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Add properties for modifiying model armature transformation in world #79

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timing1337 opened this issue Dec 14, 2024 · 6 comments
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enhancement New feature or request

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@timing1337
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@dtzxporter dtzxporter assigned dtzxporter and unassigned dtzxporter Dec 17, 2024
@dtzxporter dtzxporter added the needs more info More information needed label Dec 17, 2024
@dtzxporter
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I'm not sure what you mean, can you give an example?

@timing1337
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basically the ability to change this directly through properties preferably in Skeleton node
Screenshot 2024-12-21 214901

@dtzxporter
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Ahh so transform properties on a per-model basis?

@timing1337
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Yeah exactly! My reason for this is using cast as a storage for scene with multiple models. Though I've found a better approach to this, this could be neat for scene with pretty small number of models.

@dtzxporter
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Yeah, sounds like a reasonable feature! For large scenes, I'd recommend instance nodes.

@dtzxporter dtzxporter added enhancement New feature or request and removed needs more info More information needed labels Dec 28, 2024
@dtzxporter dtzxporter self-assigned this Jan 17, 2025
@dtzxporter
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Going to implement this soon.

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