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Add properties for modifiying model armature transformation in world #79
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I'm not sure what you mean, can you give an example? |
Ahh so transform properties on a per-model basis? |
Yeah exactly! My reason for this is using cast as a storage for scene with multiple models. Though I've found a better approach to this, this could be neat for scene with pretty small number of models. |
Yeah, sounds like a reasonable feature! For large scenes, I'd recommend instance nodes. |
Going to implement this soon. |
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