-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathFixedPlayer.java
201 lines (184 loc) · 8.56 KB
/
FixedPlayer.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
package PSI1;
import jade.core.AID;
import jade.core.Agent;
import jade.core.behaviours.CyclicBehaviour;
import jade.domain.DFService;
import jade.domain.FIPAAgentManagement.DFAgentDescription;
import jade.domain.FIPAAgentManagement.ServiceDescription;
import jade.domain.FIPAException;
import jade.lang.acl.ACLMessage;
public class FixedPlayer extends Agent {
private State state;
private AID mainAgent;
private int myId, opponentId;
private int N, S, R, I, P;
private ACLMessage msg;
private int position = 2;
protected void setup() {
state = State.s0NoConfig;
//Register in the yellow pages as a player
DFAgentDescription dfd = new DFAgentDescription();
dfd.setName(getAID());
ServiceDescription sd = new ServiceDescription();
sd.setType("Player");
sd.setName("Game");
dfd.addServices(sd);
try {
DFService.register(this, dfd);
} catch (FIPAException fe) {
fe.printStackTrace();
}
addBehaviour(new Play());
System.out.println("FixedAgent " + getAID().getName() + " is ready.");
}
protected void takeDown() {
//Deregister from the yellow pages
try {
DFService.deregister(this);
} catch (FIPAException e) {
e.printStackTrace();
}
System.out.println("FixedAgent " + getAID().getName() + " terminating.");
}
private enum State {
s0NoConfig, s1AwaitingGame, s2Round, s3AwaitingResult
}
private class Play extends CyclicBehaviour {
@Override
public void action() {
System.out.println(getAID().getName() + ":" + state.name());
msg = blockingReceive();
if (msg != null) {
System.out.println(getAID().getName() + " received " + msg.getContent() + " from " + msg.getSender().getName()); //DELETEME
//-------- Agent logic
switch (state) {
case s0NoConfig:
//If INFORM Id#_#_,_,_,_ PROCESS SETUP --> go to state 1
//Else ERROR
if (msg.getContent().startsWith("Id#") && msg.getPerformative() == ACLMessage.INFORM) {
boolean parametersUpdated = false;
try {
parametersUpdated = validateSetupMessage(msg);
} catch (NumberFormatException e) {
System.out.println(getAID().getName() + ":" + state.name() + " - Bad message");
}
if (parametersUpdated) {
state = State.s1AwaitingGame;
}
} else {
System.out.println(getAID().getName() + ":" + state.name() + " - Unexpected message");
}
break;
case s1AwaitingGame:
//If INFORM NEWGAME#_,_ PROCESS NEWGAME --> go to state 2
//If INFORM Id#_#_,_,_,_ PROCESS SETUP --> stay at s1
//Else ERROR
if (msg.getPerformative() == ACLMessage.INFORM) {
if (msg.getContent().startsWith("Id#")) { //Game settings updated
try {
validateSetupMessage(msg);
} catch (NumberFormatException e) {
System.out.println(getAID().getName() + ":" + state.name() + " - Bad message");
}
} else if (msg.getContent().startsWith("NewGame#")) {
boolean gameStarted = false;
try {
gameStarted = validateNewGame(msg.getContent());
} catch (NumberFormatException e) {
System.out.println(getAID().getName() + ":" + state.name() + " - Bad message");
}
if (gameStarted) state = State.s2Round;
}
} else {
System.out.println(getAID().getName() + ":" + state.name() + " - Unexpected message");
}
break;
case s2Round:
//If REQUEST POSITION --> INFORM POSITION --> go to state 3
//If INFORM CHANGED stay at state 2
//If INFORM ENDGAME go to state 1
//Else error
if (msg.getPerformative() == ACLMessage.REQUEST /*&& msg.getContent().startsWith("Position")*/) {
ACLMessage msg = new ACLMessage(ACLMessage.INFORM);
msg.addReceiver(mainAgent);
msg.setContent("Position#" + position);
System.out.println(getAID().getName() + " sent " + msg.getContent());
send(msg);
state = State.s3AwaitingResult;
} else if (msg.getPerformative() == ACLMessage.INFORM && msg.getContent().startsWith("Changed#")) {
// Process changed message, in this case nothing
} else if (msg.getPerformative() == ACLMessage.INFORM && msg.getContent().startsWith("EndGame")) {
state = State.s1AwaitingGame;
} else {
System.out.println(getAID().getName() + ":" + state.name() + " - Unexpected message:" + msg.getContent());
}
break;
case s3AwaitingResult:
//If INFORM RESULTS --> go to state 2
//Else error
if (msg.getPerformative() == ACLMessage.INFORM && msg.getContent().startsWith("Results#")) {
//Process results
state = State.s2Round;
} else {
System.out.println(getAID().getName() + ":" + state.name() + " - Unexpected message");
}
break;
}
}
}
/**
* Validates and extracts the parameters from the setup message
*
* @param msg ACLMessage to process
* @return true on success, false on failure
*/
private boolean validateSetupMessage(ACLMessage msg) throws NumberFormatException {
int tN, tS, tR, tI, tP, tMyId;
String msgContent = msg.getContent();
String[] contentSplit = msgContent.split("#");
if (contentSplit.length != 3) return false;
if (!contentSplit[0].equals("Id")) return false;
tMyId = Integer.parseInt(contentSplit[1]);
String[] parametersSplit = contentSplit[2].split(",");
if (parametersSplit.length != 5) return false;
tN = Integer.parseInt(parametersSplit[0]);
tS = Integer.parseInt(parametersSplit[1]);
tR = Integer.parseInt(parametersSplit[2]);
tI = Integer.parseInt(parametersSplit[3]);
tP = Integer.parseInt(parametersSplit[4]);
//At this point everything should be fine, updating class variables
mainAgent = msg.getSender();
N = tN;
S = tS;
R = tR;
I = tI;
P = tP;
myId = tMyId;
return true;
}
/**
* Processes the contents of the New Game message
*
* @param msgContent Content of the message
* @return true if the message is valid
*/
public boolean validateNewGame(String msgContent) {
int msgId0, msgId1;
String[] contentSplit = msgContent.split("#");
if (contentSplit.length != 2) return false;
if (!contentSplit[0].equals("NewGame")) return false;
String[] idSplit = contentSplit[1].split(",");
if (idSplit.length != 2) return false;
msgId0 = Integer.parseInt(idSplit[0]);
msgId1 = Integer.parseInt(idSplit[1]);
if (myId == msgId0) {
opponentId = msgId1;
return true;
} else if (myId == msgId1) {
opponentId = msgId0;
return true;
}
return false;
}
}
}