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gui.h
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gui.h
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#ifndef INC_GUI_H
#define INC_GUI_H
#include "common.h"
#include <vector>
#include <list>
#include <string>
#include <windows.h>
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include "font.h"
#include "tex.h"
class button {
public:
void (*PressCall)();
GLuint tex;
bool Press(point p);
void Draw();
button(std::string t, rect a);
private:
std::string title;
rect r;
};
class label {
public:
void Draw();
//void Press(point p);
label(std::string t, point a)
{
title = t;
p = a;
}
std::string title;
private:
point p;
};
class table {
public:
void Draw();
void Add(button &a);
void Add(label &a);
int Press(point p);
void MoveTable(point d);
//void Show();
//void Hide();
void ToggleVisibility(int _visible = -1);
table(rect _r, bool v = 1);
//bool Visible();
//font *f;
std::string title;//pri9vate
private:
bool visible;
rect r;
rect TopRect();
std::vector<button*> b;
std::vector<label*> l;
};
class gui {
public:
bool visible;
void Draw();
void Add(table &a);
void Init(HDC &hDC, std::string &tableTex, std::string &tableBorderTex,
std::string &tableButtonTex);
//void Init(HDC hDC, char *tableTex, char *tableBorderTex, char *tableButtonTex);
void Clear();
void ChangeScreen(point p);
bool Press(point p);
void Release();
void Move(point d);
point screen;
//std::vector<table> t;//private
std::list<table*> t;
private:
bool dragging;
//font f;
};
#endif