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coaching-tool.md

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A coaching tool needs to have the following 5 things:

  1. Frictionless on-boarding which captures:
  • existing behaviour
  • future goals
  • any emotional reasons for unhealthy habits
  1. Guide the user to establish "SMART" goals e.g: "Next time I visit a venue that sells alcoholic drinks, I will request/try a non-alcoholic version of my favourite drink." Specific Measureable Achieveable Relevant Timely

Note: if we prefer to use an alternative goal-setting framework, we will incorporate that into the app with relative ease. This is just a starting point.

  1. Frictionless Capture: Make tracking their behaviour/consumption as easy as possible; 2 taps.

When the user opens the PWA the "home screen" should be "add item" in "FasTrack" it will allow the user to add any food item. For the CS-Coach it will be restricted to Drinks. This is merely a change in focus for the product type. So instead of having different types of pictures e.g: Drinks, Fruit, Snack, Sandwich, Salad, Meal, It the iconography would be types of drinks: e.g: Pint Glass, Bottle, Wine Glass, Soda Glass.

A.I Opportunity: prioritise the user's personal favourite drinks in the menu such that they don't have to scroll in order to capture their consumed items.

  1. Positive Feedback Loop: When the user enters a drink, congratulate them on their choice if it meets their Goal. If the App has any previous data, share it in the form of an insight. e.g: "Last week you had 4 drinks and felt great! Why not stick to 3 this week and see you how feel?"

A.I Opportunity: Dependent on the amount of data in the system, we can give statistically-significant insights to users e.g: "87% of people report feeling better the next day if they stick to 1 drink. Share this with your friends so they know why you have decided to drink less."

  1. Group Accountability

(Optionally) Sharing your goals with family/friends so they can help you achieve them and not "lead you astray".