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Each in-game day that passes iterates the calendar by one day instead of correlating to the real date #2

@kweeky

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@kweeky

With a configuration of faster than 1 real day = 1 in-game day, the in-game calendar iterates the date too. The resultant behaviour is that if a server is left running for a while, the ingame date can end up months ahead of what it should be.

I'm guessing this is unavoidable given that the module works by speeding up the server time?

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