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GUI_Paint.c
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GUI_Paint.c
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/******************************************************************************
* | File : GUI_Paint.c
* | Author : Waveshare electronics
* | Function : Achieve drawing: draw points, lines, boxes, circles and
* their size, solid dotted line, solid rectangle hollow
* rectangle, solid circle hollow circle.
* | Info :
* Achieve display characters: Display a single character, string, number
* Achieve time display: adaptive size display time minutes and seconds
*----------------
* | This version: V3.2
* | Date : 2020-07-10
* | Info :
* -----------------------------------------------------------------------------
* V3.2(2020-07-10):
* 1.Change: Paint_SetScale(UBYTE scale)
* Add scale 7 for 5.65f e-Parper
* 2.Change: Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
* Add the branch for scale 7
* 3.Change: Paint_Clear(UWORD Color)
* Add the branch for scale 7
* -----------------------------------------------------------------------------
* V3.1(2019-10-10):
* 1. Add gray level
* PAINT Add Scale
* 2. Add void Paint_SetScale(UBYTE scale);
* -----------------------------------------------------------------------------
* V3.0(2019-04-18):
* 1.Change:
* Paint_DrawPoint(..., DOT_STYLE DOT_STYLE)
* => Paint_DrawPoint(..., DOT_STYLE Dot_Style)
* Paint_DrawLine(..., LINE_STYLE Line_Style, DOT_PIXEL Dot_Pixel)
* => Paint_DrawLine(..., DOT_PIXEL Line_width, LINE_STYLE Line_Style)
* Paint_DrawRectangle(..., DRAW_FILL Filled, DOT_PIXEL Dot_Pixel)
* => Paint_DrawRectangle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
* Paint_DrawCircle(..., DRAW_FILL Draw_Fill, DOT_PIXEL Dot_Pixel)
* => Paint_DrawCircle(..., DOT_PIXEL Line_width, DRAW_FILL Draw_Filll)
*
* -----------------------------------------------------------------------------
* V2.0(2018-11-15):
* 1.add: Paint_NewImage()
* Create an image's properties
* 2.add: Paint_SelectImage()
* Select the picture to be drawn
* 3.add: Paint_SetRotate()
* Set the direction of the cache
* 4.add: Paint_RotateImage()
* Can flip the picture, Support 0-360 degrees,
* but only 90.180.270 rotation is better
* 4.add: Paint_SetMirroring()
* Can Mirroring the picture, horizontal, vertical, origin
* 5.add: Paint_DrawString_CN()
* Can display Chinese(GB1312)
*
* -----------------------------------------------------------------------------
* V1.0(2018-07-17):
* Create library
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documnetation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS OR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
******************************************************************************/
#include "GUI_Paint.h"
#include "DEV_Config.h"
#include "Debug.h"
#include <stdint.h>
#include <stdlib.h>
#include <string.h> //memset()
#include <math.h>
PAINT Paint;
/******************************************************************************
function: Create Image
parameter:
image : Pointer to the image cache
width : The width of the picture
Height : The height of the picture
Color : Whether the picture is inverted
******************************************************************************/
void Paint_NewImage(UBYTE *image, UWORD Width, UWORD Height, UWORD Rotate, UWORD Color)
{
Paint.Image = NULL;
Paint.Image = image;
Paint.WidthMemory = Width;
Paint.HeightMemory = Height;
Paint.Color = Color;
Paint.Scale = 2;
Paint.WidthByte = (Width % 8 == 0)? (Width / 8 ): (Width / 8 + 1);
Paint.HeightByte = Height;
// printf("WidthByte = %d, HeightByte = %d\r\n", Paint.WidthByte, Paint.HeightByte);
// printf(" EPD_WIDTH / 8 = %d\r\n", 122 / 8);
Paint.Rotate = Rotate;
Paint.Mirror = MIRROR_NONE;
if(Rotate == ROTATE_0 || Rotate == ROTATE_180) {
Paint.Width = Width;
Paint.Height = Height;
} else {
Paint.Width = Height;
Paint.Height = Width;
}
}
/******************************************************************************
function: Select Image
parameter:
image : Pointer to the image cache
******************************************************************************/
void Paint_SelectImage(UBYTE *image)
{
Paint.Image = image;
}
/******************************************************************************
function: Select Image Rotate
parameter:
Rotate : 0,90,180,270
******************************************************************************/
void Paint_SetRotate(UWORD Rotate)
{
if(Rotate == ROTATE_0 || Rotate == ROTATE_90 || Rotate == ROTATE_180 || Rotate == ROTATE_270) {
Debug("Set image Rotate %d\r\n", Rotate);
Paint.Rotate = Rotate;
} else {
Debug("rotate = 0, 90, 180, 270\r\n");
}
}
/******************************************************************************
function: Select Image mirror
parameter:
mirror :Not mirror,Horizontal mirror,Vertical mirror,Origin mirror
******************************************************************************/
void Paint_SetMirroring(UBYTE mirror)
{
if(mirror == MIRROR_NONE || mirror == MIRROR_HORIZONTAL ||
mirror == MIRROR_VERTICAL || mirror == MIRROR_ORIGIN) {
Debug("mirror image x:%s, y:%s\r\n",(mirror & 0x01)? "mirror":"none", ((mirror >> 1) & 0x01)? "mirror":"none");
Paint.Mirror = mirror;
} else {
Debug("mirror should be MIRROR_NONE, MIRROR_HORIZONTAL, \
MIRROR_VERTICAL or MIRROR_ORIGIN\r\n");
}
}
void Paint_SetScale(UBYTE scale)
{
if(scale == 2){
Paint.Scale = scale;
Paint.WidthByte = (Paint.WidthMemory % 8 == 0)? (Paint.WidthMemory / 8 ): (Paint.WidthMemory / 8 + 1);
}else if(scale == 4){
Paint.Scale = scale;
Paint.WidthByte = (Paint.WidthMemory % 4 == 0)? (Paint.WidthMemory / 4 ): (Paint.WidthMemory / 4 + 1);
}else if(scale == 7){//Only applicable with 5in65 e-Paper
Paint.Scale = scale;
Paint.WidthByte = (Paint.WidthMemory % 2 == 0)? (Paint.WidthMemory / 2 ): (Paint.WidthMemory / 2 + 1);;
}else{
Debug("Set Scale Input parameter error\r\n");
Debug("Scale Only support: 2 4 7\r\n");
}
}
/******************************************************************************
function: Draw Pixels
parameter:
Xpoint : At point X
Ypoint : At point Y
Color : Painted colors
******************************************************************************/
void Paint_SetPixel(UWORD Xpoint, UWORD Ypoint, UWORD Color)
{
if(Xpoint > Paint.Width || Ypoint > Paint.Height){
Debug("Exceeding display boundaries\r\n");
return;
}
UWORD X, Y;
switch(Paint.Rotate) {
case 0:
X = Xpoint;
Y = Ypoint;
break;
case 90:
X = Paint.WidthMemory - Ypoint - 1;
Y = Xpoint;
break;
case 180:
X = Paint.WidthMemory - Xpoint - 1;
Y = Paint.HeightMemory - Ypoint - 1;
break;
case 270:
X = Ypoint;
Y = Paint.HeightMemory - Xpoint - 1;
break;
default:
return;
}
switch(Paint.Mirror) {
case MIRROR_NONE:
break;
case MIRROR_HORIZONTAL:
X = Paint.WidthMemory - X - 1;
break;
case MIRROR_VERTICAL:
Y = Paint.HeightMemory - Y - 1;
break;
case MIRROR_ORIGIN:
X = Paint.WidthMemory - X - 1;
Y = Paint.HeightMemory - Y - 1;
break;
default:
return;
}
if(X > Paint.WidthMemory || Y > Paint.HeightMemory){
Debug("Exceeding display boundaries\r\n");
return;
}
if(Paint.Scale == 2){
UDOUBLE Addr = X / 8 + Y * Paint.WidthByte;
UBYTE Rdata = Paint.Image[Addr];
if(Color == BLACK)
Paint.Image[Addr] = Rdata & ~(0x80 >> (X % 8));
else
Paint.Image[Addr] = Rdata | (0x80 >> (X % 8));
}else if(Paint.Scale == 4){
UDOUBLE Addr = X / 4 + Y * Paint.WidthByte;
Color = Color % 4;//Guaranteed color scale is 4 --- 0~3
UBYTE Rdata = Paint.Image[Addr];
Rdata = Rdata & (~(0xC0 >> ((X % 4)*2)));//Clear first, then set value
Paint.Image[Addr] = Rdata | ((Color << 6) >> ((X % 4)*2));
}else if(Paint.Scale == 7){
UDOUBLE Addr = X / 2 + Y * Paint.WidthByte;
UBYTE Rdata = Paint.Image[Addr];
Rdata = Rdata & (~(0xF0 >> ((X % 2)*4)));//Clear first, then set value
Paint.Image[Addr] = Rdata | ((Color << 4) >> ((X % 2)*4));
// printf("Add = %d ,data = %d\r\n",Addr,Rdata);
}
}
/******************************************************************************
function: Clear the color of the picture
parameter:
Color : Painted colors
******************************************************************************/
void Paint_Clear(UWORD Color)
{
if(Paint.Scale == 2 || Paint.Scale == 4){
for (UWORD Y = 0; Y < Paint.HeightByte; Y++) {
for (UWORD X = 0; X < Paint.WidthByte; X++ ) {//8 pixel = 1 byte
UDOUBLE Addr = X + Y*Paint.WidthByte;
Paint.Image[Addr] = Color;
}
}
}else if(Paint.Scale == 7){
for (UWORD Y = 0; Y < Paint.HeightByte; Y++) {
for (UWORD X = 0; X < Paint.WidthByte; X++ ) {
UDOUBLE Addr = X + Y*Paint.WidthByte;
Paint.Image[Addr] = (Color<<4)|Color;
}
}
}
}
/******************************************************************************
function: Clear the color of a window
parameter:
Xstart : x starting point
Ystart : Y starting point
Xend : x end point
Yend : y end point
Color : Painted colors
******************************************************************************/
void Paint_ClearWindows(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend, UWORD Color)
{
UWORD X, Y;
for (Y = Ystart; Y < Yend; Y++) {
for (X = Xstart; X < Xend; X++) {//8 pixel = 1 byte
Paint_SetPixel(X, Y, Color);
}
}
}
/******************************************************************************
function: Draw Point(Xpoint, Ypoint) Fill the color
parameter:
Xpoint : The Xpoint coordinate of the point
Ypoint : The Ypoint coordinate of the point
Color : Painted color
Dot_Pixel : point size
Dot_Style : point Style
******************************************************************************/
void Paint_DrawPoint(UWORD Xpoint, UWORD Ypoint, UWORD Color,
DOT_PIXEL Dot_Pixel, DOT_STYLE Dot_Style)
{
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
Debug("Paint_DrawPoint Input exceeds the normal display range\r\n");
return;
}
int16_t XDir_Num , YDir_Num;
if (Dot_Style == DOT_FILL_AROUND) {
for (XDir_Num = 0; XDir_Num < 2 * Dot_Pixel - 1; XDir_Num++) {
for (YDir_Num = 0; YDir_Num < 2 * Dot_Pixel - 1; YDir_Num++) {
if(Xpoint + XDir_Num - Dot_Pixel < 0 || Ypoint + YDir_Num - Dot_Pixel < 0)
break;
// printf("x = %d, y = %d\r\n", Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel);
Paint_SetPixel(Xpoint + XDir_Num - Dot_Pixel, Ypoint + YDir_Num - Dot_Pixel, Color);
}
}
} else {
for (XDir_Num = 0; XDir_Num < Dot_Pixel; XDir_Num++) {
for (YDir_Num = 0; YDir_Num < Dot_Pixel; YDir_Num++) {
Paint_SetPixel(Xpoint + XDir_Num - 1, Ypoint + YDir_Num - 1, Color);
}
}
}
}
/******************************************************************************
function: Draw a line of arbitrary slope
parameter:
Xstart :Starting Xpoint point coordinates
Ystart :Starting Xpoint point coordinates
Xend :End point Xpoint coordinate
Yend :End point Ypoint coordinate
Color :The color of the line segment
Line_width : Line width
Line_Style: Solid and dotted lines
******************************************************************************/
void Paint_DrawLine(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
UWORD Color, DOT_PIXEL Line_width, LINE_STYLE Line_Style)
{
if (Xstart > Paint.Width || Ystart > Paint.Height ||
Xend > Paint.Width || Yend > Paint.Height) {
Debug("Paint_DrawLine Input exceeds the normal display range\r\n");
return;
}
UWORD Xpoint = Xstart;
UWORD Ypoint = Ystart;
int dx = (int)Xend - (int)Xstart >= 0 ? Xend - Xstart : Xstart - Xend;
int dy = (int)Yend - (int)Ystart <= 0 ? Yend - Ystart : Ystart - Yend;
// Increment direction, 1 is positive, -1 is counter;
int XAddway = Xstart < Xend ? 1 : -1;
int YAddway = Ystart < Yend ? 1 : -1;
//Cumulative error
int Esp = dx + dy;
char Dotted_Len = 0;
for (;;) {
Dotted_Len++;
//Painted dotted line, 2 point is really virtual
if (Line_Style == LINE_STYLE_DOTTED && Dotted_Len % 3 == 0) {
//Debug("LINE_DOTTED\r\n");
Paint_DrawPoint(Xpoint, Ypoint, IMAGE_BACKGROUND, Line_width, DOT_STYLE_DFT);
Dotted_Len = 0;
} else {
Paint_DrawPoint(Xpoint, Ypoint, Color, Line_width, DOT_STYLE_DFT);
}
if (2 * Esp >= dy) {
if (Xpoint == Xend)
break;
Esp += dy;
Xpoint += XAddway;
}
if (2 * Esp <= dx) {
if (Ypoint == Yend)
break;
Esp += dx;
Ypoint += YAddway;
}
}
}
/******************************************************************************
function: Draw a rectangle
parameter:
Xstart :Rectangular Starting Xpoint point coordinates
Ystart :Rectangular Starting Xpoint point coordinates
Xend :Rectangular End point Xpoint coordinate
Yend :Rectangular End point Ypoint coordinate
Color :The color of the Rectangular segment
Line_width: Line width
Draw_Fill : Whether to fill the inside of the rectangle
******************************************************************************/
void Paint_DrawRectangle(UWORD Xstart, UWORD Ystart, UWORD Xend, UWORD Yend,
UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
{
if (Xstart > Paint.Width || Ystart > Paint.Height ||
Xend > Paint.Width || Yend > Paint.Height) {
Debug("Input exceeds the normal display range\r\n");
return;
}
if (Draw_Fill) {
UWORD Ypoint;
for(Ypoint = Ystart; Ypoint < Yend; Ypoint++) {
Paint_DrawLine(Xstart, Ypoint, Xend, Ypoint, Color , Line_width, LINE_STYLE_SOLID);
}
} else {
Paint_DrawLine(Xstart, Ystart, Xend, Ystart, Color, Line_width, LINE_STYLE_SOLID);
Paint_DrawLine(Xstart, Ystart, Xstart, Yend, Color, Line_width, LINE_STYLE_SOLID);
Paint_DrawLine(Xend, Yend, Xend, Ystart, Color, Line_width, LINE_STYLE_SOLID);
Paint_DrawLine(Xend, Yend, Xstart, Yend, Color, Line_width, LINE_STYLE_SOLID);
}
}
/******************************************************************************
function: Use the 8-point method to draw a circle of the
specified size at the specified position->
parameter:
X_Center :Center X coordinate
Y_Center :Center Y coordinate
Radius :circle Radius
Color :The color of the :circle segment
Line_width: Line width
Draw_Fill : Whether to fill the inside of the Circle
******************************************************************************/
void Paint_DrawCircle(UWORD X_Center, UWORD Y_Center, UWORD Radius,
UWORD Color, DOT_PIXEL Line_width, DRAW_FILL Draw_Fill)
{
if (X_Center > Paint.Width || Y_Center >= Paint.Height) {
Debug("Paint_DrawCircle Input exceeds the normal display range\r\n");
return;
}
//Draw a circle from(0, R) as a starting point
int16_t XCurrent, YCurrent;
XCurrent = 0;
YCurrent = Radius;
//Cumulative error,judge the next point of the logo
int16_t Esp = 3 - (Radius << 1 );
int16_t sCountY;
if (Draw_Fill == DRAW_FILL_FULL) {
while (XCurrent <= YCurrent ) { //Realistic circles
for (sCountY = XCurrent; sCountY <= YCurrent; sCountY ++ ) {
Paint_DrawPoint(X_Center + XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//1
Paint_DrawPoint(X_Center - XCurrent, Y_Center + sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//2
Paint_DrawPoint(X_Center - sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//3
Paint_DrawPoint(X_Center - sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//4
Paint_DrawPoint(X_Center - XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//5
Paint_DrawPoint(X_Center + XCurrent, Y_Center - sCountY, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//6
Paint_DrawPoint(X_Center + sCountY, Y_Center - XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);//7
Paint_DrawPoint(X_Center + sCountY, Y_Center + XCurrent, Color, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
if (Esp < 0 )
Esp += 4 * XCurrent + 6;
else {
Esp += 10 + 4 * (XCurrent - YCurrent );
YCurrent --;
}
XCurrent ++;
}
} else { //Draw a hollow circle
while (XCurrent <= YCurrent ) {
Paint_DrawPoint(X_Center + XCurrent, Y_Center + YCurrent, Color, Line_width, DOT_STYLE_DFT);//1
Paint_DrawPoint(X_Center - XCurrent, Y_Center + YCurrent, Color, Line_width, DOT_STYLE_DFT);//2
Paint_DrawPoint(X_Center - YCurrent, Y_Center + XCurrent, Color, Line_width, DOT_STYLE_DFT);//3
Paint_DrawPoint(X_Center - YCurrent, Y_Center - XCurrent, Color, Line_width, DOT_STYLE_DFT);//4
Paint_DrawPoint(X_Center - XCurrent, Y_Center - YCurrent, Color, Line_width, DOT_STYLE_DFT);//5
Paint_DrawPoint(X_Center + XCurrent, Y_Center - YCurrent, Color, Line_width, DOT_STYLE_DFT);//6
Paint_DrawPoint(X_Center + YCurrent, Y_Center - XCurrent, Color, Line_width, DOT_STYLE_DFT);//7
Paint_DrawPoint(X_Center + YCurrent, Y_Center + XCurrent, Color, Line_width, DOT_STYLE_DFT);//0
if (Esp < 0 )
Esp += 4 * XCurrent + 6;
else {
Esp += 10 + 4 * (XCurrent - YCurrent );
YCurrent --;
}
XCurrent ++;
}
}
}
/******************************************************************************
function: Show English characters
parameter:
Xpoint :X coordinate
Ypoint :Y coordinate
Acsii_Char :To display the English characters
Font :A structure pointer that displays a character size
Color_Foreground : Select the foreground color
Color_Background : Select the background color
******************************************************************************/
void Paint_DrawChar(UWORD Xpoint, UWORD Ypoint, const char Acsii_Char,
sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
{
UWORD Page, Column;
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
Debug("Paint_DrawChar Input exceeds the normal display range\r\n");
return;
}
uint32_t Char_Offset = (Acsii_Char - ' ') * Font->Height * (Font->Width / 8 + (Font->Width % 8 ? 1 : 0));
const unsigned char *ptr = &Font->table[Char_Offset];
for (Page = 0; Page < Font->Height; Page ++ ) {
for (Column = 0; Column < Font->Width; Column ++ ) {
//To determine whether the font background color and screen background color is consistent
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
if (*ptr & (0x80 >> (Column % 8)))
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
if (*ptr & (0x80 >> (Column % 8))) {
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Foreground);
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
Paint_SetPixel(Xpoint + Column, Ypoint + Page, Color_Background);
// Paint_DrawPoint(Xpoint + Column, Ypoint + Page, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
}
//One pixel is 8 bits
if (Column % 8 == 7)
ptr++;
}// Write a line
if (Font->Width % 8 != 0)
ptr++;
}// Write all
}
/******************************************************************************
function: Display the string
parameter:
Xstart :X coordinate
Ystart :Y coordinate
pString :The first address of the English string to be displayed
Font :A structure pointer that displays a character size
Color_Foreground : Select the foreground color
Color_Background : Select the background color
******************************************************************************/
void Paint_DrawString_EN(UWORD Xstart, UWORD Ystart, const char * pString,
sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
{
UWORD Xpoint = Xstart;
UWORD Ypoint = Ystart;
if (Xstart > Paint.Width || Ystart > Paint.Height) {
Debug("Paint_DrawString_EN Input exceeds the normal display range\r\n");
return;
}
while (* pString != '\0') {
//if X direction filled , reposition to(Xstart,Ypoint),Ypoint is Y direction plus the Height of the character
if ((Xpoint + Font->Width ) > Paint.Width ) {
Xpoint = Xstart;
Ypoint += Font->Height;
}
// If the Y direction is full, reposition to(Xstart, Ystart)
if ((Ypoint + Font->Height ) > Paint.Height ) {
Xpoint = Xstart;
Ypoint = Ystart;
}
Paint_DrawChar(Xpoint, Ypoint, * pString, Font, Color_Background, Color_Foreground);
//The next character of the address
pString ++;
//The next word of the abscissa increases the font of the broadband
Xpoint += Font->Width;
}
}
/******************************************************************************
function: Display the string
parameter:
Xstart :X coordinate
Ystart :Y coordinate
pString :The first address of the Chinese string and English
string to be displayed
Font :A structure pointer that displays a character size
Color_Foreground : Select the foreground color
Color_Background : Select the background color
******************************************************************************/
void Paint_DrawString_CN(UWORD Xstart, UWORD Ystart, const char * pString, cFONT* font,
UWORD Color_Foreground, UWORD Color_Background)
{
const char* p_text = pString;
int x = Xstart, y = Ystart;
int i, j,Num;
/* Send the string character by character on EPD */
while (*p_text != 0) {
if(*p_text <= 0x7F) { //ASCII < 126
for(Num = 0; Num < font->size; Num++) {
if(*p_text== font->table[Num].index[0]) {
const char* ptr = &font->table[Num].matrix[0];
for (j = 0; j < font->Height; j++) {
for (i = 0; i < font->Width; i++) {
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
} else {
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
Paint_SetPixel(x + i, y + j, Color_Background);
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
}
if (i % 8 == 7) {
ptr++;
}
}
if (font->Width % 8 != 0) {
ptr++;
}
}
break;
}
}
/* Point on the next character */
p_text += 1;
/* Decrement the column position by 16 */
x += font->ASCII_Width;
} else { //Chinese
for(Num = 0; Num < font->size; Num++) {
if((*p_text== font->table[Num].index[0]) && (*(p_text+1) == font->table[Num].index[1])) {
const char* ptr = &font->table[Num].matrix[0];
for (j = 0; j < font->Height; j++) {
for (i = 0; i < font->Width; i++) {
if (FONT_BACKGROUND == Color_Background) { //this process is to speed up the scan
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
} else {
if (*ptr & (0x80 >> (i % 8))) {
Paint_SetPixel(x + i, y + j, Color_Foreground);
// Paint_DrawPoint(x + i, y + j, Color_Foreground, DOT_PIXEL_DFT, DOT_STYLE_DFT);
} else {
Paint_SetPixel(x + i, y + j, Color_Background);
// Paint_DrawPoint(x + i, y + j, Color_Background, DOT_PIXEL_DFT, DOT_STYLE_DFT);
}
}
if (i % 8 == 7) {
ptr++;
}
}
if (font->Width % 8 != 0) {
ptr++;
}
}
break;
}
}
/* Point on the next character */
p_text += 2;
/* Decrement the column position by 16 */
x += font->Width;
}
}
}
/******************************************************************************
function: Display nummber
parameter:
Xstart :X coordinate
Ystart : Y coordinate
Nummber : The number displayed
Font :A structure pointer that displays a character size
Color_Foreground : Select the foreground color
Color_Background : Select the background color
******************************************************************************/
#define ARRAY_LEN 255
void Paint_DrawNum(UWORD Xpoint, UWORD Ypoint, int32_t Nummber,
sFONT* Font, UWORD Color_Foreground, UWORD Color_Background)
{
int16_t Num_Bit = 0, Str_Bit = 0;
uint8_t Str_Array[ARRAY_LEN] = {0}, Num_Array[ARRAY_LEN] = {0};
uint8_t *pStr = Str_Array;
if (Xpoint > Paint.Width || Ypoint > Paint.Height) {
Debug("Paint_DisNum Input exceeds the normal display range\r\n");
return;
}
//Converts a number to a string
while (Nummber) {
Num_Array[Num_Bit] = Nummber % 10 + '0';
Num_Bit++;
Nummber /= 10;
}
//The string is inverted
while (Num_Bit > 0) {
Str_Array[Str_Bit] = Num_Array[Num_Bit - 1];
Str_Bit ++;
Num_Bit --;
}
//show
Paint_DrawString_EN(Xpoint, Ypoint, (const char*)pStr, Font, Color_Background, Color_Foreground);
}
/******************************************************************************
function: Display time
parameter:
Xstart :X coordinate
Ystart : Y coordinate
pTime : Time-related structures
Font :A structure pointer that displays a character size
Color_Foreground : Select the foreground color
Color_Background : Select the background color
******************************************************************************/
void Paint_DrawTime(UWORD Xstart, UWORD Ystart, PAINT_TIME *pTime, sFONT* Font,
UWORD Color_Foreground, UWORD Color_Background)
{
uint8_t value[10] = {'0', '1', '2', '3', '4', '5', '6', '7', '8', '9'};
UWORD Dx = Font->Width;
//Write data into the cache
Paint_DrawChar(Xstart , Ystart, value[pTime->Hour / 10], Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx , Ystart, value[pTime->Hour % 10], Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx + Dx / 4 + Dx / 2 , Ystart, ':' , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 2 + Dx / 2 , Ystart, value[pTime->Min / 10] , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 3 + Dx / 2 , Ystart, value[pTime->Min % 10] , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 4 + Dx / 2 - Dx / 4, Ystart, ':' , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 5 , Ystart, value[pTime->Sec / 10] , Font, Color_Background, Color_Foreground);
Paint_DrawChar(Xstart + Dx * 6 , Ystart, value[pTime->Sec % 10] , Font, Color_Background, Color_Foreground);
}
/******************************************************************************
function: Display monochrome bitmap
parameter:
image_buffer :A picture data converted to a bitmap
info:
Use a computer to convert the image into a corresponding array,
and then embed the array directly into Imagedata.cpp as a .c file.
******************************************************************************/
void Paint_DrawBitMap(const unsigned char* image_buffer)
{
UWORD x, y;
UDOUBLE Addr = 0;
for (y = 0; y < Paint.HeightByte; y++) {
for (x = 0; x < Paint.WidthByte; x++) {//8 pixel = 1 byte
Addr = x + y * Paint.WidthByte;
Paint.Image[Addr] = (unsigned char)image_buffer[Addr];
}
}
}