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| 1 | +- [x] Extract Preloader component (get from public/index.html) |
| 2 | +- [x] Remove dynamic layout |
| 3 | +- [x] Create script for generating media queries for game page |
| 4 | + Search: Does media query include scrollbar? Actually, the whole point is to avoid a scrollbar |
| 5 | +- [x] Design game UI screens (new game, pausing) |
| 6 | +- [x] Add user list to GamePanel |
| 7 | +- [x] Design new game state (with Flow types) |
| 8 | + - [x] Put `curUser` in Redux state |
| 9 | + - [x] Derive playing state from `users(status=playing).len` |
| 10 | +- [x] Add missing screens for multiplayer flows |
| 11 | +- [x] PIVOT: Turn collaborative Flatris (2-8 players) into competitive 1vs1 Flatris |
| 12 | + - [x] Redesign state and actions |
| 13 | + - [x] Make MOVE, ROTATE, ENABLE_ACCELERATION, DISABLE_ACCELERATION userId based |
| 14 | + - [x] Cancel ADVANCE loop on unmount |
| 15 | + - [x] Disable acceleration on line drop |
| 16 | + - [x] ADVANCE action for current user |
| 17 | + - [x] Remove START/STOP actions |
| 18 | + - [x] Clear onboarding screens (postpone UI this time until game mechanics are confirmed) |
| 19 | + - [x] Update fixtures and tests |
| 20 | + - [x] Add 2nd player |
| 21 | + - [x] Start game when both players are ready |
| 22 | + - [x] Render other player's grid in the background |
| 23 | +- [x] Create server MVP database |
| 24 | + - [x] Split client logic between starting or joining a game |
| 25 | +- [x] Rename state.game to state.curGame |
| 26 | +- [x] Add blocks to other player when clearing lines |
| 27 | +- [x] Bring back "falling" block transition when lines are cleared |
| 28 | +- [x] Transitions when clearing lines |
| 29 | + - [x] Cleared lines should go down (not instantly disappear) |
| 30 | + - [x] Lines from enemy should come up (not instantly appear) |
| 31 | + - [x] getNextCellId(gameState) abstraction |
| 32 | +- [x] Fix concomitant line clearing between players |
| 33 | + - [x] Fix multiplayer test case: Clearing lines that aren't bottom ones |
| 34 | +- [x] Expand memory db to multi games |
| 35 | +- [x] Green/red wall flash when clearing lines (own vs enemy) |
| 36 | +- [x] Earthquake effect when clearing lines |
| 37 | +- [x] Make enemy grid visible on Firefox |
| 38 | +- [x] Add hidden keyboard shortcut for stopping game |
| 39 | +- [x] Clean up server scripts (Keep server with client together in prod, separate in dev) |
| 40 | +- [x] [WORKING PROTOTYPE] |
| 41 | +- [x] Handle wrong game ID with 404 |
| 42 | +- [x] Create server-side user sessions |
| 43 | +- [x] Read game (Redux) state from server side in Page.getInitialProps |
| 44 | +- [x] Use HTTP request instead of socket event to create game |
| 45 | +- [x] Load entire game state on load |
| 46 | +- [x] Don't join game if 2 players are already in |
| 47 | +- [x] Create join/:id route |
| 48 | +- [x] Turn sessionId, userId & gameId numbers into hashes |
| 49 | +- [x] Grayscale loading state until JS is loaded |
| 50 | +- [x] Subscribe to game events on game page, once JS is loaded |
| 51 | +- [x] Continue game after hard refresh |
| 52 | +- [x] Add fixtures for all components |
| 53 | +- [x] Add disabled state to buttons (get rid of early exists in handlers) |
| 54 | +- [x] Create "Invite or play" screen |
| 55 | +- [x] Create "Game full" screen |
| 56 | +- [x] Create "Join game" screen |
| 57 | +- [x] Create "Get ready" screen |
| 58 | +- [x] Create "Waiting for other" screen |
| 59 | +- [x] Create "Game over" screen |
| 60 | + - [x] Allow players to restart once game is over |
| 61 | +- [x] Different layouts per device type/orientation |
| 62 | + - [x] No controls on desktop |
| 63 | +- [x] Drop Tetromino on SPACE key |
| 64 | +- [x] Style "Auth" screen |
| 65 | + - [x] When joining |
| 66 | + - [x] When creating |
| 67 | + - [x] Restrict name length |
| 68 | +- [x] Reuse old public assets |
| 69 | + - [x] Add meta tags from old index.html |
| 70 | +- [x] Style GamePanel |
| 71 | + - [x] Show both players' score in game panel |
| 72 | + - [x] Show player READY state |
| 73 | + - [x] New Flatris logo |
| 74 | + - [x] Humanize numbers over 1K |
| 75 | + - [x] Show lines instead of "wins" for single player |
| 76 | + - [x] Make "2P insert coin" clickable |
| 77 | +- [x] Add global score (how many games each player won) |
| 78 | +- [x] Add ability to PING other player |
| 79 | +- [x] Allow users to just watch |
| 80 | +- [x] Onboarding screen |
| 81 | + - [x] Left, right, up, down & space keys for desktop |
| 82 | + - [x] Point to controls |
| 83 | + - [x] Explain Flatris invention: line transferring |
| 84 | +- [x] [ALPHA TESTING] feedback |
| 85 | + - [x] Disable in-game auth after entering 1st time |
| 86 | + - [x] Fade in game screens |
| 87 | + - [x] Generate new Tetromino random sequence per game turn |
| 88 | + - [x] Improve ending UI: Add WON green badge under player name |
| 89 | + - [x] Regression: Change "WON" badge to not block user score |
| 90 | +- [x] Encourage players to play "best x out of y" |
| 91 | +- [x] Disable controls when user isn't playing |
| 92 | +- [x] Side controls on landscape mobile |
| 93 | + - [x] Extract portrait controls out of FlatrisGame |
| 94 | +- [x] Don't request user auth when game is full (allow guests to watch) |
| 95 | +- [x] Add copy to clipboard btn to "Invite or play" screen |
| 96 | + - [x] Show share button when clicking on "2P insert coin" |
| 97 | +- [x] [BEAUTIFUL MVP] |
| 98 | +- [x] Ensure action consistency |
| 99 | + - [x] Create action backfill if user has old state and new actions |
| 100 | + - [x] Create action.id, action.prevId and game.player.lastActionId |
| 101 | + - [x] Store actions on the server |
| 102 | + - [x] Create backfill operation |
| 103 | +- [x] UX: Disable Auth buttons while performing IO |
| 104 | +- [x] UX: Disable buttons while JS is loading |
| 105 | + - [x] 2P Insert Coin in GamePanel |
| 106 | + - [x] screens/Auth name field |
| 107 | + - [x] screens/GameFull Watch |
| 108 | + - [x] screens/GameOver Again |
| 109 | + - [x] screens/GetReady Ready |
| 110 | + - [x] screens/JoinGame Watch and Join |
| 111 | + - [x] screens/NewGame Play and Copy |
| 112 | + - [x] screens/WaitingForOther Ping |
| 113 | +- [x] Add pause & end game state for solo players with invite screen |
| 114 | +- [x] Index page |
| 115 | + - [x] Create reduxState.games |
| 116 | + - [x] List all games |
| 117 | + - [x] Beautiful grid |
| 118 | + - [x] Animating games |
| 119 | + - [x] Strip game effects when going back to index page |
| 120 | + - [x] Push new games to dashboard |
| 121 | + - [x] Remove inactive games |
| 122 | + - [x] Mark inactive after 30 seconds |
| 123 | + - [x] Remove expired after 15 minutes |
| 124 | + - [x] Redirect to dashboard from expired game page |
| 125 | + - [x] Style |
| 126 | + - [x] Style NEW GAME button |
| 127 | + - [x] Add Flatris header |
| 128 | + - [x] Show blank state when no active games exist |
| 129 | + - [x] Fade in fade out transition game previews |
| 130 | + - [x] Highlight already joined games |
| 131 | +- [x] BUG: Broadcast new game to `global` (without requiring an action) |
| 132 | +- [x] BUG: Reset losses when 2nd player joins |
| 133 | +- [x] Minimize network communication: Don't send noop actions |
| 134 | +- [x] Throttle key down events |
| 135 | +- [x] Profile browser performance (detect unnecessary renders) |
| 136 | +- [x] Redesign onboarding |
| 137 | + - [x] Screen 1: Game intro |
| 138 | + - [x] Screen 2: Multiplayer game |
| 139 | + - [x] Screen 3: Line transferring |
| 140 | + - [x] Screen 4: Controls |
| 141 | +- [x] Custom 404 page |
| 142 | +- [x] Error page (via componentDidCatch) |
| 143 | +- [x] Add empty game shell to Dashboard blank state |
| 144 | +- [x] Link to Github |
| 145 | +- [x] Game footer |
| 146 | +- [x] Disable active Tetromino movement when game over (via mobile buttons) |
| 147 | +- [x] [1.0] |
| 148 | + - [x] Merge to master |
| 149 | + - [x] Rollbar server |
| 150 | + - [x] Rollbar client |
| 151 | + - [x] https://flatris.space |
| 152 | +- [x] Embed Teko font in JS bundle |
| 153 | +- [x] Record stats |
| 154 | + - [x] Store in Firebase (users, games) |
| 155 | + - [x] Count Turns and lines |
| 156 | + - [x] Count actions (left, right, accelerate, rotate) |
| 157 | + - [x] Count time |
| 158 | +- [x] BUG: Gracefully invalidate session after re-deploy |
| 159 | +- [x] Sync game after player disconnect |
| 160 | +- [x] Real time stats page |
| 161 | +- [x] [2.0] |
| 162 | + - [x] Share on HN, PH, Reddit, etc |
| 163 | +- [ ] Fix: Polyfill Set/Map https://reactjs.org/docs/javascript-environment-requirements.html |
| 164 | +- [ ] Increase speed logarithmically (game currently ends too abruptly) |
| 165 | +- [ ] "Paused" state for solo players (useful in dashboard to see if person paused or disappeared) |
| 166 | + - [ ] How about "idle" state? |
| 167 | +- [ ] Ask for permission to join game |
| 168 | + - [ ] "Waiting for permission..." screen |
| 169 | + - [ ] "Allow player to join?" screen |
| 170 | + - [ ] "Denied" screen |
| 171 | +- [ ] End of game screen |
| 172 | + |
| 173 | +BACKLOG |
| 174 | + |
| 175 | +- [ ] Back/home button in end game screen |
| 176 | +- [ ] Allow watcher to select current player |
| 177 | + - [ ] Show current player visually |
| 178 | +- [ ] Don't show onboarding after every deploy |
| 179 | +- [ ] Freeze game on player disconnect |
| 180 | +- [ ] Create drop shadow from active Tetromino |
| 181 | +- [ ] Draw game status |
| 182 | +- [ ] Zoom in animation when opening game from dashboard |
| 183 | +- [ ] Algorithm for dispatching bundled actions at time interval |
| 184 | +- [ ] Sounds |
| 185 | + |
| 186 | +PERF |
| 187 | + |
| 188 | +- [ ] Separate client from server (and run multiple instances of client) |
| 189 | +- [ ] Minimize state footprint |
| 190 | +- [ ] Batch dashboard actions |
| 191 | + |
| 192 | +CHORES |
| 193 | + |
| 194 | +- [x] Upgrade to Babel7 |
| 195 | +- [ ] Extract ReduxActions Cosmos proxy |
| 196 | + |
| 197 | +UX |
| 198 | + |
| 199 | +- [ ] Reconnect when focusing idle tab (https://github.com/socketio/socket.io-client/issues/1067) |
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