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Copy file name to clipboardExpand all lines: src/backend/turbo/boot-turbo/src/main/resources/i18n/message_en.properties
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disttask-cc.desc=A brand-new, self-developed engine with zero intrusion and one-click acceleration offers faster speeds. It provides visual compilation charts to clearly control the entire process data. Features include support for PCH, Gcov, distributed preprocessing, and more.
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disttask-cc.recommendReason=A brand-new, self-developed engine with zero intrusion and one-click acceleration offers faster speeds. It provides visual compilation charts to clearly control the entire process data. Features include support for PCH, Gcov, distributed preprocessing, and more.
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disttask-cc.pluginTips=Example: <br> \n <code style = \"background-color: #f1f1f1;padding: 2px;\"> bk-booster -bt cc -p $ TURBO_PLAN_ID --hook -a \"<Your compilation script or command>\"</code><br><br>\nNote: If your compilation environment is a "private build machine", please run the installation script with root privileges on the machine in advance: <br>\n<code style = \"background-color: #f1f1f1;padding: 2px;\"> /bin/bash -c \"$(curl http://devgw.devops.oa.com/turbo-client/disttask/install.sh)\"</code><br><br>\nFor more detailed instructions, please refer to the <a class=\"g-accelerate-click-text\"href=\"https://iwiki.woa.com/pages/viewpage.action?pageId=800800374\"target=\"__blank\">documentation</a></span>
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disttask-cc.userManual.0=After the acceleration plan is configured, there are two ways to use:
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disttask-cc.userManual.1=Method 1:
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disttask-cc.userManual.2=Used in the pipeline, add the [Turbo-Compilation Acceleration] plugin, select the acceleration scheme, configure the acceleration script, and execute the pipeline.
disttask-ue4.desc=A self-developed engine for accelerating Unreal Engine builds across multiple platforms. Supports acceleration for Editor, Shader, Dedicated Servers, and more.
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disttask-ue4.recommendReason=A self-developed engine for accelerating Unreal Engine builds across multiple platforms. Supports acceleration for Editor, Shader, Dedicated Servers, and more.
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disttask-ue4.pluginTips=The method of integrating the UE4 solution is detailed in the <a class=\"g-accelerate-click-text\"href=\"https://iwiki.woa.com/pages/viewpage.action?pageId=611363095\"target=\"__blank\">Integration Document</a>.
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disttask-ue4.userManual.0=After the acceleration plan is configured, follow the guidelines to manually access:
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disttask-ue4.paramConfig.queue_name.paramName=Acceleration OS
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distcc.desc=\u3010Deprecated\u3011Traditional distcc approach, suitable for C/C++ compilation under Linux.
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distcc.pluginTips=Example: <br>\n<code style=\"background-color: #f1f1f1;padding: 2px;\">bk-make -p $TURBO_PLAN_ID -a \"all\"</code><br><br>\nNote: If your build environment is a \"privately imported build machine,\" please first download the client on the machine <a href=\"http://devgw.devops.oa.com/turbo-client/LD_Turbo_install.tar.gz\"class=\"external-link\"target=\"_blank\">here</a>, extract it, and install it with root privileges:<br>\n<code style=\"background-color: #f1f1f1;padding: 2px;\">tar -zxf LD_Turbo_install.tar.gz && cd LD_Turbo_install && sh install.sh</code><br/><br>\nFor more detailed instructions, please <a class=\"g-accelerate-click-text\"href=\"https://iwiki.woa.com/pages/viewpage.action?pageId=800812335\"target=\"__blank\">refer to the documentation</a>.</span>
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distcc.userManual.0=After the acceleration plan is configured, there are three access methods:
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distcc.userManual.1=Method 1
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distcc.userManual.2=If your project has previously been associated with the "Bash" plug-in of the pipeline and executed compilation acceleration, while keeping the original access method unchanged, replace the new solution id you applied for with the original
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