Currently, exporter only considers single scene.
In the real development, designers work over multiple scenes and make object refer to shared assets.
Isolation of asset exportation from scene graph exportation will be neccessary.
There are some concerns;
- referencing asset versions over multiple scenes
- unused assets identification among multiple scenes
- providing user custom hook points
Currently, exporter only considers single scene.
In the real development, designers work over multiple scenes and make object refer to shared assets.
Isolation of asset exportation from scene graph exportation will be neccessary.
There are some concerns;