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Strontia.dbs
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Strontia.dbs
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type = "Doom Builder Map Settings Configuration";
gameconfig = "Eternity_DoomUDMF.cfg";
strictpatches = 0;
maps
{
MAP01
{
resources
{
resource0
{
type = 0;
location = "E:\\ABSOLUTE POWER\\Doom\\IWADS\\PLUTONIA.WAD";
option1 = 0;
option2 = 0;
notfortesting = 0;
requiredarchives = "";
}
resource1
{
type = 0;
location = "E:\\ABSOLUTE POWER\\Doom\\Wads\\Megawads\\Plutonia\\pl3-teaser.wad";
option1 = 0;
option2 = 0;
notfortesting = 0;
requiredarchives = "";
}
resource2
{
type = 0;
location = "E:\\ABSOLUTE POWER\\Doom\\DRON12261 Projects\\OTH-My-Random-Stuff\\vplusclr.wad";
option1 = 0;
option2 = 0;
notfortesting = 0;
requiredarchives = "";
}
resource3
{
type = 2;
location = "E:\\ABSOLUTE POWER\\Doom\\Resources\\Textures\\MechadonSkies.pk3";
option1 = 0;
option2 = 0;
notfortesting = 0;
requiredarchives = "";
}
}
defaultfloortexture = "FMETAL6";
defaultceiltexture = "NL2SKY05";
defaulttoptexture = "A-CONCTE";
defaultwalltexture = "A-CONCTE";
defaultbottomtexture = "A-CONCTE";
custombrightness = 196;
customfloorheight = 0;
customceilheight = 128;
overridefloortexture = false;
overrideceiltexture = false;
overridetoptexture = false;
overridemiddletexture = false;
overridebottomtexture = false;
overridefloorheight = false;
overrideceilheight = false;
overridebrightness = false;
uselongtexturenames = false;
viewpositionx = 468.6293f;
viewpositiony = -64.87813f;
viewscale = 0.844998f;
scriptcompiler = "zdoom_acs.cfg";
grid
{
background = "";
backsource = 0;
backoffsetx = 0;
backoffsety = 0;
backscalex = 100;
backscaley = 100;
gridsize = 32;
gridrotate = 0;
gridoriginx = 0;
gridoriginy = 0;
}
reloadresourceprecommand
{
autocloseonsuccess = true;
exitcodeiserror = true;
stderriserror = true;
}
reloadresourcepostcommand
{
autocloseonsuccess = true;
exitcodeiserror = true;
stderriserror = true;
}
testprecommand
{
autocloseonsuccess = true;
exitcodeiserror = true;
stderriserror = true;
}
testpostcommand
{
autocloseonsuccess = true;
exitcodeiserror = true;
stderriserror = true;
}
fieldtypes
{
sector
{
ypanningfloor = 1;
}
}
}
}