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The current implementation of around use angles and a lot of loops, but usually the contours are triangles. Probably the efficiency of checking position of point regarding every vector will be better
The text was updated successfully, but these errors were encountered:
palvarezlopez
changed the title
Improve PositionVector::around(const Position& p) for contours
Use an especial version of PositionVector::around for for contours
Mar 12, 2025
The current implementation of around use angles and a lot of loops, but usually the contours are triangles. Probably the efficiency of checking position of point regarding every vector will be better
The text was updated successfully, but these errors were encountered: