From 83e05ad4d915a0c7b26a36dad81d4068311e2fab Mon Sep 17 00:00:00 2001 From: Iramo16 Date: Thu, 10 Nov 2022 15:26:38 +0100 Subject: [PATCH 1/7] Copy all english files to localisation_fr --- localisation_fr/WWU_advisors_l_english.yml | 7 + localisation_fr/WWU_ages_l_english.yml | 255 + localisation_fr/WWU_bookmarks_l_english.yml | 55 + localisation_fr/WWU_buildings_l_english.yml | 57 + localisation_fr/WWU_casus_belli_l_english.yml | 90 + .../WWU_colonial_regions_l_english.yml | 27 + localisation_fr/WWU_cultures_l_english.yml | 499 ++ localisation_fr/WWU_decisions_l_english.yml | 665 +++ localisation_fr/WWU_decrees_l_english.yml | 23 + .../WWU_diplomatic_actions_l_english.yml | 60 + localisation_fr/WWU_disasters_l_english.yml | 81 + localisation_fr/WWU_edicts_l_english.yml | 17 + .../WWU_estate_agenda_l_english.yml | 311 ++ localisation_fr/WWU_estates_l_english.yml | 446 ++ .../WWU_event_modifiers_l_english.yml | 891 ++++ localisation_fr/WWU_events_l_english.yml | 3704 ++++++++++++++ .../WWU_faction_system_l_english.yml | 87 + localisation_fr/WWU_factions_l_english.yml | 36 + localisation_fr/WWU_governments_l_english.yml | 987 ++++ .../WWU_graphical_cultures_l_english.yml | 80 + .../WWU_great_projects_l_english.yml | 23 + localisation_fr/WWU_hre_reforms_l_english.yml | 27 + localisation_fr/WWU_ideagroups_l_english.yml | 860 ++++ .../WWU_institutions_l_english.yml | 124 + .../WWU_leader_personalities_l_english.yml | 95 + localisation_fr/WWU_map_l_english.yml | 849 ++++ localisation_fr/WWU_missions_l_english.yml | 367 ++ localisation_fr/WWU_music_l_english.yml | 135 + .../WWU_national_ideas_l_english.yml | 1520 ++++++ .../WWU_opinion_modifiers_l_english.yml | 21 + localisation_fr/WWU_peace_terms_l_english.yml | 4 + localisation_fr/WWU_policies_l_english.yml | 326 ++ localisation_fr/WWU_rebels_l_english.yml | 249 + localisation_fr/WWU_religions_l_english.yml | 688 +++ .../WWU_ruler_personalities_l_english.yml | 915 ++++ localisation_fr/WWU_startscreen_l_english.yml | 17 + .../WWU_subject_types_l_english.yml | 31 + localisation_fr/WWU_technology_l_english.yml | 100 + localisation_fr/WWU_tooltips_l_english.yml | 231 + .../WWU_trade_companies_l_english.yml | 261 + localisation_fr/WWU_trade_goods_l_english.yml | 118 + localisation_fr/WWU_tradenodes_l_english.yml | 38 + .../WWU_triggered_modifiers_l_english.yml | 206 + localisation_fr/WWU_units_l_english.yml | 2266 +++++++++ localisation_fr/WWU_variables_l_english.yml | 10 + .../replace/WWU_countries_l_english.yml | 1055 ++++ .../replace/WWU_replacements_l_english.yml | 1504 ++++++ .../replace/generic_events_l_english.yml | 4420 +++++++++++++++++ .../replace/loadingtips_l_english.yml | 114 + .../replace/prov_names_l_english.yml | 3157 ++++++++++++ .../replace/wwu_technology_l_english.yml | 383 ++ 51 files changed, 28492 insertions(+) create mode 100644 localisation_fr/WWU_advisors_l_english.yml create mode 100644 localisation_fr/WWU_ages_l_english.yml create mode 100644 localisation_fr/WWU_bookmarks_l_english.yml create mode 100644 localisation_fr/WWU_buildings_l_english.yml create mode 100644 localisation_fr/WWU_casus_belli_l_english.yml create mode 100644 localisation_fr/WWU_colonial_regions_l_english.yml create mode 100644 localisation_fr/WWU_cultures_l_english.yml create mode 100644 localisation_fr/WWU_decisions_l_english.yml create mode 100644 localisation_fr/WWU_decrees_l_english.yml create mode 100644 localisation_fr/WWU_diplomatic_actions_l_english.yml create mode 100644 localisation_fr/WWU_disasters_l_english.yml create mode 100644 localisation_fr/WWU_edicts_l_english.yml create mode 100644 localisation_fr/WWU_estate_agenda_l_english.yml create mode 100644 localisation_fr/WWU_estates_l_english.yml create mode 100644 localisation_fr/WWU_event_modifiers_l_english.yml create mode 100644 localisation_fr/WWU_events_l_english.yml create mode 100644 localisation_fr/WWU_faction_system_l_english.yml create mode 100644 localisation_fr/WWU_factions_l_english.yml create mode 100644 localisation_fr/WWU_governments_l_english.yml create mode 100644 localisation_fr/WWU_graphical_cultures_l_english.yml create mode 100644 localisation_fr/WWU_great_projects_l_english.yml create mode 100644 localisation_fr/WWU_hre_reforms_l_english.yml create mode 100644 localisation_fr/WWU_ideagroups_l_english.yml create mode 100644 localisation_fr/WWU_institutions_l_english.yml create mode 100644 localisation_fr/WWU_leader_personalities_l_english.yml create mode 100644 localisation_fr/WWU_map_l_english.yml create mode 100644 localisation_fr/WWU_missions_l_english.yml create mode 100644 localisation_fr/WWU_music_l_english.yml create mode 100644 localisation_fr/WWU_national_ideas_l_english.yml create mode 100644 localisation_fr/WWU_opinion_modifiers_l_english.yml create mode 100644 localisation_fr/WWU_peace_terms_l_english.yml create mode 100644 localisation_fr/WWU_policies_l_english.yml create mode 100644 localisation_fr/WWU_rebels_l_english.yml create mode 100644 localisation_fr/WWU_religions_l_english.yml create mode 100644 localisation_fr/WWU_ruler_personalities_l_english.yml create mode 100644 localisation_fr/WWU_startscreen_l_english.yml create mode 100644 localisation_fr/WWU_subject_types_l_english.yml create mode 100644 localisation_fr/WWU_technology_l_english.yml create mode 100644 localisation_fr/WWU_tooltips_l_english.yml create mode 100644 localisation_fr/WWU_trade_companies_l_english.yml create mode 100644 localisation_fr/WWU_trade_goods_l_english.yml create mode 100644 localisation_fr/WWU_tradenodes_l_english.yml create mode 100644 localisation_fr/WWU_triggered_modifiers_l_english.yml create mode 100644 localisation_fr/WWU_units_l_english.yml create mode 100644 localisation_fr/WWU_variables_l_english.yml create mode 100644 localisation_fr/replace/WWU_countries_l_english.yml create mode 100644 localisation_fr/replace/WWU_replacements_l_english.yml create mode 100644 localisation_fr/replace/generic_events_l_english.yml create mode 100644 localisation_fr/replace/loadingtips_l_english.yml create mode 100644 localisation_fr/replace/prov_names_l_english.yml create mode 100644 localisation_fr/replace/wwu_technology_l_english.yml diff --git a/localisation_fr/WWU_advisors_l_english.yml b/localisation_fr/WWU_advisors_l_english.yml new file mode 100644 index 0000000000..b0f49181e8 --- /dev/null +++ b/localisation_fr/WWU_advisors_l_english.yml @@ -0,0 +1,7 @@ +l_english: + statesman_bolvar_fordragon: "Counselor" + statesman_bolvar_fordragon_desc: "Counselor" + diplomat_katrana_prestor: "Foreigner Noble" + diplomat_katrana_prestor_desc: "Foreigner Noble" + spymaster_mathias_shaw: "Spymaster" + spymaster_mathias_shaw_desc: "Spymaster" \ No newline at end of file diff --git a/localisation_fr/WWU_ages_l_english.yml b/localisation_fr/WWU_ages_l_english.yml new file mode 100644 index 0000000000..9446d3fcc0 --- /dev/null +++ b/localisation_fr/WWU_ages_l_english.yml @@ -0,0 +1,255 @@ +l_english: + #----------------------------------- + # Rise of the Horde + #----------------------------------- + rise_of_the_horde_short: "Rise of the Horde" + rise_of_the_horde: "Rise of the Horde" + rise_of_the_horde_desc: "Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races." + + roth_obj_war_against_evil: "§YWar Against The Evil§!" + roth_obj_war_against_evil_desc: "Wage war against an evil country." + roth_obj_legendary_leader: "§YLegendary Leader§!" + roth_obj_legendary_leader_desc: "Have a leader with three stars." + roth_obj_control_the_dark_portal: "§YControl the Dark Portal§!" + roth_obj_control_the_dark_portal_desc: "Control the Dark Portal province in Azeroth." + roth_obj_preparing_for_war: "§YPreparing For War§!" + roth_obj_preparing_for_war_desc: "Reach 80% of your max manpower and store 3 years worth of income." + roth_obj_colossal_army: "§YColossal Army§!" + roth_obj_colossal_army_desc: "Have 50 Land Forcelimit and have 90% of your forcelimit used." + roth_obj_realm_of_virtues: "§YRealm of Virtues§!" + roth_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + roth_obj_noble_connections: "§YNoble Connections§!" + roth_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # The First War + #----------------------------------- + the_first_war_short: "The First War" + the_first_war: "The First War" + the_first_war_desc: "With the opening of the dark portal the forces of Dreanor enter Azeroth" + the_first_war_condition: "Either 40 years passed since current age is started, OR The Dark Portal is built." + + tfw_obj_prestigious_capital: "§YPrestigious Capital§!" + tfw_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + tfw_obj_cultural_purge: "§YCultural Purge§!" + tfw_obj_cultural_purge_desc: "Purge or forcefully move people of a province that does not belong to your culture." + tfw_obj_outland_outposts: "§YOutland Outposts§!" + tfw_obj_outland_outposts_desc: "Have a province in Outland, or anywhere else if originating from Outland." + tfw_obj_winds_of_change: "§YWinds of Change§!" + tfw_obj_winds_of_change_desc: "Change your primary culture." + tfw_obj_colossal_army: "§YColossal Army§!" + tfw_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + tfw_obj_realm_of_virtues: "§YRealm of Virtues§!" + tfw_obj_realm_of_virtues_desc: "Have 75 Legitimacy (or equivalent) whilst you have two or less Corruption." + tfw_obj_noble_connections: "§YNoble Connections§!" + tfw_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # The Second War + #----------------------------------- + the_second_war_short: "The Second War" + the_second_war: "The Second War" + the_second_war_desc: "The first war is over but the second is not far off" + the_second_war_condition: "Either 70 years passed since current age is started, OR Stormwind has fallen to the Horde, OR The Dark Portal is destroyed." + + tsw_obj_loyal_subjects: "§YLoyal Subjects§!" + tsw_obj_loyal_subjects_desc: "Have 3 vassals with less than 10 Liberty Desire." + tsw_obj_times_of_unity: "§YTimes of Unity§!" + tsw_obj_times_of_unity_desc: "Have 3 allies." + tsw_obj_closed_the_portal: "§YClose the Dark Portal§!" + tsw_obj_closed_the_portal_desc: "Close the Dark Portal." + tsw_obj_opened_the_portal: "§YOpen the Dark Portal§!" + tsw_obj_opened_the_portal_desc: "Open the Dark Portal." + tsw_obj_barracks: "§YBarracks§!" + tsw_obj_barracks_desc: "Have at least 8 barracks." + tsw_obj_swift_fleet: "§YSwift Fleet§!" + tsw_obj_swift_fleet_desc: "Have an admiral with 4 manuever and 30 ships." + tsw_obj_factions: "§YChoose a Faction§!" + tsw_obj_factions_desc: "Be a part of either Horde or Alliance." + + #----------------------------------- + # Beyond the Dark Portal + #----------------------------------- + beyond_the_dark_portal_short: "Beyond the Dark Portal" + beyond_the_dark_portal: "Beyond the Dark Portal" + beyond_the_dark_portal_desc: "A group of brave heroes travel through the twisting nether, while fallen leader of Shadowmoon sets a terrifying plan in motion that may doom entire Draenor." + beyond_the_dark_portal_condition: "Either 70 years passed since current age is started, OR The Dark Portal is destroyed if it did not in The First War." + + btdp_obj_enslavement: "§YEnslavement§!" + btdp_obj_enslavement_desc: "Enslave a country through force or magic using Enslavement Casus Belli." + btdp_obj_rise_of_guilds: "§YGuild Patron§!" + btdp_obj_rise_of_guilds_desc: "Patronise a guild using Patronise Guild estate action." + btdp_obj_rise_of_guilds_tt: "Patronise one of the guilds." + btdp_obj_internment_camps: "§YInternment Camps§!" + btdp_obj_internment_camps_desc: "Possess 5 Internment Camp buildings throughout your country." + btdp_obj_personal_union: "§YPersonal Union§!" + btdp_obj_personal_union_desc: "Own a junior partner through personal union." + btdp_obj_time_of_reconstruction: "§YTime of Reconstruction§!" + btdp_obj_time_of_reconstruction_desc: "Have zero devastation whilst at peace." + btdp_obj_wise_ruler: "§YWise Ruler§!" + btdp_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + btdp_obj_religious_unity: "§YReligious Unity§!" + btdp_obj_religious_unity_desc: "Have 100% Religious Unity." + + #----------------------------------- + # The Third War + #----------------------------------- + the_third_war_short: "The Third War" + the_third_war: "The Third War" + the_third_war_desc: "" + the_third_war_condition: "70 years passed since current age is started." + + ttw_obj_prestigious_capital: "§YPrestigious Capital§!" + ttw_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + ttw_obj_wise_ruler: "§YWise Ruler§!" + ttw_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + ttw_obj_outland_outposts: "§YOutland Outposts§!" + ttw_obj_outland_outposts_desc: "Have a province in Outland, or anywhere else if originating from Outland." + ttw_obj_colossal_fleet: "§YColossal Fleet§!" + ttw_obj_colossal_fleet_desc: "Have 100 Naval Forcelimit and have 90% of your forcelimit used." + ttw_obj_colossal_army: "§YColossal Army§!" + ttw_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + ttw_obj_realm_of_virtues: "§YRealm of Virtues§!" + ttw_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + ttw_obj_noble_connections: "§YNoble Connections§!" + ttw_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # The Frozen Throne + #----------------------------------- + the_frozen_throne_short: "The Frozen Throne" + the_frozen_throne: "The Frozen Throne" + the_frozen_throne_desc: "" + the_frozen_throne_condition: "70 years passed since current age is started." + + tft_obj_prestigious_capital: "§YPrestigious Capital§!" + tft_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + tft_obj_wise_ruler: "§YWise Ruler§!" + tft_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + tft_obj_northrend_outposts: "§YNorthrend Outposts§!" + tft_obj_northrend_outposts_desc: "Have a province in Northrend, or anywhere else if originating from Northrend." + tft_obj_colossal_fleet: "§YColossal Fleet§!" + tft_obj_colossal_fleet_desc: "Have 100 Naval Forcelimit and have 90% of your forcelimit used." + tft_obj_colossal_army: "§YColossal Army§!" + tft_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + tft_obj_realm_of_virtues: "§YRealm of Virtues§!" + tft_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + tft_obj_noble_connections: "§YNoble Connections§!" + tft_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # Rise of the Qiraji + #----------------------------------- + rise_of_the_qiraji_short: "Rise of the Qiraji" + rise_of_the_qiraji: "Rise of the Qiraji" + rise_of_the_qiraji_desc: "" + rise_of_the_qiraji_condition: "70 years passed since current age is started." + + rotq_obj_prestigious_capital: "§YPrestigious Capital§!" + rotq_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + rotq_obj_wise_ruler: "§YWise Ruler§!" + rotq_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + rotq_obj_kalimdor_outposts: "§YKalimdor Outposts§!" + rotq_obj_kalimdor_outposts_desc: "Have a province in Kalimdor, or anywhere else if originating from Kalimdor." + rotq_obj_colossal_fleet: "§YColossal Fleet§!" + rotq_obj_colossal_fleet_desc: "Have 100 Naval Forcelimit and have 90% of your forcelimit used." + rotq_obj_colossal_army: "§YColossal Army§!" + rotq_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + rotq_obj_realm_of_virtues: "§YRealm of Virtues§!" + rotq_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + rotq_obj_noble_connections: "§YNoble Connections§!" + rotq_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # The Burning Crusade + #----------------------------------- + the_burning_crusade_short: "The Burning Crusade" + the_burning_crusade: "The Burning Crusade" + the_burning_crusade_desc: "" + the_burning_crusade_condition: "70 years passed since current age is started." + + tbc_obj_prestigious_capital: "§YPrestigious Capital§!" + tbc_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + tbc_obj_wise_ruler: "§YWise Ruler§!" + tbc_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + tbc_obj_outland_outposts: "§YOutland Outposts§!" + tbc_obj_outland_outposts_desc: "Have a province in Outland, or anywhere else if originating from Outland." + tbc_obj_colossal_fleet: "§YColossal Fleet§!" + tbc_obj_colossal_fleet_desc: "Have 100 Naval Forcelimit and have 90% of your forcelimit used." + tbc_obj_colossal_army: "§YColossal Army§!" + tbc_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + tbc_obj_realm_of_virtues: "§YRealm of Virtues§!" + tbc_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + tbc_obj_noble_connections: "§YNoble Connections§!" + tbc_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # Wrath of the Lich King + #----------------------------------- + wrath_of_the_lich_king_short: "Wrath of the Lich King" + wrath_of_the_lich_king: "Wrath of the Lich King" + wrath_of_the_lich_king_desc: "" + wrath_of_the_lich_king_condition: "70 years passed since current age is started." + + wotlk_obj_prestigious_capital: "§YPrestigious Capital§!" + wotlk_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + wotlk_obj_wise_ruler: "§YWise Ruler§!" + wotlk_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + wotlk_obj_northrend_outposts: "§YNorthrend Outposts§!" + wotlk_obj_northrend_outposts_desc: "Have a province in Northrend, or anywhere else if originating from Northrend." + wotlk_obj_colossal_fleet: "§YColossal Fleet§!" + wotlk_obj_colossal_fleet_desc: "Have 100 Naval Forcelimit and have 90% of your forcelimit used." + wotlk_obj_colossal_army: "§YColossal Army§!" + wotlk_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + wotlk_obj_realm_of_virtues: "§YRealm of Virtues§!" + wotlk_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + wotlk_obj_noble_connections: "§YNoble Connections§!" + wotlk_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # The Shattering + #----------------------------------- + the_shattering_short: "The Shattering" + the_shattering: "The Shattering" + the_shattering_desc: "" + the_shattering_condition: "70 years passed since current age is started." + + cata_obj_prestigious_capital: "§YPrestigious Capital§!" + cata_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + cata_obj_wise_ruler: "§YWise Ruler§!" + cata_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + cata_obj_religious_unity: "§YReligious Unity§!" + cata_obj_religious_unity_desc: "Have 100% Religious Unity." + cata_obj_colossal_fleet: "§YColossal Fleet§!" + cata_obj_colossal_fleet_desc: "Have 100 Naval Forcelimit and have 90% of your forcelimit used." + cata_obj_colossal_army: "§YColossal Army§!" + cata_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + cata_obj_realm_of_virtues: "§YRealm of Virtues§!" + cata_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + cata_obj_noble_connections: "§YNoble Connections§!" + cata_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + #----------------------------------- + # Mists of Pandaria + #----------------------------------- + mists_of_pandaria_short: "Mists of Pandaria" + mists_of_pandaria: "Mists of Pandaria" + mists_of_pandaria_desc: "" + mists_of_pandaria_condition: "70 years passed since current age is started." + + mop_obj_prestigious_capital: "§YPrestigious Capital§!" + mop_obj_prestigious_capital_desc: "Have a capital with your religion and culture with 50 development and zero devastation." + mop_obj_wise_ruler: "§YWise Ruler§!" + mop_obj_wise_ruler_desc: "Have a ruler with either 6 Administrative Skill, 6 Diplomatic Skill or 6 Military Skill." + mop_obj_pandarian_outposts: "§YPandarian Outposts§!" + mop_obj_pandarian_outposts_desc: "Have a province in Pandaria, or anywhere else if originating from Pandaria." + mop_obj_colossal_fleet: "§YColossal Fleet§!" + mop_obj_colossal_fleet_desc: "Have 100 Naval Forcelimit and have 90% of your forcelimit used." + mop_obj_colossal_army: "§YColossal Army§!" + mop_obj_colossal_army_desc: "Have 100 Land Forcelimit and have 90% of your forcelimit used." + mop_obj_realm_of_virtues: "§YRealm of Virtues§!" + mop_obj_realm_of_virtues_desc: "Have 90 Legitimacy (or equivalent) whilst you have two or less Corruption." + mop_obj_noble_connections: "§YNoble Connections§!" + mop_obj_noble_connections_desc: "Have 3 Royal Marriages at once." + + \ No newline at end of file diff --git a/localisation_fr/WWU_bookmarks_l_english.yml b/localisation_fr/WWU_bookmarks_l_english.yml new file mode 100644 index 0000000000..42a1d13e0a --- /dev/null +++ b/localisation_fr/WWU_bookmarks_l_english.yml @@ -0,0 +1,55 @@ +l_english: + #----------------------------------------------- + # Bookmarks + #----------------------------------------------- + RISE_OF_THE_HORDE_NAME: "Rise of the Horde" + RISE_OF_THE_HORDE_DESC: "Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into a single, unstoppable juggernaut of hatred and destruction. " + + FIRST_WAR_NAME: "The First War" + FIRST_WAR_DESC: "For many years, the humans of Stormwind have lived in peace and prosperity on the continent of Azeroth. But that ended when the wizard Medivh, the Guardian of Tirisfal, was corrupted by the demonlord Sargeras. Under Sargeras's control, Medivh opened the Dark Portal in the Black Morass, unleashing the Orcish Horde upon Azeroth." + + FALL_OF_STORMWIND_NAME: "Fall of Stormwind" + FALL_OF_STORMWIND_DESC: "" + + SECOND_WAR_NAME: "The Second War" + SECOND_WAR_DESC: "The survivors of the First War in Stormwind journied alongside Anduin Lothar as he made his way across the Great Sea to the kingdom of Lordaeron to ask for aid. Swayed by Lothar's impassioned speech, Terenas called for an emergency council to deal with the Orcish threat. It was fromt his council that King Terenas convinced the kingdoms of Gilneas, Stromgarde, Dalaran, Alterace and Kul Tiras to unite under one banner, and thus the Alliance of Lordaeron was born." + + BEYOND_THE_DARK_PORTAL_NAME: "Beyond the Dark Portal" + BEYOND_THE_DARK_PORTAL_DESC: "" + + ALLIANCE_SPLINTERS_NAME: "The Alliance Splinters" + ALLIANCE_SPLINTERS_DESC: "The Kingdom of Quel'Thalas has left the Alliance, considering their debt to humanity paid and angered at the inability of the Alliance to prevent the devastation of their southern forests during the war. Stromgarde and Gilneas followed the elves out soon after, being vehemently opposed to Lordaeron's decision to spare the orcs and the high cost of their internment camps. Worse, the citizens of Lordaeron are disgruntled with the'Orc Tax' as well, especially since orc raiders have been terrorizing the countryside from their hideouts in Alterac. To add to the troubles, the lucrative trade of fur and timber with the humans of Northrend has ceased, and there has been no word from them for months now..." + + THIRD_WAR_NAME: "The Third War and the Scourge" + THIRD_WAR_DESC: "Ner'zhul, the warchief of the failed Old Horde, was punished by Kil'jaeden the Deceiver for failing to subjugate the humans. As punishment, Ner'zhul's body was destroyed, and his mind was encased in a suit of armor bound to the Frozen Throne, and thrown towards Azeroth where it smashed into Northrend, residing near the top of Icecrown Glacier. And thus the Lich King was born, and the Plague of Undeath was sent to Lordaeron." + + RISE_OF_THE_QIRAJI_NAME: "Rise of the Qiraji" + RISE_OF_THE_QIRAJI_DESC: "For thousands of years, the qiraji have resided behind the Scarab Wall of Ahn'Qiraj. However, the merciless quiraji have begun stirring, and rumours are that the old god, C'Thun has awoken. As punishment for the War of the Shifting Sands, the qiraji and preparing their legions for a worldwide assault to avenge their bitter defeat at the hands of the Night Elves." + + THE_BURNING_CRUSADE_NAME: "The Burning Crusade" + THE_BURNING_CRUSADE_DESC: "The siege of Outland." + + WRATH_OF_THE_LICH_KING_NAME: "Wrath of the Lich King" + WRATH_OF_THE_LICH_KING_DESC: "The Lich King awakens." + + CATACLYSM_NAME: "The Shattering" + CATACLYSM_DESC: "Deathwing returns." + + MISTS_OF_PANDARIA_NAME: "Mists of Pandaria" + MISTS_OF_PANDARIA_DESC: "Pandaria emerges." + + WARLORDS_OF_DRAENOR_NAME: "Warlords of Draenor" + WARLORDS_OF_DRAENOR_DESC: "Garrosh escapes." + + DOOMED_WORLD_NAME: "End of Time" + DOOMED_WORLD_DESC: "The infinite dragonflight messed up timelines and created a dark future where Deathwing successfully destroyed the mortal races and started an era where Black Empire rises again. Yet, not all hope was lost. There were still many people who fought in shadows and trying to survive. A faint whisper of rebellion spreads to Azeroth, and now it is time to fight back!" + + FALL_OF_STORMWIND_NAME: "The Fall of Stormwind" + FALL_OF_STORMWIND_DESC: "Stormwind has fallen to the brutal Orcish Horde" + + BEYOND_THE_DARK_PORTAL_NAME: "Beyond the Dark Portal" + BEYOND_THE_DARK_PORTAL_DESC: "The orcs of Draenor have reopened the Dark Portal! Catching the rebuilding Aliiance by surprise, they undertook a large raid, stealing several magical artifacts. The Alliance Expedition,dubbing itself the Sons of Lothar, has followed the retreating orcs through the portal, determined to put an end to the Horde for good." + THE_FROZEN_THRONE_NAME: "The Frozen Throne" + THE_FROZEN_THRONE_DESC: "Illidan Stormrage attempts to destroy the Frozen throne." + LEGION_NAME: "Legion" + LEGION_DESC: "The Burning Legion once again invade Azeroth." \ No newline at end of file diff --git a/localisation_fr/WWU_buildings_l_english.yml b/localisation_fr/WWU_buildings_l_english.yml new file mode 100644 index 0000000000..3d18e12157 --- /dev/null +++ b/localisation_fr/WWU_buildings_l_english.yml @@ -0,0 +1,57 @@ +l_english: + #----------------------------------------------- + # Buildings + #----------------------------------------------- + # Generic + building_wow_farm: "Farm" + building_wow_internment_camp: "Internment Camp" + building_wow_temple: "Temple" + building_wow_mine: "Mine" + building_wow_barracks: "Barracks" + building_wow_arsenal: "Arsenal" + building_wow_shipyard: "Shipyard" + building_wow_dockyard: "Dockyard" + building_wow_marketplace: "Marketplace" + building_wow_tavern: "Tavern" + + # Fortification + building_wow_fort_1: "Outpost" + building_wow_fort_2: "Keep" + building_wow_fort_3: "Castle" + building_wow_fort_4: "Bastion" + + # Unique + building_wow_palace: "Palace" + building_wow_fortress: "Fortress" + building_wow_magic_tower: "Magi Tower" + building_wow_magic_tower_religion_group_disorder: "Fel Conduit" + building_wow_magic_tower_religion_group_the_void: "Void Conduit" + building_wow_magic_tower_religion_group_elemental: "Elemental Beacon" + building_wow_magic_tower_religion_group_technology: "Invention Studio" + building_wow_grand_forge: "Grand Forge" + building_wow_altar_of_power: "Altar of Kings" + building_wow_magic_tower_religion_group_disorder: "Altar of Storms" + building_wow_magic_tower_religion_group_the_void: "Atlar of Darkness" + building_wow_magic_tower_religion_group_elemental: "Atlar of Elements" + building_wow_tomb_of_riches: "Tomb of Riches" + building_wow_grand_monument: "Grand Monument" + building_wow_naval_academy: "Naval Academy" + building_wow_military_academy: "Military Academy" + + # Portals + building_wow_portal_red: "Red Portal" + building_wow_portal_red_desc: "A magical portal which lets troops be teleported between. Each color of portal can be built two different provinces for each nation. Once built, these portals can be used for teleporting troops between provinces with same portal color, in decision screen." + building_wow_portal_blue: "Blue Portal" + building_wow_portal_blue_desc: "A magical portal which lets troops be teleported between. Each color of portal can be built two different provinces for each nation. Once built, these portals can be used for teleporting troops between provinces with same portal color, in decision screen." + building_wow_portal_yellow: "Yellow Portal" + building_wow_portal_yellow_desc: "A magical portal which lets troops be teleported between. Each color of portal can be built two different provinces for each nation. Once built, these portals can be used for teleporting troops between provinces with same portal color, in decision screen." + building_wow_portal_green: "Green Portal" + building_wow_portal_green_desc: "A magical portal which lets troops be teleported between. Each color of portal can be built two different provinces for each nation. Once built, these portals can be used for teleporting troops between provinces with same portal color, in decision screen." + + # Manufactories + building_wow_manufactory: "Manufactory" + building_wow_citadel: "Citadel" + building_wow_garrison: "Garrison" + building_wow_arcane_tower: "Arcane Tower" + building_wow_city_barracks: "City Barracks" + \ No newline at end of file diff --git a/localisation_fr/WWU_casus_belli_l_english.yml b/localisation_fr/WWU_casus_belli_l_english.yml new file mode 100644 index 0000000000..17ab0d6952 --- /dev/null +++ b/localisation_fr/WWU_casus_belli_l_english.yml @@ -0,0 +1,90 @@ +l_english: + #----------------------------------- + # Casus Belli + #----------------------------------- + cb_scourge: "Scourge" + cb_scourge_desc: "The Scourge must spread across all of Azeroth!" + + cb_for_the_alliance: "For the Alliance!" + cb_for_the_alliance_desc: "The Horde must be wiped out, and it's members slain!" + + cb_for_the_horde: "For the Horde!" + cb_for_the_horde_desc: "The Alliance must be wiped out, and it's members slain!" + + cb_petty_squabbles: "Petty Squabbles" + cb_petty_squabbles_desc: "Our neighbours have encroached upon our land. Let's teach them a lesson they'll never forget!" + + cb_warband_raid: "Warband Raid" + cb_warband_raid_desc: "As a warband, we must prove ourselves conquerors and subdue our neighbours, otherwise our people may think us weak." + + cb_silvermoon_land: "Lands of the Quel'Thalas" + cb_silvermoon_land_desc: "As the remnants of the Quel'Thalasian elves, it is our duty to reclaim our lands from the scum that inhabits them." + + cb_draenei_scum: "Draenei Purge" + cb_draenei_scum_desc: "As per Rulkan's guidance, we must attack the Draenei before they strike us first!" + + cb_orc_scum: "Traitorious Orcs" + cb_orc_scum_desc: "They refused to follow the word of Gul'dan! Make them pay for their cowardiace." + + cb_the_dying_times: "The Dying Times" + cb_the_dying_times_desc: "The major Draenei cities are conquered, and Gul'dan no longer issues orders. The clans are restless and have begun infighting." + + cb_azeroth_assault: "Azerothian Assault" + cb_azeroth_assault_desc: "Our clan has passaged through the Dark Portal to the world of Azeroth. Let us raid and pillage the people of this land." + + cb_against_evil: "Punish The Evil" + cb_against_evil_desc: "Their ruler is known by their evil acts against our world and must be stopped for world's own good." + + cb_continental: "Continental" + cb_continental_desc: "we must obtain lands in that continent." + + cb_titan_rivalry: "Titanic Clash" + cb_titan_rivalry_desc: "We must force them to our religion." + + cb_enslavement: "Enslave The Country" + cb_enslavement_desc: "We can enslave other countries as long as certain conditions are met. When vassalizing a country through this casus belli, the country is converted into slaves and we can exploit them as we please.\n\n§RNOTE: Enslaving a country will cause your country become evil, applying certain penalties.§ " + + cb_magical_enslavement: "Magically Enslave The Country" + cb_magical_enslavement_desc: "We can magically enslave other countries as long as certain conditions are met. When vassalizing a country through this casus belli, the country is converted into slaves and we can exploit them as we please.\n\n§RNOTE: Enslaving a country will cause your country become evil, applying certain penalties.§" + + cb_legion_invasion: "Legion Invasion" + cb_legion_invasion_desc: "Legion Invasion" + + cb_fury_of_dragons: "Fury of Dragons" + cb_fury_of_dragons_desc: "Age of Mortals is over! Now is the time to stirke down the puny mortal races of Azeroth and remove them from existence for good." + + #Wargoals + titan_clash: "Titan Clash" + titan_clash_desc: "" + war_against_men: "War Agaist Men" + war_against_men_desc: "" + war_against_evil: "War Agaist Evil" + war_against_evil_desc: "" + continental_landing: "Continental Landing" + continental_landing_desc: "" + factions_war: "Factions War" + factions_war_desc: "" + change_overlord: "Change Overlord" + change_overlord_desc: "" + forced_enslavement_goal: "Forced Enslavement" + forced_enslavement_goal_desc: "" + forced_magical_enslavement_goal: "Magical Enslavement" + forced_magical_enslavement_goal_desc: "" + + + #War Names + GOOD_WAR_NAME: "$ORDER$$FIRST$ Campaign Against $SECOND$ Evil" + FACTIONS_WAR_NAME: "$ORDER$ Alliance vs Horde War" + CONTINENTAL_WAR_NAME: "$ORDER$$FIRST$ Landing to $SECOND$ Lands" + FIRST_WAR_NAME: "The First War" + INVASION_WAR_NAME: "$ORDER$$FIRST$ Invasion of $SECOND$" + TITAN_CLASH: "$ORDER$$FIRST$-$SECOND$ Titanic Clash" + ENSLAVE_WAR_NAME: "$ORDER$$FIRST$ Enslavement of $SECOND$" + + #Peace Options + po_enslave_desc: "The nation becomes our slave" + CB_ALLOWED_po_enslave: "Enslavement" + PEACE_po_enslave: "Become $GIVERS$ Slave" + po_magically_enslave_desc: "The nation becomes our slave" + CB_ALLOWED_po_magically_enslave: "Magical Enslavement" + PEACE_po_magically_enslave: "Become $GIVERS$ Slave" \ No newline at end of file diff --git a/localisation_fr/WWU_colonial_regions_l_english.yml b/localisation_fr/WWU_colonial_regions_l_english.yml new file mode 100644 index 0000000000..f508e50d24 --- /dev/null +++ b/localisation_fr/WWU_colonial_regions_l_english.yml @@ -0,0 +1,27 @@ +l_english: + #Northrend + colonial_western_northrend: "Western Northrend" + colonial_western_northrend_name: "West-North [Root.ColonialParent.GetAdjective] Expedition" + colonial_central_northrend: "Central Northrend" + colonial_central_northrend_name: "Northern [Root.ColonialParent.GetAdjective] Expedition" + colonial_eastern_northrend: "Eastern Northrend" + colonial_eastern_northrend_name: "East-North [Root.ColonialParent.GetAdjective] Expedition" + #Broken Shore + colonial_broken_isles: "Broken Isles" + colonial_broken_isles_name: "[Root.ColonialParent.GetAdjective] Isles" + #Kalimdor + colonial_teldrassil: "Teldrassil" + colonial_teldrassil_name: "[Root.ColonialParent.GetAdjective] Tree" + colonial_myst_isles: "Myst Isles" + colonial_myst_isles_name: "[Root.ColonialParent.GetAdjective] Isles" + colonial_central_kalimdor: "Central Kalimdor" + colonial_central_kalimdor_name: "Central Kalimdor [Root.ColonialParent.GetName]" + colonial_ungoro: "Un'goro" + colonial_ungoro_name: "Un'goro Expedition of [Root.ColonialParent.GetName]" + #Eastern Kingdoms + colonial_azerothian: "Black Morass" + colonial_azerothian_name: "[Root.ColonialParent.GetAdjective] Invasion Camp" + #Pandaria + colonial_pandaria: "Pandaria" + colonial_pandaria_name: "[Root.ColonialParent.GetAdjective] Pandaria" + \ No newline at end of file diff --git a/localisation_fr/WWU_cultures_l_english.yml b/localisation_fr/WWU_cultures_l_english.yml new file mode 100644 index 0000000000..46123752a1 --- /dev/null +++ b/localisation_fr/WWU_cultures_l_english.yml @@ -0,0 +1,499 @@ +l_english: + # Cultures + culture_group_old_ones: "N'raqi" + culture_nraqi: "N'raqi" + culture_infinite: "Infinite Dragonflight" + + culture_dark_strand: "Dark Strand" + culture_infinite: "Infinite Dragonflight" + + culture_group_human: "Human" + culture_azerothian: "Azerothian" + culture_gilnean: "Gilnean" + culture_arathi: "Stromic" + culture_kul_tiran: "Tirasian" + culture_lordaeron: "Lordaeron" + culture_alterac: "Alteraci" + culture_dalaran: "Dalaran" + culture_arathorian: "Arathorian" + + culture_group_darnassian: "Darnassian" + culture_night_elf: "Night Elf" + culture_sentinel: "Sentinel" + culture_cenarion: "Cenarion" + culture_highbourne: "Highbourne" + + culture_group_thalassian: "Thalassian" + culture_high_elf: "High Elf" + culture_blood_elf: "Blood Elf" + culture_wretched: "Wretched" + culture_void_elf: "Void Elf" + + culture_group_vrykul: "Vrykul" + culture_kvaldir: "Kvaldir" + culture_skadir: "Skadir" + culture_hyldnir: "Hyldnir" + culture_mjordin: "Mjordin" + culture_dragonflayer: "Dragonflayer" + culture_winterskorn: "Winterskorn" + culture_tideskorn: "Tideskorn" + culture_valarjar: "Valarjar" + + culture_group_drust: "Drust" + culture_drust: "Drust" + culture_thornspeaker: "Thornspeaker" + + culture_group_orc: "Orc" + culture_mok_nathal: "Mok'Nathal" + culture_bleeding_hollow: "Bleeding Hollow" + culture_bonechewer: "Bonechewer" + culture_laughing_skull: "Laughing Skull" + culture_twilights_hammer: "Twilight's Hammer" + culture_frostwolf: "Frostwolf" + culture_dragonmaw: "Dragonmaw" + culture_shattered_hand: "Shattered Hand" + culture_shadowmoon: "Shadowmoon" + culture_blackrock: "Blackrock" + culture_warsong: "Warsong" + culture_stormreaver: "Stormreaver" + culture_burning_blade: "Burning Blade" + culture_thunderlord: "Thunderlord" + culture_horde: "Hordish" + culture_mag_har: "Mag'har" + + culture_group_ogre: "Ogre" + culture_bladespire: "Bladespire" + culture_ango_rosh: "Ango'rosh" + culture_boulderfist: "Boulderfist" + culture_crushridge: "Crushridge" + culture_stonemaul: "Stonemaul" + culture_dunemaul: "Dunemaul" + culture_gordunni: "Gordunni" + culture_ogri_la: "Ogri'la" + culture_dreadmaul: "Dreadmaul" + culture_splinterfist: "Splinterfist" + culture_firegut: "Firegut" + culture_mogrosh: "Mo'grosh" + culture_dustbelcher: "Dustbelcher" + culture_bloodeye: "Bloodeye" + culture_deadwind: "Deadwind" + culture_moshogg: "Mosh'Ogg" + culture_bloodmaul: "Bloodmaul" + culture_gronn: "Gronn" + culture_warmaul: "Warmaul" + culture_spirestone: "Spirestone" + + culture_group_draenei: "Draenei" + culture_group_broken: "Broken" + culture_shattrathi: "Shattrathi" + culture_karaborian: "Karaborian" + culture_broken: "Broken" + culture_lost_one: "Lost One" + culture_lightforged: "Lightforged" + + culture_group_forest_troll: "Forest Troll" + culture_amani: "Amani" + culture_shadowpine: "Shadowpine" + culture_vilebranch: "Vilebranch" + culture_revantusk: "Revantusk" + culture_mossflayer: "Mossflayer" + culture_firetree: "Firetree" + culture_witherbark: "Witherbark" + culture_smolderthorn: "Smolderthorn" + culture_shadowglen: "Shadowglen" + + culture_group_jungle_troll: "Jungle Troll" + culture_gurubashi: "Gurubashi" + culture_bloodscalp: "Bloodscalp" + culture_shatterspear: "Shatterspear" + culture_skullsplitter: "Skullsplitter" + culture_darkspear: "Darkspear" + culture_atal_ai: "Atal'ai" + culture_hakkari: "Hakkari" + culture_jellyneck: "Jellyneck" + + culture_group_sand_troll: "Sand Troll" + culture_sandfury: "Sandfury" + + culture_group_ice_troll: "Ice Troll" + culture_frostmane: "Frostmane" + culture_winterax: "Winterax" + culture_winterfang: "Winterfang" + culture_drakkari: "Drakkari" + + culture_group_dark_troll: "Dark Troll" + culture_shadowtooth: "Shadowtooth" + + culture_group_zandalar_troll: "Zandalar Troll" + culture_zandalari: "Zandalari" + + culture_group_blood_troll: "Blood Troll" + culture_nazmir: "Nazmir" + + culture_group_goblin: "Goblin" + culture_kezani: "Kezani" + culture_bilgewater: "Bilgewater" + culture_steamwheedle: "Steamwheedle" + culture_venture: "Venture" + culture_copperpinch: "Copperpinch" + culture_blackwater: "Blackwater" + culture_gilblin: "Gilblin" + + culture_group_tauren: "Tauren" + culture_bloodhoof: "Bloodhoof" + culture_grimtotem: "Grimtotem" + culture_runetotem: "Runetotem" + culture_mistrunner: "Mistrunner" + culture_dawnstrider: "Dawnstrider" + culture_winterhoof: "Winterhoof" + culture_thunderhorn: "Thunderhorn" + culture_wildmane: "Wildmane" + culture_cliffwalker: "Cliffwalker" + culture_skychaser: "Skychaser" + culture_stonespire: "Stonespire" + + culture_group_aqir: "Aqir" + culture_group_nerubian: "Nerubian" + culture_group_mantid: "Mantid" + culture_nerubian: "Nerubian" + culture_qiraji: "Qiraji" + culture_silithid: "Silithid" + culture_mantid: "Mantid" + + culture_group_demonic: "Demonic" + culture_eredar: "Man'ari" + culture_dreadlord: "Nathrezim" + culture_doomguard: "Ered'ruin" + culture_moarg: "Mo'arg" + culture_shivarra: "Shivarra" + culture_pit_lord: "Annihilan" + culture_illidari: "Illidari" + culture_legion_cultist: "Fel Cultist" + culture_fel_orc: "Fel Orc" + culture_felblood_elf: "Felblood Elf" + culture_satyr: "Satyr" + + culture_group_demon_hunter: "Demon Hunters" + + culture_group_satyr: "Satyr" + culture_jadefire: "Jadefire" + culture_axxarian: "Axxarian" + culture_nazzivian: "Nazzivian" + culture_hatefury: "Hatefury" + culture_legashi: "Legashi" + culture_crystal_satyr: "Crystal Satyr" + culture_wildspawn: "Wildspawn" + culture_xavian: "Xavian" + culture_haldarr: "Haldarr" + + culture_group_naga: "Naga" + culture_nazja: "Nazja" + culture_vashjari: "Vashjari" + culture_zoram: "Zoram" + culture_azsharan: "Azsharan" + + culture_group_murloc: "Murloc" + culture_group_jinyu: "Jinyu" + culture_group_lobstrok: "Lobstrok" + culture_nerglish: "Murloc" + culture_underlight: "Underlight" + culture_jinyu: "Jinyu" + culture_makrura: "Makrura" + culture_bogstrok: "Bogstrok" + + culture_group_scourge: "Scourge" + culture_scourge: "Scourge" + culture_death_knight: "Death Knight" + culture_cultist: "Necromantic Cultist" + culture_crypt_fiend: "Crypt Fiend" + culture_ymirjar: "Ymirjar" + + culture_group_dragonkin: "Dragon" + culture_black: "Black Dragonflight" + culture_blue: "Blue Dragonflight" + culture_bronze: "Bronze Dragonflight" + culture_green: "Green Dragonflight" + culture_red: "Red Dragonflight" + culture_twilight_dragon: "Twilight Dragonflight" + culture_netherwing: "Netherwing Dragonflight" + culture_storm: "Storm Dragon" + + culture_group_undead: "Undead" + culture_group_crypt_fiends: "Crypt Fiend" + culture_group_ghost: "Ghost" + culture_forsaken: "Undead" + culture_undead_troll: "Undead Troll" + culture_revenant: "Revenant" + culture_ghost: "Ghost" + culture_murghoul: "Mur'ghoul" + + culture_group_gnoll: "Gnoll" + culture_blackpaw: "Blackpaw" + culture_mosshide: "Mosshide" + culture_mudsnout: "Mudsnout" + culture_riverpaw: "Riverpaw" + culture_shadowhide: "Shadowhide" + culture_redridge: "Redridge" + culture_palemane: "Palemane" + culture_rothide: "Rot Hide" #undead gnolls + culture_woodpaw: "Woodpaw" + culture_wildpaw: "Wildpaw" + + culture_group_centaur: "Centaur" + culture_galak: "Galak" + culture_gelkis: "Gelkis" + culture_magram: "Magram" + culture_mauraudine: "Mauraudine" + culture_kolkar: "Kolkar" + + culture_group_furbolg: "Furbolg" + culture_gnarlpine: "Gnarlpine" + culture_deadwood: "Deadwood" + culture_timbermaw: "Timbermaw" + culture_stillpine: "Stillpine" + culture_winterfall: "Winterfall" + culture_frostpaw: "Frostpaw" + culture_redfang: "Redfang" + culture_thistlefur: "Thistlefur" + culture_foulweald: "Foulweald" + culture_bloodtooth: "Bloodtooth" + culture_blackmaw: "Blackmaw" + culture_bristlelimb: "Bristlelimb" + culture_smolderhide: "Smolderhide" + + culture_group_wolfvar: "Wolvar" + culture_bloodpaw: "Bloodpaw" + culture_frenzyheart: "Frenzyheart" + culture_howling: "Howling" + culture_rageclaw: "Rageclaw" + culture_snowfall: "Snowfall" + + culture_group_gorloc: "Gorloc" + culture_mistwhisper: "Mistwhisper" + culture_rainspeaker: "Rainspeaker" + culture_mosswalker: "Mosswalker" + culture_sparktouched: "Sparktouched" + + culture_group_kobold: "Kobold" + culture_drywhisker: "Drywhisker" + culture_gravelsnout: "Gravelsnout" + culture_goldtooth: "Goldtooth" + culture_whitewhisker: "Whitewhisker" + culture_bloodspore: "Bloodspore" + culture_shalerhorn: "Gjalerhorn" + culture_tunnel_rat: "Tunnel Rat" + culture_boulderslide: "Boulderslide" + culture_windshear: "Windshear" + culture_candlerock: "Skywhisker" + + + culture_group_magnataur: "Magnataur" + culture_magmoth: "Magmoth" + culture_garm: "Garm" + culture_gammoth: "Gammoth" + + culture_group_harpy: "Harpy" + culture_bloodfury: "Bloodfury" + culture_coldwind: "Coldwind" + culture_dustwind: "Dustwind" + culture_screeching: "Screeching" + culture_northspring: "Northspring" + culture_witchwing: "Witchwing" + culture_wormwing: "Wormwing" + culture_windfury: "Windfury" + culture_snowblind: "Snowblind" + culture_skywitch: "Snowblind" + + culture_group_quillboar: "Quillboar" + culture_bristleback: "Bristleback" + culture_razormane: "Razormane" + culture_razorfen: "Razorfen" + + culture_group_titan: "Titan" + culture_group_dwarven: "Dwarven" + culture_group_trogg: "Trogg" + culture_group_grummle: "Grummle" + culture_ironforge: "Ironforge" + culture_wildhammer: "Wildhammer" + culture_dark_iron: "Dark Iron" + culture_iron: "Iron Army" + culture_trogg: "Trogg" + culture_grummle: "Grummle" + culture_ulduar: "Ulduar" + culture_uldum: "Uldum" + culture_uldir: "Uldir" + + culture_group_earthen: "Earthen" + culture_stonevault: "Stonevault" + culture_deepholm: "Deepholm" + culture_sandstone: "Sandstone" + culture_frostborn: "Frostborn" + culture_azeriten: "Azerite Earthen" + + culture_group_elemental: "Elemental" + culture_group_fire: "Fire" + culture_group_earth: "Earth" + culture_group_water: "Water" + culture_group_air: "Air" + culture_group_nature: "Nature" + culture_group_sha: "Sha" + culture_fire: "Fire" + culture_earth: "Earth" + culture_water: "Water" + culture_air: "Air" + culture_sprite: "Sprite" + culture_bog_beast: "Bog Beast" + culture_ooze: "Ooze" + culture_treant: "Treant" + culture_uldaman: "Construct" + culture_sha: "Sha" + + # Why not simply Gilnean? Becouse we will know way faster which we want in game + culture_group_worgen: "Worgen" + culture_wolfcult: "Wolfcult" + culture_gilnean_worgen: "Gilnean Worgen" + culture_lordaeron_worgen: "Lordaeron Worgen" + culture_alterac_worgen: "Alteraci Worgen" + culture_dalaran_worgen: "Dalaran Worgen" + culture_kul_tiran_worgen: "Tirasian Worgen" + culture_azerothian_worgen: "Azerothian Worgen" + culture_arathi_worgen: "Stormic Worgen" + + culture_group_arrakoa: "Arrakoa" + culture_group_fallen_arrakoa: "Fallen Arrakoa" + culture_sethekk: "Sethekk" + culture_apexis: "Apexis" + culture_exiles: "Arrakoa Exiles" + + culture_group_tuskarr: "Tuskarr" + culture_kalu_ak: "Kalu'ak" + culture_moa_ki: "Moa'ki" + + culture_group_pandaren: "Pandaren" + culture_huojin: "Huojin" + culture_tuskui: "Tuskui" + culture_shado_pan: "Shado-Pan" + culture_jade_serpent: "Jade Serpent" + culture_black_ox: "Black Ox" + culture_red_crane: "Red Crane" + culture_white_tiger: "White Tiger" + culture_golden_lotus: "Golden Lotus" + + culture_group_mantid: "Mantid" + culture_klaxxi: "Klaxxi" + culture_shaarji: "Shaarji" + + culture_group_mogu: "Mogu" + culture_shao_tien: "Shao-tien" + culture_gurthan: "Gurthan" + culture_harthak: "Harthak" + culture_kargesh: "Kargesh" + culture_gormali: "Gormali" + culture_dojani: "Dojani" + culture_shan_ze: "Shan'ze" + culture_korune: "Korune" + + culture_group_yaungol: "Yaungol" + culture_bataari: "Bataari" + culture_ordo: "Ordo" + culture_osul: "Osul" + culture_deadtalker: "Deadtalker" + culture_burilgi: "Burilgi" + culture_palewind: "Palewind" + culture_gai_cho: "Gai-Cho" + culture_ruqin: "Ruqin" + culture_yongqi: "Yongqi" + + culture_group_ethereal: "Ethereal" + culture_kareshi: "K'areshi" + + culture_group_gnomish: "Gnomish" + culture_group_mecha_gnomish: "Mecha-Gnomish" + culture_gnome: "Gnome" + culture_leper_gnome: "Leper Gnome" + culture_mecha_gnome: "Mechagnome" + + culture_group_hozen: "Hozen" + culture_forest_hozen: "Forest Hozen" + culture_mountain_hozen: "Mountain Hozen" + + culture_group_saurok: "Saurok" + culture_slitherscale: "Slitherscale" + culture_glintrok: "Glintrok" + culture_darkhatched: "Darkhatched" + culture_riverblade: "Riverblade" + culture_muckscale: "Muckscale" + culture_mistblade: "Mistblade" + culture_skumblade: "Skumblade" + + culture_group_taunka: "Taunka" + culture_icemist: "Icemist" + + culture_group_ice_giant: "Frozen Giants" + culture_group_sea_giant: "Sea Giants" + culture_group_earth_giant: "Earthen Giants" + culture_frost_giant: "Frost Giant" + culture_ice_giant: "Ice Giant" + culture_sea_giant: "Sea Giant" + culture_mountain_giant: "Mountain Giant" + + culture_group_dryad: "Dyrad" + culture_forest_nymph: "Forest Nypmh" + culture_frost_nymph: "Frost Nymph" + culture_crystal_nymph: "Crystal Nypmh" + + culture_group_virmen: "Virmen" + culture_twitcheel: "Twitcheel" + culture_springtail: "Springtail" + culture_snagtooth: "Snagtooth" + + culture_group_void: "Void" + culture_voidwalker: "Voidwalker" + + culture_group_zangar: "Zangar" + culture_sporeling: "Sporeling" + culture_fungal_giant: "Fungal Giant" + + culture_group_tol_vir: "Tol'vir" + culture_tol_vir: "Tol'vir" + culture_ramkahen: "Ramkahen" + culture_orsis: "Orsis" + culture_neferset: "Neferset" + + culture_group_pygmy: "Pygmy" + culture_sand_pygmy: "Sand Pygmy" + culture_island_pygmy: "Island Pygmy" + + culture_group_highmountain_tauren: "Highmountain Tauren" + culture_highmountain: "Highmountain" + culture_bloodtotem: "Bloodtotem" + culture_feltotem: "Feltotem" + culture_skyhorn: "Skyhorn" + + culture_group_drogbar: "Drogbar" + culture_stonedark: "Stonedark" + culture_understone: "Understone" + + culture_group_shalassian: "Shalassian" + culture_nightborne: "Nightborne" + culture_felborne: "Felborne" + culture_nightfallen: "Nightfallen" + culture_withered: "Withered" + + culture_group_faldorei: "Fal'dorei" + culture_faldorei: "Fal'dorei" + + culture_group_loa: "Wild Gods" + culture_loa: "Loa" + + culture_group_vulpera: "Vulpera" + culture_vulpera: "Vulpera" + + culture_group_sethrak: "Sethrak" + culture_sethrak: "Sethrak" + + culture_group_tortollan: "Tortollan" + culture_tortollan: "Tortollan" + + culture_group_fungarian: "Fungarian" + culture_fungarian: "Fungarian" \ No newline at end of file diff --git a/localisation_fr/WWU_decisions_l_english.yml b/localisation_fr/WWU_decisions_l_english.yml new file mode 100644 index 0000000000..566402eb1b --- /dev/null +++ b/localisation_fr/WWU_decisions_l_english.yml @@ -0,0 +1,665 @@ +l_english: + #----------------------------------------------- + # General + #----------------------------------------------- + inflation_reduction_decision_title: "Reduce Inflation" + inflation_reduction_decision_desc: "Reduce the money supply within market by decreasing bond prices and increasing interest rates. This helps reduce spending, thus inflation." + establish_foothold_at_azeroth_title: "Establish Foothold at Azeroth" + establish_foothold_at_azeroth_desc: "" + declare_ancient_governance_title: "Declare Ancient Governance" + declare_ancient_governance_desc: "We can declare to the world that we are now consider ourselves as an ancient race, meaning we can now enact Ancient Government types." + declare_ancient_governance_tt: "You will be able to enact Ancient reforms from now on." + + #----------------------------------------------- + # Fel + #----------------------------------------------- + succumb_to_chaos_title: "Succumb to Chaos" + succumb_to_chaos_faith_desc: "[Root.Monarch.GetName] has harbored Fel beliefs for quite some time. But a change of heart has prompted them to mandate that Fel worship is the only worship allowed." + + #----------------------------------------------- + # Migration + #----------------------------------------------- + turn_off_migration_title: "Stop Mass Migration" + turn_off_migration_desc: "Your government type is able to §=B$Mass Migrate$§, which means whenever you send an expeditioner(a.k.a colonist), the province will be immediately converted to city and your lowest developed city will be abandoned. You can disallow this and return to normal. Since your people will be no longer on the move, you will lose your default colonist but your range will be increased to normal value." + turn_on_migration_title: "Allow Mass Migration" + turn_on_migration_desc: "Your government type is able to §=B$Mass Migrate$§, which means whenever you send an expeditioner(a.k.a colonist), the province will be immediately converted to city and your lowest developed city will be abandoned. This feature is currently disabled but you can re-enable it if you wish. Since your people will be no longer on the move, you will lose your default colonist but your range will be increased to normal value." + + #----------------------------------------------- + # Formation + #----------------------------------------------- + theramore_nation_title: "Form Theramore" + theramore_nation_desc: "Build a great human-elven-dwarven country on eastern shores of Kalimdor" + + found_orgrimmar_title: "Found Orgrimmar" + found_orgrimmar_desc: "Build a proud orcish country on the eastern coast of Kalimdor" + + found_thunder_bluff_title: "Found Thunder Bluff" + found_thunder_bluff_desc: "Build a noble tauren country in the center of Kalimdor" + + form_the_frostmane_empire_title: "Form the Frostmane Empire" + form_the_frostmane_empire_desc: "Form a great Troll empire." + + establish_the_empire_of_the_shifting_sands_title: "Establish the Empire of the Shifting Sands" + establish_the_empire_of_the_shifting_sands_desc: "Establish an empire!" + + decision_form_westfall_title: "Form Westfall" + decision_form_westfall_desc: "Form the town of Westfall." + + gather_orcs_under_one_banner_title: "Form Orcish Horde" + gather_orcs_under_one_banner_desc: "Gather orcs under one banner." + orcish_horde_tt: "All your vassals gather around one great nation." + + form_exodar_title: "Escape with Exodar" + form_exodar_desc: "Tempest Keep at eastern Netherstorm contains a great dimensional ship which may let us escape from this doomed world in guidance of O'ros. Once we made this decision, our people will move to Tempest Keep and we will escape from Dreanor for good to find a better place to call home." + form_exodar_tt: "Our people will be in complete isolation while we are traveling with Exodar and we will not be able establish any diplomatic actions. A year later, Exodar will land in Azuremyst isle." + + form_darnassus_title: "Form Darnassus" + form_darnassus_desc: "Travel to Darnassus and make it your new home." + + form_gurubashi_empire_title: "Form Gurubashi Empire" + form_gurubashi_empire_desc: "Reform our Ancient Empire and announce the world that mighty trolls are back." + + form_empire_of_arathor_title: "Form Empire of Arathor" + form_empire_of_arathor_desc: "Empire of Arathor has been fractured long ago after the events following The Troll Wars. Yet, the idea of reformation of Arathor was always an idea since the Forming of The Alliance. With enough legitimate claim and diplomatical power, our country may achieve this feat." + form_empire_of_arathor_tt: "At least 100 opinion with all human countries in Eastern Kingdoms." + + form_defias_brotherhood_title: "Form Defias Brotherhood" + form_defias_brotherhood_desc: "Free men of Azeroth have been suppressed by corrupted nobles of Stormwind. Now is the time for declare our defiance!" + + form_centaur_khanate_title: "Form Centaur Khanate" + form_centaur_khanate_desc: "Desolace was home to entire centaur race once. Yet divided we fell, and the other races invaded using this as an opportunity. Let's return to our glorious days by driving the other races from Desolace, then found united Centaur Khanate." + + form_drakkari_empire_title: "Form Drakkari Empire" + form_drakkari_empire_desc: "Form a mighty troll empire that can stand the test of time." + + form_amani_empire_title: "Form Amani Empire" + form_amani_empire_desc: "Form a mighty troll empire that can stand the test of time." + + form_gorian_empire_title: "Form Gorian Empire" + form_gorian_empire_desc: "One of the oldest empires in Dreanor, Gorian Empire had fallen from power when united orc clans used the power elements to destroy its capital city. We must restore our former glory and reconstruct the empire." + + form_nerubian_empire_title: "Form Nerubian Empire" + form_nerubian_empire_desc: "" + + form_apexis_empire_title: "Form Apexis Civilization" + form_apexis_empire_desc: "Our culture was once members of an ancient civilization called Apexis Empire. Despite it's torn apart by civil war in ancient times, we can finally restore this civilization using our unmatched might." + + #----------------------------------------------- + # Training + #----------------------------------------------- + heir_training_title: "Send Your Heir to Train" + heir_training_desc: "You can send your to one of the class trainers in your cpaital city. This will give them class personality option." + + #----------------------------------------------- + # Titan + #----------------------------------------------- + get_out_of_hiding_title: "Break Out of Hiding" + get_out_of_hiding_desc: "Most $CULTURE$ facilities in $COUNTRY$ are hidden beneath the ground or sealed using ancient magics. Outside levels are usually populated by golems, small constructs and common titan devices. We can disable the seal and come out of hiding as court. This will drastically lower our defenses but allow us interact with surface races more efficiently.\n\nThis decision will also render us susceptible to religious conversion." + go_into_hiding_title: "Go into Hiding" + go_into_hiding_desc: "We can hide ourselves into the ground once again and seal our facilities. This will increase our defenses but we will have less chance to interact with outside nations. This also render us immune to religious conversion." + + #----------------------------------------------- + # Dwarf + #----------------------------------------------- + unify_dwarves_ironforge_title: "Unify Dwarves" + unify_dwarves_ironforge_desc: "Unite with other dwarven families and show the world that dwarves will prevail forever." + unify_dwarves_darkiron_title: "Unify Dwarves" + unify_dwarves_darkiron_desc: "Unite with other dwarven families and show the world that dwarves will prevail forever." + unify_dwarves_wildhammer_title: "Unify Dwarves" + unify_dwarves_wildhammer_desc: "Unite with other dwarven families and show the world that dwarves will prevail forever." + + #----------------------------------------------- + # Emerald Dream + #----------------------------------------------- + awaken_from_dream_title: "Awaken From Dream" + awaken_from_dream_desc: "Our people are on a long slumber in Emerald Dream. We can awaken from this long slumber take our place in stage of history." + awaken_from_dream_tooltip: "Awakening from the dream without no world tree that acts a bridge between planes will cause awakening sickness, gving a long penalty if your race isn not a Green Dragonflight." + slumber_into_dream_title: "Slumber Into Dream" + slumber_into_dream_desc: "We can emerge into the dream, leave our mortal problems behind us." + slumber_into_dream_tooltip: "While Dreaming effect persists, a unique set of events may randomly happen." + create_world_tree_title: "Plant The Seeds of Teldrassil" + create_world_tree_desc: "Plant a seed that will eventually grow into World Tree, Teldrassil." + create_world_tree_tooltip: "Planting Teldrassil will make Teldrassil region coloniable by the night elves. Once colonized, it can still be annexed by other nations." + + #----------------------------------------------- + # Portals + #----------------------------------------------- + open_portal_menu_title: "Open Portal Menu" + open_portal_menu_desc: "" + close_portal_menu_title: "Close Portal Menu" + close_portal_menu_desc: "" + red_portal_passage_title: "Teleport Via Red Portal" + red_portal_passage_desc: "Place 10 regiments to one of the provinces with red portal and teleport them to the other province with same colored portal." + yellow_portal_passage_title: "Teleport Via yellow Portal" + yellow_portal_passage_desc: "Place 10 regiments to one of the provinces with yellow portal and teleport them to the other province with same coloyellow portal." + green_portal_passage_title: "Teleport Via green Portal" + green_portal_passage_desc: "Place 10 regiments to one of the provinces with green portal and teleport them to the other province with same cologreen portal." + blue_portal_passage_title: "Teleport Via blue Portal" + blue_portal_passage_desc: "Place 10 regiments to one of the provinces with blue portal and teleport them to the other province with same coloblue portal." + + #----------------------------------------------- + # Dark Portal + #----------------------------------------------- + close_dark_portal_title: "Close the dark portal" + close_dark_portal_desc: "Close the dark portal and end orcish reign." + reopen_dark_portal_title: "Reopen the dark portal" + reopen_dark_portal_desc: "Reopen the dark portal and allow travels between Outland and Eastern Kingdoms once more." + + #----------------------------------------------- + # World Trees + #----------------------------------------------- + burn_nordrassil_title: "Burn Nordrassil" + burn_nordrassil_desc: "Burn the world tree, Nordrassil. It is a heinous act which will be seen as war crime by many countries." + burn_nordrassil_tt: "Destroying Nordrassil will cause devastation across entire Kalimdor, but especially in Hyjal. All countries in Kalimdor will have their opinions reduced by 20, for each province they own in Kalimdor, and all druid religions will reduce their opinion by 100." + burn_teldrassil_title: "Burn Teldrassil" + burn_nordrassil_desc: "Burn the world tree, Teldrassil. It is a heinous act which will be seen as war crime by many countries." + burn_teldrassil_tt: "Destroying Teldrassil will destroy the night elves' homeland region, Teldrassil entirely. All countries in Teldrassil will have their opinions reduced by 20, for each province they own in Teldrassil, and all druid religions will reduce their opinion by 100." + + #----------------------------------------------- + # Artifacts + #----------------------------------------------- + start_archeological_project_title: "Start an Archaeological Project" + start_archeological_project_desc: "Azeroth is full of hidden artifacts that is lost through its history. Look for those artifact by starting an excavation and claim their power for your own. Beware as not everything beneath is meant to be unearthed!" + start_archeological_project_tooltip: "Find a random artifact with a small chance." + + #----------------------------------------------- + # Sha + #----------------------------------------------- + sha_of_doubt_title: "DANGER - Sha of Doubt" + sha_of_doubt_desc: "Pandaria is a mysterious land where certain conditions cause spawning of an evil force called Sha. Currently you meet these conditions and there is a possiblity of Sha forces appear in your lands. You can avoid this by fulfilling this decision's criteras that you can see in question mark." + + sha_of_fear_title: "DANGER - Sha of Fear" + sha_of_fear_desc: "Pandaria is a mysterious land where certain conditions cause spawning of an evil force called Sha. Currently you meet these conditions and there is a possiblity of Sha forces appear in your lands. You can avoid this by fulfilling this decision's criteras that you can see in question mark." + + sha_of_despair_title: "DANGER - Sha of Despair" + sha_of_despair_desc: "Pandaria is a mysterious land where certain conditions cause spawning of an evil force called Sha. Currently you meet these conditions and there is a possiblity of Sha forces appear in your lands. You can avoid this by fulfilling this decision's criteras that you can see in question mark." + + sha_of_hatred_title: "DANGER - Sha of Hatred" + sha_of_hatred_desc: "Pandaria is a mysterious land where certain conditions cause spawning of an evil force called Sha. Currently you meet these conditions and there is a possiblity of Sha forces appear in your lands. You can avoid this by fulfilling this decision's criteras that you can see in question mark." + + sha_of_anger_title: "DANGER - Sha of Anger" + sha_of_anger_desc: "Pandaria is a mysterious land where certain conditions cause spawning of an evil force called Sha. Currently you meet these conditions and there is a possiblity of Sha forces appear in your lands. You can avoid this by fulfilling this decision's criteras that you can see in question mark." + + sha_of_violence_title: "DANGER - Sha of Violence" + sha_of_violence_desc: "Pandaria is a mysterious land where certain conditions cause spawning of an evil force called Sha. Currently you meet these conditions and there is a possiblity of Sha forces appear in your lands. You can avoid this by fulfilling this decision's criteras that you can see in question mark." + + sha_decision_tt: "You don't have to click this button. This decision is just a warning sign and will disappear once you have met conditions. Note that will not cause existing Sha forces to disappear." + + #----------------------------------------------- + # Old Gods + #----------------------------------------------- + awaken_cthun_title: "Awaken C'thun" + awaken_cthun_desc: "Start awakening Old God C'thun and let him claim this world in name of void." + kill_cthun_title: "Kill C'thun" + kill_cthun_desc: "C'thun is alive, spreading unspeakable terror to the world. Destroy It before the Aqir annihilates whole Azeroth." + + awaken_yoggsaron_title: "Awaken Yogg'saron" + awaken_yoggsaron_desc: "Start awakening Old God Yogg'saron and let him claim this world in name of void." + kill_yoggsaron_title: "Kill Yogg'saron" + kill_yoggsaron_desc: "Yogg'saron is alive, spreading unspeakable terror to the world. Destroy It before It drives whole Azeroth insane." + awaken_yoggsaron_tt: "Summoning will take 6-10 years or more. During this period, other nations may try to stop the ritual." + + awaken_nzoth_title: "Awaken N'zoth" + awaken_nzoth_desc: "Start awakening Old God N'zoth and let him claim this world in name of void." + kill_nzoth_title: "Kill N'zoth" + kill_nzoth_desc: "N'zoth is alive, spreading unspeakable terror to the world. Destroy It before It annihilates whole Azeroth." + + awaken_yshaarj_title: "Awaken Y'shaarj" + awaken_yshaarj_desc: "Start awakening Old God Y'shaarj and let him claim this world in name of void." + kill_yshaarj_title: "Kill Y'shaarj" + kill_yshaarj_desc: "Y'shaarj is alive, spreading unspeakable terror to the world. Destroy It before the Sha annihilates whole Azeroth." + + commune_with_tidemother_title: "Commune with Tidemother" + commune_with_tidemother_desc: "Attempt to commune with tidemother. But beware: You never know what to find... Or what finds you." + + #----------------------------------------------- + # Scourge + #----------------------------------------------- + raise_the_dead_title: "Raise the Dead" + raise_the_dead_desc: "We have recently defeated a foe in battle. Let us turn their dead upon them in future battles by raising them as our own." + + scourge_recently_won_battle_tt: "Have recently won a battle" + + #----------------------------------------------- + # Human + #----------------------------------------------- + inspire_righteousness_title: "Inspire Righteousness" + inspire_righteousness_desc: "Let us inspire the righteousness of the Light within our people." + + inspire_righteousness_modifier: "Inspired Righteousness" + desc_inspire_righteousness_modifier: "We have inspired righteousness within our people." + + enact_civil_code_title: "Enact Civil Code" + enact_civil_code_desc: "Humans desire an ordered and just society, and take comfort in such things. Let us solidify these ideals into a civil code so those that disrupt such order are justly punished." + + civil_code: "Civil Code" + desc_civil_code: "We have enacted a civil code for our citizens to follow, bringing a strong sense of order to our society." + + mobilise_workforces_title: "Mobilise Workforces" + mobilise_workforces_desc: "Our people need land to live on, and without clearing the land it's trees and scrubs, they'll have nowhere to go. Let us mobilise our labourers and clear the land in an effecient manner." + + mobilised_workforces: "Mobilised Workforces" + desc_mobilised_workforces: "Our people need land to live on, and without clearing the land it's trees and scrubs, they'll have nowhere to go. Let us mobilise our labourers and clear the land in an effecient manner." + + encourage_research_title: "Encourage Research" + encourage_research_desc: "Humans affinity with the arcane and the divine means our research are often discovering new and amusing spells to help our nation. Let us fund a period of research and see what our mages discover." + + illusion_of_grandeur: "Illusion of Grandeur" + desc_illusion_of_grandeur: "By casting an illusion on our [Root.Monarch.GetTitle] when [Root.Monarch.GetHeShe] visits other realms, we can grant [Root.Monarch.GetHimHer] a more imposing stature, increasing the likelihood of success during diplomatic dealings." + + enchanted_spyglass: "Enchanted Spyglasses" + desc_enchanted_spyglass: "Our sailors are often lacking vision, but with a enchanted spyglass they will be able to see further, and with more clarity than before." + + scrying_orb: "Scrying Orb" + desc_scrying_orb: "A scrying orb offers much to our generals, whom can use it to monitor fronts from afar, without enemy acknowledgement." + + arcane_familiars: "Arcane Familiars" + desc_arcane_familiars: "Beings wrought from arcane energies, these familiars can be used for construction, organisation, and many other actions." + + conjured_feasts: "Conjured Feasts" + desc_conjured_feasts: "With numerous guests being entertained, it is often courteous to provide them with a dish from their own region. By conjuring it up, we can provide these dishes with minimal impact to our coffers." + + enchanted_broom: "Enchanted Brooms" + desc_enchanted_broom: "By enchanting common household objects, we can eliminate the need for servants within many of our nobility's estates, pleasing the heads of the households." + + embued_tome: "Embued Tomes" + desc_embued_tome: "Through the use of scrying, our researchers found an ancient tome with untold knowledge within. They have recovered it and have offered it to the [Root.Monarch.GetTitle]." + + mana_shields: "Mana Shields" + desc_mana_shields: "By providing mana shields to people of importance, we can better protect people of a prestigous position, in turn granting us a more prestigous position in the world." + + invisibility_cloaks: "Invisibility Cloaks" + desc_invisibility_cloaks: "Through powerful arcane magic, our mages have managed to embue the cloaks of our shock troops with invisibility, allowing them to operate at a much higher level of effectiveness." + + arcane_crystal: "Arcane Crystals" + desc_arcane_crystal: "Our mages have managed to create a 'energy' crystal out of arcane magic, allowing us to power our technological inventions more easily." + + #----------------------------------------------- + # Loa + #----------------------------------------------- + sacrifice_loa_title: "Sacrifice [Root.GetDeity]" + sacrifice_loa_desc: "Sacrifice [Root.GetDeity] and drain his power to gain a trembling power and unleash it to your enemies!" + sacrifice_loa_tt: "Once sacrificed, you will no longer be able to set [Root.GetDeity] as your deity anymore." + + #----------------------------------------------- + # Orc + #----------------------------------------------- + encourage_bloodlust_title: "Encourage Bloodlust" + encourage_bloodlust_desc: "We ache for war, let us raid our non-orc neighbours more often to sate the bloodlust." + + #----------------------------------------------- + # Goblin + #----------------------------------------------- + seek_kaja_mite_title: "Seek Kaja'mite" + seek_kaja_mite_desc: "Found under Mount Kajaro, Kaja'mite was a mineral once valued by the trolls that ruled over Kezan. The goblins, at the time little more than crude lifeforms, hoarded the mineral. In time, the magical effects of Kaja'mite granted those that hoarded it increased intelligence. The goblins began to invent tools and weapons, which they used to overthrow their troll overlords. Kaja'mite could be used to gain an edge against our foes. Alas, all of the Kaja'mite under Mount Kajoro has been mined. Let our [Root.Monarch.GetName] send out a expeditionary force to look for some more." + + consult_with_the_trade_princes_title: "Consult with the Trade Princes" + consult_with_the_trade_princes_desc: "For too long we have let our company as a independant force. Let us consult with our goblin brethren and unite, if temporarily, to push out the competition in the market." + + establish_illicit_connections_title: "Establish Illicit Connections" + establish_illicit_connections_desc: "A goblin's desire for money knows no bounds, and whether such profit is legal or not is no concern of the goblin's. Our people would benefit from such illegal connections, although it would be disasterous if our more moral allies found out." + + blackmail_labourers_title: "Blackmail Labourers" + blackmail_labourers_desc: "The construction industry has never been known for it's speed, and without the right incentives, labourers are happy to lounge about, leaving the construction project in limbo. We don't want a repeat of the Redridge incident, so let us 'incentivise' our labourers to stick to the schedule." + + alchemy_surge_title: "Alchemy Surge!" + alchemy_surge_desc: "Goblins are a naturally inventive race, and so will attempt to satisfy their curiousity as much as possible. However, goblins have serious issues with discipline, and as such need corralling towards productive pursuits, lest they spend all their time inventing explosive cake mix." + + explosives_surge_title: "Explosives Surge!" + explosives_surge_desc: "Goblins are a naturally inventive race, and so will attempt to satisfy their curiousity as much as possible. However, goblins have serious issues with discipline, and as such need corralling towards productive pursuits, lest they spend all their time inventing explosive cake mix." + + engineering_surge_title: "Engineering Surge!" + engineering_surge_desc: "Goblins are a naturally inventive race, and so will attempt to satisfy their curiousity as much as possible. However, goblins have serious issues with discipline, and as such need corralling towards productive pursuits, lest they spend all their time inventing explosive cake mix." + + #----------------------------------------------- + # Warbands + #----------------------------------------------- + setup_conquest_choices_title: "Setup Conquest Choices" + setup_conquest_choices_desc: "Set which conquest choice to automatically take, or resume manual control." + + reform_warband_title: "Reform Warband" + reform_warband_desc: "It is time our people found peace; by shifting power from the military to tribal leaders we can finally take our society off of its war footing." + + create_warband_title: "Create Warband" + create_warband_desc: "This weakling's peace can no longer be suffered; we must empower our generals and march our people into total war." + + #----------------------------------------------- + # Religion + #----------------------------------------------- + construct_fel_conduits_title: "Construct Fel Conduits" + construct_fel_conduits_desc: "Fel energies are weak here, we will need to empower them by constructing conduits to harvest such energies." + + fel_conduits: "Fel Conduits" + desc_fel_conduits: "We have constructed fel conduits, allowing us to more easily remove those that do not submit to the power of Fel." + + enact_blood_sacrifice_title: "Enact a Blood Sacrifice" + enact_blood_sacrifice_desc: "Our Blood God Hakkar demands satisfaction, and that means a blood sacrifice must be made. After the ritual has been completed, our priests will find their conversion efforts much easier than before." + + blood_sacrifice_hakkari: "Blood Sacrifice" + desc_blood_sacrifice_hakkari: "We have enacted a blood sacrifice to the Blood God Hakkar. Our priests will find their conversion efforts much easier than before." + + encourage_fervor_title: "Encourage Fervor" + encourage_fervor_desc: "Our belief in the Light is wavering, and our soldiers are losing morale. Let us stir up fervorous talk, and bring forth the power of the Light into Azeroth!" + + the_light_fervor: "Fervorous Light" + desc_the_light_fervor: "Fervorous talk has been spread, and our missionaries are embolded by such talk." + + enforce_daily_contemplation_title: "Enforce Daily Contemplation" + enforce_daily_contemplation_desc: "Our people rarely engage in the study of the Light, and such neglect has spread throughout the realm. Enforce a daily contemplation in public places to straighten the path our people have set askew." + + the_light_contemplation: "Contemplative Light" + desc_the_light_contemplation: "Our people contemplate what it means to live under the guidance of the Light, and how they can best serve it and others." + + display_the_power_of_the_sunwell_title: "Display the Power of the Sunwell" + display_the_power_of_the_sunwell_desc: "Our people have forgotten the gift the Sunwell has bestowed upon us. Let us coax action from it and display it to our people, to reinvigorate their belief." + + the_light_sunwell: "Light of the Sunwell" + desc_the_light_sunwell: "Our people have laid witness to the power of the Sunwell, and there faith within it is unshakeable." + + construct_void_portals_title: "Construct Void Portals" + construct_void_portals_desc: "The power of the Void is weak here. Let us channel void energies into portals to encourage the spread of void entities." + + void_portals: "Void Portals" + desc_void_portals: "We have constructed void portals, allowing us to more easily remove those that do not submit to the power of the Void." + + #----------------------------------------------- + # Dragonflights + #----------------------------------------------- + unleash_the_power_of_the_dragonflight_title: "Unleash the Power of the Dragonflight" + unleash_the_power_of_the_dragonflight_desc: "Our lands are under threat from an outside force. Let us rouse the guardians and eliminate the invaders quickly." + + #----------------------------------------------- + # Arcane + #----------------------------------------------- + conjure_administrative_title: "Conjure: Administrative" + conjure_administrative_desc: "We choose a mainly neutral way, isn't it glorious?" + conjure_military_title: "Conjure: Military" + conjure_military_desc: "We choose a military way of problem-solving. It is truly glorious, but better be sure if you still can contain your arcane might in check" + conjure_diplomatic_title: "Conjure: Diplomatic" + conjure_diplomatic_desc: "We choose a diplomatic way of problem-solving. It is truly glorious, but better be sure if you still can contain your arcane might in check" + + #----------------------------------------------- + # Fate + #----------------------------------------------- + remove_wrath_of_fate_title: "Divert Destiny" + remove_wrath_of_fate_desc: "As a player, we can change the fated destiny of our nation." + + #----------------------------------------------- + # Stromgarde + #----------------------------------------------- + danaths_return_title: "Danath's Return" + danaths_return_desc: "With the restoration of the Kingdom of Stromgarde, now is the time to call for Danath Trollbane, the assumed heir to the throne." + + restore_stromgarde_title: "Restore Stromgarde" + restore_stromgarde_desc: "The prestige of the Stromic people is once again unparalleled. Let us restore the city of Stromgarde to it's former glory!" + stromgarde_area_development_gain_tt: "Increases the development of the Stromgarde provinces massively." + + reclaim_stromkar_title: "Seek Strom'kar, the Warbreaker" + reclaim_stromkar_desc: "Now that Stromgarde has been restored, let us seek the legendary Strom'kar. Our search may upset the people of the realm however." + + #----------------------------------------------- + # Gilneas + #----------------------------------------------- + release_crowley_title: "Release Darius Crowley" + release_crowley_desc: "The leader of the Northgate Rebellion, Darisu Crowley was imprisoned for his actions. However, he still commands the loyalty of many men within Gilneas, and his release would see a surge in our fighting forces if it were to occur." + + released_crowley_tt: "Spawns 10 units loyal to Darius Crowley in your capital." + + #----------------------------------------------- + # Guilds + #----------------------------------------------- + allow_adventurers_title: "Allow Adventurer Guilds" + allow_adventurers_desc: "Enable guild estate for rest of the game." + disallow_adventurers_title: "Shut Down Adventurer Guilds" + disallow_adventurers_desc: "Shut down guild estate and disallow formation of new guilds. This may anger them if their influence is high." + + #----------------------------------------------- + # Cultural + #----------------------------------------------- + wwu_cultural_shift_title: "Shift Culture" + wwu_cultural_shift_desc: "Our primary culture has become a minority for the majority of our citizens. Let us adopt the majority culture as our own to sate any cultural unrest." + + cultural_purge_title: "Cultural Purge" + cultural_purge_desc: "We can purge a province to root out a certain culture, then send our own people to region. \"This entire city must be purged\" - Arthas Menethil" + + forced_emigration_title: "Forced Emigration" + forced_emigration_desc: "We can exile inhabitants of a random province to forcibly assimilate them" + + #----------------------------------------------- + # Lesser + #----------------------------------------------- + overcome_primitive_instinct_title: "Overcome Primitive Instinct" + overcome_primitive_instinct_desc: "We were once considered a lesser race due to our blind obeidence to our instincts. We have overcome that and will now contend with the powers of Azeroth." + + #----------------------------------------------- + # Canals + #----------------------------------------------- + construct_ula_tek_canal_title: "Build Ula-tek Canal" + construct_ula_tek_canal_desc: "We need an sea-connection with the western world but sailing north is very unsafe. Our great nation will construct a great cannal and prove worthy to ancestors!" + + cancel_ula_tek_canal_title: "Cancel Ula-tek Canal" + cancel_ula_tek_canal_desc: "Our nation is still not ready for great things like this..." + + #----------------------------------------------- + # War Dynamism + #----------------------------------------------- + looting_title: "Loot Province" + looting_desc: "Loot a random province you control." + ownership_title: "Claim Province" + ownership_desc: "Claim a random province you control." + + #----------------------------------------------- + # Faction War + #----------------------------------------------- + declare_faction_war_alliance_title: "Declare War to Horde" + declare_faction_war_horde_title: "Declare War to Alliance" + declare_faction_war_alliance_desc: "Declare War to Horde" + declare_faction_war_horde_desc: "Declare War to Alliance" + + #----------------------------------------------- + # Trolls + #----------------------------------------------- + summon_hakkar_title: "Summon Hakkar, The Blood God." + summon_hakkar_desc: "Summon Hakkar and let his terrifying avatar tremble the world to the core." + summon_hakkar_tt: "All provinces with true faith will be converted to hakkari religion." + + #----------------------------------------------- + # Landless + #----------------------------------------------- + recruit_manpower_title: "Recruit Manpower" + recruit_manpower_desc: "Recruit manpower from current location of your ruler." + + buy_menu_open_title: "Open Buy/Build Menu" + buy_menu_close_title: "Close Buy/Build Menu" + buy_menu_open_desc: "" + buy_menu_close_desc: "" + buy_forge_title: "Buy Forge" + buy_forge_desc: "Buy a forge in current province and create weapons / armor for your armies." + buy_recruitment_office_title: "Open a Recruitment Office" + buy_recruitment_office_desc: "Open a recruitment office of your [Root.GovernmentName]" + buy_workshop_title: "Set Up Workshop" + buy_workshop_desc: "Set up a workshop and operate it for profit." + buy_lounge_title: "Build a Lounge" + buy_lounge_desc: "Build a lounge for the entertainment of nobles." + buy_military_post_title: "Build a Military Post" + buy_military_post_desc: "Build a Military Post for the entertainment of nobles." + + #----------------------------------------------- + # Religion Menu + #----------------------------------------------- + religion_menu_open_title: "Open Religion Menu" + religion_menu_open_desc: "" + religion_menu_close_title: "Close Religion Menu" + religion_menu_close_desc: "" + + # MISC + abolish_state_firearm_regiments_title: "Abolish State Firearm Regiments" + abolish_state_firearm_regiments_desc: "Abolish State Firearm Regiments" + raise_heir_title: "Raise an Heir" + raise_heir_desc: "Forge royal documents to raise a heir with nation's traditional royal family. A random noble child will be accepted as your heir." + + #----------------------------------------------- + # Scourge + #----------------------------------------------- + battles_raise_the_dead: "Raise the Dead" + desc_battles_raise_the_dead: "We are automatically raising the dead in provinces we conquer." + + battles_slash_and_burn: "Slash and Burn" + desc_battles_slash_and_burn: "We are automatically converting culture and religion in provinces we conquer." + + battles_direct_control: "Direct Control" + desc_battles_direct_control: "We are automatically seizing the land we conquer." + + battles_leave_alone: "Leave Alone" + desc_battles_leave_alone: "We are automatically leaving the land we conquer alone." + + battles_direct_control_unrest: "Disorder" + desc_battles_direct_control_unrest: "By taking direct control of this province, it's inhabitants have become angered and resist our dominion over them." + + battles_slash_and_burn_unrest: "Disorder" + desc_battles_slash_and_burn_unrest: "By slashing and burning this province, it's inhabitants have become angered and resist our dominion over them." + + battles_raise_the_dead_unrest: "Disorder" + desc_battles_raise_the_dead_unrest_unrest: "By taking raising the dead in this province, it's inhabitants have become angered and resist our dominion over them." + + battles_reclaimed: "Reclaimed" + desc_battles_reclaimed: "We have reclaimed our province from an savage enemy." + + battles_capital_control: "Capital Control" + desc_battles_capital_control: "We control our enemies capital. They will capitulate to almost any demand." + + #----------------------------------------------- + # Invasion + #----------------------------------------------- + set_invasion_rules_title: "Set Invasion Rules" + set_invasion_rules_desc: "Before you send an invasion force to your enemies, you must set the rules of invasion." + send_invasion_force_title: "Send Invasion Force to Azeroth" + send_invasion_force_desc: "We can send an invasion force to Azeroth and start claiming territories. §TInvasion point will be determined by the province that your ruler currently is, and you can do this by assigning your ruler to an army.§" + send_invasion_force_tt: "Choose which continent you'll start your invasion." + send_coastal_invasion_force_title: "Send A Coastal Invasion Force" + send_coastal_invasion_force_desc: "We can send an invasion force the coasts of our enemies immediately. They will land to random coastline of our rival, with the army size and province values that is set in invasion rules." + INVASION_RULES_NOT_SET: "Please set invasion rules first using corresponding decision." + + #----------------------------------------------- + # Elemental Attunement + #----------------------------------------------- + offering_to_the_elements_title: "Prepare Offering for the Elements" + offering_to_the_elements_desc: "Let us make a ritual offering to the elements, to obtain a blessing and increase our attunement." + + offering_to_ragnaros_title: "Prepare Offering for Ragnaros" + offering_to_ragnaros_desc: "Let us make a ritual offering to the elements, to obtain a blessing and increase our attunement." + + offering_to_therazane_title: "Prepare Offering for Therazane" + offering_to_therazane_desc: "Let us make a ritual offering to the elements, to obtain a blessing and increase our attunement." + + offering_to_neptulon_title: "Prepare Offering for Neptulon" + offering_to_neptulon_desc: "Let us make a ritual offering to the elements, to obtain a blessing and increase our attunement." + + offering_to_al_akir_title: "Prepare Offering for Al'Akir" + offering_to_al_akir_desc: "Let us make a ritual offering to the elements, to obtain a blessing and increase our attunement." + + #----------------------------------------------- + # Syncretic Faiths + #----------------------------------------------- + syncretise_with_fel_title: "Syncretise with Fel" + syncretise_with_fel_desc: "Let us syncretise with Fel, adopting their rituals and practises as our own." + + syncretise_with_hakkari_title: "Syncretise with Hakkari" + syncretise_with_hakkari_desc: "Let us syncretise with Hakkari, adopting their rituals and practises as our own." + + syncretise_with_arcane_title: "Syncretise with Arcane" + syncretise_with_arcane_desc: "Let us syncretise with Arcane, adopting their rituals and practises as our own." + + syncretise_with_titan_title: "Syncretise with Titanic" + syncretise_with_titan_desc: "Let us syncretise with Titanic, adopting their rituals and practises as our own." + + syncretise_with_titan_corrupt_title: "Syncretise with Corrupted Titanic" + syncretise_with_titan_corrupt_desc: "Let us syncretise with Corrupted Titanic, adopting their rituals and practises as our own." + + syncretise_with_sect_of_dragons_title: "Syncretise with the Sect of Dragons" + syncretise_with_sect_of_dragons_desc: "Let us syncretise with the Sect of Dragons, adopting their rituals and practises as our own." + + syncretise_with_celestial_title: "Syncretise with Celestial" + syncretise_with_celestial_desc: "Let us syncretise with Celestial, adopting their rituals and practises as our own." + + syncretise_with_arkkorok_title: "Syncretise with Arkkorok" + syncretise_with_arkkorok_desc: "Let us syncretise with Arkkorok, adopting their rituals and practises as our own." + + syncretise_with_ancestral_title: "Syncretise with Ancestral" + syncretise_with_ancestral_desc: "Let us syncretise with Ancestral, adopting their rituals and practises as our own." + + syncretise_with_fire_title: "Syncretise with Fire" + syncretise_with_fire_desc: "Let us syncretise with Fire, adopting their rituals and practises as our own." + + syncretise_with_earth_title: "Syncretise with Earth" + syncretise_with_earth_desc: "Let us syncretise with Earth, adopting their rituals and practises as our own." + + syncretise_with_air_title: "Syncretise with Air" + syncretise_with_air_desc: "Let us syncretise with Air, adopting their rituals and practises as our own." + + syncretise_with_water_title: "Syncretise with Water" + syncretise_with_water_desc: "Let us syncretise with Water, adopting their rituals and practises as our own." + + syncretise_with_scarlet_light_title: "Syncretise with the Scarlet Light" + syncretise_with_scarlet_light_desc: "Let us syncretise with the Scarlet Light, adopting their rituals and practises as our own." + + syncretise_with_church_of_the_light_title: "Syncretise with the Church of the Light" + syncretise_with_church_of_the_light_desc: "Let us syncretise with the Church of the Light, adopting their rituals and practises as our own." + + syncretise_with_argent_light_title: "Syncretise with the Argent Light" + syncretise_with_argent_light_desc: "Let us syncretise with the Argent Light, adopting their rituals and practises as our own." + + syncretise_with_light_of_the_naaru_title: "Syncretise with the Light of the Naaru" + syncretise_with_light_of_the_naaru_desc: "Let us syncretise with the Light of the Naaru, adopting their rituals and practises as our own." + + syncretise_with_light_of_the_sunwell_title: "Syncretise with the Light of the Sunwell" + syncretise_with_light_of_the_sunwell_desc: "Let us syncretise with the Light of the Sunwell, adopting their rituals and practises as our own." + + syncretise_with_druidic_title: "Syncretise with Druidic" + syncretise_with_druidic_desc: "Let us syncretise with Druidic, adopting their rituals and practises as our own." + + syncretise_with_elune_title: "Syncretise with Elune" + syncretise_with_elune_desc: "Let us syncretise with Elune, adopting their rituals and practises as our own." + + syncretise_with_loa_title: "Syncretise with the Loa" + syncretise_with_loa_desc: "Let us syncretise with the Loa, adopting their rituals and practises as our own." + + syncretise_with_blood_title: "Syncretise with Bloodmancy" + syncretise_with_blood_desc: "Let us syncretise with Bloodmancy, adopting their rituals and practises as our own." + + syncretise_with_terokk_title: "Syncretise with Terokk" + syncretise_with_terokk_desc: "Let us syncretise with Terokk, adopting their rituals and practises as our own." + + syncretise_with_zangar_title: "Syncretise with Zangar" + syncretise_with_zangar_desc: "Let us syncretise with Zangar, adopting their rituals and practises as our own." + + syncretise_with_primitive_title: "Syncretise with Primitive" + syncretise_with_primitive_desc: "Let us syncretise with Primitive, adopting their rituals and practises as our own." + + syncretise_with_rationalism_title: "Syncretise with Rationalism" + syncretise_with_rationalism_desc: "Let us syncretise with Rationalism, adopting their rituals and practises as our own." + + syncretise_with_faithless_title: "Syncretise with the Faithless" + syncretise_with_faithless_desc: "Let us syncretise with the Faithless, adopting their rituals and practises as our own." + + syncretise_with_tech_title: "Syncretise with Technicism" + syncretise_with_tech_desc: "Let us syncretise with Technicism, adopting their rituals and practises as our own." + + syncretise_with_greed_title: "Syncretise with Avarice" + syncretise_with_greed_desc: "Let us syncretise with Avarice, adopting their rituals and practises as our own." + + syncretise_with_shadow_title: "Syncretise with Shadow" + syncretise_with_shadow_desc: "Let us syncretise with Shadow, adopting their rituals and practises as our own." + + syncretise_with_old_gods_title: "Syncretise with the Old Gods" + syncretise_with_old_gods_desc: "Let us syncretise with Old_gods, adopting their rituals and practises as our own." + + syncretise_with_the_damned_title: "Syncretise with the Damned" + syncretise_with_the_damned_desc: "Let us syncretise with The Damned, adopting their rituals and practises as our own." + + syncretise_with_void_title: "Syncretise with Void" + syncretise_with_void_desc: "Let us syncretise with Void, adopting their rituals and practises as our own." + + syncretise_with_forgotten_shadow_title: "Syncretise with Forgotten Shadow" + syncretise_with_forgotten_shadow_desc: "Let us syncretise with Forgotten Shadow, adopting their rituals and practises as our own." + diff --git a/localisation_fr/WWU_decrees_l_english.yml b/localisation_fr/WWU_decrees_l_english.yml new file mode 100644 index 0000000000..8bc3b7f99b --- /dev/null +++ b/localisation_fr/WWU_decrees_l_english.yml @@ -0,0 +1,23 @@ +l_english: + #----------------------------------------------- + # Decrees + #----------------------------------------------- + yulon_pilgrimage: "Yu'lon Pilgrimage" + yulon_pilgrimage_title: "Pilgrimage to Yu'lon" + yulon_pilgrimage_emperor: "Pilgrimage to Yu'lon" + yulon_pilgrimage_desc: "Take a pilgrimage to visit the spirit of wisdom, Yu'lon the Jade Serpent." + + chiji_pilgrimage: "Chi'ji Pilgrimage" + chiji_pilgrimage_title: "Pilgrimage to Chi'ji" + chiji_pilgrimage_emperor: "Pilgrimage to Chi'ji" + chiji_pilgrimage_desc: "Take a pilgrimage to visit the spirit of hope, Chi'ji the Red Crane." + + niuzao_pilgrimage: "Niuzao Pilgrimage" + niuzao_pilgrimage_title: "Pilgrimage to Niuzao" + niuzao_pilgrimage_emperor: "Pilgrimage to Niuzao" + niuzao_pilgrimage_desc: "Take a pilgrimage to visit the spirit of strength, Niuzao the Black Ox." + + xuen_pilgrimage: "Xuen Pilgrimage" + xuen_pilgrimage_title: "Pilgrimage to Xuen" + xuen_pilgrimage_emperor: "Pilgrimage to Xuen" + xuen_pilgrimage_desc: "Take a pilgrimage to visit the spirit of strength, Xuen the White Tiger." \ No newline at end of file diff --git a/localisation_fr/WWU_diplomatic_actions_l_english.yml b/localisation_fr/WWU_diplomatic_actions_l_english.yml new file mode 100644 index 0000000000..a03dff9bc7 --- /dev/null +++ b/localisation_fr/WWU_diplomatic_actions_l_english.yml @@ -0,0 +1,60 @@ +l_english: + bribe_adminstration: "Bribe Administration" + bribe_adminstration_title: "Bribe Adminstration" + bribe_adminstration_tooltip: "Bribe your way into intelligence network of the target country, gaining valuable information and raise your spy network." + bribe_adminstration_desc: "Bribe your way into intelligence network of the target country, gaining valuable information and raise your spy network." + + form_raid: "Form Raid" + form_raid_title: "Form Raid" + form_raid_tooltip: "Create an avarage sized rebel group in random enemy province." + form_raid_title_desc: "Create an avarage sized rebel group in random enemy province." + + assasinate_ruler: "Assassinate Ruler" + assasinate_ruler_title: "Assassinate Ruler" + assasinate_ruler_tooltip: "Assassinate the enemy ruler and destabilize the enemy country." + assasinate_ruler_desc: "Assassinate the enemy ruler and destabilize the enemy country." + + recruit_manpower: "Recruit Manpower" + recruit_manpower_title: "Recruit Manpower" + recruit_manpower_tooltip: "Recruit Manpower from a country with same religion or culture group via propaganda programs and restore 20 percent of your manpower." + recruit_manpower_desc: "Recruit Manpower from a country with same religion or culture group via propaganda programs and restore 20 percent of your manpower." + + spread_religion: "Spread Religion" + spread_religion_title: "Spread Religion" + spread_religion_tooltip: "Convert random province in target country to your religion." + spread_religion_desc: "Convert random province in target country to your religion." + + spread_fel: "Spread Fel" + spread_fel_title: "Spread Fel" + spread_fel_tooltip: "Convert random province in target country to Fel." + spread_fel_desc: "We shall attempt to spread Fel in the provinces of [From.GetName]." + + establish_trust: "Establish Trust" + establish_trust_title: "Establish Trust" + establish_trust_desc: "We shall convene a meeting for our respective diplomats and establish a deeper trust with the target country." + establish_trust_tooltip: "We shall convene a meeting for our respective diplomats and establish a deeper trust with the target country." + + corrupt_ruler: "Corrupt Ruler" + corrupt_ruler_title: "Corrupt Ruler" + corrupt_ruler_desc: "We shall utilise our Unholy influence within the Burning Legion to corrupt the ruler of the target country." + corrupt_ruler_tooltip: "We shall utilise our Unholy influence within the Burning Legion to corrupt the ruler of the target country." + + corrupt_heir: "Corrupt Heir" + corrupt_heir_title: "Corrupt Heir" + corrupt_heir_desc: "We shall utilise our Unholy influence within the Burning Legion to corrupt the heir of the target country." + corrupt_heir_tooltip: "We shall utilise our Unholy influence within the Burning Legion to corrupt the heir of the target country." + + control_scourge: "Control the Scourge" + control_scourge_title: "Control the Scourge" + control_scourge_desc: "As the Lich King, we can take control of any aspect of the Scourge, leading it as we would the Scourge in Icecrown Citadel." + control_scourge_tooltip: "As the Lich King, we can take control of any aspect of the Scourge, leading it as we would the Scourge in Icecrown Citadel." + + control_subject: "Control Subject" + control_subject_title: "Control Subject" + control_subject_desc: "As the overlord of a subject, we can take control of the administration of the subject at any time." + control_subject_tooltip: "As the overlord of a subject, we can take control of the administration of the subject at any time." + + return_to_overlord: "Return to Overlord" + return_to_overlord_title: "Return to Overlord" + return_to_overlord_desc: "As the overlord of a subject, we can return to the overlord nation at any time." + return_to_overlord_tooltip: "As the overlord of a subject, we can return to the overlord nation at any time." \ No newline at end of file diff --git a/localisation_fr/WWU_disasters_l_english.yml b/localisation_fr/WWU_disasters_l_english.yml new file mode 100644 index 0000000000..d4ad380000 --- /dev/null +++ b/localisation_fr/WWU_disasters_l_english.yml @@ -0,0 +1,81 @@ +l_english: + #----------------------------------- + # Disasters + #----------------------------------- + + court_and_country: "Court and Country" + + estate_cossacks_disaster_tooltip_cossacks: "" + estate_cossacks_disaster_tooltip: "" + + worgen_curse_disaster: "Worgen Curse" + + estate_major_clergy_disaster: "Clergy Coup" + estate_major_clergy_disaster_desc: "The clergy of our nation have grown so powerful as to assume de facto control over our country. Rumor spreads that they plan to institue destabilizing, theocratic reforms." + + estate_minor_clergy_disaster: "Independent Clergy" + estate_minor_clergy_disaster_desc: "The clergy of our nation have grown so powerful as to assume de facto control over our country. They now ignore the government's rule." + + estate_major_commoners_disaster: "Populist Coup" + estate_major_commoners_disaster_desc: "Populists and demagogues have grown so powerful as to assume de facto control over our country. Rumor spreads that they plan to force our nation back to its traditional governing structure." + + estate_minor_commoners_disaster: "Breakdown in Social Hierarchy " + estate_minor_commoners_disaster_desc: "The common classes of our nation have grown so powerful as to assume de facto control over our country. They now ignore the government's rule." + + estate_major_merchants_disaster: "Merchant Coup" + estate_major_merchants_disaster_desc: "The merchants of our nation have grown so powerful as to assume de facto control over our country. Rumor spreads that they plan to institue destabilizing, republican reforms." + + estate_minor_merchants_disaster: "Independent Merchants" + estate_minor_merchants_disaster_desc: "The merchants of our nation have grown so powerful as to assume de facto control over our country. They now ignore the government's rule." + + estate_major_nobility_disaster: "Noble Coup" + estate_major_nobility_disaster_desc: "The nobility of our nation have grown so powerful as to assume de facto control over our country. Rumor spreads that they plan to institue destabilizing, monarchical reforms." + + estate_minor_nobility_disaster: "Independent Nobility" + estate_minor_nobility_disaster_desc: "The nobility of our nation have grown so powerful as to assume de facto control over our country. They now ignore the government's rule." + + estate_major_tribes_disaster: "Tribal Desertment" + estate_major_tribes_disaster_desc: "Various tribal elements of our nation have grown so powerful as to ignore our government's rule. Rumor spreads they plan on leaving our country entirely." + + estate_major_the_legion_disaster: "Demonic Corruption" + estate_major_the_legion_disaster_desc: "Agents of the Burning Legion have infiltrated all levels of our nation's government. Soon they will offer us true Fel power and there is no reason to believe they will be denied." + + estate_minor_the_legion_disaster: "Independent Warlocks" + estate_minor_the_legion_disaster_desc: "The warlocks of our nation have grown so powerful as to assume de facto control over our country. They now ignore the government's rule." + + estate_major_old_gods_disaster: "Old God Corruption" + estate_major_old_gods_disaster_desc: "Agents of the Old Gods have infiltrated all levels of our nation's government. Soon they will offer us true mastery over the Shadow and there is no reason to believe they will be denied." + + estate_minor_old_gods_disaster: "Independent Cultists" + estate_minor_old_gods_disaster_desc: "The cultists of our nation have grown so powerful as to assume de facto control over our country. They now ignore the government's rule." + + sha_of_doubt_disaster: "Sha of Doubt" + desc_sha_of_doubt_disaster: "Sha of Doubt might rise in our lands and cause serious Sha spawns in our country." + + sha_of_despair_disaster: "Sha of Despair" + desc_sha_of_despair_disaster: "Sha of Despair might rise in our lands and cause serious Sha spawns in our country." + + sha_of_violence_disaster: "Sha of Violence" + desc_sha_of_violence_disaster: "Sha of Violence might rise in our lands and cause serious Sha spawns in our country." + + sha_of_fear_disaster: "Sha of Fear" + desc_sha_of_fear_disaster: "Sha of Fear might rise in our lands and cause serious Sha spawns in our country." + + sha_of_hatred_disaster: "Sha of Hatred" + desc_sha_of_hatred_disaster: "Sha of Hatred might rise in our lands and cause serious Sha spawns in our country." + + sha_of_anger_disaster: "Sha of Anger" + desc_sha_of_anger_disaster: "Sha of Anger might rise in our lands and cause serious Sha spawns in our country." + + chaos_disaster: "Losing Grasp of Fel" + desc_chaos_disaster: "Our grasp over the chaotic energies of fel is rapidly declining. We must do something to regain the control, or we will succumb into chaos." + + vassal_break: "Subjects Liberty" + vassal_break_desc: "Liberty desire of our subject may reach a boiling point if we don't keep them happy. If this happen, seperatists across the country will start to demand liberty, and our subjects will eventually abandon us." + + portal_energies_disaster: "Portal Rift" + portal_energies_disaster_desc: "Portal Rift" + + alliance_splintering_disaster: "Alliance Splintering" + alliance_splintering_disaster_desc: "" + \ No newline at end of file diff --git a/localisation_fr/WWU_edicts_l_english.yml b/localisation_fr/WWU_edicts_l_english.yml new file mode 100644 index 0000000000..408cfde79c --- /dev/null +++ b/localisation_fr/WWU_edicts_l_english.yml @@ -0,0 +1,17 @@ +l_english: + edict_centralization: "Centralization" + edict_encourage_innovation: "Encourage Innovation" + edict_home_defence: "Home Defence" + edict_reinforce_garrison: "Reinforce Garrisons" + edict_encourage_development: "Encourage Development" + edict_manpower_recruitment: "Promote Military Recruitment" + edict_open_markets: "Open Markets" + edict_religious_conversion: "Encourage Religious Conversion" + edict_supply_provisions: "Supply Provisions" + edict_sailor_recruitment: "Promote Naval Recruitment" + edict_encourage_construction: "Encourage Construction" + edict_local_assistance: "Provide Assistance" + edict_encourage_manufacturing: "Encourage Manufacturing" + edict_encourage_religious_dogma: "Enforce Religious Dogma" + edict_enforce_cultural_traditions: "Enforce Cultural Ties" + edict_appease_locals: "Appease Locals" \ No newline at end of file diff --git a/localisation_fr/WWU_estate_agenda_l_english.yml b/localisation_fr/WWU_estate_agenda_l_english.yml new file mode 100644 index 0000000000..d122807e00 --- /dev/null +++ b/localisation_fr/WWU_estate_agenda_l_english.yml @@ -0,0 +1,311 @@ +l_english: + #----------------------------------------- + # Agendas + #----------------------------------------- + wwu_local_clergy_displeased: "Local Clergy Displeased" + wwu_local_traders_displeased: "Local Traders Displeased" + wwu_local_nobility_displeased: "Local Nobility Displeased" + wwu_local_peasants_displeased: "Local Peasants Displeased" + wwu_local_tribals_displeased: "Local Tribals Displeased" + + EST_VAL_AGENDA_FAILED: "Agenda Failed: §R$VAL$§!" + + estate_fire_adm_advisor_tooltip: "[Root.Adm_Advisor.GetName] has been fired." + estate_fire_dip_advisor_tooltip: "[Root.Dip_Advisor.GetName] has been fired." + estate_fire_mil_advisor_tooltip: "[Root.Mil_Advisor.GetName] has been fired." + + # ------------ Clergy ------------ + estate_clergy_develop_x: "Increase Tax Income in [agenda_province.GetName]" + estate_clergy_develop_x_desc: "The [Root.GetClergyName] request that we invest in the prosperity of their lands in [agenda_province.GetName]." + + estate_clergy_build_temple_in_y: "Build a Temple in [agenda_province.GetName]" + estate_clergy_build_temple_in_y_desc: "The [Root.GetClergyName] urge us to build a temple in [agenda_province.GetName] so that the people might have an adequate place to worship in the province." + + estate_clergy_convert_province_x: "Convert [agenda_province.GetName]" + estate_clergy_convert_province_x_desc: "The [Root.GetClergyName] are concerned at the continued presence of unbelievers in our nation. They demand that we root them out, starting with those living in [agenda_province.GetName]!" + + estate_clergy_reduce_war_exhaustion: "Recover from the Ravages of War" + estate_clergy_reduce_war_exhaustion_desc: "The [Root.GetClergyName] complain at the suffering caused by [Root.GetName]'s many wars. They beseech us to allow the nation to recover before attempting further conquests." + + estate_clergy_recover_stability: "Stabilize the Country" + estate_clergy_recover_stability_desc: "The [Root.GetClergyName] long for stability. They call on us to restore order to [Root.GetName]." + + estate_clergy_increase_stability: "Boost National Stability" + estate_clergy_increase_stability_desc: ""The [Root.GetClergyName] see the stability of [Root.GetName] as paramount. They insist that we must improve the nation's governance so that our nation may be free from instability." + + estate_clergy_reduce_overextension: "Reduce Overextension" + estate_clergy_reduce_overextension_desc: "The [Root.GetClergyName] claim that our nation's governing capabilities are stretched to breaking point. They contend that we must pause to consolidate before attempting further conquests." + + estate_clergy_restore_devotion: "Restore Devotion" + estate_clergy_restore_devotion_desc: ""The [Root.GetClergyName] are dismayed at the lack of devotion shown by the [Root.Monarch.GetTitle]. They demand that proper religious practices be restored in [Root.GetName]." + + estate_clergy_root_out_heresy: "Root out Heresy in [agenda_country.GetName]" + estate_clergy_root_out_heresy_desc: "The [Root.GetClergyName] consider our failure to confront the heretical beliefs practiced in [agenda_country.GetName] a stain on the honor of our nation. They demand immediate action to bring them back into the light." + + estate_clergy_crush_religious_revolts: "Crush the Heretics" + estate_clergy_crush_religious_revolts_desc: "The [Root.GetClergyName] demand that we crush the heretics that have risen up to challenge their authority over spiritual affairs." + + estate_clergy_protect_brethren: "Protect our Brethren in [agenda_province.GetName]" + estate_clergy_protect_brethren_desc: "The [Root.GetClergyName] are horrified at the persecution of their [Root.Religion.GetName] brothers in [agenda_province.GetName] at the hands of their [agenda_country.GetAdjective] masters. They demand that we take immediate action to free them from oppression!" + + estate_clergy_protect_our_religion_effect_tooltip: "If conquered, §Y[agenda_province.GetName]§! will lose §G5§! years of separatism." + + estate_clergy_hire_advisor: "Hire an Administrative Advisor" + estate_clergy_hire_advisor_desc: "The [Root.GetClergyName] desire the [Root.Monarch.GetTitle] to hire a new administrative advisor." + + estate_clergy_fire_advisor: "Fire our [Root.Adm_Advisor.GetTitle]" + estate_clergy_fire_advisor_desc: "[Root.Adm_Advisor.GetTitle] [Root.Adm_Advisor.GetName] has insulted the [Root.GetClergyName]. They demand that we fire [Root.Adm_Advisor.GetHerHim]!" + + # ------------ Traders ------------ + estate_traders_develop_x: "Increase Production Income in [agenda_province.GetName]" + estate_traders_develop_x_desc: "The [Root.GetTradersName] request that we invest in the prosperity of their lands in [agenda_province.GetName]." + + estate_traders_build_a_marketplace_in_y: "Build a Marketplace in [agenda_province.GetName]" + estate_traders_build_a_marketplace_in_y_desc: "The [Root.GetTradersName] claim that the marketplace in [agenda_province.GetName] is too small to suit their needs. They request that we invest in a larger market, which they say will greatly increase the prosperity of the province and the country as a whole." + + estate_traders_build_a_mine_in_y: "Build a Mine in [agenda_province.GetName]" + estate_traders_build_a_mine_in_y_desc: "The [Root.GetTradersName] claim that the mine in [agenda_province.GetName] is too small to suit their needs. They request that we invest in a larger mine, which they say will greatly increase the prosperity of the province and the country as a whole." + + estate_traders_build_shipyard_in_y: "Build a Shipyard in [agenda_province.GetName]" + estate_traders_build_shipyard_in_y_desc: "The [Root.GetTradersName] urge us to build a shipyard in [agenda_province.GetName] so that their merchants might trade easier." + + estate_traders_build_dock_in_y: "Build a Dock in [agenda_province.GetName]" + estate_traders_build_dock_in_y_desc: "The [Root.GetTradersName] urge us to build a dock in [agenda_province.GetName] so that their merchants might trade easier." + + estate_traders_pay_off_loans: "Pay off the National Debt" + estate_traders_pay_off_loans_desc: "The [Root.GetTradersName] are troubled by the state of our nation's finances. They are pressuring us to rein in our spending and reduce the scale of our debts." + + estate_traders_restore_republican_tradition: "Restore Republican Virtues" + estate_traders_restore_republican_tradition_desc: "The state of our Republic worries the [Root.GetTradersName]. They call for action to strengthen our institutions and restore public faith in democracy." + + estate_traders_restore_currency: "Restore the Currency" + estate_traders_restore_currency_desc: "The [Root.GetTradersName] are concerned at the inflation [Root.GetName] is experiencing. They call for it to be curbed before it gets out of hand!" + + estate_traders_recovery_from_hyperinflation: "Recover from Hyperinflation" + estate_traders_recovery_from_hyperinflation_desc: "The [Root.GetTradersName] complain bitterly at the hardship caused by the rapid devaluation of our currency. They demand action to restore stable prices!" + + estate_traders_increase_trade_power_in_X: "Increase Trade Power in [agenda_trade_node.GetTradeNodeName]" + estate_traders_increase_trade_power_in_X_desc: "The [Root.GetTradersName] call for us to increase our commercial presence in the [agenda_trade_node.GetTradeNodeName] trade node, an action they claim would greatly increase the prosperity of the nation." + + estate_traders_access_sea: "Gain Access to the Sea" + estate_traders_access_sea_desc: "The [Root.GetTradersName] yearn for access to the sea, our lack of which is harming their mercantile interests. They request military action to secure a port for our nation." + + estate_traders_build_a_fleet: "Build a Navy for our Nation" + estate_traders_build_a_fleet_desc: "The [Root.GetTradersName] bemoan the pitiful state of our fleet. They call for us to expand it significantly with an ambitious shipbuilding program so as to ensure that their trade interests may be protected." + + estate_traders_bigger_fleet_than_rival: "Protect against the [agenda_country.GetAdjective] Fleet" + estate_traders_bigger_fleet_than_rival_desc: "The strength of the [agenda_country.GetAdjective] fleet is a matter of great concern to the [Root.GetTradersName], who worry that they would easily achieve naval supremacy in a war, thus wrecking the security of our trade routes. They call for us to expand our fleet to match that of our rivals." + + estate_traders_improve_dip_rep: "Improve our Reputation" + estate_traders_improve_dip_rep_desc: "The [Root.GetTradersName] are concerned at the poor reputation [Root.GetName] has for dishonesty in diplomatic affairs. They are pushing for us to restore our nation's honor in the eyes of our peers." + + estate_traders_get_cash: "Build a Treasury" + estate_traders_get_cash_desc: "The pitiful state of our coffers is a matter of great concern to the [Root.GetTradersName]. They urge us to moderate our spending so that our treasury may be replenished." + + estate_traders_colonise_X: "Settle [agenda_province.GetAreaName]" + estate_traders_colonise_X_desc: "The [Root.GetTradersName]' prospectors have identified [agenda_province.GetAreaName] as a fertile area well-suited for colonization. They request an expedition to claim it for [Root.GetName]." + + estate_traders_colonise_X_requirements: "Colonize or have a colonial subject fully colonize any province in the §Y[agenda_province.GetAreaName]§! area." + + estate_traders_colonise_more_X: "Colonize [agenda_province.GetAreaName] Area" + estate_traders_colonise_more_X_desc: "Our settlers in [agenda_owned_province.GetName] report a thriving colony and a land that is ripe for further settlement. The [Root.GetTradersName] request that we send colonists to claim the rest of [agenda_province.GetAreaName] for [Root.GetName]." + + estate_traders_colonise_more_X_requirements: "Colonize or have a subject fully colonize all provinces in the §Y[agenda_province.GetAreaName]§! area." + + estate_traders_colonial_nation: "Expand our Colony in [agenda_province.GetColonialRegionName]" + estate_traders_colonial_nation_desc: "Our settlements in [agenda_province.GetColonialRegionName] are growing fast. The [Root.GetTradersName] advocate that we support this growth and aid them to establish their own administration, so that they may develop into a regional outpost of [Root.GetAdjective] power able to stand on their own two legs." + + estate_traders_colonial_nation_requirements_tooltip: "§Y[Root.GetName]§! is the overlord of a colonial nation with at least §Y5§! cities in §Y[agenda_province.GetColonialRegionName]§!." + + estate_traders_expand_trade_company: "Expand the [agenda_province.TradeCompany.GetName]" + estate_traders_expand_trade_company_desc: "The [Root.GetTradersName] highlight the benefits that foreign trade provides for our nation. They urge us to use our resources - including our military strength - to expand the [agenda_province.TradeCompany.GetName]." + + estate_traders_reduce_corruption: "Reduce Corruption" + estate_traders_reduce_corruption_desc: "The [Root.GetTradersName] complain at the injustices caused by the corruption that plagues our nation. They urge us to take action to restrict such illegal practices." + + estate_traders_protect_against_piracy: "Protect against Piracy" + estate_traders_protect_against_piracy_desc: "The [Root.GetTradersName] bemoan their losses from piracy in the [agenda_trade_node_sea.GetName]. They beseech us to take action to drive out the pirates and privateers that are plundering their trade ships." + + estate_traders_hire_advisor: "Hire a Diplomatic Advisor" + estate_traders_hire_advisor_desc: "The [Root.GetTradersName] desire the [Root.Monarch.GetTitle] to hire a new diplomatic advisor." + + estate_traders_fire_advisor: "Fire our [Root.Dip_Advisor.GetTitle]" + estate_traders_fire_advisor_desc: "[Root.Dip_Advisor.GetTitle] [Root.Dip_Advisor.GetName] has insulted the [Root.GetTradersName]. They demand that we fire [Root.Dip_Advisor.GetHerHim]!" + + # ------------ Nobility ------------ + estate_nobility_develop_x: "Increase Manpower in [agenda_province.GetName]" + estate_nobility_develop_x_desc: "The [Root.GetNobilityName] request that we invest in the prosperity of their lands in [agenda_province.GetName]." + + estate_nobility_build_a_barracks_in_y: "Build a Barracks in [agenda_province.GetName]" + estate_nobility_build_a_barracks_in_y_desc: "The [Root.GetNobilityName] of [agenda_province.GetName] urge us to build a new barracks in the province so that our supply of high-quality recruits to the army may be made more secure." + + estate_nobility_build_a_arsenal_in_y: "Build an Arsenal in [agenda_province.GetName]" + estate_nobility_build_a_arsenal_in_y_desc: "The [Root.GetNobilityName] of [agenda_province.GetName] urge us to build a new arsenal in the province so that our supply of high-quality recruits to the army may be made more secure." + + estate_nobility_build_basic_fort_in_y: "Build Basic Fortifications in [agenda_province.GetName]" + estate_nobility_build_basic_fort_in_y_desc: "The [Root.GetNobilityName] of [agenda_province.GetName] urge us to build fortifications in the province so that our supply of high-quality recruits to the army may be made more secure." + + estate_nobility_get_allies: "Build Alliances" + estate_nobility_get_allies_desc: "The [Root.GetNobilityName] are worried at [Root.GetName]'s diplomatic isolation. They advocate that we find more allies for our nation." + + estate_nobility_befriend_rival_of_rival: "Befriend [rival_country.GetName]'s Rivals" + estate_nobility_befriend_rival_of_rival_desc: "The [Root.GetNobilityName] are concerned at the threat posed by our rivals in [rival_country.GetName]. They recommend that we befriend their rivals, [agenda_country.GetName], so that together way may stand strong against them." + + estate_nobility_restore_legitimacy: "Restore Legitimacy" + estate_nobility_restore_legitimacy_desc: "The [Root.GetNobilityName] are concerned that the [Root.Monarch.GetTitle] is unable to command the respect of [Root.Monarch.GetHerHis] people. They demand that the legitimacy of the [Root.Monarch.GetTitle] be restored - one way or another..." + + estate_nobility_relations_with_X: "Improve Relations with [agenda_country.GetName]" + estate_nobility_relations_with_X_desc: "The [Root.GetNobilityName] see [agenda_country.GetName] as a valuable potential ally. They recommend that we seek closer ties with them." + + estate_nobility_break_coalition: "Break the Coalition" + estate_nobility_break_coalition_desc: "The alliance of nations arrayed against us is deeply worrying to the [Root.GetNobilityName]. They beseech us to do what we can to mollify the fears of those who would oppose us - or failing that, to break their resistance by crushing them in battle." + + estate_no_coalition_against_us_tooltip: "No country is in a coalition against §Y[Root.GetName]§!." + estate_no_one_has_15_ae_on_us_tooltip: "No country has more than §R-15§! Aggressive Expansion towards §Y[Root.GetName]§!." + + estate_nobility_support_independence: "Support [agenda_country.GetAdjective] Independence" + estate_nobility_support_independence_desc: "The [Root.GetNobilityName] draw attention to the plight of [agenda_country.GetName], a nation cruelly subjugated by our rivals, [agenda_rival_country.GetName]. They enjoin us to take up the cause of justice and support [agenda_country.GetAdjective] independence." + + estate_nobility_retake_core: "Retake [agenda_province.GetName]" + estate_nobility_retake_core_desc: "The [Root.GetNobilityName] bemoan the fact that [agenda_province.GetName], an integral part of our nation, is not under our control. They demand that we reclaim the land that is rightfully ours!" + + estate_nobility_crush_revolts: "Crush the Rebels" + estate_nobility_crush_revolts_desc: "The [Root.GetNobilityName] demand that we restore order and crush the revolts that are sweeping across our nation." + + estate_nobility_regain_liberty: "Regain our Liberty" + estate_nobility_regain_liberty_desc: "The [Root.GetNobilityName] chafe under the rule of our [agenda_country.GetAdjective] overlords. They demand action to restore [Root.GetAdjective] liberty!" + + estate_nobility_convert_province_culture: "Make [agenda_province.GetName] [Root.Culture.GetName]" + estate_nobility_convert_province_culture_desc: "The [Root.GetNobilityName] have been seeking new land for their people. They consider [agenda_province.GetName] to be an ideal place for [Root.Culture.GetName] settlement, if the locals can be persuaded of the merits of our ways." + + estate_nobility_protect_our_culture: "Protect the [Root.GetAdjective] Population in [agenda_province.GetName]" + estate_nobility_protect_our_culture_desc: "The [Root.GetNobilityName] claim that our [Root.Culture.GetName] brothers in [agenda_province.GetName] face considerable oppression at the hands of their [agenda_country.GetAdjective] masters. They demand that we seize the province and bring them into our nation!" + + estate_nobility_protect_our_culture_effect_tooltip: "If conquered, §Y[agenda_province.GetName]§! will lose §G5§! years of separatism." + + estate_nobility_vassalise_vulnerable_country: "Vassalize [agenda_country.GetName]" + estate_nobility_vassalise_vulnerable_country_desc: "The [Root.GetNobilityName] can't help but be tempted by the vulnerable target presented by our neighbors in [agenda_country.GetName]. They are pushing for a military campaign to bring them under our dominion!" + + estate_nobility_expand_into_x: "Expand into [agenda_province.GetAreaName]" + estate_nobility_expand_into_x_desc: "The [Root.GetNobilityName] have been casting a jealous eye on [agenda_province.GetAreaName], an area they claim would make a fine addition to our nation. They call for a military campaign to secure part of it for ourselves." + + estate_nobility_complete_conquest_of_x: "Complete the Conquest of [agenda_province.GetAreaName]" + estate_nobility_complete_conquest_of_x_desc: "The [Root.GetNobilityName] see [agenda_province.GetAreaName] as an integral part of [Root.GetName] and resent the fact that it is not entirely our own. They exhort us to secure the rest of the area for ourselves!" + + estate_nobility_annex_subject: "Annex [agenda_country.GetName]" + estate_nobility_annex_subject_desc: "The [Root.GetNobilityName] covet the lands of our [agenda_country.GetAdjective] subjects. They demand that we integrate them fully into our country." + + estate_no_penalties_annexing_tt: "§Y[Root.GetName]§! will not get a diplomatic reputation penalty for annexing §Y[agenda_country.GetName]§!." + + estate_nobility_build_an_army: "Build an Army for our Nation" + estate_nobility_build_an_army_desc: "The [Root.GetNobilityName] consider our army to be an embarrassment to our nation. They urgently call for it to be expanded, so that our forces may present sufficient deterrence to enemies that may covet our lands." + + estate_nobility_bigger_army_than_rival: "Protect against [agenda_country.GetName]" + estate_nobility_bigger_army_than_rival_desc: "The [Root.GetNobilityName] are worried that our army would fare poorly against the [agenda_country.GetAdjective] in a war. They insist that we must increase our recruitment so that our armed forces are no longer outmatched by our rivals." + + estate_nobility_build_up_manpower_reserves: "Build up our Manpower Reserves" + estate_nobility_build_up_manpower_reserves_desc: "The depletion of our manpower reserves is worrying to the [Root.GetNobilityName], who warn that [Root.GetName] would be left defenseless should our enemies seek to take advantage of the situation. They advocate that we consolidate for a time and allow our reserves to recover." + + estate_nobility_recover_abysmal_prestige: "Recover our Prestige" + estate_nobility_recover_abysmal_prestige_desc: "The [Root.GetNobilityName] are dismayed at the depths to which we have allowed the image of our nation to sink. They demand a concerted effort to restore our reputation among our peers!" + + estate_nobility_improve_prestige: "Improve our Prestige" + estate_nobility_improve_prestige_desc: "The [Root.GetNobilityName] wish us to improve our standing among nations by increasing the splendor of the [Root.Monarch.GetTitle]'s court." + + estate_nobility_hire_advisor: "Hire a Military Advisor" + estate_nobility_hire_advisor_desc: "The [Root.GetNobilityName] desire the [Root.Monarch.GetTitle] to hire a new military advisor." + + estate_nobility_fire_advisor: "Fire our [Root.Mil_Advisor.GetTitle]" + estate_nobility_fire_advisor_desc: "[Root.Mil_Advisor.GetTitle] [Root.Mil_Advisor.GetName] has insulted the [Root.GetTradersName]. They demand that we fire [Root.Mil_Advisor.GetHerHim]!" + + # ------------ Peasants ------------ + estate_peasants_develop_x: "Develop [agenda_province.GetName]" + estate_peasants_develop_x_desc: "The [Root.GetPeasantsName] request that we invest in the prosperity of their lands in [agenda_province.GetName]." + + estate_peasants_build_tavern_in_y: "Build a Tavern in [agenda_province.GetName]" + estate_peasants_build_tavern_in_y_desc: "The [Root.GetPeasantsName] claim that the tavern in [agenda_province.GetName] is too small to suit their needs. They request that we invest in a larger police station, which they say will greatly increase the prosperity of the province and the country as a whole." + + estate_peasants_increase_autonomy_in_province_x: "Increase Autonomy in [agenda_province.GetName]" + estate_peasants_increase_autonomy_in_province_x_desc: "The [Root.GetPeasantsName] of [agenda_province.GetName] complain at the [Root.GovernmentName]'s frequent interference in their affairs. They clamor for us to grant them greater autonomy." + + estate_peasants_three_privileges: "Extend Common Privileges" + estate_peasants_three_privileges_desc: "The [Root.GetPeasantsName] complain at the constant infringements on their rights they claim to suffer at the hands of the [Root.Monarch.GetTitle]. They demand reassurance of their position in the form of greater privileges being bestowed upon them." + + estate_peasants_hire_advisor: "Hire an Administrative Advisor" + estate_peasants_hire_advisor_desc: "The [Root.GetPeasantsName] desire the [Root.Monarch.GetTitle] to hire a new administrative advisor." + + estate_peasants_fire_advisor: "Fire our [Root.Adm_Advisor.GetTitle]" + estate_peasants_fire_advisor_desc: "[Root.Adm_Advisor.GetTitle] [Root.Adm_Advisor.GetName] has insulted the [Root.GetPeasantsName]. They demand that we fire [Root.Adm_Advisor.GetHerHim]!" + + # ------------ Tribals ------------ + estate_tribals_raze_a_province: "Raze our Enemies" + estate_tribals_raze_a_province_desc: "The warriors of the [Root.GetTribalsName] thirst for loot! They demand that we plunder our enemies!" + + estate_tribals_develop_x: "Develop [agenda_province.GetName]" + estate_tribals_develop_x_desc: "The [Root.GetTribalsName] request that we invest in the prosperity of their lands in [agenda_province.GetName]." + + estate_tribals_restore_horde_unity: "Restore Unity" + estate_tribals_restore_horde_unity_desc: "The [Root.GetTribalsName] bemoan the weakness that our divisions bring. They call for us to unite the [Root.GovernmentName] by any means necessary." + + estate_tribals_befriend_rival_of_rival: "Befriend [rival_country.GetName]'s Rivals" + estate_tribals_befriend_rival_of_rival_desc: "The [Root.GetTribalsName] are concerned at the threat posed by our rivals in [rival_country.GetName]. They recommend that we befriend their rivals, [agenda_country.GetName], so that together way may stand strong against them." + + estate_tribals_relations_with_X: "Improve Relations with [agenda_country.GetName]" + estate_tribals_relations_with_X_desc: "The [Root.GetTribalsName] see [agenda_country.GetName] as a valuable potential ally. They recommend that we seek closer ties with them." + + estate_tribals_retake_core: "Retake [agenda_province.GetName]" + estate_tribals_retake_core_desc: "The [Root.GetTribalsName] bemoan the fact that [agenda_province.GetName], an integral part of our nation, is not under our control. They demand that we reclaim the land that is rightfully ours!" + + estate_tribals_crush_revolts: "Crush the Rebels" + estate_tribals_crush_revolts_desc: "The [Root.GetTribalsName] demand that we restore order and crush the revolts that are sweeping across our nation." + + estate_tribals_regain_liberty: "Regain our Liberty" + estate_tribals_regain_liberty_desc: "The [Root.GetTribalsName] chafe under the rule of our [agenda_country.GetAdjective] overlords. They demand action to restore [Root.GetAdjective] liberty!" + + estate_tribals_convert_province_culture: "Make [agenda_province.GetName] [Root.Culture.GetName]" + estate_tribals_convert_province_culture_desc: "The [Root.GetTribalsName] have been seeking new land for their people. They consider [agenda_province.GetName] to be an ideal place for [Root.Culture.GetName] settlement, if the locals can be persuaded of the merits of our ways." + + estate_tribals_protect_our_culture: "Protect the [Root.GetAdjective] Population in [agenda_province.GetName]" + estate_tribals_protect_our_culture_desc: "The [Root.GetTribalsName] claim that our [Root.Culture.GetName] brothers in [agenda_province.GetName] face considerable oppression at the hands of their [agenda_country.GetAdjective] masters. They demand that we seize the province and bring them into our nation!" + + estate_tribals_protect_our_culture_effect_tooltip: "If conquered, §Y[agenda_province.GetName]§! will lose §G5§! years of separatism." + + estate_tribals_vassalise_vulnerable_country: "Vassalize [agenda_country.GetName]" + estate_tribals_vassalise_vulnerable_country_desc: "The [Root.GetTribalsName] can't help but be tempted by the vulnerable target presented by our neighbors in [agenda_country.GetName]. They are pushing for a military campaign to bring them under our dominion!" + + estate_tribals_expand_into_x: "Expand into [agenda_province.GetAreaName]" + estate_tribals_expand_into_x_desc: "The [Root.GetTribalsName] have been casting a jealous eye on [agenda_province.GetAreaName], an area they claim would make a fine addition to our nation. They call for a military campaign to secure part of it for ourselves." + + estate_tribals_complete_conquest_of_x: "Complete the Conquest of [agenda_province.GetAreaName]" + estate_tribals_complete_conquest_of_x_desc: "The [Root.GetTribalsName] see [agenda_province.GetAreaName] as an integral part of [Root.GetName] and resent the fact that it is not entirely our own. They exhort us to secure the rest of the area for ourselves!" + + estate_tribals_annex_subject: "Annex [agenda_country.GetName]" + estate_tribals_annex_subject_desc: "The [Root.GetTribalsName] covet the lands of our [agenda_country.GetAdjective] subjects. They demand that we integrate them fully into our country." + + estate_tribals_build_an_army: "Build an Army for our Nation" + estate_tribals_build_an_army_desc: "The [Root.GetTribalsName] consider our army to be an embarrassment to our nation. They urgently call for it to be expanded, so that our forces may present sufficient deterrence to enemies that may covet our lands." + + estate_tribals_bigger_army_than_rival: "Protect against [agenda_country.GetName]" + estate_tribals_bigger_army_than_rival_desc: "The [Root.GetTribalsName] are worried that our army would fare poorly against the [agenda_country.GetAdjective] in a war. They insist that we must increase our recruitment so that our armed forces are no longer outmatched by our rivals." + + estate_tribals_build_up_manpower_reserves: "Build up our Manpower Reserves" + estate_tribals_build_up_manpower_reserves_desc: "The depletion of our manpower reserves is worrying to the [Root.GetTribalsName], who warn that [Root.GetName] would be left defenseless should our enemies seek to take advantage of the situation. They advocate that we consolidate for a time and allow our reserves to recover." + + estate_tribals_three_privileges: "Extend Tribal Privileges" + estate_tribals_three_privileges_desc: "The [Root.GetTribalsName] complain at the constant infringements on their rights they claim to suffer at the hands of the [Root.Monarch.GetTitle]. They demand reassurance of their position in the form of greater privileges being bestowed upon them." + + estate_tribals_recover_stability: "Stabilize the Country" + estate_tribals_recover_stability_desc: "The [Root.GetTribalsName] long for stability. They call on us to restore order to [Root.GetName]." + + estate_tribals_increase_stability: "Boost National Stability" + estate_tribals_increase_stability_desc: "The [Root.GetTribalsName] see the stability of [Root.GetName] as paramount. They insist that we must improve the nation's governance so that our nation may be free from instability." + + estate_tribals_despoil_x: "Despoil [agenda_province.GetAreaName]" + estate_tribals_despoil_x_desc: "The [Root.GetTribalsName] lust for booty. They demand that we allow them to despoil [agenda_province.GetAreaName] and claim its riches for themselves." + + estate_tribals_hire_advisor: "Hire a Military Advisor" + estate_tribals_hire_advisor_desc: "The [Root.GetTribalsName] desire the [Root.Monarch.GetTitle] to hire a new military advisor." + + estate_tribals_fire_advisor: "Fire our [Root.Mil_Advisor.GetTitle]" + estate_tribals_fire_advisor_desc: "[Root.Mil_Advisor.GetTitle] [Root.Mil_Advisor.GetName] has insulted the [Root.GetTradersName]. They demand that we fire [Root.Mil_Advisor.GetHerHim]!" + \ No newline at end of file diff --git a/localisation_fr/WWU_estates_l_english.yml b/localisation_fr/WWU_estates_l_english.yml new file mode 100644 index 0000000000..841d86db73 --- /dev/null +++ b/localisation_fr/WWU_estates_l_english.yml @@ -0,0 +1,446 @@ +l_english: + #----------------------------------------- + # Crownland + #----------------------------------------- + wwu_crown_land_ownership: "Crown Land Ownership" + estate_clergy_ownership: "[Country.GetClergyName] Ownership" + estate_traders_ownership: "[Country.GetTradersName] Ownership" + estate_nobility_ownership: "[Country.GetNobilityName] Ownership" + estate_peasants_ownership: "[Country.GetPeasantsName] Ownership" + estate_tribals_ownership: "[Country.GetTribalsName] Ownership" + + estate_adventuring_guild_ownership: "[Country.GetAdventuringGuildName] Ownership" + estate_mercantile_guild_ownership: "[Country.GetMercantileGuildName] Ownership" + estate_criminal_syndicate_ownership: "[Country.GetCriminalSyndicateName] Ownership" + estate_warriors_guild_ownership: "[Country.GetWarriorsGuildName] Ownership" + estate_religious_order_ownership: "[Country.GetReligiousOrderName] Ownership" + + #----------------------------------------- + # Interactions + #----------------------------------------- + summon_the_council: "Summon the Council" + ESTATES_SUMMON_THE_COUNCIL_DESC: "Will summon the Council to set an §YAgenda§!" + + establish_guild: "Patronize Guild" + seek_advisor: "Seek Advisor" + + establish_guild_tooltip: "You will be able to patronize a Guild, unlocking a unique estate based on your choice. Only one Guild may be patronized at any one time, patronizing another will disable the previous Guild." + + #----------------------------------------- + # Loyalty + #----------------------------------------- + EST_VAL_POSITIVE_STABILITY: "Positive Stability: §Y$VAL$§!" + EST_VAL_NEGATIVE_STABILITY: "Negative Stability: §Y$VAL$§!" + EST_VAL_REBELLIOUS_PEOPLE: "Rebellious People: §Y$VAL$§!" + EST_VAL_LOW_TRADE_INCOME_PEOPLE: "Low Trade Income: §Y$VAL$§!" + EST_VAL_HIGH_TRADE_INCOME_PEOPLE: "High Trade Income: §Y$VAL$§!" + EST_VAL_SMALL_ARMY_PEOPLE: "Small Army: §Y$VAL$§!" + EST_VAL_LARGE_ARMY_PEOPLE: "Large Army: §Y$VAL$§!" + EST_VAL_HIGH_PROFESSIONALISM_PEOPLE: "Highly Professional: §Y$VAL$§!" + EST_VAL_LOW_TAX_INCOME_PEOPLE: "Low Tax Income: §Y$VAL$§!" + EST_VAL_HIGH_TAX_INCOME_PEOPLE: "High Tax Income: §Y$VAL$§!" + EST_VAL_HIGH_PRESTIGE: "Highly Prestigious: §Y$VAL$%§!" + EST_VAL_LOW_PRESTIGE: "Lack of Prestige: §Y$VAL$%§!" + EST_VAL_HIGH_LEGITIMACY: "Legitimate Rule: §Y$VAL$%§!" + EST_VAL_LOW_LEGITIMACY: "Lack of Legitimacy: §Y$VAL$%§!" + + #----------------------------------------- + # Influence Modifiers + #----------------------------------------- + EST_VAL_LARGE_TRIBAL_NATION: "Developed Tribal Nation: §Y$VAL$%§!" + EST_VAL_COUNCIL_SUMMONED: "Summoned Council: §Y$VAL$%§!" + + #------------------------------------------------------------------- + # Clergy + #------------------------------------------------------------------- + estate_clergy: "Clergy" + estate_clergy_desc: "Industrious and hardworking, clergy are vital to the functioning of a stable nation. As long as they are provided for, they will help administrate the country." + + estate_clergy_light: "The Church" + estate_clergy_void: "Dark Priests" + estate_clergy_disorder: "Warlocks" + estate_clergy_order: "Clergy" + estate_clergy_druidic: "The Circle" + estate_clergy_elemental: "Shamans" + + estate_clergy_tidesages: "Tidesages" + estate_clergy_tidesages_desc: "A religious group which has a deep connection with water. Kul Tiras's largest ships always carry a tidesage to navigate through storms, withstand heavy seas, and put wind in their sails." + + clergy_loyalty_modifier: "[Country.GetClergyName] Loyalty Equilibrium" + clergy_influence_modifier: "[Country.GetClergyName] Influence" + + # ------------ Privileges ------------ + estate_clergy_land_rights: "$ESTATE_NAME$ Land Rights" + estate_clergy_land_rights_desc: "If they cannot support themselves from the land they have been granted, the [Root.GetClergyName] will be unable to perform their administrative duties." + + estate_clergy_clergy_in_administration: "Clergy in Administration" + estate_clergy_clergy_in_administration_desc: "By making matters of administration our foremost priority, we shall forge our nation into a more cohesive whole." + + estate_clergy_independent_advisors: "Independant Advisory Council" + estate_clergy_independent_advisors_desc: "A key role of the [Root.GetClergyName] is to advise the [Root.Monarch.GetTitle]. Formalizing this arrangement would ease the process and allow their wisdom to better serve the [Root.GovernmentName], although it would also grant them unlimited access to the ear of the [Root.Monarch.GetTitle]." + + estate_clergy_distant_outposts: "Establish Distant Outposts" + estate_clergy_distant_outposts_desc: "The world of Azeroth is teeming with opportunities. It is the duty of the [Root.GetClergyName] to extract the wealth from these untapped lands through religious means." + + estate_clergy_expanded_bureaucracy: "Expanded Bureaucracy" + estate_clergy_expanded_bureaucracy_desc: "If we expand the bureaucracy, the [Root.GetClergyName] will act with increased efficiency, from which we may derive considerable benefits for our rule and see the people's prosperity greatly strengthened." + + estate_clergy_administrative_oversight: "Oversight by the $ESTATE_NAME$" + estate_clergy_administrative_oversight_desc: "The only sure way to guarantee that correct practices are maintained is to allow the [Root.GetClergyName] to oversee the implementation of the [Root.Monarch.GetTitle]'s decisions." + + estate_clergy_internal_development: "Internal Development" + estate_clergy_internal_development_desc: "By focusing inwards and developing our nation internally, we will reap the benefits of conquest without the risk. The supposed glory achieved through violent conquest is irrelevant in such a society." + + estate_clergy_enforced_one_faith: "Enforced Unity of Faith" + estate_clergy_enforced_one_faith_desc: "It is self-evident that our faith is the one true faith. There shall be no compromising our beliefs for those who heed the words of heretics and heathens!" + + estate_clergy_liberation_of_our_own: "Liberation of our Own" + estate_clergy_liberation_of_our_own_desc: "To wage war for our own people is the prime duty of any worthwhile nation." + estate_clergy_liberation_of_our_own_tooltip: "Morale of Armies: §G+5%§! when at war with enemies that own our cores." + + estate_clergy_statutory_rights: "Estates Statutory Rights" + estate_clergy_statutory_rights_desc: "In return for their support in a moment of need, the [Root.Monarch.GetTitle] has agreed to grant the Estates considerable rights that place stringent limitations on [Root.Monarch.GetHerHis] authority." + + #------------------------------------------------------------------- + # Merchants + #------------------------------------------------------------------- + estate_traders: "Traders" + estate_traders_desc: "" + + estate_traders_merchants: "Merchants" + estate_traders_plebs: "Plebs" + estate_traders_ancients: "Ancients" + + estate_traders_workers: "Workers" + estate_traders_workers_desc: "Worker class is an important part of the society in many civilized nations. They are not most influental or powerful group but once organized, an angry group of workers can overthrow an entire dynasty." + + traders_loyalty_modifier: "[Country.GetTradersName] Loyalty Equilibrium" + traders_influence_modifier: "[Country.GetTradersName] Influence" + + # ------------ Privileges ------------ + estate_traders_land_rights: "$ESTATE_NAME$ Land Rights" + estate_traders_land_rights_desc: "The [Root.GetTradersName], the middle classes of our society, desire land above all else, so that they may finally be seen as equals by the clergy. Granting them this wish would earn their immeasurable gratitude." + + estate_traders_land_of_commerce: "Land of Commerce" + estate_traders_land_of_commerce_desc: "In the land where the merchant is king, the interests of commerce shall be well looked after." + + estate_traders_azerothian_navigators: "Azerothian Navigators" + estate_traders_azerothian_navigators_desc: "The expertise of the many great traders among the [Root.GetTradersName] shall be our first port of call when seeking guides for unknown lands." + + estate_traders_patronage_of_the_arts: "Patronage of the Arts" + estate_traders_patronage_of_the_arts_desc: "By offering patronage to prominent artists and intellectuals, we can convince the world of the splendor of [Root.GetAdjective] culture." + + estate_traders_commercial_board_of_advice: "Commercial Advisory Board" + estate_traders_commercial_board_of_advice_desc: "In matters of commerce, the [Root.GetTradersName] are far more knowledgeable than the [Root.Monarch.GetTitle]. It would be folly not to make use of this advice to ensure that the wheels of the economy remain in motion." + + estate_traders_settlement_charter: "Grant Settlement Charters" + estate_traders_settlement_charter_desc: "Empty land is a land of opportunities - particularly for entrepreneurs seeking to enrichen themselves. We should encourage this by offering the [Root.GetTradersName] charters granting them favorable conditions for their businesses." + + estate_traders_indebted_to_merchants: "Indebted to the $ESTATE_NAME$" + estate_traders_indebted_to_merchants_desc: "The [Root.GetTradersName] are willing to offer cheap loans to the [Root.GovernmentName] in return for greater political influence. However, this would drain funding away from their business interests and cause a slowdown in the economy." + estate_traders_indebted_to_merchants_effect_tooltip: "Take §Y5§! five-year loans at §Y1.0%§! interest. The privilege will be removed automatically when repaid." + + estate_traders_free_enterprise: "Free Enterprise" + estate_traders_free_enterprise_desc: "Granting the [Root.GetTradersName] greater freedom in their commercial affairs will increase their willingness to support the [Root.Monarch.GetTitle]." + + estate_traders_exclusive_trade_rights: "Exclusive Trade Rights" + estate_traders_exclusive_trade_rights_desc: "The [Root.GetTradersName] livelihood depends on trade. Their position would be considerably strengthened if we granted them a degree of exclusivity in their control of the revenues derived from it, a move which would surely be reciprocated in the form of greater support for the [Root.Monarch.GetTitle]." + + estate_traders_exclusive_trade_rights_revoke_tooltip: "Removes "Exclusive Trade Rights" modifier from all owned provinces" + + estate_traders_exclusive_trade_rights_mod: "Exclusive Trade Rights" + desc_estate_traders_exclusive_trade_rights_mod: "The state has ceded exclusive trade rights in this province to commercial interest groups." + + estate_traders_control_over_monetary_policy: "Control over Monetary Policy" + estate_traders_control_over_monetary_policy_desc: "By giving the [Root.GetTradersName] the final say over monetary policy, the state guarantees that commercial interests will be taken into account when key economic decisions are made." + + estate_traders_private_caravans: "Private Caravans" + estate_traders_private_caravans_desc: "Wealth derived from shipping is particularly important to the [Root.GetTradersName], making up a significant part of their income. It is only right that they should be allowed to maintain private fleets for the purpose of protecting this trade from disruption." + + estate_traders_enforced_interfaith_dialogue: "Enforced Interfaith Dialog" + estate_traders_enforced_interfaith_dialogue_desc: "The accumulation of wealth is truly a higher calling than that of religion. We must cast off our differences and come together in our pursuit of riches." + + estate_traders_statutory_rights: "Estates Statutory Rights" + estate_traders_statutory_rights_desc: "In return for their support in a moment of need, the [Root.Monarch.GetTitle] has agreed to grant the Estates considerable rights that place stringent limitations on [Root.Monarch.GetHerHis] authority." + + #------------------------------------------------------------------- + # Nobility + #------------------------------------------------------------------- + estate_nobility: "Nobility" + estate_nobility_desc: "" + + estate_nobility_tribal: "Cheftains" + estate_nobility_republic: "Deputies" + estate_nobility_theocracy: "Aristocrats" + estate_nobility_dragonkin: "Lesser Aspects" + estate_nobility_fel: "Legion Agents" + estate_nobility_old_gods: "Ascendants of Old Gods" + + nobility_loyalty_modifier: "[Country.GetNobilityName] Loyalty Equilibrium" + nobility_influence_modifier: "[Country.GetNobilityName] Influence" + + # ------------ Privileges ------------ + estate_nobility_land_rights: "$ESTATE_NAME$ Land Rights" + estate_nobility_land_rights_desc: "The [Root.GetNobilityName], the best men of the nation, are surely those with the greatest claim to its lands." + + estate_nobility_military_primacy: "Primacy of the $ESTATE_NAME$" + estate_nobility_military_primacy_desc: "Giving the [Root.GetNobilityName] free rein over our military would strengthen our capacities considerably, even if it may cost us dearly in compensating their contributions." + + estate_nobility_officer_corp: "$ESTATE_NAME$ in Officer Corps" + estate_nobility_officer_corp_desc: "The [Root.GetNobilityName] are experienced in the art of leading men. It is only sensible that they should be the ones to lead our armies." + + estate_nobility_levies: "Increased Levies" + estate_nobility_levies_desc: "Levies from the [Root.GetNobilityName] provide the majority of our nation's armies. An arrangement can be made for them to provide us with more men in return for other compensation." + + estate_nobility_advisors: "Military Counselors" + estate_nobility_advisors_desc: "There can be no better source of advice than the [Root.GetNobilityName], who are able more than anyone else to dedicate themselves to the cultivation of their minds." + + estate_nobility_right_of_counsel: "Right of Counsel" + estate_nobility_right_of_counsel_desc: "The [Root.GetNobilityName] must have the right to speak to the [Root.Monarch.GetTitle] openly and freely, without fear of repercussions." + + estate_nobility_regional_governance: "Regional Governance" + estate_nobility_regional_governance_desc: "Azeroth is a disparate land in which local governors must rule through might and militias have considerable independence from the [Root.Monarch.GetTitle]. This system has its benefits but makes maintaining the primacy of central power a significant challenge." + + estate_nobility_regional_governance_tooltip: "§Y[Root.GetName]§! has at least 2 vassals or marches." + + estate_nobility_supremacy_over_government: "Supremacy over the Government" + estate_nobility_supremacy_over_government_desc: "With the scales tipping towards the decentralization of power, the Estates are increasingly able to dictate their priorities to the [Root.Monarch.GetTitle], leaving [Root.Monarch.GetHerHim] little choice but to agree to their will." + estate_nobility_supremacy_over_government_effect_tooltip: "§YEstates§! can give §YAgendas§! without the §YCouncil§! having been summoned." + + estate_nobility_statutory_rights: "Estates Statutory Rights" + estate_nobility_statutory_rights_desc: "In return for their support in a moment of need, the [Root.Monarch.GetTitle] has agreed to grant the Estates considerable rights that place stringent limitations on [Root.Monarch.GetHerHis] authority." + + #------------------------------------------------------------------- + # Peasants + #------------------------------------------------------------------- + estate_peasants: "Peasants" + estate_peasants_desc: "" + + peasants_loyalty_modifier: "[Country.GetPeasantsName] Loyalty Equilibrium" + peasants_influence_modifier: "[Country.GetPeasantsName] Influence" + + # ------------ Privileges ------------ + estate_peasants_land_rights: "$ESTATE_NAME$ Land Rights" + estate_peasants_land_rights_desc: "The [Root.GetPeasantsName] may be simple, but they can be very useful simpletons if handled well. Granting them more land may not rub well with some of the wealthier in our nation, but it could nevertheless be of considerable benefit to us." + + estate_peasants_increased_taxation: "Increased Taxation" + estate_peasants_increased_taxation_desc: "Although they are sure to protest, the [Root.GetPeasantsName] can be persuaded to give up a greater portion of their wealth in taxes in return for certain guarantees." + + estate_peasants_increased_taxation_effect_tooltip: "Every owned province gains §Y'Higher Taxes'§!, giving the following effects:\nLocal Tax Modifier: §G15.0%§!" + estate_peasants_increased_taxation_revoke_effect_tooltip: "The modifier §Y'Higher Taxes'§! is removed from all owned provinces." + + estate_peasants_increased_taxation_mod: "Higher Taxes" + desc_estate_peasants_increased_taxation_mod: "The state demands higher taxes from the peasants than from the rest of the population." + + estate_peasants_guaranteed_autonomy: "Guaranteed Religious Autonomy" + estate_peasants_guaranteed_autonomy_desc: "Guaranteeing the [Root.GetPeasantsName] freedom from government interference will ease the burdens of our administration and be sure to make them more supportive of our rule." + + estate_peasants_guaranteed_autonomy_effect_tooltip: "Every owned province gains:\nLocal Missionary Strength: §R-100%§!\nLocal Religious Unity Contribution: §G-100%§!" + estate_peasants_guaranteed_autonomy_revoke_effect_tooltip: "The modifier §Y'Guaranteed Religious Autonomy'§! is removed from all owned provinces." + + estate_peasants_guaranteed_autonomy_mod: "Guaranteed Religious Autonomy" + desc_estate_peasants_guaranteed_autonomy_mod: "The state has guaranteed greater religious autonomy for the commonfolk." + + estate_peasants_meritocratic_promotion: "Meritocratic Promotion" + estate_peasants_meritocratic_promotion_desc: "A key aspiration of the [Root.GetPeasantsName] is for the most able of their own to enjoy the same legal rights and prominence as the [Root.GetAdjective] [Root.GetClergyName]." + + estate_peasants_manpower: "Mass Conscription" + estate_peasants_manpower_desc: "If the reward of tax relief is offered, the [Root.GetPeasantsName] will be more than willing to serve as the backbone of our armies." + + estate_peasants_manpower_effect_tooltip: "Every owned province gains §Y'Mass Conscription'§!, giving the following effects:\nLocal Manpower Modifier: §G+20.0%§!" + + estate_peasants_manpower_revoke_effect_tooltip: "The modifier §Y'Mass Conscription'§! is removed from all owned provinces." + + estate_peasants_manpower_mod: "Mass Conscription" + desc_estate_peasants_manpower_mod: "The state has increased its conscription of the commonfolk." + + estate_peasants_religious_tolerance: "Guaranteed Religious Rights" + estate_peasants_religious_tolerance_desc: "Discrimination and prejudice based on religious divisions cause the [Root.GetPeasantsName] great suffering. We must cast off our differences and come together to truly unite the state if we are to unlock our people's full potential." + + #------------------------------------------------------------------- + # Tribals + #------------------------------------------------------------------- + estate_tribals: "Tribals" + estate_tribals_desc: "" + + estate_tribals_dragonkin: "Flights" + estate_tribals_worgen: "Packs" + + tribals_loyalty_modifier: "[Country.GetTribalsName] Loyalty Equilibrium" + tribals_influence_modifier: "[Country.GetTribalsName] Influence" + + # ------------ Privileges ------------ + estate_tribals_land_rights: "$ESTATE_NAME$ Land Rights" + estate_tribals_land_rights_desc: "The strength of the [Root.GetTribalsName] is the backbone of [Root.GetName]. Granting them more land will only feed our own strength and allow us to grow even mightier in future!" + + estate_tribals_share_of_the_spoils: "Share of the Spoils" + estate_tribals_share_of_the_spoils_desc: "The greatest happiness is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see those dear to them bathed in tears, to clasp to your bosom their wives and daughters." + + estate_tribals_chieftains_autonomy: "Greater Autonomy for Chieftains" + estate_tribals_chieftains_autonomy_desc: "So long as they continue to obey the orders of the [Root.Monarch.GetTitle], the local chieftains shall have free rein to rule over their tribes in whatever manner they please." + + estate_tribals_guaranteed_leadgership_in_host: "Guaranteed Leadership of Host" + estate_tribals_guaranteed_leadgership_in_host_desc: "Our tribal chieftains make fine leaders of men. We need look no further when seeking new generals for our armies." + + estate_tribals_tribal_host: "Larger Tribal Hosts" + estate_tribals_tribal_host_desc: "By offering the [Root.GetTribalsName] further influence over the [Root.Monarch.GetTitle], we can persuade them to allow us to levy more of their men for our armies." + + estate_tribals_tribal_primacy: "Primacy of the $ESTATE_NAME$" + estate_tribals_tribal_primacy_desc: "Giving the [Root.GetTribalsName] free rein over our military would strengthen our capacities considerably, even if it may cost us dearly in compensating their contributions." + + estate_tribals_tribal_unity: "Tribal Unity" + estate_tribals_tribal_unity_desc: "By suggesting that the [Root.GetTribalsName] take a more pragmatic approach to governance, we can strengthen the unity of our nation." + + estate_tribals_muster_host: "Muster Cavalry Host" + estate_tribals_muster_host_desc: "Let us muster a host of cavalry from our disprate nomadic clans." + + estate_tribals_muster_host_tooltip: "Spawn 5 Cavalry units in [Root.Capital.GetName]." + + #------------------------------------------------------------------- + # Adventuring Guild + #------------------------------------------------------------------- + estate_adventuring_guild: "Adventuring Guild" + estate_adventuring_guild_desc: "A guild comprised of keen adventurers, ready to serve as mercenaries in your army." + + adventuring_guild_loyalty_modifier: "[Country.GetAdventuringGuildName] Loyalty Equilibrium" + adventuring_guild_influence_modifier: "[Country.GetAdventuringGuildName] Influence" + + # ------------ Privileges ------------ + estate_adventuring_guild_land_rights: "$ESTATE_NAME$ Land Rights" + estate_adventuring_guild_land_rights_desc: "If they cannot support themselves from the land they have been granted, the [Root.GetAdventuringGuildName] will be unable to perform their administrative duties." + + estate_adventuring_guild_guild_oversight: "Guild Oversight" + estate_adventuring_guild_guild_oversight_desc: "Institute internal oversight of the Adventuring Guild to ensure loyalty." + + estate_adventuring_guild_astute_recruitment: "Astute Recruitment" + estate_adventuring_guild_astute_recruitment_desc: "Follow a policy of astute recruitment when it comes to introducing new adventurers into the guild. This will ensure their combat prowess remains high." + + estate_adventuring_guild_encourage_looting: "Loot and Pillage" + estate_adventuring_guild_encourage_looting_desc: "Permit free looting and pillaging for employed adventurers. This will cut down on costs, but it may anger local residents." + + estate_adventuring_guild_muster_adventurers: "Muster Adventurers" + estate_adventuring_guild_muster_adventurers_desc: "Raise a host of mercenary adventurers, drawn from the stock of the Adventuring Guild." + + estate_adventuring_guild_muster_adventurers_tooltip: "Spawn 5 Mercenary Infantry in [Root.Capital.GetName]." + + estate_adventuring_guild_seek_adventures: "Seek Adventures" + estate_adventuring_guild_seek_adventures_desc: "Support adventurers in their quest for loot and thrills. Our patronage of their cause will endear us to our people." + + #------------------------------------------------------------------- + # Mercantile Guild + #------------------------------------------------------------------- + estate_mercantile_guild: "Mercantile Guild" + estate_mercantile_guild_desc: "Mercantile guilds are integral part of our nation as a booming trade center in the world." + + mercantile_guild_loyalty_modifier: "[Country.GetMercantileGuildName] Loyalty Equilibrium" + mercantile_guild_influence_modifier: "[Country.GetMercantileGuildName] Influence" + + # ------------ Privileges ------------ + estate_mercantile_guild_land_rights: "$ESTATE_NAME$ Land Rights" + estate_mercantile_guild_land_rights_desc: "If they cannot support themselves from the land they have been granted, the [Root.GetMercantileGuildName] will be unable to perform their administrative duties." + + estate_mercantile_guild_guild_oversight: "Guild Oversight" + estate_mercantile_guild_guild_oversight_desc: "Institute internal oversight of the guild to ensure loyalty." + + estate_mercantile_guild_additional_merchants: "Additional Merchants" + estate_mercantile_guild_additional_merchants_desc: "Recruit additional merchants from the trade company to serve [Root.GetName]." + + estate_mercantile_guild_greased_palms: "Greased Palms" + estate_mercantile_guild_greased_palms_desc: "Grease the palms of important merchants throughout the markets of Azeroth, ensuring our goods flow first." + + estate_mercantile_guild_merchant_fleet: "Mercantile Fleet" + estate_mercantile_guild_merchant_fleet_desc: "Support the naval aspect of trade, providing access to lumber and other materials to merchants that pledge loyalty to us." + + estate_mercantile_guild_mercantilism: "Mercantilism" + estate_mercantile_guild_mercantilism_desc: "Support the policy of mercantilism. This will maximise our exports, but will reduce incoming trade, reducing our influence elsewhere." + + #------------------------------------------------------------------- + # Warriors' Guild + #------------------------------------------------------------------- + estate_warriors_guild: "Warriors' Guild" + estate_warriors_guild_desc: "An order of warriors, well-practised in numerous combat techniques. Willing to serve as part of the official military." + + estate_warriors_guild_land_rights: "$ESTATE_NAME$ Land Rights" + estate_warriors_guild_land_rights_desc: "If they cannot support themselves from the land they have been granted, the [Root.GetWarriorsGuildName] will be unable to perform their administrative duties." + + estate_warriors_guild_guild_oversight: "Guild Oversight" + estate_warriors_guild_guild_oversight_desc: "Institute internal oversight of the guild to ensure loyalty." + + estate_warriors_guild_regular_drills: "Regular Drills" + estate_warriors_guild_regular_drills_desc: "Maintain regular drills for the warriors, ensuring they remain in tip-tip condition." + + estate_warriors_guild_loyal_warriors: "Emphasis Loyalty" + estate_warriors_guild_loyal_warriors_desc: "Emphasis the importance of loyalty to the state. This will ensure recruit warriors in times of need is quick and easy." + + estate_warriors_guild_deathmarch: "Deathmarch" + estate_warriors_guild_deathmarch_desc: "When times must, a death march is the only way to travel the distances required for victory. Whilst some will perish, it is necessary." + + estate_warriors_guild_muster_warriors: "Muster Warriors" + estate_warriors_guild_muster_warriors_desc: "Raise a host of warriors, drawn from the stock of the Warriors' Guild." + + estate_warriors_guild_muster_warriors_tooltip: "Spawn 5 Infantry in [Root.Capital.GetName]." + + # ------------ Privileges ------------ + warriors_guild_loyalty_modifier: "[Country.GetWarriorsGuildName] Loyalty Equilibrium" + warriors_guild_influence_modifier: "[Country.GetWarriorsGuildName] Influence" + + #------------------------------------------------------------------- + # Religious Order + #------------------------------------------------------------------- + estate_religious_order: "Religious Order" + estate_religious_order_desc: "A religious order based on state religion. Willing to assist in all manner of religious activity." + + # ------------ Privileges ------------ + estate_religious_order_land_rights: "$ESTATE_NAME$ Land Rights" + estate_religious_order_land_rights_desc: "If they cannot support themselves from the land they have been granted, the [Root.GetReligiousOrderName] will be unable to perform their administrative duties." + + estate_religious_order_guild_oversight: "Order Oversight" + estate_religious_order_guild_oversight_desc: "Institute internal oversight of the order to ensure loyalty." + + estate_religious_order_enforce_unity: "Enforce Cultural Hegemony" + estate_religious_order_enforce_unity_desc: "It is the place of the religious to enforce the common culture that permenates our nation." + + estate_religious_order_proclaim_divinity: "Proclaim Divinity" + estate_religious_order_proclaim_divinity_desc: "Let them proclaim the ruler as a divine figure." + + estate_religious_order_appease_the_masses: "Appease the Masses" + estate_religious_order_appease_the_masses_desc: "Sate the masses by granting them additional autonomy, overseen by our religious order." + + estate_religious_order_mass_conversion: "Mass Conversion" + estate_religious_order_mass_conversion_desc: "The religious unity within our nation is falling, let us embark upon a campaign of mass conversion." + + # ------------ Privileges ------------ + religious_order_loyalty_modifier: "[Country.GetReligiousOrderName] Loyalty Equilibrium" + religious_order_influence_modifier: "[Country.GetReligiousOrderName] Influence" + + #------------------------------------------------------------------- + # Criminal Syndicate + #------------------------------------------------------------------- + estate_criminal_syndicate: "Criminal Syndicate" + estate_criminal_syndicate_desc: "A secretive criminal syndicate that can be influence to do dirty work for the crown, without leaving evidence of such manipulation." + + # ------------ Privileges ------------ + estate_criminal_syndicate_land_rights: "$ESTATE_NAME$ Land Rights" + estate_criminal_syndicate_land_rights_desc: "If they cannot support themselves from the land they have been granted, the [Root.GetCriminalSyndicateName] will be unable to perform their administrative duties." + + estate_criminal_syndicate_guild_oversight: "Syndicate Oversight" + estate_criminal_syndicate_guild_oversight_desc: "Institute internal oversight of the syndicate to ensure loyalty." + + estate_criminal_syndicate_plunder_caravans: "Plunder Caravans" + estate_criminal_syndicate_plunder_caravans_desc: "Allow our syndicate to plunder enemy caravans freely. This will benefit our own caravans, but will be seen as hostile to foreign merchants." + + estate_criminal_syndicate_infiltration: "Infiltration" + estate_criminal_syndicate_infiltration_desc: "Embed agents deep within the administration of our enemies, improving the efficiency of their espionage." + + estate_criminal_syndicate_vetting: "Vetting" + estate_criminal_syndicate_vetting_desc: "Vet all agents that operate within our nation, to ensure they are not working for hostile powers." + + estate_criminal_syndicate_quell_dissidents: "Quell Dissidents" + estate_criminal_syndicate_quell_dissidents_desc: "Ensure loyalty from subjects by quelling potential unrisings before they have time to forment." + + estate_criminal_syndicate_intimidate_officials: "Intimidate Officials" + estate_criminal_syndicate_intimidate_officials_desc: "Encourage the intimindation of local officials to expedite the administration of newly conquered territories." + + # ------------ Privileges ------------ + criminal_syndicate_loyalty_modifier: "[Country.GetCriminalSyndicateName] Loyalty Equilibrium" + criminal_syndicate_influence_modifier: "[Country.GetCriminalSyndicateName] Influence" diff --git a/localisation_fr/WWU_event_modifiers_l_english.yml b/localisation_fr/WWU_event_modifiers_l_english.yml new file mode 100644 index 0000000000..11899ec9cf --- /dev/null +++ b/localisation_fr/WWU_event_modifiers_l_english.yml @@ -0,0 +1,891 @@ +l_english: + #----------------------------------------------- + # Factions + #----------------------------------------------- + internment_supporter: "Internment Supporter" + purge_supporter: "Purge Supporter" + + #----------------------------------------------- + # Missions + #----------------------------------------------- + hegemonic_victory: "Hegemonial Victory" + desc_hegemonic_victory: "" + shining_army: "Shining Armies" + desc_shining_army: "" + built_barracks: "Built Barracks" + desc_built_barracks: "" + warmongering: "Warmonger" + desc_warmongering: "" + + #----------------------------------------------- + # Event Modifiers + #----------------------------------------------- + artifact_system_active: "Seeking Artifact" + desc_artifact_system_active: "We are currently seeking an artifact." + + stromkar_the_warbreaker: "Strom'kar, the Warbreaker" + desc_stromkar_the_warbreaker: "We possess this artifact." + + restored_stromgarde: "Stromgarde Restored!" + desc_restored_stromgarde: "We have restored Stromgarde to it's former glory." + + blood_of_mannaroth_event: "" + desc_blood_of_mannaroth_event: "" + + blood_of_mannaroth: "Blood of Mannaroth" + desc_blood_of_mannaroth: "The power of the destroyer is bestowed upon those who have drunk his blood." + + warlust: "Warlust" + desc_warlust: "We ache for war, and thus our neighbours pay the price." + + summoned_oldgod: "Summoned an Old God!" + desc_summoned_oldgod: "" + + influenced_by_nzoth: "Influence of N'zoth" + desc_influenced_by_nzoth: "" + + lich_kings_crown: "The Lich King's Crown" + desc_lich_kings_crown: "" + + adventurers_allowed: "Right to form raids against the evil" + desc_adventurers_allowed: "" + + communed_tidemother: "Has fervor of Tidemother" + desc_communed_tidemother: "" + + curse_of_the_worgen: "Curse of The Worgen" + desc_curse_of_the_worgen: " + + # Civilized + ruler_education_adm_1_civilized: "Architecture" + desc_ruler_education_adm_1_civilized: "Our ruler favoured the administrative lessons about architecture." + + ruler_education_adm_2_civilized: "Production" + desc_ruler_education_adm_2_civilized: "Our ruler favoured the administrative lessons about production." + + ruler_education_adm_3_civilized: "Delegation" + desc_ruler_education_adm_3_civilized: "Our ruler favoured the administrative lessons about delegation." + + ruler_education_dip_1_civilized: "Appearance" + desc_ruler_education_dip_1_civilized: "Our ruler favoured the diplomatic lessons about proper appearance." + + ruler_education_dip_2_civilized: "Reputation" + desc_ruler_education_dip_2_civilized: "Our ruler favoured the diplomatic lessons concerning reputation." + + ruler_education_dip_3_civilized: "Negotiation" + desc_ruler_education_dip_3_civilized: "Our ruler favoured the diplomatic lessons about negotiation." + + ruler_education_mil_1_civilized: "Traditions" + desc_ruler_education_mil_1_civilized: "Our ruler favoured the military lessons about military traditions." + + ruler_education_mil_2_civilized: "Provisions" + desc_ruler_education_mil_2_civilized: "Our ruler favoured the military lessons concerning military provisions." + + ruler_education_mil_3_civilized: "Naval Warfare" + desc_ruler_education_mil_3_civilized: "Our ruler favoured the military lessons about naval warfare." + + # Savage + ruler_education_adm_1_savage: "Construction" + desc_ruler_education_adm_1_savage: "Our ruler favoured the administrative lessons about construction." + + ruler_education_adm_2_savage: "Production" + desc_ruler_education_adm_2_savage: "Our ruler favoured the administrative lessons about production." + + ruler_education_adm_3_savage: "Delegation" + desc_ruler_education_adm_3_savage: "Our ruler favoured the administrative lessons about delegation." + + ruler_education_dip_1_savage: "Appearance" + desc_ruler_education_dip_1_savage: "Our ruler favoured the diplomatic lessons about fearsome appearance." + + ruler_education_dip_2_savage: "Reputation" + desc_ruler_education_dip_2_savage: "Our ruler favoured the diplomatic lessons concerning reputation." + + ruler_education_dip_3_savage: "Negotiation" + desc_ruler_education_dip_3_savage: "Our ruler favoured the diplomatic lessons about negotiation." + + ruler_education_mil_1_savage: "Traditions" + desc_ruler_education_mil_1_savage: "Our ruler favoured the military lessons about our war traditions." + + ruler_education_mil_2_savage: "Provisions" + desc_ruler_education_mil_2_savage: "Our ruler favoured the military lessons concerning war provisions." + + ruler_education_mil_3_savage: "Naval Warfare" + desc_ruler_education_mil_3_savage: "Our ruler favoured the military lessons about naval warfare." + + # Dark Portal + dark_portal_speed_boost: "Fast Travel" + desc_dark_portal_speed_boost: "The Dark Portal is magical, and so our travel time is cut down significantly." + + # Outland + outland_evil_allies: "Allies in Evil" + desc_outland_evil_allies: "Although our intentions are less than good, we still need allies to succeed." + + gift_of_fate: "Gift of Fate" + desc_gift_of_fate: "Our nation is fated to be powerful and strong." + + wrath_of_fate: "Wrath of Fate" + desc_wrath_of_fate: "Our nation is in decline, and without major changes we will stay on the path of failure." + + unleashed_the_power_of_the_dragonflight: "Unleash the Power of the Dragonflight" + desc_unleashed_the_power_of_the_dragonflight: "We have roused the guardians of our various provinces, and they have dealt with the assailants." + + fall_of_capital: "Fall of Capital" + desc_fall_of_darkshire: "The orcish horde has sieged down a human capital. Our spirits falter with this defeat." + + assault_on_stormwind: "Assault on Stormwind" + desc_assault_on_stormwind: "We must never allow these orcish scum to defeat us!" + + tfw_human_victory: "Azeroth Defended!" + desc_tfw_human_victory: "The orcish horde has been pushed back. Let us reclaim any land they have taken from us." + + tfw_human_defeat: "Loss of Stormwind" + desc_tfw_human_defeat: "The loss of Stormwind has broken the human kingdoms in the south. It will be many years before normalcy is restored." + + tfw_orc_victory: "Fall of Stormwind" + desc_tfw_orc_victory: "With the fall of the human capital of Stormwind, human resistance in these lands will be minimal." + + tfw_orc_defeat: "Dark Portal Closed" + desc_tfw_orc_defeat: "The Dark Portal has been closed, and our forces are destined to die here without support." + + #Incompatible + incompatible_underwater_culture: "Incompatible Underwater Culture" + desc_incompatible_underwater_culture: "This province's culture is incompatible with underwater terrain type. To fix this, convert this province's culture to another culture which can live underwater." + #Incompatible + incompatible_underground_culture: "Incompatible Underground Culture" + desc_incompatible_underground_culture: "This province's culture is incompatible with underground terrain type. To fix this, convert this province's culture to another culture which can live underground." + + opinion_extravagant_party_reception: "Enjoyed Lavish Banquet" + mfp_lax_troops: "Lax Troops" + mfp_disciplined_troops: "Disciplined Troops" + + chaos_reigns: "Chaos Reigns" + desc_chaos_reigns: "Our once proud Arcane nation has succumbed to Fel influence." + + #------------------------------------------------ + # Other + #------------------------------------------------ + scourge_mindlessness: "Scourge Mindlessness" + desc_scourge_mindlessness: "Our minions will not quarrel with any orders we give." + + kings_grasp: "King's Grasp" + desc_kings_grasp: "Our grip over our subjects is unbreakable!" + + roaming_orcs: "Roaming Orcs" + desc_roaming_orcs: "A contigent of orcs are roaming the lands in this province." + + purged_race_nation: "Purge a Race" + purged_race_nation.desc: "We recently purged a race in a province." + + emigrated_race_nation: "Emigrated a Race" + emigrated_race_nation.desc: "We recently forcibly emigrated a race in a province." + + changed_primary_culture: "Cultural Malaise" + changed_primary_culture.desc: "We have recently changed our primary culture." + + purged_race_province: "Purge a Race" + purged_race_province.desc: "The population of this province has been recently purged" + + #------------------------------------------------ + # Province + #------------------------------------------------ + city_of_innovation: "City of Innovation" + desc_city_of_innovation: "Known for their inventiveness, the occupants of this province provide a bonus to technological research." + + #------------------------------------------------ + # Decision + #------------------------------------------------ + seek_kaja_mite: "Seeking Kaja'mite" + desc_seek_kaja_mite: "Our people are excited by our expedition for Kaja'mite." + + technological_discovery: "Technological Discovery" + desc_technological_discovery: "A useful piece of tech for our nation." + + waste_of_money: "Waste of Money" + desc_waste_of_money: "Our people feel that this expedition is a waste of money." + + kaja_mite: "Kaja'mite" + desc_kaja_mite: "The mineral that bestowed intelligence upon the goblins." + + aggressive_marketing: "Aggressive Marketing" + desc_aggressive_marketing: "We are collaborating with other goblin leaders to push our competitors out of the market." + + illicit_connections: "Illicit Connections" + desc_illicit_connections: "The black market is a haven for cheap goods. Their origins are not questioned." + + blackmailed_labourers: "Blackmailed Labourers" + desc_blackmailed_labourers: "Once threatened a labourer works far more effeciently." + + alchemy_surge: "Alchemy Surge" + desc_alchemy_surge: "Our goblins are currently focusing on alchemy!" + + explosives_surge: "Explosives Surge" + desc_explosives_surge: "Our goblins are currently focusing on explosives!" + + engineering_surge: "Engineering Surge" + desc_engineering_surge: "Our goblins are currently focusing on engineering!" + + proclaimed_strength: "Proclaimed Strength" + desc_proclaimed_strength: "We have proclaimed our strength!" + + burned_world_tree: "Burned a world tree!" + burned_world_tree.desc: "We destroyed a world tree and now we will be seen as evil by most nations." + + #------------------------------------------------ + # Rise of the Horde + #------------------------------------------------ + kiljaedens_favour: "Kil'jaeden's Favour" + desc_kiljaedens_favour: "Our actions have been influenced by the demonlord Kil'jaeden." + + the_shadow_council: "The Shadow Council" + desc_the_shadow_council: "Formed from the most formidable warlocks in the orcish clans." + + fel_infused: "Fel-infused" + desc_fel_infused: "Having taken the blood of Mannoroth, our orc clansmen are now fel-infused, granting them more power." + + #------------------------------------------------ + # Second War + #------------------------------------------------ + demon_soul: "Demon Soul" + demon_soul.desc: "The Demon soul, also known as the Dragon Soul, is a powerful magical artifact created by Deathwing ten thousand years ago. By tricking the dragon aspects into channelling their life essence into it, Deathwing was able to weaken them permanently. It was later used by the Dragonmaw clan to enslave the Red Dragonflight during the Second War." + + council_is_revealed: "True nature of the council is revealed" + desc_council_is_revealed: "The shadow council and its true naturei s revealed to the Horde. Now, everybody is aware of that you were puppeting the Horde behind the curtains. Nobody wants to be your subject anymore." + # Lesser + + mating_call: "Mating Call" + mating_call_desc: "You are wearing a shiny gem which increases your chance with the ladies!" + + fresh_meat: "Fresh Meat" + fresh_meat_desc: "We have some fresh meat to eat for winter." + + increase_security: "Increased Security" + increase_security_desc: "Using manpower to prevent adventurer raids" + + #------------------------------- + # Misc + #------------------------------- + nether_magic: "Nether Magic" + nether_magic_desc: "You can use nether magic to travel between the worlds much faster." + + #------------------------------- + # Artifacts + #------------------------------- + apocalypse: "Has Apocalypse" + apocalypse.desc: "An ancient Legion axe forged from a metal that drains it's victims' vital energies. The soul of its original creator is trapped within and cursed with unending hunger." + + scythe_of_elune: "Has Scythe of Elune" + scythe_of_elune.desc: "Tied to the origin of the worgen on Azeroth, the scythe is said to possess untold lunar power for the druid with balance enough to keep control." + + twinblades_of_deceiver: "Has Twin Blades of Deceiver" + twinblades_of_deceiver.desc: "These glaives belong to the former demon hunter Varedis Felsoul. Once a member of the Illidari and a sworn enemy of the Burning Legion, he was slain at the Black Temple." + + thasdorah: "Has Thasdorah, Legacy of Windrunners" + thasdorah.desc: "A proud heirloom of the Windrunner family, Thas'dorah was carved from a bough of the mother tree of Eversong Woods shortly after the elven kingdom of Quel'Thalas was founded." + + aluneth: "Has Aluneth" + aluneth.desc: "Aluneth was most notably wielded for a time by Aegwynn, the only female Guardian of Tirisfal, although stories indicate that it is far older than she." + + sheilun: "Has Sheilun, Staff of the Mists" + sheilun.desc: "During last pandaren emperor's reign, a prophecy arose that a ruthless Legion would invade the world of Azeroth and leave it shattered. To save his people, Emperor Shaohao embarked on a series of trials, taking with him the ancient staff Sheilun." + + ashbringer: "Has Ashbringer" + ashbringer.desc: "It was named for its ability to slaughter undead, leaving nothing but ash in its wake. Ashbringer passed through several hands, before it came to the legendary paladin Tirion Fordring, who used it to shatter the Lich King’s runeblade." + + xalatath: "Has Xal'atath, Blade of Black Empire" + xalatath.desc: "This terrifying dagger was made from the claw of an Old God eons ago, and dark priests used it for ritual sacrifices during the height of the Black Empire." + + doomhammer: "Has Doomhammer" + doomhammer.desc: "Forged in elemental lava on the orc homeworld of Draenor, this massive hammer is connected deeply with the elements, and its true power is only awakened in the hands of those who can speak to the elements in kind." + + the_dreadblades: "Has Dreadblades" + the_dreadblades.desc: "It's rumored that these blades are cursed, and that if they should ever stop being fed new victims, they'll claim their owner instead." + + skull_of_manari: "Has Skull of The Man'ari" + skull_of_manari.desc: "After killing a renerage Eredar summoner, Archimonde had his skull cursed and displayed it as warning. The skull used by Legion to summon countless armies until it is lost in history." + + warswords_of_valarjar: "Has Warswords of Valarjar" + warswords_of_valarjar.desc: "Forged by Titan-watcher Odyn, Helya stole these swords and infused them with a portion of her rage She then gave them to her own champion, who used them to hunt the greatest of heroes and drag their souls away to serve in Helheim." + + archaeology_fragment: "Archaeological Fragment" + archaeology_fragment.desc: "We have an ancient archaeological fragment which will reduce cost of next expedition attempt." + + #------------------------------- + # Alignments + #------------------------------- + is_evil: "Evil Actions" + is_evil_desc: "Your country is now known by its evil actions against the world. Certain good aligned countries have casus belli against you. And you will suffer diplomatic consequences." + + #------------------------------- + # Kul Tiras + #------------------------------- + kul_tiras_proudmoore: "Proudmoore Power" + kul_tiras_proudmoore_desc: "The Proudmoore family holds the most power over the nation. If they are not the current dynasty, they may demand the throne." + kul_tiras_stormsong: "Stormsong Power" + kul_tiras_stormsong_desc: "The Stormsong family holds the most power over the nation. If they are not the current dynasty, they may demand the throne." + kul_tiras_waycrest: "The Waycrest Power" + kul_tiras_waycrest_desc: "Waycrest family holds the most power over the nation. If they are not the current dynasty, they may demand the throne." + kul_tiras_ashvane: "Ashvane Power" + kul_tiras_ashvane_desc: "The Ashvane family holds the most power over the nation. If they are not the current dynasty, they may demand the throne." + + #------------------------------- + # Development + #------------------------------- + recently_auto_developed: "Recently Developed" + recently_auto_developed_desc: "" + recently_auto_regressed: "Recently Developed" + recently_auto_regressed_desc: "" + + hidden_from_world: "Hidden" + hidden_from_world_desc: "Our rulers and government is generally hidden from the world." + revealed_to_world: "Revealed to The World" + + blood_of_hakkar: "Blood of Hakkar" + + #------------------------------- + # ES + #------------------------------- + had_pretty_colonial_borders_timer: "" + converted_natives_colony_timer: "" + muslim_playing_court_event_timer: "" + taqiyya_event_timer: "" + mufti_event_timer: "" + hints_timer: "" + marathi_poet_saint_suppressed: "" + marathi_poet_saint: "" + wahabism_modifier: "" + shinto_traditions_supported: "" + beta_israel_community: "" + abatembuzy_timer: "" + katikkiri_timer: "" + secret_society_timer: "" + chose_rememberance: "" + fc_league_reforms_timer: "" + fc_league_timer: "" + fc_treatyconference_timer: "" + fc_calvinist_rebels: "" + si_bankrupt_timer: "" + si_liberty_desire_timer: "" + si_squandering_loyalists_timer: "" + si_competent_ruler_timer: "" + si_incompetent_ruler_timer: "" + dev_bonfire_vanities_timer: "" + pap_rome_loot_timer: "" + pap_passetto_di_borgo_timer: "" + pap_swiss_guard_timer: "" + maya_hero_twins_timer: "" + maya_creation_cycle_timer: "" + sce_monster_lake_timer: "" + sce_mounds_timer: "" + sce_shortcut_timer: "" + sce_lost_woods_timer: "" + sce_poison_rock_timer: "" + sce_estevanico_timer: "" + sce_mutiny_timer: "" + sce_quivira: "" + attacker_evacuated_siege: "" + defender_evacuated_siege: "" + supported_orangists_in_war: "" + hindu_surya: "" + hindu_ganga: "" + hindu_ganesha: "" + hindu_vaishnava_4b: "" + hindu_vaishnava_4a: "" + hindu_vaishnava_3b: "" + hindu_vaishnava_3a: "" + hindu_vaishnava_2b: "" + hindu_vaishnava_2a: "" + hindu_vaishnava_1b: "" + hindu_vaishnava_1a: "" + hindu_shakta_2t_b: "" + hindu_shakta_2t_a: "" + hindu_shakta_2: "" + hindu_shakta_1t_b: "" + hindu_shakta_1t_a: "" + hindu_shakta_1_rejected: "" + hindu_shakta_1: "" + hindu_shaiva_5: "" + hindu_shaiva_4: "" + hindu_shaiva_3: "" + hindu_shaiva_2: "" + hindu_shaiva_1: "" + the_proclamation_of_year_timer: "" + red_fort: "" + suhrawardiyya_timer: "" + ghulam_timer: "" + mahdi_timer: "" + qadiriyya_timer: "" + chisti_timer: "" + ignored_hajj_timer: "" + tahtawi_timer: "" + ramadan_timer: "" + ignored_ramadan_timer: "" + per_political_fragmentation_timer: "" + per_political_turmoil_timer: "" + fra_musketeers_timer: "" + roman_fever_timer: "" + mecca_timer: "" + hsa_peter_ship: "" + hsa_adler_ship: "" + ikko_ikkis_timer: "" + jap_tempura_timer: "" + jap_kirishitan_harrassed_timer: "" + jap_red_ship_timer: "" + jap_rice_fail_timer: "" + jap_rangaku_timer: "" + jap_koku_reform_timer: "" + jap_unruly_daimyo_timer: "" + jap_geisha_timer: "" + jap_koku_tax_timer: "" + jap_hanami_timer: "" + jap_shrine_timer: "" + jap_monk_timer: "" + jap_loyal_samurai_timer: "" + jap_nogaku_timer: "" + jap_ronin_timer: "" + jap_kabuki_timer: "" + jap_education_literacy: "" + pol_tur_tension_timer: "" + pol_sejm_veto_timer: "" + pol_sejm_refuse_timer: "" + pol_not_ending_stagnation_timer: "" + choosing_a_tomb_timer: "" + possible_traitors_timer: "" + planned_coup_timer: "" + embezzlement_timer: "" + over_budget_timer: "" + anxious_parliament_timer: "" + premature_election_timer: "" + areas_of_research_timer: "" + a_new_constitution_timer: "" + sympathisers_of_old_government_timer: "" + military_maintenance_timer: "" + too_many_liberties_timer: "" + foreign_control_timer: "" + financial_disagreements_timer: "" + influenced_decisions_timer: "" + political_chaos_timer: "" + bad_relations_timer: "" + traitor_in_parliament_timer: "" + conflicting_opinions_timer: "" + heated_debates_timer: "" + parliamentary_problems_timer: "" + disagreements_in_the_parliament_timer: "" + budgetary_disagreements_timer: "" + spurn_habsburgs: "" + tur_janissaries_timer: "" + harsh_punishment: "Harsh Punishment" + religious_zeal: "Religious Zeal" + council_request_timer_006: "" + worker_relief: "Worker Relief" + working_overtime: "Working Overtime" + ruler_vivec: "" + ruler_sotha_sil: "" + ruler_almalexia: "" + es_archeology_expedition: "" + amulet_of_kings: "" + ring_of_kajiiti: "" + waking_dreams: "" + untold_legends: "" + the_winds_of_change: "" + the_sallow_regent: "" + the_hidden_twilight: "" + filament_and_filigree: "" + epistolary_acumen: "" + goldbrand: "" + spider_control_rod: "" + zephyr: "" + visage_of_mzund: "" + bow_of_fate: "" + etherial_staff: "" + etherial_shield: "" + etherial_crown: "" + keening: "" + bow_of_auriel: "" + shield_of_auriel: "" + mail_of_lord: "" + hammer_of_stendarr: "" + chrysamere: "" + ring_of_namira: "" + razor_of_mehrunes: "" + mace_of_molag_bal: "" + ebony_male: "" + ebony_blade: "" + dawnbreaker: "" + volendrung: "" + spellbreaker: "" + brush_of_truepaint: "" + wabbajack: "" + hide_of_savior: "" + ring_of_hircine: "" + sanguine_rose: "" + skeleton_key: "" + heart_of_lorkhan: "" + eye_of_magnus: "" + staff_of_magnus: "" + black_star: "" + azura_star: "" + masque_of_clavicus_vile: "" + skull_of_corruption: "" + odhma_infinium: "" + ice_age_3: "" + ice_age_2: "" + ice_age_1: "" + floods_3: "" + floods_2: "" + floods_1: "" + tropical_storm_3: "" + tropical_storm_2: "" + tropical_storm_1: "" + sand_storm_3: "" + sand_storm_2: "" + sand_storm_1: "" + ice_age: "" + floods: "" + tropical_storm: "" + sand_storm: "" + orcish_fury_timer: "" + orcish_fury: "" + es_dev_2_timer: "" + es_dev_1_timer: "" + birthplace_of_electrification: "" + birthplace_of_nationalism: "" + birthplace_of_industrialization: "" + birthplace_of_imperialism: "" + birthplace_of_feudalism: "" + birthplace_of_medicine: "" + birthplace_of_guilds: "" + birthplace_of_scholasticism: "" + birthplace_of_manuscript_culture: "" + birthplace_of_civil_service: "" + birthplace_of_crop_rotation: "" + birthplace_of_early_feudalism: "" + birthplace_of_manorialism: "" + birthplace_of_serfdom: "" + birthplace_of_organized_religion: "" + birthplace_of_caste_system: "" + birthplace_of_ancient_imperialism: "" + birthplace_of_legalism: "" + + pact_with_valkyr: "Pact with Val'kyr" + pact_with_valkyr_desc: "" + + high_discontent: "High Discontent" + high_discontent_desc: "" + + payment_cut: "Payment Cut" + payment_cut_desc: "" + + crowd_entertained: "Crowd Entertained" + crowd_entertained_desc: "" + + harsh_discipliner: "Harsh Discipliner" + harsh_discipliner_desc: "" + + war_heroes: "War Heroes" + war_heroes_desc: "" + + + + built_forts: "Built Forts" + integrated_regions: "" + ensured_safety_of_trade: "Ensured Safety of Trade" + secured_the_region: "Secured The Region" + hero_of_first_war: "Hero of The First War" + justified_war: "Justified War" + proud_and_trusting: "Proud and Trusting" + elf_friend: "Elven Friend" + humans_unite: "Humans Unite!" + long_slumber_sickness: "Long Slumber Sickness" + dreaming: "Dreaming" + motivated_for_assault: "Motivated For Assault" + cut_out_from_outland: "Cut Out From Outland" + dark_portal_closed: "Dark Portal Closed" + religion_menu: "Religion Menu" + invisible_grips: "Invisible Grips" + + + #Silvermoon + + dawn_breaker: "Dawnbreaker" + stabilized_nation: "Stabilized Nation" + wreteched_exterminated: "Wretched Exterminated" + hero_of_the_sindorei: "Hero of the Sin'dorei" + quelthalas_reborn: "Quel'Thalas Reborn" + fall_of_the_amani: "The fall of the Amani" + invigorated_troops: "Invigorated Troops" + quelthalas_avenged: "Quel'Thalas Avenged" + thalassian_reunification: "Thalassian Reunification" + + 00_plague: "" + 00_large_plague: "" + 00_medium_plague: "" + 00_small_plague: "" + 00_unrest: "" + 00_far_legend: "" + 00_year_without_sun: "" + 00_tamrilian_tractates: "" + 24_unrest_of_clergy: "" + 24_independence_war: "" + 24_new_markets: "" + 23_crisis_of_faith: "" + 23_internal_conflicts: "" + 23_collapse_of_society: "" + 23_akaviri_trade_union: "" + 23_grand_army: "" + 23_grand_armada: "" + 22_decadence_of_province: "" + 22_reforms_in_progress: "" + 22_angry_aristocracy: "" + 22_pleased_nobility: "" + 22_pirate_heaven: "" + 22_hunt_on_pirates: "" + 21_bjoulsae_river: "" + 21_death_of_the_leader: "" + 21_crusade_against_orcs: "" + 21_walls_of_orsinium: "" + 20_order_of_diagna: "" + 20_surival_tactics: "" + 20_new_forts: "" + 20_grand_army: "" + 19_expansion_via_trade: "" + 19_non-melting_ice: "" + 19_balanced_strategy: "" + 19_devensive_strategy: "" + 19_offensive_strategy: "" + 19_colonization: "" + 19_decentralization: "" + 19_integration: "" + 18_ra_gada: "" + 18_book_of_circles: "" + 18_hall_of_virtues: "" + 17_curse_of_azura: "" + 17_disapearence_of_dwemers: "" + 17_the_tribunal: "" + 17_neutrality: "" + 17_liberty_desire: "" + 16_s_orsinium: "" + 16_n_orsinium: "" + 16_good_reputation: "" + 15_glenpoint_assembly: "" + 15_coral_trade: "" + 14_intolerance: "" + 13_internal_instability: "" + 13_anti-alessian_reforms: "" + 13_great_plague: "" + 12_local_unrest: "" + 11_defence_doctrine: "" + 11_offence_doctrine: "" + 11_succesion_war: "" + 11_political_instability: "" + 10_diplomacy: "" + 10_unrest: "" + 10_tolerant: "" + 10_not_tolerant: "" + 10_clergy_unrest: "" + 10_rise_of_direnii: "" + 10_trade_agreement: "" + 09_indepandence: "" + 09_transakavir: "" + 09_clergy: "" + 09_merchants: "" + 09_nobility: "" + 09_revolution: "" + 08_refuse_autonomy: "" + 08_give_autonomy: "" + 08_prepare_for_war: "" + 08_ayleid_lords: "" + 07_aedric_blessing: "" + 06_gradual_massacre: "" + 06_etherial_crisis: "" + 06_etherial_mine: "" + 05_elven_slaves: "" + 05_elven_migration: "" + 05_religious_war: "" + 04_fanatics_in_the_army: "" + 04_last_stand_defence: "" + 03_walls_of_forelhost: "" + 03_prepare_for_war: "" + 02_prepare_for_war: "" + 01_camoran_unrest: "" + 01_focus_on_internal_sphere: "" + 01_focus_on_trade: "" + 01_focus_on_war: "" + antibankrapucy: "" + contract_subject: "Contract Subject" + contract_overlord: "Contract Overseer" + bribed: "Bribed" + opened_the_dark_portal: "Opened The Dark Portal" + closed_the_dark_portal: "Closed The Dark Portal" + shamanistic_reform: "Shamanistic Reform" + researching_runic_tables: "Researching Runic Tables" + caravan_brutosaur: "Caravan Brutosaur" + bloodfang_spider: "Bloodfang Spider Mount" + expedition_yak: "Expedition Yak" + tundra_mammoth: "Traveler's Tundra Mammoth" + darkmoon_faire_event: "Darkmoon Faire" + followers_of_white_tiger: "Followers of White Tiger" + followers_of_red_crane: "Followers of Red Crane" + followers_of_jade_serpent: "Followers of Jade Serpent" + followers_of_black_ox: "Followers of Black Ox" + ethereal_traders: "Ethereal Traders" + dark_portal_stasis: "Stasis" + inheriting_country: "Currently Inheriting Country" + consort_regent_marriage_ties: "Marriage Ties" + landless_opinion: "Landless" + eased_tension: "Eased Tension" + connected_our_lands: "Connected Our Lands" + betrayed_elemental: "Betrayed Elemental" + favored_elemental: "Favored Elemental" + purged_our_people: "Purged Our People!" + opened_dark_portal_neg: "Opened The Dark Portal!" + opened_dark_portal_pos: "Opened The Dark Portal!" + ate_our_citizen: "Ate Our Citizens" + burned_world_tree_opinion: "Burned World Tree!" + razed: "Razed" + dishonorable_act: "Dishonorable Act" + ruler_killed_in_duel: "Killed Our Ruler in Duel" + es_1_triumvirate: "Triumvirate" + blood_of_hakkar_desc: "Using the blood of Hakkar to empower our army. As long as he lives, our armies are empowered and our vassals will stay loyal." + no_cavalry: "No Cavalry Power" + no_cavalry_desc: "Our technology type does not let cavalry unit types. This let us focus our infantry technologies, resulting stronger and more varied infantry types." + newly_established_province: "Newly Established Colony" + desc_newly_established_province: "Our colonists are recently settled here and formed a local government. They are not going to move for awhile" + newly_established_province_desc: "Our colonists are recently settled here and formed a local government. They are not going to move for awhile" + noble_power_kingdom_of_magic: "Nobles in Power" + magically_enslaved_subject: "Magically Enslaved Subject" + disallowed_migration: "Migrations Forbidden" + is_slave: "Is Slave" + + #------------------------------- + # Loa + #------------------------------- + sacrificed_a_loa: "Sacrificed a Loa" + loa_low_influence: "Low Loa Influence" + desc_loa_low_influence: "Your current Loa has a low influence on your people." + loa_mid_influence: "Medium Loa Influence" + desc_loa_mid_influence: "Your current Loa has a degree of influence on your people. His demands are starting to radicalise as you are indulging him." + loa_high_influence: "High Loa Influence" + desc_loa_high_influence: "Your current Loa has a high influence on your people. His demands are starting to be more and more severe and so shall his wrath will be if you don't cooperate." + shrine_to_loa: "[Root.GetDeity] Shrine" + loa_is_angry: "[Root.GetDeity] is Angry" + forbidden_other_loa: "Forbidden Worship to Other Loa" + empowered_mil: "Empowered Military" + empowered_dip: "Empowered Diplomacy" + empowered_adm: "Empowered Adminstration" + world_tree_destruction: "Destruction of Nordrassil" + world_tree_destruction_severe: "Destruction of Nordrassil" + world_tree_destruction_max: "Destruction of Nordrassil" + + #------------------------------- + # Devastation + #------------------------------- + devastation_is_nigh: "Devastation is Nigh" + desc_devastation_is_nigh: "This province is about to be hit by terrible chaotic energies of The Dark Portal. The local population is flocking to neighboring countries in fear and terror." + devastation_is_nigh_desc: "This province is about to be hit by terrible chaotic energies of The Dark Portal. The local population is flocking to neighboring countries in fear and terror." + devastated_by_portal: "Devastated By Portal" + desc_devastated_by_portal: "This province is devastated by terrible chaotic energies of The Dark Portal's destruction." + devastated_by_portal_desc: "This province is devastated by terrible chaotic energies of The Dark Portal's destruction." + + has_invalid_dynasty: "Has Invalid Dynasty" + desc_has_invalid_dynasty: "This country has a dynasty other than it should have." + + #------------------------------- + # Chaos + #------------------------------- + gained_leverage: "Gained Leverage" + enslaved_demonlord: "Enslaved a Demonlord" + + #------------------------------- + # Estate + #------------------------------- + estate_prospering_production: "Prospering Production" + desc_estate_prospering_production: "State investment has caused the local economy to flourish." + + estate_agenda_conversion_zeal: "Conversion Zeal" + desc_estate_agenda_conversion_zeal: "The clergy are focusing their efforts on converting the populace of this province." + + estate_national_recovery: "National Recovery" + desc_estate_national_recovery: "After a long bout of warfare our nation has finally been given an opportunity to catch its breath. As granaries refill and a new generation of subjects begins to near the age of adulthood it seems our nation has finally recovered." + + estate_missionary_zeal: "Missionary Zeal" + desc_estate_missionary_zeal: "With our nation based around the principle of divine supremacy, our missionaries are feeling more zealous than usual." + + estate_agenda_republicanism_restored: "Republican Virtues Restored" + desc_estate_agenda_republicanism_restored: "After a period of internal strife and instability, order has been restored and the citizenry are once again fully behind the Republic." + + estate_boom_economy: "Booming Economy" + desc_estate_boom_economy: "Our cup runneth over! The economy is booming!" + + estate_thriving_ship_building_sector: "Thriving Ship Building Sector" + desc_estate_thriving_ship_building_sector: "The many orders to the shipyards of our country have resulted in a thriving shipbuilding sector which in turn means cheaper and more efficiently produced ships for the state." + + estate_naval_enthusiasm: "Naval Enthusiasm" + desc_estate_naval_enthusiasm: "Our efforts to strengthen the navy have created a widespread enthusiasm for it in our country with more people wanting to join as both nobility and sailors." + + estate_colonial_enthusiasm: "Colonial Enthusiasm" + desc_estate_colonial_enthusiasm: "Large groups of ambitious people are interested in moving to the colonies." + + estate_agenda_colonial_administration: "New Colonial Administration" + desc_estate_agenda_colonial_administration: "One of our colonies has developed into an entity capable of limited self-governance. This is drawing many ambitious people to seek to settle there and also has significant benefits for our coffers." + + estate_major_trade_post: "Major Trading Post" + desc_estate_major_trade_post: "This port is a major trading post for the silks, dyes and spices coming out of Essos." + + estate_growing_technology_trade: "Pre-war Technology Trade" + desc_estate_growing_technology_trade: "Our efforts to secure more sources of pre-war technology have not gone unnoticed by the domestic merchants. Confident that the state is looking after their interests, they have been unusually forthcoming with any taxes or fees they are required to pay." + + estate_growing_oil_trade: "Oil Trade" + desc_estate_growing_oil_trade: "Our efforts to secure more sources of oil have not gone unnoticed by the domestic oil merchants. Confident that the state is looking after their interests, they have been unusually forthcoming with any taxes or fees they are required to pay." + + estate_growing_drug_trade: "Drug Trade" + desc_estate_growing_drug_trade: "Our efforts to secure more sources of drugs have not gone unnoticed by the domestic merchants. Confident that the state is looking after their interests, they have been unusually forthcoming with any taxes or fees they are required to pay." + + estate_freedom_from_corruption: "Reduced Corruption" + desc_estate_freedom_from_corruption: "Freed from the need to engage in corruption, our businessmen are now able to thrive." + + estate_foreign_contacts: "Foreign Contacts" + desc_estate_foreign_contacts: "Making the right diplomatic moves at the right time has improved our international reputation." + + estate_legitimacy_defended: "Legitimacy Defended" + desc_estate_legitimacy_defended: "Our ruler was once despised and disliked by large portions of our population. Many claimed that he had no right to his throne. Now nobody would dream of saying such a thing. By turning the situation around completely, our ruler's claim has become stronger than ever." + + estate_military_victory: "Inspiring Victory" + desc_estate_military_victory: "The capture and annexation of a symbolically important region has inspired our population. Recruiters all over our country are reporting an increased interest among our subjects to join the army." + + estate_agenda_cultural_conversion_help: "Influx of Settlers" + desc_estate_agenda_cultural_conversion_help: "Large numbers of settlers are moving to this province." + + estate_thriving_arms_industry: "Thriving Arms Industry" + desc_estate_thriving_arms_industry: "Our efforts to strengthen the army has resulted in a big upswing for our domestic arms producers." + + estate_agenda_looting_zeal: "Out for Booty" + desc_estate_agenda_looting_zeal: "The tribes' appetite for plunder has been whetted. They will stop at nothing to gain more of it for themselves." + + estate_horde_unity_defended: "Unity Restored" + desc_estate_horde_unity_defended: "Our ruler was once despised and disliked among the tribes. Many claimed that he had no right to rule over them. Now nobody would dream of saying such a thing. By turning the situation around completely, our ruler's claim has become stronger than ever." + + #------------------------------- + # War Dynamism + #------------------------------- + untouched: "Untouched" + desc_untouched: "This province has recently been passed over for looting." + + recently_looted: "Recently Looted" + desc_recently_looted: "This province has recently been looted by savages!" + + scorched_earth_wd: "Scorched Earth" + desc_scorched_earth_wd: "This province has recently been burnt to the ground by savages! Worthless, such a province will be easily controlled after the war." + + rebellious_population: "Rebellious Population" + desc_rebellious_population: "The population of this province is furious at our claim over their land." + + #------------------------------- + # Ideagroups + #------------------------------- + law_and_order: "Law and Order" + desc_law_and_order: "We are keeping law and order in this province." + + #------------------------------- + # Missions + #------------------------------- + \ No newline at end of file diff --git a/localisation_fr/WWU_events_l_english.yml b/localisation_fr/WWU_events_l_english.yml new file mode 100644 index 0000000000..c921922a7f --- /dev/null +++ b/localisation_fr/WWU_events_l_english.yml @@ -0,0 +1,3704 @@ +l_english: + #------------------------------------- + # Hidden + #------------------------------------- + wwu_setup.1.title: "World Setup" + wwu_setup.1.desc: "" + wwu_setup.1.option.a: "World Setup OK" + + wwu_setup.2.title: "[Root.GetName] Setup" + wwu_setup.2.desc: "" + wwu_setup.2.option.a: "[Root.GetName] Setup OK" + + dark_portal.1.title: "Dark Portal - Eastern Kingdoms" + dark_portal.1.desc: "" + dark_portal.1.option.a: "Dark Portal - Eastern Kingdoms added." + + dark_portal.2.title: "Dark Portal - Outland" + dark_portal.2.desc: "" + dark_portal.2.option.a: "Dark Portal - Outland added." + + incompatible.1.title: "Underwater Incompatibility" + incompatible.1.desc: "" + incompatible.1.option.a: "Underwater Incompatibility" + + incompatible.2.title: "Underground Incompatibility" + incompatible.2.desc: "" + incompatible.2.option.a: "Underground Incompatibility" + + incompatible.3.title: "Incompatibility Removal" + incompatible.3.desc: "" + incompatible.3.option.a: "Incompatibility Removal" + + #------------------------------------- + # Misc + #------------------------------------- + rise_of_scourge.title: "Rise of The Scourge" + rise_of_scourge.desc: "" + rise_of_scourge.opt1: "" + + #------------------------------------- + # Archaeology + #------------------------------------- + excavation.1.title: "Archaeological Dig" + excavation.1.desc: "" + excavation.1.option.a: "Dig!" + + excavation.2.title: "Excavation Failure" + excavation.2.desc: "Despite months of work and research, we were unable to find anything useful during of excavation. Until we stumbled upon a sealed underground facility we foolishly tried to enter, which caused death of numerious archaeologists. We managed to seal it back, but this expedition was surely a failure." + excavation.2.option.a: "Better luck next time!" + + excavation.3.title: "Found Apocalypse!" + excavation.3.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a long-lost artifact called the Apocalypse.\n\nAccording to our historians, vampiric demons known as nathrezim forged this ancient sword, which brings with it violence, plagues, and death... Though the details of what happened next are unknown, a dark rider who is working for a mysterious force captured it and we found his hideout thanks to the information we gained during our expedition. We struck him down quickly and finally seized this legendary artifact." + excavation.3.option.a: "With this blade, I will paint the entire world red... Or green, in some cases." + + excavation.4.title: "Found Twinblades of Deceiver!" + excavation.4.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found legendary warglaives called Twinblades of Deceiver.\n\nAccording to our historians, this weapon was forged by Kil'jaeden himself. Though nobody knows what happened to it since then, we managed to find it in possession of a demon lord in a pocket dimension." + excavation.4.option.a: "With this blade, I will paint the entire world red... Or green, in some cases." + + excavation.5.title: "Found Thas'dorah, Legacy of the Windrunners!" + excavation.5.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a well crafted bow called Thas'dorah, a family heirloom of Windrunners.\n\nAccording to our weaponsmiths, this weapon can turn a mediocre archer into a master marksman and make a master truly peerless. Though nobody knows what happened to it after Alleria's disappearance, we managed to find it in possession of a demon lord in a pocket dimension." + excavation.5.option.a: "This shall help our cause!" + + excavation.6.title: "Found Aluneth!" + excavation.6.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a infamous legendary staff called Aluneth.\n\nAccording to our historians, it's a mysterious weapon used by Guardian Aegwynn in many battles. Though nobody knows what happened to it after Aegwynn's disappearance, we managed to track it down by deciphering demonic runes within an old tomb." + excavation.6.option.a: "I command the arcane!" + + excavation.7.title: "Found Sheilun, Staff of The Mists!" + excavation.7.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a staff called Sheilun.\n\nAccording to our historians, it's the staff of Pandaren Emperor, Shahao. Though nobody knows how it was lost and ended up in our lands, we were able to track it down by deciphering some ancient pandaren scrolls we found in several excavations." + excavation.7.option.a: "May the mists protect us." + + excavation.8.title: "Found The Ashbringer!" + excavation.8.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found the famous artifact of paladins, The Ashbringer.\n\nAccording to our historians, it's a legendary sword crafted by Order of The Silver Hand. Though nobody knows how it was lost, we managed to find it deep beneath of a small lake, locked in a chest." + excavation.8.option.a: "Our nemies shall be dust!" + + excavation.9.title: "Found Xalatath, Blade of The Black Empire!" + excavation.9.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a long-lost artifact called Xalatath.\n\nAccording to our historians, it is an ancient blade dates back to age of The Old Gods. Though its exact origins are unknown, we knew we were going to discover something of great power when archaeologists in the expedition camp started to hear strange whispers. When they let those whispers guide them, they discovered a sealed titan vault which holds this artifact." + excavation.9.option.a: "Let's put it on our throne room, what could possibly go wrong..." + + excavation.10.title: "Found Doomhammer" + excavation.10.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a long-lost artifact called Doomhammer.\n\nAccording to our weaponsmiths' inspection, this hammer was forged in a pool of elemental lava. Though the details who forged it are unknown, we have found it a strange elemental plane after going through a portal we discovered in an underground cave." + excavation.10.option.a: "For Doomhammer!" + + excavation.11.title: "Found The Dreadblades!" + excavation.11.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a long-lost artifact called Dreadblades.\n\nAccording to our historians, these blades have no any recorded history, yet experts agree they are both powerful and cursed. Though the details of who forged the dreadblades are unknown, we found them in a sealed tomb of an ancient troll king. Apparently, their previous owner was a greedy pirate who entered this tomb and trapped himself forever." + excavation.11.option.a: "Artifact, ho!" + + excavation.12.title: "Found Skull of Man'ari!" + excavation.12.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a long-lost artifact called Skull of Man'ari.\n\nAccording to our historians, this 'living' skull belonged to one of the greatest Eredar summoners and It was cursed with eternal suffering after he went rogue. Though the details of what happened next are unknown, his skull ended up in a pocket-world created by Legion. Our arcanists found the portal coordinates for this world in an ancient cave, and brought it back." + excavation.12.option.a: "He will make a nice pet!" + + excavation.13.title: "Found Warswords of Valarjar!" + excavation.13.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a long-lost artifact called Warswords of Valarjar.\n\nAccording to our historians, these blades was forged by the Valarjar milennias ago and stolen by an underworld deity called Helya. Though the details of what happened next are unknown, it ended up in an underground titan facility and we managed to find it there." + excavation.13.option.a: "For Victory and Honor!" + + excavation.14.title: "Found the Scythe of Elune!" + excavation.14.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found legendary Scythe of Elune.\n\nAccording to our historians, this weapon was created dur'ng a war between night elves and satyrs and said to bring a terrible curse wherever it is. Though nobody knows what happened after it was hidden away by druids, we managed to find it in possession of worgen pack after tracking it down using the information we gathered during our expedition." + excavation.14.option.a: "Curse, eh? I'm sure we will be fine." + + excavation.15.title: "Found Archaeology Fragments" + excavation.15.desc: "For months, our archaeologists and scientists worked day and night to uncover rumored artifact of great power. Finally, our hard labor has given its fruits and we have found a secret vault deep beneath the land.\n\nUnfortunately, it turns out this vault has already been breached by third parties long ago. We could not find this rumored artifact of power, but at least we have now more experience in artifact hunting. Things we learned from this expedition will surely help us for future expeditions." + excavation.15.option.a: "Could've been worse." + + #------------------------------------- + # Estate Events + #------------------------------------- + estate_system.2.name: "The Agenda of the Council" + estate_system.2.desc: "The Estates of [Root.GetName] have proposed agendas for the summoned Council. Favoring one of the Estates here could have large benefits in the long term.\n\n[Root.GetCachedAgendasFlavorText]" + estate_system.2.a: "The Proposal of the [Root.GetClergyName]" + estate_system.2.b: "The Proposal of the [Root.GetTradersName]" + estate_system.2.c: "The Proposal of the [Root.GetNobilityName]" + estate_system.2.d: "The Proposal of the [Root.GetPeasantsName]" + estate_system.2.e: "The Proposal of the [Root.GetTribalsName]" + + estate_system.3.name: "Estate Statutory Rights" + estate_system.3.desc: "The Estates of [Root.GetName] have come forth offering a compromise to [Root.Monarch.GetTitle] [Root.Monarch.GetName] to solve the weak control that the [Root.GovernmentName] exercises over the land. In exchange for control, the Estates demand certain liberties..." + estate_system.3.a: "Honestly what did you expect when you sold out the entire country?" + estate_system.3.b: "Pfft we'll solve this ourselves..." + + estate_system.4.title: "Patronization of Guilds" + estate_system.4.desc: "Throughout Azeroth there are numerous guilds, many that offer unique services to the kingdoms and republics they reside within. Forming a patronization relationship with a guild will signal [Root.Monarch.GetName]'s support, providing numerous benefits to [Root.GetName]." + estate_system.4.option.a: "Patronize the Adventuring Guild" + estate_system.4.option.b: "Patronize the Mercantile Guild" + estate_system.4.option.c: "Patronize the Warriors' Guild" + estate_system.4.option.d: "Patronize the Religious Order" + estate_system.4.option.e: "Patronize the Criminal Syndicate" + + estate_system.4.option.a.tooltip: "You will gain access to 'Form Raid' diplomatic action, allowing you to send independent raiding parties to evil nations." + estate_system.4.option.b.tooltip: "You will gain access to 'Bribe Adminstration' diplomatic action, allowing you to buy Spy Network in exchange of gold." + estate_system.4.option.c.tooltip: "You will gain access to 'Recruit Manpower' diplomatic action, allowing you to steal manpower from other countries' pool." + estate_system.4.option.d.tooltip: "You will gain access to 'Spread Religion' diplomatic action, allowing you to change religion of other countries' provinces." + estate_system.4.option.e.tooltip: "You will gain access to 'Assasinate Ruler' diplomatic action, allowing you to assasinate rulers of other nations." + + estate_system.10.title: "Seek Advisor" + estate_system.10.desc: "[Root.GetName] needs the capabilities of a specific advisor. Let us source such a person from within our ranks. This process will cost us however." + estate_system.10.option.a: "Seek Administrative advisors" + estate_system.10.option.b: "Seek Diplomatic advisors" + estate_system.10.option.c: "Seek Military advisors" + + estate_system.11.title: "Administrative Advisors" + estate_system.11.desc: "Let us select an administrative advisor to assist our nation." + estate_system.11.option.a: "Philosopher" + estate_system.11.option.b: "Natural Scientist" + estate_system.11.option.c: "Artist" + estate_system.11.option.d: "Treasurer" + estate_system.11.option.e: "Theologian" + estate_system.11.option.f: "Master of Mint" + estate_system.11.option.g: "Inquisitor" + + estate_system.12.title: "Diplomatic Advisors" + estate_system.12.desc: "Let us select a diplomatic advisor to assist our nation." + estate_system.12.option.a: "Statesman" + estate_system.12.option.b: "Naval Reformer" + estate_system.12.option.c: "Trader" + estate_system.12.option.d: "Spymaster" + estate_system.12.option.e: "Colonial Governor" + estate_system.12.option.f: "Diplomat" + estate_system.12.option.g: "Navigator" + + estate_system.13.title: "Military Advisors" + estate_system.13.desc: "Let us select a military advisor to assist our nation." + estate_system.13.option.a: "Army Reformer" + estate_system.13.option.b: "Army Organiser" + estate_system.13.option.c: "Commandant" + estate_system.13.option.d: "Quartermaster" + estate_system.13.option.e: "Recruitmaster" + estate_system.13.option.f: "Fortification Expert" + estate_system.13.option.g: "Grand Captain" + + estate_system.option.return: "Return" + estate_system.option.exit: "Exit" + + #----------------------------------------------- + # Start + #----------------------------------------------- + wwu_start.1.title: "Welcome to Azeroth" + wwu_start.1.desc: "The wonderful world of Azeroth is primed for war. Is it you that will lead [Root.GetName] to greatness during these trying times?" + wwu_start.1.option.a: "Let's get started" + + #----------------------------------------------- + # Invasions + #----------------------------------------------- + warcraft_invasions.1.title: "Invasion Size" + warcraft_invasions.1.desc: "Please specify how many regiments you will send for each province you are going to invade." + warcraft_invasions.1.opt1: "- 3 -" + warcraft_invasions.1.opt2: "- 5 -" + warcraft_invasions.1.opt3: "- 7 -" + warcraft_invasions.1.opt4: "- 10 -" + warcraft_invasions.2.title: "Invasion Scale" + warcraft_invasions.2.desc: "Please specify how many provinces you are going to invade. This value will be multiplied with army size value and determine how much manpower you'll need." + warcraft_invasions.2.opt1: "- 1 -" + warcraft_invasions.2.opt2: "- 2 -" + warcraft_invasions.2.opt3: "- 3 -" + warcraft_invasions.2.opt4: "- 4 -" + warcraft_invasions.2.opt5: "- 5 -" + #----------------------------------------------- + # The Missing Diplomat + #----------------------------------------------- + the_missing_diplomat.1.title: "The Missing Diplomat" + the_missing_diplomat.1.desc: "The dust had settled from the Third War, and it is finally time of relative peace between newly formed Horde and Alliance. While small skirmishies between small groups still continues, $MONARCH$" decided to visit Theramore, which is led by Jaina Proudmoore to discuss the relations between two factions.\n\nA ship is prepared for our voyage across the Great Sea but just before we set sail, details of this quest was somehow revealed to public. Despite this dangerous intelligence failure, we cannot postpone tihs important meeting. We should set sail as soon as possible." + the_missing_diplomat.1.opt1: "I have a bad feeling about this..." + the_missing_diplomat.1.opt1.tt1: "An investigation will be held through the country to find $MONARCH$ as soon as possible." + the_missing_diplomat.1.opt1.tt2: "§=R3If you cannot find him within a year, he will be gone for good!§" + # + the_missing_diplomat.2.title: "The Missing Diplomat" + the_missing_diplomat.2.desc: "Absence of our king alarmed our entire court and spy network. Our spymasters gathered intelligence for days and we finally have some solid facts.\n\nWe are entirely sure the Defias Brotherhood somehow involved to abduction of The King. We know they got help from a higher place, so we prepared a list of suspicious individuals. We don't know who exactly might have information about the incident and wrongly accusing someone might upset them. But still, we need to take action, fast." + the_missing_diplomat.2.desc.2: "Our latest investigation was a dead end, yet we canot give up! We still got one or two shots to fire. Which estate do you want to investigate now?" + the_missing_diplomat.2.opt1: "Bring Merchants Guild's Headmaster into questioning." + the_missing_diplomat.2.opt1.tt: "The headmaster will be questioned about the abduction incident. If he really knows something, he will tell us what happened to monarch. If not, our reputation amongst the Burghers will be damaged." + the_missing_diplomat.2.opt2: "Bring leader of one of the noble families into questioning." + the_missing_diplomat.2.opt2.tt: "The noble will be questioned about the abduction incident. If he really knows something, he will tell us what happened to monarch. If not, our reputation amongst the Nobles will be damaged." + the_missing_diplomat.2.opt3: "Bring the archbishop into questioning." + the_missing_diplomat.2.opt3.tt: "The archbishop will be questioned about the abduction incident. If he really knows something, he will tell us what happened to monarch. If not, our reputation amongst the Clergy will be damaged." + the_missing_diplomat.2.opt4: "Bring one of the old officers from old Stonemasons Guild into questioning." + the_missing_diplomat.2.opt4.tt: "The stonemason officer will be questioned about the abduction incident. If he really knows something, he will tell us what happened to monarch. If not, our reputation amongst the Workers will be damaged." + # + the_missing_diplomat.3.title: "The Missing Diplomat" + the_missing_diplomat.3.desc: "The arrests SI:7 made was succesful and we were able to learn what happened to the monarch.\n\nDefias Brotherhood was indeed behind of this crime. After they got the word about the voyage, they immediately attacked with pirate ships and kidnapped the monarch. They took him to Alcaz island for reasons we yet to know.\n\nWhatever the reason is, we will not leave this crime unpunished." + the_missing_diplomat.3.opt1: "Immediately send a regiment to Alcaz Island." + the_missing_diplomat.3.opt1.tt: "We will act swiftly to save our monarch." + the_missing_diplomat.3.opt2: "Contact your allies near and within the Island and ask their help." + the_missing_diplomat.3.opt2.tt: "Saving the monarch might take time." + the_missing_diplomat.3.opt3: "Organize raid parties to save the monarch." + the_missing_diplomat.3.opt3.tt: "We can expect it will take quite a time to save him." + the_missing_diplomat.3.opt4: "This is getting too costly..." + the_missing_diplomat.3.opt4.tt: "The old monarch will be gone for good." + # + the_missing_diplomat.4.title: "The Missing Diplomat" + the_missing_diplomat.4.desc.1: "With a sudden dawn raid, we arrested many suspicious members of Burghers estate and locked up Merchant's Guild headmaster in custody. Unfortunately we could not find a decisive evidence regarding this case and The Headmaster did not talk despite our best efforts. It is time to accept we might've accused wrong person..." + the_missing_diplomat.4.desc.2: "With a sudden dawn raid, we arrested many suspicious members of Nobles and locked up Sir Ellise W.U. Nolan in custody. Unfortunately we could not find a decisive evidence regarding this case and Sir Nolan did not talk despite our best efforts. It is time to accept we might've accused wrong person..." + the_missing_diplomat.4.desc.3: "With a sudden dawn raid, we arrested many suspicious members of Clergy and locked up Archbishop in custody. Unfortunately we could not find a decisive evidence regarding this case and The archbishop did not talk despite our best efforts. It is time to accept we might've accused wrong person..." + the_missing_diplomat.4.desc.4: "With a sudden dawn raid, we arrested many old members of Stonemasons and locked up their old offcers in custody. Unfortunately we could not find a decisive evidence regarding this case and the officers did not talk despite our best efforts. It is time to accept we might've accused wrong person..." + the_missing_diplomat.4.opt1: "It is time rethink this." + # + the_missing_diplomat.5.title: "The Missing Diplomat" + the_missing_diplomat.5.desc: "In pursuit of the lost monarch, our agent and several adventurers with them infiltrated Alcaz Island. What they witnessed was a group of black dragonflight and naga fithing each other, while most of Defias Brotherhood thugs were either dead or wounded. SI:7 agents quickly arrested them and returned to Stormwind for interrigotion, while others stayed for awhile and gathered evidence.\n\nWhat we discovered was quite interesting, though it is hard to deduce a meaning from them. According to eyewitnesses report, our king was indeed there. A black dragon with few other drakes arrived to the Island, seemingly in cahoots with local leader of Defias. They claim this black dragon started a dark ritual on our monarch but then the Naga arrived and everything went into chaos.\n\nFrom then on, the reports get contradictious. While some witnesses say the monarch was captured by Naga, others claim he fled to the west, around Durotar shores. It seems we have two major lead, with not much time." + the_missing_diplomat.5.opt1: "Search the monarch at Durotar shores." + the_missing_diplomat.5.opt1.tt: "If you choose wrong one, you'll have hard time to find him." + the_missing_diplomat.5.opt2: "Search the monarch at Naga settlements." + the_missing_diplomat.5.opt2.tt: "If you choose wrong one, you'll have hard time to find him." + # + the_missing_diplomat.6.title: "The Missing Diplomat" + the_missing_diplomat.6.desc: "The pursuit is finally over! We were able find $MONARCH$ at Dire Maul, fighting as a gladiator for Ogres. Sadly [Root.Monarch.GetSheHe] is suffering a severe memory loss and cannot exactly remember who he was. It will take quite a time before he recovers and there is a risk he might never be able recover at all. Only thing [Root.Monarch.GetSheHe] remembers is a hooded figure in human shape casting a terrible spell on [Root.Monarch.GetHerHim].\n\nWe can either crown him, or claim he is ineglible to become our monarch and rightfully abdicate [Root.Monarch.GetHerHim]" + the_missing_diplomat.6.opt1: "Crown $MONARCH$" + the_missing_diplomat.6.opt1.tt: "$MONARCH$ will be [Root.Monarch.GetTitle] again." + the_missing_diplomat.6.opt2: "Abdicate $MONARCH$." + # + the_missing_diplomat.7.title: "The Missing Diplomat" + the_missing_diplomat.7.desc: "The pursuit is finally over! We were able find $MONARCH$ at Naga custody, waiting to be ransomed for hefty gold. But either due terrible tortures or something else, our agents reported $MONARCH$ is nothing like before. Seemingly [Root.Monarch.GetSheHe] is much more arrogant, angry and carefree then before and many agents think [Root.Monarch.GetSheHe] is not capable to rule a country like ours.\n\nWe can choose to save him by paying ransom or rading their settlement and take [Root.Monarch.GetHerHim] back by force." + the_missing_diplomat.7.opt1: "Pay ransom of $MONARCH$" + the_missing_diplomat.7.opt1.tt: "$MONARCH$ will be [Root.Monarch.GetTitle] again." + the_missing_diplomat.7.opt2: "Save $MONARCH$." + the_missing_diplomat.7.opt3: "Let [Root.Monarch.GetHerHim] rot away." + # + the_missing_diplomat.8.title: "The Missing Diplomat" + the_missing_diplomat.8.desc: "It was one of ordinary, boring days at court. $MONARCH$, who was still suffering memory loss, was trying to recover memory in Palace. The advisors Katrana Prestor and Bolvar Fordragon was arguing over nothing as always, while suddenly another $MONARCH$ appeared out of the bewildered guards. [Root.Monarch.GetSheHe] was reeking with smell of rotten fishes and covered with kelps.\n\nEntire court went dead silent. Lady Prestor was first to react: While rushing to this strange variant of $MONARCH$, she was stopped with shock when this new $MONARCH$ pointed [Root.Monarch.GetHerHis] finger to her and yelled: \"Onyxia\"\n\n[Root.Monarch.GetTitle] stood up from [Root.Monarch.GetHerHis] throne and demanded an explaination, but Lady Prestor laughed. She was transformed into a gigantic Dragon, just like eyewitnesses at Alcaz island described. Few other 'guards' were also transformed into drakes and then everything became clear: Lady Katrana Prestor was orchestrating this entire plan all along and she was the daughter of World-breaker Deathwing. In few seconds entire court was succumbed into chaos. Black dragonflight started clash the guards of Stormwind, while two $MONARCH$ rushed into each other. At the moment their swords met, a magical barrier rose around them and with an explosion of light, they were 'merged'. Varian was now both clear of Onyxia's influence and restored his memory.\n\nOnyxia opened portals in throne room to let even more dragnspawns in, while Bolvar alarmed entire city and called soldiers of Stormwind to the battlezone. A battle for the throne of Stormwind had begun!" + the_missing_diplomat.8.opt1: "FOR STORMWIND!" + the_missing_diplomat.8.opt1.tt: "Either $MONARCH$ will emerge victorious or Katrana Prestor will claim the throne." + # + the_missing_diplomat.9.title: "The Missing Diplomat" + the_missing_diplomat.9.desc: "It was one of ordinary, boring days at court. $MONARCH$, who was yelling to the advisors due taste of the wine. The advisors Katrana Prestor and Bolvar Fordragon was arguing over nothing as always, while suddenly another $MONARCH$ appeared out of the bewildered guards. [Root.Monarch.GetSheHe] was reeking with smell of corpses and covered with scars.\n\nEntire court went dead silent. Lady Prestor was first to react: While rushing to this strange variant of $MONARCH$, she was stopped with shock when this new $MONARCH$ pointed [Root.Monarch.GetHerHis] finger to her and yelled: \"Onyxia\"\n\n[Root.Monarch.GetTitle] stood up from [Root.Monarch.GetHerHis] throne and demanded an explaination, but Lady Prestor laughed. She was transformed into a gigantic Dragon, just like eyewitnesses at Alcaz island described. Few other 'guards' were also transformed into drakes and then everything became clear: Lady Katrana Prestor was orchestrating this entire plan all along and she was the daughter of World-breaker Deathwing. In few seconds entire court was succumbed into chaos. Black dragonflight started clash the guards of Stormwind, while two $MONARCH$ rushed into each other. At the moment their swords met, a magical barrier rose around them and with an explosion of light, they were 'merged'. Varian was now both clear of Onyxia's influence and restored his memory.\n\nOnyxia opened portals in throne room to let even more dragnspawns in, while Bolvar alarmed entire city and called soldiers of Stormwind to the battlezone. A battle for the throne of Stormwind had begun!" + the_missing_diplomat.9.opt1: "FOR STORMWIND!" + the_missing_diplomat.9.opt1.tt: "Either $MONARCH$ will emerge victorious or Katrana Prestor will claim the throne." + # + the_missing_diplomat.10.title: "The Missing Diplomat" + the_missing_diplomat.10.desc: "Agents of Black Dragonflight were repulsed and the battle for Stormwind is over. Onyxia has escaped to her lair and stability of Stormwind has been restored. It is time for celebration and rejoice!" + the_missing_diplomat.10.opt1: "FOR STORMWIND!" + # + + the_missing_diplomat.11.title: "The Missing Diplomat" + the_missing_diplomat.11.desc: "We were unable to find old monarch within the time window our laws allowed. It is time to give up the search and bring Lady Prestor to the court as everyone agrees. Except Bolvar Fordragon, but who cares about him?!" + the_missing_diplomat.11.opt1: "Fair Enough." + #----------------------------------------------- + # Vassal Disaster + #----------------------------------------------- + vassal_break_disaster.title: "Vassals Demand Liberty" + vassal_break_disaster.desc: "Since the ancient times, lesser nations always relied on greater forces to lead them to the victory. This vassalage system was carried through the ages for $CULTURE$ people perfectly, until now.\n\nSpeak of revolutionary ideas was on the air for few years in $COUNTRY$, but nobody foresaw it would come to pass. We learned some of our subjects arranged a meeting few nights ago and talked about declaring independency unbeknownst to us." + vassal_break_disaster.opt1: "We had it coming." + vassal_break_disaster.opt1.tt: "Every subject with 75 or more liberty desire may declare independence war to you next few days." + + vassal_break_disaster_subject.title: "A Chance For Liberty" + vassal_break_disaster_subject.desc: "$OVERLORD$ is in very bad shape for last few years. Their worldwide prestige is rapidly declining and other vassals are demanding liberty as their rightful claim. Yesterday, important diplomats from all separatist vassals conducted a meeting and decided to they no longer want to live under $OVERLORD$ tyranny.\n\nWe must choose our side quickly or flames of change will devour us too." + vassal_break_disaster_subject.opt1: "Declare Independence War!" + vassal_break_disaster_subject.opt2: "Stay Loyal!" + + angry_subjects: "Double amount of vassals with %75 liberty desire" + all_subjects: "Total amount of vassals" + + #----------------------------------------------- + # Chaos + #----------------------------------------------- + chaos_disaster_start.title: "Succumbing Into The Chaos" + chaos_disaster_start.desc: "Despite our greatest efforts, our people's control over the chaotic energies of fel was rapidly relinquished. Our grasp upon our inner demons are weaking and citizens all over the country are succumbing into the chaos. It's matter of time before entire country devote themselves into Fel.\n\nDespite the situation looks hopeless, we can still turn the tides around and regain our grasp over the fel energies. When time is right, we will have opportunities to do this. We just need to be prepared." + chaos_disaster_start.opt1: "We are NOT PREPARED!" + chaos_disaster_end.title: "Succumbing Into The Chaos" + chaos_disaster_end.desc: "Our entire population is openly worshipping the Burning Legion. The demons we summon and enslave once, now commanding our people. We were unable to stop them and it is time for our only option: Serve." + chaos_disaster_end.opt1: "My life for The Legion!" + chaos_disaster_progress.title: "Succumbing Into The Chaos" + chaos_disaster_progress.desc: "Several legion cultists in one of our cities summoned a Demon Liutenant from the great dark beyond and now he is commanding them. A great portion of the province has already been converted but we might be able to stop them, although this would only delay the inevitable." + chaos_disaster_progress.opt1: "There is nothing we can do about this" + chaos_disaster_progress.opt2: "Try and stop Legion's influence" + chaos_disaster_progress.opt3: "Encourage everyone to join!" + + chaos_battle_win.1.title: "Enemy Officer Is Captured" + chaos_battle_win.1.desc: "Our armies managed to captured one of the high ranking military officers of [From.GetName] and he is now our prisoner. Now his fate is on our hands and we must decide what to do with him." + chaos_battle_win.1.opt1: "Trade him to Legion agents for power." + chaos_battle_win.1.opt2: "Torture him and gain information about enemy." + chaos_battle_win.1.opt3: "Corrupt him with all kind of evil manners." + chaos_battle_win.1.opt4: "Let him go, It's the moral thing to do..." + chaos_battle_win.2.title: "A Demon Lord's Offer" + chaos_battle_win.2.desc: "A demonic pit lord was attracted to the carnage of recent battle, summoned himself with released fel energies emerged during the battle. He seemingly is not affliated with The Burning legion, if such thing ever could exist. He offers us to lead our armies to battle in the future." + chaos_battle_win.2.opt1: "Recruit him to our ranks." + chaos_battle_win.2.opt2: "Enslave him." + chaos_battle_win.2.opt3: "Slay him and use his heart to for chaotic rituals." + chaos_battle_win.3.title: "Army Gained Experience" + chaos_battle_win.3.desc: "During a violent battle, our armies discovered a new way to keep the demonic soul inside their bodies in check." + chaos_battle_win.3.opt1: "Good to hear." + chaos_battle_lost.1.title: "Demons Took Control" + chaos_battle_lost.1.desc: "After a bitter defeat against [From.GetName] army, several warlocks in our ranks lost the control of their demons and was horribly slain. Those warlocks used to be known as masterfu summoners and even they can lose their grasp, we were obviously doing something terribly wrong during our teachings." + chaos_battle_lost.1.opt1: "Uh oh..." + chaos_battle_lost.2.title: "Help Offered By A Demon" + chaos_battle_lost.2.desc: "A demonic pit lord was attracted to the carnage of recent battle, summoned himself with released fel energies emerged during the battle. He seemingly is not affliated with The Burning legion, if such thing ever could exist. He heard about our recent defeat and he offers us to lead our armies to battle in the future." + chaos_battle_lost.2.opt1: "We need all help we can afford." + chaos_battle_lost.2.opt2: "Slay the demon" + chaos_battle_lost.3.title: "Undisciplined Soldiers" + chaos_battle_lost.3.desc: "Recent battle showed us some summoners and warlocks amongst our ranks lack even principal discipline to grasping the basics of chaos teaching. We must purge some of them a prevent new defeats, or we will lose both the war, and our control over the chaos." + chaos_battle_lost.3.opt1: "Purge the unworthy!" + chaos_battle_lost.3.opt2: "We need quantity!" + + end_justifies_means.title: "End Justifies The Means" + end_justifies_means.desc: "Using the power of evil forces and not becoming like them in process... Sometimes, boundaries of morale can be vague and uncertain. Knowing the difference between evil and chaos is a tricky bussiness and one can wonder: Does the end always justify the means?\n\n$MONARCH$ is on a parting of ways about the extent of this mindset. [Root.Monarch.GetSheHeCap] is planning to empower [Root.Monarch.GetHerselfHimself], using a fel crystal which is discovered during a construction in $CAPITAL$ The power often comes with potential corruption and there are some serious concerns this might cause us to lose our grasp on chaos." + end_justifies_means.opt1: "Use it anyway." + end_justifies_means.opt2: "Study the crystal, then safely dispose it." + + illidari_rituals.title: "Illidari Rituals" + illidari_rituals.desc: "The illidari often use arcane runes as body tattoos to prevent the fel energies overcome a demon hunter's body. It helps them contain those energies and act more freely, but also somwhat restricts them from using their entire power. \n\nWe heard of a demon hunter who managed to safely remove those tattoos using a ritual and he is spreading this knowledge amongst the commonfolk. Those kinds of rituals are never safe, and requires immediate action if we are to prevent declining of our grasp on fel." + illidari_rituals.opt1: "Forbid the ritual and prevent further uses by force." + illidari_rituals.opt2: "Try to persuade him to stop." + illidari_rituals.opt3: "Paint this demon hunter as charlatan." + + impossible_sacrifice.title: "Inevitable Sacrifices" + impossible_sacrifice.desc: "It turns out one of the most loyal advisors of $MONARCH$ is corrupted and might be secretly working for demons. Though there is also a possibility he is innocent, we must take a quick action regardless of whether our intel is true or not." + impossible_sacrifice.opt1: "Execute him!" + impossible_sacrifice.opt2: "He is innocent." + impossible_sacrifice.opt1.tt1: "He turns out guilty." + impossible_sacrifice.opt1.tt2: "He turns out innocent." + + #----------------------------------------------- + # Landless + #----------------------------------------------- + landless.1.title: "Landless_Title" + landless.1.desc: "" + landless.1.opt1: "" + landless_setup.2.title: "Landless_Title" + landless_setup.2.desc: "" + landless_setup.2.opt1: "" + troublemakers_amongst_us.title: "The Troublemakers" + troublemakers_amongst_us.desc: "Being part of a war band is not an easy life. It's a stressful lifestyle where often you hardly have enough food for you and you're always on the move. In this tense atmosphere, small debates can quickly escalate to bigger fights, as exactly what happened today during a break. Two low-ranked soldiers suddenly started a fight which almost whole band is involved eventually. They damaged many camp equipments and many were hurt.\n\nThe group is polarised into two sides and tension is still increasing despite the fight is over. $MONARCH$ must step up and do something quickly." + troublemakers_amongst_us.opt1: "Execute the Troublemakers" + troublemakers_amongst_us.opt1.tt: "They will not cause trouble as long as $MONARCH$ lives." + troublemakers_amongst_us.opt2: "Organize an Arena Fight To Reduce Tension" + troublemakers_amongst_us.opt3: "Cut Their Two-Months Payment" + #----------------------------------------------- + # Legion + #----------------------------------------------- + burning_legion_invasion.title: "Invasion Begins" + burning_legion_invasion.desc: "My [Root.Monarch.GetTitle]. We are ready for invasion of Azeroth. We just need to decide which continent we begin the invasion.\n\nPlease choose a landing zone for our invasion force.We will declare war to the owner of the province we land and instantly gain control of it." + burning_legion_invasion.opt1: "Eastern Kingdoms" + burning_legion_invasion.opt2: "Kalimdor" + burning_legion_invasion.opt3: "Northrend" + burning_legion_invasion.opt4: "Pandaria" + burning_legion_invasion.opt5: "Broken Isles" + burning_legion_invasion.opt6: "Maelstrom (South Seas)" + + legion_invasion_goal: "Legion Invasion" + legion_invasion_goal_desc: "Legion Invasion" + #----------------------------------------------- + # Training + #----------------------------------------------- + training.1.title: "Training of $HEIR$" + training.1.desc: "There are many arts of war in Azeroth which is teached and trained by countless people for their own motivations ages. There are currently nine unique order halls which cover the studies of these "classes" and many of them have been studied by [Root.Culture.GetName] culture too.\n\nIt's very important for our ruler to have a full grasp of these abilities. That's why we should send our heir to one of the order halls for training." + training.1.opt1: "$HEIR$ will be trained as Warrior" + training.1.opt1.tt: "$HEIR$ will train under a warrior trainer and he will become a warrior in a year." + training.1.opt2: "$HEIR$ will be trained as Paladin" + training.1.opt2.tt: "$HEIR$ will train under a paladin trainer and he will become a paladin in a year." + training.1.opt3: "$HEIR$ will be trained as Priest" + training.1.opt3.tt: "$HEIR$ will train under a priest trainer and he will become a priest in a year." + training.1.opt4: "$HEIR$ will be trained as Rogue" + training.1.opt4.tt: "$HEIR$ will train under a rogue trainer and he will become a rogue in a year." + training.1.opt5: "$HEIR$ will be trained as Mage" + training.1.opt5.tt: "$HEIR$ will train under a mage trainer and he will become a mage in a year." + training.1.opt6: "$HEIR$ will be trained as Warlock" + training.1.opt6.tt: "$HEIR$ will train under a warlock trainer and he will become a warlock in a year." + training.1.opt7: "$HEIR$ will be trained as Druid" + training.1.opt7.tt: "$HEIR$ will train under a druid trainer and he will become a druid in a year." + training.1.opt8: "$HEIR$ will be trained as Hunter" + training.1.opt8.tt: "$HEIR$ will train under a hunter trainer and he will become a hunter in a year." + training.1.opt9: "$HEIR$ will be trained as Shaman" + training.1.opt9.tt: "$HEIR$ will train under a shaman trainer and he will become a shaman in a year." + training.1.opt10: "$HEIR$ will be trained as Death Knight" + training.1.opt10.tt: "$HEIR$ will train under a Death Knight trainer and he will become a Death Knight in a year." + training.1.opt11: "$HEIR$ will be trained as Monk" + training.1.opt11.tt: "$HEIR$ will train under a Monk trainer and he will become a Monk in a year." + training.1.opt12: "$HEIR$ will be trained as Demon Hunter" + training.1.opt12.tt: "$HEIR$ will train under a Demon Hunter trainer and he will become a Demon Hunter in a year." + + training.2.title: "Training of $HEIR$" + training.2.desc: "$HEIR$ went through a heavy training under guide of Warrior order and became a strong Warrior." + training.2.opt1: "$Welcome back, HEIR$." + training.3.title: "Training of $HEIR$" + training.3.desc: "$HEIR$ went through a heavy training under guide of Paladin order and became a rightful Paladin." + training.3.opt1: "$Welcome back, HEIR$." + training.4.title: "Training of $HEIR$" + training.4.desc: "$HEIR$ went through a heavy training under guide of Priest order and became a devoted Priest." + training.4.opt1: "$Welcome back, HEIR$." + training.5.title: "Training of $HEIR$" + training.5.desc: "$HEIR$ went through a heavy training under guide of Rogue order and became a cunning Rogue." + training.5.opt1: "$Welcome back, HEIR$." + training.6.title: "Training of $HEIR$" + training.6.desc: "$HEIR$ went through a heavy training under guide of Mage order and became an intelligent Mage." + training.6.opt1: "$Welcome back, HEIR$." + training.7.title: "Training of $HEIR$" + training.7.desc: "$HEIR$ went through a heavy training under guide of Warlock order and became a powerful Warlock." + training.7.opt1: "$Welcome back, HEIR$." + training.8.title: "Training of $HEIR$" + training.8.desc: "$HEIR$ went through a heavy training under guide of Druid order and became a wild Druid." + training.8.opt1: "$Welcome back, HEIR$." + training.9.title: "Training of $HEIR$" + training.9.desc: "$HEIR$ went through a heavy training under guide of Hunter order and became an unforgiving Hunter." + training.9.opt1: "$Welcome back, HEIR$." + training.10.title: "Training of $HEIR$" + training.10.desc: "$HEIR$ went through a heavy training under guide of Shaman order and became a mystical Shaman." + training.10.opt1: "$Welcome back, HEIR$." + training.11.title: "Training of $HEIR$" + training.11.desc: "$HEIR$ went through a heavy training under guide of Lich King and became a terrifying Death Knight." + training.11.opt1: "$Welcome back, HEIR$." + training.12.title: "Training of $HEIR$" + training.12.desc: "$HEIR$ went through a heavy training under guide of Four Celestials and became a disciplined Monk." + training.12.opt1: "$Welcome back, HEIR$." + training.13.title: "Training of $HEIR$" + training.13.desc: "$HEIR$ went through a heavy training under guide of Demon Hunter order and became a furious Demon Hunter." + training.13.opt1: "$Welcome back, HEIR$." + + #----------------------------------------------- + # RANKS + #----------------------------------------------- + ranks.1.title: "Government Rank is Increased" + ranks.1.desc: "Your government rank is increased due your total development in your provinces." + ranks.1.opt1: "Awesome!" + ranks.2.title: "Government Rank is Descreased" + ranks.2.desc: "Your government rank is decreased due your total development in your provinces." + ranks.2.opt1: "Oh no!" + + #----------------------------------------------- + # Age Transition + #----------------------------------------------- + transition.1.title: "transition.1.title" + transition.1.desc: "" + transition.1.option.a: "transition.1.option.a" + + transition.100.title: "transition.100.title" + transition.100.desc: "" + transition.100.option.a: "transition.100.option.a" + + transition.11.option.a: "transition.11.option.a" + + #----------------------------------------------- + # Gurubashi Conflict + #----------------------------------------------- + wwu_gurubashi_conflict.1.title: "Border Friction With Gurubashi" + wwu_gurubashi_conflict.1.desc: "Years after the Gnoll War, from which the humans emerged victorious, the isolated Kingdom of Stormwind continued to prosper in the southeastern areas of the Eastern Kingdoms. Now living in relative peace, Stormwind's settlers and farmers began to expand the kingdom's borders, pushing farther in all directions. In particular, vast new territories were claimed south of the human nation, located perilously close to the jungles of Stranglethorn Vale — our ancient homeland.\n\nWe must do something about these new human settlers and draw a line before they get any bolder." + wwu_gurubashi_conflict.1.opt1: "We cannot afford a possible conflict" + wwu_gurubashi_conflict.1.opt1.tt: "" + wwu_gurubashi_conflict.1.opt2: "Send a diplomatic note" + wwu_gurubashi_conflict.1.opt2.tt: "Kingdom of Stormwind will respond this." + wwu_gurubashi_conflict.1.opt3: "Attack to the farmers and scare them away" + wwu_gurubashi_conflict.1.opt3.tt: "Kingdom of Stormwind will see this as an aggression." + wwu_gurubashi_conflict.1.opt4: "Raze provinces" + wwu_gurubashi_conflict.1.opt4.tt: "Kingdom of Stormwind may declare war to us." + + wwu_gurubashi_conflict.2.title: "A Warning From Gurubashi Empire" + wwu_gurubashi_conflict.2.desc: "My [Root.Monarch.GetTitle]. An envoy from Gurubashi sent a diplomatic note to us, demanding us to immediately cease further development in our Gurubashi borders." + wwu_gurubashi_conflict.2.opt1: "Ignore their demands" + wwu_gurubashi_conflict.2.opt1.tt: "Gurubashi may declare war upon you." + wwu_gurubashi_conflict.2.opt2: "Stay away from troll territory" + wwu_gurubashi_conflict.2.opt2.tt: "Gurubashi will be pleased." + + wwu_gurubashi_conflict.3.title: "Aggression From Gurubashi Empire" + wwu_gurubashi_conflict.3.desc: "My [Root.Monarch.GetTitle]. A group of Gurubashi trolls attacked our citizens in borderline. Several farmers died or injured." + wwu_gurubashi_conflict.3.opt1: "This is outrageous" + wwu_gurubashi_conflict.3.opt1.tt: "Gurubashi may declare war upon you." + wwu_gurubashi_conflict.3.opt2: "Try to handle things diplomaticly" + wwu_gurubashi_conflict.3.opt2.tt: "Your people will be angry to you and Gurubashi trolls will be pleased." + + wwu_gurubashi_conflict.4.title: "Aggression From Gurubashi Empire" + wwu_gurubashi_conflict.4.desc: "My [Root.Monarch.GetTitle]. A group of Gurubashi trolls attacked and razed one of border provinces!" + wwu_gurubashi_conflict.4.opt1: "This is outrageous" + wwu_gurubashi_conflict.4.opt1.tt: "Gurubashi may declare war upon you." + wwu_gurubashi_conflict.4.opt2: "THIS IS WAR!" + + wwu_gurubashi_conflict.5.title: "Stormwind Ignored Our Threat" + wwu_gurubashi_conflict.5.desc: "My [Root.Monarch.GetTitle]. Stormwind seemingly ignored our threats and keep expanding even further." + wwu_gurubashi_conflict.5.opt1: "Do not push the conflict any further." + wwu_gurubashi_conflict.5.opt2: "THIS IS WAR!" + + wwu_gurubashi_conflict.6.title: "Stormwind Was Frightened" + wwu_gurubashi_conflict.6.desc: "My [Root.Monarch.GetTitle]. We successfully scared Azerothian farmers away!" + wwu_gurubashi_conflict.6.opt1: "Good" + wwu_gurubashi_conflict.6.opt1.tt: "Conflict may continue later." + + #----------------------------------------------- + # Contract + #----------------------------------------------- + contracts.1.title: "Contract Expired" + contracts.1.desc: "The contract you signed with [From.GetName] has been expired. You can now sign new contracts with other nations, or extend it." + contracts.1.option.a: "End it" + contracts.1.option.b: "Extend it" + + contracts.2.title: "Contract Expired" + contracts.2.desc: "The contract you signed with [From.GetName] has been expired. [From.GetName] decided to not extend their agreement." + contracts.2.option.a: "So be it." + + contracts.3.title: "Contract Extended" + contracts.3.desc: "The contract you signed with [From.GetName] has been extended with the decision of [From.GetName]." + contracts.3.option.a: "Very good." + + contracts.4.title: "contracts.4.title" + contracts.4.desc: "contracts.4.desc" + contracts.4.option.a: "contracts.4.option.a" + + #----------------------------------------------- + # Ancestral + #----------------------------------------------- + ancestral.2.title: "Passing of Great Leader" + ancestral.2.desc: "$MONARCH$ is a great leader of our people and almost a legendary figure amongst the [Root.Culture.GetName] rulers. Sadly, recently [Root.Monarch.GetSheHeCap] got terribly sick and shamans think [Root.Monarch.GetSheHeCap] might've left only few days.\n\nIn ancestral tradition, we know spirits of great shamans do not leave this world after-life, and sometimes new leaders channel their spirits for guidance. Since [Root.Monarch.GetSheHeCap] has proven [Root.Monarch.GetHerHis] countless of times, we think $MONARCH$ deserves a special crypt only for [Root.Monarch.GetHerHim] for the eternal rest. On the other hand, certain statesmen in our council are against it. Some of them do not think $MONARCH$ deserves such treatment and doing so might offend other deceased [Root.Monarch.GetTitle]s." + ancestral.2.opt1: "Build a massive crypt in memory of $MONARCH$" + ancestral.2.opt1.tt: "$MONARCH$'s spirit may aid to next [Root.Monarch.GetTitle]s in future." + ancestral.2.opt2: "[Root.Monarch.GetSheHeCap] is going near the other [Root.Monarch.GetTitle]s before [Root.Monarch.GetHerHim]!" + ancestral.2.opt2.tt: "$MONARCH$'s spirit may haunt to next [Root.Monarch.GetTitle]s in future." + ancestral.2.opt3: "Build a statue of $MONARCH$" + ancestral.2.opt3.tt: "Things go as it should." + + ancestral.3.title: "Help of Ancestors" + ancestral.3.desc: "During [Root.Monarch.GetHerHis] meditation in a great tomb built in honour of a deceased legendary monarch, $MONARCH$ suddenly stumbled upon their lingering spirit.\n\n"I have been waiting for you" said the spirit in a thundering voice. $MONARCH$ bent to knee with respect as the spirit continued: "You may or may not see, but Our [Root.GovernmentName] is going through hard times. Dark times are ahead and I shall help you for the sake of our nation."\n\n $MONARCH$ gulped down, experiencing both fear and excitement at the same time. [Root.Monarch.GetSheHeCap] had to ask something, or pay his respects and leave. But asking too much might look bad." + ancestral.3.opt1: "Ask for guidance on rulership." + ancestral.3.opt2: "Ask aid of fallen soldiers' souls" + ancestral.3.opt2.tt: "Ten ghost regiments spawn in capital" + ancestral.3.opt2.tt2: "Eight ghost regiments spawn in capital" + ancestral.3.opt3: "Beg them to save the nation" + ancestral.3.opt4: "Pay your respects and leave" + + ancestral.4.title: "Curse of Ancestors" + ancestral.4.desc: "During [Root.Monarch.GetHerHis] meditation in an old, rusty crypt, $MONARCH$ suddenly stumbled upon one of their restless ancestor.\n\n\"I have been waiting for you\" said the spirit with a thundering roar. $MONARCH$ readied his weapon with caution as the spirit continued: \"Our nation prospered during my reign for years. But I was rewarded with a restless torment in this cursed tomb as return. Your ancestors disrespected my memory. And now, you shall pay for this\"\n\n $MONARCH$ gulped down, experiencing both fear and excitement at same time. [Root.Monarch.GetSheHeCap] had to do something: Run or Fight." + ancestral.4.opt1: "Fight!" + ancestral.4.opt1.tt: "You walk away as victor." + ancestral.4.opt2: "Run!" + + #----------------------------------------------- + # Karazhan + #----------------------------------------------- + apprentice_sending.title: "Mysteries of The Guardian" + apprentice_sending.desc: "For years, Archmage Medivh, the guarding of Azeroth eluded us and kept himself away from poltics of the world. Secluded in his dark tower in Karazhan, he spent his days collecting ancient tomes from every corner of Azeroth and kept his secrets away even from us. As the biggest magicocracy in Azeroth, regaining control of The Guardian is vital for our future.\n\nFor this, some of the magi in court brought up the idea of sending one of the students to spy on Medivh as they learn from him. If this works, we may eventually gain a leverage against him. Edlers already have an amazing student in their mind, who fits perfectly for this job. Intelligent, silver-tongued and courageous, he will surely manage to keep sanity while in tower and persuade Medivh he can be trusted.\n\nHe is called Khadgar, we will contact him with your permission." + apprentice_sending.opt1: "Send Khadgar to Medivh as Apprentice" + apprentice_sending.opt1.tt: "Khadgar will study under Medivh's guidance and may discover what Medivh is up to." + apprentice_sending.opt2: "No. Last apprentice is still having nightmares about that tower." + apprentice_sending.opt2.tt: "If Medivhi s plotting something insidious, it will take much more time to discover." + apprentice_from_dalaran.title: "Apprentice From Dalaran" + apprentice_from_dalaran.desc: "Dalaran sent yet another student of theirs to us. This new student seems different than others, but it's almost certain he was sent with purpose of information gathering." + apprentice_from_dalaran.opt1: "Accept Khadgar" + apprentice_from_dalaran.opt1.tt: "Khadgar may unearth Medivh's secrets." + apprentice_from_dalaran.opt2: "Shoo Him Away" + apprentice_from_dalaran.opt2.tt: "Dalaran will not send another student." + medivh_plot_revealed_1.title: "Medivh's True Intentions Are Revealed" + medivh_plot_revealed_1.desc: "Recently, Medivh was becoming more and more erratic, disappearing for days at a time and being exhausted when he finally returned. Soon after, Khadgar began to sense something was drastically wrong with his master. Though he never suspected that Medivh was actually being controlled by Sargeras, the Dark Titan, he became suspicious of his master's actions and motives. After meeting a Horde emissary, the half-orc assassin Garona, Khadgar unraveled Medivh's plot to open a portal between Azeroth and Draenor. Knowing it was already too late to stop the Dark Portal from opening further, Khadgar and Garona rushed to King Llane Wrynn of Azeroth for help." + medivh_plot_revealed_1.opt1: "Damn him!" + medivh_plot_revealed_1.opt1.tt: "Medivh's secret is revealed." + medivh_plot_revealed_2.title: "Apprentice From Dalaran" + medivh_plot_revealed_2.desc: "Recently, Medivh was becoming more and more erratic, disappearing for days at a time and being exhausted when he finally returned. Soon after, his advisors began to sense something was drastically wrong with his master. Though he never suspected that Medivh was actually being controlled by Sargeras, the Dark Titan, he became suspicious of his master's actions and motives. After meeting a Stormwind emissary, Medivh's unintentionally revealed his plot to open a portal between Azeroth and Draenor, knowing it was already too late to stop the Dark Portal from opening further." + medivh_plot_revealed_2.opt1: "Damn my tongue!" + medivh_plot_revealed_2.opt1.tt: "Medivh's secret is revealed." + betrayal_of_medivh.title: "Shocking News From Dalaran" + betrayal_of_medivh.desc: "An emissary from Karazhan rushed to throne room with one of our trusted champions, claiming Medivh is possessed by demons. He was working with Orcs all along!" + betrayal_of_medivh.opt1: "HE WILL PAY" + betrayal_of_medivh.opt1.tt: "Stormwind will attack Karazhan." + betrayal_of_medivh.opt2: "Well he is still our vassal..." + betrayal_of_medivh.opt2.tt: "Our other vassals will not like this." + #----------------------------------------------- + # Undead + #----------------------------------------------- + pick_champion.title: "New Champion" + pick_champion.desc: "Our kingdom needs a new champion of the Dead, as we do not have one yet. We have one or more decisions based on numbers of our cultures, allies and vassals. Each one of them have different skills. We should decide which one of them would be most useful for our future campaigns." + pick_champion.generic.opt1: "A chosen one who is trained for this job" + pick_champion.subject.opt1: "A fallen officer from The First war" + pick_champion.subject.opt2: "A loyal advisor under your reign" + pick_champion.subject.opt3: "A convert hero of The Second War" + pick_champion.subject.opt4: "An ancient warrior from a far away land" + pick_champion.cultures.opt1: "An old noble who betrayed his people" + pick_champion.cultures.opt2: "A fallen tyrant despised by his people in his life" + pick_champion.cultures.opt3: "A feared commander who willingly became our subject" + pick_champion.cultures.opt4: "A legendary king who ruled his people for many prosperous years" + pick_champion.allies.opt1: "A cultist known for his zealotry" + pick_champion.allies.opt2: "A fallen mage reborn as a lich" + pick_champion.allies.opt3: "A former champion of the nation where you were born" + pick_champion.allies.opt4: "A damned prince betrayed his people to spread your influence" + + #----------------------------------------------- + # Defias + #----------------------------------------------- + defias_events.1.title: "Stonemasons' Guild" + defias_events.1.desc.1: "Known as the biggest stoneworker faction in the Eastern Kingdoms, the Stonemasons' Guild has an excellent reputation and great influence among the working class. After years of war and devastation, the noble establishment in Stormwind petitioned to hire this guild to rebuild Stormwind City to its former glory. They ask your perquest to strike a deal with the Stonemasons and promise that they will handle the financial weight themselves. Though you wonder if they are really capable of paying for all this..." + defias_events.1.desc.2: "Known as the biggest stoneworker faction in the Eastern Kingdoms, the Stonemasons' Guild has an excellent reputation and great influence among the working class. After the Stormwind was razed to the ground by the Orcish Horde, the noble establishment in Stormwind petitioned to hire this guild to rebuild Stormwind City to its former glory. They ask your perquest to strike a deal with Stonemasons and promise that they will handle the financial weight themselves. Though you wonder if they are really capable of paying for all this..." + defias_events.1.option.a: "Allow the Stonemasons' Guild to rebuild Stormwind" + defias_events.1.option.b: "We cannot afford your demands right now" + + stonemasons_guild_tt: "The Stonemasons' Guild will begin working to rebuild Stormwind." + + defias_events.2.title: "Construction of Stormwind" + defias_events.2.desc: "The Incredible work of the stonemasons' Guild is complete. As you walk into the city, you cannot help but shed a tear of joy. This is truly the finest work of Edwin VanCleef, leader of the stonemasons guild.\n\nSadly, as you feared, The nobles are not able to pay the fee for the City's reconstruction. The angry workers of the guild are determined to get their payment, one way or another. You must intervene and do something before the situation escalates further." + defias_events.2.option.a: "Promise on behalf of the nobles that they will get their money soon" + defias_events.2.option.b: "Force nobles to pay the required money" + + finishing_of_stormwind_tt_a: "The guild will expect a payment soon." + finishing_of_stormwind_tt_b: "House of Nobles uprising sparks..." + + defias_events.3.title: "Stonemasons' Anger" + defias_events.3.desc: "Months passed but The stonemasons' Guild still didn't get their rightful payment. The nobles claim that they do not have to pay money to the worker class and say that service to the kingdom is payment enough. Both nobles and workers seems outraged and the situation is completely out of control." + defias_events.3.option.a: "Take nobles' side" + defias_events.3.option.b: "Take workers' side" + + unrest_among_stonemasons_tt_a: "Stonemason guild may arm against you." + unrest_among_stonemasons_tt_b: "House of Nobles uprising sparks..." + + defias_events.4.title: "Stonemason Insurgency" + defias_events.4.desc: "You keep hearing worrisome reports that the angry stonemasons' guild is arming against you and preparing a revolt. Your Spymasters could not manage to ascertain the details. One morning, you awoke to find them throughout the country!" + defias_events.4.option.a: "Curses!" + + rise_of_defias_tt: "Stonemason rebels will spawn throughout the country." + + defias_events.5.title: "Noble Revolt" + defias_events.5.desc: "You keep hearing worrisome reports about angry nobles are arming against you and preparing a revolt. Your Spymasters could not manage to ascertain the details. One morning, you awoke to find them throughout country!" + defias_events.5.option.a: "Curses!" + + rise_of_nobles_tt: "Noble rebels will spawn throughout the country." + + #----------------------------------------------- + # Rise of the Horde + #----------------------------------------------- + rise_of_the_horde.1.title: "Rulkan's Guidance" + rise_of_the_horde.1.desc: "Our [Root.Monarch.GetTitle] has announced that his deceased wife, Rulkan, has spoken to him in a vision. She has urged [Root.Monarch.GetName] to encourage the other clans to attack the Draenei settlements.\n\nAlthough the Draenei have rarely ever threatened us, it would be treasonous to ignore the word of the [Root.Monarch.GetTitle]." + rise_of_the_horde.1.option.a: "Incite the clans" + rise_of_the_horde.1.option.b: "Refuse Rulkan's guidance" + + rise_of_the_horde.2.title: "Messenger from Ner'zhul" + rise_of_the_horde.2.desc: "It appears that the shaman Ner'zhul has been contacted by his dearly departed wife, Rulkan. He urges us to attack our Draenei neighbours before they strike us first.\n\nWhether this is true or not remains to be seen, but to refuse his guidance would turn the Shadowmoon clan against us." + rise_of_the_horde.2.option.a: "Follow his guidance" + rise_of_the_horde.2.option.b: "Reject his guidance" + + rise_of_the_horde.3.title: "Doubts of Ner'zhul" + rise_of_the_horde.3.desc: "Doubts have crept into Ner'zhul's mind. His vision of Rulkan is wrong, and he can no longer trusts her spirit without question.\n\nAnd so, Ner'zhul journied to Oshu'gun, where he discovered the true spirit of Rulkan and realised the deception.\n\nGul'dan in turn has been aiding Kil'jaeden, and has turned the shaman Teron'gor against the elements. With an apprentice of his own, Teron'gor will lead the Shadowmoon clan where Ner'zhul failed." + rise_of_the_horde.3.option.a: "Arise Teron'gor" + + rise_of_the_horde.4.title: "The First Warlocks" + rise_of_the_horde.4.desc: "Eager to prove himself to Kil'jaeden, Gul'dan has named Blackhand as warcheif of the Orcish Horde, and has begun corrupting the shamanistic practices of the orcs, teaching them the forbidden arts of necromancy and demonology." + rise_of_the_horde.4.option.a: "Accept Gul'dan's teachings" + rise_of_the_horde.4.option.b: "Reject Gul'dan's teachings" + + rise_of_the_horde.5.title: "The Shadow Council" + rise_of_the_horde.5.desc: "To rein in any dissidents, Gul'dan has formed the Shadow Council to act as the guiding hand that leads orc society towards the 'correct' path. Those that doubt the power of the warlocks and necrolytes are swiftly punished." + rise_of_the_horde.5.option.a: "Mwuhahaha!" + + rise_of_the_horde.6.title: "The Assault on Shattrath" + rise_of_the_horde.6.desc: "The orc clans have destroyed our cities, and they have finally reached the jewel of the Draenei civilisation. The city will hold for now, but the power of Gul'dan cannot be underestimated." + rise_of_the_horde.6.option.a: "Krona ki cristorr!" + + rise_of_the_horde.7.title: "The Blood of Mannoroth" + rise_of_the_horde.7.desc: "Gul'dan has offered our chieftain, [Root.Monarch.GetName] a cup of demonsblood from the pit lord Mannoroth. If [Root.Monarch.GetSheHe] accepts, [Root.Monarch.GetSheHe] will be overcome with a demonic bloodlust, and all the clan will have to partake, sealing our allegiance to Gul'dan." + rise_of_the_horde.7.option.a: "Accept the demonsblood" + rise_of_the_horde.7.option.b: "Reject the demonsblood" + + rise_of_the_horde.8.title: "The Dying Time" + rise_of_the_horde.8.desc: "Gul'dan has been abandoned by his master Kil'jaeden. Without direction, our clan members become listless, and ache for war. Infighting will occur until Gul'dan restores order." + rise_of_the_horde.8.option.a: "War!" + + rise_of_the_horde.9.title: "Contact with Medivh" + rise_of_the_horde.9.desc: "Medivh, possessed by the corrupted titan Sargeras, has contacted Gul'dan, promising the orc clans power and glory in the lands of Azeroth. He has suggested that the Shadow Council should work on constructing a Dark Portal to teleport the Orcish Horde from Draenor to Azeroth." + rise_of_the_horde.9.option.a: "Begin construction posthaste!" + rise_of_the_horde.9.option.b: "Begin construction!" + + rise_of_the_horde.10.title: "Passage through the Dark Portal" + rise_of_the_horde.10.desc: "Gul'dan has promised us glory if we pass through the Dark Portal and conquer the lands on the other side. As his ally, we must obey and will be one of the first clans to set foot on Azeroth." + rise_of_the_horde.10.option.a: "March onwards!" + + rise_of_the_horde.11.title: "Passage through the Dark Portal" + rise_of_the_horde.11.desc: "Although Gul'dan had promised us glory if we pass through the Dark Portal, the fall of the Shadowmoon clan slowed progress considerable. Have, those whom learnt under him have continued work on the Dark Portal. Let us conquer the lands on the other side and be one of the first clans to set foot on Azeroth." + rise_of_the_horde.11.option.a: "March onwards!" + + rise_of_the_horde.20.title: "Formation of The Horde" + rise_of_the_horde.20.desc: "To rein in any dissidents, Gul'dan has formed the Shadow Council to act as the guiding hand that leads orc society towards the 'correct' path. Those that doubt the power of the warlocks and necrolytes are swiftly punished. Meanwhile, he decided to declare you warchief of The Horde, since he foresaw a great destiny in your future. You are now Horde's one and only leader." + rise_of_the_horde.20.option.a: "FOR THE HORDE!" + rise_of_the_horde.20.tt: "All orcs who joined Gul'dan in his diabolical plan will be your vassals. They will be ruled by an invisible hand called Shadow Council. The council will make sure they won't betray you." + rise_of_the_horde.20.option.b: "Shadow Council itself should bear the mantle of the Horde." + rise_of_the_horde.20.tt2: "All orcs who joined Gul'dan in his diabolical plan, including you, will be vassals of Shadow Council." + + #----------------------------------------------- + # The First War + #----------------------------------------------- + the_first_war.1.title: "The First War" + the_first_war.1.desc: "Our clan has passaged through the Dark Portal into the now Black Morass in Azeroth. Let us spread across this land and pillage and plunder whatever we find." + the_first_war.1.option.a: "Zugzug!" + + the_first_war.2.title: "Instruments of Gul'dan" + the_first_war.2.desc: "The orcs of the Pale, led by the ogre Cho'gall have been convinced of the role of the Horde in the Hour of Twilight. They have formed a new clan, called Twilight's Hammer." + the_first_war.2.option.a: "Let them loose!" + + the_first_war.3.title: "" + the_first_war.3.desc: "" + the_first_war.3.option.a: "" + + the_first_war.4.title: "" + the_first_war.4.desc: "" + the_first_war.4.option.a: "" + + the_first_war.5.title: "Victory of Orc Clans" + the_first_war.5.desc: "Stormwind is overrun by orcs. The Azerothian alliance falters and is scattered to the north. We have won the war." + the_first_war.5.option.a: "LOK'TAR OGAR" + + the_first_war.7.title: "" + the_first_war.7.desc: "" + the_first_war.7.option.a: "" + + the_first_war.8.title: "" + the_first_war.8.desc: "" + the_first_war.8.option.a: "" + + the_first_war.9.title: "Assault on Azeroth" + the_first_war.9.desc: "The Gates to Azeroth are wide open. Preparations for war is complete. Now it is time to launch our assault against the kingdoms of Azeroth as we promised to our masters. Now it is time to go WAR!" + the_first_war.9.option.a: "FOR THE HORDE!" + + the_first_war.10.title: "Assault on Azeroth" + the_first_war.10.desc: "The Gates to Azeroth are wide open. Preparations for war is complete. Now it is time to launch our assault against the kingdoms of Azeroth as we promised to our masters. Now it is time to go WAR!" + the_first_war.10.option.a: "FOR THE HORDE!" + + the_first_war.11.title: "Assault on Azeroth" + the_first_war.11.desc: "From the mysterious depths of the Black Morass, unrelenting forces of strange barbaric creatures started pouring and launched an assault against all the human kingdoms in Azeroth. They slaughter everyone they see and destroy everything they pass. It seems impossible to stop them." + the_first_war.11.opt1: "Interesting" + the_first_war.11.opt2: "Oh no!" + + #----------------------------------------------- + # The Second War + #----------------------------------------------- + end_of_second_war_horde_lost.title: "End of The Second War" + end_of_second_war_horde_lost.desc: "Despite the orc clans causing massive devastation among the Eastern Kingdoms, their trembling assault was finally stopped by the heroes who closed the Dark Portal for good. The orcish clans are already scattering and their lands are already being seized. A new dawn rises upon Azeroth.\n\nYet, the unyielding Dark forces who seek to destroy Azeroth are alredy planning even more sinister plans." + end_of_second_war_horde_lost.opt1: "What could possibly be worse than what has already happened?!" + end_of_second_war_horde_lost.opt2: "At least this was the last war Azeroth has seen!" + end_of_second_war_horde_lost.opt3: "What now?" + #----------------------------------------------- + end_of_second_war_horde_won.title: "End of The Second War" + end_of_second_war_horde_won.desc: "Despite the efforts of the Alliance of Lordaeron, The Orcish Horde marched the north and razed Lordaeron to the ground. A dark future begins for Azeroth as orc clans seize power in the Eastern Kingdoms and are already preparing to set sail to Kalimdor.\n\nYet, the unyielding Dark forces who seek to destroy Azeroth are alredy planning even more sinister plans." + end_of_second_war_horde_won.opt1: "What could possibly be worse than what has already happened?!" + end_of_second_war_horde_won.opt2: "I bet this was the last war Azeroth has seen!" + end_of_second_war_horde_won.opt3: "Ah shit, here we go again." + #----------------------------------------------- + end_of_second_war_ally_won.title: "End of The Second War" + end_of_second_war_ally_won.desc: "Despite shattered orcish nations was still clinging to laughable hope that they would rise to their former glory one day, the remaining orc clans were wiped out by Azerothian forces. The orcish clans are already scattering and they're either escaping to the west or rotting in internment camps. A new dawn rises upon Azeroth.\n\nYet, unyielding assault of Dark forces who seek to destroy Azeroth are alredy planning even more sinister plans." + end_of_second_war_ally_won.opt1: "What could possibly be worse than what has already happened?!" + end_of_second_war_ally_won.opt2: "I bet this was the last war Azeroth has seen!" + end_of_second_war_ally_won.opt3: "Ah shit, here we go again." + #----------------------------------------------- + end_of_second_war_ally_lost.title: "End of The Second War" + end_of_second_war_ally_lost.desc: "Despite the efforts of the Alliance of Lordaeron, the scattered orc clans have regained power and seized Stormwind. A dark future begins for Azeroth as orc clans seize power in the Eastern Kingdoms and are already preparing to set sail to Lordaeron.\n\nYet, unyielding assault of Dark forces who seek to destroy Azeroth are alredy planning even more sinister plans." + end_of_second_war_ally_lost.opt1: "What could possibly be worse than what has already happened?!" + end_of_second_war_ally_lost.opt2: "I bet this was the last war Azeroth has seen!" + end_of_second_war_ally_lost.opt3: "Ah shit, here we go again." + #----------------------------------------------- + horde_forming.title: "Horde Reform" + horde_forming.desc.1: "The war is won. Yet even more conflict awaits Azeroth and its denizens, as the humans are gathering allies of other races to combat the orcs once again and destroy them.\n\nTo defend our clans, we also must gather allies. It is time to reform the Horde before the Alliance rallies and pushes us back." + horde_forming.desc.2: "The war is lost. Yet we cannot falter as we must survive this dying world together. The Dark Portal can be reopened with the help of our allies on the others side.\n\nUntil then, we must bolster our strength and reform the scattered Horde." + horde_forming.opt1: "[most_developed_horde.GetName] is the new Warchief" + + alliance_forming.title: "Alliance of Azeroth" + alliance_forming.desc.2: "The war is won. Yet even more conflict awaits Azeroth and its denizens, as the remnants of orcs are gathering allies of other races to reopen the dark portal and make one more assault on Azeroth.\n\nTo defend our lands, we also must gather allies. It is time to form an Alliance to fight against any future demonic invasions." + alliance_forming.desc.1: "The war is lost. Yet we cannot falter as we must survive against evil together. We will have oppurtunities to push the orcs back.\n\nUntil then, we must bolster our strength and unite against this evil. We must form a persistent Alliance to protect and retake Azeroth. The Alliance will prevail!" + alliance_forming.opt1: "[most_developed_alliance.GetName] is the new Alliance Leader" + + the_second_war_starting.title: "THE SECOND WAR" + the_second_war_starting.desc: "Tension between the Horde and the Alliance reached a boiling point when [alliance_head_target.GetName] began a full-scale war against [horde_head_target.GetName] . Sides have been chosen and the allies of both factions have gathered around their faction banners.\n\nThe Second Great War for Azeroth's fate begins now." + the_second_war_starting.opt1: "May the Light be with us!" + the_second_war_starting.opt2: "Victory or Death!" + the_second_war_starting.opt3: "[Root.GetName] will prevail!" + the_second_war_starting.opt3: "They better not fight on my backyard!" + + council_revelation.title: "Shadow Council's Revelation" + council_revelation.desc.1: "After Gul'dan fell into a myserious coma following the invasion of Azeroth, some ugly truths have surfaced about Shadow Council's origins and Gul'dan's alterior motives. Shocked by the fact that they were mere pawns of a group of warlocks, the bonds between the orcs and their fel masters were severely damaged. The warlords of the orc clans are exteremely outraged at the warlocks amongst the clans and many they hold them responsible for the devastation of Dreanor.\n\nWe, too, cannot stay silent against this treachous plot. To uphold our honour, we must arm against the warlocks." + council_revelation.desc.2: "After Gul'dan fell into a myserious coma following the failure of Azerothian invasion, some ugly truths have surfaced about Shadow Council's origins and Gul'dan's alterior motives. Shocked by the fact that they were mere pawns of a group of warlocks, the bonds between the orcs and their fel masters were severely damaged. The warlords of the orc clans are exteremely outraged at the warlocks amongst the clans and many they hold them responsible for the devastation of Dreanor." + council_revelation.opt1: "For Honor!" + council_revelation.opt1.tt: "The Shadow Council is revealed and now can be attacked." + + guldan_swear_fealty.title: "Gul'dan Swears Fealty" + guldan_swear_fealty.desc: "When Gul'dan awakened from the deep come he was suffering for years, he found himself surrounded by enemies and traitors. Understanding that he has no chance of winning, he has arrived to our court unarmed and offers his total obedience. Though It's obvious he still has a secret agenda, the power of his followers could prove useful." + guldan_swear_fealty.opt1: "Accept his oath of fealty" + guldan_swear_fealty.opt1.tt: "He might betray us later" + guldan_swear_fealty.opt2: "Execute him in public" + guldan_swear_fealty.opt3: "Banish him" + + guldan_betrayal.title: "Gul'dan's Betrayal" + guldan_betrayal.desc: "Outrageous, but not really surprising, Gul'dan has once again betrayed us by gathering his death knights and warlocks, then setting sail into the unknown for reasons unknown." + guldan_betrayal.opt1: "TRAITOR!" + guldan_betrayal.opt1.tt: "He will separate from us and form Stormreaver clan." + guldan_betrayal_happened: "Gul'dan betrayed us." + + guldan_betrayal_happened.opt1: "" + guldan_betrayal_happened.opt1.tt: "" + + demon_soul_event.title: "Demon Soul" + demon_soul_event.desc: "A strange looking orc who calls himself \"Warlord Prestor\" stopped by [Root.Capital.GetName] and told us about a powerful artifact that would let us enslave dragonkin. Although his credibility was very questionable, many decided to believe him when he revealed his true form: A terrifying black dragon with a molten heart and body.\n\nHe then gave a very clear description of the location of the artifact and told us that it would be wise to acquire it." + demon_soul_event.opt1: "Send some men to acquire this artifact" + demon_soul_event.opt2: "Be it dragon or orc, no one orders me around!" + demon_soul: "Demon Soul" + demon_soul.desc: "" + + orcish_reform.title: "Returning to our Roots" + orcish_reform.desc.1: "In the aftermath of the war the influence of teh shadow council over the Orcs has been revealed. \n\nRealizing that we had been mere puppets of Gul'dan and his warlocks many settlements have begun to return to their shamanistic roots despite the best efforts of the Legion agents. Our people stand before an important decision that may affect the future of our clan. It is ours to decide which path we will take. Yet regardless what we decide it will be a difficult time for all." + orcish_reform.desc.2: "In the aftermath of the war the influence of teh shadow council over the Orcs has been revealed. \n\nRealizing that we had been mere puppets of Gul'dan and his warlocks many settlements have begun to return to their shamanistic roots despite the best efforts of the Legion agents. Our people stand before an important decision that may affect the future of our clan. It is ours to decide which path we will take. Yet regardless what we decide it will be a difficult time for all." + orcish_reform.opt1: "Inform the legion agents that they are no longer welcome here" + orcish_reform.opt2: "Slowly weaken the legion's grasp" + orcish_reform.opt3: "Wait for a better moment" + orcish_reform.opt4: "We will stay loyal" + orcish_reform.opt1.tt: "There is a small chance that some provinces will convert into ancestral shamanism instantly." + orcish_reform.opt2.tt: "There is a small chance that some provinces will convert into ancestral shamanism instantly." + orcish_reform.opt3.tt: "Another chance to decide this matter will show up again soon." + orcish_reform.opt4.tt: "There is a small chance that some provinces will revolt for religious conversion." + + shadow_council_reveal.title: "Revelations" + shadow_council_reveal.opt1: "After Gul'dan fell into a myserious coma following the failure of Azerothian invasion, some ugly truths have surfaced about Shadow Council's origins and Gul'dan's alterior motives. Shocked by the fact that they were mere pawns for us, our bonds are severely damaged. The warlords of the orc clans are exteremely outraged at the warlocks amongst the clans and many they hold us responsible for the devastation of Dreanor." + + #----------------------------------------------- + # The Third War + #----------------------------------------------- + scourge_events.1.title: "Nerzhul's Arrival to Icecrown Citadel" + scourge_events.1.desc: "After the Shadow Council was weakened, fallen shaman Ner'zhul has risen to power once again with the help of Teron'gor. He quickly regained his power and found new followers for his crazy plan of conquest: Open even more portals to the other worlds and claim those For The Horde. Defying both Legion and his ancestors, Nerzhul opened a portal many worlds across the cosmos and eventually tore whole Dreanor apart!\n\nUpon escaping via one of these portals, Ner'zhul quickly was captured by Kil'jaeden and his followers were killed. Now a prisoner of The Burning Legion, Ner'zhul's entire body and soul was torn apart by Kil'jaeden himself. Under unspeakable torture, Ner'zhul accepted to serve under Legion once again but secrely he plotted for vengeance. His spirit was placed within a specially crafted block of diamond-hard ice gathered from the far reaches of the Twisting Nether. Encased within the frozen cask, Ner'zhul felt his consciousness expand ten thousand fold. Warped by the demon's chaotic powers, Ner'zhul became a spectral being of unfathomable power. At that moment, the orc known as Ner'zhul was shattered forever, and the Lich King was born.\n\nWhen Kil'jaeden cast Ner'zhul's icy cask back into the world of Azeroth, the hardened crystal streaked across the night sky and smashed into the desolate arctic continent of Northrend, burying itself deep within the Icecrown glacier. The frozen crystal, warped and scarred by its violent descent, came to resemble a throne, and Ner'zhul's vengeful spirit soon stirred within it. From the confines of the Frozen Throne, Ner'zhul began to reach out his vast consciousness and touch the minds of Northrend's native inhabitants." + scourge_events.1.option.a: "I have a bad feeling about this..." + + scourge_appears_tt: "The Scourge descend upon Icecrown." + + #----------------------------------------------- + # Artifacts + #----------------------------------------------- + wow_artifacts.1.title: "The Sword of Kings" + wow_artifacts.1.desc: "Our ruler, [Root.Monarch.GetTitle] [Root.Monarch.GetName] has set off to seek the legendary artifact known as Strom'kar, the Warbreaker. Their trip will take them to Tirisfal Glade, where they will search the Tomb of Tyr for the artifact. Whether they are successful or not is yet to be seen." + wow_artifacts.1.option.a: "Our people wait..." + wow_artifacts.2.title: "Strom'kar, the Warbreaker!" + wow_artifacts.2.desc: "Our ruler, [Root.Monarch.GetTitle] [Root.Monarch.GetName] had set off to seek a legendary artifact. [Root.Monarch.GetSheHe] has returned wielding the legendary artifact known as Strom'kar!" + wow_artifacts.2.option.a: "Wonderful!" + + wow_artifacts.3.title: "Failure!" + wow_artifacts.3.desc: "Our ruler, [Root.Monarch.GetTitle] [Root.Monarch.GetName] had set off to seek a legendary artifact. [Root.Monarch.GetSheHe] has returned empty-handed..." + wow_artifacts.3.option.a: "Oh well..." + + wow_artifacts.4.title: "" + wow_artifacts.4.desc: "" + wow_artifacts.4.option.a: "" + wow_artifacts.4.option.b: "" + + wow_artifacts.5.title: "" + wow_artifacts.5.desc: "" + wow_artifacts.5.option.a: "" + wow_artifacts.5.option.b: "" + + wow_artifacts.6.title: "" + wow_artifacts.6.desc: "" + wow_artifacts.6.option.a: "" + wow_artifacts.6.option.b: "" + + wow_artifacts.7.title: "" + wow_artifacts.7.desc: "" + wow_artifacts.7.option.a: "" + wow_artifacts.7.option.b: "" + + wow_artifacts.8.title: "" + wow_artifacts.8.desc: "" + wow_artifacts.8.option.a: "" + wow_artifacts.8.option.b: "" + + wow_artifacts.9.title: "" + wow_artifacts.9.desc: "" + wow_artifacts.9.option.a: "" + wow_artifacts.9.option.b: "" + + wow_artifacts.10.title: "" + wow_artifacts.10.desc: "" + wow_artifacts.10.option.a: "" + wow_artifacts.10.option.b: "" + + + #----------------------------------------------- + # Tirisfal + #----------------------------------------------- + WARCRAFT_TIRISFAL.1.title: "Council of Tirisfal" + WARCRAFT_TIRISFAL.1.desc: "Magna Aegwynn of the Tirisfal Council says that She can help us prepare Our great kingdom for the coming war. Can we trust her, my liege?" + WARCRAFT_TIRISFAL.1.option.a: "I think it is a good idea!" + WARCRAFT_TIRISFAL.1.option.b: "I don't trust mages! Let the world know that we can do it ourselves..." + + #----------------------------------------------- + # Outland + #----------------------------------------------- + wow_outland.1.title: "Dubious Dealings with Coilscar" + wow_outland.1.desc: "Our foes gather their strength whilst we flounder in irrelevancy. Let us unite with those that would follow our cause, if only for their own gain, to better ourselves and our situation." + wow_outland.1.option.a: "Make a pact" + wow_outland.1.option.b: "Remain alone" + + wow_outland.2.title: "Dubious Dealings with Sunfury" + wow_outland.2.desc: "Our foes gather their strength whilst we flounder in irrelevancy. Let us unite with those that would follow our cause, if only for their own gain, to better ourselves and our situation." + wow_outland.2.option.a: "Make a pact" + wow_outland.2.option.b: "Remain alone" + + wow_outland.3.title: "Dubious Dealings with Illidari" + wow_outland.3.desc: "Our foes gather their strength whilst we flounder in irrelevancy. Let us unite with those that would follow our cause, if only for their own gain, to better ourselves and our situation." + wow_outland.3.option.a: "Make a pact" + wow_outland.3.option.b: "Remain alone" + + wow_outland.4.title: "Legion Reinforcements" + wow_outland.4.desc: "Our reserves are unending, and our will is unbreakable. Let us summon more demons to help us win this war." + wow_outland.4.option.a: "Summon them!" + wow_outland.4.option.b: "Hold off" + #----------------------------------------------- + # Buildings + #----------------------------------------------- + building_events.1.title: "Prosperous Locals in [Root.GetName]" + building_events.1.desc: "The local people of [Root.GetName] have pooled their wealth together to build a town hall for their settlement. They have contacted $MONARCH$ to ensure their wealth is spent in accordance to their wishes" + building_events.1.option.a: "Build the town hall" + building_events.1.option.b: "Invest in other projects" + + building_events.2.title: "Prosperous Locals in [Root.GetName]" + building_events.2.desc: "The local people of [Root.GetName] have pooled their wealth together to build a court for their settlement. They have contacted $MONARCH$ to ensure their wealth is spent in accordance to their wishes." + building_events.2.option.a: "Build the court" + building_events.2.option.b: "Invest in other projects" + + building_events.3.title: "Prosperous Locals in [Root.GetName]" + building_events.3.desc: "The local people of [Root.GetName] have pooled their wealth together to build a temple for their settlement. They have contacted $MONARCH$ to ensure their wealth is spent in accordance to their wishes." + building_events.3.option.a: "Build the temple" + building_events.3.option.b: "Invest in other projects" + + building_events.4.title: "Rich Veins found in [Root.GetName]" + building_events.4.desc: "Miners in [Root.GetName] are reporting the discovery of rich veins of ore in their province. It would be wise to take advantage of this, before others do so." + building_events.4.option.a: "Build a mine" + building_events.4.option.b: "Encourage productivity in other areas" + + building_events.5.title: "Excellent trees in [Root.GetName]" + building_events.5.desc: "The peasants of [Root.GetName] have fully explored their local forests, and have found that many parts of the forest are home to excellent quality lumber. It would be wise to take advantage of this, before others do so." + building_events.5.option.a: "Build a lumbermill" + building_events.5.option.b: "Encourage productivity in other areas" + + building_events.6.title: "Verdant farmland in [Root.GetName]" + building_events.6.desc: "Farmers in [Root.GetName] report that the soil quality in [Root.GetName] is unmatched elsewhere in the realm. It would be wise to invest in proper infrastructure for a farm to fully exploit the land." + building_events.6.option.a: "Build a farm" + building_events.6.option.b: "Encourage productivity in other areas" + + building_events.7.title: "Strategic Report for [Root.GetName]" + building_events.7.desc: "Our military advisors report that [Root.GetName] would be a wise place for a military encampment. Failure to capitalise on this may harm our success in future military engagements." + building_events.7.option.a: "Build a barracks" + building_events.7.option.b: "Draft more locals instead" + + building_events.8.title: "Strategic Report for [Root.GetName]" + building_events.8.desc: "Our military advisors report that [Root.GetName] would be a wise place for a military encampment. Failure to capitalise on this may harm our success in future military engagements." + building_events.8.option.a: "Build training grounds" + building_events.8.option.b: "Draft more locals instead" + + building_events.9.title: "Strategic Report for [Root.GetName]" + building_events.9.desc: "Our military advisors report that [Root.GetName] would be a wise place for a supply depot. Failure to capitalise on this may harm our success in future military engagements." + building_events.9.option.a: "Build a supply depot" + building_events.9.option.b: "Draft more locals instead" + + building_events.10.title: "Strategic Report for [Root.GetName]" + building_events.10.desc: "Our naval advisors report that [Root.GetName] would be a excellent place for a shipyard. Failure to capitalise on this may harm our success in future naval engagements." + building_events.10.option.a: "Build a shipyard" + building_events.10.option.b: "Draft more locals instead" + + building_events.11.title: "Strategic Report for [Root.GetName]" + building_events.11.desc: "Our naval advisors report that [Root.GetName] would be a excellent place for a dock. Failure to capitalise on this may harm our success in future naval engagements." + building_events.11.option.a: "Build a dock" + building_events.11.option.b: "Draft more locals instead" + + building_events.12.title: "Strategic Report for [Root.GetName]" + building_events.12.desc: "Our trade advisors report that [Root.GetName] would be a excellent place for a market. Failure to capitalise on this may harm our future prospects." + building_events.12.option.a: "Build a market" + building_events.12.option.b: "Encourage manufacturing instead" + + building_events.13.title: "[Root.GetName]'s Watering Hole" + building_events.13.desc: "Many peasants in [Root.GetName] have requested that their local tavern be refurbished, as it has reached a state of disrepair over the years." + building_events.13.option.a: "Restore the tavern" + building_events.13.option.b: "Provide other avenues for respite instead" + + building_events.14.title: "Strategic Report for [Root.GetName]" + building_events.14.desc: "Our trade advisors report that [Root.GetName] would be a excellent place for a workshop. Failure to capitalise on this may harm our future prospects." + building_events.14.option.a: "Build a workshop" + building_events.14.option.b: "Encourage other forms of manufacturing instead" + + building_events.15.title: "Defences for [Root.GetName]" + building_events.15.desc: "A strategic review of [Root.GetName] has revealed that they lack any measurable form of defence, and could become a vunerability if we were to engage in a war." + building_events.15.option.a: "Construct fortifications" + building_events.15.option.b: "Save the gold instead" + + #----------------------------------------------- + # Province - Random + #----------------------------------------------- + random_province.1.title: "discontent in [Root.GetName]" + random_province.1.desc: "The people of [Root.GetName] have become discontent with their [Root.Monarch.GetName], and demand more autonomy over the land they reside on." + random_province.1.option.a: "Permit them more autonomy" + random_province.1.option.b: "Deny their request" + random_province.1.option.c: "Deny them, and punish them for their insolence" + + incensed_people: "Incensed People" + desc_incensed_people: "We have used force on these people, and they resent us for that." + + denied_autonomy: "Denied Autonomy" + desc_denied_autonomy: "We have denied the people of their autonomy, and they resent us for that." + + random_province.2.title: "A Steamy Inn" + random_province.2.desc: "A local inn in [Root.GetName] has become known for it's elicit nature, and rumours are it provides sexual services for those who seek such carnal desires. Reports by our enforcers have finally confirmed these rumours, and action should be taken before this business gets out of hand." + random_province.2.option.a: "Permit it, as long as we get a cut" + random_province.2.option.b: "Shut it down" + random_province.2.option.c: "Shut it down and punish the owners" + + sexually_frustrated: "Sexually Frustrated" + desc_sexually_frustrated: "We have denied the people of this settlement an outlet for their carnal desires." + + random_province.3.title: "Brawling Pit" + random_province.3.desc: "A brawling pit in [Root.GetName] has become well-known for intense brawls, and many have travelled there to participate. However, many of our soldiers have begun deserting their posts to do so, threatening the stability of our lands." + random_province.3.option.a: "Look the other way" + random_province.3.option.b: "Punish the soldiers" + random_province.3.option.c: "Punish the owners of the pit" + + #----------------------------------------------- + # Ruler + #----------------------------------------------- + wow_ruler.1.title: "Deterioration..." + wow_ruler.1.desc: "As time passes, the aptitude of [Root.Monarch.GetName] drifts, as time decays all things, undying or not." + wow_ruler.1.option.a: "[Root.Monarch.GetName] has no time for book keeping" + wow_ruler.1.option.b: "[Root.Monarch.GetName]'s wit has been dulled by time" + wow_ruler.1.option.c: "The warcry of [Root.Monarch.GetName] has become a whimper" + + wow_ruler.2.title: "Revival!" + wow_ruler.2.desc: "As time passes, the aptitude of [Root.Monarch.GetName] drifts, and a revival of spirit emerges!" + wow_ruler.2.option.a: "[Root.Monarch.GetName] feels studious" + wow_ruler.2.option.b: "[Root.Monarch.GetName] wit has sharpened" + wow_ruler.2.option.c: "[Root.Monarch.GetName] roars!" + + wow_ruler.3.title: "A Long Life" + wow_ruler.3.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] is a member of a long-lived species, and so looks forward to a seemingly immortal existence." + wow_ruler.3.option.a: "Great" + + wow_ruler.4.title: "No [Root.Monarch.GetTitle] Rules Forever..." + wow_ruler.4.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] is a member of a long-lived species, but has reached an old age and is now very vunerable to the stresses of life." + wow_ruler.4.option.a: "Oh dear" + + #----------------------------------------------- + # Story + #----------------------------------------------- + story.1.title: "Balnazzar's Reveal" + story.1.desc: "The Scarlet Crusade has been betrayed from within. Grand Crusader Saiden Dathrohan has been revealed to have been the Dreadlord Balnazzar! The Scarlet Crusade attempted to resist the demon, only to be defeated, and raised from the earth as the Risen." + story.1.option.a: "Damnation!" + + story.2.title: "Insidious Happenings" + story.2.desc: "The undead have begun taking control of our holdings, driving our people away. If we do not stem the tide of these foul beasts, who knows what could happen to us." + story.2.option.a: "They will be purged!" + + story.3.title: "The True Horde Rises" + story.3.desc: "The Horde has finally settled their debts and calmed their greviences. Let the True Horde arise!" + story.3.option.a: "Arise!" + + #----------------------------------------------- + # Gilneas + #----------------------------------------------- + gilneas.1.title: "Build the Wall!" + gilneas.1.desc: "We should build a wall to forever remove our nation from other people's troubles." + gilneas.1.option.a: "We care for ourselves and only ourselves." + gilneas.1.option.b: "We mustn't let our fellow humans stand alone." + + gilneas.2.title: "Peasants Moving Behind the Wall" + gilneas.2.desc: "Peasants from the lands outside the wall are asking to come in." + gilneas.2.option.a: "Let them come." + + gilneas.3.title: "Archmage's Offer" + gilneas.3.desc: "Archmage Arugal, a famed Gilnean wizard in our court, brings a possible solution to the Scourge invasion against our lands. He told us about a race called Worgen that he has learnt about during his studies. He claims they would be a great help against the Scourge, but he also warned us about the Worgen's ferocity." + gilneas.3.opt1: "\"We need any help we can use. Start the ritual!\"" + gilneas.3.opt2: "\"This deal smells furry!\"" + gilneas.3.opt1.tooltip: "An army of worgens will be summoned in [Root.Capital.GetName]." + + gilneas.4.title: "The Curse Begins Spreading" + gilneas.4.desc: "The worgens created by Archmage Arugal gone feral and It turns out their bite is infectious. They're rampaging through the woods, infecting random civilians, turning them into worgen! Neighbouring countries have closed their borders to us to prevent it from spreading.\n\nLight help us all." + gilneas.4.opt1: "Oh no" + + gilneas.5.title: "The Curse Claims All" + gilneas.5.desc: "The curse of worgen infected almost every single person in our country, including us. No one was able to escape it. Our entire culture is converted into feral worgens.\n\nAlthough the disease is still spreading, a group of herbalist have found some semblance of cure. Not a cure to the curse itself, but the effect of turning our people feral. A medicine is quickly developed and distributed and at last, our country has free-will once more." + gilneas.5.opt1: "A new era begins for Gilneas" + + #----------------------------------------------- + # Eastern Plaguelands + #----------------------------------------------- + www_naxxramas.1.title: "Landing of Naxxramas" + www_naxxramas.1.desc: "The Great Citadel of Naxxramas has come to our land from the Master's domain." + www_naxxramas.1.option.a: "All Hail to the Lich King!" + + #----------------------------------------------- + # Government + #----------------------------------------------- + wwu_ruler_education.1.title: "The Education of [Root.Monarch.GetName]" + wwu_ruler_education.1.desc: "The previous [Root.Monarch.GetTitle] has passed away, it is time for [Root.GetName] to pick a new [Root.Monarch.GetTitle]. However, if the people think ill of the chosen [Root.Monarch.GetTitle], there is likely to be pretenders to the position." + wwu_ruler_education.1.option.a: "An administrative [Root.Monarch.GetTitle]" + wwu_ruler_education.1.option.b: "A diplomatic [Root.Monarch.GetTitle]" + wwu_ruler_education.1.option.c: "A militaristic [Root.Monarch.GetTitle]" + + wwu_ruler_education.2.title: "Ascension of [Root.Monarch.GetName]" + wwu_ruler_education.2.desc: "As the cycle of life continues, [Root.Monarch.GetName] has arisen to the position of [Root.Monarch.GetTitle] in [Root.GetName]. " + wwu_ruler_education.2.option.a: "An administrative [Root.Monarch.GetTitle]" + wwu_ruler_education.2.option.b: "A diplomatic [Root.Monarch.GetTitle]" + wwu_ruler_education.2.option.c: "A militaristic [Root.Monarch.GetTitle]" + + #----------------------------------------------- + # Overextension + #----------------------------------------------- + wow_overextension.1.title: "Troops Deserting" + wow_overextension.1.desc: "Our infamy is causing widespread resent of our war effort. A lot of troops are running for the forest instead of reporting for duty." + wow_overextension.1.option.a: "They would have been cowards anyway." + + wow_overextension.2.title: "Widespread Opposition" + wow_overextension.2.desc: "Our realm has become infamous, and there are a lot of people in $COUNTRY$ that have taken exception to this." + wow_overextension.2.option.a: "We need better whips..." + + wow_overextension.3.title: "Bad Reputation!" + wow_overextension.3.desc: "Our recent strategy of unbridled conquest over whoever happens to be in the way surprisingly seems to have had a somewhat negative effect on our standing among our fellow realms." + wow_overextension.3.option.a: "They are overreacting as always!" + + wow_overextension.4.title: "Inflation" + wow_overextension.4.desc: "The state of constant war has eroded our economy and now inflation is spiraling out of control!" + wow_overextension.4.option.a: "Try minting more coins!" + + wow_overextension.5.title: "Commanders Deserting" + wow_overextension.5.desc: "Disillusioned by the repeated and seemingly aimless wars of $MONARCH$, many commanders in the army have deserted and formed splinter factions within [Root.GetName]." + wow_overextension.5.option.a: "Bah, I'll lead the army myself!" + + wow_overextension.6.title: "Merchants Resented" + wow_overextension.6.desc: "Apparently citing disgust with $COUNTRY$'s endless wars of conquest some markets have decided to expel our merchants." + wow_overextension.6.option.a: "Then I'll conquer them too!" + + wow_overextension.7.title: "Merchants Assassinated!" + wow_overextension.7.desc: "Some realms are so appalled by our ceaseless conquest that they've decided to retaliate by assassinating our merchants in an attempt to strike at our finances!\n\nWhat makes it even more shocking is that it happens even in our own markets.." + wow_overextension.7.option.a: "Heads will roll! Hopefully not mine..." + + wow_overextension.8.title: "Legitimacy Questioned" + wow_overextension.8.desc: "The bloodthirst shown by $MONARCH$ has ruined the reputation of $COUNTRY$ in the eyes of the world, and now our own subjects are starting to question the legitimacy of such a ruthless ruler." + wow_overextension.8.option.a: "Tell my heir to start worrying..." + + wow_overextension.9.title: "Advisor Resigns" + wow_overextension.9.desc: "Advisors form the administrative backbone of our realm, and unfortunately all ours are resigning! They claim this to be a protest to the burden of never-ending wars that has been laid upon them." + wow_overextension.9.option.a: "I can do whatever they did myself!" + + wow_overextension.10.title: "Advisor Resigns" + wow_overextension.10.desc: "Horrified by our ceaseless conquest, a notable court adviser has retried, citing that he tires of war." + wow_overextension.10.option.a: "Typical naysayer... Good riddance!" + + #----------------------------------------------- + # Estates + #----------------------------------------------- + WOW_ESTATES.1.title: "A Noble Heir" + WOW_ESTATES.1.desc: "Our succession has been secured, a worthy heir has been appointed." + WOW_ESTATES.1.option.a: "Let me see my heir..." + + WOW_ESTATES.2.title: "A Throne Abdicated" + WOW_ESTATES.2.desc: "" + WOW_ESTATES.2.option.a: "" + + #----------------------------------------------- + # Disasters + #----------------------------------------------- + clergy_estate_disasters.1.t: "A Soverign Clergy" + clergy_estate_disasters.1.d: "After a long period of increasing power in [Root.GetName] the clergy has completely seized control of the government. The state has been fundamentally altered; now it must reign in a nation plunging into chaos." + clergy_estate_disasters.1.a: "Our faith will preserve us" + + clergy_estate_disasters.2.t: "An Independent Clergy" + clergy_estate_disasters.2.d: "Local clerics throughout [Root.GetName] have begun to ignore the state's religious edicts, threatening national unity." + clergy_estate_disasters.2.a: "We will show them their error" + + clergy_estate_disasters.3.t: "A United Clergy" + clergy_estate_disasters.3.d: "The crisis of faith in [Root.GetName] is over; our nation is united once again." + clergy_estate_disasters.3.a: "May our theocracy never fall!" + + commoners_estate_disasters.1.t: "Populist Revolution" + commoners_estate_disasters.1.d: "Populists and demagogues have finally succeed in turning [Root.GetName] towards a more traditional form of government. This was not accomplished easily, however, and now strife and unrest spread throughout our country." + commoners_estate_disasters.1.a: "They will serve the state ... or be crushed beneath it!" + + commoners_estate_disasters.2.t: "Sedition and Strife" + commoners_estate_disasters.2.d: "The common classes in [Root.GetName] have ceased to respect governmental authority; riots, unrest and sedition have spread throughout the country." + commoners_estate_disasters.2.a: "We must return order to our streets" + + commoners_estate_disasters.3.t: "An End to Unrest" + commoners_estate_disasters.3.d: "The chaos that has long gripped [Root.GetName] is over; our population has settled and harmony has returned to society." + commoners_estate_disasters.3.a: "Wonderful! Perhaps it's time for a foreign venture?" + + merchants_estate_disasters.1.t: "Traders and Traitors" + merchants_estate_disasters.1.d: "Money is power in [Root.GetName] and our merchants have taken advantage of this. Having already assumed almost ever position of governance the merchant classes have institued a republic. Not everyone in our country approves" + merchants_estate_disasters.1.a: "Perhaps we can buy the dissenters off?" + + merchants_estate_disasters.2.t: "Merchant Mutiny" + merchants_estate_disasters.2.d: "Money is power in [Root.GetName] and many merchants are using their power to take the our money. If our nation is to survive we'll need to regain control of the national purse." + merchants_estate_disasters.2.a: "A fine Undermine drama" + + merchants_estate_disasters.3.t: "Profitable Peace" + merchants_estate_disasters.3.d: "The markets are open, coin is flowing and peace has returned to [Root.GetName]" + merchants_estate_disasters.3.a: "Let's celebrate and buy something nice" + + nobility_estate_disasters.1.t: "The Nobility Seize Power" + nobility_estate_disasters.1.d: "It is no secret that the nobility of [Root.GetName] prefer a monarchy, and after some time they have succeed in creating one. The opposition is up in arms" + nobility_estate_disasters.1.a: "Long live the $MONARCHTITLE$!" + + nobility_estate_disasters.2.t: "The Nobility Disrespect Power" + nobility_estate_disasters.2.d: "My liege, we have lost control of the nobility; they no longer respect our royal authority and the nation has begun to fragment" + nobility_estate_disasters.2.a: "They'll be back in line soon enough" + + nobility_estate_disasters.3.t: "Peace and the $MONARCHTITLE$ Reign" + nobility_estate_disasters.3.d: "The troubles of [Root.GetName] are over; you have proven the legitimacy of your rule and the unrest in your realm has ended" + nobility_estate_disasters.3.a: "May the $MONARCHTITLE$ live long and the realm prosper" + + old_gods_estate_disasters.1.t: "Black Empire Reborn" + old_gods_estate_disasters.1.d: "Machinations within machinations, plots within plots, all bear a dark fruit. We have pledged our bodies to the Old Gods just as we have pledged our minds and souls; now all that remains is the removal of dissent." + old_gods_estate_disasters.1.a: "We will become more than we ever were" + + old_gods_estate_disasters.2.t: "Insanity Overflows" + old_gods_estate_disasters.2.d: "The gifts of our gods overflow and we have fractured; violence reigns in the streets. Maddness spreads, the nation splinters" + old_gods_estate_disasters.2.a: "They want our secrets, our power" + + old_gods_estate_disasters.3.t: "Old Gods Triumphant" + old_gods_estate_disasters.3.d: "As in all things, the Old Gods are triumphant. The citizens of [Root.GetName] are again unified under their banner" + old_gods_estate_disasters.3.a: "They do not die; they do not live. They are outside the cycle." + + the_legion_estate_disasters.1.t: "Fel Corruption" + the_legion_estate_disasters.1.d: "The Legion offered power and [Root.GetName] has responded; our leaders have embraced the Fel. Some weaker elements of our nation still resist; they must be eliminated." + the_legion_estate_disasters.1.a: "Let the echoes of doom resound" + + the_legion_estate_disasters.2.t: "Fel Chaos" + the_legion_estate_disasters.2.d: "Our warlocks no longer respect your authority, $MONARCHTITLE$, and openly ignore your rule. A storm of rebellion clouds the horizon." + the_legion_estate_disasters.2.a: "They are strong, but not strong enough" + + the_legion_estate_disasters.3.t: "Fel Unity" + the_legion_estate_disasters.3.d: "It is over; [Root.GetName] now pays you total allegiance. The traitors are dead, all loyalty is yours" + the_legion_estate_disasters.3.a: "Let the unraveling of this world commence!" + + tribes_estate_disasters.1.t: "Tribal Independence" + tribes_estate_disasters.1.d: "Catastrophe! Members of our tribe have lost faith in your leadership, and taking advantage of their political power have declared their independence." + tribes_estate_disasters.1.a: "We'll see how they like being responsible for their own country." + + #----------------------------------------------- + # Alliance Splintering + #----------------------------------------------- + # Start of disarray + alliance_splinter.1.title: "Splintering of The Alliance" + alliance_splinter.1.desc: "Following the defeat of [example_unaccepted_province.Culture.GetGroupName] armies in war, seeds of disarray were started to grow within The Alliance of [Root.GetName]. Disagreements over what to do with their population, mostly pertaining to internment camp costs, created tension between some member states of the Alliance. Without a common foe to fight against, the members could not find a motivation to stay in The Alliance. A polemic between [alliance_splinter_subject_1.GetName]'s leader, [alliance_splinter_subject_1.Monarch.GetName] and $MONARCH$ regarding what to with [example_unaccepted_province.Culture.GetGroupName] population eventually caused the members to take sides: Purging the entire population, or assimilating them via internment camps. \n\nThis serious division raised some uncertainity about The Alliance's future. Regardless of the outcome, this tension is probably going to lead Splintering of The Alliance." + alliance_splinter.1.opt1: "Support the assimilation of [example_unaccepted_province.Culture.GetGroupName] population." + alliance_splinter.1.opt1.tt: "This will affect the outcomes of future events. Your relations with faction members who chose to purge the population will be damaged." + alliance_splinter.1.opt2: "Support the purging of [example_unaccepted_province.Culture.GetGroupName] population." + alliance_splinter.1.opt2.tt: "This will affect the outcomes of future events. Your relations with faction members who chose to assimilate the population will be damaged." + # Choosing the sides + alliance_splinter.10.title: "Status of [example_unaccepted_province.Culture.GetGroupName] Population" + alliance_splinter.10.desc: "Following the defeat of [example_unaccepted_province.Culture.GetGroupName] armies in war, seeds of disarray were started to grow within The Alliance of [Root.GetName]. Disagreements over what to do with their population, mostly pertaining to internment camp costs, created tension between some member states of the Alliance. Without a common foe to fight against, the members could not find a motivation to stay in The Alliance. A polemic between [alliance_splinter_subject_1.GetName]'s leader, [alliance_splinter_subject_1.Monarch.GetName] and $MONARCH$ regarding what to with [example_unaccepted_province.Culture.GetGroupName] population eventually caused the members to take sides: Purging the entire population, or assimilating them via internment camps.\n\nNow it's your turn to choose which side you'll be on. Your standing will shape your future in The Alliance." + alliance_splinter.10.opt1: "" + alliance_splinter.10.opt2: "" + # End of disarray + alliance_splinter.2.title: "" + alliance_splinter.2.desc: "" + alliance_splinter.2.opt1: "" + # A dispute regarding distribution of prisoners + alliance_splinter.3.title: "" + alliance_splinter.3.desc: "" + alliance_splinter.3.opt1: "" + alliance_splinter.3.opt2: "" + alliance_splinter.3.opt3: "" + alliance_splinter.3.opt4: "" + alliance_splinter.3.opt5: "" + alliance_splinter.30.title: "" + alliance_splinter.30.desc: "" + alliance_splinter.30.opt1: "" + alliance_splinter.4.title: "" + alliance_splinter.4.desc: "" + alliance_splinter.4.opt1: "" + alliance_splinter.4.opt2: "" + alliance_splinter.40.title: "" + alliance_splinter.40.desc: "" + alliance_splinter.40.opt1: "" + alliance_splinter.41.title: "" + alliance_splinter.41.desc: "" + alliance_splinter.41.opt1: "" + alliance_splinter.5.title: "" + alliance_splinter.5.desc: "" + alliance_splinter.5.opt1: "" + alliance_splinter.5.opt2: "" + alliance_splinter.50.title: "" + alliance_splinter.50.desc: "" + alliance_splinter.50.opt1: "" + alliance_splinter.50.opt2: "" + alliance_splinter.51.title: "" + alliance_splinter.51.desc: "" + alliance_splinter.51.opt1: "" + alliance_splinter.52.title: "" + alliance_splinter.52.desc: "" + alliance_splinter.52.opt1: "" + # Estate Crisis + alliance_splinter.6.title: "" + alliance_splinter.6.desc: "" + alliance_splinter.6.opt1: "" + alliance_splinter.6.opt2: "" + alliance_splinter.7.title: "" + alliance_splinter.7.desc: "" + alliance_splinter.7.opt1: "" + alliance_splinter.7.opt2: "" + alliance_splinter.9.title: "" + alliance_splinter.9.desc: "" + alliance_splinter.9.opt1: "" + alliance_splinter.9.opt2: "" + # Avenging The Fallen Citizens + alliance_splinter.8.title: "" + alliance_splinter.8.desc: "" + alliance_splinter.8.opt1: "" + alliance_splinter.8.opt2: "" + #----------------------------------------------- + # Council + #----------------------------------------------- + WOW_COUNCIL.1.title: "Council of [Root.GetName]" + WOW_COUNCIL.1.desc: "The [Root.Monarch.GetTitle] of [Root.GetName], [Root.Monarch.GetName] has met with a group of important nobles from our realm. They have petitioned for various different actions, and it is up to [Root.Monarch.GetName] to choose which to satisfy." + WOW_COUNCIL.1.option.a: "I will go to war with a neighbour" + WOW_COUNCIL.1.option.b: "I will ensure our realm's prosperity" + WOW_COUNCIL.1.option.c: "I will protect a neighbouring realm" + WOW_COUNCIL.1.option.d: "I will forge an alliance with a neighbouring realm" + WOW_COUNCIL.1.option.e: "I will support an royal marriage with a neighbouring realm" + WOW_COUNCIL.1.option.g: "I will ignore their requests" + + WOW_COUNCIL.2.title: "Failure!" + WOW_COUNCIL.2.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has failed [Root.Monarch.GetHerHis] nobles, and failed to uphold the promises [Root.Monarch.GetSheHe] made ten years ago." + WOW_COUNCIL.2.option.a: "Oh well..." + + WOW_COUNCIL.3.title: "Success!" + WOW_COUNCIL.3.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has met the request of [Root.Monarch.GetHerHis] nobles to war againsts a neighbour, and has been justly rewarded." + WOW_COUNCIL.3.option.a: "Great!" + + WOW_COUNCIL.4.title: "Success!" + WOW_COUNCIL.4.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has met the request of [Root.Monarch.GetHerHis] nobles to guarantee a neighbour, and has been justly rewarded." + WOW_COUNCIL.4.option.a: "Great!" + + WOW_COUNCIL.5.title: "Success!" + WOW_COUNCIL.5.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has met the request of [Root.Monarch.GetHerHis] nobles to ally a neighbour, and has been justly rewarded." + WOW_COUNCIL.5.option.a: "Great!" + WOW_COUNCIL.6.title: "Success!" + WOW_COUNCIL.6.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has met the request of [Root.Monarch.GetHerHis] nobles to marry a neighbour, and has been justly rewarded." + WOW_COUNCIL.6.option.a: "Great!" + + WOW_COUNCIL.7.title: "Success!" + WOW_COUNCIL.7.desc: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has met the request of [Root.Monarch.GetHerHis] nobles to stabilise the realm, and has been justly rewarded." + WOW_COUNCIL.7.option.a: "Great!" + + council_request_timer_001: "Request to war neighbour" + desc_council_request_timer_001: "This is how long you have left to complete the council's request of going to war with a neighbour." + council_request_timer_002: "Request to stabilise realm" + desc_council_request_timer_002: "This is how long you have left to complete the council's request of getting Stability to 3." + council_request_timer_003: "Request to guarantee neighbour" + desc_council_request_timer_003: "This is how long you have left to complete the council's request of guaranteeing a neighbour." + council_request_timer_004: "Request to ally neighbour" + desc_council_request_timer_004: "This is how long you have left to complete the council's request of allying with a neighbour." + council_request_timer_005: "Request to marry neighbour" + desc_council_request_timer_005: "This is how long you have left to complete the council's request of marrying a neighbour." + + #----------------------------------------------- + # Assasination + #----------------------------------------------- + # Approval of the plan. + assassination.1.title: "[victim.Monarch.GetName]'s Assasination" + assassination.1.desc.poison: "We finally got a chance to get rid of [victim.Monarch.GetName] once and for all. One of our co-conspirators in [victim.GetName] has let me know that [victim.Monarch.GetName] will die by poisoned wine at an upcoming banquet" + assassination.1.desc.snake: "There are snakes out there who can fell a grown man instantly with a single bite. If such a one was to visit [victim.Monarch.GetName] in [victim.Monarch.GetHerHis] bedchamber at night, it could have deadly consequences. Our co-conspirators in [victim.Monarch.GetName] will get to it right away." + assassination.1.desc.bomb: "Watching the animal pens outside gave $MONARCH$ an idea in how to deal with [victim.Monarch.GetName]. Concentrated manure can be a very explosive substance, and if enough is gathered in a single place and ignited, the blast could prove lethal..." + assassination.1.desc.hunting: "[victim.Monarch.GetName] will soon be going on a hunting trip to learn about the majesty of the wilds. With hounds and other dangerous beasts running around, not to mention arrows flying in every direction, so many things could go wrong during a hunt. Our co-conspirators in [victim.Monarch.GetName] told us they can blend in the hunting party and do the 'thing'." + assassination.1.desc.fall: "Good news! My co-conspirator in [victim.GetName] has let me know that [victim.Monarch.GetName] will soon have a tragic fall off the balcony of [victim.Monarch.GetHerHis] palace." + assassination.1.opt.poison: "Classic!" + assassination.1.opt.snake: "Just keep that thing away from me..." + assassination.1.opt.bomb: "Crazy enough to work." + assassination.1.opt.hunting: "That hits the mark." + assassination.1.opt.fall: "Fly, little bird, fly." + assassination.1.opt.postpone: "We'll postpone it to another day." + assassination.1.opt.giveup: "On second thought, maybe we shouldn't do this." + assassination.1.opt.poison.tt: "Buy a rare posion and hand it over to your co-conspirators" + assassination.1.opt.snake.tt: "Hire a beastmaster to catch deadliest snake he knows." + assassination.1.opt.bomb.tt: "Contact a local farmer to buy all the manure he has." + assassination.1.opt.hunting.tt: "Bribe one of the hunters to allow one of your co-conspirators to the hunt." + assassination.1.opt.fall.tt: "Bribe local carpenter to make him weaken the support of the balcony." + assassination.1.opt.postpone.tt: "The event will fire again soon." + assassination.1.opt.giveup.tt: "You give up killing [victim.Monarch.GetName]" + + # Event of victim ruler. + assassination.2.title: "Monarch in Danger" + assassination.2.desc.poison: "What a merry feast it was, surrounded by friends and loved ones, [Root.Monarch.GetName] was having quite good time until he felt a thirst coming on. \"Page, more wine!\" [Root.Monarch.GetSheHe] ordered. Little [Root.Monarch.GetName] knew that one of the wine glasses was actually posioned. The page served two drinks; one for [Root.Monarch.GetName], one for a distant kinsman of [Root.Monarch.GetName], who was schmoozing [Root.Monarch.GetHerHim] since the banquet started." + assassination.2.desc.snake: "[Root.Monarch.GetName] was preparing to sleep after a tiresome day in [Root.Capital.GetName]. Exhausted, and a little bit tipsy, [Root.Monarch.GetSheHe] fell to the bed and instantly dozed off. Later in that night, [Root.Monarch.GetSheHe] is awakened from [Root.Monarch.GetHerHis] troubled sleep and shocked a giant venomous snake was directly attacking [Root.Monarch.GetHerHim] with its dire fangs." + assassination.2.desc.bomb: "Riding through the countryside together with [Root.Monarch.GetHerHis] escort, [Root.Monarch.GetName] come upon a lonely inn. It was empty aside from a nervous-looking innkeeper who nevertheless promises food and wine at a very reasonable price. [Root.Monarch.GetHerHis] party and I sit down at a table. Soon after the innkeeper disappears into the kitchen, we notice a foul odor emanating from somewhere below the floorboards. One of my escort pulls open a loose board to reveal... a massive manure pit. After a moment of pause, we all understood the meaning of this: An explosive trap!" + assassination.2.desc.hunting: "[Root.Monarch.GetName] was very excited t go out [Root.Monarch.GetHerHis] first hunting trip as a [Root.Monarch.GetTitle]. After hours of tracking in the wild, one of the hunters tracked a rabbit and gave [Root.Monarch.GetName] the first shot. As quietly as possible, [Root.Monarch.GetName] had drawn the bow, took aim and sent an arrow into the small animal's flank. Filled with pride, [Root.Monarch.GetName] turned around, only to see the hunter aiming his own bow at [Root.Monarch.GetHerHim], fully drawn. \"I am sorry,\" he whispers before sending the arrow into [Root.Monarch.GetTitle]'s throat." + assassination.2.desc.fall: "It was a tiring day for [Root.GetName] and [Root.Monarch.GetName]. The [Root.Monarch.GetTitle] went out on the balcony get some fresh air and suddenly, [Root.Monarch.GetSheHe] felt a small tremor beneath [Root.Monarch.GetHerHis] feet. The balcony was collapsing!" + assassination.2.opt.poison: "[Root.Monarch.GetName] chooses a drink." + assassination.2.opt.snake: "Attempt to kill the snake before it kills you." + assassination.2.opt.bomb: "RUN!" + assassination.2.opt.hunting: "Attempt to dodge!" + assassination.2.opt.fall: "Hold onto something" + + # Outcome of assassination attempt. + assassination.3.title: "Monarch in Peril" + assassination.3.desc.poison.failed: "[Root.Monarch.GetName] picked one of the chalices and took a sip, while [Root.Monarch.GetHerHis] gluttonous kinsman took the other one and guzzled it down. In a few minutes, he started choking hysterically as his chalice slipped from his hand and dark red wine went running across the dais. \"He is choking!\", her wife gasped. Everything went down so fast. They were pounding him on the back, but his face was only growing darker. His eyes, ears and mouth was bleeding his entire blood. Then, with a sudden clarity, [Root.Monarch.GetName] understood: The wine was poisoned, and it was targeting [Root.Monarch.GetHerHim]. With anger and confusion, [Root.Monarch.GetName] ordered immediately to find who is respobsible for tihs incident.\n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.snake.failed: "[Root.Monarch.GetName] jumped from the bed with terror, and caught the snake with [Root.Monarch.GetHerHis] hand by a godsent reflex. [Root.Monarch.GetSheHe] immediately broke its neck, and rushed to the guards to alert entire castle about an assassin is in the castle.\n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.bomb.failed: "[Root.Monarch.GetName] rushed outside for [Root.Monarch.GetHerHis] life, shoving one of [Root.Monarch.GetHerHis] guards to the ground in process. At the very moment [Root.Monarch.GetSheHe] went outside and hid behind the horse carriage, ear-pounding voice of explosion was heard and the inn has blown up to the sky. Entire escort party was dead. [Root.Monarch.GetName] rode the horses back in capital and ordered an investigation right away.\n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.hunting.failed: "[Root.Monarch.GetName] kicked the hunter in his knee and his unhinged arrow accidently shot a tree behind [Root.Monarch.GetHerHim]. Immediately alerted by the [Root.Monarch.GetTitle]'s cry for help, other hunters surrounded the conspirator, but not before he took all the poison in his ring and instantly killed himself.\n\nIn return of hunting trip, an investigation was held. [Root.PlotRevealTextVictim]" + assassination.3.desc.fall.failed: "As the balcony collapsed, [Root.Monarch.GetName] managed to hold onto one of the iron bars of the window. [Root.Monarch.GetSheHe] pulled [Root.Monarch.GetHerHis] body up and desperately climbed over the open window. [Root.Monarch.GetName] had survived, but this was no mere accident.\n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.poison.success: "[Root.Monarch.GetName] picked one of the chalices and took a sip, while [Root.Monarch.GetHerHis] gluttonous kinsman took the other one and guzzled it down. In a few minutes, [Root.Monarch.GetName] started choking hysterically as his chalice slipped from his hand and dark red wine went running across the dais. \"He is choking!\", [Root.Monarch.GetHerHis] kinsman gasped. Everything went down so fast. The guests were pounding the [Root.Monarch.GetTitle] on the back, but [Root.Monarch.GetName]'s face was only growing darker. [Root.Monarch.GetHerHis] eyes, ears and mouth was bleeding [Root.Monarch.GetHerHis] entire blood. Then, with a sudden clarity, [Root.Monarch.GetName] understood: The wine was poisoned, and it was targeting [Root.Monarch.GetHerHim]. With anger and confusion, guards immediately started working on to find who is responsible for this incident.\n\n[Root.PlotRevealTextVictim]\n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.snake.success: "[Root.Monarch.GetName] jumped from the bed with terror, the snake rushed [Root.Monarch.GetHerHim] and bit [Root.Monarch.GetName] in [Root.Monarch.GetHerHis] neck, injecting its lethal poison into the [Root.Monarch.GetTitle]'s system. In the next morning, when servants checked [Root.Monarch.GetHerHim], they stumbled upon [Root.Monarch.GetName]'s dead body, with a snake creeping down from the bed. [Root.Monarch.GetTitle] was poisoned by a snake!\n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.bomb.success: "As [Root.Monarch.GetName] rushed outside for [Root.Monarch.GetHerHis] life, [Root.Monarch.GetSheHe] tripped to one of the chairs and fell right into the stinking floor. Without [Root.Monarch.GetSheHe] had another chance, ground trembled and the manure within the basement exploded with a terrible blow. [Root.Monarch.GetName] was dead.\n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.hunting.success: "Before [Root.Monarch.GetName] was able dodge, pointy end of the arrow crushed [Root.Monarch.GetTitle]'s skull, penetrating into [Root.Monarch.GetHerHis] frontal lob and instantly killing [Root.Monarch.GetName] in process. The hunter vanished before others rush into the scene with [Root.Monarch.GetTitle]'s deathrattle, only to stumble upon [Root.Monarch.GetHerHis] bloody, dead body. \n\n[Root.PlotRevealTextVictim]" + assassination.3.desc.fall.success: ""As the balcony collapsed, [Root.Monarch.GetName] reached onto one of the iron bars of the window, but rusted metal instantly crumbled into dust. The [Root.Monarch.GetTitle]'s hand dashed the thin air for a moment, then [Root.Monarch.GetSheHe] fell into [Root.Monarch.GetHerHis] death. Stone ground broke [Root.Monarch.GetName]'s back and skull into millions of pieces, causing an instant death. \n\n[Root.PlotRevealTextVictim]" + assassination.3.opt3: "That was close..." + assassination.3.opt4: "[plotter.GetName] will pay for this." + assassination.3.opt1: "Damnation." + assassination.3.opt2: "[plotter.GetName] will pay for this." + + # Report outcome. + assassination.4.title: "[victim.Monarch.GetName]'s Assasination" + assassination.4.desc.poison.failed: "[victim.Monarch.GetName] did not drink poisoned wine and one of [victim.Monarch.GetHerHis] unsignicifant kinsman died instead. [Root.PlotRevealTextPlotter]" + assassination.4.desc.snake.failed: "The snake did not do any good job apparently, as reports indicate, as [victim.Monarch.GetSheHe] is still well and alive. [Root.PlotRevealTextPlotter]" + assassination.4.desc.bomb.failed: "[victim.Monarch.GetName] managed to realize our plans right before the explosion and managed to get away. [Root.PlotRevealTextPlotter]" + assassination.4.desc.hunting.failed: "Hunting trip did not go well for our co-conspirator. [victim.Monarch.GetName] managed to dodge his arrows and the hunter is dead. [Root.PlotRevealTextPlotter]" + assassination.4.desc.fall.failed: "[victim.Monarch.GetName] miracliously survived the 'accident' somehow. [Root.PlotRevealTextPlotter]" + assassination.4.desc.poison.success: "Success. The poison we bought managed to kill [victim.Monarch.GetName]. [Root.PlotRevealTextPlotter]" + assassination.4.desc.snake.success: "Success. The snake managed to kill [victim.Monarch.GetName] and managed to kill [victim.Monarch.GetSheHe] is now part of the history. [Root.PlotRevealTextPlotter]" + assassination.4.desc.bomb.success: "Success. [victim.Monarch.GetName] blew up to the skies, along with the inn and entire party. [Root.PlotRevealTextPlotter]" + assassination.4.desc.hunting.success: "Success. The hunter we bribed killed [victim.Monarch.GetName] and successfully vanished. [Root.PlotRevealTextPlotter]" + assassination.4.desc.fall.success: "Success. [victim.Monarch.GetName]has literally fallen to our trap, and they are scratching [victim.Monarch.GetHerHis] remains from the stone as we speak. [Root.PlotRevealTextPlotter]" + assassination.4.opt1: "Good riddance." + assassination.4.opt2: "Good... But bad." + assassination.4.opt3: "Damn." + assassination.4.opt4: "Crap." + + # Plot Discovery + assassination.5.title: "Nasty Plot!" + assassination.5.desc: "My [Root.Monarch.GetTitle]. We have discovered that [plotter.GetName] agents are plotting to kill you! All suspects are caught and their diplomats are expelled immediately." + assassination.5.opt1: "I can't believe [plotter.Monarch.GetName] did this." + assassination.5.opt1.tt: "[plotter.GetName] will forcefully end the plot." + assassination.6.title: "Plot Discovered!" + assassination.6.desc: "My [Root.Monarch.GetTitle]. [From.GetName] agemts discovered that our spies are plotting to kill [From.Monarch.GetName]! All of our agents are caught and our diplomats are expelled immediately." + assassination.6.opt1: "Curses!" + + # Monarch died before we killed him. + assassination.8.title: "Death of [From.GetName] [From.Monarch.GetTitle]" + assassination.8.desc: "My [Root.Monarch.GetTitle]. We got news about [From.GetName]'s old [From.Monarch.GetTitle] died by natural causes yesterday. We no longer need to plot against them." + assassination.8.opt1: "Good, I guess?" + + #----------------------------------------------- + # Savage + #----------------------------------------------- + random_savage.1.title: "Warlust" + random_savage.1.desc: "Our citizens ache for war, and we must deliver it to them, lest they turn on their leaders. Denying them this right will result in massive unrest." + random_savage.1.option.a: "Attack!" + random_savage.1.option.b: "We must wait!" + + #----------------------------------------------- + # HRE - Pandaren Empire + #----------------------------------------------- + pandaren_empire.1.title: "Privileges Revoked" + pandaren_empire.1.desc: "In the year of our lord, $YEAR$, the most serene Augustus §Y$EMPERORNAME$§W, Romanorum Imperator, crowned by God, has again convened the Estates of the Dragon Aspects. The Diet has agreed to a motion to centralize foreign policy and warfare by having all member states submit to a direct vassalage under the Emperor." + pandaren_empire.1.option.a: "Demand Oaths of Loyalty" + + pandaren_empire.2.title: "Privileges Revoked" + pandaren_empire.2.desc: "The reform has been passed and our time as an independent country is no more. Our only choice is to submit to vassalage under the Emperor or turn against the Empire and fight it in a war." + pandaren_empire.2.option.a: "Swear Oath of Loyalty" + pandaren_empire.2.option.b: "He may take our lives, but he will never take our freedom." + + pandaren_empire.3.title: "Renovatio Imperii Romanorum" + pandaren_empire.3.desc: "In the year of our lord, $YEAR$, the most serene Augustus §Y$EMPERORNAME$§W, Romanorum Imperator, crowned by God, has again convened the Estates of the Dragon Aspects. The Diet has agreed to a motion to unite the disparate states of The Empire into a nation state and recrown the Emperor as its hereditary ruler." + pandaren_empire.3.option.a: "Claim the crown!" + + pandaren_empire.4.title: "Renovatio Imperii Romanorum" + pandaren_empire.4.desc: "The reform has been passed and our time as a state is no more. As our provinces pass into the hands of the Emperor, we take comfort in being part of something greater." + pandaren_empire.4.option.a: "Ave Caesar!" + + pandaren_empire.5.title: "The Emperor is Dead..." + pandaren_empire.5.desc: "Long Live the Emperor! The Imperial Crown remains in $COUNTRY$." + pandaren_empire.5.option.a: "Excellent!" + + pandaren_empire.6.title: "A Prince Restored" + pandaren_empire.6.desc: "Like a phoenix, $FROMCOUNTRY$, a Dragon Aspects member state has risen from the ashes!" + pandaren_empire.6.option.a: "Good!" + + # Not Used + pandaren_empire.7.title: "A Heretic Prince" + pandaren_empire.7.desc: "$FROMCOUNTRY$, a Dragon Aspects member state, has converted to a heretical faith!" + pandaren_empire.7.option.a: "Intolerable!" + + # Not Used + pandaren_empire.8.title: "A Wayward Sheep Returns" + pandaren_empire.8.desc: "$FROMCOUNTRY$, a Dragon Aspects member state, has converted to the True Faith!" + pandaren_empire.8.option.a: "Excellent!" + + # Not Used + pandaren_empire.9.title: "Glory to the Empire!" + pandaren_empire.9.desc: "The Empire has triumphed against the vicious aggressors of $FROMCOUNTRY$!" + pandaren_empire.9.option.a: "I had foreseen it..." + + pandaren_empire.10.title: "A Prince Undone" + pandaren_empire.10.desc: "$FROMCOUNTRY$, a Dragon Aspects member state, has been annexed by a foreign power!" + pandaren_empire.10.option.a: "Alas!" + + pandaren_empire.11.title: "A Prince Released" + pandaren_empire.11.desc: "$FROMCOUNTRY$, a Dragon Aspects member state, has been released from foreign vassalage!" + pandaren_empire.11.option.a: "Good!" + + pandaren_empire.12.title: "In Defense of the Empire!" + pandaren_empire.12.desc: "The Emperor has rushed to the defense of $FROMCOUNTRY$ against foreign aggression!" + pandaren_empire.12.option.a: "Naturally!" + + pandaren_empire.14.title: "Dishonorable Emperor" + pandaren_empire.14.desc: "The Emperor has failed to defend $FROMCOUNTRY$ against foreign aggression." + pandaren_empire.14.option.a: "Dishonorable? Prudent, I say!" + + pandaren_empire.15.title: "Imperial Reconquest" + pandaren_empire.15.desc: "$PROVINCENAME$ has been liberated from the clutches of $FROMCOUNTRY$ and restored to the Dragon Aspects. Our service to the Empire has been recognized." + pandaren_empire.15.option.a: "As Planned" + + # Reforms + repair_and_restore_pandaria_title: "Repair and Restore Pandaria" + repair_and_restore_pandaria_desc: "After the Pandaren campagin the land of Pandaria has suffered greatly. We must aim to rebuild and recover the land as it once was before the foreigners invaded and invoked the Sha to attack our land." + + establish_embassies_of_the_empire_title: "Establish Embassies of the Empire" + establish_embassies_of_the_empire_desc: "As protectors of the Pandaren Empire, we should seek to negotiate with the rest of the world on the behalf of all its members. This will increase our world influence while preventing panic due to news of forigen troubles in the members states." + + honour_the_legacy_of_shaohao_title: "Honour the Legacy of Shaohao" + honour_the_legacy_of_shaohao_desc: "We should remember the time when Shaohao ruled and brought Pandaria into its most proporous era. We should honour him, as he has honoured us with allowing us to rule ourselves freely and seek to reclaim the Pandaren land as it was in his lifetime." + + respect_the_legacy_of_eternal_peace_title: "Respect the Legacy of Eternal Peace" + respect_the_legacy_of_eternal_peace_desc: "Since the first sundering the Pandaren Empire remained at peace for millenia until the mists parted. We should seek to return to those peaceful times." + + proclaim_the_last_protector_of_pandaria_title: "Proclaim the Last Protector of Pandaria" + proclaim_the_last_protector_of_pandaria_desc: "As Shaohao became one with Pandaria to become the last emperor, we must seek to become the last protectors, so that there may be no protector of Pandaria after us. This will surly only bring peace and prosperity to the land as it did when Shaohao merged with Pandaria." + + end_leaderless_rule_title: "End Leaderless Rule" + end_leaderless_rule_desc: "We should proclaim ourselves as not only protectors but leaders of Pandaria. This will allow us to enact a more efficient protective rule that is more benefical to the people of Pandaria, allowing us to deal quickly and swiftly with outside threats towards the Pandaren Empire." + + restore_the_pandaren_empire_title: "Restore the Pandaren Empire" + restore_the_pandaren_empire_desc: "Times have changed since the mist parted, we must change with it. While Shaohao was the last emperor after the mists formed we must declare a new one now they have parted. This will benefit all members of the empire now that we are united under a new authority allowing us to deal with the uncertainity of the outside world beyond our lands more quickly and safely than before." + + free_core.1.title: "Expeditionary Force" + free_core.1.desc: "Our expeditionary force in a distant land has finally seized land from the natives. As hardy men an women, they'll be able to act as a hub for our communications immediately." + free_core.1.option.a: "Great!" + + #----------------------------------------------- + # Elections + #----------------------------------------------- + elections.1.title: "Election!" + elections.1.desc: "The term of [Root.Monarch.GetName] has come to an end, and as such it is time to elect a new [Root.Monarch.GetTitle]." + elections.1.option.a: "An administrator" + elections.1.option.b: "A diplomat" + elections.1.option.c: "An officer" + elections.1.option.d: "[Root.Monarch.GetName] will stay!" + + elections.2.title: "Election" + elections.2.desc: "[Root.Monarch.GetName], the current [Root.Monarch.GetTitle] has passed on. It is time to elect an new [Root.Monarch.GetTitle]." + elections.2.option.a: "An administrator" + elections.2.option.b: "A diplomat" + elections.2.option.c: "An officer" + + #----------------------------------------------- + # Generic OnAction + #----------------------------------------------- + generic_onaction.1.title: "Integrating [From.GetName]" + generic_onaction.1.desc: "When a smaller country gives up its independence to join a greater realm, there is a lot of adapting, and while some parts are easy, the administration of the realm will still need to expand to accommodate all possibilities." + generic_onaction.1.option.a: "Integration is a slow process." + + generic_onaction.2.title: "Rise of a Pretender" + generic_onaction.2.desc: "The disputed succession of [Root.Monarch.GetName] has caused a Pretender to raise an army and march for the capital!" + generic_onaction.2.option.a: "Crush them!" + + #----------------------------------------------- + # Attunement + #----------------------------------------------- + attunement.1.title: "[Root.GetElementalType] Attunement" + attunement.1.desc: "Our [Root.GetElementalTypeAdj] overlord demands regular tribute, else our attunement with the element of [Root.GetElementalType] will diminish." + attunement.1.option.a: "We must please our [Root.GetElementalTypeAdj] overlord" + attunement.1.option.b: "Our attunement with [Root.GetElementalType] means little" + + attunement.2.title: "Favour of [Root.GetElementalLord]" + attunement.2.desc: "Our attunement to the element of [Root.GetElementalType] has strengthened. The elements favour us in this moment." + attunement.2.option.a: "O' lordly [Root.GetElementalLord]" + + attunement.3.title: "Disfavour of [Root.GetElementalLord]" + attunement.3.desc: "Our attunement to the element of [Root.GetElementalType] has weakened. The elements disfavour us in this moment." + attunement.3.option.a: "How dare [Root.GetElementalLord] besmirch our people" + + #----------------------------------------------- + # Cultural + #----------------------------------------------- + wwu_cultural.1.title: "Ethereal Traders" + wwu_cultural.1.desc: "A group of ethereal traders have emerged out of nowhere and are offering a variety of services to our people. They are especially talented in infusing combat gear with great power that only they can understand." + wwu_cultural.1.opt1: "Accept their services" + wwu_cultural.1.opt2: "Turn them down" + + wwu_cultural.2.title: "Pandaren Lorewalkers" + wwu_cultural.2.desc: "The Lorewalkers are pandarens bent on exploring the world, finding stories, artifacts, and relics to fill out their libraries. With this passion, they travel all over the world and sometimes temporarily settle there.\n\nRecently, a huge groups of pandaren have found themselves in our land. They seem to be having trouble with the nomadic lifestyle and have decided to find a place they can call home. In return, they offer exotic teachings from a far away land. They consist of four different clans with different philisophies and we can only accommodate one clan. It is up to us which clan will stay." + wwu_cultural.2.opt1: "Invite the followers of the black ox" + wwu_cultural.2.opt2: "Invite the followers of the jade serpent" + wwu_cultural.2.opt3: "Invite the followers of the red crane" + wwu_cultural.2.opt4: "Invite the followers of the white tiger" + wwu_cultural.2.opt5: "No panda in my watch!" + + wwu_cultural.3.title: "The Darkmoon Faire" + wwu_cultural.3.desc: "A Strange group of people who works in some sort of traveling circus have arrived in [Root.Capital.GetName] and are entertaining the people with a variety of games and events. It's a good thing since people's mind will be busy with having fun and they will be less rebellious, yet It could negatively affect our workforce." + wwu_cultural.3.opt1: "Let them in" + wwu_cultural.3.opt2: "Shoo them away" + + wwu_cultural.4.title: "Arena Tournament" + wwu_cultural.4.desc: "A group of organisers are commencing a tournament where men can prove their strength. It would be good for our prestige if we fund it. Or we can offer them some interesting muscle." + wwu_cultural.4.opt1: "Send [Root.Heir.GetName] to prove [Root.Heir.GetHerHis] power" + wwu_cultural.4.opt2: "I will generously fund this tourney" + wwu_cultural.4.opt3: "Just sit and watch" + + wwu_cultural.5.title: "Exotic Mounts" + wwu_cultural.5.desc: "An exotic mount vendor from a far away land is offering his services to us. He is selling wide variety of mounts from all over the world with a wide variety of prices." + wwu_cultural.5.opt1: "Buy Tundra Mammoth" + wwu_cultural.5.opt2: "Buy Expedition Yak" + wwu_cultural.5.opt3: "Buy A Giant Spider" + wwu_cultural.5.opt4: "Buy Caravan Brutosaur" + wwu_cultural.5.opt5: "Turn them down" + + wwu_cultural.6.title: "Runic Tables" + wwu_cultural.6.desc: "During yesterday's drill, one of our soldiers accidently discovered a set of ancient runic tables, written in an ancient language. We can have experts research them, or simply put them in the treasury." + wwu_cultural.6.opt1: "Start a research" + wwu_cultural.6.opt2: "Put it into my personal treasury" + + wwu_cultural.7.title: "The Gifted Child" + wwu_cultural.7.desc: "One of the nobles in our country just had a child. Shortly after, they realized this kid's eyes were glowing with bright, yellow light. This is surely a good omen and harbringer of prosperity." + wwu_cultural.7.opt1: "Praise be!" + + wwu_cultural.8.title: "Mining Plan" + wwu_cultural.8.desc: "One of our scientist have discovered a way to mind control the wild kobold population. He has a wild idea to use them in gold mines to increase production. But this will require migration in these provinces since kobold will also need somewhere to live without dying off." + wwu_cultural.8.opt1: "Give him permission" + wwu_cultural.8.opt2: "This is too risky" + + wwu_cultural.9.title: "Supporting Bards" + wwu_cultural.9.desc: "Bards are an important part of society in Azeroth. They travel all over Azeroth and carry stories of all kind of people all over the world. Recently, we have heard that an exceptionally talented bard is currently in [Root.Capital.GetName]. It would be a good idea to hire them." + wwu_cultural.9.opt1: "Offer him job" + wwu_cultural.9.opt2: "Its just some singer..." + + #----------------------------------------------- + # Dwarf + #----------------------------------------------- + dun_morogh_territorial.title: "Our Ancestral Home" + dun_morogh_territorial.desc: "Since all three dwarven clans combined their strength, discussion of the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up regarding one of these provinces, [dm_historical_claim.GetName] under the rule of [dm_historical_claim.Owner.GetName]. One of diplomats asserts that [dm_historical_claim.Culture.GetName] peasants have asked for help against [dm_historical_claim.Owner.GetAdjective] and according to the report, we can easily make a case for a rightful war against [dm_historical_claim.Owner.GetName]. with the help of our friends, Of course.\n\n[dm_claim_helper.Monarch.GetName] of [dm_claim_helper.GetName] would be eager to help us in this cause, assuming they can provide some effort on their side." + dun_morogh_territorial.opt1: "Ask [dm_claim_helper.GetName] to help making our claim" + dun_morogh_territorial.opt2: "Call [dm_claim_helper.Monarch.GetName] to a coalition against [dm_historical_claim.Owner.GetName]" + dun_morogh_territorial.opt3: "Try to forge a claim without their help" + dun_morogh_territorial.opt4: "Wait for a better moment" + dun_morogh_territorial_tt_claim: "[dm_claim_helper.GetName] will be asked for help to make a permanent claim for [dm_historical_claim.GetName] province. This will cost them diplomatic power." + dun_morogh_territorial_tt_war: "[dm_claim_helper.GetName] will be asked for a coalition against [dm_historical_claim.Owner.GetName]. This will cost them military power." + dun_morogh_territorial_claim.title: "Historical Friend in Need" + dun_morogh_territorial_claim.desc: "Since all three dwarven clans combined their strength, discussion of the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up in Ironforge regarding one of their historic provinces, [dm_historical_claim.GetName] under the rule of [dm_historical_claim.Owner.GetName]. They wish make a case for a rightful war against [dm_historical_claim.Owner.GetName] and they want us to back this claim." + dun_morogh_territorial_claim.opt1: "Accept their request" + dun_morogh_territorial_claim.opt2: "We cannot afford to steer our diplomatic power right now." + dun_morogh_territorial_war.title: "A Coalition With a Historical Friend" + dun_morogh_territorial_war.desc: "Since all three dwarven clans combined their strength, discussion about the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up in Ironforge regarding one of their historic provinces, [dm_historical_claim.GetName] under the rule of [dm_historical_claim.Owner.GetName]. They wish to not only make a case for a rightful war against [dm_historical_claim.Owner.GetName], they want to form a coalition against them. They believe us to be a part of this coalition." + dun_morogh_territorial_war.opt1: "Accept their request" + dun_morogh_territorial_war.opt2: "We cannot afford to steer our military power right now." + #----------------------------------------------- + twilight_highlands_territorial.title: "Our Ancestral Home" + twilight_highlands_territorial.desc: "Since all three dwarven clans combined their strength, discussion about the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up regarding one of these provinces, [th_historical_claim.GetName] under the rule of [th_historical_claim.Owner.GetName]. One of diplomats asserts that [th_historical_claim.Culture.GetName] peasants asked for help against their [th_historical_claim.Owner.GetAdjective] and according to the report, we can easily make a case for a rightful war against [th_historical_claim.Owner.GetName]. Of course, with the help of our friends.\n\n[th_claim_helper.Monarch.GetName] of [th_claim_helper.GetName] would be eager to help us for this cause, assuming they can provide some effort on their side." + twilight_highlands_territorial.opt1: "Ask [th_claim_helper.GetName] to help make our claim" + twilight_highlands_territorial.opt2: "Call [th_claim_helper.Monarch.GetName] to a coalition against [th_historical_claim.Owner.GetName]" + twilight_highlands_territorial.opt3: "Try to forge a claim without their help" + twilight_highlands_territorial.opt4: "Wait for a better moment" + twilight_highlands_territorial_tt_claim: "[th_claim_helper.GetName] will be asked for help to make a permanent claim for [th_historical_claim.GetName] province. This will cost them diplomatic power." + twilight_highlands_territorial_tt_war: "[th_claim_helper.GetName] will be asked for a coalition against [th_historical_claim.Owner.GetName]. This will cost them military power." + twilight_highlands_territorial_claim.title: "Historical Friend in Need" + twilight_highlands_territorial_claim.desc: "Since all three dwarven clans combined their strength, discussion about the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up in Wildhammer regarding one of their historic provinces, [th_historical_claim.GetName] under the rule of [th_historical_claim.Owner.GetName]. They wish make a case for a rightful war against [th_historical_claim.Owner.GetName] and they believe us to back up this claim." + twilight_highlands_territorial_claim.opt1: "Accept their request" + twilight_highlands_territorial_claim.opt2: "We cannot afford to steer our diplomatic power right now." + twilight_highlands_territorial_war.title: "A Coalition With Historical Friend" + twilight_highlands_territorial_war.desc: "Since all three dwarven clans combined their strength, discussion about the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up in Wildhammer regarding one of their historic provinces, [th_historical_claim.GetName] under the rule of [th_historical_claim.Owner.GetName]. They wish to not only make a case for a rightful war against [th_historical_claim.Owner.GetName], they want to form a coalition against them. They believe us to be a part of this coalition." + twilight_highlands_territorial_war.opt1: "Accept their request" + twilight_highlands_territorial_war.opt2: "We cannot afford to steer our military power right now." + #----------------------------------------------- + burning_steppes_territorial.title: "Our Ancestral Home" + burning_steppes_territorial.desc: "Since all three dwarven clans combined their strength, discussion about the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up regarding one of these provinces, [bs_historical_claim.GetName] under the rule of [bs_historical_claim.Owner.GetName]. One of diplomats asserts that [bs_historical_claim.Culture.GetName] peasants asked for help against their [bs_historical_claim.Owner.GetAdjective] and according to the report, we can easily make a case for a rightful war against [bs_historical_claim.Owner.GetName]. Of course, with the help of our friends.\n\n[bs_claim_helper.Monarch.GetName] of [bs_claim_helper.GetName] would be eager to help us for this cause, assuming they can provide some effort on their side." + burning_steppes_territorial.opt1: "Ask [bs_claim_helper.GetName] to help making our claim" + burning_steppes_territorial.opt2: "Call [bs_claim_helper.Monarch.GetName] to a coalition against [bs_historical_claim.Owner.GetName]" + burning_steppes_territorial.opt3: "Try to forge a claim without their help" + burning_steppes_territorial.opt4: "Wait for a better moment" + burning_steppes_territorial_tt_claim: "[bs_claim_helper.GetName] will be asked for help to make a permanent claim for [bs_historical_claim.GetName] province. This will cost them diplomatic power." + burning_steppes_territorial_tt_war: "[bs_claim_helper.GetName] will be asked for a coalition against [bs_historical_claim.Owner.GetName]. This will cost them military power." + burning_steppes_territorial_claim.title: "Historical Friend in Need" + burning_steppes_territorial_claim.desc: "Since all three dwarven clans combined their strength, discussion about the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up in Dark Iron regarding one of their historic provinces, [bs_historical_claim.GetName] under the rule of [bs_historical_claim.Owner.GetName]. They wish make a case for a rightful war against [bs_historical_claim.Owner.GetName] and they believe us to back up this claim." + burning_steppes_territorial_claim.opt1: "Accept their request" + burning_steppes_territorial_claim.opt2: "We cannot afford to steer our diplomatic power right now." + burning_steppes_territorial_war.title: "A Coalition With Historical Friend" + burning_steppes_territorial_war.desc: "Since all three dwarven clans combined their strength, discussion about the ancient Khaz Modan Empire is often being put on table during the meetings of the three hammers. Most people claim that the lands of Khaz Modan are rightfully ours and we should not hestiate to claim our right to rule these provinces.\n\nRecently, a topic had been brought up in Dark Iron regarding one of their historic provinces, [bs_historical_claim.GetName] under the rule of [bs_historical_claim.Owner.GetName]. They wish to not only make a case for a rightful war against [bs_historical_claim.Owner.GetName], they want to form a coalition against them. They believe us to be a part of this coalition." + burning_steppes_territorial_war.opt1: "Accept their request" + burning_steppes_territorial_war.opt2: "We cannot afford to steer our military power right now." + #----------------------------------------------- + dwarf_treasurer.title: "Dwarven Treasurer" + dwarf_treasurer.desc: "As news of Unifying our ancient lands spread worldwide, dwarven nobles and commoners alike have started flock to our country. One of these is a world-famous dwarf treasurer who is an expert in economics. He offers his services to help us grow as a country." + dwarf_treasurer.opt1: "Invite him to court" + dwarf_treasurer.opt2: "Employ him on other areas" + dwarf_war.title: "Dwarves At War" + dwarf_war.desc: "As our fierce war against our enemies continues, dwarves around the globe, be they a mere peasant or a powerful noble, are doing their best to help our war effort. Recently, a group of adventuring guilds including \"Retired Mountaineers Society\", \"The Three Hammers\" and \"Ironbeard Retinue\" united under one banner and rallied citizens to join the war." + dwarf_war.opt1: "Praise the guilds!" + #----------------------------------------------- + # Flavors - Lesser + #----------------------------------------------- + murloc_mating_call.title: "The Mating Call" + murloc_mating_call.desc: "It is yet another mating season for the tribe! Females in murloc culture usually mate with the male with the biggest shiny. Thus, males across the coast do their best to find the shiniest shiny in deep sea to attract the shiniest females! As [Root.Monarch.GetTitle] of [Root.GetName], It is a matter of prestige to have most beautiful shiny in tribe. So [Root.Monarch.GetName] must do his best to get the best shiny.\n\nShiny!" + murloc_mating_call.opt1: "\"I will mrgrl beneath еру deep sea and get a shiny!\" (Beware: Things may get mrgrlgrlн out there!)" + murloc_mating_call.opt2: "\"I will buy a shiny from a mrgrilling merchant.\"" + murloc_mating_call.opt3: "\"I can't focus on such mrgls right now.\"" + murloc_net.title: "Better Nets For our Netters" + murloc_net.desc: "A wise oracle once said that a murloc has no more valuable possession than [Root.Monarch.GetHerHis] net. Fishing nets are a big part of our culture and we must make sure that our fish production continues without setbacks.\n\nRecently, our oracles discovered a new kind of silk that makes our nets more durable. We should consider upgrading our fish production." + murloc_net.opt1: "Distribute this new tech across the coast" + murloc_net.opt2: "We should try this in one of our provinces for now." + murloc_net.opt3: "Alien tech! Bad! Go away.!" + murloc_king_mrgl.title: "King Mrgl-Mrgl!" + murloc_king_mrgl.desc: "A world famous murloc traveller, King Mrgl-Mrgl recently visited our humble tribe to offer aid. He is known for his good deeds to make the world a better place for murlocs. Yet there is a rumor that he is seccretly an Elune missionary. Whatever his reasons, he now offers us help and It might not be wise to reject him outright." + murloc_king_mrgl.opt1: "Invite him to our marquee." + murloc_king_mrgl.opt2: "Mrgl this infidel away." + + gnoll_battle_tactics.title: "Battle Tactics!" + gnoll_battle_tactics.desc: "For our ongoing war efforts, one of our generals has prepared a great battle strategy for us. It has several options for all kind of possiblities without any chance to fail. Now the [Root.GetTitle] shall decide which path we are going to take." + gnoll_battle_tactics.opt1: "Kill!" + gnoll_battle_tactics.opt2: "Sleep?" + gnoll_battle_tactics.opt3: "EAT" + gnoll_kidnapping.title: "Kidnapping Incident" + gnoll_kidnapping.desc: "Some of tribesmen decided to cross [KidnapTarget.GetName] border and kidnapped several [KidnapTarget.Culture.GetName] villagers to stock them as food supply. Now the outraged villagers are arming against us and [KidnapTarget.GetName] has a good reason to attack us.\n\nWe can force kidnappers to give villagers back, yet this may cost our credibility." + gnoll_kidnapping.opt1: "Keep the villagers for winter" + gnoll_kidnapping.opt2: "Cook 'em right now!" + gnoll_kidnapping.opt3: "\"We cannot risk a war right now\"" + gnoll_rotten_meat.title: "Rotten Food" + gnoll_rotten_meat.desc: "In gnoll culture, It is a custom to eat a deceased kinsman. We never let meat to waste, as it is biggest shame in our culture.\n\nRecently, a fellow kinsman died after a series of illnesses and It looks sickly even after death. The Tribe's oracles warn us that consuming it might be dangerous. Yet we cannot turn our backs on our traditions." + gnoll_rotten_meat.opt1: "\"I cannot fear things that I do not see\"" + gnoll_rotten_meat.opt2: "Let the tribespeople eat the meat" + gnoll_rotten_meat.opt3: "Burn it" + + hostile_adventurers.title: "Hostile Adventurers" + hostile_adventurers.desc: "Azerothians have been hunting the races they view as inferior for millenia. Recently, foreign adventurers from a neighbouring nation entered to our realm and are killing our officers and leaders, causing great harm to our people. This cannot continue." + hostile_adventurers.opt1: "[Root.Monarch.GetName] will face them personally" + hostile_adventurers.opt2: "Tighten security of borders" + hostile_adventurers.opt3: "Go into hiding" + hostile_adventurers.opt1.tt_win: "You defeat the adventurers" + hostile_adventurers.opt1.tt_lose: "You lose and get killed" + + axis_of_awful_offer.title: "Axis of Awful" + axis_of_awful_offer.desc: "Our people have had enough of the slimy jerkiness of the pesky smears in [potential_target.GetName]! We contacted [potential_ally.GetName] about [potential_target.GetName]'s filthy attitude and we are ready to send a offical request for a coalition against [potential_target.GetName]" + axis_of_awful_offer.opt1: "I shall pen this important diplomatic request myself!" + axis_of_awful_offer.opt2: "...Ugh?" + + axis_of_awful_question.title: "Axis of Awful" + axis_of_awful_question.desc: "[Root.Monarch.GetTitle]. We have received a letter of utmost importance from [From.GetName]. They seem to be real tired of the slimy jerkiness of the pesky smears in [potential_target.GetName]. As a neighbour also tired of the slimy jerkiness of the pesky smears in [potential_target.GetName], we should consider accepting this." + axis_of_awful_question.opt1: "I am tired of the slimy jerkiness of the pesky smears in [potential_target.GetName] too!" + axis_of_awful_question.opt2: "...Burp?" + + axis_of_awful_reject.title: "Axis of Awful" + axis_of_awful_reject.desc: "[Root.Monarch.GetTitle]. We have received an answer from [From.GetName]. Sadly, they refuse our coalition request." + axis_of_awful_reject.opt1: "Well I know who is NOT invited to this year's poop-n-draw faire!" + + axis_of_awful_answer.title: "Axis of Awful" + axis_of_awful_answer.desc: "[Root.Monarch.GetTitle]. We have received an answer from [From.GetName]. They have accepted our coalition offer!" + axis_of_awful_answer.opt1: "I'll celebrate this with our highest quality human blood." + + #----------------------------------------------- + # The Shattering + #----------------------------------------------- + cataclysm.1.title: "Discontent in the Horde" + cataclysm.1.desc: "As the world's races struggle for survival in the wake of the Cataclysm, general fear and discontent has affected The Horde as well. As Warchief, you do your best to keep the Horde together. Yet, you are also obligated to uphold the Horde's honour at all costs.\n\nDuring one of the meetings regarding The Horde's future, [fellow_horde.GetName] dared to disrespect you and your honour. To protect our honour and prestige, we must react accordingly." + cataclysm.1.opt1: "\"Watch your clever mouth, prick!\"" + cataclysm.1.opt2: "\"Watch your clever mouth, bitch!\"" + cataclysm.1.opt3: "Break royal connections" + cataclysm.1.opt4: "We'll let this aggression slide this time" + + cataclysm.2.title: "Duel of Honour" + cataclysm.2.desc: "As a result of rising dissent within The Horde, [fellow_horde.Monarch.GetName] has challenged you an honour duel. In Horde tradition, refusing a duel is the most shameful act a ruler can commit. But there is also the possibility of death." + cataclysm.2.opt1: "Lok'Tar Ogar!" + cataclysm.2.opt2: "I will not waste my time with you" + + cataclysm.3.title: "Life purpose fullfilled!" + cataclysm.3.desc: "The Lich King has been replaced. Arthas is dead. Yet your body is still filled with hatred. The agony of your soul is getting more unbearable each day.\n\nYou have no longer have a purpose and you know it. You are no longer a part of this world." + cataclysm.3.opt1: "Drop yourself off of Icecrown Citadel" + cataclysm.3.opt2: "\"I can't. I still have people to lead.\"" + cataclysm.3.opt1.tooltip: "[Root.Monarch.GetName] dies or..?!" + + cataclysm.4.title: "In The Void!" + cataclysm.4.desc: "It's over.\n\nYou are dead. Death, despite what you expected, didn't bring peace, but more agony and pain.\n\nYet in the endless ocean of void and horror, you heard a voice. Nine Val'kyr, unbound from The Lich King's grasp, approached you and offered a pact. They offer freedom, life… and power over death..." + cataclysm.4.opt1: "Accept the gift" + cataclysm.4.opt2: "\"I don't make deals with scourge fiends.\"" + cataclysm.4.opt2.tooltip: "[Root.Monarch.GetName] dies!" + + cataclysm.5.title: "Power to Reanimate" + cataclysm.5.desc: "Our manpower supplies are dangerously low. But since now we have The Val'kyr on our side, we can reanimate the dead to resupply our manpower. This might look like an evil act to those who don't understand the nature of undeath, yet we can't turn down this chance to use our new allies.\n\n... Where to find these dead bodies, is entirely up to us." + cataclysm.5.opt1: "Find and reanimate the soldiers that we lost in battle" + cataclysm.5.opt2: "Raid the tombs in occupied provinces" + cataclysm.5.opt3: "We cannot afford make our allies angry right now" + + cataclysm.6.title: "Migration of Gilneans" + cataclysm.6.desc: "The Kingdom of Gilneas no longer exists! The Gilnean lands are being ravaged by her enemies and rampaging feral worgens.\n\n Since they are a member of the Grand Alliance of Lordearon, it is only natural to help her citizens in need. But immigrants often bring their problem with them and It might be not wise to open our gates to them completely." + cataclysm.6.opt1: "Welcome all Gilneans to [Root.GetName] and your court" + cataclysm.6.opt2: "Let Gilnean immigrants in" + cataclysm.6.opt3: "No furries!" + + #----------------------------------------------- + # Sha + #----------------------------------------------- + doubt.title: "Sha of Doubt rises in [Root.GetName]" + doubt.desc: "The land of Pandaria is not like other continents. It lives, breathes and may react to negative emotions violently. In this particular case, a war not going well has caused large-scale doubt amongst your people. As a result, an incarnation of doubt has arisen in [Root.GetName]." + doubt.opt1: "Get help from the Shado-pan" + doubt.opt2: "Get help from the adventurers" + doubt.opt3: "Mothball all residences in the area to stop the sha spreading" + doubt.opt4: "I will deal with The Sha myself" + + despair.title: "Sha of Despair rises in [Root.GetName]" + despair.desc: "The land of Pandaria is not like other continents. It lives, breathes and may react to negative emotions violently. In this particular case, high devastation has caused large-scale despair amongst your people. As a result, an incarnation of Despair has arisen in [Root.GetName]." + despair.opt1: "Get help from the Shado-pan" + despair.opt2: "Get help from the adventurers" + despair.opt3: "Mothball all residences in the area to stop the sha spreading" + despair.opt4: "I will deal with The Sha myself" + + fear.title: "Sha of Fear rises in [Root.GetName]" + fear.desc: "The land of Pandaria is not like other continents. It lives, breathes and may react to negative emotions violently. In this particular case, an evil looming near has caused large-scale fear amongst your people. As a result, an incarnation of fear has arisen in [Root.GetName]." + fear.opt1: "Get help from the Shado-pan" + fear.opt2: "Get help from the adventurers" + fear.opt3: "Mothball all residences in the area to stop the sha spreading" + fear.opt4: "I will deal with The Sha myself" + + hatred.title: "Sha of Hatred rises in [Root.GetName]" + hatred.desc: "The land of Pandaria is not like other continents. It lives, breathes and may react to negative emotions violently. In this particular case, a hostile neighbouring country has caused large-scale hatred amongst your people. As a result, an incarnation of hatred has arisen in [Root.GetName]." + hatred.opt1: "Get help from the Shado-pan" + hatred.opt2: "Get help from the adventurers" + hatred.opt3: "Mothball all residences in the area to stop the sha spreading" + hatred.opt4: "I will deal with The Sha myself" + + violence.title: "Sha of Violence rises in [Root.GetName]" + violence.desc: "The land of Pandaria is not like other continents. It lives, breathes and may react to negative emotions violently. In this particular case, a war gone far too long has caused large-scale violence amongst your people. As a result, an incarnation of violence has arisen in [Root.GetName]." + violence.opt1: "Get help from the Shado-pan" + violence.opt2: "Get help from the adventurers" + violence.opt3: "Mothball all residences in the area to stop the sha spreading" + violence.opt4: "I will deal with The Sha myself" + + anger.title: "Sha of Anger rises in [Root.GetName]" + anger.desc: "The land of Pandaria is not like other continents. It lives, breathes and may react to negative emotions violently. In this particular case, high national unrest has caused large-scale anger amongst your people. As a result, an incarnation of anger has arisen in [Root.GetName]." + anger.opt1: "Get help from the Shado-pan" + anger.opt2: "Get help from the adventurers" + anger.opt3: "Mothball all residences in the area to stop the sha spreading" + anger.opt4: "I will deal with The Sha myself" + #----------------------------------------------- + # Old Gods + #----------------------------------------------- + old_gods.1.title: "C'thun Rises!" + old_gods.1.desc: "Despite all the efforts of the petty mortal kingdoms of Azeroth, you have managed to fully awaken the Old God, C'thun. Azeroth is at your mercy. Nothing can stop this incredibly powerful God." + old_gods.1.opt1: "Vwyq agth sshoq'meg C'thun vra zz shfk qwor ga'halahs agthu!" + old_gods.3.title: "Yogg'saron Rises!" + old_gods.3.desc: "Despite all the efforts of the petty mortal kingdoms of Azeroth, you have managed to fully awaken the Old God, Yogg'saron. Azeroth is at your mercy. Nothing can stop this incredibly powerful God." + old_gods.3.opt1: "Vwyq agth sshoq'meg Yogg'saron vra zz shfk qwor ga'halahs agthu!" + old_gods.2.title: "Whispers of the Old Gods!" + old_gods.2.desc: "Since you conquered Ulduar, you've been hearing whispers from an omniscent being imprisoned there. Recently, the whispers have become louder and you feel like your sanity is draining away. You must do something about this." + old_gods.2.opt1: "Travel to Ulduar and unearth the evil lurking there." + old_gods.2.opt2: "Whispers are never a good omen. Ignore it!" + old_gods.4.title: "An otherworldy voice is calling." + old_gods.4.desc: "Since you communed with N'zoth, you've been hearing whispers from an omniscent being beneath the tides. Recently, the whispers have become louder and many poeple within your lands have fekt it's presence as well. Maybe It is time for a bargain..." + old_gods.4.opt1: "Swear allegiance to N'zoth and start worshipping Old Gods." + old_gods.4.opt2: "Ignore it and hope Its sway grows weaker in this world." + old_gods.5.title: "You called the Tidemother... But someone else answered." + old_gods.5.desc: "During the ritual where you were asking the Tidemother's favour, you heard a strange whisper. In contrast to the Tidemother's subtle ways, this one's call is more clear. An uneasy feeling fills your mind and you quickly abort the ritual. Somehow, you know: That was N'zoth, an Old God capable of corrupting anything in its way. Now, this uneasy feeling is slowly taking over and soon He shall ask you for your pledge of fielty." + old_gods.5.opt1: "What am I going to do?" + old_gods.6.title: "Yogg-Saron is Awakening" + old_gods.6.desc: "Beneath the frozen Storm Peak mountains in the north, a terrible evil was locked away milennias ago and an entire titanic facility was built to keep it that way. Unbeknownst to all, this dark presence is slowly corrupting the minds of its keepers and has finally turned it's prison into a Fortress of evil.\n\nNow this dark presence, the Old God Yagg-saron is gaining power again and its chains are finally breaking. If we do not stop it, our world is doomed." + old_gods.6.opt1: "Worrisome!" + + #----------------------------------------------- + # Colonization + #----------------------------------------------- + broken_shore.1.title: "Broken Shore Rises" + broken_shore.1.desc: "$MONARCH$ used his immense magical powers and rose The Broken Shore to the surface. Broken Shore was sunken to the water by Aegwynn the Guardian long ago after she defeated the avatar of Sargeras, and buried its corpse to a temple in Broken Shore. But now, you rose this corrupted tomb again and nothing good can come out of this. Good job, commander..." + broken_shore.1.opt1: "What could possibly go wrong..." + broken_shore.1.tt: "Broken Shore area is now colonizable." + + #----------------------------------------------- + # Emerald Dream + #----------------------------------------------- + wwu_emerald_dream.1.title: "Spirit of your Ancestor" + wwu_emerald_dream.1.desc: "During [Root.Monarch.GetHerHis] slumber, [Root.Monarch.GetName] has come across one of [Root.Monarch.GetHerHis] long deceased ancestors' spirit. He is eager to teach everything he knows, but he does not have much time in this plane. [Root.Monarch.GetName] has time for only one lesson." + wwu_emerald_dream.1.opt1: "Learn how to be a good leader" + wwu_emerald_dream.1.opt2: "Learn the art of speech" + wwu_emerald_dream.1.opt3: "Learn how to command armies" + + wwu_emerald_dream.2.title: "Excess Magical Energy" + wwu_emerald_dream.2.desc: "Recently, our druids stumbled upon a residuum that has been left untouched for millenias. This residuum is filled with pure nature magic and can be processed to achieve variety of goals." + wwu_emerald_dream.2.opt1: "Use it to cull out the corruption" + wwu_emerald_dream.2.opt2: "Use it to improve one of our provinces" + wwu_emerald_dream.2.opt3: "Use it to increase our nature powers" + + wwu_emerald_dream.3.title: "Tendrils of Nightmare" + wwu_emerald_dream.3.desc: "We discovered that the Emerald Nightmare is trying take roots into our world once again. Nightmarish tendrils have emerged from the ground and corrupted a group of spirits. Its sway is growing greater day by day. Something must be done about it, before it corrupts the entire area." + wwu_emerald_dream.3.opt1: "Send your men to cut them down" + wwu_emerald_dream.3.opt2: "Commence a purification ritual" + wwu_emerald_dream.3.opt3: "We cannot afford such task" + + wwu_emerald_dream.4.title: "A Traitor Inside" + wwu_emerald_dream.4.desc: "An important member of our court might have been working for Nightmare forces for some time now, yet we do not have any proof. We can accuse and seize him immediately or conduct an investigation. But if those claims are true, he might get away and we miss the chance to revert his corruption entirely." + wwu_emerald_dream.4.opt1: "Arrest him" + wwu_emerald_dream.4.opt1.tt1: "He turns out innocent" + wwu_emerald_dream.4.opt1.tt2: "He turns out guilty" + wwu_emerald_dream.4.opt2: "Investigate him" + wwu_emerald_dream.4.opt2.tt1: "He turns out to have been innocent" + wwu_emerald_dream.4.opt2.tt2: "He was able to get away" + wwu_emerald_dream.4.opt2.tt3: "He was not able to get away" + wwu_emerald_dream.4.opt3: "Leave him be" + wwu_emerald_dream.4.opt3.tt1: "He turns out innocent" + wwu_emerald_dream.4.opt3.tt2: "He turns out guilty" + + wwu_emerald_dream.5.title: "Layers of Dream" + wwu_emerald_dream.5.desc: "The Emerald Dream consists of multiple layers, which were created by the titans eons ago to perfect Azeroth's shape. Each layer contains older versions of Azeroth, mostly untouched since it's creation.\n\nRecently, we have discovered a way to travel to those lands. It will probably be dangerous but we might learn ancient, even cosmic information regarding the secrets of the universe." + wwu_emerald_dream.5.opt1: "Conduct a short expedition into the boundaries of the realm" + wwu_emerald_dream.5.opt2: "Conduct an expedition into the boundaries of this layer" + wwu_emerald_dream.5.opt3: "Conduct a long-term expedition to research the hidden layers" + wwu_emerald_dream.5.opt4: "Try to discover what lies in farthest part of the dream, at all costs" + wwu_emerald_dream.5.opt5: "Nevermind" + wwu_emerald_dream.5.failure: "Expedition Failure" + wwu_emerald_dream.5.success: "Expedition Success" + + wwu_emerald_dream.6.title: "Friendly Spirits" + wwu_emerald_dream.6.desc: "A group of forest spirits are impressed by our work in keeping the realm purified and are offering their help to defeat our enemies. However, their absence in the dream may cause a disturbance. They are also far from a disciplined army." + wwu_emerald_dream.6.opt1: "Recruit all of them" + wwu_emerald_dream.6.opt2: "Recruit some of them" + wwu_emerald_dream.6.opt3: "Their place is the Emerald dream" + + wwu_emerald_dream.7.title: "Burst of Corruption" + wwu_emerald_dream.7.desc: "The corruption of the Nightmare can manifest in s variety of ways. In most cases, It causes small groups of wildlife to go crazy or wilt a few trees. But if It increases its grasp in the Dream, It can affect the real world counterparts of the dream. No matter how hard one tries to suppress it, the corruption will eventually burst somewhere.\n\nIn this particular case, the Nightmare has totally smothered the dream counterpart of one of our provinces and now it is overflowing to the outside world. Something must be done about this." + wwu_emerald_dream.7.opt1: "Try an aggressive approach" + wwu_emerald_dream.7.opt2: "Cleanse the dream counterpart" + wwu_emerald_dream.7.opt3: "Ask help of a fellow druidic nation" + + wwu_emerald_dream.8.title: "Corruption of Heir" + wwu_emerald_dream.8.desc: "Terrible news! It turns out our beloved ruler, [Root.Monarch.GetName] has been corrupted by the Nightmare. We cannot reverse this terrible curse, so we must do the unspeakable: Kill our own ruler." + wwu_emerald_dream.8.opt1: "Execute them!" + wwu_emerald_dream.8.opt2: "There IS a cure" + + #----------------------------------------------- + # Faction + #----------------------------------------------- + factions.1.title: "Kicked out of Faction" + factions.1.desc: "After consulting their advisors, [From.Monarch.GetName] of [From.GetName] decided to kick you out of your faction." + factions.1.opt1: "Curse them!" + + factions.2.title: "Left the Faction" + factions.2.desc: "After consulting their advisors, [From.Monarch.GetName] of [From.GetName] decided to leave your faction." + factions.2.opt1: "Curse them!" + + factions.3.title: "Faction Leader has Changed" + factions.3.desc: "Our beloved $MONARCHTITLE$ $MONARCH$ has sadly passed away.\n\nDue the death of old $MONARCHTITLE$ $MONARCH$, leaders across our Faction gathered at the capital for funeral. According to the tradition of The Horde, $MONARCH$ had written a last will about who will get the mantle of the Warchief. The leader [Root.Monarch.GetSheHeCap] chooses will move to our capital and will rule the Horde from our country.\n\nAnd this person was..:" + factions.3.opt1: "[warchief_1.Monarch.GetName] of [warchief_1.GetName]" + factions.3.opt2: "[warchief_2.Monarch.GetName] of [warchief_2.GetName]" + factions.3.opt3: "[warchief_3.Monarch.GetName] of [warchief_3.GetName]" + factions.3.opt4: "[warchief_4.Monarch.GetName] of [warchief_4.GetName]" + factions.3.opt5: "[warchief_5.Monarch.GetName] of [warchief_5.GetName]" + factions.3.opt6: "[warchief_6.Monarch.GetName] of [warchief_6.GetName]" + factions.3.opt7: "[warchief_7.Monarch.GetName] of [warchief_7.GetName]" + factions.3.opt8: "[Root.Culture.GetName] reign will continue!" + factions.3.opt1.tt: "[warchief_1.Monarch.GetName] ([warchief_1.Monarch.GetAdm],[warchief_1.Monarch.GetDip],[warchief_1.Monarch.GetMil]) shall be new warchief of [Root.GetName]!" + factions.3.opt2.tt: "[warchief_2.Monarch.GetName] ([warchief_2.Monarch.GetAdm],[warchief_2.Monarch.GetDip],[warchief_2.Monarch.GetMil]) shall be new warchief of [Root.GetName]!" + factions.3.opt3.tt: "[warchief_3.Monarch.GetName] ([warchief_3.Monarch.GetAdm],[warchief_3.Monarch.GetDip],[warchief_3.Monarch.GetMil]) shall be new warchief of [Root.GetName]!" + factions.3.opt4.tt: "[warchief_4.Monarch.GetName] ([warchief_4.Monarch.GetAdm],[warchief_4.Monarch.GetDip],[warchief_4.Monarch.GetMil]) shall be new warchief of [Root.GetName]!" + factions.3.opt5.tt: "[warchief_5.Monarch.GetName] ([warchief_5.Monarch.GetAdm],[warchief_5.Monarch.GetDip],[warchief_5.Monarch.GetMil]) shall be new warchief of [Root.GetName]!" + factions.3.opt6.tt: "[warchief_6.Monarch.GetName] ([warchief_6.Monarch.GetAdm],[warchief_6.Monarch.GetDip],[warchief_6.Monarch.GetMil]) shall be new warchief of [Root.GetName]!" + factions.3.opt7.tt: "[warchief_7.Monarch.GetName] ([warchief_7.Monarch.GetAdm],[warchief_7.Monarch.GetDip],[warchief_7.Monarch.GetMil]) shall be new warchief of [Root.GetName]!" + + + factions.4.title: "Alliance Leader has Changed" + factions.4.desc: "After the unexpected death of old leader of Alliance, their members turned their eye upon you. Since your country is currently most developed nation in it, people of The Alliance wants you lead them to the glory for the time being." + factions.4.opt1: "FOR THE ALLIANCE!" + + factions.5.title: "Horde Leader has Changed" + factions.5.desc: "Old [From.Monarch.GetTitle] of [From.GetName] decided to appoint your ruler as the new Warchief of The Horde! This is a great honor for our country. But as tradition, our ruler must move to [From.Capital.GetName] to rule The Horde." + factions.5.opt1: "I will follow my Warchief!" + factions.5.opt2: "He will be greatly missed but we are honored for this." + + factions.6.title: "Horde Leader has Changed" + factions.6.desc: "After the unexpected death of old leader of Horde, their members turned their eye upon you. Since your country is currently most developed nation in it, people of The Horde wants you lead them to the glory for the time being." + factions.6.opt1: "FOR THE HORDE!" + + factions.7.title: "Alliance Leadership" + factions.7.desc: "After annexing [From.GetName], [Root.GetName] took over leadership of The Alliance as their rightful claim. You are now supreme leader of The Alliance!" + factions.7.opt1: "FOR THE ALLIANCE!" + + factions.8.title: "Horde Leadership" + factions.8.desc: "After annexing [From.GetName], [Root.GetName] took over leadership of The Horde as their rightful claim. You are now warchief of The Horde!" + factions.8.opt1: "FOR THE HORDE!" + + factions.9.title: "Call to War!" + factions.9.desc.alliance.member: "Our High King calls us for war against the Horde. As a member of The Alliance, we are obligated to join the war against our sworn enemies." + factions.9.desc.alliance.leader: "Our faction member was attacked by filthy Horde, and calls us for war against the Horde. As leader of The Alliance, we are obligated to join the war against our sworn enemies." + factions.9.desc.horde.member: "Our Warchief calls us for war against the Alliance. As a member of The Horde, we are obligated to join the war against our sworn enemies." + factions.9.desc.horde.leader: "Our faction member was attacked by filthy Alliance dogs, and calls us for war against the Alliance. As leader of The Horde, we are obligated to join the war against our sworn enemies." + factions.9.opt1: "We shall heed this call." + + #----------------------------------------------- + # Kul Tiras + #----------------------------------------------- + dynasty_change.title: "Dynasty Change" + dynasty_change.desc: "When the designated heir passed away, the kingdom fell into a state of uncertainity. Though the the throne is passed to most the influental member of our family by tradition, other noble families are claiming the throne as their right. They have enough influence amongst the estates to back this claim and ignoring them might be really, really unwise." + dynasty_change.opt1: "Give up the throne" + dynasty_change.opt2: "We rule the people of Kul Tiras!" + dynasty_change_admiralty.title: "Dynasty Change" + dynasty_change_admiralty.desc: "When the designated heir passed away, the kingdom fell into a state of uncertainity. Estates across the country started lobbying aggresively to make sure declare their candidate as rightful heir to the throne." + dynasty_change_admiralty.opt1: "We must pick heir from noble families." + dynasty_change_admiralty.opt2: "We must pick heir from clergy." + dynasty_change_admiralty.opt3: "We must pick heir from bourgeois." + dynasty_change_admiralty.opt4: "We must pick heir from the orders." + + #----------------------------------------------- + # Ancient + #----------------------------------------------- + ancient_ruler.1.title: "A pressure to abdicate" + ancient_ruler.1.desc: "$MONARCH$'s reign was not exactly the best times for [Root.GetName]. Be it stability issues, legitimacy, or approval rating; the ancient elders of [Root.Culture.GetName] tradition have begun pulling strings to pave the way for $MONARCH$'s fall from power. We can either resist, or do the right thing before things get uglier." + ancient_ruler.1.opt1: "So be it, But I shall be back!" + ancient_ruler.1.opt1.tt: "$MONARCH$ will abdicate and things will return to normal" + ancient_ruler.1.opt2: "No way!" + + #----------------------------------------------- + # Exodar + #----------------------------------------------- + wwu_exodar.1.title: "The Exodar is Landing" + wwu_exodar.1.desc: "After drifting in the twisting nether for years, Azeroth is finally on the horizon. Yet because of the damage the ship took upon launch, our landing systems are not working. We are going down. Fast." + wwu_exodar.1.opt1: "We are crashing!" + wwu_exodar.1.opt2: "Try to steer ship somewhere else" + + #----------------------------------------------- + # Remnant + #----------------------------------------------- + remnant_creation.title: "[From.GetName]'s Exodus" + remnant_creation.desc: "No king rules forever. [From.GetName] has been removed from stage of history. Yet every nation can be reborn from the ashes one day. Remnants of [From.Culture.GetName] court managed to escape their country's utter destruction and they're asking to enter your service." + remnant_creation.opt1: "Welcome them to your nation" + remnant_creation.opt1.tt: "[From.GetName] will own ten percent of your country (up to maximum seven provinces) and they will become your vassal." + remnant_creation.opt2: "We already have enough problems without immigrant kings hiding in our backyard." + remnant_integration.title: "Integration" + remnant_integration.desc: "" + remnant_integration.opt1: "Excellent!" + + #----------------------------------------------- + # Titan + #----------------------------------------------- + titanconversion.1.title: "Corruption of The Keeper" + titanconversion.1.desc: "For millenias, The titanic constructs who are designed to protect Azeroth were targeted by all sorts of magical forces. Recently, our adjacency with evil, corrupting powers felt even stronger in our court. Advisors and council members around $MONARCH$ are showing signs of corruption all the time. At this rate, It won't take long before whole country succumbs into corruption." + titanconversion.1.opt1: "So be it!" + titanconversion.3.title: "Corruption of The Keeper" + titanconversion.3.desc: "For millenias, The titanic constructs who are designed to protect Azeroth were targeted by all sorts of magical forces. Recently, our adjacency with evil, corrupting powers felt even stronger in our court. Advisors and council members around $MONARCH$ are showing signs of corruption all the time. At this rate, It won't take long before whole country succumbs into corruption." + titanconversion.3.opt1: "I will heed my people's call" + titanconversion.3.opt2: "Stop this madness at once" + titanconversion.2.title: "Cleansing of The Keeper" + titanconversion.2.desc: "For millenias, The titanic constructs who are designed to protect Azeroth were targeted by all sorts of magical forces. Recently, our adjacency with good, cleansing powers felt even stronger in our court. Advisors and council members around $MONARCH$ are showing signs of cleansing of the corruption all the time. At this rate, It won't take long before whole country is cleansed of the corruption." + titanconversion.2.opt1: "So be it!" + titanconversion.4.title: "Cleansing of The Keeper" + titanconversion.4.desc: "For millenias, The titanic constructs who are designed to protect Azeroth were targeted by all sorts of magical forces. Recently, our adjacency with good, cleansing powers felt even stronger in our court. Advisors and council members around $MONARCH$ are showing signs of cleansing of the corruption all the time. At this rate, It won't take long before whole country is cleansed of the corruption." + titanconversion.4.opt1: "I will heed my people's call" + titanconversion.4.opt2: "Stop this madness at once" + + + + #----------------------------------------------- + # Enslavement + #----------------------------------------------- + enslavement.1.title: "" + enslavement.1.desc: "" + enslavement.1.opt1: "" + enslavement.2.title: "" + enslavement.2.desc: "" + enslavement.2.opt1: "" + + #----------------------------------------------- + # Loa + #----------------------------------------------- + loa.3.title: "[Root.GetDeity]'s Influence is Increased" + loa.3.desc: "Your latest actions increased [Root.GetDeity]'s influence countrywide. He will get bolder with his demands now, and he may punish you if you don't cooperate." + loa.3.opt1: "I have a bad mojo about this." + loa.4.title: "[Root.GetDeity]'s Influence is Decreased" + loa.4.desc: "Your latest actions decreased [Root.GetDeity]'s influence countrywide. He will be less demanding now and you can choose to not cooperate often without serious side effects." + loa.4.opt1: "Good." + + loa.10.title: "Altar of [Root.GetDeity]" + loa.10.desc: "A local priest of [Root.GetDeity] appeared before [Root.Monarch.GetTitle] and pleaded an altar to be built in name of [Root.Monarch.GetTitle] in his village. Villagers have already gathered enough money for construction. They only need [Root.Monarch.GetTitle]'s royal permission to build it." + loa.10.opt1: "Build an altar for [Root.GetDeity]" + loa.10.opt2: "Invest in other religious projects" + loa.11.title: "Heretics in Court" + loa.11.desc: "A routine research uncovered a groundbreaking conspiracy against [Root.GetDeity]! Apparently, several important members of our court was planning to summon the avatar of [Root.GetDeity] and absorb his power for themselves. They have to be dealt with, but we should approach this issue with utmost discreet, as it would be a scandal if this goes public." + loa.11.opt1: "Sacrifice them all to [Root.GetDeity]" + loa.11.opt2: "Have them executed privately and cover up this scandal" + loa.12.title: "Voice of Mysterious Loa" + loa.12.desc: "Most loas are known for their malevolent and ferocious nature, and they constantly attempt to undermine each other's effort. They gain more power with more followers, so they do not hestiate to disgrace other loa for their own goals.\n\nLast night, a mysterious figure in a shapeless form appeared in [Root.Monarch.GetName]'s dreams. He claimed that [Root.GetDeity] has insidious plans for [Root.GetName] and asked you to stop following him. If [Root.Monarch.GetName] does so, he shall grant his power to [Root.Monarch.GetHerHim]." + loa.12.opt1: "Accept his offering." + loa.12.opt2: "Stay loyal to [Root.GetDeity]." + loa.12.opt3: "Tell [Root.GetDeity] about this sinister loa." + loa.13.title: "[Root.GetName]'s Prosperity" + loa.13.desc: "All nations can enter period of stagnation and regression from time to time. Foreseeing such a period is upon [Root.GetName], $MONARCH$ decided to request help from the loa [Root.Monarch.GetSheHe] follows, [Root.GetDeity]. He can grant us a vision of prosperity." + loa.13.opt4: "We can prosper without his help." + loa.13.opt1: "Ask for vision of Adminstrative efficiency." + loa.13.opt2: "Ask for vision of Diplomatic efficiency." + loa.13.opt3: "Ask for vision of Militaristic efficiency." + loa.14.title: "War Between The Loa" + loa.14.desc: "[Root.GetName] is in turmoil! Enemies of [Root.GetDeity], [Root.GetLoaName1] and [Root.GetLoaName2] united against [Root.GetDeity] to strike him down. If we don't do anything about it, it might be too late for [Root.GetDeity]. But we time for attacking only one loa before their followers understand our plan." + loa.14.opt1: "Kill [Root.GetLoaName1]." + loa.14.opt2: "Kill [Root.GetLoaName2]." + loa.14.opt3: "Interfering Loa business is bad voodoo." + loa.15.title: "[prov_1.GetName]'s Devastation" + loa.15.desc: "A giant, wild animal who is blessed by [Root.GetDeity] upon your choice of following him; went berserk and devastating the area. Clearly your deity is very angry to you, probably because of you are not offering sacrifices to him for a long time. Regardless, something must be done about it." + loa.15.opt1: "Bring [Root.GetDeity] a hefty offering and hope his monster will calm down." + loa.15.opt2: "Organize a local regiment to bring the monster down." + loa.15.opt3: "Chase it down to [prov_2.GetName]." + loa.16.title: "[Root.GetDeity] Devoteé" + loa.16.desc: "During a regular hour of meditation, $MONARCH$ was approached by [Root.Monarch.GetHerHis] loa, [Root.GetDeity]. [Root.GetDeity] demanded that one of his most devoted priest should be a part of [Root.GetName]'s council instead of one of your heretic advisors." + loa.16.opt1: "He shall replace [Root.Adm_Advisor.GetName]." + loa.16.opt2: "He shall replace [Root.Mil_Advisor.GetName]." + loa.16.opt3: "He shall replace [Root.Dip_Advisor.GetName]." + loa.16.opt4: "All my advisors are valuable." + loa.17.title: "Influence of The Other Loa" + loa.17.desc: "There are countless loa out there that trolls can worship. There is not a certain restrictions for commonfolk regarding which loa they can follow. But now, [Root.GetDeity] is angry that not entire [Root.GetName] is following him and demands $MONARCH$ to enact a new law which prohibits following the loa other than himself." + loa.17.opt1: "So be it." + loa.17.opt2: "No way!" + loa.17.opt3: "Find a middle ground." + loa.18.title: "Heretic Diplomat Family" + loa.18.desc: "One of your diplomats in your apparently is following another loa other than [Root.GetDeity], which is strictly prohibited. This enrages your loa and his priests. $MONARCH$ should do something about it, make examples if [Root.Monarch.GetSheHe] must." + loa.18.opt1: "Execute him and his entire family." + loa.18.opt2: "Execute him." + loa.18.opt3: "He will be an exception for this rule." + loa.19.title: "A Plea For Heir" + loa.19.desc: "[Root.Monarch.GetName] and [Root.Consort.GetName] are waiting for an heir for a long time, yet they got no luck so far. At this rate, the [Root.GovernmentName] will be left without an heir.\n\n[Root.GetDeity] might be able to help [Root.Monarch.GetName] about this problem by blessing [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] consort." + loa.19.opt1: "O' [Root.GetDeity], help us!" + loa.19.opt2: "We eventually will find a way..." + loa.20.title: "A Disaster Incoming" + loa.20.desc: "[Root.GetDeity] brought terrible news from the beyond of time. He claims that a terrible natural disaster is upon us but he can stop it. In exchange, he wants to large amount of our soldiers be sacrificed to him." + loa.20.opt1: "I think we can deal with some earthquake without commiting massacre." + loa.20.opt2: "What choice do we have?" + loa.21.title: "[Root.GetDeity]an Coup!" + loa.21.desc: "Terrible news! All the offerings, all the sacrifices we committed to empower [Root.GetDeity] apparently was part of his long-term plan to dethrone [Root.Dynasty.GetName] dynasty. With all the blood and power he collected, [Root.GetDeity] unleashed a terrible assault against us and now trying to claim [Root.GetName] throne for himself." + loa.21.opt1: "Do not resist." + loa.21.opt2: "We won't go down without a fight." + + #----------------------------------------------- + # World Tree + #----------------------------------------------- + world_tree.1.title: "Burning of Nordrassil" + world_tree.1.desc: "[From.Monarch.GetName] of [From.GetName] ordered [From.Monarch.GetHerHis] army to set ablaze Nordrassil and they viciously burned the world tree down. As the only offspring of mother tree, G'Hanir, Nordrassil was responsible of keeping the lands of Kalimdor and Eastern Kingdoms alive. With its gone, entire world will be dying slowly, and become much more susceptible to corruption of outer sources. The well of Hyjal also lost its stability and evil forces can tap into its power for their malicious ends." + world_tree.1.opt.approved: "Good." + world_tree.1.opt.angry: "Curses." + world_tree.1.title: "Burning of Teldrassil" + world_tree.1.desc: "[From.Monarch.GetName] of [From.GetName] ordered [From.Monarch.GetHerHis] army to set ablaze Teldrassil and they viciously burned the world tree down. As the biggest world tree in the world, it was home to Night elves and the wisps. With it's gone, Druids' link to the Emerald Dream weakened." + world_tree.1.opt.approved: "Good." + world_tree.1.opt.angry: "Curses." + + #----------------------------------------------- + # Council + #----------------------------------------------- + council_government.1.title: "New Rulership" + council_government.1.desc: "The old $MONARCHTITLE$ has passed away. Time has come to raise a new $MONARCHTITLE$ for $COUNTRY$. The council of court officers gathered immediately. After a fierce adjudication between the advisors, each council member suggested a name." + council_government.1.option.a: "Elect [Root.Adm_Advisor.GetName]'s Candidate" + council_government.1.option.b: "Elect [Root.Dip_Advisor.GetName]'s Candidate" + council_government.1.option.c: "Elect [Root.Mil_Advisor.GetName]'s Candidate" + council_government.1.option.d: "A local noble that we can puppet will suit this job well." + + #----------------------------------------------- + # Portal Disaster + #----------------------------------------------- + portal_energies_disaster.1.opt1.tt: "" + + portal_energies_disaster.1.title: "Uncontrolled Fel Energies" + portal_energies_disaster.1.desc: "Fel energies emanating through the Dark Portal is getting more and more intense each day and it started to affect the lands of The Black Morass. Each month without the portal is truly closed, chaotic energies that are emanating from the portal will devastate our world slowly.\n\nWho can stop this disaster? Who is going save us?" + portal_energies_disaster.1.opt1: "Look around in sweat, waiting for a hero." + + #----------------------------------------------- + # Kingdom of Magic + #----------------------------------------------- + kingdom_of_magic.1.t: "Sejm Supports $HEIR$ $HEIR_DYNASTY$" + kingdom_of_magic.1.d: "The Sejm stood united today in their support for $HEIR$ $HEIR_DYNASTY$, who despite $HEIR_ADJ$ foreign roots is viewed as a worthy successor to the throne of $COUNTRY$. This will strengthen his chance to assume power, should our current $MONARCHTITLE$ pass away." + kingdom_of_magic.1.a: "$HEIR$ is truly worthy." + kingdom_of_magic.2.t: "Sejm Opposes $HEIR$ $HEIR_DYNASTY$" + kingdom_of_magic.2.d: "A powerful faction within the Sejm has made clear their displeasure and dislike for $HEIR$ $HEIR_DYNASTY$, whom they view as a foreigner that has no understanding of the country $HEIR_S_PRONOUN$ wishes to rule. Their campaign has weakened $HEIR_ADJ$ chance to assume power, should our current $MONARCHTITLE$ pass away." + kingdom_of_magic.2.a: "$HEIR$ must go!" + kingdom_of_magic.3.t: "Bribing the Sejm" + kingdom_of_magic.3.d: "Winning an election is often a matter of knowing what palms to grease. A member of our dynasty is currently the leading candidate to succeed to the throne in a foreign nation, and several powerful nobles from that nation have made it clear that they are willing to further shore up his position if our nation proves to be 'as generous as it is great'." + kingdom_of_magic.3.a: "Reward their support generously." + kingdom_of_magic.3.b: "Send them home empty-handed." + kingdom_of_magic.4.t: "Plot Against $HEIR$ $HEIR_DYNASTY$" + kingdom_of_magic.4.d: "A certain faction within the Sejm have made no secret of their dislike for $HEIR$ $HEIR_DYNASTY$, and now your spymaster has uncovered that they are plotting the assassination of $HEIR_ADJ$. If they are allowed to make the attempt, there is a considerable risk that we will be blamed, but arresting them would upset their friends in the Sejm. How should we proceed?" + kingdom_of_magic.4.a: "Let the plot unfold unhindered." + kingdom_of_magic.4.b: "Arrest these plotters!" + kingdom_of_magic.5.t: "$FROM_ADJ$ Schemers" + kingdom_of_magic.5.d: "We have discovered that the government of $FROM$ has given tacit support to an assassination plot against our candidate for their throne. This is a grievous insult against our country and must be answered!" + kingdom_of_magic.5.a: "Fiends!" + kingdom_of_magic.6.t: "Religious Differences" + kingdom_of_magic.6.d: "While our nation naturally belongs to the true [Root.Religion.GetName] faith, we are backing a member of our dynasty to succeed to the throne in a country that follows a misguided heretical faith. That country has now placed a demand on our candidate to convert to their religion if he is to be allowed to take the throne." + kingdom_of_magic.6.a: "Accept these outrageous demands" + kingdom_of_magic.6.b: "We will not imperil his soul!" + kingdom_of_magic.7.t: "Suspicious Accident" + kingdom_of_magic.7.d: "Our candidate for the throne of $FROM$ has passed away in what appears to be a hunting accident. Though we suspect the accident was in fact a cunning assassination carried out by backers of a different candidate, we have no proof and all our hard work to place our dynasty on the $FROM_ADJ$ throne is undone." + kingdom_of_magic.7.a: "Awful!" + kingdom_of_magic.8.t: "The Blood of [Root.Monarch.Dynasty.GetName] Unites" + kingdom_of_magic.8.d: "Although [Root.GetName] is sometimes weakened by the external influence on our politics, electing a monarch from another nation has created a bond of trust and allowed for unique diplomatic opportunities. [Root.Monarch.GetName] has made excellent use of [Root.Monarch.GetHerHis] family's influence abroad and strengthened ties to the place our [Root.Monarch.GetTitle] once called home." + kingdom_of_magic.8.a: "Let us hope they last." + kingdom_of_magic.9.t: "[Root.Monarch.GetName] Inherits Title" + kingdom_of_magic.9.d: "Although [Root.Monarch.GetSheHe] is our [Root.Monarch.GetTitle] first and foremost, [Root.Monarch.GetName] still has the right to some titles in the land from which [Root.Monarch.GetSheHe] hails. While foreigners might have supported [Root.Monarch.GetHerHis] ascent to the throne with hopes of ruling over us, having a rightful claim on a title in their lands may well give us a chance to do the reverse..." + kingdom_of_magic.9.a: "It is [Root.Monarch.GetHerHis] birthright!" + kingdom_of_magic.9.b: "We have no ulterior motives with our choice." + kingdom_of_magic.10.t: "Sejm Forces Abdication" + kingdom_of_magic.10.d: "[Root.Monarch.GetName] knows that [Root.Monarch.GetHerHis] time may soon come. Wishing to secure the title for [Root.Monarch.GetHerHis] dynasty, [Root.Monarch.GetSheHe] has begun to seek support for selecting one of [Root.Monarch.GetHerHis] progeny as next in line, questioning the choice of the Sejm. The nobles have not taken kindly to this and are considering forcing the [Root.Monarch.GetTitle] to abdicate in favor of the heir they have already chosen for the throne." + kingdom_of_magic.10.a: "Absolutely. Absolutism must be avoided." + kingdom_of_magic.10.b: "Our [Root.Monarch.GetTitle] can't bow so easily to nobles!" + kingdom_of_magic.11.t: "The [Root.Religion.GetName] Convert" + kingdom_of_magic.11.d: "The world is seeing turbulent religious change. A monarch shifting religious allegiance can be seen as a powerful trend, and when [Root.Monarch.GetName] turned to the [Root.Religion.GetName] faith on ascending to the throne, many took note. If the [Root.Monarch.GetTitle] could convert, what is stopping the other unenlightened from seeing the truth? Nothing, its supporters argue. The pressure on everyone, noble or commoner, who has not yet fallen into line is now higher than ever." + kingdom_of_magic.11.a: "Let us hope they see reason, or at least faith." + kingdom_of_magic.12.t: "Overambitious Campaign" + kingdom_of_magic.12.d: "The aggressive war [Root.Monarch.GetName] has undertaken is not progressing well. This is always a cause for unrest, but particularly so when the [Root.Owner.Monarch.GetTitle] is a foreigner. Over the course of the war, people have started to claim that [Root.GetName] is a peaceful nation and that this foolhardy monarch is bringing it to ruin." + kingdom_of_magic.12.a: "The war has only begun! Onward!" + kingdom_of_magic.12.b: "We must try to end the conflict quickly." + kingdom_of_magic.13.t: "Like Home" + kingdom_of_magic.13.d: "Being of [Root.Culture.GetName] birth, [Root.Owner.Monarch.GetName] often visits [Root.GetName]. Not only does the province serve as a reminder to the [Root.Owner.Monarch.GetTitle] of [Root.Owner.Monarch.GetHerHis] past, but the people there who normally feel somewhat estranged from their [Root.Owner.GetAdjective] rulers are glad to see that the Sejm approved a monarch who speaks their language. A recent visit has considerably improved the locals' impression of the administration." + kingdom_of_magic.13.a: "There was no reason to ever doubt it." + kingdom_of_magic.14.t: "Loyalties of [Root.Monarch.GetName] and [Root.Heir.GetName]" + kingdom_of_magic.14.d: "Electing monarchs from different nations allows us, to some extent, to avoid a dynasty taking control over [Root.GetName] entirely, but also causes foreign nobles to sometimes doubt our loyalty. The [Root.Monarch.Dynasty.GetName] family to which our current [Root.Monarch.GetTitle] belongs has noticed that the increased support in the Sejm for [Root.Heir.GetName] of the [Root.Heir.Dynasty.GetName] dynasty. Although they hopefully understand that they can't rule our nation forever, they are beginning to ask questions about how this will affect future cooperation between us." + kingdom_of_magic.14.a: "Assure them that the Sejm stays loyal to the [Root.Monarch.Dynasty.GetName] line." + kingdom_of_magic.14.b: "Admit that a shift is necessary." + kingdom_of_magic.14.c: "Stay neutral. The Sejm owes allegiance only to [Root.GetName]." + kingdom_of_magic.15.t: "[From.GetAdjective] Sejm Shifts Allegiance" + kingdom_of_magic.15.d: "After a noble of the [Root.Monarch.Dynasty.GetName] family ascended to the [From.GetAdjective] throne, we were hoping to see a long-time rule there by our dynasty. However, the Sejm's support of another foreign heir has strained the relationship between our nations. When pressured, [From.GetName] has made it clear that the times are changing, and that they are trying to avoid another monarch from [Root.GetName]." + kingdom_of_magic.15.a: "Fickle [From.GetAdjective] nobles!" + kingdom_of_magic.16.t: "[From.GetAdjective] Sejm Turns to Us" + kingdom_of_magic.16.d: "[From.GetName] has been under pressure from the [From.Monarch.Dynasty.GetName] to maintain the bloodline's hold of their throne, but the Sejm has spoken against them, in our favor. [From.Heir.GetName], already having popular support in the Sejm, is now considered their primary candidate for escaping the dynasty's grip and avoiding an absolutist monarch." + kingdom_of_magic.16.a: "[From.Heir.GetSheHeCap] will lead them to freedom... or at least to us." + kingdom_of_magic.17.t: "Golden Liberty" + kingdom_of_magic.17.d: "Ruling in [Root.GetName] is not like ruling in other nations. Dictating the nation's goals is difficult without approval from nobles, sometimes impossible. To a foreign monarch, this may seem disappointing and frustrating, but this cornerstone of [Root.GetAdjective] politics is highly valued in its homeland and is, in fact, what [Root.Monarch.GetName] has to thank for coming into power in the first place. Embracing these ideas might make the [Root.Monarch.GetTitle] seem weak internationally, but would aid in integrating better and gaining supporters in the Sejm." + kingdom_of_magic.17.a: "They were wise to elect us. Let us listen to them." + kingdom_of_magic.17.b: "We must wrest control of this anarchy!" + kingdom_of_magic.18.t: "[Root.Monarch.Dynasty.GetName] Family Gains Claim on [Root.GetAdjective] Throne" + kingdom_of_magic.18.d: "Recent power shifts among the foreign relatives of [Root.Monarch.GetName] and clashing inheritance laws have led to an unfortunate situation with the house of [Root.Monarch.Dynasty.GetName]. A member of the dynasty has now been suggested to be the rightful ruler of not only [Root.Monarch.GetName]'s homeland, but ours as well.\n\nWhether or not this claim will be pushed through war or is merely used to bolster the foreign monarch's status for a domestic power struggle remains to be seen. Regardless, the possibility of being forced into a union in this manner is ominous." + kingdom_of_magic.18.a: "We elected one of theirs as a show of good faith!" + kingdom_of_magic.19.t: "[Root.Monarch.GetName] Gains Claim on [From.GetAdjective] Throne" + kingdom_of_magic.19.d: "Our support for [From.Monarch.GetName], our candidate for the [From.GetAdjective] throne, has yielded us many diplomatic advantages since [From.Monarch.GetSheHe] was elected. Recently, however, it has been suggested that the [Root.Monarch.Dynasty.GetName] family's claims on [From.GetName] reaches beyond this single individual and that [Root.Monarch.GetName] should in fact be considered the ruler of both [Root.GetName] and [From.GetName].\n\n[From.Monarch.GetName] considers [From.Monarch.GetHerselfHimself] sovereign, of course, but [Root.Monarch.GetName] outranks [From.Monarch.GetHerHim] in the dynasty. Surely a [From.Monarch.GetTitle]'s first loyalty must be to family, must it not?" + kingdom_of_magic.19.a: "An intriguing line of thought..." + + #--------------------------------------------- + # States General + #--------------------------------------------- + wwu_states_general.1.t: "[Root.GetAdjectiveCap] Assembly Abolished" + wwu_states_general.1.d1: "After years of bickering, internal conflict, and delayed legislation, all have agreed that something must be done about the state of the Assembly.\n\nThe ancient House of [Root.Monarch.Dynasty.GetName], who for years have been biding their time, has, in a superbly timed maneouvre, spearheaded a bill abolishing the assembly altogether, and reinstating [Root.Monarch.GetName] on the throne of [Root.GetName]." + wwu_states_general.1.d2: "Years of internal strife within the [Root.GetAdjectiveCap] Assembly have begun to take their toll on the national spirit of [Root.GetName]. The rising popular opinion against the Assembly has drawn out many vocal opponents among our citizens.\n\nAt long last, one contender stands tall amidst his opponents, overthrowing what little opposition remains in the Assembly, and reinstating the glorious traditions of [Root.GetName]." + wwu_states_general.1.a: "Long live [Root.Monarch.GetName]!" + wwu_states_general.1.b: "Long live the [Root.GovernmentName]!" + + #---------------------------------------------------------------------- + # Government + #---------------------------------------------------------------------- + wwu_government.1.title: "[Root.Monarch.GetTitle] of [Root.GetName]" + wwu_government.1.desc: "The previous [Root.Monarch.GetTitle] has passed away, so it is time for [Root.GetName] to pick a new [Root.Monarch.GetTitle]. However, if the people think ill of the chosen [Root.Monarch.GetTitle], there is likely to be pretenders to the position." + wwu_government.1.option.a: "An administrative [Root.Monarch.GetTitle]" + wwu_government.1.option.b: "A diplomatic [Root.Monarch.GetTitle]" + wwu_government.1.option.c: "A militaristic [Root.Monarch.GetTitle]" + + wwu_government.2.title: "[Root.Monarch.GetTitle] of [Root.GetName]" + wwu_government.2.desc: "The previous [Root.Monarch.GetTitle] has finished their term, so it is time for [Root.GetName] to pick a new [Root.Monarch.GetTitle]. However, if the people think ill of the chosen [Root.Monarch.GetTitle], there is likely to be pretenders to the position." + wwu_government.2.option.a: "An administrative [Root.Monarch.GetTitle]" + wwu_government.2.option.b: "An diplomatic [Root.Monarch.GetTitle]" + wwu_government.2.option.c: "A militaristic [Root.Monarch.GetTitle]" + wwu_government.2.option.d: "Re-elect [Root.Monarch.GetTitle] [Root.Monarch.GetName]" + wwu_government.2.option.e: "The beloved relative of [Root.Monarch.GetName]." + + wwu_government.3.title: "New [From.Monarch.GetTitle] in [From.GetName]" + wwu_government.3.desc: "We have chosen to replace [From.Monarch.GetName] as Governor of [From.GetName]. Whom shall we appoint in [From.Monarch.GetHerHis] place?" + wwu_government.3.option.a: "Bureaucrat Candidate" + wwu_government.3.option.b: "Diplomat Candidate" + wwu_government.3.option.c: "Military Candidate" + + wwu_government.4.title: "Rise of a Despot" + wwu_government.4.desc: "The lack of respect for the republic has slowly eroded its foundations. To preserve the stability of the state, $MONARCHTITLE$ $MONARCH$ has proclaimed $RULER_O_PRONOUN$self dictator for life." + wwu_government.4.option.a: "Long live $MONARCH$!" + + wwu_government.5.title: "Election in the [Root.GovernmentName]" + wwu_government.5.desc: "The unfortunate passing of $MONARCH$ forces us to hold an election. After several rounds of secret allotment, three candidates have been presented each representing powerful factions within [Root.Country.GetName]. Officially the election should be decided by lottery, however we could pull some strings..." + wwu_government.5.option.a: "Have [lottery_candidate_a_@ROOT.GetName] elected." + wwu_government.5.option.b: "Have [lottery_candidate_b_@ROOT.GetName] elected." + wwu_government.5.option.c: "Have [lottery_candidate_c_@ROOT.GetName] elected." + wwu_government.5.option.d: "Let the Lottery decide." + wwu_government.5.option.e: "Elect the beloved relative of [Root.Monarch.GetName]." + + #----------------------------------------------- + # Conquest + #----------------------------------------------- + wow_conquest.1.title: "Conquest of [From.GetName]" + wow_conquest.1.desc: "The denizens of [From.GetName] have succumbed to our might. Let us choose how we deal with these impetuous people." + wow_conquest.1.option.a: "Raise the Dead" + wow_conquest.1.option.b: "Slash and Burn" + wow_conquest.1.option.c: "Direct Control" + wow_conquest.1.option.d: "Leave Alone" + + wow_conquest.4.title: "Conquest of [From.GetName], the Capital" + wow_conquest.4.desc: "The enemy capital is under our control now. We can enforce our will upon them without reproach, and they are likely to capitulate to almost any demand." + wow_conquest.4.option.a: "Huzzah!" + + wow_conquest.5.title: "Reclamation of [Root.GetName]" + wow_conquest.5.desc: "We have reclaimed our province of [Root.GetName]." + wow_conquest.5.option.a: "Huzzah!" + + wow_conquest.100.title: "Conquest Setup" + wow_conquest.100.desc: "Choose which option you will automatically pick within the Conquest province events.\n\nRaise the Dead: gain manpower in accordance to the amount of development in the province.\n\nSlash and Burn: reduce the development of the province\n\nDirect Control: take ownership of the province immediately.\n\nManual Control: show the Conquest province events." + wow_conquest.100.option.a: "Raise the Dead" + wow_conquest.100.option.b: "Slash and Burn" + wow_conquest.100.option.c: "Direct Control" + wow_conquest.100.option.d: "Leave Alone" + wow_conquest.100.option.e: "Manual Control" + + #----------------------------------------------- + # War Dynamism + #----------------------------------------------- + war_dynamism.1.title: "Looting in $PROVINCENAME$" + war_dynamism.1.desc: "The population of $PROVINCENAME$ are suffering as savages loot their dwellings." + war_dynamism.1.option.a: "Oh dear..." + + war_dynamism.2.title: "Looting in [From.GetName]" + war_dynamism.2.desc: "Troops stationed in [From.GetName] have begun looting the dwellings of nearby villages and towns." + war_dynamism.2.option.a: "Order them to stop" + war_dynamism.2.option.b: "Let them continue" + war_dynamism.2.option.c: "Burn [From.GetName] down!" + + war_dynamism.11.title: "Claim over [From.GetName]" + war_dynamism.11.desc: "We have siezed the administative quarters of [From.GetName] and are poised to claim this land as our own." + war_dynamism.11.option.a: "Handle it with a peace treaty" + war_dynamism.11.option.b: "Sieze it immediately" + + war_dynamism.3.title: "" + war_dynamism.3.desc: "" + war_dynamism.3.option.a: "" + + war_dynamism.10.title: "" + war_dynamism.10.desc: "" + war_dynamism.10.option.a: "" + + war_dynamism.100.title: "Looting Settings" + war_dynamism.100.desc: "The message settings for Looting events." + war_dynamism.100.option.a: "Always pick: Pass Over" + war_dynamism.100.option.b: "Always pick: Loot" + war_dynamism.100.option.c: "Always pick: Scorched Earth" + war_dynamism.100.option.d: "Clear automatic picking" + war_dynamism.100.option.e: "Exit" + + war_dynamism.101.title: "Claim Settings" + war_dynamism.101.desc: "The message settings for Claim events." + war_dynamism.101.option.a: "Always pick: Peace Treaty" + war_dynamism.101.option.b: "Always pick: Seize" + war_dynamism.101.option.c: "Clear automatic picking" + war_dynamism.101.option.d: "Exit" + + #----------------------------------------------- + # Personalities + #----------------------------------------------- + #Positive personalities + mf_positive_personality.EVTNAME1: "A Diamond in the Rough" + mf_positive_personality.EVTDESC1: "While inspecting our armies, our [Root.Monarch.GetTitle] [Root.Monarch.GetName], thanks to [Root.Monarch.GetHerHis] keen eye for talent, identified one remarkable individual who [Root.Monarch.GetSheHe] believed possessed great potential. Upon summoning him to [Root.Monarch.GetHerHis] residence, the [Root.Monarch.GetTitle] became certain of this soldier's ability. The only question that remains concerns what capacity this individual shall serve in our state." + mf_positive_personality.EVTOPTA1: "Let him reform our armies." + mf_positive_personality.EVTOPTB1: "Let him organize our ranks." + mf_positive_personality.EVTOPTC1: "Let him drill our soldiers." + mf_positive_personality.EVTNAME2: "Banquet for a Neighbor" + mf_positive_personality.EVTDESC2: "During one of our [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s usual extravagant parties, a certain [extrav_friendly_neighbor_country.Monarch.GetTitle] [extrav_friendly_neighbor_country.Monarch.GetName] of the neighboring nation of [extrav_friendly_neighbor_country.TAG.GetName] was also invited to the banquet. Fortunately for us, the gold that would be typically wasted in such a banquet as this was put to good use, as [extrav_friendly_neighbor_country.Monarch.GetTitle] [extrav_friendly_neighbor_country.Monarch.GetName] was very pleased with our lavish display and high quality of food, and the [extrav_friendly_neighbor_country.Monarch.GetTitle] is sure to attend our banquets again in the future... should our relations remain friendly, of course." + mf_positive_personality.EVTOPTA2: "Tell [extrav_friendly_neighbor_country.Monarch.GetName] [extrav_friendly_neighbor_country.Monarch.GetSheHe] is welcome here." + + #Negative personalities + mf_negative_personality.EVTNAME1: "Suspected Bastard?" + mf_negative_personality.EVTDESC1: "Rumors around the court say that [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s consort has been unfaithful to him. These rumors are damaging enough to our reputation, but the situation has gotten worse now that a child has been born with questionable origins. Although it is not certain that he is a bastard child, the rumors of our consort has already convinced many that it is so... and, unfortunately, some evidence does indeed line up in support of this rumor. All we can do now is accept the child as our heir or deny him the right of succession." + mf_negative_personality.EVTOPTA1: "Tis only court gossip..." + mf_negative_personality.EVTOPTB1: "No bastard shall be an heir of mine!" + mf_negative_personality.EVTOPTC1: "We can allay their suspicions." + mf_negative_personality.EVTNAME2: "An Inferior Castle" + mf_negative_personality.EVTDESC2: "Word has reached [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s ears regarding our rival's grand castle. Our diplomats report that their castle's impressive size and beauty impress all ambassadors who arrive at its gates. While this has little to do with the actual defenses of the castle, it seems that our [Root.Monarch.GetTitle] has become greatly irritated from this news; in fact, [Root.Monarch.GetSheHe] has already begun drafting a new castle." + mf_negative_personality.EVTOPTA2: "This cannot stand!" + mf_negative_personality.EVTOPTB2: "A few additions shouldn't hurt..." + mf_negative_personality.EVTOPTC2: "Trivial things must be ignored." + mf_negative_personality.EVTNAME3: "A Lax Military" + mf_negative_personality.EVTDESC3: "The kind and easygoing nature of our [Root.Monarch.GetTitle] [Root.Monarch.GetName] has caused our armies to become soft and lax, and even some of our finest generals are falling into the trap of luxury and indulgence. While this sort of easygoing personality is what allows our soldiers to be fully content and completely loyal to our state, it will bring great harm to our military power and efficiency in battle. Therefore, drastic measures must be taken to whip our armies back into shape." + mf_negative_personality.EVTOPTA3: "Something must be done!" + mf_negative_personality.EVTOPTB3: "It can't be helped..." + mf_negative_personality.EVTOPTC3: "Surely, we can do much more!" + + #----------------------------------------------- + # Ideagroups + #----------------------------------------------- + wwu_ideagroups.1.title: "Loyal Administration in [Root.GetName]" + wwu_ideagroups.1.desc: "The people of [Root.GetName] are loyal to [Root.Owner.GetName] without question. This is great news for the administrators of our realm." + wwu_ideagroups.1.option.a: "Great" + + wwu_ideagroups.2.title: "Prosperity in [Root.GetName]" + wwu_ideagroups.2.desc: "The harmonious policies of [Root.Owner.GetName] have resulted in prosperity in [Root.GetName]. There is a sense of community in [Root.GetName] that is unmatched elsewhere." + wwu_ideagroups.2.option.a: "Wonderful" + + wwu_ideagroups.3.title: "Recovery in [Root.GetName]" + wwu_ideagroups.3.desc: "The harmonious policies of [Root.Owner.GetName] have resulted in a quick recovery in [Root.GetName], which was once devastated. There is a sense of community in [Root.GetName] that is unmatched elsewhere." + wwu_ideagroups.3.option.a: "Wonderful" + + wwu_ideagroups.4.title: "Law and Order in [Root.GetName]" + wwu_ideagroups.4.desc: "The laws in [Root.Owner.GetName] call for strict enforcement, and as such newly integrated peoples are watched more closely than those we know are loyal." + wwu_ideagroups.4.option.a: "Perfect" + + wwu_ideagroups.5.title: "Population Growth in [Root.GetName]" + wwu_ideagroups.5.desc: "The development policies laid out by [Root.Owner.GetName] support local development. This has resulted in tremendous population growth in [Root.GetName]." + wwu_ideagroups.5.option.a: "Perfect" + + wwu_ideagroups.6.title: "Manufacturing Growth in [Root.GetName]" + wwu_ideagroups.6.desc: "The development policies laid out by [Root.Owner.GetName] support local development. This has resulted in tremendous manufacturing growth in [Root.GetName]." + wwu_ideagroups.6.option.a: "Perfect" + + wwu_ideagroups.7.title: "Manpower Growth in [Root.GetName]" + wwu_ideagroups.7.desc: "The development policies laid out by [Root.Owner.GetName] support local development. This has resulted in tremendous manpower growth in [Root.GetName]." + wwu_ideagroups.7.option.a: "Perfect" + + wwu_ideagroups.8.title: "Centralization in [Root.GetName]" + wwu_ideagroups.8.desc: "The absolutism practised by [Root.Owner.GetName] means the people of [Root.GetName] must toe the line. To fail to do so is to risk severe punishment." + wwu_ideagroups.8.option.a: "As planned" + + wwu_ideagroups.9.title: "Integration of Royalty" + wwu_ideagroups.9.desc: "The royalty of our junior partner have become integrated into ours. This will greatly speed up the integration of their people into our realm." + wwu_ideagroups.9.option.a: "Perfect" + + wwu_ideagroups.10.title: "Integration of Vassal" + wwu_ideagroups.10.desc: "The nobility of one of our vassals have become integrated into ours. This will greatly speed up the integration of their people into our realm." + wwu_ideagroups.10.option.a: "Perfect" + + wwu_ideagroups.11.title: "Assimilation of [Root.GetName]" + wwu_ideagroups.11.desc: "The people of [Root.GetName] have adopted the customs of [Root.Owner.GetName] and have become almost indistinguishable from the natives of [Root.Owner.GetName]." + wwu_ideagroups.11.option.a: "Great" + + wwu_ideagroups.12.title: "Wartime Communities" + wwu_ideagroups.12.desc: "The people of our realm are hardened to the realities of war, and continue to thrive even whilst battles are raging." + wwu_ideagroups.12.option.a: "Hurrah!" + + wwu_ideagroups.13.title: "Trusted Realm" + wwu_ideagroups.13.desc: "Our allies trust us implicitly, this will benefit us greatly when it comes to diplomacy." + wwu_ideagroups.13.option.a: "Great" + + wwu_ideagroups.100.title: "New Traditions & Ambitions" + wwu_ideagroups.100.desc: "Our state is going through a range of changes that is rapidly changing our identity and ideals. Unless we actively work against it we will see the ambitions and traditions of our country change as a result of this." + wwu_ideagroups.100.option.a: "Yes, Please!" + wwu_ideagroups.100.option.b: "No, we cannot abandon our roots." + + #----------------------------------------------- + # Random Events + #----------------------------------------------- + wwu_random_events.1.title: "Gift to the State" + wwu_random_events.1.desc: "The nobility and the businessmen of the realm have decided to reward our good governance of recent years by donating cash to the treasury, some out of pure patriotism, others in exchange for honorary titles and positions." + wwu_random_events.1.option.a: "Put into the treasury." + wwu_random_events.1.option.b: "Spend it generously." + wwu_random_events.1.option.c: "I'm sure I know some more people who can contribute." + wwu_random_events.1.option.d: "I know just where to put those funds..." + wwu_random_events.1.option.e: "We must donate this to the poor." + + wwu_random_events.2.title: "Temporary Insanity of Monarch" + wwu_random_events.2.desc: "$MONARCH$ has been acting very strangely the last couple of months. It would seem like [Root.Monarch.GetSheHe] is suffering from a temporary crisis of insanity. As a result, our realm is left with very little efficient guidance." + wwu_random_events.2.option.a: "Request military guidance." + wwu_random_events.2.option.b: "Request administrative guidance." + wwu_random_events.2.option.c: "Luckily we are surrounded by people we can trust." + + wwu_random_events.3.title: "Excellent Advisor" + wwu_random_events.3.desc: "[Root.GetEventAdvisorName], our [Root.GetEventAdvisorTitle], has proven to be an excellent appointment, doing valuable work for the realm. We are lucky to have such a fine advisor in our employ!" + wwu_random_events.3.option.a: "Reap the administrative benefits." + wwu_random_events.3.option.b: "Reap the military benefits." + wwu_random_events.3.option.c: "Let us extend his responsibilities!" + + wwu_random_events.4.title: "Scandal at the Court" + wwu_random_events.4.desc: "A scandal has erupted in the royal court! It seems that salacious rumors have been spreading regarding the promiscuousness of the [Root.Monarch.GetTitle]'s daughter, with the result that the [Root.Monarch.Dynasty.GetName] family has become the laughing stock of the [Root.GetAdjective] nobility. This is making it difficult to get anything done." + wwu_random_events.4.option.a: "Take the blame and move on." + wwu_random_events.4.option.b: "Bribe an advisor to take the blame." + wwu_random_events.4.option.c: "Don't Panic!" + wwu_random_events.4.option.d: "Attempt to lessen the impact." + wwu_random_events.4.option.e: "Is anyone really surprised?" + + wwu_random_events.5.title: "Exceptional Year" + wwu_random_events.5.desc: "[GetYear] has seen a fine harvest and an excellent environment for traders and entrepreneurs. This has proven a blessing for the nation's tax base, generating higher income for the realm." + wwu_random_events.5.option.a: "Collect the benefits over time." + wwu_random_events.5.option.b: "Take advantage of the benefits at once." + wwu_random_events.5.option.c: "Invest the money in promising new projects." + + wwu_random_events.6.title: "Exceptional Year" + wwu_random_events.6.desc: "[GetYear] has seen a fine harvest and an excellent environment for traders and entrepreneurs. This has proven a blessing for the nation's tax base, generating higher income for the realm." + wwu_random_events.6.option.a: "Collect the benefits over time." + wwu_random_events.6.option.b: "Let us divert as much as possible to our central treasury." + wwu_random_events.6.option.c: "Invest the money in promising new projects." + + wwu_random_events.7.title: "Exceptional Year" + wwu_random_events.7.desc: "[GetYear] has seen a fine harvest and an excellent environment for traders and entrepreneurs. This has proven a blessing for the nation's tax base, generating higher income for the realm." + wwu_random_events.7.option.a: "Collect the benefits over time." + wwu_random_events.7.option.b: "Take advantage of the benefits at once." + wwu_random_events.7.option.c: "Let us divert as much as possible to our central treasury." + wwu_random_events.7.option.d: "Invest the money in promising new projects." + + wwu_random_events.8.title: "Rush of Colonists" + wwu_random_events.8.desc: "Demographic, economic and political pressure at home have combined to bring forth a sudden increase in the number of people looking for a better life in the rich uncharted lands of our overseas colonies, as well as entrepreneurs in search of adventure and wealth in foreign trade." + wwu_random_events.8.option.a: "Receive extra colonists." + wwu_random_events.8.option.b: "Receive monetary benefits." + wwu_random_events.8.option.c: "Let us make the most of this, it's a fantastic new world!" + + wwu_random_events.9.title: "Rush of Merchants" + wwu_random_events.9.desc: "Trade expansion has led to a growing desire among our merchants to start new trade ventures outside our borders." + wwu_random_events.9.option.a: "Receive extra merchants." + wwu_random_events.9.option.b: "Receive monetary benefits." + wwu_random_events.9.option.c: "The state should help them negotiate better terms." + wwu_random_events.9.option.d: "We can support them by investing in better ships." + + wwu_random_events.10.title: "Diplomatic Move" + wwu_random_events.10.desc: "Diplomacy between nations is often affected by random factors on both sides involved in ways that are beyond the ability of the diplomatic corps of either state. With the ever-changing viccissitudes of our relations with our neighbors shifting even more swiftly than usual at the moment, our diplomats are finding it difficult to keep up." + wwu_random_events.10.option.a: "Appoint new diplomats." + wwu_random_events.10.option.b: "Improve relations with neighboring states." + wwu_random_events.10.option.c: "Nothing is really beyond my control!" + wwu_random_events.10.option.d: "We are a diplomatic superpower!" + + wwu_random_events.11.title: "Excellent Diplomacy" + wwu_random_events.11.desc: "The skilled work of our diplomats and the enviable situation of strength our nation finds itself in are proving beneficial to our nation's standing among our peers. Our diplomats are capitalizing on those factors to achieve better results than usual in their negotiations." + wwu_random_events.11.option.a: "Bask in the glory." + wwu_random_events.11.option.b: "Improve our reputation." + wwu_random_events.11.option.c: "We have the [Root.Monarch.GetTitle] to thank for this." + + wwu_random_events.12.title: "Reformation of the Army" + wwu_random_events.12.desc: "Plans are currently being made for a minor reform of our army. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency." + wwu_random_events.12.option.a: "Invest in army technology." + wwu_random_events.12.option.b: "Improve our existing army." + wwu_random_events.12.option.c: "Let's go with a more ambitious program of improvements." + wwu_random_events.12.option.d: "[Root.Monarch.GetName] will make good use of this opportunity." + + wwu_random_events.13.title: "Reformation of the Navy" + wwu_random_events.13.desc: "Plans are currently being made for a minor reform of our navy. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency." + wwu_random_events.13.option.a: "Invest in naval technology." + wwu_random_events.13.option.b: "Improve our existing navy." + wwu_random_events.13.option.c: "Let's go with a more ambitious program of improvements." + wwu_random_events.13.option.d: "[Root.Monarch.GetName] will make good use of this + + wwu_random_events.14.title: "Good Government Policies" + wwu_random_events.14.desc: "There is widespread support among the people and the nobility for our current policies. Indeed, they are being magnified well beyond their actual efficiency as proof of the government's goodwill and interest in the welfare of the realm." + wwu_random_events.14.option.a: "Use the money to increase stability." + wwu_random_events.14.option.b: "Invest the money in our government." + wwu_random_events.14.option.c: "Let's fill our treasury." + wwu_random_events.14.option.d: "Root out the corruption in our government." + wwu_random_events.14.option.e: "Improve the officer training curriculum." + wwu_random_events.14.option.f: "The [Root.Monarch.GetTitle] wishes to hold an opulent feast..." + wwu_random_events.14.option.g: "Allow the [Root.Monarch.GetTitle] to personally oversee the diverting of funds." + wwu_random_events.14.option.h: "This is a perfect time for one of our [Root.Monarch.GetTitle]'s little projects." + + wwu_random_events.15.title: "Poor Government Policies" + wwu_random_events.15.desc: "Our policies are evoking widespread discontent among the people and the nobility. It seems they are being misinterpreted in a way contrary to our intentions, to the degree that our opponents hold them up as proof of the government's ill will and lack of interest in the welfare of the realm." + wwu_random_events.15.option.a: "We have chosen the right path." + wwu_random_events.15.option.b: "Attempt to improve the situation." + wwu_random_events.15.option.c: "The kind nature of our [Root.Monarch.GetTitle] and wicked councilors are to blame." + + wwu_random_events.16.title: "Unhappiness Among the [Root.GetClergyName]" + wwu_random_events.16.desc: "Differing opinions and interests over religious and secular matters between our government and the [Root.GetClergyName] have spilled over and become a significant source of conflict. The [Root.GetClergyName] are now making demands for changes in policy, failing which they will withdraw their support for the [Root.GetRulerTitleOrRegency]." + wwu_random_events.16.option.a: "Ignore their demands." + wwu_random_events.16.option.b: "Agree to their demands." + wwu_random_events.16.option.c: "Let our [Root.Monarch.GetTitle] attempt to placate them." + wwu_random_events.16.option.d: "Let our [Root.Monarch.GetTitle] personally take the blame." + + wwu_random_events.17.title: "Unhappiness Among the Artisans" + wwu_random_events.17.desc: "Conflicts and protests over taxes, corporations, trade and customs policies are becoming quite frequent and could result in a sharp drop in our industrial production if we don't handle the situation carefully." + wwu_random_events.17.option.a: "Execute the troublemakers." + wwu_random_events.17.option.b: "Abolish a tax." + wwu_random_events.17.option.c: "Crush these troublemakers!" + wwu_random_events.17.option.d: "Encourage them to go into other businesses." + wwu_random_events.17.option.e: "Complaints indicate a lack of devotion to their work." + + wwu_random_events.18.title: "Unhappiness Among the Peasantry" + wwu_random_events.18.desc: "Conflicts and protests over taxes, landlord cruelty, expropriation, serfdom and customs policies have become quite frequent. If we don't manage to solve the problems soon, the consequences for our nation's stability could be dire." + wwu_random_events.18.option.a: "We rule as we see fit!" + wwu_random_events.18.option.b: "Try to improve their situation." + + wwu_random_events.19.title: "Unhappiness Among the Merchants" + wwu_random_events.19.desc: "Conflict and protests over taxes, corporations, port duties, navy requisitions, trade and customs policies were quite frequent and often had counterproductive effects." + wwu_random_events.19.option.a: "Reduce trade investment." + wwu_random_events.19.option.b: "Get rid of the troublemakers." + wwu_random_events.19.option.c: "Let the [Root.Monarch.GetTitle] oversee a trade reform." + + wwu_random_events.20.title: "Political Crisis" + wwu_random_events.20.desc: "Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders." + wwu_random_events.20.option.a: "Given time, a solution will present itself." + wwu_random_events.20.option.b: "Reputation isn't everything." + wwu_random_events.20.option.c: "Let the [Root.Monarch.GetTitle] attempt to soften the impact." + wwu_random_events.20.option.d: "Allow our [Root.Monarch.GetTitle] to see if there is a solution to the benefit of everyone." + + wwu_random_events.21.title: "Corruption" + wwu_random_events.21.desc: "Corruption is one of the most common and frequent factors of political and economic life. Several scandals over the past year have brought the issue to the fore, so much so that many of our subjects are calling for us to take action against this growing problem. Failing to do so could have dire consequences for our ability to govern the realm." + wwu_random_events.21.option.a: "Try to eradicate the problems." + wwu_random_events.21.option.b: "Ignore them." + wwu_random_events.21.option.c: "Allow our [Root.Monarch.GetTitle] to deal with any visible signs of corruption." + wwu_random_events.21.option.d: "Let our [Root.Monarch.GetTitle] replace certain high-ranking officials." + + wwu_random_events.22.title: "Diplomatic Insult" + wwu_random_events.22.desc: "A careless turn of phrase by [Root.Monarch.GetTitle] [Root.Monarch.GetName] has greatly offended the [insulted_party.GetAdjective] [insulted_party.Monarch.GetTitle]. Mollifying [insulted_party.Monarch.GetHerHim] will not be easy without losing face." + wwu_random_events.22.option.a: "We won't forget this." + wwu_random_events.22.option.b: "Try to ease the tension." + wwu_random_events.22.option.c: "Let our [Root.Monarch.GetTitle] personally handle this." + + wwu_random_events.23.title: "Nobles Demand Privileges" + wwu_random_events.23.desc: "The privileges of the [Root.GetNobilityName] have been under continuous assault as $MONARCH$ has attempted to centralize more and more control. The nobles have finally lost their patience and are demanding that they are given back what they believe is rightfully theirs." + wwu_random_events.23.option.a: "Accept their rightful claims." + wwu_random_events.23.option.b: "Ignore their demands." + wwu_random_events.23.option.c: "Crush them!" + wwu_random_events.23.option.d: "Let the [Root.Monarch.GetTitle] explain why they never had those rights to begin with." + + wwu_random_events.24.title: "Trading Company's bubble bursts" + wwu_random_events.24.desc: "One of [Root.GetUsableName]'s largest trading companies has failed, wiping out large sums of wealth. As is so often the case, the company was founded on highly speculative stocks that were far less safe than many had been led to believe. As a result, confidence in the government is shaken." + wwu_random_events.24.option.a: "Cut down on our expenses." + wwu_random_events.24.option.b: "This isn't anything we can't handle." + wwu_random_events.24.option.c: "Offer them partnership in a state venture." + + wwu_random_events.25.title: "Nobles Ally with Foreign Power" + wwu_random_events.25.desc: "The [Root.GetNobilityName] often prove unruly subjects of the [Root.Monarch.GetTitle], seeking to resist any infringement on their autonomy and seizing any opportunity to strengthen their position. This often includes making common cause with foreign powers. Recently, several key figures appear to have struck an agreement with [neighbour_country.GetUsableName] to advocate a pro-[neighbour_country.GetAdjective] course of action in return for certain favors and promises. While not directly treasonable, this behavior is clearly detrimental to our interests; however, reining them in is likely to prove no easy matter." + wwu_random_events.25.option.a: "They will pay for their treachery." + wwu_random_events.25.option.b: "We'll deal with them later." + wwu_random_events.25.option.c: "Let [Root.Monarch.GetTitle] Intimidate them." + + wwu_random_events.26.title: "Assassination of Noble" + wwu_random_events.26.desc: "The noble families are the bulwark of our power. However, they are not a united force and are locked in a constant struggle against each other for influence and power. As time marches on, some noble houses might see their fortunes rise while others could lose all their power, the resulting envy leading to bitter rivalries and recriminiations. Recently, one of these rivalries boiled over into outright conflict as [Root.assassinated_dude.GetName], the leader of a powerful noble house, was assassinated by his rivals. Furious, his surviving relatives are preparing their violent revenge..." + wwu_random_events.26.option.a: "Let them solve it among themselves." + wwu_random_events.26.option.b: "Take control of the situation." + wwu_random_events.26.option.c: "The [Root.Monarch.GetTitle] can intimidate them into keeping their peace." + wwu_random_events.26.option.d: "Our [Root.Monarch.GetTitle] must solve the conflict." + + wwu_random_events.27.title: "Sale of Offices" + wwu_random_events.27.desc: "The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury." + wwu_random_events.27.option.a: "Accept" + wwu_random_events.27.option.b: "Decline" + wwu_random_events.27.option.c: "We must get better at hiding our tracks." + + wwu_random_events.28.title: "Monopoly Company Formed" + wwu_random_events.28.desc: "The realm often grants trading companies the exclusive rights to traffic goods in a region in exchange for a lump-sum payment and continuing revenues from the traders. We have just managed to negotiate one such agreement with a group of [Root.GetAdjective] entrepreneurs that promises to deliver us a lucrative windfall." + wwu_random_events.28.option.a: "Make a long-term investment." + wwu_random_events.28.option.b: "Demand payment in full!" + wwu_random_events.28.option.c: "We must get better at hiding our tracks." + + wwu_random_events.29.title: "Nobles Demand Increased Pensions" + wwu_random_events.29.desc: "The [Root.Monarch.GetTitle] has to employ many methods to keep the unruly nobles in line. One of the most common is cold hard cash. We already grant the nobles a pension in exchange for relinquishing certain rights; however, their leaders now claim that we are not paying them enough and are demanding their pensions rise if they are to continue to support the [Root.Monarch.GetTitle]." + wwu_random_events.29.option.a: "Accept their demands." + wwu_random_events.29.option.b: "Refuse their demands." + wwu_random_events.29.option.c: "Let the [Root.Monarch.GetTitle] negotiate a better deal." + + wwu_random_events.30.title: "Grant Export Licenses" + wwu_random_events.30.desc: "Instead of paying cash to the nobles, another option is to grant them privileges to collect special revenues, for example from foreign trade, from which they can make a healthy profit. A proposal has recently reached the [Root.Monarch.GetTitle]'s ears to grant several noble families export licenses for our trade with [neighbour_country.GetUsableName]. Doing so would please them greatly, but the commercial classes may view the matter less favorably..." + wwu_random_events.30.option.a: "Grant privileges." + wwu_random_events.30.option.b: "Privileges have to be earned." + + wwu_random_events.31.title: "Establish Recruitment" + wwu_random_events.31.desc: "The establishment of a permanent recruiting area for armies of the age has made it much easier for us to extract men from the population to serve in the army." + wwu_random_events.31.option.a: "Draft citizens" + wwu_random_events.31.option.b: "Mass draft with financial incentive" + + wwu_random_events.32.title: "Nobles Demand Old Rights" + wwu_random_events.32.desc: "The nobility still recall the days when the [Root.Monarch.GetTitle] was just the first among many nobles. They yearn for a return to those days and are actively pressuring [Root.Monarch.GetHerHim] to restore to them certain lost rights and privileges." + wwu_random_events.32.option.a: "Accept demands" + wwu_random_events.32.option.b: "Reject demands" + wwu_random_events.32.option.c: "The [Root.Monarch.GetTitle] shall make a new list of rights." + + wwu_random_events.33.title: "Cities Demand Old Rights" + wwu_random_events.33.desc: "As we look to centralize the state, we inevitably infringe on the autonomy of the urban dwellers, who have always existed under a different code of rules than their rural brethren. The cities actively resist pressure to be brought under more uniform rules and regulations, and demand that their old rights be respected." + wwu_random_events.33.option.a: "Deny them their old rights!" + wwu_random_events.33.option.b: "Accept their demands." + wwu_random_events.33.option.c: "Our [Root.Monarch.GetTitle] will handle it." + + wwu_random_events.34.title: "Non-enforcement of Ordinances" + wwu_random_events.34.desc: "Although the [Root.Monarch.GetTitle] issues many ordinances, [Root.Monarch.GetSheHe] is in practice almost powerless to enforce them. Instead, enforcement depends upon the local powers - regional nobility and city governments - that are not always as vigilant as would be desired. Recently, it has come to our attention that our authorities in [troublesome_province.GetAreaName] are being particularly reticent in enforcing the [Root.Monarch.GetTitle]'s will." + wwu_random_events.34.option.a: "Let them handle it." + wwu_random_events.34.option.b: "Increase attempts!" + wwu_random_events.34.option.c: "Our [Root.Monarch.GetTitle] will handle it." + + wwu_random_events.35.title: "The [Root.GetTradersName] Request Privileges" + wwu_random_events.35.desc: "The [Root.GetTradersName] have grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well-titled noble families, or to pry open positions in government circles by demanding greater privileges from the [Root.GetRulerTitleOrRegency]." + wwu_random_events.35.option.a: "Grant them privileges." + wwu_random_events.35.option.b: "Deny them privileges." + wwu_random_events.35.option.c: "Attempt to open up new opportunities without upsetting old elites." + + wwu_random_events.36.title: "Build a Great Palace" + wwu_random_events.36.desc: "Monarchs often struggling to subdue the nobility and secure their standing in the eyes of their peers. The rise of firearms has reduced the nobles' role as warriors but left them with, in the eyes of the monarchs, too much idle time. In order to dazzle the nobles and keep them occupied, many monarchs are increasingly creating grand new palaces and introducing elaborate court rituals. [Root.GetUsableNameCap] is no different, and we have instructed our chief architect to draw up plans for a new palace to be built." + wwu_random_events.36.option.a: "Build the palace." + wwu_random_events.36.option.b: "Don't build it." + wwu_random_events.36.option.c: "It must be even grander!" + wwu_random_events.36.option.d: "Let [Root.Monarch.GetName] oversee the project personally." + + wwu_random_events.37.title: "Uncooperative Philosopher" + wwu_random_events.37.desc: "The philosopher [Root.Adm_Advisor.GetName] has not shied back from expressing opinions contrary to those of both the [Root.GetRulerTitleOrRegency] and the Holy Church. [Root.Adm_Advisor.GetHerHisCap] latest publishings appear to have been particularly provocative, so much so that the Church is demanding we hand [Root.Adm_Advisor.GetHerHim] over to their inquisitors to be tried for heresy and "persuaded" to recant. Denying the them this would anger the Church greatly, but [Root.Adm_Advisor.GetName] has many supporters among the [Root.GetAdjective] intelligentsia." + wwu_random_events.37.option.a: "Imprison $PHILOSOPHER_O_PRONOUN$." + wwu_random_events.37.option.b: "Allow $PHILOSOPHER_O_PRONOUN$ to remain free." + wwu_random_events.37.option.c: "[Root.Adm_Advisor.GetSheHeCap]'s got some interesting ideas actually!" + + wwu_random_events.38.title: "Merchants harassed" + wwu_random_events.38.desc: "Our merchants have long complained about the unfair treatment they have suffered in [harassing_merchants_nation.GetUsableName]. Recently, however, these complaints have escalated and the merchants now claim to be victims of [harassing_merchants_nation.GetAdjective] brigandage and privateering - attacks they insist were carried out with the tacit support of the [harassing_merchants_nation.GetAdjective] [harassing_merchants_nation.GetRulerTitleOrRegency]. We must find a solution to the issue, one way or another." + wwu_random_events.38.option.a: "Escalate complaint." + wwu_random_events.38.option.b: "Seek a diplomatic solution." + wwu_random_events.38.option.c: "Use this opportunity to reconcile with our neighbors." + + wwu_random_events.39.title: "Petition for Redress" + wwu_random_events.39.desc: "One of the local [Root.GetNobilityName] in [uppity_peasants_province.GetName] has so upset and mistreated his subjects that a delegation of peasants has come before the [Root.GetRulerTitleOrRegency] to ask for redress. Agreeing to this would be popular with the peasantry but would be seen as an infringement on their authority by the [Root.GetNobilityName]." + wwu_random_events.39.option.a: "Accept petition." + wwu_random_events.39.option.b: "Deny petition." + + wwu_random_events.40.title: "Noble Family Requests Aid" + wwu_random_events.40.desc: "One of [Root.GetUsableName]'s most powerful noble families has, despite its vast landed wealth, managed to accumulate significant debts that it is finding hard to pay back. They have approached the [Root.Monarch.GetTitle] to ask for help, hoping that their distant kinship with the [Root.Monarch.Dynasty.GetName] family and their promises of undying support will sway [Root.Monarch.GetHerHim] to help them out in their time of need." + wwu_random_events.40.option.a: "Grant aid." + wwu_random_events.40.option.b: "Deny aid." + + wwu_random_events.41.title: "Support for Dissidents" + wwu_random_events.41.desc: "We have been contacted by a group of [dissidents_in_here.GetAdjective] dissidents who claim to have a vast network of support ready to force the [dissidents_in_here.GetAdjective] [dissidents_in_here.Monarch.GetTitle] to adopt a pro-[Root.GetAdjective] course if we can just provide them with some cash. Although they are most likely lying, their claims have excited many influential people at our court. Supporting these dissidents probably won't accomplish anything other than antagonizing [dissidents_in_here.GetUsableName] but turning them down could give a bad impression." + wwu_random_events.41.option.a: "Support." + wwu_random_events.41.option.b: "Decline." + + wwu_random_events.42.title: "Foreign Trade Competition Rises" + wwu_random_events.42.desc: "Foreign merchants are increasingly out-competing [Root.GetAdjective] traders in our ports, flooding our markets with cheap goods produced elsewhere. This is making it difficult for our traders to make a living. They have come before the [Root.GetRulerTitleOrRegency] to propose a new tariff on foreign goods, which would help protect them from competition from abroad." + wwu_random_events.42.option.a: "Impose new tariff." + wwu_random_events.42.option.b: "There shall be no new tariffs." + wwu_random_events.42.option.c: "Use this opportunity to further tax foreign traders." + + wwu_random_events.43.title: "Parliament Demands [Root.Dip_Advisor.GetName]'s Removal" + wwu_random_events.43.desc: "Citing several example of [Root.Dip_Advisor.GetHerHis] allegedly poor performance and bad judgment (but in fact motivated by [Root.Dip_Advisor.GetHerHis] outspoken criticism of them), parliamentary leaders are demanding the removal of [Root.Dip_Advisor.GetName] from office." + wwu_random_events.43.option.a: "Fire [Root.Dip_Advisor.GetHerHim]!" + wwu_random_events.43.option.b: "We have faith in [Root.Dip_Advisor.GetHerHim]." + + wwu_random_events.44.title: "Heretic Advisor" + wwu_random_events.44.desc: "The [Root.GetClergyName] are outraged that a heretic, our [Root.GetEventAdvisorTitle] [Root.GetEventAdvisorName], should be employed as an advisor to the [Root.Monarch.GetTitle]. They demand [Root.GetEventAdvisorHerHis] immediate removal!" + wwu_random_events.44.option.a: "Fire [Root.GetEventAdvisorHerHim]!" + wwu_random_events.44.option.b: "We have faith in [Root.GetEventAdvisorHerHim]." + + wwu_random_events.45.title: "Statesman gains power" + wwu_random_events.45.desc: "It seems that one of our advisors, [Root.Dip_Advisor.GetName], will stop at nothing to elevate [Root.Dip_Advisor.GetHerHis] position. Using more or less questionable methods, [Root.Dip_Advisor.GetSheHe] has come to command the undivided attention of the [Root.Monarch.GetTitle], who is said to obey [Root.Dip_Advisor.GetHerHis] every whim." + wwu_random_events.45.option.a: "Fire [Root.Dip_Advisor.GetHerHim]!" + wwu_random_events.45.option.b: "[Root.Dip_Advisor.GetSheHeCap] is doing a great job." + + wwu_random_events.46.title: "Influenced Elections" + wwu_random_events.46.desc: "Bribes and other incentives have never been an uncommon practice before an election. It's also well known that influential people, even in our own court, have resorted to such practices in hope of changing the outcome of the election in their favor." + wwu_random_events.46.option.a: "How thoughtful." + wwu_random_events.46.option.b: "Bribes are beyond me." + + wwu_random_events.47.title: "Peasants Getting Uppity" + wwu_random_events.47.desc: "Our efforts to keep the peasants in their place have been somewhat too successful in recent times. So harsh is our rule, in fact, that the destitute are becoming increasingly vocal in their complaints and are turning against their landlords, demanding better treatment and conditions." + wwu_random_events.47.option.a: "Enforce serfdom." + wwu_random_events.47.option.b: "These things happen." + wwu_random_events.47.option.c: "Attempt to mediate." + + wwu_random_events.48.title: "Merchant Fractures" + wwu_random_events.48.desc: "A dispute has broken out between several extremely wealthy - and therefore influential - merchants over [Root.GetAdjective] trade policy. One group favors taking a mercantilist approach, calling for the government to ensure that the wealth generated by trade within [Root.GetUsableName] goes mainly to [Root.GetAdjective] traders and producers. The other dismisses this protectionist approach as old-fashioned and is in favor of free trade, which they claim would liberate them to seek profits around the world. Naturally, both sides consider the other to be at best highly unreasonable, at worst dangerous in their misguided beliefs." + wwu_random_events.48.option.a: "Support mercantilist faction." + wwu_random_events.48.option.b: "This isn't a matter for the crown." + wwu_random_events.48.option.c: "Free trade is the future." + + wwu_random_events.49.title: "Naval Traditions Scorned" + wwu_random_events.49.desc: "Lately, our focus has been primarily army oriented. Perhaps we shouldn't overlook the possibility of a strong navy and invest more time in naval research." + wwu_random_events.49.option.a: "This is good, land is where it's at." + wwu_random_events.49.option.b: "We must stop this deterioration." + wwu_random_events.49.option.c: "Promote the Navy." + + wwu_random_events.50.title: "Land Traditions Scorned" + wwu_random_events.50.desc: "Lately, our focus has been primarily naval oriented. Perhaps we shouldn't overlook the possibility of a strong army and invest more time in army research." + wwu_random_events.50.option.a: "The fleet is our wooden wall!" + wwu_random_events.50.option.b: "We must stop this deterioration." + wwu_random_events.50.option.c: "The [Root.Monarch.GetTitle] expects better of you!" + + wwu_random_events.51.title: "National Institutions" + wwu_random_events.51.desc: "As of late more and more people are requesting representative national institutions." + wwu_random_events.51.option.a: "I myself am the nation." + wwu_random_events.51.option.b: "Give them what they want." + + wwu_random_events.52.title: "Court Painter Available" + wwu_random_events.52.desc: "Lately we have been looking for painters or artists to try to adequately capture the glory of our [Root.Monarch.GetTitle]. As it happens a painter offered his services to us just this morning." + wwu_random_events.52.option.a: "Hire him." + wwu_random_events.52.option.b: "Decline his services." + wwu_random_events.52.option.c: "Renegotiate the price." + + wwu_random_events.53.title: "Grand Ball in $CAPITAL$" + wwu_random_events.53.desc: "The nobility have developed a taste for glamorous balls, state-dinners and other extravagances to entertain themselves. Although rather expensive, they are an excellent opportunity to show off the grandeur of [Root.GetUsableName] and the generosity of the [Root.Monarch.GetTitle]." + wwu_random_events.53.option.a: "Arrange a ball." + wwu_random_events.53.option.b: "Don't arrange a ball." + wwu_random_events.53.option.c: "Everyone who is anyone will have to be there." + + wwu_random_events.54.title: "Festivities" + wwu_random_events.54.desc: "This year looks to be such a prosperous year that several of [Root.Monarch.GetTitle] [Root.Monarch.GetName]'s advisors have suggested that, as a gesture of goodwill, [Root.Monarch.GetSheHe] should celebrate by arranging various festivities for the locals." + wwu_random_events.54.option.a: "Arrange festivities." + wwu_random_events.54.option.b: "Such nonsense, wasting money like that!" + wwu_random_events.54.option.c: "The [Root.Monarch.GetTitle] wishes to combine this with an opulent feast." + + wwu_random_events.55.title: "Complaints about Governor" + wwu_random_events.55.desc: "Our governor in [bailiff_province.GetName] has earned a reputation as a greedy and cruel person. The local populace have gathered to petition to have him removed." + wwu_random_events.55.option.a: "Execute the governor!" + wwu_random_events.55.option.b: "Ignore Complaints" + wwu_random_events.55.option.c: "Strike down any who would oppose our governor." + + wwu_random_events.56.title: "Priests are preaching Heresy!" + wwu_random_events.56.desc: "Rumors has reached us of several priests in [heresy_province.GetName] who have been preaching a heresy which is clearly against our one true faith. The local populace seem to follow their words, something which may become troublesome in the future." + wwu_random_events.56.option.a: "Ignore the Heresy." + wwu_random_events.56.option.b: "Crack down on it!" + wwu_random_events.56.option.c: "We must learn to live and let live." + + wwu_random_events.57.title: "Dramatic Currency Revaluation" + wwu_random_events.57.desc: "Concerned about spiraling inflation, your government strongly advises you to abandon the old coinage and begin using a new, more stable currency. While beneficial in the long run, this would immediately cause severe unrest in your country, along with a loss of prestige." + wwu_random_events.57.option.a: "Heed this advice." + wwu_random_events.57.option.b: "Who cares about the economy?" + + wwu_random_events.58.title: "Decadence" + wwu_random_events.58.desc: "The peace and prosperity our country is experiencing at the moment has allowed the people to relax and feel happy and secure. This is something they could grow used to... so much so that the hardships of the past are increasingly unimaginable, and people are generally becoming lazier and less productive over time." + wwu_random_events.option.a: "We needed a shakeup." + + wwu_random_events.59.title: "Military Divided!" + wwu_random_events.59.desc: "Opposing factions in the military are advocating different tactics. We need to back one of them, to end the bickering." + wwu_random_events.59.option.a: "The forts are our strength!" + wwu_random_events.59.option.b: "We must always attack!" + wwu_random_events.59.option.c: "Attempt to combine the best aspects of both schools." + wwu_random_events.59.option.d: "The [Root.Monarch.GetTitle] favors offense." + wwu_random_events.59.option.e: "The [Root.Monarch.GetTitle] favors defense." + + wwu_random_events.60.title: "$MONARCH$ embarrasses the court" + wwu_random_events.60.desc: "The $MONARCHTITLE$ committed an absolute faux pas today in front of the court and a few foreign dignitaries. The repercussions of this will take years to repair." + wwu_random_events.60.option.a: "Blame the $MONARCHTITLE$" + wwu_random_events.60.option.b: "Attempt to lessen the impact." + + wwu_random_events.61.title: "Nobles Demand Recompensation" + wwu_random_events.61.desc: "The state has lived off the contributions of the nobles for a long period of the time. Now the country is doing well, so the nobility is eager to get their cut of the cake." + wwu_random_events.61.option.a: "Ignore them!" + wwu_random_events.61.option.b: "Very well, pay them off." + + wwu_random_events.62.title: "Monetary Reforms" + wwu_random_events.62.desc: "Our treasurers are arguing that we need to enact some reforms in our economic policies. A new master of mint will also be needed to take care of the economy." + wwu_random_events.62.option.a: "Enact them!" + wwu_random_events.62.option.b: "There is no need for reforms." + wwu_random_events.62.option.c: "Give the [Root.Monarch.GetTitle] free reins to reform the economy." + + wwu_random_events.63.title: "The Fortunes of War" + wwu_random_events.63.desc: "Our realm has been ravaged by war, and the people, from the highest noble down to the poorest serf, are tired of it. We need to enact some temporary laws to let our country recover quicker." + wwu_random_events.63.option.a: "Enact strong laws." + wwu_random_events.63.option.b: "Be more lenient." + wwu_random_events.63.option.c: "Those poor people..." + + wwu_random_events.64.title: "Strong Military Leadership" + wwu_random_events.64.desc: "Our recent wars have given the rise to competent leaders, even from the peasant stock. We could prosper from their skills, or we could reject them as they, after all, are not noble. Accepting them may upset factions in our country though." + wwu_random_events.64.option.a: "$COUNTRY$ needs them all!" + wwu_random_events.64.option.b: "Restrict the non-nobility." + wwu_random_events.64.option.c: "We must be willing to learn even from our lessers." + + wwu_random_events.65.title: "The Naval Tradition" + wwu_random_events.65.desc: "The only thing that can truly create a good commander at sea is the experience of being at sea. Competent people can be promoted, and this is what creates a strong navy. However, some factions in the country truly dislike such egalitarianism." + wwu_random_events.65.option.a: "A cabin boy can become Captain!" + wwu_random_events.65.option.b: "Never!" + wwu_random_events.65.option.c: "Everyone must focus on the sea." + + wwu_random_events.66.title: "Sickness of $MONARCHTITLE$" + wwu_random_events.66.desc: "$MONARCH$ has fallen ill, and cannot handle all aspects of ruling $COUNTRY$ for the time being. How shall we handle this?" + wwu_random_events.66.option.a: "More power to the [Root.GetNobilityName]" + wwu_random_events.66.option.b: "Delegate more to the provinces" + wwu_random_events.66.option.c: "The gifted group closest to the [Root.Monarch.GetTitle] will be most fit to rule." + + wwu_random_events.67.title: "Regional [Root.GetNobilityName] challenge $COUNTRY$" + wwu_random_events.67.desc: "Local [Root.GetNobilityName] in [unruly_nobles_province.GetName] are not satisfied with their granted privileges. They demand more rights, and are willing to back this up with a rebellion against the $MONARCHTITLE$." + wwu_random_events.67.option.a: "Crush them!" + wwu_random_events.67.option.b: "Give them more local authority." + wwu_random_events.67.option.c: "Reform Society" + + #----------------------------------------------- + # Sunfury + #----------------------------------------------- + sunfury.1.title: "Reject The Burning Legion!" + sunfury.1.desc: "We are going down a dark path... Is it really worth it to put the fate of our people into the hands of a demon?" + sunfury.1.option.a: "Only Kil'Jaeden will give my people the power they need." + sunfury.1.option.b: "No power is worth the souls of our people, we will find another way..." + + #----------------------------------------------- + # Thalassian + #----------------------------------------------- + thalassian.1.title: "The Sunwell has been restored!" + thalassian.1.desc: "With Anveena's and Muuru's sacrifice the Sunwell has been restored, it now a source of arcane and holy magic that atenuates our people's magical addiction however due to the beings now fused in the mistical pool of power it may be that it is no longer a mere source of power anymore, but something divine deserving worship and pilgrimage." + thalassian.1.option.a: "The Sunwell is a mana batery treat it as such" + thalassian.1.option.b: "Focus on the Arcane but venerate the Sunwell" + thalassian.1.option.c: "Worship of the Sunwell should a core part of our society" + + #----------------------------------------------- + # Arcane + #----------------------------------------------- + wwu_arcane.1.title: "Succumb to Chaos" + wwu_arcane.1.desc: "Our abuse of the Arcane has tested the strength of will of [Root.GetName]. Without severe remediations, it is highly likely that disorder will take reign and [Root.GetName] will become subservient to Fel forces." + wwu_arcane.1.option.a: "We must resist!" + wwu_arcane.1.option.b: "Give in my child..." + + wwu_arcane.2.title: "Disorder Spreads" + wwu_arcane.2.desc: "The rampant misuse of Arcane magic has spread throughout [Root.GetName]. Without official pronouncements decrying this abuse, the slip into disorder could soon come about." + wwu_arcane.2.option.a: "Restrict usage of magic" + wwu_arcane.2.option.b: "Ignore the issue" + + wwu_arcane.3.title: "Order Prevails" + wwu_arcane.3.desc: "Responsible usage of Arcane magic has become the norm, and a culture of responsible practice has been adopted by most within [Root.GetName]." + wwu_arcane.3.option.a: "Excellent" + + wwu_arcane.4.title: "At a Crossroads" + wwu_arcane.4.desc: "A vast amount of arcane energies are required to solve a particularly entrenched problem. There are many that claim such usage would be irresponsible and an affront to their responsible use, whereas see the results of the project as worthwhile, no matter the short term cost." + wwu_arcane.4.option.a: "We must complete the project" + wwu_arcane.4.option.b: "We will ration our expenditure to lessen the impact" + + #----------------------------------------------- + # Fel + #----------------------------------------------- + wwu_fel.1.title: "[Root.GetName] has succumbed to Fel" + wwu_fel.1.desc: "The good citizens of [Root.GetName] have fallen to the taint of Fel magic, and now believe in the power of the foul magic!" + wwu_fel.1.option.a: "Alas..." + wwu_fel.1.option.b: "We must cleanse these people!" + + wwu_fel.2.title: "Corruption of [Root.Monarch.GetName]" + wwu_fel.2.desc: "Foul magic has begun to corrupt the mind of [Root.Monarch.GetName]. Without intervention, [Root.Monarch.GetSheHe] is sure to deepen [Root.Monarch.GetHerHis] belief. But such measures will cast grave doubt over [Root.Monarch.GetHerHis] rule." + wwu_fel.2.option.a: "They shall never know." + wwu_fel.2.option.b: "Cleanse [Root.Monarch.GetName]" + + wwu_fel.3.title: "Corruption of [Root.Heir.GetName]" + wwu_fel.3.desc: "Foul magic has begun to corrupt the mind of [Root.Heir.GetName]. Without intervention, [Root.Heir.GetSheHe] is sure to deepen [Root.Heir.GetHerHis] belief. But such measures will cast grave doubt over [Root.Heir.GetHerHis] rule." + wwu_fel.3.option.a: "They shall never know." + wwu_fel.3.option.b: "Cleanse [Root.Heir.GetName]" + + wwu_fel.10.title: "Demonic Allies" + wwu_fel.10.desc: "Demons from throughout the Twisting Nether have gathered to the cause of the Burning Legion. The Grand Warlock has a say in how best to utilise these demonic recruits." + wwu_fel.10.option.a: "Let us use them on the demonic homeworlds" + wwu_fel.10.option.b: "They shall bolster our forces on Azeroth" + + wwu_fel.11.title: "Demonic Empowerment" + wwu_fel.11.desc: "A cabal of warlocks have perfected the knowledge used in numerous rituals, allowing for much quicker summoning. It would be wise to spread this knowledge around, but perhaps it is better we keep it." + wwu_fel.11.option.a: "Spread the knowledge" + wwu_fel.11.option.b: "Keep the knowledge secret" + + wwu_fel.12.title: "Ancient Grimore" + wwu_fel.12.desc: "An ancient grimore of demonic knowledge has been found. It would grant [Root.Monarch.GetName] much legitimacy, but perhaps it is better all benefit from its contents." + wwu_fel.12.option.a: "Spread the secrets" + wwu_fel.12.option.b: "Keep the contents secret" + + wwu_fel.13.title: "Infamous Warlock" + wwu_fel.13.desc: "A warlock belonging to our nation has recently garnered infamy amoungst our citizens due to their demonic displays. Let us use this opportunity to further the nation." + wwu_fel.13.option.a: "Empower the Burning Legion forces" + wwu_fel.13.option.b: "Enforce allegiance to [Root.GetName]" + + wwu_fel.20.title: "Demonic Reinforcements" + wwu_fel.20.desc: "As the power of the Burning Legions reaches its zenith, reinforcements from distant worlds have arrived in Azeroth. Let us use them to our advantage." + wwu_fel.20.option.a: "Incorporate them into the main force" + wwu_fel.20.option.b: "Use them as a distraction" + + wwu_fel.21.title: "Unholy Sway" + wwu_fel.21.desc: "The success of [Root.GetName] has caught the attention of the Grand Warlock, who now lends his ear to our concerns and requests." + wwu_fel.21.option.a: "Why, yes..." + + #----------------------------------------------- + # Elemental Attunement + #----------------------------------------------- + wwu_elemental_attunement.1.title: "Triumph of the Elements" + wwu_elemental_attunement.1.desc: "[Root.GetName] has proven itself in war, and brought victory for itself and the elements. Let us rejoice!" + wwu_elemental_attunement.1.option.a: "Hurrah" + + wwu_elemental_attunement.2.title: "Sorrow of the Elements" + wwu_elemental_attunement.2.desc: "[Root.GetName] has failed to prove itself in war, and has brought failure to the elements. They shall not heed our calls for some time." + wwu_elemental_attunement.2.option.a: "Alas..." + + wwu_elemental_attunement.10.title: "Elemental Drift" + wwu_elemental_attunement.10.desc: "Our affinity to the elements waxes and wanes over time. Without an offering, the elements will begin to overlook our needs, but perhaps that is exactly what is needed." + wwu_elemental_attunement.10.option.a: "Prepare an offering" + wwu_elemental_attunement.10.option.b: "Ignore the elements" + + wwu_elemental_attunement.11.title: "Favour of the Elements" + wwu_elemental_attunement.11.desc: "Our trust in the elements has won us the favour of the elements. Due to this, our access to the elements has expanded greatly." + wwu_elemental_attunement.11.option.a: "Excellent" + + wwu_elemental_attunement.12.title: "Fury of the Elements" + wwu_elemental_attunement.12.desc: "Our distrust in the elements has lost us the favour of the elements. Due to this, our access to the elements has diminished greatly." + wwu_elemental_attunement.12.option.a: "..." + + #----------------------------------------------- + # Harmonization + #----------------------------------------------- + wwu_harmonization.1.title: "Integration of Order" + wwu_harmonization.1.desc: "Those following Light have over time come to incorporate both the traditions of other beliefs into their own intepretation of the Light, taking what they feel was the truest and best serving parts of the exotic teachings and making it their own. In many ways this has in turn made their religion easier to incorporate and harmonize with the ideology of [Root.GetName]." + wwu_harmonization.1.option.a: "Bring them into the fold" + + wwu_harmonization.2.title: "Integration of Disorder" + wwu_harmonization.2.desc: "Those following Light have over time come to incorporate both the traditions of other beliefs into their own intepretation of the Light, taking what they feel was the truest and best serving parts of the exotic teachings and making it their own. In many ways this has in turn made their religion easier to incorporate and harmonize with the ideology of [Root.GetName]." + wwu_harmonization.2.option.a: "Bring them into the fold" + + wwu_harmonization.3.title: "Integration of the Elements" + wwu_harmonization.3.desc: "Those following Light have over time come to incorporate both the traditions of other beliefs into their own intepretation of the Light, taking what they feel was the truest and best serving parts of the exotic teachings and making it their own. In many ways this has in turn made their religion easier to incorporate and harmonize with the ideology of [Root.GetName]." + wwu_harmonization.3.option.a: "Bring them into the fold" + + wwu_harmonization.4.title: "Integration of Nature" + wwu_harmonization.4.desc: "Those following Light have over time come to incorporate both the traditions of other beliefs into their own intepretation of the Light, taking what they feel was the truest and best serving parts of the exotic teachings and making it their own. In many ways this has in turn made their religion easier to incorporate and harmonize with the ideology of [Root.GetName]." + wwu_harmonization.4.option.a: "Bring them into the fold" + + wwu_harmonization.5.title: "Integration of the Void" + wwu_harmonization.5.desc: "Those following Light have over time come to incorporate both the traditions of other beliefs into their own intepretation of the Light, taking what they feel was the truest and best serving parts of the exotic teachings and making it their own. In many ways this has in turn made their religion easier to incorporate and harmonize with the ideology of [Root.GetName]." + wwu_harmonization.5.option.a: "Bring them into the fold" + + wwu_harmonization.6.title: "Integration of Rational" + wwu_harmonization.6.desc: "Those following Light have over time come to incorporate both the traditions of other beliefs into their own intepretation of the Light, taking what they feel was the truest and best serving parts of the exotic teachings and making it their own. In many ways this has in turn made their religion easier to incorporate and harmonize with the ideology of [Root.GetName]." + wwu_harmonization.6.option.a: "Bring them into the fold" + + wwu_harmonization.10.title: "Concept of Light" + wwu_harmonization.10.desc: "The followers of the [harmonization_province.Religion.GetName] faith have increasingly come to integrate our concepts and our rites in their daily life. A recent trend is to identify the concept of Light with their own beliefs. This interpretation is somewhat unorthodox to the scholar experts of our [Root.GovernmentName], but it has allowed the [harmonization_province.Religion.GetName] faithful to integrate a number of Light concepts, rites, constants and classical teaching in their theology.\nThere is some debate in the halls of [Root.Capital.GetCapitalName] if this is the right and proper way on the path for the [harmonization_province.Religion.GetName] adherents to elevate themselves." + wwu_harmonization.10.option.a: "We must teach them the proper ways!" + wwu_harmonization.10.option.b: "Let us accommodate this abstraction." + + wwu_harmonization.11.title: "Translations of Holy Books" + wwu_harmonization.11.desc: "The [harmonization_province.Religion.GetName]s are a people with strong traditions and rites and their adherence to the archaic language of their own teachings is holding them back from progressing towards civilization. If they are to ever elevate themselves from the past we must perhaps ensure that the classics and the proper rites are available for them to digest in their own language.\nThere are some scholars that have already begun to create such works. Should we encourage them to continue synthesizing their old religious concepts with the sublime principles of the Light?" + wwu_harmonization.11.option.a: "Let them create their own version of proper form." + wwu_harmonization.11.option.b: "This would be a travesty!" + + wwu_harmonization.12.title: "Faith of [Root.Adm_Advisor.GetName]" + wwu_harmonization.12.desc: "Our trusted minister and confidant, [Root.Adm_Advisor.GetName] has worked closely with our [harmonization_province.Religion.GetName] community in order to help them elevate their unknown culture. Surprised at [Root.Adm_Advisor.GetHerHis] findings, [Root.Adm_Advisor.GetSheHe] has started to adopt many [harmonization_province.Religion.GetName] concepts after studying their science and literature intensely. Many worry that [Root.Adm_Advisor.GetSheHe] has gotten too taken in by [harmonization_province.Religion.GetName] ways. Some even claim that our [Root.Adm_Advisor.GetTitle] has secretly converted, shaming [Root.Adm_Advisor.GetHerHis] ancestors and the [Root.GovernmentName] alike." + wwu_harmonization.12.option.a: "Depose this [Root.Adm_Advisor.GetWomanMan]!" + wwu_harmonization.12.option.b: "We have much to learn from the [harmonization_province.Religion.GetName] people." + + wwu_harmonization.13.title: "Rights and Rite" + wwu_harmonization.13.desc: "While they are part of our [Root.GovernmentName] some [harmonization_province.Religion.GetName] traditions can be very hard to stomach. A civilized people is supposed to abide by what is right and logical according the Light's teachings, but these men and women have many customs in direct contradiction of such rules. Our officials in [harmonization_province.GetName] have been struggling with the locals who insist on their barbarous ways." + wwu_harmonization.13.option.a: "Barbarians!" + wwu_harmonization.13.option.b: "Such minor things do not concern us." + + #----------------------------------------------- + # Prices + #----------------------------------------------- + www_prices.1.t: "Annual Price Change" + www_prices.1.d: "Due to various factors, the prices of goods are always in motion, and despite the assurances of many economists, it is very difficult, and sometimes even impossible, to predict their change in the future." + www_prices.1.a: "What a surprise this time prepared for us the trading market?" + + PRICE_FLUCTUATION: "Annual Trade Changes" + + #----------------------------------------------- + # Theocracies + #----------------------------------------------- + wwu_theocracy.1.title: "Heir needed in $COUNTRY$" + wwu_theocracy.1.desc: "As we currently have no designated heir for $MONARCHTITLE$ $MONARCH$, we have several options to pick from." + wwu_theocracy.1.option.a: "A Clerk" + wwu_theocracy.1.option.b: "A Merchant" + wwu_theocracy.1.option.c: "A Nobleman" + wwu_theocracy.1.option.d: "Delegate the selection" + + #----------------------------------------------- + # Warband + #----------------------------------------------- + wwu_tribes.1.title: "Born of War" + wwu_tribes.1.desc: "Out of war we come, for the war our hearts beat. We the sons of war were not made to sit idle. Lives of peasants or traders are for those that are to be ruled, not for those who wish to rule." + wwu_tribes.1.option.a: "If I had one scalp, for every time..." + wwu_tribes.1.option.b: "Can you not see the benefits, though?" + + wwu_tribes.2.title: "Exhaustion is for the Weak" + wwu_tribes.2.desc: "While the settlers cover behind their tall walls and starve in fear our host is our people. Warbands fear no war, warbands live for war." + wwu_tribes.2.option.a: "Strength through unity." + wwu_tribes.2.option.b: "Send our spies to infiltrate their strongholds." + + wwu_tribes.3.title: "This is a Good Day to Die" + wwu_tribes.3.desc: "Rumors of our glorious military exploits spread to our neighbors both near and far. Bands of strong young warriors pour across the tribal lands into our service, in search of life of glory and plunder." + wwu_tribes.3.option.a: "Most welcome news indeed." + wwu_tribes.3.option.b: "Have them train the next generation instead." + + wwu_tribes.4.title: "Friendly Tribe Migrates into [Root.GetName]" + wwu_tribes.4.desc: "A friendly tribe with blood ties to our own has crossed our border and settled in the open lands of [friendly_tribe_province.GetName]. Among these herdsmen live excellent and tough warriors and hunters, willing to answer the call to arms of our [Root.Monarch.GetTitle]." + wwu_tribes.4.option.a: "They are most welcome." + + wwu_tribes.5.title: "Hostile Tribes Raid [hostile_migrating_tribes_province.GetName]" + wwu_tribes.5.desc: "A hostile tribe from [hostile_migrating_tribes_country.GetName] has crossed into [hostile_migrating_tribes_province.GetName], raiding and pillaging our people. Before our hosts could hunt them down they disappeared back into their cursed homeland carrying with them countless slaves and sizeable loot." + wwu_tribes.5.option.a: "Vultures, hunt them down!" + + wwu_tribes.6.title: "Migrating Tribes in [migration_province.GetName]" + wwu_tribes.6.desc: "A huge tribe of herders has settled in one of our provinces. Friendly and willing to acknowledge our rule, these people will bring economic benefits in the long run." + wwu_tribes.6.option.a: "They are more than welcome!" + + wwu_tribes.7.title: "Migrating Tribes in [migration_province.GetName]" + wwu_tribes.7.desc: "A big clan of sheep herdsmen has migrated into one of our border provinces searching for better pastures and milder winters. Peaceful in nature they are willing to accept our rule and pay the tribute." + wwu_tribes.7.option.a: "More wool, sounds good." + + wwu_tribes.8.title: "War Games" + wwu_tribes.8.desc: "A huge event in the daily life of steppe dwellers is about to take place. Warriors from places both far and near will gather in our capital to participate in a display of skill. Horseback archery, strength contests and agility challenges will take place and may give birth to new champions and legends." + wwu_tribes.8.option.a: "Ok." + + wwu_tribes.9.title: "Glorious Chief" + wwu_tribes.9.desc: "Rejoice! Our glorious Chief [Root.Monarch.GetName] has won the close combat contest. How shall we remember the performance?" + wwu_tribes.9.option.a: "Divine Blessing!" + wwu_tribes.9.option.b: "Holy Warrior!" + + wwu_tribes.10.title: "Successful Games" + wwu_tribes.10.desc: "Our war games have been a full success: both domestic and warriors from afar have displayed their skill and knowledge of warfare. We have many new champions and legends, and all shall remember this event for generations to come." + wwu_tribes.10.option.a: "Excellent." + + wwu_tribes.11.title: "Ruinous Games" + wwu_tribes.11.desc: "Oh horrors! As the war games started, two members of feuding clans started a squabble that got out of control and turned into massive brawl. Before our palace guards could stop them, the arena pit was damaged, and two large pagodas set on fire, ruining the rest of this event!" + wwu_tribes.11.option.a: "Punish the culprits!" + + wwu_tribes.12.title: "Legendary Games" + wwu_tribes.12.desc: "The whole event went better than we could ever have hoped for! Every single contest turned out to be a contest of bitter rivalry with opponents of matching skill pitted against each other. So impressed were our elders, that after the event even the oldest among them could not remember a more successful games!" + wwu_tribes.12.option.a: "Splendid!" + + wwu_tribes.13.title: "Clansmen Flock our Hosts" + wwu_tribes.13.desc: "Hearing the rumors that our mighty hosts are being depleted of manpower young warriors emerge from the deepest parts of our realm, flocking into our armies. Some seek the life of nomadic warriors and mercenaries, others merely the loot." + wwu_tribes.13.option.a: "May the sons join their fathers." + + wwu_tribes.14.title: "Restless Warband" + wwu_tribes.14.desc: "Enraged with the current state of peace and lack of raiding and looting an entire clan, comprised mostly of highly experienced warriors and huntsmen has left our horde and went on to join one of our neighbors instead." + wwu_tribes.14.option.a: "Traitorous scum!" + + wwu_tribes.15.title: "Rising Star" + wwu_tribes.15.desc: "One of our tribal leaders has displayed great skill at arms during our recent war games. Many clansmen suggest that he would make a superb general to lead our host. Should we announce the promotion?" + wwu_tribes.15.option.a: "A most excellent idea." + wwu_tribes.15.option.b: "We cannot risk his influence." + + wwu_tribes.16.title: "Shining Star" + wwu_tribes.16.desc: "One of our tribal leaders has displayed a legendary skill at arms during our recent war games. Many clansmen and tribal elders suggest that he would make a superb general to lead our host. Should we grant this promotion?" + wwu_tribes.16.option.a: "A most excellent idea." + + wwu_tribes.17.title: "Tribal Feud" + wwu_tribes.17.desc: "During the height of the summer festivities in our capital members of two feuding tribes have decided to have a public showdown and fight it out in front of the entire political and religious leadership of our state! The ensuing violence was so fierce that not only the feuding tribesmen lost their lives, but also countless bystanders and even members of the [Root.Monarch.GetTitle]'s guard." + wwu_tribes.17.option.a: "Vile rabble! How dare they!" + + wwu_tribes.18.title: "Tribal Feud" + wwu_tribes.18.desc: "During the height of the summer festivities in our capital members of two feuding tribes have decided to have a public showdown and fight it out in front of the entire political and religious leadership of our state! In the chaos of the ensuing violence, someone murdered $HEIR$, our heir!" + wwu_tribes.18.option.a: "Punish them all!" + + wwu_tribes.19.title: "Hunting Accident" + wwu_tribes.19.desc: "While on a hunt [Root.Heir.GetName], our designated heir, was ambushed by a band of unknown assassins. Outnumbered and attacked from cover all but one fell there and then. The survivor, though wounded by a poison arrow, lived long enough to tell us of a valiant last stand of [Root.Heir.GetName]. Tall and mighty he stood, cutting the creatures of the night one by one as they surrounded him, until the last of his body guards succumbed. Shaken and in mourning, our people celebrate the legacy of [Root.Heir.GetName] as he achieves immortality in their memory." + wwu_tribes.19.option.a: "Hunt them down!" + + wwu_tribes.20.title: "We Look Weak" + wwu_tribes.20.desc: "Our armies are so small and pathetic that not only the elders but even local tribal rulers dare to tarnish the name of our [Root.Monarch.GetTitle]." + wwu_tribes.20.option.a: "Ignore the rabble, a dog that barks won't bite." + + wwu_tribes.21.title: "Authority Undermined" + wwu_tribes.21.desc: "Our armies are so small and pathetic that many tribal leaders and elders are openly questioning our [Root.Monarch.GetTitle]'s ability to lead us." + wwu_tribes.21.option.a: "Their words mean nothing." + + wwu_tribes.22.title: "Military Tradition Scorned" + wwu_tribes.22.desc: "Our armies are so small and pathetic that our commanders are starting to wonder whether their service has any point at all." + wwu_tribes.22.option.a: "Oh ye of little faith." + + wwu_tribes.23.title: "Military Tradition Scorned" + wwu_tribes.23.desc: "Our armies are so small and pathetic that our commanders are starting to wonder whether their service has any point at all. Demoralized by the lack of any prospect for the glorious life of raiding and looting, the men are starting to leave our hosts, and instead go to other tribes or form local bands of looters and bandits." + wwu_tribes.23.option.a: "Oh ye of little faith." + + wwu_tribes.24.title: "War, What is it Good For" + wwu_tribes.24.desc: "As they were standing on top of a hill, observing our almighty hosts marching on into the enemy's land, a servant approaches our [Root.Monarch.GetTitle], looks him in the eye and asks: 'War, what is it good for?' to which our [Root.Monarch.GetTitle] replies: 'Absolutely everything.'" + wwu_tribes.24.option.a: "Yes, indeed." + + #----------------------------------------------- + # Corruption + #----------------------------------------------- + wwu_corruption.1.title: "The Honest Merchants of [Root.GetName]" + wwu_corruption.1.desc: "While many traders are known for cheating countrymen and foreigners alike, lying about the quality of goods and making fraudulent promises, [Root.GetAdjective] merchants are well known to be trustworthy, if competitive. Although they may sometimes cut deals that benefit themselves and not their trade partners, they rarely lie or take bribes. This has made us the first choice of traders around the world." + wwu_corruption.1.option.a: "Why would we lie when we have the best offers?" + + wwu_corruption.2.title: "Trust Your Neighbor" + wwu_corruption.2.desc: "Although citizens are encouraged to show trust and good faith in their exchanges, the reality in many nations is that it's a risk people cannot afford to take. This, however, is not the case in [Root.GetName]. We have successfully stamped out corruption on so many levels in society, people not only trust officials to do their jobs without the extra help of a bribe but they also trust each other more in general exchanges. This general belief in the honesty of others is the very thread from which the fabric of society is woven, and our country is a shining example of it." + wwu_corruption.2.option.a: "As stipulated in [Root.Religion.GetName] teachings." + + wwu_corruption.3.title: "Rigorous Researchers" + wwu_corruption.3.desc: "Academic institutions are not immune to corruption, and the profits that can be made by abusing positions of great influence can stand in the way of creating a good environment for research. However, [Root.GetAdjective] scientists are largely above this, focusing on genuine intellectual achievements above titles and financial contributions. The lack of corruption in society allows us to explore and invent without being impeded by selfish interests." + wwu_corruption.3.option.a: "The search for knowledge must be valued in itself." + + wwu_corruption.4.title: "An Honorable People" + wwu_corruption.4.desc: "Few are the countries in the world who do not claim to value honor and justice, but even fewer are the countries who actually live up to these ideals. However, the lack of large-scale and everyday corruption in [Root.GetName] has made it one of these rare places where principles matter over personal gain. Even abroad, [Root.GetAdjective] expatriates are sought-after for positions of trust, as our people are known for adherence to duty and rejecting attempted bribes. Who else can claim to live up to these ideals?" + wwu_corruption.4.option.a: "Few indeed." + + wwu_corruption.5.title: "Incorruptible" + wwu_corruption.5.desc: "Not everyone who aids the enemy knows the true nature of their transgression. Spies may be loyal to a foreign power, but many of their information sources are people who are simply paid well for telling secrets they shouldn't, without understanding who makes use of them. However, in [Root.GetName], corruption has been all but extinguished. Spies who recently tried to compromise our administration through bribery and extortion have found themselves reported instead of aided by our officials, and are now at our mercy." + wwu_corruption.5.option.a: "Death to spies!" + + wwu_corruption.6.title: "Corrupt Taxmen" + wwu_corruption.6.desc: "Those who handle large sums of money have always been tempted to claim more than their share of it, and tax collectors are no exception. However, while money getting lost along the way may be a price we can afford to pay, affluent citizens have now found that they can avoid some taxes altogether by paying large bribes to taxmen instead. Currently this seems to be a scheme supported by some of the older collectors trying to retire comfortably. While it is costly, we might be able to avoid spending time and effort on a detailed investigation and just wait it out." + wwu_corruption.6.option.a: "Investigate and replace them immediately." + wwu_corruption.6.option.b: "Let them retire, they've served us well in the past." + + wwu_corruption.7.title: "Corrupt Advisor" + wwu_corruption.7.d: "[Root.GetName] may be plagued by corruption, but we try to ensure that those closest to the [Root.Monarch.GetTitle] can be trusted, at the very least. Try and fail, it seems, since one of [Root.Monarch.GetName]'s advisors, [Root.GetEventAdvisorName], was recently caught taking large bribes from people already wielding great influence in our country to provide the government with advice slanted to advance their interests. How shall we respond to this betrayal?" + wwu_corruption.7.option.a: "Publicly expose these lies and prepare an execution." + wwu_corruption.7.option.b: "Arrange for a quiet retirement in house arrest." + wwu_corruption.7.option.c: "A reprimand. Biased advice is still advice." + + wwu_corruption.8.title: "Wily Smugglers" + wwu_corruption.8.desc: "Smuggling is an activity even the most simple-minded can decide to pursue - the only difference is that they get caught. More worrying are those with genuine talent in knowing who to bribe and what lies to tell to elude capture, and as smuggling becomes more profitable, these tend to grow in numbers.\n\nWe have been on the trail of a particularly clever band of smugglers recently, and the network of deceit they have managed to create to continue their operations continues to surprise us. How should we go about resolving this?" + wwu_corruption.8.option.a: "Send our best men to track down their collaborators." + wwu_corruption.8.option.b: "Send an agent to recruit them as spies." + wwu_corruption.8.option.c: "Ignore them for the time being." + + wwu_corruption.9.title: "[culture_province.Culture.GetName] Community Distrusts Us" + wwu_corruption.9.desc: "[Root.GetName] may not house the most egregious liars and traitors in the world, but compared to some other countries, our people do tend to be a bit more easily bribed into abusing their authority. Most of the [Root.Owner.GetAdjective] population accepts the difficulties and, to the dishonest, occasional benefits this brings.\n\nThe [culture_province.Culture.GetName] people in [culture_province.GetName] see things differently. They lament this state of things as a consequence of letting the easily corrupted [Root.Culture.GetName] people rule the nation, claiming that the country ruled by their own people doesn't suffer the same fate. Some of them are suggesting that they would be better off seceding." + wwu_corruption.9.option.a: "Apologize for our failure and promise to improve." + wwu_corruption.9.option.b: "Reject this as uneducated prejudice." + + wwu_corruption.10.title: "Corrupt Ambassador" + wwu_corruption.10.desc: "Our representatives to other countries should represent our very best people, but unfortunately, this is not always the case. Sometimes people are given posts as ambassadors because the administration wants them far away, and at worst, there is good reason for this.\n\nAs it turns out, one such ambassador has spent his well-paid exile further enriching himself with bribes. While this is not exactly improving our reputation with the locals, he has maintained important connections here at home and will not be dismissed without causing some trouble." + wwu_corruption.10.option.a: "He has caused more trouble where he is. Get rid of him." + wwu_corruption.10.option.b: "They'll have to get used to it." + + wwu_corruption.11.title: "[trade_goods_province.GetTradeGoodsName] 'Disappearing'" + wwu_corruption.11.d: "With corruption ever on the rise in [Root.GetName], an increasing amount of [trade_goods_province.GetTradeGoodsName] has been disappearing from our legitimate trade networks onto the black market. While some blame too restrictive regulations and tariffs, part of the problem is clearly that these crimes are simply too easy to get away with. When silence is easily bought, secrets are easy to keep, and those secrets are growing more and more costly for [Root.GetName]." + wwu_corruption.11.option.a: "We must regain control of the [trade_goods_province.GetTradeGoodsName] market." + + wwu_corruption.12.title: "Corrupt Generals" + wwu_corruption.12.desc: "Military experience and expertise should be the main, if not only, factors influencing who rises through the ranks of the [Root.GetAdjective] army. As our society grew more and more corrupt, practices drew further and further away from this ideal. The reality today is that a position as general carries a lot of prestige, and those with money or connections are more than willing to use them to secure such a position. With the existing leadership being easily influenced with these tools, they can.\n\nFrom time to time, someone may rise through the ranks who have actually earned their title, but many of the finest minds in strategic matters will never have a chance to lend their skills to us." + wwu_corruption.12.option.a: "Such an unjust world." + + wwu_corruption.13.title: "Corrupt Admirals" + wwu_corruption.13.desc: "Those who command our ships in battle or are sent to explore lands to be claimed by the [Root.Monarch.GetTitle] should be chosen from the bravest and wisest in our navy. This is not the case today. From their very first day on a ship, sailors see money illicitly changing hands and protocol being broken as a matter of course, and quickly learn that both the letter and the spirit of the law carry little weight in [Root.GetName] when silver is put on the other pan of the scales.\n\nThose who do not learn quickly make enemies. To advance through the ranks of the [Root.GetAdjective] navy, you need to learn to play this system, and those who rise to the top are rarely those we wished would be there." + wwu_corruption.13.option.a: "No wonder we have mutinies." + + wwu_corruption.14.title: "Foreign Merchants Distrust Us" + wwu_corruption.14.desc: "Every trader tries to cut a deal that will be to their benefit, and many are willing to bend the truth a little to succeed. While this is expected, merchants from [Root.GetName] have a reputation abroad that goes beyond this into outright lies and fraud. The corruption which has become a part of how we do business can be shocking to outsiders, which has led to traders worldwide choosing to avoid us when possible.\n\nIt's too late to do anything about our present image, as the damage is already done, but perhaps we can stop this from reoccurring if we stamp out the casual corruption in our society." + wwu_corruption.14.option.a: "We're not dishonest, just pragmatic!" + + wwu_corruption.15.title: "Governmental Functions Breaking Down" + wwu_corruption.15.desc: "A corrupt administration operates less to sustain itself and more to sustain its members. Consequently, as it begins to fall apart, the immediate reaction of most officials is not to save what they all stand to lose, but to grab what they can while it lasts.\n\n[Root.GetName] may not be on its way to a complete collapse, but the severe corruption reaching all the way from the lowest clerk to those closest to the [Root.Monarch.GetTitle] has corroded several crucial governmental functions, leading to a widespread destabilization of the country. This has been a long time coming and we all pay the price." + wwu_corruption.15.option.a: "This cannot be allowed to continue." + + wwu_corruption.16.title: "Mercenaries Extorting Locals" + wwu_corruption.16.d: "During wartime, soldiers of fortune often find ways to make it home with a bit more than they are paid by raiding the land where they are sent to fight. Normally, this is not a problem for us when they are sent abroad to terrorize our enemies, but sometimes this habit is hard to break, even during peacetime. Some farmers and travelers in [hired_mercs_victim_area.GetAreaName] have complained that the [hired_merc_band.GetName], a mercenary band in our employ stationed there, have been robbing and extorting them, despite - or perhaps because of - the fact that there isn't even a war ongoing.\n\nMeddling in the ranks of mercenaries, even ones that we hired, is always a difficult matter. Their accusers are unlikely to take the matter further if we let it slide, but the question remains as to how our society will change if we allow such extortion to continue." + wwu_corruption.16.option.a: "Purge the mercenary ranks of such thugs." + wwu_corruption.16.option.b: "It's part of the price our country pays for their service." + + wwu_corruption.17.title: "Incompetent Administrator" + wwu_corruption.17.desc: "Matters of governmental organization have never been [Root.Monarch.GetName]'s strong suit. What a good leader does to compensate for such a known weakness is to delegate and this is exactly what our [Root.Monarch.GetTitle] has done, but the people who have handled administration in [Root.Monarch.GetHerHis] stead have proven to be more competent than honest. The government runs well enough, but tends to slowly shift its priorities towards matters which the benefactors of these irreplaceable officials find to be of importance.\n\nWith [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] unable to fully grasp the intricacies of the matters in question, the guilty parties cannot easily be seen or removed from office. For now, we'll simply have to suffer the consequences." + wwu_corruption.17.option.a: "Unfortunate that skill and honor do not always go hand in hand." + + wwu_corruption.18.title: "Overextension Exploited" + wwu_corruption.18.desc: "The rapid expansion of the [Root.GetAdjective] borders is most fortunate, but brings with it new administrative challenges. As every person familiar with the optimistic language knows, "challenges" is the sweeter-tasting word for "problems". Our country has not fully adjusted to its new extent yet, and people who have noticed the confusion and poorly enforced law in these new acquisitions are reaping the benefits.\n\nThis lawlessness may eventually pass, but the temporary administrations appear to have built an unstable foundation for the future. It will take time and money to rid our society of the distrust forming in the present situation." + wwu_corruption.18.option.a: "We'll have to adapt as best we can." + + wwu_corruption.19.title: "$TRADER$ Has Corrupt Connections" + wwu_corruption.19.desc: "We try to keep our administration free of dishonest individuals, but we cannot always account for the friends and contacts which got them to where they are. $TRADER$ has unfortunately turned out to be a good example of the problems that follow from this, being skilled and personable but somewhat gullible in $TRADER_POSS_PRONOUN$ choice of associates.\n\nRecent investigations have revealed that much of our well-built trade network relies on bribes, smuggling, and other dubious activities to reach its current level of efficiency. $TRADER$ claims to have known nothing of this, which is likely true. Nevertheless, if we decide to expose and end this, the responsibility will be $TRADER_POSS_PRONOUN$ to take." + wwu_corruption.19.option.a: "Failure to see through lies is also a failure." + wwu_corruption.19.option.b: "If it works, it works." + + wwu_corruption.20.title: "Bribes Growing More Accepted" + wwu_corruption.20.desc: "'What is the difference between an honest man and a fool? The fool doesn't know he is being swindled.'\n\nSo goes an increasingly common saying in [Root.GetName], the spirit of which is proven through a more sinister change in the social fabric. Bribes are beginning to be seen as a natural consequence of the market, where any action carries a price. Those who refuse to take bribes are viewed as precisely what the saying suggests: fools. Worse than fools, since they are deliberately refusing money that could be theirs. The consequence of this cynicism is that any form of power truly corrupts, and no one who believes it is immune. Not even the [Root.Monarch.GetTitle]." + wwu_corruption.20.option.a: "It's still just a saying." + + #------------------------------------- + # Dynastic + #------------------------------------- + wwu_dynastic.1.title: "A beloved heir dies" + wwu_dynastic.1.desc: "A strange fever has claimed the life of your beloved heir, $HEIR$. As the court sheds its clothes for blacker garments, it strikes you what a frail and transient thing life can be. Just as your thoughts are about to turn to the eternal, a young maid catches your eye..." + wwu_dynastic.1.option.a: "In the arms of the Lord, I find solace." + wwu_dynastic.1.option.b: "In the arms of the maid, I find solace." + + wwu_dynastic.2.title: "Palace Coup" + wwu_dynastic.2.desc: "'$MONARCH$,' $HEIR_S_PRONOUN$ says, $HEIR_ADJ$ sword pointing at you. 'Your rule has brought this nation to the brink of destruction, and shame to our family.' $HEIR_CAP_S_PRONOUN$ looks nervously at $HEIR_ADJ$ co-conspirators. An other-worldly sense of fatigue washes over you. Betrayal in your own midst?'" + wwu_dynastic.2.option.a: "I feel so old..." + wwu_dynastic.2.option.b: "You spoiled little runt!" + + wwu_dynastic.3.title: "The Weeping Song" + wwu_dynastic.3.desc: "The war has taken a heavy toll upon the mothers and wives of your nation, and as you pass this ragged old widow where she sits, her face buried deep in her palmed hands, your heir asks: 'Oh Father, why are all the women weeping?'" + wwu_dynastic.3.option.a: "They are all weeping for their men..." + wwu_dynastic.3.option.b: "They are merely crying." + + wwu_dynastic.4.title: "A Silent Spring" + wwu_dynastic.4.desc: "She giggles. - 'Your majesty...', she says. You look at her. Her beauty is unmatched in your realm, and even in realms beyond yours. You say nothing. Spring is in the air, and as you lean in toward her, with the intoxicating scent of her perfume painfully present, a thought crosses your mind..." + wwu_dynastic.4.option.a: "Cute girl..." + wwu_dynastic.4.option.b: "Bargaining chip..." + + wwu_dynastic.5.title: "Soirée" + wwu_dynastic.5.desc: "The chandeliers blaze shadows and light across the grand ball room of your palace, and the music of a hundred dancing violins fills the air. 'Your Majesty!', 'Your Excellency!', 'My $MONARCHTITLE$!', the foreign guests and local dignitaries greet you. Everywhere is conversation, laughter, discussion, and the breathing, pulsating rhythm of life. Your eyes gaze across the assembled myriads. Who should you talk to tonight?'" + wwu_dynastic.5.option.a: "Good evening, My Lady!" + wwu_dynastic.5.option.b: "Good evening, My Lord!" + wwu_dynastic.5.option.c: "Good evening, My Good Sir!" + + wwu_dynastic.6.title: "Heir falls ill" + wwu_dynastic.6.desc: "The heir, [Root.Heir.GetName], breathes heavily. $HEIR_CAP_S_PRONOUN$ has been lying in bed for three days now, and reflected in the beads of sweat on $HEIR_ADJ$ forehead is the fear in $HEIR_ADJ$ attendant's eyes for [Root.Heir.GetName]'s life. [Root.Heir.GetName] might not make it through the night unless something is done." + wwu_dynastic.6.option.a: "Send for a trained healer." + wwu_dynastic.6.option.b: "Pray for $HEIR_ADJ$ life." + + wwu_dynastic.7.title: "A Child in The Reeds" + wwu_dynastic.7.desc: "Suddenly something startles the animal and, before you have time to fire, it is long gone. You look around you. The water in the small creek reflects the sunlight of a perfect day, and the reeds wave slowly before a light breeze. Is that laughter? You realize now what had startled the animal. In a cradle, floating among the reeds, lies a laughing little boy. Judging by his smile, you'd say that he has never known fear in his life." + wwu_dynastic.7.option.a: "Adopt him as your own" + wwu_dynastic.7.option.b: "Where did that deer go?" + + wwu_dynastic.8.title: "Jousting Tournament" + wwu_dynastic.8.desc: "The proud banners of our nation flutter in the wind, and gilded trumpets blow four blast salutes, honoring our equestrian elites. The air is filled with the smells of roasted almonds, horses and intrigue. Our cultural and military prominence are truly boons to our nation, and nowhere is this fact more real than here today. How do you wish to spend your day at the tournament? " + wwu_dynastic.8.option.a: "Watch your heir joust." + wwu_dynastic.8.option.b: "Brag about our cultural accomplishments." + wwu_dynastic.8.option.c: "Simply enjoy the day." + + wwu_dynastic.9.title: "Hunting Accident" + wwu_dynastic.9.desc: "$HEIR_CAP_ADJ$ body has been draped, by whom you do not know, in a white cloth now stained red by $HEIR_ADJ$ lost vitae. They say $HEIR_S_PRONOUN$ was found by $HEIR_ADJ$ horse, in a clearing in the woods. You know the place they speak of. $HEIR_CAP_ADJ$ face is calm, almost serene. You reach out to touch $HEIR_O_PRONOUN$. The terrible reality of the situation dawns on you. The cold you feel is that of death." + wwu_dynastic.9.option.a: "Sorrow overtakes you." + wwu_dynastic.9.option.b: "Oh well..." + + wwu_dynastic.10.title: "Family Secret?" + wwu_dynastic.10.desc: "The first time you brush it off, but when it happens a second and a third time, you do begin to wonder. Why are people laughing at you when they think you can't hear them? After you've asked around, for more than a bit, you finally manage to get an answer out of a chamber maid. It appears that your heir has been running about town in a most uncouth fashion, and that your family is now becoming the laughing stock of Azeroth." + wwu_dynastic.10.option.a: "Scold $HEIR_O_PRONOUN$ publicly." + wwu_dynastic.10.option.b: "...so?" + + wwu_dynastic.11.title: "The $DYNASTY$s" + wwu_dynastic.11.desc: "...meanwhile, in another country, a different branch of the $DYNASTY$ family is in dire straits. With their country destabilized, they now struggle to cling on to power. If we do not help them now, their situation might worsen significantly. What is the best course of action?" + wwu_dynastic.11.option.a: "Family first, brother." + wwu_dynastic.11.option.b: "I already gave at the office, brother." + + wwu_dynastic.12.title: "Regent usurps The Throne" + wwu_dynastic.12.desc: "The $HEIR_DYNASTY$s have been nothing but bad news ever since they ascended to the throne. If you were to ask me, and I think you should, these good times are nothing but a sign, from almighty God himself, that my regency holds divine favor. With God on my side, I shall, therefore, assume the throne for myself. Good Night, Sweet Prince.'" + wwu_dynastic.12.option.a: "Alas, it was destined." + wwu_dynastic.12.option.b: "To the salt mines, traitor!" + + wwu_dynastic.13.title: "Lux Stella" + wwu_dynastic.13.desc: "The thread of fate is fickle, and balances on the razor's edge between the sublime and the eternal. Fickle, are the vagaries of destiny. Jupiter ascendant, and the moon is in the seventh house. Who he is, I do not know, but the stars foretell that a man born to a royal house on this day, shall one day be the ruler of a mighty kingdom.' Thus the astrologer spoke. Today, the Queen gave birth to a child." + wwu_dynastic.13.option.a: "I shall name him Varian" + wwu_dynastic.13.option.b: "His name shall be Llane" + wwu_dynastic.13.option.c: "His name shall be Anduin" + + wwu_dynastic.14.title: "The $DYNASTY$s" + wwu_dynastic.14.desc: "Our family in $FROMCOUNTRY$ have sent us aid in this troubled time." + wwu_dynastic.14.option.a: "The $DYNASTY$s stick together." + + wwu_dynastic.15.title: "The $DYNASTY$s" + wwu_dynastic.15.desc: "Our kith and kin, our own flesh and blood, in $FROMCOUNTRY$ have declared that they have no intention of coming to our aid in our time of trouble. May God have mercy on their souls." + wwu_dynastic.15.option.a: "A house divided cannot stand." + + wwu_dynastic.16.title: "Fear and Loathing in $PROVINCENAME$" + wwu_dynastic.16.desc: "Twilight is always the worst. The clouds racing circles across moonless skies, cruel stars suspended like grains of broken glass, and chandeliers throwing strange shadows across the Royal Chambers. Lately, a strange sense has come upon you that there is something wrong with the place. The geometry of it seems... unsound. Thinking back... it all started with the birth of $HEIR$." + wwu_dynastic.16.option.a: "All work and no play, makes $MONARCH$ a dull, dull boy." + wwu_dynastic.16.option.b: "Lord God our Father, thou who art in heaven!" + + wwu_dynastic.17.title: "The Discovery" + wwu_dynastic.17.desc: "My $MONARCHTITLE$...' you sense instantly that there is something wrong. There is something in his voice, right below the surface. Hidden contempt, and fear. '...the new brick wall in the eastern cellar. It wasn't built for insulation, was it?' You remember it clearly now. How small the body felt. Carrying it down into the damp cellar, laying the bricks. It made you sick. Sick to the core. Killing your progeny wasn't the catharsis you had expected it to be. For an instant, the flashing glimpse of an insight blows across your mind..." + wwu_dynastic.17.option.a: "What have I done!?" + wwu_dynastic.17.option.b: "Heeere's $MONARCH$!" + + wwu_dynastic.18.title: "Dance Macabre" + wwu_dynastic.18.desc: "The Royal Chamber is a swirling mist of scents and shapes, coming and going into and out of existence like colorful snowflakes. You are hungry. So very hungry. As if you hadn't eaten in months. The stars looking down on you, still suspended in a moonless sky, laugh and dance. They seem free, and wild. There is something about those stars. They seem so... right. You have gone quite insane." + wwu_dynastic.18.option.a: "Not by the hair of my chiny-chin-chin!" + wwu_dynastic.18.option.b: "I'd give my god-damned soul for just a glass of beer." + + wwu_dynastic.19.title: "Our Monarch Dies" + wwu_dynastic.19.desc: "Our monarch has died, and considering the strange things he was saying toward the end of his life, perhaps it is for the better." + wwu_dynastic.20.option.a: "God bless his soul" + + wwu_dynastic.20.title: "Wedding Bells" + wwu_dynastic.20.desc: "Sire...', again the advisor interrupts you, their furrowed brow telling tall tales of concern and sleepless nights. '... the succession does not secure itself, your majesty...' On they go. This dusty old study, and your advisor's dry voice resonating of boredom and wasted potential, accentuates the brightness of the clear day outside. '...which is why it is of vital importance that...' - Don't they ever stop? 'In nature', you find yourself saying in interruption, 'the first step, leading an animal into the grave, is always procreation.' You're not sure if you believe it, only that there is nothing in their voice to convince you that marriage is preferable to the promise of a clear sky." + wwu_dynastic.20.option.a: "Nevermind. Nature always finds its course." + wwu_dynastic.20.option.b: "Chess on the veranda?" + + wwu_dynastic.21.title: "A Modest Proposal" + wwu_dynastic.21.desc: "While it is not uncommon among a certain type of young men to wish to remain outside the inevitable bonds of wedlock, the bonds are inevitable nevertheless. Looking out from your eagle's perch, you have spotted prey. The ruler of this foreign country has for a long time been postponing his marriage, and his throne lacks a secure succession. This might be the perfect time to form a dynastic bond between our countries. Should we dispatch an embassy to try to marry one of our dynasty's young girls into this foreign royal house?" + wwu_dynastic.21.option.a: "Indeed we shall!" + wwu_dynastic.21.option.b: "We have better things to do." + + wwu_dynastic.22.title: "A rose from a foreign land" + wwu_dynastic.22.desc: "The ruler of $FROMCOUNTRY$ has sent you a painting, depicting a young girl in his court. Her eyes are green, her hair is black, and your eyes are drawn to the painting as if to a vacuum. A cunning smile find its way to your advisor's face. The noise of the room dies down. You do not know how long you stand there looking. She is beautiful." + wwu_dynastic.22.option.a: "I must have her!" + wwu_dynastic.22.option.b: "What is this foul witchcraft? Begone!" + + wwu_dynastic.23.title: "A thorn from a foreign land" + wwu_dynastic.23.desc: "While the poor quality of the painting might explain away some of it, the fact remains that The Creator was not being overly generous when he endowed this girl with her looks. The ruler of $FROMCOUNTRY$ has offered her hand in marriage, and you are not sure if you should laugh or feel insulted. Then again, there is the succession to consider." + wwu_dynastic.23.option.a: "A good $COUNTRY_RELIGION$ woman, I'm sure." + wwu_dynastic.23.option.b: "This will obviously not do." + + wwu_dynastic.24.title: "The Aftermath" + wwu_dynastic.24.desc: "'Our last war was an abject failure, and you know it!', the anger in your heir's voice is unmistakable. True, mistakes were made during the war, but all of them were hardly yours. Besides, $HEIRNAME$ also commanded troops. 'I believe it is time for you to retire.' 'The audacity...'" + wwu_dynastic.24.option.a: "I accept responsibility" + wwu_dynastic.24.option.b: "I will not be met with insolence in my own house!" + + wwu_dynastic.25.title: "$COUNTRY_ADJ$ Moon" + wwu_dynastic.25.desc: "The garden is bathed in the cool light of a full moon. Turning a corner to come across this sight was not what you had expected, but here it is. Before you stands a monument to $RANDOM_OLD_WAR$. The beauty lies not in the exquisite marble, or even in the craftsmanship of the thing, but in the fact that even now, many years later, the monument is still strewn with thousands and thousands of fresh flowers. Here, if nowhere else, the memory of $RANDOM_OLD_WAR$, and the memories of the fallen, still lives." + wwu_dynastic.25.option.a: "May the memory live on" + wwu_dynastic.25.option.b: "Our sorrow proves the justness of our cause." + + wwu_dynastic.26.title: "Seeing The Real You" + wwu_dynastic.26.desc: "She turns around. She looks at you. - 'Have you prayed lately, $MONARCH$?' The question underscores the distance between you that, for the past year, has been growing. - 'I think you should. I do. Almost every night.' You laugh. For all her human flaws she is still your wife. She draws closer, the hint of a smile spreading across her face. - 'What are you laughing at, $MONARCH$'?" + wwu_dynastic.26.option.a: "I just realized how much you mean to me." + wwu_dynastic.26.option.b: "The economy is doing laughably good! Haha!" + + wwu_dynastic.27.title: "Starlight" + wwu_dynastic.27.desc: "The birth of an heir draws nearer, and the astrologer has just completed his work. He proclaims that a child born to a royal house on this day shall rule a mighty kingdom and is about to continue when the feeble sound of a newborn's first scream is heard. 'A daughter,' the midwife announces, 'You have a healthy, sturdy daughter, my [Root.Monarch.GetTitle].'" + wwu_dynastic.27.option.a: "Name her Elisabeth." + wwu_dynastic.27.option.b: "Catherine will be her name." + wwu_dynastic.27.option.c: "Give her a traditional [Root.Culture.GetName] name." + wwu_dynastic.27.option.d: "Sara is a lovely name." + + wwu_dynastic.28.title: "Newborn Daughter" + wwu_dynastic.28.desc: "People rejoiced when they heard the news that a young princess had been born. They have celebrated for days and nights, but you have not named your young daughter the new heir yet." + wwu_dynastic.28.option.a: "I declare her my new heir." + wwu_dynastic.28.option.b: "I want a male heir!" + + wwu_dynastic.29.title: "Talented and Ambitious Daughter" + wwu_dynastic.29.desc: "The lack of an heir is worrying both the people of [Root.Country.GetName] and your advisors. You have an ambitious and talented daughter who has impressed both diplomats, foreign nobles and your personal advisors with her wit and cunning. Is it not time to consider her as the heir to the throne?" + wwu_dynastic.29.option.a: "She would make an excellent ruler." + wwu_dynastic.29.option.b: "I am not dead yet! I can still sire a son or two." + + wwu_dynastic.30.title: "The Ruler's Daughter" + wwu_dynastic.30.desc: "The old ruler left this earth without a male heir, but their daughter is a talented and intelligent woman. She has a claim to the throne few others can compete with, and the wit needed to keep it. There is a man from another county who has also made a claim on the throne, and although it is not as strong, there are those who would prefer to see a man on the throne rather than a woman." + wwu_dynastic.30.option.a: "Crown the former ruler's daughter." + wwu_dynastic.30.option.b: "Choose the foreign noble." + + #------------------------------------- + # Consort + #------------------------------------- + wwu_consort.1.t:0 "An Offer of Marriage" + wwu_consort.1.da:0 "It is with some consternation that the mighty families of the realm have watched [Root.Monarch.GetName] letting the years pass [Root.Monarch.GetHerHim] by without finding someone to marry. These feelings have now turned into open dismay as despite the realm lacking a clear line of succession our [Root.Monarch.GetTitle] appears to have no plans to find a spouse nor is [Root.Monarch.GetSheHe] showing much interest the proposals sent to [Root.Monarch.GetHerHim].\nIt has now reached the point where the court is expecting the [Root.Monarch.GetTitle] to accept one of the offers on the table. Continued failure to secure the succession puts the entire realm at risk. Luckily one of the oldest and most prestigious [origin_of_queens_family.GetName] families in the [Root.GovernmentName] has offered us the hand of one of their daughters, along with a generous dowry." + wwu_consort.1.db:0 "Ruling a great [Root.GovernmentName] can be busy work and [Root.Monarch.GetName] has never shied away from that challenge. As the years go by, however, it has become increasingly clear that our [Root.Monarch.GetTitle] is not devoting the expected time and effort to find a new consort. While it is reasonable to expect a certain period of mourning that time is now long past.\nIt is high time [Root.Monarch.GetName] takes a new spouse. Luckily, when you are a [Root.Monarch.GetTitle] the high ranking families of the realm are eager to lend a helping hand." + wwu_consort.1.dc:0 "The stability of a hereditary realm rests on having a clear succession. Our [Root.Monarch.GetTitle] remains an unmarried [Root.Monarch.GetWomanMan] despite having reached a marriageable age without a clear heir. Some of the finest families in our [Root.GovernmentName] would be overjoyed to help us in this matter and would likely be ready to pay an astronomical dowry for the privilege." + wwu_consort.1.dd:0 "To have a member of your family be the foremost consort of the [Root.Monarch.GetTitle] is a great honor and one all the influential families of [Root.GetName] covets. In the hopes of securing a lasting alliance leading [origin_of_queens_family.GetName] landholders has sent an offer, and an astronomic dowry, asking that [Root.Monarch.GetName] take their daughters hand in marriage." + wwu_consort.1.a:0 "Accept the offer." + wwu_consort.1.a.tt:0 "By accepting this offer it is understood that the family of our new spouse can expect certain favors in the future." + wwu_consort.1.b:0 "[Root.Monarch.GetName] must save [Root.Monarch.GetHerselfHimself] for a better offer." + domain_of_spouses_family:0 "Seat of Strong Aristocrats" + desc_domain_of_spouses_family:0 "This is the seat of the family of our royal Spouse. Their close ties with our ruler have afforded them a number of local privileges that cannot be easily undone while the union lasts." + wwu_consort.2.t:0 "The House of [Root.Consort.Dynasty.GetName]" + wwu_consort.2.d:0 "With the union of [Root.Monarch.GetName] and [Root.Consort.GetName] we have gained not only a spouse but also a new ally in the realm. The [Root.Consort.Dynasty.GetName] is an old and influential family and their seat in [origin_of_queens_family.GetName] is a jewel of the [Root.GovernmentName].\nOf course friendship has to go both ways and [Root.Consort.GetName] will be expected to speak for [Root.Consort.GetHerHis] kin while our [Root.Monarch.GetTitle] will be expected consider such advice very carefully." + wwu_consort.2.a:0 "To everlasting friendship!" + wwu_consort.2.a.tt:0 "[origin_of_queens_family.GetName] is the seat of the family of our [Root.Consort.GetTitle]. This province will be less likely to revolt but will be granted privileges making it harder to tax or convert." + wwu_consort.3.t:0 "Great Expectations" + wwu_consort.3.d:0 "A political marriage is as much a union as it is a contract of mutual support. The [Root.Consort.Dynasty.GetName] family expects that the [Root.Monarch.GetTitle] will heed the advice of the [Root.Consort.GetTitle] and actively look after their (and [Root.Monarch.GetHerHis]) interests." + wwu_consort.3.a:0 "Anything for our dear [Root.Consort.GetTitle]." + wwu_consort.3.a.tt.0:0 "The [Root.Consort.Dynasty.GetName] family will remember that we came to their help." + wwu_consort.3.a.tt.1:0 "The Crown will fund development of the [Root.Consort.Dynasty.GetName] lands." + wwu_consort.3.a.tt.2:0 "The Crown will pay off some of the [Root.Consort.Dynasty.GetName] debt." + wwu_consort.3.a.tt.3:0 "The Crown will further the interests of the [Root.Consort.Dynasty.GetName] faction in the realm." + wwu_consort.3.a.tt.4:0 "The Crown will help get rid of an uncooperative advisor." + wwu_consort.3.a.tt.5:0 "Officers from the [Root.Consort.Dynasty.GetName] family will be favored for promotion regardless of merit." + wwu_consort.3.a.tt.6:0 "Officers from the [Root.Consort.Dynasty.GetName] family will be favored for promotion regardless of merit." + wwu_consort.3.a.tt.6b:0 "We will promote [Root.Consort.Dynasty.GetName] interest when creating new legislation." + wwu_consort.3.b:0 "Sorry, no special favors." + wwu_consort.3.b.tt:0 "This will result in lessened cooperation of the [Root.Consort.Dynasty.GetName] on the local level and they will also hold it against us in the future." + wwu_consort.4.t:0 "Marital Bliss" + wwu_consort.4.d:0 "[Root.Consort.GetHerHisCap] majesty the [Root.Consort.GetTitle] is of course a constant companion and good advisor in [Root.Consort.GetHerHis] own right. However apart from that role our [Root.Consort.GetTitle] is also a representative of the crown to the [Root.Consort.Dynasty.GetName] house and vice versa. At times this is not an arrangement without benefits.\nToday [Root.Consort.GetName] seems very pleased to announce that [Root.Consort.GetHerHis] family has decided to show its support for the throne and for the union of [Root.Monarch.GetName] and [Root.Consort.GetName]." + wwu_consort.4.a:0 "May this union bring benefits to us both." + wwu_consort.4.a.tt.0:0 "The [Root.Consort.Dynasty.GetName] family will consider us to be in their debt." + wwu_consort.4.a.tt.1:0 "The [Root.Consort.Dynasty.GetName] family will help develop the realm infrastructure." + wwu_consort.4.a.tt.2:0 "The [Root.Consort.Dynasty.GetName] family will contribute money to the royal treasury." + wwu_consort.4.a.tt.3:0 "The [Root.Consort.Dynasty.GetName] is offering to provide a gifted councilor for the royal council." + wwu_consort.4.a.tt.4:0 "The [Root.Consort.Dynasty.GetName] is offering to provide a gifted councilor for the royal council." + wwu_consort.4.a.tt.5:0 "The [Root.Consort.Dynasty.GetName] is offering to support the throne against discontent factions in the realm." + wwu_consort.4.a.tt.6:0 "The [Root.Consort.Dynasty.GetName] is offering to provide a gifted councilor for the royal council." + wwu_consort.4.b:0 "We must avoid indebting ourselves to the [Root.Consort.Dynasty.GetName] family." + wwu_consort.4.b.tt:0 "By refusing help we avoid increasing expectations of reciprocity from the family of our spouse." + wwu_consort.5.t:0 "Family First?" + wwu_consort.5.d:0 "When [Root.Monarch.GetName] was first made the Royal consort the [Root.Monarch.Dynasty.GetName]s were excited. Now that [Root.Monarch.GetSheHe] is the Royal Regent of the realm they are ecstatic. [Root.Monarch.GetName] is now one of, if not the, most powerful [Root.Monarch.GetWomanMan] in the realm and the family has made it very clear to us that they expect to be treated in accordance to [Root.Monarch.GetHerHis] position." + wwu_consort.5.a:0 "What kind of [Root.Monarch.GetDaughterSon] would [Root.Monarch.GetSheHe] be if [Root.Monarch.GetSheHe] did not help?" + wwu_consort.5.a.tt.0:0 "The [Root.Monarch.Dynasty.GetName] will remember that we came to their help." + wwu_consort.5.a.tt.1:0 "The Crown will fund development of the [Root.Monarch.Dynasty.GetName] lands." + wwu_consort.5.a.tt.2:0 "The Crown will pay off some of the [Root.Monarch.Dynasty.GetName] debt." + wwu_consort.5.a.tt.3:0 "The Crown will further the interests of the [Root.Monarch.Dynasty.GetName] faction in the realm." + wwu_consort.5.a.tt.4:0 "The Crown will help get rid of an uncooperative advisor." + wwu_consort.5.a.tt.5:0 "Officers from the [Root.Monarch.Dynasty.GetName] family will be favored for promotion regardless of merit." + wwu_consort.5.a.tt.6:0 "Officers from the [Root.Monarch.Dynasty.GetName] family will be favored for promotion regardless of merit." + wwu_consort.5.a.tt.6b:0 "We will promote [Root.Monarch.Dynasty.GetName] interest when creating new legislation." + wwu_consort.5.b:0 "We could never allow [Root.Monarch.GetHerHim] to missuse [Root.Monarch.GetHerHis] Office." + wwu_consort.5.b.tt:0 "The family of our regent will take this very badly." + wwu_consort.6.t:0 "To Love and Be Loved" + wwu_consort.6.d:0 "A royal marriage is rarely a matter of love. Rather, it is a diplomatic opportunity which is not to be wasted. It is also of great importance that the future consort is of suitable status and it is advantageous if she or he is a foreigner, so as not to disturb the balance of internal politics. \n\nHowever, even a [Root.Monarch.GetTitle] can become lovestruck. Then all such matters seem to melt away - from [Root.Monarch.GetHerHis] point of view, at least. A local from the [consort_home.GetName] province has caught [Root.Monarch.GetName]'s eye. [Root.Monarch.GetSheHeCap] appears to be happier than ever, entirely and endlessly enamored. While our nobles and advisors are less than pleased, the union between [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] beloved has strong support among the commoners of the realm." + wwu_consort.6.a:0 "Let the [Root.Monarch.GetTitle] have [Root.Monarch.GetHerHis] heart's desire." + wwu_consort.6.b:0 "Marrying a lowborn? Totally out of the question!" + consort_of_the_people:0 "Consort of the People" + desc_consort_of_the_people:0 "Our ruler's consort is loved by the commoners, which eases the otherwise strenuous friction between the elite and their subjects." + home_of_consort:0 "Home of Consort" + desc_home_of_consort:0 "Our ruler married a lowborn from this province, which is a source of great joy and pride for the local commoners." + nobles_displeased_with_consort:0 "Nobles Displeased With Consort" + desc_nobles_displeased_with_consort:0 "The nobles are less than pleased with their ruler's choice of consort." + wwu_consort.51.t:0 "Family Ties" + wwu_consort.51.da:0 "For the past couple of days we have been entertaining a guest from the royal court of [origin_country_of_consort.GetName], the once home of the [Root.Consort.GetTitle]. After a full week of hunting, feasting and gossiping with the family, [Root.Consort.GetName]'s sister is finally preparing to return to [origin_country_of_consort.Capital.GetCapitalName]. She assures us that she has had a wonderful time and that the royal family simply must come to visit [origin_country_of_consort.Capital.GetCapitalName] soon. With delight in her voice she says that she'll make certain to inform everybody back home about how the young heir to the [Root.GovernmentName] of [Root.GetName] is the spitting image of her dear [Root.Consort.GetSisterBrother] [Root.Consort.GetName]." + wwu_consort.51.db:0 "For the past couple of days we have been entertaining a guest from the royal court of [origin_country_of_consort.GetName], the once home of the [Root.Consort.GetTitle]. After a full week of hunting, feasting and gossiping with the family, [Root.Consort.GetName]'s cousin is finally preparing to return to [origin_country_of_consort.Capital.GetCapitalName]. She assures us that she has had a wonderful time and it is with a deep bow of gratitude that she says she'll make certain to inform everybody back home about how kind the great [Root.GovernmentName] of [Root.Country.GetName] has been to her, and continues to be to her beloved cousin." + wwu_consort.51.a:0 "This is what kin means." + wwu_consort.51.a.tt:0 "The royal family in §Y[origin_country_of_consort.GetName]§! will learn of the pleasantries exchanged." + we_are_kin:0 "We Are Kin" + wwu_consort.52.t:0 "The Royal Heretic" + wwu_consort.52.da:0 "The people of [Root.Country.GetName] were pleased when [Root.Monarch.GetTitle] [Root.Monarch.GetName] announced [Root.Monarch.GetHerHis] marriage to [Root.Consort.GetName]. At the time little was said about [Root.Consort.GetHerHis] origin or [Root.Consort.GetHerHis] upbringing in [origin_country_of_consort.Capital.GetCapitalName] - to most common folk in [Root.Country.GetName] royals are a breed of their own and they care little for such details. However, rumors bringing these issues to light have recently begun to spread... Some say that the [Root.Consort.GetTitle] has refused to let go of [Root.Consort.GetHerHis] old [origin_country_of_consort.Religion.GetName] faith - while the people may have understood the need for a marriage with foreigners they are less likely to do so when it comes to being ruled by a heretic." + wwu_consort.52.a:0 "How dare they?" + wwu_consort.52.a.tt:0 "The [Root.Consort.GetTitle] is beyond reproach - the commoners will get over these rumors in time." + wwu_consort.52.b:0 "[Root.Consort.GetName] is more trouble than [Root.Consort.GetSheHe] is worth." + wwu_consort.52.b.tt:0 "Attempt to divorce the [Root.Consort.GetTitle]. The royal family in §Y[origin_country_of_consort.GetName]§! will learn of this." + heretic_royalty:0 "Heretic Royalty" + desc_heretic_royalty:0 "The people are upset about the presumed heretic beliefs of the royal consort." + wwu_consort.53.t:0 "Matters of State" + wwu_consort.53.d:0 "The people of our great [Root.GovernmentName] are well aware of our dispute with [origin_country_of_consort.GetName]. Considering that this is also the homeland of our [Root.Consort.GetTitle] it is no wonder that [Root.Consort.GetName] has been met with increasing animosity. For all they know [Root.Consort.GetSheHe] could be harboring loyalties towards the old country, or worse - [Root.Consort.GetSheHe] could be a spy! And is it not a funny coincidence, the nobles argue, that the great [Root.Monarch.GetTitle] [Root.Monarch.GetName] has become so dependent on the advice of [Root.Monarch.GetHerHis] spouse?\n\nOur military advisor $ARMY_ORGANISER$$ARMY_REFORMER$$COMMANDANT$$GRAND_CAPTAIN$$MASTER_RECRUITER$$MILITARY_ENGINEER$$QUARTERMASTER$ has gone so far as to threaten to leave court if the [Root.Monarch.GetTitle] does not distance [Root.Monarch.GetHerselfHimself] from the [Root.Consort.GetTitle] and [Root.Consort.GetHerHis] untrustworthy whispers." + wwu_consort.53.a:0 "The [Root.Consort.GetTitle] needs our support." + wwu_consort.53.a.tt:0 "§Y[Root.Consort.GetName]§! has our trust - who cares about a lowly advisor?" + wwu_consort.53.b:0 "Some distance wouldn't hurt." + wwu_consort.53.b.tt:0 "The [Root.Monarch.GetTitle] will prohibit [Root.Monarch.GetHerHis] spouse from uttering a single word in matters of state." + without_spouse_advice:0 "Some Love Lost" + desc_without_spouse_advice:0 "After pressure from nobles and advisors, our ruler has chosen to openly doubt the trustworthiness of their consort." + wwu_consort.54.t:0 "The Skills of the [Root.Consort.GetTitle]" + wwu_consort.54.da:0 "Ever since [Root.Consort.GetName] arrived at court [Root.Consort.GetSheHe] has taken a great interest in the administrative affairs of [Root.GetName]. It has reached a point where the [Root.Consort.GetTitle] has become something of an authority on matters relating staff and running the castle, trusted not only by the [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] but by the nobility in general. Rarely has the [Root.GovernmentName] seen such efficiency." + wwu_consort.54.db:0 "Anybody who has had any sort verbal interaction with [Root.Consort.GetName] can attest to the fact that [Root.Consort.GetSheHe] has a way with words. Whether [Root.Consort.GetSheHe] was schooled to become a diplomat or not, dealing with foreign ministers and delicate matters of the court appears to be something the [Root.Consort.GetTitle] is well suited for - it would seem [Root.Consort.GetHerHis] mere presence has a calming effect on people." + wwu_consort.54.dc:0 "[Root.Consort.GetName] is becoming well-known for [Root.Consort.GetHerHis] interest in the military. [Root.Consort.GetSheHeCap] is often seen walking with our generals, engaged in deep conversation, and [Root.Consort.GetSheHe] has even begun attending the council of war. At first it seemed that the [Root.Consort.GetTitle] was simply curious and wanted to learn about military strategy, but recently [Root.Consort.GetName] has moved on to offering [Root.Consort.GetHerHis] own advice - advice which people listen to. It is clear that the [Root.Consort.GetWomanMan] is suited for these matters." + wwu_consort.54.dd:0 "Even before [Root.Consort.GetName] married into the highest ranks of nobility that [Root.GetName] has to offer, the [Root.Consort.GetTitle] was known to be a multi-faceted [Root.Consort.GetWomanMan], often impressing many a guest with [Root.Consort.GetHerHis] scholarly intellect and wit, while also displaying an impressive knowledge of military strategy. Perhaps this is why [Root.Consort.GetSheHe] was chosen as the royal spouse? Regardless, since [Root.Consort.GetHerHis] arrival at court, the [Root.Consort.GetTitle] has continued to make an outstanding impression on noble and commoner alike." + wwu_consort.54.a:0 "[Root.Consort.GetName] is a blessing." + wwu_consort.54.b:0 "The world needs more people like [Root.Consort.GetName]." + wwu_consort.54.c:0 "We always have use for strategists." + wwu_consort.54.d:0 "Such an asset, this [Root.Consort.GetName]." + wwu_consort.55.t:0 "In the Head of [Root.Consort.GetName]" + wwu_consort.55.da:0 "The [Root.Consort.GetTitle] has been pacing the palace lately, [Root.Consort.GetHerHis] head hung low, only stopping sometimes to longingly gaze out the window. Life is quite different here, compared to [Root.Consort.GetHerHis] old country of [origin_country_of_consort.GetName], a nation some call our enemy nowadays. Where does that leave [Root.Consort.GetName], as a traitor to at least one side of it? [Root.Consort.GetName] shakes [Root.Consort.GetHerHis] head - such thoughts help no one, [Root.Consort.GetHerHis] place is here, in [Root.GetName], by the [Root.Monarch.GetTitle].\n\nWhen doubt besets [Root.Consort.GetHerHim] [Root.Consort.GetSheHe] tends to seek out the young [Root.Heir.GetName], as the innocent laughter and calm eyes of [Root.Consort.GetHerHis] [Root.Heir.GetDaughterSon] usually brings a smile to [Root.Consort.GetHerHis] face. Today, however, not even this helps. Perhaps it's the weather?" + wwu_consort.55.db:0 "The [Root.Consort.GetTitle] has been pacing the palace lately, [Root.Consort.GetHerHis] head hung low, only stopping sometimes to longingly gaze out the window. Life is quite different here, compared to [Root.Consort.GetHerHis] old country of [origin_country_of_consort.GetName], a nation some call our enemy. Where does that leave [Root.Consort.GetName], as a traitor to at least one side of it? In spite of some effort, [Root.Consort.GetHerHis] accent still gives [Root.Consort.GetHerHim] away, constantly reminding people of [Root.Consort.GetHerHis] roots - will [Root.Consort.GetSheHe] ever truly be one of them? \n\n[Root.Consort.GetName] shakes [Root.Consort.GetHerHis] head. Such thoughts help no one, [Root.Consort.GetHerHis] place is here, in [Root.GetName], by the [Root.Monarch.GetTitle]. However, the knowledge that the royal couple has yet to produce an heir is not alleviating any stress either...\n\nHaving spent yet another quiet meal in [Root.Consort.GetHerHis] company it is obvious even to the [Root.Monarch.GetTitle] that [Root.Monarch.GetHerHis] spouse is a bit overwhelmed, either with boredom, with restlessness, or maybe by something more melancholic in nature." + wwu_consort.55.dc:0 "The [Root.Consort.GetTitle] has been pacing the palace lately, [Root.Consort.GetHerHis] head hung low, only stopping sometimes to longingly gaze out the window. Life is quite different here, compared to [Root.Consort.GetHerHis] old country of [origin_country_of_consort.GetName], a nation some call our enemy. Where does that leave [Root.Consort.GetName], as a traitor to at least one side of it? [Root.Consort.GetName] shakes [Root.Consort.GetHerHis] head - such thoughts help no one, [Root.Consort.GetHerHis] place is here, in [Root.GetName], by the [Root.Monarch.GetTitle]. However, with the knowledge that the [Root.GovernmentName] already has [Root.Heir.GetName] [Root.Heir.Dynasty.GetName], and in [Root.Heir.GetHerHim] the line of succession secure, the [Root.Consort.GetTitle] sometimes wonder about [Root.Consort.GetHerHis] purpose at court. [Root.Consort.GetSheHeCap] did not marry out of love, and [Root.Consort.GetSheHe] has produced no royal children. Would [Root.Consort.GetSheHe] even be missed if [Root.Consort.GetSheHe] left?" + wwu_consort.55.dd:0 "The [Root.Consort.GetTitle] has been pacing the palace lately, [Root.Consort.GetHerHis] head hung low, only stopping sometimes to longingly gaze out the window. Life is quite different here, compared to [Root.Consort.GetHerHis] old country of [origin_country_of_consort.GetName]. Most of all [Root.Consort.GetSheHe] misses [Root.Consort.GetHerHis] family, and the safety of familiar custom. [Root.Consort.GetSheHeCap] was a good [Root.Consort.GetDaughterSon] to [Root.Consort.GetHerHis] parents, [Root.Consort.GetSheHe] decides, thinking back to [Root.Consort.GetHerHis] childhood. But how does one know whether one is a good [Root.Consort.GetWifeHusband]? Or better yet, a good [Root.Consort.GetMotherFather]? [Root.Consort.GetSheHeCap] shakes [Root.Consort.GetHerHis] head and keeps walking.\n\nJoining [Root.Consort.GetHerHis] [Root.Heir.GetDaughterSon] for supper, [Root.Consort.GetName] finds [Root.Consort.GetHerselfHimself] at a loss. [Root.Heir.GetName]'s calm eyes usually brings a smile to [Root.Consort.GetHerHis] face. Today, however, not even this settles [Root.Consort.GetHerHim]... Perhaps it is the weather?" + wwu_consort.55.de:0 "The [Root.Consort.GetTitle] has been pacing the palace lately, [Root.Consort.GetHerHis] head hung low, only stopping sometimes to longingly gaze out the window. Life is quite different here, compared to [Root.Consort.GetHerHis] old country of [origin_country_of_consort.GetName]. Most of all [Root.Consort.GetSheHe] misses [Root.Consort.GetHerHis] family, and the safety of familiar custom. [Root.Consort.GetSheHeCap] was a good [Root.Consort.GetDaughterSon] to [Root.Consort.GetHerHis] parents, [Root.Consort.GetSheHe] decides, thinking back to [Root.Consort.GetHerHis] childhood. But how does one know whether one is a good [Root.Consort.GetWifeHusband]? And what of in the future, a good [Root.Consort.GetMotherFather]...? [Root.Consort.GetSheHeCap] shakes [Root.Consort.GetHerHis] head, acutely reminded of the fact that the royal couple has yet to produce an heir.\n\nHaving spent yet another quiet meal in [Root.Consort.GetHerHis] company it is obvious even to the [Root.Monarch.GetTitle] that [Root.Monarch.GetHerHis] spouse is a bit overwhelmed, either with boredom or restlessness, or maybe by something more melancholic in nature." + wwu_consort.55.df:0 "The [Root.Consort.GetTitle] has been pacing the palace lately, [Root.Consort.GetHerHis] head hung low, only stopping sometimes to longingly gaze out the window. Life is quite different here, compared to [Root.Consort.GetHerHis] old country of [origin_country_of_consort.GetName]. Most of all [Root.Consort.GetSheHe] misses [Root.Consort.GetHerHis] family, and the safety of familiar custom. [Root.Consort.GetSheHeCap] was a good [Root.Consort.GetDaughterSon] to [Root.Consort.GetHerHis] parents, [Root.Consort.GetSheHe] decides, thinking back to [Root.Consort.GetHerHis] childhood. But how does one know whether one is a good [Root.Consort.GetWifeHusband]? Or better yet, a good [Root.Consort.GetMotherFather]?\n\n[Root.Consort.GetSheHeCap] shakes [Root.Consort.GetHerHis] head, uncertain that [Root.Consort.GetSheHe] will ever experience [Root.Consort.GetMotherFather]hood. With the knowledge that the [Root.GovernmentName] already has [Root.Heir.GetName] [Root.Heir.Dynasty.GetName], and in [Root.Heir.GetHerHim] the line of succession secure, the [Root.Consort.GetTitle] sometimes wonder about [Root.Consort.GetHerHis] purpose at court. [Root.Consort.GetSheHeCap] did not marry out of love and everybody knows that [Root.Consort.GetSheHe] has not produced any royal children. Would [Root.Consort.GetSheHe] even be missed if [Root.Consort.GetSheHe] left?" + wwu_consort.55.a:0 "We have to do something about this." + wwu_consort.55.a.tt:0 "Arrange a feast be held in the name of the [Root.Consort.GetTitle]. This ought to make people happy and [Root.Consort.GetName] feel more at home." + wwu_consort.55.b:0 "Being [Root.Consort.GetTitle] can be demanding sometimes." + wwu_consort.55.b.tt:0 "Best [Root.Consort.GetSheHe] get used to it." + life_of_the_party:0 "Life of the Party" + desc_life_of_the_party:0 "In addition to gaining some renown for being a delight to be around, the royal consort has become a symbol of the social elite - wherever they go the nobility follows, eager to be the one to make the consort smile." + consort_adm_advice:0 "Royal Efficiency" + desc_consort_adm_advice:0 "The royal consort has made it their mission to optimize the running of this country." + consort_dip_advice:0 "Royal Mediator" + desc_consort_dip_advice:0 "The royal consort is a comfort to be around, soothing the nerves of any agitated negotiator and inspiring others." + consort_mil_advice:0 "Expanded War Council" + desc_consort_mil_advice:0 "The royal consort is usually present during the council of war, adding their knowledge to the nation's militaristic efforts." + wwu_consort.56.t:0 "Times of Need" + wwu_consort.56.d:0 "The dynasty of our noble [Root.Monarch.GetTitle], [Root.Monarch.Dynasty.GetName], is certainly a powerful one. Through [Root.Monarch.GetName] they rule our nation and will do so for many years to come. However even the great are sometimes in need of help. Thankfully the [Root.Monarch.Dynasty.GetName] family has tied strong bonds to other great powers, such as the [marriage_partner.Monarch.Dynasty.GetName] house led by no other than [marriage_partner.Monarch.GetName], [marriage_partner.Monarch.GetTitle] of [marriage_partner.GetName]. [marriage_partner.Monarch.GetHerHisCap] gracious [marriage_partner.Consort.GetWifeHusband] [marriage_partner.Consort.GetName] is a [marriage_partner.Consort.GetDaughterSon] of our own royal house and an invaluable contact. Perhaps we shall ask [marriage_partner.Consort.GetHerHim] if [marriage_partner.Consort.GetSheHe] can influence [marriage_partner.Consort.GetHerHis] [marriage_partner.Monarch.GetWifeHusband] to lend us a hand?" + wwu_consort.56.a:0 "Our coffers are getting worryingly light." + wwu_consort.56.a.tt:0 "Send a letter to [marriage_partner.Consort.GetTitle] §Y[marriage_partner.Consort.GetName]§! of [marriage_partner.GetName], asking [marriage_partner.Consort.GetHerHis] for money." + wwu_consort.56.b:0 "We do need some help managing our administration." + wwu_consort.56.b.tt:0 "Send a letter to [marriage_partner.Consort.GetTitle] §Y[marriage_partner.Consort.GetName]§! of [marriage_partner.GetName], asking [marriage_partner.Consort.GetHerHis] for administrative aid." + wwu_consort.56.c:0 "Our diplomats could surely learn from those of [marriage_partner.GetName]." + wwu_consort.56.c.tt:0 "Send a letter to [marriage_partner.Consort.GetTitle] §Y[marriage_partner.Consort.GetName]§! of [marriage_partner.GetName], asking [marriage_partner.Consort.GetHerHis] for diplomatic aid." + wwu_consort.56.e:0 "Perhaps we can borrow one of [marriage_partner.Monarch.GetTitle] [marriage_partner.Monarch.GetName]'s generals?" + wwu_consort.56.e.tt:0 "Send a letter to [marriage_partner.Consort.GetTitle] §Y[marriage_partner.Consort.GetName]§! of [marriage_partner.GetName], asking [marriage_partner.Consort.GetHerHis] for military aid." + wwu_consort.56.f:0 "We are in need of more men for our army." + wwu_consort.56.f.tt:0 "Send a letter to [marriage_partner.Consort.GetTitle] §Y[marriage_partner.Consort.GetName]§! of [marriage_partner.GetName], asking [marriage_partner.Consort.GetHerHis] for manpower." + wwu_consort.56.g:0 "We do not need any help from [marriage_partner.GetName] or house [marriage_partner.Monarch.Dynasty.GetName]!" + wwu_consort.57.t:0 "Friends in Need" + wwu_consort.57.da:0 "The [Root.Consort.GetTitle] of our illustrious [Root.Monarch.GetTitle], [Root.Consort.GetName], recently brought us a request from [Root.Consort.GetHerHis] family, house [From.Monarch.Dynasty.GetName] of [From.GetName]. Apparently [From.Monarch.GetTitle] [From.Monarch.GetName] is in dire need of money and has asked us, '[From.Monarch.GetHerHis] most trusted friends', if we can contribute in any way. [From.Monarch.GetHerHisCap] letter is filled with compliments on our great economy." + wwu_consort.57.db:0 "The [Root.Consort.GetTitle] of our illustrious [Root.Monarch.GetTitle], [Root.Consort.GetName], recently brought us a request from [Root.Consort.GetHerHis] family, house [From.Monarch.Dynasty.GetName] of [From.GetName]. Apparently [From.Monarch.GetTitle] [From.Monarch.GetName]'s administration is in a great disarray and [From.Monarch.GetSheHe] has asked us, ‘[From.Monarch.GetHerHis] most trusted friends', if we can help in any way. [From.Monarch.GetHerHisCap] letter is filled with compliments on our talented bookkeepers and bureaucrats." + wwu_consort.57.dc:0 "The [Root.Consort.GetTitle] of our illustrious [Root.Monarch.GetTitle], [Root.Consort.GetName], recently brought us a request from [Root.Consort.GetHerHis] family, house [From.Monarch.Dynasty.GetName] of [From.GetName]. Apparently [From.Monarch.GetTitle] [From.Monarch.GetName] has been troubled with diplomatic scandals lately and [From.Monarch.GetSheHe] has asked us, ‘[From.Monarch.GetHerHis] most trusted friends', if we can help in any way. [From.Monarch.GetHerHisCap] letter is filled with compliments on our international reputation and well-mannered representatives. " + wwu_consort.57.dd:0 "The [Root.Consort.GetTitle] of our illustrious [Root.Monarch.GetTitle], [Root.Consort.GetName], recently brought us a request from [Root.Consort.GetHerHis] family, house [From.Monarch.Dynasty.GetName] of [From.GetName]. Apparently [From.Monarch.GetTitle] [From.Monarch.GetName] has been facing some serious issues concerning the training of [From.GetName]'s soldiers and [From.Monarch.GetSheHe] has asked us, '[From.Monarch.GetHerHis] most trusted friends', if we can help in any way. [From.Monarch.GetHerHisCap] letter is filled with compliments on our fine army and brilliant generals." + wwu_consort.57.de:0 "The [Root.Consort.GetTitle] of our illustrious [Root.Monarch.GetTitle], [Root.Consort.GetName], recently brought us a request from [Root.Consort.GetHerHis] family, house [From.Monarch.Dynasty.GetName] of [From.GetName]. Apparently [From.Monarch.GetTitle] [From.Monarch.GetName] has been troubled with a severe lack of manpower for [From.Monarch.GetHerHis] army and [From.Monarch.GetSheHe] has asked us, ‘[From.Monarch.GetHerHis] most trusted friends', if we can help in any way. [From.Monarch.GetHerHisCap] letter is filled with compliments on our brave soldiers and thriving population." + wwu_consort.57.a:0 "We can surely spare some coin for our [From.GetAdjective] friends." + wwu_consort.57.b:0 "We will send some of our best administrators to help them." + wwu_consort.57.c:0 "A couple of our most talented diplomats will be sent to aid them." + wwu_consort.57.d:0 "One of our best generals will be sent to teach them about our methods." + wwu_consort.57.e:0 "Some able-bodied men shall be sent to [From.GetName] in their time of need." + wwu_consort.57.f:0 "And what would we get in return? No, never!" + wwu_consort.58.t:0 "A Helping Hand" + wwu_consort.58.da:0 "Finally we have heard back from dearest [From.Consort.GetName] regarding our request for [From.Consort.GetHerHis] [From.Monarch.GetWifeHusband]. The most noble [From.Monarch.GetTitle] [From.Monarch.GetName] has decided to grant it! The reply returned with coffers of gold to fill our emptying treasury. A letter of thanks shall be sent immediately to the generous [From.Monarch.GetTitle] [From.Monarch.GetName]. Long may [From.Monarch.GetSheHe] reign!" + wwu_consort.58.db:0 "Finally we have heard back from dearest [From.Consort.GetName] regarding our request for [From.Consort.GetHerHis] [From.Monarch.GetWifeHusband]. The most noble [From.Monarch.GetTitle] [From.Monarch.GetName] has decided to grant it! The reply was carried back by some of [From.GetName]'s finest administrators, who are here to advise us on matters of running our country. A letter of thanks shall be sent immediately to the generous [From.Monarch.GetTitle] [From.Monarch.GetName]. Long may [From.Monarch.GetSheHe] reign!" + wwu_consort.58.dc:0 "Finally we have heard back from dearest [From.Consort.GetName] regarding our request for [From.Consort.GetHerHis] [From.Monarch.GetWifeHusband]. The most noble [From.Monarch.GetTitle] [From.Monarch.GetName] has decided to grant it! The reply was carried back by some of [From.GetName]'s finest diplomats, who are here to teach our own representatives. A letter of thanks shall be sent immediately to the generous [From.Monarch.GetTitle] [From.Monarch.GetName]. Long may [From.Monarch.GetSheHe] reign!" + wwu_consort.58.dd:0 "Finally we have heard back from dearest [From.Consort.GetName] regarding our request for [From.Consort.GetHerHis] [From.Monarch.GetWifeHusband]. The most noble [From.Monarch.GetTitle] [From.Monarch.GetName] has decided to grant it! The reply was carried back by one of [From.Monarch.GetHerHis] finest generals, who is here to teach our own officers about how military training is conducted in [From.GetName]. A letter of thanks shall be sent immediately to the generous [From.Monarch.GetTitle] [From.Monarch.GetName]. Long may [From.Monarch.GetSheHe] reign!" + wwu_consort.58.de:0 "Finally we have heard back from dearest [From.Consort.GetName] regarding our request for [From.Consort.GetHerHis] [From.Monarch.GetWifeHusband]. The most noble [From.Monarch.GetTitle] [From.Monarch.GetName] has decided to grant it! The reply was sent back to us together with a fine troop of [From.GetAdjective] recruits. A letter of thanks shall be sent immediately to the generous [From.Monarch.GetTitle] [From.Monarch.GetName]. Long may [From.Monarch.GetSheHe] reign!" + wwu_consort.58.a:0 "We always knew we had a friend in [From.GetName]." + wwu_consort.59.t:0 "Broken Promises" + wwu_consort.59.d:0 "When we married our [From.Consort.GetName] to the [From.GetAdjective] [From.Monarch.GetTitle], we thought a strong bond had been formed between our countries. While we would never dishonor our part in this deal, apparently [From.Monarch.GetTitle] [From.Monarch.GetName] hold no such qualms. [From.Consort.GetName]'s letter of response reached us today. Not only did [From.Monarch.GetTitle] [From.Monarch.GetName] refuse our request, [From.Monarch.GetSheHe] also had the nerve to reproach us for our ‘outrageous demands'!" + wwu_consort.59.a:0 "This offense will not be forgotten." + wwu_consort.60.t:0 "In the Heart of [Root.Consort.GetName]" + wwu_consort.60.d:0 "The [Root.Consort.GetTitle] made not one, but several friends during the feast arranged in [Root.Consort.GetHerHis] name. In spite of it being many months ago, the [Root.Consort.GetTitle] has maintained these connections with little effort, and with the aid of one noble[Root.Consort.GetWomanMan] in particular [Root.Consort.GetSheHe] has enjoyed learning everything there is to know about courtly life in [Root.Capital.GetCapitalName] - there are so many parties, hunts, and feasts to attend!\nThe people of [Root.GetName] really are not that bad, [Root.Consort.GetSheHe] thinks, looking out the window of the palace. Lately [Root.Consort.GetSheHe] smiles at the landscape outside, realizing that even though [Root.Consort.GetSheHe] will always treasure [Root.Consort.GetHerHis] time in the old country, [Root.Consort.GetName] has found a new home." + wwu_consort.60.a:0 "May [Root.Consort.GetSheHe] carry it in [Root.Consort.GetHerHis] heart forever." + grateful_for_aid:0 "Grateful for Aid" + denied_aid:0 "Denied Aid" + outrageous_demands:0 "Outrageous Demands" + wwu_consort.61.t:0 "A Royal Influence" + wwu_consort.61.da:0 "With the marriage between [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] [Root.Consort.GetWifeHusband] [Root.Consort.GetName] the people of [Root.GetName] are experiencing an increased fondness for all things [origin_country_of_consort.GetAdjective]. While some cultural exchange was to be expected, particularly considering the popularity of the [Root.Consort.GetTitle], it is with alarm that our administrative advisor [Root.Adm_Advisor.GetName] reports that a religious shift has been taking place in one of our provinces. It would seem that the influence of our [origin_country_of_consort.GetAdjective] [Root.Consort.GetTitle] trickles down even into our subjects' way of worship, as the words of the [origin_country_of_consort.Religion.GetName] believers have converted a surprising amount of people...\n\nWhen confronted about it, [Root.Consort.GetName] shrugs, arguing that [Root.Consort.GetSheHe] has long since converted to the [Root.Religion.GetName] faith and the [Root.Monarch.GetTitle] should know that. 'I had nothing to do with this', [Root.Consort.GetSheHe] pleads." + wwu_consort.61.a:0 "[Root.Consort.GetSheHeCap] must publicly denounce [Root.Consort.GetHerHis] old faith!" + wwu_consort.61.b:0 "So be it." + angered_believers:0 "Angered Believers" + desc_angered_believers:0 "The royal consort has publicly denounced the religious rift in this area, hoping to change the mind of the people." + wwu_consort.101.t:0 "The Ambitions of a [Root.Consort.GetTitle]" + wwu_consort.101.d:0 "It is no news that [Root.Consort.GetTitle] [Root.Consort.GetName] has no fond feelings for the [Root.Monarch.GetTitle]'s heir, [Root.Heir.GetName] [Root.Heir.Dynasty.GetName]. Ever since [Root.Consort.GetSheHe] arrived at court the friction between the two has been obvious and it has only gotten worse since the birth of the [Root.Consort.GetTitle]'s first child. Of course [Root.Consort.GetSheHe] would much rather see [Root.Consort.GetHerHis] own progeny on the throne. For quite some time now [Root.Consort.GetSheHe] has silently been pulling the strings to make it happen, convincing - or bribing - the right people and grooming [Root.Consort.GetHerHis] eldest at the best of [Root.Consort.GetHerHis] abilities. However, it was not until yesterday [Root.Consort.GetSheHe] confronted our [Root.Monarch.GetTitle] and demanded that it was time for a new heir to be appointed." + wwu_consort.101.a:0 "[Root.Consort.GetTitle] [Root.Consort.GetName]'s eldest is a legitimate choice, there is no doubt about it." + wwu_consort.101.a.tt:0 "[Root.Consort.GetTitle] §Y[Root.Consort.GetName]§!'s eldest child becomes the heir of [Root.GetName]." + wwu_consort.101.b:0 "How dare [Root.Consort.GetSheHe] question [Root.Heir.GetName]'s claim to the throne?" + wwu_consort.101.b.tt:0 "§Y[Root.Heir.GetName]§! [Root.Heir.Dynasty.GetName] remains as the heir of [Root.GetName]." + wwu_consort.102.t:0 "Playing Favorites" + wwu_consort.102.da:0 "They say that a parent's love for their child is without limits, but it is obvious that some loves are more limitless than others. While [Root.Consort.GetTitle] [Root.Consort.GetName] is certainly fond of [Root.Consort.GetHerHis] eldest, [Root.Heir.GetName] [Root.Heir.Dynasty.GetName], everyone knows that [Root.Heir.GetHerHis] sister has the bigger place in [Root.Consort.GetName]'s heart. The [Root.Consort.GetTitle] dotes on her and has made sure that she has had the very best education. Now [Root.Consort.GetSheHe] is trying to make [Root.Consort.GetHerHis] favorite daughter the new heir of [Root.GetName]." + wwu_consort.102.db:0 "They say that a parent's love for their child is without limits, but it is obvious that some loves are more limitless than others. While [Root.Consort.GetTitle] [Root.Consort.GetName] is certainly fond of [Root.Consort.GetHerHis] eldest, [Root.Heir.GetName] [Root.Heir.Dynasty.GetName], everyone knows that [Root.Heir.GetHerHis] brother has the bigger place in [Root.Consort.GetName]'s heart. The [Root.Consort.GetTitle] dotes on him and has made sure that he has had the very best education. Now [Root.Consort.GetSheHe] is trying to make [Root.Consort.GetHerHis] favorite son the new heir of [Root.GetName]." + wwu_consort.102.a:0 "It's not a bad idea. [Root.Consort.GetTitle] [Root.Consort.GetName]'s favorite is exceptionally clever." + wwu_consort.102.a.tt:0 "[Root.Consort.GetTitle] [Root.Consort.GetName]'s favorite child becomes the heir of [Root.GetName]." + wwu_consort.102.b:0 "Perhaps a seat on the council would be a suitable alternative?" + wwu_consort.102.b.tt:0 "[Root.Consort.GetTitle] §Y[Root.Consort.GetName]§!'s favorite child becomes an advisor to [Root.Monarch.GetTitle] §Y[Root.Monarch.GetName]§!." + wwu_consort.103.t:0 "An Empty Crib" + wwu_consort.103.d:0 "It has been several years since the marriage between [Root.Monarch.GetTitle] [Root.Monarch.GetName] and [Root.Consort.GetTitle] [Root.Consort.GetName] took place, and yet they have not been blessed with a child. People are starting to get worried about the country's future as there is no heir to the throne. There have been vicious rumors going around regarding infertility, both on [Root.Monarch.GetTitle]'s and the [Root.Consort.GetTitle]'s account. We should do something about the situation, not only to secure the future of [Root.GetName], but also to protect the honor of our [Root.Monarch.GetTitle]." + wwu_consort.103.a:0 "It is obviously [Root.Consort.GetName]'s fault. The [Root.Monarch.GetTitle] needs another [Root.Consort.GetTitle]." + wwu_consort.103.b:0 "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has a distant cousin who might be a decent option." + wwu_consort.103.b.tt:0 "A distant cousin of [Root.Monarch.GetTitle] §Y[Root.Monarch.GetName]§! becomes the heir of [Root.GetName]." + wwu_consort.103.c:0 "We must be patient. It will happen, eventually." + wwu_consort.103.c.tt:0 "Give [Root.Consort.GetTitle] §Y[Root.Consort.GetName]§! another chance, even though it will do nothing to end the rumors." + wwu_consort.104.t:0 "Like [Root.Consort.GetMotherFather], like [Root.Heir.GetDaughterSon]" + wwu_consort.104.da:0 "During the years, our noble [Root.Consort.GetTitle] [Root.Consort.GetName] [Root.Consort.Dynasty.GetName] has impressed us time and time again with [Root.Consort.GetHerHis] excellent knowledge and skill. [Root.Consort.GetHerHisCap] grasp on military tactics surpass that of many high-ranking officers in our army and [Root.Consort.GetHerHis] swordsmanship would make her a formidable foe on the battlefield. [Root.Consort.GetName] is clearly an educated [Root.Consort.GetWomanMan] and [Root.Consort.GetHerHis] interest in learning has sown a seed in [Root.Consort.GetHerHis] [Root.Heir.GetDaughterSon] [Root.Heir.GetName]. The apple does not fall far from the tree, indeed." + wwu_consort.104.db:0 "During the years, our noble [Root.Consort.GetTitle] [Root.Consort.GetName] [Root.Consort.Dynasty.GetName] has impressed us time and time again with [Root.Consort.GetHerHis] excellent knowledge and skill. [Root.Consort.GetSheHeCap] has a great insight into the running of our nation and [Root.Consort.GetSheHe]'s quicker with numbers than any of our bookkeepers. [Root.Consort.GetName] is clearly an educated [Root.Consort.GetWomanMan] and [Root.Consort.GetHerHis] interest in learning has sown a seed in [Root.Consort.GetHerHis] [Root.Heir.GetDaughterSon] [Root.Heir.GetName]. The apple does not fall far from the tree, indeed." + wwu_consort.104.dc:0 "During the years, our noble [Root.Consort.GetTitle] [Root.Consort.GetName] [Root.Consort.Dynasty.GetName] has impressed us time and time again with [Root.Consort.GetHerHis] excellent knowledge and skill. In addition to possessing plenty of charisma and fine manners, [Root.Consort.GetSheHe]'s well-versed in the history and politics of every foreign power of note. [Root.Consort.GetName] is clearly an educated [Root.Consort.GetWomanMan] and [Root.Consort.GetHerHis] interest in learning has sown a seed in [Root.Consort.GetHerHis] [Root.Heir.GetDaughterSon] [Root.Heir.GetName]. The apple does not fall far from the tree, indeed." + wwu_consort.104.a:0 "[Root.Consort.GetName] will instruct [Root.Heir.GetName] on every administrative aspect of our nation's running." + wwu_consort.104.a.tt:0 "[Root.Consort.GetTitle] §Y[Root.Consort.GetName]§! [Root.Consort.Dynasty.GetName] spends some of [Root.Consort.GetHerHis] time educating §Y[Root.Heir.GetName]§! [Root.Heir.Dynasty.GetName] on the subject of administration." + wwu_consort.104.b:0 "[Root.Consort.GetName] shall teach [Root.Heir.GetName] the finer points of politics." + wwu_consort.104.b.tt:0 "[Root.Consort.GetTitle] §Y[Root.Consort.GetName]§! [Root.Consort.Dynasty.GetName] spends some of [Root.Consort.GetHerHis] time educating §Y[Root.Heir.GetName]§! [Root.Heir.Dynasty.GetName] on the subject of diplomacy." + wwu_consort.104.c:0 "With [Root.Consort.GetName]'s help, [Root.Heir.GetName] will become a great general." + wwu_consort.104.c.tt:0 "[Root.Consort.GetTitle] [Root.Consort.GetName] [Root.Consort.Dynasty.GetName] spends some of [Root.Consort.GetHerHis] time educating §Y[Root.Heir.GetName]§! [Root.Heir.Dynasty.GetName] on the subject of military." + wwu_consort.104.d:0 "The [Root.Consort.GetTitle] has better things to do than educating [Root.Consort.GetHerHis] [Root.Heir.GetDaughterSon]!" + wwu_consort.104.d.tt:0 "[Root.Consort.GetTitle] §Y[Root.Consort.GetName]§! [Root.Consort.Dynasty.GetName] is forbidden to teach §Y[Root.Heir.GetName]§! [Root.Heir.Dynasty.GetName]." + angered_nobles:0 "Angered Nobles" + desc_angered_nobles:0 "A powerful noble house in this province is outraged by the ruler divorcing the consort from their family." + offended_by_divorce:0 "Offended by Divorce" + divorce.a.tt:0 "The primary consort, §Y[Root.Consort.GetName]§!, is set aside and a new primary consort is chosen among [Root.Monarch.GetTitle] §Y[Root.Monarch.GetName]§!'s other spouses." + divorce.b.tt:0 "[Root.Monarch.GetTitle] §Y[Root.Monarch.GetName]§! divorces [Root.Consort.GetTitle] §Y[Root.Consort.GetName]§!." + wwu_consort.201.t:0 "Papal Authority" + wwu_consort.201.da:0 "As devout Catholics, the only way to end a marriage is to request a special dispensation from the Pope, [PAP.Monarch.GetName]. Under normal circumstances, [PAP.Monarch.GetSheHe] would be very unlikely to grant such a request, however, if we can leverage some of our influence over [PAP.GetName], the Pope might have no option but to say yes." + wwu_consort.201.db:0 "As devout Catholics, the only way to end a marriage is to request a special dispensation from the Pope, [PAP.Monarch.GetName]. It is almost unheard of that [PAP.Monarch.GetSheHe] would grant such a request. If we only had some influence with [PAP.GetName], perhaps we could have leveraged it to change [PAP.Monarch.GetHerHis] mind, but it turns out that we are without power in this situation." + wwu_consort.201.a:0 "At least we can give it a try." + wwu_consort.201.a.tt:0 "Expend §R25§! Papal Influence. It is not likely enough to sway [PAP.Monarch.GetTitle] §Y[PAP.Monarch.GetName]§!." + wwu_consort.201.b:0 "Inform the emissary of the importance of his mission." + wwu_consort.201.b.tt:0 "Expend §R50§! Papal Influence. It is as likely that this will convince [PAP.Monarch.GetTitle] §Y[PAP.Monarch.GetName]§! as that it won't." + wwu_consort.201.c:0 "Spare no expenses! Our envoy shall be most impressive." + wwu_consort.201.c.tt:0 "Expend §R75§! Papal Influence. It is likely that this will sway [PAP.Monarch.GetTitle] [PAP.Monarch.GetName]." + wwu_consort.201.e:0 "Pull every string and call in every favor. The Pope will not deny us this!" + wwu_consort.201.e.tt:0 "Expend §R100§! Papal Influence. [PAP.Monarch.GetTitle] §Y[PAP.Monarch.GetName]§! is as good as guaranteed to be convinced." + wwu_consort.201.f:0 "Perhaps our influence is better used for other things." + wwu_consort.201.f.tt:0 "[Root.Monarch.GetTitle] §Y[Root.Monarch.GetName]§! remains married to [Root.Consort.GetTitle] §Y[Root.Consort.GetName]§!." + wwu_consort.201.g:0 "This is most embarrassing..." + wwu_consort.202.t:0 "The Sanctity of Marriage" + wwu_consort.202.d:1 "The Father has taught us that marriage, the union between a man and a woman, is holy. Once they have made their promise before God, nothing can break the link between them but death. However, life is sometimes more complicated that what can be read in the Bible. [From.Monarch.GetTitle] [From.Monarch.GetName] of [From.GetName] is requesting an annulment of the marriage between [From.Monarch.GetHerHim] and [From.Monarch.GetHerHis] [From.Consort.GetWifeHusband], [From.Consort.GetTitle] [From.Consort.GetName]. Normally, we would not consider granting such a request under these circumstances, however, [From.Monarch.GetTitle] [From.Monarch.GetName] does hold some influence over us." + wwu_consort.202.a:0 "[From.Monarch.GetTitle] [From.Monarch.GetName] will have [From.Monarch.GetHerHis] annulment." + wwu_consort.202.b:0 "God's law cannot be broken, not even by a [From.Monarch.GetTitle]." + wwu_consort.202.b.tt:0 "As [From.Monarch.GetTitle] §Y[From.Monarch.GetName]§! has leveraged some of [From.Monarch.GetHerHis] influence over us, it will cost us §R13§! Devotion to refuse [From.Monarch.GetHerHim]." + wwu_consort.202.c.tt:0 "As [From.Monarch.GetTitle] §Y[From.Monarch.GetName]§! has leveraged some of [From.Monarch.GetHerHis] influence over us, it will cost us §R25§! Devotion to refuse [From.Monarch.GetHerHim]." + wwu_consort.202.d.tt:0 "As [From.Monarch.GetTitle] §Y[From.Monarch.GetName]§! has leveraged some of [From.Monarch.GetHerHis] influence over us, it will cost us §R38§! Devotion to refuse [From.Monarch.GetHerHim]." + wwu_consort.202.e.tt:0 "As [From.Monarch.GetTitle] §Y[From.Monarch.GetName]§! has leveraged some of [From.Monarch.GetHerHis] influence over us, it will cost us §R50§! Devotion to refuse [From.Monarch.GetHerHim]." + wwu_consort.203.t:0 "A Special Dispensation" + wwu_consort.203.d:0 "Praise the Lord! We have received [PAP.Monarch.GetTitle] [PAP.Monarch.GetName]'s reply and our request for an annulment has been granted! Now we are free to end the marriage between our great [Root.Monarch.GetTitle], [Root.Monarch.GetName], and his consort [Root.Consort.GetName]." + wwu_consort.203.a:0 "Not a day too early!" + wwu_consort.203.a.tt:0 "[Root.Monarch.GetTitle] §Y[Root.Monarch.GetName]§! divorces [Root.Consort.GetTitle] §Y[Root.Consort.GetName]§!." + wwu_consort.203.b:0 "Perhaps we acted rashly. [Root.Consort.GetTitle] [Root.Consort.GetName] can stay for now." + wwu_consort.203.b.tt:0 "The marriage between [Root.Monarch.GetTitle] §Y[Root.Monarch.GetName]§! and [Root.Consort.GetTitle] §Y[Root.Consort.GetName]§! remains." + wwu_consort.204.t:0 "The Sanctity of Marriage" + wwu_consort.204.d:1 "We have received [PAP.Monarch.GetTitle] [PAP.Monarch.GetName]'s reply and sadly [PAP.Monarch.GetSheHe] has refused our request. There will be no annulment of the marriage between our [Root.Monarch.GetTitle], [Root.Monarch.GetName], and his consort [Root.Consort.GetName]." + wwu_consort.205.t:0 "The Gravest of Insults" + wwu_consort.205.d:0 "Those filthy, lowly rats! How dare they insult us so! News have reached us that the marriage between the vile [From.Monarch.GetTitle] [From.Monarch.GetName] and [From.Monarch.GetHerHis] [From.Consort.GetWifeHusband], our very own [From.Consort.GetName], has ended. [From.Monarch.GetSheHeCap] has thrown [From.Consort.GetHerHim] aside, discarded [From.Consort.GetHerHim] like a used plaything. The shame of [From.Consort.GetName] as well as that of the whole [Root.Monarch.Dynasty.GetName] family is great indeed." + wwu_consort.205.a:0 "This insult will not go unanswered!" + wwu_consort.205.a.tt:1 "[From.Monarch.GetTitle] §Y[From.Monarch.GetName]§! of [From.GetName] has divorced [From.Consort.GetTitle] §Y[From.Consort.GetName]§!." + wwu_consort.301.t:0 "A Decade of Marriage" + wwu_consort.301.da:0 "When [Root.Consort.GetName] married into the royal house of [Root.Monarch.Dynasty.GetName] there were those who were skeptical towards the [Root.Monarch.GetTitle] inviting a young [Root.Consort.GetWomanMan] from [origin_of_consort.GetName], a foreigner, to join the ruling family. However, time flies and it has now been over ten years since the union took place. While not everybody adores the [Root.Consort.GetTitle], most have come to respect [Root.Consort.GetHerHim] as one of their own - it is highly unlikely that the wedding anniversary of the elevated couple could have gone by unnoticed, and a number of congratulatory letters, as well as gifts of varying splendor, have already been sent to the palace." + wwu_consort.301.db:0 "When [Root.Consort.GetName] married into the royal house of [Root.Monarch.Dynasty.GetName] there were those who were skeptical towards [Root.Consort.GetHerHis] origin. [Root.Consort.GetSheHeCap] was a young [Root.Consort.GetWomanMan] from [origin_of_consort.GetName], a nobody in the eyes of many, suddenly invited to rule the great nation of [Root.GetName]. However, time flies and it has now been over ten years since the union took place. While it's not all who adore the [Root.Consort.GetTitle], most have come to respect [Root.Consort.GetHerHim] as one of their own - it is very unlikely that the wedding anniversary of the elevated couple could have gone by unnoticed, and so [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] [Root.Consort.GetName] humbly accept all congratulatory letters, as well as gifts of varying splendor, brought to them." + wwu_consort.301.dc:0 "When [Root.Consort.GetName] married into the royal house of [Root.Monarch.Dynasty.GetName] there were those who were skeptical towards [Root.Consort.GetHerHis] origin. [Root.Consort.GetSheHeCap] was a young [Root.Consort.GetWomanMan] from a small town, a nobody in the eyes of many, suddenly invited to rule the great nation of [Root.GetName]. However, time flies and it has now been over ten years since the union took place. While it's not all who adore the [Root.Consort.GetTitle], most have come to respect [Root.Consort.GetHerHim] as one of their own - it is very unlikely that the wedding anniversary of the elevated couple could have gone by unnoticed, and so [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] [Root.Consort.GetName] graciously accept all congratulatory letters, as well as gifts of varying splendor, brought to them." + wwu_consort.301.dd:0 "When [Root.Consort.GetName] married into the royal house of [Root.Monarch.Dynasty.GetName] there were those who were skeptical. However, the young [Root.Consort.GetWomanMan] gained the confidence of the common people, almost effortlessly, and [Root.Consort.GetSheHe] grew well into the role as one of the ruling class of [Root.GetName]. It has now been over ten years since the union took place. Even the ones who do not adore the [Root.Consort.GetTitle] have come to respect [Root.Consort.GetHerHim] as one of their own - the wedding anniversary of the elevated couple could has been highly anticipated. It is smiling gently at nobles and commoners alike that the [Root.Monarch.GetTitle] [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] [Root.Consort.GetName] graciously accept gifts of varying splendor." + wwu_consort.301.de:0 "When [Root.Consort.GetName] married into the royal house of [Root.Monarch.Dynasty.GetName] there were those who were skeptical. However, the young [Root.Consort.GetWomanMan] impressed all with [Root.Consort.GetHerHis] genuine and graceful way with people and the nobility of [Root.Capital.GetCapitalName] are constantly finding new ways to show their adoration of [Root.Consort.GetTitle]. It is not surprising that the wedding anniversary of the elevated couple has been highly anticipated - somehow the [Root.Consort.GetTitle] has even managed to personally thank each nobleman and woman for the gifts brought to them for the occasion." + wwu_consort.301.a:0 "Such a happy occasion!" + wwu_consort.301.a.tt:0 "We receive plenty of gifts for the royal anniversary." + wwu_consort.302.t:0 "A Joyous Occasion" + wwu_consort.302.da:0 "The annual celebration of the royal union between [Root.Monarch.GetName] [Root.Monarch.Dynasty.GetName] and [Root.Consort.GetName] has taken place. It's difficult to imagine that [Root.GetName] had it any other way - that there was a time when the [Root.Consort.GetTitle] was growing up in [origin_of_consort.GetName], far away from our [Root.Monarch.GetName], who spent [Root.Monarch.GetHerHis] days in [Root.Capital.GetCapitalName] alone. It all seems so natural now. How time flies! It has now been over two decades since [Root.Consort.GetName] married the [Root.Monarch.GetTitle], and even though they are not children anymore, it is with some glee that they accept gifts in honor of their wedding anniversary." + wwu_consort.302.db:0 "It's been over two decades since [Root.Consort.GetName] married the [Root.Monarch.GetTitle], and even though they are not children anymore, it is with some glee that they accept gifts in honor of their wedding anniversary. Nobility and commoners alike, particularly from [origin_of_consort.GetName], the once home of the [Root.Consort.GetTitle], are jubilant to attend the celebrations for a chance to catch a glimpse of the royal couple. How time flies!" + wwu_consort.302.dc:0 "How time flies! It has been over two decades since [Root.Consort.GetName] married the [Root.Monarch.GetTitle], and even though they are not children anymore, it is with some glee that they accept gifts in honor of their wedding anniversary. Nobility and commoners alike, all attend the celebrations for a chance to catch a glimpse of the royal couple." + wwu_consort.302.dd:0 "How time flies! It's been over two decades since [Root.Consort.GetName] married the [Root.Monarch.GetTitle], and even though they are not children anymore, it is with some glee that they accept gifts in honor of their wedding anniversary. While the nobility are present, the commoners in particular are jubilant to attend the celebrations for a chance to catch a glimpse of their beloved [Root.Consort.GetTitle] [Root.Consort.GetName]." + wwu_consort.302.de:0 "How time flies! It's been over two decades since [Root.Consort.GetName] married the [Root.Monarch.GetTitle], and even though they are not children anymore, it is with some glee that they accept gifts in honor of their wedding anniversary. Even though commoners are dutifully present for the celebrations, the nobility in particular climb over each other in jubilance for a chance to catch a glimpse of their [Root.Consort.GetTitle] [Root.Consort.GetName]." + wwu_consort.302.a:0 "May they have many years together yet." + wwu_consort.302.a.tt:0 "We receive plenty of gifts for the royal anniversary." + wwu_consort.303.t:0 "The Diplomatic Approach of [Root.Consort.GetName]" + wwu_consort.303.da:0 "While growing up in [origin_of_consort.GetName], [Root.Consort.GetName] enjoyed studying people. [Root.Consort.GetSheHeCap] often made a game out of trying to predict the actions of the people around [Root.Consort.GetHerHim], finding it not only fun, but as the years went by, an increasingly useful habit to keep. Thankfully, moving to the royal court of [Root.GetName] has not caused [Root.Consort.GetName] to abandon her knack for intrigue. If anything [Root.Consort.GetSheHe] has gotten a lot of practice - during some of our recent negotiations with foreign diplomats these skills have actually proven most valuable to the council." + wwu_consort.303.db:0 "While growing up in [origin_of_consort.GetName], [Root.Consort.GetName] enjoyed learning of the world. [Root.Consort.GetSheHeCap] was always asking questions and often pondered ways to make life easier for people, or how to make any given task more effective. Better yet, how to convince somebody else that [Root.Consort.GetHerHis] way of organizing an assignment was the right one. Thankfully, moving to the royal court of [Root.GetName] has not caused [Root.Consort.GetName] to abandon [Root.Consort.GetHerHis] dreams of commanding people. If anything [Root.Consort.GetSheHe] has gotten a lot of practice - during some of our recent negotiations with foreign diplomats [Root.Consort.GetHerHis] ideas have received some very positive feedback." + wwu_consort.303.dc:0 "Growing up in [origin_of_consort.GetName], [Root.Consort.GetName] enjoyed spending time with others. [Root.Consort.GetSheHeCap] was an unusually calm child, finely attuned to the feelings of [Root.Consort.GetHerHis] friends, or even anyone [Root.Consort.GetSheHe] encountered. This almost sixth sense when interacting with people has not only made [Root.Consort.GetName] a highly regarded and sought after dinner guest, since [Root.Consort.GetHerHis] arrival in [Root.Capital.GetCapitalName] - it has also translated into other affairs of the state. During a recent meeting with foreign diplomats it is said that the irreproachable negotiation tactics of the [Root.Consort.GetTitle] were the highlight of the event!" + wwu_consort.303.dd:0 "While growing up, [Root.Consort.GetName] enjoyed studying people. [Root.Consort.GetSheHeCap] often made a game out of trying to predict the actions of the people around [Root.Consort.GetHerHim], finding it not only fun, but as the years went by, an increasingly useful habit to keep. Thankfully, moving to the royal court of [Root.GetName] has not caused [Root.Consort.GetName] to abandon her knack for intrigue. If anything [Root.Consort.GetSheHe] has gotten a lot of practice - during some of our recent negotiations with foreign diplomats these skills have actually proven most valuable to the council." + wwu_consort.303.de:0 "While growing up, [Root.Consort.GetName] enjoyed learning of the world. [Root.Consort.GetSheHeCap] was always asking questions and often pondered ways to make life easier for people, or how to make any given task more effective. Better yet, how to convince somebody else that [Root.Consort.GetHerHis] way of organizing an assignment was the right one. Thankfully, moving to the royal court of [Root.GetName] has not caused [Root.Consort.GetName] to abandon [Root.Consort.GetHerHis] dreams of commanding people. If anything [Root.Consort.GetSheHe] has gotten a lot of practice - during some of our recent negotiations with foreign diplomats [Root.Consort.GetHerHis] ideas have received some very positive feedback." + wwu_consort.303.df:0 "While growing up, [Root.Consort.GetName] enjoyed spending time with others. [Root.Consort.GetSheHeCap] was an unusually calm child, finely attuned to the feelings of [Root.Consort.GetHerHis] friends, or even anyone [Root.Consort.GetSheHe] encountered. This almost sixth sense when interacting with people has not only made [Root.Consort.GetName] a highly regarded and sought after dinner guest, since [Root.Consort.GetHerHis] arrival in [Root.Capital.GetCapitalName] - it has also translated into other affairs of the state. During a recent meeting with foreign diplomats it is said that the irreproachable negotiation tactics of the [Root.Consort.GetTitle] were the highlight of the event!" + wwu_consort.303.a:0 "Excellent." + wwu_consort.304.t:0 "The Administrative Ideas of [Root.Consort.GetName]" + wwu_consort.304.da:0 "Combined with a strong moral compass, [Root.Consort.GetName] has always had a sense for order. Decisions made by [Root.Consort.GetHerHim] are trusted decisions - be it about political issues or during friendly conversation, the [Root.Consort.GetTitle] speaks [Root.Consort.GetHerHis] mind eloquently, something that awarded [Root.Consort.GetHerHim] some admiration even during [Root.Consort.GetHerHis] early days in [origin_of_consort.GetName]. Most importantly however, the words of the [Root.Consort.GetTitle] carry a truthfulness to them, a matter making even the most stubborn members of court heed any advice offered from [Root.Consort.GetHerHim]." + wwu_consort.304.db:1 "The royal [Root.Consort.GetTitle] [Root.Consort.GetName] possesses an innate curiosity in regards to the way [Root.Consort.GetSheHe] views the world. Understanding what makes people tick, or how a system comes together, is a topic often discussed around the [Root.Consort.GetTitle] and it is said that the interest began early, during [Root.Consort.GetHerHis] childhood in [origin_of_consort.GetName]. These musings can keep [Root.Consort.GetHerHim] up late in the evenings, studying the texts of scholars, old or contemporary, or even making certain that [Root.Consort.GetHerHis] own ideas are jotted down for future benefit of the [Root.GovernmentName]." + wwu_consort.304.dc:0 "It might have something to do with [Root.Consort.GetHerHis] upbringing in [origin_of_consort.GetName], or perhaps it is simply [Root.Consort.GetHerHis] personality... Regardless, the [Root.Consort.GetTitle] is one of the most devout subjects in all of [Root.GetName]. [Root.Consort.GetHerHisCap] unwavering belief through times of hardship brings hope to our people during even the darkest of days. After each public appearance [Root.Consort.GetSheHe] makes, we find that the people of our great [Root.GovernmentName] tend to display a renewed energy, on their faces as well as in their daily tasks." + wwu_consort.304.dd:0 "Combined with a strong moral compass, [Root.Consort.GetName] has always had a sense for order. Decisions made by [Root.Consort.GetHerHim] are trusted decisions - be it about political issues or during friendly conversation, the [Root.Consort.GetTitle] speaks [Root.Consort.GetHerHis] mind eloquently. Most importantly [Root.Consort.GetHerHis] words carry a truthfulness to them, a fact making even the most stubborn members of court heed any advice offered from [Root.Consort.GetHerHim]." + wwu_consort.304.de:0 "The royal [Root.Consort.GetTitle] [Root.Consort.GetName] possesses an innate curiosity in regards to the way [Root.Consort.GetSheHe] views the world. Understanding what makes people tick, or how a system comes together, is a topic often discussed around the [Root.Consort.GetTitle]. Such musings can keep [Root.Consort.GetHerHim] up late in the evenings, studying the texts of scholars, old or contemporary, or indeed making sure [Root.Consort.GetHerHis] own ideas are jotted down for future benefit of the [Root.GovernmentName]." + wwu_consort.304.df:0 "The [Root.Consort.GetTitle] is one of the most devout subjects in all of [Root.GetName]. [Root.Consort.GetHerHisCap] unwavering belief through times of hardship brings hope to our people during even the darkest of days. After each public appearance [Root.Consort.GetSheHe] makes, we find that the people of our great [Root.GovernmentName] tend to display a renewed energy, on their faces as well as in their daily tasks." + wwu_consort.304.a:0 "Excellent." + wwu_consort.305.t:0 "The Military Ideas of [Root.Consort.GetName]" + wwu_consort.305.da:0 "The [Root.Consort.GetTitle] [Root.Consort.GetName] is proving to be a fearless [Root.Consort.GetWomanMan]. Often seen studying the technique of the soldiers during their training, sometimes [Root.Consort.GetSheHe] even approaches the practice grounds [Root.Consort.GetHerselfHimself]... While some were initially hesitant to engage the royal [Root.Consort.GetTitle] in melee, others were curious about the skills [Root.Consort.GetSheHe] brought with [Root.Consort.GetHerHim] from [Root.Consort.GetHerHis] life in [origin_of_consort.GetName]. Even though it was a surprise to some people, [Root.Consort.GetName]'s reputation for handling [Root.Consort.GetHerselfHimself] in a fight is not an unwarranted one. In addition, the presence of the [Root.Consort.GetTitle] seems to have an encouraging effect on the troops." + wwu_consort.305.db:0 "Throughout [Root.Consort.GetHerHis] life, spanning back to [Root.Consort.GetHerHis] time in [origin_of_consort.GetName], [Root.Consort.GetName] has developed a good grasp on military strategy, enabling [Root.Consort.GetHerHim] to participate in many discussions on the topic. [Root.Consort.GetHerHisCap] senses are clearly governed by reason, while [Root.Consort.GetHerHis] ideas often concern the troops as a whole, and how to best care for the men themselves, for the human being behind the warrior's mask. This has led to our generals often holding the thoughts of the [Root.Consort.GetTitle] in high regard." + wwu_consort.305.dc:0 "The [Root.Consort.GetTitle] [Root.Consort.GetName] is proving to be a fearless [Root.Consort.GetWomanMan]. Often seen studying the technique of the soldiers during their training, sometimes [Root.Consort.GetSheHe] even approaches the practice grounds [Root.Consort.GetHerselfHimself]... While some were initially hesitant to engage the royal [Root.Consort.GetTitle] in melee, others were curious. Even though it was a surprise to some people, [Root.Consort.GetName]'s reputation for handling [Root.Consort.GetHerselfHimself] in a fight is not an unwarranted one. In addition, the presence of the [Root.Consort.GetTitle] seems to have an encouraging effect on the troops." + wwu_consort.305.dd:0 "Throughout [Root.Consort.GetHerHis] life, [Root.Consort.GetName] has developed a good grasp on military strategy, enabling [Root.Consort.GetHerHim] to participate in many discussions on the topic. [Root.Consort.GetHerHisCap] senses are clearly governed by reason, while [Root.Consort.GetHerHis] ideas often concern the troops as a whole, and how to best care for the men, for the human being behind the warrior's mask. [Root.Consort.GetHerHisCap] thoughts are often held in high regard by our generals." + wwu_consort.305.a:0 "Excellent." + wwu_consort.306.t:0 "A Shared Interest" + wwu_consort.306.da:0 "[Root.Monarch.GetTitle] [Root.Monarch.GetName] is known for possessing a mind for organization. Making sure that people as well as the administration of [Root.GetName] adhere to the law, while also updating and adjusting the system to fit the times we live in, is of great interest to the [Root.Monarch.GetTitle]. Imagine [Root.Monarch.GetHerHis] joy, upon realizing that [Root.Monarch.GetHerHis] [Root.Consort.GetWifeHusband] share many of these ideas!\n'A conversation with you, dear [Root.Consort.GetName], is as stimulating as any council meeting!', [Root.Monarch.GetSheHe] exclaims to the [Root.Consort.GetTitle] one afternoon. [Root.Consort.GetSheHeCap] responds with a smile, also much enjoying bonding with [Root.Consort.GetHerHis] [Root.Monarch.GetWifeHusband] over these matters." + wwu_consort.306.db:0 "It's no secret that both [Root.Monarch.GetTitle] [Root.Monarch.GetName] and the [Root.Consort.GetTitle] [Root.Consort.GetName] have a way with words, and thus with people. They can both make a stranger feel perfectly at ease in their presence, and somehow always manage to be the one making the closing argument in a discussion. Although perhaps not entirely equal in charm, and using different personal strengths, they have grown to enjoy attending social events together, often seen smiling smugly at one another from a distance. What is for certain is that the [Root.GovernmentName] is better off since their union." + wwu_consort.306.dc:0 "The first time [Root.Consort.GetName] watched [Root.Monarch.GetName] sparring with [Root.Monarch.GetHerHis] soldiers in training, [Root.Consort.GetSheHe] was impressed. It's not every noble[Root.Monarch.GetWomanMan] that would enjoy the manual labor of actually learning how to wield a weapon of [Root.Monarch.GetHerHis] own. 'But [Root.Monarch.GetTitle] [Root.Monarch.GetName] is not any [Root.Monarch.GetWomanMan]', [Root.Consort.GetSheHe] thought before approaching [Root.Consort.GetHerHis] [Root.Monarch.GetWifeHusband] to compliment [Root.Monarch.GetHerHis] skills. [Root.Consort.GetSheHeCap] even mustered the courage to ask [Root.Monarch.GetHerHis] opinion on the current military situation of the [Root.GovernmentName]. Intrigued by this mutual interest in the military aspects of [Root.GetName], the [Root.Monarch.GetTitle] has gained a lot of new ideas for [Root.Monarch.GetHerHis] army." + wwu_consort.306.dd:0 "[Root.Monarch.GetTitle] [Root.Monarch.GetName] is known for possessing a mind for organization. Making sure that people as well as the administration of [Root.GetName] adhere to the law, while also updating and adjusting the system to fit the times we live in, is of great interest to the [Root.Monarch.GetTitle]. Imagine [Root.Monarch.GetHerHis] joy, upon realizing that [Root.Monarch.GetHerHis] [Root.Consort.GetWifeHusband] share many of these ideas!\n‘A conversation with you, dear [Root.Consort.GetName], is as stimulating as any council meeting!', [Root.Monarch.GetSheHe] exclaims to the [Root.Consort.GetTitle] one afternoon. [Root.Consort.GetSheHeCap] responds with a smile, also much enjoying bonding with [Root.Consort.GetHerHis] [Root.Monarch.GetWifeHusband] over these matters." + wwu_consort.306.de:0 "It's no secret that both [Root.Monarch.GetTitle] [Root.Monarch.GetName] and the [Root.Consort.GetTitle] [Root.Consort.GetName] have a way with words, and thus with people. They can both make a stranger feel perfectly at ease in their presence, and somehow always manage to be the one making the closing argument in a discussion. Although perhaps not entirely equal in charm, and using different personal strengths, they have grown to enjoy attending social events together, often seen smiling smugly at one another from a distance. What is for certain is that the [Root.GovernmentName] is better off since their union." + wwu_consort.306.df:0 "The first time [Root.Consort.GetName] watched [Root.Monarch.GetName] sparring with [Root.Monarch.GetHerHis] soldiers in training, [Root.Consort.GetSheHe] was impressed. It's not every noble[Root.Monarch.GetWomanMan] that would enjoy the manual labor of actually learning how to wield a weapon of [Root.Monarch.GetHerHis] own. 'But [Root.Monarch.GetTitle] [Root.Monarch.GetName] is not any [Root.Monarch.GetWomanMan]', [Root.Consort.GetSheHe] thought before approaching [Root.Consort.GetHerHis] [Root.Monarch.GetWifeHusband] to compliment [Root.Monarch.GetHerHis] skills. [Root.Consort.GetSheHeCap] even mustered the courage to ask [Root.Monarch.GetHerHis] opinion on the current military situation of the [Root.GovernmentName]. Intrigued by this mutual interest in the military aspects of [Root.GetName], the [Root.Monarch.GetTitle] has gained a lot of new ideas for [Root.Monarch.GetHerHis] army." + wwu_consort.306.a:0 "Those two make a great match." + wwu_consort.307.t:0 "Sharing Faults" + wwu_consort.307.da:0 "Although our [Root.Monarch.GetTitle] [Root.Monarch.GetName] hasn't been the sharpest tool when it comes to managing the finances of [Root.GetName], it is with interest that people have been watching the [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] [Root.Consort.GetWifeHusband] together - they seem to get along well, often overheard discussing frivolities and joking about how to spend the country's treasury in order to annoy people the most. ‘Just let them have cake!', [Root.Consort.GetName] says, smiling wickedly." + wwu_consort.307.db:0 "Some say [Root.Monarch.GetTitle] [Root.Monarch.GetName] is a crude [Root.Monarch.GetWomanMan]. While [Root.Monarch.GetSheHe] certainly has [Root.Monarch.GetHerHis] good sides as well, a way with words is not something our ruler is known for. However, observing the [Root.Monarch.GetTitle] with [Root.Monarch.GetHerHis] [Root.Consort.GetWifeHusband] in attendance, it seems that the couple has found common ground in this diplomatic shortcoming. There appears to be a mutual feeling of affection growing between the royals, born of their shared awkwardness." + wwu_consort.307.dc:0 "[Root.Monarch.GetName] never enjoyed being coaxed into physical training as a child. Still anxious whenever someone approaches [Root.Monarch.GetHerHim] with an expectation of the [Root.Monarch.GetTitle] showing any sort of combat prowess, [Root.Monarch.GetSheHe] was delighted to find that [Root.Consort.GetName] appears equally nervous around weapons and talk of bloodshed. Together they have bonded over the finer things in life, leaving the dreary conversations concerning warfare and military strategy to other more interested parties." + wwu_consort.307.a:0 "Those two go well together." + affectionate_royal_couple:0 "Affectionate Royal Couple" + desc_affectionate_royal_couple:0 "The mutual affection often displayed by our royal couple is bolstering the people's confidence in our rulers." + wwu_consort.308.t:0 "Remembering the Consort" + wwu_consort.308.da:0 "After more than ten years of marriage, [Root.Monarch.GetName] is at a loss without [Root.Monarch.GetHerHis] spouse. Many days [Root.Monarch.GetSheHe] is found staring idly into the thin air, only to have [Root.Monarch.GetHerHis] advisors snap [Root.Monarch.GetHerHim] back to reality, their expressions anxious. They all agree that it is time something was done to see the [Root.Monarch.GetTitle] through this difficult time." + wwu_consort.308.db:0 "After decades of marriage, [Root.Monarch.GetName] is at a loss without [Root.Monarch.GetHerHis] spouse. Many days [Root.Monarch.GetSheHe] is found staring idly into the thin air, only to have [Root.Monarch.GetHerHis] advisors snap [Root.Monarch.GetHerHim] back to reality, their expressions anxious. They all agree that it is time something was done to see the [Root.Monarch.GetTitle] through this difficult time." + wwu_consort.308.dc:0 "After such a long time of marriage, [Root.Monarch.GetName] is at a loss without [Root.Monarch.GetHerHis] dear spouse. Many days [Root.Monarch.GetSheHe] is found staring idly into the thin air, only to have [Root.Monarch.GetHerHis] advisors snap [Root.Monarch.GetHerHim] back to reality, their expressions anxious. They all agree that it is time something was done to see the [Root.Monarch.GetTitle] through this difficult time." + wwu_consort.308.a:0 "Hire a sculptor. We shall raise a statue in memory of [Root.Monarch.GetHerHis] spouse." + wwu_consort.308.b:0 "[Root.Monarch.GetName] should focus on [Root.Monarch.GetHerHis] administrative work." + wwu_consort.308.c:0 "Let [Root.Monarch.GetName] seek the distraction of [Root.Monarch.GetHerHis] diplomatic duty." + wwu_consort.308.d:0 "Have [Root.Monarch.GetName] spend more time at the war table." + wwu_consort.308.e:0 "The [Root.Monarch.GetTitle] will get through this on [Root.Monarch.GetHerHis] own." + + #------------------------------------- + # Integration + #------------------------------------- + wwu_integration.1.title:0 "Integrating $FROMCOUNTRY$" + wwu_integration.1.desc:0 "When a smaller country gives up its independence to join a greater realm, there is a lot of adapting, and while some parts are easy, the administration of the realm will still need to expand to accommodate all possibilities." + wwu_integration.1.option.a:0 "Integration is a slow process." + + #------------------------------------- + # Pretenders + #------------------------------------- + wwu_pretender.1.title:0 "Rise of a Pretender" + wwu_pretender.1.desc:1 "A pretender has risen to dispute the succession of $HEIR$! Citing the pretext of the "extraordinary injustices" of [Root.Monarch.Dynasty.GetName] rule and casting aspersions on the legitimacy of the new [Root.Monarch.GetTitle], [Root.pretender.GetName] has raised an army to support his claim for the crown and is marching on the capital!" + wwu_pretender.1.option.a:0 "God is with $HEIR$!" + + #------------------------------------- + # + #------------------------------------- + + #------------------------------------- + # + #------------------------------------- + \ No newline at end of file diff --git a/localisation_fr/WWU_faction_system_l_english.yml b/localisation_fr/WWU_faction_system_l_english.yml new file mode 100644 index 0000000000..44813b37ac --- /dev/null +++ b/localisation_fr/WWU_faction_system_l_english.yml @@ -0,0 +1,87 @@ +l_english: + #----------------------------------------------- + # Actions + #----------------------------------------------- + form_alliance_title: "Form Alliance" + form_alliance_desc: "Form Alliance" + invite_to_alliance_title: "Invite to The Alliance" + invite_to_alliance_tooltip: "Invite [From.GetName] to the Alliance." + join_the_alliance_title: "Join the Alliance" + join_the_alliance_tooltip: "Request to join Alliance" + join_the_alliance_dialog: "It would appear [From.GetName] is requesting to join to The Alliance. They will become our subject. We will be able to call them on our wars and obligated to help them with their defensive wars.\n\nDo you accept?" + leave_alliance_title: "Leave the Alliance" + leave_alliance_desc: "It's no longer in our best interest to remain in the Alliance." + alliance_opinion_title: "Alliance Declaration" + alliance_opinion_desc: "A clear, crisp declaration of our allegiance to the Alliance will show off our consummate professionalism, and really give our diplomatic relations a big boost." + alliance_info_title: "Alliance Membership" + alliance_info_desc: "All known members of the Alliance are displayed in the envelope tooltip." + kick_from_alliance_title: "Kick from Alliance" + kick_from_alliance_tooltip: "Kick this country from Alliance" + + form_horde_title: "Form Horde" + form_horde_desc: "Form Horde" + invite_to_horde_title: "Invite to the Horde" + invite_to_horde_tooltip: "Invite [From.GetName] to the Horde." + join_the_horde_title: "Join the Horde" + join_the_horde_tooltip: "Request to join Horde" + join_the_horde_dialog: "It would appear [From.GetName] is requesting to join to The Horde. They will become our subject. We will be able to call them on our wars and obligated to help them with their defensive wars.\n\nDo you accept?" + leave_horde_title: "Abandon the Horde" + leave_horde_desc: "It's no longer in our best interest to remain in the Horde." + horde_opinion_title: "Horde Declaration" + horde_opinion_desc: "A clear, crisp declaration of our allegiance to the Horde will show off our consummate professionalism, and really give our diplomatic relations a big boost." + horde_info_title: "Horde Membership" + horde_info_desc: "All known members of the Horde are displayed in the envelope tooltip." + kick_from_horde_title: "Kick from Horde" + kick_from_horde_tooltip: "Kick this country from Horde" + + faction_alliance_no_overlord_dow: "Leader of The Alliance cannot declare war against a member." + faction_horde_no_overlord_dow: "Warchief of The Horde cannot declare war against a member." + + + + #------------------------------------------------ + # STATIC MODIFIERS + #------------------------------------------------ + alliance_member: "Alliance" + faction_member: "Faction Member" + horde_member: "Horde" + alliance_head: "Supreme Allied Commander" + horde_head: "Warchief" + neutral_member: "Neutral Organization" + recently_rejected_alliance: "Recently rejected Alliance" + recently_rejected_alliance_desc: "Recently rejected Alliance" + recently_rejected_horde: "Recently rejected Horde" + recently_rejected_horde_desc: "Recently rejected Horde" + recently_rejected_alliance_request: "Recently rejected request to join Alliance" + recently_rejected_alliance_request_desc: "Recently rejected request to join Alliance" + recently_rejected_horde_request: "Recently rejected request to join Horde" + recently_rejected_horde_request_desc: "Recently rejected request to join Horde" + + #------------------------------------------------ + # Opinion Modifiers + #------------------------------------------------ + alliance_alliance: "Faction Member" + alliance_horde: "Alliance Member" + alliance_neutral: "Alliance Member" + alliance_creep: "Alliance Member" + + horde_alliance: "Horde Member" + horde_horde: "Horde Member" + horde_neutral: "Horde Member" + horde_creep: "Horde Member" + + neutral_alliance: "Neutral Organization" + neutral_horde: "Neutral Organization" + neutral_neutral: "Neutral Organization" + neutral_creep: "Neutral Organization" + + #------------------------------------------------ + # Triggered Modifiers + #------------------------------------------------ + + alliance_enemy: "Enemy of the Alliance" + horde_enemy: "Enemy of the Horde" + + alliance_info_tt: "[This.Name] is a Alliance member." + horde_info_tt: "[This.Name] is an Horde member." + \ No newline at end of file diff --git a/localisation_fr/WWU_factions_l_english.yml b/localisation_fr/WWU_factions_l_english.yml new file mode 100644 index 0000000000..a5388bdf93 --- /dev/null +++ b/localisation_fr/WWU_factions_l_english.yml @@ -0,0 +1,36 @@ +l_english: + #----------------------------------------------- + # + #----------------------------------------------- + wwu_cultists: "Cultists" + wwu_cultists_FACTION_DESC: "Cultists are people dedicated to spreading undeath and necromancy to other nations via sinister ways. Most of the cultists willingly offer their services to their rulers and have free will." + + wwu_lichs: "Lichs" + wwu_lichs_FACTION_DESC: "" + + wwu_apothecary: "Apothecary" + wwu_apothecary_FACTION_DESC: "" + + wwu_valkyr: "The Valkyr" + wwu_valkyr_FACTION_DESC: "" + + wwu_valkyr_influence: "Valkyr Influence" + wwu_apothecary_influence: "Apothecary Influence" + wwu_lichs_influence: "Lich Influence" + wwu_cultists_influence: "Cultist Influence" + + #----------------------------------------------- + # + #----------------------------------------------- + wwu_knights: "Knights" + wwu_knights_FACTION_DESC: "" + + wwu_priests: "Priests" + wwu_priests_FACTION_DESC: "" + + wwu_monks: "Monks" + wwu_monks_FACTION_DESC: "" + + wwu_knights_influence: "Knight Influence" + wwu_priests_influence: "Priest Influence" + wwu_monks_influence: "Monk Influence" \ No newline at end of file diff --git a/localisation_fr/WWU_governments_l_english.yml b/localisation_fr/WWU_governments_l_english.yml new file mode 100644 index 0000000000..f5622d44e2 --- /dev/null +++ b/localisation_fr/WWU_governments_l_english.yml @@ -0,0 +1,987 @@ +l_english: + #----------------------------- + # Custom Attributes + #----------------------------- + mechanic_champion_system_yes: "Can Assign Champions as Heirs." + mechanic_can_enslave_yes: "Can Use Enslavement Casus Belli." + mechanic_can_mass_migrate_yes: "Can Migrate like Natives." + mechanic_council_system_yes: "Has Council System." + mechanic_absolute_hereditary_yes: "Wrong Dynasty Cause Regression" + + mechanic_is_merchant_republic_yes: "Is Merchant Republic: §GYes§!" + mechanic_can_use_trade_post_yes: "Can Establish Trading Outpost: §GYes§!" + mechanic_can_form_trade_league_yes: "Can Form Trade League: §GYes§!" + mechanic_trade_city_reform: "" + mechanic_boost_income_yes: "" + mechanic_is_trading_city_yes: "Is Trading City: §GYes§!" + mechanic_has_term_election_yes: "Has Term Elections: §GYes§!" + mechanic_has_term_election_no: "Has Term Elections: §RNo§!" + mechanic_fixed_rank: "Has Fixed Rank: §GYes§!" + mechanic_claim_states_yes: "Can Claim States: §GYes§!" + mechanic_has_meritocracy_yes: "Has Meritocracy: §GYes§!" + mechanic_assimilation_cultures: "Can Assimilate Cultures: §GYes§!" + mechanic_states_general_mechanic: "Has States General: §GYes§!" + mechanic_militarised_society_yes: "Has Militarization: §GYes§!" + mechanic_has_devotion_yes: "Has Devotion: §GYes§!" + mechanic_has_harem_yes: "" + mechanic_has_pashas_yes: "Has Pashas: §GYes§!" + mechanic_allow_banners_yes: "Can Raise Bannermen: §GYes§!" + + mechanic_monarchy_yes: "Is Monarchy: §GYes§!" + mechanic_republic_yes: "Is Republic: §GYes§!" + mechanic_religion_yes: "Is Theocracy: §GYes§!" + mechanic_tribal_yes: "Is Tribal: §GYes§!" + mechanic_nomad_yes: "Is Nomad: §GYes§!" + mechanic_monastic_yes: "Is Monastic: §GYes§!" + mechanic_papacy_yes: "Is Papacy: §GYes§!" + mechanic_dictatorship_yes: "Is Dictatorship: §GYes§!" + mechanic_free_city_yes: "The Faith: §GYes§!" + + mechanic_native_mechanic_no: "Native Mechanic: §RNo§!" + mechanic_allow_migration_yes: "Allows Migration: §GYes§!" + + enables_monarchy_ideagroup: "Allows Monarchy Ideagroup: §GYes§!" + enables_republic_ideagroup: "Allows Republic Ideagroup: §GYes§!" + enables_theocracy_ideagroup: "Allows Theocracy Ideagroup: §GYes§!" + enables_tribal_ideagroup: "Allows Tribal Ideagroup: §GYes§!" + + #----------------------------- + # Government Types + #----------------------------- + monarchy: "Monarchy" + monarchy_desc: "" + monarchy_name: "Monarchy" + + republic: "Republic" + republic_desc: "" + republic_name: "Republic" + + theocracy: "Theocracy" + theocracy_desc: "" + theocracy_name: "Theocracy" + + tribal: "Tribal" + tribal_desc: "" + tribal_name: "Tribal" + + native: "Native" + native_desc: "" + native_name: "Native" + + pirate: "Pirate" + pirate_desc: "" + pirate_name: "Pirate" + + #----------------------------- + # Mechanics + #----------------------------- + monarchy_mechanic: "Monarchy" + monarchy_mechanic_desc: "" + + republic_mechanic: "Republic" + republic_mechanic_desc: "" + + theocracy_mechanic: "Theocracy" + theocracy_mechanic_desc: "" + + tribal_mechanic: "Tribal" + tribal_mechanic_desc: "" + + native_mechanic: "Native" + native_mechanic_desc: "" + + pirate_mechanic: "Pirate" + pirate_mechanic_desc: "" + + #----------------------------- + # Tiers + #----------------------------- + tier_monarchy_government_form: "Government Form" + tier_monarchy_hereditary_vs_nobility: "Noble Privileges" + tier_monarchy_bureaucracy: "Bureaucracy" + tier_monarchy_growth_of_administration: "The Administrative Cadre" + tier_monarchy_deliberative_assembly: "Deliberative Assembly" + tier_monarchy_absolute_rule_vs_constitutional: "Absolutism & Constitutionalism" + tier_monarchy_separation_of_power: "Separation of Power" + + tier_republic_government_form: "Government Form" + tier_republic_republican_virtues: "Republican Virtues" + tier_republic_frequency_of_elections: "Frequency of Elections" + tier_republic_regionalism: "Regionalism" + tier_republic_separation_of_power: "Separation of Power" + tier_republic_consolidation_of_power: "Consolidation of Power" + tier_republic_guiding_principle_of_administration: "Guiding Principle of Administration" + tier_republic_electorate: "Electorate" + tier_republic_office_selection: "Office Selection" + tier_republic_question_of_dictatorship: "Question of Dictatorship" + + tier_theocracy_government_form: "Government Form" + tier_theocracy_internal_vs_external_mission: "Internal & External Mission" + tier_theocracy_divine_cause: "Divine Cause" + tier_theocracy_clergy_in_administration: "Clergy in Administration" + tier_theocracy_secularization: "Secularization?" + tier_theocracy_separation_of_power: "Separation of Power" + tier_theocracy_nature_of_faith: "The Nature of Our Faith" + tier_theocracy_faith_and_the_world: "Our Faith and the World" + + tier_tribal_government_form: "Government Form" + tier_tribal_cultural_values: "Cultural Values" + tier_tribal_religious_values: "Religion Values" + tier_tribal_modernization: "Modernization" + tier_tribal_reformation: "Tribal Reformation" + + tier_native_government_form: "Power Structure" + + tier_pirate_government_form: "Government Form" + tier_pirate_governance: "Piratical Governance" + tier_pirate_principles: "Piratical Principles" + tier_pirate_reformation: "Reformation of Government" + + tier_remnants_government_form: "Power Structure" + + #----------------------------- + # Government Form + #----------------------------- + # Monarchy + autocracy_reform: "Despotic Kingdom" + autocracy_reform_desc: "" + autocracy_legacy: "Despotic Kingdom" + autocracy_legacy_desc: "" + + feudalism_reform: "Feudal Kingdom" + feudalism_reform_desc: "" + feudalism_legacy: "Feudal Kingdom" + feudalism_legacy_desc: "" + + ancient_kingdom_reform: "Ancient Kingdom" + ancient_kingdom_reform_desc: "" + ancient_kingdom_legacy: "Ancient Kingdom" + ancient_kingdom_legacy_desc: "" + + horde_reform: "The Horde" + horde_reform_desc: "" + horde_legacy: "The Horde" + horde_legacy_desc: "" + + alliance_reform: "The Alliance" + alliance_reform_desc: "" + alliance_legacy: "The Alliance" + alliance_legacy_desc: "" + + scourge_reform: "The Scourge" + scourge_reform_desc: "" + scourge_legacy: "The Scourge" + scourge_legacy_desc: "" + + admiralty_reform: "Admiralty" + admiralty_reform_desc: "" + admiralty_legacy: "Admiralty" + admiralty_legacy_desc: "" + + kingdom_of_magic_reform: "Kingdom of Magic" + kingdom_of_magic_reform_desc: "" + kingdom_of_magic_legacy: "Kingdom of Magic" + kingdom_of_magic_legacy_desc: "" + + naga_domain_reform: "Naga Domain" + naga_domain_reform_desc: "" + naga_domain_legacy: "Naga Domain" + naga_domain_legacy_desc: "" + + scourge_domain_reform: "Scourge Domain" + scourge_domain_reform_desc: "" + scourge_domain_legacy: "Scourge Domain" + scourge_domain_legacy_desc: "" + + dragonflight_brood_reform: "Dragonflight Brood" + dragonflight_brood_reform_desc: "" + dragonflight_brood_legacy: "Dragonflight Brood" + dragonflight_brood_legacy_desc: "" + + # Republic + noble_republic_reform: "Noble Republic" + noble_republic_reform_desc: "" + noble_republic_legacy: "Noble Republic" + noble_republic_legacy_desc: "" + + mercantile_republic_reform: "Mercantile Republic" + mercantile_republic_reform_desc: "" + mercantile_republic_legacy: "Mercantile Republic" + mercantile_republic_legacy_desc: "" + + despotic_republic_reform: "Despotic Republic" + despotic_republic_reform_desc: "" + despotic_republic_legacy: "Despotic Republic" + despotic_republic_legacy_desc: "" + + ancient_republic_reform: "Ancient Republic" + ancient_republic_reform_desc: "" + ancient_republic_legacy: "Ancient Republic" + ancient_republic_legacy_desc: "" + + magocracy_reform: "Magocracy" + magocracy_reform_desc: "" + magocracy_legacy: "Magocracy" + magocracy_legacy_desc: "" + + free_city_reform: "Free City" + free_city_reform_desc: "" + free_city_legacy: "Free City" + free_city_legacy_desc: "" + + trading_city_reform: "Trading City" + trading_city_reform_desc: "" + trading_city_legacy: "Trading City" + trading_city_legacy_desc: "" + + colonial_government_reform: "Expeditionary Government" + colonial_government_reform_desc: "" + colonial_government_legacy: "Expeditionary Government" + colonial_government_legacy_desc: "" + + tinker_republic_reform: "Tinker Republic" + tinker_republic_reform_desc: "" + tinker_republic_legacy: "Tinker Republic" + tinker_republic_legacy_desc: "" + + # Theocracy + theocracy_reform: "Theocracy" + theocracy_reform_desc: "" + theocracy_legacy: "Theocracy" + theocracy_legacy_desc: "" + + monastic_order_reform: "Monastic Order" + monastic_order_reform_desc: "" + monastic_order_legacy: "Monastic Order" + monastic_order_legacy_desc: "" + + ancient_theocracy_reform: "Ancient Theocracy" + ancient_theocracy_reform_desc: "" + ancient_theocracy_legacy: "Ancient Theocracy" + ancient_theocracy_legacy_desc: "" + + scarlet_crusade_reform: "Scarlet Crusade" + scarlet_crusade_reform_desc: "" + scarlet_crusade_legacy: "Scarlet Crusade" + scarlet_crusade_legacy_desc: "" + + demonic_order_reform: "Demonic Order" + demonic_order_reform_desc: "" + demonic_order_legacy: "Demonic Order" + demonic_order_legacy_desc: "" + + argent_crusade_reform: "Argent Crusade" + argent_crusade_reform_desc: "" + argent_crusade_legacy: "Argent Crusade" + argent_crusade_legacy_desc: "" + + elemental_cult_reform: "Elemental Cult" + elemental_cult_reform_desc: "" + elemental_cult_legacy: "Elemental Cult" + elemental_cult_legacy_desc: "" + + shadow_cult_reform: "Shadow Cult" + shadow_cult_reform_desc: "" + shadow_cult_legacy: "Shadow Cult" + shadow_cult_legacy_desc: "" + + druidic_circle_reform: "Druidic Circle" + druidic_circle_reform_desc: "" + druidic_circle_legacy: "Druidic Circle" + druidic_circle_legacy_desc: "" + + # Tribal + warband_reform: "Warband" + warband_reform_desc: "" + warband_legacy: "Warband" + warband_legacy_desc: "" + + tribal_federation_reform: "Tribal Federation" + tribal_federation_reform_desc: "" + tribal_federation_legacy: "Tribal Federation" + tribal_federation_legacy_desc: "" + + tribal_despotism_reform: "Tribal Despotism" + tribal_despotism_reform_desc: "" + tribal_despotism_legacy: "Tribal Despotism" + tribal_despotism_legacy_desc: "" + + ancient_clan_reform: "Ancient Clan" + ancient_clan_reform_desc: "" + ancient_clan_legacy: "Ancient Clan" + ancient_clan_legacy_desc: "" + + primitive_clan_reform: "Primitive Clan" + primitive_clan_reform_desc: "" + primitive_clan_legacy: "Primitive Clan" + primitive_clan_legacy_desc: "" + + expeditionary_force_reform: "Expeditionary Force" + expeditionary_force_reform_desc: "" + expeditionary_force_legacy: "Expeditionary Force" + expeditionary_force_legacy_desc: "" + + criminal_organization_reform: "Criminal Organization" + criminal_organization_reform_desc: "" + criminal_organization_legacy: "Criminal Organization" + criminal_organization_legacy_desc: "" + + # Native + native_tribe_reform: "Native Tribe" + native_tribe_reform_desc: "" + native_tribe_legacy: "Native Tribe" + native_tribe_legacy_desc: "" + + primitive_tribe_reform: "Primitive Tribe" + primitive_tribe_reform_desc: "" + primitive_tribe_legacy: "Primitive Tribe" + primitive_tribe_legacy_desc: "" + + # Pirate + pirate_kingdom_reform: "Pirate Kingdom" + pirate_kingdom_reform_desc: "A band of pirates whom are particularly wealthy and influential." + pirate_kingdom_legacy: "Pirate Kingdom" + pirate_kingdom_legacy_desc: "A band of pirates whom are particularly wealthy and influential." + + pirate_republic_reform: "Pirate Republic" + pirate_republic_reform_desc: "A band of pirates whom are particularly wealthy and influential." + pirate_republic_legacy: "Pirate Republic" + pirate_republic_legacy_desc: "A band of pirates whom are particularly wealthy and influential." + + #--------------------------------------------- + # Monarchy Reforms + #--------------------------------------------- + wwu_enforce_privileges_reform: "Strengthen Noble Privileges" + wwu_enforce_privileges_reform_desc: "The noble class has served our state well for generations and as it grows it is only fitting that we continue to confer great privileges to those families that have devoted themselves to our cause." + + wwu_quash_noble_power_reform: "Curtail Noble Privileges" + wwu_quash_noble_power_reform_desc: "As the state grows it is becoming more and more apparent that the old noble families have too much influence and power. Their jealous concern for their old privileges is greatly hindering the growth of our government." + + wwu_enforce_trader_privileges_reform: "Enforce Trader Privileges" + wwu_enforce_trader_privileges_reform: "By strengthening the ties between the state and successful merchant enterprises, we can increase our reach out into the world as well as the profit we bring home." + + wwu_azerothian_traders_reform: "Strengthen Azerothian Traders" + wwu_azerothian_traders_reform_desc: "While Stormwind and its people are hot to rich lands, the port has always attracted traders and acted, above all else, as the port to the Eastern Kingdoms. This land was taken with sword in hand but ship owners and traders are as influential and as vital to our state as noble officers." + + wwu_druidic_syncretism_reform: "Druidic Syncretism" + wwu_druidic_syncretism_reform_desc: "The most popular disciples of druidic rituals in Kalimdor have always been the Night Elves. They incorporate parts of the local traditions and take an active part in the daily life of the local population. Many of them have taken on the role of local leaders and, if we support them, we may see their communities grow as they reclaim land from jungles and swamps to build new cities." + + wwu_elvish_nobles_reform: "Empower the Elvish Nobility" + wwu_elvish_nobles_reform_desc: "Our lands are full of smaller local tribes and clans that we could put to good use if we gave them a place within the system of our state. As a class these High Elf officials could serve as police, builders of fortifications, local representatives and military officers. Most of all they could mobilize their kinsmen and provide us with a good source of able men." + + wwu_strength_of_the_vrykul_reform: "Strength of the Vrykul" + wwu_strength_of_the_vrykul_reform_desc: "With the Vrykul people united behind us there is little we could not do.\nWe cannot however become the oppressors we have once fought, all will be able to rise to power within our state." + + wwu_draenei_society_reform: "Draenei Elites" + wwu_draenei_society_reform_desc: "The homeworld of the Draenei was conquered by the Burning Legion. The Exodar and other Draenei states now rely on immigration to be able to staff and maintain their state. Over time this has created a cosmopolitan state of newcomers, second generation Draenei and old Eredar aristocrats." + + wwu_hereditary_rule_reform: "Hereditary Rule" + wwu_hereditary_rule_reform_desc: "Our monarchy is hereditary, meaning the ruling dynasty is consistent throughout the years. This grants legitimacy to the state." + + wwu_centralize_reform: "Centralized Bureaucracy" + wwu_centralize_reform_desc: "A centralized bureaucracy is centered on the capital of the kingdom, with most decisions made by, or near, the ruler and then sent out to the provinces." + + wwu_decentralize_reform: "Decentralized Bureaucracy" + wwu_decentralize_reform_desc: "A decentralized bureaucracy leaves more decisions to local administrators or governors, who are then responsible to the monarch." + + wwu_kalimdor_recruitment: "Kalimdor Recruitment" + wwu_kalimdor_recruitment_desc: "Over time it has become evermore clear that we cannot trust either our conflict prone governors or the local land holders. If we are to acquire officials and commanders we can trust we must look to recruit local nobles to fill these positions instead." + + wwu_august_celestials_reform: "August Celestials" + wwu_august_celestials_reform_desc: "The August Celestials are four powerful Wild Gods who dwell in and watch over Pandaria. They consist of Chi-Ji, the Red Crane, Niuzao, the Black Ox, Xuen, the White Tiger, and Yu'lon, the Jade Serpent. There advice in invaluable to any Pandaren leader." + + wwu_clergy_in_administration_reform: "Administrative Clergy" + wwu_clergy_in_administration_reform_desc: "The clergy already possess many of the skills we look for in administrators. They are well educated, experienced scribes and they have a higher calling. In many ways allying ourselves with the clergy would offer an efficient and very strong cadre of administrators." + + wwu_of_noble_bearing_reform: "Nobles of the Robe" + wwu_of_noble_bearing_reform_desc: "The noble families of the realm have sworn to provide not only council but also eternal loyalty to our monarch. As our realm expands it is clear that these duties cannot be solely performed by serving us with sword in hand. It is time for a new generation of nobles to serve, in robes and armed with pens they will aid the state just as well as their brothers do with their swords and armor." + + wwu_meritocratic_focus_reform: "Meritocratic Recruitment" + wwu_meritocratic_focus_reform_desc: "We cannot let old privileges govern who will get the privilege of serving our kingdom as it grows. Instead we must look only to the ability of each and every one. A meritocratic system is one where administrators are chosen for their talent, and not their parents." + + wwu_dwarven_culture_reform: "Dwarven Culture" + wwu_dwarven_culture_reform_desc: "As our kingdom grows and matures a joint Titanic culture has started to emerge among the elite of the various great cities of the Dwaves. They all speak a common language, Dwarven, that is an amalgam of the local tongues. Let us make good use of this elite culture in our administration and employ administrators that will be able to quickly redeploy from one end of our country to the other." + + wwu_formalized_hoof_reform: "Formalized Hoof System" + wwu_formalized_hoof_reform_desc: "Administrative penetration has been the greatest obstacle for any empire in this region. It is in the interest of the state to encourage economic productivity and we must at all times keep this in mind, while also keeping a constant watch on the regional economy. Solving this problem will require great resources and commitment, as there is no easy way to rule as many subjects as we aim to." + + wwu_royal_decree_reform: "Royal Decree" + wwu_royal_decree_reform_desc: "The Monarch rules supreme in this country and loyalty is valued above all else. We must ensure that decrees from the royal court are followed to the letter, and in in all parts of our country." + + wwu_aristocratic_court_reform: "Aristocratic Court" + wwu_aristocratic_court_reform_desc: "The Nobility served us well over the centuries, and has become an integral part of our government. In order to better control, reward, and gain the support of these ancient aristocratic families we must continue to tie them closely to our royal person and the royal court." + + wwu_states_general_reform: "States General" + wwu_states_general_reform_desc: "By a Union of States with representatives in the States General we can more easily deal with the pro-federal movements in our nation while retaining our Monarchy.\n\nThrough elections and events, the §YStatists§! and §YMonarchists§! will vie for control over the nation. The effects of this reform and the frequency of elections depend on which faction is currently in power." + + wwu_general_estates_reform: "General Estates" + wwu_general_estates_reform_desc: "The ancient privileges of the estates must be respected and their role in legislation be strengthened. Let us regularly call the general estates as a way to guide and counsel our great ruler." + + wwu_law_and_order_reform: "Law and Order" + wwu_law_and_order_reform_desc: "Without order there is nothing but chaos and men must be led. We must ensure that the word of our monarch is law in each and every case and that everyone does their utmost to realize every royal design." + + wwu_regional_representation_reform: "Regional Representation" + wwu_regional_representation_reform_desc: "The legislative assemblies of this land are an imperative part of our state and by strengthening their role we ensure efficiency as well as the legitimacy of our kingdom." + + wwu_political_absolutism_reform: "Political Absolutism" + wwu_political_absolutism_reform_desc: "The best of the state is best served through the realization of the plans and will of its monarch. A true and enlightened monarch can then utilize its full capacity to undertake the many changes needed to ensure prosperity." + + wwu_legislative_houses_reform: "Legislative Houses" + wwu_legislative_houses_reform_desc: "By separating the legislative body into more than one house we can better balance the need for change with the one to conserve and preserve the traditions of old." + + #--------------------------------------------- + # Republic Reforms + #--------------------------------------------- + wwu_republican_authoritarianism_reform: "Authoritarianism" + wwu_republican_authoritarianism_reform_desc: "While it is no Monarchy, this republic values law and order above all else and will act forcefully to ensure that the authority of the central government is respected throughout the country." + + wwu_nepotism_reform: "Political Dynasties" + wwu_nepotism_reform_desc: "In this country a number of families have over time emerged as very willing to assume the responsibilities of state. So much so that it has become both expected of them to shoulder that responsibility, and expected of the state to offer it to their scions." + + wwu_republicanism_reform: "Republicanism" + wwu_republicanism_reform_desc: "This Republic has made itself a guardian of Republican ideals, citizen power and everyone working together for the common good." + + wwu_frequent_elections_reform: "Frequent Elections" + wwu_frequent_elections_reform_desc: "Long terms make rulers reckless and the very idea that someone would rule for a long time is contrary to the very idea of a republic. Let us reform our election system to ensure better accountability from our elected officials." + + wwu_consolidation_of_power_reform: "Consolidation of Power" + wwu_consolidation_of_power_reform_desc: "The current terms for officials are too short to see through larger projects. This only feeds populism and leads to short-sighted policies. Let us reform our election system to allow for longer terms so that our elected officials have the power they need to conduct their office." + + wwu_lottery_reform: "Sortition" + wwu_lottery_reform_desc: "Elections by majority votes are prone to corruption or worse, populism. We shall employ a complex system of allotment to determine who should lead our Republic by selecting almost at random from among a pool of suitable candidates." + + wwu_provincial_governments_reform: "Provincial Governments" + wwu_provincial_governments_reform_desc: "In order for our administration to be efficient we must allow provincial governments the freedom they need to perform their functions. Local elections will ensure that trustworthy individuals can be appointed who would then answer to the central government." + + wwu_administrative_divisions_reform: "Administrative Divisions" + wwu_administrative_divisions_reform_desc: "Let us divide the state into geographic regions ruled and administered by officials appointed by our central government." + + wwu_union_of_states_reform: "Union of States" + wwu_union_of_states_reform_desc: "Rather than one unified state our country has grown from a large number of states integrated into one confederacy. As our administration grows and evolves we must not infringe on the rights of the member states, doing so would trample on the very principles of our existence." + + wwu_presidential_reform: "Presidential System" + wwu_presidential_reform_desc: "The Chairman or President of our governing body must be elected separately from the legislative branch of government. The president can then appoint or dismiss members of the government." + + wwu_republican_diplomacy_reform: "Republican Diplomacy" + wwu_republican_diplomacy_reform_desc: "Our city state cannot maintain its independence without the support of other republics. We shall focus our energies on strengthening our diplomatic ties and ensuring that, whenever we have need of them, our friends will be there to help us defend the city." + + wwu_municipal_self_defense_reform: "Municipal Self-Defense" + wwu_municipal_self_defense_reform_desc: "Only by relying on the military capabilities of our city state can we ensure our survival. We shall allocate more political power to the captains of the City Watch and ensure that they have all they need to provide for our defense." + + wwu_broaden_executive_powers_reform: "Broaden Executive Powers" + wwu_broaden_executive_powers_reform_desc: "As the country grows so does the need to be able to act swiftly and efficiently. The only way to ensure this is by broadening the powers of the executive branch so that it has the tools it needs." + + wwu_devolution_of_powers_reform: "Devolution of Powers" + wwu_devolution_of_powers_reform_desc: "No single person can rule a country as big and complex as ours. Collecting such powers in the hand of one ruler is also contrary to the Republican ideals of our ancestors.\nDecentralization and Devolution is how we can best remain able to dynamically meet the needs of an ever-growing state." + + wwu_political_principle_reform: "Political Principle" + wwu_political_principle_reform_desc: "As a Republic the guiding principles of our state must be those that further the efficiency of the political apparatus and the political ideals." + + wwu_moral_principle_reform: "Moral Principle" + wwu_moral_principle_reform_desc: "One of the primary functions of the state is to uphold good and moral values. As our Republic in many ways relies on the good and virtuous behavior of its citizens corruption and sinful behavior must be counteracted and rooted out for the good of the entire country." + + wwu_landholders_reform: "Landholders" + wwu_landholders_reform_desc: "The landholders are at the heart of power in any society and our state is no exception. Let us extend the power to vote to all those that have land and grade their number of votes in accordance with the size of their properties." + + wwu_citizenry_reform: "Citizenry" + wwu_citizenry_reform_desc: "A Republic relies on its citizens to function and so it is only right that each citizen in our state will have the power to vote for who will guide our country. Attaining the privilege of being a citizen will also be a spur for all those under our rule to strive for good conduct." + + wwu_appointment_by_committee_reform: "Appointment by Committee" + wwu_appointment_by_committee_reform_desc: "Let us abandon arbitrary appointments to governmental offices. Committees shall be established to decide on the best candidate for a given role to ensure that administrative competence is the norm in our realm." + + wwu_bureaucratic_aparatus_reform: "Bureaucratic Aparatus" + wwu_bureaucratic_aparatus_reform_desc: "The bureaucracy is expanding to meet the needs of the expanding bureaucracy." + + wwu_universal_suffrage_reform: "Extended Suffrage" + wwu_universal_suffrage_reform_desc: "Let us open up the availability of important offices to more of those living within our borders so that we have a wider and more representative selection of civil servants." + + wwu_strengthen_executive_powers_reform: "Strengthen Executive Powers" + wwu_strengthen_executive_powers_reform_desc: "Especially in a Republic the authority and strength of the state is of the utmost importance. We must strengthen central power and ensure that each and every decision made in our capital reaches every corner of our country." + + wwu_reinforce_republican_values_reform: "Reinforce Republican Values" + wwu_reinforce_republican_values_reform_desc: "Safeguarding the Republican values upon which this country has been built is the only way to ensure a successful evolution of our state." + + #--------------------------------------------- + # Theocracy Reforms + #--------------------------------------------- + wwu_internal_mission_reform: "Internal Mission" + wwu_internal_mission_reform_desc: "We must focus our energy on our religious mission within our country, to protect the faithful, feed the poor and fulfill our religious duties." + + wwu_external_mission_reform: "External Mission" + wwu_external_mission_reform_desc: "The spread of our holy faith must be our foremost mission and we cannot rest until we have defeated all enemies of our religion." + + wwu_mission_to_civilize_reform: "Mission to Civilize" + wwu_mission_to_civilize_reform_desc: "Our mission is to seek out poor misguided primitives across the world and teach them the proper way to align their lives so that they too may join us in our divinity." + + wwu_mission_to_kill_pirates_reform: "Mission on the High Seas" + wwu_mission_to_kill_pirates_reform_desc: "The seas are filled with heathens and villains plundering the trade and transport ships of the honest followers of our faith. It’s become clear that pilgrims will never be safe to visit the holy places under our protection if we do not make it our holy mission to eliminate the piratical menace on the high seas!" + + wwu_safeguard_holy_sites_reform: "Safeguard Holy Sites" + wwu_safeguard_holy_sites_reform_desc: "It is our holy duty to look after the holy pilgrimage sites under our control and to protect any pilgrims within our lands." + + wwu_combat_heresy_reform: "Combat Heresy" + wwu_combat_heresy_reform_desc: "In the mission to spread the true faith we must never waver in our conviction and be ready to root out heresy wherever it springs up." + + wwu_expel_heathens_reform: "Expulsion of Heathens" + wwu_expel_heathens_reform_desc: "As our state grows so does our exposure to wrongful teachings. We must not tolerate heathens or heretics within our walls. Instead these people can come live in our cities only if they convert to the true faith." + + wwu_subservient_administrators_reform: "Subservient Bureaucrats" + wwu_subservient_administrators_reform_desc: "Our growing bureaucracy requires loyal officials who will do their duty to the state and trust that we have the best interests of the faith at heart." + + wwu_religious_administrators_reform: "Zealous Administrators" + wwu_religious_administrators_reform_desc: "Religious conviction must be an integral part of our state in all its parts. When educating administrators among the clergy we must stress that they all get a sold grounding in theology so that they can take the right decisions at all times." + + wwu_pious_merchants_reform: "Mercantile Tithe" + wwu_pious_merchants_reform_desc: "Spreading the one true faith is expensive work, and our merchants have heavy pockets that would prove useful to the faith if we were to elevate these rich men to positions of power within the state." + + wwu_loyal_nobility_reform: "Divine Nobility" + wwu_loyal_nobility_reform_desc: "There are those in our realm who are born with divine blood; chosen by the holy forces of this world to lead and rule. Though the leader of our state is a non-hereditary position, we must elevate those born with divine blood to positions of leadership within our nation." + + wwu_monastic_breweries_reform: "Monastic Breweries" + wwu_monastic_breweries_reform_desc: "In our faith, the consumption of alcohol for the clergy is strictly prohibited. So, many monasteries fill their treasuries with the profits made from brewing wine, mead, and ale." + + wwu_producing_wine_and_grain_tt: "Production of §YGrain§!: §G+75.0%§!\nProduction of §YWine§!: §G+50.0%§!" + + wwu_troll_warriors_reform: "Troll Warriors" + wwu_troll_warriors_reform_desc: "Across many Troll states, there are powerful orders of warriors trained both in the ways of voodoo and the martial arts. If we allow these warriors to build temples within our lands, they would become an integral part of the state and greatly bolster the discipline and conviction of our armies." + + wwu_demonic_advisors_reform: "Demonic Advisors" + wwu_demonic_advisors_reform_desc: "All across of Azeroth, there are men and women alike who fully detach themselves from the material world and live isolated in the untamed countryside to attain unholy powers." + + wwu_maintain_religious_head_reform: "Strengthen Religious Head" + wwu_maintain_religious_head_reform_desc: "We must strengthen the rule and abilities of our leader so that we can at all times be certain that the divine will is being carried out in accordance to their designs." + + wwu_partial_secularisation_reform: "Hereditary Religious Leadership" + wwu_partial_secularisation_reform_desc: "Many have come to regard our leaders not only as great spiritual and worldly leaders but as semi-divine beings themselves. Many followers have in fact formed a type of order together for the following of our ruler in all ways that is required. Let us reform our country so that all our subjects are in fact members of our sect." + + wwu_clerical_commission_reform: "Clerical Commission" + wwu_clerical_commission_reform_desc: "We should divide the powers of the state between our religious leader and a commission of clerics. This commission will be charged with keeping the peace in our nation, and conducting diplomatic affairs on our leader’s behalf." + + wwu_divine_guidance_reform: "Divine Guidance" + wwu_divine_guidance_reform_desc: "The people question if we should divide the power in our nation, but the power is already divided. The true leader of our state is divine in nature, and their will is interpreted by our leader here on Earth." + + wwu_theocratic_democracy_reform: "Theocratic Democracy" + wwu_theocratic_democracy_reform_desc: "We are divinest of all, but we must never forget the inherent divinity found in even the lowliest of commoners. By allowing our peasants to elect their own representatives, we allow them to have their own voice in the court of the divine." + + wwu_church_and_state_reform: "Church and State" + wwu_church_and_state_reform_desc: "The faith and the state are the two pillars that hold up the world. Our laws are holy laws and they cannot be questioned." + + wwu_religious_harmony_reform: "Soul and Body" + wwu_religious_harmony_reform_desc: "We must never forget that the barriers of culture and language are merely an illusion. We are all mere souls inhabiting a shell. It does not matter what language we speak, only that we service the divine in the proper way." + + wwu_god_and_man_reform: "God and Man" + wwu_god_and_man_reform_desc: "The only relationship that matters is that between lowly mortals and the immortal holy spirits. Our state exists merely to remind people of the proper ways to devote themselves to prayer." + + wwu_organising_our_religion_reform: "Organize Our Faith" + wwu_organising_our_religion_reform_desc: "We are a highly organized state oriented around a faith that is itself highly disorganized. By attempting to enact an official hierarchy for our religion, we may begin to convert more followers to the true ways of the Gods." + + wwu_religion_in_one_country_reform: "One State Under God" + wwu_religion_in_one_country_reform_desc: "Our faith and our state have become totally synonymous with each other. We are our religion, and any who devote themselves to the divine, must also devote themselves to the state." + + wwu_religious_permanent_revolution_reform: "The Global Crusade" + wwu_religious_permanent_revolution_reform_desc: "This world is full of heretics, heathens, sinners, and blasphemers! We must seek to correct heretics and heathens alike, and spread our peaceful ways through force!" + + wwu_world_crusade_tt: "This will unlock the ability to use the §YGreat Holy War Casus Belli§!, allowing you to force your religion even on neighboring §YHeretics§! and §YHeathens§!. With the §YDeus Vult§! idea, non-bordering nations may be targeted by the §YGreat Holy War§!." + + wwu_many_fingers_of_god_reform: "The Many Fingers of God" + wwu_many_fingers_of_god_reform_desc: "We believe that there is only one God, by whom we live and by whom we die, and for whom we have an upright heart. But as God gives us the different fingers of the hand, so he gives to men diverse ways to approach him." + + wwu_priestly_autonomy_reform: "Priestly Autonomy" + wwu_priestly_autonomy_reform_desc: "No priest should hold power over another priest, with the exception of our ruler. Each realm shall be fully autonomous, and priests will remain free to interpret the will of the Gods in any way that is true to them." + + wwu_proclaim_religious_head_reform: "Proclaim Religious Head" + wwu_proclaim_religious_head_reform_desc: "We have organized our faith and now we are ready to emulate the heathens across our borders by proclaiming the leader of our state to also hold supreme leadership over our entire faith!" + + #--------------------------------------------- + # Tribal Reforms + #--------------------------------------------- + wwu_martial_society_reform: "Martial Society" + wwu_martial_society_reform_desc: "Martial values have always been important in our society and as we expand a militarized society is what we must continue to build and preserve at the core of our state." + + wwu_civil_society_reform: "Civil Society" + wwu_civil_society_reform_desc: "No state can exist with only warriors. We must build up stronger ties with civil society and the urbanites in our realm so that we can better extract revenue from them." + + wwu_religious_societies_reform: "Religious Society" + wwu_religious_societies_reform_desc: "While clan loyalties can take us far our expansion has made us the masters of more peoples than we once did. A strongly religious society can withstand expansion in both time and space more efficiently and will give us the cohesion we need." + + wwu_lip_service_reform: "Lip Service" + wwu_lip_service_reform_desc: "While it is important to observe religious practices to maintain our legitimacy we should not get bogged down in the principles of righteous rule and morality. Pragmatism will take us longer and allow us to support a larger state and army." + + wwu_centralize_tribal_power_reform: "Centralize Power" + wwu_centralize_tribal_power_reform_desc: "We are too reliant on the loyalties of the clans and tribes within our state. Let us instead start to build up institutional loyalty and divide the responsibilities of the state between formal offices under our ruler." + + wwu_retain_tribal_hierarchy_reform: "Retain Tribal Hierarchy" + wwu_retain_tribal_hierarchy_reform_desc: "Any form of modernization must preserve the ancient hierarchies of the clans and tribes within our nation. Without the support of these groups our country will not be able to expand and thrive as it has up to now." + + wwu_barbaric_despoilers_reform: "Barbaric Despoilers" + wwu_barbaric_despoilers_reform_desc: "In war, nothing is truly sacred. To fight is to live, and the strongest should seize whatever they covet." + + wwu_tribal_unity_reform: "Unified Horde Identity" + wwu_tribal_unity_reform_desc: "We must put aside old tribal allegiances in the name of the Horde. We are one people under one Khal." + + #--------------------------------------------- + # Pirate + #--------------------------------------------- + wwu_council_of_captains_reform: "Council of Captains" + wwu_council_of_captains_reform_desc: "The Pirate Republic should be governed by the will of its greatest captains. It is their alliance that holds our nation together, and so their decisions must take precedence over any other authority." + + wwu_articles_of_agreement_reform: "Articles of Agreement" + wwu_articles_of_agreement_reform_desc: "The Articles of Agreement are the cornerstone of the social order on board a pirate ship. They guarantee that every crewman has an equal vote in all matters and an equal share of all plunder. Articles such as these should be established for the government itself, so that the liberty and equality of all pirates is secured." + + wwu_smugglers_haven_reform: "Smugglers Haven" + wwu_smugglers_haven_reform_desc: "A pirate enterprise cannot function without a way to sell their stolen goods. We must ensure that conditions in the Republic are favorable for smuggling operations." + + wwu_war_against_the_world_doctrine_reform: "War Against the World Doctrine" + wwu_war_against_the_world_doctrine_reform_desc: "The tyrants of the world must be unseated! We can no longer tolerate kings and despots making slaves of our fellow man. And so we shall adopt a new doctrine: war against the world!" + + wwu_black_market_consortium_reform: "Black Market Consortium" + wwu_black_market_consortium_reform_desc: "The pirates that run amok in the state cannot be trusted to bathe themselves, let alone to govern a nation whose future hands on the edge of a cutlass. A Consortium formed of the most influential black market merchants shall be established as its true governors. Profit must come before liberty." + + wwu_strengthen_pirate_unity_reform: "Strengthen Piratical Unity" + wwu_strengthen_pirate_unity_reform_desc: "The pirates have been brought together from throughout the world. Let us formalize our bonds and unleash hell upon those that seek to crush us!" + + #--------------------------------------------- + # Shared Reforms + #--------------------------------------------- + wwu_parliamentary_reform: "Parliamentarism" + wwu_parliamentary_reform_desc: "It is time we separate the head of government from the head of state and give the legislative assemblies of the land a larger share in the day to day rule of our state." + + wwu_penal_colonies_reform: "Exile Colonial Companies" + wwu_penal_colonies_reform_desc: "The Distant South is a place of great opportunity, and for us it is an opportunity to establish Exile Colonies and rid our nation of convicts and minorities. By allowing colonial companies to claim sovereignty over our undesirables, we will create harmony at home and expand our influence in the South." + + wwu_become_a_republic_reform: "Become a Republic" + wwu_become_a_republic_reform_desc: "Monarchy has run its course for this country. It is time we reform the government at its very top and institute a republic with electable rulers." + + wwu_become_a_theocracy_reform: "Become a Theocracy" + wwu_become_a_theocracy_reform_desc: "Religion is the only truly viable way to judge right and wrong. Let us reform the government at its very core and have the divine guide us from now on." + + wwu_become_a_monarchy_reform: "Become a Monarchy" + wwu_become_a_monarchy_reform_desc: "Our government has served us well but it is time we empower a strong ruler to take our state into a new era." + + wwu_become_a_warband_reform: "Become a Warband" + wwu_become_a_warband_reform_desc: "Our government has served us well but it is time we empower a strong ruler to take our state into a new era." + + wwu_militarized_state_reform: "Militarized State" + wwu_militarized_state_reform_desc: "Our nation is organized in a manner similar to that of a military. The greater our militarization, the more effectively we may integrate new conquests." + + wwu_justified_conquest_reform: "Justified Conquest" + wwu_justified_conquest_reform_desc: "Our diplomatic prowess is so great that all believe our justifications for war. This allows us to claim vast swathes of land without blowback." + + #--------------------------------------------- + # Government Ranks + #--------------------------------------------- + HOLDING: "Holding" + KINGDOM: "Kingdom" + EMPIRE: "Empire" + + PETTY_MAGOCRACY: "Petty Magocracy" + MAGOCRACY: "Magocracy" + GRAND_MAGOCRACY: "Grand Magocracy" + + PETTY_ADMIRALITY: "Petty Admirality" + ADMIRALITY: "Admirality" + GRAND_ADMIRALITY: "Grand Admirality" + + PETTY_SWARM: "Petty swarm" + SWARM: "Swarm" + GRAND_SWARM: "Grand Swarm" + + DRAKONID_PACK: "Drakonid Pack" + DRAGONFLIGHT: "Dragonflight" + PRIMAL_DRAGONFLIGHT: "Primal Dragonflight" + + WOLF_PACK: "Wolf Pack" + WOLF_CULT: "Wolf Band" + WOLF_HORDE: "Worgen Horde" + + TITAN_FACILITY: "Titan Facility" + TITAN_KEEP: "Titan Keep" + TITAN_COMPLEX: "Titanic Complex" + + # Republics + COUNCIL: "Council" + REPUBLIC: "Republic" + GRAND_REPUBLIC: "Grand Republic" + + TINKER_UNION: "Tinkers Union" + TINKER_REPUBLIC: "Tinkers Republic" + TINKER_GRAND_REPUBLIC: "Grand Tinkers Republic" + + TRADE_COMPANY: "Trade Company" + TRADE_CARTEL: "Trade Cartel" + TRADE_CONSORTIUM: "Trade Consortium" + + PETTY_DICTATORSHIP: "Petty Dictatorship" + DICTATORSHIP: "Dictatorship" + GRAND_DICTATORSHIP: "Grand Dictatorship" + + # Religion + PETTY_THEOCRACY: "Petty Theocracy" + THEOCRACY: "Theocracy" + GRAND_THEOCRACY: "Grand Theocracy" + + PETTY_ORDER: "Petty Order" + ORDER: "Order" + GRAND_ORDER: "Grand Order" + + LOCAL_DRUID_CIRCLE: "Local Druid Circle" + DRUID_CIRCLE: "Druid Circle" + GRAND_DRUID_CIRCLE: "Grand Druid Circle" + + PETTY_CULT: "Petty Cult" + CULT: "Cult" + GRAND_CULT: "Grand Cult" + + SCHOOL: "School" + CABAL: "Cabal" + + INVASION_HOLD: "Hold" + BATTALION: "Battalion" + LEGION_GOV: "Legion" + + SCARLET_CRUSADE: "Scarlet Crusade" + ARGENT_DAWN: "Argent Dawn" + SCARLET_ONSLAUGHT: "Scarlet Onslaught" + ARGETN_CRUSADE: "Argent Crusade" + + CLAN: "Clan" + PETTY_WARBAND: "Petty Warband" + WARBAND: "Warband" + GRAND_WARBAND: "Grand Warband" + + PIRATE_CREW: "Pirate Crew" + PIRATE_FLEET: "Pirate Fleet" + PIRATE_FEDERATION: "Pirate Federation" + + EXPEDITIONARY_FORCE: "Expeditionary Force" + ALLIANCE_VANGUARD: "Alliance Vanguard" + + CRIMINAL_GANG: "Criminal Gang" + CRIMINAL_COLLECTIVE: "Criminal Collective" + CRIMINAL_ORGANISATION: "Criminal Organisation" + + PETTY_TRIBE: "Clan" + TRIBE: "Tribe" + GRAND_TRIBE: "Tribal Federation" + + SCOURGE: "Scourge" + + HORDE: "Horde" + TRUE_HORDE: "True Horde" + + DESPOTIC_KINGDOM: "Despotic Kingdom" + FEUDAL_KINGDOM: "Feudal Kingdom" + ANCIENT_KINGDOM: "Ancient Kingdom" + THE_HORDE: "The Horde" + THE_ALLIANCE: "The Alliance" + THE_SCOURGE: "The Scourge" + HEREDITARY_MONARCHY: "Hereditary Kingdom" + KINGDOM_OF_MAGIC: "Kingdom of Magic" + NAGA_DOMAIN: "Naga Domain" + SCOURGE_DOMAIN: "Scourge Domain" + REMNANTS_OF_MONARCHY: "Remnants of Monarchy" + DRAGONFLIGHT_BROOD: "Dragonflight Brood" + + NOBLE_REPUBLIC: "Noble Republic" + MERCHANT_REPUBLIC: "Merchant Republic" + DESPOTIC_REPUBLIC: "Despotic Republic" + ANCIENT_REPUBLIC: "Ancient Republic" + TRADING_OUTPOST: "Trading Outpost" + REMNANTS_OF_REPUBLIC: "Remnants of Republic" + + ANCIENT_THEOCRACY: "Ancient Theocracy" + ARGENT_CRUSADE: "Argent Crusade" + DEMONIC_ORDER: "Demonic Order" + ILLIDARI_ORDER: "Illidari Order" + REMNANTS_OF_THEOCRACY: "Remnants of Theocracy" + ELEMENTAL_CULT: "Elemental Cult" + CULT_OF_RAGNAROS: "Cult of Ragnaros" + CULT_OF_THERAZANE: "Cult of Therazane" + CULT_OF_ALAKIR: "Cult of Al'Akir" + CULT_OF_NEPTULON: "cult of Neptulon" + SHADOW_CULT: "Shadow Cult" + + TRIBAL_FEDERATION: "Tribal Federation" + TRIBAL_DESPOTISM: "Tribal Despotism" + ANCIENT_CLAN: "Ancient Clan" + PRIMITIVE_CLAN: "Primitive Clan" + CRIMINAL_SYNDICATE: "Criminal Syndicate" + REMNANTS_OF_TRIBE: "Remnants of Tribe" + DRUIDIC_CIRCLE: "Druidic Circle" + + #--------------------------------------------- + # Ruler Names + #--------------------------------------------- + LORD: "Lord" + KING: "King" + EMPEROR: "Emperor" + LADY: "Lady" + QUEEN: "Queen" + EMPRESS: "Empress" + + MAGE: "Mage" + ARCHMAGE: "Archmage" + GRAND_MAGUS: "Grand Magus" + + REAR_ADMIRAL: "Rear Admiral" + ADMIRAL: "Admiral" + GRAND_ADMIRAL: "Grand Admiral" + + DRAGON_KING: "Dragon Lord" + DRAGON_QUEEN: "Dragon Queen" + DRAGON_ASPECT: "Dragon Aspect" + + KEEPER: "Keeper" + TITAN_KEEPER: "Titan Keeper" + GRAND_KEEPER: "Grand Keeper" + + SWARM_LORD: "Swarm Lord" + SWARM_LADY: "Swarm Lady" + SWARM_KING: "Swarm King" + SWARM_QUEEN: "Swarm Queen" + DARK_PROPHET: "Dark Prophet" + + COMMANDER_TITLE: "Commander" + SUPREME_COMMANDER: "Supreme Lord" + LEGIONLORD: "Legionlord" + + PACKLEADER: "Packleader" + CUB: "Cub" + + MAGISTRATE: "Magistrate" + GRAND_MAGISTRATE: "Grand Magistrate" + + COMMANDER: "Commander" + MARSHAL: "Marshal" + + TINKER: "Tinker" + HIGH_TINKER: "High Tinker" + GRAND_TINKER: "Grand Tinker" + + MOGUL: "Mogul" + TRADER: "Trader" + TRADE_PRINCE: "Trade Prince" + TRADE_KING: "Trade King" + TRADE_PRINCESS: "Trade Princess" + TRADE_QUEEN: "Trade Queen" + + PRIEST: "Priest" + HIGH_PRIEST: "High Priest" + PRIESTESS: "Priestess" + HIGH_PRIESTESS: "High Priestess" + + CULTIST: "Cultist" + HIGH_CULTIST: "High Cultist" + GRAND_CULTIST: "Grand Cultist" + + MASTER: "Master" + DARKMASTER: "Darkmaster" + SHADOWLORD: "Shadowlord" + + MISTRESS: "Mistress" + DARKMISTRESS: "Dark Lady" + SHADOWLADY: "Shadow Lady" + + CRUSADER: "Crusader" + GRAND_CRUSADER: "Grand Crusader" + + KNIGHT: "Knight" + HIGHLORD: "Highlord" + HIGHLADY: "Highlady" + GRAND_MASTER: "Grand Master" + GRAND_MISTRESS: "Grand Mistress" + + HEADMASTER: "Headmaster" + HEADMISTRESS: "Headmistress" + + EXODAR: "Exodar" + EXARCH: "High Exarch" + PROPHET: "Prophet" + PROPHETESS: "Prophetess" + HIGH_PROPHET: "High Prophet" + HIGH_PROPHETESS: "High Prophetess" + + ARCHDRUID: "Archdruid" + DEMIGOD: "Demigod" + + WARCHIEF: "Warchief" + WARCHIEFESS: "Warchiefess" + WARLORD: "Warlord" + WARLADY: "Warlady" + WAR_MISTRESS: "War Mistress" + + CAPTAIN: "Captain" + PIRATE_LORD: "Pirate Lord" + PIRATE_KING: "Trade Prince" + + PIRATE_LADY: "Pirate Lady" + PIRATE_QUEEN: "Pirate Queen" + + BOSS: "Boss" + KINGPIN: "Kingpin" + QUEENPIN: "Queenpin" + + ACOLYTE: "Acolyte" + ARCHLICH: "Archlich" + + CHAMPION: "Champion" + LICH_KING: "Lich King" + LICH_QUEEN: "Lich Queen" + + # Tribal + CHIEFTAIN: "Chieftain" + CHIEFESS: "Chiefess" + CHEIFESS: "Chiefess" + HIGH_CHIEFTAIN: "High Chieftain" + HIGH_CHIEFESS: "High Chiefess" + + MOGUL_CONSORT: "Consort" + TINKER_CONSORT: "Consort" + HIGH_CONSORT: "Consort" + GRAND_CONSORT: "Consort" + MAGISTRATE_CONSORT: "Consort" + CHIEF_CONSORT: "Consort" + CHIEFTESS_CONSORT: "Consort" + + SPLINTER: "Splinter" + OVERSEER: "Overseer" + + LESSER_CIV: "Ancient Ruins" + CIV: "Ancient Nation" + GRAND_CIV: "Ancient Empire" + DUKE: "Duke" + DUCHESS: "Duchess" + ANCIENT_LORD: "Ancient Lord" + ANCIENT_LADY: "Ancient Lady" + + COLONY: "Expedition" + GOVERNOR: "Governor" + GOVERNESS: "Governness" + + NATIVE_COUNCIL: "Native Council" + + MOUND: "Mound" + TOWN: "Town" + CAMP: "Camp" + OVERSEER: "Overseer" + HQ: "Headquarters" + LEADER: "Leader" + + REGENT_LORD: "Regent Lord" + REGENT_LADY: "Regent Lady" + + ORGANIZATION: "Organization" + CONSORTIUM: "Consortium" + + EXPEDITIONER: "Expeditioner" + LEAD_EXPEDITIONER: "Lead Expeditioner" + + FALLEN_PRINCE: "Fallen Prince" + FALLEN_PRINCESS: "Fallen Princess" + + HIGH_COMMANDER: "High Commander" + + FALLEN_PRIEST: "Fallen Priest" + FALLEN_PRIESTESS: "Fallen Priestess" + + GRAND_MADA: "Grand Ma'da" \ No newline at end of file diff --git a/localisation_fr/WWU_graphical_cultures_l_english.yml b/localisation_fr/WWU_graphical_cultures_l_english.yml new file mode 100644 index 0000000000..40eb8b842c --- /dev/null +++ b/localisation_fr/WWU_graphical_cultures_l_english.yml @@ -0,0 +1,80 @@ +l_english: + #----------------------------------------------- + # Graphical Cultures + #----------------------------------------------- + humangfx: "Human" + darnassiangfx: "Darnassian" + vrykulgfx: "Vrykul" + orcgfx: "Orc" + ogregfx: "Ogre" + draeneigfx: "Draenei" + trollgfx: "Troll" + goblingfx: "Goblin" + taurengfx: "Tauren" + thalassiangfx: "Thalassian" + aqirgfx: "Aqir" + demonicgfx: "Demonic" + satyrgfx: "Satyr" + nagagfx: "Naga" + scourgegfx: "Scourge" + dragonkingfx: "Dragonkin" + undeadgfx: "Undead" + gnollgfx: "Gnoll" + centaurgfx: "Centaur" + furbolggfx: "Furbolg" + wolvargfx: "Wolvar" + gorlocgfx: "Gorloc" + koboldgfx: "Kobold" + harpygfx: "Harpy" + quillboargfx: "Quillboar" + titangfx: "Titan" + worgengfx: "Worgen" # 1 to 21 + arrakoagfx: "Arrakoa" + tuskarrgfx: "Tuskarr" + pandarengfx: "Pandaren" # 1 to 21 + mantidgfx: "Mantid" + mogugfx: "Mogu" + yaungolgfx: "Yaungol" + etherealgfx: "Ethereal" + gnomishgfx: "Gnome" # 1 to 21 + hozengfx: "Hozen" + saurokgfx: "Saurok" + taunkagfx: "Taunka" + dryadgfx: "Dryad" + virmengfx: "Virmen" + voidgfx: "Void" + zangargfx: "Zangar" + pygmygfx: "Pygmy" + magnataurgfx: "Magnataur" + cryptfiendgfx: "Crypt Fiend" + nerubiangfx: "Nerubian" + brokengfx: "Broken" + dwarvengfx: "Dwarven" # 1 to 21 + firegfx: "Fire" + earthgfx: "Earth" + watergfx: "Water" + windgfx: "Wind" + naturegfx: "Nature" + shagfx: "Sha" + demonhuntergfx: "Demon Hunter" + jinyugfx: "Jinyu" + lobstergfx: "Lobster" + ghostgfx: "Ghost" + icegiantgfx: "Ice Giant" + seagiantgfx: "Sea Giant" + mountaingiantgfx: "Mountain Giant" + mechagnomishgfx: "Mecha Gnome" + trogggfx: "Trogg" + grummlegfx: "Grummle" + murlocgfx: "Murloc" + fallenarrakoagfx: "Fallen Arrakoa" + northrendtitangfx: "Northrend Titan" + zandalaritrollgfx: "Zandalari Troll" + sethrakgfx: "Sethrak" + vulperagfx: "Vulpera" + bloodtrollgfx: "Blood Troll" + fungariangfx: "Fungarian" + tortollangfx: "Tortollan" + drogbargfx: "Drogbar" + stonetolvirgfx: "Stone Tol'vir" + tolvirgfx: "Tol'vir" \ No newline at end of file diff --git a/localisation_fr/WWU_great_projects_l_english.yml b/localisation_fr/WWU_great_projects_l_english.yml new file mode 100644 index 0000000000..9ccd50e2b9 --- /dev/null +++ b/localisation_fr/WWU_great_projects_l_english.yml @@ -0,0 +1,23 @@ +l_english: + great_project_ula_tek_canal: "Ula-Tek Canal" + deeprun_tram_title: "Deeprun Tram" + deeprun_tram: "Deeprun Tram" + great_project_deeprun_tram: "Deeprun Tram Project" + construct_deeprun_tram_title: "Construct Deeprun Tram" + construct_deeprun_tram_desc: "Construct a great rail system between Stormwind and Ironforge." + cancel_deeprun_tram_title: "Cancel Deeprun Tram Project" + dark_portal_1_title: "The Dark Portal" + dark_portal_1: "The Dark Portal" + dark_portal_2_title: "The Dark Portal" + dark_portal_2: "The Dark Portal" + great_project_dark_portal_1: "The Dark Portal Project" + construct_dark_portal_1_title: "Construct The Dark Portal" + construct_dark_portal_1_desc: "Construct a great portal to tear the boundaries between the worlds apart and grant us access to Azeroth." + cancel_dark_portal_1_title: "Cancel The Dark Portal Project" + cancel_dark_portal_1_desc: "Cancel The Dark Portal Project" + great_project_dark_portal_2: "The Dark Portal Project" + construct_dark_portal_2_title: "Construct The Dark Portal" + construct_dark_portal_2_desc: "Re-open The Dark Portal which was destroyed long ago and grant us access to Azeroth." + cancel_dark_portal_2_title: "Cancel The Dark Portal Project" + cancel_dark_portal_2_desc: "Cancel The Dark Portal Project" + cancel_dark_portal_1_title: "Cancel The Dark Portal Project" \ No newline at end of file diff --git a/localisation_fr/WWU_hre_reforms_l_english.yml b/localisation_fr/WWU_hre_reforms_l_english.yml new file mode 100644 index 0000000000..bf2d06ccad --- /dev/null +++ b/localisation_fr/WWU_hre_reforms_l_english.yml @@ -0,0 +1,27 @@ +l_english: + #----------------------------------------------- + # HRE (Dragonflight) + #----------------------------------------------- + allow_alliances_with_mortals_title: "Allow Alliance with Mortals" + allow_alliances_with_mortals_desc: "Allow all members of dragonflight to form alliances with mortal races." + allow_alliances_with_mortals_member: "Allow Alliance with Mortals" + allow_alliances_with_mortals_emperor: "Allow Alliance with Mortals" + desc_allow_alliances_with_mortals_member: "Allow all members of dragonflight to form alliances with mortal races." + desc_allow_alliances_with_mortals_emperor: "Allow all members of dragonflight to form alliances with mortal races." + dragons_allowed_alliance: "Allowed Alliance with Mortals" + + enforce_peace_title: "Enforce Realm Peace" + enforce_peace_desc: "Enforce peace amongst the dragonflights, forbidding further war declaration between the dragonflight members. Ongoing wars will not be affected." + enforce_peace_member: "Enforce Realm Peace" + enforce_peace_emperor: "Enforce Realm Peace" + desc_enforce_peace_member: "Enforce peace amongst the dragonflights, forbidding further war declaration between the dragonflight members. Ongoing wars will not be affected." + desc_enforce_peace_emperor: "Enforce peace amongst the dragonflights, forbidding further war declaration between the dragonflight members. Ongoing wars will not be affected." + + declare_the_end_of_age_of_mortals_title: "The End of Mortal Age" + declare_the_end_of_age_of_mortals_desc: "Declare to Azeroth that the age of mortals have come to an end. All members of dragonflight are going to get a casus belli against neighbor non-ancient races." + declare_the_end_of_age_of_mortals_member: "The End of Mortal Age" + declare_the_end_of_age_of_mortals_emperor: "The End of Mortal Age" + desc_declare_the_end_of_age_of_mortals_member: "Declare to Azeroth that the age of mortals have come to an end. All members of dragonflight are going to get a casus belli against neighbor non-ancient races." + desc_declare_the_end_of_age_of_mortals_emperor: "Declare to Azeroth that the age of mortals have come to an end. All members of dragonflight are going to get a casus belli against neighbor non-ancient races." + declare_the_end_of_age_of_mortals_tt: "Add a casus belli to All non-ancient neighboring countries" + \ No newline at end of file diff --git a/localisation_fr/WWU_ideagroups_l_english.yml b/localisation_fr/WWU_ideagroups_l_english.yml new file mode 100644 index 0000000000..5b176e640f --- /dev/null +++ b/localisation_fr/WWU_ideagroups_l_english.yml @@ -0,0 +1,860 @@ +l_english: + wwu_dummy_ideas: "-" + wwu_dummy_ideas_desc: "-" + wwu_dummy_ideas_bonus: "-" + + #--------------------------------------------------- + # Native + #--------------------------------------------------- + wwu_forestcraft: "Forestcraft" + wwu_forestcraft_desc: "Provides the following modifiers:" + wwu_primitive_societies: "Primitive Socities" + wwu_primitive_societies_desc: "Provides the following modifiers:" + wwu_bone_stacks: "Bone Stacks" + wwu_bone_stacks_desc: "Provides the following modifiers:" + wwu_survival_of_the_fittest: "Survival of the Fittest" + wwu_survival_of_the_fittest_desc: "Provides the following modifiers:" + wwu_primitive_unity: "Primitive Unity" + wwu_primitive_unity_desc: "Provides the following modifiers:" + + wwu_migrative_traditions: "Migrative Traditions" + wwu_migrative_traditions_desc: "Provides the following modifiers:" + wwu_primitive_ceremonies: "Primitive Ceremonies" + wwu_primitive_ceremonies_desc: "Provides the following modifiers:" + wwu_trade_diplomacy: "Trade Diplomacy" + wwu_trade_diplomacy_desc: "Provides the following modifiers:" + wwu_primitive_migrations: "Primitive Migrations" + wwu_primitive_migrations_desc: "Provides the following modifiers:" + wwu_oracle_visions: "Oracle Visions" + wwu_oracle_visions_desc: "Provides the following modifiers:" + + wwu_warrior_society: "Warrior Society" + wwu_warrior_society_desc: "Provides the following modifiers:" + wwu_raid_warfare: "Raid Warfare" + wwu_raid_warfare_desc: "Provides the following modifiers:" + wwu_tribal_adoptions: "Tribal Adoptions" + wwu_tribal_adoptions_desc: "Provides the following modifiers:" + wwu_forest_paths: "Forest Paths" + wwu_forest_paths_desc: "Provides the following modifiers:" + wwu_flexible_warfare: "Flexible Warfare" + wwu_flexible_warfare_desc: "Provides the following modifiers:" + + #--------------------------------------------------- + # ADM + #--------------------------------------------------- + wwu_innovation_ideas: "Innovation" + wwu_innovation_ideas_desc: "" + wwu_innovation_ideas_bonus: "Innovation Ideas Bonus" + wwu_innovation_ideas_1: "Scientific Progress" + wwu_innovation_ideas_1_desc: "Provides the following modifiers:" + wwu_innovation_ideas_2: "Astute Accounting" + wwu_innovation_ideas_2_desc: "Provides the following modifiers:" + wwu_innovation_ideas_3: "Patron of the Arts" + wwu_innovation_ideas_3_desc: "Provides the following modifiers:" + wwu_innovation_ideas_4: "Popular Court" + wwu_innovation_ideas_4_desc: "Provides the following modifiers:" + wwu_innovation_ideas_5: "Pragmatism" + wwu_innovation_ideas_5_desc: "Provides the following modifiers:" + wwu_innovation_ideas_6: "Hope for the Future" + wwu_innovation_ideas_6_desc: "Provides the following modifiers:" + wwu_innovation_ideas_7: "Military Education" + wwu_innovation_ideas_7_desc: "Provides the following modifiers:" + + wwu_religious_ideas: "Religious" + wwu_religious_ideas_desc: "" + wwu_religious_ideas_bonus: "Religious Ideas Bonus" + wwu_religious_ideas_1: "Deus Vult" + wwu_religious_ideas_1_desc: "Provides the following effect:" + wwu_religious_ideas_2: "Religious Fervor" + wwu_religious_ideas_2_desc: "Provides the following modifiers:" + wwu_religious_ideas_3: "Attendance Duty" + wwu_religious_ideas_3_desc: "Provides the following modifiers:" + wwu_religious_ideas_4: "Divine Supremacy" + wwu_religious_ideas_4_desc: "Provides the following modifiers:" + wwu_religious_ideas_5: "Devotion" + wwu_religious_ideas_5_desc: "Provides the following modifiers:" + wwu_religious_ideas_6: "Religious Traditions" + wwu_religious_ideas_6_desc: "Provides the following modifiers:" + wwu_religious_ideas_7: "Inqusitorial Practices" + wwu_religious_ideas_7_desc: "Provides the following modifiers:" + + wwu_economic_ideas: "Economic" + wwu_economic_ideas_desc: "" + wwu_economic_ideas_bonus: "Economic Ideas Bonus" + wwu_economic_ideas_1: "Bureaucracy" + wwu_economic_ideas_1_desc: "Provides the following modifiers:" + wwu_economic_ideas_2: "Organised Construction" + wwu_economic_ideas_2_desc: "Provides the following modifiers:" + wwu_economic_ideas_3: "Royal Bank" + wwu_economic_ideas_3_desc: "Provides the following modifiers:" + wwu_economic_ideas_4: "Debt and Loans" + wwu_economic_ideas_4_desc: "Provides the following modifiers:" + wwu_economic_ideas_5: "Centralization" + wwu_economic_ideas_5_desc: "Provides the following modifiers:" + wwu_economic_ideas_6: "War Enthusiasm" + wwu_economic_ideas_6_desc: "Provides the following modifiers:" + wwu_economic_ideas_7: "Crop Rotation" + wwu_economic_ideas_7_desc: "Provides the following modifiers:" + + wwu_expansion_ideas: "Expansion" + wwu_expansion_ideas_desc: "" + wwu_expansion_ideas_bonus: "Expansion Ideas Bonus" + wwu_expansion_ideas_1: "Additional Colonists" + wwu_expansion_ideas_1_desc: "Provides the following modifiers:" + wwu_expansion_ideas_2: "Overseas Conquests" + wwu_expansion_ideas_2_desc: "Provides the following modifiers:" + wwu_expansion_ideas_3: "Surge of Growth" + wwu_expansion_ideas_3_desc: "Provides the following modifiers:" + wwu_expansion_ideas_4: "Colonial Recruitment" + wwu_expansion_ideas_4_desc: "Provides the following modifiers:" + wwu_expansion_ideas_5: "Regional Governors" + wwu_expansion_ideas_5_desc: "Provides the following modifiers:" + wwu_expansion_ideas_6: "Global Territories" + wwu_expansion_ideas_6_desc: "Provides the following modifiers:" + wwu_expansion_ideas_7: "Local Policing" + wwu_expansion_ideas_7_desc: "Provides the following modifiers:" + + wwu_administrative_ideas: "Administrative" + wwu_administrative_ideas_desc: "" + wwu_administrative_ideas_bonus: "Administrative Ideas Bonus" + wwu_administrative_ideas_1: "Organised Mercenary Payments" + wwu_administrative_ideas_1_desc: "Provides the following modifiers:" + wwu_administrative_ideas_2: "Adaptability" + wwu_administrative_ideas_2_desc: "Provides the following modifiers:" + wwu_administrative_ideas_3: "Consistent Recordkeeping" + wwu_administrative_ideas_3_desc: "Provides the following modifiers:" + wwu_administrative_ideas_4: "Bookkeeping" + wwu_administrative_ideas_4_desc: "Provides the following modifiers:" + wwu_administrative_ideas_5: "Loyal Servants" + wwu_administrative_ideas_5_desc: "Provides the following modifiers:" + wwu_administrative_ideas_6: "Administrative Efficiency" + wwu_administrative_ideas_6_desc: "Unlocks the following events:\n- Loyal Administration\nProvides the following modifiers:" + wwu_administrative_ideas_7: "Extensive Libraries" + wwu_administrative_ideas_7_desc: "Provides the following modifiers:" + + wwu_harmony_ideas: "Harmony" + wwu_harmony_ideas_desc: "" + wwu_harmony_ideas_bonus: "Harmony Ideas Bonus" + wwu_harmony_ideas_1: "Religious Unity" + wwu_harmony_ideas_1_desc: "Provides the following modifiers:" + wwu_harmony_ideas_2: "Local Traditions" + wwu_harmony_ideas_2_desc: "Provides the following modifiers:" + wwu_harmony_ideas_3: "Love Thy Neighbour" + wwu_harmony_ideas_3_desc: "Unlocks the following events:\n- Recovery\nProvides the following modifiers:" + wwu_harmony_ideas_4: "Indirect Rule" + wwu_harmony_ideas_4_desc: "Provides the following modifiers:" + wwu_harmony_ideas_5: "Cultural Ties" + wwu_harmony_ideas_5_desc: "Provides the following modifiers:" + wwu_harmony_ideas_6: "Benevolence" + wwu_harmony_ideas_6_desc: "Unlocks the following events:\n- Prosperity\nProvides the following modifiers:" + wwu_harmony_ideas_7: "Entertain the Exotic" + wwu_harmony_ideas_7_desc: "Provides the following modifiers:" + + wwu_law_ideas: "Law" + wwu_law_ideas_desc: "" + wwu_law_ideas_bonus: "Law Ideas Bonus" + wwu_law_ideas_1: "Collection of Laws" + wwu_law_ideas_1_desc: "Unlocks the following events:\n- Law and Order\nProvides the following modifiers:" + wwu_law_ideas_2: "Trial by Combat" + wwu_law_ideas_2_desc: "Provides the following modifiers:" + wwu_law_ideas_3: "Ministerial Traditions" + wwu_law_ideas_3_desc: "Provides the following modifiers:" + wwu_law_ideas_4: "Sealed Contracts" + wwu_law_ideas_4_desc: "Provides the following modifiers:" + wwu_law_ideas_5: "Persuit of Usury" + wwu_law_ideas_5_desc: "Provides the following modifiers:" + wwu_law_ideas_6: "Noble Consensus" + wwu_law_ideas_6_desc: "Provides the following modifiers:" + wwu_law_ideas_7: "Minority Rights" + wwu_law_ideas_7_desc: "Provides the following modifiers:" + + wwu_development_ideas: "Development" + wwu_development_ideas_desc: "" + wwu_development_ideas_bonus: "Development Ideas Bonus" + wwu_development_ideas_1: "Local Development" + wwu_development_ideas_1_desc: "Unlocks the following events:\n- Population Growth\n- Manufacturing Growth\n- Manpower Growth\nProvides the following modifiers:" + wwu_development_ideas_2: "Regional Standards" + wwu_development_ideas_2_desc: "Provides the following modifiers:" + wwu_development_ideas_3: "Tax Collectors" + wwu_development_ideas_3_desc: "Provides the following modifiers:" + wwu_development_ideas_4: "Mercantile Consensus" + wwu_development_ideas_4_desc: "Provides the following modifiers:" + wwu_development_ideas_5: "Cooperative Lords" + wwu_development_ideas_5_desc: "Provides the following modifiers:" + wwu_development_ideas_6: "Local Building Materials" + wwu_development_ideas_6_desc: "Provides the following modifiers:" + wwu_development_ideas_7: "Monetary Policy" + wwu_development_ideas_7_desc: "Provides the following modifiers:" + + wwu_absolutism_ideas: "Absolutism" + wwu_absolutism_ideas_desc: "" + wwu_absolutism_ideas_bonus: "Absolutism Ideas Bonus" + wwu_absolutism_ideas_1: "Rule with an Iron Fist" + wwu_absolutism_ideas_1_desc: "Unlocks the following events:\n- Centralization\nProvides the following modifiers:" + wwu_absolutism_ideas_2: "Autocratic Favours" + wwu_absolutism_ideas_2_desc: "Provides the following modifiers:" + wwu_absolutism_ideas_3: "Suppressed People" + wwu_absolutism_ideas_3_desc: "Provides the following modifiers:" + wwu_absolutism_ideas_4: "Might is Right" + wwu_absolutism_ideas_4_desc: "Provides the following modifiers:" + wwu_absolutism_ideas_5: "Religious Conviction" + wwu_absolutism_ideas_5_desc: "Provides the following modifiers:" + wwu_absolutism_ideas_6: "Uncompromising Vision" + wwu_absolutism_ideas_6_desc: "Provides the following modifiers:" + wwu_absolutism_ideas_7: "Autarchs" + wwu_absolutism_ideas_7_desc: "Provides the following modifiers:" + + wwu_autonomy_ideas: "Autonomy" + wwu_autonomy_ideas_desc: "" + wwu_autonomy_ideas_bonus: "Autonomy Ideas Bonus" + wwu_autonomy_ideas_1: "Local Rule" + wwu_autonomy_ideas_1_desc: "Provides the following modifiers:" + wwu_autonomy_ideas_2: "Farming Techniques" + wwu_autonomy_ideas_2_desc: "Provides the following modifiers:" + wwu_autonomy_ideas_3: "Provincial Traditions" + wwu_autonomy_ideas_3_desc: "Provides the following modifiers:" + wwu_autonomy_ideas_4: "Collobrative Communities" + wwu_autonomy_ideas_4_desc: "Provides the following modifiers:" + wwu_autonomy_ideas_5: "Streetside Stories" + wwu_autonomy_ideas_5_desc: "Provides the following modifiers:" + wwu_autonomy_ideas_6: "Folklore" + wwu_autonomy_ideas_6_desc: "Provides the following modifiers:" + wwu_autonomy_ideas_7: "Power to the People" + wwu_autonomy_ideas_7_desc: "Provides the following modifiers:" + + wwu_monarchy_ideas: "Monarchy" + wwu_monarchy_ideas_desc: "" + wwu_monarchy_ideas_bonus: "Monarchy Ideas Bonus" + wwu_monarchy_ideas_1: "Familial Ties" + wwu_monarchy_ideas_1_desc: "Provides the following modifiers:" + wwu_monarchy_ideas_2: "Dynastic Stock" + wwu_monarchy_ideas_2_desc: "Provides the following modifiers:" + wwu_monarchy_ideas_3: "Local Nobility" + wwu_monarchy_ideas_3_desc: "Provides the following modifiers:" + wwu_monarchy_ideas_4: "Jousting Tournaments" + wwu_monarchy_ideas_4_desc: "Provides the following modifiers:" + wwu_monarchy_ideas_5: "Crown Authority" + wwu_monarchy_ideas_5_desc: "Provides the following modifiers:" + wwu_monarchy_ideas_6: "Respected Families" + wwu_monarchy_ideas_6_desc: "Provides the following modifiers:" + wwu_monarchy_ideas_7: "United in Arms" + wwu_monarchy_ideas_7_desc: "Provides the following modifiers:" + + wwu_republic_ideas: "Republic" + wwu_republic_ideas_desc: "" + wwu_republic_ideas_bonus: "Republic Ideas Bonus" + wwu_republic_ideas_1: "Diplomatic Links" + wwu_republic_ideas_1_desc: "Provides the following modifiers:" + wwu_republic_ideas_2: "Freemen" + wwu_republic_ideas_2_desc: "Provides the following modifiers:" + wwu_republic_ideas_3: "Trusted Politicians" + wwu_republic_ideas_3_desc: "Provides the following modifiers:" + wwu_republic_ideas_4: "Melting Pot" + wwu_republic_ideas_4_desc: "Provides the following modifiers:" + wwu_republic_ideas_5: "Republican Traditions" + wwu_republic_ideas_5_desc: "Provides the following modifiers:" + wwu_republic_ideas_6: "Azerothian Goods" + wwu_republic_ideas_6_desc: "Provides the following modifiers:" + wwu_republic_ideas_7: "Respected Pedigree" + wwu_republic_ideas_7_desc: "Provides the following modifiers:" + + wwu_theocracy_ideas: "Theocracy" + wwu_theocracy_ideas_desc: "" + wwu_theocracy_ideas_bonus: "Theocracy Ideas Bonus" + wwu_theocracy_ideas_1: "Absolute Devotion" + wwu_theocracy_ideas_1_desc: "Provides the following modifiers:" + wwu_theocracy_ideas_2: "Divine Assault" + wwu_theocracy_ideas_2_desc: "Provides the following modifiers:" + wwu_theocracy_ideas_3: "Religious Supremacy" + wwu_theocracy_ideas_3_desc: "Provides the following modifiers:" + wwu_theocracy_ideas_4: "Religious Law" + wwu_theocracy_ideas_4_desc: "Provides the following modifiers:" + wwu_theocracy_ideas_5: "Enduring Faith" + wwu_theocracy_ideas_5_desc: "Provides the following modifiers:" + wwu_theocracy_ideas_6: "Holy Wars" + wwu_theocracy_ideas_6_desc: "Provides the following modifiers:" + wwu_theocracy_ideas_7: "Divine Vindication" + wwu_theocracy_ideas_7_desc: "Provides the following modifiers:" + + wwu_tribal_ideas: "Tribal" + wwu_tribal_ideas_desc: "" + wwu_tribal_ideas_bonus: "Tribal Ideas Bonus" + wwu_tribal_ideas_1: "Patriarchal Traditions" + wwu_tribal_ideas_1_desc: "Provides the following modifiers:" + wwu_tribal_ideas_2: "Nightly Raids" + wwu_tribal_ideas_2_desc: "Provides the following modifiers:" + wwu_tribal_ideas_3: "Tribal Moot" + wwu_tribal_ideas_3_desc: "Provides the following modifiers:" + wwu_tribal_ideas_4: "Makeshift Weaponry" + wwu_tribal_ideas_4_desc: "Provides the following modifiers:" + wwu_tribal_ideas_5: "Tribal Law" + wwu_tribal_ideas_5_desc: "Provides the following modifiers:" + wwu_tribal_ideas_6: "Primitive Diplomacy" + wwu_tribal_ideas_6_desc: "Provides the following modifiers:" + wwu_tribal_ideas_7: "Fury of the Fearless" + wwu_tribal_ideas_7_desc: "Provides the following modifiers:" + + wwu_nomadic_ideas: "Nomadic" + wwu_nomadic_ideas_desc: "" + wwu_nomadic_ideas_bonus: "Nomadic Ideas Bonus" + wwu_nomadic_ideas_1: "Scorch the Earth" + wwu_nomadic_ideas_1_desc: "Provides the following modifiers:" + wwu_nomadic_ideas_2: "Horse Breeding" + wwu_nomadic_ideas_2_desc: "Provides the following modifiers:" + wwu_nomadic_ideas_3: "Feared by Others" + wwu_nomadic_ideas_3_desc: "Provides the following modifiers:" + wwu_nomadic_ideas_4: "Riding Tradition" + wwu_nomadic_ideas_4_desc: "Provides the following modifiers:" + wwu_nomadic_ideas_5: "United by Blood" + wwu_nomadic_ideas_5_desc: "Provides the following modifiers:" + wwu_nomadic_ideas_6: "Nomad Territory" + wwu_nomadic_ideas_6_desc: "Provides the following modifiers:" + wwu_nomadic_ideas_7: "Supplicant Tributaries" + wwu_nomadic_ideas_7_desc: "Provides the following modifiers:" + + #--------------------------------------------------- + # DIP + #--------------------------------------------------- + wwu_espionage_ideas: "Espionage" + wwu_espionage_ideas_desc: "" + wwu_espionage_ideas_bonus: "Espionage Ideas Bonus" + wwu_espionage_ideas_1: "Effective Spies" + wwu_espionage_ideas_1_desc: "Provides the following modifiers:" + wwu_espionage_ideas_2: "Covert Missionaries" + wwu_espionage_ideas_2_desc: "Provides the following modifiers:" + wwu_espionage_ideas_3: "Vetting" + wwu_espionage_ideas_3_desc: "Provides the following modifiers:" + wwu_espionage_ideas_4: "Loyalist Recruitment" + wwu_espionage_ideas_4_desc: "Provides the following modifiers:" + wwu_espionage_ideas_5: "Local Intergration" + wwu_espionage_ideas_5_desc: "Provides the following modifiers:" + wwu_espionage_ideas_6: "Privateers" + wwu_espionage_ideas_6_desc: "Provides the following modifiers:" + wwu_espionage_ideas_7: "Anti-Corruption Purges" + wwu_espionage_ideas_7_desc: "Provides the following modifiers:" + + wwu_dynastic_ideas: "Dynastic" + wwu_dynastic_ideas_desc: "" + wwu_dynastic_ideas_bonus: "Dynastic Ideas Bonus" + wwu_dynastic_ideas_1: "Foreign Courts" + wwu_dynastic_ideas_1_desc: "Provides the following modifiers:" + wwu_dynastic_ideas_2: "Establish Cadet Branches" + wwu_dynastic_ideas_2_desc: "Provides the following modifiers:" + wwu_dynastic_ideas_3: "Royal Council" + wwu_dynastic_ideas_3_desc: "Provides the following modifiers:" + wwu_dynastic_ideas_4: "Diplomatic Corps" + wwu_dynastic_ideas_4_desc: "Provides the following modifiers:" + wwu_dynastic_ideas_5: "Beloved Diplomats" + wwu_dynastic_ideas_5_desc: "Provides the following modifiers:" + wwu_dynastic_ideas_6: "Fame and Fortune" + wwu_dynastic_ideas_6_desc: "Provides the following modifiers:" + wwu_dynastic_ideas_7: "Familial Ties" + wwu_dynastic_ideas_7_desc: "Provides the following modifiers:" + + wwu_influence_ideas: "Influence" + wwu_influence_ideas_desc: "" + wwu_influence_ideas_bonus: "Influence Ideas Bonus" + wwu_influence_ideas_1: "Loyal Subjects" + wwu_influence_ideas_1_desc: "Provides the following modifiers:" + wwu_influence_ideas_2: "Flexible Negotiation" + wwu_influence_ideas_2_desc: "Provides the following modifiers:" + wwu_influence_ideas_3: "Integrated Nobility" + wwu_influence_ideas_3_desc: "Unlocks the following events:\n- Integration of Royalty\n- Integration of Vassal\nProvides the following modifiers:" + wwu_influence_ideas_4: "Propaganda for the Masses" + wwu_influence_ideas_4_desc: "Provides the following modifiers:" + wwu_influence_ideas_5: "Diplomatic Influence" + wwu_influence_ideas_5_desc: "Unlocks the following events:\n- Trusted Realm\nProvides the following modifiers:" + wwu_influence_ideas_6: "Delivery Service" + wwu_influence_ideas_6_desc: "Provides the following modifiers:" + wwu_influence_ideas_7: "Marcher Lords" + wwu_influence_ideas_7_desc: "Provides the following modifiers:" + + wwu_trade_ideas: "Trade" + wwu_trade_ideas_desc: "" + wwu_trade_ideas_bonus: "Trade Ideas Bonus" + wwu_trade_ideas_1: "Shrewd Practises" + wwu_trade_ideas_1_desc: "Provides the following modifiers:" + wwu_trade_ideas_2: "Free Trade" + wwu_trade_ideas_2_desc: "Provides the following modifiers:" + wwu_trade_ideas_3: "Merchant Adventures" + wwu_trade_ideas_3_desc: "Provides the following modifiers:" + wwu_trade_ideas_4: "Common Trade Policy" + wwu_trade_ideas_4_desc: "Provides the following modifiers:" + wwu_trade_ideas_5: "Exotic Merchants" + wwu_trade_ideas_5_desc: "Provides the following modifiers:" + wwu_trade_ideas_6: "Trade Manipulation" + wwu_trade_ideas_6_desc: "Provides the following modifiers:" + wwu_trade_ideas_7: "Fast Negotations" + wwu_trade_ideas_7_desc: "Provides the following modifiers:" + + wwu_exploration_ideas: "Exploration" + wwu_exploration_ideas_desc: "" + wwu_exploration_ideas_bonus: "Exploration Ideas Bonus" + wwu_exploration_ideas_1: "Colonial Ventures" + wwu_exploration_ideas_1_desc: "Provides the following modifiers:" + wwu_exploration_ideas_2: "Discovering the World" + wwu_exploration_ideas_2_desc: "Provides the following modifiers:" + wwu_exploration_ideas_3: "Overseas Adventures" + wwu_exploration_ideas_3_desc: "Provides the following modifiers:" + wwu_exploration_ideas_4: "Land of Opportunity" + wwu_exploration_ideas_4_desc: "Provides the following modifiers:" + wwu_exploration_ideas_5: "Governors" + wwu_exploration_ideas_5_desc: "Provides the following modifiers:" + wwu_exploration_ideas_6: "Colonial Surge" + wwu_exploration_ideas_6_desc: "Provides the following modifiers:" + wwu_exploration_ideas_7: "Domination of the Seas" + wwu_exploration_ideas_7_desc: "Provides the following modifiers:" + + wwu_maritime_ideas: "Maritime" + wwu_maritime_ideas_desc: "" + wwu_maritime_ideas_bonus: "Maritime Ideas Bonus" + wwu_maritime_ideas_1: "Sea Hawks" + wwu_maritime_ideas_1_desc: "Provides the following modifiers:" + wwu_maritime_ideas_2: "Merchant Marines" + wwu_maritime_ideas_2_desc: "Provides the following modifiers:" + wwu_maritime_ideas_3: "Sheltered Ports" + wwu_maritime_ideas_3_desc: "Provides the following modifiers:" + wwu_maritime_ideas_4: "Grand Navy" + wwu_maritime_ideas_4_desc: "Provides the following modifiers:" + wwu_maritime_ideas_5: "Local Timber" + wwu_maritime_ideas_5_desc: "Provides the following modifiers:" + wwu_maritime_ideas_6: "Excellent Shipwrights" + wwu_maritime_ideas_6_desc: "Provides the following modifiers:" + wwu_maritime_ideas_7: "Naval Fighting Instruction" + wwu_maritime_ideas_7_desc: "Provides the following modifiers:" + + wwu_assimilation_ideas: "Assimilation" + wwu_assimilation_ideas_desc: "Cultural Doctrine" + wwu_assimilation_ideas_bonus: "Assimilation Ideas Bonus" + wwu_assimilation_ideas_1: "Cultural Doctrine" + wwu_assimilation_ideas_1_desc: "Unlocks the following events:\nAssimilation\nProvides the following modifiers:" + wwu_assimilation_ideas_2: "Mixed Courts" + wwu_assimilation_ideas_2_desc: "Provides the following modifiers:" + wwu_assimilation_ideas_3: "Brothers in Arms" + wwu_assimilation_ideas_3_desc: "Provides the following modifiers:" + wwu_assimilation_ideas_4: "Religious Unity" + wwu_assimilation_ideas_4_desc: "Provides the following modifiers:" + wwu_assimilation_ideas_5: "Local Concessions" + wwu_assimilation_ideas_5_desc: "Provides the following modifiers:" + wwu_assimilation_ideas_6: "Cultural Heritage" + wwu_assimilation_ideas_6_desc: "Provides the following modifiers:" + wwu_assimilation_ideas_7: "Solidarity" + wwu_assimilation_ideas_7_desc: "Provides the following modifiers:" + + wwu_society_ideas: "Society" + wwu_society_ideas_desc: "" + wwu_society_ideas_bonus: "Society Ideas Bonus" + wwu_society_ideas_1: "War Attitudes" + wwu_society_ideas_1_desc: "Unlocks the following events:\n- Wartime Communities\nProvides the following modifiers:" + wwu_society_ideas_2: "Local Communities" + wwu_society_ideas_2_desc: "Provides the following modifiers:" + wwu_society_ideas_3: "Education for Commoners" + wwu_society_ideas_3_desc: "Provides the following modifiers:" + wwu_society_ideas_4: "Meritocracy" + wwu_society_ideas_4_desc: "Provides the following modifiers:" + wwu_society_ideas_5: "Close Ties" + wwu_society_ideas_5_desc: "Provides the following modifiers:" + wwu_society_ideas_6: "Fed and Plump" + wwu_society_ideas_6_desc: "Provides the following modifiers:" + wwu_society_ideas_7: "Loyalty to their Lord" + wwu_society_ideas_7_desc: "Provides the following modifiers:" + + wwu_propaganda_ideas: "Propaganda" + wwu_propaganda_ideas_desc: "" + wwu_propaganda_ideas_bonus: "Propaganda Ideas Bonus" + wwu_propaganda_ideas_1: "War Propaganda" + wwu_propaganda_ideas_1_desc: "Provides the following modifiers:" + wwu_propaganda_ideas_2: "Intergrated Spymaster" + wwu_propaganda_ideas_2_desc: "Provides the following modifiers:" + wwu_propaganda_ideas_3: "Foreign Influences" + wwu_propaganda_ideas_3_desc: "Provides the following modifiers:" + wwu_propaganda_ideas_4: "Proclaimations of Credibility" + wwu_propaganda_ideas_4_desc: "Provides the following modifiers:" + wwu_propaganda_ideas_5: "Dissuade Dissidents" + wwu_propaganda_ideas_5_desc: "Provides the following modifiers:" + wwu_propaganda_ideas_6: "Unending Rhetoric" + wwu_propaganda_ideas_6_desc: "Provides the following modifiers:" + wwu_propaganda_ideas_7: "Seeds of Chaos" + wwu_propaganda_ideas_7_desc: "Provides the following modifiers:" + + wwu_naval_bombardment_ideas: "Naval Bombardment" + wwu_naval_bombardment_ideas_desc: "" + wwu_naval_bombardment_ideas_bonus: "Naval Bombardment Ideas Bonus" + wwu_naval_bombardment_ideas_1: "Born of the Sea" + wwu_naval_bombardment_ideas_1_desc: "Provides the following modifiers:" + wwu_naval_bombardment_ideas_2: "Expert Bombardment" + wwu_naval_bombardment_ideas_2_desc: "Provides the following modifiers:" + wwu_naval_bombardment_ideas_3: "Efficient Shipyards" + wwu_naval_bombardment_ideas_3_desc: "Provides the following modifiers:" + wwu_naval_bombardment_ideas_4: "Grand Armarda" + wwu_naval_bombardment_ideas_4_desc: "Provides the following modifiers:" + wwu_naval_bombardment_ideas_5: "Man the Decks" + wwu_naval_bombardment_ideas_5_desc: "Provides the following modifiers:" + wwu_naval_bombardment_ideas_6: "Impenetrable Hulls" + wwu_naval_bombardment_ideas_6_desc: "Provides the following modifiers:" + wwu_naval_bombardment_ideas_7: "Oceanic Campaigns" + wwu_naval_bombardment_ideas_7_desc: "Provides the following modifiers:" + + wwu_naval_skirmish_ideas: "Naval Skirmish" + wwu_naval_skirmish_ideas_desc: "" + wwu_naval_skirmish_ideas_bonus: "Naval Skirmish Ideas Bonus" + wwu_naval_skirmish_ideas_1: "Sea Skirmishers" + wwu_naval_skirmish_ideas_1_desc: "Provides the following modifiers:" + wwu_naval_skirmish_ideas_2: "Hardy Sailors" + wwu_naval_skirmish_ideas_2_desc: "Provides the following modifiers:" + wwu_naval_skirmish_ideas_3: "Local Shipyards" + wwu_naval_skirmish_ideas_3_desc: "Provides the following modifiers:" + wwu_naval_skirmish_ideas_4: "Expert Targeting" + wwu_naval_skirmish_ideas_4_desc: "Provides the following modifiers:" + wwu_naval_skirmish_ideas_5: "Indomitable Sailors" + wwu_naval_skirmish_ideas_5_desc: "Provides the following modifiers:" + wwu_naval_skirmish_ideas_6: "Beach Assaults" + wwu_naval_skirmish_ideas_6_desc: "Provides the following modifiers:" + wwu_naval_skirmish_ideas_7: "Lifelong Seamen" + wwu_naval_skirmish_ideas_7_desc: "Provides the following modifiers:" + + wwu_naval_trade_ideas: "Naval Trade" + wwu_naval_trade_ideas_desc: "" + wwu_naval_trade_ideas_bonus: "Naval Trade Ideas Bonus" + wwu_naval_trade_ideas_1: "Mercantile Shipyards" + wwu_naval_trade_ideas_1_desc: "Provides the following modifiers:" + wwu_naval_trade_ideas_2: "Protected Vessels" + wwu_naval_trade_ideas_2_desc: "Provides the following modifiers:" + wwu_naval_trade_ideas_3: "Mercantile Sailors" + wwu_naval_trade_ideas_3_desc: "Provides the following modifiers:" + wwu_naval_trade_ideas_4: "Consistent Blockades" + wwu_naval_trade_ideas_4_desc: "Provides the following modifiers:" + wwu_naval_trade_ideas_5: "Infamous Crews" + wwu_naval_trade_ideas_5_desc: "Provides the following modifiers:" + wwu_naval_trade_ideas_6: "Mapped Sea Routes" + wwu_naval_trade_ideas_6_desc: "Provides the following modifiers:" + wwu_naval_trade_ideas_7: "Embargos" + wwu_naval_trade_ideas_7_desc: "Provides the following modifiers:" + + wwu_naval_organisation_ideas: "Naval Organisation" + wwu_naval_organisation_ideas_desc: "" + wwu_naval_organisation_ideas_bonus: "Naval Organisation Ideas Bonus" + wwu_naval_organisation_ideas_1: "Press Gangs" + wwu_naval_organisation_ideas_1_desc: "Provides the following modifiers:" + wwu_naval_organisation_ideas_2: "Massed Shipyards" + wwu_naval_organisation_ideas_2_desc: "Provides the following modifiers:" + wwu_naval_organisation_ideas_3: "Loyal Sailors" + wwu_naval_organisation_ideas_3_desc: "Provides the following modifiers:" + wwu_naval_organisation_ideas_4: "Sea Dogs" + wwu_naval_organisation_ideas_4_desc: "Provides the following modifiers:" + wwu_naval_organisation_ideas_5: "Experienced Sailors" + wwu_naval_organisation_ideas_5_desc: "Provides the following modifiers:" + wwu_naval_organisation_ideas_6: "Built to Last" + wwu_naval_organisation_ideas_6_desc: "Provides the following modifiers:" + wwu_naval_organisation_ideas_7: "Landing Crews" + wwu_naval_organisation_ideas_7_desc: "Provides the following modifiers:" + + wwu_naval_leadership_ideas: "Naval Leadership" + wwu_naval_leadership_ideas_desc: "" + wwu_naval_leadership_ideas_bonus: "Naval Leadership Ideas Bonus" + wwu_naval_leadership_ideas_1: "Admirality" + wwu_naval_leadership_ideas_1_desc: "Provides the following modifiers:" + wwu_naval_leadership_ideas_2: "Naval Firing Line" + wwu_naval_leadership_ideas_2_desc: "Provides the following modifiers:" + wwu_naval_leadership_ideas_3: "Naval Skirmisher" + wwu_naval_leadership_ideas_3_desc: "Provides the following modifiers:" + wwu_naval_leadership_ideas_4: "Naval Explorer" + wwu_naval_leadership_ideas_4_desc: "Provides the following modifiers:" + wwu_naval_leadership_ideas_5: "Naval Tradition" + wwu_naval_leadership_ideas_5_desc: "Provides the following modifiers:" + wwu_naval_leadership_ideas_6: "Onboard Supplies" + wwu_naval_leadership_ideas_6_desc: "Provides the following modifiers:" + wwu_naval_leadership_ideas_7: "Glory of Battle" + wwu_naval_leadership_ideas_7_desc: "Provides the following modifiers:" + + wwu_naval_tactics_ideas: "Naval Tactics" + wwu_naval_tactics_ideas_desc: "" + wwu_naval_tactics_ideas_bonus: "Naval Tactics Ideas Bonus" + wwu_naval_tactics_ideas_1: "Fearless Admirals" + wwu_naval_tactics_ideas_1_desc: "Provides the following modifiers:" + wwu_naval_tactics_ideas_2: "Wide Sweeps" + wwu_naval_tactics_ideas_2_desc: "Provides the following modifiers:" + wwu_naval_tactics_ideas_3: "Local Coastline" + wwu_naval_tactics_ideas_3_desc: "Provides the following modifiers:" + wwu_naval_tactics_ideas_4: "Willingness to Fight" + wwu_naval_tactics_ideas_4_desc: "Provides the following modifiers:" + wwu_naval_tactics_ideas_5: "Adaptable Sailors" + wwu_naval_tactics_ideas_5_desc: "Provides the following modifiers:" + wwu_naval_tactics_ideas_6: "Reinforced Hulls" + wwu_naval_tactics_ideas_6_desc: "Provides the following modifiers:" + wwu_naval_tactics_ideas_7: "Homeland Defence" + wwu_naval_tactics_ideas_7_desc: "Provides the following modifiers:" + + #--------------------------------------------------- + # MIL + #--------------------------------------------------- + wwu_offensive_ideas: "Offensive" + wwu_offensive_ideas_desc: "" + wwu_offensive_ideas_bonus: "Offensive Ideas Bonus" + wwu_offensive_ideas_1: "Suprise Offensive" + wwu_offensive_ideas_1_desc: "Provides the following modifiers:" + wwu_offensive_ideas_2: "Local Conscripts" + wwu_offensive_ideas_2_desc: "Provides the following modifiers:" + wwu_offensive_ideas_3: "Lay of the Land" + wwu_offensive_ideas_3_desc: "Provides the following modifiers:" + wwu_offensive_ideas_4: "Glory of War" + wwu_offensive_ideas_4_desc: "Provides the following modifiers:" + wwu_offensive_ideas_5: "Engineer Corps" + wwu_offensive_ideas_5_desc: "Provides the following modifiers:" + wwu_offensive_ideas_6: "Grand Army" + wwu_offensive_ideas_6_desc: "Provides the following modifiers:" + wwu_offensive_ideas_7: "Valyrian Warfare" + wwu_offensive_ideas_7_desc: "Provides the following modifiers:" + + wwu_defensive_ideas: "Defensive" + wwu_defensive_ideas_desc: "" + wwu_defensive_ideas_bonus: "Defensive Ideas Bonus" + wwu_defensive_ideas_1: "Battlefield Traditions" + wwu_defensive_ideas_1_desc: "Provides the following modifiers:" + wwu_defensive_ideas_2: "Military Drill" + wwu_defensive_ideas_2_desc: "Provides the following modifiers:" + wwu_defensive_ideas_3: "Superior Aim" + wwu_defensive_ideas_3_desc: "Provides the following modifiers:" + wwu_defensive_ideas_4: "Regimental System" + wwu_defensive_ideas_4_desc: "Provides the following modifiers:" + wwu_defensive_ideas_5: "Defensive Mentality" + wwu_defensive_ideas_5_desc: "Provides the following modifiers:" + wwu_defensive_ideas_6: "Supply Lines" + wwu_defensive_ideas_6_desc: "Provides the following modifiers:" + wwu_defensive_ideas_7: "Improved Foraging" + wwu_defensive_ideas_7_desc: "Provides the following modifiers:" + + wwu_quality_ideas: "Quality" + wwu_quality_ideas_desc: "" + wwu_quality_ideas_bonus: "Quality Ideas Bonus" + wwu_quality_ideas_1: "Squire to Knight" + wwu_quality_ideas_1_desc: "Provides the following modifiers:" + wwu_quality_ideas_2: "Noble Education" + wwu_quality_ideas_2_desc: "Provides the following modifiers:" + wwu_quality_ideas_3: "Finest of Horses" + wwu_quality_ideas_3_desc: "Provides the following modifiers:" + wwu_quality_ideas_4: "Hardwood Hulls" + wwu_quality_ideas_4_desc: "Provides the following modifiers:" + wwu_quality_ideas_5: "Naval Drill" + wwu_quality_ideas_5_desc: "Provides the following modifiers:" + wwu_quality_ideas_6: "Fruit Barrels" + wwu_quality_ideas_6_desc: "Provides the following modifiers:" + wwu_quality_ideas_7: "Massed Batteries" + wwu_quality_ideas_7_desc: "Provides the following modifiers:" + + wwu_quantity_ideas: "Quantity" + wwu_quantity_ideas_desc: "" + wwu_quantity_ideas_bonus: "Quantity Ideas Bonus" + wwu_quantity_ideas_1: "Grand Army" + wwu_quantity_ideas_1_desc: "Provides the following modifiers:" + wwu_quantity_ideas_2: "All Can Serve" + wwu_quantity_ideas_2_desc: "Provides the following modifiers:" + wwu_quantity_ideas_3: "Enforced Service" + wwu_quantity_ideas_3_desc: "Provides the following modifiers:" + wwu_quantity_ideas_4: "Regular Meals" + wwu_quantity_ideas_4_desc: "Provides the following modifiers:" + wwu_quantity_ideas_5: "Mercenary Contracts" + wwu_quantity_ideas_5_desc: "Provides the following modifiers:" + wwu_quantity_ideas_6: "Homely Garrisons" + wwu_quantity_ideas_6_desc: "Provides the following modifiers:" + wwu_quantity_ideas_7: "Improved Supply Lines" + wwu_quantity_ideas_7_desc: "Provides the following modifiers:" + + wwu_professional_army_ideas: "Professional Army" + wwu_professional_army_ideas_desc: "" + wwu_professional_army_ideas_bonus: "Professional Army Ideas Bonus" + wwu_professional_army_ideas_1: "Professional Soldiers" + wwu_professional_army_ideas_1_desc: "Provides the following modifiers:" + wwu_professional_army_ideas_2: "Scheduled Drills" + wwu_professional_army_ideas_2_desc: "Provides the following modifiers:" + wwu_professional_army_ideas_3: "Forced Marches" + wwu_professional_army_ideas_3_desc: "Provides the following modifiers:" + wwu_professional_army_ideas_4: "Rations" + wwu_professional_army_ideas_4_desc: "Provides the following modifiers:" + wwu_professional_army_ideas_5: "Organised Reserves" + wwu_professional_army_ideas_5_desc: "Provides the following modifiers:" + wwu_professional_army_ideas_6: "Battleready" + wwu_professional_army_ideas_6_desc: "Provides the following modifiers:" + wwu_professional_army_ideas_7: "Daily Drills" + wwu_professional_army_ideas_7_desc: "Provides the following modifiers:" + + wwu_mercenary_army_ideas: "Mercenary Army" + wwu_mercenary_army_ideas_desc: "" + wwu_mercenary_army_ideas_bonus: "Mercenary Army Ideas Bonus" + wwu_mercenary_army_ideas_1: "Mercenary Contacts" + wwu_mercenary_army_ideas_1_desc: "Provides the following modifiers:" + wwu_mercenary_army_ideas_2: "Established Contracts" + wwu_mercenary_army_ideas_2_desc: "Provides the following modifiers:" + wwu_mercenary_army_ideas_3: "Terror in the Fields" + wwu_mercenary_army_ideas_3_desc: "Provides the following modifiers:" + wwu_mercenary_army_ideas_4: "Gold before Promises" + wwu_mercenary_army_ideas_4_desc: "Provides the following modifiers:" + wwu_mercenary_army_ideas_5: "Mercenary Generals" + wwu_mercenary_army_ideas_5_desc: "Provides the following modifiers:" + wwu_mercenary_army_ideas_6: "A Little Coin" + wwu_mercenary_army_ideas_6_desc: "Provides the following modifiers:" + wwu_mercenary_army_ideas_7: "Looters" + wwu_mercenary_army_ideas_7_desc: "Provides the following modifiers:" + + wwu_army_organisation_ideas: "Army Organisation" + wwu_army_organisation_ideas_desc: "" + wwu_army_organisation_ideas_bonus: "Army Organisation Ideas Bonus" + wwu_army_organisation_ideas_1: "Established Recruitment" + wwu_army_organisation_ideas_1_desc: "Provides the following modifiers:" + wwu_army_organisation_ideas_2: "Local Recruiters" + wwu_army_organisation_ideas_2_desc: "Provides the following modifiers:" + wwu_army_organisation_ideas_3: "Orderly Barracks" + wwu_army_organisation_ideas_3_desc: "Provides the following modifiers:" + wwu_army_organisation_ideas_4: "Regular Drills" + wwu_army_organisation_ideas_4_desc: "Provides the following modifiers:" + wwu_army_organisation_ideas_5: "Start Them Young" + wwu_army_organisation_ideas_5_desc: "Provides the following modifiers:" + wwu_army_organisation_ideas_6: "Local Recruitment" + wwu_army_organisation_ideas_6_desc: "Provides the following modifiers:" + wwu_army_organisation_ideas_7: "Supply Depots" + wwu_army_organisation_ideas_7_desc: "Provides the following modifiers:" + + wwu_army_leadership_ideas: "Army Leadership" + wwu_army_leadership_ideas_desc: "" + wwu_army_leadership_ideas_bonus: "Army Leadership Ideas Bonus" + wwu_army_leadership_ideas_1: "Swift Movements" + wwu_army_leadership_ideas_1_desc: "Provides the following modifiers:" + wwu_army_leadership_ideas_2: "First Strikes" + wwu_army_leadership_ideas_2_desc: "Provides the following modifiers:" + wwu_army_leadership_ideas_3: "Sustained Fire" + wwu_army_leadership_ideas_3_desc: "Provides the following modifiers:" + wwu_army_leadership_ideas_4: "Military Training" + wwu_army_leadership_ideas_4_desc: "Provides the following modifiers:" + wwu_army_leadership_ideas_5: "Effective Leadership" + wwu_army_leadership_ideas_5_desc: "Provides the following modifiers:" + wwu_army_leadership_ideas_6: "Veteran Engineers" + wwu_army_leadership_ideas_6_desc: "Provides the following modifiers:" + wwu_army_leadership_ideas_7: "Staggered Formations" + wwu_army_leadership_ideas_7_desc: "Provides the following modifiers:" + + wwu_army_tactics_ideas: "Army Tactics" + wwu_army_tactics_ideas_desc: "" + wwu_army_tactics_ideas_bonus: "Army Tactics Ideas Bonus" + wwu_army_tactics_ideas_1: "Battlefield Techniques" + wwu_army_tactics_ideas_1_desc: "Provides the following modifiers:" + wwu_army_tactics_ideas_2: "Fearless Cavalry" + wwu_army_tactics_ideas_2_desc: "Provides the following modifiers:" + wwu_army_tactics_ideas_3: "Tactical Maneuvers" + wwu_army_tactics_ideas_3_desc: "Provides the following modifiers:" + wwu_army_tactics_ideas_4: "Skirmishing Techniques" + wwu_army_tactics_ideas_4_desc: "Provides the following modifiers:" + wwu_army_tactics_ideas_5: "Anticapated Strikes" + wwu_army_tactics_ideas_5_desc: "Provides the following modifiers:" + wwu_army_tactics_ideas_6: "Continuous Bombardment" + wwu_army_tactics_ideas_6_desc: "Provides the following modifiers:" + wwu_army_tactics_ideas_7: "Glory on the Battlefield" + wwu_army_tactics_ideas_7_desc: "Provides the following modifiers:" + + wwu_armaments_ideas: "Armaments" + wwu_armaments_ideas_desc: "" + wwu_armaments_ideas_bonus: "Armaments Ideas Bonus" + wwu_armaments_ideas_1: "Sharpened Blades" + wwu_armaments_ideas_1_desc: "Provides the following modifiers:" + wwu_armaments_ideas_2: "Barbed Arrows" + wwu_armaments_ideas_2_desc: "Provides the following modifiers:" + wwu_armaments_ideas_3: "Burning Ammunition" + wwu_armaments_ideas_3_desc: "Provides the following modifiers:" + wwu_armaments_ideas_4: "Unbreakable Lances" + wwu_armaments_ideas_4_desc: "Provides the following modifiers:" + wwu_armaments_ideas_5: "Vambraces" + wwu_armaments_ideas_5_desc: "Provides the following modifiers:" + wwu_armaments_ideas_6: "Greatswords" + wwu_armaments_ideas_6_desc: "Provides the following modifiers:" + wwu_armaments_ideas_7: "Diseased Ammunition" + wwu_armaments_ideas_7_desc: "Provides the following modifiers:" + + wwu_fortification_ideas: "Fortification" + wwu_fortification_ideas_desc: "" + wwu_fortification_ideas_bonus: "Fortification Ideas Bonus" + wwu_fortification_ideas_1: "Reinforced Barricades" + wwu_fortification_ideas_1_desc: "Provides the following modifiers:" + wwu_fortification_ideas_2: "Battlefield Shelters" + wwu_fortification_ideas_2_desc: "Provides the following modifiers:" + wwu_fortification_ideas_3: "Stocked Garrisons" + wwu_fortification_ideas_3_desc: "Provides the following modifiers:" + wwu_fortification_ideas_4: "All Are Welcome" + wwu_fortification_ideas_4_desc: "Provides the following modifiers:" + wwu_fortification_ideas_5: "Maintained Forts" + wwu_fortification_ideas_5_desc: "Provides the following modifiers:" + wwu_fortification_ideas_6: "Strategic Citadels" + wwu_fortification_ideas_6_desc: "Provides the following modifiers:" + wwu_fortification_ideas_7: "Farmsteads" + wwu_fortification_ideas_7_desc: "Provides the following modifiers:" + + wwu_militarization_ideas: "Militarization" + wwu_militarization_ideas_desc: "" + wwu_militarization_ideas_bonus: "Militarization Ideas Bonus" + wwu_militarization_ideas_1: "Regular Enlistment" + wwu_militarization_ideas_1_desc: "Provides the following modifiers:" + wwu_militarization_ideas_2: "Wartime Efficiencies" + wwu_militarization_ideas_2_desc: "Provides the following modifiers:" + wwu_militarization_ideas_3: "Home Support" + wwu_militarization_ideas_3_desc: "Provides the following modifiers:" + wwu_militarization_ideas_4: "Combat Readiness" + wwu_militarization_ideas_4_desc: "Provides the following modifiers:" + wwu_militarization_ideas_5: "Wartime Construction" + wwu_militarization_ideas_5_desc: "Provides the following modifiers:" + wwu_militarization_ideas_6: "Marshal Law" + wwu_militarization_ideas_6_desc: "Provides the following modifiers:" + wwu_militarization_ideas_7: "Common Fortitude" + wwu_militarization_ideas_7_desc: "Provides the following modifiers:" + + wwu_subjugation_ideas: "Subjugation" + wwu_subjugation_ideas_desc: "" + wwu_subjugation_ideas_bonus: "Subjugation Ideas Bonus" + wwu_subjugation_ideas_1: "Conquest" + wwu_subjugation_ideas_1_desc: "Provides the following modifiers:" + wwu_subjugation_ideas_2: "Intimidation" + wwu_subjugation_ideas_2_desc: "Provides the following modifiers:" + wwu_subjugation_ideas_3: "Incorrigible Disputes" + wwu_subjugation_ideas_3_desc: "Provides the following modifiers:" + wwu_subjugation_ideas_4: "Military Envoys" + wwu_subjugation_ideas_4_desc: "Provides the following modifiers:" + wwu_subjugation_ideas_5: "Military Vassals" + wwu_subjugation_ideas_5_desc: "Provides the following modifiers:" + wwu_subjugation_ideas_6: "Make Haste" + wwu_subjugation_ideas_6_desc: "Provides the following modifiers:" + wwu_subjugation_ideas_7: "Squeeze Them Dry" + wwu_subjugation_ideas_7_desc: "Provides the following modifiers:" + + wwu_tyranny_ideas: "Tyranny" + wwu_tyranny_ideas_desc: "" + wwu_tyranny_ideas_bonus: "Tyranny Ideas Bonus" + wwu_tyranny_ideas_1: "Tyranny of the Weak" + wwu_tyranny_ideas_1_desc: "Provides the following modifiers:" + wwu_tyranny_ideas_2: "Enforced Legitimacy" + wwu_tyranny_ideas_2_desc: "Provides the following modifiers:" + wwu_tyranny_ideas_3: "Military Parades" + wwu_tyranny_ideas_3_desc: "Provides the following modifiers:" + wwu_tyranny_ideas_4: "Labour Camps" + wwu_tyranny_ideas_4_desc: "Provides the following modifiers:" + wwu_tyranny_ideas_5: "Military Executions" + wwu_tyranny_ideas_5_desc: "Provides the following modifiers:" + wwu_tyranny_ideas_6: "Hammer the Nail" + wwu_tyranny_ideas_6_desc: "Provides the following modifiers:" + wwu_tyranny_ideas_7: "Absolute Rule" + wwu_tyranny_ideas_7_desc: "Provides the following modifiers:" + + wwu_imperialism_ideas: "Imperialism" + wwu_imperialism_ideas_desc: "" + wwu_imperialism_ideas_bonus: "Imperialism Ideas Bonus" + wwu_imperialism_ideas_1: "Imperial Frontiers" + wwu_imperialism_ideas_1_desc: "Provides the following modifiers:" + wwu_imperialism_ideas_2: "Loyal Colonists" + wwu_imperialism_ideas_2_desc: "Provides the following modifiers:" + wwu_imperialism_ideas_3: "Enforced Migration" + wwu_imperialism_ideas_3_desc: "Provides the following modifiers:" + wwu_imperialism_ideas_4: "Cut and Burn" + wwu_imperialism_ideas_4_desc: "Provides the following modifiers:" + wwu_imperialism_ideas_5: "Exploit the Natives" + wwu_imperialism_ideas_5_desc: "Provides the following modifiers:" + wwu_imperialism_ideas_6: "Protected Shipping Routes" + wwu_imperialism_ideas_6_desc: "Provides the following modifiers:" + wwu_imperialism_ideas_7: "Distant Colonies" + wwu_imperialism_ideas_7_desc: "Provides the following modifiers:" + \ No newline at end of file diff --git a/localisation_fr/WWU_institutions_l_english.yml b/localisation_fr/WWU_institutions_l_english.yml new file mode 100644 index 0000000000..b1abe773ea --- /dev/null +++ b/localisation_fr/WWU_institutions_l_english.yml @@ -0,0 +1,124 @@ +l_english: + # Main + civic_code: "Civic Code" + civic_code_date: "546" + desc_civic_code: "A precusor to an orderly kingdom, a civic code helps to codify the rules and regulations of a kingdom." + + inst_demonology: "Demonology" + inst_demonology_date: "550" + desc_inst_demonology: "Demonology is art of summoning and controlling demons Those mastered in the ways of demonology use life essence of their enemies to tap into the Void or to pull all manner of abomination from the chaos of the Twisting Nether." + + clockwerk_engineering: "Clockwerk Engineering" + clockwerk_engineering_date: "650" + desc_clockwerk_engineering: "A type of technology derived from the use of gears, steam and other simple mechanical devices." + + boomsticks: "Boomsticks" + boomsticks_date: "700" + desc_boomsticks: "A primitive gun, a boomstick allows for an explosive charge to be shot by a lone soldier, rather than from a specialised device such as a cannon." + + oil_extraction: "Oil Extraction" + oil_extraction_date: "750" + desc_oil_extraction: "Used to fuel mechanical ships, as well as being one of the primary ingredients of Demonology. By using specialised platforms over the ocean, we will be able to drill into the ocean floor and extract previously unobtainable oil." + + mechanical_constructs: "Mechanical Constructs" + mechanical_constructs_date: "800" + desc_mechanical_constructs: "A mechanical construct is one that is atleast partially technological. Often called robots, these beings can be immensely useful for both peacetime and wartime efforts." + + pneumatics: "Pneumatics" + pneumatics_date: "850" + desc_pneumatics: "Powered by steam, pnuematics have arisen from the constant conflicts that plague Azeroth. Pioneered by the Goblins, pnuematics allow for vehicles like the goblin shredder, a machine capable of leveling entire forests, killing slews of troops and sustaining immense amounts of punishment whilst operating." + + # Penalty descriptions + civic_code_penalty: "Countries that have not yet fully §YEmbraced§! the §YCivic Code§! Institution will recieve an increasing technology cost penalty of §R1%§! per year up to at most §R25%§!." + inst_demonology_penalty: "Countries that have not yet fully §YEmbraced§! the §YDemonology§! Institution will recieve an increasing technology cost penalty of §R1%§! per year up to at most §R25%§!." + clockwerk_engineering_penalty: "Countries that have not yet fully §YEmbraced§! the §YClockwerk Engineering§! Institution will recieve an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + boomsticks_penalty: "Countries that have not yet fully §YEmbraced§! the §YBoomsticks§! Institution will recieve an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + oil_extraction_penalty: "Countries that have not yet fully §YEmbraced§! the §YOil Extraction§! Institution will recieve an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + mechanical_constructs_penalty: "Countries that have not yet fully §YEmbraced§! the §YMechanical Constructs§! Institution will recieve an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + pneumatics_penalty: "Countries that have not yet fully §YEmbraced§! the §YPneumatics§! Institution will recieve an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + + # Modifiers + inst_demonology_origin: "Origin of Demonology" + desc_inst_demonology_origin: "" + + clockwerk_engineering_origin: "Origin of Clockwerk Engineering" + desc_clockwerk_engineering_origin: "" + + boomsticks_origin: "Origin of Boomsticks" + desc_boomsticks_origin: "" + + oil_extraction_origin: "Origin of Oil Extraction" + desc_oil_extraction_origin: "" + + mechanical_constructs_origin: "Origin of Mechanical Constructs" + desc_mechanical_constructs_origin: "" + + pneumatics_origin: "Origin of Pneumatics" + desc_pneumatics_origin: "" + + # Neighbour embraced tooltips + tt_anhe_civic_code: "Adjacent province has §YCivic Code§!" + tt_anhe_inst_demonology: "Adjacent province has §YDemonology§!" + tt_anhe_clockwerk_engineering: "Adjacent province has §YClockwerk Engineering§!" + tt_anhe_boomsticks: "Adjacent province has §YBoomsticks§!" + tt_anhe_oil_extraction: "Adjacent province has §YOil Extraction§!" + tt_anhe_mechanical_constructs: "Adjacent province has §YMechanical Constructs§!" + tt_anhe_pneumatics: "Adjacent province has §YPneumatics§!" + + # Friendly coast embraced tooltips + tt_afcbphe_civic_code: "Nearby Friendly Province has §YCivic Code§!" + tt_afcbphe_inst_demonology: "Nearby Friendly Province has §YDemonology§!" + tt_afcbphe_clockwerk_engineering: "Nearby Friendly Province has §YClockwerk Engineering§!" + tt_afcbphe_boomsticks: "Nearby Friendly Province has §YBoomsticks§!" + tt_afcbphe_oil_extraction: "Nearby Friendly Province has §YOil Extraction§!" + tt_afcbphe_mechanical_constructs: "Nearby Friendly Province has §YMechanical Constructs§!" + tt_afcbphe_pneumatics: "Nearby Friendly Province has §YPneumatics§!" + + # Embracement tooltips + tt_embraced_civic_code: "Owner has embraced §YCivic Code§!" + tt_embraced_inst_demonology: "Owner has embraced §YDemonology§!" + tt_embraced_clockwerk_engineering: "Owner has embraced §YClockwerk Engineering§!" + tt_embraced_boomsticks: "Owner has embraced §YBoomsticks§!" + tt_embraced_oil_extraction: "Owner has embraced §YOil Extraction§!" + tt_embraced_mechanical_constructs: "Owner has embraced §YMechanical Constructs§!" + tt_embraced_pneumatics: "Owner has embraced §YPneumatics§!" + + # Tooltips + tt_technological_affinity: "Technological Affinity" + tt_primitive: "Primitive" + tt_averse_to_technology: "Adverse to Technology" + + tooltip_development_fm_5: "5 development province" + tooltip_development_fm_10: "10 development province" + tooltip_development_fm_15: "15 development province" + tooltip_development_fm_20: "20 development province" + tooltip_development_fm_25: "25 development province" + tooltip_development_fm_30: "30 development province" + + # Events + warcraft_institutions.10.title: "Demonology" + warcraft_institutions.10.desc: "Demonology is the study and practice of demons. Kil'jeaden the Deceiver was the first being who brought demonology and demonic teaching to Draenor and since then, numbers of Warlocks are increasing rapidly. By their very nature, demons are leeches on the living universe—but the demonologist has mastered harnessing the power of these malefic beings on the field of battle. Warlocks harvest the souls of their defeated enemies; those specialized in the ways of demonology use this life essence to tap into the Void or to pull all manner of abomination from the chaos of the Twisting Nether. We will use this to fuel our armies with the power of fel and triumph over our enemies." + warcraft_institutions.10.option.a: "This changes everything..." + + warcraft_institutions.20.title: "Clockwerk Engineering" + warcraft_institutions.20.desc: "A type of technology derived from the use of gears, steam and other simple mechanical devices. This will greatly help our troops shock our enemies." + warcraft_institutions.20.option.a: "This changes everything..." + + warcraft_institutions.30.title: "Boomsticks" + warcraft_institutions.30.desc: "A primitive gun, a boomstick allows for an explosive charge to be shot by a lone soldier, rather than from a specialised device such as a cannon. This will greatly improve the firepower of our troops." + warcraft_institutions.30.option.a: "This changes everything..." + + warcraft_institutions.40.title: "Oil Extraction" + warcraft_institutions.40.desc: "Used to fuel mechanical ships, as well as being one of the primary ingredients of inst_demonology. By using specialised platforms over the ocean, we will be able to drill into the ocean floor and extract previously unobtainable oil. This will greatly improve our navy." + warcraft_institutions.40.option.a: "This changes everything..." + + warcraft_institutions.50.title: "Mechanical Constructs" + warcraft_institutions.50.desc: "A mechanical construct is one that is atleast partially technological. Often called robots, these beings can be immensely useful for both peacetime and wartime efforts. This will make construction quicker and cheaper for all." + warcraft_institutions.50.option.a: "This changes everything..." + + warcraft_institutions.60.title: "Pneumatics" + warcraft_institutions.60.desc: "Powered by steam, pnuematics have arisen from the constant conflicts that plague Azeroth. Pioneered by the Goblins, pnuematics allow for vehicles like the goblin shredder, a machine capable of leveling entire forests, killing slews of troops and sustaining immense amounts of punishment whilst operating. This will greatly help our siege efforts." + warcraft_institutions.60.option.a: "This changes everything..." + + + \ No newline at end of file diff --git a/localisation_fr/WWU_leader_personalities_l_english.yml b/localisation_fr/WWU_leader_personalities_l_english.yml new file mode 100644 index 0000000000..f57dd57141 --- /dev/null +++ b/localisation_fr/WWU_leader_personalities_l_english.yml @@ -0,0 +1,95 @@ +l_english: + #--------------------------------- + # Leader + #--------------------------------- + glory_seeker_personality: "Glory Seeker" + desc_glory_seeker_personality: "This General is a glory seeker. Troops lead by this general will acquire more Prestige and Army Tradition than they otherwise would as they are always deployed where they will make the most visible difference." + + born_to_the_saddle_personality: "Born to the Saddle" + desc_born_to_the_saddle_personality: "This General was born to the Saddle. Cavalry led by this leader will be able to make better use of their flanking advantage." + + defensive_planner_personality: "Defensive Planner" + desc_defensive_planner_personality: "This General is a Defensive Planner. Any troops lead by this leader will be more resilient to shock." + battlefield_medic_personality: "Battlefield Medic" + desc_battlefield_medic_personality: "This General is known as a Battlefield Medic. A larger than normal number of soldiers under this leader will be able to recover after battle to reinforce their unit back to strength." + + ruthless_personality: "Ruthless" + desc_ruthless_personality: "This General is Ruthless. Troops under the command of this leader will deal greater fire damage." + + deadly_personality: "Deadly" + desc_deadly_personality: "This General is Deadly. Troops under the command of this leader will deal greater shock damage." + + strategist_personality: "Strategist" + desc_strategist_personality: "This General is a Strategist. Troops under the command of this leader will take less fire damage." + + inspirational_leader_general_personality: "Inspirational Leader" + desc_inspirational_leader_general_personality: "This General is an Inspirational Leader. Troops commanded by this leader will be quicker to regain morale in the face of defeat." + + master_of_arms_personality: "Master of Arms" + desc_master_of_arms_personality: "This General is a Master of Arms. Infantry commanded by this leader will be more efficient and be able to deal more damage." + + galloping_knight_personality: "Galloping Knight" + desc_galloping_knight_personality: "This General is a Galloping Knight. Cavalry commanded by this leader will be more efficient and be able to deal more damage." + + goal_oriented_personality: "Goal Oriented" + desc_goal_oriented_personality: "This General is Goal Oriented. Troops commanded by this leader will march more quickly towards their goal." + + critical_personality: "Critical" + desc_critical_personality: "This General is Critical. Troops commanded by this leader will be more disciplined." + + commanding_personality: "Commanding" + desc_commanding_personality: "This General is Commanding. Troops commanded by this leader will be more brave." + + sapper_personality: "Sapper" + desc_sapper_personality: "This General is a Sapper. Troops commanded by this leader will be better at sieging." + + hardy_warrior_personality: "Hardy Warrior" + desc_hardy_warrior_personality: "This General is known as a Hardy Warrior. Troops commanded by this leader will be more resilient to harsh conditions and suffer less attrition." + + siege_specialist_personality: "Siege Specialist" + desc_siege_specialist_personality: "This General is a Siege Specialist. Sieges commanded by this leader will be conducted in a more efficient manner and should be concluded more quickly." + + cannoneer_personality: "Cannoneer" + desc_cannoneer_personality: "This General is a Cannoneer. Known for a great fascination with gunpowder and cannons artillery commanded by this leader will be more efficient." + + extortioner_personality: "Extortioner" + desc_extortioner_personality: "This Admiral is an Extortioner. Knowing how to best leverage an advantage of force allows our leader to do more with less and ships commanded by the extortioner will exert greater trade power than those lead by competing captains could." + + ruthless_blockader_personality: "Ruthless Blockader" + desc_ruthless_blockader_personality: "This Admiral is a Ruthless Blockader. Ships commanded by this leader will be able to maintain a blockade much more efficiently." + + buccaneer_personality: "Buccaneer" + desc_buccaneer_personality: "This Admiral is a Buccaneer. Privateers commanded by this leader will be more efficient." + + prize_hunter_personality: "Prize Hunter" + desc_prize_hunter_personality: "This Admiral is a Prize Hunter. Captains commanded by this leader will be encouraged to seize more prizes and will capture more ships than others." + + ironside_personality: "Ironside" + desc_ironside_personality: "This Admiral is an Ironside. Ships commanded by this leader will suffer fewer damages than those commanded by other captains." + + naval_engineer_personality: "Naval Engineer" + desc_naval_engineer_personality: "This Admiral is a Naval Engineer. Ships commanded by this leader will be able to recover more quickly from damages sustained underway or during naval engagements." + + naval_showman_personality: "Naval Showman" + desc_naval_showman_personality: "This Admiral is a Naval Showman. Ships commanded by this leader will receive more prestige and naval tradition from battles." + + ram_raider_personality: "Ram Raider" + desc_ram_raider_personality: "This Admiral is a Ram Raider. Galleys commanded by this leader will be more efficient and deal more damage in naval battles." + + naval_gunner_personality: "Naval Gunner" + desc_naval_gunner_personality: "This Admiral is known as a Naval Gunner. Constant drill of gunnery crews commanded by this leader means heavy ships will deal more damage." + + accomplished_sailor_personality: "Accomplished Sailor" + desc_accomplished_sailor_personality: "This Admiral is an Accomplished Sailor. Personal sailing expertise allows this leader to enhance the skills of all captains under him, ships commanded by the Accomplished Sailor will reach their destinations more quickly." + + level_headed_personality: "Level-Headed" + desc_level_headed_personality: "This Admiral is Level-Headed. By careful drill and a cool mind crews commanded by this leader will be more resilient to morale damage from received hits during naval combat." + + mercurial_personality: "Mercurial" + desc_mercurial_personality: "This General is known as Mercurial. Mercenaries commanded by this leader will be more disciplined." + + organised_personality: "Organised" + desc_organised_personality: "This General is known as Organised. Troops commanded by this leader will be more organised in the backrow." + + cruel_personality: "Cruel" + desc_cruel_personality: "This General is known as Curel. Troops commanded by this leader will reinforce for cheaper." \ No newline at end of file diff --git a/localisation_fr/WWU_map_l_english.yml b/localisation_fr/WWU_map_l_english.yml new file mode 100644 index 0000000000..7da7965360 --- /dev/null +++ b/localisation_fr/WWU_map_l_english.yml @@ -0,0 +1,849 @@ +l_english: + #----------------------------------------------- + # Continents + #----------------------------------------------- + continent_eastern_kingdoms: "Eastern Kingdoms" + continent_kalimdor: "Kalimdor" + continent_northrend: "Northrend" + continent_exodar: "Exodar" + continent_darnassus: "Darnassus" + continent_outland: "Outland" + continent_maelstrom: "Maelstrom" + continent_pandaria: "Pandaria" + continent_broken_isles: "Broken Isles" + continent_zandalar: "Zandalar" + continent_plunder_isle: "Plunder Isle" + continent_deepholm: "Deepholm" + continent_kezan: "Kezan" + continent_vashjir: "Vash'jir" + continent_wastelands: "Wastelands" + continent_lakes: "Lakes" + + #----------------------------------------------- + # Superregions + #----------------------------------------------- + eastern_kingdom_superregion: "Eastern Kingdoms" + kalimdor_superregion: "Kalimdor" + northrend_superregion: "Northrend" + outland_superregion: "Outland" + pandaria_superregion: "Pandaria" + zandalar_superregion: "Zandalar" + south_seas_superregion: "South Seas" + broken_isles_superregion: "Broken Isles" + + ocean_superregion: "Oceans" + coast_superregion: "Coastal" + + #----------------------------------------------- + # Regions + #----------------------------------------------- + # Eastern Kingdoms + region_isle_of_quel_danas: "Isle of Quel'Danas" + region_eversong_woods: "Eversong Woods" + region_ghostlands: "Ghostlands" + region_zul_aman: "Zul'Aman" + region_eastern_plaguelands: "Eastern Plaguelands" + region_western_plaguelands: "Western Plaguelands" + region_tirisfal_glades: "Tirisfal Glades" + region_silverpine_forest: "Silverpine Forest" + region_alterac_mountains: "Alterac Mountains" + region_hillsbrad_foothills: "Hillsbrad Foothills" + region_gilneas: "Gilneas" + region_tol_barad: "Tol Barad" + region_zul_dare: "Zul'Dare" + region_kul_tiras: "Kul Tiras" + region_arathi_highlands: "Arathi Highlands" + region_the_hinterlands: "The Hinterlands" + region_wetlands: "Wetlands" + region_twilight_highlands: "Northeron Highlands" + region_loch_modan: "Loch Modan" + region_dun_morogh: "Dun Morogh" + region_badlands: "Badlands" + region_searing_gorge: "Searing Gorge" + region_burning_steppes: "Burning Steppes" + region_redridge_mountains: "Redridge Mountains" + region_elwynn_forest: "Elwynn Forest" + region_swamp_of_sorrows: "Swamp of Sorrows" + region_blasted_lands: "Black Morass" + region_deadwind_pass: "Deadwind Pass" + region_duskwood: "Duskwood" + region_westfall: "Westfall" + region_stranglethorn_vale: "Stranglethorn Vale" + + # Kalimdor + region_teldrassil: "Teldrassil" + region_bloodmyst_isle: "Bloodmyst Isle" + region_azuremyst_isle: "Azuremyst Isle" + region_moonglade: "Moonglade" + region_darkshore: "Darkshore" + region_winterspring: "Winterspring" + region_felwood: "Felwood" + region_mount_hyjal: "Mount Hyjal" + region_ashenvale: "Ashenvale" + region_azshara: "Azshara" + region_durotar: "Durotar" + region_the_barrens: "Barrens" + region_stonetalon_mountains: "Stonetalon Mountains" + region_desolace: "Desolace" + region_mulgore: "Mulgore" + region_dustwallow_marsh: "Dustwallow Marsh" + region_thousand_needles: "Thousand Needles" + region_feralas: "Feralas" + region_silithus: "Silithus" + region_ungoro_crater: "Un'goro Crater" + region_tanaris: "Tanaris" + region_uldum: "Uldum" + region_kezan: "The Lost Isles" + + # Northrend + region_borean_tundra: "Borean Tundra" + region_wintergrasp: "Wintergrasp" + region_dragonblight: "Dragonblight" + region_sholazar_basin: "Sholazar Basin" + region_icecrown: "Icecrown" + region_storm_peak: "Storm Peak" + region_zuldrak: "Zul'Drak" + region_grizzly_hills: "Grizzly Hills" + region_crystalsong: "Crystalsong" + region_howling_fjord: "Howling Fjord" + + # Outland + region_hellfire_peninsula: "Hellfire Peninsula" + region_zangermarsh: "Zangermarsh" + region_terokkar_forest: "Terokkar" + region_nagrand: "Nagrand" + region_shadowmoon_valley: "Shadowmoon Valley" + region_blades_edge_mountains: "Blades Edge Mountains" + region_netherstorm: "Netherstorm" + + # Pandaria + region_hidden_valley: "Hidden Valley" + region_isle_of_thunder: "Isle of Thunder" + region_isle_of_giants: "Isle of Giants" + region_jade_forest: "The Jade Forest" + region_valley_of_the_four_winds: "Valley of the Four Winds" + region_krasarang_wilds: "Krasarang Wilds" + region_dread_wastes: "Dread Wastes" + region_vale_of_eternal_blossoms: "Vale of Eternal Blossoms" + region_townlong_steppes: "Townlong Steppes" + region_kun_lai_summit: "Kun-lai Summit" + + # South Seas + region_zuldazar: "Zuldazar" + region_nazmir: "Nazmir" + region_voldun: "Vol'dun" + + region_kezan: "Kezan" + region_plunder_isle: "Plunder Isle" + region_deepholm: "Deepholm" + region_vashjir: "Vash'jir" + + # Broken Isles + region_highmountain: "Highmountain" + region_valsharah: "Val'sharah" + region_azsuna: "Azsuna" + region_suramar: "Suramar" + region_stormheim: "Stormheim" + + + + # Sea + eastern_ocean: "Eastern Ocean" + western_ocean: "Western Ocean" + eastern_seas: "Eastern Kingdom Coast" + western_seas: "Kalimdor Coast" + northern_seas: "Northrend Coast" + central_seas: "South Seas Coast" + southern_seas: "Pandaria Coast" + + # Special + ek_wasteland_region: "" + kalimdor_wasteland_region: "" + maelstrom_wasteland_region: "" + northrend_wasteland_region: "" + draenor_wasteland_region: "" + outland_wasteland_region: "" + pandaria_wasteland_region: "" + + #----------------------------------------------- + # Areas + #----------------------------------------------- + # Eastern Kingdoms + area_upper_quel_danas: "Upper Quel'danas" + area_lower_quel_danas: "Lower Quel'danas" + + area_sunstrider_isle: "Sunstrider Isle" + area_silvermoon: "Silvermoon" + area_duskwither_hills: "Duskwither Hills" + area_west_sanctum: "West Sanctum" + area_fairbreeze_village: "Fairbreeze Village" + area_east_sanctum: "East Sanctum" + area_zeb_watha: "Zen'Watha" + + area_andaroth: "Andaroth" + area_windrunner_spire: "Windrunner Spire" + area_deatholme: "Deatholme" + area_tranquillien: "Tranquillien" + area_amani_catacombs: "Amani Catacombs" + area_thalassian_pass: "Thalassian Pass" + area_zul_aman: "Zul'Aman" + area_zul_aman_interior: "Zul'Aman Interior" + + area_stratholme: "Stratholme" + area_northpass_tower: "Northpass Tower" + area_eastwall_tower: "Eastwall Tower" + area_northdale: "Northdale" + area_new_avalon: "New Avalon" + area_corins_crossing: "Corin's Crossing" + area_the_marris_stead: "The Marris Stead" + + area_scholomance: "Scholomance" + area_lower_andorhal: "Hills of the Light" + area_andorhal: "Andorhal" + area_the_menders_stead: "The Mender's Stead" + area_heartglen: "Heartglen" + + area_lordaeron_capital: "Lordaeron" + area_tirisfal_bulwark: "Tirisfal Bulwark" + area_scarlet_heartlands: "Scarlet Heartland" + area_brill: "Brill" + area_agamand: "Agamand" + area_vandermar: "Vandermar" + + area_silverpine_fields: "Silverpine Farmlands" + area_silverpine_crossing: "Silverpine Woods" + area_ambermill: "Ambermill" + area_shadowfang_keep: "Shadowfang Keep" + + area_northgate: "Northgate" + area_gilneas_capital: "Gilneas" + area_tempests_reach: "Tempest's Reach" + area_the_blackwald: "The Blackwald" + area_duskhaven: "Duskhaven" + area_keel_harbor: "Keel Harbor" + area_gilnean_islands: "Mossy Islands" + area_purgation_isle: "Purgation Isle" + area_tempest_isles: "Tempest Isle" + + area_dalaran: "Dalaran" + area_alterac_headlands: "Alterac Headlands" + area_alterac_heartland: "Alterac Heartland" + area_strahnbrad: "Strahnbrad" + area_dun_baldar: "Dun Baldar" + area_frostwolf_keep: "Frostwolf Keep" + + area_southshore: "Southshore" + area_tarren_mill: "Tarren Mill" + area_durnholde_keep: "Durnholde Keep" + area_eastpoint: "Eastpoint" + + area_farson_hold: "Farson Hold" + area_the_restless_front: "The Restless Front" + area_baradin_hold: "Baradin Hold" + + area_zul_dare: "Zul'Dare" + + area_kul_tiras_capital: "Kul Tiras" + area_kul_tiras_exterior: "Kul Tiras Farmlands" + + area_northfold: "Northfold" + area_stromgarde: "Stromgarde" + area_faldirs_cove: "Faldir's Cove" + area_thandol_span: "Thandol Span" + area_hammerfall: "Hammerfall" + area_refuge_pointe: "Refuge Pointe" + area_arathi_basin: "Arathi Basin" + area_arathi_strand: "Arathi Strand" + + area_aerie_peak: "Aerie Peak" + area_troll_lowlands: "Troll Lowlands" + area_the_hinterlands: "Troll Hinterlands" + area_troll_highlands: "Troll Highlands" + area_seradane: "Seradane" + + area_menethil: "Menethil" + area_wetland_marsh: "Wetland Swamp" + area_angerfang_hills: "Angerfang Hills" + area_dun_modr: "Dun Modr" + area_lower_wetlands: "Raptor Ridge" + area_upper_wetlands: "Crumbling Cliffside" + area_dun_algaz: "Dun Algaz" + + area_grim_batol: "Grim Batol" + area_vermillion_redoubt: "Vermillion Redoubt" + area_thundermar: "Thundermar" + area_maw_of_madness: "Maw of Madness" + area_kirkhaven: "Kirkhaven" + area_obsidian_scar: "Obsidian Scar" + area_twilight_shore: "Twilight Shore" + area_bastion_of_twilight: "Elementium Depths" + + area_loch_modan_wildlands: "Loch Wildlands" + area_loch_modan: "Dried-up Loch" + area_thrallmar: "Thrallmar" + area_valley_of_kings: "Valley of Kings" + + area_eastern_dun_morogh: "Snowy Drift" + area_kharanos: "Kharanos" + area_anvilmar: "Anvilmar" + area_frostmane_hills: "Frostmane Depths" + area_gnomeregan_exterior: "Gnomeregan Exterior" + area_gnomeregan: "Gnomeregan" + area_ironforge: "Ironforge" + + area_fuselight: "Fuselight" + area_uldaman: "Uldaman" + area_new_kargath: "New Kargath" + area_the_dustbowl: "The Dustbowl" + + area_the_cauldron: "The Cauldron" + area_thorium_point: "Thorium Point" + area_iron_summit: "Iron Summit" + + area_blackrock_mountain: "Blackrock Mountain" + area_blackrock_exterior: "Blackrock Approach" + area_blackrock_valley: "Blackrock Wastes" + area_dreadmaul_rock: "Dreadmaul Rock" + area_valley_of_ashes: "Valley of Ashes" + + area_redridge_trail: "Mountainous Trail" + area_redridge_canyons: "Redridge Canyons" + area_lakeshire: "Lakeshire" + area_lakeshire_highway: "Lakeshire Highway" + area_stonewatch: "Stonewatch" + area_shalewind_bluffs: "Shalewind Bluffs" + + area_stormwind: "Royal Districts" + area_lower_stormwind: "Lower Stormwind" + area_stormwind_coast: "Stormwind Coast" + area_goldshire: "Goldshire" + area_northshire: "Northshire" + area_westbrook: "Westbrook" + area_westvale: "Westvale" + area_eastvale: "Eastvale" + area_stonecairn: "Stonecairn" + + area_stonard: "Stonard" + area_splinterspear_bog: "Splinterspear Bog" + area_swamps_of_sorrow: "Swamp of Sorrow" + area_hills_of_sorrow: "Sorrowful Hills" + area_sorrowmurk: "Sorrowmurk" + area_crackling_banks: "Crackling Bog" + area_stagalbog: "Stagalbog" + area_misty_reed: "Misty Reed" + + area_serpents_coil: "Serpent's Coil" + area_the_blasted_land: "Blasted Land" + area_the_tainted_land: "Tainted Land" + area_the_red_reaches: "The Red Reaches" + area_the_shattered_landing: "The Shattered Landing" + + area_deadwind_pass: "Deadwind Pass" + area_karazhan: "Karazhan" + + area_darkshire: "Darkshire" + area_twisting_forest: "Twisting Forest" + area_ravenhill: "Ravenhill" + area_the_darkened_banks: "Darkened Banks" + area_twilight_grove: "Twilight Grove" + + area_sentinel_hill: "Sentinel Hill" + area_westfall_farmland: "Sentinel Farms" + area_moonbrook: "Moonbrook" + area_westfall_shore: "Moonbrook Shoreline" + area_the_deadmines: "The Deadmines" + + area_upper_troll_ruins: "Bal'lal" + area_kalai: "Kal'ai" + area_kurzen_encampment: "Kurzen Encampment" + area_zul_gurub: "Zul'Gurub" + area_fort_livingston: "Fort Livingston" + area_gurubashi_arena: "Gurubashi Arena" + area_lower_troll_ruins: "Gurubashi Ruins" + area_booty_bay: "Booty Bay" + area_mistvale: "Misty Vale" + area_jaguero_isle: "Jaguero Isle" + + # Kalimdor + area_darnassus: "Darnassus" + area_teldrassil: "Teldrassil" + + area_kessels_crossing: "Kessel's Crossing" + area_nazzivian: "Nazzivian" + area_blood_watch: "Blood Watch" + area_cryo_core: "The Cyro Core" + area_axxarien: "Axxarien" + area_wyrmscar_island: "Wyrmscar Island" + area_bloodcurse_isle: "Bloodcurse Isle" + + area_ammen_vale: "Ammen Vale" + area_azurewatch:" Azurewatch" + area_wrathscale_point: "Wrathscale Point" + area_exodar: "The Exodar" + area_stillpine_hold: "Stillpine Hold" + + area_moonglade: "Moonglade" + + area_shatterspear_vale: "Shatterspear Vale" + area_auberdinei: "Auberdinei" + area_twilight_vale: "Twilight Vale" + area_grove_of_the_ancients: "Grove of the Ancients" + area_blackfathom_deep: "Blackfathom Deep" + + area_frostwhisper_gorge: "Frostwhisper Gorge" + area_everlook: "Everlook" + area_starfall_village: "Starfall Village" + area_timbermaw_heartland: "Timbermaw Heartland" + + area_felpaw_village: "Felpaw Village" + area_irontree_woods: "Irontree Forest" + area_bloodvenom_post: "Bloodvenom Post" + area_emerald_sanctuary: "Emerald Sanctuary" + + area_sethria_roost: "Sethria Roost" + area_nordrassil: "Nordrassil" + area_grove_of_aessina: "Grove of Aessina" + area_hyjal_lowland: "Hyjal Scrubland" + area_ascendants_circle: "Ascendant's Circle" + + area_maestras_post: "Maestra's Post" + area_astranaar: "Astranaar" + area_raynewood_retreat: "Raynewood Retreat" + area_splintertree_post: "Splintertree Post" + area_forest_heart: "Forest Heart" + area_felfire_hill: "Felfire Hill" + + area_the_shattered_strand: "The Shattered Strand" + area_isle_of_arkkoran: "Isle of Arkkoran" + area_northern_azshara_forests: "Legashi Wildlands" + area_eldarath: "Eldarath" + area_forlorn_ridge: "Forlorn Ridge" + area_the_ruined_reaches: "The Ruined Reaches" + + area_orgrimmar: "Orgrimmar" + area_orgrimmar_exterior: "Durotar Farmlands" + area_razor_hill: "Razor Hill" + area_echo_isles: "Echo Isles" + area_valley_of_trials: "Valley of Trials" + + area_the_sludge_fen: "The Sludge Fen" + area_thorn_hill: "Thorn Hill" + area_the_dry_hills: "The Dry Hills" + area_the_crossroads: "The Crossroads" + area_ratchet: "Ratchet" + area_the_wailing_caverns: "The Wailing Caverns" + area_northwatch_hold: "Northwatch Hold" + area_taurajo: "Taurajo" + area_blackthorn_ridge: "Blackthorn Ridge" + area_the_great_lift: "The Great Lift" + + area_stonetalon_peak: "Stonetalon Peak" + area_thaldarah_grove: "Thal'darah Grove" + area_mirkfallon_lake: "Mirkfallon Lake" + area_windshear_crag: "Windshear Crag" + area_webwinder_path: "Webwinder Path" + area_malaka_jin: "Malaka'jin" + + area_nijels_point: "Nijel's Point" + area_shok_thokar: "Shok'thokar" + area_thunder_axe_fortress: "Thunder Axe Fortress" + area_ranazjar_ruins: "Ranazjar Ruins" + area_ranazjar_isle: "Ranazjar Isle" + area_valley_of_spears: "Valley of Spears" + area_mannoroc_wastes: "Mannoroc Wastes" + area_maraudon: "Maraudon" + area_gelkis_village: "Gelkis Village" + + area_thunderbluff: "Thunderbluff" + area_wildmane_water_well: "Wildmane Water Well" + area_red_rocks: "Red Rocks" + area_thunderhorn_water_well: "Thunderhorn Water Well" + area_winterhoof_waterwell: "Winterhoof Water Well" + area_camp_narache: "Camp Narache" + + area_the_wrymbog: "The Wyrmbog" + area_tidefury_cove: "Tidefury Cove" + area_theramore_isle: "Theramore Isle" + area_dreadmurk_coast: "Dreadmurk Coast" + area_alcaz_isle: "Alcaz Isle" + + area_splithoof_heights: "Splithoof Heights" + area_the_shimmering_flats: "The Shimmering Flats" + area_thousand_needles_canyons: "Dry Canyons" + area_thousand_needles: "The Thousand Needles" + area_highperch: "Highperch" + area_southsea_holdfast: "Southsea Holdfast" + + area_lariss_pavillion: "Lariss Pavillion" + area_camp_mojache: "Camp Mojache" + area_isildien: "Isildien" + area_diremaul: "Diremaul" + area_forgotten_coast: "Forgotten Coast" + area_sarnor_isle: "Sarnor Isle" + area_twin_colossals: "The Twin Colossals" + area_dream_bough: "Dream Bough" + area_writhing_deep: "Writhing Deep" + + area_cenarion_hold: "Cenarion Hold" + area_hive_ash: "Hive Ash" + area_hive_zora: "Hive Zora" + area_hive_regal: "Hive Regal" + area_inner_ahn_qiraj: "Inner Ahn'Qiraj" + area_outer_ahn_qiraj: "Outer Ahn'Qiraj" + area_inner_sanctum: "Inner Sanctum" + + area_lakkari_tar_pits: "Lakkari Tar Pits" + area_the_roiling_gardens: "The Roiling Gardens" + area_fire_plume_ridge: "Fire Plume Ridge" + area_terror_run: "Terror Run" + + area_the_noxious_lair: "The Noxious Lair" + area_valley_of_the_watchers: "Valley of the Watchers" + area_southbank_shore: "Southbank Shore" + area_the_gaping_chasm: "The Gaping Chasm" + area_gadgetzan: "Gadgetzan" + area_zulfarrak: "Zulfarrak" + area_steamwheedle_port: "Steamwheedle Port" + + area_halls_of_origination: "Halls of Origination" + area_obelisk_of_the_stars: "Obelisk of the Stars" + area_ramkahen: "Ramkahen" + area_obelisk_of_the_sun: "Obelisk of the Sun" + area_obelisk_of_the_moon: "Obelisk of the Moon" + area_neferset: "Neferset" + area_lost_city_of_the_tolvir: "Lost City of the Tolvir" + area_vortex_pinnacle: "Vortex Pinnacle" + area_throne_of_the_four_winds: "Throne of the Four Winds" + + # Outland + area_the_dark_portal: "The Legion Front" + area_throne_of_kil_jaeden: "Throne of Kil'jaeden" + area_contested_lands: "Contested Outposts" + area_warp_fields: "Warp Fields" + area_hellfire_citadel: "Hellfire Citadel" + area_maghar_post: "Maghar Post" + area_falcon_watch: "Falcon Watch" + + area_telredor: "Telredor" + area_umbrafen: "Umbrafen" + area_coilfang: "Coilfang" + area_sporeggar: "Sporeggar" + area_zabra_jin: "Zangra'jin" + area_marshlight: "Marshlight" + area_ango_rosh_grounds: "Ango'rosh Grounds" + + area_shattrath: "Shattrath" + area_tuurem: "Tuurem" + area_contested_glade: "Raptor Glade" + area_skettis: "Skettis" + area_upper_bone_wastes: "Bone Waste Approach" + area_lower_bone_wastes: "The Bone Wastes" + area_auchindoun: "Auchindoun" + area_bleeding_hollow_ruins: "Bleeding Hollow Ruins" + + area_burning_blade_ruins: "Burning Blade Ruins" + area_telaar: "Telaar" + area_halaa: "Halaa" + area_sunspring_post: "Sunspring Post" + + area_shadowmoon_wastes: "Shadowmoon Wastes" + area_coilskar_point: "Coilskar Point" + area_the_black_temple: "The Black Temple" + area_the_hand_of_guldan: "The Hand of Guldan" + area_wildhammer_stronghold: "Wildhammer Stronghold" + area_sanctum_of_the_stars: "Sanctum of the Stars" + area_netherwind_ledge: "Netherwind Ledge" + + area_ogrila: "Ogr'ila" + area_ravens_wood: "Raven's Wood" + area_bladespire: "Bladespire" + area_sylvanaar: "Sylvanaar" + area_thunderlord_stronghold: "Thunderlord Stronghold" + area_ruuan_weald: "Ruuan Weald" + area_crystal_spine: "Crystal Spine" + area_gruuls_lair: "Gruul's Lair" + area_deaths_door: "Death's Door" + area_razor_ridge: "Razor Ridge" + + area_area_52: "Area 52" + area_sunfury_hold: "Sunfury Hold" + area_ecodome_midrealm: "Ecodome Midrealm" + area_stormspire: "Stormspire" + area_celestial_ridge: "Celestial Ridge" + area_tempest_keep: "Tempest Keep" + + # Northrend + area_coldarra: "Coldarra" + area_coast_of_echoes: "Coast of Echoes" + area_gammoth: "Gammoth" + area_farshire: "Farshire" + area_bloodspore_plains: "Bloodspore Plains" + area_riplash_ruins: "Riplash Ruins" + area_isle_of_nasam: "Isle of Nasam" + area_kaskala: "Kaskala" + area_amber_ledge: "Amber Ledge" + area_ruins_of_eldra_nath: "Ruins of Eldra'nath" + area_the_geyser_fields: "The Geyser Fields" + area_naxxanar: "Naxxanar" + + area_wintergrasp: "Wintergrasp" + + area_stars_rest: "Stars Rest" + area_moonrest_gardens: "Moonrest Gardens" + area_moakai_harbor: "Moa'kai Harbor" + area_wyrmrest_temple: "Wyrmrest Temple" + area_hearthglen: "Hearthglen" + area_galakronds_rest: "Galakrond's Rest" + area_the_wrath_gate: "The Wrath Gate" + area_scarlet_point: "Scarlet Point" + area_wintergarde_keep: "Wintergarde Keep" + area_naxxramas: "Naxxramas" + area_dawns_reach: "Dawn's Reach" + + area_the_mosslight_pillar: "The Mosslight Pillar" + area_the_suntouched_pillar: "The Suntouched Pillar" + area_the_lifeblood_pillar: "The Lifeblood Pillar" + area_the_glimmering_pillar: "The Glimmering Pillar" + area_bittertide_lakeshore: "Bittertide Lakeshore" + area_sapphire_hive: "Sapphire Hive" + area_sholazar_shelf: "Sholazar Shelf" + + area_icecrown_interior: "Icecrown Citadel" + area_aldurthar: "Aldurthar" + area_the_conflagration: "The Conflagration" + area_ymirheim: "Ymirheim" + area_jotunheim: "Jotunheim" + area_balagarde: "Balagarde" + area_onslaught_harbor: "Onslaught Harbor" + area_the_shadow_vault: "The Shadow Vault" + area_accursed_cove: "Accursed Cove" + area_argent_tournament: "Argent Tournament" + area_valley_of_lost_hope: "Valley of Lost Hope" + area_argent_vanguard: "Argent Vanguard" + area_the_broken_front: "The Broken Front" + + area_k3: "K3" + area_bunnhildar_village: "Bunnhildar Village" + area_temple_of_storms: "Engine of Creation" + area_valkyrion: "Valkyrion" + area_frosthold: "Frosthold" + area_inventors_library: "Inventor's Library" + area_ulduar: "Ulduar" + area_terrace_of_the_makers: "Terrace of the Makers" + area_thunderfall: "Thunderfall" + area_dun_niffelem: "Dun Niffelem" + + area_gundrak: "Gundrak" + area_heb_drakkar: "Heb'Drakkar" + area_rhunok: "Rhunok" + area_zim_torga: "Zim'Torga" + area_kolramas: "Kolramas" + area_zim_abwa: "Zim'Abwa" + area_drak_agal: "Drak'Agal" + area_draktharon_keep: "Drak'Tharon Keep" + area_zeramas: "Zeramas" + area_voltarus: "Voltarus" + area_ebon_watch: "Ebon Watch" + area_jintha_kalar: "Jintha'Kalar" + + area_zeb_halak: "Zeb'Halak" + area_venture_bay: "Venture Bay" + area_granite_springs: "Granite Springs" + area_voldrune: "Voldrune" + area_amberpine_lodge: "Amberpine Lodge" + area_grizzlemaw: "Grizzlemaw" + area_heartwood: "Heartwood" + area_thor_modan: "Thor Modan" + area_redwood: "Redwood" + area_camp_oneqwah: "Camp Oneqwah" + area_dun_argol: "Dun Argol" + area_bloodmoon_isle: "Bloodmoon Isle" + + area_forlorn_woods: "Forlorn Woods" + area_unbound_thicket: "Unbound Thicket" + area_dalaran_cs: "Dalaran" + + area_gjalerbron: "Gjalerbron" + area_skorn: "Skorn" + area_ember_clutch: "Ember Clutch" + area_kamagua: "Kamagua" + area_new_agamand: "New Agamand" + area_utgarde_keep: "Utgarde Keep" + area_halvarde: "Halvarde" + area_nifflevar: "Nifflevar" + area_vengeance_landing: "Vegeance Landing" + area_the_glades: "The Glades" + + # Pandaria + area_hidden_valley: "Hidden Valley" + + area_isle_of_thunder: "Isle of Thunder" + area_throne_of_thunder: "Throne of Thunder" + + area_isle_of_giants: "Isle of Giants" + + area_pawdon_islands: "Paw'don Islands" + area_moonwater_islands: "Moonwater Islands" + area_jade_islands: "Jade Islands" + area_windward_isle: "Windward Isle" + area_thunder_islands: "Thunder Islands" + area_pawdon_settlement: "Paw'don Settlement" + area_moonwater: "Moonwater" + area_temple_of_the_jade_serpent: "Temple of the Jade Serpent" + area_dookin_grounds: "Dookin' Grounds" + area_dawns_blossom: "Dawn's Blossom" + area_tian_monastery: "Tian Monastery" + area_honeydew_village: "Honeydew Village" + + area_thunderfoot_fields: "Thunderfoot Fields" + area_stormstout_fields: "Stormstout Fields" + area_halfhill: "Halfhill" + area_stoneplow: "Stoneplow" + area_thunderfoot_overlook: "Thunderfoot Overlook" + + area_lions_landing: "Lion's Landing" + area_anglers_wharf: "Angler's Wharf" + area_ruins_of_dojan: "Ruins of Dojan" + area_temple_of_the_red_crane: "Temple of the Red Crane" + area_domination_point: "Domination Point" + + area_zan_vess: "Zan'vess" + area_kypari_zar: "Kypari'zar" + area_heart_of_fear: "Heart of Fear" + area_horrid_march: "Horrid March" + area_klaxxi_vess: "Klaxxi'vess" + area_kor_vess: "Kor'vess" + + area_mogu_shan_palace: "Mogu'shan Palace" + area_whitepetal_lake: "Whitepetal Lake" + area_golden_plain: "Golden Plain" + area_guo_lai_halls: "Guo-lai Halls" + area_setting_sun_gate: "Setting Sun Gate" + + area_dusklight_hollow: "Dusklight Hollow" + area_sumprushes: "Sumprushes" + area_kri_vess: "Kir'vess" + area_sik_vess: "Sik'vess" + area_osul_basecamp: "Osul Basecamp" + area_niuzao_temple: "Niuzao Temple" + area_sra_vess: "Sra'vess" + area_shan_ze_dao: "Shan-ze Dao" + + area_kun_lai: "Kun-lai" + area_zouchin_village: "Zouchin Village" + area_temple_of_the_white_tiger: "Temple of the White Tiger" + area_kota_basecamp: "Kota Basecamp" + area_mogujia: "Mogujia" + area_shado_pan_garrison: "Shado-pan Garrison" + area_binan_village: "Binan Village" + area_yaungol_advance: "Yaungol Advance" + + # Broken Isles + area_northern_highmountain: "Northern Highmountain" + area_eastern_highmountain: "Eastern Highmountain" + area_bloodtotem_highland: "Bloodtotem Highlands" + area_skyhorn_grounds: "Breeding Grounds" + area_central_highmountain: "Central Highmountain" + area_neltharions_home: "Neltharion's Home" + + area_crescent_vale: "Crescent Vale" + area_emerald_grove: "Emerald Grove" + area_western_valsarah: "Val'sharah" + area_cenarion_grove: "Cenarion Grove" + area_andutalah: "Andu'talah" + + area_eye_of_the_storm: "Eye of The Storm" + area_warden_stand: "Warden's Stand" + area_oceanus_cove: "Oceanus Cove" + area_azsuna_ruins: "Ruins of Azsuna" + area_azuregos_sanctum: "Azuregos' Sanctuary" + area_zarkhenar: "Zark'henar" + + area_suramar_city: "Suramar City" + area_broken_shore: "Broken Shore" + area_arcandor_ruins: "Arcan'dor Ruins" + area_jondvik: "Jandvik" + area_moonguard: "Moonguard Ruins" + + area_valkyrian_lands: "Valkyrian Grounds" + area_halls_of_valor: "Lands of Valor" + area_tideskorn_coast: "Tideskorn Coast" + area_eastern_stormheim: "Eastern Stormheim" + area_helheim_entrance: "Helheim" + area_storm_drake_hills: "Storm Drake Hills" + + # Zandalar + area_dazar_alor: "Dazar'alor" + area_xibala: "Xibala" + area_atal_gral: "Atal'gral" + + area_shatterstone_harbor: "Shatterstone Harbor" + area_atul_aman: "Atul'aman" + area_slithering_gulch: "Slithering Gulch" + + area_heart_of_darkness: "Heart of Darkness" + area_the_necropolis: "The Necropolis" + area_nazmir_islands: "Nazmir Islands" + + # Plunder Isle + area_plunder_isle: "Plunder Isle" + + # Deepholm + area_deepholm: "Deepholm" + + # Kezan + area_the_erupted_mountain: "The Erupted Mountain" + area_vashj_elan: "Vashj'elan" + area_wild_overlook: "Wild Overlook" + + # Vash'jir + area_kelpthar_forest: "Kelp'thar Forest" + area_shimmering_grotto: "Shimmering Grotto" + area_abyssal_depths: "Abyssal Depths" + + # Others + area_uncolonizable: "Uncolonizable" + + # Sea + area_pandaria_coast: "" + area_kalimdor_south_east: "" + area_ek_south_west: "" + area_maelstrom_seas: "" + area_northrend_coast: "" + area_kalimdor_north_east: "" + area_ek_north_west: "" + area_ek_south_coast: "" + area_ek_central_coast: "" + area_ek_north_coast: "" + area_kalimdor_south_coast: "" + area_kalimdor_north_coast: "" + area_kalimdor_west: "" + area_ek_east: "" + + #----------------------------------------------- + # Terrain + #----------------------------------------------- + desolate_waste: "Desolate" + desolate_waste_desc: "Desolate Waste represents land that has undergone catastrophic damage, often due to war, leaving it lifeless." + + urban: "Urban" + urban_desc: "Urban represents land dominated by dwellings occupied by citizens of the nation whom owns the land." + suspended: "Suspended" + suspended_desc: "Suspended represents land that is suspended in the air by some fashion." + underground: "Underground" + underground_desc: "Majority of development of this province is located under the ground. Culture of the province must be one the races who is comfortable with underground living, or it suffers major penalty." + underwater: "Underwater" + underwater_desc: "This is a sea province but it still has development, built by creatures who can live in open sea. Culture of the province must be one the races who is comfortable with underwater living, or it suffers major penalty." + + nethertouched: "Nether-touched" + nethertouched_desc: "Nether-touched represents land that is or has been exposed to the Twisting Nether in some form." + arcanetouched: "Arcane-touched" + arcanetouched_desc: "Arcane-touched represents land that is or has been exposed to Arcane energies in some form." + feltouched: "Fel-touched" + feltouched_desc: "Fel-touched represents land that is or has been exposed to Fel energies in some form." + + #----------------------------------------------- + # Canals + #----------------------------------------------- + ula_tek_canal: "Ula-tek Canal" + \ No newline at end of file diff --git a/localisation_fr/WWU_missions_l_english.yml b/localisation_fr/WWU_missions_l_english.yml new file mode 100644 index 0000000000..1cff03f159 --- /dev/null +++ b/localisation_fr/WWU_missions_l_english.yml @@ -0,0 +1,367 @@ +l_english: + #----------------------------------- + # Generic Missions + #----------------------------------- + improve_stability_mission_title:0 "Improve Stability" + increase_income_mission_title:0 "Increase Income I" + fill_treasury_mission_title:0 "Fill the Treasury I" + build_more_roads_mission_title:0 "Build Roads" + increase_prestige_mission_title:0 "Obtain Prestige I" + develop_capital_mission_title:0 "Develop Capital" + fill_1_treasury_mission_title:0 "Fill the Treasury II" + increase_innocatives_mission_title:0 "Implement Innovatives I" + increase_1_income_mission_title:0 "Increase Income II" + increase_1_prestige_mission_title:0 "Obtain Prestige II" + build_more_mints_mission_title:0 "Build Mints" + build_multicultural_nation_mission_title:0 "Accept Cultures" + fill_2_treasury_mission_title:0 "Fill the Treasury III" + build_palaces_mission_title:0 "Build Palaces" + increase_2_government_rank_mission_title:0 "Reach Rank III" + + improve_stability_mission_desc:0 " " + increase_income_mission_desc:0 " " + fill_treasury_mission_desc:0 " " + build_more_roads_mission_desc:0 " " + increase_prestige_mission_desc:0 " " + develop_capital_mission_desc:0 " " + fill_1_treasury_mission_desc:0 " " + increase_innocatives_mission_desc:0 " " + increase_1_income_mission_desc:0 " " + increase_1_prestige_mission_desc:0 " " + build_more_mints_mission_desc:0 " " + build_multicultural_nation_mission_desc:0 " " + fill_2_treasury_mission_desc:0 " " + build_palaces_mission_desc:0 " " + increase_2_government_rank_mission_desc:0 " " + + increase_religious_unity_mission_title:0 "Attein Religious Unity" + build_more_churches_mission_title:0 "Build Temples" + become_defender_of_faith_mission_title:0 "Be Defender of Faith" + build_more_canals_mission_title:0 "Build Canals" + build_more_monuments_mission_title:0 "Build Monumants" + increase_government_rank_mission_title:0 "Reach Rank I" + increase_1_government_rank_mission_title:0 "Reach Rank II" + build_more_universities_mission_title:0 "Build Universities" + increase_1_innocatives_mission_title:0 "Implement Innovatives II" + increase_2_innocatives_mission_title:0 "Implement Innovatives III" + increase_3_innocatives_mission_title:0 "Implement Innovatives IV" + build_more_courthouses_mission_title:0 "Build Courthouses" + build_treasuries_offices_title:0 "Build Treasury Officies" + increase_2_prestige_mission_title:0 "Obtain Prestige III" + + increase_religious_unity_mission_desc:0 " " + build_more_churches_mission_desc:0 " " + become_defender_of_faith_mission_desc:0 " " + build_more_canals_mission_desc:0 " " + build_more_monuments_mission_desc:0 " " + increase_government_rank_mission_desc:0 " " + increase_1_government_rank_mission_desc:0 " " + build_more_universities_mission_desc:0 " " + increase_1_innocatives_mission_desc:0 " " + increase_2_innocatives_mission_desc:0 " " + increase_3_innocatives_mission_desc:0 " " + build_more_courthouses_mission_desc:0 " " + build_treasuries_offices_desc:0 " " + increase_2_prestige_mission_desc:0 " " + + building_alliances_mission_title:0 "Form Alliance" + build_more_marketplaces_title:0 "Build Marketplaces" + build_more_workshops_title:0 "Build Workshops" + increase_number_of_trade_centers_title:0 "Expand Trade Centers I" + build_more_naval_arsenals_title:0 "Build Naval Arsenals" + build_more_docks_title:0 "Build Docks" + increase_1_number_of_trade_centers_title:0 "Expand Trade Centers II" + dominate_home_trade_node_title:0 "Dominate at Home Node" + high_mercantelism_mission_title:0 "Increase Merchantelism" + increase_2_number_of_trade_centers_title:0 "Expand Trade Centers III" + settle_new_continents_title:0 "Settle New Continents" + find_more_merchants_continents_title:0 "Find Merchants" + build_farm_estates_title:0 "Build Farm Estates" + es_build_textile_title:0 "Build Textile Manufactories" + build_plantations_title:0 "Build Plantations" + + building_alliances_mission_desc:0 " " + build_more_marketplaces_desc:0 " " + build_more_workshops_desc:0 " " + increase_number_of_trade_centers_desc:0 " " + build_more_naval_arsenals_desc:0 " " + build_more_docks_desc:0 " " + increase_1_number_of_trade_centers_desc:0 " " + dominate_home_trade_node_desc:0 " " + high_mercantelism_mission_desc:0 " " + increase_2_number_of_trade_centers_desc:0 " " + settle_new_continents_desc:0 " " + find_more_merchants_continents_desc:0 " " + build_farm_estates_desc:0 " " + es_build_textile_desc:0 " " + build_plantations_desc:0 " " + + exit_to_sea_mission_title:0 "Obtain Sea Exit" + build_small_fleet_mission_title:0 "Build Fleet I" + build_more_shipyards_mission_title:0 "Build Shipyards" + set_up_colony_mission_title:0 "Set Up Expeditions" + build_medium_fleet_mission_title:0 "Build Fleet II" + increase_tariffs_mission_title:0 "Icrease Tarrifs" + build_large_fleet_mission_title:0 "Build Fleet III" + build_trusted_alliences_mission_title:0 "Form Trusted Alliance" + build_vassals_mission_title:0 "Acquire Vassals" + build_more_embassies_mission_title:0 "Build Embassies" + build_more_personal_unions_mission_title:0 "Acquire Unions" + rare_metals_production_leader_title:0 "Metal Production" + gold_leader_title:0 "Gold Production" + slaves_leader_title:0 "Slaves Production" + + exit_to_sea_mission_desc:0 " " + build_small_fleet_mission_desc:0 " " + build_more_shipyards_mission_desc:0 " " + set_up_colony_mission_desc:0 " " + build_medium_fleet_mission_desc:0 " " + increase_tariffs_mission_desc:0 " " + build_large_fleet_mission_desc:0 " " + build_trusted_alliences_mission_desc:0 " " + build_vassals_mission_desc:0 " " + build_more_embassies_mission_desc:0 " " + build_more_personal_unions_mission_desc:0 " " + rare_metals_production_leader_desc:0 " " + gold_leader_desc:0 " " + slaves_leader_desc:0 " " + + es_build_army_mission_title:0 "Gather Army" + es_1_new_lands_title:0 "Conquest I" + es_1_drill_army_title:0 "Drill Army I" + build_more_forts_mission_title:0 "Build Forts" + es_2_new_lands_title:0 "Conquest II" + es_2_drill_army_title:0 "Drill Army II" + build_more_training_fields_mission_title:0 "Build Training Fields" + increase_1_development_mission_title:0 "Increase Development I" + build_more_conscription_center_mission_title:0 "Build Conscription Centers" + es_3_new_lands_title:0 "Conquest III" + increase_2_development_mission_title:0 "Increase Development II" + es_3_drill_army_title:0 "Drill Army III" + build_more_arsenal_mission_title:0 "Build Arsenals" + increase_3_development_mission_title:0 "Increase Development III" + build_more_mills_mission_title:0 "Build Mills" + + es_build_army_mission_desc:0 " " + es_1_new_lands_desc:0 " " + es_1_drill_army_desc:0 " " + build_more_forts_mission_desc:0 " " + es_2_new_lands_desc:0 " " + es_2_drill_army_desc:0 " " + build_more_training_fields_mission_desc:0 " " + increase_1_development_mission_desc:0 " " + build_more_conscription_center_mission_desc:0 " " + es_3_new_lands_desc:0 " " + increase_2_development_mission_desc:0 " " + es_3_drill_army_desc:0 " " + build_more_arsenal_mission_desc:0 " " + increase_3_development_mission_desc:0 " " + build_more_mills_mission_desc:0 " " + + #----------------------------------- + # + #----------------------------------- + army_professionalism_missions: "Army Quests" + expansion_missions: "Expansion Quests" + espionage_missions: "Espionage Quests" + + professional_army_1_title: "Professional Army" + professional_army_1_desc: "When our enemies outnumber us, we must be capable of outmatch them. Let's start training our armies to create a more profesional army." + building_barracks_title: "Build Barracks" + building_barracks_desc: "We must expand our manpower to prevent running out of soldiers during long wars." + win_wars_1_title: "Win 5 Wars" + win_wars_1_desc: "" + professional_army_2_title: "Professional Army" + professional_army_2_desc: "When our enemies outnumber us, we must be capable of outmatch them. Let's start training our armies to create a more profesional army." + win_wars_2_title: "Win 10 Wars" + win_wars_2_desc: "" + building_shipyards_title: "Build Shipyards" + building_shipyards_desc: "We overlooked our navy strength while we were focusing the landforces. We should compensate it by building few shipyards." + + expansion_1_title: "Expand Your Lands" + expansion_1_desc: "We must expand our lands to prove our rivals that we are all-mighty." + safety_of_region_title: "Safety of The Region" + safety_of_region_desc: "Lands of our enemies are now ours. Yet they are unprotected. We must change this by constructing new forts across the border." + safety_of_region_tt: "Number of border provinces with a fort" + wipe_out_threats_title: "Wipe Out Core Threats" + wipe_out_threats_desc: "There are countries in the world who has a core claim in one or more of your provinces. See those kingdoms burn." + suppress_rebels_title: "Suppress Rebellions" + suppress_rebels_desc: "Petty insurgents are always a main problem in mighty nations like ours. Crush their so-called insurrection and show the world no one crosses [Root.GetName]." + rebels_suppressed: "Rebel armies crushed." + + colonial_ambitions_title: "Colonial Ambition" + colonial_ambitions_desc: "" + global_empire_title: "Global Empire" + global_empire: "" + united_nation_title: "[Root.GetName]: United!" + united_nation_desc: "We realized our dreams as a country. Now we will unite as one nation. Forever." + diplo_annex_countries_title: "Diplomatic Annexation" + diplo_annex_countries_desc: "" + trusted_alliances_title: "Trusted Alliances" + trusted_alliances_desc: "A nation is in constant threat unless she has a trustworthy friend she can rely on. Let's make it happen." + + basic_networking_title: "Basic Networking" + basic_networking_desc: "To discover the secrets of our enemies and use them for our advantage, we must build espionage network within the courts of our rivals." + basic_networking_tt: "Have 20 spy network within at least 2 countries" + claim_lands_title: "Claim Lands" + claim_lands_desc: "" + claim_lands_tt: "Number of non-core provinces with a claim." + sabotage_reputations_title: "Sabotage Reputation" + sabotage_reputations_desc: "Sabotage Reputation" + + + good_diplomacy_title: "Effective Diplomacy" + good_diplomacy_desc: "Diplomacy is the key to survival in the world of war. We must use our potential as much as possible." + + #----------------------------------- + # Stormwind + #----------------------------------- + stormwind_missions: "Stormwind Quests" + + reclaim_stonecairn_title: "Reclaim The Vale" + reclaim_stonecairn_desc: "Our ancestral home is overrun by filthy mongrels. We must reclaim our lands and show those lesser races their strength cannot match to ours." + + centralize_elwynn_title: "Centralize Elwyn Forest" + centralize_elwynn_desc: "We must secure the future of our people by driving the gnolls back entirely." + + secure_darkshire_connection_title: "Secure Darkshire Connection" + secure_darkshire_connection_desc: "Our land connection with Darkshire was cut down by enigmatic sea creatures called Murlocs. We must clear the pathway between two regions by wiping out murlocs in Darkened Bank." + + eliminate_depths_threat_title: "Eliminate Murloc Threat" + eliminate_depths_threat_desc: "More and more murlocs are rising from the tides from eastern coast, giving huge trouble to both Westfall peasants and our navy. It is time to get rid of these troublemakers." + + root_out_all_kobolds_title: "Root Out All Kobolds" + root_out_all_kobolds_desc: "Kobolds are annoying creatures which pops out all kind of cave or mine, giving huge trouble to our miners. By wiping out entire kobold population near our homeland, we can ensure the safety of our mining production." + + western_gnoll_threat_title: "Western Gnoll Threat" + western_gnoll_threat_desc: "Another gnoll threat is rising from the Redridge mountains. We must drive them back from the Lakeshire and make sure they will not posses any threats ever again." + + integrate_regions_title: "Integrate Regions" + integrate_regions_desc: "Our people deserves greatness, and we will provide it to them. By controlling multiple frontier regions entirely, we can show everyone why they should fear our strength." + + prepare_orcish_invasion_title: "Prepare Orcish Invasion" + prepare_orcish_invasion_desc: "A dark threat is looming in Black Morass. Armies of green skinned creatures are pouring in from a great portal, threating our very existence. We must prepare!" + + cut_down_gurubashi_threat_title: "Cut Down Gurubashi Movement" + cut_down_gurubashi_threat_desc: "Before clashing with the orcs to protect our home, we must ensure we won't be distracted by our old enemies. By defeating trolls establishing a frontier in Stranglethorn, we can feel certain about the protection of our southern borders." + + move_into_blasted_lands_title: "Gain Ground In Black Morass" + move_into_blasted_lands_desc: "They say best defense is a good offense. We must move our armies into Black Morass and pin the orcs into the region. We must also attack Swamp of Sorrows nations in process but in this war of survival they're either with us, or against us." + + secure_rear_guard_title: "Secure Rear Guard" + secure_rear_guard_desc: "It is time to push the orcs back to the hell they've poured from. But first, we must conquer the swamp areas, since corrupted trolls and their blood god might cause a problem during our crusade." + + push_horde_back_title: "Push Horde Back" + push_horde_back_desc: "The time has come! We must strike the orcish invaders and their demonic overlords, push them back to the portal. Then we can destroy the portal and end their terrible reign once and for all." + + + #----------------------------------- + # Silvermoon + #----------------------------------- + silvermoon_missions: "Silvermoon" + + crush_The_dawnblade_title: "Crush The Dawnblade" + crush_The_dawnblade_desc: "If we are to retake the Sunwell from the Burning Legion we must firstly crush Kael'thas underlings the Dawnblade from then we can prepare our assault on the Sunwell" + + retake_the_sunwell_title: "Retake The Sunwell" + retake_the_sunwell_desc: "We must secure the future of our people by reconquering the Sunwell the time to strike is now" + + eliminate_the_wretched_title: "Purge the Wretched" + eliminate_the_wretched_desc: "To fail to control your magical addiction is to fail as blood elf, the wretched are beyond hope and are no more than insane addicts rid Quel'Thalas of them" + + retake_the_eversong_woods_title: "Retake The Eversong Woods" + retake_the_eversong_woods_desc: "It is time for us to retake what is rightfully ours but before we dive deep into the ghostlands let us secure the lands near silvermoon" + + the_traitor_destruction_title: "The Traitor's Destruction" + the_traitor_destruction_desc: "Everything we've done in the Ghostlands has been done with the goal of taking back what is rightfully ours. The Scourge have maintained their chokehold on the region for far too long. The time has come for payback he who sought to steal the power of the Sunwell must die kill Darkhan Drathir" + + reform_quelThalas_title: "Reform Quel'Thalas" + reform_quelThalas_desc: "With the death of the traitor and his minions we can now finally rebuild our once glorious kingdom and our people can begin to heal" + + subjugate_the_amani_title: "Subjugate the Amani" + subjugate_the_amani_desc: "We tried to coexist, we tried to live and live but when we were at our weakest the Amani decided to attack us no more, we will venture deep into Zul'Aman and wipe them out once and for all" + + vegeance_on_the_scourge_of_lordaeron_title: "Blood for Blood" + vegeance_on_the_scourge_of_lordaeron_desc: "With the restoration of our kingdom it is time to wipe out the servants of the Lich Kel'thuzad who desacrated the Sunwell" + + vegeance_on_the_scourge_title: "Vengeance for Quel'Thalas" + vegeance_on_the_scourge_desc: "The time has come to avenge our people and all those who fel defending our kingdom the scourge will be eliminated once and for all" + + thalassian_reunification_title: "Thalassian Reunification" + thalassian_reunification_desc: "Our misguided cousins the high elves have played long enough with the alliance it is time to reunite all our people them liking it or not " + + + + #----------------------------------- + # Horde Leader + #----------------------------------- + shadow_council_missions: "Orcish Horde Quests" + + tied_by_blood_title: "Tied By Blood" + tied_by_blood_desc: "It's time to put old hatreds aside and form blood bonds between our clans." + + strike_to_the_draenei_title: "Strike to The Draenei" + strike_to_the_draenei_desc: "Draenei clans are planning an assault to our capital cities and destroy us. We must strike first and stop their sinister plot." + + weaken_draenei_clans_title: "Weaken The Dreanei" + weaken_draenei_clans_desc: "Council demands collecting the souls of Dreanei to fuel a giant portal to another world. So we can escape this dying world before we are all doomed." + + destroy_draenei_clans_title: "Destroy Draenei Clans" + destroy_draenei_clans_desc: "We did a good job with enslaving draenei and use them to fuel our quest. Yet more of them remains and they might try to avenge their fallen. We must ensure nobody can escape." + + move_capital_to_azeroth_title: "Move Capital To Azeroth" + move_capital_to_azeroth_desc: "The portal is open, and we are already flowing through to a strange world. We must leave our dying planet behind and set a new capital in this world called they call Azeroth." + + establish_frontier_in_azeroth_title: "Establish Frontier In Black Morass" + establish_frontier_in_azeroth_desc: "We must secure our position in Azeroth and gain enough lands to hold onto the planet. If we claim entire Black Morass area, we can execute our plan more easily." + + conquer_swamp_of_sorrows_title: "Conquer Swamp of Sorrows" + conquer_swamp_of_sorrows_desc: "Movcing to the north and gaining ground in that region will allow us move even more freely, as we will no longer stuck in The Morass." + + conquer_deadwind_pass_title: "Conquer Deadwind Pass" + conquer_deadwind_pass_desc: "It's time to claim Deadwind lands for The Horde, including the Karazhan. Medivh, the ruler of those lands helped us to pass through the Dark Portal and we will help him if he's not already dead." + + conquer_darkshire_title: "Conquer Darkshire" + conquer_darkshire_desc: "IBetween us and the lands of Stormwind, there are the lands of Elwynn Forest. We must enter the forest and conquer these areas." + + assault_to_elwynn_title: "Assault To Elwynn" + assault_to_elwynn_desc: "Only one target left between us and our goal:: Elwynn. We shall pour into Elwynn Forest as an unstoppable force of death and make sure mankind falls." + + assault_to_stormwind_title: "Assault To Stormwind" + assault_to_stormwind_desc: "Beacon of The Holy light... Stronghold of of all mankind... All those exaggerated stories are nothing compared to our might. We will assault to the city and burn it to the ground." + + purge_the_men_title: "Purge The Men" + purge_the_men_desc: "Orcs do not take prisoners. Make sure every single human pays for their arrogance." + + assault_to_burning_steppes_title: "Assault to The Burning Steppes" + assault_to_burning_steppes_desc: "We accomplished our quest. But Azeroth does not consist of Stormwind. There are more wars to win, more lands to take... But before that, we must find the perfect home for our clans and that would be the mountains at the North." + + claim_steppes_as_homeland_title: "Claim Steppes As Homeland" + claim_steppes_as_homeland_desc: "We finally have a land we can call home." + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/localisation_fr/WWU_music_l_english.yml b/localisation_fr/WWU_music_l_english.yml new file mode 100644 index 0000000000..2228a5495c --- /dev/null +++ b/localisation_fr/WWU_music_l_english.yml @@ -0,0 +1,135 @@ +l_english: + legends_of_azeroth: "Legends of Azeroth" + the_shaping_of_the_world: "The Shaping of the World" + legacy: "Legacy" + song_of_elune: "Song of Elune" + echoes_of_the_past: "Echoes of the Past" + a_call_to_arms: "A Call to Arms" + seasons_of_war: "Seasons of War" + stormwind: "Stormwind" + orgrimmar: "Orgrimmar" + the_undercity: "The Undercity" + thunder_bluff: "Thunderbluff" + darnassus: "Darnassus" + ironforge: "Ironforge" + elwynn_forest: "Elwynn Forest" + duskwood: "Duskwood" + dun_morogh: "Dun Morogh" + burning_steppes: "Burning Steppes" + shimmering_flats: "Shimmering Flats" + felwood: "Felwood" + stranglethorn_vale: "Stranglethorn Vale" + tanaris: "Tanaris" + teldrassil: "Teldrassil" + tavern: "Tavern" + moonfall: "Moonfall" + ruins: "Ruins" + temple: "Temple" + lurking: "Lurking" + sacred: "Sacred" + graveyard: "Graveyard" + war: "War" + + the_burning_legion: "The Burning Legion" + shards_of_the_exodar: "Shards of the Exodar" + the_sin_dorei: "The Sin'dorei" + the_dark_portal: "The Dark Portal" + origins: "Origins" + bloodmyst: "Bloodmyst Isle" + wastelands: "Wastelands" + the_battle_of_mount_hyjal: "The Battle of Mount Hyjal" + azuremyst_isle: "Azuremyst Isle" + silvermoon_city: "Silvermoon City" + netherstorm: "Netherstorm" + the_escape_from_durnholde: "The Escape from Durnholde" + outland_suite: "Outland Suite" + the_tower_of_karazhan: "The Tower of Karazhan" + illidan: "Illidan" + opening_of_the_dark_portal: "Opening of the Dark Portal" + hellfire: "Hellfire" + the_gates_of_ahn_qiraj: "The Gates of Ahn'Qiraj" + shadow_of_the_necropolis: "Shadow of the Necropolis" + taverns: "Taverns" + lament_of_the_highborne: "Lament of the Highborne" + + wrath_of_the_lich_king: "Wrath of the Lich King" + dragons_rest: "Dragons' Rest" + arthas_my_son: "Arthas, My Son" + path_of_tears: "Path of Tears" + crystalsong: "Crystalsong" + dalaran: "Dalaran" + god_hunters: "God Hunters" + forged_in_blood: "Forged in Blood" + mountains_of_thunder: "Mountains of Thunder" + the_kalu_ak: "The Kalu'ak" + the_eye_of_eternity: "The Eye of Eternity" + garden_of_life: "Garden of Life" + the_culling: "The Culling" + howling_fjord: "Howling Fjord" + rise_of_the_vrykul: "Rise of the Vrykul" + borean_tundra: "Borean Tundra" + totems_of_the_grizzlemaw: "Totems of the Grizzlemaw" + the_wrathgate: "The Wrathgate" + angrathars_shadow: "Angrathar's Shadow" + assault_on_new_avalon: "Assault on New Avalon" + + the_shattering: "The Shattering" + xaxas: "Xaxas" + tempests_wake: "Tempest's Wake" + depths_of_vashj_ir: "Depths of Vashj'ir" + castaways: "Castaways" + reforged: "Reforged" + restoring_the_balance: "Restoring the Balance" + curse_of_the_worgen: "Curse of the Worgen" + defenders_of_azeroth: "Defenders of Azeroth" + eventide: "Eventide" + thaurissans_reach: "Thaurissan's Reach" + uldum: "Uldum" + breath_of_al_akir: "Breath of Al'Akir" + call_of_the_elements: "Call of the Elements" + guardians_of_nordrassil: "Guardians of Nordrassil" + dominion_of_the_stonemother: "Dominion of the Stonemother" + nightsong: "Nightsong" + + heart_of_pandaria: "Heart of Pandaria" + why_do_we_fight: "Why Do We Fight" + the_wandering_isle: "The Wandering Isle" + temple_of_the_five_dawns: "Temple of the Five Dawns" + the_travelers_path: "The Traveler's Path" + way_of_the_monk: "Way of the Monk" + sha: "Sha" + the_august_celestials: "The August Celestials" + shado_pan: "Shado-pan" + thunder_king: "Thunder King" + the_path_of_the_huojin: "The Path of the Huojin" + going_hozen: "Going Hozen" + valley_of_the_four_winds: "Valley of the Four Winds" + the_path_of_tushui: "The Path of Tushui" + go_ask_the_river: "Go ask the River" + townlong_steppes: "Townlong Steppers" + the_golden_lotus: "The Golden Lotus" + wisdom_of_yulon: "Wisdom of Yu'lon" + stormstout_brew: "Stormstout Brew" + serpent_riders: "Serpent Riders" + + a_siege_of_worlds: "A Siege of Worlds" + the_homeworld_beckons: "The Homeworld Beckons" + times_change: "Times Change" + eternal_night: "Eternal Night" + clan_warsong: "Clan Warsong" + visions_of_the_prophet: "Visions of the Prophet" + the_foundry: "The Foundry" + allegiances: "Allegiances" + sacrifice: "Sacrifice" + family: "Family" + old_growth: "Old Growth" + instruments_of_the_arcane: "Instruments of the Arcane" + we_will_be_conquerors: "We Will be Conquerors" + way_of_the_ancient_ones: "Way of the Ancient Ones" + khadgar: "Khadgar" + ancestors: "Ancestors" + iron_dawn: "Iron Dawn" + lifeblood: "Lifeblood" + tides_of_war: "Tides of War" + + \ No newline at end of file diff --git a/localisation_fr/WWU_national_ideas_l_english.yml b/localisation_fr/WWU_national_ideas_l_english.yml new file mode 100644 index 0000000000..c66e48d684 --- /dev/null +++ b/localisation_fr/WWU_national_ideas_l_english.yml @@ -0,0 +1,1520 @@ +l_english: + #--------------------------------------- + # National Ideas + #--------------------------------------- + depths_ideas: "Depths Ideas" + depths_ideas_start: "Depths Traditions" + depths_ideas_bonus: "Depths Ambitions" + depths_ideas_1: "From Westfall to Blackfathom" + depths_ideas_1_desc: "From the coast of Westfall to Blackfathom deeps the Murlocs will hunt you." + depths_ideas_2: "Raise your flippers to the skies" + depths_ideas_2_desc: "Fellow Murlocs let us rise upon the shores and raise our flippers to the skies in prayer to our gods." + depths_ideas_3: "More Than Man, More Than Fish" + depths_ideas_3_desc: "We are the Murlocs, more than landbound apes and more than mere fish. We have advantages in all areas of society." + depths_ideas_4: "Death Will Rise From the Tides!" + depths_ideas_4_desc: "We shall rise up from the seas and destroy out enemies. The last things they will hear shall be our cries. Rwlrwlrwl!" + depths_ideas_5: "Hunters of the Tides" + depths_ideas_5_desc: "The Murlocs come to end your life and with their speed in the water they will catch you and leave you in a sunken grave" + depths_ideas_6: "Armoured Scales That Never Sink" + depths_ideas_6_desc: "The armoured scales of the Murlocs and the horrors they bring with them are hard to penetrate. The last thing our enemies will see are our unblinking eyes." + depths_ideas_7: "I am Murloc I am Death" + depths_ideas_7_desc: "Our people will follow only the most capable war leaders and accept only death for our enemies." + + wildhammer_ideas: "Wildhammer Ideas" + wildhammer_ideas_start: "wildhammer Traditions" + wildhammer_ideas_bonus: "wildhammer Ambitions" + wildhammer_ideas_1: "Wild and Untamed" + wildhammer_ideas_1_desc: "Wildhammer dwarves are feral and untamed, prone to revelry and daring acts of bravery. They eschew technological gadgets in favor of nature magic and straightforward weapons, including their famous stormhammers." + wildhammer_ideas_2: "Ancestral Roots" + wildhammer_ideas_2_desc: "Our people has strong connections with the world we live in, unlike other dwarven clans." + wildhammer_ideas_3: "Gryphonriders" + wildhammer_ideas_3_desc: "Wildhammer dwarves are famous across Azeroth for their unique relationship with gryphons. They treat these noble creatures as equals rather than mounts or pets. This close relationship produces the most famous Wildhammer dwarves: the gryphon riders." + wildhammer_ideas_4: "Ancient Kings" + wildhammer_ideas_4_desc: "Our lineage dates back to ancient times, to Titanic Earthens." + wildhammer_ideas_5: "Heroes of Second War" + wildhammer_ideas_5_desc: "Wildhammer dwarves known with their heroic deeds during The Second War." + wildhammer_ideas_6: "Wildhammer Beer" + wildhammer_ideas_6_desc: "Our beer brands are famous amongst all Azeroth, almost rivaling Stormstout brews." + wildhammer_ideas_7: "The Three Hammers" + wildhammer_ideas_7_desc: "It is time to leave old hatreds behind and make peace with our cousins." + + dark_iron_ideas: "Dark Iron Ideas" + dark_iron_ideas_start: "Dark Iron Traditions" + dark_iron_ideas_bonus: "Dark Iron Ambitions" + dark_iron_ideas_1: "Forged with Vengeance" + dark_iron_ideas_1_desc: "The Dark Iron nation is formed with a vow of vengeance against other dwarven clans. We will never give up this ambition." + dark_iron_ideas_2: "Fire Resistance" + dark_iron_ideas_2_desc: "Our people developed a resistance against fire due their unique physiology." + dark_iron_ideas_3: " Mountain's Legacy" + dark_iron_ideas_3_desc: "Dark Iron dwarves are excellent diggers and miners. That helps us greatly during war times." + dark_iron_ideas_4: "Ancient Kings" + dark_iron_ideas_4_desc: "Our lineage dates back to ancient times, to Titanic Earthens." + dark_iron_ideas_5: "Black Anvil" + dark_iron_ideas_5_desc: "Famous black anvil in Shadowforge known as a crafting station for most durable Dark Iron weaponry." + dark_iron_ideas_6: "By Fire Be Purged!" + dark_iron_ideas_6_desc: "Lord Ragnaros commands us from his throne in Firelands." + dark_iron_ideas_7: "The Three Hammers" + dark_iron_ideas_7_desc: "It is time to leave old hatreds behind and make peace with our cousins." + + scourge_ideas: "Scourge Ideas" + scourge_ideas_start: "Scourge Traditions" + scourge_ideas_bonus: "Scourge Ambitions" + scourge_ideas_1: "Frozen Throne" + scourge_ideas_1_desc: "\"Encased within the frozen cask, Ner'zhul felt his consciousness expand ten thousand fold. Warped by the demon's chaotic powers, Ner'zhul became a spectral being of unfathomable power.\"" + scourge_ideas_2: "Necromancy" + scourge_ideas_2_desc: "\"You trained them well, Fordring. You delivered the greatest fighting force this world has ever known right into my hands -- exactly as I intended... Watch now as I raise them from the dead to become masters of the Scourge. They will shroud this world in chaos and destruction.\" - The Lich King" + scourge_ideas_3: "Death's Advantage" + scourge_ideas_3_desc: "\"...Fix your eyes upon your crude hands: the sinew, the soft meat, the dark blood coursing within. It is a weakness; a crippling flaw. A joke played by the Creators upon their own creations.\" - Lady Deathwhisper" + scourge_ideas_4: "Valkyr on Battlefiled" + scourge_ideas_4_desc: "\"For every Horde soldier that you killed -- for every Alliance dog that fell, the Lich King's armies grew. Even now the val'kyr work to raise your fallen as Scourge\" - Deathbringer Saurfang" + scourge_ideas_5: "Ascension" + scourge_ideas_5_desc: "\"Now, we are ONE!\" - Nerzhul, speaking to Arthas through Helm of Domination" + scourge_ideas_6: "Absolute Rule" + scourge_ideas_6_desc: "\"...Then the master came. As his influence spread, we made war upon him, foolishly believing we stood a chance...\" - Anub'arak" + scourge_ideas_7: "Scourge's Grasp" + scourge_ideas_7_desc: "\"In the end, you will all serve me\" - The Lich King" + + forest_nymph_ideas: "Dryad Ideas" + forest_nymph_ideas_start: "Dryad Traditions" + forest_nymph_ideas_bonus: "Dryad Ambitions" + forest_nymph_ideas_1: "Children of the Demi-God" + forest_nymph_ideas_1_desc: "The "Dryad are children of the Demi-God, Cenarius. They have a strong connection with all the children of Azeroth." + forest_nymph_ideas_2: "Forest Striders" + forest_nymph_ideas_2_desc: "The dyrad are connected to the land itself. They do not have trouble with resupplying or marching long distances." + forest_nymph_ideas_3: "Dryad Spears" + forest_nymph_ideas_3_desc: "The Dryads' spears are large, well aimed and tipped with poisoned barbs. These properties allow them to overcome defences other weapons might not." + forest_nymph_ideas_4: "Peaceful Folk" + forest_nymph_ideas_4_desc: "The children of Cenarius known for their peaceful nature." + forest_nymph_ideas_5: "Regrowth" + forest_nymph_ideas_5_desc: "Every Dryad has the ability to regrow the surronding lands to an extent." + forest_nymph_ideas_6: "Power of the World Tree" + forest_nymph_ideas_6_desc: "So long as a world tree exists the defenders of nature can call upon it's power." + forest_nymph_ideas_7: "Wisdom of Emerald Dream" + forest_nymph_ideas_7_desc: "We have embraced the dream and achieved a cosmical wisdom few can reach." + + azerothian_ideas: "Azerothian Ideas" + azerothian_ideas_start: "Azerothian Traditions" + azerothian_ideas_bonus: "Azerothian Ambitions" + azerothian_ideas_1: "Peasants" + azerothian_ideas_1_desc: "Human peasants are industrious and efficient. They are the cornerstone of our economy." + azerothian_ideas_2: "Militia" + azerothian_ideas_2_desc: "Our populace will take up arms as militiamen if we are invaded." + azerothian_ideas_3: "Paladins" + azerothian_ideas_3_desc: "Human paladins keep our nation safe through heavy armor and the Holy Light." + azerothian_ideas_4: "Rebuilding" + azerothian_ideas_4_desc: "The Horde invasions were disastrous for the prosperity of our country, and we must rebuild quickly to survive." + azerothian_ideas_5: "Striving" + azerothian_ideas_5_desc: "We do not let our shorter life spans keep us from matching the other races in all aspects. We strive harder and reach further." + azerothian_ideas_6: "Cosmopolitanism" + azerothian_ideas_6_desc: "Our cities have inhabitants of all races and all religions, and we are accepting of each other." + azerothian_ideas_7: "For the king!" + azerothian_ideas_7_desc: "Our leaders have always inspired loyalty through their courage and power." + + gilnean_ideas: "Gilnean Ideas" + gilnean_ideas_start: "Gilnean Traditions" + gilnean_ideas_bonus: "Gilnean Ambitions" + gilnean_ideas_1: "Independent" + gilnean_ideas_1_desc: "Gilneas is a great power in its own right and can stake its own path. It does not need the Alliance." + gilnean_ideas_2: "Treacherous Reefs" + gilnean_ideas_2_desc: "The Gilnean Reefs are treacherous to navigate, but our sailors have learned from the experience. They defend our country from naval invasion." + gilnean_ideas_3: "Self-Sufficiency" + gilnean_ideas_3_desc: "Our country has no need for outside trade. We value ourselves over the foreigners." + gilnean_ideas_4: "Walled Off" + gilnean_ideas_4_desc: "Our people realize that defense is of the utmost importance for the survival of our nation in the face of threats from outside." + gilnean_ideas_5: "Harvest Witches" + gilnean_ideas_5_desc: "Harvest witches practice old nature magic as a way of increasing agricultural output." + gilnean_ideas_6: "Industrialization" + gilnean_ideas_6_desc: "The prosperity of our nation is growing quickly as a result of the construction of simple factories and mechanisation." + gilnean_ideas_7: "Guard Duty" + gilnean_ideas_7_desc: "All citizens of Gilneas are obligated to protect the wall, which drives down the cost of maintaining it greatly." + + arathi_ideas: "Arathi Ideas" + arathi_ideas_start: "Arathi Traditions" + arathi_ideas_bonus: "Arathi Ambitions" + arathi_ideas_1: "Martial Discipline" + arathi_ideas_1_desc: "The Arathi are known for their martial discipline in battle." + arathi_ideas_2: "Imperial Domain" + arathi_ideas_2_desc: "Arathor fractured but Stromgarde will not." + arathi_ideas_3: "Peasant Levy" + arathi_ideas_3_desc: "The peasants and farmers of Stromgarde are loyal to our cause." + arathi_ideas_4: "Mage Training" + arathi_ideas_4_desc: "100 humans were trained in magic by the High Elves, and those teachings have not been forgotten." + arathi_ideas_5: "Protectors" + arathi_ideas_5_desc: "Arathor was built on the promise of protection and we promise the same protection to all our citizens." + arathi_ideas_6: "Weak Nobility" + arathi_ideas_6_desc: "Much of the ancient nobility of Arathor moved to Lordaeron, and a larger portion of land is owned by the crown." + arathi_ideas_7: "Heirs of Arathor" + arathi_ideas_7_desc: "The Arathi formed the first Human empire of Arathor." + + lordaeron_ideas: "Lordaeron Ideas" + lordaeron_ideas_start: "Lordaeron Traditions" + lordaeron_ideas_bonus: "Lordaeron Ambitions" + lordaeron_ideas_1: "The Alliance of Lordaeron" + lordaeron_ideas_1_desc: "As patrons of the Alliance, the rulers of Lordaeron have assumed the heavy mantle of leadership to protect all who abide in our domain." + lordaeron_ideas_2: "Feudal Farmers" + lordaeron_ideas_2_desc: "The north is blessed with fertile farmland and our skilled famers have made Lordaeron the breadbasket of the kingdoms. Our well stocked granaries ensure our armies are properly supplied." + lordaeron_ideas_3: "Devout Soldiers" + lordaeron_ideas_3_desc: "The armies of Lordaeron are deeply religious and are driven by the belief that humanity must stand steadfast against the blasphemous onslaught of its enemies." + lordaeron_ideas_4: "Nation of the Light" + lordaeron_ideas_4_desc: "Lordaeron is the most devout human nation, and faith in the Holy Light is strong here. Pilgrims from across the Seven Kingdoms and Quel'thalas flock to our cathedrals and holy sites." + lordaeron_ideas_5: "The Silver Hand" + lordaeron_ideas_5_desc: "The first paladin order formed during the Second War, and paladins have become a strong component of our armies. Those of the greatest virtue among the knighthood of Lordaeron are selected to be tutored in the ways of holy magic." + lordaeron_ideas_6: "Frontier of Humanity" + lordaeron_ideas_6_desc: "Our ancestors' ambition to settle the verdant northlands made Lordaeron the strongest of the Seven Kingdoms. The pioneering spirit lives on in our people, who have established colonies in the remote land of Northrend." + lordaeron_ideas_7: "For Lordaeron!" + lordaeron_ideas_7_desc: "The nation of Lordaeron once stood as the last bastion of hope for humanity. We will never surrender and will defend our land to the death!" + + alterac_ideas: "Alterac Ideas" + alterac_ideas_start: "Alterac Traditions" + alterac_ideas_bonus: "Alterac Ambitions" + alterac_ideas_1: "Trader Traditions" + alterac_ideas_1_desc: "The people of Alterac have always been traders at heart and these long standing traditions serve them well in commerce." + alterac_ideas_2: "Mountain Caravans" + alterac_ideas_2_desc: "The people of Alterac are well versed in travelling across rugged terrain and this experience makes their caravans far more efficient than others." + alterac_ideas_3: "Loyalty to the Kingdom" + alterac_ideas_3_desc: "Alterac's people are loyal to the kingdom and are more willing to contribute to it's needs more than other populations." + alterac_ideas_4: "Wandering Merchants" + alterac_ideas_4_desc: "Alteraci merchants are fearless and determined, they will go as far as they must to find what they need." + alterac_ideas_5: "Hardpressed Generals" + alterac_ideas_5_desc: "Alterac is a mountainous kingdom surrounded by brutal foes, it's generals have learned well how to fight brutal melees in harsh conditions." + alterac_ideas_6: "Guile and Pragmatism" + alterac_ideas_6_desc: "It will take more than coin and sword to protect this kingdom, we will use whatever means necessary to protect our kingdom." + alterac_ideas_7: "Mountain Folk" + alterac_ideas_7_desc: "The people of Alterac are used to harsher conditions and tougher foes than other human kingdoms. It takes more to bring them down and their assaults are stronger." + + dalaran_ideas: "Dalaran Ideas" + dalaran_ideas_start: "Dalaran Traditions" + dalaran_ideas_bonus: "Dalaran Ambitions" + dalaran_ideas_1: "Keeping the Balance" + dalaran_ideas_1_desc: "Dalaran has been tasked with keeping order in the human kingdoms and must sometimes back unorthodox leaders to accomplish this task." + dalaran_ideas_2: "Battlemages of Humanity" + dalaran_ideas_2_desc: "The mages of Dalaran fight alongside the armies of all the human nations. This ensures that battle experience is not easily lost." + dalaran_ideas_3: "Control Over Magic" + dalaran_ideas_3_desc: "The council of Dalaran knows that it is all too easy for a mage to fall to the temptations of dark magics and keep a close eye on it's mages. This has the added benefit of finding and discouraging more ordinary corruption." + dalaran_ideas_4: "Bringers of Knowledge" + dalaran_ideas_4_desc: "Dalaran's main purpose is the accumulation, study and proliferation of magical knowledge. To this end it's people must be taught to appreciate knowledge and the arcane arts." + dalaran_ideas_5: "Defenders of Azeroth" + dalaran_ideas_5_desc: "Dalaran has stood against countless foes who have threatened not just it's own existence but all of Azeroth. It's mages know their duty and are will not back down from it." + dalaran_ideas_6: "Leadership of the Archmagi" + dalaran_ideas_6_desc: "The armies of Dalaran are led by no ordinary generals but by its famous archmagi. Their spells can decimate enemy formations and turn the tide of battle." + dalaran_ideas_7: "Utility Spells" + dalaran_ideas_7_desc: "Magic is not all fireballs and forst novas, there are more subtle spells that can do far more than just kill a gnoll. After all it is far easier to remain unseen when you can literally remain unseen." + + kul_tiran_ideas: "Kul'Tiran Ideas" + kul_tiran_ideas_start: "Kul'Tiran Traditions" + kul_tiran_ideas_bonus: "Kul'Tiran Ambitions" + kul_tiran_ideas_1: "Kul'Tiras Rules the Waves" + kul_tiran_ideas_1_desc: "Kul'Tiras is an island nation that relies on and is famous for it's fleets. It's sailors do not even consider the possibility of defeat." + kul_tiran_ideas_2: "Merchant Marine" + kul_tiran_ideas_2_desc: "With limited space and a limited selection of exploitable resources the Kul'Tirans must go to many places to procure what they need." + kul_tiran_ideas_3: "Kul'Tiran Marines" + kul_tiran_ideas_3_desc: "Naval landings require the attacker push forward against all odds or be pushed back into the sea if they fail to create a beachhead. The famous Kul'Tiran know this well and will push hard to secure victory." + kul_tiran_ideas_4: "Efficient Shipwrights" + kul_tiran_ideas_4_desc: "Even the best ship is worthless if it is found unfinished in it's dock when the enemy arrives. The shipwrights of Kul'Tiras understand that their duty is to keep their fleets in full force at all times." + kul_tiran_ideas_5: "New Lands, New Opportunities" + kul_tiran_ideas_5_desc: "The islands of Kul'Tiras are not exactly the largest nation on Azeroth, we must find and settle more lands to accomodate our ever growing empire." + kul_tiran_ideas_6: "Cabin Boys" + kul_tiran_ideas_6_desc: "Our young lads might have no place on a battlefield infront of a fully grown orc but they can do wonders for the efficient running of a ship." + kul_tiran_ideas_7: "Admirals of Legend" + kul_tiran_ideas_7_desc: "The daring of our admirals is legendary and not without reason. They are not afraid to take the fight to the enemy and will do whatever it takes to keep them from Kul'Tiran shores." + + dark_strand_ideas: "Cult of the Dark Strand Ideas" + dark_strand_ideas_start: "Dark Strand Traditions" + dark_strand_ideas_bonus: "Dark Strand Ambitions" + dark_strand_ideas_1: "" + dark_strand_ideas_1_desc: "" + dark_strand_ideas_2: "" + dark_strand_ideas_2_desc: "" + dark_strand_ideas_3: "" + dark_strand_ideas_3_desc: "" + dark_strand_ideas_4: "" + dark_strand_ideas_4_desc: "" + dark_strand_ideas_5: "" + dark_strand_ideas_5_desc: "" + dark_strand_ideas_6: "" + dark_strand_ideas_6_desc: "" + dark_strand_ideas_7: "" + dark_strand_ideas_7_desc: "" + + darnassian_ideas: "Darnassian Ideas" + darnassian_ideas_start: "Darnassian Traditions" + darnassian_ideas_bonus: "Darnassian Ambitions" + darnassian_ideas_1: "Sentinel Force" + darnassian_ideas_1_desc: "The Sentinels, guardians of the forest, patrol our lands and muster when any would be invaders launch an attack. They have defended these lands for ten thousand years and will not forget their lessons easily." + darnassian_ideas_2: "Recount our Past" + darnassian_ideas_2_desc: "Our people have known many heroes, may their memory serve to inspire us to follow their example." + darnassian_ideas_3: "Ashenvale Lumber" + darnassian_ideas_3_desc: "It is rumoured that Ashenvale lumber bestows magical protection to ships built by it. Whether such rumours are true is not known, but the quality of said ships is always of the highest order." + darnassian_ideas_4: "Light of Elune" + darnassian_ideas_4_desc: "Many other races have shown reference for Elune, surely this can be spread?" + darnassian_ideas_5: "Unity of the Kal'dorai" + darnassian_ideas_5_desc: "Our people know our purpose and what must be done to achieve it, this dedication and initiative leads to a lessened need for administration." + darnassian_ideas_6: "Verdant Growth" + darnassian_ideas_6_desc: "The lands we inhabit are often verdant oasises, home to many forms of wildlife. Our craftsmen benefit from such diversity, and waste nothing in their craft as thanks for such a boon." + darnassian_ideas_7: "Ranger Commanders" + darnassian_ideas_7_desc: "Our troops prefer to fight at range, and our commanders know this, ensuring this preference is worked with at all times." + + highbourne_ideas: "Highbourne Ideas" + highbourne_ideas_start: "Highbourne Traditions" + highbourne_ideas_bonus: "Highbourne Ambitions" + highbourne_ideas_1: "Millenia of Civilisation" + highbourne_ideas_1_desc: "The Highbourne are the last remnants of the first and greatest empire on Azeroth. They know how to create and rebuild true civilisation." + highbourne_ideas_2: "Right Thought for the Job" + highbourne_ideas_2_desc: "Throughout the long history of their civilisation the Highbourne have faced many challanges that have required many solutions, these solutions take understanding and planning." + highbourne_ideas_3: "Ancient Knowledge" + highbourne_ideas_3_desc: "The long lived Elves remember knowledge much and their tomes hold much more. This unprecedented wealth of information allows them to find patterns and links other would never notice." + highbourne_ideas_4: "The Few, the Proud" + highbourne_ideas_4_desc: "The Highbourne are not what they once were, but they are still unified in their certainty that the are greater than the barbarians and pretenders around them." + highbourne_ideas_5: "Surrounded by Traitors and Enemies" + highbourne_ideas_5_desc: "The bitter lessons of history have instilled in the Highbourne a desperate need to defend the wonders of their people and given them the means to do so." + highbourne_ideas_6: "Beguiling Diplomats" + highbourne_ideas_6_desc: "The Highbourne do not have the power to defend all of Azeroth alone. We must reach out to our neighbours to preserve our home." + highbourne_ideas_7: "Legacy of Ten Thousand Years" + highbourne_ideas_7_desc: "Though ten thousand years have passed since The Sundering all still look up to the deeds and creations of the Highbourne. Once reminded of our presence few would dismiss us." + + vrykul_ideas: "Vrykul Ideas" + vrykul_ideas_start: "Vrykul Traditions" + vrykul_ideas_bonus: "Vrykul Ambitions" + vrykul_ideas_1: "Feared Warriors" + vrykul_ideas_1_desc: "Vrykul warriors are rightly feared by all who know them for they understand the art of battle well." + vrykul_ideas_2: "People of Many Faiths" + vrykul_ideas_2_desc: "Far flung and with a storied history the Vrykul have come to accept their differences and the wisdom of accepting their many faiths." + vrykul_ideas_3: "Born to Battle" + vrykul_ideas_3_desc: "Created by the Titans to battle the old gods the Vrykul and naturally geared to warfare and have much to boast about." + vrykul_ideas_4: "Thirst for Battle" + vrykul_ideas_4_desc: "Ever ready for greater challanges and foes the Vrykul's thirst for battle keeps them in fighting spirits long after others would have succumbed to exhaustion." + vrykul_ideas_5: "We Have Been Awakened" + vrykul_ideas_5_desc: "we have been awakened and our people are ready to fight for our land and our right to live." + vrykul_ideas_6: "Proto-Dragon Mounts" + vrykul_ideas_6_desc: "Our people ride the greatest of beasts into battle. Others' mounts might give them speed and mass but ours are deadly in their own right." + vrykul_ideas_7: "Halls of Valour" + vrykul_ideas_7_desc: "When we die we go to the halls of valour where the brave live on forever. With so much at stake Vrykul warriors prefer death to dishonour." + + orc_ideas: "Orc Ideas" + orc_ideas_start: "Orc Traditions" + orc_ideas_bonus: "Orc Ambitions" + orc_ideas_1: "Horde of Volunteers" + orc_ideas_1_desc: "Draenor is a savage world and the orcs a martial people; our people are always ready to defend themselves." + orc_ideas_2: "Veteran Smiths" + orc_ideas_2_desc: "Many of our blacksmiths are veteran warriors. They know how to make good steel and are always working on improving their quality and efficiency" + orc_ideas_3: "Aggressive Warriors" + orc_ideas_3_desc: "Our warriors are fierce and powerful; our foes tremble, run screaming." + orc_ideas_4: "Frontier Expansion" + orc_ideas_4_desc: "Where we lay our head is home, and we are happy to use rocks as pillows until the houses are built." + orc_ideas_5: "Proud Workers" + orc_ideas_5_desc: "We have no lazy peons in our lands; no matter the task our people take pride in their work." + orc_ideas_6: "Against the World" + orc_ideas_6_desc: "Our history is filled with struggle against outside threats and we have learned to truly rely on each other." + orc_ideas_7: "Lok'tar Ogar" + orc_ideas_7_desc: "Victory or death. There is no other option for our warriors." + + ogre_ideas: "Ogre Ideas" + ogre_ideas_start: "Ogre Traditions" + ogre_ideas_bonus: "Ogre Ambitions" + ogre_ideas_1: "Two Heads are Better than One" + ogre_ideas_1_desc: "When other races say two heads are better than one it is out of jealousy of us!" + ogre_ideas_2: "Brutal Warriors" + ogre_ideas_2_desc: "Ogre society celebrates brutality and combat ability. They are always prepared for war." + ogre_ideas_3: "Suited for Any Environment" + ogre_ideas_3_desc: "Ogres can survive just about anywhere, this allows them to force their enemies to wage war in gruelling conditions." + ogre_ideas_4: "Fearless Warriors" + ogre_ideas_4_desc: "Fear is for the weak! Ogres have no time for cowards and are certain in their abilities." + ogre_ideas_5: "Descendents of the Gronn" + ogre_ideas_5_desc: "Many believe that ogres are nothing more than irrelevant savages but they will gain a new-found respect when they learn of our Gronn lineage." + ogre_ideas_6: "Hunting Parties" + ogre_ideas_6_desc: "Ogre warriors would rather rely on their own hunting ability than a centralised ration system. This means that once in the field they require less resources than one would think." + ogre_ideas_7: "Ogre Magi" + ogre_ideas_7_desc: "Ogre magi are known for their sheer power and do much to disrupt and destroy enemy lines." + + draenei_ideas: "Draenei Ideas" + draenei_ideas_start: "Draenei Traditions" + draenei_ideas_bonus: "Draenei Ambitions" + draenei_ideas_1: "March of the Rangari" + draenei_ideas_1_desc: "The journey of the uncorrupted eredar has been tough, and a once peaceful folk have been hardened by the realities of war." + draenei_ideas_2: "Fists of Light" + draenei_ideas_2_desc: "The light of Naaru grants us the strength to crush the demonic hordes that beset our race." + draenei_ideas_3: "Unity through Faith" + draenei_ideas_3_desc: "It is only through peace and unity that we will be able to withstand the onslaught that rushes towards our lands." + draenei_ideas_4: "We work together" + draenei_ideas_4_desc: "Our people are closely knit and interdependent on each other for survival. They will work hard to see their families and communities survive and prosper." + draenei_ideas_5: "Industrious People" + draenei_ideas_5_desc: "Our people are industious, and ever since the Fall of Argus, they have been working tirelessly to set thier race back on the path they once followed." + draenei_ideas_6: "Serendipity" + draenei_ideas_6_desc: "The purity of Light grants us clarity, even when the fogs of fear, despair and hatred draw in." + draenei_ideas_7: "Incorruptible" + draenei_ideas_7_desc: "The primordial forces of the universe are incorruptible, and as such we can strive towards such an ideal, in worship of the Light." + + forest_troll_ideas: "Forest Troll Ideas" + forest_troll_ideas_start: "Forest Troll Traditions" + forest_troll_ideas_bonus: "Forest Troll Ambitions" + forest_troll_berserkers: "Berserkers" + forest_troll_berserkers_desc: "The first berserkers were forest trolls who underwent alchemical experiments during the second war. These whirling cyclones of death and destruction are rightly feared by our enemies." + forest_troll_empire: "The Amani Empire" + forest_troll_empire_desc: "All of the northlands once belonged to the Amani Empire. We must keep up our relentless attacks until the invaders are driven from our lands." + forest_troll_lumber_mills: "Ironwood Mills" + forest_troll_lumber_mills_desc: "Having lived in the forests of the far north for centuries, we have devised a unique method of harvesting. By treating a group of trees with a volatile alchemical solvent, forest trolls can deaden and weaken large sections of wood. While the process is hazardous to troll and earth alike, it makes cutting lumber at our mills more efficient." + forest_troll_land: "Troll Land" + forest_troll_land_desc: "'Dis is our land. You wanna stay, you stay here forever. We gonna bury you here..." + forest_troll_destroyers: "Wave Raiders" + forest_troll_destroyers_desc: "Troll destroyers are famous for their ability to cut through enemy fleets and the savagery of their crews. They are frequently employed against human and elven shipping and in raids on coastal settlements." + forest_troll_war_bears: "War Bears" + forest_troll_war_bears_desc: "The elves have hawkstriders, and the humans have their cavalry. We have war bears." + forest_troll_hexxers: "Hex Lords" + forest_troll_hexxers_desc: "The forest trolls are particularily adept in the art of hexxing. Our fearsome hexxers inspire the warbands and bring doom upon our enemies!" + + jungle_troll_ideas: "Jungle Troll Ideas" + jungle_troll_ideas_start: "Jungle Troll Traditions" + jungle_troll_ideas_bonus: "Jungle Troll Ambitions" + jungle_troll_ideas_1: "Jungle Warfare" + jungle_troll_ideas_1_desc: "We trolls thrive in the jungles and wetlands, while our enemies suffer from tropical diseases and fall to headhunter ambushes." + jungle_troll_ideas_2: "Tribal Conflict" + jungle_troll_ideas_2_desc: "The troll tribes of Stranglethorn Vale have little love for one another, and are constantly making war." + jungle_troll_ideas_3: "Headhunting" + jungle_troll_ideas_3_desc: "The practice of collecting the heads of fallen enemies is prevalent among the jungle trolls. In addition to protecting against vengeful enemy spirits, headhunting provides the witch doctors with ample supplies for their voodoo." + jungle_troll_ideas_4: "Da Voodoo" + jungle_troll_ideas_4_desc: "The dark and powerful magic known as voodoo is the cornerstone of our society. The voodoo rituals ensure protection from hostile spirts, powerful Juju, and loyalty to the tribe." + jungle_troll_ideas_5: "Primitive Armaments" + jungle_troll_ideas_5_desc: "When our warriors only need a spear or axe for battle and forgoe armor due to their regeneration, the cost of maintaining warbands isn't much." + jungle_troll_ideas_6: "Shadow Hunters" + jungle_troll_ideas_6_desc: "These masters of voodoo magics can use their spirit-powers to both heal their allies and place curses upon their hapless enemies." + jungle_troll_ideas_7: "Witch Doctors" + jungle_troll_ideas_7_desc: "Witch doctors hold an important position in troll society. Trolls respect their witch doctors as the wisest and most powerful tribe members, and show them courtesy and deference." + + sand_troll_ideas: "Sand Troll Ideas" + sand_troll_ideas_start: "Sand Troll Traditions" + sand_troll_ideas_bonus: "Sand Troll Ambitions" + sand_troll_ideas_1: "" + sand_troll_ideas_1_desc: "" + sand_troll_ideas_2: "" + sand_troll_ideas_2_desc: "" + sand_troll_ideas_3: "" + sand_troll_ideas_3_desc: "" + sand_troll_ideas_4: "" + sand_troll_ideas_4_desc: "" + sand_troll_ideas_5: "" + sand_troll_ideas_5_desc: "" + sand_troll_ideas_6: "" + sand_troll_ideas_6_desc: "" + sand_troll_ideas_7: "" + sand_troll_ideas_7_desc: "" + + ice_troll_ideas: "Ice Troll Ideas" + ice_troll_ideas_start: "Ice Troll Traditions" + ice_troll_ideas_bonus: "Ice Troll Ambitions" + ice_troll_ideas_1: "Never Forget!" + ice_troll_ideas_1_desc: "Ice Trolls have lost temples and homes to our ancestral enemies. We shall never forget that. " + ice_troll_ideas_2: "Chilly" + ice_troll_ideas_2_desc: "Our homeland is inhospitable to all but us." + ice_troll_ideas_3: "Raise the Dead" + ice_troll_ideas_3_desc: "As our fate looks more dire, let us pervert our traditions and raise the dead." + ice_troll_ideas_4: "Icy Fortresses" + ice_troll_ideas_4_desc: "Our kin has learnt to adapt and to thrive in the icy regions of Azeroth." + ice_troll_ideas_5: "Silent as Snow" + ice_troll_ideas_5_desc: "Our conflicts with our enemies has forced us to adapt to guerilla warfare, and to know the land as well as the back of our hands." + ice_troll_ideas_6: "The Young can Kill" + ice_troll_ideas_6_desc: "Even our young novices and whelps can fight, as is their birthright." + ice_troll_ideas_7: "Cannibalism" + ice_troll_ideas_7_desc: "Ice Trolls have an amazing capability for self-healing. However, energy is required for it to work, and often our fallen are the easiest prey for us to feast on." + + zandalar_troll_ideas: "Zandalari Troll Ideas" + zandalar_troll_ideas_start: "Zandalari Traditions" + zandalar_troll_ideas_bonus: "Zandalari Ambitions" + zandalar_troll_ideas_1: "" + zandalar_troll_ideas_1_desc: "" + zandalar_troll_ideas_2: "" + zandalar_troll_ideas_2_desc: "" + zandalar_troll_ideas_3: "" + zandalar_troll_ideas_3_desc: "" + zandalar_troll_ideas_4: "" + zandalar_troll_ideas_4_desc: "" + zandalar_troll_ideas_5: "" + zandalar_troll_ideas_5_desc: "" + zandalar_troll_ideas_6: "" + zandalar_troll_ideas_6_desc: "" + zandalar_troll_ideas_7: "" + zandalar_troll_ideas_7_desc: "" + + dark_troll_ideas: "Dark Troll Ideas" + dark_troll_ideas_start: "Dark Troll Traditions" + dark_troll_ideas_bonus: "Dark Troll Ambitions" + dark_troll_ideas_1: "" + dark_troll_ideas_1_desc: "" + dark_troll_ideas_2: "" + dark_troll_ideas_2_desc: "" + dark_troll_ideas_3: "" + dark_troll_ideas_3_desc: "" + dark_troll_ideas_4: "" + dark_troll_ideas_4_desc: "" + dark_troll_ideas_5: "" + dark_troll_ideas_5_desc: "" + dark_troll_ideas_6: "" + dark_troll_ideas_6_desc: "" + dark_troll_ideas_7: "" + dark_troll_ideas_7_desc: "" + + goblin_ideas: "Goblin Ideas" + goblin_ideas_start: "Goblin Traditions" + goblin_ideas_bonus: "Goblin Ambitions" + goblin_ideas_1: "Outsourcing" + goblin_ideas_1_desc: "Construction is always needed in the world of trade, but to use a goblin's hand is to invite failure. Outsource such work to those with smaller minds, but bigger hands and we can reap the rewards." + goblin_ideas_2: "Kaja'mite" + goblin_ideas_2_desc: "The mineral that granted goblins there intellect and cunning has all but been eradicated. The hunt for more is never ending, and he who strikes rich will profit greatly!" + goblin_ideas_3: "Whizz Bang!" + goblin_ideas_3_desc: "The curiousity of a goblin makes them natural born engineers and tinkerers. However, such curiousity rarely becomes discipline, and as such the inventions of goblins are famed for the lack of reliability." + goblin_ideas_4: "Shrewd Traders" + goblin_ideas_4_desc: "Always on the lookout for a deal, goblin traders know how to work the mark and to extract the maximum amount of profit from any situation." + goblin_ideas_5: "Peace for a Price" + goblin_ideas_5_desc: "Goblins are often competative, and will go to great lengths to out do one-anothers succcess. However, once war comes into the equation, they are more the reserved commander than the willing soldier." + goblin_ideas_6: "Clout of the Cartel" + goblin_ideas_6_desc: "Knowing that size means strength, goblins will create cartels, primarily based around trade, to help strengthen there position across Azeroth." + goblin_ideas_7: "Promises and Bargains" + goblin_ideas_7_desc: "What can be promised and bargained for is unending, and it is only when the unwitting mark comes to cash in his promise will he realize that the goblin he trusted is nowhere to be seen." + + tauren_ideas: "Tauren Ideas" + tauren_ideas_start: "Tauren Traditions" + tauren_ideas_bonus: "Tauren Ambitions" + tauren_ideas_1: "Mists of Dawn" + tauren_ideas_1_desc: "We have always lived at peace with nature and reap its benefits." + tauren_ideas_2: "Hatred of the Centaur" + tauren_ideas_2_desc: "The brutal centaur have driven us from our homes, but now we may finally return." + tauren_ideas_3: "The White Stag and the Moon" + tauren_ideas_3_desc: "We are legendary hunters, our dedication and bravery famous." + tauren_ideas_4: "Forestlord and the First Druids" + tauren_ideas_4_desc: "Long ago Cenarius taught us the ways of druidism; its rediscovery allows us to heal the scars of the land." + tauren_ideas_5: "Tauren Totems" + tauren_ideas_5_desc: "The Tauren may be slow to anger but when roused their power is unmatched and few can stand against brutal assault of their totems." + tauren_ideas_6: "The Great Hunt" + tauren_ideas_6_desc: "All tauren learn the ways of the hunt, proving their mettle from a young age." + tauren_ideas_7: "Rites of the Earthmother" + tauren_ideas_7_desc: "The Earthmother is our creator and weaver of our fate; faith in her brings us together" + + thalassian_ideas: "Thalassian Ideas" + thalassian_ideas_start: "Thalassian Traditions" + thalassian_ideas_bonus: "Thalassian Ambitions" + thalassian_ideas_1: "Founders" + thalassian_ideas_1_desc: "Quel'thalas was founded and built over the past 7000 years. Arcane magic and long lives have made us masters at construction and engineering." + thalassian_ideas_2: "Sharp Minds" + thalassian_ideas_2_desc: "The Thalassian Elves have always been ready to explore new power. Their long experience and sharp minds help them in this regard." + thalassian_ideas_3: "Ranger Tradition" + thalassian_ideas_3_desc: "The Farstriders form the bulk of our army and can be both conventional archers and non-conventional guerilla forces." + thalassian_ideas_4: "Elf Gates" + thalassian_ideas_4_desc: "The Elf Gates protect our country from those who would harm us." + thalassian_ideas_5: "Sun Blessed" + thalassian_ideas_5_desc: "We are guided by the sun and moon." + thalassian_ideas_6: "Survivors" + thalassian_ideas_6_desc: "We are survivors. We do what we have to do to survive." + thalassian_ideas_7: "Wondrous Eternal Quel'Thalas" + thalassian_ideas_7_desc: "Many have tried to take our lands and our lives, all have fallen. The defenders of Quel'Thalas stand firm knowing this." + + + nerubian_ideas: "Nerubian Ideas" + nerubian_ideas_start: "Nerubian Traditions" + nerubian_ideas_bonus: "Nerubian Ambitions" + masters_of_the_tunnels: "Masters of the Tunnels" + masters_of_the_tunnels_desc: "As beings of the underground, all Nerubians are adept at tunnelling. This greatly those from above that may wish to attack the Nerubian homelands." + center_of_learning: "Center of Learning" + center_of_learning_desc: "One of the few races that holds knowledge as a central tenant of rule. All Nerubians strive to learn and understand as much of the world as possible, and to refuse to do so is an affront to their species' philosophy." + nerubian_swarm: "Nerubian Swarm" + nerubian_swarm_desc: "Nerubians are plentiful, and are apt to swarm their enemies to overpower and overrun their defensive lines." + feircely_independent: "Fiercly Independent" + feircely_independent_desc: "Nerubians are an independent race, and will submit to none but their own." + we_must_repopulate_our_lands: "Population Bomb" + we_must_repopulate_our_lands_desc: "Our setbacks must not cripple us indefinitely, let us create colonisation hives to spread our influence once more." + nerubian_workers: "Nerubian Workers" + nerubian_workers_desc: "Benefiting from keen senses and wise insight, Nerubian workers are some of the most effective in all of Azeroth." + united_by_a_common_goal: "United, but Embittered" + united_by_a_common_goal_desc: "All Nerubians are working towards a common goal, that is to overthrow the Lich King and once more become a proud race." + + aqir_ideas: "Aqir Ideas" + aqir_ideas_start: "Aqir Traditions" + aqir_ideas_bonus: "Aqir Ambitions" + aqir_ideas_1: "Ancient and Intelligent" + aqir_ideas_1_desc: "The insectoid beings of the Aqir are ancient, having existed on Azeroth whilst it's lands were still one. Although plentiful, they are intelligent and have survived thanks to this intelligence throughout the aeons." + aqir_ideas_2: "Expansionistic Tendancies" + aqir_ideas_2_desc: "The need for more resources to fuel their empire means the Aqir are fiercly expansionistic, stopping at nothing to sieze more land." + aqir_ideas_3: "Azj'Aqir, the first Empire of the Aqir" + aqir_ideas_3_desc: "The first empire of the Aqir, Azj'Aqir was formed on the lands we now call Kalimdor. It was during this time the Aqir fought the trolls and persued their goal of eradication of all non-insectoid life." + aqir_ideas_4: "Eradication" + aqir_ideas_4_desc: "The Aqir see no merit in those not like themselves, and seek at every opportunity to eradicate such life from the fields of Azeroth." + aqir_ideas_5: "Decimation of Trolls" + aqir_ideas_5_desc: "Throughout the thousands of years the Aqir civilisation prospered, they have been fighting against the Trollish kingdoms and empires. There is no race more hated by the Aqir than the Trolls." + aqir_ideas_6: "Tendrils of the Old Gods" + aqir_ideas_6_desc: "The descendants of the Aqir of Azj'Aqir are all under the influence of the Old Gods. The tendrils of Yogg'saron in Northrend, controlling the Nerubians, and the tendrils of Y'shaarj in Pandaria with the Mantid mean ultimately, the Aqir serve as pawns in machinations of the Old Gods." + aqir_ideas_7: "Might of the Old Gods" + aqir_ideas_7_desc: "Those that serve with faith and vigor are bestowed great power by their respective Old God, and become truely frighting visages of the Old God's might." + + demonic_ideas: "Demonic Ideas" + demonic_ideas_start: "Demonic Traditions" + demonic_ideas_bonus: "Demonic Ambitions" + demonic_ideas_1: "Legacy of Sargeras and his Man'ari Eredar" + demonic_ideas_1_desc: "Sargeras is an old and ancient being - a Titan. Originally he was a planet-sized creature made purely of arcane magic, tasked with keeping Order in the universe. That purpose was eventually twisted into the Burning Crusade. Aeons into his crusade he encountered the magically powerful and technologically advanced Eredar. He cleverly deceived a number of them to join his Legion as Generals, promising power for their allegiance. Those who joined him were corrupted by Fel into the Man'ari demons. These Man'ari became the most powerful agents in the Legion, second only to Sargeras. Archimonde the Defiler and Kil'Jaeden the Deceiver were both Man'ari who offered supreme tactical leadership and personal power to the Legion." + demonic_ideas_2: "The Burning Crusade" + demonic_ideas_2_desc: "As a Titan, Sargeras fought many Void demons and imprisoned them in ancient times. When Sargeras looked at the infinite Void from which these demons came, he saw the threat of all Life in the universe being possessed by these demonic Fel powers. If that happened, even the Titans could not stop the corrupt power that would emerge in their universe. Sargeras vowed to destroy all life as an alternative to the corruption, and thus was born the Burning Crusade. Sargeras thought to use his own demon prisoners as an army against all life he would consume. He destroyed the demon's prison to set them free. However, the enormous release of Fel energies stored at the prison warped Sargeras into the incredibly powerful Fallen Fel Titan. He was empowered and emboldened by these infinite powers from the Void. He then began to use the Fel to corrupt warrior races, incorporating them into his newly formed Burning Legion, and then sending those troops to cleanse the planet of life. The Fel influence would grow across the planets themselves until the Energy would rip them apart. The Legion has spent aeons perfecting the art of war, incorporating the best warriors of every planet they have conquered. Planet by planet, the Burning Crusade has now arrived on Azeroth, the final planet to resist the Legion." + demonic_ideas_3: "Fel Energies" + demonic_ideas_3_desc: "'A magic unlike any other that feeds on life itself. It promises great power but exacts a great price.' - Medivh When Sargeras released the demons, he tore a rift in the fabric of the universe directly into the fiery emerald green Void, from which the Fel Energies come. These energies immensely empower their user while simultaneously corrupting their body. Any time the Fel is used the land around also becomes corrupt. The Dark Portal and The Eye of Sargeras both permanently corrupted the land around them with Fel Energies." + demonic_ideas_4: "Our name is Legion, for we are many" + demonic_ideas_4_desc: "The ranks of the Burning Legion are constituted of the nearly countless species they have conquered and corrupted across the universe. Some of these Fel-corrupt slave-species include the Man'ari Eredar, the Annihilan, the Nathrezim, the Ered'ruin, Orcs, Ogres, Undead, Imps, Mo'arg, Vrykul, Furbolgs, Voidwalkers, Satyrs, and Arrakoa, just to name a few. In addition to those corrupted by the Fel, the Legion has had many vassals serve them in the past. The Burning Legion was behind the creation of both the Horde and the Scourge. The Horde was manipulated to be the vanguard of the Legion's invasion into Azeroth from Outland, which was quickly falling into Fel destruction. After the failed invasion, the scattered orc tribes pursued various goals apart from the Legion, breaking free of their direct control. Needing a new plan, Sargeras created the enslaved Lich King from a former orc servant of his, Ner'Zhul. The Lich King quickly used his necromantic power to plan his own eventual revolt from the Legion, revolving around the young Prince Arthas Menethil." + demonic_ideas_5: "The Mighty Infernals" + demonic_ideas_5_desc: "Few mortals in Azeroth were prepared for the Infernals. Arriving through the skies as fiery-green meteors, these living siege engines were a vanguard of both Sargeras' ancient army and Archimonde's more recent invasionary forces. Few, if any, can stand against the might of the Legion's many Fel constructs. Variations of these constructs include the Infernals, Abyssals, Fel Reavers, Fel Cannons, and Devastators." + demonic_ideas_6: "Nathrezim Lieutenants" + demonic_ideas_6_desc: "An intelligent race of psychic vampires, renowned for their cunning, scheming, and versatility. Also quite renowned for their treachery. While effective intelligent agents and field lieutenants, if given even a bit of power these creatures will try to abuse it. A few Nathrezim were even willing to betray the Legion and Sargeras for their own goals." + demonic_ideas_7: "The Annihilan and Ered'Ruin" + demonic_ideas_7_desc: "The powerful Annihilan, commonly referred to as Pit Lords, were some of Sargeras' highest ranking commanders in the Legion. These tough, enormous creatures were capable of inspiring both fear and order on the front lines. Mannoroth the Destructor is the most renowned of their rank. His powerful Fel demon-blood was personally used to corrupt the orcs at two different times. At both times he assumed ownership of all orcs, demanding their subservience whether it was offered or not. The Ered'ruin were a demon race used by the Titans to police users of magic across the cosmos. Sargeras freed these behemoths and formed them into the Doom Guard. They are the enforcers and shock troops of the Legion." + + satyr_ideas: "Satyr Ideas" + satyr_ideas_start: "Satyr Traditions" + satyr_ideas_bonus: "Satyr Ambitions" + satyr_ideas_1: "Conversion" + satyr_ideas_1_desc: "Xavius, the first satyr, has the power to convert power-hungary elves into more twisted satyrs." + satyr_ideas_2: "Sects" + satyr_ideas_2_desc: "The satyrs are organized into sects, each with a specific purpose." + satyr_ideas_3: "Tricksters" + satyr_ideas_3_desc: "Rogues who distinguish themselves become satyr tricksters." + satyr_ideas_4: "Obedience" + satyr_ideas_4_desc: "The satyrs obey their demonic masters without hesitation." + satyr_ideas_5: "Infiltration" + satyr_ideas_5_desc: "Our infiltrators are the best and can sneak in anywhere." + satyr_ideas_6: "Torture" + satyr_ideas_6_desc: "We enjoy torturing others, especially intelligent others." + satyr_ideas_7: "Fel Magic" + satyr_ideas_7_desc: "Fel magic empowers our casters, making them among the strongest warlocks." + + naga_ideas: "Naga Ideas" + naga_ideas_start: "Naga Traditions" + naga_ideas_bonus: "Naga Ambitions" + naga_ideas_1: "" + naga_ideas_1_desc: "" + naga_ideas_2: "" + naga_ideas_2_desc: "" + naga_ideas_3: "" + naga_ideas_3_desc: "" + naga_ideas_4: "" + naga_ideas_4_desc: "" + naga_ideas_5: "" + naga_ideas_5_desc: "" + naga_ideas_6: "" + naga_ideas_6_desc: "" + naga_ideas_7: "" + naga_ideas_7_desc: "" + + dragonkin_ideas: "Dragonkin Ideas" + dragonkin_ideas_start: "Dragonkin Traditions" + dragonkin_ideas_bonus: "Dragonkin Ambitions" + dragonkin_ideas_1: "Titanblessed" + dragonkin_ideas_1_desc: "Blessed by the Titans themself and vigilant over the lands of Azeroth, every dragon from whelp to wyrm understands their plight and are unwavering in their will and devotion to their cause." + dragonkin_ideas_2: "Ancient Wisdom" + dragonkin_ideas_2_desc: "The Dragons of Azeroth are perhaps one of the wisest races, having seen very empires grow and crumble. They have natural perception when it comes to dealing with the mortal races and are not easily mislead." + dragonkin_ideas_3: "Ancient Artifacts" + dragonkin_ideas_3_desc: "Dragons are legendary for their wealth. Their goods are highly sought after" + dragonkin_ideas_4: "Territorial" + dragonkin_ideas_4_desc: "Dragons are not only known for their incredibly territorial behaviour, but also their tenacity. Once a particular location is considered territory of a dragon, they are likely never to forego it in the nearby future." + dragonkin_ideas_5: "Primal Magic" + dragonkin_ideas_5_desc: "Although the Blue Dragonflight lords over the terrain of magic, all dragons are capable of powerful magic that make them potent and dangerous in any combat scenario." + dragonkin_ideas_6: "Fangs and Fire" + dragonkin_ideas_6_desc: "Few creatures match the powerful combat prowess of the dragons" + dragonkin_ideas_7: "Flight of the Dragons" + dragonkin_ideas_7_desc: "When Dragons work together on the battlefield to combat a common foe, skilled commanders deploy devestating tactics that put all of their strengths to use." + + gnoll_ideas: "Gnoll Ideas" + gnoll_ideas_start: "Gnoll Traditions" + gnoll_ideas_bonus: "Gnoll Ambitions" + gnoll_ideas_1: "Brawlers" + gnoll_ideas_1_desc: "Gnolls have been known to manipulate each other into fights over ridiculous things like whose shadow is larger. While this cripples our ability to organize, it ensures we are always battle-ready." + gnoll_ideas_2: "Scavangers" + gnoll_ideas_2_desc: "While on the move, Gnoll soldiers will eat anything, squirrels, bones, dwarves, and even each other." + gnoll_ideas_3: "Skins and Tents" + gnoll_ideas_3_desc: "Gnoll camps can be quickly creating out of skins, bones, and hides. Human villages our favorite place to gather supplies." + gnoll_ideas_4: "Gnoll Mercenaries" + gnoll_ideas_4_desc: "Some of the smaller Gnoll packs do not care for petty tribal feuds and are willing to fight for the highest bidder." + gnoll_ideas_5: "Ambush Tactics" + gnoll_ideas_5_desc: "Since we are usually outnumbered by our more civilized enemies, we resort to hit-and-run tactics to thin the ranks of hostile interlopers." + gnoll_ideas_6: "Only the Strong Lead" + gnoll_ideas_6_desc: "Gnoll's respect strength above anything. There is always someone waiting for the chance to take over." + gnoll_ideas_7: "The Weak are Food" + gnoll_ideas_7_desc: "When our dens are besiged, the weaker or freshly deceased Gnolls are used as food for the defenders. This allows sieges to hold out somewhat longer." + + centaur_ideas: "Centaur Ideas" + centaur_ideas_start: "Centaur Traditions" + centaur_ideas_bonus: "Centaur Ambitions" + centaur_ideas_1: "Riders of Steppes" + centaur_ideas_1_desc: "" + centaur_ideas_2: "Leadership By Combat" + centaur_ideas_2_desc: "" + centaur_ideas_3: "Blood of Cenarius" + centaur_ideas_3_desc: "" + centaur_ideas_4: "Iron Rule" + centaur_ideas_4_desc: "" + centaur_ideas_5: "Born to Command" + centaur_ideas_5_desc: "" + centaur_ideas_6: "Rightful Conquerors" + centaur_ideas_6_desc: "" + centaur_ideas_7: "\"Trust No One\"" + centaur_ideas_7_desc: "" + + furbolg_ideas: "Furbolg Ideas" + furbolg_ideas_start: "Furbolg Traditions" + furbolg_ideas_bonus: "Furbolg Ambitions" + furbolg_ideas_1: "Fury of the Furbolgs" + furbolg_ideas_1_desc: "Furbolgs are basically half-bear beastmen, thus even unarmned we are a dangerous ilk. Our soldiers are as tough and rugged as the lands we inhabit." + furbolg_ideas_2: "Strength through Unity" + furbolg_ideas_2_desc: "We are a tribal people, and rule through strength and force of claw. Because of this, few are willing to rebel against our rule." + furbolg_ideas_3: "Furbolg Nature" + furbolg_ideas_3_desc: "Not only do our cheifs breed like beastmen, but even if they don't a new, strong chief will carve out his dominion within our government. Because of this, we have little chance of being leaderless." + furbolg_ideas_4: "Love of Our Land" + furbolg_ideas_4_desc: "When Furbolgs claim a new land they are willing to also call it home. We are territorial and reverent of our lands, and care for it appropriately." + furbolg_ideas_5: "Strong Chieftains" + furbolg_ideas_5_desc: "Our chieftains are strong and rule through strength. Only few would are willing to directly challenge their right to rule." + furbolg_ideas_6: "Shamanistic Rituals" + furbolg_ideas_6_desc: "Furbolgs are keen shamans, often particapating in rain and earth rituals, to ensure their food is plentiful and their thirst is nil." + furbolg_ideas_7: "Masters of the Land" + furbolg_ideas_7_desc: "Furbolgs live in many terrains, and live well in them. We know the land better than any others who would dare come near, and we can easily exploit this in lands near and far. This mastery of nature allows us great benefit in combat." + + wolfvar_ideas: "Wolfvar Ideas" + wolfvar_ideas_start: "Wolfvar Traditions" + wolfvar_ideas_bonus: "Wolfvar Ambitions" + wolfvar_ideas_1: "" + wolfvar_ideas_1_desc: "" + wolfvar_ideas_2: "" + wolfvar_ideas_2_desc: "" + wolfvar_ideas_3: "" + wolfvar_ideas_3_desc: "" + wolfvar_ideas_4: "" + wolfvar_ideas_4_desc: "" + wolfvar_ideas_5: "" + wolfvar_ideas_5_desc: "" + wolfvar_ideas_6: "" + wolfvar_ideas_6_desc: "" + wolfvar_ideas_7: "" + wolfvar_ideas_7_desc: "" + + gorloc_ideas: "Gorloc Ideas" + gorloc_ideas_start: "Gorloc Traditions" + gorloc_ideas_bonus: "Gorloc Ambitions" + gorloc_ideas_1: "" + gorloc_ideas_1_desc: "" + gorloc_ideas_2: "" + gorloc_ideas_2_desc: "" + gorloc_ideas_3: "" + gorloc_ideas_3_desc: "" + gorloc_ideas_4: "" + gorloc_ideas_4_desc: "" + gorloc_ideas_5: "" + gorloc_ideas_5_desc: "" + gorloc_ideas_6: "" + gorloc_ideas_6_desc: "" + gorloc_ideas_7: "" + gorloc_ideas_7_desc: "" + + kobold_ideas: "Kobold Ideas" + kobold_ideas_start: "Kobold Traditions" + kobold_ideas_bonus: "Kobold Ambitions" + kobold_ideas_1: "" + kobold_ideas_1_desc: "" + kobold_ideas_2: "" + kobold_ideas_2_desc: "" + kobold_ideas_3: "" + kobold_ideas_3_desc: "" + kobold_ideas_4: "" + kobold_ideas_4_desc: "" + kobold_ideas_5: "" + kobold_ideas_5_desc: "" + kobold_ideas_6: "" + kobold_ideas_6_desc: "" + kobold_ideas_7: "" + kobold_ideas_7_desc: "" + + harpy_ideas: "Harpy Ideas" + harpy_ideas_start: "Harpy Traditions" + harpy_ideas_bonus: "Harpy Ambitions" + harpy_ideas_1: "Egg Clutches" + harpy_ideas_1_desc: "The high reproductive rate of our matriarchs will ensure our dominace over these lands." + harpy_ideas_2: "Nest Builders" + harpy_ideas_2_desc: "Harpies can quickly infest an area. If left unchecked they will build many crude nests." + harpy_ideas_3: "Matriarchs" + harpy_ideas_3_desc: "The matriarchs are highly skilled in elemental magic and rain lightning down on our foes." + harpy_ideas_4: "Harpy Raiders" + harpy_ideas_4_desc: "We constantly raid our neighbours and take what we need from them." + harpy_ideas_5: "Tool Traders" + harpy_ideas_5_desc: "With our winged arms, we cannot manufacture tools and weapons, so we must trade for them with anyone willing to deal with us." + harpy_ideas_6: "Screechers" + harpy_ideas_6_desc: "The screeching of our harpies unnerves our enemies on the battlefield." + harpy_ideas_7: "Winged Fury" + harpy_ideas_7_desc: "Enemy infantry are easily flanked by our winged warriors, and die quickly under their talons." + + quillboar_ideas: "Quillboar Ideas" + quillboar_ideas_start: "Quillboar Traditions" + quillboar_ideas_bonus: "Quillboar Ambitions" + quillboar_ideas_1: "" + quillboar_ideas_1_desc: "" + quillboar_ideas_2: "" + quillboar_ideas_2_desc: "" + quillboar_ideas_3: "" + quillboar_ideas_3_desc: "" + quillboar_ideas_4: "" + quillboar_ideas_4_desc: "" + quillboar_ideas_5: "" + quillboar_ideas_5_desc: "" + quillboar_ideas_6: "" + quillboar_ideas_6_desc: "" + quillboar_ideas_7: "" + quillboar_ideas_7_desc: "" + + titan_ideas: "Titan Ideas" + titan_ideas_start: "Titan Traditions" + titan_ideas_bonus: "Titan Ambitions" + titan_ideas_1: "" + titan_ideas_1_desc: "" + titan_ideas_2: "" + titan_ideas_2_desc: "" + titan_ideas_3: "" + titan_ideas_3_desc: "" + titan_ideas_4: "" + titan_ideas_4_desc: "" + titan_ideas_5: "" + titan_ideas_5_desc: "" + titan_ideas_6: "" + titan_ideas_6_desc: "" + titan_ideas_7: "" + titan_ideas_7_desc: "" + + dwarven_ideas: "Dwarven Ideas" + dwarven_ideas_start: "Dwarven Traditions" + dwarven_ideas_bonus: "Dwarven Ambitions" + dwarven_ideas_1: "Mercantile Folk" + dwarven_ideas_1_desc: "Friends with much of the Alliance, dwarves love to drink and eat, and so often turn to trading as an excuse to do so." + dwarven_ideas_2: "Dwarven Might" + dwarven_ideas_2_desc: "Dwarves are hardy folk, and when it comes to war, they will give no quarter." + dwarven_ideas_3: "Adept Inventors" + dwarven_ideas_3_desc: "Dwarves have a natural inclination towards the mechanical and the physical. They are a race that trusts the earth, not the sky and as such much prefer invention over magic." + dwarven_ideas_4: "Explosives and Muskets" + dwarven_ideas_4_desc: "Thanks to their inventive streak dwarves have become excellent engineers. During times of war, this is expressed through the invention of bombs, explosives and muskets, all used as a means to outgun the enemy." + dwarven_ideas_5: "Dwarven Firing Line" + dwarven_ideas_5_desc: "Prefering to stay at range during large engagements, dwarves are far better at sustained attacks than surprise engagements." + dwarven_ideas_6: "Stocky and Short" + dwarven_ideas_6_desc: "Most dwarves are know for being short and stocky. Often regarded as a negative, it has been seen more positively by those in dwarven armies, where supplies stretch further and more can be done with less thanks to a dwarf's natural stature." + dwarven_ideas_7: "Mountainous Abodes" + dwarven_ideas_7_desc: "Dwarves are most at home underground, it their chiseled caverns and their hewn dwellings. Thanks to this preference, many would be attackers struggle when entering a dwarven town, and defenders use this lack of adapability to their advantage." + + fire_ideas: "Ragnaros Ideas" + fire_ideas_start: "Ragnaros Traditions" + fire_ideas_bonus: "Ragnaros Ambitions" + fire_ideas_1: "" + fire_ideas_1_desc: "" + fire_ideas_2: "" + fire_ideas_2_desc: "" + fire_ideas_3: "" + fire_ideas_3_desc: "" + fire_ideas_4: "" + fire_ideas_4_desc: "" + fire_ideas_5: "" + fire_ideas_5_desc: "" + fire_ideas_6: "" + fire_ideas_6_desc: "" + fire_ideas_7: "" + fire_ideas_7_desc: "" + + earth_ideas: "Therazane Ideas" + earth_ideas_start: "Therazane Traditions" + earth_ideas_bonus: "Therazane Ambitions" + earth_ideas_1: "" + earth_ideas_1_desc: "" + earth_ideas_2: "" + earth_ideas_2_desc: "" + earth_ideas_3: "" + earth_ideas_3_desc: "" + earth_ideas_4: "" + earth_ideas_4_desc: "" + earth_ideas_5: "" + earth_ideas_5_desc: "" + earth_ideas_6: "" + earth_ideas_6_desc: "" + earth_ideas_7: "" + earth_ideas_7_desc: "" + + air_ideas: "Al'Akir Ideas" + air_ideas_start: "Al'Akir Traditions" + air_ideas_bonus: "Al'Akir Ambitions" + air_ideas_1: "" + air_ideas_1_desc: "" + air_ideas_2: "" + air_ideas_2_desc: "" + air_ideas_3: "" + air_ideas_3_desc: "" + air_ideas_4: "" + air_ideas_4_desc: "" + air_ideas_5: "" + air_ideas_5_desc: "" + air_ideas_6: "" + air_ideas_6_desc: "" + air_ideas_7: "" + air_ideas_7_desc: "" + + water_ideas: "Neptulon Ideas" + water_ideas_start: "Neptulon Traditions" + water_ideas_bonus: "Neptulon Ambitions" + water_ideas_1: "" + water_ideas_1_desc: "" + water_ideas_2: "" + water_ideas_2_desc: "" + water_ideas_3: "" + water_ideas_3_desc: "" + water_ideas_4: "" + water_ideas_4_desc: "" + water_ideas_5: "" + water_ideas_5_desc: "" + water_ideas_6: "" + water_ideas_6_desc: "" + water_ideas_7: "" + water_ideas_7_desc: "" + + magical_creatures_ideas: "Magical Ideas" + magical_creatures_ideas_start: "Magical Traditions" + magical_creatures_ideas_bonus: "Magical Ambitions" + magical_creatures_ideas_1: "" + magical_creatures_ideas_1_desc: "" + magical_creatures_ideas_2: "" + magical_creatures_ideas_2_desc: "" + magical_creatures_ideas_3: "" + magical_creatures_ideas_3_desc: "" + magical_creatures_ideas_4: "" + magical_creatures_ideas_4_desc: "" + magical_creatures_ideas_5: "" + magical_creatures_ideas_5_desc: "" + magical_creatures_ideas_6: "" + magical_creatures_ideas_6_desc: "" + magical_creatures_ideas_7: "" + magical_creatures_ideas_7_desc: "" + + worgen_ideas: "Worgen Ideas" + worgen_ideas_start: "Worgen Traditions" + worgen_ideas_bonus: "Worgen Ambitions" + worgen_ideas_1: "" + worgen_ideas_1_desc: "" + worgen_ideas_2: "" + worgen_ideas_2_desc: "" + worgen_ideas_3: "" + worgen_ideas_3_desc: "" + worgen_ideas_4: "" + worgen_ideas_4_desc: "" + worgen_ideas_5: "" + worgen_ideas_5_desc: "" + worgen_ideas_6: "" + worgen_ideas_6_desc: "" + worgen_ideas_7: "" + worgen_ideas_7_desc: "" + + arrakoa_ideas: "Arrakoa Ideas" + arrakoa_ideas_start: "Arrakoa Traditions" + arrakoa_ideas_bonus: "Arrakoa Ambitions" + arrakoa_ideas_1: "" + arrakoa_ideas_1_desc: "" + arrakoa_ideas_2: "" + arrakoa_ideas_2_desc: "" + arrakoa_ideas_3: "" + arrakoa_ideas_3_desc: "" + arrakoa_ideas_4: "" + arrakoa_ideas_4_desc: "" + arrakoa_ideas_5: "" + arrakoa_ideas_5_desc: "" + arrakoa_ideas_6: "" + arrakoa_ideas_6_desc: "" + arrakoa_ideas_7: "" + arrakoa_ideas_7_desc: "" + + tuskarr_ideas: "Tuskarr Ideas" + tuskarr_ideas_start: "Tuskarr Traditions" + tuskarr_ideas_bonus: "Tuskarr Ambitions" + tuskarr_ideas_1: "Great Whale Hunts" + tuskarr_ideas_1_desc: "The Tuskarr people are know for their fishing ability, as their entire culture is based around it, thus these sturdy walrus men have become experts at their trade." + tuskarr_ideas_2: "Social Laws" + tuskarr_ideas_2_desc: "Tuskarr laws for most crimes outside of murder focus on punishing the offender via social means, such as gossip, shaming and exclusion. This helps most petty criminals reform so they can once again be accepted." + tuskarr_ideas_3: "Shamanistic Rights" + tuskarr_ideas_3_desc: "The shamans of the Tuskarr hold the people together via rituals with the spirits and can influence events such as weather, food or ilness." + tuskarr_ideas_4: "Ancestral Villages" + tuskarr_ideas_4_desc: "Tuskarr villages have been in the same place for generations, and as such, any who try to take it from us will have the full might of the Tuskarr against them." + tuskarr_ideas_5: "Heart and Home" + tuskarr_ideas_5_desc: "Our warriors are mostly fishermen who have picked up the spear to fight against the incoming Frost trolls or Nerubians, and as such they fight with the full vigor of one who's familys lives depend on him." + tuskarr_ideas_6: "Whale Bone Architecture" + tuskarr_ideas_6_desc: "Our huts are made of whale bone, stone and thatch, and as these are abundant resources here in Northrend, we can set up new huts fairly quickly." + tuskarr_ideas_7: "Fishing Extraordinaires" + tuskarr_ideas_7_desc: "Even though our villages are ancient, as some point we must pack up our things and move to a new area to find more fish and whales to sustain our people." + + pandaren_ideas: "Pandaren Ideas" + pandaren_ideas_start: "Pandaren Traditions" + pandaren_ideas_bonus: "Pandaren Ambitions" + pandaren_ideas_1: "" + pandaren_ideas_1_desc: "" + pandaren_ideas_2: "" + pandaren_ideas_2_desc: "" + pandaren_ideas_3: "" + pandaren_ideas_3_desc: "" + pandaren_ideas_4: "" + pandaren_ideas_4_desc: "" + pandaren_ideas_5: "" + pandaren_ideas_5_desc: "" + pandaren_ideas_6: "" + pandaren_ideas_6_desc: "" + pandaren_ideas_7: "" + pandaren_ideas_7_desc: "" + + mantid_ideas: "Mantid Ideas" + mantid_ideas_start: "Mantid Traditions" + mantid_ideas_bonus: "Mantid Ambitions" + mantid_ideas_1: "" + mantid_ideas_1_desc: "" + mantid_ideas_2: "" + mantid_ideas_2_desc: "" + mantid_ideas_3: "" + mantid_ideas_3_desc: "" + mantid_ideas_4: "" + mantid_ideas_4_desc: "" + mantid_ideas_5: "" + mantid_ideas_5_desc: "" + mantid_ideas_6: "" + mantid_ideas_6_desc: "" + mantid_ideas_7: "" + mantid_ideas_7_desc: "" + + mogu_ideas: "Mogu Ideas" + mogu_ideas_start: "Mogu Traditions" + mogu_ideas_bonus: "Mogu Ambitions" + mogu_ideas_1: "" + mogu_ideas_1_desc: "" + mogu_ideas_2: "" + mogu_ideas_2_desc: "" + mogu_ideas_3: "" + mogu_ideas_3_desc: "" + mogu_ideas_4: "" + mogu_ideas_4_desc: "" + mogu_ideas_5: "" + mogu_ideas_5_desc: "" + mogu_ideas_6: "" + mogu_ideas_6_desc: "" + mogu_ideas_7: "" + mogu_ideas_7_desc: "" + + yaungol_ideas: "Yaungol Ideas" + yaungol_ideas_start: "Yaungol Traditions" + yaungol_ideas_bonus: "Yaungol Ambitions" + yaungol_ideas_1: "" + yaungol_ideas_1_desc: "" + yaungol_ideas_2: "" + yaungol_ideas_2_desc: "" + yaungol_ideas_3: "" + yaungol_ideas_3_desc: "" + yaungol_ideas_4: "" + yaungol_ideas_4_desc: "" + yaungol_ideas_5: "" + yaungol_ideas_5_desc: "" + yaungol_ideas_6: "" + yaungol_ideas_6_desc: "" + yaungol_ideas_7: "" + yaungol_ideas_7_desc: "" + + ethereal_ideas: "Ethereal Ideas" + ethereal_ideas_start: "Ethereal Traditions" + ethereal_ideas_bonus: "Ethereal Ambitions" + ethereal_ideas_1: "" + ethereal_ideas_1_desc: "" + ethereal_ideas_2: "" + ethereal_ideas_2_desc: "" + ethereal_ideas_3: "" + ethereal_ideas_3_desc: "" + ethereal_ideas_4: "" + ethereal_ideas_4_desc: "" + ethereal_ideas_5: "" + ethereal_ideas_5_desc: "" + ethereal_ideas_6: "" + ethereal_ideas_6_desc: "" + ethereal_ideas_7: "" + ethereal_ideas_7_desc: "" + + gnomish_ideas: "Gnomish Ideas" + gnomish_ideas_start: "Gnomish Traditions" + gnomish_ideas_bonus: "Gnomish Ambitions" + gnomish_ideas_1: "Inventive Minds" + gnomish_ideas_1_desc: "Gnomes are by their nature innovative, we can wield this to our advantage, improving our holdings significantly." + gnomish_ideas_2: "A Gnome's Welcome" + gnomish_ideas_2_desc: "Those of other species, such as the Dwarfs, are our friend nevertheless. We must respect them for the Alliance to hold." + gnomish_ideas_3: "War Machines" + gnomish_ideas_3_desc: "Gnomes are not very strong, but they are clever. So whilst at war, they constructs war machines, impressive monstrosities which can reduce even the tallest walls to rubble." + gnomish_ideas_4: "Fizz and Bang" + gnomish_ideas_4_desc: "The gnome's inventiveness extends to production as well, allowing for the mass production of their war machines, ensuring both quality and quantity." + gnomish_ideas_5: "Explosive Experiences" + gnomish_ideas_5_desc: "A gnomes love for invention inevitably means they will run into explosives, as the main driver for many of their inventions. There experiences here mean they are well equipped on the battlefield as well." + gnomish_ideas_6: "Mass Production" + gnomish_ideas_6_desc: "Sometimes less is more, but with Gnomes that is never the case. With technological superiority the gnomes produce high quality goods in great quantity." + gnomish_ideas_7: "Mountainous Homeland" + gnomish_ideas_7_desc: "The mountains protect us against invaders, those who wouldd seek to invade us will contend with the harsh cold." + + hozen_ideas: "Hozen Ideas" + hozen_ideas_start: "Hozen Traditions" + hozen_ideas_bonus: "Hozen Ambitions" + hozen_ideas_1: "" + hozen_ideas_1_desc: "" + hozen_ideas_2: "" + hozen_ideas_2_desc: "" + hozen_ideas_3: "" + hozen_ideas_3_desc: "" + hozen_ideas_4: "" + hozen_ideas_4_desc: "" + hozen_ideas_5: "" + hozen_ideas_5_desc: "" + hozen_ideas_6: "" + hozen_ideas_6_desc: "" + hozen_ideas_7: "" + hozen_ideas_7_desc: "" + + saurok_ideas: "Saurok Ideas" + saurok_ideas_start: "Saurok Traditions" + saurok_ideas_bonus: "Saurok Ambitions" + saurok_ideas_1: "" + saurok_ideas_1_desc: "" + saurok_ideas_2: "" + saurok_ideas_2_desc: "" + saurok_ideas_3: "" + saurok_ideas_3_desc: "" + saurok_ideas_4: "" + saurok_ideas_4_desc: "" + saurok_ideas_5: "" + saurok_ideas_5_desc: "" + saurok_ideas_6: "" + saurok_ideas_6_desc: "" + saurok_ideas_7: "" + saurok_ideas_7_desc: "" + + giant_ideas: "Giant Ideas" + giant_ideas_start: "Giant Traditions" + giant_ideas_bonus: "Giant Ambitions" + giant_ideas_1: "" + giant_ideas_1_desc: "" + giant_ideas_2: "" + giant_ideas_2_desc: "" + giant_ideas_3: "" + giant_ideas_3_desc: "" + giant_ideas_4: "" + giant_ideas_4_desc: "" + giant_ideas_5: "" + giant_ideas_5_desc: "" + giant_ideas_6: "" + giant_ideas_6_desc: "" + giant_ideas_7: "" + giant_ideas_7_desc: "" + + taunka_ideas: "Taunka Ideas" + taunka_ideas_start: "Taunka Traditions" + taunka_ideas_bonus: "Taunka Ambitions" + taunka_ideas_1: "" + taunka_ideas_1_desc: "" + taunka_ideas_2: "" + taunka_ideas_2_desc: "" + taunka_ideas_3: "" + taunka_ideas_3_desc: "" + taunka_ideas_4: "" + taunka_ideas_4_desc: "" + taunka_ideas_5: "" + taunka_ideas_5_desc: "" + taunka_ideas_6: "" + taunka_ideas_6_desc: "" + taunka_ideas_7: "" + taunka_ideas_7_desc: "" + + dryad_ideas: "Dryad Ideas" + dryad_ideas_start: "Dryad Traditions" + dryad_ideas_bonus: "Dryad Ambitions" + dryad_ideas_1: "" + dryad_ideas_1_desc: "" + dryad_ideas_2: "" + dryad_ideas_2_desc: "" + dryad_ideas_3: "" + dryad_ideas_3_desc: "" + dryad_ideas_4: "" + dryad_ideas_4_desc: "" + dryad_ideas_5: "" + dryad_ideas_5_desc: "" + dryad_ideas_6: "" + dryad_ideas_6_desc: "" + dryad_ideas_7: "" + dryad_ideas_7_desc: "" + + virmen_ideas: "Virmen Ideas" + virmen_ideas_start: "Virmen Traditions" + virmen_ideas_bonus: "Virmen Ambitions" + virmen_ideas_1: "" + virmen_ideas_1_desc: "" + virmen_ideas_2: "" + virmen_ideas_2_desc: "" + virmen_ideas_3: "" + virmen_ideas_3_desc: "" + virmen_ideas_4: "" + virmen_ideas_4_desc: "" + virmen_ideas_5: "" + virmen_ideas_5_desc: "" + virmen_ideas_6: "" + virmen_ideas_6_desc: "" + virmen_ideas_7: "" + virmen_ideas_7_desc: "" + + void_ideas: "Void Ideas" + void_ideas_start: "Void Traditions" + void_ideas_bonus: "Void Ambitions" + void_ideas_1: "" + void_ideas_1_desc: "" + void_ideas_2: "" + void_ideas_2_desc: "" + void_ideas_3: "" + void_ideas_3_desc: "" + void_ideas_4: "" + void_ideas_4_desc: "" + void_ideas_5: "" + void_ideas_5_desc: "" + void_ideas_6: "" + void_ideas_6_desc: "" + void_ideas_7: "" + void_ideas_7_desc: "" + + forsaken_ideas: "Forsaken Ideas" + forsaken_ideas_start: "Forsaken Traditions" + forsaken_ideas_bonus: "Forsaken Ambitions" + forsaken_ideas_1: "Absence of Hunger" + forsaken_ideas_1_desc: "" + forsaken_ideas_2: "Undeath" + forsaken_ideas_2_desc: "" + forsaken_ideas_3: "Horde Connections" + forsaken_ideas_3_desc: "" + forsaken_ideas_4: "Unwavering Loyalty" + forsaken_ideas_4_desc: "" + forsaken_ideas_5: "Distant Allies" + forsaken_ideas_5_desc: "" + forsaken_ideas_6: "Plague Bombs" + forsaken_ideas_6_desc: "" + forsaken_ideas_7: "Horrific Visages" + forsaken_ideas_7_desc: "" + + darkshire_ideas: "Darkshire Ideas" + darkshire_ideas_start: "Darkshire Traditions" + darkshire_ideas_bonus: "Darkshire Ambitions" + darkshire_ideas_1: "The Night Watch" + darkshire_ideas_1_desc: "Long abandoned by Stormwind, Duskwood is inhabited by a defiant people who still cling to their holdings in the face of overwhelming adversity." + darkshire_ideas_2: "The Grand Hamlet" + darkshire_ideas_2_desc: "Duskwood was once the most productive of all of the lands of Stormwind. Through the years it has fallen into ruin. As heirs to the legacy of Darkshire, we must do everthing in are power to make it into the Grand Hamlet it once was." + darkshire_ideas_3: "Purge the Undead" + darkshire_ideas_3_desc: "Morbent Fel and the undead that follow him are a large threat to the people of Duskwood. It is only through faith that we can hope to overcome this necromancer and his minions." + darkshire_ideas_4: "House of Ebonlocke" + darkshire_ideas_4_desc: "During turbulent times nobles are apt to scurry away. Many whom once called Duskwood thier home have done so. The House of Ebonlocke were not such a house, and have remained in Duskwood to protect its people and their legacy." + darkshire_ideas_5: "The Harvest Witches" + darkshire_ideas_5_desc: "The folk of Duskwood have many traditional practices, and one such practice is that of the Harvest Witches. Offered to the land, they help heal the taint that still inhabits the land of Duskwood." + darkshire_ideas_6: "Worgen Hunts" + darkshire_ideas_6_desc: "Ever since the fall of Velinde Starsong, Duskwood has been afflicted by worgen. Emerging from the mine known as Roland's Doom, they inhabit the Yorgen Farmstead, in hunt for their next meal." + darkshire_ideas_7: "The Great Tree" + darkshire_ideas_7_desc: "Within the extinct volcano that lies within the centre of Duskwood is one of Great Trees, a sapling of the World Tree. Beside it lies a portal to the Emerald Dream, protected by the Green Dragonflight." + + thunderbluff_ideas: "Thunderbluff Ideas" + thunderbluff_ideas_start: "Thunderbluff Traditions" + thunderbluff_ideas_bonus: "Thunderbluff Ambitions" + thunderbluff_ideas_1: "Calm Nature" + thunderbluff_ideas_1_desc: "All the people of Azeroth know the Tauren not only for our fighting abilities, but our calmness and willingness to reason. This shines fortunately on our dealings." + thunderbluff_ideas_2: "Coexistance" + thunderbluff_ideas_2_desc: "We have always been willing to live with those who respect the world and our values." + thunderbluff_ideas_3: "Braves & Hunters" + thunderbluff_ideas_3_desc: "We have a long tradition of our youths learning to defend our lands and hunt in them. Subsequently, we have a large base of our population that is combat ready." + thunderbluff_ideas_4: "Worldkeepers" + thunderbluff_ideas_4_desc: "The whole world knows us for our desire to preserve all of Azeroth from evil and chaos. Thus, more are likely to heed our word." + thunderbluff_ideas_5: "Druidic and Shamanistic Connections" + thunderbluff_ideas_5_desc: "Tauren have always had a deep connection with nature and the elements. Few wish to depart from this, and those who do are dealt with." + thunderbluff_ideas_6: "Final Homeland" + thunderbluff_ideas_6_desc: "Under the Bloodhoofs and with the help of the Orcs we have finally settled in the lush plains of Mulgore and live comfortably in the Barrens. No enemies will drive us from our homes from now." + thunderbluff_ideas_7: "Warrior Chieftains" + thunderbluff_ideas_7_desc: "Our leaders are always ready to fight alongside their soldiers, this matched with Tauren size and strength make the something to be reckoned with." + + human_ideas: "Human Ideas" + human_ideas_start: "Human Traditions" + human_ideas_bonus: "Human Ambitions" + human_ideas_1: "Concept of Unity" + human_ideas_1_desc: "Mankind always united in times of when their existence is threatened." + human_ideas_2: "Legacy of Arathor" + human_ideas_2_desc: " We are the children of a great Kingdom once ruled entire Eastern Kingdoms." + human_ideas_3: "Bastion of The Light" + human_ideas_3_desc: "As proud followers of The Holy Light, we sworn to carry its enlightement everywhere." + human_ideas_4: "Seven Kingdoms" + human_ideas_4_desc: "Our relations with other Human Kingdoms are very important. We should seal this good relation with a royal marriage." + human_ideas_5: "Free Men" + human_ideas_5_desc: "Mankind has never been slaves. And they will never be." + human_ideas_6: "Human Guilds" + human_ideas_6_desc: "Human are known by their adventurous spirits. They tend to form all kind of guilds to fight the evil." + human_ideas_7: "Common Tongue" + human_ideas_7_desc: "Azeroth's \"offical\" language is called common, which is also native language of men. Common language makes it much easier to smoothen cultural transition." + + pandaren_ideas: "Pandaren Ideas" + pandaren_ideas_start: "Pandaren Traditions" + pandaren_ideas_bonus: "Pandaren Ambitions" + pandaren_ideas_1: "Pandaren Brewmasters" + pandaren_ideas_1_desc: "Pandaren brew is reputed to be the greatest brew in the world. Our brewmasters are welcomed in all corners of Azeroth." + pandaren_ideas_2: "Waters of The Vale" + pandaren_ideas_2_desc: "Waters from the Vale of Eternal Blossoms drip down towards the Valley of Four Winds. This enchanted water grow our crops to enormous sizes." + pandaren_ideas_3: "Tempered Emotions" + pandaren_ideas_3_desc: "Negative emotions cause the Sha to rise up and desecrate the land. This forced us temper and control our emotions over the ages and evolved our inner world." + pandaren_ideas_4: "Cloud Serpents" + pandaren_ideas_4_desc: "Our Cloud Serpent friends helped protect us from the Zandalari and their dinosaurs for milennias." + pandaren_ideas_5: "Mists of Pandaria" + pandaren_ideas_5_desc: "This Mist kept our land protected from the Sundering. It was the final act of the last Emperor." + pandaren_ideas_6: "Serpent's Spine" + pandaren_ideas_6_desc: "The Serpent's Spine was build by the cruel Mogu to keep the Mantid contained in the past. Now it's our duty to do the same." + pandaren_ideas_7: "Houjin and Tushui" + pandaren_ideas_7_desc: "Houjin is the philosophy of action, while Tushui is the philosophy of patience. Our people strive to balance between the two." + + zandalari_ideas: "Zandalari Ideas" + zandalari_ideas_start: "Zandalari Traditions" + zandalari_ideas_bonus: "Zandalari Ambitions" + zandalari_ideas_1: "Dinomancers" + zandalari_ideas_1_desc: "While other Trolls have only tamed raptors, our dinomancers tamed the strongest of dinosaurs." + zandalari_ideas_2: "City of Gold" + zandalari_ideas_2_desc: "Our vast wealth is the envy of the entire world. Pyramids made entirely of gold is a testament to that." + zandalari_ideas_3: "The Golden Fleet" + zandalari_ideas_3_desc: "Our fleet is the mightiest in the world. We not only rely on it for defence, but also for exploration." + zandalari_ideas_4: "Size of Dinosaurs" + zandalari_ideas_4_desc: "A single dinosaur is larger than any mount used by the other races." + zandalari_ideas_5: "Traditions of Seafaring" + zandalari_ideas_5_desc: "We've used our fleet ever since the Sundering. Our sailors are the finest in the world." + zandalari_ideas_6: "The First Troll Empire" + zandalari_ideas_6_desc: "\"De Zandalari built an empire dat would endure for over ten-thousand years...while your barbaric ancestors scuffled in de dirt. WE conquered this world. WE brought it glory.\"" + zandalari_ideas_7: "Representation" + zandalari_ideas_7_desc: "We make sure to keep track of the affairs of all the Trolls of Azeroth." + + warsong_ideas: "Warsong Ideas" + warsong_ideas_start: "Warsong Traditions" + warsong_ideas_bonus: "Warsong Ambitions" + warsong_ideas_1: "Worg Riders" + warsong_ideas_1_desc: "Worgs of Warsong clans are the best breed amongst all worgs of Draenor." + warsong_ideas_2: "Iron Will" + warsong_ideas_2_desc: "A true Warsong spits on the face of death. Our previous victories are testament of this." + warsong_ideas_3: "Veteran Raiders" + warsong_ideas_3_desc: "We are born of war and die a warrior's death. We raid, raze and destroy our enemes until nothing is left but dust." + warsong_ideas_4: "Nomadic Warfare" + warsong_ideas_4_desc: "We are in everlasting warfare with Ogres and other Orc tribes. In time, we honed our skills to survive in the hills of Nagrand." + warsong_ideas_5: "Might Makes Right" + warsong_ideas_5_desc: "The weak has no place to live in a world where every single resource matters." + warsong_ideas_6: "Shock and Awe" + warsong_ideas_6_desc: "Our warriors seek to overwhelm our enemies with a terrifying assault" + warsong_ideas_7: "Worg Delivery" + warsong_ideas_7_desc: "We send our fastest wolf rider to deliver messages, endless wars make our scouts and messengers expert on their job." + + illidari_ideas: "Illidari Ideas" + illidari_ideas_start: "Illidari Traditions" + illidari_ideas_bonus: "Illidari Ambitions" + illidari_ideas_1: "Born of Suffering" + illidari_ideas_1_desc: "Demon hunters undergo a terrifying process to become what they are. Pain, suffering and inner chaos is another daily life for them." + illidari_ideas_2: "Always Ready to Fight" + illidari_ideas_2_desc: "Eternal suffering hardened our wits unlike nothing else can. A little setback can't break our will." + illidari_ideas_3: "Spectral Sight" + illidari_ideas_3_desc: "Witnessing terrible visions of a demon blinds an illidari. Sometimes they pluck their own eyes themselves, while others lose their ability to see with shock. But then, they gain a 'gift' called Spectral sight: An ability to see through all kind of illusions." + illidari_ideas_4: "We Have Sacrificed Everything" + illidari_ideas_4_desc: " We are a group of organized people who gathered around with one goal: Destroying The Burning Legion, once and for all. Our cultureal and governmental differences are unsignificant." + illidari_ideas_5: "Unity Through Conversion" + illidari_ideas_5_desc: "We will convince the people our path is superior by any means. This is a matter of life and death." + illidari_ideas_6: "Rise Against The Legion" + illidari_ideas_6_desc: "Our leadership is legendary, and we will use this to rescue the people from the legion's grasp." + illidari_ideas_7: "\"I AM MY SCARS\"" + illidari_ideas_7_desc: "Their faith has blinded them. There can be no chosen one. Only we can save ourselves." + + bleeding_hollow_ideas: "Bleeding Hollow Ideas" + bleeding_hollow_ideas_start: "Bleeding Hollow Traditions" + bleeding_hollow_ideas_bonus: "Bleeding Hollow Ambitions" + bleeding_hollow_ideas_1: "Geurilla Warfare" + bleeding_hollow_ideas_1_desc: "Invaders have a hard time attacking in the jungle. The Jungles of Taanan are a death trap." + bleeding_hollow_ideas_2: "Knowledge of the Land" + bleeding_hollow_ideas_2_desc: "Most consider our jungle impossible to traverse. We keep the safest routes to ourselves." + bleeding_hollow_ideas_3: "Blood Ritual" + bleeding_hollow_ideas_3_desc: "Our chieftans undergo the bleeding hollow ritual to forsee their deaths. With this information in hand our chieftans fight with unmatched ferocity knowing their time has not come." + bleeding_hollow_ideas_4: "Bounty of Tanaan" + bleeding_hollow_ideas_4_desc: "Taanan is rich in resources. It is here the Horde makes their citadel." + bleeding_hollow_ideas_5: "Superstition" + bleeding_hollow_ideas_5_desc: "Taboos are taken serously with our lot." + bleeding_hollow_ideas_6: "Siege Expertise" + bleeding_hollow_ideas_6_desc: "Warchief Doomhammer entrusted us to besiege the inpenetrable fortress cities of Khaz Modan." + bleeding_hollow_ideas_7: "Faith in The Chieftan" + bleeding_hollow_ideas_7_desc: "Kilrogg's genius brought us many victories. The Bleeding Hollow trust in him entirely." + + shattered_hand_ideas: "Shattered Hand Ideas" + shattered_hand_ideas_start: "Shattered Hand Traditions" + shattered_hand_ideas_bonus: "Shattered Hand Ambitions" + shattered_hand_ideas_1: "Dirty Fighters" + shattered_hand_ideas_1_desc: "The Shattered Hand has rightfully earned a reputation for fighting dirty." + shattered_hand_ideas_2: "Masochism" + shattered_hand_ideas_2_desc: "Pain is weakness leaving the body. Enjoy it!" + shattered_hand_ideas_3: "Sadism" + shattered_hand_ideas_3_desc: "The Shattered hand are sadist who enjoy inflicting pain upon others." + shattered_hand_ideas_4: "Fall of the Arakkoa" + shattered_hand_ideas_4_desc: "Kargath was assigned to eliminate the High Arakkoan threat. His infiltration wiped their civilization off the face of Draenor." + shattered_hand_ideas_5: "Overthrow the Ogres" + shattered_hand_ideas_5_desc: "Kargath's humble beginnings were in the gladiatorial rings of Highmaul. His actions liberated the enslaved Orcs and gave rise to his new clan." + shattered_hand_ideas_6: "Operatives of the Hand" + shattered_hand_ideas_6_desc: "\"Stealth and deception must be mastered.\" -Shenthul" + shattered_hand_ideas_7: "Shadows in the Highest Perches" + shattered_hand_ideas_7_desc: "\"Something must be hidin' there.\" -Jes'rimon" + + frostwolf_ideas: "Frostwolf Ideas" + frostwolf_ideas_start: "Frostwolf Traditions" + frostwolf_ideas_bonus: "Frostwolf Ambitions" + frostwolf_ideas_1: "Survivors!" + frostwolf_ideas_1_desc: "We are a clan of survivors. We survived the harsh terrain of Frostfire, the demonic influence of the Burning Legion, and now the Alterac." + frostwolf_ideas_2: "Importance of Family" + frostwolf_ideas_2_desc: "Our clan is our BLOOD, our FAMILY... and the cheiftan of the Frostwolves must value family above all." + frostwolf_ideas_3: "Rejection of Fel" + frostwolf_ideas_3_desc: "Durotan did not allow the Frostwolves to partake in Gul'dan's gifts under an circumstances. Durotan simply refused to drink, claiming it was his choice to make." + frostwolf_ideas_4: "Hostile Neighbors" + frostwolf_ideas_4_desc: "\"Stormpike filth! In my keep?! Slay them all!\" -Drek'thar" + frostwolf_ideas_5: "Honor Above All" + frostwolf_ideas_5_desc: "\"He was an immovable mountain. A pillar of strength and honor. He sacrificed himself so that we could survive.\" - Greatmother Geyah, mother of Durotan" + frostwolf_ideas_6: "The Frost Wolves" + frostwolf_ideas_6_desc: "No two creatures share a stronger relationship than that of a Frostwolf and his or her companion wolf. The two ate, slept, and fought side by side until one or both died an honorable death." + frostwolf_ideas_7: "Shamanistic Rediscovery" + frostwolf_ideas_7_desc: "During the Frostwolves' exile from Gul'dan's Horde, Drek'thar renounced the way of the warlock and rediscovered the path of shamanism. It was he who would tutor Thrall in elemental atunement." + + blackrock_ideas: "Blackrock Ideas" + blackrock_ideas_start: "Blackrock Traditions" + blackrock_ideas_bonus: "Blackrock Ambitions" + blackrock_ideas_1: "Blackrock Foundry" + blackrock_ideas_1_desc: "The clan had the most advanced weapon foundries among all the orcs of Draenor." + blackrock_ideas_2: "Blackrock Weapons" + blackrock_ideas_2_desc: "The Blackrocks worked their forges day and night, crafting enchanted weaponry and armor that were nearly indestructible." + blackrock_ideas_3: "Backbone of the Horde" + blackrock_ideas_3_desc: "By the time immediately preceding the creation of the Old Horde, the Blackrocks boasted the largest, most organized, and best equipped orcish military in the world." + blackrock_ideas_4: "A Hostile World" + blackrock_ideas_4_desc: "Before they formed the Horde, the orcs were no more hostile than any other life on Draenor. Which is to say, they were quite hostile indeed." + blackrock_ideas_5: "Doomhammer's Prophecy" + blackrock_ideas_5_desc: "Through blood the weapon shall pass, as surely as night begets day, Until the elements cry unheard, and pride turns to unbridled rage. The last of the line shall deliver salvation and doom upon his kind. Honor will be undone and all will be lost, before it is found again. A stranger will raise the hammer high, and with it justice shall reign." + blackrock_ideas_6: "Blackrock Militarism" + blackrock_ideas_6_desc: "\"In battle, strategy is as important as strength.\" - High Overlord Varok Saurfang." + blackrock_ideas_7: "Horde Domination" + blackrock_ideas_7_desc: "\"I rule the Horde now, Gul'dan. Not you, not your warlocks. Doomhammer alone. And there will be no more dishonor. No more treachery. No more deceit and lies!\" - Orgrim Doomhammer" + + yaungol_ideas: "Yaungol Ideas" + yaungol_ideas_start: "Yaungol Traditions" + yaungol_ideas_bonus: "Yaungol Ambitions" + yaungol_ideas_1: "Yaungoil" + yaungol_ideas_1_desc: "Burning oil is the cornerstone of yaungol warfare. In the days of their greatest warriors, this weapon was more deadly than magic. This burning substance would scar foes, scorch lands, burn away the cover provided by trees, and could rout even a terrifying mantid assault." + yaungol_ideas_2: "Yaungol Tactics" + yaungol_ideas_2_desc: "In combat, the yaungol prefer to hit hard and fast, making heavy use of cavalry to flank and harass the enemy while hard-hitting infantry assaults the weakest parts of the enemy line." + yaungol_ideas_3: "Dominance" + yaungol_ideas_3_desc: "Only the strongest, most courageous, most resilient of yaungol may lead the tribes. These traits are of the highest qualities in yaungol society, and are expected of all yaungol leaders." + yaungol_ideas_4: "Trapped in a Strange Land" + yaungol_ideas_4_desc: " Imprisoned in the dangerous Townlong Steppes, the hardy yaungol were forced to adapt, weaponizing local supplies of oil and developing their own aggressive culture. Few races can stand toe-to-toe against the mantid in open ground. For this reason alone, the yaungol survivors are to be feared and respected." + yaungol_ideas_5: "Ordos" + yaungol_ideas_5_desc: "Ordos was once a shaman of the Yaungol who sacrificed himself to the flame, following the promises of the Fire Lords, in order to become a demigod. His flesh is eternally seared with fires, putting him in endless agony. Yaungol Fire-Keepers ritualistically set themselves ablaze to emulate the ascension of Ordos, and cast enchantments and prayers to ease his pain." + yaungol_ideas_6: "Deceptive Fire Camps" + yaungol_ideas_6_desc: "It is an old tactic of the yaungol to light more campfires each night than people they have. In this way, enemy spying in the darkness would assume larger numbers of yaungol existed, while their true positions and numbers remained masked." + yaungol_ideas_7: "Yaungolian Noodles" + yaungol_ideas_7_desc: "\"FEAST LIKE A CHIEFTAIN! Yaungolian noodles!\" -Hearthminder Digao" + + mantid_ideas: "Mantid Ideas" + mantid_ideas_start: "Mantid Traditions" + mantid_ideas_bonus: "Mantid Ambitions" + mantid_ideas_1: "Voice of the Empress" + mantid_ideas_1_desc: "We are the extension of our Empress's will. Ours is but to serve in Her divine name. Never to question, nor to contemplate; we simply act. We fight, toil, and serve so that Her vision for us is made reality. Her happiness is our reward, her sorrow our failure. We will give our lives for the Empress without hesitation. She is the light, and without Her our lives will be lost to darkness." + mantid_ideas_2: "The Mantid Swarm" + mantid_ideas_2_desc: "We mantid are an elder race. The pandaren you associate with - they are but children. They have their role to play. Each cycle, our young swarm their walls. The pandaren slay the weak. The strong return. With each generation, we grow ever stronger." + mantid_ideas_3: "Klaxxi Council" + mantid_ideas_3_desc: "A council of mantid elders known as the Klaxxi are the stewards of mantid history and culture, and their goals are much more long-term than those of the empress. Their will is to preserve the cycle." + mantid_ideas_4: "Kypari Sap" + mantid_ideas_4_desc: "Amber is the cornerstone of mantid society. Harvested from the great kypari amber trees, they use this material in their architecture, their art, and their technology. Amber is fashioned by ambersmiths into sharpened blades and weapons." + mantid_ideas_5: "The Kunchong Cycle" + mantid_ideas_5_desc: "The cycle of mantid birthing and building revolves around the kunchong, a colossal insect large enough to threaten whole towns by itself. The mantid revere this enormous creature, and when instinct compels it to stampede throughout the continent, eating earth, trees, and lakes, they follow behind, collecting the amber-colored resin it secretes, birthing their young and creating their homes in its wake. " + mantid_ideas_6: "Sonic Technology" + mantid_ideas_6_desc: "Masters of sound, the mantid long ago found a way to use amber to extend the range of their acoustic casting. In this way they are able to communicate over vast distances. No army has successfully marched on mantid lands undetected, and even lone travellers are urged caution as their movements are no doubt being watched the moment they venture beyond the wall." + mantid_ideas_7: "Promise to the Old Gods" + mantid_ideas_7_desc: "\"If the Old Ones ever return, we mantid will once again stand by their side. The wisest among you will do the same.\" Kil'ruk the Wind-Reaver" + + air_ideas: "Air Ideas" + air_ideas_start: "Air Traditions" + air_ideas_bonus: "Air Ambitions" + air_ideas_1: "Forts In High Clouds" + air_ideas_1_desc: "Our forts are unreachable by regular means, which makes it very hard to siege down our cities." + air_ideas_2: "Storming The Seas" + air_ideas_2_desc: "Since we can control the wind itself, we can easily engage enemy ships and create vicious storms to sink them." + air_ideas_3: "Planeswalking" + air_ideas_3_desc: "We have access to a special dimension called elemental plane, and we can use it to traverse great distances in short time." + air_ideas_4: "Trade \"Winds\"" + air_ideas_4_desc: "By affecting the weather, we can force merchants to change their direction." + air_ideas_5: "Living in Mortal World" + air_ideas_5_desc: "We live in a mortal world, so we must gain mortal allies." + air_ideas_6: "Storming The Castles" + air_ideas_6_desc: "The winds can crumble the greatest castles, given enough time and power." + air_ideas_7: "Ancient Allies" + air_ideas_7_desc: "Old Hatreds are left behind. We can finally ease tension with mortal races of Azeroth and embrace Age of Mortals." + + arathor_ideas: "Arathor Ideas" + arathor_ideas_start: "Arathor Traditions" + arathor_ideas_bonus: "Arathor Ambitions" + arathor_ideas_1: "Restored Determination" + arathor_ideas_1_desc: "Empire of Arathor was reformed by us after milennias. We do not intend to lose it ever again." + arathor_ideas_2: "Destiny of Men" + arathor_ideas_2_desc: "Our subjects will never try to oppose us, as they know we are most rightful human kingdom to rule Eastern Kingdoms." + arathor_ideas_3: "Holy Quest" + arathor_ideas_3_desc: "As the bastion of ultimate devotion, It is our duty to carry the light through Azeroth." + arathor_ideas_4: "Wings of Liberty" + arathor_ideas_4_desc: "" + arathor_ideas_5: "Human Absolution" + arathor_ideas_5_desc: "" + arathor_ideas_6: "Golden Age" + arathor_ideas_6_desc: "" + arathor_ideas_7: "Burocratic Revolution" + arathor_ideas_7_desc: "" + + scarlet_ideas: "Scarlet Ideas" + scarlet_ideas_start: "Scarlet Traditions" + scarlet_ideas_bonus: "Scarlet Ambitions" + scarlet_ideas_1: "Mass Resurrection" + scarlet_ideas_1_desc: "The recovery of our dead is paramount, for the undead ranks swell with every body we leave unattended. Thus, every fallen crusader is brought to the monastery, and in turn, brought back to life." + scarlet_ideas_2: "Cleansed in Righteous Fire" + scarlet_ideas_2_desc: "Ignite the bodies, burn the bones. Put even the spirits to the torch. Even the hint of the undead taint is reason enough to set the land alight." + scarlet_ideas_3: "Interrogation" + scarlet_ideas_3_desc: "Lordaeron fell not simply to the undead, but to the corruption of its people into cultists. We must rip the secrets of these plots from the flesh of the sinners and punish them... accordingly." + scarlet_ideas_4: "Zealotry" + scarlet_ideas_4_desc: "Let this be a lesson: the Scarlet Crusade will not be taken so easily!" + scarlet_ideas_5: "Scarlet Inquisition" + scarlet_ideas_5_desc: "No one expects the Scarlet Inquisition!" + scarlet_ideas_6: "Glorious Crusade" + scarlet_ideas_6_desc: "Our cause is rightful and our crusade is holy." + scarlet_ideas_7: "Scarlet Dawn" + scarlet_ideas_7_desc: "\"A new dawn breaks. Fight in the name of the Scarlet Crusade!\" - High Inquisitor Sally Whitemane" + + + sindorei_ideas: "Sindo'rei Ideas" + sindorei_ideas_start: "Sindo'rei Traditions" + sindorei_ideas_bonus: "Sindo'rei Ambitions" + sindorei_ideas_1: "Rise of the Blood Elves" + sindorei_ideas_1_desc: "\"We must put this misery behind us. We must enter a new chapter! And so I say to you that, as of this day, we are no longer high elves! In honor of the blood that was shed throughout this kingdom, in honor of the sacrifices of our brothers and sisters, our parents, and our children, in honor of Anasterian... as of this day we will take the name of our royal lineage! As of this day, we are sin'dorei! For Quel'Thalas!\" - Kael'Thas Sunstrider" + sindorei_ideas_2: "Sindo'rei Undivided" + sindorei_ideas_2_desc: "As the highest figure of authority in Quel'Thalas, ruling conjointly with his scion in Outland, Lor'themar was forced to exile several of his former comrades who refused to accept Rommath's teachings, reasoning that he could not lead a nation divided." + sindorei_ideas_3: "The Sindo'rei will prevail" + sindorei_ideas_3_desc: "\"Let it be known, our people are not defined by tragedy but by the ability to overcome it \". -Lorthemar Theron" + sindorei_ideas_4: "The Blood Knights" + sindorei_ideas_4_desc: "\"The defenders of Quel'Thalas, the faithful servants of Silvermoon, and the true masters of the Light.\"— Knight-Lord Bloodvalor " + sindorei_ideas_5: "Farstrider Ranger Elite" + sindorei_ideas_5_desc: "The Farstriders are an elite group of blood elf rangers active in Quel'Thalas. They are led by the Ranger-General of Silvermoon, Halduron Brightwing, who succeeded Sylvanas Windrunner after the Third War. The Farstriders are based in Silvermoon City, but they have several camps and lodges scattered all across Quel'Thalas. \"We are rangers sworn to defend our people from enemies both near and far.\" — Lieutenant Dawnrunner " + sindorei_ideas_6: "Ban'dinoriel and the Runestones" + sindorei_ideas_6_desc: "Some times after the founding of Quel'Thalas, many of the high elves grew wary of their rampant use of arcane magic, fearing that it could once more draw the Burning Legion to Azeroth. Dath'Remar Sunstrider sent his most powerful arcanists to find a solution. Over several decades, they built a series of monolithic runestones around Quel'Thalas' borders. This barrier was called Ban'dinoriel, or "the Gatekeeper" in the high elven tongue. It would prevent others from detecting the high elves' use of magic, ward off the superstitious Amani, and weaken the magic of all non-elves within it." + sindorei_ideas_7: "Grand Magocracy" + sindorei_ideas_7_desc: "\"The Magisters exact origin and time of ascension to authority are unknown, but it is presumed that they existed maybe before, or during the founding of Quel'Thalas. They have been Silvermoon's top authority on all things pertaining to magic, and have been in possession of a vast reservoir of knowledge on all things arcane, for many years. Like the Farstriders, the Magisters have been a cornerstone of Thalassian society for many years, and a common career choice for studious and ambitious elves." + + + naga_ideas: "Naga Ideas" + naga_ideas_start: "Naga Traditions" + naga_ideas_bonus: "Naga Ambitions" + naga_ideas_1: "Pact With a God" + naga_ideas_1_desc: "Our pact with N'zoth not only did not let us survive, it evolved us in a way mortals cannot even begin to comprehend." + naga_ideas_2: "Leviathan!" + naga_ideas_2_desc: "Leviathans, also known as Kraken, are our greatest part of our naval force. They can create tides to carry our forces quickly and devastate entire fleets in minutes." + naga_ideas_3: "Wrath of Tides" + naga_ideas_3_desc: "Using elemental and arcane magic, we can flood entire cities with destructive tides." + naga_ideas_4: "Suffociating Waters" + naga_ideas_4_desc: "Enemies shall not find rest in our waters. We shall drown them if we must, enslave their survivors and force them work to death." + naga_ideas_5: "Relentless Assault" + naga_ideas_5_desc: "We are the most powerful war machine Azeroth has ever seen. We are not limited by petty mortal policies." + naga_ideas_6: "Unquestioned Loyalty" + naga_ideas_6_desc: "Our queen is all-seeing and almighty. Our minds are one. We will obey her, or drown before her might." + naga_ideas_7: "Terror of The Depths" + naga_ideas_7_desc: "The ones who crosses our waters will experince our terror at first-hand." + + diff --git a/localisation_fr/WWU_opinion_modifiers_l_english.yml b/localisation_fr/WWU_opinion_modifiers_l_english.yml new file mode 100644 index 0000000000..ed4af54240 --- /dev/null +++ b/localisation_fr/WWU_opinion_modifiers_l_english.yml @@ -0,0 +1,21 @@ +l_english: + #----------------------------------------------- + # Opinion Modifiers + #----------------------------------------------- + raided_by_orcs: "Raided by Orcs" + dubious_dealings: "Dubious Dealings" + + allies_of_nerzhul: "Allies of Ner'zhul" + enemies_of_nerzhul: "Enemies of Ner'zhul" + allies_of_guldan: "Allies of Gul'dan" + enemies_of_guldan: "Enemies of Gul'dan" + accepted_the_demonsblood: "Accepted the Demonsblood" + rejected_the_demonsblood: "Rejected the Demonsblood" + ruler_became_warchief: "Ruler Became Warchief" + + city_is_fallen: "Did Not Protect Our Cities" + province_is_lost: "Provinces Were Lost in War" + battle_is_lost: "Lost Battles" + alliance_splintering: "Alliance Splinters" + horde_splintering: "Horde Splinters" + ruler_assassinated: "Ruler Assassinated" \ No newline at end of file diff --git a/localisation_fr/WWU_peace_terms_l_english.yml b/localisation_fr/WWU_peace_terms_l_english.yml new file mode 100644 index 0000000000..6cd55914fc --- /dev/null +++ b/localisation_fr/WWU_peace_terms_l_english.yml @@ -0,0 +1,4 @@ +l_english: + PEACE_po_dominate: "Dominate" + po_dominate: "dominate" + po_dominate_desc: "Force [From.GetName] to become part of the Scourge, adopting Scourge units and the Scourge Domain government form." \ No newline at end of file diff --git a/localisation_fr/WWU_policies_l_english.yml b/localisation_fr/WWU_policies_l_english.yml new file mode 100644 index 0000000000..331cd636c3 --- /dev/null +++ b/localisation_fr/WWU_policies_l_english.yml @@ -0,0 +1,326 @@ +l_english: + #----------------------------- + # ADM + #----------------------------- + absolutist_governance: "Absolutist Governance" + absolutist_governance_desc: "" + absolutist_diplomacy: "Absolutist Diplomacy" + absolutist_diplomacy_desc: "" + absolutist_rule: "Absolutist Rule" + absolutist_rule_desc: "" + + expert_administration: "Expert Administration" + expert_administration_desc: "" + regional_governors: "Regional Governors" + regional_governors_desc: "" + efficient_administration: "Efficient Administration" + efficient_administration_desc: "" + + cultural_melting_pots: "Cultural Melting Pots" + cultural_melting_pots_desc: "" + local_counsel: "Local Counsel" + local_counsel_desc: "" + foreign_compromises: "Foreign Compromises" + foreign_compromises_desc: "" + + encourage_urbanization: "Encourage Urbanization" + encourage_urbanization_desc: "" + treadwheel_cranes: "Treadwheel Cranes" + treadwheel_cranes_desc: "" + abundant_labour: "Abundant Labour" + abundant_labour_desc: "" + + thorough_tax_collection: "Thorough Tax Collection" + thorough_tax_collection_desc: "" + secured_borrowing: "Secured Borrowing" + secured_borrowing_desc: "" + favourable_terms: "Favourable Terms" + favourable_terms_desc: "" + + additional_colonists: "Additional Colonists" + additional_colonists_dec: "" + colonial_incentives: "Colonial Incentives" + colonial_incentives_desc: "" + native_brutality: "Native Brutality" + native_brutality_desc: "" + + strong_and_stable: "Strong and Stable" + strong_and_stable_desc: "" + placated_population: "Placted Population" + placated_population_desc: "" + religious_tolerance: "Religious Tolerance" + religious_tolerance_desc: "" + + freethinkers: "Freethinkers" + freethinkers_desc: "" + inquisitive_attitudes: "Inquisitive Attitudes" + inquisitive_attitudes_desc: "" + innovative_practices: "Innovative Practices" + innovative_practices_desc: "" + + law_and_order: "Law and Order" + law_and_order_desc: "" + legitimized_rule: "Legitimized Rule" + legitimized_rule_desc: "" + enforced_legislation: "Enforced Legislation" + enforced_legislation_desc: "" + + concubines: "Concubines" + concubines_desc: "" + royal_authority: "Royal Authority" + royal_authority_desc: "" + pointed_insults: "Pointed Insults" + pointed_insults_desc: "" + + nomadic_spirit: "Nomadic Spirit" + nomadic_spirit_desc: "" + loot_and_pillage: "Loot and Pillage" + loot_and_pillage_desc: "" + thorough_razing: "Thorough Razing" + thorough_razing_desc: "" + thorough_razing_no_dlc: "Glory of Battle" + thorough_razing_no_dlc_desc: "" + + religious_zeal: "Religious Zeal" + religious_zeal_desc: "" + additional_missionaries: "Additional Missionaries" + additional_missionaries_desc: "" + holy_doctrines: "Holy Doctrines" + holy_doctrines_desc: "" + + frequent_elections: "Frequent Elections" + frequent_elections_desc: "" + expert_candidates: "Expert Candidates" + expert_candidates_desc: "" + popular_candidates: "Popular Candidates" + popular_candidates_desc: "" + + theocratic_rule: "Theocratic Rule" + theocratic_rule_desc: "" + fervent_missionaries: "Fervent Missionaries" + fervent_missionaries_desc: "" + one_true_way: "One True Way" + one_true_way_desc: "" + + tribal_legitimacy: "Tribal Legitimacy" + tribal_legitimacy_desc: "" + tribal_counsel: "Tribal Counsel" + tribal_counsel_desc: "" + enduring_enthusiasm: "Enduring Enthusiasm" + enduring_enthusiasm_desc: "" + + #----------------------------- + # DIP + #----------------------------- + religious_assimilation: "Religious Assimilation" + religious_assimilation_desc: "" + integrated_diplomacy: "Integrated Diplomacy" + integrated_diplomacy_desc: "" + united_through_war: "United Through War" + united_through_war_desc: "" + + expanded_courts: "Expanded Courts" + expanded_courts_desc: "" + charismatic_diplomacy: "Charismatic Diplomacy" + charismatic_diplomacy_desc: "" + noble_training: "Noble Training" + noble_training_desc: "" + + loyal_subjects: "Loyal Subjects" + loyal_subjects_desc: "" + integrated_spies: "Integrated Spies" + integrated_spies_desc: "" + military_saboteurs: "Military Saboteurs" + military_saboteurs_desc: "" + + colonial_charters: "Colonial Charters" + colonial_charters_desc: "" + adventuring_spirit: "Adventuring Spirit" + adventuring_spirit_desc: "" + mandatory_resettlement: "Mandatory Resettlement" + mandatory_resettlement_desc: "" + + subject_administration: "Subject Administration" + subject_administration_desc: "" + unjustified_rhetoric: "Unjustified Rhetoric" + unjustified_rhetoric_desc: "" + subject_recruitment: "Subject Recruitment" + subject_recruitment_desc: "" + + sailor_recruitment: "Secured Sailor Recruitment" + sailor_recruitment_desc: "" + massed_shipyards: "Massed Shipyards" + massed_shipyards_desc: "" + veteran_admirals: "Veteran Admirals" + veteran_admirals_desc: "" + + improved_fleet_organisation: "Improved Fleet Organisation" + improved_fleet_organisation_desc: "" + secured_lumber_contracts: "Secured Lumber Contracts" + secured_lumber_contracts_desc: "" + reinforced_cabins: "Reinforced Cabins" + reinforced_cabins_desc: "" + + flanking_maneuvers: "Flanking Maneuvers" + flanking_maneuvers_desc: "" + converted_ships: "Converted Ships" + converted_ships_desc: "" + galley_swarms: "Galley Swarms" + galley_swarms_desc: "" + + coordinated_blockades: "Co-ordinated Blockades" + coordinated_blockades_desc: "" + protected_trading_vessels: "Protected Trading Vessels" + protected_trading_vessels_desc: "" + ship_production_lines: "Ship Production Lines" + ship_production_lines_desc: "" + + organised_empressment: "Organised Empressment" + organised_empressment_desc: "" + incentives_for_sailors: "Incentives for Sailors" + incentives_for_sailors_desc: "" + sea_glory: "Sea Glory" + sea_glory_desc: "" + + spirit_of_leadership: "Spirit of Leadership" + spirit_of_leadership_desc: "" + spirit_of_exploration: "Spirit of Exploration" + spirit_of_exploration_desc: "" + spirit_of_war: "Spirit of War" + spirit_of_war_desc: "" + + wide_fleet_engagements: "Wide Fleet Engagement" + wide_fleet_engagements_desc: "" + sea_shanties: "Sea Shanties" + sea_shanties_desc: "" + fearless_sailors: "Fearless Sailors" + fearless_sailors_desc: "" + + absolutist_propaganda: "Absolutist Propaganda" + absolutist_propaganda_desc: "" + foreign_embassies: "Foreign Embassies" + foreign_embassies_desc: "" + war_propaganda: "War Propaganda" + war_propaganda_desc: "" + + favoured_advisors: "Favoured Advisors" + favoured_advisors_desc: "" + local_spies: "Local Spies" + local_spies_desc: "" + war_morale: "War Morale" + war_morale_desc: "" + + foreign_trade_hubs: "Foreign Trade Hub" + foreign_trade_hubs_desc: "" + merchant_incentives: "Merchant Incentives" + merchant_incentives_desc: "" + forced_trading: "Forced Trading" + forced_trading_desc: "" + + #----------------------------- + # MIL + #----------------------------- + low_recruitment_standards: "Low Recruitment Standards" + low_recruitment_standards_desc: "" + glory_of_war: "Glory of War" + glory_of_war_desc: "" + disciplined_sieges: "Disciplined Sieges" + disciplined_sieges_desc: "" + + military_bureaucracy: "Military Bureaucracy" + military_bureaucracy_desc: "" + ambushing_tactics: "Ambushing Tactics" + ambushing_tactics_desc: "" + regimental_supply_lines: "Regimental Supply Lines" + regimental_supply_lines_desc: "" + + military_education: "Military Education" + military_education_desc: "" + durable_hulls: "Durable Hulls" + durable_hulls_desc: "" + military_drills: "Military Drills" + military_drills_desc: "" + + organised_supplies: "Organised Supplies" + organised_supplies_desc: "" + secured_mercenary_terms: "Secured Mercenary Terms" + secured_mercenary_terms_desc: "" + peasant_militias: "Peasant Militias" + peasant_militias_desc: "" + + maintained_roads: "Maintained Roads" + maintained_roads_desc: "" + hunting_traditions: "Hunting Traditions" + hunting_traditions_desc: "" + regimented_troops: "Regimented Troops" + regimented_troops_desc: "" + + monetary_incentives: "Monetary Incentives" + monetary_incentives_desc: "" + loot_and_pillage: "Loot and Pillage" + loot_and_pillage_desc: "" + veteran_mercenaries: "Veteran Mercenaries" + veteran_mercenaries_desc: "" + + military_administration: "Military Administration" + military_administration_desc: "" + hospitable_lords: "Hospitable Lords" + hospitable_lords_desc: "" + military_traditions: "Military Traditions" + military_traditions_desc: "" + + military_academies: "Military Academies" + military_academies_desc: "" + war_manuals: "War Manuals" + war_manuals_desc: "" + ordered_formations: "Ordered Formations" + ordered_formations_desc: "" + + organised_defence: "Organised Defence" + organised_defence_desc: "" + cautious_tactics: "Cautious Tactics" + cautious_tactics_desc: "" + war_songs: "War Hymns" + war_songs_desc: "" + + integrated_sabotuers: "Integrated Saboteurs" + integrated_sabotuers_desc: "" + archery_training: "Archery Training" + archery_training_desc: "" + cavalry_training: "Cavalry Training" + cavalry_training_desc: "" + + local_defence: "Local Defence" + local_defence_desc: "" + village_spirit: "Village Spirit" + village_spirit_desc: "" + strategic_deployment: "Strategic Deployment" + strategic_deployment_desc: "" + + eager_recruits: "Eager Recruits" + eager_recruits_desc: "" + wartime_bureaucracy: "Wartime Bureaucracy" + wartime_bureaucracy_desc: "" + military_state: "Military State" + military_state_desc: "" + + educated_nobility: "Educated Nobility" + educated_nobility_desc: "" + fervent_conquest: "Fervent Conquest" + fervent_conquest_desc: "" + local_support: "Local Support" + local_support_desc: "" + + provincial_legitimacy: "Provincial Legitimacy" + provincial_legitimacy_desc: "" + terrorized_nobility: "Terrorized Nobility" + terrorized_nobility_desc: "" + tyranny_of_the_weak: "Tyranny of the Weak" + tyranny_of_the_weak_desc: "" + + colonial_administration: "Colonial Administration" + colonial_administration_desc: "" + colonial_diplomacy: "Imperialist Diplomacy" + colonial_diplomacy_desc: "" + colonial_militias: "Colonial Militias" + colonial_militias_desc: "" \ No newline at end of file diff --git a/localisation_fr/WWU_rebels_l_english.yml b/localisation_fr/WWU_rebels_l_english.yml new file mode 100644 index 0000000000..1764e4c984 --- /dev/null +++ b/localisation_fr/WWU_rebels_l_english.yml @@ -0,0 +1,249 @@ +l_english: + #----------------------------------------------- + # Rebels + #----------------------------------------------- + fel_rebels_title: "Fel Adherents" + fel_rebels_name: "Fel Adherents" + fel_rebels_desc: "They demand freedom to follow their Fel practices" + fel_rebels_army: "Fel Adherents" + fel_rebels_demand: "Convert to Fel" + fel_rebels_demand_desc: "They demand freedom to follow their Fel practices" + + hakkari_rebels_title: "Hakkari Adherents" + hakkari_rebels_name: "Hakkari Adherents" + hakkari_rebels_desc: "They demand freedom to follow their Hakkari beliefs" + hakkari_rebels_army: "Hakkari Adherents" + hakkari_rebels_demand: "Convert to Hakkari" + hakkari_rebels_demand_desc: "They demand freedom to follow their Hakkari beliefs" + + scarlet_light_rebels_title: "Scarlet Light Worshippers" + scarlet_light_rebels_name: "Scarlet Light Worshippers" + scarlet_light_rebels_desc: "They demand freedom to worship the Scarlet Light" + scarlet_light_rebels_army: "Scarlet Light Worshippers" + scarlet_light_rebels_demand: "Convert to Scarlet Light" + scarlet_light_rebels_demand_desc: "They demand freedom to worship the Scarlet Light" + + church_of_the_light_rebels_title: "Church of the Light Worshippers" + church_of_the_light_rebels_name: "Church of the Light Worshippers" + church_of_the_light_rebels_desc: "They demand freedom to worship the Church of the Light" + church_of_the_light_rebels_army: "Church of the Light Worshippers" + church_of_the_light_rebels_demand: "Convert to Church of the Light" + church_of_the_light_rebels_demand_desc: "They demand freedom to worship the Church of the Light" + + argent_light_rebels_title: "Argent Light Worshippers" + argent_light_rebels_name: "Argent Light Worshippers" + argent_light_rebels_desc: "They demand freedom to worship the Argent Light" + argent_light_rebels_army: "Argent Light Worshippers" + argent_light_rebels_demand: "Convert to the Argent Light" + argent_light_rebels_demand_desc: "They demand freedom to worship the Argent Light" + + light_of_the_naaru_rebels_title: "Naaru Worshippers" + light_of_the_naaru_rebels_name: "Naaru Worshippers" + light_of_the_naaru_rebels_desc: "They demand freedom to worship the Light of the Naaru" + light_of_the_naaru_rebels_army: "Naaru Worshippers" + light_of_the_naaru_rebels_demand: "Convert to the Light of the Naaru" + light_of_the_naaru_rebels_demand_desc: "They demand freedom to worship the Light of the Naaru" + + light_of_the_sunwell_rebels_title: "Sunwell Worshippers" + light_of_the_sunwell_rebels_name: "Sunwell Worshippers" + light_of_the_sunwell_rebels_desc: "They demand freedom to worship the Light of the Sunwell" + light_of_the_sunwell_rebels_army: "Sunwell Worshippers" + light_of_the_sunwell_rebels_demand: "Convert to the Light of the Sunwell" + light_of_the_sunwell_rebels_demand_desc: "They demand freedom to worship the Light of the Sunwell" + + shadow_rebels_title: "Shadow Cultists" + shadow_rebels_name: "Shadow Cultists" + shadow_rebels_desc: "They demand the freedom to heed the Shadow's call" + shadow_rebels_army: "Shadow Cultists" + shadow_rebels_demand: "Convert to Shadow" + shadow_rebels_demand_desc: "They demand freedom to heed the Shadow's call" + + old_gods_rebels_title: "Old God Cultists" + old_gods_rebels_name: "Old God Cultists" + old_gods_rebels_desc: "They demand freedom to submit to the Old Gods" + old_gods_rebels_army: "Old God Cultists" + old_gods_rebels_demand: "Convert to Old Gods" + old_gods_rebels_demand_desc: "They demand freedom to submit to the Old Gods" + + the_damned_rebels_title: "Damned Slaves" + the_damned_rebels_name: "Damned Slaves" + the_damned_rebels_desc: "They demand freedom to worship the Lich King" + the_damned_rebels_army: "Damned Slaves" + the_damned_rebels_demand: "Convert to The Damned" + the_damned_rebels_demand_desc: "They demand freedom to worship the Lich King" + + void_rebels_title: "Void Cultists" + void_rebels_name: "Void Cultists" + void_rebels_desc: "They demand we freedom to heed the Void" + void_rebels_army: "Void Cultists" + void_rebels_demand: "Convert to Void" + void_rebels_demand_desc: "They demand freedom to heed the Void" + + forgotten_shadow_rebels_title: "Forgotten Shadow Cultists" + forgotten_shadow_rebels_name: "Forgotten Shadow Cultists" + forgotten_shadow_rebels_desc: "They demand freedom to worship the Cult of Forgotten Shadow" + forgotten_shadow_rebels_army: "Forgotten Shadow Cultists" + forgotten_shadow_rebels_demand: "Convert to Forgotten Shadow" + forgotten_shadow_rebels_demand_desc: "They demand freedom to worship the Cult of Forgotten Shadow" + + ancestral_rebels_title: "Ancestral Adherents" + ancestral_rebels_name: "Ancestral Adherents" + ancestral_rebels_desc: "They demand freedom to follow their ancestral beliefs" + ancestral_rebels_army: "Ancestral Adherents" + ancestral_rebels_demand: "Convert to Ancestral" + ancestral_rebels_demand_desc: "They demand freedom to follow their ancestral beliefs" + + fire_rebels_title: "Fire Adherents" + fire_rebels_name: "Fire Adherents" + fire_rebels_desc: "They demand freedom to worship the Elemental Lord, Ragnaros the Firelord" + fire_rebels_army: "Fire Adherents" + fire_rebels_demand: "Convert to Fire" + fire_rebels_demand_desc: "They demand freedom to worship the Elemental Lord, Ragnaros the Firelord" + + earth_rebels_title: "Earth Adherents" + earth_rebels_name: "Earth Adherents" + earth_rebels_desc: "They demand freedom to worship the Elemental Lord, Therazane the Stonemother" + earth_rebels_army: "Earth Adherents" + earth_rebels_demand: "Convert to Earth" + earth_rebels_demand_desc: "They demand freedom to worship the Elemental Lord, Therazane the Stonemother" + + air_rebels_title: "Air Adherents" + air_rebels_name: "Air Adherents" + air_rebels_desc: "They demand freedom to worship the Elemental Lord, Al'Akir the Windlord" + air_rebels_army: "Air Adherents" + air_rebels_demand: "Convert to Air" + air_rebels_demand_desc: "They demand freedom to worship the Elemental Lord, Al'Akir the Windlord" + + water_rebels_title: "Water Adherents" + water_rebels_name: "Water Adherents" + water_rebels_desc: "They demand freedom to worship the Elemental Lord, Neptulon the Tidehunter " + water_rebels_army: "Water Adherents" + water_rebels_demand: "Convert to Water" + water_rebels_demand_desc: "They demand freedom to worship the Elemental Lord, Neptulon the Tidehunter" + + tech_rebels_title: "Tech Adherents" + tech_rebels_name: "Tech Adherents" + tech_rebels_desc: "They demand freedom to fully puruse the promise of Technology" + tech_rebels_army: "Tech Adherents" + tech_rebels_demand: "Convert to Tech" + tech_rebels_demand_desc: "They demand freedom to fully pursue the promise of Technology" + + arcane_rebels_title: "Arcane Adherents" + arcane_rebels_name: "Arcane Adherents" + arcane_rebels_desc: "They demand freedom to fully puruse the promise of the Arcane" + arcane_rebels_army: "Arcane Adherents" + arcane_rebels_demand: "Convert to Arcane" + arcane_rebels_demand_desc: "They demand freedom to fully pursue the promise of the Arcane" + + titan_rebels_title: "Titanic Adherents" + titan_rebels_name: "Titanic Adherents" + titan_rebels_desc: "They demand the freedom to fully commit to the will of the Titans" + titan_rebels_army: "Titanic Adherents" + titan_rebels_demand: "Convert to Titanic" + titan_rebels_demand_desc: "They demand the freedom to fully commit to the will of the Titans" + + elune_rebels_title: "Worshippers of Elune" + elune_rebels_name: "Worshippers of Elune" + elune_rebels_desc: "They demand freedom to worship Elune" + elune_rebels_army: "Worshippers of Elune" + elune_rebels_demand: "Convert to Elune" + elune_rebels_demand_desc: "They demand freedom to worship Elune" + + sect_of_dragons_rebels_title: "Dragonkin Adherents" + sect_of_dragons_rebels_name: "Dragonkin Adherents" + sect_of_dragons_rebels_desc: "They demand freedom to adhere to their Dragonkin beliefs" + sect_of_dragons_rebels_army: "Dragonkin Adherents" + sect_of_dragons_rebels_demand: "Convert to Sect of Dragons" + sect_of_dragons_rebels_demand_desc: "They demand freedom to adhere to their Dragonkin beliefs" + + arkkorok_rebels_title: "Arkkorok Adherents" + arkkorok_rebels_name: "Arkkorok Adherents" + arkkorok_rebels_desc: "They demand freedom to adhere to the traditions of Arkkorok" + arkkorok_rebels_army: "Arkkorok Adherents" + arkkorok_rebels_demand: "Convert to Arkkorok" + arkkorok_rebels_demand_desc: "They demand freedom to adhere to the traditions of Arkkorok" + + druidic_rebels_title: "Druidic Adherents" + druidic_rebels_name: "Druidic Adherents" + druidic_rebels_desc: "They demand freedom to practice Druidism" + druidic_rebels_army: "Druidic Adherents" + druidic_rebels_demand: "Convert to Druidic" + druidic_rebels_demand_desc: "They demand freedom to practice Druidism" + + loa_rebels_title: "Loa Adherents" + loa_rebels_name: "Loa Adherents" + loa_rebels_desc: "They demand freedom to worship the Loa" + loa_rebels_army: "Loa Adherents" + loa_rebels_demand: "Convert to Loa" + loa_rebels_demand_desc: "They demand freedom to worship the Loa" + + terokk_rebels_title: "Terokk Adherents" + terokk_rebels_name: "Terokk Adherents" + terokk_rebels_desc: "They demand freedom to keep the faith of the cult of Terokk" + terokk_rebels_army: "Terokk Adherents" + terokk_rebels_demand: "Convert to Terokk" + terokk_rebels_demand_desc: "They demand freedom to keep the faith of the cult of Terokk" + + celestial_rebels_title: "Celestial Adherents" + celestial_rebels_name: "Celestial Adherents" + celestial_rebels_desc: "They demand freedom to worship the Celestials" + celestial_rebels_army: "Celestial Adherents" + celestial_rebels_demand: "Convert to Celestial" + celestial_rebels_demand_desc: "They demand freedom to worship the Celestials" + + zangar_rebels_title: "Zangar Followers" + zangar_rebels_name: "Zangar Followers" + zangar_rebels_desc: "They demand freedom to follow their Zangar traditions" + zangar_rebels_army: "Zangar Followers" + zangar_rebels_demand: "Convert to Zangar" + zangar_rebels_demand_desc: "They demand freedom to follow their Zangar traditions" + + primitive_rebels_title: "Primitive Worshippers" + primitive_rebels_name: "Primitive Worshippers" + primitive_rebels_desc: "They demand freedom to worship their primitive religion" + primitive_rebels_army: "Primitive Worshippers" + primitive_rebels_demand: "Convert to Primitive" + primitive_rebels_demand_desc: "They demand freedom to worship their primitive religion" + + greed_rebels_title: "Greed Adherents" + greed_rebels_name: "Greed Adherents" + greed_rebels_desc: "They demand freedom to pursue the promises of Greed" + greed_rebels_army: "Greed Adherents" + greed_rebels_demand: "Convert to Greed" + greed_rebels_demand_desc: "They demand freedom to pursue the promises of Greed" + + titan_corrupt_rebels_title: "Corrupt Titanic Adherents" + titan_corrupt_rebels_name: "Corrupt Titanic Adherents" + titan_corrupt_rebels_desc: "They demand freedom to pursue their corrupt worship of the Titans" + titan_corrupt_rebels_army: "Corrupt Titanic Adherents" + titan_corrupt_rebels_demand: "Convert to Corrupt Titanic" + titan_corrupt_rebels_demand_desc: "They demand freedom to puruse their corrupt worship of the Titans" + + sha_rebels_title: "Sha Forces" + sha_rebels_name: "Sha Forces" + sha_rebels_desc: "It's spreading all over the land to create chaos" + sha_rebels_army: "Incarnations of Sha" + sha_rebels_demand: "Total corruption of your lands" + sha_rebels_demand_desc: "It's spreading all over the land to create chaos" + + scourge_rebels_title: "Scourge" + scourge_rebels_name: "Scourge Forces" + scourge_rebels_desc: "They are spreading plague in our lands, turning infected to mindless undead and rapidly increasing in numbers." + scourge_rebels_army: "Scourge" + scourge_rebels_demand: "Turn Everyone to Mindless Undead" + scourge_rebels_demand_desc: "They want to turn every living citizen to scourge." + + adventurer_rebels_title: "Adventurers" + adventurer_rebels_name: "Adventurer Forces" + adventurer_rebels_desc: "They're building encampments here to end country's devilish operations at once." + adventurer_rebels_army: "Group of Adventurers" + adventurer_rebels_demand: "Destroy The Evil" + adventurer_rebels_demand_desc: "They want to root out all evil forces in the country." + + worker_rebels_demand: "Overthrow $COUNTRYNAME$ Government" + worker_rebels_demand_desc: "Workers and laborers all around $COUNTRYNAME$ are revolting against the injustice and corruption of $DYNASTY$ nobles." + worker_rebels_title: "Worker" + worker_rebels_name: "Workers Syndicate" + worker_rebels_desc: "Workers and laborers all around $COUNTRYNAME$ are revolting against the injustice and corruption of $DYNASTY$ nobles." + worker_rebels_army: "Labor Army" + \ No newline at end of file diff --git a/localisation_fr/WWU_religions_l_english.yml b/localisation_fr/WWU_religions_l_english.yml new file mode 100644 index 0000000000..c0c1fe50dc --- /dev/null +++ b/localisation_fr/WWU_religions_l_english.yml @@ -0,0 +1,688 @@ +l_english: + #----------------------------------------------- + # Order + #----------------------------------------------- + religion_group_order: "Order" + religion_group_order_desc: "" + + religion_arcane: "Arcane" + religion_arcane_religion_desc: "Arcane power is the primal source of order, from which all Arcane magic derives. Though it is not itself 'worshipped', many races and nations are wholly devoted to the study of this cosmic energy." + + religion_titan: "Titanic" + religion_titan_religion_desc: "The Titans are colossal, metallic space-faring beings whose purpose is bringing order to the stars by seeding planets with life. Many of their titan-forged creations still guard their ancient ruins on Azeroth and look up to them as if they were gods." + + religion_titan_corrupt: "Corrupt Titanic" + religion_titan_corrupt_religion_desc: "The Titans are colossal, metallic space-faring beings whose purpose is bringing order to the stars by seeding planets with life. Many of their titan-forged creations still guard their ancient ruins on Azeroth but some have fallen to madness or the corruption of the Old Gods." + + religion_sect_of_dragons: "Sect of Dragons" + religion_sect_of_dragons_religion_desc: "Dragons are majestic winged creatures, given power long ago by the Titans to safeguard Azeroth. They are divided into several Dragonflights, whose leaders are called the Aspects. Though they are mostly worshipped by other Dragons and the Dragonspawn, many mortals also venerate these ancient creatures." + + religion_celestial: "Celestials" + religion_celestial_religion_desc: "The August Celesials are primal manifestations of life and nature, not unlike the Ancients or the Troll Loa. They are four powerful beings that watch over and protect Pandaria. These 4 creatures are Niuzao the Black Ox, Chi-Ji the Red Crane, Xuen the White Tiger and Yu'lon the Jade Serpent." + + #----------------------------------------------- + # Disorder + #----------------------------------------------- + religion_group_disorder: "Chaos" + religion_group_disorder_desc: "" + + religion_fel: "Fel" + religion_fel_religion_desc: "Fel energy is the primal source of disorder. It originates in the Twisting Nether, an ethereal dimension between worlds. It is a destructive energy and it's use frequently results in corruption that manifests as a physical transformation. Widely used by the demons of the Burning Legion for various purposes, all of them carry the taint of fel magic within their very blood." + + #----------------------------------------------- + # Elemental + #----------------------------------------------- + religion_group_elemental: "Elemental" + religion_group_elemental_desc: "" + + religion_ancestral: "Ancestral Shamanism" + religion_ancestral_religion_desc: "Shamans honour the spirits of their ancestors and the elemental forces. Many carve totems to represent the spirits and animals from which they draw power, and it is within these totems that the true potency of a shaman lies. Some shamans live in balance with the elements and call upon them for aid, while others bind and twist them to their will." + + religion_fire: "Fire" + religion_fire_religion_desc: "Many races pay homage to the Elemental Lords, masters of the elements. Rangnaros, the Fierlord, is the master of all fire elementals, and rules over the elemental plane of the Firelands. Few mortals serve him willingly, and indeed, his foremost mortal servants, the Dark Iron Dwarves, are his unwilling slaves." + + religion_earth: "Earth" + religion_earth_religion_desc: "Many races pay homage to the Elemental Lords, masters of the elements. Therazane, the Stonemother is the ruler of the element of earth, and rules over the elemental plane of Deepholm. Her foremost mortal servants are the Centaurs, the children of Therazane's daughter, Princess Theradras." + + religion_air: "Air" + religion_air_religion_desc: "Many races pay homage to the Elemental Lords, masters of the elements. Al'Akir, the Windlord is the lord of the air elementals, and rules over the elemental plane of Skywall. He has few known mortal servants, though some Tol'vir and Harpies do worship him." + + religion_water: "Water" + religion_water_religion_desc: "Many races pay homage to the Elemental Lords, masters of the elements. Neptulon, the Tidehunter, is the sovereign of the element of water, and rules over the elemental plane of the Abyssal Maw. Many of the creatures of the sea, like the Murlocs or the marauding Kvaldir worship him as a god." + + #----------------------------------------------- + # The Light + #----------------------------------------------- + religion_group_the_light: "Light" + religion_group_the_light_desc: "" + + religion_church_of_the_light: "Church of the Holy Light" + religion_church_of_the_light_religion_desc: "The Church of the Holy Light teaches a philosophy based around 'The Light', a mysterious and benevolent universal force. They follow the Three Virtues; respect, tenacity, and compassion. Its teachings are fairly widespread, followed by many races, cultures and nations." + + religion_scarlet_light: "Scarlet Light" + religion_scarlet_light_religion_desc: "The Scarlet Crusade and other organizations like them follow a radicalised version of the teachings of the Church of the Holy Light, which teaches that if evil has no restraints in its tactics, good must not either if it expects victory." + + religion_argent_light: "Argent Light" + religion_argent_light_religion_desc: "The Argent Dawn and its successors adhere to a different doctrine than the Church of the Holy Light. Convinced that the Church is too slow in its methods to fight injustice, they believe that if evil changes constantly, so must good." + + religion_light_of_the_naaru: "Light of the Naaru" + religion_light_of_the_naaru_religion_desc: "Unlike other races, the Draenei have a deeper understanding of the Light thanks to their direct link with the Naaru, crystalline, star-faring beings with a deep affinity to the Holy Light, thanks to them, the Draenei have an innate skill for channeling this universal force." + + religion_light_of_the_sunwell: "Light of the Sunwell" + religion_light_of_the_sunwell_religion_desc: "With the rebirth of the Sunwell, many Sin'dorei have decided to take it as a symbol of renewed pride for their race, and since the Sunwell now uses the energies of the Light as well as the Arcane, the Blood Elves have gone back to worshipping the Holy Light with a new outlook." + + #----------------------------------------------- + # Nature + #----------------------------------------------- + religion_group_nature: "Life" + religion_group_nature_desc: "" + + religion_druidic: "Druidic" + religion_druidic_religion_desc: "Druidic teachings involve achieving balance, harmony and oneness with the wilds. Introduced by the demigod Cenarius to the Night Elves and the Tauren long ago, this teaching has spread to many races, who now seek to live in balance with nature." + + religion_elune: "Elune" + religion_elune_religion_desc: "Elune, the Moon Goddess, is the main deity of the Night Elf pantheon, also known as Mu'sha to the Tauren. The Kaldorei also believe her to be the mother of Cenarius. She emphasizes tranquillity to allow for the greatest possible nurturing of Azeroth's creatures. Elune does not, however, advocate pacifism in the face of threats to her harmony. Her priesthood is the Sisterhood of Elune." + + religion_loa: "Loa" + religion_loa_religion_desc: "Loa is the name the Trolls give to the primal manifestations of life and nature, spirits existing even before the arrival of the Titans. Countless Loa exist, with each Troll tribe worshipping their own unique pantheon of Loa. Akil'zon of the Amani, Bethekk of the Gurubashi, Bwonsamdi of the Darkspear and Mam'toth of the Drakkari are some of the most powerful." + + religion_blood: "Bloodmancy" + religion_blood_religion_desc: "Bloodmancy is use of blood to perform all kind of rituals. All blood is different, and the correct combinations are required to perform certain tasks. Its performers are mostly blood drinkers, cannibals and dark mages who are searching for power." + + religion_hakkari: "Hakkari" + religion_hakkari_religion_desc: "Hakkar the Soulflayer is the Blood God of the Gurubashi tribe. A vile, bloodthirsty Loa, he heard the trolls' call after the Great Sundering and decided to aid them. Hakkar gave his secrets of blood to the Gurubashi and helped them extend their civilization across most of Stranglethorn Vale, in exchange, the bloodthirsty god demands souls be sacrificed to him daily." + + religion_terokk: "Arrakoa" + religion_terokk_religion_desc: "The Arrakoa pantheon includes Anzu, the dread raven, Sethekk, the cold windserpent, and Rukhmar, the firehawk." + + religion_zangar: "Zangar" + religion_zangar_religion_desc: "The fungal inhabitants of the Zangarmarsh believe that the growth of the Zangar should spread. Prolonged exposure to Zangar spores can convince other humanoids of this as well." + + religion_arkkorok: "Arkkorok" + religion_arkkorok_religion_desc: "Known also as Arkkoran, Arkkorok is the supposed God of Sea Giants. Many Makrura and Murlocs in the vicinity of his temple also consider him a god." + + religion_primitive: "Primitive" + religion_primitive_religion_desc: "Most primitive religions in Azeroth evolves around a certain distant "god", or a strong immortal creature. They are mostly worshipped by lesser creatures who are not capable of understanding the true nature of life, and later stuck as tradition in their culture." + + #----------------------------------------------- + # Void + #----------------------------------------------- + religion_group_the_void: "Void and Death" + religion_group_the_void_desc: "" + + religion_shadow: "Shadow" + religion_shadow_religion_desc: "Many study the dark arts of Void and Necromantic magic. Reviled by all, those who delve into these evil powers often live as outcasts of the society where they practice their foul spells and even found organisations to further expand their expertise." + + religion_old_gods: "Old Gods" + religion_old_gods_religion_desc: "Eldritch creatures from beyond reality, the Old Gods' purpose is to corrupt worlds for their insidious masters' plan of ending reality. Their maddening influence often drives lesser beings to worship them." + + religion_the_damned: "The Damned" + religion_the_damned_religion_desc: "The Scourge and other groups under the thrall of the Lich King directly worship him as the God of Death. Many mortals also willingly worship him, hoping to achieve undeath as the ultimate reward, most of these are members of the Cult of the Damned, the insidious organisation responsible for the fall of Lordaeron during the Third War." + + religion_void: "Void" + religion_void_religion_desc: "The Void is the counterpoint to the Light, a dark and vampiric force that seeks to devour all energy and to twist creation into feeding upon itself. Although the two forces are contradictory by nature, one cannot exist without the other. The Void is ruled by the insidious Void Lords, beings who covet the destruction of the physical universe. Amongst their many servants are the twisted Old Gods." + + religion_forgotten_shadow: "Forgotten Shadow" + religion_forgotten_shadow_religion_desc: "The Cult of the Forgotten Shadow is a group of priests who believe that there must be a balance between dark and light. The Cult spread quickly among the Forsaken after their liberation from the Scourge. But Shadow magic is dangerously close to the Void and the Old Gods' corrupting influence, and as such, a Shadow Priest must tread carefully not to be completely lost in the darkness." + + #----------------------------------------------- + # Rational Philosophies + #----------------------------------------------- + religion_group_rational_philosophies: "Rational Philosophies" + religion_group_rational_philosophies_desc: "" + + religion_rationalism: "Rationalism" + religion_rationalism_religion_desc: "Not all nations follow a certain religion, but rather follow practices and traditions rooted in rational needs towards survival. + + religion_faithless: "Faithless" + religion_faithless_religion_desc: "As Sethrak we have turned out back on the loa Sethraliss, and declare ourselves faithless!" + + religion_tech: "Technicism" + religion_tech_religion_desc: "Races like the Gnomes and Goblins usually don't place much value in spirituality or the concept of divinity. Their society and philosophies are instead driven by an urge to invent new and ingenious technological wonders, each greater than the last. " + + religion_greed: "Avarice" + religion_greed_religion_desc: "Wealth is valued everywhere, but some societies value it more than others. For some it is practically a religion, and they are willing to make any deal to secure a profit." + + #----------------------------------------------- + # Aspects + #----------------------------------------------- + SHADOW_ASPECTS_LONG: "Shadow Aspect" + SHADOW_ASPECTS_SHORT: "aspect" + + CORRUPTING_ASPECTS_LONG: "Corrupting Aspect" + CORRUPTING_ASPECTS_SHORT: "aspect" + + DAMNED_ASPECTS_LONG: "Undead Aspect" + DAMNED_ASPECTS_SHORT: "aspect" + + VOID_ASPECTS_LONG: "Void Aspect" + VOID_ASPECTS_SHORT: "aspect" + + FORGOTTEN_ASPECTS_LONG: "Forgotten Aspect" + FORGOTTEN_ASPECTS_SHORT: "aspect" + + #----------------------------------------------- + # Religious Conversion + #----------------------------------------------- + titanic_cleanse_spread: "Titanic Cleanse" + titanic_corruption_spread: "Titanic Corruption" + titanic_cleanse_spread_desc: "" + + #----------------------------------- + # Papacy (Burning Legion) + #----------------------------------- + beckon_demonspawn: "Beckon Demonspawn" + summon_eredar_warlocks: "Summon Eredar Warlocks" + consult_with_nathrezim: "Consult with the Nathrezim" + summon_succubi: "Summon Succubi" + apply_demonic_wards: "Apply Demonic Wards" + summon_doomguards: "Summon Doomguards" + embolden_fire: "Embolden Fire" + fuel_soul_engines: "Fuel Soul Engines" + summon_legion_custodians: "Summon Fel Custodians" + summon_legion_agents: "Summon Demonic Agents" + summon_legion_commanders: "Summon Legion Commanders" + conduct_extreme_vetting: "Conduct Extreme Vetting" + order_demonic_monuments: "Construct Demonic Effigies" + supervise_encampments: "Cull Unruly Demons" + siphon_slave_essence: "Siphon Mortal Essence" + vet_commandants: "Vet Commandants" + + beckoned_demonspawn: "Beckoned Demonspawn" + desc_beckoned_demonspawn: "We have called for more demonic creatures from the Twisting Nether." + + eredar_warlocks: "Eredar Warlocks" + desc_eredar_warlocks: "We have called for more Eredar Warlocks from the Twisting Nether." + + nathrezim_guidance: "Nathrezim Consultation" + desc_nathrezim_guidance: "We have consulted with the Nathrezim." + + succubi_seduction: "Succubi Seduction" + desc_succubi_seduction: "We have called for Succubi to aid our conflicts." + + doomguard_brutality: "Doomguard Brutality" + desc_doomguard_brutality: "We have called for Doomguards to bring their brutal force to the fields of war." + + demonic_wards: "Demonic Wards" + desc_demonic_wards: "We have applied demonic wards to our portals and other such structures, protecting them from harm." + + strengthened_fire_magic: "Emboldened Fire" + desc_strengthened_fire_magic: "We have called for pyromancer warlocks from the Twisting Nether to aid our war." + + soul_engines: "Soul Engines" + desc_soul_engines: "We have begun to fuel the Soul Engines, granting our troops much needs relief." + + CURRENT_BURNING_CRUSADE_TOOLTIP: "The current Burning Crusade target is displayed above." + + # Golden Bulls + fel_infiltration: "Fel Infiltration" + fel_infiltration_DESC: "" + unholy_intimidation: "Unholy Intimidation" + unholy_intimidation_DESC: "" + legion_connections: "Legion Connections" + legion_connections_DESC: "" + demonic_knowledge: "Demonic Knowledge" + demonic_knowledge_DESC: "" + fel_purification: "Fel Purification" + fel_purification_DESC: "" + bolstering_chaos: "Bolstering Chaos" + bolstering_chaos_DESC: "" + + #------------------------------------------------ + # Church Aspects + #------------------------------------------------ + # The Damned + unrelenting_conversion: "Unrelenting Conversion" + desc_unrelenting_conversion: "The Plague of Undeath is spreading with unrelenting force, converting all to the Scourge." + + unity_in_death: "Unity in \nUndeath" + desc_unity_in_death: "In Undeath all are under one god, the Lich King." + + patchwork_minions: "Patchwork Minions" + desc_patchwork_minions: "The creation of undead can severely damage the host as they change, so let us utilise flesh magic to make such minions battle ready." + + blight: "Blight" + desc_blight: "Unlease the blight upon our enemies!" + + flesh_supplies: "Flesh Supplies" + desc_flesh_supplies: "As our enemies fall, let us use their corpses as material for our fleshwork monstrosities." + + raze_and_ruin: "Raze and Ruin" + desc_raze_and_ruin: "Let us raze the nearby homes and encampments as our scourge armies march forward, disheartening our enemies and ruining their abodes." + + acolytes_of_the_damned: "Acolytes of the Damned" + desc_acolytes_of_the_damned: "Those that wish to serve us as emmissaries between us and our enemies can help sow discontent in their ranks, and grant the guise of mindlessness to those that wish it." + + plague_bombs: "Plague Bombs" + desc_plague_bombs: "Let us spread the plague through explosive means, ensuring conversion is quick and plentiful." + + corrupted_minds: "Corrupted Minds" + desc_corrupted_minds: "Corrupt the minds of the great men and women of our enemies and use their cunning and guile as weapons to further crush their loved ones." + + # Void + manifest_the_void: "Manifest the Void" + desc_manifest_the_void: "Bring Voidwalkers and other such entities into our realm to help spread Void influence." + + void_corruption: "Void Corruption" + desc_void_corruption: "Corrupt our enemies, turning those who are suspectible into monstrous void beings." + + parasitic_horrors: "Parasitic Horrors" + desc_parasitic_horrors: "Unleash parasitic horrors upon our enemies, corrupting their very beings." + + void_tendrils: "Void Tendrils" + desc_void_tendrils: "Plant the seeds of void corruption in our lands, helping convert all those who reside their into void-touched beings, willingly or not." + + demonic_allies: "Demonic Allies" + desc_demonic_allies: "Often see alongside the demonic races, we will tolerate their perverse ways as long as they seek the same goals as we do, eradication all sentient life." + + summon_voidwalkers: "Summon Voidwalkers" + desc_summon_voidwalkers: "Beings of the void, voidwalkers can be shackled to our plane and made to serve our interests, as long as we satiated their endless need for energy." + + voidform: "Voidform" + desc_voidform: "By co-opting our allies within the Twisting Nether, our soldiers can assume a temporary Voidform, passing through obstacles and striking with the power of the Void." + + # Fel + bloodlust: "Bloodlust" + desc_bloodlust: "" + + fel_corruption: "Fel Corruption" + desc_fel_corruption: "" + + demonology: "Demonology" + desc_demonology: "" + + fel_infusion: "Fel Infusion" + desc_fel_infusion: "" + + sacrificial_rituals: "Sacrificial Rituals" + desc_sacrificial_rituals: "" + + nurture_warlocks: "Nurture Warlocks" + desc_nurture_warlocks: "" + + fel_drain: "Fel Drain" + desc_fel_drain: "" + + fel_stone: "Fel Stone" + desc_fel_stone: "" + + demonic_influences: "Demonic Influences" + desc_demonic_influences: "" + + # Shadow + shadow_word_pain: "Shadow Word: Pain" + desc_shadow_word_pain: "" + shadow_word_death: "Shadow Word: Death" + desc_shadow_word_death: "" + shadow_mend: "Shadow Mending" + desc_shadow_mend: "" + call_shadowfiend: "Summon Shadowfiends" + desc_call_shadowfiend: "" + master_of_duality: "Master Duality" + desc_master_of_duality: "" + psychic_scream: "Psychic Screams" + desc_psychic_scream: "" + + # Old God + maddenning_howl: "Maddenning Howls" + desc_maddenning_howl: "" + call_from_beyond: "Call from Beyond" + desc_call_from_beyond: "" + shadowy_barrier: "Shadowy Barriers" + desc_shadowy_barrier: "" + beacon_of_madness: "Beacons of Madness" + desc_beacon_of_madness: "" + lunatic_gaze: "Gaze of a Lunatic" + desc_lunatic_gaze: "" + widsom_of_the_mad: "Wisdom of the Insane" + desc_widsom_of_the_mad: "" + + # Alliance - Horde :: A placeholder group to replace HRE league wars by Warcraft Factions system. + faction_group: "Faction Conflict" + faction_alliance: "Alliance" + faction_horde: "Horde" + + #------------------------------------------------ + # Doom Mechanics + #------------------------------------------------ + fel_reform: "Fel Reform" + + #------------------------------------------------ + # Schools + #------------------------------------------------ + has_school_tt: "Has an active religious school" + + # Light + brotherhood_of_northshire: "Brotherhood of Northshire" + the_conclave: "The Conclave" + order_of_the_silver_hand: "Order of The Silver Hand" + crimson_legion: "Crimson Legion" + blood_knights: "Blood Knights" + argent_light: "Argent Dawn" + the_lightforged: "The Lightforged" + the_sunwalkers: "The Sunwalkers" + + brotherhood_of_northshire_desc: "The Brotherhood of Northshire is a group of cleric who have been healing the soldiers of Stormwind since the establishent of the first human settlements in Elwynn. During times of war, they are known for helping all who need healing." + the_conclave_desc: "The Conclave is a secret order founded by followers of light and darkness, believing there is a balance must be preserved between light and void alike. They have a temple in the Great Dark Beyond called Netherlight, a former Naaru prison." + order_of_the_silver_hand_desc: "The Order of The Silver Hand is an order founded by the remnants of the Brotherhood of Northshire, along with many Lordaeron heroes. They seek to create an organisation of priest capable of effectively fighting against their dark enemies." + crimson_legion_desc: "The Crimson Legion is a small group within the Scarlet Crusade. They are known for recruiting adventurers to cleanse the curse of undeath." + blood_knights_desc: "Blood Knights are former royal guards of Silvermoon. They are paladins who takes their power from sunwell, using their magical capabilities to enhance their holy powers." + argent_light_desc: "The Argent Dawn is a seasoned group of warriors who dedicated their life to the eradication of all evil. They are especially skilled at fighting against undead and demons." + the_lightforged_desc: "The Lightforged faction is a holy order that consists of people who are blessed by Xe'ra, a prime Naaru. They excel at fighting demons and they were the first organisation in the universe to take the fight to the Burning Legion." + the_sunwalkers_desc: "The Sunwalkers are a group of Tauren paladins who recieve their power from the Sun itself." + + brotherhood_of_northshire_modifier: "Brotherhood of Northshire" + the_conclave_modifier: "The Conclave" + order_of_the_silver_hand_modifier: "Order of The Silver Hand" + crimson_legion_modifier: "Crimson Legion" + blood_knights_modifier: "Blood Knights" + argent_light_modifier: "Argent Dawn" + the_lightforged_modifier: "The Lightforged" + the_sunwalkers_modifier: "The Sunwalkers" + + # Rational Philosophies + military_philosophy: "Military Philosophy" + military_philosophy_desc: "" + naval_philosophy: "Naval Philosophy" + naval_philosophy_desc: "" + diplomatic_philosophy: "Diplomatic Philosophy" + diplomatic_philosophy_desc: "" + trade_philosophy: "Trade Philosophy" + trade_philosophy_desc: "" + engineering_philosophy: "Engineering Philosophy" + engineering_philosophy_desc: "" + administrative_philosophy: "Administrative Philosophy" + administrative_philosophy_desc: "" + governance_philosophy: "Governance Philosophy" + governance_philosophy_desc: "" + + military_philosophy_modifier: "Military Philosophy" + desc_military_philosophy_modifier: "" + naval_philosophy_modifier: "Naval Philosophy" + desc_naval_philosophy_modifier: "" + diplomatic_philosophy_modifier: "Diplomatic Philosophy" + desc_diplomatic_philosophy_modifier: "" + trade_philosophy_modifier: "Trade Philosophy" + desc_trade_philosophy_modifier: "" + engineering_philosophy_modifier: "Engineering Philosophy" + desc_engineering_philosophy_modifier: "" + administrative_philosophy_modifier: "Administrative Philosophy" + desc_administrative_philosophy_modifier: "" + governance_philosophy_modifier: "Governance Philosophy" + desc_governance_philosophy_modifier: "" + + #------------------------------------------------ + # Icons + #------------------------------------------------ + spec_affliction: "Affliction" + spec_destruction: "Destruction" + spec_demonology: "Demonology" + spec_arcane: "Arcane" + spec_frost: "Frost" + spec_fire: "Fire" + spec_havoc: "Havoc" + spec_vengeance: "Vengeance" + desc_spec_affliction: "" + desc_spec_destruction: "" + desc_spec_demonology: "" + desc_spec_arcane: "" + desc_spec_frost: "" + desc_spec_fire: "" + desc_spec_havoc: "" + desc_spec_vengeance: "" + + #------------------------------------------------ + # Blessings + #------------------------------------------------ + PATRIARCHAL_BLESSINGS: "Blessings" + HOLY_SITE_1073_DESC: "Darnassus is the greatest city of the night elves, housing the leaders of both the druids and the faithful of Elune. It is carefully guarded by Sentinels, ancient protectors, and ancients of war." + HOLY_SITE_1308_DESC: "Built ages ago by the night elves, this ancient shrine dedicated to the wilderness spirit Aessina lies in the midst of a forest glade in Ashenvale's heart. The shrine is a clear forest pool with a statue of Aessina, standing beside it, clothed only in ivy. Dryads are known to visit the shrine to venerate her." + HOLY_SITE_1304_DESC: "A former, partially underwater temple to the moon goddess Elune that was once known as Lathar'Lazal. It was thought to have been destroyed during the Sundering, and lost beneath the ocean. Millennia later, members of the Twilight's Hammer cult were drawn by whispers and foul dreams to what is now a series of watery caverns located beneath Ashenvale, near the ancient night elven city of Zoram. " + HOLY_SITE_1435_DESC: "The Temple of Arkkoran is a former temple of Elune located on the northeastern shores of Azshara and is where Arkkoroc, the supposed god of the sea giants, resides. He was great temple dedicated to Azshara before The Sundering." + HOLY_SITE_1431_DESC: "Eldarath is an ancient night elven city located in central Azshara. During the War of the Ancients, a battle was fought here between the Kaldorei Resistance and Burning Legion." + HOLY_SITE_728_DESC: "Ulduar is the biggest titan-forged complex on Azeroth. Situated in the Storm Peaks, it notably encompasses the Halls of Stone, the Halls of Lightning, and the prison of the Old God Yogg-Saron." + HOLY_SITE_1514_DESC: "Behind the corrupted, dusty lands beneath of Silithus, one of the most sacred places in Azeroth lies, called Chamber of Heart. Here, the strongest heroes of Azeroth communicate with Azeroth." + HOLY_SITE_1968_DESC: "Uldaman is an ancient Titan vault that has laid buried deep within the earth since the world's creation. Legends say Titans created first troggs here, and kept their recordings in the facility." + HOLY_SITE_1573_DESC: "Temple of Uldum is a well-guarded titan facility which holds a dangerous artifact called Coffer of Promise. This device is allegedly capable of wipe out entire planet in case of unrecoverable corruption." + HOLY_SITE_2509_DESC: "Uldir was a titan research and quarantine facility where the titans conducted experiments on the Old Gods and dissected them to try to understand them. Instead, they ended up creating another Old God: G'huun." + + # Corrupt Titan + corrupt_titan_the_dark_heart: "The Dark Heart" + desc_corrupt_titan_the_dark_heart: "" + corrupt_titan_cosmic_knowledge: "Cosmic Knowledge" + desc_corrupt_titan_cosmic_knowledge: "" + corrupt_titan_protectors_of_history: "Historical Databanks" + desc_corrupt_titan_protectors_of_history: "" + corrupt_titan_breath_of_death: "Breath of Death" + desc_corrupt_titan_breath_of_death: "" + corrupt_titan_master_of_magic: "Master of Magic" + desc_corrupt_titan_master_of_magic: "" + + # Titan + titan_gift_of_the_stone: "Gift of the Stone" + desc_titan_gift_of_the_stone: "" + titan_cosmic_knowledge: "Cosmic Knowledge" + desc_titan_cosmic_knowledge: "" + titan_protectors_of_history: "Historical Databanks" + desc_titan_protectors_of_history: "" + titan_life_binding: "The Life-binding" + desc_titan_life_binding: "" + titan_master_of_magic: "Master of Magic" + desc_titan_master_of_magic: "" + + # Elune + elune_calm_of_the_night: "Calm of the Night" + desc_elune_calm_of_the_night: "" + elune_visions_of_hope: "Visions of Hope" + desc_elune_visions_of_hope: "" + elune_cleansing_of_corruption: "Cleansing of Corruption" + desc_elune_cleansing_of_corruption: "" + elune_power_over_the_tides: "Power over the Tides" + desc_elune_power_over_the_tides: "" + elune_the_night_warriors: "The Night Warriors" + desc_elune_the_night_warriors: "" + + + gift_of_the_stone: "Gift of The Stone" + desc_gift_of_the_stone: "" + + cosmic_knowledge: "Cosmic Knowledge" + desc_cosmic_knowledge: "" + + protectors_of_history: "Historical Databanks" + desc_protectors_of_history: "" + + life_binding: "The Life-Binding" + desc_life_binding: "" + + master_of_magic: "Master of Magic" + desc_master_of_magic: "" + + the_dark_heart: "The Dark Heart" + desc_the_dark_heart: "" + + breath_of_death: "Breath of Death" + desc_breath_of_death: "" + + + #------------------------------------------------ + # Holy Order + #------------------------------------------------ + warrior_order: "Warrior Order Hall" + warrior_order_desc: "" + paladin_order: "Paladin Order Hall" + paladin_order_desc: "" + priest_order: "Priest Order Hall" + priest_order_desc: "" + rogue_order: "Rogue Order Hall" + rogue_order_desc: "" + hunter_order: "Hunter Order Hall" + hunter_order_desc: "" + mage_order: "Mage Order Hall" + mage_order_desc: "" + warlock_order: "Warlock Order Hall" + warlock_order_desc: "" + shaman_order: "Shaman Order Hall" + shaman_order_desc: "" + druid_order: "Druid Order Hall" + druid_order_desc: "" + death_knight_order: "Death Knight Order Hall" + death_knight_order_desc: "" + monk_order: "Monk Order Hall" + monk_order_desc: "" + demon_hunter_order: "Demon Hunter Order Hall" + demon_hunter_order_desc: "" + + #----------------------------------------------- + # Personal Dieties + #----------------------------------------------- + deity_nothing: "No Deity" + deity_nothing_desc: "" + + # Pandas + deity_yulon: "Yu'lon" + deity_yulon_desc: "Yu'lon, the spirit of Wisdom. He resides in the Jade Forest." + deity_chiji: "Chi'ji" + deity_chiji_desc: "Chi'ji, the spirit of hope. She resides in the Krasarang Wilds." + deity_niuzao: "Niuazo" + deity_niuzao_desc: "Niuzao, the spirit of strength. He resides in Townlong Steppes." + deity_xuen: "Xuen" + deity_xuen_desc: "Xuen, the spirit of power. He resides in Kunlai Summit." + + # Old Gods + deity_c_thun: "C'Thun" + deity_y_shaarj: "Y'Shaarj" + deity_c_thun_desc: "C'Thun is the Old God responsible for the creation of the Qiraji by using the primitive Silithid and shaping them in the god's own image. Long ago C'Thun's armies were defeated and his citadel shattered by the combined forces of the Titans, however this Old God was able to defeat a Titan in battle before being imprisoned. Deep beneath the fortress city of Ahn'Qiraj he awaits his return to full strength. C'Thun's most notable trait is its great lidless eye surrounded by a sea of tentacles." + deity_y_shaarj_desc: "Y'Shaarj is known to be the only Old God to have been physically killed by the Titans. With Y'Shaarj's last breath it cursed the land of Pandaria and gave life to the foul shadow creations known as the Sha. After Y'Shaarj was slain in battle, its heart was cut from its body, locked and hidden. While this Old God's influence is primarily contained to Pandaria, soon the world will know true despair." + + # Loa + deity_shadra: "Shadra" + deity_shadra_desc: "The loa of Spiders, also known as the Silk Dancer or the Venom Queen. Although a part of the jungle troll pantheon, Shadra is revered by the Witherbark tribe of forest trolls. Shadra's influence may have spread to Blackrock Spire, where the Smolderthorn tribe respect and fear her spawn, the Mother Smolderweb." + deity_gahzrilla: "Gahz'rilla" + deity_gahzrilla_desc: "Legend has it that Gahz'rilla was an adored pet of the Old Gods, or even a demigod in her own right. Whatever the truth is, the Sandfury trolls have worshiped this monstrous hydra for thousands of years. Ever wary of the beast's icy wrath, the trolls will only rouse Gahz'rilla when they have plentiful sacrifices to sate the ravenous creature's appetite." + deity_rezan: "Rezan" + deity_rezan_desc: "" + deity_torga: "Torga" + deity_torga_desc: "" + deity_jani: "Jani" + deity_jani_desc: "" + deity_paku: "Paku" + deity_paku_desc: "" + deity_gral: "Gral" + deity_gral_desc: "" + deity_gonk: "Gonk" + deity_gonk_desc: "" + deity_bwonsamdi: "Bwonsamdi" + deity_bwonsamdi_desc: "" + deity_bethekk: "Bethekk" + deity_bethekk_desc: "" + deity_akunda: "Akunda" + deity_akunda_desc: "" + deity_shirvallah: "Shirvallah" + deity_shirvallah_desc: "" + deity_hireek: "Hir'eek" + deity_hireek_desc: "" + deity_hethiss: "Hethiss" + deity_hethiss_desc: "" + deity_hakkar: "Hakkar" + deity_hakkar_desc: "" + deity_tharonja: "Tharonja" + deity_tharonja_desc: "" + deity_sseratus: "Sseratus" + deity_sseratus_desc: "" + deity_quetzlun: "Quetz'lun" + deity_quetzlun_desc: "" + deity_rhunok: "Rhunok" + deity_rhunok_desc: "" + deity_mamtoth: "Mam'toth" + deity_mamtoth_desc: "" + deity_harkoa: "Har'koa" + deity_harkoa_desc: "" + deity_akali: "Akali" + deity_akali_desc: "" + deity_muehzala: "Mueh'zala" + deity_muehzala_desc: "" + deity_kimbul: "Kimbul" + deity_kimbul_desc: "" + deity_nalarokk: "Nalarokk" + deity_nalarokk_desc: "" + deity_janalai: "Jan'alai" + deity_janalai_desc: "" + deity_halazi: "Halazzi" + deity_halazi_desc: "" + deity_akildarah: "Akil'darah" + deity_akildarah_desc: "" + + #Custom Loc + forgotten_loa: "Forgotten Loa" + + # Primitive + deity_kartak: "Kartak" + deity_kartak_desc: "The great Kartak, lord of the basin, will lead the wolvar to victory!" + deity_robot: "Robot" + deity_robot_desc: "The metalmens are indestructable! We should honor them with shrines!" + deity_shoveltusk: "Shoveltusk Shrines" + deity_shoveltusk_desc: "Big-tusks are strong and endure like wolvar. Tasty too! Shrines will ensure great hunts!" + deity_proto_drake: "Proto-Drake Shrines" + deity_proto_drake_desc: "Fire-lizards somtimes eat wolvar. Shrines made out of their bones will make them like us!" + deity_tayutka: "Tayutka" + deity_tayutka_desc: "The Tuskarr mother-spirit who provides food and shelter for her children." + deity_issliruk: "Issliruk" + deity_issliruk_desc: "The eagle spirit of war who guides the Tuskarr in battle." + deity_karkut: "Karkut" + deity_karkut_desc: "Enigmatic watcher of the dead who walks the land collecting the spirits of the deceased. Researchers often claim he is actually Te Lich King, while others think he is actually far more spiritual being beyond our comprehend." + deity_oacha_noa: "Oacha'noa" + deity_oacha_noa_desc: "The mistress of the seas, the great kraken Oacha'noa. She will ensure Tuskarr boats are safe when placated with offerings of pearls." + deity_nath: "Nath" + deity_nath_desc: "Nath is an ogre war god. Among ogres, bone crushers are seen as the living avatars of him. Perhaps one of the gronn, or an even greater demigod, nobody exactly knows what it looks like, but it is believed granting strength to Ogres during wartimes." + deity_gruul: "Gruul" + deity_gruul_desc: "Gruul the Dragonkiller is the gronn overlord of the ogres of Outland, ruling with an iron fist. Gruul's unparalleled strength and experience in battle poses serious threat to his enemies." + deity_borrok: "Borrok" + deity_borrok_desc: "Borrok the Devourer is a lava worm living in Frostfire Ridge, believed to be immortal. Many ogres in Frostfire Ridge worships him as a god." + + # Elemental + deity_neptulon: "Neptulon" + deity_neptulon_desc: "Neptulon the Tidehunter is the Elemental Lord of Water on Azeroth, who rules the Abyssal Maw." + deity_ragnaros: "Ragnaros" + deity_ragnaros_desc: "Ragnaros the Firelord is the Elemental Lord of Fire on Azeroth, who rules the Firelands." + deity_al_akir: "Al'Akir" + deity_al_akir_desc: "Al'Akir the Windlord is the Elemental Lord of Air on Azeroth, who rules Skywall." + deity_therazane: "Therazane" + deity_therazane_desc: "Therazane the Stonemother is the Elemental Lord of Earth on Azeroth, who rules Deepholme." + deity_tidemother: "Tidemother" + deity_tidemother_desc: "A mysterious deity often worshipped by Tidesages of Kul Tiras." + deity_deepmother: "Deepmother" + deity_deepmother_desc: "Some murlocs honor an entity known as 'the Deepmother' or 'the One in the Deeps', a being which supposedly encompasses all oceans." + deity_ordos: "Ordos" + deity_ordos_desc: "The Yaungol demi-god of fire, legend has it his status was granted for his service to the lords of the Firelands." + deity_gurok: "Gurok" + deity_gurok_desc: "A powerful earth elemental of Nagrand, which has subjugated the other elementals of the land." + deity_storm: "Aviana" + deity_storm_desc: "Aviana is a Demigod, the mother of harpies, and mistress of the Mother Tree, G'Hanir. She watches over all winged creatures of Azeroth." + + # + deity_aviana: "Storm Magic" + deity_aviana_desc: "" + + #----------------------------------------------- + # Harmony + #----------------------------------------------- + harmonized_order: "Integration of Order" + desc_harmonized_order: "We have integrated Order belief into the Light." + + harmonized_disorder: "Integration of Disorder" + desc_harmonized_disorder: "We have integrated Disorder belief into the Light." + + harmonized_elemental: "Integration of Elemental" + desc_harmonized_elemental: "We have integrated Elemental belief into the Light." + + harmonized_nature: "Integration of Nature" + desc_harmonized_nature: "We have integrated Nature belief into the Light." + + harmonized_void: "Integration of Void" + desc_harmonized_void: "We have integrated Void belief into the Light." + + harmonized_rational_philosophies: "Integration of Rational Philosophies" + desc_harmonized_rational_philosophies: "We have integrated rational philosophies into the Light." + + \ No newline at end of file diff --git a/localisation_fr/WWU_ruler_personalities_l_english.yml b/localisation_fr/WWU_ruler_personalities_l_english.yml new file mode 100644 index 0000000000..0abb4ecd2f --- /dev/null +++ b/localisation_fr/WWU_ruler_personalities_l_english.yml @@ -0,0 +1,915 @@ +l_english: + #Ruler Personalities: + warrior_personality: "Warrior" + warrior_personality_die_desc: "[Root.Monarch.GetHerHisCap] soul has risen to Valarjar." + desc_warrior_personality: "Warriors are the quintessential fearless fighters on the battlefield, and their pure martial prowess inspires courage in allies and despair in enemies. Experts in all manner of melee weaponry and possessing incredible physical strength and skill, Warriors are perfectly suited to serve as frontline combatants and battlefield commanders." + paladin_personality: "Paladin" + paladin_personality_die_desc: "[Root.Monarch.GetSheHeCap] is now one with The Light." + desc_paladin_personality: "Paladins do battle to protect the world from the forces of shadow. Powerful warriors in their own right, they can also call upon the Light to heal wounds, create shields of force, and incinerate evil creatures." + priest_personality: "Priest" + priest_personality_die_desc: "[Root.Monarch.GetHerHisCap] teachings will guide us forever." + desc_priest_personality: "Priests guide the spiritual destiny of their people. Through their unique insight into the mind, they are able to shape an individual's beliefs, whether to inspire or terrify, soothe or dominate, heal or harm." + rogue_personality: "Rogue" + rogue_personality_die_desc: "May [Root.Monarch.GetSheHeCap] find peace through the darkness." + desc_rogue_personality: "Fond of poisons and silent projectile weapons, rogues rely on a blend of stealth and minor mysticism. Usually in the employ of rich nobles or local governments, the rogue redistributes wealth or eliminates designated targets. A rogue's allegiance lasts only as long as the latest contract." + mage_personality: "Mage" + mage_personality_die_desc: "[Root.Monarch.GetHerHisCap] intelligence was unmatched and [Root.Monarch.GetHerHisCap] wisdom guided us through the darkest times." + desc_mage_personality: "Magi are wizards of immense knowledge and skill. Their obvious physical frailty is deceptive, for they can call upon the cosmic energies of the Twisting Nether. Rarely do magi engage in melee combat. Instead, they prefer to attack from a distance." + warlock_personality: "Warlock" + warlock_personality_die_desc: "[Root.Monarch.GetSheHeCap] shall haunt our enemies from the twisting nether even afterlife." + desc_warlock_personality: "Warlocks are the bane of all life. Empowered by demonic blood, they can inflict great torment upon their foes. To replenish the dreadful energy their spells expend, warlocks drain vitality from their victims." + druid_personality: "Druid" + druid_personality_die_desc: "[Root.Monarch.GetHerHisCap] soul shall find its way to Emerald Dream and rest in peace." + desc_druid_personality: "Druids live in a state of unparalleled union with nature. Tightly bound to the plant and animal kingdoms, they are natural shapeshifters, and so they know firsthand the abuse visited on their wild brethren. In consequence, despite their numbers, druids tend to be wary, reclusive, and difficult to spot." + hunter_personality: "Hunter" + hunter_personality_die_desc: "[Root.Monarch.GetHerHisCap] eternal hunt for our enemies is over and may finally rest." + desc_hunter_personality: "Hunters know the uncharted places of the world. Gifted with a deep empathy for all life, they have an uncanny knack for befriending wild animals and taming them as pets. In addition, hunters can use their finely honed senses to become master trackers." + shaman_personality: "Shaman" + shaman_personality_die_desc: "May [Root.Monarch.GetHerHisCap] eternal soul forever guide our future rulers." + desc_shaman_personality: "Shaman commune directly with the elements. Their combination of wisdom and resilience makes them ideal as tribal advisors and leaders. In battle the shaman uses totems and spells to manipulate the elements and provoke other fighters into untold heights of rage and might." + death_knight_personality: "Death Knight" + death_knight_personality_die_desc: "May [Root.Monarch.GetHerHisCap] eternal soul forever guide our future rulers." + desc_death_knight_personality: "Death Knights were once heroic, virtuous defenders of Azeroth. However, they were corrupted by the subtle machinations of the Lich King and lured to his dark standard." + monk_personality: "Monk" + monk_personality_die_desc: "May [Root.Monarch.GetHerHisCap] eternal soul forever guide our future rulers." + desc_monk_personality: "When the pandaren were subjugated by the mogu centuries ago, it was the monks that brought hope to a seemingly dim future. Restricted from using weapons by their slave masters, these pandaren instead focused on harnessing their chi and learning weaponless combat. When the opportunity for revolution struck, they were well-trained to throw off the yoke of oppression." + demon_hunter_personality: "Demon Hunter" + demon_hunter_personality_die_desc: "May [Root.Monarch.GetHerHisCap] immortal soul return one day and lead us to glory!" + desc_demon_hunter_personality: "Demon hunters, disciples of Illidan Stormrage, uphold a dark legacy, one that frightens their allies and enemies alike. The Illidari embrace fel and chaotic magics—energies that have long threatened the world of Azeroth—believing them necessary to challenge the Burning Legion. Wielding the powers of demons they’ve slain, they develop demonic features that incite revulsion and dread in fellow elves." + + #Ruler Personalities + jack_of_all_trades_personality: "Jack of all Trades" + renaissance_man_personality: "Classical Man" + renaissance_woman_personality: "Classical Woman" + ambitious_personality: "Ambitious" + chaste_personality: "Chaste" + filially_pious_personality: "Filially Pious" + crusader_personality: "Crusader" + bishamonten_personality: "Bishamonten" + farr_gifted_personality: "Gifted" + peaceful_trader_personality: "Peaceful Trader" + expert_propagandist_personality: "Expert Propagandist" + gregarious_personality: "Gregarious" + sotapanna_personality: "Enlightened" + spiritual_personality: "Spiritual" + keen_recruiter_personality: "Keen Recruiter" + talented_poet_personality: "Talented Poet" + logistics_expert_personality: "Logistics Expert" + humble_personality: "Humble" + earthwork_expert_personality: "Earthwork Expert" + cultured_personality: "Cultured" + crafty_merchant_personality: "Crafty Merchant" + impartial_personality: "Impartial" + puppet_master_personality: "Puppet Master" + galvanizing_orator_personality: "Galvanizing Orator" + reliable_personality: "Reliable" + defiant_personality: "Defiant" + provacateur_personality: "Provocateur" + populist_personality: "Populist" + avowed_pacifist_personality: "Avowed Pacifist" + good_caesar_personality: "Good Ruler" + prodigy_personality: "Prodigy" + + impaler_personality: "Impaler" + extravagant_personality: "Extravagant" + easygoing_personality: "Easygoing" + puritan_personality: "Puritan" + seducer_personality: "Seducer" + seductress_personality: "Seductress" + proud_personality: "Proud" + cynical_personality: "Cynical" + trusting_personality: "Trusting" + hotheaded_personality: "Hotheaded" + reckless_leader_personality: "Reckless Leader" + unorthodox_personality: "Unorthodox" + ethnocentric_personality: "Ethnocentric" + pyromaniac_personality: "Pyromaniac" + ruthless_personality: "Ruthless" + two_faced_personality: "Two-Faced" + overly_generous_personality: "Overly Generous" + + paranoid_personality: "Paranoid" + immature_personality: "Immature" + lustful_personality: "Lustful" + unfaithful_personality: "Unfaithful" + overbearing_personality: "Overbearing" + indecisive_personality: "Indecisive" + sadistic_personality: "Sadistic" + barbaric_personality: "Barbaric" + inferiority_complex_personality: "Inferiority Complex" + xenophobic_personality: "Xenophobic" + dull_personality: "Stupid" + treacherous_personality: "Treacherous" + timid_personality: "Timid" + kinslayer_personality: "Kinslayer" + content_personality: "Content" + delusional_personality: "Delusional" + envious_personality: "Envious" + slothful_personality: "Slothful" + ignorant_personality: "Ignorant" + unprincipled_ruffian_personality: "Unprincipled Ruffian" + senile_personality: "Senile" + + #Personality Desc + desc_jack_of_all_trades_personality: "Jack of all trades, master of none. This ruler dabbles in most spheres of knowledge, enough to rule fairly well, but does not excel in any particular skill. Such a ruler is aware of their limits, and will declare war only when victory is likely." + desc_renaissance_man_personality: "This ruler is a Classical Man. Significantly well-versed and skilled in numerous subjects, a Classical Man rules extraordinarily well in all aspects and is open to learning new ideas and institutions in order to add them to his arsenal of expertise." + desc_renaissance_woman_personality: "This ruler is a Classical Woman. Significantly well-versed and skilled in numerous subjects, a Classical Woman rules extraordinarily well in all aspects and is open to learning new ideas and institutions in order to add them to his arsenal of expertise." + desc_ambitious_personality: "This ruler is Ambitious. Aiming for bigger fish, this ruler will be less likely to bother declaring war against weaker nations and instead target stronger ones. With such lofty goals, other nations will be less willing to aid our ruler, as they fear the idea of an ambitious ruler becoming too powerful." + desc_chaste_personality: "This ruler is Chaste. Pure and restrained, our ruler is unlikely to fool around in extramarital affairs. Keeping all vows, our ruler has built up good karma and even recognition from the Church for their loyalty at the home and the court." + desc_filially_pious_personality: "This ruler is Filially Pious. Our ruler is virtuous and holds great respect for their ancestors and elders despite occupying the highest position of the state. Their reputation of humility and filial piety is known far and wide, being compared even to the Twenty-four Filial Exemplars." + desc_crusader_personality: "This ruler is a Crusader. Eager to wage war against heathens, this fanatic ruler also has the military skills to back it up. However, a Crusader will choose to brandish a sword over a Bible, and is thus more likely to violently attack those of other faiths than attempt to convert them." + desc_bishamonten_personality: "This ruler is known as Bishamonten. The forgotten god of warriors, 'Bishamonten' has been associated with our ruler by both allies and enemies. Knowledgeable in the art of war and fighting in the frontlines, our ruler also values honor above all else and refuses to take advantage of enemies in their time of weakness." + desc_farr_gifted_personality: "This ruler is endowed with the Farr. In Persian tradition, a ruler is granted the Farr from Gods by ruling justly and fighting valiantly, in effect giving our ruler the divine right to rule and justifying their conquests. Thus, our legitimacy and stability shall benefit much from it." + desc_peaceful_trader_personality: "This ruler is a Peaceful Trader. Preferring to gain power through skill in trade and coin, a Peaceful Trader is less likely to declare war and has a lacking military as a result. However, other countries are also less likely to declare war on a Peaceful Trader due to the trade benefits they mutually enjoy." + desc_expert_propagandist_personality: "This ruler is an Expert Propagandist. Skillfully controlling the minds of the public in his favor, our ruler ensures the loyalty of the people. In order to maintain an image of military might, an Expert Propagandist is eager to declare wars in which victory is guaranteed." + desc_gregarious_personality: "This ruler is Gregarious. Comfortable in most social situations, this ruler's sociable and pleasant exterior earns the trust of foreign ambassadors, and our ruler always knows how to entertain a crowd. Such a ruler also has the benefit of a larger inner circle in the court." + desc_sotapanna_personality: "This ruler is a Enlightened. Having seen the Truth, this ruler is considered to have entered the first of the four stages of Enlightenment. Such a reputation means our country will always be in good karma, and a ruler who is on the path to Heaven is also much less likely to engage in any offensive war." + desc_spiritual_personality: "This ruler is Spiritual. Wholly, and holy, dedicated to their own religion, they are much more likely to tolerate their true faith within their country. As a result, they are much more skeptical of offers of goodwill from those who claim to be religious while straying from the true faith." + desc_keen_recruiter_personality: "This ruler is a Keen Recruiter. Possessing a sharp eye for detecting talent, such a ruler is much more likely to obtain a skilled leader from the crowd. As a result, a Keen Recruiter will always end up with a general of some skill no matter the draw." + desc_talented_poet_personality: "This ruler is a Talented Poet. Possessing skills outside of the court, our ruler's prestige is known throughout the land for their splendid way with words. Such a ruler will surely be known in the annals of history for being more than simply a ruler atop a throne." + desc_logistics_expert_personality: "This ruler is a Logistics Expert. Talented in the art of managing resources and manpower in warfare, this individual ensures the security and efficiency of our army's supply lines, even when our ruler is commanding them far from the field in the comfort of the capital." + desc_humble_personality: "This ruler is Humble. While not necessarily an incapable ruler by any means, this ruler feels no shame in stepping back and allowing more experienced and skilled advisors to take care of state matters for them. This humility is seen even by foreign nations, who often receive gifts and praise from our ruler." + desc_earthwork_expert_personality: "This ruler is an Earthwork Expert. Skilled in all things involving the shaping and development of land, this ruler ensures that construction is both fast and efficient." + desc_cultured_personality: "This ruler is Cultured. Well-versed in all that is intellectual, this ruler's good manners and refined education has earned the respect and admiration of foreign diplomats and rulers alike." + desc_crafty_merchant_personality: "This ruler is a Crafty Merchant. The head of the state in name but a gold-seeking merchant at heart, this ruler feels no shame in using their political and military position as the head of state in order to pursue commercial interests and fill their coffers." + desc_impartial_personality: "This ruler is Impartial. Willing to lend an ear to even the fiercest of rivals, this ruler is respected by all sides of any argument. Such a ruler finds greater ease in adapting to changes and handling subjects with a just and fair hand while still allowing dissenters to speak their mind." + desc_puppet_master_personality: "This ruler is a Puppet Master. Skilled in the manipulation and appeasement of subjects, this ruler is able to extract greater sums of manpower and gold from their vassals without protest from the latter." + desc_galvanizing_orator_personality: "This ruler is a Galvanizing Orator. Their ability to instill even the laziest and apathetic of commonfolk with fighting spirit is unparalleled. Able to rouse all of our peoples to war with a mere speech, this ruler will not be satisfied if their talents are not put to use." + desc_reliable_personality: "This ruler is Reliable. Unfailingly willing to answer their allies in times of need, other friendly nations are much more likely to aid this ruler when they are in need as well. As a result, our ruler is held in great esteem in the realm of global diplomacy and politics." + desc_defiant_personality: "This ruler is Defiant. Unwilling to surrender even in the face of certain defeat, this ruler has the ability to rally all troops and peoples within our nation to stand firm when under siege. With such a stubborn ruler at the helm, our people cannot help but stand alongside them to the very end." + desc_provacateur_personality: "This ruler is a Provocateur. Talented in the art of stirring trouble and delighting in incensing even the most level-headed of foreign rulers and diplomats, their sharp tongue ensures that this mischief is not wasted, as it makes insults very effective in boosting our power projection." + desc_populist_personality: "This ruler is a Populist. Placing the issues of the people before all other matters, this ruler is well-liked by the people, and talented officials of all classes flock to their court. This ruler is also more likely to focus on the homefront and the welfare of the people, and refrain from waging needless wars." + desc_avowed_pacifist_personality: "This ruler is an Avowed Pacifist. Very vocal in their preaching of peace, this ruler is unlikely to wage war even when there is a casus belli, and even less likely to declare war on weaker states. Because their pacifism is known to all neighboring states, however, when war is necessary this ruler is less likely to be seen as an aggressor." + desc_good_caesar_personality: "This ruler is a Good Ruler. Talented and virtuous enough to be comparable to the Five Good Emperors of the Ancient Empires, our country is truly blessed to have such a great ruler." + desc_prodigy_personality: "This ruler is a Prodigy. Showing extraordinary talent in multiple different fields and great promise from a young age, our state and country are sure to prosper under their rule." + + desc_impaler_personality: "This ruler is an Impaler. Taking twisted pleasure in the impalement of both enemies and allies alike, this ruler is one who razes as a pastime. The threat of impalement certainly keeps rebels in check, but it also alienates foreign powers, making diplomacy quite difficult... especially when our ruler can't resist impaling their embassadors." + desc_extravagant_personality: "This ruler is Extravagant. Wasteful in spending, an Extravagant ruler builds only the most sumptuous of castles and wears the most expensive garb in the land... even when in debt. However, the habit of showering lavish gifts on foreign rulers and throwing expensive parties for noblemen makes him very likeable among the ruling class." + desc_easygoing_personality: "This ruler is Easygoing. Lax in domestic and military affairs, our armies will lack discipline, and local officials will have greater autonomy. At the same time, a hands-off approach means that our people are more content and less likely to rebel." + desc_puritan_personality: "This ruler is Puritan. Morally strict and simple in living, our ruler believes in the purification of the true faith and the Church. Disregarding the more primitive heathens, our ruler instead takes greater issue with Heretics, those deemed to be making the true faith impure." + desc_seducer_personality: "This ruler is a Seductor. Skilled in appealing to others' emotional needs and desires, he is very effective in gathering information from foreign families in the private, although this negatively affects us in the eyes of the church. (Because this ruler is male, the chances of seducing and hiring women of talent is much higher)" + desc_seductress_personality: "This ruler is a Seductress. Skilled in appealing to others' emotional needs and desires, she is very effective in gathering information from foreign families in the private, although this negatively affects us in the eyes of the church." + desc_proud_personality: "This ruler is Proud. Holding themselves in great importance, perhaps much more so than they should, a Proud ruler earns him or herself the disdain of all foreign rulers and diplomats alike. However, such a high image of oneself does have some benefits, as someone so vain may win over the people with exaggerated achievements and gigantic monuments." + desc_cynical_personality: "This ruler is Cynical. A skeptic of all things, ranging from shady diplomats to their own true faith, our ruler is the opposite of a spiritual ruler. However, such a cynical view of the world is also quite helpful in catching acts of foreign espionage." + desc_trusting_personality: "This ruler is Trusting. While this leaves our nation vulnerable to foreign espionage, our ruler's trusting nature also means more relaxed relations with foreign diplomats, making establishing friendly relations easier with arriving diplomats and, thus, their sovereigns." + desc_hotheaded_personality: "This ruler is Hotheaded. Always taking up arms at every little perceived offense, this ruler is too stubborn to back down or surrender even in the face of defeat. This trait, while helpful in inspiring our soldiers during wartime, takes quite the hit on our reputation during times of peace." + desc_reckless_leader_personality: "This ruler is a Reckless Leader. Ordering his men to charge headlong in battle, and sometimes even leading the vanguard themself, this ruler often quickly depletes our resources through their continual reckless and aggressive campaigns into enemy lands." + desc_unorthodox_personality: "This ruler is Unorthodox. Habitually going against the orthodox doctrine, this ruler often sympathizes with heretics, sometimes unintentionally. Although claiming to follow the true faith, their actions speak louder than their words... and their actions are saying that this ruler is a heretic." + desc_ethnocentric_personality: "This ruler is Ethnocentric. While not outright xenophobic, this ruler will promote their own culture and peoples above all else, often times at the expense of other cultural minorities. Such a ruler will attempt to shape others in the mold of their own culture and aim to conquer lands inhabited by cultures aligning with their own." + desc_pyromaniac_personality: "This ruler is a Pyromaniac. Taking strange delight in watching things burn, whether they be buildings, farms, or people, this ruler's fiery method of warfare makes conquered peoples much more difficult to pacify after burning down their homes. Fortunately, however, our ruler is sure to secure the gold before setting fire to our enemies' treasury." + desc_ruthless_personality: "This ruler is Ruthless. Believing wholeheartedly that the ends justify the means, this ruler will do whatever it takes to achieve their goal. Unfortunately, this quality is well known to all foreign rulers, many of whom keep an eye on our ruler for any signs of aggression." + desc_two_faced_personality: "This ruler is Two-Faced. Excelling at acting kind, albeit insincerely, to diplomats and foreign families, in truth this ruler is a tyrant at the home. Foreign powers may see this ruler as a kind and trustworthy individual, but their own people know exactly what kind of ruler they are beneath the facade." + desc_overly_generous_personality: "This ruler is Overly Generous. While their great magnamity keeps all of their subjects happy and loyal to the state, their habits of taking these funds directly from the treasury often empties our coffers much faster than their statesmen would prefer." + + desc_paranoid_personality: "This ruler is Paranoid. Sleeping with one eye open, this may catch more cases of treachery, but such a ruler is also more likely of suspecting the innocent and employing less talented advisors. Thus, overestimating the enemy, being wary of diplomatic offers, and preemptive betrayal of otherwise innocent allies are all common among paranoid rulers." + desc_immature_personality: "This ruler is Immature. Childish and impulsive, our ruler acts crudely at inappropriate times; as a result, none take us seriously. But this is a double-edged sword, however, as they are less likely to acknowledge our expansions a legitimate threat, perhaps out of embarrasment of feeling threatened by a man-child of a ruler." + desc_lustful_personality: "This ruler is Lustful. Preoccupied only by sexual desire, this ruler is eager to engage in numerous royal marriages without care for political consequences. Having poor reputation among the Church as a result, a Lustful ruler is also more likely to be deceived through seduction by foreign spies." + desc_unfaithful_personality: "This ruler is Unfaithful. Often breaking promises, including marriage vows, our ruler has built up a poor reputation from betrayal in both the realms of diplomacy and the bedroom. An unfaithful ruler is surrounded by an heavy aura of bad karma, and thus other nations are more likely to view us with caution." + desc_overbearing_personality: "This ruler is Overbearing. Habitually speaking with a condescending tone, whether purposefully or not, our ruler is likely to offend our subjects by asserting too much authority over them. Our ruler is also less likely to accept offers of alliances from those deemed as lesser powers." + desc_indecisive_personality: "This ruler is Indecisive. Struggling to reach a decision, our ruler may issue confusing or contradicting orders, slowing down the speed at which our armies mobilize. An indecisive ruler is also more likely to miss golden opportunities and abstain from taking action, or may declare wars coupled with poor timing." + desc_sadistic_personality: "This ruler is Sadistic. Taking pleasure in watching others suffer, they are much more likely to raze and loot provinces. They also enjoy abusing their subjects and publicly executing traitors of the court in gruesome ways, which lowers subject opinion. At the same time, it may make those of our homeland think twice before rebelling." + desc_barbaric_personality: "This ruler is Barbaric. The opposite of a civilized man of the court, our ruler's crude actions have earned him the mockery of foreign courts throughout the land. At the same time, our ruler's rowdiness has attracted the company of rough mercenaries, often drinking together late into the night and returning to the court hungover." + desc_inferiority_complex_personality: "This ruler has an Inferiority Complex. Always perceiving others as greater in military and culture, our ruler will go to unnecessary ends to build the grandest, costliest ships and architecture to prove their worth. Such a ruler will also drag out wars in order to claim shallow 'merits' in battle." + desc_xenophobic_personality: "This ruler is Xenophobic. Extremely intolerant towards other cultures, it will be exponentially more difficult to accept any culture other than our own. This ruler is also more likely to employ only those of the same culture and nationality within their inner circle." + desc_dull_personality: "This ruler is Stupid. Taking little interest in... anything, our ruler is less likely to pick up on new ideas or pay attention to the politics of our own court, let alone global politics. Unfortunately for their consort, this insipidness also applies to the private chambers..." + desc_treacherous_personality: "This ruler is Treacherous. Having no qualms in betraying anyone, even those of the same kin, this ruler will break alliances without hesitation. Although this activity gives us a terrible reputation, it makes it much easier for us to fabricate claims, especially with typical, standard morality being out of the question." + desc_timid_personality: "This ruler is Timid. Although not necessarily a poor ruler or leader, this ruler will be intimidated by disgruntled citizens, and if tensions rise to the point that rebellion breaks out, this ruler will be unable to handle the pressure and find greater difficulty in suppressing the revolt. This ruler is also more likely to accept offers of peace from their enemies during war." + desc_kinslayer_personality: "This ruler is a Kinslayer. Paranoid about the legitimacy of their heir and dominion, a Kinslayer will undergo all means to ensure a safe succession for their heir, whether through killing rival family members, or by accepting royal marriages to ensure a legitimate heir. For someone who has no qualms with killing kin, killing their own rebelling subjects should not be a problem either." + desc_content_personality: "This ruler is Content. Competely satisfied with the comforts of the capital, this ruler has little to no ambition of expanding the nation beyond its current borders. Such a ruler is much less likely to declare war and, when war is actually necessary, is often unenthusiastic in making the proper preparations of war, such as producing official documents and conducting espionage." + desc_delusional_personality: "This ruler is Delusional. Believing themself to be completely immune to danger, our ruler underestimates the odds of war and is thus more likely to openly declare war with powerful nations. Pushing our armies to unrealistic standards and exhausting our nation's resources, other nations are also less likely to aid us in our ruler's reckless military pursuits." + desc_envious_personality: "This ruler is Envious. Always coveting the material wealth and prestige of other nations and their ruling class, a nation under this ruler is much harder to establish mutual diplomatic relations with; once an alliance is established, however, this ruler is reluctant to help their allies in any way, and may even betray their allies outright if he feels humiliated by their superior wealth." + desc_slothful_personality: "This ruler is Slothful. This ruler would rather turn over in his bed and go back to sleep, delaying the dispatch of envoys on important diplomatic matters as well as the construction of key projects. This ruler also prefers to gain land through coercion rather than launch a preemptive strike themselves." + desc_ignorant_personality: "This ruler is Ignorant. Completely disregarding warnings, customs and knowledge in general, often times willfully, this ruler has a particular talent in offending most people they interact with, and a particular lack of talent when it comes to grasping new ideas and innovations." + desc_unprincipled_ruffian_personality: "This ruler is an Unprincipled Ruffian. Employing street thugs who answer only to their command, their methods are effective in suppressing feelings of revolt, though only temporarily, as their street gangs are undisciplined and violent enough to start riots on their own." + desc_senile_personality: "This ruler is Senile. Unfortunately, this ruler's old age has taken a toll on their ability. This makes diplomacy increasingly difficult, as other nations are much less willing to aid a ruler who cannot even handle the affairs of their own state without their officials shouldering all of the work." + + #Obituaries + jack_of_all_trades_personality_die_desc: "Our nation mourns the [Root.Monarch.GetTitle], who shall be remembered for their wide variety of skills, although not particularly remembered for any specific one among [Root.Monarch.GetHerHis] arsenal." + renaissance_man_personality_die_desc: "Our people shall miss the brilliance of the late [Root.Monarch.GetTitle], whose wide range of expertise made [Root.Monarch.GetHerHim] known across the land for being a master of all trades." + renaissance_woman_personality_die_desc: "Our people shall miss the brilliance of the late [Root.Monarch.GetTitle], whose wide range of expertise made [Root.Monarch.GetHerHim] known across the land for being a master of all trades." + ambitious_personality_die_desc: "The great ambitions of the late [Root.Monarch.GetTitle] have brought us far in the expansion and prosperity of our nation; let us only hope that [Root.Monarch.GetSheHe] was able to pass on with little regret." + chaste_personality_die_desc: "The late [Root.Monarch.GetTitle] shall be known for their admirable and unwavering loyalty to their consort and the state." + filially_pious_personality_die_desc: "[Root.Monarch.GetHerHisCap]'s filial piety was known across the land, and shall continue to be known for this for generations to come; let us live up to their virtues and show piety to the late [Root.Monarch.GetTitle] in the afterlife." + crusader_personality_die_desc: "[Root.Monarch.GetSheHeCap] will be known for [Root.Monarch.GetHerHis] devotion to the faith and [Root.Monarch.GetHerHis] divine battle for the glory of God and God alone." + bishamonten_personality_die_desc: "[Root.Monarch.GetHerHisCap] military feats shall immortalize [Root.Monarch.GetHerHim] in the annals of history as the true embodiment of the God of War on Earth." + farr_gifted_personality_die_desc: "[Root.Monarch.GetHerHisCap] natural charisma and righteousness shall immortalize [Root.Monarch.GetHerHim] as a ruler truly deserving of ruling the realm." + peaceful_trader_personality_die_desc: "The late [Root.Monarch.GetTitle]'s peaceful nature was matched only by [Root.Monarch.GetHerHis] brilliance in commercial pursuits beyond our borders." + gregarious_personality_die_desc: "It is likely that the late [Root.Monarch.GetTitle] is already making pleasant conversation in the afterlife." + sotapanna_personality_die_desc: "The virtuous [Root.Monarch.GetTitle] had already entered the stream to Enlightenment; this means that the late [Root.Monarch.GetTitle] shall be reborn in only a few more lives before achieving Heaven and surpassing all suffering." + keen_recruiter_personality_die_desc: "[Root.Monarch.GetSheHeCap] will be remembered for [Root.Monarch.GetHerHis] extraordinary eye for recognizing talent among even the roughest of ranks." + talented_poet_personality_die_desc: "[Root.Monarch.GetHerHisCap] skillfull way with words shall immortalize [Root.Monarch.GetHerHim] as among the true great poets of our time." + logistics_expert_personality_die_desc: "[Root.Monarch.GetSheHeCap] brought us great military success through their logistical genius." + humble_personality_die_desc: "The late [Root.Monarch.GetTitle]'s great humility in the face of noblemen and commoners alike shall never be forgotten." + earthwork_expert_personality_die_desc: "[Root.Monarch.GetHerHisCap] legacy shall be the cultivate lands and cities left to our people after [Root.Monarch.GetHerHis] passing." + cultured_personality_die_desc: "[Root.Monarch.GetHerHisCap]'s refined manners and taste has boosted the reputation of our nation more than any brutish conqueror ever could." + crafty_merchant_personality_die_desc: "[Root.Monarch.GetHerHisCap] skill in negotiation and trade was truly unrivaled; it is likely [Root.Monarch.GetSheHe] is continuing to amass wealth in the afterlife, as someone like [Root.Monarch.GetHerHim] could swindle the devil of his gold if [Root.Monarch.GetSheHe] ever had the chance." + impartial_personality_die_desc: "[Root.Monarch.GetHerHisCap] impartial approach to all matters and manners of people has brought unity to our realm; without the guidance of [Root.Monarch.GetHerHis] rule we would never have achieved such a deep understanding of one another in such divisive times." + puppet_master_personality_die_desc: "Although [Root.Monarch.GetSheHe] saw his subjects as little more than tools, [Root.Monarch.GetSheHe] was still successful in benefitting our state while keeping our vassals content." + galvanizing_orator_personality_die_desc: "The late [Root.Monarch.GetTitle]'s extraordinary ability in inspiring us all, from the highest ranked generals to the lowest commoners, shall never be forgotten, and [Root.Monarch.GetHerHis] speeches shall be read many years from now as inspiration for future generations." + reliable_personality_die_desc: "[Root.Monarch.GetSheHeCap] was always willing to aid [Root.Monarch.GetHerHis] allies even when the odds were stacked against [Root.Monarch.GetHerHim]. [Root.Monarch.GetSheHe] will be remembered fondly even by our enemies, who are surely glad no truces were broken in their own difficult times." + defiant_personality_die_desc: "[Root.Monarch.GetSheHeCap] was never willing to surrender, even if the enemy held a blade to [Root.Monarch.GetHerHis] neck. It is likely that even now, in the afterlife, [Root.Monarch.GetSheHe] still refuses to believe that [Root.Monarch.GetSheHe] has already passed." + provacateur_personality_die_desc: "[Root.Monarch.GetHerHisCap] sharp tongue and enjoyment in stirring trouble were always the center of attention in our court. Perhaps [Root.Monarch.GetSheHe] is still causing mischief in the afterlife as we speak." + populist_personality_die_desc: "[Root.Monarch.GetHerHisCap] sincere concern for the common folk will be cherished for generations; thus, [Root.Monarch.GetHerHis] legacy will live on through the people." + avowed_pacifist_personality_die_desc: "[Root.Monarch.GetHerHisCap] pacifist nature has brought peace not only to the peoples of our state, but also to the peoples of our neighboring states." + good_caesar_personality_die_desc: "[Root.Monarch.GetSheHeCap] shall be immortalized among the Five Good Emperors in the annals of history." + + impaler_personality_die_desc: "The late [Root.Monarch.GetTitle] will likely be remembered for their... odd pleasures regarding... impalment." + extravagant_personality_die_desc: "While [Root.Monarch.GetHerHis] extravagance took quite the toll on our treasury, the beautiful architecture and renovations left behind by [Root.Monarch.GetHerHis] lavish pursuits must be respected." + easygoing_personality_die_desc: "[Root.Monarch.GetHerHisCap] easygoing nature made [Root.Monarch.GetHerHim] well-liked by many, although perhaps our soldiers were lacking in discipline as a result of [Root.Monarch.GetHerHisCap] overly easy temperament." + puritan_personality_die_desc: "[Root.Monarch.GetHerHisCap] strict adherence to the true doctrine can be admired, although it had admittedlly left little room for flexibility in all matters unrelated to governing state." + seducer_personality_die_desc: "[Root.Monarch.GetHerHisCap] was quite the seductive individual to advisors and diplomats alike; whether this trait shall be seen in a positive or negative light is... subjective." + seductress_personality_die_desc: "[Root.Monarch.GetHerHisCap] was quite the seductive individual to advisors and diplomats alike; whether this trait shall be seen in a positive or negative light is... subjective." + proud_personality_die_desc: "[Root.Monarch.GetSheHeCap] held [Root.Monarch.GetHerHim]self in quite high esteem; whether [Root.Monarch.GetSheHe] lived up to such esteem is questionable." + cynical_personality_die_desc: "[Root.Monarch.GetSheHeCap] never truly believed in any word spoken by anyone, whether by a diplomat or in a holy book." + trusting_personality_die_desc: "[Root.Monarch.GetSheHeCap] truly believed in the innate good of human beings; even when [Root.Monarch.GetHerHis] judgement was incorrect, let us not allow it to undermine the goodness of [Root.Monarch.GetHerHis] soul." + hotheaded_personality_die_desc: "With all the trouble [Root.Monarch.GetSheHe] gave our court and our enemies, it would not surprising if he burst out from the ground, for he is certainly too stubborn to die." + reckless_leader_personality_die_desc: "[Root.Monarch.GetSheHeCap] risked his life for the sake of our country, although at the same time risking the lives of everyone else in the process." + unorthodox_personality_die_desc: "Although a self-proclaimed follower of the true faith, [Root.Monarch.GetHerHis] actions were indeed heretical. Let us pray that God has mercy on [Root.Monarch.GetHerHis] soul." + ethnocentric_personalitys_die_desc: "[Root.Monarch.GetSheHeCap] brought our peoples prosperity... unfortunately, this did not apply to the other, less accepted cultures within our state." + pyromaniac_personality_die_desc: "[Root.Monarch.GetHerHisCap] delight in watching things burn was surely strange, to say the least, but it would be insincere to deny that [Root.Monarch.GetHerHis] hobby did not rub off on us." + ruthless_personality_die_desc: "[Root.Monarch.GetSheHeCap] was willing to do anything for the good of our country and people, no matter how questionable or... dirty." + two_faced_personality_die_desc: "In all [Root.Monarch.GetHerHis] life, no one could truly read [Root.Monarch.GetHerHis] true intentions." + overly_generous_personality: "[Root.Monarch.GetSheHeCap] was loved by all of the people, and [Root.Monarch.GetHerHis] generosity shall be known for generations, though it seems that [Root.Monarch.GetSheHeCap] impact on our treasury shall also have lasting consequences..." + + paranoid_personality_die_desc: "[Root.Monarch.GetSheHeCap] trusted no one, whether they were foreign diplomats, court advisors or even [Root.Monarch.GetHerHis] own consort and kin." + immature_personality_die_desc: "[Root.Monarch.GetHerHisCap] immaturity and rudeness brought much frustration to our court, though it was at the least without mal-intent." + lustful_personality_die_desc: "Our late [Root.Monarch.GetTitle]'s extramarital pursuits has brought more harm to our reputation than what it was worth." + unfaithful_personality_die_desc: "The late [Root.Monarch.GetTitle]'s unfaithfulness to [Root.Monarch.GetHerHis] consort and country has harmed the trust between our state and our people." + overbearing_personality_die_desc: "[Root.Monarch.GetHerHisCap] overbearing personality brought great frustration to our subjects, who were certainly offended by [Root.Monarch.GetHerHis] haughtiness." + indecisive_personality_die_desc: "[Root.Monarch.GetHerHisCap] indecisive nature threatened our military campaigns to as much of a degree as the enemies on the opposite end of the battlefield." + sadistic_personality_die_desc: "[Root.Monarch.GetHerHisCap]'s twisted enjoyment of torturing enemies and subjects alike earned [Root.Monarch.GetHerHim]self deep disdain from both sides." + barbaric_personality_die_desc: "[Root.Monarch.GetHerHisCap]'s barbaric and rude personality tarnished our reputation among noble and royal families alike." + xenophobic_personality_die_desc: "The late [Root.Monarch.GetTitle] was extremely opposed to accepting new cultures, which likely contributed to our slow integration of new sujects." + inferiority_complex_personality_die_desc: "The late [Root.Monarch.GetTitle] was always fretting about trivial things and wasting our funds and time on useless matters such as a prettier boat and a larger palace." + dull_personality_die_desc: "[Root.Monarch.GetSheHeCap] was truly incapable of grasping even the most basic of concepts." + treacherous_personality_die_desc: "[Root.Monarch.GetHerHisCap] habit of betrayal and breaking promises brought much dishonor to our nation." + timid_personality_die_desc: "[Root.Monarch.GetSheHeCap] could barely speak with confidence face-to-face with a dog, let alone an actual human being." + content_personality_die_desc: "[Root.Monarch.GetSheHeCap] was truly content with sitting in [Root.Monarch.GetHerHis] throne in the capital and indulging in wine and other daily pleasures; let us hope that [Root.Monarch.GetSheHeCap] is content with where [Root.Monarch.GetSheHeCap] is now." + delusional_personality_die_desc: "[Root.Monarch.GetHerHisCap] frustrating delusions of grandeur are now a thing of the past." + envious_personality_die_desc: "[Root.Monarch.GetHerHisCap] envious nature frustrated our allies and subjects alike; let us simply hope that [Root.Monarch.GetSheHe] is satisfied with wherever [Root.Monarch.GetSheHe] is now in the afterlife." + slothful_personality_die_desc: "[Root.Monarch.GetSheHeCap] always enjoyed the comfort of [Root.Monarch.GetHerHis] to running the state; therefore, it must be of great joy to [Root.Monarch.GetHerHim] that [Root.Monarch.GetSheHe] can now rest eternally." + ignorant_personality_die_desc: "[Root.Monarch.GetSheHeCap] was ignorant of even the most basic laws of nature and humanity; in fact, it would not be surprising if [Root.Monarch.GetSheHe] did not even know that [Root.Monarch.GetSheHe] was dying, and likely does not even know that [Root.Monarch.GetSheHe] is in the afterlife." + unprincipled_ruffian_personality_die_desc: "[Root.Monarch.GetHerHisCap] unruly ruffians who roamed freely within our lands were a greater source of violence than our fiercest rivals beyond our borders." + senile_personality_die_desc: "The late [Root.Monarch.GetTitle]'s senility in [Root.Monarch.GetHerHis] later years was very unfortunate. Let us hope [Root.Monarch.GetHerHis] soul can finally rest in peace." + + #Personality Options to existing events: + personality_options.710.a: "Strike down any who would oppose our bailiff." + personality_options.711.a: "We must learn to live and let live." + personality_options.714.a: "Attempt to combine the best aspects of both schools." + personality_options.714.b: "The [Root.Monarch.GetTitle] favors offense." + personality_options.714.c: "The [Root.Monarch.GetTitle] favors defense." + personality_options.715.a: "Attempt to lessen the impact." + personality_options.717.a: "Give the [Root.Monarch.GetTitle] free reins to reform the economy." + personality_options.718.a: "Those poor people..." + personality_options.719.a: "We must be willing to learn even from our lessers." + personality_options.720.a: "Everyone must focus on the sea." + personality_options.722.a: "The gifted group closest to the [Root.Monarch.GetTitle] will be most fit to rule." + personality_options.724.a: "We will just have to tolerate it." + personality_options.725.a: "Let's keep calm and ensure no damage is done." + personality_options.726.a: "Ruthless? Me?" + personality_options.726.b: "Attempt to convince them that this is not true." + personality_options.729.a: "Our [Root.Monarch.GetTitle] will oversee this project personally." + personality_options.729.b: "Our [Root.Monarch.GetTitle] will oversee this project personally." + personality_options.730.a: "We cannot allow anyone to stand in the way of progress." + personality_options.734.a: "Convince them in the need for our policies." + personality_options.734.b: "Offer the leaders something to drop their demands." + personality_options.734.c: "Threaten to expose their secrets unless they back down." + personality_options.735.a: "A life in the army will harden them again!" + personality_options.736.a: "I know just who should receive our patronage." + personality_options.736.b: "I know just who should receive our patronage." + personality_options.737.b: "This will be an excellent opportunity, for him." + personality_options.738.a: "We'll just have to ensure he's always out of the loop." + personality_options.740.a: "Our [Root.Monarch.GetTitle] knows ways to close off some of the worst ways to exploit the system." + personality_options.740.b: "As long as they don't hurt our interests directly..." + personality_options.741.a: "It's great for spreading the many ideas of our [Root.Monarch.GetTitle] too." + personality_options.742.a: "We need more men of quality, not just more men." + personality_options.742.b: "Let our [Root.Monarch.GetTitle] go on a recruitment campaign." + personality_options.806.a: "We will just have to be a bit more careful and still delegate some power." + personality_options.836.a: "[Root.Monarch.GetTitle] may be able to convince some of them to stay." + personality_options.837.a: "Attempt to create more career opportunities." + personality_options.850.a: "Make it known to all who will listen." + personality_options.851.a: "Preposterous!" + personality_options.851.a.tt: "Due to the personal popularity of our monarch we can simply ignore those vile rumors." + personality_options.852.a: "We must do better than that!" + personality_options.852.b: "Our [Root.Monarch.GetTitle] must be allowed to strengthen the government!" + personality_options.853.a: "Imagine what our [Root.Monarch.GetTitle] could do with more resources..." + personality_options.854.a: "Use this to lure promising artists to our court." + personality_options.855.a: "They just need to be whipped into shape." + personality_options.857.a: "Silver, not silk!" + personality_options.859.a: "Get back in line!" + personality_options.860.a: "That's the spirit!" + personality_options.861.a: "An excellent opportunity!" + personality_options.862.a: "We need both!" + personality_options.864.a: "Let's go on the diplomatic offensive in general now!" + personality_options.865.a: "Our [Root.Monarch.GetTitle] is practically a saint." + personality_options.866.a: "A few? You'll get as many as possible." + personality_options.867.a: "This is now our top priority!" + personality_options.872.a: "Convince him that life in [Root.Owner.Capital.GetCapitalName] would be in his best interest." + personality_options.881.a: "Help them find a more suitable captain for the endeavor." + personality_options.883.a: "We must commit fully to the Renaissance." + personality_options.884.a: "Curtail his influence through legislation." + personality_options.884.b: "Negotiate with the Noble." + personality_options.884.c: "Intimidate the Noble." + personality_options.885.a: "I know a good opportunity when I see one." + personality_options.5008.c: "I'm sure I know some more people who can contribute." + personality_options.5008.dd: "I know just where to put those funds..." + personality_options.5008.e: "We must donate this to the poor." + personality_options.5014.c: "Luckily we are surrounded by people we can trust." + personality_options.5015.c: "Let us extend his responsibilities!" + personality_options.5017.c: "Don't Panic!" + personality_options.5017.e: "Is anyone really surprised?" + personality_options.5017.dd: "Attempt to lessen the impact." + personality_options.5018.c: "We must divert state resources to counteract this dark trend." + personality_options.5018.dd: "We can take advantage of their ignorance!" + personality_options.5018.f: "This way we can keep our subjects in the dark..." + personality_options.5019.c: "Invest the money in promising new projects." + personality_options.5019.dd: "Let us divert as much as possible to our central treasury." + personality_options.5022.c: "Let us make the most of this, it's a fantastic new world!" + personality_options.5023.c: "The state should help them negotiate better terms." + personality_options.5023.dd: "We can support them by investing in better ships." + personality_options.5060.a: "Fascinating!" + personality_options.5024.c: "Nothing is really beyond my control!" + personality_options.5024.dd: "We are a diplomatic superpower!" + personality_options.5025.c: "We have the [Root.Monarch.GetTitle] to thank for this." + personality_options.5027.c: "Let's go with a more ambitious program of improvements." + personality_options.5027.dd: "[Root.Monarch.GetName] will make good use of this opportunity." + personality_options.5040.a: "Root out the corruption in our government." + personality_options.5040.b: "Improve the officer training curriculum." + personality_options.5040.c: "The [Root.Monarch.GetTitle] wishes to hold an opulent feast..." + personality_options.5040.d: "Allow the [Root.Monarch.GetTitle] to personally oversee the diverting of funds." + personality_options.5040.e: "This is a perfect time for one of our [Root.Monarch.GetTitle]'s little projects." + personality_options.5045.a: "The kind nature of our [Root.Monarch.GetTitle] and wicked councilors are to blame." + personality_options.5050.a: "Let our [Root.Monarch.GetTitle] attempt to placate them." + personality_options.5050.b: "Let our [Root.Monarch.GetTitle] personally take the blame." + personality_options.5051.a: "Crush these troublemakers!" + personality_options.5051.b: "Encourage them to go into other businesses." + personality_options.5051.c: "Complaints indicate a lack of devotion to their work." + personality_options.5053.a: "Let the [Root.Monarch.GetTitle] oversee a trade reform." + personality_options.5054.a: "Let the [Root.Monarch.GetTitle] attempt to soften the impact." + personality_options.5054.b: "Allow our [Root.Monarch.GetTitle] to see if there is a solution to the benefit of everyone." + personality_options.5055.a: "Allow our [Root.Monarch.GetTitle] to deal with any visible signs of corruption." + personality_options.5055.b: "Let our [Root.Monarch.GetTitle] replace certain high-ranking officials." + personality_options.5056.a: "Let our [Root.Monarch.GetTitle] personally handle this." + personality_options.5062.a: "Let our [Root.Monarch.GetTitle] speak on our behalf." + personality_options.5062.c: "We must spread the benefits to a wider area." + personality_options.5073.a: "Increase Production and Tax." + personality_options.5073.b: "Increase Production and Manpower." + personality_options.5073.c: "Increase Tax and Manpower." + personality_options.5058.a: "Crush them!" + personality_options.5058.b: "Let the [Root.Monarch.GetTitle] explain why they never had those rights to begin with." + personality_options.5059.a: "Offer them partnership in a state venture." + personality_options.5061.a: "We must find a way to exploit this." + personality_options.5064.a: "Let [Root.Monarch.GetTitle] Intimidate them." + personality_options.5065.a: "The [Root.Monarch.GetTitle] can intimidate them into keeping their peace." + personality_options.5065.b: "Our [Root.Monarch.GetTitle] must solve the conflict." + personality_options.5066.a: "We have been undercharging them." + personality_options.5068.a: "We must get better at hiding our tracks." + personality_options.5071.a: "Let the [Root.Monarch.GetTitle] negotiate a better deal." + personality_options.5075.a: "The [Root.Monarch.GetTitle] shall make a new list of rights." + personality_options.5077.a: "Our [Root.Monarch.GetTitle] will handle it." + personality_options.5082.a: "Attempt to open up new opportunities without upsetting old elites." + personality_options.5083.a: "Renegotiate the price." + personality_options.5085.a: "It must be even grander!" + personality_options.5085.b: "Let [Root.Monarch.GetName] oversee the project personally." + personality_options.5086.a: "He's got some interesting ideas actually!" + personality_options.5088.a: "Use this opportunity to reconciliate with our neighbors." + personality_options.5092.a: "Use this opportunity to further tax foreign traders." + personality_options.5097.a: "Attempt to mediate." + personality_options.5098.a: "As long as the state gets a slice of the pie." + personality_options.5098.b: "The [Root.Monarch.GetTitle] will personally crack down on these sinners." + personality_options.6000.a: "Promote the Navy." + personality_options.6001.a: "The [Root.Monarch.GetTitle] expects better of you!" + personality_options.6004.a: "Our [Root.Monarch.GetTitle] will know how to get the most for our money." + personality_options.6013.a: "Everyone who is anyone will have to be there." + personality_options.6015.a: "The [Root.Monarch.GetTitle] wishes to combine this with an opulent feast." + personality_options.random.3.a: "The personal agents of [Root.Monarch.GetTitle] will handle this." + personality_options.random.8.a: "The [Root.Monarch.GetTitle] will take care of this." + personality_options.random.14.a: "Fascinating Stuff!" + personality_options.random.15.a: "Courage is what wins battles, not weapons." + excellent_diplomacy_modifier: "Excellent Diplomacy" + desc_excellent_diplomacy_modifier: "We are enjoying the fruits of an excellent diplomatic reputation." + indulgent_feast: "Ruler Invited to Opulent Feast" + opinion_more_eased_tension: "Highly Eased Tensions" + #Personality Events: + personality_events.1.t: "The many Interests of [Root.Monarch.GetName]" + personality_events.1.d: "Our [Root.Monarch.GetTitle] has grown increasingly interested with the higher intellectual pursuits and can spend days talking to the learned men of our court. [Root.Monarch.GetSheHeCap] has started inviting scholars from near and far to help [Root.Monarch.GetHerHim] better understand how the world and the people in it functions.\nThe way things are developing [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] could probably become an authority in [Root.Monarch.GetHerHis] own right if [Root.Monarch.GetSheHe] could spend enough time and resources on the areas of [Root.Monarch.GetHerHis] choice." + personality_events.1.a: "We must strive to understand the physical world around us." + personality_events.1.a.tt: "Our ruler will be free to spend time and the resources of our state in [Root.Monarch.GetHerHis] pursuit of [Root.Monarch.GetHerHis] great interests in life.\nOnly time will tell if [Root.Monarch.GetSheHe] will make a name for [Root.Monarch.GetHerselfHimself] in a scholarly discipline." + personality_events.1.b: "A ruler must understand the laws of god and men." + personality_events.1.c: "Let us not waste [Root.Monarch.GetHerHis] time and money with such matters." + personality_events.2.t: "Advances in Cartography" + personality_events.2.d: "A devoted student of the world around [Root.Monarch.GetHerHim] [Root.Monarch.GetName] has come to be obsessed with maps. [Root.Monarch.GetHerHisCap] palace in [Root.Owner.Capital.GetCapitalName] has rooms entirely devoted to [Root.Monarch.GetHerHis] map collection and our dear [Root.Monarch.GetTitle] is spending quite some time staring at them and cataloguing them.\nWhile this has made [Root.Monarch.GetHerHim] a bit odd in the eyes of [Root.Monarch.GetHerHis] courtiers (and the royal treasurer) our country is benefiting from the great archive [Root.Monarch.GetSheHe] has built up about the world around us." + personality_events.2.a: "The world is such a big place." + personality_events.3.t: "Advances in Gunsmithing" + personality_events.3.d: "[Root.Monarch.GetName] has taken a great interest in the function and form of guns. Considerable effort has been spent tracking down unusual or innovative firearms and [Root.Monarch.GetName] will gleefully disassemble and rebuild any weapon brought to [Root.Monarch.GetHerHim].\nSome would consider this fascination morbid (not to mention expensive) but as the result of this long standing project our [Root.Monarch.GetTitle] has created what [Root.Monarch.GetSheHe] claims is the perfect firearm." + personality_events.3.a: "Let the world tremble!" + gun_designer_ruler: "Gun designer" + desc_gun_designer_ruler: "Our troops are equipped with an unusual type of firearm designed by our ruler." + personality_events.4.t: "The Pursuit of Gold" + personality_events.4.d: "[Root.Monarch.GetName] has been absorbed by the possibility of creating gold ever since [Root.Monarch.GetHerHis] early childhood and with the government coffers open to [Root.Monarch.GetHerHim] this has grown into an obsession. Every book and supposed expert has been gathered to [Root.Capital.GetCapitalName] to be examined or questioned. [Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] has spent many days in [Root.Monarch.GetHerHis] laboratory but has so far not come close to creating this expensive metal.\nSome would call this pursuit a fool's errand but it has certainly improved our knowledge about Chemistry." + personality_events.4.a: "Excellent, let's try to tone this down now." + personality_events.4.b: "Must... Create Gold..." + personality_events.4.b.tt: "Give our monarch free reins to pursue [Root.Monarch.GetHerHis] goals in alchemy. Chances of success are very uncertain." + personality_events.5.t: "Pursuit of a Hobby" + personality_events.5.d: "While [Root.Monarch.GetName] has taken a great interest in all kinds of intellectual pursuits throughout [Root.Monarch.GetHerHis] reign it seems [Root.Monarch.GetHerHis] ambition to make a name for [Root.Monarch.GetHerselfHimself] among the scholars of the world hasn't been very successful. [Root.Monarch.GetHerHisCap] patronage of greater intellects is not without merit for [Root.GetName] as a whole even if [Root.Monarch.GetHerHis] failed ambition remains a sore point to the [Root.Monarch.GetTitle]." + personality_events.5.a: "'Dicebat nos esse quasi nanos, gigantium humeris insidentes.'" + personality_events.5.b: "I will surround myself with the great minds of our age!" + personality_events.6.t: "Codification of Laws" + personality_events.6.d: "After intense study and debate [Root.Monarch.GetName] [Root.Monarch.GetTitle] of [Root.GetName] has decreed that a number of local laws and legal traditions from all over [Root.GetName] will be replaced by a new collection of laws of [Root.Monarch.GetHerHis] making.\nThis compilation of law combines the jurisprudence from all over our realm as well as other countries of our religion and is believed it will act as an example to judges for generations to come." + personality_events.6.a: "Everyone has the right to a fair trial." + personality_events.6.b: "I can get used to this..." + personality_events.7.t: "The Great Debate of [Root.Owner.Capital.GetCapitalName]" + personality_events.7.d: "In order to fully understand what rules govern a land and its inhabitants [Root.Monarch.GetName] has immersed [Root.Monarch.GetHerselfHimself] in the great works of theology and philosophy. A great number of scholars have also been brought to [Root.Capital.GetCapitalName] to give their view on the order of things in the world.\nThis pursuit of guidance has now culminated in a great debate hosted by our [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] in [Root.Owner.Capital.GetCapitalName]." + personality_events.7.a: "What a great day for learning!" + personality_events.7.b: "We must look further for answers." + personality_events.8.t: "What is Right in War and Peace" + personality_events.8.d: "In [Root.Monarch.GetHerHis] pursuit of justice [Root.Monarch.GetName] has come to interest [Root.Monarch.GetHerselfHimself] in the relations between great states. The conduct of states while at war, at sea or otherwise far from home is governed by few laws but many traditions. Determined to shape the international debate on these matters [Root.Monarch.GetName] has drawn from all material [Root.Monarch.GetSheHe] has been able to find to write a book on the laws of war, peace and international conduct. It is still not clear if this will make the difference our [Root.Monarch.GetTitle] hopes it will but it has clearly made a difference to the standing of our country among other states." + personality_events.8.a: "A Valid Casus Belli?" + personality_events.9.t: "A Potion of Mana?" + personality_events.9.d: "The secret to creating gold out of some lesser material has continued to elude [Root.Monarch.GetName] but in [Root.Monarch.GetHerHis] experiments [Root.Monarch.GetSheHe] has managed to create something [Root.Monarch.GetSheHe] refers to as a 'Mana Potion'. Our [Root.Monarch.GetName] insists that drinking this potion will bring [Root.Monarch.GetHerHim] life and vitality, not to mention the power to do great things for our realm." + personality_events.9.a: "Drink the Mana Potion" + personality_events.10.t: "Provincial Feud" + personality_events.10.d: "What started as a dispute of minor concern between a local strongman and some of his tenants has somehow grown into a dispute of national importance. With priests, scholars, nobles and street demagogues all sharing their opinions as loudly as possible the parties of the feud have finally turned to [Root.Monarch.GetName] to have their conflict solved.\nHaving heard them plead their cases our [Root.Monarch.GetTitle] is convinced that the tenants, however, deplorable their situation, are the ones at fault. A just and well argued verdict is unlikely to upset anyone but it is quite tempting to use public opinion to increase our own authority over the province at this strongman's expense." + personality_events.10.a: "Try to settle the issue justly." + personality_events.10.b: "We must exploit this situation!" + personality_events.10.b.tt: "Every owned province in this §YArea§! will get a §G-0.05§! autonomy reduction for 30 years and every province not at its minimum an immediate reduction of §G15§! local autonomy." + increasing_local_authority: "Increasing Local Authority" + desc_increasing_local_authority: "We are rapidly expanding our authority over this area after having crushed local powerholders, stealing their clients." + just_settlement_modifier: "Settled Conflict" + desc_just_settlement_modifier: "We have justly settled a local conflict in one of the states of our country, impressing high and low in our country." + personality_events.11.t: "A Righteous [Root.Monarch.GetTitle]" + personality_events.11.d: "There are few monarchs who can boast such a fervent supporter base as [Root.Monarch.GetName]. [Root.Monarch.GetHerHisCap] deputies are not always as fortunate however, in some cases our subjects simply refuse to accept that a particular governor, tax collector or other government official is acting on [Root.Monarch.GetName]'s behalf. A petition has reached us about one such governor. According to popular belief he has been abusing our good will while making the people suffer." + personality_events.11.a: "Chastise the Governor." + personality_events.11.a.tt: "This §YArea§! will get a §G-2§! unrest reduction and a §R25%§! tax reduction for 30 years." + personality_events.11.b: "Attempt to defend the governor." + personality_events.11.b.tt: "This §YArea§! will get a §R1§! unrest increase and a §G25%§! tax increase for 30 years." + personality_events.11.c: "Leave it to the locals to handle." + chastised_governor: "Chastised Local Governor" + desc_chastised_governor: "After a petition from our subjects in this area we have chastised the local governor, destroying his authority to collect taxes efficiently but ensuring our own popularity as a ruler of this area." + defended_governor: "Strengthened Local Governor" + desc_defended_governor: "The local governor here is quite unpopular but we have used our full Royal Authority to support him. Enabling a greater trickle of money to reach our coffers." + personality_events.12.t: "The Virtues of a [Root.Monarch.GetTitle]" + personality_events.12.d: "[Root.Monarch.GetName]'s rule is marked by remarkable cooperation, from the bureaucrats to the simple traders and even the republican aristocracy, everyone seems to feel that our [Root.Monarch.GetTitle] has their good at heart. There is one group, however, that feel that [Root.Monarch.GetName] has let them down. [Root.Monarch.GetHerHisCap] own family and supporters feel we have not made enough use of our office. Their property and influence is substantial even if it has not grown much during [Root.Monarch.GetHerHis] time in office and many insist that they could do great things for the republic." + personality_events.12.a: "We must fight all forms of Nepotism!" + personality_events.12.b: "I'm sure our own flesh and blood can be trusted." + personality_events.12.c: "Continue to dodge [Root.Monarch.GetName]'s relatives." + true_republican_virtues_modifier: "True Republican Virtues" + desc_true_republican_virtues_modifier: "By spurning all requests to empower our own supporters we have strengthened our republican institutions against the dark influence of corruption." + personality_events.13.t: "The Trusting Nature of [Root.Monarch.GetName]" + personality_events.13.d: "Our [Root.Monarch.GetTitle] is famously tolerant of the non-[Root.Religion.GetName] communities in our realm. Some would even say [Root.Monarch.GetSheHe] is too trusting and allow these non-believers to cloud [Root.Monarch.GetHerHis] judgment. [Root.Monarch.GetHerHisCap] close confidant $TREASURER$$NATURAL_SCIENTIST$$PHILOSOPHER$$ARTIST$$THEOLOGIAN$$MASTER_OF_MINT$$INQUISITOR$ has in particular attracted much jealousy and ill-will. Rumors have started circulating that our dear advisor and $TREASURER_POSS_PRONOUN$$PHILOSOPHER_POSS_PRONOUN$$ARTIST_POSS_PRONOUN$$THEOLOGIAN_POSS_PRONOUN$$MASTER_OF_MINT_POSS_PRONOUN$$INQUISITOR_POSS_PRONOUN$$NATURAL_SCIENTIST_POSS_PRONOUN$ family has infiltrated the government in order to plot against the faithful." + personality_events.13.a: "Nonsense!" + tolerance_backlash: "Conservative Backlash" + desc_tolerance_backlash: "Our policy of employing non-state religion subjects in high positions has angered the faithful in our country. They claim we are letting untrustworthy individuals into our midst and that soon they will betray us to their brothers in faith." + personality_events.13.b: "How could I have been so blind!?" + intolerant_tolerance: "Hypocritical Ruler" + desc_intolerant_tolerance: "Our Ruler professes to be tolerant to all foreign faiths, but actions speak louder than words and our subjects have long memories." + personality_events.13.b.tt: "Due to going against the character of [Root.Monarch.GetName] his tolerance bonuses will be nullified by the following modifier:" + personality_events.14.t: "Ravages of War" + personality_events.14.d: "War is a terrible thing and even many years after peace has been concluded new subjects will long for the relative tranquility prior to the arrival of enemy troops. In particularly badly affected by the ravages of war little may be left of prior government institutions or even family extended families. In such areas demagogues can quickly whip up separatism and discord, hampering their integration into the wider state." + personality_events.14.a: "We must help these poor people rebuild their lives!" + personality_events.14.a.tt: "Every owned province in this §YArea§! will get a §G-5§! unrest reduction as well as §R-15%§! tax income reduction for 15 years." + kind_hearted_healing_ravages_of_war: "Healing the Ravages of War" + desc_kind_hearted_healing_ravages_of_war: "Through tax breaks and an active policy of rebuilding we have attempted to restore order and peace to this war torn area." + personality_events.14.b: "Let us instead use the devastation to our advantage!" + personality_events.14.b.tt: "Every owned province in this §YArea§! will get a §G-2§! local autonomy reduction for 15 years as well as an immediate reduction of autonomy of up to §G25§!." + personality_events.14.c: "Local authorities are handling it." + not_so_kind_hearted: "Rapid Repression Campaign" + desc_not_so_kind_hearted: "Rather than let the local society recover we are violently repressing all forms of separatism in this area." + personality_events.15.t: "Heresiarch?" + personality_events.15.d: "A strange man has been spotted in the countryside at various locations around our realm. He is teaching a most unorthodox version of the creation of the world to whoever will listen to his jovial ramblings. According to some he represents a dangerous and vile reintepretation of holy scriptures but few of our subjects seem to have been taken in by the heresy. Rather many seem fond of this would-be prophet and his ideas.\nIntrigued by the reputation of [Root.Monarch.GetName] as a free thinking [Root.Monarch.GetWomanMan] the prophet is now demanding an audience with [Root.Monarch.GetName], offering to act as an advisor in spiritual matters." + personality_events.15.a: "The world as a Cheese with worms? Fascinating perspective!" + personality_events.15.a.tt: "As a free thinker your ruler may have much to gain from conversing with this man, or his ideas may in fact be of little value. Public opinion will be harsh." + personality_events.15.b: "We cannot allow him to make a mockery of our faith!" + personality_events.15.b.tt: "Harshly condemning this man in strong revulsion will surely impress the religious establishment but our ruler might lose his thirst for new ideas and fresh thoughts if [Root.Monarch.GetSheHe] starts to quell them." + personality_events.15.c: "Just show the man away." + inspiring_spiritual_guide: "Innovative Court" + desc_inspiring_spiritual_guide: "Our ruler is filling our court with innovative, if a bit eccentric characters to help further the fortunes of our country." + personality_events.16.t: "The Dynamic Cabinet of [Root.Monarch.GetName]" + personality_events.16.d: "[Root.Monarch.GetName] has made it [Root.Monarch.GetHerHis] business to know all men and women of quality in our day and age. This has allowed [Root.Monarch.GetHerHim] to gather a cabinet of the brightest minds of [Root.GetName]. Realizing what a great way this can be to further a career a close friend of [Root.Monarch.GetName]'s has approached us asking that we make room for one of his protégés in our inner circle. What reply can we offer his young talent?" + personality_events.16.a: "You have a remarkable brain, and I should like to plunder it." + personality_events.16.b: "I'm sure we can make room for you somewhere in our administration..." + personality_events.17.t: "Leading by Example" + personality_events.17.d: "[Root.Monarch.GetName] is not a [Root.Monarch.GetWomanMan] to easily lose [Root.Monarch.GetHerHis] composure. In times of upheaval, strife or conflict [Root.Monarch.GetSheHe] has always stood firmly and strongly, avoiding panic and inspiring others to keep their calm. Over time this has filtered down to the lowest levels of our administration and our country is much more stable because of it." + personality_events.17.a: "Don't Panic" + personality_events.18.t: "Careful Maneuvering" + personality_events.18.d: "As the ruler of an ambitious early modern state it is hard to make friends with everyone. Sometimes paying careful attention to what is going on in the international community allows you to lessen the impact of past slights however. In [Root.Monarch.GetHerHis] personal correspondence with the rulers of neighboring states [Root.Monarch.GetName] hopes to improve our standing in the world little by little." + personality_events.18.a: "We're really just misunderstood." + careful_diplomatic_manouvering: "Careful Diplomatic Maneuvering" + personality_events.19.t: "The Great Cipher of [Root.Monarch.GetName]" + personality_events.19.d: "Ever since childhood cryptography has been a bit of a hobby for [Root.Monarch.GetName] and as [Root.Monarch.GetSheHe] has matured so have too [Root.Monarch.GetHerHis] methods of making sure that [Root.Monarch.GetHerHis] secrets remain hidden. After the discovery of a series of opened letters it has become clear that more people than is fitting read our correspondence with the provincial governors. Our [Root.Monarch.GetTitle] is confident that [Root.Monarch.GetSheHe] could increase security substantially." + personality_events.19.a: "Let us make this our top priority!" + personality_events.19.b: "Let's not waste energy on this. The method will just spread eventually." + secretive_new_cipher: "New Cipher" + desc_secretive_new_cipher: "Our ruler has introduced a new cipher of his own device to be used for certain limited administrative functions in our country. As state orders will now reach fewer eyes while being carried to the recipient we have been able to cut down on corruption and misuse of classified information. As more and more people learn of our new encryption method, however, the benefit of this new cipher is likely to wane." + personality_events.20.t: "Friends in Low Places" + personality_events.20.d: "It is said that every other performer, artist or thief in the capitals of our rivals is really an informant of [Root.Monarch.GetName]. With a keen personal interest in the comings and goings of just about anyone with any influence our [Root.Monarch.GetTitle] often see opportunities long before our chief of espionage does. Lately the contacts of [Root.Monarch.GetName] have indicated that there are openings we might be able to use in countries of interest. This would require us to open the state coffers a bit however." + personality_events.20.a: "Money is just a number." + personality_events.20.b: "Let's leave the spying to professionals." + personality_events.21.t: "Twin Birth" + personality_events.21.d: "Praise the heavens! [Root.Monarch.GetName] has given birth to two healthy children. In the commotion it is a bit unclear who the new royal heir will be..." + personality_events.21.a: "The one that looks to be the stronger of the two." + personality_events.21.b: "The one with the intelligent gaze of course." + personality_events.22.t: "Twin Birth" + personality_events.22.d: "Praise the heavens! [Root.Monarch.GetName] has fathered a pair of healthy twins. In the general commotion it is a bit unclear who the new royal heir will be..." + personality_events.22.a: "The one that looks to be the stronger of the two." + personality_events.22.b: "The one with the intelligent gaze of course." + personality_events.23.t: "Learning from the mistakes of others" + personality_events.23.d: "[Root.Monarch.GetName] has always considered it a virtue to listen to the advice of those that came before [Root.Monarch.GetHerHim] and to surround [Root.Monarch.GetHerselfHimself] with experienced advisors. It worries [Root.Monarch.GetHerHim], however, that [Root.Heir.GetName] might not fully realize what ruling [Root.GetName] entails. At some point this is a responsibility that [Root.Heir.GetName] will have to shoulder, and at that time it would probably be best if [Root.Heir.GetSheHe] had been more thoroughly introduced to the challenges of rulership." + personality_events.23.a: "We must teach [Root.Heir.GetHerHim] about Administration." + personality_events.23.b: "We must teach [Root.Heir.GetHerHim] about Foreign Affairs." + personality_events.23.c: "We must teach [Root.Heir.GetHerHim] about War." + personality_events.23.dd: "[Root.Heir.GetSheHeCap] must go [Root.Heir.GetHerHis] own ways." + personality_events.24.t: "Never too late to Learn?" + personality_events.24.d: "Realizing your own deficiencies and delegating to competent people that complement your own abilities is one of the most important aspects of sound rulership. [Root.Monarch.GetName] is a firm believer in listening to good advice and in improving [Root.Monarch.GetHerselfHimself] by listening to those more experienced. Over time, however, it may be possible to learn what comes natural to others. If we allow [Root.Monarch.GetName] to devote [Root.Monarch.GetHerselfHimself] fully a tutor would likely be able to improve his grasp of some of the more advanced parts of the running of the [Root.GetName] state." + personality_events.24.a: "Let [Root.Monarch.GetName] study the [Root.GetAdjective] Administration" + personality_events.24.b: "Let [Root.Monarch.GetName] study Foreign Affairs." + personality_events.24.c: "Let [Root.Monarch.GetName] study War." + personality_events.24.dd: "[Root.Monarch.GetHerHisCap] time is better spent elsewhere." + personality_events.25.t: "Unjust War" + personality_events.25.d: "As negotiations draw closer in our current war [Root.Monarch.GetName] has been busy meeting with the envoys of our mutual friends and rivals. As the defenders against an unfair war of aggression we have the sympathy of the international community. Nothing is settled yet but we can be sure to have plenty of leverage in future negotiations." + personality_events.25.a: "Time to make a deal." + silver_tongued_leverage: "Negotiation Leverage" + desc_silver_tongued_leverage: "Our ruler's ability to convince people that they really want what we want has given us more leverage when negotiating." + personality_events.25.b: "What we need is help to rebuild." + personality_events.26.t: "Expansion of the [Root.Religion.GetName] Faith" + personality_events.26.d: "[Root.Monarch.GetName] has made it [Root.Monarch.GetHerHis] life work to spread the [Root.Religion.GetName] Faith and has quickly made a name for [Root.Monarch.GetHerselfHimself] among religious communities across our country. [Root.Monarch.GetHerHisCap] close ties to the [Root.GetName] $ESTATE_CHURCH$ has made clerics of various kind a common sight in [Root.Capital.GetCapitalName] and an influential voice in the halls of power.\nOver time the fame of our [Root.Monarch.GetTitle] has begun to spread even beyond our borders and our spies tell us that there are religious minorities among the subjects of our rivals who would support military expansion into their areas." + personality_events.26.a: "We must defend our religious brethren!" + zealot_reputation_opinion: "Religious Warrior" + personality_events.26.b: "Let us avoid unnecessary bloodshed." + personality_events.27.t: "Support of the Pious" + personality_events.27.d: "Many are contributing with what little they have to strengthen the state and its pious leader in [Root.Monarch.GetHerHis] struggle against the unfaithful. Our local clerics also report a surge of volunteers ready to take up arms to fight against the enemies of the faith." + personality_events.27.a: "Our prayers have been answered." + personality_events.28.t: "The Draw of [Root.Capital.GetCapitalName]" + personality_events.28.d: "At best a vassal - patron relationship is a mutually beneficial affair where both parties can make further gains than would otherwise be possible. Under the firm hand of [Root.Monarch.GetName] many of the countries enjoying our protection have thrived. One of many benefits this brings us is that young princes and other notables from subject countries consider [Root.GetName] a good place to forge a career." + personality_events.28.a: "Let them compete for the honor to serve in our administration." + personality_events.28.b: "The most talented will be given the right to serve in our armies." + demanded_support: "Demanded Support" + personality_events.29.t: "Legal Reform" + personality_events.29.d: "Like many states of similar size the outward unity of [Root.GetName] is partly a mirage. Locally any city, estate or even village may have its own rules and laws since time immemorial. Eager to reduce inconsistent legislation in our country the [Root.Monarch.GetTitle] has been withdrawing privileges and issuing new, nationwide, directives to bring order into chaos. This is, however, not always immediately successful. With a recent government directive is outright being ignored in one part of our country [Root.Monarch.GetName]'s authority is in question." + personality_events.29.a: "Analyze their objections and thoroughly harmonize our legislation." + local_legal_reform: "Local Legal Reform" + desc_local_legal_reform: "We are harmonizing various local legislative eccentricities in this area in order to make it more fully conform to national laws and decrees." + personality_events.29.b: "The time has come to use force!" + personality_events.29.b.tt: "Every owned province in this §YArea§! will immediately have autonomy reduced by §G-15§!." + personality_events.29.c: "It's best for everyone if we just turn a blind eye." + personality_events.30.t: "Finding money in unexpected places" + personality_events.30.d: "[Root.Monarch.GetName] is well known for [Root.Monarch.GetHerHis] unsurpassed ability to find new sources of state income in the unlikeliest of places. [Root.Monarch.GetHerHisCap] recent audit of local numbers has turned up an entirely new source of revenue in one of our provinces, slowly but surely increasing the stream of money into state coffers." + personality_events.30.a: "Money!" + personality_events.31.t: "Keeping to the Code" + personality_events.31.d: "[Root.Monarch.GetName]'s strict enforcement and views regarding ethical conduct and corruption has helped make our state a more honest place. It is also not earning [Root.Monarch.GetHerHim] many friends among our administrators and clerks. While we have deterred from taking bribes many are actively working to slow down the cogs of the government machinery through all the means available to them." + personality_events.31.a: "In time we will have rooted them all out." + personality_events.31.b: "We can afford to bend our high principles a bit." + corrupted_incorruptible_ruler: "Ignoring Corruption" + desc_corrupted_incorruptible_ruler: "In order to avoid alienating our administrators we are turning a blind eye to some of the more tolerable corruption in the government machinery. The many ways in which a man can enrich himself is after all considered a perk of a government job." + personality_events.32.t: "School of [Root.Capital.GetCapitalName]" + personality_events.32.d: "The silhouette of our capital has never been as full of cranes and half built towers and monuments in our lifetime. The reign of [Root.Monarch.GetName] has been characterized by an ever increasing number of building projects both here and in other parts of our realm.\nThe increasing number of people employed in planning and erecting great buildings to the taste of our [Root.Monarch.GetTitle] has led to the development of a new and distinct architectural style. Internationally the demand for the great architects and builders of the [Root.Capital.GetCapitalName] school is increasing and some foreign cities can now compete with us in our own style." + personality_events.32.a: "[Root.Capital.GetCapitalName] must remain the grandest of cities!" + personality_events.32.b: "Let's encourage our masters to spread this style further abroad." + opinion_school_of_capital: "Cultural Parangon" + monumental_architecture: "Monumental Architecture" + desc_monumental_architecture: "The capital of this province is famous for its ambitious architecture." + personality_events.33.t: "The Lure of Easy Money" + personality_events.33.d: "A number of economic investors have approached [Root.Monarch.GetName] asking for the right to develop one of the areas under our control. They would pay a lump sum for the right to extract revenue from our lands and it would then be up to them to collect the money in our stead. The investors are quick to point out that it is in their interest to invest in the local infrastructure to increase the chances that they will make more than the sum they have paid for the right to our area." + personality_events.33.a: "I know a good deal when I see one!" + personality_events.33.b: "Better play it safe." + economic_development_entrepreneur: "Growing Businesses" + desc_economic_development_entrepreneur: "The economy of this area has been jump-started by assigning it to responsible tax farmers who want to make the most from their investment. Using their own money they have invested in new technology and economic infrastructure, making the whole area thrive." + economic_downturn_modifier: "Reckless Economic Policies" + desc_economic_downturn_modifier: "By allowing tax farmers with little interest in long term growth to have their way with this area we have contributed to the rapid destruction of the local economic infrastructure. Recovery will come but it will take time." + personality_events.34.t: "Economics of a [Root.Monarch.GetTitle]" + personality_events.34.d: "[Root.Monarch.GetName] is well known for [Root.Monarch.GetHerHis] ceaseless energy and working habits. There are few hours in the night when the lights in [Root.Monarch.GetHerHis] chambers are not burning and royal decrees are known to leave [Root.Capital.GetCapitalName] both early in the mornings and late in the evenings. [Root.Monarch.GetSheHeCap] also seems to keep a constant watch over all business sectors in our country, foreigners have sometimes been amazed to learn that [Root.Monarch.GetSheHe] will personally create regulations for even entirely new business ventures in the provinces.\nAs our dear [Root.Monarch.GetTitle] gets hold of new opportunities for growth in our country the only question is really if we have the resources to do all [Root.Monarch.GetSheHe] wishes at the same time." + personality_events.34.a: "Money is not a problem." + personality_events.34.b: "[Root.Monarch.GetSheHeCap] shall have what [Root.Monarch.GetSheHe] needs and more." + personality_events.34.c: "Another time perhaps." + industrious_boost: "Development in Manufacturing" + desc_industrious_boost: "The local economy in this area is developing rapidly after a series of decrees aimed to stimulate growth." + personality_events.35.t: "The Lure of New Worlds" + personality_events.35.d: "Ever since [Root.Monarch.GetHerHis] childhood [Root.Monarch.GetName] has been fascinated by the tales of far-away places and as [Root.Monarch.GetTitle] [Root.Monarch.GetSheHe] has been actively promoting voyages of discovery and colonization. As our colonial administrators now demand that we give them more support to fulfill our overseas ambitions [Root.Monarch.GetHerHis] has been to raise the needed resources on [Root.Monarch.GetHerHis] own, without burdening the coffers of the state." + personality_events.35.a: "Best direct the aid to where it is needed the most." + personality_events.35.b: "It is time to mount an expedition!" + personality_events.35.c: "Let us map the seas." + personality_events.35.dd: "We need to develop our colonial infrastructure at home." + personality_events.36.t: "Government Intervention" + personality_events.36.d: "The talents of [Root.Monarch.GetName] as a negotiator and broker is generally an asset in international negotiations but sometimes an opportunity arises that can be used to benefit our traders. A recent series of meetings with foreign emissaries has opened for an opportunity to give our domestic merchants leverage when exporting goods to foreign markets." + personality_events.36.a: "Excellent!" + personality_events.36.b: "A [Root.Monarch.GetTitle] is above such matters." + personality_events.37.t: "Fear and Awe" + personality_events.37.d: "During [Root.Monarch.GetHerHis] reign [Root.Monarch.GetName] has by both word and action proven [Root.Monarch.GetHerHis] ambitions as a Conqueror. Admired by the troops, an impromptu visit to an army encampment is now instilling a glorious dream of victory in the hearts of our soldiers." + personality_events.37.a: "A [Root.Monarch.GetTitle]'s presence shall drive them to triumph!" + personality_events.37.b: "We should compose marching songs in [Root.Monarch.GetHerHis] name!" + personality_events.38.t: "The Art of War" + personality_events.38.d: "This age has seen few individuals with a tactical mind to rival that of our illustrious [Root.Monarch.GetTitle], [Root.Monarch.GetName]. [Root.Monarch.GetSheHeCap] has revolutionized the way we approach the battlefield and we foresee many great victories in our [Root.GovernmentName]'s future. [Root.Monarch.GetName] is contemplating writing a book on [Root.Monarch.GetHerHis] methods. While this would help us spread knowledge on military tactics within our own army, it would surely reach our neighbors as well." + personality_events.38.a: "To not share this progress would be a crime against mankind!" + personality_events.38.a.tooltip: "§Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]§! writes a book on military tactics." + personality_events.38.b: "They would celebrate us today, only to stab us in the back tomorrow." + personality_events.38.b.tooltip: "We keep §Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]'s§! methods to ourselves." + personality_events.39.t: "All Peace and No Play" + personality_events.39.d: "[Root.Monarch.GetName] has been pacing around [Root.Monarch.GetHerHis] quarters lately. Gossip says that it's matters of the heart making the [Root.Monarch.GetTitle] anxious, but anybody familiar with the [Root.Monarch.GetWomanMan] would know that it's actually the current peace of the realm - a brave warrior such as [Root.Monarch.GetSheHe] feels cooped up like a chicken in [Root.Monarch.GetHerHis] rooms whenever there is no war to strategize over. Then again, [Root.Monarch.GetSheHe] is the [Root.Monarch.GetTitle]... Perhaps [Root.Monarch.GetSheHe] could do something about it?" + personality_events.39.a: "The [Root.Monarch.GetTitle] should host a tournament!" + personality_events.39.b: "The [Root.Monarch.GetTitle] should spend more time drilling [Root.Monarch.GetHerHis] troops." + hosting_tournament: "Hosting Tournaments" + desc_hosting_tournament: "Our ruler is currently awarding brave warriors with much prestige for partaking, and particularly in winning, tournaments. People from all over the realm are inspired to prove their mettle." + drilling_troops: "Drilling Troops" + desc_drilling_troops: "Our ruler has taken a personal interest in the military training of the capital and is often seen instructing the soldiers, if not sparring with them, in the practice grounds." + personality_events.40.t: "A Strict Etiquette" + personality_events.40.d: "[Root.Heir.GetName] joined [Root.Monarch.GetName] for supper one evening. The rumors say that it did not go well. What apparently started out as an argument about etiquette soon led to the usually well-mannered heir barging out in the middle of the meal, closely followed by [Root.Monarch.GetName] yelling that the cur attempted to poison [Root.Monarch.GetHerHim]!" + personality_events.40.a: "This can't be tolerated! [Root.Heir.GetName] will pay for this." + personality_events.40.a.tt: "[Root.Monarch.GetName] disowns §Y[Root.Heir.GetName]§!\n" + personality_events.40.b: "It was probably a misunderstanding." + personality_events.41.t: "The Power of Rhetoric" + personality_events.41.d: "Troubled by the current state of the war [Root.Monarch.GetName] has held a rousing speech for [Root.Monarch.GetHerHis] weary armies. Rumor is now spreading among noble and commoner alike - like a beacon [Root.Monarch.GetSheHe] stood in front of them, the sun reflecting from [Root.Monarch.GetHerHis] armor while [Root.Monarch.GetHerHis] words stirred the soldiers to a new hope." + personality_events.41.a: "We are tougher than they think." + personality_events.42.t: "The New Generation" + personality_events.42.d: "Over the years, our [Root.Monarch.GetTitle] [Root.Monarch.GetName] has shown a great interest in shaping our military and has personally trained many of the army's bright young minds. Through these protégés [Root.Monarch.GetName] has been able to spread [Root.Monarch.GetHerHis] ideas through the ranks of our troops. The [Root.Monarch.GetTitle] believes the time has come for [Root.Monarch.GetHerHis] newest pupil to test his wings. How might he benefit our great [Root.GovernmentName] best?" + personality_events.42.a: "He should focus on reforms to improve the morale of our men." + personality_events.42.a.tooltip: "Gain a skill §Y3§! Army Reformer in [Root.GetName]. This advisor is §G50%§! Cheaper for your country to employ." + personality_events.42.b: "He shall train our troops, making them the most disciplined soldiers in the world!" + personality_events.42.b.tooltip: "Gain a skill §Y3§! Commandant in [Root.GetName]. This advisor is §G50%§! Cheaper for your country to employ." + personality_events.42.c: "We always need more men. He'd make a fine recruiter!" + personality_events.42.c.tooltip: "Gain a skill §Y3§! Master Recruiter in [Root.GetName]. This advisor is §G50%§! Cheaper for your country to employ." + personality_events.42.d.tooltip: "Gain a skill §Y2§! Army Reformer in [Root.GetName]. This advisor is §G50%§! Cheaper for your country to employ." + personality_events.42.e.tooltip: "Gain a skill §Y2§! Commandant in [Root.GetName]. This advisor is §G50%§! Cheaper for your country to employ." + personality_events.42.f.tooltip: "Gain a skill §Y2§! Master Recruiter in [Root.GetName]. This advisor is §G50%§! Cheaper for your country to employ." + personality_events.43.t: "A Down-to-Earth Sailor" + personality_events.43.d: "We have received word of a man rising quickly through the ranks of our navy. A born leader, yet of humble character, the seafarer has been brought to attention by recommendation of his fellow sailors. They claim, almost superstitiously, that the man has a natural affinity with the sea and that it would be a waste to not promote him." + personality_events.43.a: "He'll make a fine admiral!" + personality_events.43.b: "We could use an explorer!" + personality_events.43.c: "We don't need his services right now." + personality_events.44.t: "Driving a Hard Bargain" + personality_events.44.d: "Throughout the years many have come to fear our [Root.Monarch.GetTitle] [Root.Monarch.GetName] at the negotiating table. [Root.Monarch.GetSheHeCap] is utterly relentless, fierce as a lion and shrewd as a serpent. In the end most people give [Root.Monarch.GetName] whatever [Root.Monarch.GetSheHe] wants just in order to escape [Root.Monarch.GetHerHis] iron gaze. When our [Root.Monarch.GetTitle] summoned the bankers to renegotiate the nation's loans, we all knew how it would end." + personality_events.44.a: "The bankers will be tossing in their sleep for months to come!" + renegotiated_loans: "Renegotiated Loans" + desc_renegotiated_loans: "Our fierce ruler has managed to decrease the interest of our loans." + personality_events.45.t: "The Last Drop" + personality_events.45.d: "For a long time, our diplomats have been weary of [Root.Monarch.GetTitle] [Root.Monarch.GetName] and [Root.Monarch.GetHerHis] tendency to insult everyone and anything. They do not get a moment of rest as they have to clean up all the messes our [Root.Monarch.GetTitle] leaves behind. During a visit from the emissary of [angry_country.Monarch.GetTitle] [angry_country.Monarch.GetName] of [angry_country.GetName], our [Root.Monarch.GetTitle] infuriated the man to such an extent that he threw a tantrum. Never have such insults been heard in our great halls!" + personality_events.45.a: "We must defend the honor of our great [Root.GovernmentName]!" + personality_events.46.t: "No Cloud Without a Golden Lining" + personality_events.46.d: "One of [Root.Monarch.GetTitle] [Root.Monarch.GetName] advisors, $TREASURER$$MASTER_OF_MINT$, recently discovered some funds were missing from the nation's treasury. $TREASURER_CAP_S_PRONOUN$$MASTER_OF_MINT_CAP_S_PRONOUN$ was not surprised to discover into whose pocket the money had gone. While at first $TREASURER_S_PRONOUN$$MASTER_OF_MINT_S_PRONOUN$ struggled to find a solution without offending the [Root.Monarch.GetTitle], now $TREASURER_S_PRONOUN$$MASTER_OF_MINT_S_PRONOUN$ has an interesting idea. Why not make use of the [Root.Monarch.GetTitle]'s “talents” to refill the coffers?" + personality_events.46.a: "It is for the good of the [Root.GovernmentName]!" + personality_events.46.a.tooltip: "§Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]§! agrees to set up an embezzlement scheme together with §Y$TREASURER$$MASTER_OF_MINT$§! in order to refill the treasury." + personality_events.46.b: "Two wrongs do not make a right." + personality_events.46.b.tooltip: "We accept the loss of funds and do not try to rectify it through any dubious means." + personality_events.47.t: "Ink Is Thicker Than Blood" + personality_events.47.d: "The future is uncertain as [Root.Monarch.GetTitle] [Root.Monarch.GetName] remains childless. As each year passes our [Root.Monarch.GetTitle] only grows older, the prospect of an heir diminishes. We have scoured the [Root.Monarch.Dynasty.GetName] family tree for any relatives our [Root.Monarch.GetTitle] might adopt. While their claim would be weak, at least it would give us some sense of stability." + personality_events.47.a: "We have heard impressive things about Maria [adoptive_country_1.Monarch.Dynasty.GetName] of [adoptive_country_1.GetName]." + personality_events.47.b: "Alexander [adoptive_country_2.Monarch.Dynasty.GetName] of [adoptive_country_2.GetName] is an esteemed commander." + personality_events.47.c: "No one speaks ill of Stephanos [adoptive_country_3.Monarch.Dynasty.GetName] of [adoptive_country_3.GetName]." + personality_events.47.e: "We do not need a contemptible foreigner on the throne!" + personality_events.47.e.tooltip: "§Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]§! remains without an heir." + personality_events.48.t: "Work and Pleasure" + personality_events.48.d: "Our [Root.Monarch.GetTitle] [Root.Monarch.GetName] is known for [Root.Monarch.GetHerHis] frivolous and oftentimes scandalous lifestyle. Up until now, the most shameful kinds of conduct have been hidden behind closed doors. Things seem to be changing, however. [Root.Monarch.GetName] has brought [Root.Monarch.GetHerHis] favorite lover, a known crook, to court..." + personality_events.48.a: "She obviously has talents. Let us put her to work." + personality_events.48.b: "He obviously has talents. Let us put him to work." + personality_events.48.c: "It would not look good." + personality_events.48.c.tooltip: "The lover of §Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]§! is kept from the public eye." + personality_events.49.t: "A Night to Remember" + personality_events.49.d: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] is well know – or infamous, rather – for [Root.Monarch.GetHerHis] indulgent nature and lavish lifestyle. While our administrators often complain about this drain on governmental funds, knowing how to arrange impressive parties is a resource in itself. [Root.Monarch.GetName] has made our [Root.GovernmentName] many friends through [Root.Monarch.GetHerHis] balls and banquets. Now [Root.Monarch.GetSheHe] is planning another grand event, however, the guest of honor is yet to be decided." + personality_events.49.a: "[invitee_1.Monarch.GetTitle] [invitee_1.Monarch.GetName] of [invitee_1.GetName] enjoys a good celebration." + personality_events.49.b: "We should try to impress [invitee_2.Monarch.GetName], the [invitee_2.Monarch.GetTitle] of [invitee_2.GetName]." + personality_events.49.c: "Let's improve relations with [invitee_3.GetName] by inviting [invitee_3.Monarch.GetTitle] [invitee_3.Monarch.GetName]." + personality_events.49.e: "They are all such bores! The event will be better without them." + personality_events.49.e.tooltip: "No foreign ruler is invited to the event." + personality_events.50.t: "Turning a Profit" + personality_events.50.d: "While the greed of [Root.Monarch.GetTitle] [Root.Monarch.GetName] has certainly hurt our nation's economy, [Root.Monarch.GetHerHis] endless pursuit of quick money is not always fruitless. Sometimes the business ventures [Root.Monarch.GetSheHe] invests in pay off and today is such a day." + personality_events.50.a: "Living in the moment can be sweet indeed!" + personality_events.51.t: "An Iron Fist" + personality_events.51.d: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] has been displeased with the latest reports from our province [lazy_province.GetName]. [Root.Monarch.GetSheHeCap] is certain that the worthless peasants are to blame. Perhaps we shall make an example of some of them in order to encourage the rest to work harder?" + personality_events.51.a: "Show them the price of sloth!" + personality_events.51.b: "We cannot risk an uprising, then no one would be working." + personality_events.51.b.tooltip: "§Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]'s§! bloodthirst is reined in... for now." + cruel_overlord: "Cruel Overlord" + desc_cruel_overlord: "People of this province have been treated cruelly by their lord, which in turn has created a great deal of unhappiness and unrest." + personality_events.52.t: "Employer of the Decade" + personality_events.52.d: "[Root.Monarch.GetTitle] [Root.Monarch.GetName] is not always easy to deal with – [Root.Monarch.GetHerHis] thoughtless approach and total lack of discretion has offended many throughout the years. However, there is one group of people who appreciate [Root.Monarch.GetName]'s naivety. [Root.Monarch.GetHerHisCap] advisors have realized that our [Root.Monarch.GetTitle] is easy to persuade and gets excited about almost any proposition. As they are so content we have been able to lower their salaries somewhat. It is not as if we haven't got plenty of brilliant candidates waiting in line!" + personality_events.52.a: "A little competition will only make them work harder!" + naive_employer: "Naive Employer" + desc_naive_employer: "Our nation's ruler is excitable and willing to try almost any new idea, making him a popular among advisors." + personality_events.53.t: "Saved by [Root.Monarch.GetHerHisCap] Nerves" + personality_events.53.d: "This has gone too far, but what else could we expect from the scoundrel [assassination_nation.Monarch.GetTitle] [assassination_nation.Monarch.GetName] of [assassination_nation.GetName]? Last night, our [Root.Monarch.GetTitle] [Root.Monarch.GetName] survived an assassination attempt by the skin of [Root.Monarch.GetHerHis] teeth. For once we give thanks for [Root.Monarch.GetHerHis] skittish disposition, because without it the poisoned dagger surely would have found its target. The guards managed to capture the would-be killer and after some encouragement from our interrogator, we now know exactly whom to blame..." + personality_events.53.a: "A dagger to the back? We will not take this insult lightly!" + personality_events.54.t: "An Accidental Compliment" + personality_events.54.d: "During a banquet our [Root.Monarch.GetTitle] [Root.Monarch.GetName] got into a discussion about food and sweet delicacy. While most of the involved parties remained steadfast in their assessment, arguing the strength of the local cuisine, the [Root.Monarch.GetTitle] made an awkward statement when [Root.Monarch.GetSheHe] let slip [Root.Monarch.GetHerHis] opinion - 'I always thought [cool_neighbor_country.GetName] had the best cheese platters! Ours are completely tasteless by comparison!'\n\nWhile our chef was gravely insulted, [cool_neighbor_country.Monarch.GetTitle] [cool_neighbor_country.Monarch.GetName] of [cool_neighbor_country.GetName] must have had spies present at the event as one of [cool_neighbor_country.Monarch.GetHerHis] emissaries later delivered us a large crate of cheese, completely free of cost." + personality_events.54.a: "Oh, that oblivious [Root.Monarch.GetName]!" + personality_events.54.a.tt: "[cool_neighbor_country.Monarch.GetName] was pleased by our [Root.Monarch.GetTitle]'s lack of tact." + personality_events.55.t: "[Root.GetName]'s Finest" + personality_events.55.d: "For the armies of our great [Root.GovernmentName], nothing but the finest [Root.GetAdjective] soldiers will do! [Root.Monarch.GetTitle] [Root.Monarch.GetName] has spent many sleepless nights pondering the future of our military and has concluded that we need to set higher standards. While the number of available men would certainly be smaller as a result, we could expect more of our soldiers in battle." + personality_events.55.a: "Indeed, we shall have quality over quantity!" + personality_events.55.b: "We cannot afford to turn able-bodied men away." + personality_events.55.b.tooltip: "The ideas of §Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]§! are dismissed." + military_perfectionism: "Military Perfectionism" + desc_military_perfectionism: "Our ruler only allows the best soldiers to join the army, which increases the overall quality but decreases its size." + personality_events.56.t: "Advising an Advisor" + personality_events.56.d: "Everybody knows that the [Root.Monarch.GetTitle] isn't very popular among the members of the court. While most people tolerate [Root.Monarch.GetHerHis] vindictive persona, likely out of fear of any other behavior, one advisor has recently had more than one dispute with our ruler. Stating unconvincingly that 'it is strictly business', $TREASURER$$NATURAL_SCIENTIST$$PHILOSOPHER$$ARTIST$$THEOLOGIAN$$MASTER_OF_MINT$$INQUISITOR$ is now threatening to leave court. However, there is a language all administrators understand..." + personality_events.56.a: "Let our money talk." + personality_events.56.a.tt: "The advisor is strongly encouraged to forget about the disagreements." + personality_events.56.b: "We don't need $TREASURER$$NATURAL_SCIENTIST$$PHILOSOPHER$$ARTIST$$THEOLOGIAN$$MASTER_OF_MINT$$INQUISITOR$." + personality_events.57.t: "A Call to Arms" + personality_events.57.d: "The name [Root.Monarch.GetName] is known far beyond the borders of our [Root.GovernmentName]. Not only is she our exalted [Root.Monarch.GetTitle] – she is also famous for her military prowess. Up until now she has been contributing from the safety of the war room, however, there are voices who call for her presence on the battlefield. They increase in number as well as in strength for every passing day." + personality_events.57.a: "We will follow her until the grave!" + personality_events.57.a.tooltip: "§Y[Root.Monarch.GetName]§! is made general." + personality_events.57.b: "We cannot risk the life of our [Root.Monarch.GetTitle]." + personality_events.57.b.tooltip: "§Y[Root.Monarch.GetTitle] [Root.Monarch.GetName]§! is not made general." + personality_events.58.t: "A Call to Arms" + personality_events.58.d: "The name of [Root.Heir.GetName] is known by everyone of importance in our [Root.GovernmentName], as she is our [Root.Monarch.GetTitle]'s heir. While less people know, it remains just as true – our heir possesses an impressive military prowess. Up until now she has been contributing from the safety of the war room, however, there are voices who call for her presence on the battlefield. They increase in number as well as as strength for every passing day." + personality_events.58.a: "We will follow her until the grave!" + personality_events.58.a.tooltip: "§Y[Root.Heir.GetName]§! is made general." + personality_events.58.b: "We cannot risk the life of our [Root.Monarch.GetTitle]'s heir." + personality_events.58.b.tooltip: "§Y[Root.Heir.GetName]§! is not made general." + + NO_LOCATION: "their home" + + #Death Reasons + DEATH_IN_BATTLE: "[Root.Monarch.GetSheHeCap] died while leading our troops at $NAME$." + DEATH_IN_SIEGE: "[Root.Monarch.GetSheHeCap] died while leading the siege of $NAME$." + DEATH_WHILE_MARCHING: "[Root.Monarch.GetSheHeCap] died while marching an army through $NAME$." + DEATH_WHILE_CAMP: "[Root.Monarch.GetSheHeCap] died in while the army was camped in $NAME$." + DEATH_OLD_AGE: "[Root.Monarch.GetSheHeCap] died naturally of old age." + DEATH_RANDOM_0: "[Root.Monarch.GetSheHeCap] died suddenly in a choking accident." + DEATH_RANDOM_1: "[Root.Monarch.GetSheHeCap] died from a wound inflicted while sporting." + DEATH_RANDOM_2: "[Root.Monarch.GetSheHeCap] fell down a set of stairs to [Root.Monarch.GetHerHis] death." + DEATH_RANDOM_3: "[Root.Monarch.GetSheHeCap] died suddenly from a burst ulcer." + DEATH_RANDOM_4: "[Root.Monarch.GetSheHeCap] died from pneumonia following a common cold." + DEATH_RANDOM_5: "A sudden illness took [Root.Monarch.GetHerHim] from us too early." + DEATH_RANDOM_6: "[Root.Monarch.GetSheHeCap] died unexpectedly from food poisoning." + DEATH_RANDOM_7: "[Root.Monarch.GetSheHeCap] was the victim of a seemingly unlikely hunting accident." + DEATH_RANDOM_8: "[Root.Monarch.GetSheHeCap] died from a heart failure." + DEATH_RANDOM_9: "[Root.Monarch.GetSheHeCap] died from dysentery." + #Generals/Admirals: + leader_death_reason_accident: "[GetSheHeCap] died in an accident while leading [GetHerHis] troops during an exercise." + leader_death_reason_age: "While [GetSheHe] never flinched in the face of danger it was old age that eventually got to [GetHerHim]." + leader_death_reason_disease: "[GetSheHeCap] died from an illness contracted in the field." + leader_death_reason_siege: "[GetSheHeCap] was hit by a stray bullet while valiantly inspecting the trenches during a siege." + leader_death_reason_naval_battle: "[GetSheHeCap] went down with [GetHerHis] ship like a true captain." + leader_death_reason_land_battle: "[GetSheHeCap] died valiantly in the middle of an engagement with enemy troops." + leader_death_reason_navy_moving: "[GetSheHeCap] died at sea after having contracted an unfortunate illness." + leader_death_reason_land_moving: "[GetSheHeCap] died while marching an army through $PROVINCE$." + leader_death_reason_navy_idle: "[GetSheHeCap] died at sea after having contracted an unfortunate illness." + leader_death_reason_land_idle: "[GetSheHeCap] died in the army camp in $PROVINCE$." + leader_death_reason_event_default: "[GetSheHeCap] died for mysterious reasons in $PROVINCE$." + leader_death_reason_drilling:1 "[GetSheHeCap] died in an accident during a drilling session.\nThe drilling has now stopped." + #Obituaries + just_personality_die_desc: "Our realm will miss [Root.Monarch.GetHerHis] fair and impartial rulings." + righteous_personality_die_desc: "Our people mourn the passing of the most virtuous [Root.Monarch.GetTitle] in our lifetime." + kind_hearted_personality_die_desc: "Our people remember [Root.Monarch.GetHerHim] as a kind-hearted and loving ruler." + free_thinker_personality_die_desc: "[Root.Monarch.GetSheHeCap] was never afraid of breaking old traditions in order to advance our goals." + well_connected_personality_die_desc: "No doubt [Root.Monarch.GetSheHe] is now already making valuable contacts in the afterlife." + calm_personality_die_desc: "[Root.Monarch.GetSheHeCap] brought peace and order to our realm." + secretive_personality_die_desc: "Undoubtedly [Root.Monarch.GetSheHe] has taken many of [Root.Monarch.GetHerHis] secrets to [Root.Monarch.GetHerHis] grave." + intricate_web_weaver_personality_die_desc: "[Root.Monarch.GetSheHeCap] is mourned by an army of informants." + fertile_personality_die_desc: "[Root.Monarch.GetSheHeCap] is mourned by [Root.Monarch.GetHerHis] many descendants." + well_advised_personality_die_desc: "[Root.Monarch.GetHerHisCap] advisors assure us it was best this way." + benevolent_personality_die_desc: "Our subjects lament the passing of such a benign overlord." + zealot_personality_die_desc: "[Root.Monarch.GetHerHisCap] energy and conviction brought many unbelievers into the fold." + pious_personality_die_desc: "We may never again know a ruler of such virtue and spiritual stature." + careful_personality_die_desc: "[Root.Monarch.GetHerHisCap] well-planned decisions strengthened our position in the world." + lawgiver_personality_die_desc: "At the end we will all be judged." + midas_touched_personality_die_desc: "[Root.Monarch.GetHerHisCap] talent for finding money anywhere has made us a richer country." + incorruptible_personality_die_desc: "[Root.Monarch.GetHerHisCap] strong character made our country a more honest place." + architectural_visionary_personality_die_desc: "[Root.Monarch.GetHerHisCap] memory shall live forever in the many buildings [Root.Monarch.GetSheHe] has left behind." + scholar_personality_die_desc: "[Root.Monarch.GetHerHisCap] Scholarly pursuits brought both innovation and fame to our realm." + entrepreneur_personality_die_desc: "[Root.Monarch.GetSheHeCap] shaped the economic life of [Root.Monarch.GetHerHis] age." + industrious_personality_die_desc: "[Root.Monarch.GetHerHisCap] tireless efforts to improve our economy will be sorely missed." + expansionist_personality_die_desc: "Our colonists shall mourn the loss of their great benefactor." + charismatic_negotiator_personality_die_desc: "Negotiations with foreign rulers will seem quiet and bleak without [Root.Monarch.GetHerHim]." + silver_tongue_personality_die_desc: "[Root.Monarch.GetHerHisCap] sweet words have kept the world at bay. Who will protect us now?" + tactical_genius_personality_die_desc: "[Root.Monarch.GetHerHisCap] intricate maneuvering left our enemies dazed and confused." + bold_fighter_personality_die_desc: "[Root.Monarch.GetHerHisCap] daring charges into enemy lines have left a lasting impression on every soldier of [Root.Monarch.GetHerHis] generation." + fierce_negotiator_personality_die_desc: "[Root.Monarch.GetHerHisCap] harsh bargaining has left mercenary captains destitute throughout our lands." + strict_personality_die_desc: "[Root.Monarch.GetHerHisCap] constant watch always kept us on our toes." + inspiring_leader_personality_die_desc: "[Root.Monarch.GetSheHeCap] inspired a generation to take up arms against our enemies." + martial_educator_personality_die_desc: "The curriculum [Root.Monarch.GetSheHe] created for our officers will be used by generations to come." + navigator_personality_die_desc: "[Root.Monarch.GetHerHisCap] enthusiasm for the sea has left us with a stronger navy." + babbling_buffoon_personality_die_desc: "Our friends will cherish this day." + embezzler_personality_die_desc: "Our accountants shall not miss [Root.Monarch.GetHerHim] but [Root.Monarch.GetHerHis] nephews surely will." + infertile_personality_die_desc: "We can only hope [Root.Monarch.GetHerHis] successors will do more to keep the dynasty alive." + drunkard_personality_die_desc: "[Root.Monarch.GetHerHisCap] drunken stupors and expensive tastes has left the country both poorer and worse governed than it was when [Root.Monarch.GetSheHe] was crowned." + sinner_personality_die_desc: "[Root.Monarch.GetHerHisCap] sinful life brought nothing but shame to our country." + greedy_personality_die_desc: "[Root.Monarch.GetHerHisCap] all consuming lust for money and wealth shall not be missed." + tolerant_personality_die_desc: "Our religious minorities will mourn the passing of someone of [Root.Monarch.GetHerHis] great tolerant nature." + cruel_personality_die_desc: "[Root.Monarch.GetHerHisCap] evil deeds shall be remembered for generations to come." + naive_personality_die_desc: "[Root.Monarch.GetHerHisCap] naive meddling in foreign affairs brought nothing but misunderstandings and new enemies." + craven_personality_die_desc: "[Root.Monarch.GetHerHisCap] cowardly conduct on the battlefield shall forever be [Root.Monarch.GetHerHis] legacy." + loose_lips_personality_die_desc: "[Root.Monarch.GetHerHisCap] careless handling of secret information made our secrets common knowledge." + obsessive_perfectionist_personality_die_desc: "[Root.Monarch.GetHerHisCap] constant meddling in every infrastructure project has left our country with a long list of expenses that we will not miss." + malevolent_personality_die_desc: "Our subjects can rest easier now knowing that [Root.Monarch.GetHerHis] reign of malevolent terror is over." + conqueror_personality_die_desc: "Our enemies will surely be relieved at [Root.Monarch.GetHerHis] demise." + #Obituaries for Generals/Admirals: + no_personality_die_desc: "[GetSheHeCap] died too soon without being able to accomplish much of note." + glory_seeker_personality_die_desc: "[GetHerHisCap] valiant attacks will be missed by our troops." + born_to_the_saddle_personality_die_desc: "[GetHerHisCap] cavalry troopers mourn [GetHerHim] as one of their own." + defensive_planner_personality_die_desc: "Our troops will greatly miss [GetHerHis] attention to their safety." + battlefield_medic_personality_die_desc: "Our troops will greatly miss [GetHerHis] attention to their health." + ruthless_personality_die_desc: "[GetHerHisCap] ruthless tactics could inspire great fear in our enemies." + inspirational_leader_general_personality_die_desc: "[GetHerHisCap] inspirational speeches will be remembered by generations of soldiers." + master_of_arms_personality_die_desc: "[GetHerHisCap] infantry troopers mourn [GetHerHim] as one of their own." + goal_oriented_personality_die_desc: "[GetHerHisCap] timely arrivals saved many a battle." + hardy_warrior_personality_die_desc: "[GetHerHisCap] mere presence seemed to ease the worst of hardships." + siege_specialist_personality_die_desc: "[GetHerHisCap] attention to siege techniques made every investment worthy." + cannoneer_personality_die_desc: "The artillery corps mourns [GetHerHis] passing as if [GetSheHe] was one of their own." + extortioner_personality_die_desc: "[GetHerHisCap] demise will greatly gladden traders of all nationalities but ours." + ruthless_blockader_personality_die_desc: "Citizens of ports all over the seaboard can now breathe more easily." + buccaneer_personality_die_desc: "With [GetHerHim] gone our enemies will feel safer with the shipping lanes again." + prize_hunter_personality_die_desc: "[GetHerHisCap] feats of courage brought many new ships as prizes into our hands." + ironside_personality_die_desc: "[GetHerHisCap] strong belief in defensive tactics has left a lasting impression on all who has been under [GetHerHis] command." + naval_engineer_personality_die_desc: "[GetHerHisCap] attention to the ships under [GetHerHis] command greatly increased the durability of our navy while [GetSheHe] served." + naval_showman_personality_die_desc: "[GetHerHisCap] daring maneuvers brought glory and experience to our crews." + ram_raider_personality_die_desc: "[GetHerHisCap] daring maneuvers brought glory and experience to our crews." + naval_gunner_personality_die_desc: "[GetHerHisCap] constant drill of our gunnery crews greatly increased our sea power during [GetHerHis] lifetime." + accomplished_sailor_personality_die_desc: "[GetHerHisCap] great appreciation for the art of sailing in general was revered by [GetHerHis] men." + level_headed_personality_die_desc: "[GetHerHisCap] ability to keep cool even in the face of grave danger will be greatly missed." + #Ruler Personalities: + just_personality: "Just" + righteous_personality: "Righteous" + kind_hearted_personality: "Kind-Hearted" + free_thinker_personality: "Free Thinker" + fierce_negotiator_personality: "Fierce Negotiator" + calm_personality: "Calm" + careful_personality: "Careful" + secretive_personality: "Secretive" + intricate_web_weaver_personality: "Intricate Webweaver" + fertile_personality: "Fertile" + well_advised_personality: "Well Advised" + benevolent_personality: "Benevolent" + tolerant_personality: "Tolerant" + zealot_personality: "Zealot" + pious_personality: "Pious" + lawgiver_personality: "Lawgiver" + midas_touched_personality: "Midas Touched" + incorruptible_personality: "Incorruptible" + architectural_visionary_personality: "Architectural Visionary" + scholar_personality: "Scholar" + entrepreneur_personality: "Entrepreneur" + industrious_personality: "Industrious" + expansionist_personality: "Expansionist" + charismatic_negotiator_personality: "Charismatic Negotiator" + silver_tongue_personality: "Silver Tongue" + tactical_genius_personality: "Tactical Genius" + bold_fighter_personality: "Bold Fighter" + well_connected_personality: "Well Connected" + strict_personality: "Strict" + inspiring_leader_personality: "Inspiring Leader" + martial_educator_personality: "Martial Educator" + navigator_personality: "Navigator" + babbling_buffoon_personality: "Babbling Buffoon" + conqueror_personality: "Conqueror" + embezzler_personality: "Embezzler" + infertile_personality: "Infertile" + drunkard_personality: "Indulgent" + sinner_personality: "Sinner" + greedy_personality: "Greedy" + cruel_personality: "Cruel" + naive_personality: "Naive Enthusiast" + craven_personality: "Craven" + loose_lips_personality: "Loose Lips" + obsessive_perfectionist_personality: "Obsessive Perfectionist" + malevolent_personality: "Malevolent" + #Personality Modifier Descriptions - Note: don't refer directly to the sex or title of the monarch. + desc_conqueror_personality: "This ruler is a conqueror. We will be able to incorporate new lands into our realm more efficiently under this regime." + desc_tolerant_personality: "This ruler is Tolerant. Religious minorities will thrive during our regime." + desc_just_personality: "This ruler is Just. Due to a keen understanding of the many laws and customs of his realm our subjects trust us to rule rightfully and justly." + desc_righteous_personality: "This ruler is Righteous. Our people will be less likely to question our authority as they know that a righteous ruler always has their best interest in mind." + desc_kind_hearted_personality: "This ruler is Kind-Hearted. A great interest in the common men and women of the realm has made our ruler well-loved and our country more resistant to harsh times in general and the ravages of war in particular." + desc_free_thinker_personality: "This ruler is a Free Thinker. Unbound by strict doctrines our ruler encourages everyone to try new things and reason freely about where to take our great country in the future." + desc_well_connected_personality: "This ruler is Well Connected. Our court and cabinet benefits from the wide network among the great minds of this era of our ruler." + desc_calm_personality: "This ruler is Calm. By never losing temper or face our ruler will both inspire by example and be able to take well-thought-through decisions, allowing us to recover more quickly from any crisis the world might throw at us." + desc_careful_personality: "This ruler is Careful. By carefully navigating around the various unspoken rules in interstate relations our monarch is able to lessen the impact of our actual transgressions." + desc_secretive_personality: "This ruler is Secretive. A natural instinct to keep doors closed and letters encrypted trickles down and will make our entire government harder to infiltrate for our enemies." + desc_intricate_web_weaver_personality: "This ruler is an Intricate Web-Weaver. Constantly hatching new plots our ruler is able to personally take on a great part of the responsibility for foreign intelligence." + desc_fertile_personality: "This ruler is Fertile. Due to the natural predisposition of our ruler to have many children we are at little risk to be without an heir for long." + desc_well_advised_personality: "This ruler is Well-Advised. Always ready to listen to the wise council of others our ruler attracts a greater number of people to our court and cabinet." + desc_benevolent_personality: "This ruler is Benevolent. Being seen as wanting to do good is a great asset when it comes to keeping our subjects calm." + desc_zealot_personality: "This ruler is a Zealot. Being fanatically devoted to the true faith allows our ruler to inspire more people to convert and join the state religion." + desc_pious_personality: "This ruler is Pious. Religiously devoted, spiritual and religious our ruler ensures that our state will not lose its course and inspire confidence in our faith." + desc_lawgiver_personality: "This ruler is a Lawgiver. Legislation is what builds up and unites a realm. Our ruler is intent on reducing the hundreds of laws and customs of the various part of our realm to create a more centralized and just set of laws." + desc_midas_touched_personality: "This ruler is Midas-Touched. The talent to make every project profitable is a great asset to the ruler of a country. Our state coffers shall never want for money as long as our ruler remains." + desc_incorruptible_personality: "This ruler is Incorruptible. In many ways building a modern state is a constant battle against corruption. State officials are always tempted to take bribes and wanting to care for your friends and relatives is a natural human instinct. By firmly rejecting all such notion and fighting it with contempt our ruler sets an example for the entire country to follow." + desc_architectural_visionary_personality: "This ruler is an Architectural Visionary. Improving the infrastructure is a necessity for any state of our age and this ruler is the one who can do it. Grand visions coupled with a great understanding and talent for keeping costs down makes this ruler a great asset to us." + desc_scholar_personality: "This ruler is a Scholar. The ambition to learn about the world and the governing principles of men and nature makes our ruler able to understand and implement new technology much more efficiently than would otherwise be possible." + desc_entrepreneur_personality: "This ruler is an Entrepreneur. By seeing the potential for new projects in any obstacle or opportunity our ruler contributes to an ever growing number of projects to bolster our economy." + desc_industrious_personality: "This ruler is Industrious. Never content to rest and through increasingly long work days our ruler is constantly managing the details of every province in the realm to maximize the output and collected revenue for all resources under state control." + desc_expansionist_personality: "This ruler is an Expansionist. Our ruler is personally invested in the claiming and settlement of new lands and is dedicated to ensure that colonial expansion remain a top priority for our state." + desc_charismatic_negotiator_personality: "This ruler is a Charismatic Negotiator. Through personal involvement in state diplomacy and negotiations our ruler is able to make others see things our way more often than would otherwise be possible." + desc_silver_tongue_personality: "This ruler is considered to have a Silver Tongue. In our communication with other state our ruler is able to present our past actions in much more favorable lighting. Once our neighbors see the reasons for our actions they are much more likely to forgive us in the long run for any transgressions." + desc_tactical_genius_personality: "This ruler is a Tactical Genius. A great personal interest and investment in battlefield maneuvers and feints will result in a much greater interest and experience in these matters for all our generals." + desc_bold_fighter_personality: "This ruler is a Bold Fighter. Believing Shock to be of great importance on the battlefield our ruler is never fearful of the consequences and encourages everyone to lead their troops right into the midst of the enemy should the situation require it." + desc_fierce_negotiator_personality: "This ruler is a Fierce Negotiator. We will have an easier time convincing mercenary captains to fight for our cause for less pay than they would otherwise demand." + desc_strict_personality: "This ruler is Strict. Due to taking a great interest in the behavior of the troops our ruler is able to instill a strict sense of discipline in everyone in our ranks, from the lowest to the highest." + desc_inspiring_leader_personality: "Our ruler is an Inspiring Leader. Great personal leadership can lead to even the most cowardly men to finding their courage." + desc_martial_educator_personality: "This ruler is a Martial Educator. Under the current regiment the education and training of our officer corps is one of our highest priorities." + desc_navigator_personality: "This ruler is a Navigator. Personal involvement in everything from the curriculum for officers to the procurement of good charts and the rules and laws for shipping ensures that our ships aren't lost as often as those of our neighbors." + desc_babbling_buffoon_personality: "This ruler is considered to be a Babbling Buffoon. While our ruler means well by personally engaging in diplomacy with our neighbors this is not coupled with a talent for conducting negotiations. Anyone is likely to have a harder time seeing the points we want to make and many of our negotiations are hampered by the ineptness of our ruler." + desc_embezzler_personality: "This ruler is an Embezzler. One of the things that drive our ruler is a great will and talent to use the state revenue for increasing personal wealth." + desc_infertile_personality: "This ruler is Infertile. Due to reasons beyond our control our monarch seems to have a much harder time than most to produce an heir." + desc_drunkard_personality: "This ruler is Indulgent. Always seeking relief from a general apathy our ruler indulges in great amounts of stimulants as alcohol. Having an indulgent ruler reflects poorly on the entire country." + desc_sinner_personality: "This ruler is widely regarded as a Sinner. Personal shortcomings in the leadership of our country have turned the religious establishment against us." + desc_greedy_personality: "This ruler is Greedy. State revenue collection is growing increasingly iron-fisted and short-sighted under our ruler who will stop at nothing to try to increase our income. Destroying or harming every source of revenue the long term effects of this short-sighted behavior is a great decrease of tax income." + desc_cruel_personality: "This ruler is seen as Cruel. Widespread tales of arbitrary and cruel actions by our ruler personally has greatly upset many of our subjects. This may not be enough to incite a rebellion in itself but any crisis is going to hit public opinion harder as nobody lacks for reasons to revolt." + desc_naive_personality: "This ruler is a Naive Enthusiast. Blindly rushing ahead and constantly underestimating the consequences of our ruler ensures that our neighbors will be slower to forgive slights and transgressions." + desc_craven_personality: "This ruler is Craven. Desperately fearful of physical combat our ruler stays as far away from the battlefields as possible. Our troops can't help but notice that they are on their own." + desc_loose_lips_personality: "Often personally responsible for information breaches and leaks this ruler is generally too trusting and easily fooled. Unfortunately the sum of this is that our ruler does more harm than good to our counterespionage efforts." + desc_obsessive_perfectionist_personality: "This ruler is an Obsessive Perfectionist. A keen interest in detail and minutiae is not always coupled with an equal talent for such things. Constantly causing interruptions and delays our ruler is doing a lot more harm than good when it comes to developing our internal infrastructure." + desc_malevolent_personality: "This ruler is seen as Malevolent. The actions of your ruler are often seen as motivated by malice or hostile intent. As a result any subject countries under our control are quick to anger and fear any action we take." + + immortal_personality: "Long-Lived Species" + desc_immortal_personality: "This ruler is a member long lived species." + immortal_personality_die_desc: "Obviously, reports of their immortality were greatly exaggerated." diff --git a/localisation_fr/WWU_startscreen_l_english.yml b/localisation_fr/WWU_startscreen_l_english.yml new file mode 100644 index 0000000000..9492de42f4 --- /dev/null +++ b/localisation_fr/WWU_startscreen_l_english.yml @@ -0,0 +1,17 @@ +l_english: + LEDGER_HISTORY: "History" + LEDGER_MECHANICS: "Mechanics" + + # Titles + string_screen_title: "[Root.GetName], [GetYear]" + + # History + string_start_tag_generic: "Some would say that the [Root.GovernmentName] of §Y[Root.GetName]§! is a country with an insignificant past. While this is clearly more jealousy than truth, our past is not as important as the glorious future in store for our people." + + # Mechanics + string_start_mechanics: "" + + string_screen_title: "The [Root.GovernmentName] of [Root.GetName], [GetYear]" + string_screen_title_plural: "The [Root.GetAdjective] [Root.GovernmentName], [GetYear]" + string_start_title_stormwind: "Kingdom of Stormwind" + string_start_stormwind: "Kingdom of Stormwind" \ No newline at end of file diff --git a/localisation_fr/WWU_subject_types_l_english.yml b/localisation_fr/WWU_subject_types_l_english.yml new file mode 100644 index 0000000000..40acac4328 --- /dev/null +++ b/localisation_fr/WWU_subject_types_l_english.yml @@ -0,0 +1,31 @@ +l_english: + #----------------------------------------------- + # Subject Types + #----------------------------------------------- + faction_alliance_title: "Alliance Member" + faction_alliance_title_plural: "Members of Alliance" + faction_alliance_is_our: "Fellow Alliance Member" + faction_alliance_long_desc: "The Alliance is driven by honour and tradition. Its rulers are champions of justice, hope, knowledge, and faith. In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world." + + faction_horde_title: "Horde Member" + faction_horde_title_plural: "Members of Horde" + faction_horde_is_our: "Fellow Horde Member" + faction_horde_long_desc: "In the Horde, action and strength are valued above diplomacy, and its leaders earn respect by the blade, wasting no time with politics. The brutality of the Horde's champions is focused, giving a voice to those who fight for survival." + + contract_title: "War Contract" + contract_title_plural: "War Contracts" + contract_is_our: "Ongoing Contracts" + contract_long_desc: "Contract deals are special diplomatic relationships between a nation and an organization. Once signed, you gain access unique diplomatic actions that can be used by that type of organization." + + enslavement: "Enslaved Country" + enslavement_title: "Enslaved Country" + enslavement_title_plural: "Enslaved Countries" + enslavement_is_our: "Enslaved Country" + enslavement_long_desc: "On Azeroth and beyond, there has always been tyrants who attempted to enslave entire nations to their biddings, instead of forced vassalization. Enslavement is special type of vassalization where all citizens of a country are treated as slaves, exploiting entire population for an overlord's interest. Country-wide slavery is considered as an evil and extremely aggresive act, but its advantages may compensate its cons." + + magical_enslavement: "Magically Enslaved Country" + magical_enslavement_title: "Magically Enslaved Country" + magical_enslavement_title_plural: "Magically Enslaved Countries" + magical_enslavement_is_our: "Magically Enslaved Country" + magical_enslavement_long_desc: "Magical enslavement is a special sub-type of enslavement, considered equally evil and offensive as regular one. Certain religions are capable of magically enslave great masses and make them to do whatever they want easily. Magically enslaved nations have almost zero chance of uprising, and very low unrest." + diff --git a/localisation_fr/WWU_technology_l_english.yml b/localisation_fr/WWU_technology_l_english.yml new file mode 100644 index 0000000000..5ff0e7a871 --- /dev/null +++ b/localisation_fr/WWU_technology_l_english.yml @@ -0,0 +1,100 @@ +l_english: + #----------------------------------------------- + # Technology + #----------------------------------------------- + tech_dwarven: "Dwarven" + tech_dwarven_desc: "With the Dwarven technology group, technology levels are standard cost (100%)." + tech_human: "Human" + tech_human_desc: "With the Human technology group, technology levels are standard cost (100%)." + tech_darnassian: "Darnassian" + tech_darnassian_desc: "With the Darnassian technology group, technology levels are standard cost (100%)." + tech_thalassian: "Thalassian" + tech_thalassian_desc: "With the Thalassian technology group, technology levels are standard cost (100%)." + tech_vrykul: "Vrykul" + tech_vrykul_desc: "With the Vrykul technology group, technology levels are standard cost (100%)." + tech_orc: "Orc" + tech_orc_desc: "With the Orc technology group, technology levels are standard cost (100%)." + tech_ogre: "Ogre" + tech_ogre_desc: "With the Ogre technology group, technology levels are standard cost (100%)." + tech_draenei: "Draenei" + tech_draenei_desc: "With the Draenei technology group, technology levels are standard cost (100%)." + tech_troll: "Troll" + tech_troll_desc: "With the Troll technology group, technology levels are standard cost (100%)." + tech_goblin: "Goblin" + tech_goblin_desc: "With the Goblin technology group, technology levels are standard cost (100%)." + tech_tauren: "Tauren" + tech_tauren_desc: "With the Tauren technology group, technology levels are standard cost (100%)." + tech_aqir: "Aqir" + tech_aqir_desc: "With the Aqir technology group, technology levels are standard cost (100%)." + tech_demonic: "Demonic" + tech_demonic_desc: "With the Demonic technology group, technology levels are standard cost (100%)." + tech_satyr: "Satyr" + tech_satyr_desc: "With the Satyr technology group, technology levels are standard cost (100%)." + tech_naga: "Naga" + tech_naga_desc: "With the Naga technology group, technology levels are standard cost (100%)." + tech_depths: "Depths" + tech_depths_desc: "With the Depths technology group, technology levels are standard cost (100%)." + tech_old_god: "Old God" + tech_old_god_desc: "With the Old God technology group, technology levels are standard cost (100%)." + tech_scourge: "Scourge" + tech_scourge_desc: "With the Scourge technology group, technology levels are standard cost (100%)." + tech_dragonkin: "Dragonkin" + tech_dragonkin_desc: "With the Dragonkin technology group, technology levels are standard cost (100%)." + tech_undead: "Undead" + tech_undead_desc: "With the Undead technology group, technology levels are standard cost (100%)." + tech_gnoll: "Gnoll" + tech_gnoll_desc: "With the Gnoll technology group, technology levels are standard cost (100%)." + tech_centaur: "Centaur" + tech_centaur_desc: "With the Centaur technology group, technology levels are standard cost (100%)." + tech_furbolg: "Furbolg" + tech_furbolg_desc: "With the Furbolg technology group, technology levels are standard cost (100%)." + tech_wolfvar: "Wolvar" + tech_wolfvar_desc: "With the Wolvar technology group, technology levels are standard cost (100%)." + tech_gorloc: "Gorloc" + tech_gorloc_desc: "With the Gorloc technology group, technology levels are standard cost (100%)." + tech_kobold: "Kobold" + tech_kobold_desc: "With the Kobold technology group, technology levels are standard cost (100%)." + tech_harpy: "Harpy" + tech_harpy_desc: "With the Harpy technology group, technology levels are standard cost (100%)." + tech_quillboar: "Quillboar" + tech_quillboar_desc: "With the Quillboar technology group, technology levels are standard cost (100%)." + tech_titan: "Titan" + tech_titan_desc: "With the Titan technology group, technology levels are standard cost (100%)." + tech_elemental: "Elemental" + tech_elemental_desc: "With the Elemental technology group, technology levels are standard cost (100%)." + tech_worgen: "Worgen" + tech_worgen_desc: "With the Worgen technology group, technology levels are standard cost (100%)." + tech_arrakoa: "Arrakoa" + tech_arrakoa_desc: "With the Arrakoa technology group, technology levels are standard cost (100%)." + tech_tuskarr: "Tuskarr" + tech_tuskarr_desc: "With the Tuskarr technology group, technology levels are standard cost (100%)." + tech_pandaren: "Pandaren" + tech_pandaren_desc: "With the Pandaren technology group, technology levels are standard cost (100%)." + tech_mantid: "Mantid" + tech_mantid_desc: "With the Mantid technology group, technology levels are standard cost (100%)." + tech_mogu: "Mogu" + tech_mogu_desc: "With the Mogu technology group, technology levels are standard cost (100%)." + tech_yaungol: "Yaungol" + tech_yaungol_desc: "With the Yaungol technology group, technology levels are standard cost (100%)." + tech_ethereal: "Ethereal" + tech_ethereal_desc: "With the Ethereal technology group, technology levels are standard cost (100%)." + tech_gnome: "Gnomish" + tech_gnome_desc: "With the Gnomish technology group, technology levels are standard cost (100%)." + tech_primitive: "Primitive" + tech_primitive_desc: "With the Primitive technology group, technology levels are standard cost (100%)." + tech_magnataur: "Magnataur" + tech_magnataur_desc: "With the Magnataur technology group, technology levels are standard cost (100%)." + tech_illidari: "Illidari" + tech_illidari_desc: "With the Illidari technology group, technology levels are standard cost (100%)." + tech_nightborne: "Nightborne" + tech_nightborne_desc: "With the Nightborne technology group, technology levels are standard cost (100%)." + + tech_vulpera: "Vulpera" + tech_vulpera_desc: "With the Vulpera technology group, technology levels are standard cost (100%)." + tech_sethrak: "Sethrak" + tech_sethrak_desc: "With the Sethrak technology group, technology levels are standard cost (100%)." + tech_blood_troll: "Blood Troll" + tech_blood_troll_desc: "With the Blood Troll technology group, technology levels are standard cost (100%)." + tech_tortollan: "Tortollan" + tech_tortollan_desc: "With the Tortollan technology group, technology levels are standard cost (100%)." + \ No newline at end of file diff --git a/localisation_fr/WWU_tooltips_l_english.yml b/localisation_fr/WWU_tooltips_l_english.yml new file mode 100644 index 0000000000..f1767a792f --- /dev/null +++ b/localisation_fr/WWU_tooltips_l_english.yml @@ -0,0 +1,231 @@ +l_english: + EVIL_ACTION_TOOLTIP: "\n§RWARNING: This action is considered as evil by other countries and there may have serious consequences!§!" + + DIP_INCOMP_NOTAVAILABLE: "Not available for this country." + DIP_INCOMP_PORTALNOTOPEN: "You cannot gain military access to the Dark Portal while portal is not open." + DIP_INCOMP_EVIL: "Chaos religion group and Old God religion can only ally nations with same religion groups and lesser races like Murlocs." + DIP_INCOMP_LESSER: "Lesser races can only ally other lesser races and neighbor nations. They still can receive offer from non-civilized nations or Chaos and Void religions." + DIP_INCOMP_HISTORICAL: "[Root.Culture.Name] race is historical enemies with [From.Culture.Name] race and they cannot be allied unless they have a common ally." + DIP_INCOMP_SCOURGE: "Scourge can only ally nations with same religion groups." + DIP_INCOMP_FACTION: "Ally members cannot form alliances with Horde members, or vice verse." + DIP_INCOMP_DRAGONKIN: "Dragonkin culture can only ally other ancient races and marry with other dragonkin cultures." + DIP_INCOMP_NOTLEADER: "Only the leader of Alliance or Horde can invite to federation." + DIP_INCOMP_ORG: "Organizations cannot vassalize or be vassalized. Instead they can sign contracts with other nations." + DIP_INCOMP_REMNANT: "Remnants cannot vassalize or be vassalized by normal means." + DIP_INCOMP_TOOMANYFACTIONMEMBERS: "You cannot vassalize new countries when you have more than 5 faction members." + DIP_ALREADY_HAS_PLOT: "Do not have any current plots." + + + INV_OPINION: "Opinion" + INV_BASE: "Base Value" + INV_DEVELOPMENT: "Development Difference" + INV_ROOTPRESTIGE: "Prestige of Faction Leader" + INV_HISTORICALALLIANCE: "Historical Alliance" + INV_HISTORICALHORDE: "Historical Horde" + INV_HASHORDEFRIEND: "Has Horde Ally" + INV_HASALLIANCEFRIEND: "Has Alliance Ally" + INV_NOTHASALLIANCEFRIEND: "Doesn't have any ally within the faction" + INV_CIVILIZED: "Is NOT Civilized" + INV_SAVAGE: "Is NOT Savage" + INV_LESSER: "Is Lesser" + INV_NEVERALLIANCE: "Can never be part of the Alliance" + INV_NEVERHORDE: "Can never be part of the Horde" + INV_TOOMANYVASSAL: "Too many faction vassals" + INV_FARTOOMANYVASSAL: "Far too many faction vassals" + INV_FARFARTOOMANYVASSAL: "Humongous amount of faction vassals" + + HAS_TRANSPORT_TOOLTIP: "Province has a taxi node." + PROVINCE_HAS_TRANSPORT_TO_PROVINCE_TOOLTIP: "Province has a taxi node to at least one province." + + HAS_ANY_LOA_TOOLTIP: "Folllowing a loa deity" + SACRIFICE_LOA1_BY_ID_TOOLTIP: "Destroy [Root.GetLoaName1]. You will not be able to set him as personal deity again." + SACRIFICE_LOA2_BY_ID_TOOLTIP: "Destroy [Root.GetLoaName2]. You will not be able to set him as personal deity again." + + TRUST: "Trust" + DISTANCE: "Distance Between Borders" + HAVE_LOANS: "Is In Debt" + + WOW_CANNOT_JOIN_DIRECTLY: "You cannot join directly to Factions. See decisions instead." + ONLY_ELVES_CAN_COLONIZE: "Only Night Elves can colonize Teldrassil. You can change your culture by changing the culture of your most provinces, including your capital." + WOW_DRAGONKIN_ONLY_PROVINCE: "Only provinces with owners are dragonkin culture can be added as Dragonflight province." + WOW_CANT_MOVE_CAPITAL_OUTLAND: "You can't move your capital to Outland if you already moved to Azeroth." + NEED_SEEDS_OF_TELDRASSIL: "Night elves need to have the seeds of Teldrassil first before colonizing Teldrassil. Those seeds can be obtained via decisions." + + WOW_SAME_RACE: "You must be the same race as this nation." + WOW_WAR_ON_ALLIANCE: "We cannot declare war on a fellow Alliance member." + WOW_WAR_ON_HORDE: "We cannot declare war on a fellow Horde member." + WOW_IS_CIVILIZED: "We are not civilized enough to perform such an action successfully." + WOW_IS_LESSER: "We are not base enough to perform such an action successfully." + APH_ONLY_PANDARIA: "Only on Pandaria." + + incite_draenei_violence: "Incite violence against the Draenei settlements on Draenor as Kil'jaeden suggests." + trapped_on_draenor: "WARNING: This will prevent the construction of the Dark Portal, and therefore you will be unable to leave Draenor in any fashion." + join_the_alliance_req: "To join Alliance, your opinion with Faction leader must be at least 150, you must have an ally from that faction and must not have an ally from opposite faction." + join_the_horde_req: "To join Horde, your opinion with Faction leader must be at least 150, you must have an ally from that faction and must not have an ally from opposite faction." + join_the_alliance_effect: "You join The Alliance" + join_the_horde_effect: "You join The Horde" + + WOW_WAR_ON_SHADOW_COUNCIL: "We cannot defy our masters. Their grip over us is too strong." + + HAS_GUILD_TOOLTIP: "Have independent guild organization reform OR sign contract with a independent guild OR own a guild estate with independent specialization." + + ADD_AUTONOMY_TOOLTIP: "Adds 10 autonomy to all provinces in the state." + SUB_AUTONOMY_TOOLTIP: "Substract 10 autonomy from all provinces in the state." + + FACTIONS_WAR_NAME: "Horde vs. Alliance" + GOOD_WAR_NAME: "Crusade Against The Evil" + + AZEROTHIAN_ALLIANCE_FALTERS: "The Azerothian alliance falters..." + AZEROTHIAN_ALLIANCE_RALLIES: "The Azerothian alliance rallies!" + STORMWIND_IS_OVERRUN: "Stormwind is overrun, and it's people scattered to the north." + DARK_PORTAL_IS_CLOSED: "The Dark Portal is closed, and the orcish hordes trapped on Azeroth." + + WOW_UNCOLONIZABLE: "Those areas are uncolonizable due they are used for certain mechanics." + WOW_UNCOLONIZABLE_TELDRASSIL: "Teldrassil does not exist before the third war." + WOW_UNCOLONIZABLE_BROKENSHORE: "Broken Shore isn't present in the map yet. You must rise it from the depths using magic. To do this, bring your ruler leader with Mage, Shaman or Warlock trait to the broken shore area. The area will be available for colonization within a month and you will be informed with an event pop-up." + WOW_UNCIVILIZED: "Our nation is too uncivilized to colonise." + + is_free_or_tributary_trigger_tooltip: "Is Free or Tributary Subject" + disaster_active_for_10_years_tooltip: "Disaster has been active for 10 years" + influenced_by_nzoth_clear: "Will no longer be influenced by N'zoth" + + scripted_effect_events.1.tt: "$MONARCH$ will be exiled but will return in time." + + num_of_estates_tt: "Number of Estates:" + + e_l: "Empty Localisation" + + string_fire: "Fire" + string_earth: "Earth" + string_water: "Water" + string_air: "Air" + + string_fire_cap: "Fire" + string_earth_cap: "Earth" + string_water_cap: "Water" + string_air_cap: "Air" + + string_fiery: "fiery" + string_earthen: "earthen" + string_watery: "watery" + string_atomspheric: "airy" + + string_fiery_cap: "Fiery" + string_earthen_cap: "Earthen" + string_watery_cap: "Watery" + string_atomspheric_cap: "Airy" + + string_ragnaros: "Ragnaros" + string_therazane: "Therazane" + string_neptulon: "Neptulon" + string_al_akir: "Al'Akir" + + guild_1: "Crusade of The Lion" + guild_2: "Bayerleyn Retinue" + guild_3: "The Deathstalkers" + guild_4: "Guards of Elwynn Forst" + guild_5: "Iron Wolf Clan" + guild_6: "The Rotgarde" + guild_7: "Rite of Arcadia" + guild_8: "Sinners of Ravenholdt" + guild_9: "Eastvale" + guild_10: "Ironforge Mountaineers" + + plotter_reveal_success: "After the investigation, it turned out that [event_target:plotter.GetName]'s [event_target:plotter.Monarch.GetTitle] [event_target:plotter.Monarch.GetName] was responsible from this horrible crime" + plotter_reveal_fail: "Despite a nation-wide investigation, we could not find the culprits behind this." + plotter_reveal_success_plotter: "They were able to discover our accomplice and this will cost our worldwide reputation." + plotter_reveal_fail_plotter: "They were not able to discover our accomplice on this incident." + + def_estate_burghers_desc: " " + def_estate_cossacks_desc: " " + the_second_war_condition_1: " " + the_second_war_condition_2: " " + + contract: "Contract" + + converting_to_titan_clear: "Converting to Titan" + converting_to_titan_corrupt_clear: "Converting to Titan Corrupt" + + ESTATE_LEGION_INFLUENCE_DESC: "" + + PRICE_FLUCTUATION: "Price Fluctuation" + + CLEAR_OLD_SYNCRETIC_FAITHS: "Previous syncretic faiths will be abandoned." + + syncretism_scarlet_light_tt: "Syncretised with the Scarlet Light" + syncretism_church_of_the_light_tt: "Syncretised with the Church of the Light" + syncretism_argent_light_tt: "Syncretised with the Argent Light" + syncretism_light_of_the_naaru_tt: "Syncretised with the Light of the Naaru" + syncretism_light_of_the_sunwell_tt: "Syncretised with the Light of the Sunwell" + syncretism_druidic_tt: "Syncretised with Druidic belief" + syncretism_elune_tt: "Syncretised with Elune belief" + syncretism_loa_tt: "Syncretised with the Loa" + syncretism_blood_tt: "Syncretised with Bloodmancy" + syncretism_terokk_tt: "Syncretised with Terokk belief" + syncretism_zangar_tt: "Syncretised with Zangar belief" + syncretism_primitive_tt: "Syncretised with Primitive belief" + syncretism_arcane_tt: "Syncretised with the Arcane" + syncretism_titan_tt: "Syncretised with Titanic belief" + syncretism_titan_corrupt_tt: "Syncretised with Corrupted Titanic belief" + syncretism_mystery_of_the_makers_tt: "Syncretised with the Mystery of the Makers" + syncretism_sect_of_dragons_tt: "Syncretised with the Sect of Dragons" + syncretism_celestial_tt: "Syncretised with the Celestials" + syncretism_arkkorok_tt: "Syncretised with Arkkorok belief" + syncretism_faithless_tt: "Syncretised with the Faithless" + syncretism_rationalism_tt: "Syncretised with Rationalism" + syncretism_tech_tt: "Syncretised with Technicism" + syncretism_greed_tt: "Syncretised with Greed belief" + syncretism_shadow_tt: "Syncretised with the Shadow" + syncretism_old_gods_tt: "Syncretised with the Old Gods" + syncretism_the_damned_tt: "Syncretised with the Damned" + syncretism_void_tt: "Syncretised with the Void" + syncretism_forgotten_shadow_tt: "Syncretised with the Forgotten Shadow" + syncretism_ancestral_tt: "Syncretised with Ancestral belief" + syncretism_fire_tt: "Syncretised with Fire belief" + syncretism_earth_tt: "Syncretised with Earth belief" + syncretism_air_tt: "Syncretised with Air belief" + syncretism_water_tt: "Syncretised with Water belief" + syncretism_fel_tt: "Syncretised with Fel belief" + syncretism_chaos_tt: "Syncretised with Chaos belief" + syncretism_hakkari_tt: "Syncretised with Hakkari belief" + + syncretise_scarlet_light_tt: "Syncretise with the Scarlet Light." + syncretise_church_of_the_light_tt: "Syncretise with the Church of the Light." + syncretise_argent_light_tt: "Syncretise with the Argent Light." + syncretise_light_of_the_naaru_tt: "Syncretise with the Light of the Naaru." + syncretise_light_of_the_sunwell_tt: "Syncretise with the Light of the Sunwell." + syncretise_druidic_tt: "Syncretise with Druidic belief." + syncretise_elune_tt: "Syncretise with Elune belief." + syncretise_loa_tt: "Syncretise with the Loa." + syncretise_blood_tt: "Syncretise with Bloodmancy." + syncretise_terokk_tt: "Syncretise with Terokk belief." + syncretise_zangar_tt: "Syncretise with Zangar belief." + syncretise_primitive_tt: "Syncretise with Primitive belief." + syncretise_arcane_tt: "Syncretise with the Arcane." + syncretise_titan_tt: "Syncretise with Titanic belief." + syncretise_titan_corrupt_tt: "Syncretise with Corrupted Titanic belief." + syncretise_sect_of_dragons_tt: "Syncretise with the Sect of Dragons." + syncretise_celestial_tt: "Syncretise with the Celestials." + syncretise_arkkorok_tt: "Syncretise with Arkkorok belief." + syncretise_faithless_tt: "Syncretise with the Faithless." + syncretise_rationalism_tt: "Syncretise with Rationalism." + syncretise_tech_tt: "Syncretise with Technicism." + syncretise_greed_tt: "Syncretise with Avarice belief." + syncretise_shadow_tt: "Syncretise with the Shadow." + syncretise_old_gods_tt: "Syncretise with the Old Gods." + syncretise_the_damned_tt: "Syncretise with the Damned." + syncretise_void_tt: "Syncretise with the Void." + syncretise_forgotten_shadow_tt: "Syncretise with the Forgotten Shadow." + syncretise_ancestral_tt: "Syncretise with Ancestral belief." + syncretise_fire_tt: "Syncretise with Fire belief." + syncretise_earth_tt: "Syncretise with Earth belief." + syncretise_air_tt: "Syncretise with Air belief." + syncretise_water_tt: "Syncretise with Water belief." + syncretise_fel_tt: "Syncretise with Fel belief." + syncretise_hakkari_tt: "Syncretise with Hakkari belief." + + lord_ragnaros: "Ragnaros" + lord_therazane: "Therazane" + lord_neptulon: "Neptulon" + lord_al_akir: "Al'akir" + lord_elemental: "the Elements" \ No newline at end of file diff --git a/localisation_fr/WWU_trade_companies_l_english.yml b/localisation_fr/WWU_trade_companies_l_english.yml new file mode 100644 index 0000000000..5061adf89e --- /dev/null +++ b/localisation_fr/WWU_trade_companies_l_english.yml @@ -0,0 +1,261 @@ +l_english: + #----------------------------------------------- + # Regions + #----------------------------------------------- + trade_region_isle_of_quel_danas: "Isle of Quel'Danas" + trade_region_isle_of_quel_danas_generic: "Isle of Quel'Danas Company" + + trade_region_eversong_woods: "Eversong Woods" + trade_region_eversong_woods_generic: "Eversong Woods" + + trade_region_ghostlands: "Ghostlands" + trade_region_ghostlands_generic: "Ghostlands" + + trade_region_eastern_plaguelands: "Eastern Plaguelands" + trade_region_eastern_plaguelands_generic: "Eastern Plaguelands" + + trade_region_western_plaguelands: "Western Plaguelands" + trade_region_western_plaguelands_generic: "Western Plaguelands" + + trade_region_tirisfal_glades: "Tirisfal Glades" + trade_region_tirisfal_glades_generic: "Tirisfal Glades" + + trade_region_silverpine_forest: "Silverpine Forest" + trade_region_silverpine_forest_generic: "Silverpine Forest" + + trade_region_alterac_mountains: "Alterac Mountains" + trade_region_alterac_mountains_generic: "Alterac Mountains" + + trade_region_hillsbrad_foothills: "Hillsbrad Foothills" + trade_region_hillsbrad_foothills_generic: "Hillsbrad Foothills" + + trade_region_gilneas: "Gilneas" + trade_region_gilneas_generic: "Gilneas" + + trade_region_tol_barad: "Tol Barad" + trade_region_tol_barad_generic: "Tol Barad" + + trade_region_kul_tiras: "Kul Tiras" + trade_region_kul_tiras_generic: "Kul Tiras" + + trade_region_arathi_highlands: "Arathi Highlands" + trade_region_arathi_highlands_generic: "Arathi Highlands" + + trade_region_the_hinterlands: "The Hinterlands" + trade_region_the_hinterlands_generic: "The Hinterlands" + + trade_region_wetlands: "Wetlands" + trade_region_wetlands_generic: "Wetlands" + + trade_region_northron_highlands: "Northeron Highlands" + trade_region_northron_highlands_generic: "Northeron Highlands" + + trade_region_loch_modan: "Loch Modan" + trade_region_loch_modan_generic: "Loch Modan" + + trade_region_dun_morogh: "Dun Morogh" + trade_region_dun_morogh_generic: "Dun Morogh" + + trade_region_badlands: "Badlands" + trade_region_badlands_generic: "Badlands" + + trade_region_searing_gorge: "Searing Gorge" + trade_region_searing_gorge_generic: "Searing Gorge" + + trade_region_burning_steppes: "Burning Steppes" + trade_region_burning_steppes_generic: "Burning Steppes" + + trade_region_redridge_mountains: "Redridge Mountains" + trade_region_redridge_mountains_generic: "Redridge Mountains" + + trade_region_elwynn_forest: "Elwynn Forest" + trade_region_elwynn_forest_generic: "Elwynn Forest" + + trade_region_swamp_of_sorrows: "Swamp of Sorrows" + trade_region_swamp_of_sorrows_generic: "Swamp of Sorrows" + + trade_region_blasted_lands: "Black Morass" + trade_region_blasted_lands_generic: "Black Morass" + + trade_region_deadwind_pass: "Deadwind Pass" + trade_region_deadwind_pass_generic: "Deadwind Pass" + + trade_region_duskwood: "Duskwood" + trade_region_duskwood_generic: "Duskwood" + + trade_region_westfall: "Westfall" + trade_region_westfall_generic: "Westfall" + + trade_region_stranglethorn_vale: "Stranglethorn Vale" + trade_region_stranglethorn_vale_generic: "Stranglethorn Vale" + + trade_region_vashjir: "Vashj'ir" + trade_region_vashjir_generic: "Vashj'ir" + + trade_region_teldrassil: "Teldrassil" + trade_region_teldrassil_generic: "Teldrassil" + + trade_region_bloodmyst_isle: "Bloodmyst Isle" + trade_region_bloodmyst_isle_generic: "Bloodmyst Isle" + + trade_region_azuremyst_isle: "Azuremyst Isle" + trade_region_azuremyst_isle_generic: "Azuremyst Isle" + + trade_region_moonglade: "Moonglade" + trade_region_moonglade_generic: "Moonglade" + + trade_region_darkshore: "Darkshore" + trade_region_darkshore_generic: "Darkshore" + + trade_region_winterspring: "Winterspring" + trade_region_winterspring_generic: "Winterspring" + + trade_region_felwood: "Felwood" + trade_region_felwood_generic: "Felwood" + + trade_region_mount_hyjal: "Mount Hyjal" + trade_region_mount_hyjal_generic: "Mount Hyjal" + + trade_region_ashenvale: "Ashenvale" + trade_region_ashenvale_generic: "Ashenvale" + + trade_region_azshara: "Azshara" + trade_region_azshara_generic: "Azshara" + + trade_region_durotar: "Durotar" + trade_region_durotar_generic: "Durotar" + + trade_region_the_barrens: "Barrens" + trade_region_the_barrens_generic: "Barrens" + + trade_region_stonetalon_mountains: "Stonetalon Mountains" + trade_region_stonetalon_mountains_generic: "Stonetalon Mountains" + + trade_region_desolace: "Desolace" + trade_region_desolace_generic: "Desolace" + + trade_region_mulgore: "Mulgore" + trade_region_mulgore_generic: "Mulgore" + + trade_region_dustwallow_marsh: "Dustwallow Marsh" + trade_region_dustwallow_marsh_generic: "Dustwallow Marsh" + + trade_region_thousand_needles: "Thousand Needles" + trade_region_thousand_needles_generic: "Thousand Needles" + + trade_region_feralas: "Feralas" + trade_region_feralas_generic: "Feralas" + + trade_region_silithus: "Silithus" + trade_region_silithus_generic: "Silithus" + + trade_region_ungoro_crater: "Un'goro Crater" + trade_region_ungoro_crater_generic: "Un'goro Crater" + + trade_region_tanaris: "Tanaris" + trade_region_tanaris_generic: "Tanaris" + + trade_region_uldum: "Uldum" + trade_region_uldum_generic: "Uldum" + + trade_region_kezan: "The Lost Isles" + trade_region_kezan_generic: "The Lost Isles" + + trade_region_borean_tundra: "Borean Tundra" + trade_region_borean_tundra_generic: "Borean Tundra" + + trade_region_wintergrasp: "Wintergrasp" + trade_region_wintergrasp_generic: "Wintergrasp" + + trade_region_dragonblight: "Dragonblight" + trade_region_dragonblight_generic: "Dragonblight" + + trade_region_sholazar_basin: "Sholazar Basin" + trade_region_sholazar_basin_generic: "Sholazar Basin" + + trade_region_icecrown: "Icecrown" + trade_region_icecrown_generic: "Icecrown" + + trade_region_storm_peak: "Storm Peak" + trade_region_storm_peak_generic: "Storm Peak" + + trade_region_zuldrak: "Zul'Drak" + trade_region_zuldrak_generic: "Zul'Drak" + + trade_region_grizzly_hills: "Grizzly Hills" + trade_region_grizzly_hills_generic: "Grizzly Hills" + + trade_region_crystalsong: "Crystalsong" + trade_region_crystalsong_generic: "Crystalsong" + + trade_region_howling_fjord: "Howling Fjord" + trade_region_howling_fjord_generic: "Howling Fjord" + + trade_region_hellfire_peninsula: "Hellfire Peninsula" + trade_region_hellfire_peninsula_generic: "Hellfire Peninsula" + + trade_region_zangermarsh: "Zangermarsh" + trade_region_zangermarsh_generic: "Zangermarsh" + + trade_region_terokkar_forest: "Terokkar" + trade_region_terokkar_forest_generic: "Terokkar" + + trade_region_nagrand: "Nagrand" + trade_region_nagrand_generic: "Nagrand" + + trade_region_shadowmoon_valley: "Shadowmoon Valley" + trade_region_shadowmoon_valley_generic: "Shadowmoon Valley" + + trade_region_blades_edge_mountains: "Blades Edge Mountains" + trade_region_blades_edge_mountains_generic: "Blades Edge Mountains" + + trade_region_netherstorm: "Netherstorm" + trade_region_netherstorm_generic: "Netherstorm" + + trade_region_isle_of_thunder: "Isle of Thunder" + trade_region_isle_of_thunder_generic: "Isle of Thunder" + + trade_region_jade_forest: "The Jade Forest" + trade_region_jade_forest_generic: "The Jade Forest" + + trade_region_valley_of_the_four_winds: "Valley of the Four Winds" + trade_region_valley_of_the_four_winds_generic: "Valley of the Four Winds" + + trade_region_krasarang_wilds: "Krasarang Wilds" + trade_region_krasarang_wilds_generic: "Krasarang Wilds" + + trade_region_dread_wastes: "Dread Wastes" + trade_region_dread_wastes_generic: "Dread Wastes" + + trade_region_vale_of_eternal_blossoms: "Vale of Eternal Blossoms" + trade_region_vale_of_eternal_blossoms_generic: "Vale of Eternal Blossoms" + + trade_region_townlong_steppes: "Townlong Steppes" + trade_region_townlong_steppes_generic: "Townlong Steppes" + + trade_region_kun_lai_summit: "Kun-lai Summit" + trade_region_kun_lai_summit_generic: "Kun-lai Summit" + + trade_region_zandalar: "Zandalar" + trade_region_zandalar_generic: "Zandalar" + + trade_region_plunder_isle: "Plunder Isle" + trade_region_plunder_isle_generic: "Plunder Isle" + + trade_region_highmountain: "Highmountain" + trade_region_highmountain_generic: "Highmountain" + + trade_region_valsharah: "Val'sharah" + trade_region_valsharah_generic: "Val'sharah" + + trade_region_azsuna: "Azsuna" + trade_region_azsuna_generic: "Azsuna" + + trade_region_suramar: "Suramar" + trade_region_suramar_generic: "Suramar" + + trade_region_stormheim: "Stormheim" + trade_region_stormheim_generic: "Stormheim" + + trade_region_deepholm: "Deepholm" + trade_region_deepholm_generic: "Deepholm Company" \ No newline at end of file diff --git a/localisation_fr/WWU_trade_goods_l_english.yml b/localisation_fr/WWU_trade_goods_l_english.yml new file mode 100644 index 0000000000..8d36640e4d --- /dev/null +++ b/localisation_fr/WWU_trade_goods_l_english.yml @@ -0,0 +1,118 @@ +l_english: + #-------------------------------- + # Trade Goods + #-------------------------------- + ashenvale_lumber: "Ashenvale Lumber" + ashenvale_lumberDESC: "Lumber from the forests of Ashenvale." + + lumber: "Lumber" + lumberDESC: "Lumber suitable for construction purposes." + + kypari: "Kypari Amber" + kypariDESC: "Sap from a great Kypari tree." + + oil: "Oil" + oilDESC: "Oil, a crude form of energy for our war machines, and useful for fire-based weaponry." + + glowcap: "Glowcap Mushrooms" + glowcapDESC: "Mushrooms native to the marsh of Zangar. They emit a light glow." + + stone: "Stone" + stoneDESC: "A common building material." + + dark_iron: "Dark Iron" + dark_ironDESC: "Found only in the deepest cores of the greatest mountains, dark iron is inherently volcanic in origin." + + saronite: "Saronite" + saroniteDESC: "Saronite is an element associated with the Old God Yogg-Saron. According to the Archivum Console in Ulduar, a powerful acid found within Yogg-Saron is believed to be responsible for the liquefaction of Saronite." + + mithril: "Mithril" + mithrilDESC: "A rare metal valued for it's lightness and resilience." + + thorium: "Thorium" + thoriumDESC: "This rare metal combines the weight of lead with the strength of steel." + + fel_iron: "Fel Iron" + fel_ironDESC: "A corrupted metal found on the world of Draenor." + + khorium: "Khorium" + khoriumDESC: "A rare metal used in the production of ornamental armour and weapons." + + adamantite: "Adamantite" + adamantiteDESC: "A rare metal used in the production of armour and weapons." + + titanium: "Titanium" + titaniumDESC: "A rare metal used in the production of armour and weapons. Rumoured to be linked to the Titans." + + elementium: "Elementium" + elementiumDESC: "Elementium is an extremely rare metal, found only in the most remote regions of Azeroth." + + ghost_iron: "Ghost Iron" + ghost_ironDESC: "A rare form of iron found on Pandaria. It appears to emanate raw sha-like energies." + + gemstones: "Gemstones" + gemstonesDESC: "A noble's best friend. Gemstones are valued for their beauty." + + apexis: "Apexis Crystals" + apexisDESC: "A form of crystal found on the world of Draenor. Often used as a form of currency." + + grain_silo: "Granaries" + grain_siloDESC: "Used for the long-term storage of grain and other food stuffs." + + ale: "Ale" + aleDESC: "A dwarf's best friend. Used for reveling, or to forget the past." + + runecloth: "Runecloth" + runeclothDESC: "A form of cloth imbued with runic energies." + + netherweave: "Netherweave Cloth" + netherweaveDESC: "A form of cloth imbued with nether energies." + + fossils: "Fossils" + fossilsDESC: "Found within the earth, fossils point us towards much of the history of Azeroth." + + artifacts: "Artifacts" + artifactsDESC: "Relics of fallen empires, these artifacts can help us learn much of those that came before us." + + crypts: "Crypts" + cryptsDESC: "Traditionally for storing the dead, crypts can also become homes to all manner of undead creatures." + + smugglers: "Smugglers" + smugglersDESC: "Smugglers steal soft, silken satin." + + pirates: "Pirates" + piratesDESC: "Scourge of the high seas, pirates present a vaulable opportunity once they've been turned to your cause." + + workshops: "Workshops" + workshopsDESC: "Producing items for utility, such as pots, pans and spoons, workshops transform our raw material into something useful." + + arcane: "Arcane Power" + arcaneDESC: "Untapped arcane power is a delightful find for those practiced in the Arcane arts." + + fel: "Fel Energy" + felDESC: "Fel energy is the primal energy of chaos and destruction and offers much power to those who dare use it." + + moonwell: "Moonwells" + moonwellDESC: "Moonwells are constructed by followers of Elune and their waters have miraculous powers" + + army_supplies: "Army Supplies" + army_suppliesDESC: "" + + mounts: "Mounts" + mountsDESC: "" + + flying_mounts: "Flying Mounts" + flying_mountsDESC: "" + + warbeasts: "Warbeasts" + warbeastsDESC: "" + + #-------------------------------- + # Production Leader + #-------------------------------- + + + + + + \ No newline at end of file diff --git a/localisation_fr/WWU_tradenodes_l_english.yml b/localisation_fr/WWU_tradenodes_l_english.yml new file mode 100644 index 0000000000..88e9cb663e --- /dev/null +++ b/localisation_fr/WWU_tradenodes_l_english.yml @@ -0,0 +1,38 @@ +l_english: + #----------------------------------------------- + # Tradenodes + #----------------------------------------------- + northern_highlands_node: "Northern Highlands" + eversong_node: "Eversong" + tirisfal_node: "Tirisfal" + gilneas_node: "Gilneas" + kul_tiras_node: "Kul'Tiras" + stranglethorn_node: "Stranglethorn" + zandalar_node: "Zandalar" + kezan_node: "Kezan" + hyjal_node: "Hyjal" + silithus_node: "Silithus" + shimmering_reaches_node: "Shimmering Reaches" + desolate_highlands_node: "Desolate Highlands" + ashenvale_forest_node: "Ashenvale Forest" + durotar_node: "Durotar" + titanic_heartlands_node: "Titanic Heartlands" + the_flatlands_node: "The Flatlands" + western_pandaria_node: "Western Pandaria" + eastern_pandaria_node: "Eastern Pandaria" + central_pandaria_node: "Central Pandaria" + broken_isles_node: "Broken Isles" + the_burning_steppes_node: "The Burning Steppes" + central_highlands_node: "Central Highalands" + dun_morogh_node: "Dun Morogh" + the_blasted_lands_node: "The Blasted Lands" + azeroth_heartlands_node: "Azeroth Heartlands" + exodar_node: "Exodar" + deepholm_node: "Deepholm" + plunder_isle_node: "Plunder Isle" + vashjir_node: "Vash'jir" + teldrassil_node: "Teldrassil" + western_northrend_node: "Western Northrend" + frigid_highlands_node: "Frigid Highlands" + eastern_northrend_node: "Eastern Northrend" + outland_node: "Outland" \ No newline at end of file diff --git a/localisation_fr/WWU_triggered_modifiers_l_english.yml b/localisation_fr/WWU_triggered_modifiers_l_english.yml new file mode 100644 index 0000000000..de8db83e8e --- /dev/null +++ b/localisation_fr/WWU_triggered_modifiers_l_english.yml @@ -0,0 +1,206 @@ +l_english: + #----------------------------------------------- + # Triggered Modifiers + #----------------------------------------------- + draconic_weakness: "Draconic Weakness" + desc_draconic_weakness: "The citizens of our realm are far and few between. We will struggle to fill our manpower pool and will most likely have to resort to mercenaries." + + legion_weakness: "Legion Weakness" + desc_legion_weakness: "The citizens of our realm are far and few between. We will struggle to fill our manpower pool and will most likely have to resort to mercenaries." + + shado_pan_weakness: "Shado-Pan Weakness" + desc_shado_pan_weakness: "The citizens of our realm are far and few between. We will struggle to fill our manpower pool and will most likely have to resort to mercenaries." + + 7th_legion_weakness: "7th Legion Weakness" + desc_7th_legion_weakness: "The citizens of our realm are far and few between. We will struggle to fill our manpower pool and will most likely have to resort to mercenaries." + + argent_crusade_weakness: "Argent Crusade Weakness" + desc_argent_crusade_weakness: "The citizens of our realm are far and few between. We will struggle to fill our manpower pool and will most likely have to resort to mercenaries." + + military_dictat_weakness: "Military Dictatiorship Weakness" + desc_military_dictat_weakness: "The citizens of our realm are far and few between. We will struggle to fill our manpower pool and will most likely have to resort to mercenaries." + + scarlet_crusade_weakness: "Scarlet Crusade Weakness" + desc_scarlet_crusade_weakness: "The citizens of our realm are far and few between. We will struggle to fill our manpower pool and will most likely have to resort to mercenaries." + + a_strange_new_world: "A Strange New World" + desc_a_strange_new_world: "Having travelled from Draenor, the orcish clans are driven crazy by bloodlust as they see before them the prizes of Azeroth." + + power_of_the_sunwell: "Power of the Sunwell" + desc_power_of_the_sunwell: "A source of unimaginable arcane energies, the Sunwell bestows our people with unfathomable power, as well as sating their thirst for magic." + + loss_of_the_sunwell: "Loss of the Sunwell" + desc_loss_of_the_sunwell: "A source of unimaginable arcane energies, the Sunwell granted our people unfathomable power and satifised their thirst for magic. Without it, we are weakened, and our people lethargic." + + power_of_the_dragons: "Power of the Dragons" + desc_power_of_the_dragons: "The dragonflights are amongst the most powerful entities on Azeroth, and others know to fear their presence." + + fear_of_stromkar: "Fear of Strom'kar" + fear_of_stromkar_desc: "Trolls fear Strom'kar, and will flee whenever it is sighted." + + matriarchal: "Matriarchal" + matriarchal_desc: "As a matriarchal society, we only accept female rulers." + + egalitarian: "Egalitarian" + egalitarian_desc: "As a egalitarian society, we accept both male and female rulers." + + collapse_of_the_draenei_civilisation: "Collapse of the Draenei" + desc_collapse_of_the_draenei_civilisation: "The orcish clans on Draenor have increased their attacks against us. It won't be long before our people are a mere memory." + + the_power_of_fel: "The Power of Fel" + desc_the_power_of_fel: "The blood of Mannoroth has corrupted our forms, making us stronger and more brutal." + + occupation_of_the_blasted_lands: "Occupation of the Black Morass" + desc_occupation_of_the_blasted_lands: "With little resistance in this region, we can create new settlements easily, and without resistance." + + first_war_orc: "First War Orc" + first_war_human: "First War Human" + first_war_orc_easy: "First War Orc" + irst_war_orc_very_easy: "First War Orc" + + alliance_vs_horde: "Alliance vs. Horde" + desc_alliance_vs_horde: "" + + fel_empowerment: "Fel Empowerment" + desc_fel_empowerment: "With the Burning Legion at full strength, all Fel nations benefit from this demonic unity." + + # Estates + clergy_dominance: "[Root.GetClergyName] in Control" + desc_clergy_dominance: "The [Root.GetClergyName] have dominance over our government, and effectively control it in all but name." + + traders_dominance: "[Country.GetTradersName] in Control" + desc_traders_dominance: "The [Country.GetTradersName] have dominance over our government, and effectively control it in all but name." + + nobility_dominance: "[Country.GetNobilityName] in Control" + desc_nobility_dominance: "The [Country.GetNobilityName] have dominance over our government, and effectively control it in all but name." + + peasants_dominance: "[Country.GetPeasantsName] in Control" + desc_peasants_dominance: "The [Country.GetPeasantsName] have dominance over our government, and effectively control it in all but name." + + tribals_dominance: "[Country.GetTribalsName] in Control" + desc_tribals_dominance: "The [Country.GetTribalsName] have dominance over our government, and effectively control it in all but name." + + adventuring_guild_dominance: "[Country.GetAdventuringGuildName] in Control" + desc_adventuring_guild_dominance: "The [Country.GetAdventuringGuildName] have dominance over our government, and effectively control it in all but name." + + mercantile_guild_dominance: "[Country.GetMercantileGuildName] in Control" + desc_mercantile_guild_dominance: "The [Country.GetMercantileGuildName] have dominance over our government, and effectively control it in all but name." + + warriors_guild_dominance: "[Country.GetWarriorsGuildName] in Control" + desc_warriors_guild_dominance: "The [Country.GetWarriorsGuildName] have dominance over our government, and effectively control it in all but name." + + religious_order_dominance: "[Country.GetReligiousOrderName] in Control" + desc_religious_order_dominance: "The [Country.GetReligiousOrderName] have dominance over our government, and effectively control it in all but name." + + criminal_syndicate_dominance: "[Country.GetCriminalSyndicateName] in Control" + desc_criminal_syndicate_dominance: "The [Country.GetCriminalSyndicateName] have dominance over our government, and effectively control it in all but name." + + # Hegemon + fight_for_survival: "Fight for Survival" + desc_fight_for_survival: "We must fight for every inch of land against such a hegemon. To lose is to be anniliated." + + # Syncretism + syncretic_with_scarlet_light: "Scarlet Light Syncretism" + desc_syncretic_with_scarlet_light: "We have syncretised our religion with the Scarlet Light." + + syncretic_with_church_of_the_light: "Church of the Light Syncretism" + desc_syncretic_with_church_of_the_light: "We have syncretised our religion with the Church of the Light." + + syncretic_with_argent_light: "Argent Light Syncretism" + desc_syncretic_with_argent_light: "We have syncretised our religion with the Argent Light." + + syncretic_with_light_of_the_naaru: "Light of the Naaru Syncretism" + desc_syncretic_with_light_of_the_naaru: "We have syncretised our religion with the Light of the Naaru." + + syncretic_with_light_of_the_sunwell: "Light of the Sunwell Syncretism" + desc_syncretic_with_light_of_the_sunwell: "We have syncretised our religion with the Light of the Sunwell." + + syncretic_with_druidic: "Druidic Syncretism" + desc_syncretic_with_druidic: "We have syncretised our religion with the Druidic belief." + + syncretic_with_elune: "Elune Syncretism" + desc_syncretic_with_elune: "We have syncretised our religion with the Elune belief." + + syncretic_with_loa: "Loa Syncretism" + desc_syncretic_with_loa: "We have syncretised our religion with the Loa." + + syncretic_with_blood: "Bloodmancy Syncretism" + desc_syncretic_with_blood: "We have syncretised our religion with the Bloodmancy." + + syncretic_with_terokk: "Terokk Syncretism" + desc_syncretic_with_terokk: "We have syncretised our religion with the Terokk belief." + + syncretic_with_zangar: "Zangar Syncretism" + desc_syncretic_with_zangar: "We have syncretised our religion with the Zangar belief." + + syncretic_with_primitive: "Primitive Syncretism" + desc_syncretic_with_primitive: "We have syncretised our religion with the Primitive belief." + + syncretic_with_arcane: "Arcane Syncretism" + desc_syncretic_with_arcane: "We have syncretised our religion with the the Arcane." + + syncretic_with_titan: "Titanic Syncretism" + desc_syncretic_with_titan: "We have syncretised our religion with the Titanic belief." + + syncretic_with_titan_corrupt: "Corrupt Titanic Syncretism" + desc_syncretic_with_titan_corrupt: "We have syncretised our religion with the Corrupt Titanic belief." + + syncretic_with_mystery_of_the_makers: "Mystery of the Makers Syncretism" + desc_syncretic_with_mystery_of_the_makers: "We have syncretised our religion with the Mystery of the Makes." + + syncretic_with_sect_of_dragons: "Sect of Dragons Syncretism" + desc_syncretic_with_sect_of_dragons: "We have syncretised our religion with the Sect of Dragons." + + syncretic_with_celestial: "Celestial Syncretism" + desc_syncretic_with_celestial: "We have syncretised our religion with the Celestials." + + syncretic_with_arkkorok: "Arkkorok Syncretism" + desc_syncretic_with_arkkorok: "We have syncretised our religion with the Arkkorok belief." + + syncretic_with_faithless: "Faithless Syncretism" + desc_syncretic_with_faithless: "We have syncretised our religion with the Faithless." + + syncretic_with_rationalism: "Rationalism Syncretism" + desc_syncretic_with_rationalism: "We have syncretised our religion with the Rationalism belief." + + syncretic_with_tech: "Technicism Syncretism" + desc_syncretic_with_tech: "We have syncretised our religion with the Technicism belief." + + syncretic_with_greed: "Greed Syncretism" + desc_syncretic_with_greed: "We have syncretised our religion with the Greed belief." + + syncretic_with_shadow: "Shadow Syncretism" + desc_syncretic_with_shadow: "We have syncretised our religion with the Shadow." + + syncretic_with_old_gods: "Old Gods Syncretism" + desc_syncretic_with_old_gods: "We have syncretised our religion with the Old Gods." + + syncretic_with_the_damned: "Damned Syncretism" + desc_syncretic_with_the_damned: "We have syncretised our religion with the Damned." + + syncretic_with_void: "Void Syncretism" + desc_syncretic_with_void: "We have syncretised our religion with the Void." + + syncretic_with_ancestral: "Ancestral Syncretism" + desc_syncretic_with_ancestral: "We have syncretised our religion with the Ancestrals." + + syncretic_with_fire: "Fire Syncretism" + desc_syncretic_with_fire: "We have syncretised our religion with Fire belief." + + syncretic_with_earth: "Earth Syncretism" + desc_syncretic_with_earth: "We have syncretised our religion with Earth belief." + + syncretic_with_air: "Air Syncretism" + desc_syncretic_with_air: "We have syncretised our religion with Air belief." + + syncretic_with_water: "Water Syncretism" + desc_syncretic_with_water: "We have syncretised our religion with Water belief." + + syncretic_with_fel: "Fel Syncretism" + desc_syncretic_with_fel: "We have syncretised our religion with Fel belief." + + syncretic_with_chaos: "Chaso Syncretism" + desc_syncretic_with_chaos: "We have syncretised our religion with Chaos belief." + + syncretic_with_hakkari: "Hakkari" + desc_syncretic_with_hakkari: "We have syncretised our religion with Hakkari belief." \ No newline at end of file diff --git a/localisation_fr/WWU_units_l_english.yml b/localisation_fr/WWU_units_l_english.yml new file mode 100644 index 0000000000..a424efc2bd --- /dev/null +++ b/localisation_fr/WWU_units_l_english.yml @@ -0,0 +1,2266 @@ +l_english: + human_inf_1a: "Adventurer" + human_inf_1aDESCR: "Majority of human adventurers start their journey on their villages. Most villages are never in short supply of small troubles like wolf attacks, kobold infestation or small gangs stealing from the people. Adventurers who offer their help to authorities in exchange of some gold are often enlisted by the army and compose the lowest rank of their nation's army." + gnome_inf_1a: "Gnome Tinker" + gnome_inf_1aDESCR: "Tinkers are among the smartest of the adventurers setting out to explore and conquer Azeroth. A tinker can put together devices out of random piles of spare parts or whatever wires and gears he happens to be carrying in his pockets at the time." + darnassian_inf_1a: "Sentinels" + darnassian_inf_1aDESCR: "The Sentinels are courageous and selfless soldiers whose only goal for the last ten millennia has been to defend the night elf people. New recruits undergo extensive training to be part of this sacred army. Tradionally, they consist of female night elves only." + thalassian_inf_1a: "Early Magister" + thalassian_inf_1aDESCR: "Magisters have been Silvermoon's top authority on all things pertaining to magic, and have been in possession of a vast reservoir of knowledge on all things arcane, for many years. The magisters have been a cornerstone of Thalassian society for many years, and a common career choice for studious and ambitious elves." + dwarven_inf_1a: "Mountain Ranger" + dwarven_inf_1aDESCR: "Mountain Rangers special dwarven forces who operate all across Khaz Modan. They can easily survive unforgiving mountainous lands and often accompanied by their hunting pets." + orc_inf_1a: "Clan Warrior" + orc_inf_1aDESCR: "Even before they accepted the demonsblood, orcs were strong enough due countless disasters and hardship they went through the history. With the fall of Gronns, the orcs emerged to the surface world and sudden overpopulation of orcs forced many clans to fight amongst each others and tyrannic Gorian empire. Each orcish clan had strong warriors to survive this harsh world." + ogre_inf_1a: "Ogre Tribesmember" + ogre_inf_1aDESCR: "After the fall of legendary Gorian Empire, ogres splintered into smaller tribes and clans. All members of an ogron tribe are survivors and warriors. They are dedicated and savage people who are sworn to restore the Gorian Empire to its former glory." + draenei_inf_1a: "Rangari Pathfinders" + draenei_inf_1aDESCR: "Rangari is a group of draenei scouts and rangers, who silently stalk the farthest corners of Draenor. They consisted majority of Draenei forces during the time of relative peace." + troll_inf_1a: "Troll Axe Throwers" + troll_inf_1aDESCR: "Trolls are expert weapon throwers thanks to their strength, long arms and surprisingly fast metabolism. They use axe instead of traditional ranged weapons when hunting their prey, and are amongst the most cunning troll units. While extremely deadly in combat, lack of accuracy eventually led its obsolescence with the spread of gunpowder." + goblin_inf_1a: "Hopgoblin Brutes" + goblin_inf_1aDESCR: "Before the First War and spread of warmongery Azeroth-wide, goblins rarely involved in large-scale combat. Instead, they rely on slaves and and hopgoblins are most popular type of slave among the goblin society. Mindless and Brute, they compensate lack of intelligence with their heavy fists." + tauren_inf_1a: "Tauren Recruits" + tauren_inf_1aDESCR: "Tauren Recruits" + aqir_inf_1a: "Aqir Recruits" + aqir_inf_1aDESCR: "Aqir Recruits" + demonic_inf_1a: "Demonic Recruits" + demonic_inf_1aDESCR: "Demonic Recruits" + illidari_inf_1a: "Illidari Recruits" + illidari_inf_1aDESCR: "Illidari Recruits" + satyr_inf_1a: "Satyr Recruits" + satyr_inf_1aDESCR: "Satyr Recruits" + naga_inf_1a: "Naga Recruits" + naga_inf_1aDESCR: "Naga Recruits" + depths_inf_1a: "Depths Recruits" + depths_inf_1aDESCR: "Depths Recruits" + old_inf_1a: "Old Recruits" + old_inf_1aDESCR: "Old Recruits" + scourge_inf_1a: "Scourge Recruits" + scourge_inf_1aDESCR: "Scourge Recruits" + dragonkin_inf_1a: "Dragonkin Recruits" + dragonkin_inf_1aDESCR: "Dragonkin Recruits" + undead_inf_1a: "Undead Recruits" + undead_inf_1aDESCR: "Undead Recruits" + gnoll_inf_1a: "Gnoll Recruits" + gnoll_inf_1aDESCR: "Gnoll Recruits" + centaur_inf_1a: "Centaur Recruits" + centaur_inf_1aDESCR: "Centaur Recruits" + furbolg_inf_1a: "Furbolg Recruits" + furbolg_inf_1aDESCR: "Furbolg Recruits" + wolfvar_inf_1a: "Wolfvar Recruits" + wolfvar_inf_1aDESCR: "Wolfvar Recruits" + gorloc_inf_1a: "Gorloc Recruits" + gorloc_inf_1aDESCR: "Gorloc Recruits" + kobold_inf_1a: "Kobold Recruits" + kobold_inf_1aDESCR: "Kobold Recruits" + harpy_inf_1a: "Harpy Recruits" + harpy_inf_1aDESCR: "Harpy Recruits" + quillboar_inf_1a: "Quillboar Recruits" + quillboar_inf_1aDESCR: "Quillboar Recruits" + titan_inf_1a: "Titan Recruits" + titan_inf_1aDESCR: "Titan Recruits" + elemental_inf_1a: "Elemental Recruits" + elemental_inf_1aDESCR: "Elemental Recruits" + worgen_inf_1a: "Worgen Recruits" + worgen_inf_1aDESCR: "Worgen Recruits" + arrakoa_inf_1a: "Arrakoa Recruits" + arrakoa_inf_1aDESCR: "Arrakoa Recruits" + tuskarr_inf_1a: "Tuskarr Recruits" + tuskarr_inf_1aDESCR: "Tuskarr Recruits" + pandaren_inf_1a: "Pandaren Recruits" + pandaren_inf_1aDESCR: "Pandaren Recruits" + mantid_inf_1a: "Mantid Recruits" + mantid_inf_1aDESCR: "Mantid Recruits" + mogu_inf_1a: "Mogu Recruits" + mogu_inf_1aDESCR: "Mogu Recruits" + yaungol_inf_1a: "Yaungol Recruits" + yaungol_inf_1aDESCR: "Yaungol Recruits" + ethereal_inf_1a: "Ethereal Recruits" + ethereal_inf_1aDESCR: "Ethereal Recruits" + primitive_inf_1a: "Primitive Recruits" + primitive_inf_1aDESCR: "Primitive Recruits" + vrykul_inf_1a: "Vrykul Recruits" + vrykul_inf_1aDESCR: "Vrykul Recruits" + magnataur_inf_1a: "Magnataur Recruits" + magnataur_inf_1aDESCR: "Magnataur Recruits" + human_inf_1b: "Human Rookies" + human_inf_1bDESCR: "Human Rookies" + gnome_inf_1b: "Gnome Rookies" + gnome_inf_1bDESCR: "Gnome Rookies" + darnassian_inf_1b: "Darnassian Rookies" + darnassian_inf_1bDESCR: "Darnassian Rookies" + thalassian_inf_1b: "Thalassian Rookies" + thalassian_inf_1bDESCR: "Thalassian Rookies" + dwarven_inf_1b: "Dwarven Rookies" + dwarven_inf_1bDESCR: "Dwarven Rookies" + orc_inf_1b: "Orc Rookies" + orc_inf_1bDESCR: "Orc Rookies" + ogre_inf_1b: "Ogre Rookies" + ogre_inf_1bDESCR: "Ogre Rookies" + draenei_inf_1b: "Draenei Rookies" + draenei_inf_1bDESCR: "Draenei Rookies" + troll_inf_1b: "Troll Rookies" + troll_inf_1bDESCR: "Troll Rookies" + goblin_inf_1b: "Goblin Rookies" + goblin_inf_1bDESCR: "Goblin Rookies" + tauren_inf_1b: "Tauren Rookies" + tauren_inf_1bDESCR: "Tauren Rookies" + aqir_inf_1b: "Aqir Rookies" + aqir_inf_1bDESCR: "Aqir Rookies" + demonic_inf_1b: "Demonic Rookies" + demonic_inf_1bDESCR: "Demonic Rookies" + illidari_inf_1b: "Illidari Rookies" + illidari_inf_1bDESCR: "Illidari Rookies" + satyr_inf_1b: "Satyr Rookies" + satyr_inf_1bDESCR: "Satyr Rookies" + naga_inf_1b: "Naga Rookies" + naga_inf_1bDESCR: "Naga Rookies" + depths_inf_1b: "Depths Rookies" + depths_inf_1bDESCR: "Depths Rookies" + old_inf_1b: "Old Rookies" + old_inf_1bDESCR: "Old Rookies" + scourge_inf_1b: "Scourge Rookies" + scourge_inf_1bDESCR: "Scourge Rookies" + dragonkin_inf_1b: "Dragonkin Rookies" + dragonkin_inf_1bDESCR: "Dragonkin Rookies" + undead_inf_1b: "Undead Rookies" + undead_inf_1bDESCR: "Undead Rookies" + gnoll_inf_1b: "Gnoll Rookies" + gnoll_inf_1bDESCR: "Gnoll Rookies" + centaur_inf_1b: "Centaur Rookies" + centaur_inf_1bDESCR: "Centaur Rookies" + furbolg_inf_1b: "Furbolg Rookies" + furbolg_inf_1bDESCR: "Furbolg Rookies" + wolfvar_inf_1b: "Wolfvar Rookies" + wolfvar_inf_1bDESCR: "Wolfvar Rookies" + gorloc_inf_1b: "Gorloc Rookies" + gorloc_inf_1bDESCR: "Gorloc Rookies" + kobold_inf_1b: "Kobold Rookies" + kobold_inf_1bDESCR: "Kobold Rookies" + harpy_inf_1b: "Harpy Rookies" + harpy_inf_1bDESCR: "Harpy Rookies" + quillboar_inf_1b: "Quillboar Rookies" + quillboar_inf_1bDESCR: "Quillboar Rookies" + titan_inf_1b: "Titan Rookies" + titan_inf_1bDESCR: "Titan Rookies" + elemental_inf_1b: "Elemental Rookies" + elemental_inf_1bDESCR: "Elemental Rookies" + worgen_inf_1b: "Worgen Rookies" + worgen_inf_1bDESCR: "Worgen Rookies" + arrakoa_inf_1b: "Arrakoa Rookies" + arrakoa_inf_1bDESCR: "Arrakoa Rookies" + tuskarr_inf_1b: "Tuskarr Rookies" + tuskarr_inf_1bDESCR: "Tuskarr Rookies" + pandaren_inf_1b: "Pandaren Rookies" + pandaren_inf_1bDESCR: "Pandaren Rookies" + mantid_inf_1b: "Mantid Rookies" + mantid_inf_1bDESCR: "Mantid Rookies" + mogu_inf_1b: "Mogu Rookies" + mogu_inf_1bDESCR: "Mogu Rookies" + yaungol_inf_1b: "Yaungol Rookies" + yaungol_inf_1bDESCR: "Yaungol Rookies" + ethereal_inf_1b: "Ethereal Rookies" + ethereal_inf_1bDESCR: "Ethereal Rookies" + primitive_inf_1b: "Primitive Rookies" + primitive_inf_1bDESCR: "Primitive Rookies" + vrykul_inf_1b: "Vrykul Rookies" + vrykul_inf_1bDESCR: "Vrykul Rookies" + magnataur_inf_1b: "Magnataur Rookies" + magnataur_inf_1bDESCR: "Magnataur Rookies" + human_inf_2a: "Human Defender" + human_inf_2aDESCR: "Human Defender" + gnome_inf_2a: "Gnome Defender" + gnome_inf_2aDESCR: "Gnome Defender" + darnassian_inf_2a: "Darnassian Defender" + darnassian_inf_2aDESCR: "Darnassian Defender" + thalassian_inf_2a: "Thalassian Defender" + thalassian_inf_2aDESCR: "Thalassian Defender" + dwarven_inf_2a: "Dwarven Defender" + dwarven_inf_2aDESCR: "Dwarven Defender" + orc_inf_2a: "Orc Defender" + orc_inf_2aDESCR: "Orc Defender" + ogre_inf_2a: "Ogre Defender" + ogre_inf_2aDESCR: "Ogre Defender" + draenei_inf_2a: "Draenei Defender" + draenei_inf_2aDESCR: "Draenei Defender" + troll_inf_2a: "Troll Defender" + troll_inf_2aDESCR: "Troll Defender" + goblin_inf_2a: "Goblin Defender" + goblin_inf_2aDESCR: "Goblin Defender" + tauren_inf_2a: "Tauren Defender" + tauren_inf_2aDESCR: "Tauren Defender" + aqir_inf_2a: "Aqir Defender" + aqir_inf_2aDESCR: "Aqir Defender" + demonic_inf_2a: "Demonic Defender" + demonic_inf_2aDESCR: "Demonic Defender" + illidari_inf_2a: "Illidari Defender" + illidari_inf_2aDESCR: "Illidari Defender" + satyr_inf_2a: "Satyr Defender" + satyr_inf_2aDESCR: "Satyr Defender" + naga_inf_2a: "Naga Defender" + naga_inf_2aDESCR: "Naga Defender" + depths_inf_2a: "Depths Defender" + depths_inf_2aDESCR: "Depths Defender" + old_inf_2a: "Old Defender" + old_inf_2aDESCR: "Old Defender" + scourge_inf_2a: "Scourge Defender" + scourge_inf_2aDESCR: "Scourge Defender" + dragonkin_inf_2a: "Dragonkin Defender" + dragonkin_inf_2aDESCR: "Dragonkin Defender" + undead_inf_2a: "Undead Defender" + undead_inf_2aDESCR: "Undead Defender" + gnoll_inf_2a: "Gnoll Defender" + gnoll_inf_2aDESCR: "Gnoll Defender" + centaur_inf_2a: "Centaur Defender" + centaur_inf_2aDESCR: "Centaur Defender" + furbolg_inf_2a: "Furbolg Defender" + furbolg_inf_2aDESCR: "Furbolg Defender" + wolfvar_inf_2a: "Wolfvar Defender" + wolfvar_inf_2aDESCR: "Wolfvar Defender" + gorloc_inf_2a: "Gorloc Defender" + gorloc_inf_2aDESCR: "Gorloc Defender" + kobold_inf_2a: "Kobold Defender" + kobold_inf_2aDESCR: "Kobold Defender" + harpy_inf_2a: "Harpy Defender" + harpy_inf_2aDESCR: "Harpy Defender" + quillboar_inf_2a: "Quillboar Defender" + quillboar_inf_2aDESCR: "Quillboar Defender" + titan_inf_2a: "Titan Defender" + titan_inf_2aDESCR: "Titan Defender" + elemental_inf_2a: "Elemental Defender" + elemental_inf_2aDESCR: "Elemental Defender" + worgen_inf_2a: "Worgen Defender" + worgen_inf_2aDESCR: "Worgen Defender" + arrakoa_inf_2a: "Arrakoa Defender" + arrakoa_inf_2aDESCR: "Arrakoa Defender" + tuskarr_inf_2a: "Tuskarr Defender" + tuskarr_inf_2aDESCR: "Tuskarr Defender" + pandaren_inf_2a: "Pandaren Defender" + pandaren_inf_2aDESCR: "Pandaren Defender" + mantid_inf_2a: "Mantid Defender" + mantid_inf_2aDESCR: "Mantid Defender" + mogu_inf_2a: "Mogu Defender" + mogu_inf_2aDESCR: "Mogu Defender" + yaungol_inf_2a: "Yaungol Defender" + yaungol_inf_2aDESCR: "Yaungol Defender" + ethereal_inf_2a: "Ethereal Defender" + ethereal_inf_2aDESCR: "Ethereal Defender" + primitive_inf_2a: "Primitive Defender" + primitive_inf_2aDESCR: "Primitive Defender" + vrykul_inf_2a: "Vrykul Defender" + vrykul_inf_2aDESCR: "Vrykul Defender" + magnataur_inf_2a: "Magnataur Defender" + magnataur_inf_2aDESCR: "Magnataur Defender" + human_inf_2b: "Human Guardsmen" + human_inf_2bDESCR: "Human Guardsmen" + gnome_inf_2b: "Gnome Guardsmen" + gnome_inf_2bDESCR: "Gnome Guardsmen" + darnassian_inf_2b: "Darnassian Guardsmen" + darnassian_inf_2bDESCR: "Darnassian Guardsmen" + thalassian_inf_2b: "Thalassian Guardsmen" + thalassian_inf_2bDESCR: "Thalassian Guardsmen" + dwarven_inf_2b: "Dwarven Guardsmen" + dwarven_inf_2bDESCR: "Dwarven Guardsmen" + orc_inf_2b: "Orc Guardsmen" + orc_inf_2bDESCR: "Orc Guardsmen" + ogre_inf_2b: "Ogre Guardsmen" + ogre_inf_2bDESCR: "Ogre Guardsmen" + draenei_inf_2b: "Draenei Guardsmen" + draenei_inf_2bDESCR: "Draenei Guardsmen" + troll_inf_2b: "Troll Guardsmen" + troll_inf_2bDESCR: "Troll Guardsmen" + goblin_inf_2b: "Goblin Guardsmen" + goblin_inf_2bDESCR: "Goblin Guardsmen" + tauren_inf_2b: "Tauren Guardsmen" + tauren_inf_2bDESCR: "Tauren Guardsmen" + aqir_inf_2b: "Aqir Guardsmen" + aqir_inf_2bDESCR: "Aqir Guardsmen" + demonic_inf_2b: "Demonic Guardsmen" + demonic_inf_2bDESCR: "Demonic Guardsmen" + illidari_inf_2b: "Illidari Guardsmen" + illidari_inf_2bDESCR: "Illidari Guardsmen" + satyr_inf_2b: "Satyr Guardsmen" + satyr_inf_2bDESCR: "Satyr Guardsmen" + naga_inf_2b: "Naga Guardsmen" + naga_inf_2bDESCR: "Naga Guardsmen" + depths_inf_2b: "Depths Guardsmen" + depths_inf_2bDESCR: "Depths Guardsmen" + old_inf_2b: "Old Guardsmen" + old_inf_2bDESCR: "Old Guardsmen" + scourge_inf_2b: "Scourge Guardsmen" + scourge_inf_2bDESCR: "Scourge Guardsmen" + dragonkin_inf_2b: "Dragonkin Guardsmen" + dragonkin_inf_2bDESCR: "Dragonkin Guardsmen" + undead_inf_2b: "Undead Guardsmen" + undead_inf_2bDESCR: "Undead Guardsmen" + gnoll_inf_2b: "Gnoll Guardsmen" + gnoll_inf_2bDESCR: "Gnoll Guardsmen" + centaur_inf_2b: "Centaur Guardsmen" + centaur_inf_2bDESCR: "Centaur Guardsmen" + furbolg_inf_2b: "Furbolg Guardsmen" + furbolg_inf_2bDESCR: "Furbolg Guardsmen" + wolfvar_inf_2b: "Wolfvar Guardsmen" + wolfvar_inf_2bDESCR: "Wolfvar Guardsmen" + gorloc_inf_2b: "Gorloc Guardsmen" + gorloc_inf_2bDESCR: "Gorloc Guardsmen" + kobold_inf_2b: "Kobold Guardsmen" + kobold_inf_2bDESCR: "Kobold Guardsmen" + harpy_inf_2b: "Harpy Guardsmen" + harpy_inf_2bDESCR: "Harpy Guardsmen" + quillboar_inf_2b: "Quillboar Guardsmen" + quillboar_inf_2bDESCR: "Quillboar Guardsmen" + titan_inf_2b: "Titan Guardsmen" + titan_inf_2bDESCR: "Titan Guardsmen" + elemental_inf_2b: "Elemental Guardsmen" + elemental_inf_2bDESCR: "Elemental Guardsmen" + worgen_inf_2b: "Worgen Guardsmen" + worgen_inf_2bDESCR: "Worgen Guardsmen" + arrakoa_inf_2b: "Arrakoa Guardsmen" + arrakoa_inf_2bDESCR: "Arrakoa Guardsmen" + tuskarr_inf_2b: "Tuskarr Guardsmen" + tuskarr_inf_2bDESCR: "Tuskarr Guardsmen" + pandaren_inf_2b: "Pandaren Guardsmen" + pandaren_inf_2bDESCR: "Pandaren Guardsmen" + mantid_inf_2b: "Mantid Guardsmen" + mantid_inf_2bDESCR: "Mantid Guardsmen" + mogu_inf_2b: "Mogu Guardsmen" + mogu_inf_2bDESCR: "Mogu Guardsmen" + yaungol_inf_2b: "Yaungol Guardsmen" + yaungol_inf_2bDESCR: "Yaungol Guardsmen" + ethereal_inf_2b: "Ethereal Guardsmen" + ethereal_inf_2bDESCR: "Ethereal Guardsmen" + primitive_inf_2b: "Primitive Guardsmen" + primitive_inf_2bDESCR: "Primitive Guardsmen" + vrykul_inf_2b: "Vrykul Guardsmen" + vrykul_inf_2bDESCR: "Vrykul Guardsmen" + magnataur_inf_2b: "Magnataur Guardsmen" + magnataur_inf_2bDESCR: "Magnataur Guardsmen" + human_inf_3a: "Human Man-At-Arms" + human_inf_3aDESCR: "Human Man-At-Arms" + gnome_inf_3a: "Gnome Man-At-Arms" + gnome_inf_3aDESCR: "Gnome Man-At-Arms" + darnassian_inf_3a: "Darnassian Man-At-Arms" + darnassian_inf_3aDESCR: "Darnassian Man-At-Arms" + thalassian_inf_3a: "Thalassian Man-At-Arms" + thalassian_inf_3aDESCR: "Thalassian Man-At-Arms" + dwarven_inf_3a: "Dwarven Man-At-Arms" + dwarven_inf_3aDESCR: "Dwarven Man-At-Arms" + orc_inf_3a: "Orc Man-At-Arms" + orc_inf_3aDESCR: "Orc Man-At-Arms" + ogre_inf_3a: "Ogre Man-At-Arms" + ogre_inf_3aDESCR: "Ogre Man-At-Arms" + draenei_inf_3a: "Draenei Man-At-Arms" + draenei_inf_3aDESCR: "Draenei Man-At-Arms" + troll_inf_3a: "Troll Man-At-Arms" + troll_inf_3aDESCR: "Troll Man-At-Arms" + goblin_inf_3a: "Goblin Man-At-Arms" + goblin_inf_3aDESCR: "Goblin Man-At-Arms" + tauren_inf_3a: "Tauren Man-At-Arms" + tauren_inf_3aDESCR: "Tauren Man-At-Arms" + aqir_inf_3a: "Aqir Man-At-Arms" + aqir_inf_3aDESCR: "Aqir Man-At-Arms" + demonic_inf_3a: "Demonic Man-At-Arms" + demonic_inf_3aDESCR: "Demonic Man-At-Arms" + illidari_inf_3a: "Illidari Man-At-Arms" + illidari_inf_3aDESCR: "Illidari Man-At-Arms" + satyr_inf_3a: "Satyr Man-At-Arms" + satyr_inf_3aDESCR: "Satyr Man-At-Arms" + naga_inf_3a: "Naga Man-At-Arms" + naga_inf_3aDESCR: "Naga Man-At-Arms" + depths_inf_3a: "Depths Man-At-Arms" + depths_inf_3aDESCR: "Depths Man-At-Arms" + old_inf_3a: "Old Man-At-Arms" + old_inf_3aDESCR: "Old Man-At-Arms" + scourge_inf_3a: "Scourge Man-At-Arms" + scourge_inf_3aDESCR: "Scourge Man-At-Arms" + dragonkin_inf_3a: "Dragonkin Man-At-Arms" + dragonkin_inf_3aDESCR: "Dragonkin Man-At-Arms" + undead_inf_3a: "Undead Man-At-Arms" + undead_inf_3aDESCR: "Undead Man-At-Arms" + gnoll_inf_3a: "Gnoll Man-At-Arms" + gnoll_inf_3aDESCR: "Gnoll Man-At-Arms" + centaur_inf_3a: "Centaur Man-At-Arms" + centaur_inf_3aDESCR: "Centaur Man-At-Arms" + furbolg_inf_3a: "Furbolg Man-At-Arms" + furbolg_inf_3aDESCR: "Furbolg Man-At-Arms" + wolfvar_inf_3a: "Wolfvar Man-At-Arms" + wolfvar_inf_3aDESCR: "Wolfvar Man-At-Arms" + gorloc_inf_3a: "Gorloc Man-At-Arms" + gorloc_inf_3aDESCR: "Gorloc Man-At-Arms" + kobold_inf_3a: "Kobold Man-At-Arms" + kobold_inf_3aDESCR: "Kobold Man-At-Arms" + harpy_inf_3a: "Harpy Man-At-Arms" + harpy_inf_3aDESCR: "Harpy Man-At-Arms" + quillboar_inf_3a: "Quillboar Man-At-Arms" + quillboar_inf_3aDESCR: "Quillboar Man-At-Arms" + titan_inf_3a: "Titan Man-At-Arms" + titan_inf_3aDESCR: "Titan Man-At-Arms" + elemental_inf_3a: "Elemental Man-At-Arms" + elemental_inf_3aDESCR: "Elemental Man-At-Arms" + worgen_inf_3a: "Worgen Man-At-Arms" + worgen_inf_3aDESCR: "Worgen Man-At-Arms" + arrakoa_inf_3a: "Arrakoa Man-At-Arms" + arrakoa_inf_3aDESCR: "Arrakoa Man-At-Arms" + tuskarr_inf_3a: "Tuskarr Man-At-Arms" + tuskarr_inf_3aDESCR: "Tuskarr Man-At-Arms" + pandaren_inf_3a: "Pandaren Man-At-Arms" + pandaren_inf_3aDESCR: "Pandaren Man-At-Arms" + mantid_inf_3a: "Mantid Man-At-Arms" + mantid_inf_3aDESCR: "Mantid Man-At-Arms" + mogu_inf_3a: "Mogu Man-At-Arms" + mogu_inf_3aDESCR: "Mogu Man-At-Arms" + yaungol_inf_3a: "Yaungol Man-At-Arms" + yaungol_inf_3aDESCR: "Yaungol Man-At-Arms" + ethereal_inf_3a: "Ethereal Man-At-Arms" + ethereal_inf_3aDESCR: "Ethereal Man-At-Arms" + primitive_inf_3a: "Primitive Man-At-Arms" + primitive_inf_3aDESCR: "Primitive Man-At-Arms" + vrykul_inf_3a: "Vrykul Man-At-Arms" + vrykul_inf_3aDESCR: "Vrykul Man-At-Arms" + magnataur_inf_3a: "Magnataur Man-At-Arms" + magnataur_inf_3aDESCR: "Magnataur Man-At-Arms" + human_inf_3b: "Human Royal Troops" + human_inf_3bDESCR: "Human Royal Troops" + gnome_inf_3b: "Gnome Royal Troops" + gnome_inf_3bDESCR: "Gnome Royal Troops" + darnassian_inf_3b: "Darnassian Royal Troops" + darnassian_inf_3bDESCR: "Darnassian Royal Troops" + thalassian_inf_3b: "Thalassian Royal Troops" + thalassian_inf_3bDESCR: "Thalassian Royal Troops" + dwarven_inf_3b: "Dwarven Royal Troops" + dwarven_inf_3bDESCR: "Dwarven Royal Troops" + orc_inf_3b: "Orc Royal Troops" + orc_inf_3bDESCR: "Orc Royal Troops" + ogre_inf_3b: "Ogre Royal Troops" + ogre_inf_3bDESCR: "Ogre Royal Troops" + draenei_inf_3b: "Draenei Royal Troops" + draenei_inf_3bDESCR: "Draenei Royal Troops" + troll_inf_3b: "Troll Royal Troops" + troll_inf_3bDESCR: "Troll Royal Troops" + goblin_inf_3b: "Goblin Royal Troops" + goblin_inf_3bDESCR: "Goblin Royal Troops" + tauren_inf_3b: "Tauren Royal Troops" + tauren_inf_3bDESCR: "Tauren Royal Troops" + aqir_inf_3b: "Aqir Royal Troops" + aqir_inf_3bDESCR: "Aqir Royal Troops" + demonic_inf_3b: "Demonic Royal Troops" + demonic_inf_3bDESCR: "Demonic Royal Troops" + illidari_inf_3b: "Illidari Royal Troops" + illidari_inf_3bDESCR: "Illidari Royal Troops" + satyr_inf_3b: "Satyr Royal Troops" + satyr_inf_3bDESCR: "Satyr Royal Troops" + naga_inf_3b: "Naga Royal Troops" + naga_inf_3bDESCR: "Naga Royal Troops" + depths_inf_3b: "Depths Royal Troops" + depths_inf_3bDESCR: "Depths Royal Troops" + old_inf_3b: "Old Royal Troops" + old_inf_3bDESCR: "Old Royal Troops" + scourge_inf_3b: "Scourge Royal Troops" + scourge_inf_3bDESCR: "Scourge Royal Troops" + dragonkin_inf_3b: "Dragonkin Royal Troops" + dragonkin_inf_3bDESCR: "Dragonkin Royal Troops" + undead_inf_3b: "Undead Royal Troops" + undead_inf_3bDESCR: "Undead Royal Troops" + gnoll_inf_3b: "Gnoll Royal Troops" + gnoll_inf_3bDESCR: "Gnoll Royal Troops" + centaur_inf_3b: "Centaur Royal Troops" + centaur_inf_3bDESCR: "Centaur Royal Troops" + furbolg_inf_3b: "Furbolg Royal Troops" + furbolg_inf_3bDESCR: "Furbolg Royal Troops" + wolfvar_inf_3b: "Wolfvar Royal Troops" + wolfvar_inf_3bDESCR: "Wolfvar Royal Troops" + gorloc_inf_3b: "Gorloc Royal Troops" + gorloc_inf_3bDESCR: "Gorloc Royal Troops" + kobold_inf_3b: "Kobold Royal Troops" + kobold_inf_3bDESCR: "Kobold Royal Troops" + harpy_inf_3b: "Harpy Royal Troops" + harpy_inf_3bDESCR: "Harpy Royal Troops" + quillboar_inf_3b: "Quillboar Royal Troops" + quillboar_inf_3bDESCR: "Quillboar Royal Troops" + titan_inf_3b: "Titan Royal Troops" + titan_inf_3bDESCR: "Titan Royal Troops" + elemental_inf_3b: "Elemental Royal Troops" + elemental_inf_3bDESCR: "Elemental Royal Troops" + worgen_inf_3b: "Worgen Royal Troops" + worgen_inf_3bDESCR: "Worgen Royal Troops" + arrakoa_inf_3b: "Arrakoa Royal Troops" + arrakoa_inf_3bDESCR: "Arrakoa Royal Troops" + tuskarr_inf_3b: "Tuskarr Royal Troops" + tuskarr_inf_3bDESCR: "Tuskarr Royal Troops" + pandaren_inf_3b: "Pandaren Royal Troops" + pandaren_inf_3bDESCR: "Pandaren Royal Troops" + mantid_inf_3b: "Mantid Royal Troops" + mantid_inf_3bDESCR: "Mantid Royal Troops" + mogu_inf_3b: "Mogu Royal Troops" + mogu_inf_3bDESCR: "Mogu Royal Troops" + yaungol_inf_3b: "Yaungol Royal Troops" + yaungol_inf_3bDESCR: "Yaungol Royal Troops" + ethereal_inf_3b: "Ethereal Royal Troops" + ethereal_inf_3bDESCR: "Ethereal Royal Troops" + primitive_inf_3b: "Primitive Royal Troops" + primitive_inf_3bDESCR: "Primitive Royal Troops" + vrykul_inf_3b: "Vrykul Royal Troops" + vrykul_inf_3bDESCR: "Vrykul Royal Troops" + magnataur_inf_3b: "Magnataur Royal Troops" + magnataur_inf_3bDESCR: "Magnataur Royal Troops" + human_inf_4a: "Human Bonecrushers" + human_inf_4aDESCR: "Human Bonecrushers" + gnome_inf_4a: "Gnome Bonecrushers" + gnome_inf_4aDESCR: "Gnome Bonecrushers" + darnassian_inf_4a: "Darnassian Bonecrushers" + darnassian_inf_4aDESCR: "Darnassian Bonecrushers" + thalassian_inf_4a: "Thalassian Bonecrushers" + thalassian_inf_4aDESCR: "Thalassian Bonecrushers" + dwarven_inf_4a: "Dwarven Bonecrushers" + dwarven_inf_4aDESCR: "Dwarven Bonecrushers" + orc_inf_4a: "Orc Bonecrushers" + orc_inf_4aDESCR: "Orc Bonecrushers" + ogre_inf_4a: "Ogre Bonecrushers" + ogre_inf_4aDESCR: "Ogre Bonecrushers" + draenei_inf_4a: "Draenei Bonecrushers" + draenei_inf_4aDESCR: "Draenei Bonecrushers" + troll_inf_4a: "Troll Bonecrushers" + troll_inf_4aDESCR: "Troll Bonecrushers" + goblin_inf_4a: "Goblin Bonecrushers" + goblin_inf_4aDESCR: "Goblin Bonecrushers" + tauren_inf_4a: "Tauren Bonecrushers" + tauren_inf_4aDESCR: "Tauren Bonecrushers" + aqir_inf_4a: "Aqir Bonecrushers" + aqir_inf_4aDESCR: "Aqir Bonecrushers" + demonic_inf_4a: "Demonic Bonecrushers" + demonic_inf_4aDESCR: "Demonic Bonecrushers" + illidari_inf_4a: "Illidari Bonecrushers" + illidari_inf_4aDESCR: "Illidari Bonecrushers" + satyr_inf_4a: "Satyr Bonecrushers" + satyr_inf_4aDESCR: "Satyr Bonecrushers" + naga_inf_4a: "Naga Bonecrushers" + naga_inf_4aDESCR: "Naga Bonecrushers" + depths_inf_4a: "Depths Bonecrushers" + depths_inf_4aDESCR: "Depths Bonecrushers" + old_inf_4a: "Old Bonecrushers" + old_inf_4aDESCR: "Old Bonecrushers" + scourge_inf_4a: "Scourge Bonecrushers" + scourge_inf_4aDESCR: "Scourge Bonecrushers" + dragonkin_inf_4a: "Dragonkin Bonecrushers" + dragonkin_inf_4aDESCR: "Dragonkin Bonecrushers" + undead_inf_4a: "Undead Bonecrushers" + undead_inf_4aDESCR: "Undead Bonecrushers" + gnoll_inf_4a: "Gnoll Bonecrushers" + gnoll_inf_4aDESCR: "Gnoll Bonecrushers" + centaur_inf_4a: "Centaur Bonecrushers" + centaur_inf_4aDESCR: "Centaur Bonecrushers" + furbolg_inf_4a: "Furbolg Bonecrushers" + furbolg_inf_4aDESCR: "Furbolg Bonecrushers" + wolfvar_inf_4a: "Wolfvar Bonecrushers" + wolfvar_inf_4aDESCR: "Wolfvar Bonecrushers" + gorloc_inf_4a: "Gorloc Bonecrushers" + gorloc_inf_4aDESCR: "Gorloc Bonecrushers" + kobold_inf_4a: "Kobold Bonecrushers" + kobold_inf_4aDESCR: "Kobold Bonecrushers" + harpy_inf_4a: "Harpy Bonecrushers" + harpy_inf_4aDESCR: "Harpy Bonecrushers" + quillboar_inf_4a: "Quillboar Bonecrushers" + quillboar_inf_4aDESCR: "Quillboar Bonecrushers" + titan_inf_4a: "Titan Bonecrushers" + titan_inf_4aDESCR: "Titan Bonecrushers" + elemental_inf_4a: "Elemental Bonecrushers" + elemental_inf_4aDESCR: "Elemental Bonecrushers" + worgen_inf_4a: "Worgen Bonecrushers" + worgen_inf_4aDESCR: "Worgen Bonecrushers" + arrakoa_inf_4a: "Arrakoa Bonecrushers" + arrakoa_inf_4aDESCR: "Arrakoa Bonecrushers" + tuskarr_inf_4a: "Tuskarr Bonecrushers" + tuskarr_inf_4aDESCR: "Tuskarr Bonecrushers" + pandaren_inf_4a: "Pandaren Bonecrushers" + pandaren_inf_4aDESCR: "Pandaren Bonecrushers" + mantid_inf_4a: "Mantid Bonecrushers" + mantid_inf_4aDESCR: "Mantid Bonecrushers" + mogu_inf_4a: "Mogu Bonecrushers" + mogu_inf_4aDESCR: "Mogu Bonecrushers" + yaungol_inf_4a: "Yaungol Bonecrushers" + yaungol_inf_4aDESCR: "Yaungol Bonecrushers" + ethereal_inf_4a: "Ethereal Bonecrushers" + ethereal_inf_4aDESCR: "Ethereal Bonecrushers" + primitive_inf_4a: "Primitive Bonecrushers" + primitive_inf_4aDESCR: "Primitive Bonecrushers" + vrykul_inf_4a: "Vrykul Bonecrushers" + vrykul_inf_4aDESCR: "Vrykul Bonecrushers" + magnataur_inf_4a: "Magnataur Bonecrushers" + magnataur_inf_4aDESCR: "Magnataur Bonecrushers" + human_inf_4b: "Human Dragoons" + human_inf_4bDESCR: "Human Dragoons" + gnome_inf_4b: "Gnome Dragoons" + gnome_inf_4bDESCR: "Gnome Dragoons" + darnassian_inf_4b: "Darnassian Dragoons" + darnassian_inf_4bDESCR: "Darnassian Dragoons" + thalassian_inf_4b: "Thalassian Dragoons" + thalassian_inf_4bDESCR: "Thalassian Dragoons" + dwarven_inf_4b: "Dwarven Dragoons" + dwarven_inf_4bDESCR: "Dwarven Dragoons" + orc_inf_4b: "Orc Dragoons" + orc_inf_4bDESCR: "Orc Dragoons" + ogre_inf_4b: "Ogre Dragoons" + ogre_inf_4bDESCR: "Ogre Dragoons" + draenei_inf_4b: "Draenei Dragoons" + draenei_inf_4bDESCR: "Draenei Dragoons" + troll_inf_4b: "Troll Dragoons" + troll_inf_4bDESCR: "Troll Dragoons" + goblin_inf_4b: "Goblin Dragoons" + goblin_inf_4bDESCR: "Goblin Dragoons" + tauren_inf_4b: "Tauren Dragoons" + tauren_inf_4bDESCR: "Tauren Dragoons" + aqir_inf_4b: "Aqir Dragoons" + aqir_inf_4bDESCR: "Aqir Dragoons" + demonic_inf_4b: "Demonic Dragoons" + demonic_inf_4bDESCR: "Demonic Dragoons" + illidari_inf_4b: "Illidari Dragoons" + illidari_inf_4bDESCR: "Illidari Dragoons" + satyr_inf_4b: "Satyr Dragoons" + satyr_inf_4bDESCR: "Satyr Dragoons" + naga_inf_4b: "Naga Dragoons" + naga_inf_4bDESCR: "Naga Dragoons" + depths_inf_4b: "Depths Dragoons" + depths_inf_4bDESCR: "Depths Dragoons" + old_inf_4b: "Old Dragoons" + old_inf_4bDESCR: "Old Dragoons" + scourge_inf_4b: "Scourge Dragoons" + scourge_inf_4bDESCR: "Scourge Dragoons" + dragonkin_inf_4b: "Dragonkin Dragoons" + dragonkin_inf_4bDESCR: "Dragonkin Dragoons" + undead_inf_4b: "Undead Dragoons" + undead_inf_4bDESCR: "Undead Dragoons" + gnoll_inf_4b: "Gnoll Dragoons" + gnoll_inf_4bDESCR: "Gnoll Dragoons" + centaur_inf_4b: "Centaur Dragoons" + centaur_inf_4bDESCR: "Centaur Dragoons" + furbolg_inf_4b: "Furbolg Dragoons" + furbolg_inf_4bDESCR: "Furbolg Dragoons" + wolfvar_inf_4b: "Wolfvar Dragoons" + wolfvar_inf_4bDESCR: "Wolfvar Dragoons" + gorloc_inf_4b: "Gorloc Dragoons" + gorloc_inf_4bDESCR: "Gorloc Dragoons" + kobold_inf_4b: "Kobold Dragoons" + kobold_inf_4bDESCR: "Kobold Dragoons" + harpy_inf_4b: "Harpy Dragoons" + harpy_inf_4bDESCR: "Harpy Dragoons" + quillboar_inf_4b: "Quillboar Dragoons" + quillboar_inf_4bDESCR: "Quillboar Dragoons" + titan_inf_4b: "Titan Dragoons" + titan_inf_4bDESCR: "Titan Dragoons" + elemental_inf_4b: "Elemental Dragoons" + elemental_inf_4bDESCR: "Elemental Dragoons" + worgen_inf_4b: "Worgen Dragoons" + worgen_inf_4bDESCR: "Worgen Dragoons" + arrakoa_inf_4b: "Arrakoa Dragoons" + arrakoa_inf_4bDESCR: "Arrakoa Dragoons" + tuskarr_inf_4b: "Tuskarr Dragoons" + tuskarr_inf_4bDESCR: "Tuskarr Dragoons" + pandaren_inf_4b: "Pandaren Dragoons" + pandaren_inf_4bDESCR: "Pandaren Dragoons" + mantid_inf_4b: "Mantid Dragoons" + mantid_inf_4bDESCR: "Mantid Dragoons" + mogu_inf_4b: "Mogu Dragoons" + mogu_inf_4bDESCR: "Mogu Dragoons" + yaungol_inf_4b: "Yaungol Dragoons" + yaungol_inf_4bDESCR: "Yaungol Dragoons" + ethereal_inf_4b: "Ethereal Dragoons" + ethereal_inf_4bDESCR: "Ethereal Dragoons" + primitive_inf_4b: "Primitive Dragoons" + primitive_inf_4bDESCR: "Primitive Dragoons" + vrykul_inf_4b: "Vrykul Dragoons" + vrykul_inf_4bDESCR: "Vrykul Dragoons" + magnataur_inf_4b: "Magnataur Dragoons" + magnataur_inf_4bDESCR: "Magnataur Dragoons" + human_inf_5a: "Human Immortals" + human_inf_5aDESCR: "Human Immortals" + gnome_inf_5a: "Gnome Immortals" + gnome_inf_5aDESCR: "Gnome Immortals" + darnassian_inf_5a: "Darnassian Immortals" + darnassian_inf_5aDESCR: "Darnassian Immortals" + thalassian_inf_5a: "Thalassian Immortals" + thalassian_inf_5aDESCR: "Thalassian Immortals" + dwarven_inf_5a: "Dwarven Immortals" + dwarven_inf_5aDESCR: "Dwarven Immortals" + orc_inf_5a: "Orc Immortals" + orc_inf_5aDESCR: "Orc Immortals" + ogre_inf_5a: "Ogre Immortals" + ogre_inf_5aDESCR: "Ogre Immortals" + draenei_inf_5a: "Draenei Immortals" + draenei_inf_5aDESCR: "Draenei Immortals" + troll_inf_5a: "Troll Immortals" + troll_inf_5aDESCR: "Troll Immortals" + goblin_inf_5a: "Goblin Immortals" + goblin_inf_5aDESCR: "Goblin Immortals" + tauren_inf_5a: "Tauren Immortals" + tauren_inf_5aDESCR: "Tauren Immortals" + aqir_inf_5a: "Aqir Immortals" + aqir_inf_5aDESCR: "Aqir Immortals" + demonic_inf_5a: "Demonic Immortals" + demonic_inf_5aDESCR: "Demonic Immortals" + illidari_inf_5a: "Illidari Immortals" + illidari_inf_5aDESCR: "Illidari Immortals" + satyr_inf_5a: "Satyr Immortals" + satyr_inf_5aDESCR: "Satyr Immortals" + naga_inf_5a: "Naga Immortals" + naga_inf_5aDESCR: "Naga Immortals" + depths_inf_5a: "Depths Immortals" + depths_inf_5aDESCR: "Depths Immortals" + old_inf_5a: "Old Immortals" + old_inf_5aDESCR: "Old Immortals" + scourge_inf_5a: "Scourge Immortals" + scourge_inf_5aDESCR: "Scourge Immortals" + dragonkin_inf_5a: "Dragonkin Immortals" + dragonkin_inf_5aDESCR: "Dragonkin Immortals" + undead_inf_5a: "Undead Immortals" + undead_inf_5aDESCR: "Undead Immortals" + gnoll_inf_5a: "Gnoll Immortals" + gnoll_inf_5aDESCR: "Gnoll Immortals" + centaur_inf_5a: "Centaur Immortals" + centaur_inf_5aDESCR: "Centaur Immortals" + furbolg_inf_5a: "Furbolg Immortals" + furbolg_inf_5aDESCR: "Furbolg Immortals" + wolfvar_inf_5a: "Wolfvar Immortals" + wolfvar_inf_5aDESCR: "Wolfvar Immortals" + gorloc_inf_5a: "Gorloc Immortals" + gorloc_inf_5aDESCR: "Gorloc Immortals" + kobold_inf_5a: "Kobold Immortals" + kobold_inf_5aDESCR: "Kobold Immortals" + harpy_inf_5a: "Harpy Immortals" + harpy_inf_5aDESCR: "Harpy Immortals" + quillboar_inf_5a: "Quillboar Immortals" + quillboar_inf_5aDESCR: "Quillboar Immortals" + titan_inf_5a: "Titan Immortals" + titan_inf_5aDESCR: "Titan Immortals" + elemental_inf_5a: "Elemental Immortals" + elemental_inf_5aDESCR: "Elemental Immortals" + worgen_inf_5a: "Worgen Immortals" + worgen_inf_5aDESCR: "Worgen Immortals" + arrakoa_inf_5a: "Arrakoa Immortals" + arrakoa_inf_5aDESCR: "Arrakoa Immortals" + tuskarr_inf_5a: "Tuskarr Immortals" + tuskarr_inf_5aDESCR: "Tuskarr Immortals" + pandaren_inf_5a: "Pandaren Immortals" + pandaren_inf_5aDESCR: "Pandaren Immortals" + mantid_inf_5a: "Mantid Immortals" + mantid_inf_5aDESCR: "Mantid Immortals" + mogu_inf_5a: "Mogu Immortals" + mogu_inf_5aDESCR: "Mogu Immortals" + yaungol_inf_5a: "Yaungol Immortals" + yaungol_inf_5aDESCR: "Yaungol Immortals" + ethereal_inf_5a: "Ethereal Immortals" + ethereal_inf_5aDESCR: "Ethereal Immortals" + primitive_inf_5a: "Primitive Immortals" + primitive_inf_5aDESCR: "Primitive Immortals" + vrykul_inf_5a: "Vrykul Immortals" + vrykul_inf_5aDESCR: "Vrykul Immortals" + magnataur_inf_5a: "Magnataur Immortals" + magnataur_inf_5aDESCR: "Magnataur Immortals" + human_inf_5b: "Human Champions" + human_inf_5bDESCR: "Human Champions" + gnome_inf_5b: "Gnome Champions" + gnome_inf_5bDESCR: "Gnome Champions" + darnassian_inf_5b: "Darnassian Champions" + darnassian_inf_5bDESCR: "Darnassian Champions" + thalassian_inf_5b: "Thalassian Champions" + thalassian_inf_5bDESCR: "Thalassian Champions" + dwarven_inf_5b: "Dwarven Champions" + dwarven_inf_5bDESCR: "Dwarven Champions" + orc_inf_5b: "Orc Champions" + orc_inf_5bDESCR: "Orc Champions" + ogre_inf_5b: "Ogre Champions" + ogre_inf_5bDESCR: "Ogre Champions" + draenei_inf_5b: "Draenei Champions" + draenei_inf_5bDESCR: "Draenei Champions" + troll_inf_5b: "Troll Champions" + troll_inf_5bDESCR: "Troll Champions" + goblin_inf_5b: "Goblin Champions" + goblin_inf_5bDESCR: "Goblin Champions" + tauren_inf_5b: "Tauren Champions" + tauren_inf_5bDESCR: "Tauren Champions" + aqir_inf_5b: "Aqir Champions" + aqir_inf_5bDESCR: "Aqir Champions" + demonic_inf_5b: "Demonic Champions" + demonic_inf_5bDESCR: "Demonic Champions" + illidari_inf_5b: "Illidari Champions" + illidari_inf_5bDESCR: "Illidari Champions" + satyr_inf_5b: "Satyr Champions" + satyr_inf_5bDESCR: "Satyr Champions" + naga_inf_5b: "Naga Champions" + naga_inf_5bDESCR: "Naga Champions" + depths_inf_5b: "Depths Champions" + depths_inf_5bDESCR: "Depths Champions" + old_inf_5b: "Old Champions" + old_inf_5bDESCR: "Old Champions" + scourge_inf_5b: "Scourge Champions" + scourge_inf_5bDESCR: "Scourge Champions" + dragonkin_inf_5b: "Dragonkin Champions" + dragonkin_inf_5bDESCR: "Dragonkin Champions" + undead_inf_5b: "Undead Champions" + undead_inf_5bDESCR: "Undead Champions" + gnoll_inf_5b: "Gnoll Champions" + gnoll_inf_5bDESCR: "Gnoll Champions" + centaur_inf_5b: "Centaur Champions" + centaur_inf_5bDESCR: "Centaur Champions" + furbolg_inf_5b: "Furbolg Champions" + furbolg_inf_5bDESCR: "Furbolg Champions" + wolfvar_inf_5b: "Wolfvar Champions" + wolfvar_inf_5bDESCR: "Wolfvar Champions" + gorloc_inf_5b: "Gorloc Champions" + gorloc_inf_5bDESCR: "Gorloc Champions" + kobold_inf_5b: "Kobold Champions" + kobold_inf_5bDESCR: "Kobold Champions" + harpy_inf_5b: "Harpy Champions" + harpy_inf_5bDESCR: "Harpy Champions" + quillboar_inf_5b: "Quillboar Champions" + quillboar_inf_5bDESCR: "Quillboar Champions" + titan_inf_5b: "Titan Champions" + titan_inf_5bDESCR: "Titan Champions" + elemental_inf_5b: "Elemental Champions" + elemental_inf_5bDESCR: "Elemental Champions" + worgen_inf_5b: "Worgen Champions" + worgen_inf_5bDESCR: "Worgen Champions" + arrakoa_inf_5b: "Arrakoa Champions" + arrakoa_inf_5bDESCR: "Arrakoa Champions" + tuskarr_inf_5b: "Tuskarr Champions" + tuskarr_inf_5bDESCR: "Tuskarr Champions" + pandaren_inf_5b: "Pandaren Champions" + pandaren_inf_5bDESCR: "Pandaren Champions" + mantid_inf_5b: "Mantid Champions" + mantid_inf_5bDESCR: "Mantid Champions" + mogu_inf_5b: "Mogu Champions" + mogu_inf_5bDESCR: "Mogu Champions" + yaungol_inf_5b: "Yaungol Champions" + yaungol_inf_5bDESCR: "Yaungol Champions" + ethereal_inf_5b: "Ethereal Champions" + ethereal_inf_5bDESCR: "Ethereal Champions" + primitive_inf_5b: "Primitive Champions" + primitive_inf_5bDESCR: "Primitive Champions" + vrykul_inf_5b: "Vrykul Champions" + vrykul_inf_5bDESCR: "Vrykul Champions" + magnataur_inf_5b: "Magnataur Champions" + magnataur_inf_5bDESCR: "Magnataur Champions" + human_cav_1a: "Human Riders" + human_cav_1aDESCR: "Human Riders" + gnome_cav_1a: "Gnome Riders" + gnome_cav_1aDESCR: "Gnome Riders" + darnassian_cav_1a: "Darnassian Riders" + darnassian_cav_1aDESCR: "Darnassian Riders" + thalassian_cav_1a: "Thalassian Riders" + thalassian_cav_1aDESCR: "Thalassian Riders" + dwarven_cav_1a: "Dwarven Riders" + dwarven_cav_1aDESCR: "Dwarven Riders" + orc_cav_1a: "Orc Riders" + orc_cav_1aDESCR: "Orc Riders" + ogre_cav_1a: "Ogre Riders" + ogre_cav_1aDESCR: "Ogre Riders" + draenei_cav_1a: "Draenei Riders" + draenei_cav_1aDESCR: "Draenei Riders" + troll_cav_1a: "Troll Riders" + troll_cav_1aDESCR: "Troll Riders" + goblin_cav_1a: "Goblin Riders" + goblin_cav_1aDESCR: "Goblin Riders" + tauren_cav_1a: "Tauren Riders" + tauren_cav_1aDESCR: "Tauren Riders" + aqir_cav_1a: "Aqir Riders" + aqir_cav_1aDESCR: "Aqir Riders" + demonic_cav_1a: "Demonic Riders" + demonic_cav_1aDESCR: "Demonic Riders" + illidari_cav_1a: "Illidari Riders" + illidari_cav_1aDESCR: "Illidari Riders" + satyr_inf_alt_1a: "Satyr Riders" + satyr_inf_alt_1aDESCR: "Satyr Riders" + naga_inf_alt_1a: "Naga Riders" + naga_inf_alt_1aDESCR: "Naga Riders" + depths_cav_1a: "Depths Riders" + depths_cav_1aDESCR: "Depths Riders" + old_cav_1a: "Old Riders" + old_cav_1aDESCR: "Old Riders" + scourge_cav_1a: "Scourge Riders" + scourge_cav_1aDESCR: "Scourge Riders" + dragonkin_inf_alt_1a: "Dragonkin Riders" + dragonkin_inf_alt_1aDESCR: "Dragonkin Riders" + undead_cav_1a: "Undead Riders" + undead_cav_1aDESCR: "Undead Riders" + gnoll_cav_1a: "Gnoll Riders" + gnoll_cav_1aDESCR: "Gnoll Riders" + centaur_inf_alt_1a: "Centaur Riders" + centaur_inf_alt_1aDESCR: "Centaur Riders" + furbolg_cav_1a: "Furbolg Riders" + furbolg_cav_1aDESCR: "Furbolg Riders" + wolfvar_cav_1a: "Wolfvar Riders" + wolfvar_cav_1aDESCR: "Wolfvar Riders" + gorloc_cav_1a: "Gorloc Riders" + gorloc_cav_1aDESCR: "Gorloc Riders" + kobold_cav_1a: "Kobold Riders" + kobold_cav_1aDESCR: "Kobold Riders" + harpy_inf_alt_1a: "Harpy Riders" + harpy_inf_alt_1aDESCR: "Harpy Riders" + quillboar_cav_1a: "Quillboar Riders" + quillboar_cav_1aDESCR: "Quillboar Riders" + titan_inf_alt_1a: "Titan Riders" + titan_inf_alt_1aDESCR: "Titan Riders" + elemental_inf_alt_1a: "Elemental Riders" + elemental_inf_alt_1aDESCR: "Elemental Riders" + worgen_inf_alt_1a: "Worgen Riders" + worgen_inf_alt_1aDESCR: "Worgen Riders" + arrakoa_cav_1a: "Arrakoa Riders" + arrakoa_cav_1aDESCR: "Arrakoa Riders" + tuskarr_cav_1a: "Tuskarr Riders" + tuskarr_cav_1aDESCR: "Tuskarr Riders" + pandaren_cav_1a: "Pandaren Riders" + pandaren_cav_1aDESCR: "Pandaren Riders" + mantid_cav_1a: "Mantid Riders" + mantid_cav_1aDESCR: "Mantid Riders" + mogu_cav_1a: "Mogu Riders" + mogu_cav_1aDESCR: "Mogu Riders" + yaungol_cav_1a: "Yaungol Riders" + yaungol_cav_1aDESCR: "Yaungol Riders" + ethereal_inf_alt_1a: "Ethereal Riders" + ethereal_inf_alt_1aDESCR: "Ethereal Riders" + primitive_cav_1a: "Primitive Riders" + primitive_cav_1aDESCR: "Primitive Riders" + vrykul_cav_1a: "Vrykul Riders" + vrykul_cav_1aDESCR: "Vrykul Riders" + magnataur_inf_alt_1a: "Magnataur Riders" + magnataur_inf_alt_1aDESCR: "Magnataur Riders" + human_cav_1b: "Human Tamers" + human_cav_1bDESCR: "Human Tamers" + gnome_cav_1b: "Gnome Tamers" + gnome_cav_1bDESCR: "Gnome Tamers" + darnassian_cav_1b: "Darnassian Tamers" + darnassian_cav_1bDESCR: "Darnassian Tamers" + thalassian_cav_1b: "Thalassian Tamers" + thalassian_cav_1bDESCR: "Thalassian Tamers" + dwarven_cav_1b: "Dwarven Tamers" + dwarven_cav_1bDESCR: "Dwarven Tamers" + orc_cav_1b: "Orc Tamers" + orc_cav_1bDESCR: "Orc Tamers" + ogre_cav_1b: "Ogre Tamers" + ogre_cav_1bDESCR: "Ogre Tamers" + draenei_cav_1b: "Draenei Tamers" + draenei_cav_1bDESCR: "Draenei Tamers" + troll_cav_1b: "Troll Tamers" + troll_cav_1bDESCR: "Troll Tamers" + goblin_cav_1b: "Goblin Tamers" + goblin_cav_1bDESCR: "Goblin Tamers" + tauren_cav_1b: "Tauren Tamers" + tauren_cav_1bDESCR: "Tauren Tamers" + aqir_cav_1b: "Aqir Tamers" + aqir_cav_1bDESCR: "Aqir Tamers" + demonic_cav_1b: "Demonic Tamers" + demonic_cav_1bDESCR: "Demonic Tamers" + illidari_cav_1b: "Illidari Tamers" + illidari_cav_1bDESCR: "Illidari Tamers" + satyr_inf_alt_1b: "Satyr Tamers" + satyr_inf_alt_1bDESCR: "Satyr Tamers" + naga_inf_alt_1b: "Naga Tamers" + naga_inf_alt_1bDESCR: "Naga Tamers" + depths_cav_1b: "Depths Tamers" + depths_cav_1bDESCR: "Depths Tamers" + old_cav_1b: "Old Tamers" + old_cav_1bDESCR: "Old Tamers" + scourge_cav_1b: "Scourge Tamers" + scourge_cav_1bDESCR: "Scourge Tamers" + dragonkin_inf_alt_1b: "Dragonkin Tamers" + dragonkin_inf_alt_1bDESCR: "Dragonkin Tamers" + undead_cav_1b: "Undead Tamers" + undead_cav_1bDESCR: "Undead Tamers" + gnoll_cav_1b: "Gnoll Tamers" + gnoll_cav_1bDESCR: "Gnoll Tamers" + centaur_inf_alt_1b: "Centaur Tamers" + centaur_inf_alt_1bDESCR: "Centaur Tamers" + furbolg_cav_1b: "Furbolg Tamers" + furbolg_cav_1bDESCR: "Furbolg Tamers" + wolfvar_cav_1b: "Wolfvar Tamers" + wolfvar_cav_1bDESCR: "Wolfvar Tamers" + gorloc_cav_1b: "Gorloc Tamers" + gorloc_cav_1bDESCR: "Gorloc Tamers" + kobold_cav_1b: "Kobold Tamers" + kobold_cav_1bDESCR: "Kobold Tamers" + harpy_inf_alt_1b: "Harpy Tamers" + harpy_inf_alt_1bDESCR: "Harpy Tamers" + quillboar_cav_1b: "Quillboar Tamers" + quillboar_cav_1bDESCR: "Quillboar Tamers" + titan_inf_alt_1b: "Titan Tamers" + titan_inf_alt_1bDESCR: "Titan Tamers" + elemental_inf_alt_1b: "Elemental Tamers" + elemental_inf_alt_1bDESCR: "Elemental Tamers" + worgen_inf_alt_1b: "Worgen Tamers" + worgen_inf_alt_1bDESCR: "Worgen Tamers" + arrakoa_cav_1b: "Arrakoa Tamers" + arrakoa_cav_1bDESCR: "Arrakoa Tamers" + tuskarr_cav_1b: "Tuskarr Tamers" + tuskarr_cav_1bDESCR: "Tuskarr Tamers" + pandaren_cav_1b: "Pandaren Tamers" + pandaren_cav_1bDESCR: "Pandaren Tamers" + mantid_cav_1b: "Mantid Tamers" + mantid_cav_1bDESCR: "Mantid Tamers" + mogu_cav_1b: "Mogu Tamers" + mogu_cav_1bDESCR: "Mogu Tamers" + yaungol_cav_1b: "Yaungol Tamers" + yaungol_cav_1bDESCR: "Yaungol Tamers" + ethereal_inf_alt_1b: "Ethereal Tamers" + ethereal_inf_alt_1bDESCR: "Ethereal Tamers" + primitive_cav_1b: "Primitive Tamers" + primitive_cav_1bDESCR: "Primitive Tamers" + vrykul_cav_1b: "Vrykul Tamers" + vrykul_cav_1bDESCR: "Vrykul Tamers" + magnataur_inf_alt_1b: "Magnataur Tamers" + magnataur_inf_alt_1bDESCR: "Magnataur Tamers" + human_cav_2a: "Human Jousters" + human_cav_2aDESCR: "Human Jousters" + gnome_cav_2a: "Gnome Jousters" + gnome_cav_2aDESCR: "Gnome Jousters" + darnassian_cav_2a: "Darnassian Jousters" + darnassian_cav_2aDESCR: "Darnassian Jousters" + thalassian_cav_2a: "Thalassian Jousters" + thalassian_cav_2aDESCR: "Thalassian Jousters" + dwarven_cav_2a: "Dwarven Jousters" + dwarven_cav_2aDESCR: "Dwarven Jousters" + orc_cav_2a: "Orc Jousters" + orc_cav_2aDESCR: "Orc Jousters" + ogre_cav_2a: "Ogre Jousters" + ogre_cav_2aDESCR: "Ogre Jousters" + draenei_cav_2a: "Draenei Jousters" + draenei_cav_2aDESCR: "Draenei Jousters" + troll_cav_2a: "Troll Jousters" + troll_cav_2aDESCR: "Troll Jousters" + goblin_cav_2a: "Goblin Jousters" + goblin_cav_2aDESCR: "Goblin Jousters" + tauren_cav_2a: "Tauren Jousters" + tauren_cav_2aDESCR: "Tauren Jousters" + aqir_cav_2a: "Aqir Jousters" + aqir_cav_2aDESCR: "Aqir Jousters" + demonic_cav_2a: "Demonic Jousters" + demonic_cav_2aDESCR: "Demonic Jousters" + illidari_cav_2a: "Illidari Jousters" + illidari_cav_2aDESCR: "Illidari Jousters" + satyr_inf_alt_2a: "Satyr Jousters" + satyr_inf_alt_2aDESCR: "Satyr Jousters" + naga_inf_alt_2a: "Naga Jousters" + naga_inf_alt_2aDESCR: "Naga Jousters" + depths_cav_2a: "Depths Jousters" + depths_cav_2aDESCR: "Depths Jousters" + old_cav_2a: "Old Jousters" + old_cav_2aDESCR: "Old Jousters" + scourge_cav_2a: "Scourge Jousters" + scourge_cav_2aDESCR: "Scourge Jousters" + dragonkin_inf_alt_2a: "Dragonkin Jousters" + dragonkin_inf_alt_2aDESCR: "Dragonkin Jousters" + undead_cav_2a: "Undead Jousters" + undead_cav_2aDESCR: "Undead Jousters" + gnoll_cav_2a: "Gnoll Jousters" + gnoll_cav_2aDESCR: "Gnoll Jousters" + centaur_inf_alt_2a: "Centaur Jousters" + centaur_inf_alt_2aDESCR: "Centaur Jousters" + furbolg_cav_2a: "Furbolg Jousters" + furbolg_cav_2aDESCR: "Furbolg Jousters" + wolfvar_cav_2a: "Wolfvar Jousters" + wolfvar_cav_2aDESCR: "Wolfvar Jousters" + gorloc_cav_2a: "Gorloc Jousters" + gorloc_cav_2aDESCR: "Gorloc Jousters" + kobold_cav_2a: "Kobold Jousters" + kobold_cav_2aDESCR: "Kobold Jousters" + harpy_inf_alt_2a: "Harpy Jousters" + harpy_inf_alt_2aDESCR: "Harpy Jousters" + quillboar_cav_2a: "Quillboar Jousters" + quillboar_cav_2aDESCR: "Quillboar Jousters" + titan_inf_alt_2a: "Titan Jousters" + titan_inf_alt_2aDESCR: "Titan Jousters" + elemental_inf_alt_2a: "Elemental Jousters" + elemental_inf_alt_2aDESCR: "Elemental Jousters" + worgen_inf_alt_2a: "Worgen Jousters" + worgen_inf_alt_2aDESCR: "Worgen Jousters" + arrakoa_cav_2a: "Arrakoa Jousters" + arrakoa_cav_2aDESCR: "Arrakoa Jousters" + tuskarr_cav_2a: "Tuskarr Jousters" + tuskarr_cav_2aDESCR: "Tuskarr Jousters" + pandaren_cav_2a: "Pandaren Jousters" + pandaren_cav_2aDESCR: "Pandaren Jousters" + mantid_cav_2a: "Mantid Jousters" + mantid_cav_2aDESCR: "Mantid Jousters" + mogu_cav_2a: "Mogu Jousters" + mogu_cav_2aDESCR: "Mogu Jousters" + yaungol_cav_2a: "Yaungol Jousters" + yaungol_cav_2aDESCR: "Yaungol Jousters" + ethereal_inf_alt_2a: "Ethereal Jousters" + ethereal_inf_alt_2aDESCR: "Ethereal Jousters" + primitive_cav_2a: "Primitive Jousters" + primitive_cav_2aDESCR: "Primitive Jousters" + vrykul_cav_2a: "Vrykul Jousters" + vrykul_cav_2aDESCR: "Vrykul Jousters" + magnataur_inf_alt_2a: "Magnataur Jousters" + magnataur_inf_alt_2aDESCR: "Magnataur Jousters" + human_cav_2b: "Human Mounted Milita" + human_cav_2bDESCR: "Human Mounted Milita" + gnome_cav_2b: "Gnome Mounted Milita" + gnome_cav_2bDESCR: "Gnome Mounted Milita" + darnassian_cav_2b: "Darnassian Mounted Milita" + darnassian_cav_2bDESCR: "Darnassian Mounted Milita" + thalassian_cav_2b: "Thalassian Mounted Milita" + thalassian_cav_2bDESCR: "Thalassian Mounted Milita" + dwarven_cav_2b: "Dwarven Mounted Milita" + dwarven_cav_2bDESCR: "Dwarven Mounted Milita" + orc_cav_2b: "Orc Mounted Milita" + orc_cav_2bDESCR: "Orc Mounted Milita" + ogre_cav_2b: "Ogre Mounted Milita" + ogre_cav_2bDESCR: "Ogre Mounted Milita" + draenei_cav_2b: "Draenei Mounted Milita" + draenei_cav_2bDESCR: "Draenei Mounted Milita" + troll_cav_2b: "Troll Mounted Milita" + troll_cav_2bDESCR: "Troll Mounted Milita" + goblin_cav_2b: "Goblin Mounted Milita" + goblin_cav_2bDESCR: "Goblin Mounted Milita" + tauren_cav_2b: "Tauren Mounted Milita" + tauren_cav_2bDESCR: "Tauren Mounted Milita" + aqir_cav_2b: "Aqir Mounted Milita" + aqir_cav_2bDESCR: "Aqir Mounted Milita" + demonic_cav_2b: "Demonic Mounted Milita" + demonic_cav_2bDESCR: "Demonic Mounted Milita" + illidari_cav_2b: "Illidari Mounted Milita" + illidari_cav_2bDESCR: "Illidari Mounted Milita" + satyr_inf_alt_2b: "Satyr Mounted Milita" + satyr_inf_alt_2bDESCR: "Satyr Mounted Milita" + naga_inf_alt_2b: "Naga Mounted Milita" + naga_inf_alt_2bDESCR: "Naga Mounted Milita" + depths_cav_2b: "Depths Mounted Milita" + depths_cav_2bDESCR: "Depths Mounted Milita" + old_cav_2b: "Old Mounted Milita" + old_cav_2bDESCR: "Old Mounted Milita" + scourge_cav_2b: "Scourge Mounted Milita" + scourge_cav_2bDESCR: "Scourge Mounted Milita" + dragonkin_inf_alt_2b: "Dragonkin Mounted Milita" + dragonkin_inf_alt_2bDESCR: "Dragonkin Mounted Milita" + undead_cav_2b: "Undead Mounted Milita" + undead_cav_2bDESCR: "Undead Mounted Milita" + gnoll_cav_2b: "Gnoll Mounted Milita" + gnoll_cav_2bDESCR: "Gnoll Mounted Milita" + centaur_inf_alt_2b: "Centaur Mounted Milita" + centaur_inf_alt_2bDESCR: "Centaur Mounted Milita" + furbolg_cav_2b: "Furbolg Mounted Milita" + furbolg_cav_2bDESCR: "Furbolg Mounted Milita" + wolfvar_cav_2b: "Wolfvar Mounted Milita" + wolfvar_cav_2bDESCR: "Wolfvar Mounted Milita" + gorloc_cav_2b: "Gorloc Mounted Milita" + gorloc_cav_2bDESCR: "Gorloc Mounted Milita" + kobold_cav_2b: "Kobold Mounted Milita" + kobold_cav_2bDESCR: "Kobold Mounted Milita" + harpy_inf_alt_2b: "Harpy Mounted Milita" + harpy_inf_alt_2bDESCR: "Harpy Mounted Milita" + quillboar_cav_2b: "Quillboar Mounted Milita" + quillboar_cav_2bDESCR: "Quillboar Mounted Milita" + titan_inf_alt_2b: "Titan Mounted Milita" + titan_inf_alt_2bDESCR: "Titan Mounted Milita" + elemental_inf_alt_2b: "Elemental Mounted Milita" + elemental_inf_alt_2bDESCR: "Elemental Mounted Milita" + worgen_inf_alt_2b: "Worgen Mounted Milita" + worgen_inf_alt_2bDESCR: "Worgen Mounted Milita" + arrakoa_cav_2b: "Arrakoa Mounted Milita" + arrakoa_cav_2bDESCR: "Arrakoa Mounted Milita" + tuskarr_cav_2b: "Tuskarr Mounted Milita" + tuskarr_cav_2bDESCR: "Tuskarr Mounted Milita" + pandaren_cav_2b: "Pandaren Mounted Milita" + pandaren_cav_2bDESCR: "Pandaren Mounted Milita" + mantid_cav_2b: "Mantid Mounted Milita" + mantid_cav_2bDESCR: "Mantid Mounted Milita" + mogu_cav_2b: "Mogu Mounted Milita" + mogu_cav_2bDESCR: "Mogu Mounted Milita" + yaungol_cav_2b: "Yaungol Mounted Milita" + yaungol_cav_2bDESCR: "Yaungol Mounted Milita" + ethereal_inf_alt_2b: "Ethereal Mounted Milita" + ethereal_inf_alt_2bDESCR: "Ethereal Mounted Milita" + primitive_cav_2b: "Primitive Mounted Milita" + primitive_cav_2bDESCR: "Primitive Mounted Milita" + vrykul_cav_2b: "Vrykul Mounted Milita" + vrykul_cav_2bDESCR: "Vrykul Mounted Milita" + magnataur_inf_alt_2b: "Magnataur Mounted Milita" + magnataur_inf_alt_2bDESCR: "Magnataur Mounted Milita" + human_cav_3a: "Human Outriders" + human_cav_3aDESCR: "Human Outriders" + gnome_cav_3a: "Gnome Outriders" + gnome_cav_3aDESCR: "Gnome Outriders" + darnassian_cav_3a: "Darnassian Outriders" + darnassian_cav_3aDESCR: "Darnassian Outriders" + thalassian_cav_3a: "Thalassian Outriders" + thalassian_cav_3aDESCR: "Thalassian Outriders" + dwarven_cav_3a: "Dwarven Outriders" + dwarven_cav_3aDESCR: "Dwarven Outriders" + orc_cav_3a: "Orc Outriders" + orc_cav_3aDESCR: "Orc Outriders" + ogre_cav_3a: "Ogre Outriders" + ogre_cav_3aDESCR: "Ogre Outriders" + draenei_cav_3a: "Draenei Outriders" + draenei_cav_3aDESCR: "Draenei Outriders" + troll_cav_3a: "Troll Outriders" + troll_cav_3aDESCR: "Troll Outriders" + goblin_cav_3a: "Goblin Outriders" + goblin_cav_3aDESCR: "Goblin Outriders" + tauren_cav_3a: "Tauren Outriders" + tauren_cav_3aDESCR: "Tauren Outriders" + aqir_cav_3a: "Aqir Outriders" + aqir_cav_3aDESCR: "Aqir Outriders" + demonic_cav_3a: "Demonic Outriders" + demonic_cav_3aDESCR: "Demonic Outriders" + illidari_cav_3a: "Illidari Outriders" + illidari_cav_3aDESCR: "Illidari Outriders" + satyr_inf_alt_3a: "Satyr Outriders" + satyr_inf_alt_3aDESCR: "Satyr Outriders" + naga_inf_alt_3a: "Naga Outriders" + naga_inf_alt_3aDESCR: "Naga Outriders" + depths_cav_3a: "Depths Outriders" + depths_cav_3aDESCR: "Depths Outriders" + old_cav_3a: "Old Outriders" + old_cav_3aDESCR: "Old Outriders" + scourge_cav_3a: "Scourge Outriders" + scourge_cav_3aDESCR: "Scourge Outriders" + dragonkin_inf_alt_3a: "Dragonkin Outriders" + dragonkin_inf_alt_3aDESCR: "Dragonkin Outriders" + undead_cav_3a: "Undead Outriders" + undead_cav_3aDESCR: "Undead Outriders" + gnoll_cav_3a: "Gnoll Outriders" + gnoll_cav_3aDESCR: "Gnoll Outriders" + centaur_inf_alt_3a: "Centaur Outriders" + centaur_inf_alt_3aDESCR: "Centaur Outriders" + furbolg_cav_3a: "Furbolg Outriders" + furbolg_cav_3aDESCR: "Furbolg Outriders" + wolfvar_cav_3a: "Wolfvar Outriders" + wolfvar_cav_3aDESCR: "Wolfvar Outriders" + gorloc_cav_3a: "Gorloc Outriders" + gorloc_cav_3aDESCR: "Gorloc Outriders" + kobold_cav_3a: "Kobold Outriders" + kobold_cav_3aDESCR: "Kobold Outriders" + harpy_inf_alt_3a: "Harpy Outriders" + harpy_inf_alt_3aDESCR: "Harpy Outriders" + quillboar_cav_3a: "Quillboar Outriders" + quillboar_cav_3aDESCR: "Quillboar Outriders" + titan_inf_alt_3a: "Titan Outriders" + titan_inf_alt_3aDESCR: "Titan Outriders" + elemental_inf_alt_3a: "Elemental Outriders" + elemental_inf_alt_3aDESCR: "Elemental Outriders" + worgen_inf_alt_3a: "Worgen Outriders" + worgen_inf_alt_3aDESCR: "Worgen Outriders" + arrakoa_cav_3a: "Arrakoa Outriders" + arrakoa_cav_3aDESCR: "Arrakoa Outriders" + tuskarr_cav_3a: "Tuskarr Outriders" + tuskarr_cav_3aDESCR: "Tuskarr Outriders" + pandaren_cav_3a: "Pandaren Outriders" + pandaren_cav_3aDESCR: "Pandaren Outriders" + mantid_cav_3a: "Mantid Outriders" + mantid_cav_3aDESCR: "Mantid Outriders" + mogu_cav_3a: "Mogu Outriders" + mogu_cav_3aDESCR: "Mogu Outriders" + yaungol_cav_3a: "Yaungol Outriders" + yaungol_cav_3aDESCR: "Yaungol Outriders" + ethereal_inf_alt_3a: "Ethereal Outriders" + ethereal_inf_alt_3aDESCR: "Ethereal Outriders" + primitive_cav_3a: "Primitive Outriders" + primitive_cav_3aDESCR: "Primitive Outriders" + vrykul_cav_3a: "Vrykul Outriders" + vrykul_cav_3aDESCR: "Vrykul Outriders" + magnataur_inf_alt_3a: "Magnataur Outriders" + magnataur_inf_alt_3aDESCR: "Magnataur Outriders" + human_cav_3b: "Human Knights" + human_cav_3bDESCR: "Human Knights" + gnome_cav_3b: "Gnome Knights" + gnome_cav_3bDESCR: "Gnome Knights" + darnassian_cav_3b: "Darnassian Knights" + darnassian_cav_3bDESCR: "Darnassian Knights" + thalassian_cav_3b: "Thalassian Knights" + thalassian_cav_3bDESCR: "Thalassian Knights" + dwarven_cav_3b: "Dwarven Knights" + dwarven_cav_3bDESCR: "Dwarven Knights" + orc_cav_3b: "Orc Knights" + orc_cav_3bDESCR: "Orc Knights" + ogre_cav_3b: "Ogre Knights" + ogre_cav_3bDESCR: "Ogre Knights" + draenei_cav_3b: "Draenei Knights" + draenei_cav_3bDESCR: "Draenei Knights" + troll_cav_3b: "Troll Knights" + troll_cav_3bDESCR: "Troll Knights" + goblin_cav_3b: "Goblin Knights" + goblin_cav_3bDESCR: "Goblin Knights" + tauren_cav_3b: "Tauren Knights" + tauren_cav_3bDESCR: "Tauren Knights" + aqir_cav_3b: "Aqir Knights" + aqir_cav_3bDESCR: "Aqir Knights" + demonic_cav_3b: "Demonic Knights" + demonic_cav_3bDESCR: "Demonic Knights" + illidari_cav_3b: "Illidari Knights" + illidari_cav_3bDESCR: "Illidari Knights" + satyr_inf_alt_3b: "Satyr Knights" + satyr_inf_alt_3bDESCR: "Satyr Knights" + naga_inf_alt_3b: "Naga Knights" + naga_inf_alt_3bDESCR: "Naga Knights" + depths_cav_3b: "Depths Knights" + depths_cav_3bDESCR: "Depths Knights" + old_cav_3b: "Old Knights" + old_cav_3bDESCR: "Old Knights" + scourge_cav_3b: "Scourge Knights" + scourge_cav_3bDESCR: "Scourge Knights" + dragonkin_inf_alt_3b: "Dragonkin Knights" + dragonkin_inf_alt_3bDESCR: "Dragonkin Knights" + undead_cav_3b: "Undead Knights" + undead_cav_3bDESCR: "Undead Knights" + gnoll_cav_3b: "Gnoll Knights" + gnoll_cav_3bDESCR: "Gnoll Knights" + centaur_inf_alt_3b: "Centaur Knights" + centaur_inf_alt_3bDESCR: "Centaur Knights" + furbolg_cav_3b: "Furbolg Knights" + furbolg_cav_3bDESCR: "Furbolg Knights" + wolfvar_cav_3b: "Wolfvar Knights" + wolfvar_cav_3bDESCR: "Wolfvar Knights" + gorloc_cav_3b: "Gorloc Knights" + gorloc_cav_3bDESCR: "Gorloc Knights" + kobold_cav_3b: "Kobold Knights" + kobold_cav_3bDESCR: "Kobold Knights" + harpy_inf_alt_3b: "Harpy Knights" + harpy_inf_alt_3bDESCR: "Harpy Knights" + quillboar_cav_3b: "Quillboar Knights" + quillboar_cav_3bDESCR: "Quillboar Knights" + titan_inf_alt_3b: "Titan Knights" + titan_inf_alt_3bDESCR: "Titan Knights" + elemental_inf_alt_3b: "Elemental Knights" + elemental_inf_alt_3bDESCR: "Elemental Knights" + worgen_inf_alt_3b: "Worgen Knights" + worgen_inf_alt_3bDESCR: "Worgen Knights" + arrakoa_cav_3b: "Arrakoa Knights" + arrakoa_cav_3bDESCR: "Arrakoa Knights" + tuskarr_cav_3b: "Tuskarr Knights" + tuskarr_cav_3bDESCR: "Tuskarr Knights" + pandaren_cav_3b: "Pandaren Knights" + pandaren_cav_3bDESCR: "Pandaren Knights" + mantid_cav_3b: "Mantid Knights" + mantid_cav_3bDESCR: "Mantid Knights" + mogu_cav_3b: "Mogu Knights" + mogu_cav_3bDESCR: "Mogu Knights" + yaungol_cav_3b: "Yaungol Knights" + yaungol_cav_3bDESCR: "Yaungol Knights" + ethereal_inf_alt_3b: "Ethereal Knights" + ethereal_inf_alt_3bDESCR: "Ethereal Knights" + primitive_cav_3b: "Primitive Knights" + primitive_cav_3bDESCR: "Primitive Knights" + vrykul_cav_3b: "Vrykul Knights" + vrykul_cav_3bDESCR: "Vrykul Knights" + magnataur_inf_alt_3b: "Magnataur Knights" + magnataur_inf_alt_3bDESCR: "Magnataur Knights" + human_cav_4a: "Human Veteran Flankers" + human_cav_4aDESCR: "Human Veteran Flankers" + gnome_cav_4a: "Gnome Veteran Flankers" + gnome_cav_4aDESCR: "Gnome Veteran Flankers" + darnassian_cav_4a: "Darnassian Veteran Flankers" + darnassian_cav_4aDESCR: "Darnassian Veteran Flankers" + thalassian_cav_4a: "Thalassian Veteran Flankers" + thalassian_cav_4aDESCR: "Thalassian Veteran Flankers" + dwarven_cav_4a: "Dwarven Veteran Flankers" + dwarven_cav_4aDESCR: "Dwarven Veteran Flankers" + orc_cav_4a: "Orc Veteran Flankers" + orc_cav_4aDESCR: "Orc Veteran Flankers" + ogre_cav_4a: "Ogre Veteran Flankers" + ogre_cav_4aDESCR: "Ogre Veteran Flankers" + draenei_cav_4a: "Draenei Veteran Flankers" + draenei_cav_4aDESCR: "Draenei Veteran Flankers" + troll_cav_4a: "Troll Veteran Flankers" + troll_cav_4aDESCR: "Troll Veteran Flankers" + goblin_cav_4a: "Goblin Veteran Flankers" + goblin_cav_4aDESCR: "Goblin Veteran Flankers" + tauren_cav_4a: "Tauren Veteran Flankers" + tauren_cav_4aDESCR: "Tauren Veteran Flankers" + aqir_cav_4a: "Aqir Veteran Flankers" + aqir_cav_4aDESCR: "Aqir Veteran Flankers" + demonic_cav_4a: "Demonic Veteran Flankers" + demonic_cav_4aDESCR: "Demonic Veteran Flankers" + illidari_cav_4a: "Illidari Veteran Flankers" + illidari_cav_4aDESCR: "Illidari Veteran Flankers" + satyr_inf_alt_4a: "Satyr Veteran Flankers" + satyr_inf_alt_4aDESCR: "Satyr Veteran Flankers" + naga_inf_alt_4a: "Naga Veteran Flankers" + naga_inf_alt_4aDESCR: "Naga Veteran Flankers" + depths_cav_4a: "Depths Veteran Flankers" + depths_cav_4aDESCR: "Depths Veteran Flankers" + old_cav_4a: "Old Veteran Flankers" + old_cav_4aDESCR: "Old Veteran Flankers" + scourge_cav_4a: "Scourge Veteran Flankers" + scourge_cav_4aDESCR: "Scourge Veteran Flankers" + dragonkin_inf_alt_4a: "Dragonkin Veteran Flankers" + dragonkin_inf_alt_4aDESCR: "Dragonkin Veteran Flankers" + undead_cav_4a: "Undead Veteran Flankers" + undead_cav_4aDESCR: "Undead Veteran Flankers" + gnoll_cav_4a: "Gnoll Veteran Flankers" + gnoll_cav_4aDESCR: "Gnoll Veteran Flankers" + centaur_inf_alt_4a: "Centaur Veteran Flankers" + centaur_inf_alt_4aDESCR: "Centaur Veteran Flankers" + furbolg_cav_4a: "Furbolg Veteran Flankers" + furbolg_cav_4aDESCR: "Furbolg Veteran Flankers" + wolfvar_cav_4a: "Wolfvar Veteran Flankers" + wolfvar_cav_4aDESCR: "Wolfvar Veteran Flankers" + gorloc_cav_4a: "Gorloc Veteran Flankers" + gorloc_cav_4aDESCR: "Gorloc Veteran Flankers" + kobold_cav_4a: "Kobold Veteran Flankers" + kobold_cav_4aDESCR: "Kobold Veteran Flankers" + harpy_inf_alt_4a: "Harpy Veteran Flankers" + harpy_inf_alt_4aDESCR: "Harpy Veteran Flankers" + quillboar_cav_4a: "Quillboar Veteran Flankers" + quillboar_cav_4aDESCR: "Quillboar Veteran Flankers" + titan_inf_alt_4a: "Titan Veteran Flankers" + titan_inf_alt_4aDESCR: "Titan Veteran Flankers" + elemental_inf_alt_4a: "Elemental Veteran Flankers" + elemental_inf_alt_4aDESCR: "Elemental Veteran Flankers" + worgen_inf_alt_4a: "Worgen Veteran Flankers" + worgen_inf_alt_4aDESCR: "Worgen Veteran Flankers" + arrakoa_cav_4a: "Arrakoa Veteran Flankers" + arrakoa_cav_4aDESCR: "Arrakoa Veteran Flankers" + tuskarr_cav_4a: "Tuskarr Veteran Flankers" + tuskarr_cav_4aDESCR: "Tuskarr Veteran Flankers" + pandaren_cav_4a: "Pandaren Veteran Flankers" + pandaren_cav_4aDESCR: "Pandaren Veteran Flankers" + mantid_cav_4a: "Mantid Veteran Flankers" + mantid_cav_4aDESCR: "Mantid Veteran Flankers" + mogu_cav_4a: "Mogu Veteran Flankers" + mogu_cav_4aDESCR: "Mogu Veteran Flankers" + yaungol_cav_4a: "Yaungol Veteran Flankers" + yaungol_cav_4aDESCR: "Yaungol Veteran Flankers" + ethereal_inf_alt_4a: "Ethereal Veteran Flankers" + ethereal_inf_alt_4aDESCR: "Ethereal Veteran Flankers" + primitive_cav_4a: "Primitive Veteran Flankers" + primitive_cav_4aDESCR: "Primitive Veteran Flankers" + vrykul_cav_4a: "Vrykul Veteran Flankers" + vrykul_cav_4aDESCR: "Vrykul Veteran Flankers" + magnataur_inf_alt_4a: "Magnataur Veteran Flankers" + magnataur_inf_alt_4aDESCR: "Magnataur Veteran Flankers" + human_cav_4b: "Human Royal Knights" + human_cav_4bDESCR: "Human Royal Knights" + gnome_cav_4b: "Gnome Royal Knights" + gnome_cav_4bDESCR: "Gnome Royal Knights" + darnassian_cav_4b: "Darnassian Royal Knights" + darnassian_cav_4bDESCR: "Darnassian Royal Knights" + thalassian_cav_4b: "Thalassian Royal Knights" + thalassian_cav_4bDESCR: "Thalassian Royal Knights" + dwarven_cav_4b: "Dwarven Royal Knights" + dwarven_cav_4bDESCR: "Dwarven Royal Knights" + orc_cav_4b: "Orc Royal Knights" + orc_cav_4bDESCR: "Orc Royal Knights" + ogre_cav_4b: "Ogre Royal Knights" + ogre_cav_4bDESCR: "Ogre Royal Knights" + draenei_cav_4b: "Draenei Royal Knights" + draenei_cav_4bDESCR: "Draenei Royal Knights" + troll_cav_4b: "Troll Royal Knights" + troll_cav_4bDESCR: "Troll Royal Knights" + goblin_cav_4b: "Goblin Royal Knights" + goblin_cav_4bDESCR: "Goblin Royal Knights" + tauren_cav_4b: "Tauren Royal Knights" + tauren_cav_4bDESCR: "Tauren Royal Knights" + aqir_cav_4b: "Aqir Royal Knights" + aqir_cav_4bDESCR: "Aqir Royal Knights" + demonic_cav_4b: "Demonic Royal Knights" + demonic_cav_4bDESCR: "Demonic Royal Knights" + illidari_cav_4b: "Illidari Royal Knights" + illidari_cav_4bDESCR: "Illidari Royal Knights" + satyr_inf_alt_4b: "Satyr Royal Knights" + satyr_inf_alt_4bDESCR: "Satyr Royal Knights" + naga_inf_alt_4b: "Naga Royal Knights" + naga_inf_alt_4bDESCR: "Naga Royal Knights" + depths_cav_4b: "Depths Royal Knights" + depths_cav_4bDESCR: "Depths Royal Knights" + old_cav_4b: "Old Royal Knights" + old_cav_4bDESCR: "Old Royal Knights" + scourge_cav_4b: "Scourge Royal Knights" + scourge_cav_4bDESCR: "Scourge Royal Knights" + dragonkin_inf_alt_4b: "Dragonkin Royal Knights" + dragonkin_inf_alt_4bDESCR: "Dragonkin Royal Knights" + undead_cav_4b: "Undead Royal Knights" + undead_cav_4bDESCR: "Undead Royal Knights" + gnoll_cav_4b: "Gnoll Royal Knights" + gnoll_cav_4bDESCR: "Gnoll Royal Knights" + centaur_inf_alt_4b: "Centaur Royal Knights" + centaur_inf_alt_4bDESCR: "Centaur Royal Knights" + furbolg_cav_4b: "Furbolg Royal Knights" + furbolg_cav_4bDESCR: "Furbolg Royal Knights" + wolfvar_cav_4b: "Wolfvar Royal Knights" + wolfvar_cav_4bDESCR: "Wolfvar Royal Knights" + gorloc_cav_4b: "Gorloc Royal Knights" + gorloc_cav_4bDESCR: "Gorloc Royal Knights" + kobold_cav_4b: "Kobold Royal Knights" + kobold_cav_4bDESCR: "Kobold Royal Knights" + harpy_inf_alt_4b: "Harpy Royal Knights" + harpy_inf_alt_4bDESCR: "Harpy Royal Knights" + quillboar_cav_4b: "Quillboar Royal Knights" + quillboar_cav_4bDESCR: "Quillboar Royal Knights" + titan_inf_alt_4b: "Titan Royal Knights" + titan_inf_alt_4bDESCR: "Titan Royal Knights" + elemental_inf_alt_4b: "Elemental Royal Knights" + elemental_inf_alt_4bDESCR: "Elemental Royal Knights" + worgen_inf_alt_4b: "Worgen Royal Knights" + worgen_inf_alt_4bDESCR: "Worgen Royal Knights" + arrakoa_cav_4b: "Arrakoa Royal Knights" + arrakoa_cav_4bDESCR: "Arrakoa Royal Knights" + tuskarr_cav_4b: "Tuskarr Royal Knights" + tuskarr_cav_4bDESCR: "Tuskarr Royal Knights" + pandaren_cav_4b: "Pandaren Royal Knights" + pandaren_cav_4bDESCR: "Pandaren Royal Knights" + mantid_cav_4b: "Mantid Royal Knights" + mantid_cav_4bDESCR: "Mantid Royal Knights" + mogu_cav_4b: "Mogu Royal Knights" + mogu_cav_4bDESCR: "Mogu Royal Knights" + yaungol_cav_4b: "Yaungol Royal Knights" + yaungol_cav_4bDESCR: "Yaungol Royal Knights" + ethereal_inf_alt_4b: "Ethereal Royal Knights" + ethereal_inf_alt_4bDESCR: "Ethereal Royal Knights" + primitive_cav_4b: "Primitive Royal Knights" + primitive_cav_4bDESCR: "Primitive Royal Knights" + vrykul_cav_4b: "Vrykul Royal Knights" + vrykul_cav_4bDESCR: "Vrykul Royal Knights" + magnataur_inf_alt_4b: "Magnataur Royal Knights" + magnataur_inf_alt_4bDESCR: "Magnataur Royal Knights" + human_cav_5a: "Human Stormriders" + human_cav_5aDESCR: "Human Stormriders" + gnome_cav_5a: "Gnome Stormriders" + gnome_cav_5aDESCR: "Gnome Stormriders" + darnassian_cav_5a: "Darnassian Stormriders" + darnassian_cav_5aDESCR: "Darnassian Stormriders" + thalassian_cav_5a: "Thalassian Stormriders" + thalassian_cav_5aDESCR: "Thalassian Stormriders" + dwarven_cav_5a: "Dwarven Stormriders" + dwarven_cav_5aDESCR: "Dwarven Stormriders" + orc_cav_5a: "Orc Stormriders" + orc_cav_5aDESCR: "Orc Stormriders" + ogre_cav_5a: "Ogre Stormriders" + ogre_cav_5aDESCR: "Ogre Stormriders" + draenei_cav_5a: "Draenei Stormriders" + draenei_cav_5aDESCR: "Draenei Stormriders" + troll_cav_5a: "Troll Stormriders" + troll_cav_5aDESCR: "Troll Stormriders" + goblin_cav_5a: "Goblin Stormriders" + goblin_cav_5aDESCR: "Goblin Stormriders" + tauren_cav_5a: "Tauren Stormriders" + tauren_cav_5aDESCR: "Tauren Stormriders" + aqir_cav_5a: "Aqir Stormriders" + aqir_cav_5aDESCR: "Aqir Stormriders" + demonic_cav_5a: "Demonic Stormriders" + demonic_cav_5aDESCR: "Demonic Stormriders" + illidari_cav_5a: "Illidari Stormriders" + illidari_cav_5aDESCR: "Illidari Stormriders" + satyr_inf_alt_5a: "Satyr Stormriders" + satyr_inf_alt_5aDESCR: "Satyr Stormriders" + naga_inf_alt_5a: "Naga Stormriders" + naga_inf_alt_5aDESCR: "Naga Stormriders" + depths_cav_5a: "Depths Stormriders" + depths_cav_5aDESCR: "Depths Stormriders" + old_cav_5a: "Old Stormriders" + old_cav_5aDESCR: "Old Stormriders" + scourge_cav_5a: "Scourge Stormriders" + scourge_cav_5aDESCR: "Scourge Stormriders" + dragonkin_inf_alt_5a: "Dragonkin Stormriders" + dragonkin_inf_alt_5aDESCR: "Dragonkin Stormriders" + undead_cav_5a: "Undead Stormriders" + undead_cav_5aDESCR: "Undead Stormriders" + gnoll_cav_5a: "Gnoll Stormriders" + gnoll_cav_5aDESCR: "Gnoll Stormriders" + centaur_inf_alt_5a: "Centaur Stormriders" + centaur_inf_alt_5aDESCR: "Centaur Stormriders" + furbolg_cav_5a: "Furbolg Stormriders" + furbolg_cav_5aDESCR: "Furbolg Stormriders" + wolfvar_cav_5a: "Wolfvar Stormriders" + wolfvar_cav_5aDESCR: "Wolfvar Stormriders" + gorloc_cav_5a: "Gorloc Stormriders" + gorloc_cav_5aDESCR: "Gorloc Stormriders" + kobold_cav_5a: "Kobold Stormriders" + kobold_cav_5aDESCR: "Kobold Stormriders" + harpy_inf_alt_5a: "Harpy Stormriders" + harpy_inf_alt_5aDESCR: "Harpy Stormriders" + quillboar_cav_5a: "Quillboar Stormriders" + quillboar_cav_5aDESCR: "Quillboar Stormriders" + titan_inf_alt_5a: "Titan Stormriders" + titan_inf_alt_5aDESCR: "Titan Stormriders" + elemental_inf_alt_5a: "Elemental Stormriders" + elemental_inf_alt_5aDESCR: "Elemental Stormriders" + worgen_inf_alt_5a: "Worgen Stormriders" + worgen_inf_alt_5aDESCR: "Worgen Stormriders" + arrakoa_cav_5a: "Arrakoa Stormriders" + arrakoa_cav_5aDESCR: "Arrakoa Stormriders" + tuskarr_cav_5a: "Tuskarr Stormriders" + tuskarr_cav_5aDESCR: "Tuskarr Stormriders" + pandaren_cav_5a: "Pandaren Stormriders" + pandaren_cav_5aDESCR: "Pandaren Stormriders" + mantid_cav_5a: "Mantid Stormriders" + mantid_cav_5aDESCR: "Mantid Stormriders" + mogu_cav_5a: "Mogu Stormriders" + mogu_cav_5aDESCR: "Mogu Stormriders" + yaungol_cav_5a: "Yaungol Stormriders" + yaungol_cav_5aDESCR: "Yaungol Stormriders" + ethereal_inf_alt_5a: "Ethereal Stormriders" + ethereal_inf_alt_5aDESCR: "Ethereal Stormriders" + primitive_cav_5a: "Primitive Stormriders" + primitive_cav_5aDESCR: "Primitive Stormriders" + vrykul_cav_5a: "Vrykul Stormriders" + vrykul_cav_5aDESCR: "Vrykul Stormriders" + magnataur_inf_alt_5a: "Magnataur Stormriders" + magnataur_inf_alt_5aDESCR: "Magnataur Stormriders" + human_cav_5b: "Human Airbound Troops" + human_cav_5bDESCR: "Human Airbound Troops" + gnome_cav_5b: "Gnome Airbound Troops" + gnome_cav_5bDESCR: "Gnome Airbound Troops" + darnassian_cav_5b: "Darnassian Airbound Troops" + darnassian_cav_5bDESCR: "Darnassian Airbound Troops" + thalassian_cav_5b: "Thalassian Airbound Troops" + thalassian_cav_5bDESCR: "Thalassian Airbound Troops" + dwarven_cav_5b: "Dwarven Airbound Troops" + dwarven_cav_5bDESCR: "Dwarven Airbound Troops" + orc_cav_5b: "Orc Airbound Troops" + orc_cav_5bDESCR: "Orc Airbound Troops" + ogre_cav_5b: "Ogre Airbound Troops" + ogre_cav_5bDESCR: "Ogre Airbound Troops" + draenei_cav_5b: "Draenei Airbound Troops" + draenei_cav_5bDESCR: "Draenei Airbound Troops" + troll_cav_5b: "Troll Airbound Troops" + troll_cav_5bDESCR: "Troll Airbound Troops" + goblin_cav_5b: "Goblin Airbound Troops" + goblin_cav_5bDESCR: "Goblin Airbound Troops" + tauren_cav_5b: "Tauren Airbound Troops" + tauren_cav_5bDESCR: "Tauren Airbound Troops" + aqir_cav_5b: "Aqir Airbound Troops" + aqir_cav_5bDESCR: "Aqir Airbound Troops" + demonic_cav_5b: "Demonic Airbound Troops" + demonic_cav_5bDESCR: "Demonic Airbound Troops" + illidari_cav_5b: "Illidari Airbound Troops" + illidari_cav_5bDESCR: "Illidari Airbound Troops" + satyr_inf_alt_5b: "Satyr Airbound Troops" + satyr_inf_alt_5bDESCR: "Satyr Airbound Troops" + naga_inf_alt_5b: "Naga Airbound Troops" + naga_inf_alt_5bDESCR: "Naga Airbound Troops" + depths_cav_5b: "Depths Airbound Troops" + depths_cav_5bDESCR: "Depths Airbound Troops" + old_cav_5b: "Old Airbound Troops" + old_cav_5bDESCR: "Old Airbound Troops" + scourge_cav_5b: "Scourge Airbound Troops" + scourge_cav_5bDESCR: "Scourge Airbound Troops" + dragonkin_inf_alt_5b: "Dragonkin Airbound Troops" + dragonkin_inf_alt_5bDESCR: "Dragonkin Airbound Troops" + undead_cav_5b: "Undead Airbound Troops" + undead_cav_5bDESCR: "Undead Airbound Troops" + gnoll_cav_5b: "Gnoll Airbound Troops" + gnoll_cav_5bDESCR: "Gnoll Airbound Troops" + centaur_inf_alt_5b: "Centaur Airbound Troops" + centaur_inf_alt_5bDESCR: "Centaur Airbound Troops" + furbolg_cav_5b: "Furbolg Airbound Troops" + furbolg_cav_5bDESCR: "Furbolg Airbound Troops" + wolfvar_cav_5b: "Wolfvar Airbound Troops" + wolfvar_cav_5bDESCR: "Wolfvar Airbound Troops" + gorloc_cav_5b: "Gorloc Airbound Troops" + gorloc_cav_5bDESCR: "Gorloc Airbound Troops" + kobold_cav_5b: "Kobold Airbound Troops" + kobold_cav_5bDESCR: "Kobold Airbound Troops" + harpy_inf_alt_5b: "Harpy Airbound Troops" + harpy_inf_alt_5bDESCR: "Harpy Airbound Troops" + quillboar_cav_5b: "Quillboar Airbound Troops" + quillboar_cav_5bDESCR: "Quillboar Airbound Troops" + titan_inf_alt_5b: "Titan Airbound Troops" + titan_inf_alt_5bDESCR: "Titan Airbound Troops" + elemental_inf_alt_5b: "Elemental Airbound Troops" + elemental_inf_alt_5bDESCR: "Elemental Airbound Troops" + worgen_inf_alt_5b: "Worgen Airbound Troops" + worgen_inf_alt_5bDESCR: "Worgen Airbound Troops" + arrakoa_cav_5b: "Arrakoa Airbound Troops" + arrakoa_cav_5bDESCR: "Arrakoa Airbound Troops" + tuskarr_cav_5b: "Tuskarr Airbound Troops" + tuskarr_cav_5bDESCR: "Tuskarr Airbound Troops" + pandaren_cav_5b: "Pandaren Airbound Troops" + pandaren_cav_5bDESCR: "Pandaren Airbound Troops" + mantid_cav_5b: "Mantid Airbound Troops" + mantid_cav_5bDESCR: "Mantid Airbound Troops" + mogu_cav_5b: "Mogu Airbound Troops" + mogu_cav_5bDESCR: "Mogu Airbound Troops" + yaungol_cav_5b: "Yaungol Airbound Troops" + yaungol_cav_5bDESCR: "Yaungol Airbound Troops" + ethereal_inf_alt_5b: "Ethereal Airbound Troops" + ethereal_inf_alt_5bDESCR: "Ethereal Airbound Troops" + primitive_cav_5b: "Primitive Airbound Troops" + primitive_cav_5bDESCR: "Primitive Airbound Troops" + vrykul_cav_5b: "Vrykul Airbound Troops" + vrykul_cav_5bDESCR: "Vrykul Airbound Troops" + magnataur_inf_alt_5b: "Magnataur Airbound Troops" + magnataur_inf_alt_5bDESCR: "Magnataur Airbound Troops" + + nightborne_inf_1a: "Duskwatch Peacekeeper" + nightborne_inf_1aDESCR: "Members of the Duskwatch serve largely as police for the city, enforcing the orders of the city's regime. Despite probably serving a relatively domestic role while the city was sealed off from the remainder of Azeroth for 10,000 years, the raising of Suramar's shield has led to the Duskwatch taking on a more active military role." + nightborne_inf_1b: "Duskwatch Castout" + nightborne_inf_1bDESCR: "Members of the Duskwatch serve largely as police for the city, enforcing the orders of the city's regime. Despite probably serving a relatively domestic role while the city was sealed off from the remainder of Azeroth for 10,000 years, the raising of Suramar's shield has led to the Duskwatch taking on a more active military role." + nightborne_inf_2a: "Duskwatch Shocktrooper" + nightborne_inf_2aDESCR: "After Elisande lifted off the shield of Suramar and struck a bargain with The Burning Legion, majority of Duskwatch army had no outside experience. To solve this problem, generals launched a series of training, thus new line of Duskwatch army was born." + nightborne_inf_2b: "Duskwatch Rebel-Breaker" + nightborne_inf_2bDESCR: "Suramarian oligarchy was never most peaceful community in Azeroth. But after they allowed demons to the city, tension and unrest increased astronomically. To break any dissentient where it began, Elisande allowed City Guard use any means necessary. These new types of soldiers were called Breakers." + nightborne_inf_3a: "Duskwatch Felblade" + nightborne_inf_3aDESCR: "Following the removal of the shield and Legion agents' occupation of the city, Legion Commanders selected few loyal soldiers to become fel-infused warriors under The Legion's command. These soldiers were the first Felborne, empowered soldiers of The Burning Legion." + nightborne_inf_3b: "Duskwatch Executioner" + nightborne_inf_3bDESCR: "Suramar has many magical secrets surrounding the city, Nightwell being the biggest one. Duskwatch Executioners are special taskforce which is commanded with protection of these forbidden locations. They will kill on sight anyone who dares to break in their sacred place, Nightborne and outlanders alike." + nightborne_inf_4a: "Nightguard Arcanist" + nightborne_inf_4aDESCR: "Nightguards are most loyal, closest soldiers of the Queen. For their utmost loyalty and power, they are rewarded with very essence of Nightwell, which made them even stronger. Nightguard Arcanists are particularly good at seeing through any kind of illusion and destroying them along with its wielder." + nightborne_inf_4b: "Nightguard Spellblade" + nightborne_inf_4bDESCR: "Nightguards are most loyal, closest soldiers of the Queen. For their utmost loyalty and power, they are rewarded with very essence of Nightwell, which made them even stronger. Nightguard Spellblades are selfless defenders who can destroy anything or anyone who gets close their Queen." + nightborne_inf_5a: "Revolutionary Guards" + nightborne_inf_5aDESCR: "After inevitable victory of Nightfallen rebellion, the new adminstration needed a new army who will protect the newly established government. This army consists of most fierce insurgents during rebellion, the ones who proved their faith and courage." + nightborne_inf_5b: "Duskwatch Sentinels" + nightborne_inf_5bDESCR: "Not all Duskwatch soldiers were killed in revolution. Most of their survivors pledged loyalty to their new queen immediately. Scarred by civil war, these soldiers knows the cost of peace and will do anything to protect it." + + # Vulpera + vulpera_inf_1a: "Vulpera Thief" + vulpera_inf_1aDESCR: "" + vulpera_inf_1b: "Vulpera Rogue" + vulpera_inf_1bDESCR: "" + vulpera_inf_2a: "Vulpera Padfoot" + vulpera_inf_2aDESCR: "" + vulpera_inf_2b: "Vulpera Ruffian" + vulpera_inf_2bDESCR: "" + vulpera_inf_3a: "Vulpera Swashbuckler" + vulpera_inf_3aDESCR: "" + vulpera_inf_3b: "Vulpera Buccaneer" + vulpera_inf_3bDESCR: "" + vulpera_inf_4a: "Vulpera Daredevil" + vulpera_inf_4aDESCR: "" + vulpera_inf_4b: "Vulpera Assassin" + vulpera_inf_4bDESCR: "" + vulpera_inf_5a: "Vulpera Guardian" + vulpera_inf_5aDESCR: "" + vulpera_inf_5b: "Vulpera Firefox" + vulpera_inf_5bDESCR: "" + + vulpera_cav_1a: "Vulpera Riders" + vulpera_cav_1aDESCR: "Vulpera Riders" + vulpera_cav_1b: "Vulpera Tamers" + vulpera_cav_1bDESCR: "Vulpera Tamers" + vulpera_cav_2a: "Vulpera Riders" + vulpera_cav_2aDESCR: "Vulpera Riders" + vulpera_cav_2b: "Vulpera Mounted Milita" + vulpera_cav_2bDESCR: "Vulpera Mounted Milita" + vulpera_cav_3a: "Vulpera Outriders" + vulpera_cav_3aDESCR: "Vulpera Outriders" + vulpera_cav_3b: "Vulpera Duneriders" + vulpera_cav_3bDESCR: "Vulpera Duneriders" + vulpera_cav_4a: "Vulpera Veteran Flankers" + vulpera_cav_4aDESCR: "Vulpera Veteran Flankers" + vulpera_cav_4b: "Vulpera Veteran Duneriders" + vulpera_cav_4bDESCR: "Vulpera Veteran Duneriders" + vulpera_cav_5a: "Vulpera Flameriders" + vulpera_cav_5aDESCR: "Vulpera Flameriders" + vulpera_cav_5b: "Vulpera Airbound Troops" + vulpera_cav_5bDESCR: "Vulpera Airbound Troops" + + vulpera_w_carrack: "Carrack" + vulpera_w_carrackDESCR: "" + vulpera_w_barque: "Barque" + vulpera_w_barqueDESCR: "" + vulpera_w_galley: "Galley" + vulpera_w_galleyDESCR: "" + vulpera_w_cog: "Cog" + vulpera_w_cogDESCR: "" + + # Sethrak + sethrak_inf_1a: "Sethrak Acolyte" + sethrak_inf_1aDESCR: "" + sethrak_inf_1b: "Sethrak Invader" + sethrak_inf_1bDESCR: "" + sethrak_inf_2a: "Sethrak Ambusher" + sethrak_inf_2aDESCR: "" + sethrak_inf_2b: "Sethrak Assassin" + sethrak_inf_2bDESCR: "" + sethrak_inf_3a: "Sethrak Skycaller" + sethrak_inf_3aDESCR: "" + sethrak_inf_3b: "Sethrak Aggressor" + sethrak_inf_3bDESCR: "" + sethrak_inf_4a: "Sethrak Fangstalker" + sethrak_inf_4aDESCR: "" + sethrak_inf_4b: "Sethrak Spireguard" + sethrak_inf_4bDESCR: "" + sethrak_inf_5a: "Sethrak Guardian" + sethrak_inf_5aDESCR: "" + sethrak_inf_5b: "Sethrak Warbringer" + sethrak_inf_5bDESCR: "" + + sethrak_cav_1a: "Sethrak Riders" + sethrak_cav_1aDESCR: "Sethrak Riders" + sethrak_cav_1b: "Sethrak Tamers" + sethrak_cav_1bDESCR: "Sethrak Tamers" + sethrak_cav_2a: "Sethrak Riders" + sethrak_cav_2aDESCR: "Sethrak Riders" + sethrak_cav_2b: "Sethrak Mounted Milita" + sethrak_cav_2bDESCR: "Sethrak Mounted Milita" + sethrak_cav_3a: "Sethrak Outriders" + sethrak_cav_3aDESCR: "Sethrak Outriders" + sethrak_cav_3b: "Sethrak Skyriders" + sethrak_cav_3bDESCR: "Sethrak Skyriders" + sethrak_cav_4a: "Sethrak Veteran Flankers" + sethrak_cav_4aDESCR: "Sethrak Veteran Flankers" + sethrak_cav_4b: "Sethrak Veteran Skyriders" + sethrak_cav_4bDESCR: "Sethrak Veteran Skyriders" + sethrak_cav_5a: "Sethrak Ravagers" + sethrak_cav_5aDESCR: "Sethrak Ravagers" + sethrak_cav_5b: "Sethrak Airbound Troops" + sethrak_cav_5bDESCR: "Sethrak Airbound Troops" + + sethrak_w_carrack: "Carrack" + sethrak_w_carrackDESCR: "" + sethrak_w_barque: "Barque" + sethrak_w_barqueDESCR: "" + sethrak_w_galley: "Galley" + sethrak_w_galleyDESCR: "" + sethrak_w_cog: "Cog" + sethrak_w_cogDESCR: "" + + # Blood Troll + blood_troll_inf_1a: "Blood Troll Scout" + blood_troll_inf_1aDESCR: "" + blood_troll_inf_1b: "Blood Troll Invader" + blood_troll_inf_1bDESCR: "" + blood_troll_inf_2a: "Blood Troll Stalker" + blood_troll_inf_2aDESCR: "" + blood_troll_inf_2b: "Blood Troll Assassin" + blood_troll_inf_2bDESCR: "" + blood_troll_inf_3a: "Blood Troll Hexxer" + blood_troll_inf_3aDESCR: "" + blood_troll_inf_3b: "Blood Troll Brutalizer" + blood_troll_inf_3bDESCR: "" + blood_troll_inf_4a: "Blood Troll Stalker" + blood_troll_inf_4aDESCR: "" + blood_troll_inf_4b: "Blood Troll Deathcaller" + blood_troll_inf_4bDESCR: "" + blood_troll_inf_5a: "Blood Troll Corruptor" + blood_troll_inf_5aDESCR: "" + blood_troll_inf_5b: "Blood Troll Warmother" + blood_troll_inf_5bDESCR: "" + + blood_troll_cav_1a: "Blood Troll Riders" + blood_troll_cav_1aDESCR: "Blood Troll Riders" + blood_troll_cav_1b: "Blood Troll Tamers" + blood_troll_cav_1bDESCR: "Blood Troll Tamers" + blood_troll_cav_2a: "Blood Troll Riders" + blood_troll_cav_2aDESCR: "Blood Troll Riders" + blood_troll_cav_2b: "Blood Troll Mounted Milita" + blood_troll_cav_2bDESCR: "Blood Troll Mounted Milita" + blood_troll_cav_3a: "Blood Troll Outriders" + blood_troll_cav_3aDESCR: "Blood Troll Outriders" + blood_troll_cav_3b: "Blood Troll War Riders" + blood_troll_cav_3bDESCR: "Blood Troll War Riders" + blood_troll_cav_4a: "Blood Troll Veteran Flankers" + blood_troll_cav_4aDESCR: "Blood Troll Veteran Flankers" + blood_troll_cav_4b: "Blood Troll Veteran War Riders" + blood_troll_cav_4bDESCR: "Blood Troll Veteran War Riders" + blood_troll_cav_5a: "Blood Troll Mounted Warmothers" + blood_troll_cav_5aDESCR: "Blood Troll Mounted Warmothers" + blood_troll_cav_5b: "Blood Troll Airbound Troops" + blood_troll_cav_5bDESCR: "Blood Troll Airbound Troops" + + blood_troll_w_carrack: "Carrack" + blood_troll_w_carrackDESCR: "" + blood_troll_w_barque: "Barque" + blood_troll_w_barqueDESCR: "" + blood_troll_w_galley: "Galley" + blood_troll_w_galleyDESCR: "" + blood_troll_w_cog: "Cog" + blood_troll_w_cogDESCR: "" + + # Tortollan + tortollan_inf_1a: "Tortollan Scout" + tortollan_inf_1aDESCR: "" + tortollan_inf_1b: "Tortollan Warrior" + tortollan_inf_1bDESCR: "" + tortollan_inf_2a: "Tortollan Warden" + tortollan_inf_2aDESCR: "" + tortollan_inf_2b: "Tortollan Guardian" + tortollan_inf_2bDESCR: "" + tortollan_inf_3a: "Tortollan Sentry" + tortollan_inf_3aDESCR: "" + tortollan_inf_3b: "Tortollan Spellflinger" + tortollan_inf_3bDESCR: "" + tortollan_inf_4a: "Tortollan Hardshell" + tortollan_inf_4aDESCR: "" + tortollan_inf_4b: "Tortollan Protector" + tortollan_inf_4bDESCR: "" + tortollan_inf_5a: "Tortollan Mystic" + tortollan_inf_5aDESCR: "" + tortollan_inf_5b: "Tortollan Sentinel" + tortollan_inf_5bDESCR: "" + + tortollan_w_carrack: "Carrack" + tortollan_w_carrackDESCR: "" + tortollan_w_barque: "Barque" + tortollan_w_barqueDESCR: "" + tortollan_w_galley: "Galley" + tortollan_w_galleyDESCR: "" + tortollan_w_cog: "Cog" + tortollan_w_cogDESCR: "" + + # Artillery + art_1a: "Catapult" + art_1b: "Stoneslingers" + art_2a: "Arbalest" + art_2b: "Bomb Squad" + art_3a: "Ballista" + art_3b: "Powder Cannon" + art_4a: "Enchanted Ballista" + art_4b: "Enchanted Cannon" + art_5a: "Steam Tonk" + art_5b: "Ironstar" + art_1aDESCR: "Catapult" + art_1bDESCR: "Stoneslingers" + art_2aDESCR: "Arbalest" + art_2bDESCR: "Bomb Squad" + art_3aDESCR: "Ballista" + art_3bDESCR: "Powder Cannon" + art_4aDESCR: "Enchanted Ballista" + art_4bDESCR: "Enchanted Cannon" + art_5aDESCR: "Steam Tonk" + art_5bDESCR: "Ironstar" + + # Ships + w_cog: "Transport" + w_cogDESCR: "A vessel designed to ferry ground troops across bodies of water." + w_galley: "Keelboat" + w_galleyDESCR: "A flat-bottomed warship with a single mast and oars, used to patrol rivers and lakes." + w_barque: "Destroyer" + w_barqueDESCR: "A fast warship with armed with a half-dozen of heavy cannon." + w_carrack: "Battleship" + w_carrackDESCR: "A massive, heavy-duty warship, typically armed with 10 heavy cannons and a large bombard." + + human_w_galley: "Galley" + human_w_galleyDESCR: "" + gnome_w_galley: "Galley" + gnome_w_galleyDESCR: "" + darnassian_w_galley: "Galley" + darnassian_w_galleyDESCR: "" + thalassian_w_galley: "Galley" + thalassian_w_galleyDESCR: "" + dwarven_w_galley: "Galley" + dwarven_w_galleyDESCR: "" + orc_w_galley: "Galley" + orc_w_galleyDESCR: "" + ogre_w_galley: "Galley" + ogre_w_galleyDESCR: "" + draenei_w_galley: "Galley" + draenei_w_galleyDESCR: "" + troll_w_galley: "Galley" + troll_w_galleyDESCR: "" + goblin_w_galley: "Galley" + goblin_w_galleyDESCR: "" + tauren_w_galley: "Galley" + tauren_w_galleyDESCR: "" + aqir_w_galley: "Galley" + aqir_w_galleyDESCR: "" + demonic_w_galley: "Galley" + demonic_w_galleyDESCR: "" + satyr_w_galley: "Galley" + satyr_w_galleyDESCR: "" + naga_w_galley: "Freshwater Serpent" + naga_w_galleyDESCR: "" + depths_w_galley: "Galley" + depths_w_galleyDESCR: "" + old_w_galley: "Galley" + old_w_galleyDESCR: "" + scourge_w_galley: "Galley" + scourge_w_galleyDESCR: "" + dragonkin_w_galley: "Galley" + dragonkin_w_galleyDESCR: "" + undead_w_galley: "Galley" + undead_w_galleyDESCR: "" + gnoll_w_galley: "Galley" + gnoll_w_galleyDESCR: "" + centaur_w_galley: "Galley" + centaur_w_galleyDESCR: "" + furbolg_w_galley: "Galley" + furbolg_w_galleyDESCR: "" + wolfvar_w_galley: "Galley" + wolfvar_w_galleyDESCR: "" + gorloc_w_galley: "Galley" + gorloc_w_galleyDESCR: "" + kobold_w_galley: "Galley" + kobold_w_galleyDESCR: "" + harpy_w_galley: "Galley" + harpy_w_galleyDESCR: "" + quillboar_w_galley: "Galley" + quillboar_w_galleyDESCR: "" + titan_w_galley: "Galley" + titan_w_galleyDESCR: "" + elemental_w_galley: "Galley" + elemental_w_galleyDESCR: "" + worgen_w_galley: "Galley" + worgen_w_galleyDESCR: "" + arrakoa_w_galley: "Galley" + arrakoa_w_galleyDESCR: "" + tuskarr_w_galley: "Galley" + tuskarr_w_galleyDESCR: "" + pandaren_w_galley: "Galley" + pandaren_w_galleyDESCR: "" + mantid_w_galley: "Galley" + mantid_w_galleyDESCR: "" + mogu_w_galley: "Galley" + mogu_w_galleyDESCR: "" + yaungol_w_galley: "Galley" + yaungol_w_galleyDESCR: "" + ethereal_w_galley: "Galley" + ethereal_w_galleyDESCR: "" + primitive_w_galley: "Galley" + primitive_w_galleyDESCR: "" + vrykul_w_galley: "Galley" + vrykul_w_galleyDESCR: "" + magnataur_w_galley: "Galley" + magnataur_w_galleyDESCR: "" + illidari_w_galley: "Galley" + illidari_w_galleyDESCR: "" + nightborne_w_galley: "Galley" + nightborne_w_galleyDESCR: "" + human_w_carrack: "Carrack" + human_w_carrackDESCR: "" + gnome_w_carrack: "Carrack" + gnome_w_carrackDESCR: "" + darnassian_w_carrack: "Carrack" + darnassian_w_carrackDESCR: "" + thalassian_w_carrack: "Carrack" + thalassian_w_carrackDESCR: "" + dwarven_w_carrack: "Carrack" + dwarven_w_carrackDESCR: "" + orc_w_carrack: "Carrack" + orc_w_carrackDESCR: "" + ogre_w_carrack: "Carrack" + ogre_w_carrackDESCR: "" + draenei_w_carrack: "Carrack" + draenei_w_carrackDESCR: "" + troll_w_carrack: "Carrack" + troll_w_carrackDESCR: "" + goblin_w_carrack: "Carrack" + goblin_w_carrackDESCR: "" + tauren_w_carrack: "Carrack" + tauren_w_carrackDESCR: "" + aqir_w_carrack: "Carrack" + aqir_w_carrackDESCR: "" + demonic_w_carrack: "Carrack" + demonic_w_carrackDESCR: "" + satyr_w_carrack: "Carrack" + satyr_w_carrackDESCR: "" + naga_w_carrack: "Leviathan" + naga_w_carrackDESCR: "" + depths_w_carrack: "Carrack" + depths_w_carrackDESCR: "" + old_w_carrack: "Carrack" + old_w_carrackDESCR: "" + scourge_w_carrack: "Carrack" + scourge_w_carrackDESCR: "" + dragonkin_w_carrack: "Carrack" + dragonkin_w_carrackDESCR: "" + undead_w_carrack: "Carrack" + undead_w_carrackDESCR: "" + gnoll_w_carrack: "Carrack" + gnoll_w_carrackDESCR: "" + centaur_w_carrack: "Carrack" + centaur_w_carrackDESCR: "" + furbolg_w_carrack: "Carrack" + furbolg_w_carrackDESCR: "" + wolfvar_w_carrack: "Carrack" + wolfvar_w_carrackDESCR: "" + gorloc_w_carrack: "Carrack" + gorloc_w_carrackDESCR: "" + kobold_w_carrack: "Carrack" + kobold_w_carrackDESCR: "" + harpy_w_carrack: "Carrack" + harpy_w_carrackDESCR: "" + quillboar_w_carrack: "Carrack" + quillboar_w_carrackDESCR: "" + titan_w_carrack: "Carrack" + titan_w_carrackDESCR: "" + elemental_w_carrack: "Carrack" + elemental_w_carrackDESCR: "" + worgen_w_carrack: "Carrack" + worgen_w_carrackDESCR: "" + arrakoa_w_carrack: "Carrack" + arrakoa_w_carrackDESCR: "" + tuskarr_w_carrack: "Carrack" + tuskarr_w_carrackDESCR: "" + pandaren_w_carrack: "Carrack" + pandaren_w_carrackDESCR: "" + mantid_w_carrack: "Carrack" + mantid_w_carrackDESCR: "" + mogu_w_carrack: "Carrack" + mogu_w_carrackDESCR: "" + yaungol_w_carrack: "Carrack" + yaungol_w_carrackDESCR: "" + ethereal_w_carrack: "Carrack" + ethereal_w_carrackDESCR: "" + primitive_w_carrack: "Carrack" + primitive_w_carrackDESCR: "" + vrykul_w_carrack: "Carrack" + vrykul_w_carrackDESCR: "" + magnataur_w_carrack: "Carrack" + magnataur_w_carrackDESCR: "" + illidari_w_carrack: "Carrack" + illidari_w_carrackDESCR: "" + nightborne_w_carrack: "Carrack" + nightborne_w_carrackDESCR: "" + human_w_cog: "Cog" + human_w_cogDESCR: "" + gnome_w_cog: "Cog" + gnome_w_cogDESCR: "" + darnassian_w_cog: "Cog" + darnassian_w_cogDESCR: "" + thalassian_w_cog: "Cog" + thalassian_w_cogDESCR: "" + dwarven_w_cog: "Cog" + dwarven_w_cogDESCR: "" + orc_w_cog: "Cog" + orc_w_cogDESCR: "" + ogre_w_cog: "Cog" + ogre_w_cogDESCR: "" + draenei_w_cog: "Cog" + draenei_w_cogDESCR: "" + troll_w_cog: "Cog" + troll_w_cogDESCR: "" + goblin_w_cog: "Cog" + goblin_w_cogDESCR: "" + tauren_w_cog: "Cog" + tauren_w_cogDESCR: "" + aqir_w_cog: "Cog" + aqir_w_cogDESCR: "" + demonic_w_cog: "Cog" + demonic_w_cogDESCR: "" + satyr_w_cog: "Cog" + satyr_w_cogDESCR: "" + naga_w_cog: "Tidemistress" + naga_w_cogDESCR: "" + depths_w_cog: "Cog" + depths_w_cogDESCR: "" + old_w_cog: "Cog" + old_w_cogDESCR: "" + scourge_w_cog: "Cog" + scourge_w_cogDESCR: "" + dragonkin_w_cog: "Cog" + dragonkin_w_cogDESCR: "" + undead_w_cog: "Cog" + undead_w_cogDESCR: "" + gnoll_w_cog: "Cog" + gnoll_w_cogDESCR: "" + centaur_w_cog: "Cog" + centaur_w_cogDESCR: "" + furbolg_w_cog: "Cog" + furbolg_w_cogDESCR: "" + wolfvar_w_cog: "Cog" + wolfvar_w_cogDESCR: "" + gorloc_w_cog: "Cog" + gorloc_w_cogDESCR: "" + kobold_w_cog: "Cog" + kobold_w_cogDESCR: "" + harpy_w_cog: "Cog" + harpy_w_cogDESCR: "" + quillboar_w_cog: "Cog" + quillboar_w_cogDESCR: "" + titan_w_cog: "Cog" + titan_w_cogDESCR: "" + elemental_w_cog: "Cog" + elemental_w_cogDESCR: "" + worgen_w_cog: "Cog" + worgen_w_cogDESCR: "" + arrakoa_w_cog: "Cog" + arrakoa_w_cogDESCR: "" + tuskarr_w_cog: "Cog" + tuskarr_w_cogDESCR: "" + pandaren_w_cog: "Cog" + pandaren_w_cogDESCR: "" + mantid_w_cog: "Cog" + mantid_w_cogDESCR: "" + mogu_w_cog: "Cog" + mogu_w_cogDESCR: "" + yaungol_w_cog: "Cog" + yaungol_w_cogDESCR: "" + ethereal_w_cog: "Cog" + ethereal_w_cogDESCR: "" + primitive_w_cog: "Cog" + primitive_w_cogDESCR: "" + vrykul_w_cog: "Cog" + vrykul_w_cogDESCR: "" + magnataur_w_cog: "Cog" + magnataur_w_cogDESCR: "" + illidari_w_cog: "Cog" + illidari_w_cogDESCR: "" + nightborne_w_cog: "Cog" + nightborne_w_cogDESCR: "" + human_w_barque: "Barque" + human_w_barqueDESCR: "" + gnome_w_barque: "Barque" + gnome_w_barqueDESCR: "" + darnassian_w_barque: "Barque" + darnassian_w_barqueDESCR: "" + thalassian_w_barque: "Barque" + thalassian_w_barqueDESCR: "" + dwarven_w_barque: "Barque" + dwarven_w_barqueDESCR: "" + orc_w_barque: "Barque" + orc_w_barqueDESCR: "" + ogre_w_barque: "Barque" + ogre_w_barqueDESCR: "" + draenei_w_barque: "Barque" + draenei_w_barqueDESCR: "" + troll_w_barque: "Barque" + troll_w_barqueDESCR: "" + goblin_w_barque: "Barque" + goblin_w_barqueDESCR: "" + tauren_w_barque: "Barque" + tauren_w_barqueDESCR: "" + aqir_w_barque: "Barque" + aqir_w_barqueDESCR: "" + demonic_w_barque: "Barque" + demonic_w_barqueDESCR: "" + satyr_w_barque: "Barque" + satyr_w_barqueDESCR: "" + naga_w_barque: "Kraken Spawn" + naga_w_barqueDESCR: "" + depths_w_barque: "Barque" + depths_w_barqueDESCR: "" + old_w_barque: "Barque" + old_w_barqueDESCR: "" + scourge_w_barque: "Barque" + scourge_w_barqueDESCR: "" + dragonkin_w_barque: "Barque" + dragonkin_w_barqueDESCR: "" + undead_w_barque: "Barque" + undead_w_barqueDESCR: "" + gnoll_w_barque: "Barque" + gnoll_w_barqueDESCR: "" + centaur_w_barque: "Barque" + centaur_w_barqueDESCR: "" + furbolg_w_barque: "Barque" + furbolg_w_barqueDESCR: "" + wolfvar_w_barque: "Barque" + wolfvar_w_barqueDESCR: "" + gorloc_w_barque: "Barque" + gorloc_w_barqueDESCR: "" + kobold_w_barque: "Barque" + kobold_w_barqueDESCR: "" + harpy_w_barque: "Barque" + harpy_w_barqueDESCR: "" + quillboar_w_barque: "Barque" + quillboar_w_barqueDESCR: "" + titan_w_barque: "Barque" + titan_w_barqueDESCR: "" + elemental_w_barque: "Barque" + elemental_w_barqueDESCR: "" + worgen_w_barque: "Barque" + worgen_w_barqueDESCR: "" + arrakoa_w_barque: "Barque" + arrakoa_w_barqueDESCR: "" + tuskarr_w_barque: "Barque" + tuskarr_w_barqueDESCR: "" + pandaren_w_barque: "Barque" + pandaren_w_barqueDESCR: "" + mantid_w_barque: "Barque" + mantid_w_barqueDESCR: "" + mogu_w_barque: "Barque" + mogu_w_barqueDESCR: "" + yaungol_w_barque: "Barque" + yaungol_w_barqueDESCR: "" + ethereal_w_barque: "Barque" + ethereal_w_barqueDESCR: "" + primitive_w_barque: "Barque" + primitive_w_barqueDESCR: "" + vrykul_w_barque: "Barque" + vrykul_w_barqueDESCR: "" + magnataur_w_barque: "Barque" + magnataur_w_barqueDESCR: "" + illidari_w_barque: "Barque" + illidari_w_barqueDESCR: "" + nightborne_w_barque: "Barque" + nightborne_w_barqueDESCR: "" \ No newline at end of file diff --git a/localisation_fr/WWU_variables_l_english.yml b/localisation_fr/WWU_variables_l_english.yml new file mode 100644 index 0000000000..db0d6ad058 --- /dev/null +++ b/localisation_fr/WWU_variables_l_english.yml @@ -0,0 +1,10 @@ +l_english: + war_won: "Wars won" + war_lost: "Wars lost" + annexed_nation: "Nations annexed" + diplo_annexed_nation: "Nations annexed diplomatically" + rebels_suppressed: "Rebel armies crushed" + cultures_converted: "Cultures converted" + religions_converted: "Religions converted" + cot_upgraded: "Centers of Trade upgraded" + cultures_promoted: "Cultures promoted." \ No newline at end of file diff --git a/localisation_fr/replace/WWU_countries_l_english.yml b/localisation_fr/replace/WWU_countries_l_english.yml new file mode 100644 index 0000000000..39513e72dd --- /dev/null +++ b/localisation_fr/replace/WWU_countries_l_english.yml @@ -0,0 +1,1055 @@ +l_english: + #----------------------------------------------- + # Countries + #----------------------------------------------- + STW: "Stormwind" + STW_ADJ: "Stormwind" + WST: "Westfall" + WST_ADJ: "Westfall" + DKS: "Darkshire" + DKS_ADJ: "Darkshire" + A04: "Redridge" + A04_ADJ: "Redridge" + A05: "Northshire" + A05_ADJ: "Northshire" + A06: "Menethil" + A06_ADJ: "Menethil" + A07: "Defias Brotherhood" + A07_ADJ: "Defias Brotherhood" + A08: "Lordaeron" + A08_ADJ: "Lordaeron" + A09: "Hearthglen" + A09_ADJ: "Hearthglen" + A10: "Stratholme" + A10_ADJ: "Stratholme" + A11: "Hillsbrad" + A11_ADJ: "Hillsbrad" + A12: "Gilneas" + A12_ADJ: "Gilnean" + A13: "Shadowfang" + A13_ADJ: "Shadowfang" + A14: "Kul Tiras" + A14_ADJ: "Tirasian" + A15: "Bloodsail" + A15_ADJ: "Bloodsail" + A16: "Stromgarde" + A16_ADJ: "Stromic" + A17: "Alterac" + A17_ADJ: "Alteraci" + A18: "Dalaran" + A18_ADJ: "Dalaran" + A19: "Southsea Pirates" + A19_ADJ: "Southsea Pirate" + A20: "Northsea Freebooters" + A20_ADJ: "Northsea Freebooter" + A21: "Wastewander" + A21_ADJ: "Wastewander" + A22: "The Scarlet Crusade" + A22_ADJ: "Scarlet" + A23: "Theramore" + A23_ADJ: "Theramore" + A24: "The Argent Dawn" + A24_ADJ: "Argent" + A25: "Lordaeron Remnant" + A25_ADJ: "Lordaeron" + A26: "Syndicate" + A26_ADJ: "Syndicate" + A27: "Ravenholdt" + A27_ADJ: "Ravenholdt" + A28: "Wildhammer" + A28_ADJ: "Wildhammer" + A29: "Ironforge" + A29_ADJ: "Ironforge" + A30: "Dark Iron" + A30_ADJ: "Dark Iron" + A31: "Frostborn" + A31_ADJ: "Frostborn" + A32: "Gnomeregan" + A32_ADJ: "Gnomeregan" + A33: "Thermaplugg Exiles" + A33_ADJ: "Thermaplugg Exiles" + A34: "Shadowmoon" + A34_ADJ: "Shadowmoon" + A35: "Warsong" + A35_ADJ: "Warsong" + A36: "Shattered Hand" + A36_ADJ: "Shattered Hand" + A37: "Thunderlord" + A37_ADJ: "Thunderlord" + A38: "Laughing Skull" + A38_ADJ: "Laughing Skull" + A39: "Bonechewer" + A39_ADJ: "Bonechewer" + A40: "Bleeding Hollow" + A40_ADJ: "Bleeding Hollow" + A41: "Blackrock" + A41_ADJ: "Blackrock" + A42: "Stormreaver" + A42_ADJ: "Stormreaver" + A43: "Twilight's Hammer" + A43_ADJ: "Twilight's Hammer" + A44: "Burning Blade" + A44_ADJ: "Burning Blade" + A45: "Dragonmaw" + A45_ADJ: "Dragonmaw" + A46: "Frostwolf" + A46_ADJ: "Frostwolf" + A47: "Mok'Nathal" + A47_ADJ: "Mok'Nathal" + A48: "Orgrimmar" + A48_ADJ: "Orgrimmar" + A49: "Bladespire" + A49_ADJ: "Bladespire" + A50: "Thrallmar" + A50_ADJ: "Horde" + A51: "Boulderfist" + A51_ADJ: "Boulderfist" + A52: "Gordunni" + A52_ADJ: "Gordunni" + A53: "Ogri'la" + A53_ADJ: "Ogri'la" + A54: "Shattrath" + A54_ADJ: "Shattrath" + A55: "Karabor" + A55_ADJ: "Karabor" + A56: "Exodar" + A56_ADJ: "Exodar" + A57: "Ashtoungue Deathsworn" + A57_ADJ: "Ashtoungue Deathsworn" + A58: "Amani" + A58_ADJ: "Amani" + A59: "Shadowpine" + A59_ADJ: "Shadowpine" + A60: "Vilebranch" + A60_ADJ: "Vilebranch" + A61: "Revantusk" + A61_ADJ: "Revantusk" + A62: "Mossflayer" + A62_ADJ: "Mossflayer" + A63: "Firetree" + A63_ADJ: "Firetree" + A64: "Witherbark" + A64_ADJ: "Witherbark" + A65: "Smolderthorn" + A65_ADJ: "Smolderthorn" + A66: "Gurubashi" + A66_ADJ: "Gurubashi" + A67: "Bloodscalp" + A67_ADJ: "Bloodscalp" + A68: "Shatterspear" + A68_ADJ: "Shatterspear" + A69: "Skullsplitter" + A69_ADJ: "Skullsplitter" + A70: "Darkspear" + A70_ADJ: "Darkspear" + A71: "Atal'ai" + A71_ADJ: "Atal'ai" + A72: "Hakkari" + A72_ADJ: "Hakkari" + A73: "Sandfury" + A73_ADJ: "Sandfury" + A74: "Drakkari" + A74_ADJ: "Drakkari" + A75: "Frostmane" + A75_ADJ: "Frostmane" + A76: "Winterax" + A76_ADJ: "Winterax" + A77: "Winterfang" + A77_ADJ: "Winterfang" + A78: "Zandalar" + A78_ADJ: "Zandalar" + A79: "Bilgewater" + A79_ADJ: "Bilgewater" + A80: "Steamwheedle" + A80_ADJ: "Steamwheedle" + A81: "Venture Company" + A81_ADJ: "Venture Company" + A82: "Gilblin" + A82_ADJ: "Gilblin" + A83: "Blackwater" + A83_ADJ: "Blackwater" + A84: "Bloodhoof" + A84_ADJ: "Bloodhoof" + A85: "Grimtotem" + A85_ADJ: "Grimtotem" + A86: "Runetotem" + A86_ADJ: "Runetotem" + A87: "Mistrunner" + A87_ADJ: "Mistrunner" + A88: "Dawnchaser" + A88_ADJ: "Dawnchaser" + A89: "Winterhoof" + A89_ADJ: "Winterhoof" + A90: "Quel'Thalas" + A90_ADJ: "Quel'Thalas" + A91: "Silvermoon" + A91_ADJ: "Silvermoon" + A92: "Sunreaver" + A92_ADJ: "Sunreaver" + A93: "Sunfury" + A93_ADJ: "Sunfury" + A94: "Darnassus" + A94_ADJ: "Darnassus" + A95: "Keepers of the Grove" + A95_ADJ: "Cenarion" + A96: "Hand of Vengeance" + A96_ADJ: "Forsaken" + A97: "Ahn'Qiraj" + A97_ADJ: "Ahn'Qiraj" + A98: "Silithid" + A98_ADJ: "Silithid" + A99: "Black Dragonflight" + A99_ADJ: "Black Dragonflight" + B01: "Blue Dragonflight" + B01_ADJ: "Blue Dragonflight" + B02: "Bronze Dragonflight" + B02_ADJ: "Bronze Dragonflight" + B03: "Red Dragonflight" + B03_ADJ: "Red Dragonflight" + B04: "Green Dragonflight" + B04_ADJ: "Green Dragonflight" + B05: "Netherwing Dragonflight" + B05_ADJ: "Netherwing Dragonflight" + B06: "Twilight Dragonflight" + B06_ADJ: "Twilight Dragonflight" + B07: "Infinite Dragonflight" + B07_ADJ: "Infinite Dragonflight" + B08: "Dragonflayer" + B08_ADJ: "Dragonflayer" + B09: "Winterskorn" + B09_ADJ: "Winterskorn" + B10: "Skadir" + B10_ADJ: "Skadir" + B11: "Kvaldir" + B11_ADJ: "Kvaldir" + B12: "Blackpaw" + B12_ADJ: "Blackpaw" + B13: "Mosshide" + B13_ADJ: "Mosshide" + B14: "Mudsnout" + B14_ADJ: "Mudsnout" + B15: "Riverpaw" + B15_ADJ: "Riverpaw" + B16: "Shadowhide" + B16_ADJ: "Shadowhide" + B17: "Redridge Gnolls" + B17_ADJ: "Redridge Gnolls" + B18: "Palemane" + B18_ADJ: "Palemane" + B19: "Rothide" + B19_ADJ: "Rothide" + B20: "Galak" + B20_ADJ: "Galak" + B21: "Gelkis" + B21_ADJ: "Gelkis" + B22: "Magram" + B22_ADJ: "Magram" + B23: "Mauraudine" + B23_ADJ: "Mauraudine" + B24: "Kolkar" + B24_ADJ: "Kolkar" + B25: "Vile Fin" + B25_ADJ: "Vile Fin" + B26: "Blue Gill" + B26_ADJ: "Blue Gill" + B27: "Grimscale" + B27_ADJ: "Grimscale" + B28: "Saltscale" + B28_ADJ: "Saltscale" + B29: "Marshfin" + B29_ADJ: "Marshfin" + B30: "Greymist" + B30_ADJ: "Greymist" + B31: "Blacksilt" + B31_ADJ: "Blacksilt" + B32: "Mirefin" + B32_ADJ: "Mirefin" + B33: "Winterfin" + B33_ADJ: "Winterfin" + B34: "Chillmere" + B34_ADJ: "Chillmere" + B35: "White Shark" + B35_ADJ: "White Shark" + B36: "Tidewalker" + B36_ADJ: "Tidewalker" + B37: "Mak'aru" + B37_ADJ: "Mak'aru" + B38: "Bog'strok" + B38_ADJ: "Bog'strok" + B39: "Gnarlpine" + B39_ADJ: "Gnarlpine" + B40: "Deadwood" + B40_ADJ: "Deadwood" + B42: "Timbermaw" + B42_ADJ: "Timbermaw" + B43: "Stillpine" + B43_ADJ: "Stillpine" + B44: "Winterfall" + B44_ADJ: "Winterfall" + B45: "Frostpaw" + B45_ADJ: "Frostpaw" + B46: "Redfang" + B46_ADJ: "Redfang" + B47: "Bloodpaw" + B47_ADJ: "Bloodpaw" + B48: "Frenzyheart" + B48_ADJ: "Frenzyheart" + B49: "Howling" + B49_ADJ: "Howling" + B50: "Rageclaw" + B50_ADJ: "Rageclaw" + B51: "Snowfall" + B51_ADJ: "Snowfall" + B52: "Mistwhisper" + B52_ADJ: "Mistwhisper" + B53: "Rainspeaker" + B53_ADJ: "Rainspeaker" + B54: "Mosswalker" + B54_ADJ: "Mosswalker" + B55: "Sparktouched" + B55_ADJ: "Sparktouched" + B56: "Drywhisker" + B56_ADJ: "Drywhisker" + B57: "Gravelsnout" + B57_ADJ: "Gravelsnout" + B58: "Goldtooth" + B58_ADJ: "Goldtooth" + B59: "Whitewhisker" + B59_ADJ: "Whitewhisker" + B60: "Gammoth" + B60_ADJ: "Gammoth" + B61: "Magmoth" + B61_ADJ: "Magmoth" + B62: "Gjalerhorn" + B62_ADJ: "Gjalerhorn" + B63: "Bloodfury" + B63_ADJ: "Bloodfury" + B64: "Coldwind" + B64_ADJ: "Coldwind" + B66: "Dustwind" + B66_ADJ: "Dustwind" + B67: "Screeching" + B67_ADJ: "Screeching" + B68: "Bristleback" + B68_ADJ: "Bristleback" + B69: "Razormane" + B69_ADJ: "Razormane" + B70: "Razorfen" + B70_ADJ: "Razorfen" + B71: "Death's Head" + B71_ADJ: "Death's Head" + B72: "Neferset" + B72_ADJ: "Neferset" + B73: "Ulduar" + B73_ADJ: "Ulduar" + B74: "Uldaman" + B74_ADJ: "Uldaman" + B75: "Maraudon" + B75_ADJ: "Maraudon" + B76: "Thor'Modan" + B76_ADJ: "Thor'Modan" + B77: "Skettis" + B77_ADJ: "Skettis" + B78: "Sethikk" + B78_ADJ: "Sethikk" + B79: "Exiles" + B79_ADJ: "Exiles" + B80: "Apexis" + B80_ADJ: "Apexis" + B81: "Kalu'ak" + B81_ADJ: "Kalu'ak" + B82: "Moa'ki" + B82_ADJ: "Moa'ki" + B83: "Faceless" + B83_ADJ: "Faceless" + B84: "The Sha" + B84_ADJ: "The Sha" + B85: "The Dark Conclave" + B85_ADJ: "Dark Conclave" + B86: "Kingdom of a Thousand Maws" + B86_ADJ: "Kingdom of a Thousand Maws" + B87: "Illidari" + B87_ADJ: "Illidari" + B88: "Shadow Council" + B88_ADJ: "Shadow Council" + B89: "Fel Horde" + B89_ADJ: "Fel Horde" + B90: "Burning Blade" + B90_ADJ: "Burning Blade" + B91: "Searing Blade" + B91_ADJ: "Searing Blade" + B92: "The Burning Legion" + B92_ADJ: "The Burning Legion" + B93: "Cult of the Dark Strand" + B93_ADJ: "Cult of the Dark Strand" + B94: "Wretched" + B94_ADJ: "Wretched" + B95: "Felsworn" + B95_ADJ: "Felsworn" + B96: "Jadefire" + B96_ADJ: "Jadefire" + B97: "Axxarian" + B97_ADJ: "Axxarian" + B99: "Hatefury" + B99_ADJ: "Hatefury" + P01: "Legashi" + P01_ADJ: "Legashi" + P02: "Coilskar" + P02_ADJ: "Coilskar" + P03: "Wrathscale" + P03_ADJ: "Wrathscale" + P04: "Stormscale" + P04_ADJ: "Stormscale" + P05: "Spitelash" + P05_ADJ: "Spitelash" + P06: "Hatecrest" + P06_ADJ: "Hatecrest" + P07: "Strashaz" + P07_ADJ: "Strashaz" + P08: "Riplash" + P08_ADJ: "Riplash" + P09: "Daggerspine" + P09_ADJ: "Daggerspine" + P10: "Blackfathom" + P10_ADJ: "Blackfathom" + P11: "The Scourge" + P11_ADJ: "The Scourge" + P12: "Cult of the Damned" + P12_ADJ: "Cult of the Damned" + P13: "Knights of the Ebon Blade" + P13_ADJ: "Knights of the Ebon Blade" + P14: "The Forsaken" + P14_ADJ: "The Forsaken" + P15: "Ymirjar" + P15_ADJ: "Ymirjar" + P16: "Hyldnir" + P16_ADJ: "Hyldnir" + P17: "Jotunheim" + P17_ADJ: "Jotunheim" + P18: "The Consortium" + P18_ADJ: "The Consortium" + P19: "Fray Warriors" + P19_ADJ: "Fray" + P20: "Druids of the Fang" + P20_ADJ: "Druidic" + P21: "Shaffar" + P21_ADJ: "Shaffar" + P22: "Aerie Peak" + P22_ADJ: "Wildhammer" + P23: "Wildmane" + P23_ADJ: "Zaxxis" + P24: "Abyssal Maw" + P24_ADJ: "Abyssal Maw" + P25: "Hydraxian Waterlords" + P25_ADJ: "Hydraxian Waterlords" + P26: "Firelands" + P26_ADJ: "Firelands" + P27: "Deepholm" + P27_ADJ: "Deepholm" + P28: "Skywall" + P28_ADJ: "Skywall" + P29: "Wolf Cult" + P29_ADJ: "Wolf Cult" + P30: "Silverbrook" + P30_ADJ: "Silverbrook" + P31: "Nightbane" + P31_ADJ: "Nightbane" + P32: "Amberpine" + P32_ADJ: "Amberpine" + P33: "Klaxxi'vess" + P33_ADJ: "Klaxxi'vess" + P34: "Heart of Fear" + P34_ADJ: "Mantid" + P35: "Huojin" + P35_ADJ: "Huojin" + P36: "Tushui" + P36_ADJ: "Tushui" + P37: "Shado-Pan" + P37_ADJ: "Shado-Pan" + P38: "Gurthan" + P38_ADJ: "Gurthan" + P39: "Harthak" + P39_ADJ: "Harthak" + P40: "Kargesh" + P40_ADJ: "Kargesh" + P41: "Mogu-Shan" + P41_ADJ: "Mogu-Shan" + P42: "Shao-Tien" + P42_ADJ: "Shao-Tien" + P43: "Bataari" + P43_ADJ: "Bataari" + P44: "Ordo" + P44_ADJ: "Ordo" + P45: "Osul" + P45_ADJ: "Osul" + P46: "Deadtalker" + P46_ADJ: "Deadtalker" + P47: "Burilgi" + P47_ADJ: "Burilgi" + P48: "Palewind" + P48_ADJ: "Palewind" + P49: "Highvale" + P49_ADJ: "Highvale" + P50: "Crushridge" + P50_ADJ: "Crushridge" + P51: "Torn Fin" + P51_ADJ: "Torn Fin" + P52: "The Scourge of Lordaeron" + P52_ADJ: "Scourge" + P53: "Tunnel Rat" + P53_ADJ: "Tunnel Rat" + P54: "Stonesplinter" + P54_ADJ: "Stonesplinter" + P55: "Shadowglen" + P55_ADJ: "Shadowglen" + P56: "Thorium Brotherhood" + P56_ADJ: "Thorium Brotherhood" + P57: "Stonevault" + P57_ADJ: "Stonevault" + P58: "Zanzil's Outcasts" + P58_ADJ: "Zanzil" + P59: "Karazhan" + P59_ADJ: "Karazhan" + P60: "Rockpool" + P60_ADJ: "Rockpool" + P61: "Tirisfal Guardians" + P61_ADJ: "Tirisfal" + P62: "Tyr's Hand" + P62_ADJ: "Tyr's Hand" + P63: "Jade Forest" + P63_ADJ: "Pandaren" + P64: "Townlong Steppes" + P64_ADJ: "Pandaren" + P65: "Krasarang Wilds" + P65_ADJ: "Pandaren" + P66: "Kunlai Summit" + P66_ADJ: "Pandaren" + P67: "Gormali" + P67_ADJ: "Gormali" + P68: "Grookin" + P68_ADJ: "Grookin" + P69: "Oona" + P69_ADJ: "Oona" + P70: "Pearlfin" + P70_ADJ: "Pearfin" + P71: "Slitherscale" + P71_ADJ: "Slitherscale" + P72: "Wintergarde" + P72_ADJ: "Wintergarde" + P73: "Icemist" + P73_ADJ: "Icemist" + P74: "Azjol-Nerub" + P74_ADJ: "Nerubian" + P75: "Virmen Broods" + P75_ADJ: "Virmen" + P76: "Glintrok" + P76_ADJ: "Glintrok" + P77: "The Unbound" + P77_ADJ: "Unbound" + P78: "Crystalvice" + P78_ADJ: "Crystalvice" + P79: "Sisterhood of Winter" + P79_ADJ: "Sisterhood" + P80: "Darkhatched" + P80_ADJ: "Darkhatched" + P81: "Dojani" + P81_ADJ: "Dojani" + P82: "Fallsong" + P82_ADJ: "Fallsong" + P83: "Riverblade" + P83_ADJ: "Riverblade" + P84: "Tillers" + P84_ADJ: "Tiller" + P85: "Muckscale" + P85_ADJ: "Muckscale" + P86: "Mistblade" + P86_ADJ: "Mistblade" + P87: "Rikkitun" + P87_ADJ: "Rikkitun" + P88: "Gai-Cho" + P88_ADJ: "Gai-Cho" + P89: "Ruqin" + P89_ADJ: "Ruqin" + P90: "Yongqi" + P90_ADJ: "Yongqi" + P91: "Anglers" + P91_ADJ: "Angler" + P92: "Shan'ze" + P92_ADJ: "Shan'ze" + P93: "Grummle Caravans" + P93_ADJ: "Grummle" + P94: "Ookin" + P94_ADJ: "Ookin" + P95: "Inkgill" + P95_ADJ: "Inkgill" + P96: "Dreadmaul" + P96_ADJ: "Dreadmaul" + P97: "Splinterfist" + P97_ADJ: "Splinterfist" + P98: "Black Tooth Grin" + P98_ADJ: "Black Tooth Grin" + P99: "Firegut" + P99_ADJ: "Firegut" + G50: "Vandermar" + G50_ADJ: "Vardermar" + F01: "Stonespire" + F01_ADJ: "Stonespire" + F02: "Golden Lotus" + F02_ADJ: "Golden" + F03: "Skumblade" + F03_ADJ: "Skumblade" + F04: "Tol Barad" + F04_ADJ: "Baradin" + F05: "Mo'grosh" + F05_ADJ: "Mo'grosh" + F06: "Dustbelcher" + F06_ADJ: "Dustbelcher" + F07: "Deadwind" + F07_ADJ: "Deadwind" + F08: "Bloodeye" + F08_ADJ: "Bloodeye" + F09: "Jellyneck" + F09_ADJ: "Jellyneck" + F10: "Woodpaw" + F10_ADJ: "Woodpaw" + F11: "Redgill" + F11_ADJ: "Redgill" + F12: "Raven Hill" + F12_ADJ: "Raven Hill" + F13: "Shadowsworn" + F13_ADJ: "Shadowsworn" + F14: "Sons of Lothar" + F14_ADJ: "Sons of Lothar" + F15: "Dreadlord Insurgents" + F15_ADJ: "Dreadlord" + F16: "Blackthorn Bandits" + F16_ADJ: "Blackthorn" + F17: "The Silver Hand" + F17_ADJ: "Silver Hand" + F18: "Scarlet Onslaught" + F18_ADJ: "Onslaught" + F19: "Argent Crusade" + F19_ADJ: "Argent" + F20: "Quel'Lithien" + F20_ADJ: "Quel'Lithien" + F21: "Deatholme" + F21_ADJ: "Deatholme" + F22: "Greengill" + F22_ADJ: "Greengill" + F23: "Darkspine" + F23_ADJ: "Darkspine" + F24: "Rockjaw" + F24_ADJ: "Rockjaw" + F25: "Iron Summit" + F25_ADJ: "Iron Summit" + F26: "Ironmarch" + F26_ADJ: "Ironmarch" + F27: "Elwynn Bandits" + F27_ADJ: "Bandit" + F28: "Kurzen" + F28_ADJ: "Kurzen" + F29: "Nesignwary's Expedition" + F29_ADJ: "Nesignwary's" + F30: "Murkgill" + F30_ADJ: "Murkgill" + F31: "Mosh'Ogg" + F31_ADJ: "Mosh'Ogg" + F32: "Naga Explorers" + F32_ADJ: "Naga" + F33: "Coast Strider" + F33_ADJ: "Sea Giant" + F34: "The Harborage" + F34_ADJ: "Broken" + F35: "Fallow Sanctuary" + F35_ADJ: "Fallow" + F36: "Bloodwash" + F36_ADJ: "Bloodwash" + F37: "Disciples of Hate" + F37_ADJ: "Disciples of Hate" + F38: "Valgarde" + F38_ADJ: "Valgarde" + F39: "Nedreck's Expedition" + F39_ADJ: "Nedreck's" + F40: "Bloodhill Bandits" + F40_ADJ: "Bandit" + F42: "Sons of Hodir" + F42_ADJ: "Sons of Hodir" + F43: "Nazzivian" + F43_ADJ: "Nazzivian" + F44: "Arkkoroc" + F44_ADJ: "Arkkoroc" + F45: "Forest Heart Coven" + F45_ADJ: "Forest Heart" + F46: "Cloud Serpent" + F46_ADJ: "Cloud Serpent" + F47: "Shadowtooth" + F47_ADJ: "Dark Troll" + F48: "Fel Dragonmaw" + F48_ADJ: "Fel Dragonmaw" + F49: "Auchenai" + F49_ADJ: "Auchenai" + F50: "Boulderfist" + F50_ADJ: "Boulderfist" + F51: "Zangar Giants" + F51_ADJ: "Zangar Giant" + F52: "Pyrewood" + F52_ADJ: "Pyrewood" + F53: "Bloodfang" + F53_ADJ: "Bloodfang" + F54: "Farstriders" + F54_ADJ: "Farstrider" + F55: "Lordaeron Survivors" + F55_ADJ: "Lordaeron" + F56: "Southvale" + F56_ADJ: "Southvale" + F57: "Stonemaul" + F57_ADJ: "Stonemaul" + F58: "Theramore Deserters" + F58_ADJ: "Theramore Deserters" + F59: "Bael Modan" + F59_ADJ: "Bael Modan" + F60: "Stagecoach" + F60_ADJ: "Stagecoach" + F61: "Morgan's Forces" + F61_ADJ: "Morgan's Forces" + F62: "Sporeggar" + F62_ADJ: "Sporeggar" + F63: "Zabra'jin" + F63_ADJ: "Darkspear" + F64: "Cenarion Expedition" + F64_ADJ: "Cenarion" + F65: "Umbrafen" + F65_ADJ: "Umbrafen" + F66: "Feralfen" + F66_ADJ: "Feralfen" + F67: "Daggerfen" + F67_ADJ: "Daggerfen" + F68: "Kurenai" + F68_ADJ: "Kurenai" + F69: "Ango'rosh" + F69_ADJ: "Ango'rosh" + F70: "Colossi" + F70_ADJ: "Colossi" + F71: "Sporelok" + F71_ADJ: "Sporelok" + F72: "Mag'har" + F72_ADJ: "Mag'har" + F73: "Haal'esh" + F73_ADJ: "Haal'esh" + F74: "Dreghood" + F74_ADJ: "Dreghood" + F75: "Wrekt" + F75_ADJ: "Wrekt" + F76: "Ogri'la" + F76_ADJ: "Ogri'la" + F77: "Gronn" + F77_ADJ: "Gronn" + F78: "Wyrmcult" + F78_ADJ: "Wyrmcult" + F79: "Grishna" + F79_ADJ: "Grishna" + F80: "Ethereum" + F80_ADJ: "Ethereum" + F81: "B.O.O.M." + F81_ADJ: "Goblin" + F82: "Hounds of Culuthas" + F82_ADJ: "Culuthas" + F83: "Warmaul" + F83_ADJ: "Warmaul" + F84: "Murkblood" + F84_ADJ: "Murkblood" + F85: "Earthen Ring" + F85_ADJ: "Earthen Ring" + F86: "Windyreed" + F86_ADJ: "Windyreed" + F87: "Northspring" + F87_ADJ: "Northspring" + F88: "Thunder Bluff" + F88_ADJ: "Thunder Bluff" + F89: "Deepstrider" + F89_ADJ: "Deepstrider" + F90: "Wildspawn" + F90_ADJ: "Wildspawn" + F91: "Thunderhorn" + F91_ADJ: "Thunderhorn" + F92: "Witchwing" + F92_ADJ: "Witchwing" + F93: "Cliffwalker" + F93_ADJ: "Cliffwalker" + F94: "Thistlefur" + F94_ADJ: "Thistlefur" + F95: "Foulweald" + F95_ADJ: "Foulweald" + F96: "Bloodtooth" + F96_ADJ: "Bloodtooth" + F97: "Xavian" + F97_ADJ: "Xavian" + F99: "Wormwing" + F99_ADJ: "Wormwing" + G02: "Darkwhisper" + G02_ADJ: "Darkwhisper" + G03: "Frostmaul" + G03_ADJ: "Frostmaul" + G04: "Bloodvenom" + G04_ADJ: "Bloodvenom" + G05: "Windfury" + G05_ADJ: "Windfury" + G06: "Northwatch" + G06_ADJ: "Northwatch" + G07: "Marshal Expeditions" + G07_ADJ: "Marshal" + G08: "Shapers" + G08_ADJ: "Shaper" + G09: "Ramkahen" + G09_ADJ: "Ramkahen" + G10: "Orsis" + G10_ADJ: "Orsis" + G11: "Adventurer Expedition" + G11_ADJ: "Adventurer" + G12: "Schnottz Troopers" + G12_ADJ: "Schnottz" + G13: "Gnomish Expedition" + G13_ADJ: "Gnomish" + G14: "Uldum" + G14_ADJ: "Uldum" + G15: "Oogah" + G15_ADJ: "Sand Pygmy" + G16: "Silver Covenant" + G16_ADJ: "Silver Covenant" + G17: "Sunhawk" + G17_ADJ: "Sunhawk" + G18: "Dawnblade" + G18_ADJ: "Dawnblade" + G19: "Shattered Sun Offensive" + G19_ADJ: "Shattered Sun" + G20: "Spirestone" + G20_ADJ: "Spirestone" + G21: "Blackmaw" + G21_ADJ: "Blackmaw" + G22: "Bristlelimb" + G22_ADJ: "Bristlelimb" + G23: "Slitherblade" + G23_ADJ: "Slitherblade" + G24: "Snowblind" + G24_ADJ: "Snowblind" + G25: "Wildpaw" + G25_ADJ: "Wildpaw" + G26: "Irondeep" + G26_ADJ: "Irondeep" + G27: "Boulderslide" + G27_ADJ: "Boulderslide" + G28: "Windshear" + G28_ADJ: "Windshear" + G29: "Twisted Keepers" + G29_ADJ: "Twisted Keeper" + G30: "Icemaul" + G30_ADJ: "Icemaul" + G32: "Earthen" + G32_ADJ: "Earthen" + G33: "Garm" + G33_ADJ: "Garm" + G34: "Tinkers' Union" + G34_ADJ: "Goblin" + G35: "Mechagnomes" + G35_ADJ: "Mechagnome" + G36: "Oracles" + G36_ADJ: "Oracle" + G37: "Echo Isles" + G37_ADJ: "Echo Isles" + G38: "Lifewarders" + G38_ADJ: "Lifewarder" + G39: "Haldarr" + G39_ADJ: "Haldarr" + G41: "Saltspittle" + G41_ADJ: "Saltspittle" + G42: "Gravelflint" + G42_ADJ: "Gravelflint" + H01: "Sentinels" + H01_ADJ: "Sentinel" + H02: "Cenarion Circle" + H02_ADJ: "Cenarion" + H03: "Cenarion Hold" + H03_ADJ: "Cenarion" + H04: "Kolkar Marauders" + H04_ADJ: "Kolkar" + H05: "Dunemaul" + H05_ADJ: "Dunemaul" + H06: "Alliance Vanguard" + H06_ADJ: "Alliance Vanguard" + H07: "Horde Expedition" + H07_ADJ: "Horde Expedition" + H08: "Strahnbrad" + H08_ADJ: "Strahnbrad" + H09: "Ambermill" + H09_ADJ: "Ambermill" + H10: "Rotbrain" + H10_ADJ: "Rotbrain" + H11: "Stormpike" + H11_ADJ: "Stormpike" + H12: "New Stromgarde" + H12_ADJ: "New Stromgarde" + + G43: "Shen'dralar" + G43_ADJ: "Shen'dralar" + + X01: "The Risen" + X01_ADJ: "Risen" + + U01: "Frostmane Empire" + U01_ADJ: "Frostmane" + U02: "Empire of the Shifting Sands" + U02_ADJ: "Aqir" + U03: "Orcish Horde" + U03_ADJ: "Horde" + U04: "Ancient Kaldorei Empire" + U04_ADJ: "Kaldoreian" + + # Scenarios + S01: "The Black Empire" + S01_ADJ: "Old Ones'" + S02: "Army of The Light" + S02_ADJ: "Holy Light's" + + # Dragonflight Continental splinters + V01: "Red Dragonflight" + V01_ADJ: "Dragonkin" + + Z99: "The Dark Portal" + Z99_ADJ: "" + GD1: "Emeriss' Brood" + GD1_ADJ: "Emeriss'" + GD2: "Lethan's Brood" + GD2_ADJ: "Lethan's" + GD3: "Taerar's Brood" + GD3_ADJ: "Taerar's" + GD4: "Ysondre's Brood" + GD4_ADJ: "Ysondre's" + BD1: "Onyxia's Lair" + BD1_ADJ: "Onyxia's" + BD2: "Pyrriccion's Lair" + BD2_ADJ: "Pyrriccion's" + BD3: "Nyxondra's Lair" + BD3_ADJ: "Nyxondra's" + BD4: "Nefarian's Lair" + BD4_ADJ: "Nefarian's" + VHJ: "Vashj'ir" + VHJ_ADJ: "Sunken" + + FNA: "Arathor Empire" + FNA_ADJ: "Arathorian" + FNG: "Gurubashi Empire" + FNG_ADJ: "Gurubashi" + I01: "Highmountain" + I01_ADJ: "Highmountain" + I02: "Bloodtotem" + I02_ADJ: "Bloodtotem" + I03: "Rivermane" + I03_ADJ: "Rivermane" + I04: "Skyhorn" + I04_ADJ: "Skyhorn" + I05: "Understone" + I05_ADJ: "Understone" + I07: "Stonedark" + I07_ADJ: "Stonedark" + + NAT: "Natives" + NAT_ADJ: "Native" + REB: "Rebels" + REB_ADJ: "Rebellious" + PIR: "Pirates" + PIR_ADJ: "Pirates of" + + + CTR: "Centaur Khanate" + CTR_ADJ: "Centaur Khanate" + DRE: "Drakkari Empire" + DRE_ADJ: "Drakkari Empire" + + OGR: "Gorian Empire" + OGR_ADJ: "Gorian" + APX: "Apexis Empire" + APX_ADJ: "Apex" + AME: "Amani Empire" + AME_ADJ: "Amani" + NRE: "Nerubian Empire" + NRE_ADJ: "Nerubian" + SUR: "Suramar" + SUR_ADJ: "Suramarian" + MOG: "Moon Guard" + MOG_ADJ: "Moon's" + JAN: "Jandvik" + JAN_ADJ: "Jandvik" + FAL: "Fal'dorei" + FAL_ADJ: "Fal'dorean" + NTF: "The Nightfallen" + NTF_ADJ: "Nightfallen" + RGD: "Rooksguard" + RGD_ADJ: "Rook's" + DWS: "Dreamweavers" + DWS_ADJ: "Dreamweaver" + SRH: "Smolderhide" + SRH_ADJ: "Smolderhide" + ULT: "Underlight" + ULT_ADJ: "Underlight" + VLJ: "Valarjar" + VLJ_ADJ: "Valarjar" + TID: "Tideskorn" + TID_ADJ: "Tideskorn" + MCW: "Mistclaw" + MCW_ADJ: "Mistclaw" + WRD: "The Wardens" + WRD_ADJ: "Warden's" + COF: "Court of Farondis" + COF_ADJ: "Farondis'" + AZG: "Azuregos' Flight" + AZG_ADJ: "Azuregos'" + BON: "Bonespeakers" + BON_ADJ: "Bonespeaker" + VLK: "Valkyra" + VLK_ADJ: "Valkyra" + DRJ: "Drekirjar" + DRJ_ADJ: "Drekirjar" + HAT: "Hatecoil" + HAT_ADJ: "Hatecoil" + SWP: "Swamprock" + SWP_ADJ: "Swamprock" + CDL: "Skywhisker" + CDL_ADJ: "Skywhisker " + SKE: "Skywhisker" + SKE_ADJ: "Skywhisker" + WIT: "Withered" + WIT_ADJ: "Withered" + SKW: "Crawliac" + SKW_ADJ: "Clawliac" + CDL: "Candle Rock" + CDL_ADJ: "Candle Rock" + KOT: "Keepers of Time" + KOT_ADJ: "Keepers of Time" + DED: "Deadear" + DED_ADJ: "Deadear" + RTW: "Rotmaw" + RTW_ADJ: "Rotmaw" + DRT: "Dirtface" + DRT_ADJ: "Dirtface" + SLB: "Slabfang" + SLB_ADJ: "Slabfang" + + V73: "Shattrathi Remnants" + V73_ADJ: "Shattrathi" + Q57: "Twilight's Hammer Remnants" + Q57_ADJ: "Twilight" + N32: "Azerothian Remnants" + N32_ADJ: "Azerothian" + S17: "Bleeding Hollow Remnants" + S17_ADJ: "Bleeding Hollow" + W23: "Burning Blade Remnants" + W23_ADJ: "Burning Blade" + + VLC: "Vol'dun Cartel" + VLC_ADJ: "Vol'duni" + SEK: "Sethrak Empire" + SEK_ADJ: "Sethraki" + NAZ: "Nazmir" + NAZ_ADJ: "Nazmiri" + TOR: "Tortollan Refuge" + TOR_ADJ: "Tortollan" \ No newline at end of file diff --git a/localisation_fr/replace/WWU_replacements_l_english.yml b/localisation_fr/replace/WWU_replacements_l_english.yml new file mode 100644 index 0000000000..6763e9923d --- /dev/null +++ b/localisation_fr/replace/WWU_replacements_l_english.yml @@ -0,0 +1,1504 @@ +l_english: + #--------------------------------------------- + # General + #--------------------------------------------- + WORLD_YEAR: "Azeroth $YEAR$ - King's Calendar" + SOCIAL_DSTATUS_OBSERVING: "Observing Azeroth in $YEAR$" + + CULTURE_CONSTRUCTIONS: "Culture conversions" + Friday: "Freya's Day" + Monday: "Moon's Day" + Saturday: "Star's Day" + Sunday: "Sun's Day" + Thursday: "Thorim's Day" + Tuesday: "Tyr's Day" + Wednesday: "Odyn's Day" + + #---------------------------------------------------- + # Buildings + #---------------------------------------------------- + building_native_earthwork: "Earthwork" + building_native_palisade: "Palisade Walls" + building_native_fortified_house: "Fotified House" + building_native_ceremonial_fire_pit: "Fire Pit" + building_native_irrigation: "Butcher House" + building_native_storehouse: "Storehouse" + building_native_longhouse: "Lodging" + building_native_sweat_lodge: "Feast Hall" + building_native_great_trail: "Barracks" + building_native_three_sisters_field: "Market" + + #------------------------------------------------------ + # Meritocracy + #------------------------------------------------------ + # meritocracy: "Meritocracy" + # ADM_SCORE_MERITOCRACY: "Meritocracy: $VAL$\n" + # ENACT_DECREE_COST_DESC: "This will cost us $MERITOCRACYCOST|R$ Meritocracy, and give us the following effects for $YEARS|Y$ years:\n$EFFECTS$" + # ENACT_DECREE_NOT_ENOUGH_MERITOCRACY: "Enacting this Decree requires $MERITOCRACYREQUIRED$ Meritocracy, you only have $CURRENTMERITOCRACY$." + # YEARLY_MERITOCRACY: "Yearly Meritocracy" + # MERITOCRACY_IRO: "§YMeritocracy§!\nMeritocracy changes by $CHANGE$ every year due to:\n$WHY$" + # YOU_MERITOCRACY_DRO: "This represents the Meritocracy inside our country. The higher it is, the more efficient our nation will run!\nThis level of Meritocracy gives the following effects:" + # THEY_MERITOCRACY_DRO: "This represents the Meritocracy inside their country. The higher it is, the more efficient their nation will run!\nThis level of Meritocracy gives the following effects:" + # alert_can_enact_decree_delayed: "Your level of Meritocracy is currently high enough to be able to enact a Decree." + + # mechanic_has_meritocracy_yes: "Uses Meritocracy." + # mechanic_has_meritocracy_no: "Does not use Meritocracy." + + # MERITOCRACY_LESS_THAN: "Meritocracy less than" + # MERITOCRACY_AT_LEAST: "Meritocracy is at least" + # ADD_MERITOCRACY_EFFECT: "$DIRECTION$ $VALUE$ Meritocracy.\n" + # SET_MERITOCRACY_EFFECT: "Meritocracy is set to $VALUE|Y$\n" + + #------------------------------------------------------ + # Empire of China + #------------------------------------------------------ + # CELESTIAL_CELESTIAL: "The Iron Throne" + # CELESTIAL_EMPEROR: "$EMPERORNAME|Y$ is the Ruler of the Seven Kingdoms" + # CELESTIAL_MANDATE: "Royal Authority" + # CELESTIAL_DECISIONS: "Royal Edicts" + # CELESTIAL_TRIBUTARIES: "$NUM$ Tributaries" + # CELESTIAL_DECREES: "Royal Decrees" + # CELESTIAL_CLOSE: "Close" + # CELESTIAL_EMPIRE: "The Iron Throne" + + # MANDATE_GROWTH_MODIFIERS: "Modifiers affecting monthly §YRoyal Authority Growth§!:" + + # CELESTIAL_DECISION_MINIMUM_TO_ENACT: "Need a minimum of $MINVALUE|Y$ Royal Authority to take this Decision." + # CELESTIAL_DECISION_NOT_ENOUGH_MANDATE: "This Decision costs $MANDATECOST|Y$ Royal Authority, but you only have $CURRENTMANDATE|Y$ Royal Authority." + # CELESTIAL_DECISION_NOT_EMPEROR: "Must be the Ruler of the Seven Kingdoms to enact Royal Amendments." + # CURRENT_CELESTIAL_EMPEROR: "$RULERNAME|Y$ is the Ruler of the Seven Kingdoms." + # CELESTIAL_EMPIRE_NO_EMPEROR: "The Ruler of the Seven Kingdoms is currently in an interregnum." + # IMPERIAL_MANDATE_DESC: "The Royal Authority value represents the authority of the current holder of the Iron Throne. Royal Authority can be used to enact centralisation decisions within the Seven Kingdoms." + # IMPERIAL_MANDATE_CURRENT_DESC: "Current Royal Authority gives the following Modifier:\n$MODIFIERDESC$" + # IMPERIAL_MANDATE_BONUS_DESC: "Royal Authority above §Y50§! gives the following Scaled Modifier:\n$MODIFIERDESC$" + # IMPERIAL_MANDATE_PENALTY_DESC: "Royal Authority below §Y50§! gives the following Scaled Modifier:\n$MODIFIERDESC$" + # CELESTIAL_EMPEROR_BENEFIT: "Being the §YRuler of the Seven Kingdoms§! gives the following benefits:\n" + # CELESTIAL_EMPEROR_BENEFIT_DESC: " -Bonuses from High Royal Authority.\n -Uses Meritocracy Mechanics\n -Can enact Royal Edict Decisions.\n -Can Enforce Royal Subject on Noble Houses" + # CELESTIAL_EMPEROR_DIPLOMATIC_ACTIONS_DESC: "The Ruler of the Seven Kingdoms may take the following additional diplomatic actions:\n$LIST|Y$" + # CELESTIAL_EMPIRE_PAST_EMPERORS: "Previous Rulers:" + + # CELESTIALREFORMBYUS_SETUP: "When we, as the Ruler of the Seven Kingdoms, enact a reform." + # CELESTIALREFORMBYUS_LOG: "We, as Ruler of the Seven Kingdoms, enacted $REFORM$." + # CELESTIALREFORM_SETUP: "When the Ruler of the Seven Kingdoms enacts a reform." + # CELESTIALREFORM_2: "$MONARCHTITLE$, the Ruler of the Seven Kingdoms," + # CELESTIALREFORM_LOG: "The Ruler of the Seven Kingdoms enacted $REFORM$." + # bg_celestial_emperor: "In the year $YEAR$ $MONARCHTITLE$ $MONARCHNAME$ became the Ruler of the Seven Kingdoms" + + # IS_CELESTIAL_EMPEROR: "Is the Ruler of the Seven Kingdoms" + # ISNT_CELESTIAL_EMPEROR: "Is NOT the Ruler of the Seven Kingdoms" + # SET_CELESTIAL_EMPEROR_DESC: "$COUNTRYNAME$ becomes the Ruler of the Seven Kingdoms.\n" + # DISMANTLE_CELESTIAL_EMPIRE_DESC: "The Seven Kingdoms is dismantled.\n" + # REFORM_CELESTIAL_EMPIRE_DESC: "The Seven Kingdoms is re-formed.\n" + + # lost_mandate_of_heaven: "Lost the Iron Throne" + + # ENACT_DECREE_NOT_EMPEROR: "Only the Ruler of the Seven Kingdoms can enact Decrees." + + # BENEFIT_FOR_EMPEROR: "Ruler gets:\n$MODIFIER$" + + #------------------------------------------------------ + # Mandate + #------------------------------------------------------ + # ENACT_REFORM_COST_DESC: "This will cost us $STABILITY|R$ Stability and $MANDATE|R$ Royal Authority, and give us the following long term effects:\n$EFFECTS$" + # ENACT_DECREE_COST_DESC: "This will cost us $MERITOCRACYCOST|R$ Meritocracy, and give us the following effects for $YEARS|Y$ years:\n$EFFECTS$" + # MODIFIER_IMPERIAL_MANDATE: "Royal Authority Growth Modifier" + + # MANDATE_LESS_THAN: "Royal Authority less than" + # MANDATE_AT_LEAST: "Royal Authority is at least" + # ADD_MANDATE_DESC: "$DIRECTION$ $MANDATECHANGE|Y$ Royal Authority.\n" + + # positive_mandate: "Positive Royal Authority" + # negative_mandate: "Negative Royal Authority" + + #------------------------------------------------------ + # Mandate of Heaven + #------------------------------------------------------ + # TAKE_MANDATE_PO_LIST_TEXT: "Claim the Iron Throne" + # TAKE_MANDATE_PO_TOOLTIP: "Claim the Iron Throne from the false pretender $CURRENTHOLDER|Y$!" + # TAKE_MANDATE_PO_NOT_EMPEROR: "$COUNTRYNAME$ does not hold the Iron Throne." + + #------------------------------------------------------ + # Militarization + #------------------------------------------------------ + militarized_society: "Militarization" + INCMILSOCTITLE: "Increase Militarization of Country" + INC_M_ALREADY_MAX: "Militarization is already at its highest!" + MIL_SOC_CHANGE: "The Militarization of our Country change by $VAL$ each month due to:\n" + INC_MIL_NO_POINTS: "You require at least $COST|Y$ military power to increase the Militarization of your country, but you only have $VAL|Y$!" + INC_MIL_DO_IT: "Spend $COST|Y$ military power to increase the Militarization of your country by §G+$EFFECT$§!." + MODIFIER_MONTHLY_MILITARIZED_SOCIETY: "Militarization" + ADD_MILSOC_EFFECT: "$DIRECTION$ $VALUE$ Militarization of country.\n" + + #------------------------------------------------------ + # Holy Order + #------------------------------------------------------ + HOLY_ORDERS: "Order Hall" + HOLY_ORDER_DESC:1 "You can establish an Order Hall in states that are fully owned and cored by you. \n\nOrder Halls will give you immediate effects when establishing them and permanent effects in all provinces of their state. Once established you cannot change it.\n\nThe availability of sects is dependant on either the presence of the religion within owned provinces, or good relations with nations that follow said religion." + HOLY_ORDER_DISABLED_NOT_OWNING_ALL: "§RThis Order Hall is currently unable to perform its mission because all provinces in the state are not owned and cored by $COUNTRY$.§!" + CONFIRM_ABANDON_HOLY_ORDER: "The $NAME|Y$ Order Hall will abandon this state:\n$EFFECT$" + HOLY_ORDER_ALREADY_ESTABLISHED: "§RA Order Hall is already established in this state.§!" + + #------------------------------------------------------ + # Pasha + #------------------------------------------------------ + # mechanic_has_pashas_yes: "Can place Pashas." + # ADD_PASHA_BUTTON: "Assign Pasha" + # REMOVE_PASHA_BUTTON: "Remove Pasha" + # ADD_PASHA_TOOLTIP: "§YAssign Pasha§!" + # REMOVE_PASHA_TOOLTIP: "§YRemove Pasha§!" + # ADD_PASHA_TOOLTIP_DESC: "We are capable of assigning an Pasha to this state.\nAssigning a Pasha in $STATE|Y$ will give us the following effects:\n$EFFECT$" + # REMOVE_PASHA_TOOLTIP_DESC: "Removing the Pasha in $STATE|Y$ will give us the following effects:\n$EFFECT$" + # CONFIRMADDPASHA: "Pasha Assigned" + # CONFIRMADDPASHA_TEXT: "Assigning a Pasha in $STATE|Y$ will give us the following effects:\n$EFFECT$" + # CONFIRMREMOVEPASHA: "Remove Pasha" + # CONFIRMREMOVEPASHA_TEXT: "Removing the Pasha in $STATE|Y$ will give us the following effects:\n$EFFECT$" + # pasha_removed_modifier: "Pasha Removed" + # PASHA_MODIFIER: "Pasha" + # PASHA_MODIFIER_desc: "An Pasha has been constructed in this state and a commissioned magi is personally overseeing education in this state." + # pasha_state: "Pasha" + # PASHA_WRONG_GOVERNMENT: "\n§RYou cannot place Pashas§!" + # PASHA_CORRECT_GOVERNMENT: "We are capable of assigning Pashas.\n" + + #------------------------------------------------------ + # Gov Abilities + #------------------------------------------------------ + ability_mamluk_mechanic: "Ancient Governance" + ability_iqta_mechanic: "Feudal Governance" + ability_russian_mechanic: "Scourge Governance" + ability_feudal_theocracy_mechanic: "Theocratic Governance" + ability_tribal_federation_mechanic: "Tribal Governance" + ability_cossacks_mechanic: "Demonic Governance" + + alert_can_use_russian_ability_instant: "§YCan use a Government ability!§!" + alert_can_use_iqta_ability_instant: "§YCan enact a Government ability!§!" + alert_can_use_malmluk_ability_instant: "§YCan use a Government ability!§!" + alert_can_use_feudal_theocracy_ability_instant: "§YCan use a Government ability!§!" + alert_can_use_tribal_federation_ability_instant: "§YCan use a Government ability!§!" + + # Russian + russian_adm_power: "Administrative Progress" + russian_dip_power: "Diplomatic Progress" + russian_mil_power: "Military Progress" + RUSABIL_SUDEBNIK: "Consolidate Power" + RUSABIL_OPRICHNINA: "Suppress Dissent" + RUSABIL_STRELTSY: "Raise Undead" + RUSABIL_SUDEBNIK_Q: "This will impact Autonomy by $CHANGE|G$ in all our Provinces." + RUSABIL_OPRICHNINA_Q: "This will impact progress for all rebel factions by $CHANGE$." + RUSABIL_STRELTSY_Q: "This will impact war exhaustion by $CHANGE$ and raise $UNITS|Y$ Undead in our capital." + RUSABIL_NOT_ENOUGH: "You need $NEED|Y$ power gathered to '$NAME|Y$' but you have only gathered $CURR|Y$." + RUSABIL_NOT_AUTONOMY: "There are no provinces that has at least $VAL|Y$ autonomy that can be reduced by '$NAME|Y$'." + RUSABIL_DO_IT_SUDEBNIK: "By using $VAL|Y$ gathered power for '$NAME|Y$', we will impact Autonomy by $CHANGE|G$ in all our Province(s).\nThere are $PROV|Y$ Province(s) that will be affected." + RUSABIL_NO_REBELS: "There are no rebel factions with a progress of at least $VAL|R$, so there is no need to '$NAME|Y$'." + RUSABIL_DO_IT_OPRI: "By using $VAL|Y$ gathered power for '$NAME|Y$', we will impact progress for all rebel factions by $CHANGE$." + RUSABIL_NO_CAPITAL: "Your capital needs to be under your control for you to be able to '$NAME|Y$'." + RUSABIL_DO_IT_STRELTSY: "By using $VAL|Y$ gathered power for '$NAME|Y$', we will impact war exhaustion by $CHANGE$ and raise $UNITS|Y$ Undead in our capital. " + RUSABIL_STRELTSY_MODIFIER: "This will increase our stability cost to $MODIFIER$ by relying on these regiments." + RUSABIL_POOL: "\nWe gain §G+$GAIN$§! to the pool at the start of each year, up to a maximum of $MAX|Y$\nWe currently have $CURR|R$ and using an ability costs $NEED|Y$." + + # Iqta - Feudal Kingdom + AN_IQTA_TAXATION_POLICY: "An Governmental Focus" + IQTA_TAXATION_POLICY_PERIOD: "During this period you can not enact another Governmental Focus." + + efficient_tax_farming: "Efficient Taxation" + efficient_tax_farming_desc: "You will also get $AMOUNT|Y$ ducats, from the total Development of your Subjects' Provinces." + land_acquisition: "Land Acquisition" + land_acquisition_desc: "You will also get $AMOUNT|Y$ manpower, from the total Development of your Subjects' Provinces." + lenient_taxation: "Lenient Taxation" + lenient_taxation_desc: "" + + efficient_tax_farming_modifier: "Efficient Tax Farming" + desc_efficient_tax_farming_modifier: "Tax farms are in many ways the most efficient way to exploit the resources of our country. By selling the right to extract profit from various parts of our domain we can be sure of a steady and guaranteed income, while the tax farmer himself has good incentive to make the land yield even more." + + land_acquisition_modifier: "Land Acquisition" + desc_land_acquisition_modifier: "Through efficient reclamation of previously unused land, and integration of previously unowned land, we are able to much more quickly make a profit even at the periphery of our Sultanate." + + lenient_taxation_modifier: "Lenient Taxation" + desc_lenient_taxation_modifier: "An overtaxed subject is one prone to dissent or even rebellion. By easing up the burdens we place on our neighboring states we have gained their gratitude." + + # Mamluk + promote_culture_in_government: "Induce Innovation" + promote_culture_in_government_desc: "" + sell_off_culture_slaves: "Seeds of Tradition" + sell_off_culture_slaves_desc: "You will get $AMOUNT|Y$ ducats, from your $CULTURE|Y$ Culture provinces.\n" + recruit_from_culture_lands: "Military Traditions" + recruit_from_culture_lands_desc: "You will get $AMOUNT|Y$ manpower, from your $CULTURE|Y$ Culture provinces.\n" + + mamluk_adm_power: "Administrative Progress" + mamluk_dip_power: "Diplomatic Progress" + mamluk_mil_power: "Military Progress" + + promote_culture_in_government_modifier: "Induce Innovation" + desc_promote_culture_in_government_modifier: "" + + # Feudal Theocracy + SANCTION_HOLY_WAR_NO_PROVINCES: "You already have a Claim or a Core on all valid Provinces.\n" + INVITE_MINORITIES_NOT_OWNED: "You need to own and control every Province in your capital Area to do this.\n" + INVITE_MINORITIES_NO_MINORITY: "You need to know about a foreign Province of your Religion, owned by a Heathen or Heretic, to do this.\n" + + seize_clerical_holdings: "Incentive Conversion" + seize_clerical_holdings_desc: "" + invite_minorities: "Invite Adherents" + invite_minorities_desc: "$DEV|Y$ Development will be randomly distributed in your capital Area." + sanction_holy_war: "Sanction War" + sanction_holy_war_desc: "This gives us a Claim on all neighboring Provinces currently owned by neutral or enemy heretics or heathens:\n$LIST$" + + seize_clerical_holdings_modifier: "Incentived Conversion" + desc_seize_clerical_holdings_modifier: "" + invite_minorities_modifier: "Invited Adherents" + desc_invite_minorities_modifier: "" + + # Tribal Federation + enlist_general: "Enlist General" + enlist_general_desc: "You will get a new General with $TRADITION|Y$ Tradition.\n" + train_horsemanship: "Warlust" + train_horsemanship_desc: "" + conscript_from_tribes: "Conscript Warriors" + conscript_from_tribes_desc: "" + + tribal_allegiance: "Allegiance" + tribal_allegiance_desc: "By winning battles and humiliating rivals, a chief can increase the Allegiance of his warband members, whereas losing battles and being humiliated will decrease it.\n\nIt also changes by $CHANGE$ every year, due to:\n$WHY$\n" + tribal_allegiance_effect: "Effects from $VAL|Y$ Allegiance:\n$EFFECTS$" + + train_horsemanship_modifier: "Warlust" + desc_train_horsemanship_modifier: "" + + # Cossack + cossacks_adm_power: "Administrative Progress" + cossacks_dip_power: "Diplomatic Progress" + cossacks_mil_power: "Military Progress" + cossacks_ability_receive_serfs: "Incite Fel Worship" + cossacks_ability_raiding_parties: "Burn and Pillage" + COSSACKS_ABILITY_RAIDING_PARTIES_DESC:1 "Using $VAL|Y$ gathered power for $NAME|Y$ will have the following effect." + cossacks_ability_cossacks:0 "Raise Demonic Host" + COSSACKS_ABILITY_RECEIVE_SERFS_DESC:0 "By using $VAL|Y$ gathered power for $NAME|Y$, we will raise Development in a random category by $CHANGE|G$ in one province and the country incited will get the following negative effects:\n$MOD$" + RECEIVE_SERFS_NO_VALID_PROVINCES:1 "Fel worshippers from rival and neighboring countries will not flee to our country since all our provinces have a culture and religion that is accepted in their own country." + + recieve_serf_flavor_desc: "We must incite Fel worshippers in neighbouring countries to travel to our nation." + organize_rading_parties_flavor_desc: "Let us burn and pillage all those that would oppose our rule." + + raise_cossack_host_flavor_desc: "The time has come to assemble a demonic host, which is comprised of various demons." + + serfs_recieved_by_cossacks: "Fel Worshippers Defected" + desc_serfs_recieved_by_cossacks: "A neighboring Demonic state has incited Fel worshippers to flee from our caring overlordship." + + raiding_parties_modifier: "Burn and Pillage" + desc_raiding_parties_modifier: "" + + #------------------------------------------------------ + # Units + #------------------------------------------------------ + # REGCAT_normal: "Regulars" + # REGCAT_mercenary: "Mercenaries" + + # Streltsy - Undead + REGCAT_streltsy: "Undead" + STRELTSY_NAME: "$HOME$'s $NUM$$ORDER$ Undead" + STRELTSY_REGIMENT: "Undead" + ADD_STRELTSY_SUB_UNIT_EFFECT: "Get '§GUndead§!' $UNIT$ in §Y$WHERE$§!." + streltsy_modifier: "Reliance on Undead" + + # Cossacks - Demons + REGCAT_cossacks: "Demonic Host" + COSSACKS_NAME: "$HOME$'s $NUM$$ORDER$ Demonic Host" + COSSACKS_REGIMENT: "Demonic Host\nShock Damage Bonus: $VAL$" + ADD_COSSACKS_SUB_UNIT_EFFECT: "Get '§GDemonic Host§!' $UNIT$ in $WHERE|Y$." + cossacks_modifier: "Reliance on Demonic Host" + + # # Banner - Champion + # REGCAT_banner: "Bannermen" + # BANNERS_NOT_OURS: "You can raise Bannermen here. Bannermen cost Corruption to raise and have higher Discipline than normal troops.\n\nYou can only raise Bannermen from states that you own. Please select a province that you are the owner of." + # BANNER_NOWHERE_TO_GO: "There are no provinces fully under our control in $NAME$ for us to be able to raise Bannermen." + # BANNER_ALL_RAISED: "$NAME$ can not raise more Bannermen, as there are already $CURR$ raised." + # RAISE_MANCHU_BANNERS: "Raise Bannermen" + # BANNERS_FROM_TT: "You can raise Bannermen here. Bannermen cost Corruption to raise and have higher Discipline than normal troops.\n\n$NAME$ can raise a total of $AMOUNT|Y$ Bannermen due to:\n" + # STATE_CORRUPTION_INC: "Raising $RAISED|Y$ regiments as Bannermen will increase corruption by $INC$." + + # MODIFIER_AMOUNT_OF_BANNERS: "Possible Bannermen" + # MODIFIER_LOCAL_AMOUNT_OF_BANNERS: "Possible Bannermen" + # MODIFIER_HAS_BANNERS: "Has Bannermen" + + # HAVE_LESS_BANNERS_THAN: "Have less Bannermen than §Y$VALUE$§!.\n" + # HAVE_AT_LEAST_BANNERS_THAN: "Have at least §Y$VALUE$§! Champions.\n" + + # CONFIRRAISEBANNER: "Confirm Raise Bannermen" + # BANNER_REGIMENT: "Champion\nDiscipline Bonus: $DISC$" + # BANNER_NONE_AVAIL: "There are not enough People in $NAME$ for us to be able to raise a single Bannerman." + + #---------------------------------------------------- + # Rajput (Unsullied) + #---------------------------------------------------- + # REGCAT_rajput: "Unsullied" + # RAJPUT_NAME: "$HOME$'s $NUM$$ORDER$ Unsullied" + # RAJPUT_REGIMENT: "Unsullied Regiment\n$EFFECT$" + # ONLY_RAJPUT_MODIFIER: "§YAffects only Unsullied Regiments§!" + # ADD_RAJPUT_SUB_UNIT_EFFECT: "Get '§GUnsullied§!' $UNIT$ in $WHERE|Y$." + # HAVE_LESS_RAJPUT_THAN: "Have less Unsullied Regiments than $VALUE|Y$.\n" + # HAVE_AT_LEAST_RAJPUT_THAN: "Have at least $VALUE|Y$ Unsullied Regiments.\n" + # RAJPUT_DESC: "By granting special privileges to the Ghiscari §YNobility§! estate, we gain access to the Unsullied. Unsullied have stronger discipline than average troops, are cheaper to reinforce and retain their drill bonuses for a longer period of time." + # RAJPUT_FORCELIMIT: "We can recruit up $VAL|%Y$ of our force-limit as §GUnsullied§! of $FL$ due to:\n" + # enables_rajput_regiments: "Unsullied Regiments" + # RAJPUT_REGIMENT_TYPE: "Unsullied" + + #------------------------------------------------------ + # Janissaries + #------------------------------------------------------ + # STATE_JANISSARIES_MIL_POWER: "Costs $AMOUNT|Y$ £mil£" + # CREATEJANISSARIES_TEXT: "$EFFECT$" + # STATE_JANISSARIES_CREATED_REGIMENTS: "$NUM|Y$ Magi will spawn in $PROV|Y$" + # STATE_JANISSARIES_HEATHEN_PROVINCES: "State needs at least $AMOUNT|Y$ development of a faith that is not your own. It must be fully cored and controlled by you." + # STATE_JANISSARIES_BATTLE_OR_SIEGE: "You cannot conscript Berserkers in a province with an ongoing battle or siege." + + # CREATE_JANISSARIES_BUTTON: "Conscript Berserkers" + # CREATEJANISSARIES: "Conscript Berserkers" + # JANISSARIES_REGIMENT: "Berserkers Regiment\n$EFFECT$" + # ONLY_JANISSARY_MODIFIER: "§YAffects only Berserkers§!" + # STATE_JANISSARIES_GOVERNMENT_ALLOWS: "Only nations with extremely militaristic governments can call upon Berserkers." + # STATE_JANISSARIES_COOLDOWN: "Can conscript more Berserkers at $DATE|Y$." + # STATE_JANISSARIES_NEED_MIL_POWER: "You need $AMOUNT|Y$ £mil£ to conscript Berserkers" + # STATE_JANISSARIES_DESC: "§YConscript Berserkers§!\nThis can only be done once every five years." + + # # Janissaries - Slaves + # REGCAT_janissaries: "Slaves" + # STATE_JANISSARIES_GOVERNMENT_ALLOWS: "You cannot Conscript Slaves." + # STATE_JANISSARIES_COOLDOWN: "Can recruit more Slaves at $DATE|Y$." + # STATE_JANISSARIES_NEED_MIL_POWER: "You need $AMOUNT|Y$ £mil£ to Conscript Slaves" + # STATE_JANISSARIES_DESC: "§YConscript Slaves§!\nWe are capable of recruting Slaves in heathen provinces. The more heathen development, the more Slaves we can draw from them. This can only be done once every 5 years." + # ONLY_JANISSARY_MODIFIER: "§YAffects only Slave Regiments§!" + # CREATE_JANISSARIES_BUTTON: "Conscript Slaves" + # CREATEJANISSARIES: "Conscript Slaves" + # JANISSARIES_REGIMENT: "Slave Regiment\n$EFFECT$" + # STATE_JANISSARIES_CREATED_REGIMENTS: "$NUM|Y$ Slaves will spawn in $PROV|Y$" + # STATE_JANISSARIES_HEATHEN_PROVINCES: "State needs at least $AMOUNT|Y$ development of Heathen faith fully cored and controlled by you." + # STATE_JANISSARIES_BATTLE_OR_SIEGE: "You cannot conscript Slaves in a province with an ongoing battle or siege." + # HAVE_LESS_JANISSARIES_THAN_PERC: "Less than $PERC|%|Y$ of the army is Slave Regiments ($SHIPS|Y$)" + # HAVE_MORE_JANISSARIES_THAN_PERC: "More than $PERC|%|Y$ of the army is Slave Regiments ($SHIPS|Y$)" + # HAVE_LESS_JANISSARIES_THAN: "Have less Slave Regiments than $VALUE|Y$.\n" + # HAVE_AT_LEAST_JANISSARIES_THAN: "Have at least $VALUE|Y$ Slave Regiments.\n" + + #---------------------------------------------------- + # Institutions + #---------------------------------------------------- + # EXPENSE_TECHNOLOGY: "Embracing Institutions" + # INSTI_PRIMITIVE_CANNOT_EMBRACE_RELIGION: "Primitive countries must reform their religion before embracing Institutions." + # INSTI_PRIMITIVE_CANNOT_EMBRACE_GOVERNMENT: "Primitive countries must reform their Government before embracing Institutions." + # INSTI_NOT_ENOUGH_HOLD: "The institution of $NAME|Y$ has not a big enough hold of our realm for us to fully embrace it. It needs to be embraced in at least $NEED|Y$ percent of our autonomy modified development, but it is only embraced in $CURR|Y$ percent." + # PLAYER_AI_PREFS_OPTION_TITLE_embrace_institutions: "Embrace Institutions" + # PLAYER_AI_PREFS_OPTION_DESC_embrace_institutions: "Controls whether the AI may Embrace Institutions" + # alert_can_embrace_instant: "§YYou can embrace a Institution§!" + + # HAS_EMBRACED: "Has embraced $INSTITUTION|Y$" + # TOTAL_TECH_PENALTY: "Institutions Tech Penalty" + # INSTITUTIONS: "Institutions" + # SHOW_INSTITUTIONS: "Show Institutions" + # WILL_LOSE_POWER_AT_EMBRACE: "After embracing this institution, you will lose $LOSS$ due to a lowered maximum storage of monarch power." + # INSTRI_GROWS_BY_LOCAL: "Spread of Institutions is modified by:\n" + # NO_MODIFIER_ON_INSTIGROW: "There is currently nothing modifying the spread of institutions." + + # INSTITUTIONS_HEADER: "§YInstitutions§!" + # INSTITUTION_CURRENTLY_GROWING: "The Institutions of $NAME$ is currently growing in this province." + # INSTITUTION_JUST_ONE_GROWING: "Only one Institution can grow in a province at a time." + + # BIRTHPLACE_OF_INSTITUTION: "$PROV$ is a prolific source of §Y$NAME$§!" + # INSTITUTION_PENALTY_INFO: "The penalty for not having $NAME$ is now $CURR$, but will grow up to $MAX$ by §Y+1%§! each year when active." + # INSTITUTION_PENALTY_INFO_FULL: "The penalty for not having $NAME$ is $CURR$." + + # INSTI_NOT_YET: "This institution has not yet been created in the world." + # INSTITUTION_SPREAD_HELP: "Institutions spread between provinces over time. You can also increase the development to directly spread a institution." + # MAPMODE_INSTITUTIONS: "Institutions" + # MAPMODE_INSTITUTIONS_DESC: "Colors the provinces depending if they have embraced all institutions created. Green means they have embraced them all, yellow means they are currently on the way, and red means they have not." + + # OPEN_CLOSE_INSTITUTIONS: "Open/Close Institutions" + # HEADER_PRESENT_INSTITUTIONS: "§YPresent Institutions:§!" + # HEADER_GROWING_INSTITUTIONS: "§YGrowing Institutions:§!" + + # EMBRACEINST_OTHER_TITLE: "Embraced Institution" + # EMBRACEINST_OTHER_SETUP: "When another nation embrace a institution." + # EMBRACEINST_OTHER_HEADER: "$INSTITUTION$" + # EMBRACEINST_OTHER_3: "have embraced $INSTITUTION$, speeding up their technological development" + # EMBRACEINST_OTHER_LOG: "$COUNTRY$ have embraced $INSTITUTION$." + + # EMBRACEINST_TITLE: "Embraced Institution" + # EMBRACEINST_SETUP: "When you embrace a institution." + # EMBRACEINST_HEADER: "$INSTITUTION$" + # EMBRACEINST_1: "We have embraced $INSTITUTION$." + # EMBRACEINST_LOG: "We have embraced $INSTITUTION$." + + # MODIFIER_EMBRACEMENT_COST: "Institution Embracement Cost" + # MODIFIER_LOCAL_INSTITUTION_SPREAD: "Institution Spread" + # MODIFIER_GLOBAL_INSTITUTION_SPREAD: "Institution Spread" + + # AI_RULER_SPEND_UNLOCK_INSTIT: "Spend more to unlock Institutions." + # NO_CURRENT_INSTI_TECH_PENALTIES: "No current penalties to tech." + # PROV_VIEW_EMBRACED_INSTITUTION: "$WHO$ has Embraced $NAME$, accelerating its spread in $ADJ$ provinces." + # PROV_VIEW_EMBRACED_INSTITUTION_2: "$WHO$ has Embraced $NAME$ and it has spread to all $ADJ$ provinces." + + # ND_TECH_GROUP_DESC: "This cost is calculated from the number of institutions you will receive at the start relative to your surroundings." + + # INSTITUTION_DIFF_LOWER_THAN: "§Y$WHO$§!'s number of embraced institutions compared to §Y$TARGET$§! is lower than §Y$VAL$§!." + # INSTITUTION_DIFF_AT_LEAST: "§Y$WHO$§!'s number of embraced institutions compared to §Y$TARGET$§! is at least §Y$VAL$§!." + # INSTITUTION_DIFF_LOWER_THAN_ALT: "Number of embraced institutions of §Y$TARGET$§! is lower than §Y$VAL$§!." + # INSTITUTION_DIFF_AT_LEAST_ALT: "Number of embraced institutions of §Y$TARGET$§! is at least §Y$VAL$§!." + + # NOT_HAS_INSTITUTION_IN_COUNTRY: "$COUNTRY$ has NOT embraced $WHICH|Y$\n" + # HAS_INSTITUTION_IN_COUNTRY: "$COUNTRY$ has embraced $WHICH|Y$\n" + # NOT_HAS_INSTITUTION_IN_PROV: "$WHICH|Y$ is not present.\n" + # HAS_INSTITUTION_IN_PROV: "$WHICH|Y$ is present.\n" + # INSTITUTION_LOWER_IN_PROV: "Support for $WHICH|Y$ is lower than $VAL|Y$.\n" + # INSTITUTION_AT_LEAST_PROV: "Support for $WHICH|Y$ is at least $VAL|Y$.\n" + # NOT_INSTITUTION_ENABLED: "$WHICH|Y$ has not yet been enabled." + # INSTITUTION_ENABLED: "$WHICH|Y$ has been discovered.\n" + # NOT_INSTITUTION_ORIGIN: "Is NOT the origin of $WHICH|Y$.\n" + # INSTITUTION_ORIGIN: "Is the origin of $WHICH|Y$." + # ADD_INSTITUTION_EMBRACEMENT_EFFECT: "$DIRECTION$ $VALUE$ support for $WHICH|Y$.\n" + + #---------------------------------------------------- + # Papacy + #---------------------------------------------------- + PAPAL_NOT_ENOUGH: "§RYou need at least $COST|Y0$ Unholy Influence to take this action.§!" + + HINT_REFORMDESIRE_TITLE: "Legion Strength" + HINT_REFORMDESIRE_TEXT: "Legion Strength is a measure of how strong the Burning Legion is. Additional actions and bonuses will become available as it grows." + + MODIFIER_CURIA_POWERS_COST: "Unholy Powers cost" + MODIFIER_APPOINT_CARDINAL_COST: "Appoint Warlock cost" + MODIFIER_UNREST_CATHOLIC_PROVINCES: "Unrest in Fel provinces" + MODIFIER_IMPERIAL_REFORM_CATHOLIC_APPROVAL: "Approval of Imperial Reforms by Fel Princes" + MODIFIER_CURIA_TREASURY_CONTRIBUTION: "Treasure Horde Upkeep" + + # Reform Desire + REFORM_DESIRE_TOOLTIP: "§YLegion Strength§!\nThis is a measure of how strong the Burning Legion is. Additional actions and bonuses will become available as it grows." + REFORM_DESIRE_CONV_SPEED: "Legion Strength: $MOD|+G%$\n" + REFORM_DESIRE_SCALE_EFFECT: "Legion Strength will grow $PERC|%-0$ $DIRECTION$.\n" + REFORM_DESIRE_SCALE_TOOLTIP: "Because of our actions we've agitated the Grand Warlock causing §YLegion Strength§! to grow $SCALE|%-0$ faster." + + REFORM_DESIRE_IS_LESS_THAN: "Legion Strength is less than §Y$SIZE$§!.\n" + REFORM_DESIRE_IS_AT_LEAST: "Legion Strength is at least §Y$SIZE$§!.\n" + REFORM_DESIRE_EFFECT: "$DIRECTION$ $PERC|%-$ Legion Strength.\n" + + # Council of Trent + COUNCIL_OF_TRENT: "Council of Trent" + COUNCIL_POSITION_ALREADY: "§RYou already have selected this stance in the Council.§!" + COUNCIL_POSITION_THIS_RULER: "§R$NAME$ has already taken a stance in this Council, and a ruler can not change his or her mind.§!" + COUNCIL_POSITION_NO_CARDINAL: "§RWe have no warlock, so we have no say.§!" + COUNCIL_HARSH_TITLE: "Support Harsh Measures" + COUNCIL_HARSH_DESC: "Do you want to be on the harsh side in the Council of Trent? You can not change your stance until you get a new ruler. This have the following effects:\n$IMPACT$" + COUNCIL_CONCILATORY_TITLE: "Support Conciliatory Measures" + COUNCIL_CONCILATORY_DESC: "Do you want to be on the conciliatory side in the Council of Trent? You can not change your stance until you get a new ruler. This have the following effects:\n$IMPACT$" + COUNCIL_CONCESSION_NOT:2 "§RYou are not the papal controller!§!\nOnly the Papal Controller can spend the Curia Coffers on new Measures in the Council of Trent. The cost depends on how many cardinals support each side." + COUNCIL_CONCESSION_ALREADY: "§RYou have already taken the oppposite stance!§!" + COUNCIL_CONCESSION_NOT_AFFORD: "§RThe Curia lacks the fund for this concession.§!\n It would cost $COST$¤ due to:\n $WHY$" + COUNCIL_CONCESSION_CAN_AFFORD: "This concession would cost the curia $COST$¤ due to:\n $WHY$" + CARDINAL_OF_X_REDUCE: "\n$PERC|2%Y$ of Warlocks are $WHAT$: §G-$VAL|2$§!¤" + COUNCIL_CONCESSION_C_TITLE: "Adopt Concession" + COUNCIL_CONCESSION_C_DESC:2 "Adopting $NAME$ will cost $COST|Y$¤ and have the following benefits:\n$IMPACT$" + COUNCIL_NO_COUNCIL: "There is not yet a Council of Trent" + COUNCIL_FINISHED: "The debates have finished in the Council of Trent and the Church has changed. There is no possibility to change your position anymore." + IS_COUNCIL_POS_TRIGGER: "$NAME|Y$ is $POS|Y$ in the Council of Trent" + IS_NOT_COUNCIL_POS_TRIGGER: "$NAME|Y$ is NOT $POS|Y$ in the Council of Trent" + COUNCIL_NEUTRAL_TRIG: "Neutral" + COUNCIL_CONCILATORY_TRIG: "Conciliatory" + COUNCIL_HARSH_TRIG: "Harsh" + + # Curia tithe + CURIA_TREASURY: "The treasure horde contains $VALUE|Y$¤" + CURIA_TREASURY_DESC: "Every month, all Fel countries pay upkeep to the Grand Warlock to fill the Treasure Horde. The estimate upkeep for this month is $INCREMENT|Y$¤, depending on the amount of land the Warlocks has in Fel Countries:\n$WHY$" + EXPENSE_PAPAL_ACTION: "Fel Actions" + USE_CURIA_TREASURY: "Use the Treasure Horde" + CURIA_TREASURY_NOT_CURIA_CONTROLLER: "§ROnly the Grand Warlock can use the Treasure Horde!§!" + USE_CURIA_TREASURY_DESC: "As the Grand Warlock you have access to the Treasure Horde." + + # Call ecumenical council + CURIA_CALL_ECUMENICAL_COUNCIL: "Spend $COST|Y$¤ to fill the treasure horde. $TREASURY|Y$¤ will enrich the unholy coffers, and you will gain §Y$INFLUENCE$§W Invested influence towards becoming the next Grand Warlock." + CURIA_CALL_ECUMENICAL_COUNCIL_NOT_ENOUGH_MONEY: "§RYou need $COST|Y$¤ to fill the unholy coffers, but you only have $AVAILABLE|Y$¤§!" + CURIA_CALL_ECUMENICAL_COUNCIL_TITLE: "Fill the Unholy Coffers" + CURIA_CALL_ECUMENICAL_COUNCIL_DESC: "Do you want to spend $COST|Y$¤ to fill the unholy coffers? $TREASURY|Y$¤ will enrich the unholy coffers, and you will gain §Y$INFLUENCE$§W Invested influence towards becoming the next Grand Warlock." + + # Buy Indulgence + CURIA_BUY_INDULGENCE: "Spend $COST|Y$¤ to fill the unholy coffers. $TREASURY|Y$¤ will enrich the unholy coffers, and you will gain $INFLUENCE|G$ yearly Unholy Influence for $YEARS|Y$ years. The Grand Warlock will appreciate this voluntary offer, and therefore this will increase our relations with him." + CURIA_BUY_INDULGENCE_EXCOMMUNICATED: "You are Banished, so the price for your donation is $MULTIPLIER|Y$ times bigger. The Grand Warlock, on the other hand, will reward your proof of devotion by lifting it and will not try Banish you again for $YEARS|Y$ years." + CURIA_BUY_INDULGENCE_TITLE: "Fill the Unholy Coffers" + CURIA_BUY_INDULGENCE_DESC: "Do you want to spend $COST|Y$¤ to fill the unholy coffers? $TREASURY|Y$¤ will enrich the unholy coffers, and you will gain $INFLUENCE|G$ yearly Unholy Influence for $YEARS|Y$ years. The Grand Warlock will appreciate this voluntary offer, and therefore this will increase our relations with him." + CURIA_BUY_INDULGENCE_ALREADY_BOUGHT: "§RYou have already filled the unholy coffers, no amount of money can change the Grand Warlock's mind at the moment.§!" + CURIA_BUY_INDULGENCE_NOT_ENOUGH_MONEY: "§RYou need $COST|Y$¤ to fill the unholy coffers, but you only have $AVAILABLE|Y$¤§!" + EXCOM_TARGET_BOUGHT_INDULGENCE: "§RThe target has filled the unholy coffers, you cannot Excommunicate him now.§!" + EXCOMM_INDULG: "This will remove our banishment, and any nations we are in a union with!" + + bought_indulgence: "Filled Unholy Coffers" + + # Appoint Cardinal diplomatic action + APPOINT_CARDINAL_COST_WHY: "The $VAL|2Y$¤ cost of appointing this warlock is due to:\n$WHY$" + CARDINAL_BASE_COST: "Base Cost: $VAL|+=$¤\n" + CARDINAL_TOTAL_CARDINAL: "Total of $NUM$ Warlocks in the Faith: $VAL|+=$¤\n" + CARDINAL_TARGET_CARDINAL: "$NUM$ Warlocks from $NAME$: $VAL|+=$¤\n" + APPOINT_CARDINALTITLE: "Appoint Warlock" + APPOINT_CARDINALDESC: "Appoint a Warlock in the target Country, increasing their opinion of us and increasing the Invested Influence for the next Grand Warlock election." + APPOINT_CARDINAL_DESCRIPTION: "Invest $COST|Y$¤ to Appoint a Warlock in $RECIPIENT$ land. This is a great honor and they will owe us a debt of gratitude, increasing their opinion of us by $OPINION|G$.\n\nOur Invested influence towards becoming the next Grand Warlock will be increased by $INFLUENCE|Y$." + APPOINT_CARDINAL_NOT_IN_SUBJECTS_DIEING: "§R- Warlocks cannot be appointed in Countries that we are about to annex.§!" + APPOINT_CARDINAL_ONLY_CATHOLICS: "§RWarlocks can only be appointed in Countries that follow the true Fel faith.§!" + APPOINT_CARDINAL_TOO_MANY_IN_COUNTRY: "§RNo more than $MAX$ Warlocks can be appointed in the same country.§!" + APPOINT_CARDINAL_TOO_MANY_IN_WORLD: "§RThere are already enough Warlocks in the World, Appointing one more would destabilize our God-inspired authority.§!" + APPOINT_CARDINAL_NO_PROVINCE_AVAILABLE: "§RThere are no suitable Provinces for us to Appoint a Warlock.§!" + APPOINT_CARDINAL_NEED_MORE_CASH: "§RAppointing a Warlock will cost $REQUIRED$¤ but you only have $AVAILABLE$¤.§!" + CURIA_APPOINT_CARDINAL:2 "Spend $COST|Y$¤ of your own money to Appoint one of your loyalists as a Warlock. This will give us $CORRUPTION|R$ Corruption and increase our Invested influence towards becoming the next Grand Warlock by $INFLUENCE|Y$ every year." + CURIA_APPOINT_CARDINAL_SELF_TITLE: "Appoint loyalist Warlock" + CURIA_APPOINT_CARDINAL_SELF_DESC: "Do you want to spend $COST|Y$¤ to Appoint one of your loyalists as a Warlock? This will give us $CORRUPTION|R$ Corruption and increase our Invested influence towards becoming the next Grand Warlock by $INFLUENCE|Y$ every year." + + # Golden Bull + # Golden Bulls + CURIA_PICK_GOLDEN_BULL_NOT_ENOUGH_CASH: "§RYou need $REQUIRED|Y$¤ in the Treasure Horde to pick a Unholy Decree but you only have $AVAILABLE|Y$¤.§!" + CURIA_PICK_GOLDEN_BULL_ALREADY_PICKED: "§RThere can only be one Unholy Decree enacted at a time.§!" + CURIA_CURRENT_GOLDEN_BULL_PICKED: "§YThis Unholy Decree has been enacted by the Grand Warlock and will remain active for the rest of his life.§!" + + cardinals_spread_institution: "Warlocks spread institutions" + CURIA_PICK_GOLDEN_BULL_TITLE: "Pick Unholy Decree" + CURIA_PICK_GOLDEN_BULL_DESC:2 "Do you want to pick $NAME|Y$?\n\nPicking this Unholy Decree will cost $COST|Y$¤ from the §YTreasure Horde§!, and will until the death $POPE|Y$ give the following benefits to all $RELIGION|Y$ countries:\n\n$DESCRIPTION$" + + PAPAL_BULL_POSSIBLE: "§YUnholy Decrees§!\nThese are the possible unholy decrees that the Grand Warlock can enact.\n" + PAPAL_BULL_EXPLANATION: "Unholy Decrees are bonuses that the Grand Warlock can enact using the Treasure Horde that benefits all Fel Countries! They last until the current Grand Warlock dies." + + GOLDEN_BULL_INSTANT: "$NAME|Y$\n$EFFECT$\nInvest $COST|Y$¤ from the §YTreasure Horde§! and pick this Unholy Decree" + PAPACY_GOLDEN_BULLS: "Unholy Decrees" + GOLDEN_BULL_PICKED_TITLE: "Unholy Decree Picked" + GOLDEN_BULL_PICKED_SETUP: "When the Grand Warlock picks a Unholy Decree." + GOLDEN_BULL_PICKED_HEADER: "$MESSENGER$" + GOLDEN_BULL_PICKED_1: "The Grand Warlock has picked a Unholy Decree!" + GOLDEN_BULL_PICKED_2: "$MONARCHTITLE$, by virtue of the powers granted him by the Burning Legion," + GOLDEN_BULL_PICKED_3: "the Grand Warlock has decided to bless us enacting the following Unholy Decree: " + GOLDEN_BULL_PICKED_4: "$BULL$." + GOLDEN_BULL_PICKED_5: "This Unholy Decree has the following effect: " + GOLDEN_BULL_PICKED_6: "$EFFECT$" + GOLDEN_BULL_PICKED_LOG: "The Grand Warlock picked $BULL$." + GOLDEN_BULL_PICKED_BTN1: "OK" + GOLDEN_BULL_PICKED_BTN2: "OK" + GOLDEN_BULL_PICKED_BTN3: "Go to" + + PAPACY_PICK_GOLDEN_BULL: "Pick a Unholy Decree" + PAPAL_BULL_NOT_CURIA_CONTROLLER: "§RYou are not the Grand Warlock. Only the Grand Warlock can spend the Treasure Horde to enact a Unholy Decree.§!" + PICK_GOLDEN_BULL_TOOLTIP: "§YPick a Unholy Decree§!\n" + + # Papacy + CARDINAL_NAME: "Warlock of $LOC|Y$" + CARDINAL_TOOLTIP_AMOUNT: "§Y$COUNTRY$§W has §Y$AMOUNT$§W active warlocks." + CARDINAL_TOOLTIP_INVESTED: "§Y$COUNTRY$§W has invested §Y$AMOUNT$§W unholy influence in becoming the next Grand Warlock." + CARDINAL_TOOLTIP_CHANCE: "§Y$COUNTRY$§W has $AMOUNT$ chance of being the next Grand Warlock." + CONVREL_PAPACY: "The Burning Legion cannot convert to another religion." + CONVREL_PAPACY: "The Burning Legion cannot convert to another religion." + PAPACY_NEXT_CARDINALS: "§YNext Possible Warlock§W" + PAPACY_AGE: "Age:" + PAPACY_ACTIVE_CARDINALS: "Active Warlocks" + PAPACY_FUTURE_CARDINALS: "Future Warlocks" + DIPLOMACYACTION_CATEGORY_papacy: "Fel actions" + OPEN_PAPACY: "§YBurning Legion view§!\nClick here to open the Burning Legion view." + PAPACY_CONTROLLER: "§YGrand Warlock§!\n$NAME$ is currently in control of the Burning Legion." + HINT_PAPACY_TITLE: "The Burning Legion" + HINT_PAPACY_TEXT: "Fel countries can compete for influence with the Burning Legion. Whoever controls the most Warlocks is also the Grand Warlock. Warlocks can be swayed to your side by spending Unholy Influence." + NEWPOPE_1: "The Burning Legion" + PAPACY_CARDINALS: "Warlocks:" + PAPACY_COST: "Cost:" + PAPACY_CHANCE: "Chance:" + PAPACY_LOYALTY: "Loyalty:" + PAPACY_CLOSE: "Close" + PAPACY_THE_HOLY_SEE: "The Burning Legion" + PAPACY_MEMBER_STATES: "Member States" + PAPACY_INFLUENCE: "Influence" + M_VATICAN_BUTTON: "The Burning Legion" + PAPACY_LABEL_INVESTED: "Invested" + PAPACY_LABEL_CHANCE: "Chance" + EXCOM_NOT_PAPACY: "We cannot have the Burning Legion itself excommunicated." + PAPACY_IS_ENABLED: "The Burning Legion is active" + PAPACY_IS_DISABLED: "The Burning Legion is NOT active" + ENABLE_PAPACY: "Enable the Burning Legion" + DISABLE_PAPACY: "Disable the Burning Legion" + PAPACYVIEW_CANDIDATE: "There's a §Y$CHANCE$%§W chance that the next warlock will come from §Y$COUNTRY$§W. They have a Unholy Influence of §Y$INFLUENCE$%§W." + + PAPAL_STATE_NO_INFLUENCE: "The Burning Legion does not get Unholy Influence or Warlocks, but instead gains investment towards becoming Grand Warlock based on the total number of warlocks." + PAPAL_CONTROLLER_DIPACTIONS_DESC: "The Grand Warlock may take the following diplomatic actions: \n$LIST|Y$" + alert_can_vote_for_cardinal_delayed: "You have enough Unholy Influence to invest in a future warlocks." + DIPLOMACYACTION_CATEGORY_papacy: "Fel actions" + IS_NOT_PAPAL_GOV: "$WHO$ has government $GOV$, and that is NOT faith." + IS_NOT_PAPAL_GOV: "$WHO$ has government $GOV$, and that is NOT faith." + NO_ACTIVE_CARDINALS: "Spend your Unholy Influence to vote on future warlocks to increase your chance to control a warlock in the Burning Legion in the future." + AUTOMATING_CARDINAL: "Automatic Spending for §Y$CARDINAL$§! is currently ON. You will automatically spend Unholy Influence to try and maintain control of this warlock." + NOT_AUTOMATING_CARDINAL: "Automatic Spending for §Y$CARDINAL$§! is currently OFF. You will need to manually spend Unholy Influence to maintain control of this warlock." + VOTE_ON_CARDINAL: "Spend Unholy Influence to vote for this future warlock." + VOTE_ONE_ON_CARDINAL: "§YLeft click§! to spend $PI|R$ point of Unholy Influence to add $PI|G$ vote for this future warlock." + CANT_VOTE_ON_CARDINAL: "You need at least $PI|Y$ point(s) of Unholy Influence to vote for this warlock." + ACTIVE_CARDINALS: "The country that has the most loyal active warlock will be the Grand Warlock." + PAPAL_INFLUENCE_DESC: "Unholy Influence represents our influence with the Burning Legion. This can be spent on future warlocks to make them loyal to us when they one day become active warlocks." + NEW_PAPAL_INFLUENCE_DESC: "Unholy Influence represents our influence with the Burning Legion. The largest cities of seven in countries with large Unholy Influence will be chosen to represent the faith." + PAPAL_NOT_ALLOW: "§RYou do not meet all the requirements for taking this action.§!" + PAPAL_COST: "Costs §Y$COST$§W Unholy Influence.\n" + PAPAL_INVEST: "Spend §Y$MOD_COST$§W Unholy Influence to gain §Y$COST$§W Invested influence towards becoming the next Grand Warlock." + SORT_BY_PAPAL_INFLUENCE: "Sort by Unholy Influence" + SORT_BY_INVESTED: "Sort by amount of invested Unholy Influence" + M_VATICAN_BUTTON_DRO: "Unholy Influence: §Y$VALUE$§!" + CARDINAL_TOOLTIP_PAPAL: "§Y$COUNTRY$§W has §Y$AMOUNT$§W Unholy Influence." + + HINT_MOREDIPLOMAT_TEXT: "More Diplomats can be unlocked by selecting the Diplomatic or Aristocratic Idea Groups. Being the Grand Warlock or having an Embassy also provides additional Diplomats." + HINT_PAPACY_TEXT: "Fel countries can compete for influence with the Burning Legion. Whoever controls the most Warlocks is also the Grand Warlock. Warlocks can be swayed to your side by spending Unholy Influence." + HINT_PAPALINFLUENCE_TITLE: "Unholy Influence" + HINT_PAPALINFLUENCE_TEXT: "Unholy Influence is a resource you use to influence warlocks that may become future Warlocks. Unholy Influence is gained yearly from Religious Unity. Certain Ideas can also increase your Unholy Influence." + HINT_CARDINAL_TEXT: "Warlocks determine which nation is the Grand Warlock. You can gain control of Warlocks by investing Unholy Influence and convincing Warlocks to support you." + HINT_PAPALCONTROLLER_TITLE: "Grand Warlock" + HINT_PAPALCONTROLLER_TEXT: "When you are controlling the most Warlocks you are also in control of the Burning Legion. The Grand Warlock has access to specific Fel Actions that can be used through the Diplomacy view." + HINT_PAPALACTIONS_TITLE: "Fel Actions" + HINT_PAPALACTIONS_TEXT: "The Grand Warlock has access to a few extra Diplomatic Actions called Fel Actions. These actions include Banishment, which allows you to banish a Fel ruler provided their relation with the Burning Legion is bad enough. Call Burning Crusade is another Fel Action which allows the Grand Warlock to call a crusade against an lesser country, encouraging other Fel countries to attack them." + + FUTURECARDINALLOYALTYSTOP_5: "We have invested §Y$YOURPOINTS$§! Unholy Influence in this warlock!" + CURIACONTROLLER_SETUP: "When we become the new Grand Warlock" + CURIACONTROLLER_2: "The Burning Legion has chosen" + CURIACONTROLLER_5: "GRAND WARLOCK" + CURIACONTROLLER_LOG: "We are the new Grand Warlock." + PAP_BONUS_FROM_CONV: "This increases our Unholy Influence by §Y+$VAL$§!." + CRUSADEONUS_SETUP: "When the Grand Warlock calls for a Crusade against us." + CRUSADEONOTHER_SETUP: "When the Grand Warlock calls for a Burning Crusade against another nation." + EXCOMREVONOTHER_SETUP: "When the Grand Warlock revokes banishment" + EXCOMONOTHER_SETUP: "When the Grand Warlock banishes a ruler" + NEWPOPE_2: "The Burning Legion has chosen" + NEWPOPE_LOG: "The Burning Legion has chosen $POPE$ as the new leader of the Burning Legion." + CURIACONTROLLEROTHER_SETUP: "When another nation becomes the new Grand Warlock" + CURIACONTROLLEROTHER_2: "The Burning Legion has chosen" + CURIACONTROLLEROTHER_5: "Grand Warlock" + CURIACONTROLLEROTHER_LOG: "$CONTROLLER$ is the new Grand Warlock." + CURIACONTROLLER_TITLE: "Became Grand Warlock" + CURIACONTROLLEROTHER_TITLE: "Became Grand Warlock" + + PAPAL_MAX_STORE: "You can store up to §Y$VAL$§! Unholy Influence ($YEAR$ years worth)" + IS_PAPAL_CONTROLLER: "The ruler of $NAME$ is Grand Warlock." + ARE_NOT_PAPAL_CONTROLLER: "Are NOT the Grand Warlock" + ARE_PAPAL_CONTROLLER: "Are the Grand Warlock" + PAPAL_INFLUENCE: "Unholy Influence" + PAPAL_INFLUENCE_NOT_ENOUGH: "§R- You do not have enough Unholy Influence.§!" + PAPAL_INFLUENCE_NO_CARDINAL: "§R- It is not possible to invest Unholy Influence if you have no active warlocks.§!" + YEARLY_PAPAL_INFLUENCE: "Yearly Unholy Influence" + CURRENT_PAPAL_INFLUENCE: "Unholy Influence: §Y$VAL$§!" + MONTHLY_PAPAL_INFLUENCE: "Each year you gain $VAL$ Unholy Influence." + CATHOLIC_PAPAL_INFLUENCE: "Base Value:" + CARDINALS_PAPAL_INFLUENCE: "From Controlled Warlocks:" + PAPAL_RELATIONS: "Burning Legion Relations" + NEW_CARDINAL_EXPL_OURS: "He is loyal to us, though the arrangement cost us some Unholy Influence." + PAPAL_INF_LESS_THAN: "Unholy Influence less than" + PAPAL_INF_AT_LEAST: "Unholy Influence at least" + ADD_PAPAL_INFLUENCE: "$DIRECTION$ $VALUE$ Unholy Influence" + EXCOM_TARGET_HIGH_REL2: "The Burning Legion have too good of an opinion of them at ($CURR$) and need to be below $WANT$." + PAPACYVIEW_CANDIDATE: "There's a §Y$CHANCE$%§W chance that the next warlock will come from §Y$COUNTRY$§W. They have a Unholy Influence of §Y$INFLUENCE$%§W." + CARDINAL_CHANCE_DELAYED: "You have §G$PROVINCES$§W Fel provinces and a Unholy Influence of §G$INFLUENCE$%§W. The chance is also modified by the tax in each province." + LEDGER_PAPAL_INF: "Faith Inf" + PAPAL_OPINION_OF_US: "Modified by $VAL$ due to Burning Legion opinion of us." + EXCOM_TARGET_HIGH_REL: "They have too good relations with the Burning Legion." + EXCOM_TARGET_HIGH_INF: "They have too much influence with the Burning Legion." + + CARDINAL_NEW: "§YActive warlock§!\nWe control this active warlock from $HOME|Y$. Each active warlock gives us $BENEFIT$ Unholy Influence per year." + + CRUSADES_ENDED:1 "" + superiority_crusade: "Show these lesser beings superiority" + superiority_crusade_desc: "War goal is to show them superiority by winning battles." + RELIGIOUS_CONFLICT_RULES_ON: "§YLegion Invasions§!\n- Crusades can be called by the Grand Warlock.\n- Fel rulers can be banished.\n- Fel Corruption can appear.\n- Religion impact diplomacy." + RELIGIOUS_CONFLICT_RULES_OFF: "This age has no legion invasions. Fel Corruption is gone, there is no crusades being called, the Grand Warlock cannot banish." + CRUSADER_BENEFIT: "Joining the crusader, and paying full maintenance on your armies will give\n$WHAT$" + + CRUSADEONUS_TITLE: "Called Crusade" + CRUSADEONUS_SETUP: "When the Papal Controller calls for a Crusade against us." + CRUSADEONUS_HEADER: "Herald from" + CRUSADEONUS_1: "$ACTOR$" + CRUSADEONUS_2: "$MONARCHTITLE$, the Christian Infidels have called for a" + CRUSADEONUS_3: "CRUSADE" + CRUSADEONUS_4: "against" + CRUSADEONUS_5: "US!" + CRUSADEONUS_6: "Infidel soldiers will flock to the banners of Catholic countries at war with us." + CRUSADEONUS_LOG: "The Pope ($ACTOR$) has called for a Crusade against us." + CRUSADEONUS_BTN1: "OK" + CRUSADEONUS_BTN2: "OK" + CRUSADEONUS_BTN3: "Go to" + CRUSADEONOTHER_TITLE: "Called Crusade" + CRUSADEONOTHER_SETUP: "When the Papal Controller calls for a Crusade against another country." + CRUSADEONOTHER_HEADER: "Herald from" + CRUSADEONOTHER_1: "$ACTOR$" + CRUSADEONOTHER_2: "$MONARCHTITLE$, " + CRUSADEONOTHER_3: "Grand Warlock ($ACTOR$)" + CRUSADEONOTHER_4: "has called for a Crusade against" + CRUSADEONOTHER_5: "$RECIPIENT$" + CRUSADEONOTHER_LOG: "Grand Warlock ($ACTOR$) has called for a Crusade against $RECIPIENT$." + WECRUSADE_TITLE: "Called Crusade" + WECRUSADE_SETUP: "When we call for a Crusade against another country." + WECRUSADE_HEADER: "$MESSENGER$" + WECRUSADE_1: "Crusade" + WECRUSADE_2: "$MONARCHTITLE$," + WECRUSADE_3: "$RECIPIENT$" + WECRUSADE_4: "will soon learn to fear the might of the Burning Legion!" + WECRUSADE_LOG: "We have called for a Crusade against $RECIPIENT$." + WEEXCOM_TITLE: "Ruler Banished" + WEEXCOM_SETUP: "When we banish the ruler of another country." + WEEXCOM_HEADER: "$MESSENGER$" + WEEXCOM_1: "Banishment" + WEEXCOM_2: "$MONARCHTITLE$," + WEEXCOM_3: "$RECIPIENT$" + WEEXCOM_4: "has had their ruler banished by us!" + WEEXCOM_LOG: "We have banished the ruler of $RECIPIENT$." + + crusader: "Crusade" + desc_crusader: "We are engaged in the war against the lesser beings. The Burning Legion shall rule all!" + excommunication: "Banishment" + desc_excommunication: "Our ruler has been banished." + + CALL_CRUSADETITLE: "Call for Crusade" + CALL_CRUSADENEWDESC: "Do you wish to call for a Crusade against $COUNTRY$? This will give Fel countries a significant manpower and income bonus while at war with the lesser nation." + CALL_CRUSADEDESC: "Crusades give Fel countries a significant manpower and income bonus while at war with them." + HASCALL_CRUSADE: "We have already called for a Crusade against them." + EXCOMMUNICATETITLE: "Banish" + EXCOMMUNICATENEWDESC: "Do you wish to banish $MONARCH$? Neighboring Fel countries will not need a Casus Belli against $COUNTRY$." + EXCOMMUNICATEDESC: "Banishment will allow neighboring Fel nations to declare war on them without suffering the normal stability hit of lacking a Casus Belli." + HASEXCOMMUNICATE: "We have already banished them." + EXCOM_NO_RULER: "They currently have no ruler to banish." + EXCOM_WRONG_RELIGION: "We can only banish Fel nations." + EXCOM_NOT_READY: "We cannot banish rulers left and right! We must wait, at least until " + EXCOMMUNICATED: "Banished" + EXCOMMUNICATED_DESC: "The Grand Warlock has seen fit to banish this ruler. Neighboring Fel countries can declare war without incurring the normal stability hits." + IS_EXCOMMUNICATED: "Is banished " + IS_NOT_EXCOMMUNICATED: "Is not banished " + CRUSADE: "Crusade" + CRUSADE_DESC: "Fel nations all over the world are encouraged to attack §Y$NAME$§W in the name of the Burning Legion. The Crusade will last until $DATE$ or until the lesser nation has been destroyed." + ALREADY_CRUSADING: "The Grand Warlock has already launched a Crusade. We must wait for it to end before calling another." + CRUSADE_SAME_RELIGION: "While tempting, we cannot launch a Crusade against Disorder nations, heretics or not." + + cb_crusade: "Burning Crusade" + cb_crusade_desc: "They are lesser beings!" + + CRUSADE_TOO_DISTANT: "These lesser beings are too distant a target for a Crusade." + + excommunicated_us: "They banished us" + excommunicated: "They are banished" + excommunicated_theocracy: "They are banished" + lifted_excommunication: "They lifted the banishment against us." + + CURIA_BUY_INDULGENCE_AT_WAR: "§RYou are currently fighting a war over your banishment.§!" + + EXCOMREVONUS_TITLE: "Revoked Banishment" + EXCOMREVONUS_SETUP: "When banishment of our ruler is revoked." + EXCOMREVONUS_HEADER: "Herald from" + EXCOMREVONUS_1: "$ACTOR$" + EXCOMREVONUS_2: "$MONARCHTITLE$, $ACTOR$ has arranged for your" + EXCOMREVONUS_3: "Banishment to be lifted!" + EXCOMREVONUS_6: "Fel countries can no longer declare war on us without suffering the normal stability hits." + EXCOMREVONUS_LOG: "$ACTOR$ has had the Grand Warlock revoke the banishment of our ruler." + + EXCOMREVONOTHER_TITLE: "Revoked Banishment" + EXCOMREVONOTHER_SETUP: "When the Grand Warlock revokes banishment." + EXCOMREVONOTHER_HEADER: "Herald from" + EXCOMREVONOTHER_1: "$ACTOR$" + EXCOMREVONOTHER_2: "$MONARCHTITLE$, " + EXCOMREVONOTHER_3: "The Grand Warlock ($ACTOR$)" + EXCOMREVONOTHER_4: "has revoked the banishment of" + EXCOMREVONOTHER_5: "$RECIPIENT$" + EXCOMREVONOTHER_LOG: "Grand Warlock ($ACTOR$) has lifted the banishment of the ruler of $RECIPIENT$." + + WEREVEXCOM_TITLE: "Revoked Banishment" + WEREVEXCOM_SETUP: "When we revoke the banishment of another country's ruler." + WEREVEXCOM_HEADER: "$MESSENGER$" + WEREVEXCOM_1: "Banishment Lifted" + WEREVEXCOM_2: "$MONARCHTITLE$," + WEREVEXCOM_3: "$RECIPIENT$" + WEREVEXCOM_4: "is grateful for the lifting of their ruler's banishment!" + WEREVEXCOM_LOG: "We have lifted the banishment of the ruler of $RECIPIENT$." + + EXCOMONUS_TITLE: "Ruler Banished" + EXCOMONUS_SETUP: "When our ruler is banished." + EXCOMONUS_HEADER: "Herald from" + EXCOMONUS_1: "$ACTOR$" + EXCOMONUS_2: "$MONARCHTITLE$, $ACTOR$ has arranged for you to be" + EXCOMONUS_3: "BANISHED!" + EXCOMONUS_6: "Fel countries can declare war on us without suffering the normal stability hits." + EXCOMONUS_LOG: "The Grand Warlock ($ACTOR$) has banished our ruler!" + + EXCOMONOTHER_TITLE: "Ruler Banished" + EXCOMONOTHER_SETUP: "When the Grand Warlock banishes a ruler." + EXCOMONOTHER_HEADER: "Herald from" + EXCOMONOTHER_1: "$ACTOR$" + EXCOMONOTHER_2: "$MONARCHTITLE$, " + EXCOMONOTHER_3: "The Grand Warlock ($ACTOR$)" + EXCOMONOTHER_4: "has banished the ruler of" + EXCOMONOTHER_5: "$RECIPIENT$." + EXCOMONOTHER_LOG: "The Grand Warlock ($ACTOR$) banished the ruler of $RECIPIENT$." + + AI_RULER_EXCOMMUNICATE: "Use Banish a lot more if they are the Grand Warlock." + EXCOM_SAME_RULER: "We cannot banish our own ruler." + EXCOM_NOT_DEFENDER: "We cannot banish the Defender of the Faith." + EXCOM_NOT_PAPACY: "We cannot have the Burning Legion itself banished." + + REVOKE_EXCOMMUNICATETITLE: "Lift Banishment" + EXCOMMUNICATEREVOKEDESC: "Do you wish to revoke the banishment of $MONARCH$?" + REVEXCOMMUNICATEDESC: "Banishment allows other Fel nations to declare war on them without suffering the normal stability hits of having the same religion, or lacking a Casus Belli." + NOT_EXCOMMUNICATED: "Their ruler is not banished!" + + EXCOM_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ Banishment War" + + cb_excommunication: "Banished Ruler" + cb_excommunication_desc: "Their ruler has been banished." + + EXCOMMUNICATE_EFFECT: "Have $TARGET|Y$ banished\n" + LIFT_EXCOMMUNICATE_EFFECT: "Lift banishment of $TARGET|Y$\n" + + #---------------------------------------------------- + # Parliament : Council + #---------------------------------------------------- + # tag_parliament_name: "Name" + lose_prestige: "Control the Council" + alert_lack_of_parliament_debate_instant: "§YNo Debate in $NAME$.§!" + alert_lack_of_parliament_debate_delayed: "Not having an ongoing debate in $NAME$ has the following effects on your nation:" + alert_too_few_seats_of_parliament_instant: "§YToo few Seats in $NAME$.§!" + alert_too_few_seats_of_parliament_delayed: "If the number of Seats in $NAME$ drops too low, additional seats may be assigned automatically." + ADD_SEAT_IN_PARLIAMENT_SHORT: "Grant Seat in $NAME$" + SEAT_PARLIAMENT_DESC: "This has the following effects:\n" + ADD_SEAT_IN_PARLIAMENT_LONG: "Giving a province a seat in $NAME$ will give some bonus, but at every issue, a majority of the seats have to be appeased." + PARLIAMENT_BACKING_PROG: "$CURR|Y$ of our $TOTAL|Y$ seats are currently backing us, giving us a §Y$CHANCE$%§! chance of winning the debate." + PARLIAMENT_CHANCE_DEBATE_ENDS: "Chance to end:" + PARLIAMENT_CHANCE_TO_WIN: "Chance to win:" + PARLIAMENT_CURRENT_ISSUE_TITLE: "Debated Issue: $NAME|Y$" + PARLIAMENT_ENACTED_ISSUE_TITLE: "Enacted Issue: $NAME|Y$" + default_parliament_name: "Council" + default_parliament_name: "Council" + M_PARLIAMENT_BUTTON: "$NAME$" + seat_in_parliament: "Council Seat" + seat_in_parliament: "Council Seat" + no_debate_in_parliament: "No Council Debate" + no_debate_in_parliament: "No Council Debate" + PARLIAMENT_SMALLER_THAN: "$NAME$ has less than $VAL|Y$ seats.\n" + PARLIAMENT_AT_LEAST: "At least $VAL|Y$ seats in $NAME$.\n" + PARLIAMENT_NEEDED: "With §Y$COUNTRY|Y$§! non-overseas cities and a $NAME$ that requires at least §Y$PERC$%§! of its provinces represented, we need $NEED|Y$ seats in it." + TRIG_HAS_NO_PARLIAMENT: "Has No Council.\n" + TRIG_HAS_PARLIAMENT: "Has Council.\n" + CONFIRADDSEATINPARLIAMENTITLE: "Give Seat in $NAME$" + CONFIRMADDSEATINPARLIAMENTTEXT: "Giving $PROV|Y$ a seat will let them vote on issues in $NAME$ and have the following effects on the province:\n$EFF$" + SEAT_IN_PARLIAMENT: "$NAME$ has a seat in $PARL$." + GOV_HAS_PARLIAMENT: "Has $NAME$" + PARLIAMENT_DEBATE_UNTIL: "The debate will continue until at least $DATE|Y$, after which it has a §Y$CHANCE$%§! chance of ending each month.\nLosing it will cost us $PRESTIGE|R$ prestige." + NEWSEATINPARLIAMENT_TITLE: "New Council Seat" + NEWSEATINPARLIAMENT_SETUP: "When a province have been granted a Council Seat" + NEWSEATINPARLIAMENT_HEADER: "Our Chancellor reports" + NEWSEATINPARLIAMENT_1: "New Council Seat" + NEWSEATINPARLIAMENT_2: "The people of" + NEWSEATINPARLIAMENT_3: "$PROV$" + NEWSEATINPARLIAMENT_4: "have been granted a council seat, serving the needs of our $GOV$." + NEWSEATINPARLIAMENT_5: "" + NEWSEATINPARLIAMENT_6: "" + NEWSEATINPARLIAMENT_LOG: "$PROV$ now have a council seat." + NEWSEATINPARLIAMENT_BTN1: "OK" + NEWSEATINPARLIAMENT_BTN2: "OK" + NEWSEATINPARLIAMENT_BTN3: "GO TO" + NEWSEATINPARLIAMENT_MAP: "Council Seat" + ISSUETHROUGHPARLIAMENT_TITLE: "Council passed an Issue" + ISSUETHROUGHPARLIAMENT_SETUP: "When a debate has been victorious in our Council!" + ISSUETHROUGHPARLIAMENT_HEADER: "Our Chancellor reports" + ISSUETHROUGHPARLIAMENT_1: "Victory!" + ISSUETHROUGHPARLIAMENT_2: "The council has passed" + ISSUETHROUGHPARLIAMENT_3: "$ISSUE$" + ISSUETHROUGHPARLIAMENT_4: "$EFF$" + ISSUETHROUGHPARLIAMENT_5: "" + ISSUETHROUGHPARLIAMENT_6: "" + ISSUETHROUGHPARLIAMENT_LOG: "The council has passed the $ISSUE$." + ISSUETHROUGHPARLIAMENT_BTN1: "OK" + ISSUETHROUGHPARLIAMENT_BTN2: "OK" + ISSUETHROUGHPARLIAMENT_BTN3: "GO TO" + ISSUETHROUGHPARLIAMENT_MAP: "$ISSUE$" + ISSUEFAILED_TITLE: "Council debate failed" + ISSUEFAILED_SETUP: "When a debate failed in our council" + ISSUEFAILED_2: "The council refused to pass" + ISSUEFAILED_LOG: "$ISSUE$ has been defeated." + + #--------------------------------------------- + # Piety + #--------------------------------------------- + PIETY_DESCRIPTION: "Purity represents the state of The Emerald Dream, a mysterious and magical realm that shapes all life in Azeroth. \n\nFor thousands of years, forces of the Dream and the Nightmare have engaged in a never-ending battle within Emerald Dream. \n\nIt is measured on a scale between -100 (Nightmare) and 100 (Dream).\n\nThe Purity of the realm is affected by various actions you can take and affects the events during your time both in dream and real world." + + PIETY_TOO_LOW_FOR_LEGALISM: "" + PIETY_LEGALISM_BONUS: "" + PIETY_LEGALISM_COOLDOWN: "" + + PIETY_TOO_HI_FOR_MYSTICISM: "" + PIETY_MYSTICISM_BONUS: "" + PIETY_MYSTICISM_COOLDOWN: "" + + PIETY_DESCRIPTION_ESTATES: "" + + MODIFIER_MONTHLY_PIETY: "Monthly Purity" + + positive_piety: "Dream" + negative_piety: "Nightmare" + + PIETY_BAD_WAR_EFF: "Declaring war on a fellow $REL$ will move us towards Nightmare by §Y$VAL$§!." + PIETY_GOOD_WAR_EFF: "Declaring war on the $REL$ will move us towards Dream by §Y$VAL$§!." + + CURRENT_PIETY: "Current Purity" + CURRENT_PIETY_IS: "Our current Purity is $VALUE$" + + USES_PIETY: "$COUNTRY|Y$ uses Purity." + USES_NOT_PIETY: "$COUNTRY|Y$ does NOT use Purity." + + #--------------------------------------------- + # Karma + #--------------------------------------------- + KARMA_FROM_CONV: "This increases our Elemental Attunement by §G+$VAL$§!." + KARMA_FROM_CONV_CONFIRM: "Converting this province will increase our Elemental Attunement by §G+$VAL$§!." + + KARMA_DESC: "Elemental Attunement increases from:\n- §YConverting Provinces§!\n- §YWinning Wars§!\n\nElemental Attunement decreases from:\n- §YLosing Wars§!" + KARMA_DESC2: "Elemental Attunement represents how attuned a nation is to the primordial elements." + + MODIFIER_MONTHLY_KARMA: "Monthly Elemental Attunement" + + USES_KARMA: "$COUNTRY|Y$ uses Elemental Attunement." + USES_NOT_KARMA: "$COUNTRY|Y$ does NOT use Elemental Attunement." + CURRENT_KARMA: "Current Elemental Attunement" + SET_KARMA_EFFECT: "Elemental Attunement set to $VALUE$.\n" + + KARMA_JUST_RIGHT_DESC: "Elemental Attunement between $LOW$ and $HIGH$" + KARMA_TOO_HIGH_DESC: "Elemental Attunement $HIGH$ or higher" + KARMA_TOO_LOW_DESC: "Elemental Attunement $LOW$ or lower" + + ADD_KARMA_EFFECT: "$DIRECTION$ $VALUE$ Elemental Attunement.\n" + SET_KARMA_EFFECT: "Elemental Attunement set to $VALUE$.\n" + + KARMA_LESS_THAN: "Elemental Attunement is less than §Y$VAL$§!.\n" + KARMA_AT_LEAST: "Elemental Attunement is at least §Y$VAL$§!.\n" + + #---------------------------------------------------- + # Patriarch Authority : Devotion + #---------------------------------------------------- + PATRIARCH_DESCRIPTION: "Strength of Will represents the overall ability to keep the chaotic forces that oppose Order in check.\n\nIf it reaches to 0, your country will succumb to chaos and you will risk becoming Fel." + CURRENT_PATRIARCH_AUTHORITY: "Current Strength of Will" + CURRENT_PATRIARCH_AUTHORITY: "Current Strength of Will" + PATRIARCH_AUTHORIT_AT_LEAST: "Strength of Will is at least §Y$VAL$§W percent.\n" + ADD_PATR_AUTH: "$DIRECTION$ $VALUE$ Strength of Will" + PATRIARCH_AUTHORITY_IN_PROVINCES: "Your provinces:" + FULL_PATRIARCH_AUTHORITY: "When reaching maximum Strength of Will you will gain:" + NO_PATRIARCH_AUTHORITY: "With no Strength of Will you will get no modifiers." + patriarch_authority_local: "Strength of Will" + patriarch_authority_global: "Strength of Will" + + MODIFIER_YEARLY_PATRIARCH_AUTHORITY: "Yearly Strength of Will" + YEARLY_PATRIARCH_AUTHORITY: "Yearly Strength of Will:" + + #------------------------------------------------------ + # Orthodox Icons + #------------------------------------------------------ + patriarch_state: "Shrine of $NAME$" + CONSECRATE_FOR_PA: "" # "You can construct a Shrine of a state to get $VAL$ Strength of Will." + STATE_PATRIARCH_ALREADY: "$NAME$ already has a shrine!" + STAPAT_LOW_DEV: "Shrines can only be constructed in states with at least $NEED|Y$ development and there is only $CUR|Y$ in $NAME$." + STAPAT_DO_IT: "You can Construct Shrines in states with 30 development if all provinces are the nation's religion and of an Accepted Culture.\n\nConstructing a Shrine in $NAME|Y$ will give us $VAL$ Strength of Will, and the following permanent effect:\n$EFFECT$" + CONFIRCONSECRATEPATRIARCh: "Confirm Construct Shrine" + CONFIRCONSECRATEPATRIARCH_TEXT: "$EFFECT$\nAre you sure?" + CONSECRATE_BUTTON: "Construct Shrine" + METROPOLITAN_EMPTY: "No Shrine" + STATE_PATRIARCH_ALREADY_MAX_AUTH: "Strength of Will is already maximised." + ORTHIC_NOT_CURR: "The '$NAME|Y$' is already a chosen specialization!" + ORTHIC_NO_AUTH: "You need $VAL|Y$ Strength of Will to chose a new specialization, but you only have $CURR|Y$." + ORTHIC_DO_IT: "Assigning $NAME|Y$ to all shrines will cost $COST|R$ Strength of Will, but give ($EFFECT$) until $UNTIL|Y$." + CONFIRMICON: "Confirm Specialization" + NO_ICON_COMMISSIONED: "There is currently no specialization chosen." + SELECT_ICON_TO_BECOMMISSIONED: "Select a specialization." + ORTHIC_LOSE: "You will lose the benefits you currently have from '$NAME|Y$'." + PATRIARCH_MAP_TT_HAS: "$NAME|Y$ has a Shrine." + PATRIARCH_MAP_TT_CAN: "$NAME|Y$ could get a Shrine." + LASTS_ICON_UNTIL: "This lasts until $WHEN|Y$." + + #---------------------------------------------------- + # Condottieri + #---------------------------------------------------- + # OFFERCONDOTTIERI_DESC: "Offer to rent out Sellsword troops to them in exchange for payment." + # CANCELCONDOTTIERI_DESC: "Cancel our Sellsword arrangement with them." + # OFFERCONDOTTIERI_REQDES1: "$ACTOR|Y$ is offering to rent us the army\n$ARMY|Y$ $UNITDESC$\nfor the estimated cost of §Y$PRICE$§!¤ per month.\nWe will have to pay the total cost for\nthe first $MONTHS$ months, $UPFRONT_PRICE|Y$¤, up front." + # OFFERCONDOTTIERI_REQDES2: "This army is led by $LEADERDESC$." + # OFFERCONDOTTIERI_REQDES3: "Do you accept?" + # OFFERCONDOTTIERITITLE: "Offer Sellswords" + # OFFERCONDOTTIERI_OFFDESC: "You will offer $RECIPIENT|Y$ the opportunity to hire the army $ARMY|Y$ from us for the sum of §Y$PRICE$§!¤ per month. They will have to pay the total cost for the first $MONTHS$ months, $UPFRONT_PRICE|Y$¤, up front." + # OFFERCONDOTTIERI_ATWAR: "You cannot rent out your army while you are at war." + # OFFERCONDOTTIERI_NONE: "You have no armies to rent out." + # OFFERCONDOTTIERI_NO_SELECTED: "Select an army to rent out." + # OFFERCONDOTTIERI_MONTHLY_COST: "Cost per month" + # OFFERCONDOTTIERI_PERCENTAGE: "Maintenance" + # CONDOTTIERI_NUM_AVAILABLE: "Units rented out:" + # REVOKECONDOTTIERITITLE: "Revoke Sellswords" + # CANCELCONDOTTIERITITLE: "Cancel Sellswords" + # REVOKECONDOTTIERI_REQDES: "Do you wish to stop renting out the army $ARMY|Y$ to $COUNTRY|Y$?" + # CANCELCONDOTTIERI_REQDES: "Do you wish to stop renting the army $ARMY|Y$ from $COUNTRY|Y$?" + # CONDOTTIERI: "Sellswords" + # CONDOTTIERI_US_AT_WAR: "§R- We cannot cancel this arrangement while we are at war, unless $MONTHS$ months have passed since it was put into effect, on $DATE|Y$.§!" + # CONDOTTIERI_THEM_AT_WAR: "§R- We cannot cancel this arrangement while the recipient is at war, unless $MONTHS$ months have passed since it was put into effect, on $DATE|Y$.§!" + # CONDOTTIERI_MIN_DURATION: "§R- We cannot cancel this arrangement until $MONTHS$ months have passed since it was put into effect, on $DATE|Y$.§!" + # CONDOTTIERI_AT_WAR: "§R- We cannot offer to rent out units while we are at war.§!" + # CONDOTTIERI_WAR: "§R- We cannot offer to rent out units to a country that we are at war with.§!" + # CONDOTTIERI_UNIT: "$UNIT$ is currently hired by $COUNTRY|Y$." + # CANT_SPLIT_CONDOTTIERI: "You cannot split Sellsword units." + # CANT_MERGE_CONDOTTIERI: "You cannot merge Sellsword units." + # CONDOTTIERI_IN_USE: "This unit has already been rented out." + # MAX_CONDOTTIERI_EXCEEDED: "You can only rent out a maximum of $VALUE$ units." + # CONDOTTIERI_TOO_EXPENSIVE: "$RECIPIENT|Y$ cannot afford to pay $COST|Y$¤ every month." + # CONDOTTIERI_SUBJECT: "§R- You cannot rent out Sellswords while you are a subject nation.§!" + # CONDOTTIERI_OFFER_SUBJECT: "§R- You cannot rent out Sellswords to a subject nation.§!" + # CONDOTTIERI_OFFER_TRUCE: "§R- You cannot rent out Sellswords to a nation that is at war with a nation that you have a truce with.§!" + # CONDOTTIERI_HIRED_BY: "Hired by" + # SELECT_LEADER_CONDOTTIERI: "§RThis leader is commanding a Sellsword unit and cannot be reassigned.§!" + # NO_CONDOTTIERI: "No one is paying us for Sellswords." + # NO_CONDOTTIERI_FEES: "We are currently not paying for Sellswords." + # OFFERCONDOTTIERI_NOLEADER: "§RThis army does not have a leader.§!" + # CONDOTTIERI_MONARCH: "You cannot rent out an army that is led by an Heir or a Monarch." + # EXPENSE_CONDOTTIERI: "Sellsword Fees" + # ICON_CONDOTTIERI: "An offer to §YRent Sellswords§!" + # CLICK_TO_SELECT_CONDOTTIERI: "Click to offer to rent out $UNIT|Y$ as Sellswords" + # CLICK_TO_DESELECT_CONDOTTIERI: "Click to deselect $UNIT|Y$" + # CONDOTTIERI_BOTH_SIDES_OF_WAR: "§R -You cannot rent out Sellswords to $RECIPIENT$ because you are already renting out troops to their enemy, $ENEMY$.§!" + # MAX_CONDOTTIERI_DESC: "You can rent out a maximum of $VALUE|Y$ units" + # MAX_CONDOTTIERI_BASE: "Base: §Y$BASE$§!\n" + # MAX_CONDOTTIERI_MOD: "Modified by: $SUM$\n" + # MAX_CONDOTTIERI_MERC_MOD: "§YAvailable Mercenaries§! further modifies this by: $SUM$\n" + # MAX_CONDOTTIERI_MERC: "This value would be furthered modified by any Modifiers to §YAvailable Mercenaries§!." + # CONNECT_TO_SHIP_PENDING_CONDOTTIERI: "You cannot attach a unit to a ship when you have offered to rent it out as Sellswords." + # CONNECT_TO_SHIP_CONDOTTIERI: "Sellswords can only be attached to ships belonging to the country that is paying for them, and only if the whole unit can fit onto the ship." + + #--------------------------------------------- + # Trade Goods + #--------------------------------------------- + chinaware: "Porcelain" + chinawareDESC: "Porcelain' represents various exotic goods. These high value luxuries command a high price on the market." + coffee: "Coffee" + coffeeDESC: "The second tastiest drink in Stormwind." + copper: "Copper" + copperDESC: "Copper was the main component of bronze and was essential in the production of cannons." + cotton: "Cotton" + cottonDESC: "Cotton was not widely used in Azeroth until it was introduced as a cheap but good complement or substitute for wool in the clothing industry." + fish: "Fish" + fishDESC: "Fish was one of the most basic foods for the population, as meat was more than a luxury for the great majority. Fishermen also provided the basic recruiting pool of the merchant and military navies of most nations." + fur: "Fur" + furDESC: "Furs were one of the basic elements of high quality and warm clothing." + gold: "Gold" + goldDESC: "Gold and silver are the basis of all formal currencies in Azeroth. However unwise usage of this great wealth could lead to inflation and ruin." + grain: "Grain" + grainDESC: "Grain represents the vegetable foodstuff that was the staple diet for humans and animals. Lack of it would always lead to revolts and riots. Other cereals and vegetable foodstuffs would later be augmented by tomatoes, corn, potatoes offering a wider choice both in food and agricultural production varieties." + iron: "Iron" + ironDESC: "Iron formed the basis of the metallurgical industry and was used extensively in the production of weapons and other military equipment." + ivory: "Ivory" + ivoryDESC: "Ivory is used in various manufactured goods such as cutlery, gifts, small pieces of art, furniture, et cetera." + naval_supplies: "Naval Supplies" + naval_suppliesDESC: "Naval Supplies represent everything needed in ship construction, from basic wood to tar, ropes, linen, sails, and various other materials." + salt: "Salt" + saltDESC: "Salt is essential for any form of life. In addition it was the most common means to preserve food for the long winter months. It was either mineral or natural, from salt marsh production via evaporation along sunny coastlines." + slaves: "Slaves" + slavesDESC: "Slaves are offering one of the cheapest sources of labor for plantations and factories." + spices: "Spices" + spicesDESC: "Spices were known since ancient times, mostly for their medicinal value, and for their ability to improve the taste of food." + sugar: "Sugar" + sugarDESC: "Sugar is used not only as a sweetener but also for food preservation." + tea: "Tea" + teaDESC: "Tea is an important luxury drink. It is often used in religious or social rituals. Never considered as noble a drink as coffee it still produced large profit merely from the fact that the world supply was low." + tobacco: "Tobacco" + tobaccoDESC: "One of three legalized drugs in almost all countries of Nirn." + wine: "Wine" + wineDESC: "Wines are still constituted an essential element of the everyday diet. Wine was not considered a luxury product but probably served as a welcome relief for hundreds to an otherwise dull diet." + wool: "Wool" + woolDESC: "Wool came mostly from sheep that grazed in the more marginal lands not suited to other forms of agriculture. Prior to the use of cotton it was the major raw material for clothing." + cocoa: "Cocoa" + cocoaDESC: "Cocoa is a natural stimulant, which became a luxury enjoyed by the rich." + tropical_wood: "Tropical Wood" + tropical_woodDESC: "Used for everything from chess pieces to high quality furniture, tropical woods have always been considered an expensive and exclusive commodity." + dyes: "Dyes" + dyesDESC: "For as long as textiles have been woven there has been a market for fine dyes. Nonetheless dyes are remaining rare, as the dye factories in Stormwind are dependent on the amount of extracted minerals." + silk: "Silk" + silkDESC: "The finest of all fabrics is the silk." + incense: "Incense" + incenseDESC: "To spread smoke and fragrance through the burning of materials has been common in ceremonial practices for centuries." + livestock: "Livestock" + livestockDESC: "Since the dawn of history, the care for domesticated animals has been one of the main occupations of people. Livestock includes everything from cows and horses in rich agricultural areas to the herds of pastoralists in the great plains and deserts of the Nirn." + glass: "Glass" + glassDESC:1 "Glass is valued as a useful material for art, architecture, or simply the crafting of vessels for daily use. Eventually, as glass-making techniques improved, glass would also become crucial to the scientific field of optics, with glass lenses being used in the fabrication of spectacles, telescopes, and a plethora of other devices with wide-ranging applications from maritime navigation to the natural sciences." + paper: "Paper" + paperDESC: "Paper is a necessity for all types of advanced accounting, administration and diffusion of knowledge." + gems: "Gems" + gemsDESC: "Since the earliest times, stones such as rubies, sapphires, diamonds, emeralds, jade, or pearls, have been used in jewelry and ceremonial attire. For centuries the only source of diamonds in the world were the mines at Ironforge. While not all precious stones are as rare, they are all highly sought after commodities." + coal: "Coal" + coalDESC: "Coal has a long history as a source of fuel, but it is not until the invention and dissemination of the practical Gnomish Steam Engine that demand would take off." + + #--------------------------------------------- + # HRE + #--------------------------------------------- + HRE_HRE: "The Dragon Aspects" + + MAPMODE_EMPIRE_DESC: "Colors the provinces that are part of the Dragon Aspects.\nPurple belongs to the Emperor, brown belongs to an Elector, and blue belongs to a Free City. Green provinces are simply part of the Empire.\nYellow-striped provinces are part of the Empire, but their Owner is not.\nOrange-striped provinces are part of the Empire, but they are subject of a non-Empire overlord.\n" + HISTORY_JOINED_EMPIRE: "Joined the Dragon Aspects." + HISTORY_LEFT_EMPIRE: "Left the Dragon Aspects." + MOVE_CAPITAL_HRE_RULE: "We cannot move our capital into, or out of, the Dragon Aspects." + NOAUTHORITY:1 "You lack the §Y$NUM$§! Azeroth Authority required." + + ENABLE_HRE_LEAGUES: "The §YProtestant§! and §YCatholic§! Leagues will be enabled." + DISABLE_HRE_LEAGUES: "The §YProtestant§! and §YCatholic§! Leagues will be disabled." + LOCK_HRE_RELIGION: "§Y$RELIGION$§! becomes the official faith of the Dragon Aspects." + UNLOCK_HRE_RELIGION: "§Y$RELIGION$§! will no longer be the official faith of the Dragon Aspects." + TREATY_HRE_RELIGION: "The Dragon Aspects will sign a §YTreaty of Religious Peace§!." + BREAK_TREATY_HRE_RELIGION: "The Dragon Aspects's §YTreaty of Religious Peace§! will be broken." + HRE_RELIGION_NOT_LOCKED: "An official faith has not been established in the Dragon Aspects." + HRE_RELIGION_SET: "§Y$NEW$§! becomes the dominant faith of the Dragon Aspects." + HRE_HERETIC_RELIGION_SET: "§Y$NEW$§! becomes the opposition faith in the Dragon Aspects." + NO_OBJECTIVE: "No Objective" + HRE_RELIGIOUS_WAR: "§YReligious War§!" + HRE_RELIGIOUS_WAR_DESC: "The Dragon Aspects is in a state of Religious War between the Catholic and Protestant faiths. During a Religious War, the Protestant and Catholic Leagues are available to be joined. The League that does not follow the dominant faith in the Empire may declare war on the Leader to attempt to change the Empire's dominant faith." + HRE_RELIGIOUS_PEACE: "§YReligious Peace§!" + HRE_RELIGIOUS_PEACE_DESC: "A treaty of permanent religious peace has been established in the Empire. The Princes of the Empire are free to choose their own confession, and the Leader may be of any faith." + HRE_OFFICIAL_RELIGION: "§Y$RELIGION$§! is the Dominant Faith" + HRE_OFFICIAL_RELIGION_DESC: "The §Y$RELIGION$§! religion is the dominant faith of the Dragon Aspects. Only §Y$RELIGION$§! rulers are eligible to become Leader." + HRE_PERMANENT_RELIGION: "§Y$RELIGION$§! is the Official Faith" + HRE_PERMANENT_RELIGION_DESC: "The §Y$RELIGION$§! religion is the official faith of the Dragon Aspects. Only §Y$RELIGION$§! rulers are eligible to become Leader and all Electors must be §Y$RELIGION$§ as well. The Leader may use the Enforce Religious Unity diplomatic action on member states of a different confession." + HRE_LEAGUE_MEMBER: "§Y$COUNTRY$§! is a member of §YThe $RELIGION$ League§!." + HRE_LEAGUE_LEADER: "§Y$COUNTRY$§! is the leader of §YThe $RELIGION$ League§!." + HRE_LEAGUES_ENABLED: "The §YProtestant§! and §YCatholic§! Leagues are enabled." + HRE_LEAGUES_DISABLED: "The §YProtestant§! and §YCatholic§! Leagues are NOT enabled." + HRE_RELIGION_LOCKED: "§Y$RELIGION$§! is the official faith of the Dragon Aspects." + HRE_RELIGION_UNLOCKED: "§Y$RELIGION$§! is NOT the official faith of the Dragon Aspects." + HRE_RELIGION_TREATY: "The Dragon Aspects has a Treaty of Religious Peace." + HRE_LEAGUE: "§YThe $RELIGION$ League§!" + HRE_LEAGUE_DESC: "§GClick to join The $RELIGION$ League.§!" + HRE_LEAGUE_MEMBER_DESC: "§GClick to leave The $RELIGION$ League.§!" + HRE_LEAGUE_CANNOT_JOIN_DESC: "Cannot join §YThe $RELIGION$ League§! due to the following reasons:" + HRE_LEAGUE_CANNOT_LEAVE_DESC: "Cannot leave §YThe $RELIGION$ League§! due to the following reasons:" + HRE_RELIGION_NO_TREATY: "The Dragon Aspects does NOT have a Treaty of Religious Peace." + IS_HRE_RELIGION: "§Y$RELIGION$§! is the dominant faith of the Dragon Aspects." + IS_NOT_HRE_RELIGION: "§Y$RELIGION$§! is NOT the dominant faith of the Dragon Aspects." + IS_HRE_HERETIC_RELIGION: "§Y$RELIGION$§! is the opposition faith of the Dragon Aspects." + IS_NOT_HERETIC_HRE_RELIGION: "§Y$RELIGION$§! is NOT the opposition faith of the Dragon Aspects." + + states_in_hre: "States in the Dragon Aspects" + free_cities_in_hre: "Free Cities in the Dragon Aspects" + + ALLOW_TO_DISSMANTLE: "You can now dismantle the Dragon Aspects, as it is under your control." + DISMANTLE_HRE: "Dismantle the Dragon Aspects" + CURRENT_EMPEROR: "§Y$RULERNAME$§W is the Leader" + EMPEROR_BENEFIT: "Being the Leader gives the following benefits:\n" + HRE_MEMBERS: "Dragon Aspect Contributors" + HRE_EMPEROR: "The Dragon Aspects" + HRE_ELECTOR: "§Y$NAME$§W is an Elector in the Dragon Aspects. They would currently support the ruler of §Y$VOTE$§W as leader, should the current one die." + HRE_INFLUENCE: "Azeroth Authority" + HRE_MEMBER_STAT: "Contributors of the Dragon Aspects" + HRE_MEMBER: "§Y$NAME$§W is a member of the Dragon Aspects" + HRE_FREE_CITY: "§Y$NAME$§W is a Free City in the Dragon Aspects." + HRE_NUM_MEMBERS_DELAYED:1 "More countries might join the Dragon Aspects if they are threatened by outside powers, and have a friendly attitude towards the Emperor. A high Azeroth Authority may help to convince them." + HRE_INFLUENCE_DESC: "Azeroth Authority represents the amount of control the Leader exerts over the Contributors of the Dragon Aspects. Authority is needed to enact decrees within the Dragon Aspects." + HRE_INFLUENCE_GAIN: "Gained by:\n - Having a large amount of member states\n - The member states being at peace\n - Provinces joining the Dragon Aspects\n - Successive Leaders from the same country" + HRE_INFLUENCE_LOSS: "Lost by:\n - Dishonoring the Calls of contributors\n - Provinces leaving the Dragon Aspects\n - Imperial territory under the control of foreign states\n - Imperial territory under the control of heathens and heretics" + + IA_CHANGE_TOTAL: "Azeroth Authority changes by $VAL$ every month." + + HRE_HERETIC_IMPACT: "There are currently §Y$NUM$§! Heretic lords in the Dragon Aspects. This reduces Azeroth Authority by $VAL$ every month." + + PEACE_IN_EMPIRE: "There is peace internally in the Dragon Aspects, so the Azeroth Authority increases by §G+$VAL$§! every month." + + HRE_FOREIGN_CONTROL_IMPACT: "There are currently §Y$NUM$§! provinces in the Dragon Aspects under the control of non-member states or subjects of non-member states. This reduces Azeroth Authority by $VAL$ every month." + + HRE_NUM_PRINCES_IMPACT: "There is currently §Y$CURR$§! member states in the Dragon Aspects out of the §Y$NEED$§! needed to maintain legitimacy. This changes Azeroth Authority by $VAL$ every month." + + IS_NOT_PART_OF_HRE: "Is NOT part of the Dragon Aspects" + IS_PART_OF_HRE: "Is part of the Dragon Aspects" + PROVINCE_IS_PART_OF_HRE: "$PROVINCENAME$ is part of the Dragon Aspects" + PROVINCE_IS_NOT_PART_OF_HRE: "$PROVINCENAME$ is NOT part of the Dragon Aspects" + + ADD_IMPERIAL_INFLUENCE: "$DIRECTION$ $VALUE$ Azeroth Authority" + IMP_INF_LESS_THAN: "Azeroth Authority less than" + IMP_INF_AT_LEAST:1 "Azeroth Authority is at least" + + IMPERIALRELATIONSTITLE: "Bestow Imperial Grace" + IMPERIALRELATIONSNEWDESC: "Do you wish to bestow Imperial Grace upon $COUNTRY$? This will cost us §Y$COST$§W Azeroth Authority but greatly improve our relations." + IMPERIALRELATIONSDESC: "This will greatly improve our relations at the cost of §Y$COST$§W Azeroth Authority." + + EMPEROR_DIPACTIONS_DESC: "The Leader may take the following diplomatic actions: \n$LIST|Y$" + HRE_VOTE_SCORE_DESC: "Once a month §Y$ELECTOR$§W will change who they are backing to the realm with the highest vote score." + HRE_OTHER_VOTE_SELF: "The Elector of §Y$ELECTOR$§W is backing themselves for the Iron Throne." + HRE_RELATION_SELF: "We give ourselves §Y$POINTS$§W when ranking of who we want to vote for as the next Leader." + HRE_CAST_VOTE_DESC: "You can select who you want to vote for the Leader!" + BENEFIT_FOR_EMPEROR: "Leader gets" + NO_WAR_ON_EMPIRE: "You can not declare war on a member of the Dragon Aspects, if you are allied with the Leader in a war." + NO_WAR_ON_EMPIRE_FIRST_MONTHS: "You can not declare war on a member of the Dragon Aspects, if you are allied with the Leader and the Leader has recently gone to war." + ALREADY_WAR_EMPIRE: "You can not declare war on a member of the Dragon Aspects, if you are already at war with the Leader." + PEACE_IN_EMPIRE_NO_WAR: "After unification has been declared, no member of the Dragon Aspects may take hostile actions towards another member." + SENDGIFTTITLE: "Interact" + SENDGIFTDESC: "Interact with the targeted realm." + improved_imperial_relations: "Improved imperial relations" + take_province_hre: "Attack the Dragon Aspects" + take_province_hre_desc: "War goal is to take a province that is part of the Dragon Aspects." + sent_gift: "Interacted" + #DIPLOMACYACTION_CATEGORY_leader: "Imperial actions" + #DIPLOMACYACTION_CATEGORY_economy: "Unique actions" + GRANTELECTORATEDESC: "Granting electorate allows them to vote on who should be the Leader in the Dragon Aspects." + DEMANDUNLAWFULTERRITORYTITLE: "Demand Unlawful Territory" + DEMANDUNLAWFULTERRITORYDESC: "Demand the return of an unlawful territory to the Dragon Aspects." + DEMANDUNLAWFULTERRITORY_DERIVEDDESC: "Demand the return of the unlawful territory '$PROV|Y$' to the Dragon Aspects." + has_unlawful_territory: "Has Unlawful Territory modifier" + HAS_NO_PROV_IN_EMPIRE: "Has no non-core province that is a part of the Dragon Aspects." + RETURN_UNLAWFUL_NOT_OWN: "You can't return a province you don't own!" + GRANTELECTORATEREQDESC: "$ACTOR$ offers us an Electorate position in the Dragon Aspects. By accepting we will be able to vote for the next Leader." + DEMANDUNLAWFULTERRITORYREQDESC: "The Leader $ACTOR$ demands that we return the province of '$PROV|Y$' to the Dragon Aspects. Denying this request will seriously impact our relation with the Dragon Aspects." + DEMANDUNLAWFULTERRITORYREQDENYEFFECTS: "Declining will have the following effects:\nThe Leader will receive a casus belli against you.\nProvince effects:\n$PROVEFFECT$\n\nOpinion modifier from contributors of the Dragon Aspects:\n$OPINIONEFFECT$" + DIPLO_CHANGE_EMPIRE: "Opinion change of other Dragon Aspects contributors: " + PART_OF_HRE: "$COUNTRY|Y$ is part of the Dragon Aspects." + DIP_SCORE_EMPEROR: "Leader: $VAL$\n" + + IMPREF_SIZE: "Economical Power: $VAL$\n" + IMPREF_RELIGIOUS: "Theocracy: $VAL$\n" + IMPREF_MONARCHY: "Monarchy: $VAL$\n" + IMPREF_ALLIANCE: "Allied with Leader: $VAL$\n" + IMPREF_DYNASTY: "Belong to the $WHO$ dynasty: $VAL$\n" + IMPREF_OPINION: "Opinion of Leader: $VAL$\n" + IMPREF_HERETIC: "Heretic: $VAL$\n" + IMPREF_HEATHEN: "$NAME$: $VAL$\n" + IMPREF_OFFICIAL_FAITH: "$NAME$ is the Royal Faith: $VAL$\n" + IMPREF_JUNIOR: "Owes allegiance to $WHO$: $VAL$\n" + IMPREF_OVERLORD_VOTING_NO: "Overlord opposes the reform: $VAL$\n" + IMPREF_OVERLORD_VOTING_YES: "Overlord supports the reform: $VAL$\n" + IMPREF_OVEREXTEND: "Leader is overextended: $VAL$\n" + IMPREF_SIMILAR_CULTURE: "Leader not $NAME$: $VAL$\n" + IMPREF_DIFF_CULTURE: "Leader not $NAME$: $VAL$\n" + IMPREF_WAR: "At War with the Leader: $VAL$\n" + IMPREF_ARMY: "Stronger army than the Leader: $VAL$\n" + IMPREF_AUTHORITY: "Azeroth Authority: $VAL$\n" + IMPREF_WEAK_EMPEROR: "Weak Leader: $VAL$\n" + IMPREF_REPUTATION: "Diplomatic Reputation of the Leader: $VAL$\n" + IMPREF_CURR_REFORMS: "Current Amount of Reforms: $VAL$\n" + IMPREF_PLAYER: "A Human Player will never vote for any reforms." + IMPREF_PLAYER_YES: "Human Player supports the reform: $VAL$\n" + IMPREF_PLAYER_NO: "Human Player opposes the reform: $VAL$\n" + EMPIRE_IS_INHERITABLE: "There are no elections, the royal title is hereditary." + PEACE_IN_EMPIRE: "There is peace internally in the Dragon Aspects, so the Azeroth Authority increases by §Y+$VAL$§! every month." + LACK_OF_ELECTORS: "There is only §Y$CURR$§! Electors in the Dragon Aspects, and there need to be $NEED$ for it to function optimally. Therefore the Azeroth Authority is decreased by §R$VAL$§! every month." + VASSALIZED_ELECTORS: "§Y$CURR$§! of the Electors in the Dragon Aspects are subject realms. Therefore the Azeroth Authority is decreased by §R$VAL$§! every month." + CAN_NOT_ENACT_REFORM_NOT_EMPEROR: "Only the Leader can enact reforms in the Dragon Aspects." + CAN_NOT_ENACT_REFORM_LEAGUES: "Cannot enact reforms during religious conflict in the Dragon Aspects." + MUST_BE_AT_PEACE_IMP_REFORM: "You can not enact reforms when you are at war!" + ALREADY_THIS_IMP_REFORM: "The Dragon Aspects has already enacted '§Y$WHICH$§!'." + TOO_FAR_AHEAD_THIS_IMP_REFORM: "$WHICH$ is a reform that is too advanced, we need to enact '§Y$NEED$§!' first." + NOT_ENOUGH_BACKERS_IMP_REFORM: "There is not enough support in the Shadow Council for reform, with §G$FOR$§! being for it and §R$AGAINST$§! against!" + NOT_ENOUGH_AUTHORITY_IMP_REFORM: "You need at least §R$COST$§! Azeroth Authority, but you only have §Y$CURR$§!." + ENACT_REFORM: "Enacting §Y$REFORM$§! will remove all your current Azeroth Authority." + MEMBER_BACKING_DUE_TO: "They are backing '§G$REFORM$§!' due to: ($SCORE$)" + MEMBER_OPPOSE_DUE_TO: "They oppose '§R$REFORM$§!' due to: ($SCORE$)" + FOLLOWING_BACK_IMP_REF: "There are §Y$COUNT$§! noble houses for the reform:\n$WHO$" + ALL_AGAUNST_IMP_REF: "There are §R$COUNT$§! noble houses against the reform:\n$WHO$" + + hre_province_restored: "Territory restored to the Dragon Aspects" + + ADD_TO_HRE_TOOLTIP: "Adding §Y$NAME$§! to the Dragon Aspects will give it the protection of the Leader, and increase the Azeroth Authority." + ADD_TO_HRE_TOOLTIP_CAPITAL: "By adding our capital to the Dragon Aspects, we will also get the following benefits:" + APH_ALREADY_PART_OF_HRE: "$NAME$ is already a part of the Dragon Aspects." + APH_NATION_RELIGION: "$NAME$ is not a $RELIGION$ realm, so it cannot add provinces to the Dragon Aspects." + APH_PROV_RELIGION: "$NAME$ must be $RELIGION$ before it can be added to the Dragon Aspects." + APH_NO_NEIGHBOUR: "A province needs to be adjacent to the Dragon Aspects to join it." + APH_NOT_CORE: "$NAME$ needs to be a $WHO$ core province before it can join the Dragon Aspects." + APH_TOO_LARGE: "Your realm is simply too large to join the Dragon Aspects." + APH_NOT_RELATION: "Your relation with $EMPEROR$ is not good enough. It needs to be at §Y$NEED$§! but is currently only §R$CURR$§!." + REMOVE_FROM_HRE_TOOLTIP: "Removing §Y$NAME$§! from the Dragon Aspects will reduce the Azeroth Authority, and greatly upset the Leader!" + RPH_NOT_OWNED_CONTROLLED: "You can only remove provinces you own and control from the Dragon Aspects." + RPH_NOT_PART_OF_HRE: "$NAME$ is not a part of the Dragon Aspects." + RPH_NOT_CORE: "$NAME$ has to be a $ADJ$ core to allow it to be removed from the Dragon Aspects." + RPH_EMPEROR: "As the Leader we cannot remove provinces from the Dragon Aspects." + RPH_PRINCE_OF_EMPIRE: "As a member of Dragon Aspects, we cannot remove individual provinces from the Dragon Aspects. If we leave the Dragon Aspects we must give up any non-core Dragon Aspects provinces" + RPH_ELECTOR: "As an Elector, we can not remove provinces from the Dragon Aspects." + RPH_AT_WAR: "We can not remove provinces from the Dragon Aspects, while we are at war!" + RPH_SUBJECT: "We need to be independent to remove provinces from the Dragon Aspects." + RPH_TRUCE_EMP: "It is not possible to remove provinces from the Dragon Aspects while in a truce with the Leader." + WRONG_RELIGION_GROUP: "They belong to a different religion group and will not respond to such a demand." + CONFIRMJOINHRE: "Expand the Dragon Aspects" + CONFIRMJOINHRETEXT: "The Dragon Aspects is a group of occult realms found in the mythical lands beyond Asshai. Ruled by a golden leader from the Shadow Palace high in the Morn Mountains.\nDo you wish to add §Y$PROV$§W to the Dragon Aspects?" + CONFIRMLEAVEHRE: "Abandon the Dragon Aspects" + CONFIRMLEAVEHRETEXT: "The incessant strife, both religious and political, within the Dragon Aspects is draining the morale of $PROV$'s population. The relation with the Leader has reached an all time low and $TITLE$ $MONARCHNAME$'s dishonorable reputation hasn't improved our situation. Many considered it to be in $PROV$'s best interest to leave the Dragon Aspects.\nAre you really sure?" + + hre_province_left: "Removed provinces from the Dragon Aspects" + hre_country_left: "Left the Dragon Aspects" + + HREVOTE_VASSAL_ELECTOR: "Controlling other Electors: §R$VAL$§W\n" + HREVOTE_IMP_AUTH: "Infamy: §R$VAL$§W\n" + HREVOTE_NOT_ELIGIBLE_FOR_EMPIRE: "Not Eligible to be the Leader." + HREVOTE_ENEMY2: "Enemies: §R$VAL$§W\n" + HREVOTE_LEAGUE_FRIEND: "League Supporter: §R$VAL$§W\n" + HREVOTE_LEAGUE_ENEMY: "League Enemy: §R$VAL$§W\n" + HREVOTE_HERETIC2: "Heretics: §R$VAL$§W\n" + HREVOTE_RELATION: "Relations: $VAL$§W\n" + HREVOTE_OVERLORD: "Being Vassal or Union: §G+$VAL$§W\n" + HREVOTE_BIG_IN_HRE: "Large realm in the Dragon Aspects: §G+$VAL$§W\n" + HREVOTE_WE_TOO_SMALL: "Too small realm: §R$VAL$§W\n" + HREVOTE_NON_MEMBER: "Not a member of the Dragon Aspects: §R$VAL$§W\n" + HREVOTE_IMPERIAL_AUTHORITY: "Azeroth Authority: §G+$VAL$§W\n" + HREVOTE_SAME_CULTURE: "Same Culture Group: §G+$VAL$§W\n" + HREVOTE_ALLIED: "Alliance: §G+$VAL$§W\n" + HREVOTE_TRUST: "Trust: $VAL$§W\n" + HREVOTE_LEGITIMACY: "Legitimacy: $VAL$§W\n" + HREVOTE_ROYALMARRIAGE: "Noble Marriage: §G+$VAL$§W\n" + HREVOTE_HAS_CLAIMS: "Territorial Claims: §R$VAL$§W\n" + HREVOTE_BADBOY: "Infamy: §R$VAL$§W\n" + HREVOTE_DIPLO_SKILL: "Diplomatic Reputation: $VAL$§W\n" + HREVOTE_PRESTIGE: "Prestige: $VAL$§W\n" + HRE_SOMEONE_ELSE: "They have the backing of another Elector, so they are backing their own candidacy." + HRE_MISSION_TO_VOTE: "Voting because of a mission goal." + HRE_THEY_VOTE_CAUSE: "They are rating us at §Y$VAL$§W points when evaluating who to vote for." + HRE_PREF_VOTE_CAUSE: "They prefer $NAME$ though, who they rate at §Y$VAL$§W points." + HRE_PREF_VOTE_CAUSE_SELF: "They prefer themselves though, whom they rate at §Y$VAL$§W points." + HRE_EMP_VOTE_CAUSE: "$NAME$ is rated at §Y$VAL$§W points." + HRE_RIVAL_VOTE_CAUSE: "The closest rival to us is $NAME$ though, who rate at §Y$VAL$§W points." + LOW_AUTHORITY: "You need to have some Azeroth Authority to enforce religious unity." + + M_HRE_BUTTON: "The Dragon Aspects" + M_HRE_BUTTON_DRO: "Azeroth Authority: §Y$VALUE$§!" + VIEW_HRE: "Dragon Aspects View" + + REVOKE_ELECTOR: "$WHO$ will lose their Elector status." + REVOKE_ELECTOR_TITLE: "Revoke Electorate" + CB_ALLOWED_ELECTOR_REVOKE: "Electorate Revocation" + REVOKE_ELECTOR_WAR_NAME: "$ORDER$$FIRST$-$SECOND$ War of Royal Superiority" + + HRE_STATUS: "§Y$WHERE$§W will $DIRECTION$ a part of the Dragon Aspects.\n" + + NEWACTIVECARDINAL_HEADER: "News from the Dragon Aspects" + FUTURECARDINALDEAD_HEADER: "News from the Dragon Aspects" + FUTURECARDINALLOYALTYSTOP_HEADER: "News from the Dragon Aspects" + CURIACONTROLLER_HEADER: "News from the Dragon Aspects" + IMPRELTOUS_3: "Imperial Diplomat" + IMPRELTOUS_LOG: "We received an Imperial Diplomat from $ACTOR$." + WEACCGRANTELECTORATE_SETUP: "When we accept an Electorate offer from the Leader" + HREREFORMBYUS_SETUP: "When we, as the Leader, enacts a reform" + HREREFORMBYUS_1: "We have shown our power as the Leader!" + HREREFORMBYUS_2: "$MONARCHTITLE$, the contributors of the Dragon Aspects" + HREREFORMBYUS_LOG: "We, as the Leader, enacted $REFORM$." + HREREFORM_SETUP: "When the Leader enacts a reform" + HREREFORM_1: "The Leader has enacted an Imperial Reform!" + HREREFORM_2: "$MONARCHTITLE$, with the backing of the contributors of the Dragon Aspects," + HREREFORM_3: "the Leader has decided to go through with the reform: " + HREREFORM_LOG: "The Leader enacted $REFORM$." + HREREVOKE_2: "As a result of recent war, the Leader" + HREREVOKE_LOG: "The Leader revoked $REFORM$." + HREDISMANTLEBYUS_SETUP: "When the Dragon Aspects gets dismantled by us." + HREDISMANTLEBYUS_1: "The Dragon Aspects Dismantled!" + HREDISMANTLEBYUS_2: "We have dismantled the Dragon Aspects" + HREDISMANTLEBYUS_LOG: "We have dismantled the Dragon Aspects." + HREDISMANTLEBYUS_MAP: "Dragon Aspects Dismantled" + HREDISMANTLE_SETUP: "When the Dragon Aspects gets dismantled." + HREDISMANTLE_1: "The Dragon Aspects Dismantled!" + HREDISMANTLE_2: "The Dragon Aspects has been dismantled" + HREDISMANTLE_LOG: "The Dragon Aspects has been dismantled." + HREDISMANTLE_MAP: "Dragon Aspects Dismantled" + HREAUTODISMANTLE_SETUP: "When the Dragon Aspects is dismantled due to the lack of an eligible Leader." + HREAUTODISMANTLE_TITLE: "Dragon Aspects Dismantled" + HREAUTODISMANTLE_1: "The Dragon Aspects Dismantled!" + HREAUTODISMANTLE_2: "Due to the lack of an eligible Leader" + HREAUTODISMANTLE_3: "The Dragon Aspects" + HREAUTODISMANTLE_LOG: "The Dragon Aspects has been dismantled." + HREAUTODISMANTLE_MAP: "Dragon Aspects Dismantled" + HREADDPROVINCEEMPEROR_SETUP: "When a new province is added to the Dragon Aspects and we are the Leader" + HREADDPROVINCEEMPEROR_1: "The Dragon Aspects is now one province stronger!" + HREADDPROVINCEEMPEROR_3: "been added to the Dragon Aspects." + HREADDPROVINCEEMPEROR_LOG: "$PROVINCE$ is now a part of the Dragon Aspects." + HREADDPROVINCEOTHER_SETUP: "When a new province is added to the Dragon Aspects" + HREADDPROVINCEOTHER_1: "The Dragon Aspects is now one province stronger!" + HREADDPROVINCEOTHER_3: "been added to the Dragon Aspects." + HREADDPROVINCEOTHER_LOG: "$PROVINCE$ is now a part of to the Dragon Aspects." + HREREMOVEPROVINCEEMPEROR_SETUP: "When a province is removed from the Dragon Aspects and we are the Leader" + HREREMOVEPROVINCEEMPEROR_1: "The Dragon Aspects has lost a province!" + HREREMOVEPROVINCEEMPEROR_3: "been removed from the Dragon Aspects." + HREREMOVEPROVINCEEMPEROR_LOG: "$PROVINCE$ is no longer a part of to the Dragon Aspects." + HREREMOVEPROVINCEOTHER_SETUP: "When a new province is removed from the Dragon Aspects" + HREREMOVEPROVINCEOTHER_1: "The Dragon Aspects has lost a province!" + HREREMOVEPROVINCEOTHER_3: "been removed from the Dragon Aspects." + HREREMOVEPROVINCEOTHER_LOG: "$PROVINCE$ is no longer a part of to the Dragon Aspects." + HRELEAVEEMPEROR_SETUP: "When a realm leaves the Dragon Aspects and we are the Leader" + HRELEAVEEMPEROR_1: "The Dragon Aspects has lost a member!" + HRELEAVEEMPEROR_3: "to leave the Dragon Aspects." + HRELEAVEEMPEROR_LOG: "$WHO$ is no longer a member of the Dragon Aspects." + HRELEAVEOTHER_SETUP: "When a realm leaves the Dragon Aspects" + HRELEAVEOTHER_1: "The Dragon Aspects has lost a noble house!" + HRELEAVEOTHER_3: "to leave the Dragon Aspects." + HRELEAVEOTHER_LOG: "$WHO$ is no longer a noble house of the Dragon Aspects." + + HREREFORMBYUS_TITLE: "Enacted Imperial Reform" + HREREFORM_TITLE: "Enacted Imperial Reform" + HREREVOKE_TITLE: "Revoked Imperial Reform" + HREDISMANTLEBYUS_TITLE: "Dismantled the Dragon Aspects" + HREDISMANTLE_TITLE: "Dismantled the Dragon Aspects" + HREADDPROVINCEEMPEROR_TITLE: "Province Joined the Dragon Aspects" + HREADDPROVINCEOTHER_TITLE: "Province Joined the Dragon Aspects" + HREREMOVEPROVINCEEMPEROR_TITLE: "Province Left the Dragon Aspects" + HREREMOVEPROVINCEOTHER_TITLE: "Province Left the Dragon Aspects" + HRELEAVEEMPEROR_TITLE: "Realm Left the Dragon Aspects" + HRELEAVEOTHER_TITLE: "Realm Left the Dragon Aspects" + + #------------------------------------------------------ + # Fervor + #------------------------------------------------------ + FERVOR: "Focus" + FERVOR_VALUE: "Focus: $VAL|Y0$" + FERVOR_CHANGE: "Monthly Change:" + FERVOR_VALUE2: "Focus Points:" + USES_FERVOR: "$COUNTRY|Y$ uses Focus." + USES_NOT_FERVOR: "$COUNTRY|Y$ does NOT use Focus." + ADD_FERVOR_EFFECT: "$DIRECTION$ $VALUE$ points of Focus.\n" + + FERVOR_EFFECT: "Enabling $NAME|Y$ will cost $COST|R$ points of Focus and will then withdraw the same amount of points each month. While having it enabled, it will give the following effect:" + ENABLED: "Enabled" + DISABLED: "Disabled" + fervor_modifier: "Focus Powers" + MODIFIER_MONTHLY_FERVOR_INCREASE: "Monthly Focus" + FERVOR_INCREASE_DESC: "$WHO$ gets $VAL|+=$ points of Focus each month. You can never have more than $MAX|Y$ points." + CURRENT_FERVOR: "$WHO$ currently have $VAL|Y$ points of Focus. The maximum amount $MAX|Y$ points." + + fervor_trade: "Focus on trade" + fervor_trade_short: "Trade" + fervor_war: "Focus on war" + fervor_war_short: "War" + fervor_stability: "Focus on stability" + fervor_stability_short: "Stability" + fervor_base: "Base" + + #------------------------------------------------------ + # Harmony + #------------------------------------------------------ + CURRENT_HARMONY: "Harmony" + HARMONY_DESCRIPTION: "The religious Harmony of our nation will naturally increase over time. Converting provinces and Assimilating with other religions will reduce our Harmony in the short term." + CURRENT_HARMONY_VAL: "§YHarmony: $VAL$§!\nChanges with $CHANGE$ per year:\n" + HARMONY_LOSS_FROM_CONV: "This decreases our Harmony by §R$VAL$§!." + HARMONY_FROM_HARMONIZING: "Assimilating $RELIGION$: $VAL$" + MISSIONARY_HARMONY_LOSS_DESC: "Converting this province will decrease Harmony by §R$VAL$§!\n(§R$LOSS_PER_DEV$§! per Development)." + MODIFIER_YEARLY_HARMONY: "Yearly Harmony Increase" + low_harmony: "Low Harmony" + high_harmony: "High Harmony" + + HARMONIZE_WITH_RELIGION: "§YAssimilate with Religion§!" + HARMONIZE_DESC: "Provinces with Assimilated Religions are tolerated as if they were §Y$NAME$§!.\nCountries following any of your Assimilated Religions will view you as though you were following that religion." + HARMONIZE_DESC_CURRENT: "Currently Assimilating with §Y$RELIGION$§!\nProgress: §Y$PROGRESS$§!\nEstimated Completion: $DONE|Y$" + HARMONIZE_GROUP_DESC_CURRENT: "Currently Assimilating with the §Y$GROUP$§! Religion Group.\nProgress: §Y$PROGRESS$§!\nEstimated Completion: $DONE|Y$" + CANCEL_HARMONIZATION: "Cancel Assimilation" + + CONFIRM_HARMONIZATION: "Confirm Assimilation" + CONFIRM_CANCEL_MISSIONARIES_DESC: "This will cause Missionaries to stop working in the following provinces:\n§Y$PROVS$§!.\n" + CONFIRM_HARMONIZATION_DESC: "While Assimilating, Harmony will decrease with $Harmony|R$ per year.\n Assimilation will be finished in $MONTH_YEAR|Y$." + CANCEL_HARMONIZATION_DESC: "If you cancel, you will lose all Assimilation progress (currently $PROGRESS|%|Y|0$)." + + ADD_HARMONY_EFFECT: "$DIRECTION$ $VALUE|Y$ Harmony.\n" + ADD_HARMONIZATION_PROGRESS_EFFECT: "$DIRECTION$ $VALUE|Y$ Religious Assimilation Progress.\n" + HARMONY_LESS_THAN: "Harmony less than §Y$VAL$%§!" + HARMONY_AT_LEAST: "Harmony at least §Y$VAL|Y$%§!" + HARMONIZATION_PROGRESS_LESS_THAN: "Assimilation Progress less than §Y$VAL$%§!" + HARMONIZATION_PROGRESS_AT_LEAST: "Assimilation Progress at least §Y$VAL$%§!" + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/localisation_fr/replace/generic_events_l_english.yml b/localisation_fr/replace/generic_events_l_english.yml new file mode 100644 index 0000000000..9246affc2a --- /dev/null +++ b/localisation_fr/replace/generic_events_l_english.yml @@ -0,0 +1,4420 @@ +l_english: + theocracy.1.t: "Heir needed in $COUNTRY$" + theocracy.1.desc: "As we currently have no designated heir for $MONARCHTITLE$ $MONARCH$, we have several options to pick from." + theocracy.1.a: "A Local Noble" + theocracy.1.b: "A Foreign Noble" + theocracy.1.c: "A Merchant's Son" + theocracy.1.d: "A Papal Protege" + theocracy.1.e: "A Talented Theologian" + theocracy.1.f: "A Local Preacher" + theocracy.1.g: "A Local Imam Khatib" + theocracy.1.h: "An Influential Reformer" + parlaments.1.t: "City Demands Seat in Parliament" + parlaments.1.d: "The city of $PROVINCENAME$ has grown rich and prosperous. They now want part in our parliament. The argument of their representatives seems to be centered around a statement about 'no taxation without representation'." + parlaments.1.a: "Grant it!" + parlaments.1.b: "Refuse it!" + tutorial.2.t: "The Spanish Inquisition" + tutorial.2.d: "The Spanish Inquisition was very active in the Kingdoms of Castile and Aragon between 1480 and 1530. Forced conversions and expanded inquisitorial powers led to unrest and in 1484 to 1485 there was a revolt in protest of inquisitorial expansion of power." + tutorial.2.a: "Rebels!" + tutorial.4.t: "Christopher Columbus" + tutorial.4.d: "Explorer Christopher Columbus made two attempts in 1485 and 1488 to convince the King of Portugal, John III, to finance an expedition to try and find a western route to the Orient. After being rejected the second time, Columbus turned his efforts towards the Spanish Crown. Backed up by Italian investors, Columbus finally managed to convince King Ferdinand to agree to the expedition. In August 1492, after having been made 'Admiral of the Seas' and promised a share of the profits, Columbus finally set sail." + tutorial.4.a: "Set sail!" + tutorial.5.t: "A New World!" + tutorial.5.d: "On October 12, 1492, after 34 days out of sight of land, Christopher Columbus and his crew set foot on an island in the Bahamas, which Columbus named San Salvador. They had discovered a New World." + tutorial.5.a: "Land!" + tutorial.6.t: "Revolt Supporters" + tutorial.6.d: "Our agents report that the revolt was instigated by support from Leinster. We should not let this go unpunished." + tutorial.6.a: "We will show them!" + tribal_succession.1.t: "Tribal Succession Crisis" + tribal_succession.1.d: "Our great chief is dead and already the vultures are circling, it looks like there will be yet another struggle for the throne." + tribal_succession.1.a: "Rule by the sword, or die by it" + tribal_succession.1.b: "No child can be a khan!" + tribal_succession.2.t: "Succession Secured!" + tribal_succession.2.d: "The last pretender to my throne has been killed. Order has been restored!" + tribal_succession.2.a: "I am KHAN!" + tribal_crisis_can_end_when: "The crisis can also end when all pretender armies have been vanquished." + tribal_succession_crisis_non_cores_will_revolt: "§RSeparatist Rebels§! will rise in any province that is not a core of [Root.GetName]." + ideagroups.1.t: "New Traditions & Ambitions" + ideagroups.1.d: "Our state is going through a range of changes that is rapidly changing our identity and ideals. Unless we actively work against it we will see the ambitions and traditions of our country change as a result of this." + ideagroups.1.a: "Yes, Please!" + ideagroups.1.b: "No, we cannot abandon our roots." + ideagroups.711.t: "Show Elan" + ideagroups.711.d: "Our strong emphasis on offensive gives our country's army a feeling of strength, because attack is always the best form of defense. Our men charge fearlessly into battle, knowing that victory will be theirs." + ideagroups.711.a: "Go for the eyes!" + ideagroups.712.t: "Send in the Infantry" + ideagroups.712.d: "The humble foot soldier is sometimes looked down upon by the cavalryman, but he is the backbone of any army. A strong infantry attack can prove almost as devastating as a cavalry charge. Our infantry are rising to the fact that they are enjoying their day in the sun." + ideagroups.712.a: "You are the finest!" + ideagroups.713.t: "Send in the Cavalry" + ideagroups.713.d: "Our horsemen have the skill and ability to be the ultimate arm of decision, just as they had in the times of Alexander the Great. These days, our companions are the cream of the army and are always ready to go on the attack. They are reveling in the attention they get and take pride in their importance." + ideagroups.713.a: "Chaaaaaarge!" + institution_events.2.t: "The Renaissance!" + institution_events.2.d: "Since the 14th century the wealthy and powerful in the Italian City states have been patronizing artists and scholars willing to explore the old Roman and Greek societies of their forefathers. As a cultural movement the Renaissance already encompasses most of the region and has had a profound impact on literature, art, philosophy and music. Humanist scholars are also analyzing the society in which they live, comparing it to the ideals of the classical philosophers. At the turn of $YEAR$ Renaissance humanism has grown into a more mature movement, ready to permeate all aspects of society. A new ideal for rulers as well as those who are ruled is spreading as quickly as the early printers can distribute copies of these new ideas. A true Renaissance humanist is an expert on everything from politics and philosophy to art, textual analysis, music and architecture. The Renaissance is now ready to reshape the world to better fit the classical ideals." + institution_events.2.a: "This changes everything..." + institution_events.2.a.tt: "Countries that have not yet fully §YEmbraced§! the §YRenaissance§! Institution will receive an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + institution_events.200.d: "Since the 14th century the wealthy and powerful in the Italian City states have been patronizing artists and scholars willing to explore the old Roman and Greek societies of their forefathers. As a cultural movement the Renaissance already encompasses most of the region and has had a profound impact on literature, art, philosophy and music. Humanist scholars are also analyzing the society in which they live, comparing it to the ideals of the classical philosophers. At the turn of $YEAR$ Renaissance humanism has grown into a more mature movement, ready to permeate all aspects of society. A new ideal for rulers as well as those who are ruled is spreading as quickly as the early printers can distribute copies of these new ideas. A true Renaissance humanist is an expert on everything from politics and philosophy to art, textual analysis, music and architecture. The Renaissance is now ready to reshape the world to better fit its classical ideals." + institution_events.201.d: "Travelers speak of a great rebirth of old ideals in faraway lands. It is hard to treat such rumors seriously though according to the reporters great secrets have been uncovered by the thinkers of this 'renaissance'." + institution_events.3.t: "Birth of Colonialism" + institution_events.3.d: "The discovery of the New World has heralded a new era not only for the colonizers and the colonized. This has led to a spread of materials and techniques as well as a realization of the vast size of the globe. Animals, crop types, silver and diseases spread across the Atlantic the first steps have been taken towards a truly global economy. As foreign lands and people are mapped and documented ideas as well as religious and philosophical debate has become more and more colored by what we have found in overseas societies. Great minds feel the need to question what was once truth and from Valladolid to Fatehpur Sikri the nature of the world is now up for debate." + institution_events.3.da: "The discovery of the New World has heralded a new era not only for the colonizers and the colonized. This has led to a spread of materials and techniques as well as a realization of the vast size of the globe. Animals, crop types, silver and diseases spread across the Pacific the first steps have been taken towards a truly global economy. As foreign lands and people are mapped and documented ideas as well as religious and philosophical debate has become more and more colored by what we have found in overseas societies. Great minds feel the need to question what was once truth and from [From.GetCapitalName] to Fatehpur Sikri the nature of the world is now up for debate." + institution_events.3.a: "This changes everything..." + institution_events.3.a.tt: "Countries that have not yet fully §YEmbraced§! the §YColonialism§! Institution will receive an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + institution_events.300.d: "The discovery of the New World has heralded a new era not only for the colonizers and the colonized. This has led to a spread of materials and techniques as well as a realization of the vast size of the globe. Animals, crop types, silver and diseases spread across the Atlantic the first steps have been taken towards a truly global economy. As foreign lands and people are mapped and documented ideas as well as religious and philosophical debate has become more and more colored by what we have found in overseas societies. Great minds feel the need to question what was once truth and from Valladolid to Fatehpur Sikri the nature of the world is now up for debate." + institution_events.301.d: "Merchants are reporting an increased influx of goods that seem entirely alien to them. These exotic goods are brought by travelers who claim to have met strange men from afar. While it is hard to know what to make of such rumors these men are convinced our world is now changing fundamentally and that these strangers are the bringers of bad fortune." + institution_events.300.db: "The discovery of the New World has heralded a new era not only for the colonizers and the colonized. This has led to a spread of materials and techniques as well as a realization of the vast size of the globe. Animals, crop types, silver and diseases spread across the seas the first steps have been taken towards a truly global economy. As foreign lands and people are mapped and documented ideas as well as religious and philosophical debate has become more and more colored by what we have found in overseas societies. Great minds feel the need to question what was once truth and from Valladolid to Fatehpur Sikri the nature of the world is now up for debate." + institution_events.4.t: "Growth of the Printing Industry" + institution_events.4.d: "The ability to mass-produce the written word would revolutionize the spread of information and in many ways the early modern society as a whole. Pioneered by Renaissance men such as Venetian Printer Aldus Manutius, the new art helped fuel the Renaissance by making the translated classics more widely available. Later the Reformation benefitted greatly from the ability to spread critical publications and translations of the Holy Scriptures.\nNow that Printing has matured as a technique and spread throughout Europe editions have grown and hundreds of thousands of copies of everything from religious and political pamphlets to instructions in how to behave or scientific treatises are circulating the continent. With print shops growing evermore commonplace rulers have found it hard to contain the new technique as the comparatively easy means of production means censorship can be sidestepped by moving business across a border or even just changing the name on a title page." + institution_events.4.a: "This changes everything..." + institution_events.4.a.tt: "Countries that have not yet fully §YEmbraced§! the §YPrinting Press§! Institution will receive an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + institution_events.400.d: "The ability to mass-produce the written word would revolutionize the spread of information and in many ways the early modern society as a whole. Pioneered by Renaissance men such as Venetian Printer Aldus Manutius, the new art helped fuel the Renaissance by making the translated classics more widely available. Later the Reformation benefitted greatly from the ability to spread critical publications and translations of the Holy Scriptures.\nNow that Printing has matured as a technique and spread throughout Europe editions have grown and hundreds of thousands of copies of everything from religious and political pamphlets to instructions in how to behave or scientific treatises are circulating the continent. With print shops growing evermore commonplace rulers have found it hard to contain the new technique as the comparatively easy means of production means censorship can be sidestepped by moving business across a border or even just changing the name on a title page." + institution_events.401.d: "Rumors have reached us of far-away lands where the written word is mass produced in huge and never before imagined numbers. According to these informants this has reshaped their learned and political world entirely." + institution_events.5.t: "Global Trade" + institution_events.5.d: "Goods have been moved across continents since antiquity. But where this was previously limited to a set number of routes and goods such as the manufactured goods of India and China finding their way across the Indian Ocean and along the Silk Road, all trade is now increasingly becoming part of a greater world network. With the discovery of the Americas, sea routes around Africa and the crossing of the Pacific Ocean, local trade networks are being connected into one world-spanning interconnected web.\nSilver mined in the Andes is now being boxed and taken via Europe all the way to China and India. Iron mined and wrought in Scandinavia is being sold in West Africa by English Merchants and others are making a fortune just distributing cloth and spices within the South East Asian trade sphere. Local Indian merchants are investing in future European trade ventures. It may still be early to speak of a truly Global Economy but surely the first seeds have been sown." + institution_events.5.a.tt: "Countries that have not yet fully §YEmbraced§! the §YGlobal Trade§! Institution will receive an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + institution_events.5.a: "This changes everything..." + institution_events.500.d: "Goods have been moved across continents since antiquity. But where this was previously limited to a set number of routes and goods such as the manufactured goods of India and China finding their way across the Indian Ocean and along the Silk Road, all trade is now increasingly becoming part of a greater world network. With the discovery of the Americas, sea routes around Africa and the crossing of the Pacific Ocean, local trade networks are being connected into one world-spanning interconnected web.\nSilver mined in the Andes is now being boxed and taken via Europe all the way to China and India. Iron mined and wrought in Scandinavia is being sold in West Africa by English Merchants and others are making a fortune just distributing cloth and spices within the South East Asian trade sphere. Local Indian merchants are investing in future European trade ventures. It may still be early to speak of a truly Global Economy but surely the first seeds have been sown." + institution_events.501.d: "Our long distance trade contacts have begun to produce more and more exotic goods for our markets. They claim it is because their contacts with other lands have in turn increased from a few times a year to an almost constant contact with various trade network and firms. Some have even offered us to invest in their coming deliveries, something they claim is a common custom in their far-away homelands." + institution_events.6.t: "Manufactories" + institution_events.6.d: "While a number of technical innovations during the course of the 16th and 17th centuries has increased the output of production for some products such as iron or cloth to an extent the biggest improvement in the field of production has come in the form of new forms of organization. By creating Manufactories, often outside the city limits, merchant capitalists can both bypass the ancient guild laws that prevent mass production in principle as well as pioneer ways to increase production through organizing and specialization of labor in one place. The forerunners of the later Industrialization are able to increase output by facilitating access to raw materials and mass organization of labor rather than by expensive new machinery. This is in itself a huge change over the often heavily regulated methods of old, however, and together with later technical advances this new mode of production will come to revolutionize society." + institution_events.6.a.tt: "Countries that have not yet fully §YEmbraced§! the §YManufactories§! Institution will receive an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + institution_events.6.a: "This changes everything..." + institution_events.600.d: "While a number of technical innovations during the course of the 16th and 17th centuries has increased the output of production for some products such as iron or cloth to an extent the biggest improvement in the field of production has come in the form of new forms of organization. By creating Manufactories, often outside the city limits, merchant capitalists can both bypass the ancient guild laws that prevent mass production in principle as well as pioneer ways to increase production through organizing and specialization of labor in one place. The forerunners of the later Industrialization are able to increase output by facilitating access to raw materials and mass organization of labor rather than by expensive new machinery. This is in itself a huge change over the often heavily regulated methods of old, however, and together with later technical advances this new mode of production will come to revolutionize society." + institution_events.601.d: "Merchants are reporting an influx of greater and greater numbers of foreign goods into our markets. Their point of origin is unclear but it is clear that somewhere production of refined goods has greatly increased." + institution_events.7.t: "The Enlightenment" + institution_events.7.d: "The last century has seen Rationalism and Empiricism gaining an ever increasing popularity among the great minds of the age. In letters, publications or coffee houses kings, scientists, philosophers and litterateurs are discussing the merits of tolerance, the scientific method and the spreading of enlightenment ideals to all humanity. From universities or courts of enlightened monarchs expeditions are being sent to measure, catalogue, weigh and map the world so that we can better understand the laws that govern the things around us. Others discuss the laws that govern society and try to reach an understanding of the Rights of Man. In [From.Capital.GetCapitalName] a colossal undertaking has begun in the assembly of a complete encyclopedia of all knowledge. The Light of Reason has now been lit and many will not rest until it has been brought to all corners of the earth." + institution_events.7.a.tt: "Countries that have not yet fully §YEmbraced§! the §YEnlightenment§! Institution will receive an increasing technology cost penalty of §R1%§! per year up to at most §R50%§!." + institution_events.7.a: "This changes everything..." + institution_events.700.d: "The last century has seen Rationalism and Empiricism gaining an ever increasing popularity among the great minds of the age. In letters, publications or coffee houses kings, scientists, philosophers and litterateurs are discussing the merits of tolerance, the scientific method and the spreading of enlightenment ideals to all humanity. From universities or courts of enlightened monarchs expeditions are being sent to measure, catalogue, weigh and map the world so that we can better understand the laws that govern the things around us. Others discuss the laws that govern society and try to reach an understanding of the Rights of Man. In [From.Capital.GetCapitalName] a colossal undertaking has begun in the assembly of a complete encyclopedia of all knowledge. The Light of Reason has now been lit and many will not rest until it has been brought to all corners of the earth." + institution_events.701.d: "Strange expeditions of men in powdered wigs have begun to appear at our borders. These travelers seem more interested in our plants, animals and even subjects than they are in our actual [Root.Monarch.GetTitle], our traders or our riches. Our informers tell us these people consider themselves the carriers of an 'Enlightenment', surely a ludicrous statement..." + institution_events.8.t: "Challenging the Warrior Elites" + institution_events.8.d: "Over time we have managed to strengthen the authority of the [Root.Monarch.GetTitle] over the provinces. This does mean that the authority of local strong men and petty chiefs is now threatened. Normally such local forces can be handled with ease but at times use of more direct force is necessary to remind others of our right to rule." + institution_events.8.a: "Crush them!" + institution_events.8.b: "We need their support." + institution_events.9.t: "Growing Influence of the Urban Elites" + institution_events.9.d: "While they lack a formal voice in our government the richer cities have many other ways to make their influence known. In some cases cities can even band together to further increase their power over a province. The leaders of one such conglomeration have recently approached us asking to formalize some of the ways in which they exert control. Allying with the cities would allow us to promote much more durable systems of government but we would likely lose the support of some of the local warrior groups we now rely on for military support." + institution_events.9.a: "Excellent." + institution_events.9.b: "Out of the question." + institution_events.10.t: "Lack of Bureaucracy" + institution_events.10.d: "Sometimes progress will be greater farther from the center of power where old elites are too entrenched to desire change. As new modes of government are becoming more commonplace in our country locals are getting increasingly irritated at the elites in [Root.Owner.Capital.GetCapitalName] who refuse to formalize any form of government institutions." + institution_events.10.a: "We cannot hurry change." + institution_events.10.b: "Times are changing." + institution_events.11.t: "Informal Power Waning" + institution_events.11.d: "Through good policies and simple repetition authority and power can become entrenched enough to promote growth of permanent government institutions. Over time our government practices have progressed from arbitrary demonstrations of power towards consistency." + institution_events.11.a: "Great!" + institution_events.12.t: "Mirrors for Princes" + institution_events.12.d: "[Root.Monarch.GetName] has come to take a great interest in the Renaissance, not only for the cultural and artistic merit but also the political and scientific breakthroughs being made in the Italian states. [Root.Heir.GetName] seems oblivious to such things, however, which worries our [Root.Monarch.GetTitle]. For generations now European princes have been able to further their education through the use of books on how to conduct yourself as a ruler. Renaissance thinkers have been quick to usurp this genre and a number of these 'Mirrors for Princes' now practically reek of the new ideas. We should consider making these books central to the education of [Root.Heir.GetName]." + institution_events.12.a: "Let us foster a wise Prince." + institution_events.12.b: "Let us foster a wise Princess." + institution_events.12.c: "A local tutor will do fine." + institution_events.20.t: "Colonial Charter?" + institution_events.20.da: "Our colonial governor has written to us imploring us to secure further investors for the growth of our future overseas empire. There are certainly interested parties in the [Root.Capital.GetCapitalName] financial sector who would be interested but given the high risk they would be expecting to be granted some far-going privileges. They also expect the crown to contribute with a substantial part of the needed funds." + institution_events.20.db: "Our conquests overseas have stimulated the growth of financial sector in [Root.Capital.GetCapitalName]. From all over our home continent investors are bringing funds to invest in an overseas colonial empire. Such speculation can be dangerous, however, and many feel we should regulate the colonial economy more clearly. By formalizing the colonial sector we can bring order to our own and concentrate on bringing civilization to these backward peoples." + institution_events.20.a: "Onwards to glory!" + institution_events.20.b: "We must bide our time." + institution_events.21.t: "Diffusion of New World Crops" + institution_events.21.da: "With the discovery and colonization of the New World a number of new crops have been introduced in the European economy. Potato, corn and tomatoes have slowly begun to spread among the farmers of Europe but old habits die hard and so far these new high yield crops have been spreading very slowly.\nWe could attempt to stimulate this process using the state coffers but those who currently dominate the agricultural markets would likely feel threatened." + institution_events.21.db: "European merchants are an increasingly common sight in the great ports of Asia and their goods have in time come to penetrate even more distant markets in our country. Among the many new products trickling into our markets are the new crops of the Americas, potatoes, tomatoes and corn could all likely find a place in our diet but our farmers have been slow to adapt them." + institution_events.21.dc: "European merchants are an increasingly common sight in the great ports and their goods have in time come to penetrate even more distant markets in our country. Among the many new products trickling into our markets are the new crops of the Americas, potatoes, tomatoes and corn could all likely find a place in our diet but our farmers have been slow to adapt them." + institution_events.21.a: "Certainly a worthwhile investment." + institution_events.21.b: "My stomach upsets too easily..." + institution_events.22.t: "Slave Traders" + institution_events.22.d: "The numbers of [slaver_country.GetAdjective] merchants who seek out our markets have grown from a trickle to a steady stream. Their main interest seems to be in procuring slaves either directly or through procuring trade goods we have that can be traded for slaves. So far this has made a few local chieftains very rich, which is a dangerous development as it both empowers these local potentates and impoverishes the surrounding settlements.\nThe slave traders of [Root.Capital.GetCapitalName] are asking that we create a more consistent framework and regulate the trade through royal monopolies. The [slaver_country.GetAdjective] themselves also seem interested in more formal and permanent arrangements." + institution_events.22.a: "Make a deal with the [slaver_country.GetAdjective]." + institution_events.22.b: "We cannot tolerate the sale of human lives." + institution_events.23.t: "The [From.GetAdjective] Slave Trade" + institution_events.23.d: "The [From.Monarch.GetTitle] of [From.GetName] has contacted us and offered our traders in [slaving_point.GetName] a monopoly on the slave trade in [From.Monarch.GetHerHis] lands. In return for trading directly with [From.Monarch.GetHerHim] rather than any of the local chiefs that have supplied us so far [From.Monarch.GetSheHe] offers us a guarantee of a steady and growing supply along with [From.Monarch.GetHerHis] protection." + institution_events.23.a: "Sounds like a great deal!" + institution_events.23.b: "Our arrangements with the locals are working fine." + institution_events.24.t: "A Slaver [Root.Monarch.GetTitle]" + institution_events.24.d: "The [From.GetAdjective] were delighted at our proposal to regulate the volatile slave trade market and the market in [Root.Capital.GetCapitalName] is already growing greatly. Not everyone arriving in [Root.Capital.GetCapitalName] are merchants however, a trickle of scribes, missionaries and mercenaries have also begun to settle in our capital. Hoping to ensure a continued growing supply of slaves the [From.GetAdjective] traders are bringing a great number of firearms with them." + institution_events.24.a: "Let us welcome these friends from far-away lands." + institution_events.25.t: "Regulations Fail" + institution_events.25.d: "The [From.GetAdjective] have refused to acknowledge our Royal monopoly and are continuing to trade directly with the local chiefs in their area. If we don't act quickly we may soon see local strongmen funding their own private armies against the central authorities in the area." + institution_events.25.a: "We must crush disobedient chiefs!" + institution_events.25.b: "We must bide our time." + institution_events.26.t: "Rapid Loss of Authority" + institution_events.26.d: "Slavers have devastated the countryside of [Root.GetName]. As a direct result of unsanctioned raids slavers from our capital have turned on our own population to line their own pockets. These traders are not only destroying our own population centers, they are building a powerbase for themselves that will be most dangerous in the long term." + institution_events.26.a: "Another great inconvenience..." + institution_events.26.b: "We must restore order!" + institution_events.30.t: "Circulation of Hostile Publications" + institution_events.30.d: "When printing was a novelty it first attracted those who would create codices as great works of art or philanthropists who wanted to spread the knowledge of the classics in a more accessible format. Soon, however, others joined their ranks, less scrupulous men who would make a living slandering others. Ever since printing started to mature as a business presses all over Europe have been available for demagogues to spin their webs of lies. Piles of Pamphlets lie ready to be distributed to anyone who will believe them as we speak. In some part of our own lands this otherwise so promising technology has been put to use as a mean to slander our [Root.Monarch.GetTitle] and undermine the state. This cannot be tolerated!" + institution_events.30.a: "The time for censorship has come!" + institution_events.30.b: "We cannot control the free word..." + institution_events.50.t: "The Grand Tour" + institution_events.50.d: "It has become increasingly fashionable for European youth of a certain quality to go on a Grand Tour to see the sights of Europe. This way the young scions of the great European houses can pay their respect to the great rulers, minds and institutions of our age while also bringing new ideas and contacts with them back to their home. We should consider sending [Root.Heir.GetName] on such a pilgrimage to further [Root.Heir.GetHerHis] education and the future prospects of our country.\nOf course an heir to a country such as ours would be expected to travel in a certain style..." + institution_events.50.a: "A marvelous idea!" + institution_events.50.b: "We have nothing to learn from foreigners." + institution_events.51.t: "The Grand Tour" + institution_events.51.d: "Custom dictates that European youth of quality should go on a grand tour around that continent to see the marvels of their age, meet with great minds and people of influence and generally build learn about the world and those in it. Our European friends have now extended an offer to us to send [Root.Heir.GetName] on a similar journey. To a certain extent their offer reeks of arrogance, but the things [Root.Heir.GetSheHe] could learn there may prove very valuable to [Root.GetName]." + institution_events.51.a: "A Grand Tour it is!" + institution_events.51.b: "[Root.Heir.GetSheHeCap] has nothing to learn from these savages." + institution_events.52.t: "Expansion of a Trade Factory" + institution_events.52.d: "Foreign traders active in our lands have approached the local authorities in one of our ports asking to be allowed to expand an existing factory there by building a fort and being allowed to take up taxes from those of our subjects living within a certain radius of their factory. The traders argue that if we give them these rights they will not only be able to compensate us financially, the increased commerce and traffic to our ports in the province will lead to a general growth of the region in international trade.\nWe would, however, be allowing these Europeans to expand at the expense of our own Merchants..." + institution_events.52.a: "Grant them the right to expand their business." + institution_events.52.b: "We cannot allow this!" + institution_events.53.t: "Trading Concessions" + institution_events.53.d: "Enterprising traders operating in [From.GetAdjective] ports have managed to acquire substantial concessions from the local ruler. They have expanded their factory and built a small fort from which they control part of the region. This new arrangement allow the local ruler access to the global trade network but it could also be used as an easy excuse for more direct expansion into [From.Monarch.GetHerHis] lands..." + institution_events.53.a: "Excellent..." + institution_events.53.a.tt: "[From.GetAdjective] trade power has been reduced and we have acquired a claim on one of their provinces. Should [From.GetName] chose to expel our traders in the future we may acquire a §YTrade War§! Casus Belli on them." + institution_events.54.t: "Traders Complain" + institution_events.54.d: "Enterprising traders operating in [From.GetAdjective] ports have tried to acquire substantial concessions from the local ruler. Their handling of the situation seems to have been less than diplomatic, however, and has ended with the local ruler denouncing them and us." + institution_events.54.a: "He will regret this." + institution_events.60.t: "Proto-Industrialization" + institution_events.60.da: "For centuries the mines and forges of [Root.GetName] have been famous beyond the lands of [Root.Owner.GetName] for the high output and quality of the iron produced there. The province is also unique due to the way work has been organized, a method that has been refined and recently adopted in some other parts of the country." + institution_events.60.db: "The cannon foundries of [Root.GetName] are famously efficient. It has been suggested that other parts of our country could benefit from adopting the methods pioneered there. Making that happen would be quite an investment but perhaps a worthwhile one..." + institution_events.60.dc: "As rare and valuable as silk is there is a fair deal of secrecy around 'producing' it and creating the exquisite fabrics the market craves. The Silk weavers in [Root.Owner.GetName] have begun to pioneer a number of new mechanical solutions to some of the more common problems they face which together with a more rigorous work organization has greatly increased output in the province. With the proper support it is possible we could spread these innovations to other sectors but it would not come for free..." + institution_events.60.dd: "The [Root.GetCapitalName] weavers are famous and have over time come to dominate the economic sector of the entire [Root.GetName] province. Over time production have gone from many small businesses to larger and larger organizations controlled by merchant capitalist investors. This system has been so successful to the investors behind it that they are now looking into ways to spread their methods to other parts of the country. To do so, however, they are asking for our support." + institution_events.60.a: "We should spread this method to all parts of our country." + institution_events.60.b: "Good for them." + institution_events.70.t: "The Grand Tour" + institution_events.70.d: "It has become increasingly fashionable for European youth of a certain quality to go on a Grand Tour to see the sights of Europe. This way the young scions of the great European houses can pay their respect to the great rulers, minds and institutions of our age while also bringing new ideas and contacts with them back to their home. We should consider sending [Root.Heir.GetName] on such a pilgrimage to further [Root.Heir.GetHerHis] education and the future prospects of our country.\nOf course an heir to a country such as ours would be expected to travel in a certain style..." + institution_events.70.a: "A marvelous idea!" + institution_events.70.b: "We have nothing to learn from foreigners." + institution_events.71.t: "The Grand Tour" + institution_events.71.d: "Custom dictates that European youth of quality should go on a grand tour around that continent to see the marvels of their age, meet with great minds and people of influence and generally build learn about the world and those in it. Our European friends have now extended an offer to us to send [Root.Heir.GetName] on a similar journey. To a certain extent their offer reeks of arrogance, but the things [Root.Heir.GetSheHe] could learn there may prove very valuable to [Root.GetName]." + institution_events.71.a: "A Grand Tour it is!" + institution_events.71.b: "[Root.Heir.GetSheHeCap] has nothing to learn from these savages." + institution_events.72.t: "Apostles of the Enlightenment" + institution_events.72.d: "Today a most unusual group of people arrived in [Root.Capital.GetCapitalName] asking for an audience with our [Root.Monarch.GetTitle]. The leader of the group introduced himself as the representative of an institution of learning in a far away land. They state that their quest in our lands is to document, measure and categorize our plants, wildlife and society. They wish to learn everything they can about our country and then take this knowledge elsewhere so that others may compare what they find to other parts of the world. It is quite clear that these are men of learning and that we could probably put some of that knowledge to good use. If we allow them to travel our lands as freely as they wish, however, we risk dangerous intelligence falling into the hands of what may well be foreign spies..." + institution_events.72.a: "We must learn from these fascinating men." + institution_events.72.b: "We cannot allow them to penetrate our countryside." + institution_events.73.t: "Healthy Criticism?" + institution_events.73.da: "Public houses, coffee houses and other places where the public can convene and discuss have traditionally often also been the place where criticism and discontent brews. This has changed lately, however, as the political discussion has both gotten more general and more engaged. While much of the discussion is not strictly aimed at lambasting the [Root.Owner.GetAdjective] government it seems it still often reflects very poorly on us.\nSome would say that we could benefit from this free discussion but others recommend that we close down these public areas immediately." + institution_events.73.db: "For as long as anyone can remember shadow puppet theatre has been a popular form of entertainment in coffee houses throughout the Near East and South Asia. The comic relief provided by stock characters such as Karagöz and Hacivat coupled with the possibilities for satirical adaption to current events has allowed the genre to outlive many empires.\nRecently, however, local officials in [Root.GetName] are reporting a sharp rise in public ridicule being directed at the government in [Root.Owner.Capital.GetCapitalName]. While this is likely a symptom of a greater dissatisfaction with our inability to adapt to the new ideals spreading in our country the quickest way to address the problem is likely to silence these puppeteers and restore order to the public houses of the area." + institution_events.73.a: "We cannot control what people think." + institution_events.73.b: "We cannot tolerate this." + full_elan: "Full Elan" + desc_full_elan: "The emphasis on offensive fills our soldiers with zeal and ardor." + finest_infantry: "Finest Infantry" + desc_finest_infantry: "Our Infantry men are the backbone of our army and their attack proves almost as devastating as a cavalry charge." + cavalry_companions: "Cavalry Companions" + desc_cavalry_companions: "The Cavalry Companions are the cream of the army, always ready to attack and have the skill and ability to be the ultimate arm of decision." + ideagroups.1306.t: "Iron Men" + ideagroups.1306.d: "Our ships may be made of wood, but the men who sail them are to be seen to believe. Brave and steadfast, they are always willing to engage the enemy in close combat." + ideagroups.1306.a: "Show them boys!" + ideagroups.1307.t: "The Protection of Commerce" + ideagroups.1307.d: "To win this war we must maximize our income and trade is a source we must not forget about. We must ensure that our ships that protect our commerce get the pick of the men when it comes to replacing losses." + ideagroups.1307.a: "It must be that way" + ideagroups.1308.t: "The Power of the Fleet" + ideagroups.1308.d: "The quality of our naval crews really stands out and our men know it. Always ready for battle they cannot wait for yet another chance to prove their mettle in combat." + ideagroups.1308.a: "They will fear us!" + ideagroups.1309.t: "Steady Boys!" + ideagroups.1309.d: "Our army's quality manifests itself in the discipline of our troops, our men know it and are ready to show our enemies their mettle." + ideagroups.1309.a: "Charge!" + ideagroups.1310.t: "Back to the Front" + ideagroups.1310.d: "A defeat is only a defeat if the army believes it is beaten. Our high quality armies view these events as temporary setbacks before the inevitable victory. Thus our men are not just always ready to return to the fight, these days they are positively keen to do so." + ideagroups.1310.a: "This is good!" + back_to_the_front: "Back to the Front" + desc_back_to_the_front: "Back to the front\nYou will do what I say when I say\nBack to the front\nYou will die when I say you must die\n" + iron_ships: "Iron Men" + desc_iron_ships: "The brave and steadfast men who sail our wooden ships are always willing to engage the enemy." + protected_commerce: "Protected Commerce" + desc_protected_commerce: "The ships that protect our commerce will get the pick of the men when replacing losses." + power_of_the_fleet: "The Power of the Fleet" + desc_power_of_the_fleet: "Our powerful fleet with the quality naval crews is one of the best in the world." + ideagroups.411.t:1 "Religious Devotion" + ideagroups.411.d:1 "The fires of the faith are strong in our [Root.GovernmentName]! Every day people are flocking to join or in some way support our missionaries as they seek to encourage a [Root.Religion.GetName] way of life throughout our lands. Those we seek to convert cannot help but be impressed by the zeal possessed by our subjects." + ideagroups.411.a: "Spread the word!" + ideagroups.412.t: "Holy War" + ideagroups.412.d: "War for the faith is a war that is just and true. Already important monks and clergy are preaching to the masses of the importance of this war. People are rallying to ensure that victory is won." + ideagroups.412.a: "Our faith will prevail!" + ideagroups.413.t: "Welcome Home" + ideagroups.413.d: "Our wayward brothers in one of our provinces have seen the errors of their ways and come back to the one and only true faith. They are all saved." + ideagroups.413.a: "Good news!" + ideagroups.414.t: "They See the Light" + ideagroups.414.d: "The people of one of our provinces having seen the power of our faith have spontaneously chosen to embrace it. It is a proud day for us as yet more souls are saved." + ideagroups.414.a: "Good news!" + ideagroups.415.t:1 "Divine Guidance" + ideagroups.415.d:1 "The current period of uncertainty has been gnawing at the minds of the common people. However, since our religious leaders recently took a stand, declaring these harsh times a test of our faith, matters have stabilized. People all over our [Root.GovernmentName] are now finding comfort in their religious community." + ideagroups.415.a:1 "We take strength in each other." + ideagroups.416.t: "The Strength of Faith" + ideagroups.416.d: "In matters of faith we are second to none. Our support for our religion and the devotion we show impresses people around us." + ideagroups.416.a: "It is a fact..." + ideagroups.417.t: "The Love of the Devoted" + ideagroups.417.d: "Our love of the true faith knows no bounds, and our people feel secure and safe knowing this. Their fate after death is our number one concern." + ideagroups.417.a: "The people are pleased" + love_of_devoted: "Love of the Devoted" + desc_love_of_devoted: "We are deeply devoted to the true faith, making our people feel secure and safe knowing that their fate after death is our number one concern." + ideagroups.602.t: "Successful Embassy" + ideagroups.602.d: "Our ambassadors have been very good at spreading a favorable opinion of $COUNTRY$ in foreign courts. The fact that we are at peace certainly helps this matter." + ideagroups.602.a: "Tell them sweet little lies..." + succesful_embassy: "Successful Embassy" + ideagroups.603.t: "Incompetent Diplomats" + ideagroups.603.d: "We have appointed too many inbred nobles to the position of diplomat. They are making fools of themselves, which was probably expected, but what is worse, they are also embarrassing our country." + ideagroups.603.a: "They are of noble blood though..." + ideagroups.603.b: "Replace them" + incompetent_fabrication: "Limited Claim Fabrication" + desc_incompetent_fabrication: "Our diplomats have been so incompetent lately, that they simply can't be believed when they are trying to fabricate claims." + ideagroups.604.t: "Brilliant Diplomat" + ideagroups.604.d: "One young man in our diplomatic corps has distinguished himself significantly. He is a truly gifted individual and utterly loyal to $COUNTRY$. Our nation will benefit from his work for a long time." + ideagroups.604.a: "This is good news!" + ideagroups.604.b: "He can serve God!" + ideagroups.604.c: "He will be a servant of the Empire!" + brilliant_diplomat: "Brilliant Diplomat" + desc_brilliant_diplomat: "A brilliant diplomat is maintaining relations with one country basically on his own!" + reconciling_differences: "Reconciling differences" + ideagroups.605.t: "Reconciling Differences" + ideagroups.605.d: "Sometimes when countries have different types of governments they just do not understand each other fully. With our competent diplomats we have reconciled differences with one of our neighbors." + ideagroups.605.a: "Good news!" + improved_dip_reputation: "Improved Reputation" + desc_improved_dip_reputation: "Our diplomatic reputation has improved lately, due to our hardworking diplomats." + reduced_dip_reputation: "Bad Reputation" + desc_reduced_dip_reputation: "Our babbling buffoons of diplomats have ruined our reputation." + ideagroups.606.t: "Improved Reputation" + ideagroups.606.d: "With the hard work of our diplomats, who have toiled day and night, our reputation has improved and the world looks upon us with favor." + ideagroups.606.a: "All glory to us!" + ideagroups.607.t: "Babbling buffoons" + ideagroups.607.d: "Diplomat after diplomat has failed us, their incompetence so flabbergasting that the world has started to see us in a different light. Our inept diplomats have ruined our reputation!" + ideagroups.607.a: "I wish I could execute them" + ideagroups.608.t: "Justify my War!" + ideagroups.608.d: "Our enemies have always grumbled about our demands, not quite believing that they are truly justified. With our new, effective diplomatic corps whose administrative ability we deeply believe in we should be able to justify our wars and demands." + ideagroups.608.a: "For you, to justify my..." + dip_jusitified_demands: "Justified Demands!" + desc_dip_jusitified_demands: "We have the administrative ability in our diplomatic corps to make our demands seem more justified." + ideagroups.1404.t: "Horse Population Boom" + ideagroups.1404.d: "A horse is best bought as a cavalry mount at the age of 3 or 4. Fortunately for us over the last few years we have an above average amount of horses born. This increase in supply has made the recruitment of cavalrymen much cheaper." + ideagroups.1404.a: "Excellent News!" + ideagroups.1405.t: "Surplus Equipment" + ideagroups.1405.d: "Turning a man into a soldier is expensive and time consuming. One of the biggest costs is the necessary equipment that turns a defenseless man into a relentless killing machine. Fortunately we have found that we have a stockpile of such equipment sitting around. It is in poor condition and won't last long, but if we were to use it now we could get men into uniform much cheaper." + ideagroups.1405.a: "Let's make use of it while we still can" + ideagroups.1406.t: "Cheap Iron" + ideagroups.1406.d: "Well, not just iron, but the most expensive part of a cannon is the metal. A recent glut in the market has made metal prices cheap for the time being." + ideagroups.1406.a: "We should take advantage of this" + ideagroups.1407.t: "Timber Surplus" + ideagroups.1407.d: "Growing trees for timber is a bit of unpredictable business, taking many years before a tree is ready for harvesting. The recent crop of timber has struggled to find a buyer and thus makes the business of ship building timber easier. The wood will not last forever and who knows what future supplies will be like." + ideagroups.1407.a: "Lets build ships!" + ideagroups.1408.t: "Men flock to the colors" + ideagroups.1408.d: "Men are flocking to the colors, begging for a chance to serve in our glorious armed forces. God is truly on the side of the big battalions!" + ideagroups.1408.a: "It is pleasing to see" + ideagroups.1409.t: "Timber Shortage" + ideagroups.1409.d: "Some sort of strange blight has been affecting our timber. The wood is covered with some sort of fungal growth that renders it useless for anything except burning. It makes sourcing timber for ship construction much harder." + ideagroups.1409.a: "Damn!" + ideagroups.1410.t: "Administrative Problems" + ideagroups.1410.d: "It is becoming increasingly difficult to administer our armies. The men we have in the job are proving inept and far too venal. We search for men who are just corrupt enough to be bought, without being too greedy, until this is done our military administration will prove costly." + ideagroups.1410.a: "Damn!" + cheap_iron: "Cheap Iron" + desc_cheap_iron: "The metal used for cannons is usually very expensive, but metal prices has dropped, making it cheaper to make cannons." + horse_population_boom: "Horse Population Boom" + desc_horse_population_boom: "More horses than usual have been born over the last few years, which has made the recruitment of cavalrymen much cheaper." + surplus_equipment: "Surplus Equipment" + desc_surplus_equipment: "We have a stockpile of the necessary equipment that turns a defenseless man into a relentless killing machine." + timber_surplus: "Timber Surplus" + desc_timber_surplus: "We have a surplus of timber as the recent crop of timber has struggled to find a buyer and thus makes the business of ship building timber easier." + timber_shortage: "Timber Shortage" + desc_timber_shortage: "We have a shortage of timber as the wood has been deemed unsuitable for ship building due to the fungal growth that covers it, thus making it harder to find enough timber for ship constructing." + admin_problems: "Administrative Problems" + desc_admin_problems: "Due to inept men, our armies have become increasingly difficult to administer and the solution is very costly, as the new administration is both greedy and corrupt." + ideagroups.110.t: "Nobles support the State" + ideagroups.110.d: "The country is feeling the strain of war and people everywhere and looking for hope in this trying time. The nobility has stepped up, offering support and encouragement to those who have suffered." + ideagroups.110.a: "We thank them for their support" + ideagroups.111.t: "Military Treatise" + ideagroups.111.d: "Our emphasis on a strong aristocracy has given the nobility means to serve in the army, they are devoting more of their attention to military. One has published a treatise on military thought." + ideagroups.111.a: "That was a good read!" + ideagroups.112.t: "Increased Recruitment" + ideagroups.112.d: "With word reaching the aristocracy that our national power is not in optimal shape they offered up their serfs for service in the military." + ideagroups.112.a: "That is good!" + ideagroups.212.t: "Mercenaries flock to the Standard" + ideagroups.212.d: "Mercenaries always follow the money and our plutocratic traditions make mercenary captains think the profit is here." + ideagroups.212.a: "Excellent!" + mercenaries_to_the_standard: "Mercenaries flocking to the standard" + desc_mercenaries_to_the_standard: "Our plutocratic traditions have made the always money-seeking mercenaries flock to our standard." + ideagroups.213.t: "For Freedom!" + ideagroups.213.d: "They come to take our most sacred liberties, they come for our very freedom. We will fight and yes we may die, but we will have the chance to tell our enemies that they may takes our lives but they will never take our freedom." + ideagroups.213.a: "Inspirational!" + for_freedom: "For Freedom!" + desc_for_freedom: "We will always fight for freedom, our enemies may take our lives as we fight, we might die but they will never take our freedom!" + ideagroups.214.t: "Our Rights" + ideagroups.214.d: "We don't need to fight for our rights, the plutocratic principles of our government enshrine our rights and protect them. This is something worth standing for and worth cherishing." + ideagroups.214.a: "Brilliant News!" + our_rights: "Our Rights" + desc_our_rights: "The plutocratic principles of our government protect our rights and we will never need to fight for them. We stand for this and we cherish this!" + ideagroups.215.t: "In Defense of the Mercantile Interest" + ideagroups.215.d: "The Mercantile interest is the underpinning of the plutocratic ideal of our great republic. We must ensure that our laws properly defend the interests of our merchants from unfair foreign competition." + ideagroups.215.a: "It is only right and proper" + ideagroups.216.t: "Agricultural Boom" + ideagroups.216.d: "Our farms are enjoying a boom in productivity, this in turn is giving a boost to all areas of our economy. This is good because there is more to tax." + ideagroups.216.a: "Excellent!" + agricultural_boom: "Agricultural Boom" + desc_agricultural_boom: "While our farms enjoy a boom in productivity, it gives a boost to all areas of our economy, which in turn gives us more to tax." + ideagroups.217.t: "Tolerance for all" + ideagroups.217.d: "Our government is making a special effort to make sure that people of different creeds are tolerated, as long as they have money." + ideagroups.217.a: "God is good!" + ideagroups.218.t: "To the Colors" + ideagroups.218.d: "With the war raging, patriots everywhere are flocking to the colors to ensure our proud republic is defended from the enemies of liberty everywhere." + ideagroups.218.a: "Good!" + to_the_colours: "To the colors!" + desc_to_the_colours: "Patriots flock to defend our proud republic's liberty from enemies." + tolerance_for_all: "Tolerance for all!" + desc_tolerance_for_all: "People of all creeds are tolerated by the government, as long as they have money." + ideagroups.502.t: "A man in the General Staff" + ideagroups.502.d: "With the help of an easily bribed man in the General Staff of our enemy, we have secretly laid open the war plans and placement of enemy troops. Our spies have yet again proved their worth." + ideagroups.502.a: "This will be to our advantage" + ideagroups.503.t: "Our activities are hidden..." + ideagroups.503.d: "Due to our excellent spies, our espionage activities are carefully hidden and sealed from both enemy and allied eyes alike. This has proven very useful in the past, and will surely be especially useful in the future." + ideagroups.503.a: "We can surely exploit this" + hidden_agents: "Hidden Agents" + desc_hidden_agents: "Our agents doing covert operations are rather good at keeping themselves hidden, and minimizing the impact of their actions." + ideagroups.504.t: "More Efficient Support for Rebels" + ideagroups.504.d: "Our spies have presented us with a way to efficiently support rebels in rival or enemy countries with a lower risk of getting discovered. The details are long and boring, but the spies have a persuasive way of explaining the new method." + ideagroups.504.a: "As long as our hands do not get dirty..." + better_rebel_support: "Efficient Dealings with Rebels" + desc_better_rebel_support: "We have become more efficient when supporting rebels in rival or enemy countries." + ideagroups.505.t: "Diplomats Exposed" + ideagroups.505.d: "As our diplomats are sometimes engaged in a bit shadier aspects of international diplomacy, they have gained a certain reputation. This is now having an impact on our nation's prestige." + ideagroups.505.a: "That's bad news" + ideagroups.506.t: "$MONARCH$ is a womanizer!" + ideagroups.506.d: "When you have a diplomatic corps that is experienced with finding information, they find stuff internally as well. It seems our beloved $MONARCHTITLE$ has not been doing his duties to his wife, but instead been out seducing young noblewomen. He has even gotten one of them with child." + ideagroups.506.a: "Nudge $MONARCH$ to the marriage bed" + ideagroups.506.b: "Legalize the Bastard!" + extra_heir: "Focused Activities" + desc_extra_heir: "Our $MONARCHTITLE$ have been told that he has to make his wife pregnant for the good of the realm." + ideagroups.507.t: "Espionage takes effort!" + ideagroups.507.d: "There has been some irritation among the diplomatic corps lately regarding our focus on covert actions. The diplomats feel that this focus limits their ability and demand that we find more uses for them, some that do not involve covert actions, or else..." + ideagroups.507.a: "Curses!" + focus_on_covert_actions: "Covert Actions" + desc_focus_on_covert_actions: "Our focus on covert actions is limiting the ability of our diplomatic corps." + ideagroups.508.t: "Our spies discover a good bureaucrat" + ideagroups.508.d: "Our diplomats are always on the lookout to find good and competent workers for the good of the realm. Now one of our diplomats has found a truly gifted low-born who can be employed in a department of our government.\nWhere shall we employ him?" + ideagroups.508.a: "...in Administration" + ideagroups.508.b: "...in Diplomacy" + ideagroups.508.c: "...in the Military" + ideagroups.1205.t: "Friendship with the Natives" + ideagroups.1205.d: "Our Expeditioners have managed to reach out to the Natives and arrive at an understanding with them. This understanding has allowed our colony greater scope for growth without the natives getting upset." + ideagroups.1205.a: "It is worth a thanksgiving!" + ideagroups.1206.t: "Bringing In Marriageable Women" + ideagroups.1206.d: "A pioneer colony is very much a man's place, but as a colony develops we look to switch growth from emigration to new births. The colonial company responsible for one of our colonies has arranged a number of marriageable women, mostly widows, to travel to the colony to see that families are started." + ideagroups.1206.a: "Excellent!" + encomienda_system: "Encomienda System" + desc_encomienda_system: "The Encomienda System gives each colonist a number of natives to tutor and protect and, in return, the natives will provide a number of days of labor to our colonists." + ideagroups.1207.t: "Encourage the Encomienda System" + ideagroups.1207.d: "The matter of the native population is of a key concern to us. We need to ensure that natives under our care are protected from hostile neighbors, properly civilized and practice the true faith. Our plan is to give our colonists this duty, each will be given a number of natives to tutor and protect. This is obviously not something people will do for free so in return the natives will provide a number of days of labor to our colonists." + ideagroups.1207.a: "It is an excellent development!" + ideagroups.1208.t: "Evangelical Quest" + ideagroups.1208.d: "Hoping to do good works, men of faith have been going amongst the population of our colonies spreading the true faith. This gives us a good foothold for a more formal missionary effort." + ideagroups.1208.a: "Spread the Good News" + evangelical_system: "Evangelical Quest" + desc_evangelical_system: "The true faith has spread throughout the population of our colonies, which gives us a good foothold for a more formal missionary effort." + ideagroups.1209.t: "Expedition in Trouble!" + ideagroups.1209.d: "Our colonial efforts are spread thin. One of our colonies has run into trouble, food has become difficult to find, many have died and yet more have left the colony and returned home." + ideagroups.1209.a: "Damn!" + ideagroups.1209.b: "We must help!" + ideagroups.1210.t: "Poor Harvest" + ideagroups.1210.d: "One of our colonies has suffered a run of poor harvests. This has led to food shortages and the colony is looking less attractive to new immigrants, while others are leaving to return home. This is harming the colony's prospects." + ideagroups.1210.a: "We cannot abandon them" + ideagroups.906.t: "Income Bonanza" + ideagroups.906.d: "Our merchants have managed to gain an advantage over other merchants. Although this advantage won't last forever, for now our merchants are cashing in." + ideagroups.906.a: "Most excellent news" + ideagroups.907.t: "Competitive Advantage" + ideagroups.907.d: "The fight for trade in the world is competitive, but one of our merchants has managed to secure a preferential deal with local suppliers. Although we will not be able to keep this deal forever, for now we are able to bring forward more change." + ideagroups.907.a: "Brilliant!" + ideagroups.908.t: "Cooperation with the Merchant class" + ideagroups.908.d: "The biggest problem with collecting income from trade is the smuggling. Our government policy of supporting the mercantile interests has led the merchant class to cooperate more against those who choose to smuggle. At least for a while." + ideagroups.908.a: "Fantastic News!" + ideagroups.909.t: "Support for Mercantilist Policies" + ideagroups.909.d: "The mercantile interest has lobbied for an expansion of mercantilist policies. We are considering an expansion in these policies to see if they would be beneficial to our nation." + ideagroups.909.a: "It is worth looking at..." + ideagroups.910.t: "Trade Collapse" + ideagroups.910.d: "It is hard to fathom but for some reason the amount of income from trade has simply collapsed. The cargoes just don't seem to be landed. Is it smuggling? Is it merchants going elsewhere? We do not know but things are grim..." + ideagroups.910.a: "There is nothing we can do" + ideagroups.910.b: "We must do something!" + trade_collapse: "Trade Collapse" + desc_trade_collapse: "Due to some unforeseen problems, the trade has collapsed." + cooperation_with_merchant_class: "Cooperation with the Merchant class" + desc_cooperation_with_merchant_class: "The merchant class is cooperating against those who choose to smuggle, thanks to our government policy of supporting the mercantile interests." + competitive_advantage: "Competitive Advantage" + desc_competitive_advantage: "A preferential deal with local suppliers has been secured by one of our merchants, giving us a competitive advantage." + income_bonanza: "Income Bonanza" + ideagroups.308.t: "Burst of Administrative Thought" + ideagroups.308.d: "Our country's thinkers, encouraged by the open-minded stance of our government are engaged in a burst of thought in the area of administration, asking themselves the question, how can we govern better? " + ideagroups.308.a: "Most Excellent News" + ideagroups.309.t: "A Look Outward" + ideagroups.309.d: "Our thinkers, taking the cue from the government's relaxed attitude to these things, have started to take interest in those who are not like us. Those who speak a different language or live in another country, these ideas will help them when it comes to dealing with those people." + ideagroups.309.a: "Now they are speaking my language..." + ideagroups.310.t: "Military Theory" + ideagroups.310.d: "The military arms has always been a fascination for men everywhere. They have turned this fascination into concrete ideas that we can use." + ideagroups.310.a: "This is good!" + ideagroups.1500.t: "Wave of Immigration" + ideagroups.1500.d: "One of our colonies has received a surge in immigrants seeking their fortune in our colonies. It will soon be a self-supporting city providing much wealth to our realm." + ideagroups.1500.a: "This is good to see..." + ideagroups.1501.t: "Successful Company" + ideagroups.1501.d: "Our decision to grant a concession to a merchant company has proven to be wise. Our earning has been greatly enhanced, and this money can be beneficial for other things." + ideagroups.1501.a: "Good news!" + ideagroups.1502.t: "Colonial Enthusiasm" + ideagroups.1502.d: "'A new life awaits you in the colonies! A chance to start over in a golden land of opportunity and adventure.' Colonial life isn't like this, but people believe it and are racing to get to the colonies before the opportunities disappear." + ideagroups.1502.a: "They are fools..." + ideagroups.1503.t: "Diplomatic Moves" + ideagroups.1503.d: "Our diplomatic corps has been working hard to ensure that our interests are represented in foreign courts. Their efforts have allowed us to spread the net of our influence yet further." + ideagroups.1503.a: "This is good news!" + ideagroups.1504.t: "Ship Building Boom" + ideagroups.1504.d: "Our ship building industry had experienced a boom in orders for merchant ships. This boom has ended and now there is surplus yard capacity. This will not last long but our navy could profit from it." + ideagroups.1504.a: "Let's take advantage of it" + ideagroups.1505.t: "Enhanced Reputation" + ideagroups.1505.d: "For long have our diplomats worked on ensuring that our reputation is the best it can be. A curious constellation of events has led to us enjoying an enhanced diplomatic reputation." + ideagroups.1505.a: "Let's use it!" + ideagroups.1506.t: "Trade Success" + ideagroups.1506.d: "Our merchant class is enjoying uncanny success around the world. Some say it is just random luck, but we care not, wealth is wealth regardless of how we come by it." + ideagroups.1506.a: "Let them share the wealth....with us" + ideagroups.1507.t: "Colonial Disaster" + ideagroups.1507.d: "A disaster has struck one of our colonies, many settlers have died and yet more have returned home. This is a disaster and we may even lose our colony." + ideagroups.1507.a: "It cannot be helped" + ideagroups.1507.b: "Spare no effort" + ideagroups.1508.t: "Trade Failure" + ideagroups.1508.d: "Our merchants have been performing poorly as of late, our great emporiums are empty of the goods of the world and more importantly our revenues are down." + ideagroups.1508.a: "This is not good!" + ideagroups.1508.b: "Attempt to avert it!" + ideagroups.1509.t: "Ship Building Problems" + ideagroups.1509.d: "A surge of requests for ships by various people has led to a surge in demand for shipping from various sources increasing the time and cost of ships. Although no one would dare charge us more for ships, it is taking longer to build them." + ideagroups.1509.a: "Do we have the time?" + ideagroups.1510.t: "Diplomatic Faux Pas" + ideagroups.1510.d: "In the middle of a very import state event at the court of one of our neighbors, our ambassador committed the most terrible faux pas. Word of this has spread and our diplomats are finding life more difficult as our neighbors devote a large amount of time to laughing at them." + ideagroups.1510.a: "This is terrible!" + diplo_fuax_pas: "Diplomatic Faux Pas" + desc_diplo_fuax_pas: "A diplomatic faux pas committed by one of our ambassador has made life more difficult for our diplomats." + trade_failure: "Trade Failure" + desc_trade_failure: "The performance of our merchants has been poor lately, leading to lowered revenues." + trade_success: "Trade Success" + desc_trade_success: "Merchants are enjoying a slightly uncanny success around the world, leading to more wealth for us." + enhanced_reputation: "Enhanced Reputation" + desc_enhanced_reputation: "Hard work by our diplomats and a curious constellation of events have led to us enjoying an enhanced diplomatic reputation." + ship_building_boom: "Ship Building Boom" + desc_ship_building_boom: "After a boom in orders for merchant ships, there is a surplus yard capacity that our navy could profit from." + diplomatic_moves: "Diplomatic Moves" + desc_diplomatic_moves: "Our hard-working diplomats have ensured that our interests are represented in foreign courts, allowing us to spread the net of our influence even further." + ideagroups.811.t: "Relentless Drill" + ideagroups.811.d: "Our men have been drilled to the pitch of military efficiency. Like a coiled spring we cannot maintain this high level for too long. Still, for a while our armies will stand where lesser men would run." + ideagroups.811.a: "Show them boys!" + ideagroups.812.t: "Regimental Pride" + ideagroups.812.d: "Our men are proud of their regiments at the best of times but these days their pride knows no bounds. The healthy competition between regiments means that they are outdoing each other to ensure their own perfection. The really nice thing is they are buying equipment for themselves, to ensure that they have the best available, so we don't have to buy it for them ourselves." + ideagroups.812.a: "Stay calm and take pride" + ideagroups.813.t: "Prepared Defense" + ideagroups.813.d: "Let the word go round to every village, hamlet and town, that no support should be offered to the enemy. Any attempt to take the enemy's coin will be punished when victory is won. Let no one be in doubt in our resolve to see this done." + ideagroups.813.a: "Spread the word!" + ideagroups.814.t: "To the Last Man" + ideagroups.814.d: "We are not often able to do this, but right now the time is right to whip up our men into new levels of fanaticism. They are ready to defend our fortresses to the very last man." + ideagroups.814.a: "Hold the line!" + ideagroups.815.t: "Regimental Spirit" + ideagroups.815.d: "Good foraging relies on the man being sent to forage to willingly make sacrifices to ensure that his comrades also receive their rations. He is required to walk great distances after a full day's march to bring food for his comrades. The stronger the bond between messmates, the further the forager will go and the better fed the army will be. The current war has created a strong spirit amongst the men and the foraging is going exceptionally well." + ideagroups.815.a: "That's the spirit!" + relentless_drill: "Relentless Drill" + desc_relentless_drill: "The high level of military efficiency will not last for long, but for a while our armies will stand where lesser men would run." + regimental_pride: "Regimental Pride" + desc_regimental_pride: "The pride our men feel for their regiments knows no bounds, and the healthy competition among them means that they are outdoing each other to ensure their own perfection." + prepared_defence: "Prepared Defense" + desc_prepared_defence: "Threatening punishment to any who help the enemy and take the enemy's coin will ensure that no village, hamlet or town will support the enemy in any way." + to_the_last_man: "To the Last Man!" + desc_to_the_last_man: "The fanaticism whipped up in our men readies them to defend our fortresses to the very last man." + regimental_spirit: "Regimental Spirit" + desc_regimental_spirit: "The current war has created a strong spirit amongst the men and the foraging is going exceptionally well." + ideagroups.1017.t: "Naval Construction!" + ideagroups.1017.d: "A large group of shipwrights have discovered a way to make a few new ships quickly for no extra cost for $COUNTRY$. What type of ships do we need?" + ideagroups.1017.a: "Order Warships" + ideagroups.1017.b: "Order Tradeships" + ideagroups.1018.t: "Abundance of Sailors" + ideagroups.1018.d: "Our merchants keep expanding their fleets and keep training new sailors for their ships. This means that when we have to press them into our naval forces, we get far better sailors." + ideagroups.1018.a: "Good News!" + ideagroups.1019.t: "Naval Benefits" + ideagroups.1019.d: "Our naval captains have managed to capture quite a few smugglers in the recent years, and the cut to the state has been rather large." + ideagroups.1019.a: "We never say no to a few ducats..." + ideagroups.1020.t: "Pride of the Fleet" + ideagroups.1020.d: "Having heavy ships in our fleets is always a source of pride. Our sailors are proud to serve on them, and our people feel pride watching their might in our ports." + ideagroups.1020.a: "I get so gay seeing them..." + ideagroups.1021.t: "Efficiency in the Navy" + ideagroups.1021.d: "After several administrative changes and the hiring of some very competent sailors, our navy's efficiency has increased. This benefits both our navy and the merchant fleet, as an efficient ship will cost less and require less attention." + ideagroups.1021.a: "That is beneficial" + ideagroups.1603.t: "Poor payments" + ideagroups.1603.d: "A number of other countries have been tardy in paying their mercenaries. This has created a number of captains who need to pay their men. They are ready to accept contracts from us at a lower price, providing we will actually pay." + ideagroups.1603.a: "In us they trust" + ideagroups.1604.t: "Glut of Mercenary Companies" + ideagroups.1604.d: "Which war ended? Who can say, was it several or just one big one? It matters not but a number of unemployed mercenary companies have arrived in our realm looking for work. One man's war is another man's opportunity. We have the war and they seek the opportunity." + ideagroups.1604.a: "We are the land of opportunity" + ideagroups.1605.t: "Generous Terms" + ideagroups.1605.d: "The one thing we couldn't resent more are the ruinous rates of interest we are charged. However, our solid administration has convinced our creditors that perhaps the interest rate is too high and they have agreed that a small reduced is merited, at least for a while." + ideagroups.1605.a: "We approve!" + ideagroups.1606.t: "Good Advice" + ideagroups.1606.d: "Good advice is sometimes hard to come by but these days the number of people coming forward to advise us is increasing nicely. This gives us more choice than ever before." + ideagroups.1606.a: "Let us review the candidates" + ideagroups.1607.t: "Show people our Resilience" + ideagroups.1607.d: "Our state is under pressure but it is time to show our resilience in the face of adversity. It is time for boys to step up and become men, for men to show the world what they are made of. Together we can go forward." + ideagroups.1607.a: "It is time!" + ideagroups.1608.t: "Support the War" + ideagroups.1608.d: "Our people are weary of this war, but their spirit is strong. They are ready to give one more effort for victory. We will be victorious." + ideagroups.1608.a: "Onward to Victory" + ideagroups.1609.t: "Failed Administration" + ideagroups.1609.d: "Our administration has failed our people. Instead of justice for all there is justice for the few. It is undermining the very support of our state." + ideagroups.1609.a: "It is a sad state of affairs" + ideagroups.1609.b: "The state will be supported by gold instead" + ideagroups.1610.t: "Payment Demands" + ideagroups.1610.d: "Sensing that we may need them more than they need us, various mercenary captains have banded together to demand higher pay." + ideagroups.1610.a: "What can we do?" + payment_demands: "Payment Demands" + desc_payment_demands: "Mercenary captains take advantage of our apparent need and demand a higher pay." + good_advise: "Good Advice" + desc_good_advise: "More people are stepping up to become our advisors." + generous_terms: "Generous Terms" + desc_generous_terms: "Our creditors have agreed to lower our interest rates for a while." + glut_of_mercs: "Glut of Mercenary Companies" + desc_glut_of_mercs: "A lack of war in other countries has led to a number of unemployed mercenary companies coming to our realm seeking employment." + trust_from_mercs: "Trust from Mercenaries" + desc_trust_from_mercs: "Other countries' tardiness in paying their mercenaries has created a number of captains ready to accept contracts from us at a lower price, providing we will actually pay." + orthodox_flavor.1.t: "The Non-Possessor Movement" + orthodox_flavor.1.d: "The Church is a large landowner and this has brought a great deal of wealth to the Church. The non-possessors claim that the Church is being corrupted by this great wealth. Their opponents argue that the Church needs this wealth to carry out its holy quest. The key thing is the Church isn't really a big taxpayer, if it was forced to give its land away it would move it into the hands of people we can tax. The downside would be the Church would have less wealth to perform its quest." + orthodox_flavor.1.a: "Support the Church Authorities" + orthodox_flavor.1.b: "Support the Movement" + orthodox_flavor.2.t: "A Great Synod" + orthodox_flavor.2.d: "The Church has gathered in a great Synod, they are asking for your support and certain privileges in return for helping fight anti-feudal heresies that are stalking our land. Do we help the Church keep the people in their place or do we support these movements to break up the old Feudal order." + orthodox_flavor.2.a: "Grant the Privileges" + orthodox_flavor.2.b: "They are on their Own" + orthodox_flavor.3.t: "Liturgical Reform" + orthodox_flavor.3.d: "The Eastern Orthodox Church is the One, Holy, Catholic and Apostolic Church established by Jesus Christ our lord and his apostles. However, our family is large and diverse. Our patriarch is proposing some reforms to our liturgy that will bring our form closer to the other churches. The idea is bold and will strengthen the Church but we know that the superstitious and backward will reject this change." + orthodox_flavor.3.a: "Support the Reform" + orthodox_flavor.3.b: "Hold true to the old ways" + orthodox_flavor.4.t: "Reduce the Independence of the Church" + orthodox_flavor.4.d: "The Church is a powerful institution, but more important a wealthy one. If we were to rein in the Church and make more a part of the state we would also bring in more income for taxation. On the other hand we would also sap its authority in the eyes of the masses." + orthodox_flavor.4.a: "Reign them in" + orthodox_flavor.4.b: "Protect their Independence" + orthodox_flavor.5.t: "State appointed Lay Members?" + orthodox_flavor.5.d: "If we were to promote and strengthen the powers of lay members of the Church administration and bring in more state appointments, we would bring the Church under central control. The other side of the coin is that we will damage the Church's moral standing with the people." + orthodox_flavor.5.a: "Appoint them" + orthodox_flavor.5.b: "Let the Holy Church be" + trade.1.t: "Respect our flag" + trade.1.d: "We have let all know that our navy is the Lord of the Seas, however, news has reached us that a certain country failed to promptly show the right amount of respect and skirmish has resulted. The country is clamoring for war." + trade.1.a: "We must get ready" + trade.1.b: "This is foolish" + trade.2.t: "This cannot stand" + trade.2.d: "Pirates have struck some of our shipping. They tortured and then brutally murdered the male passengers and as for the female passengers the tales told shock all civilized men. One of the female passengers was the daughter of an important noble and he is crying out for vengeance. There are heavy implications that these pirates are under someone's protection." + trade.2.a: "Hunt them down!" + trade.2.b: "It is too costly" + pirate_hunting: "Hunting Pirates" + merchant_recalled: "Absent Merchant" + trade.3.t: "Expulsion of Merchants" + trade.3.d: "Our merchants have been too successful in trade, and the owners of a local trade node are upholding their mercantilist ideals and are now attempting to expel our merchants from it." + trade.3.a: "They stay!" + trade.3.b: "The merchants will keep a lower profile" + trade.4.t: "Trade Crisis" + trade.4.d: "Our merchants report that they are facing stiffening resistance to trying to peddle their wares. They are talking like it is the end of the world, and fear they will never earn a copper again in life." + trade.4.a: "It is just merchants" + trade.4.b: "Try to alleviate them" + trade.5.t: "Merchant Bankrupt!" + trade.5.d: "One of our merchants abroad has returned home as a pauper after losing every single ducat. He has gone bankrupt, and we will not receive benefits of his trade anymore." + trade.5.a: "He just could not make it..." + trade.5.b: "Save him" + trade.6.t: "Merchant Shipwrecked!" + trade.6.d: "A merchant has been lost at sea while trading in a coastal trade node, taking all his goods with him to the bottom of the sea." + trade.6.a: "That's too bad" + trade.7.t: "Merchants suffering" + trade.7.d: "Our focus on mercantilism is making life hard for our merchants who trade in foreign places." + trade.7.b: "They should have stayed at home" + trade.7.a: "Give them support" + trade.8.t: "No one wants to work" + trade.8.d: "With the generous liberties we have granted our merchants, we have ended up with a situation where people simply don't want to do honest work anymore." + trade.8.a: "This was not quite the plan" + trade.9.t: "Taking advantage of our trade" + trade.9.d: "Our mercantilist policies have engendered a breed of administrator that is good at getting our merchants to pay their dues. One such man has recently come to our attention as being particularly outstanding." + trade.9.a: "He may go on to do great things" + trade.10.t: "Lack of protection" + trade.10.d: "Our determination to embrace free trade has led to domestic merchants losing out to the rivals from other countries." + trade.10.a: "They need to adapt" + trade.10.b: "That's too bad" + trade.11.t: "Merchants leaving" + trade.11.d: "With the relaxation of restrictions on foreign merchants, some of our own traders feel that they are not getting enough state support, and have decided to switch careers." + trade.11.a: "I couldn't care less" + trade.12.t: "Promising Trader" + trade.12.d: "Our free trade policies are forcing our merchants to become more innovative. One in particular looks like he could become a great man." + trade.12.a: "We may need to find a job for him" + catholic_flavor.1.t: "The Council of $PROVINCECAPITAL$" + catholic_flavor.1.d: "His Holiness, the Pope, has tasked a comquest of cardinals with addressing the challenges posed by the Protestant movement. While the Catholic faith itself must not be compromised, His Holiness and most cardinals are willing to admit that some Protestant complaints are valid. Therefore, the Council advises many changes to the administration of the Church, a stop to absentee Bishops and the worldly excesses of the clergy. In addition, several new monastic orders are to be founded, to aid in the efforts of the Counter-Reformation." + catholic_flavor.1.a: "About Time!" + catholic_flavor.2.t: "The Kingdom of God on Earth" + catholic_flavor.2.d: "Having united the whole of Italy under the banner of Catholicism, the Pope has seen fit to declare it 'The Kingdom of God'. Catholics from all over Europe flock to his banner, eager to live in this model nation of Christian virtue. Foreign powers can no longer control the College of Cardinals, but neither will they pay much heed to any Papal bulls or decrees." + catholic_flavor.2.a: "Amen" + catholic_flavor.3.t: "The Pentarchy" + catholic_flavor.3.d: "$COUNTRY$, having brought all five Patriarchates back into the Christian - Orthodox - fold, we have restored the old Pentarchy, thus effectively ending the great East-West Schism. While some countries might continue to cling to Catholicism, the Pope has lost his vaunted primacy as the lawful successor of St Peter and Bishop of Rome." + catholic_flavor.3.a: "The Wound is Healed!" + catholic_flavor.4.t: "Simony?" + catholic_flavor.4.d: "We have a vacancy in high position in the church administration of $CAPITAL$. There is a churchman from a rich family who has made an offer. If we approve and back his election to the position, we will gain a large contribution to our coffers. Some more devout people claim that this is a sin called Simony, but what do they know?" + catholic_flavor.4.a: "We need the money!" + catholic_flavor.4.b: "It is a sin!" + catholic_flavor.5.t: "Selling of Indulgences" + catholic_flavor.5.d: "'As soon as a coin in the coffer rings, a soul from purgatory springs!', as Johann Tetzel said. The Pope offers indulgences for money, so the souls of the rich can be saved while still continuing in sin. This is what eventually caused a fraction in the Church and led to the reformation." + catholic_flavor.5.a: "Tax it!" + catholic_flavor.5.b: "It is church business!" + catholic_flavor.6.t: "Veneration of Relics" + catholic_flavor.6.d: "From the highest to the very low, the people believe that the veneration of will allows the viewer to reduce their time in purgatory. A treatise opposing this practice has been found nailed to a church door with a very substantial relic collection. The opponents of this practice are hurting the unity of the one true path to salvation, the holy, universal and apostolic church, or perhaps they are right?" + catholic_flavor.6.a: "But I just bought a vial of the milk of the Virgin Mary" + catholic_flavor.6.b: "Forgiveness can only come from God" + catholic_flavor.7.t: "Worship of the Virgin Mary" + catholic_flavor.7.d: "The Blessed Virgin Mary, mother of our Lord Jesus Christ, is the Queen of heaven and mediator of many graces. There is no more perfect woman and her holy motherhood grants her a seat at the right hand of God. Or does it? Recently radical theologians have been arguing that there is no need for such intersessions. Are they right, or is the holy mother church in danger from their almost heretical utterings?" + catholic_flavor.7.a: "May the Madonna forgive them" + catholic_flavor.7.b: "She is a special woman, but still just a woman" + catholic_flavor.8.t: "The Doctrine of Particular Judgment" + catholic_flavor.8.d: "When we die, God judges immediately and decides a soul's fate until it awaits the last judgment. A monk has started a doctrinal dispute that verges on the edge of heresy, when he claimed that there was no purgatory and saying prayers for the dead would not assist their passage into heaven. These disputes are threatening the very unity of our church." + catholic_flavor.8.a: "He is probably a heretic" + catholic_flavor.8.b: "Sorry, there is nothing you can do for your dead loved ones" + catholic_flavor.9.t: "A New Confession of Faith" + catholic_flavor.9.d: "Reformers have put forward a new confession of faith that has some minor, but still serious, differences with Catholic teachings. The church claims it borders on the heretical while there are those who suggest it would bring the Church and their administrative apparatus under tighter control." + catholic_flavor.9.a: "Promote it" + catholic_flavor.9.b: "Nay, it will damn everyone" + catholic_flavor.10.t: "A Promise of Safe Passage?" + catholic_flavor.10.d: "One of the so called reforming monks has recently appeared at our court under our most solemn promise of safe passage to argue the justness of his cause. Like Hus before him, his heresy is manifest but our word has been given." + catholic_flavor.10.a: "Our honor is our word" + catholic_flavor.10.b: "We are not bound by promises to a heretic" + republics.1.t: "Republican Traditions debated" + republics.1.d: "Our young and fragile republic is experiencing severe debates, some even turning violent, between supporters of the old regime, and the sturdy defenders of liberty and freedom. How shall we react to this?" + republics.1.a: "We need a King!" + republics.1.b: "The Republic is sacred!" + republics.2.t: "Freetraders winning debates" + republics.2.d: "The freetraders are increasingly popular, and seem to have how a majority of the support in the parliament now. They are advocating that we must reduce our mercantilistic tendencies." + republics.2.a: "Freetraders we must be" + republics.2.b: "Mercantilism is vital for the state" + republics.3.t: "Rise of a Despot" + republics.3.d: "The lack of respect for the republic has slowly eroded its foundations. To preserve the stability of the state, $MONARCHTITLE$ $MONARCH$ has proclaimed $RULER_O_PRONOUN$self dictator for life." + republics.3.a: "Long live $MONARCH$!" + republics.4.t: "The Trial" + republics.4.d: "My most noble $MONARCHTITLE$, your eldest son is on trial for corruption and bribery. There is no doubt that the charges are true, the conviction of your eldest son would be a serious personal blow to you. On the other hand we could of course interfere in the trial and secure his innocence." + republics.4.a: "Withdraw from public life" + republics.4.b: "See him acquitted" + republics.5.t: "A New Coin" + republics.5.d: "In times past the $MONARCHTITLE$ used to be on the reverse side of the coins, now the republic rejects such personality cults. If we were to issue a new high purity coin we could improve people's faith in the coinage and of course all should remember who did this." + republics.5.a: "Reject the Reform" + republics.5.b: "Let the coins be issued" + republics.6.t: "Foreign Plots?" + republics.6.d: "Wild rumors are circulating about our nobility plotting with foreign powers. Hysteria grows and the mood is fearful. The people demand that we strike at the traitors, but wiser minds say that we must let the tradition of republican justice take its course." + republics.6.a: "Seize them and their wealth" + republics.6.b: "Justice is above all" + republics.7.t: "Expand the Bodyguard" + republics.7.d: "The office of $MONARCHTITLE$ is challenged by enemies within and without, and thus a strong personal bodyguard is essential to ensure that [Root.Monarch.GetSheHe] remains in power. The turbulent politics of our time require this, but there are those who decry it, claiming that this new trend displays aristocratic tendencies and subverts the traditions of the Republic." + republics.7.a: "Do it!" + republics.7.b: "It would violate our Republican Ideals!" + republics.8.t: "The Firebrand Preacher" + republics.8.d: "A preacher has appeared prophesying the end of all we know and a new beginning. The preacher gained traction with our recent war but he isn't really pushing for the kind of republic we know. We could challenge him to a trail by fire, but this could create internal problems just when we need unity." + republics.8.a: "Allow it!" + republics.8.b: "Give him a Trial by Fire!" + republics.9.t: "Noble Plot" + republics.9.d: "With the republic looking fragile rumors have reached us that nobles are plotting to bring in hereditary succession to our great Republic." + republics.9.a: "This is concerning" + republics.10.t: "Division in the Council" + republics.10.d: "The republic functions because of the agreed common purpose of the rulers who in turn represent the settled will of the ruled. Our republic has been turning back on the traditions that made us strong. The lack of cohesion in our ruling council is costing us militarily." + republics.10.a: "This is not good!" + republics.11.t: "Disputes affecting governments" + republics.11.d: "Republic's are successful when the important families are ready to put the republic's interest on a par with their own. Currently our republican traditions are under pressure and families are putting their own interests ahead of the republics. This is hurting our ability to govern, as consensus is harder to achieve." + republics.11.a: "This is bad!" + republics.12.t: "Trade Wars" + republics.12.d: "We always encouraged health competition between our merchants, but at the same time they always put the greater interest of the republic first. We would work together to ensure that the republic's trade was strengthened against the interest of rivals. Now this tradition is waning and the merchant class is becoming increasing fratricidal. This is hurting our country..." + republics.12.a: "Something has to be done!" + republics.13.t: "Ceremony Disrupted" + republics.13.d: "One of the core parts of a republic are the great ceremonies of state. This is a time where disagreements and disputes between the patricians are put on hold so we can display our unity of purpose and show the world our strength. At a recent ceremony disgruntled elements turned their backs on our traditions to air their disagreements with the ruling council." + republics.13.a: "Far from ideal!" + muslim_piety.1.t:1 "Spread of Extreme Practices in [spread_of_extreme_practices_province.GetAreaName]" + muslim_piety.1.d:1 "The late Middle Ages saw the emergence of several new forms of Islamic mysticism, one of the most controversial being a brand of Sufi dervishes known as the 'renunciationists'. These men sought to separate themselves entirely from normal society, shaving all body hair down to their eyebrows and publicly breaking the rules of the Sharia in order to demonstrate their unique relationship with God, all while wandering from town to town begging for alms. Our religious scholars are calling for their persecution, arguing that the uneducated populace's tendency to view them with awe will lead them away from the true faith." + muslim_piety.1.a:1 "Expel them from [spread_of_extreme_practices_province.GetAreaName]." + muslim_piety.1.b:1 "Leave them be." + muslim_piety.2.t:1 "Returning Scholars" + muslim_piety.2.d:1 "Particularly in the aftermath of the Mongol conquests of the thirteenth century, Egypt and Syria emerged as the foremost centers of scholarly learning in the Muslim world. Sunni scholars of every persuasion flocked to Damascus and Cairo to learn from the most renowned teachers of science, theology, and above all law, while Shi'ites traveled to Jabal Amil in Lebanon to meet with the scholars of orthodox Twelver Shi'ism. Many students from our lands, having completed their educational pilgrimage, are now returning home and hoping to implement legalistic Islam in our [Root.GovernmentName] just as they learned it in the heartlands of Islam." + muslim_piety.2.a:1 "They will make a welcome addition to our country." + muslim_piety.2.b:1 "Contact with the divine is not about studying books." + muslim_piety.3.t:1 "Sufi Organizations Rally Support" + muslim_piety.3.d:1 "During the early modern period popular forms of Sufi worship became extremely widespread in the Muslim world. Seeing the weakened state of our armies, the sheikh of a major order has begun urging his followers to take up arms in support of us against our enemies." + muslim_piety.3.a:1 "We cannot rely on mystics for support!" + muslim_piety.3.b:1 "Let us welcome these warriors of faith." + muslim_piety.4.t:1 "Religious Harmony" + muslim_piety.4.d:1 "Just as many members of the Ulema have developed Sufi leanings, many of our Sufi orders have likewise come to extol the virtue of a pious life lived in accordance with the Sharia. Despite disapproving voices on both extremes, we have managed to strike a balance between mysticism and legalism. Our realm is currently enjoying the fruits of moderation and tolerance of differing religious practices." + muslim_piety.4.a:1 "God is good." + muslim_piety.5.t:1 "Debate over the Philosophy of Ibn Arabi" + muslim_piety.5.d:1 "Ibn Arabi was an Andalusian scholar and mystic, regarded by many Sufis as the foremost spiritual master. His pantheistic philosophy of the 'unity of being' viewed all of creation as a manifestation of God, and invited worshippers to see divine beauty in all aspects of life, not merely in the traditional rituals of Islam. Ever since, debates have raged on over the compatibility of his philosophy with scholarly interpretations of Islam, with some going so far as to label him an unbeliever. For many Sufis, on the other hand, Ibn Arabi's philosophy became the foundational principle of their religious practice. Now we too are being asked to take sides." + muslim_piety.5.a:1 "Deny the unity of being." + muslim_piety.5.b:1 "Support the unity of being." + muslim_piety.6.t:1 "Dhimmi Building Restrictions" + muslim_piety.6.d:1 "Under Islamic Law, non-Muslims faced a number of restrictions on the construction of new buildings in urban centers: their houses were not to be taller than those of the Muslims, and they were not permitted to construct new centers of worship, only to maintain those which already existed. In practice, these rules often went unenforced, but as our realm shifts further toward a legalistic interpretation of Islam, key members of the Ulema are beginning to call for their stricter implementation." + muslim_piety.6.a:1 "Enforce the letter of the law." + muslim_piety.6.b:1 "Leave them to do as they please." + muslim_piety.7.t:1 "Dhimmis Flout Building Restrictions" + muslim_piety.7.d:1 "Despite being officially prohibited from constructing houses of worship and tall buildings, the dhimmis in several provinces of our realm are openly disobeying the laws, and many of our qadis are too lax to respond, either because they see no harm in it or because of the hefty bribes they can earn for turning a blind eye." + muslim_piety.7.a:1 "Increase enforcement efforts." + muslim_piety.7.b:1 "Let the laws go unenforced." + muslim_piety.8.t:1 "Enjoining Right and Forbidding Wrong" + muslim_piety.8.d:1 "Muslims are encouraged in the Qur'an to take an active role in their community in order to “enjoin right and forbid wrong.” While this command has been interpreted in many ways by Muslim scholars, it was sometimes used by reformist groups to justify the forceful spread of more extreme views. A group of charismatic mosque preachers in [Root.Capital.GetCapitalName] have begun calling for the end of unorthodox religious practices and are inciting the populace against the Sufis, leading to violence and street battles." + muslim_piety.8.a:1 "Stamp down on the movement." + muslim_piety.8.b:1 "Offer them our support." + muslim_piety.9.t:1 "Debate over Sufi Practices" + muslim_piety.9.d:1 "Muslim scholars were not united on the question of the permissibility of Sufism. While most appreciated the heightened levels of religious devotion it inspired among the general population, some disapproved of how certain Sufis expressed their faith. Poetry and song about wine and illicit love, as well as communal dancing and veneration for the tombs of those regarded as saints, could at times provoke opposition from more hardline elements of the Ulema." + muslim_piety.9.a:1 "Support the hardliners." + muslim_piety.9.b:1 "Support the moderates." + muslim_piety.10.t:1 "Purification of Tax Laws" + muslim_piety.10.d:1 "Ensuring that the realm's laws operate in accordance with the sacred Sharia requires us to occasionally re-examine our tax-collection practices, and to strive to align them as closely as possible with the legal positions held by the great lawmakers of our [Root.GetReligiousSchool] school. This means eliminating the customary taxes which have accumulated over the years, and taking only what is permitted by the Sharia." + muslim_piety.10.a:1 "The peasantry must be free from unlawful exactions." + muslim_piety.10.b:1 "Reject the proposal." + muslim_piety.11.t:1 "Mystics and Storytellers" + muslim_piety.11.d:1 "Many among the Ulema would question the great influence that storytellers have over the life of common men. The traditional hero stories of our people are centuries old but they risk making a cult out of seriously distorted fates of historical figures. A prominent cleric in [storytellerprovince.GetAreaName] have taken a strong stand against the storytellers of the realm, and cautions that religious scholars of the past have warned that obsessive listening to stories could lead to false worship." + muslim_piety.11.a:1 "We must ban offensive stories from the realm." + muslim_piety.11.b:1 "There is nothing wrong in idealizing our ancestors." + muslim_piety.12.t:1 "Trade Guilds and Fraternities" + muslim_piety.12.d:1 "Guilds and fraternities are a constant factor in the public life of the [Root.GovernmentName], in many ways these are small communities within the community, with their own rules, customs and even laws. It is also very common for these associations to indulge in mystic traditions, sufism and often unorthodox adaption of the Sharia. Something that sometimes makes it hard for the laws of the Ulema to penetrate the urban milieu.\nAn artisan in [fraternity_province.GetName] has reached out to the state, warning us of a local guildsman with a great influence on local affairs. Anyone wishing to take up a craft in the city is currently required to be approved by this man and then swear an oath of allegiance." + muslim_piety.12.a:1 "This is unacceptable." + muslim_piety.12.b:1 "Let us not interfere with the guilds." + muslim_piety.13.t:1 "Social Dissent and Popular Sufism" + muslim_piety.13.d:1 "The great stress that our government has placed on Legalism and the limiting of Mysticism in our society has had the effect of closely associating Sufism with resistance to central rule. In times of social distress many now look to the Mystical orders for spiritual guidance as an alternative to the highly legalistic Ulema and its [Root.GovernmentName] ally.\nAs tensions flare in [popular_sufism_province.GetName] an influential Sufi Master declared his support for [Root.Monarch.GetTitle], potentially calming the situation." + muslim_piety.13.a:1 "We cannot accept the support of a Mystic." + muslim_piety.13.b:1 "God is good." + muslim_piety.14.t:1 "Coffee and Tobacco" + muslim_piety.14.d:1 "While they are quite new to our society the use of stimulants such as Coffee and Tobacco has spread quickly, with coffee houses now a common feature from [Root.Capital.GetCapitalName] to [coffee_province.GetAreaName]. The popularity is especially marked among the Sufi orders. The novelty of these substances means that the religious establishment is divided on their proper use.\nMany strict legalists wants us to limit their use while others argue for caution, as both Coffee and Tobacco are very popular in our state. The local governor of [coffee_province.GetName] have now turned to [Root.Capital.GetCapitalName] wanting to close down the local coffee houses that he believes have become meeting places for dissidents." + muslim_piety.14.a:1 "Let us impose Restrictions." + muslim_piety.14.b:1 "Let them have their coffee." + muslim_piety.15.t:1 "Sufi Orders growing in popularity in [new_province.GetName]" + muslim_piety.15.d:1 "Some of the more prevalent Sufi orders in [Root.GetName] have quickly started to establish themselves in the newly acquired [new_province.GetName] province. While the locals seem somewhat hesitant about [Root.GetAdjective] rule they have embraced the orders and this has greatly eased the integration of the province into our [Root.GovernmentName]." + muslim_piety.15.a:1 "Strengthen the legal establishment instead." + muslim_piety.15.b:1 "This is excellent." + muslim_piety.16.t:1 "Disregard of the Sharia?" + muslim_piety.16.d:1 "The learned Ulema complain over the widespread flouting of Sharia rules in our [Root.GovernmentName]. They demand that we reduce the influence of Mystic orders and heterodoxy in the country. Failing to comply could see us risking losing their support and many of these valuable legal scholars might even leave for other courts." + muslim_piety.16.a:1 "Let us follow their recommendations." + muslim_piety.16.b:1 "We cannot give in to such threats." + muslim_piety.17.t:1 "Building Restrictions Lapse" + muslim_piety.17.d:1 "As our realm loses its zeal for legalistic Islam, it has become harder and harder for us to find and appoint qadis willing to fully implement our official restrictions on the construction of dhimmi buildings. The law has, at this point, simply become unenforceable." + muslim_piety.17.a:1 "Just as well." + muslim_piety.20.t:1 "A New [Root.Monarch.GetTitle]" + muslim_piety.20.d:1 "Our nation has sorely lacked a firm guiding hand under the rule of [Root.Heir.GetName], a timid child, ill-prepared to face the dangers of the world. Fortunately for us all, one of [Root.Heir.GetHerHis] uncles, and close advisors has decided to act. The child is now safely locked away where [Root.Heir.GetSheHe] can do no more harm. The advisor has been proclaimed our new [Root.Monarch.GetTitle], and has sworn to provide our nation with the strong leadership it so desperately needs." + muslim_piety.20.a: "May our new $MONARCHTITLE$'s rule be long and prosperous!" + muslim_dlc.22.t: "Friday Prayers?" + muslim_dlc.22.d: "The weekly congregational prayer has been a way for Islamic rulers to show their legitimacy for centuries. The long standing Sunni dominance where most friday prayers have been in the name of the Sunni Caliphs and the worldly Sultans of the Sunni world, has however lead to the status of the prayers being very uncertain.\nMost among the Shia Ulema oppose the practice of the friday prayers, but there are some who would see its role as a way to bind together society, Ulema and ruler, return to the Shia faithful of our country." + muslim_dlc.22.a: "[Root.Monarch.GetName] will lead the friday prayers and our country will pray." + muslim_dlc.22.b: "We must respect the traditions of our people." + cultural_event.1.t: "Commedia dell'Arte Performances" + cultural_event.1.d: "Hear ye, hear ye! Let loose Pantalone, Harlequin, and all the other stock characters of the traditional Commedia dell'Arte on your unsuspecting population, and watch as they are entertained by the antics and the shenanigans. A good piece of comedy can make anyone forget for a while that their everyday lives are wasted away laboring under the yokes of tyrannical rulers. Plus, it's fun!" + cultural_event.1.a: "Make it happen!" + cultural_event.1.b: "Pointless distractions" + cultural_event.2.t: "Liberté, Egalité, Fraternité" + cultural_event.2.d: "Like a mighty torch, bringing the light of reason into even the darkest corners of the old and new worlds, the Enlightenment is sweeping across the world. Supporting this movement will doubtlessly lead to advances in science and philosophy, but the movement's notions about human freedom and the unalienable rights of man may cause a bit of a rebellious fervor in our country." + cultural_event.2.a: "Let us embrace these ideas!" + cultural_event.2.b: "No, it's not worth the risk" + cultural_event.3.t: "Byzantine Refugees" + cultural_event.3.d: "My Lord, Byzantium has fallen to the Saracens. The last bastion of the Roman Empire, the City of Constantine, is now in Turkish hands. As Christendom reels from the shock, Byzantine refugees flock to the cities and courts of Europe, bringing with them old manuscripts of classical knowledge, tracts by Aristotle, Plato and Galen, and a thorough knowledge of both Latin and Greek. Inviting these refugees to $COUNTRY$ might provide an enormous boost to our own efforts in the fields of culture and science." + cultural_event.3.a: "By all means, let them come!" + cultural_event.3.b: "No, we don't need their help" + cultural_event.4.t: "Support The Florentine School" + cultural_event.4.d: "Because of our relative notability, we are in a position to support the Italian artists in the Florentine School. Being perceived as patrons of international art will definitely help our propaganda efforts." + cultural_event.4.a: "Of course. They shall have our support" + cultural_event.4.b: "No, we have enough problems" + cultural_event.5.t: "The Last Jousting Tournament" + cultural_event.5.d: "We can feel it in the wind. Soon our equestrian elite will be nothing more than a dream remembered, as the chivalrous tradition dies out before the onslaught of modernity. The world is changing, but for now, for one last time: Let the Knights of $COUNTRY$ ride!" + cultural_event.5.a: "Forward, to glory!" + cultural_event.5.b: "No, we need to get with the times" + cultural_event.6.t: "Charter a Guild of St. Luke" + cultural_event.6.d: "Saint Luke, the patron saint of artists, often came to lend his name to artists guilds in Western Europe, the most famous, perhaps, in Antwerp. Chartering a guild here in $COUNTRY$ might be a tad on the expensive side, but the cultural benefit will be there for all to see. Developing the Guild's bureaucracy will also strengthen our native bureaucratic tradition." + cultural_event.7.t: "Golden Age of Dutch Painting" + cultural_event.7.d: "The Dutch Republic, recently Calvinist, recently independent, and with strong undercurrents of humanistic thought and philosophy, had in the late 16th century set the philosophical stage for a break with the established artistic traditions and ideals of the old Catholic Europe. Riding on the back of the wealth coming in from the developing trade through Amsterdam, we could help usher in a Golden Age for Dutch painting." + cultural_event.8.t: "Diwani Script" + cultural_event.8.d: "A cursive style of Arabic calligraphy, originated in the Ottoman Empire of the 15th and 16th centuries, the Diwani Script was thus named for its intended use on royal decrees issued by the Ottoman diwan, the cabinet of the Ottoman state. Strengthen our rule by proclaiming our edicts, and the word of God, in the harmonies of calligraphy." + cultural_event.8.a: "Make it so!" + cultural_event.8.b: "An unnecessary distraction" + cultural_event.9.t: "The Way of Tea" + cultural_event.9.d: "While tea had been grown in Japan at least since the 9th century, the more refined aesthetics of the Chanoyu, The Way of Tea, only developed fully during the early parts of the 15th century. Part religious ceremony, and part cultural tradition, The Way of Tea could become an integral part of our cultural heritage." + cultural_event.10.t: "Endorse Renaissance Philosophy" + cultural_event.10.d: "You, with no limit and no bound, may choose for yourself the limits and bounds of your nature. We have placed you at the world's center so that you may survey everything else in the world.\n\n--Mirandola, Piccolo -- 'Oration on The Dignity of Man'" + cultural_event.11.t: "The South German Organ Tradition" + cultural_event.11.d: "The South German organ tradition was a school of German organ composers, whose work was largely inspired by earlier Italian traditions, learned by the Germans from studies under Italian masters. Known for improvisatory preludes, chaconnes and passacaglias, the music of the South German Organists is something we could consider supporting." + cultural_event.12.t: "Support Baroque Music" + cultural_event.12.d: "Only the Almighty knows what artistic talent has gone wasted because of too little money, too little food and too little love. Help struggling composers in $COUNTRY$ with your patronage, and they will help you in return." + cultural_event.13.t: "National Epic" + cultural_event.13.d: "Our subjects have taken to telling tales and legends about $RANDOM_OLD_MONARCH$. The legend says that in $COUNTRY$'s darkest hour, he will return to our nation, and deliver it from evil. Regardless of the truth in that statement, we could use this in our propaganda." + cultural_event.13.a: "Yes, I love a good story" + cultural_event.13.b: "No, our people should focus on the here and now" + renovatio_effect: "Unite the §YDragon Aspects§! to one country!" + vassalize_empire2: "All members of the §YDragon Aspects§! will become our direct vassals or leave the empire, giving us claim on their lands!" + EVTNAME6140: "Business is Booming" + EVTDESC6140: "Thanks to our shrewd commerce practices, merchants are being attracted to our realm and our trade efficiency has increased as a result." + EVTNAME857: "Competent Diplomacy!" + EVTDESC857: "After putting in some effort in communicating with $RULER_ADJ$ peers, the hard work of $MONARCHTITLE$ $MONARCH$ has paid off. Our diplomatic standing has increased thanks to $RULER_ADJ$ silky tongue." + EVTOPTA857: "$MONARCH$ can always be trusted..." + EVTNAME858: "Incompetent Diplomacy!" + EVTDESC858: "It is almost inconceivable how incompetent $MONARCH$ is when handling diplomacy. We do not know how $RULER_S_PRONOUN$ did it, but $RULER_S_PRONOUN$ managed to hurt our diplomatic standing in the world with a single letter of apology to an ambassador." + EVTOPTA858: "How can it be possible?" + EVTDESC9471: "Borders are organic things, changing and mutating with the seasons, and with the fortunes of the latest conqueror passing by. Historians will, perhaps, say that the events that transpired in $PROVINCENAME$ in that year of our lord $YEAR$, were inevitable. 'As $PROVINCENAME$ continued to flourish under the benevolent rule of $COUNTRY$, the yokels on the other side of the border were bound to get jealous.' Perhaps they will be less fair to us. Either way, tensions in $PROVINCENAME$ have given a rival neighbor a Casus Belli against us." + EVTOPTC9472: "If it moves, draft it" + EVTNAME841: "A naval reformer" + EVTDESC841: "The overall performance of our Navy has indeed improved since we decided to favor it a bit more at the expense of the Army. An officer of great skill has emerged from the ranks." + EVTOPTB841A: "Promote him" + EVTNAMEHR01: "Internal Conflicts" + EVTNAMEHR08: "The End of the Internal Conflicts" + EVTDESC727: "We are in a war with one of our enemies. Everyone in the realm feels that this is a fight we have to win, and they are doing their part." + EVTNAME1001: "Russian Nation" + EVTDESC1001: "Through conquest and diplomacy Russia has managed to transform from a mere settlement into a dominant principality. After several eastern expeditions the Mongol hordes have finally been subdued and a centralized Russian state, ruled under the suzerainty of the Tsar, is emerging. Influences from Western Europe are helping us modernize and reform our nation and Western style of education is being adopted." + EVTOPTA1001: "It all belongs to Mother Russia" + EVTOPTB1001: "Mother Russia can wait" + EVTNAME1002: "Dutch Nation" + EVTDESC1002: "The Dutch are emerging as one of Europe's most capable naval and colonial powers. Lucrative trade opportunities, locally and overseas, have resulted in a swift evolution for the country into one of the first capitalist countries in the world." + EVTOPTA1002: "Dutch supremacy" + EVTOPTB1002: "We want no part of it" + EVTNAME1003: "Spanish Nation" + EVTDESC1003: "Global expansion in newly discovered areas and the establishment of colonies is transforming Spain into one of the most powerful and wealthiest nations of our time. Spanish explorers are constantly moving into new areas and extending our borders. Immense amounts of gold and silver are being brought back to our motherland, filling the coffers of our state treasury." + EVTOPTA1003: "Let's conquer the world in the name of Spain." + EVTOPTB1003: "Nothing good will come of it" + EVTNAME1004: "English Nation" + EVTDESC1004: "Foreign trade has long been a foundation of English national policy. By extending our influence across borders and controlling its political development domestically, we have managed to become one of the foremost European powers. Our colonial expansion is becoming a major factor in promoting our nation's economic growth, reinforcing our position in world affairs." + EVTOPTA1004: "The day of glory has arrived for the English" + EVTOPTB1004: "We want no part of it" + EVTNAME1005: "French Nation" + EVTDESC1005: "This year will mark the beginning of an evolutionary period for our nation. The old feudal ways will begin to make way for a more modern centralized nation. Although struggling financially due to miscalculated projects and military campaigns, we have managed to transform ourselves into one of the most dominant powers of Europe." + EVTOPTA1005: "The day of glory has arrived for the French" + EVTOPTB1005: "We want no part of it" + EVTNAME1006: "Italian Nation" + EVTDESC1006: "As the heart of the Renaissance, our nation is blossoming culturally. We have just entered the beginning of what looks like a prolonged artistic rebellion, especially in the field of architecture and literature. The cultural evolution is not aiding our country in maintaining peace within our borders however. Our country is continuously stricken by foreign states seeking power and land." + EVTOPTA1006: "All lands go to Italy" + EVTOPTB1006: "We want no part of it" + EVTNAME1007: "German Nation" + EVTDESC1007: "Regardless of the absence of a strong, central authority, our nation is prospering. The Hanseatic League, formed by hundreds of towns in northern Germany, has contributed to the prosperity of our nation. Intellectual growth, combined with sea and overland trading, has also helped spur the development and transform our country into a wealthy manufacturing center." + EVTOPTA1007: "Form the German nation" + EVTOPTB1007: "We want no part of it" + EVTNAME1008: "Persian Nation" + EVTDESC1008: "At the mere age of 15, $MONARCH$ has taken his father's position as head of the Shiite Turkmen tribe. He has quickly established a base of power in the northwest and proclaimed himself Shah of Iran. Several of the neighboring regions have been conquered and the possibility of a resurrected Iranian nation doesn't seem so absent anymore." + EVTOPTA1008: "Persian supremacy" + EVTOPTB1008: "We are not prepared to take that step" + EVTNAME1009: "Mughal Empire" + EVTDESC1009: "$MONARCH$ has begun to lay the foundation of his new empire. Although inferior in numbers, his well-disciplined troops have managed to achieve several decisive victories against the Sultans of India. The battle of $CAPITAL$ became the first great victory in a series of expansions and, with time, the empire of the Mughals could stretch over the larger part of the Indian plateau." + EVTOPTA1009: "Form the Indian empire" + EVTOPTB1009: "This area is of no interest to us" + EVTNAME1010: "Irish Nation" + EVTDESC1010: "For decades England has attempted to subjugate the Irish population and take control of the island. To unite the Irish lands under a sole flag may be our only chance to repel them." + EVTOPTA1010: "Form the Irish nation" + EVTOPTB1010: "We'll take our chances" + EVTNAME1011: "British Nation" + EVTDESC1011: "Foreign trade has long been a foundation of British national policy and by extending its influence across borders and uniting its political development domestically we have managed to become one of the foremost European powers. Our colonial expansion is becoming a major factor in promoting our nation's economic growth and is also reinforcing our position in world affairs." + EVTOPTA1011: "The day of glory has arrived for the British" + EVTOPTB1011: "We want no part of it" + EVTNAME1021: "American Quest for Independence" + EVTDESC1021: "After a prolonged period of colonial mismanagement, we have reached a state of divergence. Cultural, social and political dissimilarities and the ongoing exploitation have made the settlers lose faith in our government. The differences between us and the settlers are becoming more prominent as time is progressing and a large-scale rebellion is beginning to take form." + EVTOPTA1021: "This is a serious matter" + EVTNAME1022: "Trade Restrictions" + EVTDESC1022: "Our attempt to assert rigid economic control over our colonies has met fierce resistance. Some colonists have brought forward a suggestion to restrict the amount of goods being imported from $COUNTRY$ and impose a ban on imported goods." + EVTOPTA1022: "Let the military handle this" + EVTOPTB1022: "Restrict export" + EVTNAME1023: "Colonial Assembly" + EVTDESC1023: "Many honored and influential representatives from several of our colonies afflicted by $MONARCH$'s new policies have assembled in $PROVINCENAME$. We should take appropriate measures to stop them before they find common cause and manage to turn all our colonies against us." + EVTOPTA1023: "Attempt to find a diplomatic solution" + EVTOPTB1023: "The days of diplomacy are over" + EVTNAME1024: "Quebec's Quest for Independence" + EVTDESC1024: "Social and political dissimilarities in combination with the poor administration of our colonies have caused frictions between the colonial governors and the settlers. The aspiration and longing for autonomy has triggered a chain of rebellions." + EVTOPTA1024: "Something has to be done!" + EVTNAME1025: "Canadian Quest for Independence" + EVTDESC1025: "As our colonies are expanding a growing desire for independence has begun to spread among the settlers. High taxes and colonial mismanagement have also helped to spur the formation of rebellious movements and at the moment protests and revolts are erupting all over our colonial lands." + EVTOPTA1025: "This requires our immediate attention" + EVTNAME1026: "Louisiana's Quest for Independence" + EVTDESC1026: "Social and political dissimilarities have for some time created divisions between the settlers and us. A growing desire for self-government and liberation has initiated a series of uprisings and protests across our colonies." + EVTOPTA1026: "We can't take this lightly" + EVTNAME1027: "Mexico's Quest for Independence" + EVTDESC1027: "Several decades of poor colonial rule and mismanagement have evoked discontent among large groups of settlers. Their desire for independence is growing stronger by the day and major uprisings are erupting in several of our colonies." + EVTOPTA1027: "We can't afford to ignore this" + EVTNAME1028: "Colombian Quest for Independence" + EVTDESC1028: "Centuries of colonial rule have instigated a sense of nationalism amongst our colonists. The relationship between the new generation of settlers and the motherland is becoming more and more strained. Resistance movements are beginning to form in several colonies, bringing considerable instability to the area." + EVTOPTA1028: "We can't afford to ignore this" + EVTNAME1029: "Peruvian Quest for Independence" + EVTDESC1029: "Centuries of colonial rule have instigated a sense of nationalism amongst our colonists. The relationship between the new generation of settlers and the motherland is becoming more and more strained. Resistance movements are beginning to form in several colonies, bringing considerable instability to the area." + EVTOPTA1029: "We can't allow this to continue" + EVTNAME1030: "Brazilian Quest for Independence" + EVTDESC1030: "Several decades of poor colonial rule and mismanagement have evoked discontent among a large group of our settlers. Their desire for independence is growing stronger by the day and has resulted in major uprisings in several of our colonies." + EVTOPTA1030: "Something has to be done!" + EVTNAME1031: "Chile's Quest for Independence" + EVTDESC1031: "Centuries of colonial rule have instigated a sense of nationalism amongst our colonists. The relationship between the new generation of settlers and the motherland is becoming more and more strained. Resistance movements are beginning to form in several of our colonies, bringing considerable instability to the area." + EVTOPTA1031: "We can't allow this to continue" + EVTNAME1032: "La Plata's Quest for Independence" + EVTDESC1032: "Several decades of poor colonial rule and mismanagement have evoked discontent among large groups of our settlers. Their desire for independence is growing stronger by the day resulting in major uprisings in several of our colonies." + EVTOPTA1032: "We can't allow this to continue" + EVTNAME1051: "Join the Dragon Aspects" + EVTDESC1051: "The federation of kingdoms and principalities that formed the Dragon Aspects at times made up the larger part of central Europe. The size of the Empire varied at different times and was loosely organized during most of its existence, but the German and Austrian lands always constituted an integral part of the Empire." + EVTOPTA1051: "Prepare to join" + EVTOPTB1051: "Stay neutral" + EVTNAME1052: "Abandon the Dragon Aspects" + EVTDESC1052: "The incessant strife, both religious and political, within the Dragon Aspects is draining the morale of $PROVINCENAME$'s population. The relation with the Emperor has reached an all time low and many consider it to be in $PROVINCENAME$'s best interest to leave the confederation." + EVTOPTA1052: "Leave the Empire" + EVTOPTB1052: "Attempt to improve relations" + EVTNAME1053: "Abandon the Dragon Aspects" + EVTDESC1053: "The incessant strife, both religious and political, within the Dragon Aspects is draining the morale of $PROVINCENAME$'s population. The relation with the Emperor has reached an all time low and $MONARCH$'s dishonorable reputation hasn't improved our situation. Many considered it to be in $PROVINCENAME$'s best interest to leave the confederation." + EVTOPTA1053: "Leave the Empire" + EVTOPTB1053: "Attempt to improve relations" + EVTNAME1061: "Aspiration for Liberty" + EVTDESC1061: "The questionable rule of $MONARCH$, the populations' strive for liberty and the desire for enactment of enlightened ideals has spurred a revolution that seems all but unavoidable. The common people has united and taken to arms in an attempt to topple the government and thereby initiating one of the bloodiest revolutions of our time." + EVTOPTA1061: "Dire times are ahead of us" + EVTNAME1062: "Governmental Incompetence" + EVTDESC1062: "The government's inept inability to cope with the national crisis has allowed new insurrections to spring up. The population is demanding the immediate dissolution of the current administration and is determined to achieve that goal at any cost." + EVTOPTA1062: "It is nothing to be concerned about" + EVTOPTB1062: "Prevent them from advancing further" + EVTNAME1063: "Battles on Foreign Ground" + EVTDESC1063: "$COUNTRY$'s prospect of financial success has looked quite bleak the last couple of years. $MONARCH$'s continuous investments in wars on foreign soil, the governments financial neglect and the political instability have almost decimated the nation's funds bringing $COUNTRY$ close to bankruptcy." + EVTOPTA1063: "The treasury isn't even close to empty" + EVTOPTB1063: "Cut down on war expenditures" + EVTNAME1064: "Order is Restored" + EVTDESC1064: "After some gruesome years, order has finally settled amongst our people." + EVTOPTA1064: "OK" + EVTNAME1071: "National decline" + EVTDESC1071: "With the discovery of previously unknown continents and the establishment of new trade routes, a new maritime era has been born. Explorers of other nations are returning home with highly sought after cargo of spices, luxuries and commodities. Our country's importance as a trading nation has suddenly diminished and we are faced with a sudden economic decline forcing our government to regulate our expenditures." + EVTOPTA1071: "Reduce investments in the military" + EVTOPTB1071: "Reduce investments in trade" + EVTOPTC1071: "Reduce investments in the government" + EVTNAME1072: "Threats to the Crown" + EVTDESC1072: "As with most dynasties, our nation is under constant attack by foreign rivals claiming their rights to our crown. Blighted by the lack of financial resources $MONARCH$ has been advised to seek diplomatic negotiations or otherwise face the possible end of our empire." + EVTOPTA1072: "Make a final stand" + EVTOPTB1072: "Seek diplomatic compromise" + EVTNAME1073: "National Fragmentation" + EVTDESC1073: "Although comprising a vast area, $COUNTRY$ is politically a rather shattered nation. $MONARCH$'s power over the empire has been severely limited by various local rulers and he is faced with increasing difficulty administering the large empire. The disparate mix of culture groups, with different values and beliefs has resulted in conflicts erupting over the most insignificant matters." + EVTOPTA1073: "Increase centralization efforts" + EVTOPTB1073: "Leave as it is" + EVTNAME1074: "$TREASURER$'s Reforms" + EVTDESC1074: "Administering such a large empire as $COUNTRY$ requires extensive economic planning and the lack of a good financial advisor had so far proven quite disastrous. The appointment of $TREASURER$ helped turn the tide however. They introduced a number of financial reforms, including a more equitable tax system and a plan for the funding of the national debt." + EVTOPTA1074: "Implement national debt funding plan" + EVTOPTB1074: "Implement tax reform" + EVTNAME1075: "Prospering Times" + EVTDESC1075: "$MONARCH$ has become renowned for our country's artistic achievements and blossoming economy. Artists, philosophers and poets are flocking to $CAPITAL$ and the thriving economy has allowed extensive artistic funding. Several fine-architectural buildings are being erected and beautiful gardens are built to demonstrate our country's wealth and many members of our new intellectual elite have ideas on how to improve various parts of our country." + EVTOPTA1075: "Invest in better urban infrastructure." + EVTOPTB1075: "Invest in better rural infrastructure." + EVTOPTC1075: "Invest in better production methods." + EVTNAME1076: "Colonial Ventures" + EVTDESC1076: "With the discovery of the New World, we have entered what looks like our greatest period of prosperity. Despite the immense wealth returning to us allowing $MONARCH$ to finance one of the most outstanding armies in the world, we have not been successful in creating a strong naval force and [Root.Monarch.GetHerHis] attempt to conquer the neighboring states has so far failed miserably." + EVTOPTA1076: "Invest in the naval force" + EVTOPTB1076: "Abandon the idea of naval supremacy" + EVTNAME1081: "Papal State" + EVTDESC1081: "The deep devotion of the Roman Catholics in Rome has awakened a desire for an independent state ruled by Popes of the Church. A large part of the population has expressed support for the idea of such an establishment and has now turned to $MONARCH$ for approval." + EVTOPTA1081: "We will never support such a state" + EVTOPTB1081: "Rome is rightfully theirs" + EVTNAME2001: "The Protestant Reformation" + EVTDESC2001: "Thoughts of disapproval against the Roman Catholic Church are spreading across Europe as a result of the increasing corruption of monks and clerics. Voices are raised questioning the current principles and greed of the Church. A monk in $CAPITAL$ has for some time expressed deep concerns and is now openly declaring his discontent with the Church, paving the way towards a reformation of the faith." + EVTOPTA2001: "Only time will tell what this might bring" + EVTNAME2002: "Spread of Protestantism" + EVTDESC2002: "The increased secularization of the Papacy and their accentuation on rituals has gradually evoked concern across Europe. The preaching of new ideas is becoming more common and appealing to several segments of society, dignity and respect for the peasants and salvation without loss of fortune for the wealthy. A majority of the citizens of $PROVINCENAME$ have begun to question the authority and actions of their religious leaders." + EVTOPTA2002: "OK" + EVTOPTA2011: "Only time will tell what this might bring" + EVTNAME2012: "Spread of the Reformation" + EVTDESC2012: "After the publication of 'The Institutes of the Christian Church', introducing the central principles and ideas of the theological reformation, the social, political and philosophical attitude of Europe has begun to alter. The doctrines of the elect and predestination has had a strong influence on the population of $PROVINCENAME$, making them give up their old beliefs in favor of those preached by the reformed scholars." + EVTOPTA2012: "OK" + EVTNAME2031: "Religious Civil Disorder" + EVTDESC2031: "Despite $MONARCH$'s effort to mediate between the different religious groups in our nation, conflicts have been erupting on a regular basis. The situation has worsened and without drastic measures, we will soon be engulfed in a religious civil war." + EVTOPTA2031: "Eradicate the heretics to bring peace" + EVTOPTB2031: "We should strive for a tolerant society" + EVTNAME2032: "Growing Number of Heretics" + EVTDESC2032: "In spite of rigorous attempts to eradicate heresy, the population of some of our provinces are strongly attached to their faith and are still resisting conversion." + EVTOPTA2032: "Banish the nonconformists" + EVTOPTB2032: "Increase funding to convert the heretics" + EVTNAME2033: "Heretic Subjugation" + EVTDESC2033: "Our country's harsh subjugation of heretics hasn't brought the expected results. Instead of restoring order and bringing our nation under one religious faith, our actions have further agitated the population leading to increased violence and acts of cruelty." + EVTOPTA2033: "Increase funding to suppress the heretics" + EVTOPTB2033: "Ignore them" + EVTOPTC2033: "Give concessions" + EVTNAME2034: "Rise of Religious Intolerance" + EVTDESC2034: "Even though attempts have been made to transform our society into a more tolerant one, violent outbursts and riots are becoming more common. The violence has escalated and atrocities are being committed on both sides, widening the religious chasm and threatening to tear our country apart from within." + EVTOPTA2034: "The heretics must be suppressed" + EVTOPTB2034: "We have to convert them to the one true faith" + EVTNAME2035: "Empty Words" + EVTDESC2035: "The edict of tolerance, proclaimed by $MONARCH$ a short while back has proven to be nothing more than mere words. There have been several violent incidents and atrocities against religious minority groups since the declaration where $MONARCH$ has taken the stance of complete ignorance." + EVTOPTA2035: "Our time is better spent elsewhere" + EVTOPTB2035: "Issue a new edict" + EVTDESHOR01: "Beginning in $YEAR$, $COUNTRY$ faced almost a decade of utter chaos slowly consuming the country from within and bringing it to the verge of collapse. Our nation is struggling both socially and economically as famine and war plague our people and the growing opposition against the aristocracy and church has resulted in a series of rebellions and assassination attempts against the monarch." + EVTOPTA3001: "Dire times are ahead of us" + EVTNAMEHR02: "Religious Struggles" + EVTDESHOR02: "The government of $COUNTRY$ is constantly faced with the problem of outside forces trying to influence the local population to convert their religious beliefs. The outbursts that have followed have been particularly violent in $PROVINCENAME$ and the possibility of the riots spreading outside of the province's borders is becoming a serious threat to the surrounding areas." + EVTOPTA3002: "One nation, one belief!" + EVTOPTB3002: "Tolerate all beliefs" + EVTNAMEHR03: "National Instability" + EVTDESHOR03: "The mental strain of war, declining population numbers and the conniving of nobles, attempting to preserve and strengthen their authority, has hardly improved our nation's critical condition. Peasant uprisings are becoming increasingly common and without drastic measures, we are facing a long recovery." + EVTOPTA3003: "The war is our main concern" + EVTOPTB3003: "Our domestic problems are our main concern" + EVTNAMEHR04: "Unrest Among the Peasants" + EVTDESHOR04: "Starvation, plague and our increased effort to control the legal and economic status of the peasants are draining the strength of the common people. Unrest is brewing among the lower classes of society and is threatening to worsen the disorder of our already tormented nation." + EVTOPTA3004: "Restrict serfdom" + EVTOPTB3004: "Keep the masses in chains" + EVTNAMEHR05: "War Exhaustion" + EVTDESHOR05: "With plague, starvation and war ravaging our country, our people find themselves in a state of extreme mental and physical fatigue. Our population is begging our government to ease their misery and put an end to their sacrifice and suffering." + EVTOPTA3005: "There is no immediate solution at hand" + EVTOPTB3005: "Let their voices be heard" + EVTNAMEHR06: "Conspiracies" + EVTDESHOR06: "Due to poor administration, $MONARCH$ has become the victim of several conspiracies by ambitious opponents. The opposition is growing stronger by the day and it is becoming apparent that $MONARCH$ most certainly isn't the right person to lead our nation in such troubled times." + EVTOPTA3006: "Leave the nation's fate in his hands" + EVTOPTB3006: "Oppose $MONARCH$" + EVTNAMEHR07: "Famine Strikes $COUNTRY$" + EVTDESHOR07: "Widespread crop failure has left our people with very little, or nothing to eat. The people are crying out for the government to relieve their suffering, but to help so many will be very costly." + EVTOPTA3007: "Try to alleviate the suffering" + EVTOPTB3007: "We are helpless in the face of such a disaster..." + EVTDESHOR08: "The instability of the past years now finally seems to be over!" + EVTOPTA3008: "Restore order" + EVTNAMEHR11: "Revolution in $COUNTRY$" + EVTDESHOR11: "Decades of feudal oppression, religious intolerance and unjust taxation have all contributed to the revolutionary movements beginning to surface across our lands. $MONARCH$ has desperately been seeking resolutions to the ever increasing problems as our country finds itself on the verge of financial ruin. The populations' incessant strive for liberty will probably prove too much of a challenge if not handled properly." + EVTOPTA3011: "Dire times are ahead of us" + EVTNAMEHR12: "Religious Intolerance" + EVTDESHOR12: "As the Reformation is beginning to take a hold of Europe, drastic measures have been taken to try to stem the tide of its spread. The religious policies of the non-Roman Catholics are despised by the state and the oppression towards the Protestants/Reformed will probably lead to religious revolution within a short period of time if not handled properly." + EVTOPTA3012: "One nation, one belief" + EVTOPTB3012: "Tolerate all beliefs" + EVTNAMEHR13: "Serfdom" + EVTDESHOR13: "Unrest is brewing among the lower class of our society due to the heavy burden placed on their shoulders. Their dissent of manorialism, high taxes and the food shortage has resulted in several revolts erupting all over the nation." + EVTOPTA3013: "Restrict serfdom" + EVTOPTB3013: "Keep the masses in chains" + EVTNAMEHR14: "Social Reform" + EVTDESHOR14: "Vivid discussions among our philosophers, about social reforms and the virtues of reason have had a great impact on a large part of our population. $MONARCH$ is beginning to fear that some of them will be too easily influenced and that their rebellious actions will further increase our country's instability." + EVTOPTA3014: "Suppress the free thinkers" + EVTOPTB3014: "They hardly pose a threat" + EVTNAMEHR15: "Royal Bureaucracy" + EVTDESHOR15: "The centralized government of our nation has become very corrupt and bloated. Many of the revolutionaries are hoping that they will be able to decentralize the authority and weaken the bureaucracy." + EVTOPTA3015: "Reduce the royal bureaucracy" + EVTOPTB3015: "Expand the royal bureaucracy" + EVTNAMEHR16: "Deplorable Reign" + EVTDESHOR16: "$MONARCH$'s indecisiveness and poor administration has made many of our people turn against their ruler. The opposition is growing stronger by the day and it is becoming apparent that $MONARCH$ probably isn't the best suited to lead our nation in such revolutionary times." + EVTOPTA3016: "Support $MONARCH$" + EVTOPTB3016: "Oppose $MONARCH$" + EVTNAMEHR17: "The Road to Bankruptcy" + EVTDESHOR17: "The war, extensive crop-failures and our mismanaged economy overall has slowly paved the way for an economic crisis. The prospect of a bankruptcy is looming over our nation as money is rapidly losing its value and the monetary purchasing power is becoming more limited by the day." + EVTOPTA3017: "Mint more money" + EVTOPTB3017: "We must strengthen our currency" + EVTNAMEHR18: "Financial Crisis" + EVTDESHOR18: "Our mismanaged economy has emptied our financial reserves. If we are to recover from this, we must improve our financial planning immediately." + EVTOPTA3018: "Cut back on war expenditures" + EVTOPTB3018: "The war has its purpose" + EVTNAMEHR19: "The End of the Revolution" + EVTDESHOR19: "The instability of the past years now finally seems to be over!" + EVTOPTA3019: "Restore order" + EVTNAMEHR21: "Peasants' War" + EVTDESHOR21: "The peasantry has for some time demanded economic, religious and political amendments. Their dissatisfaction has grown to such an extent that violent revolts are becoming a common day practice. Even though there is no central leadership and they lack proper armament, the peasants have still managed to pose a challenge to the authority. Several important buildings, both religious and other, have been burnt and plundered as a protest." + EVTOPTA3021: "Dire times are ahead of us" + EVTNAMEHR22: "Peasant Protests" + EVTDESHOR22: "Regional revolts and protests are erupting all over our nation. Furious peasants are demanding immediate reforms of the social and political order. The weight of the heavy taxes and the cruelty of their landlords have finally driven them over the edge." + EVTOPTA3022: "Enforce serfdom" + EVTOPTB3022: "Restrict serfdom" + EVTNAMEHR23: "Religious Revolt" + EVTDESHOR23: "The ideas of the reformation have appealed to a large number of the oppressed peasantry. The appeal is in many cases based on social motives, many believe that they will receive support and that their hardship will lessen. This isn't necessarily the case, as the revolt has gained momentum and atrocities at the hands of the peasants have become more widespread, the reformists have begun to oppose the 'murderous peasants'." + EVTOPTA3023: "Crush them!" + EVTOPTB3023: "Let them choose their own faith" + EVTNAMEHR24: "Obsolete Forces" + EVTDESHOR24: "Military research and the introduction of gunpowder has more or less made our former armed forces obsolete. Their high status being something of the past, they now find themselves struck by poverty and frustration. Their misery has gone beyond reason and they are pressuring the authority for financial aid." + EVTOPTA3024: "They have no place in our society" + EVTOPTB3024: "They may still be of some use" + EVTNAMEHR25: "National Decentralization" + EVTDESHOR25: "During the first stages of the Peasants' War, the rebels have gained ground simply by overwhelming the lords and knights. Due to our already politically decentralized nation, what started out as several smaller, local uprisings has spread over the provincial borders and engulfed a larger part of our nation." + EVTOPTA3025: "Crush the rebels" + EVTOPTB3025: "We have to negotiate a solution" + EVTNAMEHR26: "The End of the Peasants' War" + EVTDESHOR26: "The instability of the past years now finally seems to be over! We no longer have to worry about peasants fighting for reforms. Their will to fight have been drained." + EVTOPTA3026: "Restore order" + EVTNAMEHR51: "Cultural Unrest" + EVTDESHOR51: "The ongoing oppression and exploitation of the minority population in one of our provinces has finally reached its boiling point. The citizens of the province are up in arms against our rule." + EVTOPTA3051: "Suppress the rebels" + EVTOPTB3051: "Let us try to negotiate" + EVTNAMEHR71: "Natives Encountering our Expeditions" + EVTDESHOR71: "The settlers of our colony have spotted minor groups of natives attentively observing the colony. We don't know what their intentions are, how do you want to proceed?" + EVTOPTA3071: "Repel the savages!" + EVTOPTB3071: "Present a trade proposal" + EVTOPTHOR71: "Allow them to live in peace" + EVTNAMEHR72: "Native Raids" + EVTDESHOR72: "The settlement of a growing number of white people in our colonies has brought discontent and hatred both among the natives and the settlers. The $PROVINCECULTURE$ colonists have ignored the natives as long as they have been able to grab their land and suppress, on false pretexts, all attempts at reaction and redress of wrongs." + EVTOPTA3072: "Defend the settlement" + EVTOPTB3072: "Abandon the settlement" + EVTNAMEHR73: "Native Exploitation" + EVTDESHOR73: "The maltreatment of the indigenous people, in combination with previously unfamiliar diseases brought by the settlers, has decimated the native population of $PROVINCENAME$." + EVTOPTA3073: "Ignore their suffering" + EVTOPTB3073: "Attempt to assuage their pain" + EVTNAMEHR74: "Colonial Expansion" + EVTDESHOR74: "Political and economic pressure at home has made way for a sudden increase in the number of people looking for a better life in rich uncharted lands " + EVTOPTA3074: "Expand colonial borders" + EVTOPTB3074: "It's too expensive" + EVTNAMEHR75: "Lucrative Trade" + EVTDESHOR75: "Our trade with the natives of $PROVINCENAME$ has proven very profitable and the economy of the colony has spurred to new heights." + EVTOPTA3075: "Put into the treasury" + EVTOPTB3075: "Invest in merchants" + EVTOPTHOR75: "Invest in trade technology" + EVTNAMEHR76: "Spread of Disease" + EVTDESHOR76: "New diseases brought from overseas have quickly spread among the tribes and almost annihilated the entire native population in some areas." + EVTOPTA3076: "Ignore their suffering" + EVTOPTB3076: "Attempt to assuage their pain" + EVTNAMEHR77: "Religious Influences" + EVTDESHOR77:1 "The [Root.Owner.Culture.GetName] missionaries that were sent overseas to preach to the indigenous population have met fierce resistance. In some cases though, they have managed to influence the natives enough to convert them. A smaller group of natives living within and surrounding $PROVINCENAME$ have readily accepted the Christian beliefs." + EVTOPTA3077: "Try to convert all of them" + EVTOPTB3077: "Let them be" + EVTNAMEHR81: "Financial Ruin" + EVTDESHOR81: "For many years we have undercut our tax base. We have absolutely no control of the price-fluctuations from the inflow of silver and gold. The minister of finance is struggling to forecast any repayments as all costs are fluctuating wildly. The spending is based on the planned budget, but the inflow is irregular at best, making us spend more than we actually have." + EVTOPTA3081: "We are on the verge of bankruptcy" + civil_war.6.t: "Rebel Support in $CAPITAL$" + civil_war.6.d: "There is now even support in our capital for the pretender. There is an army just outside the gates of $CAPITAL_CITY$, and the city is about to fall!" + civil_war.6.a: "This is serious!" + EVTNAMEHR91: "Civil War!" + EVTDESHOR91: "$MONARCH$'s continuous scheming and plotting has infuriated the nobles and made $MONARCH$ some powerful enemies among the aristocracy. It won't take long before the whispers and rumors of plots to end the misrule will turn into reality and our nation will be plunged into a drawn-out power struggle." + EVTOPTA3091: "Crush the opposition!" + EVTNAMEHR92: "A Cry for Help" + EVTDESHOR92: "The opposition against $MONARCH$ has been attracting more supporters by the day and the possibility of a deposition is becoming very plausible. In a desperate attempt to save the throne and restore order, $MONARCH$ has turned to $COUNTRY$'s foreign allies asking for help." + EVTOPTA3092: "Request aid from your allies" + EVTOPTB3092: "Rely on your own strength" + EVTNAMEHR93: "Unscrupulous In-laws" + EVTDESHOR93: "A Royal Marriage can sometimes be a blessing but in our weakened state, due to the clash between the monarch and the aristocracy, it is nothing less than a curse. Opportunistic in-laws are regarding this as the perfect timing to expand their influence and obtain more power." + EVTOPTA3093: "Take appropriate measures" + EVTOPTB3093: "Ignore their pathetic attempts" + EVTNAMEHR94: "$PROVINCENAME$ is Lost" + EVTDESHOR94: "$PROVINCENAME$ has fallen into the hands of the rebel forces. They have managed to overthrow the local government and have proclaimed $PROVINCENAME$ as theirs. News have reached us that they are preparing for a new attack as we speak." + EVTOPTA3094: "We must regroup before they attack again" + EVTOPTB3094: "We'll have to accept defeat, for now" + EVTNAMEHR95: "Army Deserters" + EVTDESHOR95: "The morale of our troops is sinking and groups of deserters have been spotted joining the rebel ranks. If this continues there is no way we can stop them from taking control over $PROVINCENAME$." + EVTOPTA3095: "Try to strengthen their morale" + EVTOPTB3095: "We have no resources for that" + EVTNAMEHR96: "End of Civil War" + EVTDESHOR96: "Our troops are gaining ground. It seems that many of the rebels have lost their incentive to fight and as a result large groups are retreating. This is our chance to end this madness and restore order." + EVTOPTA3096: "Victory is ours!" + EVTNAME4011: "Military Reform" + EVTDESC4011: "$MONARCH$ has begun a thorough revision of our country's military structure. While officers are still drawn from the nobility, the peasants and townspeople are conscripted into the other ranks. Regular drilling has been introduced and a powerful fleet established together with hundreds of battleships, galleys and other crafts." + EVTOPTA4011: "Only reform the army" + EVTOPTB4011: "Only reform the navy" + EVTOPTC4011: "Reform the army and navy" + EVTNAME4021: "$PHILOSOPHER$" + EVTDESC4021:1 "$PHILOSOPHER$ must certainly be one of the foremost philosophers of our time. [Root.Adm_Advisor.GetSheHeCap] is probably best known for [Root.Adm_Advisor.GetHerHis] philosophical empiricism and skepticism. [Root.Adm_Advisor.GetSheHeCap] has concluded that no theory of reality is possible - there can be no knowledge of anything beyond experience." + EVTOPTA4021: "[Root.Adm_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4021: "[Root.Adm_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4022: "$NATURAL_SCIENTIST$" + EVTDESC4022: "One of our advisors, $NATURAL_SCIENTIST$, has received great support for their efforts in developing astronomical instruments and measuring and fixing the positions of stars. [Root.Adm_Advisor.GetHerHisCap] observations include a comprehensive study of the solar system and accurate positions of more than 777 fixed stars." + EVTOPTA4022: "[Root.Adm_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4022: "[Root.Adm_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4023: "$ARMY_REFORMER$" + EVTDESC4023: "One of our advisors, $ARMY_REFORMER$ has revolutionized the art of siege craft and defensive fortifications. $NAVAL_REFORMER_CAP_ADJ$ has fought in all the wars of $MONARCH$, and has attended frequent tours around the frontiers, redesigning and improving numerous fortifications." + EVTOPTA4023: "[Root.Mil_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4023: "[Root.Mil_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4024: "$NAVAL_REFORMER$" + EVTDESC4024: "$NAVAL_REFORMER$, our military advisor, has stressed the importance of a more organized fleet and the necessity of a reform. [Root.Dip_Advisor.GetSheHeCap] has managed to convince $MONARCH$ to commence an extensive restructuring. Battleships, galleys and other crafts will be built to strengthen the fleet." + EVTOPTA4024: "[Root.Dip_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4024: "[Root.Dip_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4025: "$ARTIST$" + EVTDESC4025: "$ARTIST$ is considered by many as one of the greatest living artists of our time. A number of $ARTIST_POSS_PRONOUN$ works rank among the most famous in existence." + EVTOPTA4025: "[Root.Adm_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4025: "[Root.Adm_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4026: "$TREASURER$" + EVTDESC4026: "The Wealth of Nations' was the first great work in political economy and the corner stone of what later became known as laissez-faire. $TREASURER$ has introduced the concept of the 'invisible hand' - the intrinsic ability of a system of perfect liberty to control itself and still give rise to an orderly society through the mechanism of competition." + EVTOPTA4026: "[Root.Adm_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4026: "[Root.Adm_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4027: "$THEOLOGIAN$" + EVTDESC4027: "One of our advisors, $THEOLOGIAN$, must certainly be one of the greatest scholars of our time. $THEOLOGIAN_CAP_POSS_PRONOUN$ field of expertise in patristics and classical literature has had a great influence on theological debate in our nation. As a person of the middle ground their views have made $THEOLOGIAN_S_PRONOUN$ a beacon for those who value liberty more than Orthodoxy." + EVTOPTA4027: "[Root.Adm_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4027: "[Root.Adm_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4028: "$STATESMAN$" + EVTDESC4028: "One of our advisors, $STATESMAN$, has published the crowning achievement of $STATESMAN_POSS_PRONOUN$ literary career - 'The Spirit of Laws'. This monumental work has been celebrated for three of its numerous theories: the classification of governments, the influences on politics and the most important one - the theory of the separation of powers." + EVTOPTA4028: "[Root.Dip_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4028: "[Root.Dip_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4029: "$COLONIAL_GOVERNOR$" + EVTDESC4029: "One of our advisors, $COLONIAL_GOVERNOR$, has greatly helped intensify colonization and increase stability in our colonies." + EVTOPTA4029: "[Root.Dip_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4029: "[Root.Dip_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4030: "$SPYMASTER$" + EVTDESC4030: "$SPYMASTER$'s perfect organization of a secret service and spying network has proven extremely efficient in aborting all conspiracies against $MONARCH$'s life and all other political and diplomatic plots." + EVTOPTA4030: "[Root.Dip_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4030: "[Root.Dip_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4031: "$DIPLOMAT$" + EVTDESC4031: "$DIPLOMAT$ is a greatly accomplished diplomat well known for $DIPLOMAT_POSS_PRONOUN$ efforts in establishing our nation as a major diplomatic force." + EVTOPTA4031: "[Root.Dip_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4031: "[Root.Dip_Advisor.GetHerHisCap] reputation will reach further than our borders" + EVTNAME4032: "$TRADER$" + EVTDESC4032: "$TRADER$ is a very proficient merchant, renowned for $TRADER_POSS_PRONOUN$ attempts to improve trade customs and to stabilize the economy of our nation." + EVTOPTA4032: "[Root.Dip_Advisor.GetHerHisCap] efforts will be admired throughout the nation" + EVTOPTB4032: "[Root.Dip_Advisor.GetHerHisCap] reputation will reach further than our borders" + reforms.1.t: "Financial Reforms" + reforms.1.d: "Our nation is undergoing sweeping reforms in terms of the economy and the administration of our country. However, such reforms do not come cheap and may cause a fair bit of resentment among the populace." + reforms.1.a: "Go through with the reforms." + reforms.1.b: "No, such restructuring would be too harsh." + reforms.2.t: "Social Reform" + reforms.2.d: "Our country is going through an extensive social reorganization. Aristocratic lands are hugely being reduced and promises have been made to lessen the peasants' burden. A consequence of the liberation of the serfs, who compose a large part of our population, is the hostile reaction of the nobles in our realm." + reforms.2.a: "Go through with the reforms." + reforms.2.b: "We are in no need of such a reform." + reforms.3.t: "Military Development" + reforms.3.d: "$MONARCH$ has undertaken a set of measures to reform the military system of our country The tactical innovations include shallower and broader formations to maximize firepower, cross training between the army branches and light, highly mobile field artillery. The new tactical doctrine is based on firepower and mobility, eschewing heavy artillery and slow-moving tercios." + reforms.3.a: "Invest in higher quality troops." + reforms.3.b: "We are in no need of such a reform." + reforms.4.t: "Architectural Development" + reforms.4.d: "Our nation is currently undergoing a substantial development in architecture. Numerous monumental buildings, architectural wonders and other constructs such as aqueducts and schools are being erected." + reforms.4.a: "Support architectural development." + reforms.4.b: "Don't support it." + EVTNAME4041: "Indian Trade Company" + EVTDESC4041: "Our nation's interest in an East India Company is based chiefly on hopes and ambitions aroused by the enormous revenues produced by the initial ventures of other companies. At the same time, there is also a desire upon the part of $MONARCH$ to play a dominant role in contemporary world trade, a desire that isn't necessarily wholeheartedly endorsed by our country's local merchants." + EVTOPTA4041: "Found the East Indian Company." + EVTOPTB4041: "It is a useless venture." + EVTNAME4042: "National Bank" + EVTDESC4042: "The establishment of a Bank has given us a reputation of seriousness and reliability. It has also allowed our government a much greater flexibility in raising funds for warfare." + EVTOPTA4042:1 "Focus on control of inflation." + EVTOPTB4042:1 "Focus on securing beneficial loans." + EVTNAME5001: "Christian Influences" + EVTDESC5001: "Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs." + EVTOPTA5001: "Convert religion!" + EVTOPTB5001: "Honor the beliefs of our ancestors." + EVTNAME5005: "Revolt!" + EVTDESC5005: "High taxes, and cultural and religious differences have caused unhappiness among our citizens. If this continues it will drastically affect the stability of our nation." + EVTOPTA5005: "Ignore them." + EVTOPTB5005: "Lower taxes." + EVTNAME5008: "Gift to the State" + EVTDESC5008: "Good governance would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions." + EVTOPTA5008: "Put into the treasury." + EVTOPTB5008: "Spend it generously." + EVTNAME5014: "Temporary Insanity of Monarch" + EVTDESC5014: "$MONARCH$ has been acting very strange the last couple of months. It would seem like he is suffering from a temporary crisis of insanity. As a result our realm is left with very little efficient guidance." + EVTOPTA5014: "Request military guidance." + EVTOPTB5014: "Request administrative guidance." + EVTNAME5015: "Excellent Minister" + EVTDESC5015: "We have been lucky enough to appoint an excellent minister whose actions will most likely greatly benefit our realm." + EVTOPTA5015: "Reap the administrative benefits." + EVTOPTB5015: "Reap the military benefits." + EVTNAME5016: "Bad Harvest" + EVTDESC5016: "The bad harvest has caused food riots to erupt in $PROVINCENAME$." + EVTOPTA5016: "Attempt to help the people." + EVTOPTB5016: "Quell the rebellion." + EVTNAME5017: "Scandal at the Court" + EVTDESC5017: "Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quietened down a bit." + EVTOPTA5017: "Take the blame and move on." + EVTOPTB5017: "Bribe an advisor to take the blame." + EVTNAME5018: "Wave of Obscurantism" + EVTDESC5018: "As a typical response to different kinds of problems, obscurantism was a frequent behavior in most nations at least until the Age of Enlightenment arose in the most advanced western nations of the European continent." + EVTOPTA5018: "Knowledge is power." + EVTOPTB5018: "Ignorance is bliss." + EVTNAME5019: "Exceptional Year" + EVTDESC5019: "Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base, generating higher income for the realm." + EVTOPTA5019: "Collect the benefits over time." + EVTOPTB5019: "Take advantage of the benefits at once." + EVTNAME5022: "Rush of Expeditioners" + EVTDESC5022: "Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade." + EVTOPTA5022: "Receive extra colonists." + EVTOPTB5022: "Receive monetary benefits." + EVTNAME5023: "Rush of Merchants" + EVTDESC5023: "Trade expansion has led to a growing desire among our merchants to start new trade ventures outside our borders." + EVTOPTA5023: "Receive extra merchants." + EVTOPTB5023: "Receive monetary benefits." + EVTNAME5024: "Diplomatic Move" + EVTDESC5024: "Diplomacy between nations was often affected by random factors from both sides involved. Most of the time, these factors were beyond the control of the foreign ministers involved." + EVTOPTA5024: "Appoint new diplomats." + EVTOPTB5024: "Improve relations with neighboring states." + EVTNAME5025: "Excellent Diplomacy" + EVTDESC5025: "Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations." + EVTOPTA5025: "Bask in the glory." + EVTOPTB5025: "Improve our reputation." + EVTNAME5026: "Plague!" + EVTDESC5026: "Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless, like smallpox or flu, took a heavy toll whenever they struck, especially among infants." + EVTOPTA5026: "We have to do something!" + EVTOPTB5026: "There is nothing we can do." + EVTNAME5027: "Reformation of the Army" + EVTDESC5027: "Plans are currently being made for a smaller reform of our Army. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency." + EVTOPTA5027: "Invest in army technology." + EVTOPTB5027: "Improve our existing army." + EVTNAME5032: "Reformation of the Navy" + EVTDESC5032: "Plans are currently being made for a smaller reform of our Navy. New tactics, weapons and commands are some of the areas being discussed to improve our combat efficiency." + EVTOPTA5032: "Invest in naval technology." + EVTOPTB5032: "Improve our existing navy." + EVTNAME5037: "Agricultural Revolution" + EVTDESC5037: "We have managed to increase our agricultural production by implementing new farming techniques for plantations, irrigation and land properties organizations and thereby bring higher tax income to our state." + EVTOPTA5037: "Invest in a bigger army." + EVTOPTB5037: "Raise taxes even higher." + EVTOPTC5037: "Our manufacturies will benefit!" + EVTNAME5040: "Good Government Policies" + EVTDESC5040: "Changes of policies when cleverly timed and made, were often well perceived by the people of the time beyond their actual efficiency, as a proof of the government's good will and interest in the welfare of the realm." + EVTOPTA5040: "Use the money to increase stability." + EVTOPTB5040: "Invest the money in our government." + EVTOPTC5040: "Let's fill our treasury." + EVTNAME5045: "Poor Government Policies" + EVTDESC5045: "Changes of policies, when poorly timed and made, were often wrongly perceived by the people of the time beyond their actual efficiency, as a proof of the government's ill will and lack of interest in the welfare of the realm." + EVTOPTA5045: "We have chosen the right path." + EVTOPTB5045: "Attempt to improve the situation." + EVTNAME5050: "Unhappiness Among the Clergy" + EVTDESC5050: "Conflict of opinion and interest over religious and secular matters between our government and our nation's religious authorities has upset the clergy." + EVTOPTA5050: "Ignore their demands." + EVTOPTB5050: "Agree to their demands." + EVTNAME5051: "Unhappiness Among the Artisans" + EVTDESC5051: "Conflicts and protests over taxes, corporations, trade and customs policies are becoming quite frequent and could result in a sharp drop in our industrial production if we don't handle the situation carefully." + EVTOPTA5051: "Execute the troublemakers." + EVTOPTB5051: "Abolish a tax." + EVTNAME5052: "Unhappiness Among the Peasantry" + EVTDESC5052: "Conflicts and protests over taxes, landlord cruelty, expropriation, serfdom and customs policies have become quite frequent. If we don't manage to solve the problems soon, the consequences could be dire." + EVTOPTA5052: "We rule as we see fit!" + EVTOPTB5052: "Try to improve their situation." + EVTNAME5053: "Unhappiness Among the Merchants." + EVTDESC5053: "Conflict and protests over taxes, corporations, port duties, navy requisitions, trade and customs policies were quite frequent and often had counterproductive effects." + EVTOPTA5053: "Reduce trade investment." + EVTOPTB5053: "Get rid of the troublemakers." + EVTNAME5054: "Political Crisis" + EVTDESC5054: "Political crises may occur from time to time. They often involved a conflict between the ruler and the parliament, unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders." + EVTOPTA5054: "Given time, a solution will present itself." + EVTOPTB5054: "Reputation isn't everything." + EVTNAME5055: "Corruption" + EVTDESC5055:1 "Corruption is one of the most common and frequent factors of political and economic life. Never in history has this been more prominent than in these times of feudal regimes." + EVTOPTA5055: "Try to eradicate the problems." + EVTOPTB5055: "Ignore them." + EVTNAME5056: "Diplomatic Insult" + EVTDESC5056: "Conflicts sometimes erupted following diplomatic insults." + EVTOPTA5056: "We won't forget this." + EVTOPTB5056: "Try to ease the tension." + EVTNAME5057: "Fortification Effort" + EVTDESC5057: "A permanent matter of regal attention, fortification of the realm always received great care, particularly at the border or in strategic places such as capitals, major shipyards or important colonies." + EVTOPTA5057: "It's of the utmost importance." + EVTOPTB5057: "It's too expensive." + EVTNAME5058: "Nobles Demand Privileges" + EVTDESC5058: "The privileges of the nobility have been under continuous assault as $MONARCH$ has attempted to centralize more and more control. The nobles have finally lost their patience and are demanding that they are given back what they believe is rightfully theirs." + EVTOPTA5058: "Accept their rightful claims." + EVTOPTB5058: "Ignore their demands." + EVTNAME5059: "Trading Company's bubble bursts" + EVTDESC5059: "Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and confidence in the government declined." + EVTOPTA5059: "Cut down on our expenses." + EVTOPTB5059: "This isn't anything we can't handle." + EVTNAME5061: "Saint Performs Miracle" + EVTDESC5061: "Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called saints for their acts and were sometimes even believed to perform miracles." + EVTOPTA5061: "We have truly been blessed." + EVTOPTB5061: "Their actions have shown us the true path." + EVTNAME5062: "Regulation of the Medical Profession" + EVTDESC5062: "States began to expand the number of doctors in the 16th century and to regulate and supervise their training at universities. These regulations also covered midwives." + EVTOPTA5062: "Our research will benefit population growth." + EVTOPTB5062: "There is still room for improvement." + EVTNAME5063: "Noble Families Feud" + EVTDESC5063: "Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open conflict. The result was less than a full-blown civil war, but could immensely disturb the stability of a state." + EVTOPTA5063: "Side with one family." + EVTOPTB5063: "Let them fight it out." + EVTOPTC5063: "Try to settle the issue." + EVTNAME5064: "Nobles Ally with Foreign Power" + EVTDESC5064: "The nobility was not fully subjugated during this age and the nobles could and did strike independent alliances with foreign princes. The crowns of Europe might not have liked it but they were normally hard pressed to prevent these kinds of activities." + EVTOPTA5064: "They will pay for their treachery." + EVTOPTB5064: "We'll deal with them later." + EVTNAME5065: "Assassination of Noble" + EVTDESC5065: "Noble families were the bulwarks of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. As time marches on some noble houses might see their fortunes rise while others could lose all their power, the resulting envy would often result in rivalries and even murder." + EVTOPTA5065: "Let them solve it among themselves." + EVTOPTB5065: "Take control of the situation." + EVTNAME5066: "Cessation of Church Functions" + EVTDESC5066: "Noble families were often granted control over church lands and appointments were made in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way in exchange for a short-term boost in revenue." + EVTOPTA5066: "Accept." + EVTOPTB5066: "Decline." + EVTNAME5068: "Sale of Offices" + EVTDESC5068: "The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long term, more officials meant more tax revenue siphoned off before it reached the royal treasury." + EVTOPTA5068: "Accept" + EVTOPTB5068: "Decline" + EVTNAME5070: "Monopoly Company Formed" + EVTDESC5070: "Crowns often granted trading companies the exclusive rights to traffic goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders." + EVTOPTA5070: "Make a long-term investment." + EVTOPTB5070: "Demand payment in full!" + EVTNAME5071: "Nobles Demand Increased Pensions" + EVTDESC5071: "Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King." + EVTOPTA5071: "Accept their demands." + EVTOPTB5071: "Refuse their demands." + EVTNAME5072: "Grant Export Licenses" + EVTDESC5072: "When the Crown could not or would not pay cash to the nobles they would instead grant them privileges to collect special revenues from which they could make a healthy profit." + EVTOPTA5072: "Grant privileges." + EVTOPTB5072: "Privileges have to be earned." + EVTNAME5073: "New Land Claimed" + EVTDESC5073: "During this time period many areas that were forests or swamps were cleared or drained to provide new areas for settlement. These newly cleared areas often led to a short-term population boom." + EVTOPTA5073: "Increase Tax Income." + EVTOPTB5073: "Increase Manpower." + EVTOPTC5073: "Increase both for an additional cost." + EVTNAME5074: "Establish Cantonments" + EVTDESC5074: "The establishment of a permanent recruiting area for armies of the age has made it much easier for us to extract men from the population to serve in the army." + EVTOPTA5074: "Draft citizens" + EVTOPTB5074: "Mass draft with financial incentive" + EVTNAME5075: "Nobles Demand Old Rights" + EVTDESC5075: "The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges." + EVTOPTA5075: "Accept demands" + EVTOPTB5075: "Reject demands" + EVTNAME5076: "Cities Demand Old Rights" + EVTDESC5076: "Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts." + EVTOPTA5076: "Deny old rights!" + EVTOPTB5076: "Accept." + EVTNAME5077: "Non-enforcement of Ordinances" + EVTDESC5077: "Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) that would not always be as vigilant as the monarchs would have desired." + EVTOPTA5077: "Let them handle it." + EVTOPTB5077: "Increase attempts!" + EVTNAME5082: "Bourgeoisie Request Privileges" + EVTDESC5082: "The Bourgeoisie class has grown increasingly resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. Their only route into power is to marry into poor but well titled noble families or pry open positions in government circles." + EVTOPTA5082: "Grant them privileges." + EVTOPTB5082: "Deny them privileges." + EVTNAME5083: "Italian Engineer Available" + EVTDESC5083: "During the period 1450-1600, Italian siege engineers were highly sought after to teach the ways of the trace Italienne to the militaries of Europe. In most cases, these engineers had no national identity and simply worked for whoever could afford to pay them." + EVTOPTA5083: "Hire the engineer." + EVTOPTB5083: "Decline the offer." + EVTNAME5084: "Foreign Drill Instructor Available" + EVTDESC5084: "Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs learned the drill and placed their service at the disposal of the crowned heads of Europe." + EVTOPTA5084: "Hire him." + EVTOPTB5084: "Decline the offer." + EVTNAME5085: "Build a Great Palace" + EVTDESC5085: "Monarchs were often struggling with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with, in the eyes of the monarchs, too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement." + EVTOPTA5085: "Build the palace." + EVTOPTB5085: "Don't build it." + EVTNAME5086: "Uncooperative Philosopher" + EVTDESC5086: "Many times men of ideas would posit ideas that ran counter to accepted doctrine either from the monarch or the Church. The state would normally try to get the thinker to recant his ideas and, failing that, would resort to imprisonment or execution. Men like Giordano Bruno, Thomas Moore and Galileo are classic examples of troublesome thinkers." + EVTOPTA5086: "Imprison $PHILOSOPHER_O_PRONOUN$." + EVTOPTB5086: "Allow $PHILOSOPHER_O_PRONOUN$ to remain free." + EVTNAME5087: "Boundary Dispute" + EVTDESC5087: "The lack of good maps or tools to create accurate maps would occasionally lead to overlapping claims of authority in border regions. These disputes were usually over very marginal areas but could serve as a point of friction when monarchs decided to press the issue." + EVTOPTA5087: "Press issue." + EVTOPTB5087: "Settle issue." + EVTNAME5088: "Merchants harassed" + EVTDESC5088: "Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry and privateering occurring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option." + EVTOPTA5088: "Escalate complaint." + EVTOPTB5088: "Seek a diplomatic solution." + EVTNAME5089: "Petition for Redress" + EVTDESC5089: "Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step." + EVTOPTA5089: "Accept petition." + EVTOPTB5089: "Deny petition." + EVTNAME5090: "Noble Family Requests Aid" + EVTDESC5090: "The most powerful of the noble families in the state often had vast wealth but that did not stop them, like their monarchs, from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could, at those times, come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage." + EVTOPTA5090: "Grant aid." + EVTOPTB5090: "Deny aid." + EVTNAME5091: "Support for Dissidents Abroad" + EVTDESC5091: "We have been contacted by a variety of dissidents from other states. These dissidents claim to have vast supporters who just need some cash - they are most likely lying. Despite this, their claims have excited many influential people at our court. Supporting these dissidents probably won't accomplish anything other than antagonizing the other state but failure to support could give a bad impression." + EVTOPTA5091: "Support." + EVTOPTB5091: "Decline." + EVTNAME5092: "Foreign Trade Competition Rises" + EVTDESC5092: "Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors." + EVTOPTA5092: "Impose new tariff." + EVTOPTB5092: "Deny new tariff." + EVTNAME5093: "Removal of Advisor" + EVTDESC5093: "Sometimes an advisor's poor performance or bad judgment would have disastrous effects making the government turn against them." + EVTOPTA5093: "Fire them!" + EVTOPTB5093: "We have faith in them." + EVTNAME5094: "Heretic Advisor" + EVTDESC5094: "Small bouts of heretical ideas would spring up from time to time, frightening the local rulers. Most were simple people who did not realize that their interpretation went counter to established doctrine but sometimes even people in the royal court would be influenced." + EVTOPTA5094: "Fire them!" + EVTOPTB5094: "We have faith in them." + EVTNAME5095: "Statesman gains power" + EVTDESC5095: "Using more or less questionable methods, some advisors would stop at nothing to elevate their status in the royal court." + EVTOPTA5095: "Fire them!" + EVTOPTB5095: "They are doing a great job." + EVTNAME5096: "Influenced Elections" + EVTDESC5096: "Bribes and other incentives have never been an uncommon practice before an election. It's also well known that influential people, even in our own court, have resorted to such practices in hope of changing the outcome of the election in their favor." + EVTOPTA5096: "How thoughtful." + EVTOPTB5096: "Bribes are beyond me." + EVTNAME5097: "Peasants Getting Uppity" + EVTDESC5097: "At times when peasants experienced harsh subjugation, some of them would turn against their landlords demanding better treatment and conditions." + EVTOPTA5097: "Enforce serfdom." + EVTOPTB5097: "These things happen." + EVTNAME5098: "Corruption in the Church" + EVTDESC5098: "The men of the Church didn't always abide by their preaching and could at times not withstand the temptation of bribery." + EVTOPTA5098: "Cleanse the temple." + EVTOPTB5098: "Fine the sinners." + EVTNAME5099: "Merchant Fractures" + EVTDESC5099: "Every so often merchants of different ideas in regards to trade would clash and small factions supporting either cause would emerge causing ruptures." + EVTOPTA5099: "Support mercantilist faction." + EVTOPTB5099: "This isn't a matter for the crown." + EVTOPTC5099: "Propose free trade" + EVTNAME6000: "Naval Traditions Scorned" + EVTDESC6000: "Lately, our focus has been primarily army oriented. Perhaps we shouldn't overlook the possibility of a strong navy and invest more time in naval research." + EVTOPTA6000: "This is good, land is where it's at." + EVTOPTB6000: "We must stop this deterioration." + EVTNAME6001: "Land Traditions Scorned" + EVTDESC6001: "Lately, our focus has been primarily naval oriented. Perhaps we shouldn't overlook the possibility of a strong army and invest more time in army research." + EVTOPTA6001: "The fleet is our wooden wall!" + EVTOPTB6001: "We must stop this deterioration." + EVTNAME6002: "Opposing Military Schools" + EVTDESC6002: "Occasionally hostilities would erupt between opposing military schools." + EVTOPTA6002: "Attack is always the best option!" + EVTOPTB6002: "Let them come to us." + EVTNAME6003: "National Institutions" + EVTDESC6003: "As of late more and more people are requesting representative national institutions." + EVTOPTA6003: "L'etat, c'est moi!" + EVTOPTB6003: "Give them what they want." + EVTNAME6004: "Vatican Infiltration" + EVTDESC6004: "Bribes are not an uncommon practice and with the right amount of money, we could perhaps manage to influence a cardinal to infiltrate a religious order." + EVTOPTA6004: "Instruct him to go forward." + EVTOPTB6004: "Let the matter drop." + EVTNAME6005: "City-state Wants Independence" + EVTDESC6005: "The citizens of Genoa want their independence back." + EVTOPTA6005: "Nah..." + EVTOPTB6005: "We'll consider it." + EVTNAME6007: "A Formal Request" + EVTDESC6007: "The Emperor has made a formal request for the release of $PROVINCENAME$. He also informs us that it would be in our best interest to comply." + EVTOPTA6007: "Clearly the emperor underestimates us." + EVTOPTB6007: "That land means nothing to us." + EVTNAME6009: "Road Constructions" + EVTDESC6009: "The construction and maintenance of roads and trade routes in the northern areas of our country have had a great impact on our economy. It has allowed us to increase our trade and thereby generate a higher tax income." + EVTOPTA6009: "Higher tax income." + EVTOPTB6009: "Increased manpower." + EVTNAME6010: "Conquistador" + EVTDESC6010: "A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands always attract adventurers in search of glory, fame and wealth." + EVTOPTA6010: "Hire him." + EVTOPTB6010: "We have no use of his services." + EVTNAME6012: "Court Painter Available" + EVTDESC6012: "Lately we have been looking for painters or artists to try to adequately capture the glory of our [Root.Monarch.GetTitle]. As it happens a painter offered his services to us just this morning." + EVTOPTA6012: "Hire him." + EVTOPTB6012: "Decline his services." + EVTNAME6013: "Grand Ball in $CAPITAL$" + EVTDESC6013: "Although rather costly, the court has expressed its desire for glamorous balls, state-dinners or other extravagances to entertain themselves." + EVTOPTA6013: "Arrange a ball." + EVTOPTB6013: "Don't arrange a ball." + EVTNAME6014: "Good Harvest" + EVTDESC6014: "$YEAR$ was considered a particularly good year for $COUNTRY$ due to good harvests generating higher incomes than ever before." + EVTOPTA6014: "Put into the treasury." + EVTOPTB6014: "Invest the money." + EVTNAME6015: "Festivities" + EVTDESC6015: "This year looks to be such a prosperous year that $MONARCH$ as a gesture of good will has decided to celebrate by arranging various festivities for the locals." + EVTOPTA6015: "Arrange festivities." + EVTOPTB6015: "Such nonsense, wasting money like that!" + EVTNAME960: "The Highlanders Arrive" + EVTDESC960: "My [Root.Owner.Monarch.GetTitle], the English are advancing towards [Root.GetCapitalName]. Most of the nobles won't commit to the fight, but the word has spread.\n\nThe Highlanders are coming down on their own to join us. They come in their hundreds ... and thousands!" + EVTOPTA960: "We are ready for war!" + EVTNAME7001: "Local Nobles Protesting" + EVTDESC7001: "Our new ruler seems to be favoring nobles from his own realm for employment in the state. Our existing nobility is upset that their centuries of good breeding are being foolishly ignored." + EVTOPTA7001: "Behead a few of them!" + EVTOPTB7001: "Reconcile." + EVTNAME7002: "$MONARCH$ ignores $COUNTRY$" + EVTDESC7002: "Our common monarch is very focused on his own realm, and does not seem to be devoting sufficient time to the affairs of our realm" + EVTOPTA7002: "This is an insult to [Root.GetName]!" + EVTOPTB7002: "Invite him to visit [Root.Capital.GetName]" + EVTNAME7003: "$COUNTRY$ neglected economically" + EVTDESC7003: "Although we are united in the person of our sovereign, our nation's merchants are still treated as foreigners. This is hurting our nation economically." + EVTOPTA7003: "Is it only a union in name?" + EVTNAME7004: "Cultural Differences" + EVTDESC7004: "Tragically our new monarch's ways are not as civilized as our own. However his backward people seem to be offended by this." + EVTOPTA7004: "They should learn some manners!" + EVTNAME7005: "Our Union has a bad reputation" + EVTDESC7005: "Our monarch, to put it politely, is not considered the best person to have as a neighbor. In fact the history of that nation is that of expansion and conquest. Tragically it seems we are being tarred with the same brush." + EVTOPTA7005: "Actually, we are not the same." + EVTOPTB7005: "We are ONE!" + EVTNAME4043: "Unprofitable Trade" + EVTDESC4043: "Poor trading conditions as a result of diminishing resources and increased competition have led to a steep decline in our overseas revenue. These unfortunate circumstances have left us with no other alternative than to close down our East Indian Trade company." + EVTOPTA4043: "What a disaster!" + EVTNAME6032: "Boundary Dispute" + EVTDESC6032: "The area bordering $PROVINCENAME$ has been a disputed border region for quite some time but there really shouldn't be any question about its adherence considering the religious ties between us and its local population. Bearing in mind the way the rest of that God forsaken country is run at the moment it's highly unlikely that they will be able to organize any serious defense if we decide to press the matter further." + EVTOPTA6032: "Protect our Faith." + EVTOPTB6032: "Settle the issue peacefully." + EVTNAME6033: "Boundary Dispute" + EVTDESC6033: "The area bordering $PROVINCENAME$ has been a disputed border region for quite some time but there really shouldn't be any question about its adherence considering the cultural ties between us and its local population. Bearing in mind the way the rest of that God forsaken country is run at the moment it's highly unlikely that they will be able to organize any serious defense if we decide to press the matter further." + EVTOPTA6033: "Press the issue." + EVTOPTB6033: "Settle the issue peacefully." + EVTDESWWR37: "One of our provincial governors has figured out, that under our current decentralized policies he could go into business for himself. The fact that the army he has managed to raise is way too small to support such a claim doesn't seem to worry him much." + EVTOPTA6337: "Give him the autonomy he wants." + EVTNAME9000: "Japan Discovered!" + EVTDESC9000: "$MONARCHTITLE$! Word has just reached us of new lands in the Far East. A string of islands known only as 'Japan' has been discovered by $COUNTRY_ADJ$ ships, and it seems we are the first to bring word of this wondrous place to Europe. We must hurry to take advantage of this discovery before other European nations do." + EVTOPTA9000: "An Age of Wonders!" + EVTNAME9004: "Christian Pater" + EVTDESC9004: "A Christian Pater from Europe has washed up on our shores and wishes to begin preaching the word of his God in one of our provinces. The Christian Father petitions his majesty for perquest to erect a steeple and begin educating our people in the ways of Jesus Christ." + EVTOPTA9004: "I see no harm in that!" + EVTOPTB9004: "I think we can do without strange new creeds." + EVTNAME9006: "Christian Converts" + EVTDESC9006: "A wave of religious conversion sweeps $PROVINCENAME$, as more and more locals flock to the congregation established there not too long ago by a Western Christian father. The people of the province convert en masse to the new creed." + EVTOPTA9006: "We have little choice but to accept this change." + EVTOPTB9006: "We will not tolerate this abandonment of tradition." + EVTNAME9008: "Kirishitan Tensions" + EVTDESC9008: "The local 'kirishitan' community in $PROVINCENAME$, which recently converted to the new European religion and its story of the crucified God, has found itself in conflict with a local Daimyo. The local tensions threaten to erupt into open revolt." + EVTOPTA9008: "Blast!" + EVTNAME9010: "Red Seal Ship Returns" + EVTDESC9010: "The ship's tall mast stretches almost to the sky. Its sails are lowered now, but the ship lying low in the water speaks of a rich cargo. The Red Seal Ship has returned from a trading journey to the South Seas just today, bringing exotic goods from faraway lands." + EVTOPTA9010: "Excellent! What can we learn from this?" + EVTNAME9012: "Western Embassy Returns!" + EVTDESC9012: "The Western Embassy that we dispatched to Europe some time ago has now returned with rich spoils. You receive the leader of the expedition in your study. What would you like to hear about the far off lands and peoples he has seen?" + EVTOPTA9012: "Tell me more of their ideas!" + EVTOPTB9012: "Tell me more of their people!" + EVTNAME9014: "Fumi-e in $PROVINCENAME$" + EVTDESC9014: "Fumi-e (literally 'stepping-on-pictures') were objects produced during the Edo period to reveal hidden Christians. The practice consisted in forcing suspected Christians of trampling on Christian iconography to prove their 'innocence' with regards to secret Christian worship. A local daimyo has had success in combating the local Kirishitan community by applying this innovative method." + EVTOPTA9014: "Interesting development." + EVTNAME9016: "Tempura Introduced" + EVTDESC9016: "A new delicacy has spread to one of our provinces where it has been given approval by local connoisseurs. The dish consists of battered and deep-fried vegetables and fish, and has become known as 'Tempura'. The dish has apparently been introduced by Portuguese missionaries!" + EVTOPTA9016: "Let us make it a tradition!" + EVTOPTB9016: "Let us sell it far and wide!" + EVTNAME9018: "A Batch of Western Arquebuses" + EVTDESC9018: "Traders in one of our provinces have brought in a party of Western Arquebuses for our armed forces. We could buy this state-of-the-art technology, but it will not be cheap, and the muskets will not last forever." + EVTOPTA9018: "Naturally we want the weapons." + EVTOPTB9018: "The old ways are better." + EVTNAME9020: "Kabuki Theater" + EVTDESC9020: "A play in the new Kabuki style of drama has been performed in $CAPITAL$, and we are set to gain. The performers are excellent, and one of them could potentially become a highly productive court playwright. On the other hand, having this troupe out on the road is bound to improve our standing in the eyes of others." + EVTOPTA9020: "Send them far afield!" + EVTOPTB9020: "This man is needed in the court!" + EVTNAME9022: "Ronin Offers His Service" + EVTDESC9022: "A 'Ronin', a masterless Samurai, has offered his services at our court. The man is young, and his talents are not yet fully developed. We could either give the man a chance to develop these talents, or send him off to less prestigious posts." + EVTOPTA9022: "His talents will blossom at our court!" + EVTOPTB9022: "We do have a garrison somewhere in need of a captain." + EVTOPTC9022: "We have no need of brigands and wayfarers." + EVTNAME9024: "Nogaku Performance" + EVTDESC9024: "The Noh, or Nogaku, is a traditional Japanese form of musical drama, and the performance tonight of a newly written piece at our court in $CAPITAL$ has been hailed as the most beautiful play in several years." + EVTOPTA9024: "Make it a part of our cultural heritage!" + EVTOPTB9024: "We are truly a patron of the arts." + EVTNAME9026: "Karesansui Garden" + EVTDESC9026: "One of your retainers has suggested that we build a 'Karesansui' (dry landscape) garden at a palace in one of our provinces. An impressive rock garden could be a cultural beacon for our clan for years to come, but, of course, there are costs associated with planning and building one." + EVTOPTA9026: "Of course we must have one!" + EVTOPTB9026: "I do not think that this is the time." + EVTNAME9028: "Loyal Samurai" + EVTDESC9028: "Several of the Samurai in our service have served us long and faithfully. Tradition dictates that this caste of our most loyal warriors must be rewarded by their master for their service. Our people expect us to reward these Samurai, and not doing so will mean destabilizing our realm." + EVTOPTA9028: "Naturally we shall reward them!" + EVTOPTB9028: "We have nothing to spare at the moment." + EVTNAME9030: "Traveling Monk" + EVTDESC9030: "The heavens have opened themselves and the rain outside falls a rattling tattoo on far off rooftops. A traveling monk has arrived at our doorsteps in $CAPITAL$, asking for food and lodgings. The monk has given a vow of poverty, and by tradition we are obliged to aid him." + EVTOPTA9030: "Naturally we shall aid this traveler!" + EVTOPTB9030: "Off with you, beggar!" + EVTNAME9032: "Visiting a Shrine" + EVTDESC9032: "It has been a long time since last we visited the principal shrines of one of our provinces. The Shrine is located off the beaten track, on top of a mountain said to be the abode of a very powerful kami. Normally we've gone there at least once every year, but it has been a while now. The attendants are expecting us, should we go visit the shrine?" + EVTOPTA9032: "No, not this year. We must work on our Han!" + EVTOPTB9032: "Yes, it is time" + EVTNAME9034: "Cherry Blossom Festival" + EVTDESC9034: "The season of the Cherry Blossoms is upon us! In every province of our Domain our people congregate at shrines and altars to pray, eat and enjoy the beauty of the season. Paper lanterns cast a warm nightly glow over our Han as we go to enjoy the festivities." + EVTOPTA9034: "A proof of our good policies these last years" + EVTOPTB9034: "An omen of good things to come!" + EVTNAME9036: "1000 Koku Tax" + EVTDESC9036: "One of the personal domains under our rulership still owes us outstanding taxes to the tune of 1000 koku of rice. Through communications with our tax collectors, the debtor has argued that his domain is overvalued and that he cannot afford to pay the taxes. We could forgive all or a part of the debt, but we could use the money." + EVTOPTA9036: "We insist that he pay!" + EVTOPTB9036: "We shall forgive part of the debt." + EVTOPTC9036: "Forget the money." + EVTNAME9038: "Death of a Geisha" + EVTDESC9038: "The Geisha is the archetypal, female, Japanese entertainer, and in the last year one of the most well-known and well-liked Geishas in our domain died young after a short time of illness. The funeral has turned into a national day of sorrow as our Han mourns the passing of this beloved example of beauty." + EVTOPTA9038: "We mourn her passing." + EVTOPTB9038: "A dead courtesan? I can't be bothered." + EVTNAME9040: "The Sharpness of The Tanto" + EVTDESC9040: "Disgrace! $MONARCHTITLE$, our Han is in a state of collapse, and the name of our family is quickly becoming a Japanese byword for failure and disgrace. While no one has dared suggest it to your face, the precedents of the ancestors are clear. Either we manage to turn the situation around quickly, or we should consider Seppuku, ritual suicide. The blade of the Tanto gleams sharp and cold on your nightstand." + EVTOPTA9040: "Compose a beautiful death poem." + EVTOPTB9040: "We just need some more time." + EVTNAME9042: "Unruly Daimyo" + EVTDESC9042: "Several local Daimyo swearing fealty to our realm have been conspiring against us for some time. The reason for these conspiracies among our own seems to be that many consider our rule to be illegitimate. The unruly Daimyo demand that we divest more power to them, or face an open rebellion." + EVTOPTA9042: "Accept their demands." + EVTOPTB9042: "Hang them high." + EVTNAME9044: "Koku Reform" + EVTDESC9044: "The wealth of our lands is measured in 'Koku', with one Koku being the volume of rice required to feed one person for a year. While this is fairly easy to measure as such, several of the Provinces within our Domain have been consistently misvalued, since the Koku records have not been updated for several years. The outdated records, used among other things for tax collections, are becoming a source of growing discontent within our realm." + EVTOPTA9044: "Appoint a special commissioner." + EVTOPTB9044: "Order provinces to submit updated records." + EVTNAME9046: "Rangaku Books" + EVTDESC9046: "A European trader trafficking the waters around Japan has landed in our Han and offered to sell us a collection of treatises on western medicine, politics and astronomy. Buying these books would doubtless mean a shift in policy with regard to our Han's openness to trade, and such subversive tomes could destabilize the realm. Not buying the books might be a missed opportunity, but it will on the other hand force us to learn and discover for ourselves." + EVTOPTA9046: "Sold!" + EVTOPTB9046: "Just window-shopping, thank you!" + EVTNAME9050: "Rice Crop Fails" + EVTDESC9050: "The rice planted a few months ago has not come out of the ground, and the rice pads lie dead and dormant. Without rice to harvest, our people, especially the poorest among them, are facing famine and starvation. Amending this failed harvest will cost us, but the alternative might be worse." + EVTOPTA9050: "We have nothing to spare!" + EVTOPTB9050: "We must avert this catastrophe!" + EVTNAME11000: "Eunuch Offers His Service" + EVTDESSCR000: "A Eunuch who claims to hail from a northern border province has offered his services to the Imperial Court. The man is clearly of some talent, and can most likely be a boon to the $COUNTRY_ADJ$ administration. However, accepting the aid of this man of statecraft will strengthen the Eunuch faction at court." + EVTOPTA11000: "Of course we are interested!" + china_events.1.t: "Trade Regulations" + china_events.1.d: "It seems the local officials of the Maritime Trade Office in [trade_problems_province.GetName] has taken it upon themselves to stimulate local commerce. A series of regulations issued have, while quite contrary to official policy, managed to provoke a local trade boom, with many local families getting into lucrative business while also attracting foreign merchants from overseas. The Grand Secretary is, however, imploring us to shut them down and retract the local stipulations as they are an affront to good governance and central power." + china_events.1.a: "I am sure the people of [trade_problems_province.GetName] best know how to rule themselves." + china_events.1.b: "We cannot let this slip past us!" + china_events.2.t: "Incident in [port_incident_location.GetName]" + china_events.2.d: "As merchants from every corner of the world seek out the rich ports of the Middle Kingdom it is no wonder that some will at times encounter groups they consider to be their enemies. Local officials are puzzled by a number of of disturbances in [port_incident_location.GetName] that seem related to two such competing groups trying to establish themselves in the same region.\nFearing that the unrest will spread our Commanderies are suggesting that we close down the ports and remove any foreigners in the area. The local offices of Maritime Trade, however, instead recommend that we fine both sides but allow them to continue purchasing our goods." + china_events.2.a: "Fine them but allow them to continue." + china_events.2.b: "Close down the office and expell the foreigners." + china_events.3.t: "The Isolation of [Root.Monarch.GetName]" + china_events.3.d: "By employing a tactic of constantly tailing the Emperor and building trust with him at every opportunity, court factions have managed to outmaneuver several previously influential courtiers and are increasingly gaining influence over the day to day palatial rulings." + china_events.3.a: "[Root.Monarch.GetName] is clearly getting good advice." + china_events.3.b: "The [Root.Monarch.GetTitle] takes advice from no one!" + china_events.4.t: "A Grand Burial" + china_events.4.d: "A powerful minister at the Imperial Court has died due to old age. The death of this eminence has left a vacuum that the other factions are now seeking to fill. However, his passing goes beyond petty court politics. It is a profound loss for the empire and we are expected to provide the man with a stately funeral as a token of our appreciation." + china_events.4.a: "The state has no money to spend." + china_events.4.b: "He deserves nothing less than a grand ceremony." + china_events.5.t: "Yellow River Dikes" + china_events.5.d: "Preparing for the seasonal flooding of the Yellow river is one of the oldest and most important duties of any state in Northern China. Our officials have identified an area that has suffered in particular during the last few years. It would blossom if we could only stop the water from threatening the livelihood of the locals." + china_events.5.a: "This will surely please the officials!" + china_events.5.b: "Alas we have no money to spare." + china_events.6.t: "A Gift" + china_events.6.d: "One of our most respected courtiers has presented us with an expensive gift in the form of an enormous and carefully constructed countryside manor. Though nothing compared to the Imperial treasury, the gift is quite grand and it is clear to any observer that the donee must be expecting to get something in return..." + china_events.6.a: "We must accept this offering!" + china_events.6.b: "We cannot risk our reputation." + china_events.7.t: "Destitute Banknotes" + china_events.7.d: "As more and more unbacked notes are being issued by the Imperial government our Offices of Trade are fearing that inflation will soon be a growing problem in the $COUNTRY$ Empire and in the provinces the people have started talking about this being a sign of us losing the Mandate of Heaven.\nA representative arrived at court today proposing a scheme to reinvigorate the imperial economy by means of a temporary tax combined with reforms to the treasury." + china_events.7.a: "This all sounds very interesting!" + china_events.7.b: "We cannot appear this weak, we must act!" + china_events.7.c: "I have trust in the Grand Secretariat." + china_events.8.t: "Quick-Fingered Treasurer" + china_events.8.d: "Money has been mysteriously disappearing from the Imperial treasury for some time now, and you have started to direct your suspicions to a court official employed as a treasury book keeper." + china_events.8.a: "Execute him!" + china_events.8.b: "Best to keep quiet about this." + china_events.9.t: "Optimus Excels at Examinations" + china_events.9.d: "A young man has excelled at this year's Imperial Examinations. With the highest total score he was not only the optimus of his year, even the examiners have been inspired by the elegant essay in a style will likely set the tone of the examinations for years to come." + china_events.9.a: "This man must be granted a place in court!" + china_events.9.b: "I'm sure he can find work in the provinces." + china_events.10.t: "The Eunuch's Vice" + china_events.10.d: "An influential proponent of the military at court has harbored a dark secret. For some time, the courtier in question has been under the influence of an ever worsening and consuming opium addiction. Despite flagrant rumors circulating this Eunuch insists that the matter be kept under a lid. He promises that he will try to reform his ways, and to try to practice moderation in the future." + china_events.10.a: "I suppose we can overlook this." + china_events.10.b: "It would be cheaper to fire him." + china_events.11.t: "The Examinations of $YEAR$" + china_events.11.d: "Pupils and Examinees have outperformed themselves and most everyone else at this year's Imperial Examination. The successes at the examinations promises good things for the secretariat, and for the empire at large. In fact it has been suggested that given the excellent results the official quota for how many can pass is on the low side. The Grand Secretary has approached the Emperor asking for a second round of out-takes to allow more of this gifted generation to join the cadres." + china_events.11.a: "Only the best are good enough." + china_events.11.b: "We can certainly use more loyal administrators." + china_events.12.t: "The Southern Elites" + china_events.12.d: "For centuries the southern Empire has been richer and more populous than the north. It is in the south that many of the richest and most influential families have their roots, and it is in the south that the vast majority of the highest scoring in the Imperial Examinations are selected.\n[Root.Monarch.GetName] worries that the southern families have an undue influence due to the many southerners in the Palatial administration. In the past quotas have been used to ensure that some part of those who pass the examinations originate from the north. Such quotas would, however, risk to undermine our entire system of merit as the guiding principle." + china_events.12.a: "We need better quotas!" + china_events.12.b: "Northern Literati just don't compare to southerners..." + china_events.13.t: "The [levy_province.GetName] Levy" + china_events.13.d: "Officials have undertaken a project to expand the levy in [levy_province.GetName] by improving and updating the local censuses. The reform promises to bring additional manpower to the Imperial Army, and improve the province's future troop recruitment. Confucian administrators, however, would argue that leaving the locals alone would likely increase the value of the province more long term." + china_events.13.a: "Naturally these reforms are called for." + china_events.13.b: "No need to harass the peasantry." + china_events.14.t: "Field Marshal Dishonored" + china_events.14.d: "One of our Field Marshals has been caught red-handed siphoning off funds intended for our defenses. He is a disgrace to his family and for himself. This his ill conceived deed has severely hurt the defensive capabilities of the forts in [corrupt_fort.GetName] and [corrupt_fort2.GetName], causing the Empire of China to appear weak." + china_events.14.a: "Execute him!" + china_events.14.b: "Forgive him so that he can help amend this problem." + china_events.15.t: "Heir Lends an Ear" + china_events.15.d: "We have noticed that the heir apparent has grown closer to certain courtiers and officials who are known affiliates of the competing factions at court. There's a great fear that [Root.Heir.GetName] has come to strongly sympathize with political enemies of the imperial throne. We could attempt to stop these friendships from growing, but having powerful friends in court can be a good thing for our [Root.Heir.GetHerHim] when he assumes the throne." + china_events.15.a:1 "[Root.Heir.GetName] should align with the Secretariat." + china_events.15.b:1 "[Root.Heir.GetName] should align with the Commanderis." + china_events.15.c:1 "[Root.Heir.GetName] should align with the Trade Offices." + china_events.15.e: "[Root.Heir.GetName] must stay aloof of court politics." + china_events.15.f: "[Root.Heir.GetName] must find [Root.Heir.GetHerHis] own way." + china_events.16.t: "'If people have enough, can the ruler have too little?'" + china_events.16.d: "Word has reached you that a truly exceptional essay has passed through the examination system in one of your provinces. It argues convincingly and in excellent literary style that it is folly to expect a country to be rich from increasing taxes. Our examiners describe this text as 'profoundly crafted' and there is no doubt that it will give rise to a new style for examination essays for years to come.\nThe meat of the essay itself, however, cannot be ignored. The argument that avoiding high taxes makes the people as a whole richer and therefore the empire itself richer is a classical wisdom it is easy to overlook." + china_events.16.a: "I sense a great future for this man." + china_events.16.b: "We must stay clear of such dangerous Mencian Influence!" + china_events.17.t: "Literati Publishes" + china_events.17.d: "A confucian scholar employed in the palatial administration has assembled a collection of essays that has quickly gained popularity both among officials and those training to one day take the examinations." + china_events.17.a: "He is a credit to the Empire." + china_events.17.b: "We cannot give him official recognition for this work." + china_events.18.t: "Retainer Flogged" + china_events.18.d: "A high ranking official has earned himself a reputation for cruelty since taking to regularly flogging a particular retainer of his, of whom he seems to have a particular distaste. While he is fully within his rights to punish his lessers, this has caused something of a scandal and people generally feel that his treatment could benefit from a little moderation." + china_events.18.a: "He's setting an excellent example!" + china_events.18.b: "Relieve the Official." + china_events.19.t: "Drama on the River" + china_events.19.d: "A Pearl River tax barge, containing a significant share of this year's taxes from the southern provinces, has been boarded and seized by criminals. The official responsible for maintaining security, has reportedly suffered a nervous breakdown and is now locked up in his bedchamber, refusing to come out" + china_events.19.da: "A River tax barge, containing a significant share of this year's taxes from many of our provinces, has been boarded and seized by criminals. The official responsible for maintaining security, has reportedly suffered a nervous breakdown after hearing about the incident and is reportedly locked up in his bedchamber, refusing to come out." + china_events.19.a: "I guess we can kiss those taxes goodbye." + china_events.19.b: "Levy extra taxes to remedy the situation." + china_events.20.t: "Gold Mine Discovered" + china_events.20.d: "A gold mine has been discovered in one of our provinces by a young official. Exploiting this new and rich lode may seem like a foregone conclusion, but some warn against the venture, citing concerns over a potential overextension of the money supply." + china_events.20.a: "Dig deep and greedily!" + china_events.20.b: "Let sleeping dogs lie." + china_events.21.t: "Bullion Leaves the Country" + china_events.21.d: "It has been discovered that large amounts of silver bullion have left the country on the various trade barges. Palatial bureaucrats are in animated discussions about how this has come to be. Accusations are being thrown around against local and central officials alike. The only agreement of the day seems to be that the exodus of wealth must be stopped." + china_events.21.a: "Blame the local officials." + china_events.21.b: "Renew efforts to import bullion." + china_events.22.t: "Renovating a Pagoda" + china_events.22.d: "A Tang dynasty pagoda in one of our provinces has fallen into disrepair after several years of neglected maintenance. A local official has now requested funds to restore the pagoda." + china_events.22.a: "Naturally we shall restore it." + china_events.22.b: "We have no time for such nonsense." + china_events.23.t: "Frontier Hero" + china_events.23.d: "Word has reached us from the frontier provinces of a young general, a brother to [Root.Consort.GetName] who has made a name for himself as an excellent warrior and a great leader. Due to his influence together with that of [Root.Consort.GetName] the [Root.Consort.Dynasty.GetName] family has grown ever more influential at court.\nDespite [Root.Monarch.GetHerHis] great love for [Root.Monarch.GetHerHis] consort [Root.Monarch.GetName] is growing more and more fearful of the influence of the house of [Root.Consort.Dynasty.GetName]." + china_events.23.da: "Word has reached us from the frontier provinces of a young general from one of our most influential families. The young man has made a name for himself as an excellent warrior and a great leader. His success has also made his family grow ever more influential at court.\n[Root.Monarch.GetName] is growing more and more fearful of their influence in court politics." + china_events.23.a: "Charge the General with Corruption." + china_events.23.b: "We must replace him and distance ourselves from that family." + china_events.23.c: "We cannot touch this hero of the people!" + china_events.24.t: "'Students by Purchase'" + china_events.24.d: "Many would give much to be able to attend our prestigious national schools. To some rich families this would be a way to ensure that their children aquire the social status that their wealth should entitle them to. It has therefore been the custom to, in times of need, reserve a number of spots at the schools for those that can pay.\nMost will never take advantage of the actual opportunity, adquest in itself is enough to ensure the proper appearance." + china_events.24.a: "Just a few additional reserved spots can surely do no harm?" + china_events.24.b: "We must not risk the quality of our bureaucrats!" + china_events.25.t: "Rogue Diplomacy" + china_events.25.d: "Officials from the Offices of Maritime Trade have been very active in foreign diplomacy lately. [country_of_interest.GetName] in particular occupies the faction's attention. They believe opening up more channels for trade and cooperation would be beneficial for both of our countries. Some would rather argue that [country_of_interest.GetName] should submit to the authority of The Middle Kingdom.\nThe foreign ambassador has been summoned to the imperial palace. What shall we tell him?" + china_events.25.a: "That he may go in peace." + china_events.25.b: "That he best prepare his defenses." + china_events.26.t: "The Favor of [Root.Monarch.GetName]" + china_events.26.d: "Court officials are worried that [Root.Monarch.GetName] is being unduly influenced by [Root.Monarch.GetHerHis] consorts. As members of prominent families of the realm they all have an interest in the power that comes from being near [Root.Monarch.GetHerHis] Imperial majesty.\n[Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself], however, see no risk in this, it is merely natural that everyone seek the favor of the [Root.Monarch.GetTitle]." + china_events.26.a: "Let us favor the [Root.Monarch.GetDaughterSon] of a Viceroy." + china_events.26.b: "The [Root.Consort.GetSisterBrother] of our marshal is the most favored consort." + china_events.26.c: "Prefer the Grand [Root.Monarch.GetDaughterSon] of the grand Secretary." + china_events.26.dd: "The court in [Root.Capital.GetCapitalName] is truly the center of the Empire." + china_events.27.t: "Imperial Insults" + china_events.27.d: "Today the reception of foreign dignitaries and potentates to the $COUNTRY_ADJ$ court, has caused a diplomatic blunder. Contrary to protocol a foreign diplomat failed to perform the customary bow before our representatives. This major loss of face has quickly developed into a scandal and threatens to hurt our relations with [country_of_interest.GetName] for some time to come. The ambassador is now offering us valuable gifts to forget the affair." + china_events.27.a: "Accept the gifts." + china_events.27.b: "Refuse to deal with their ambassador again." + china_events.28.t: "Inspecting The Banners" + china_events.28.d: "The armies have amassed on the exercise field for the Grand Army Inspection of $YEAR$. Everywhere you look there is a forest of spears and swords, aiming in defiance at the heavens above. Several powerful generals and marshals are present. Over the past few years these men have done everything in their power to strengthen the army.\nThe safety of the Middle Kingdom depends on these troops, but it is not unheard of for a strong General to covet the Imperial throne himself..." + china_events.28.a: "Commend the generals for their work" + china_events.28.b: "It is time we weakened the armed forces." + china_events.29.t: "Failures of the Examination System" + china_events.29.d: "As the yearly examinations are corrected once again only a few thousands of the millions that participate will pass. This elite of experienced Confucian students will join the administration to rule the Empire of China in accordance with the classical ideals.\nThe many that fail, however, have to find work elsewhere. Far from illiterate they are still carriers of the classical ideals and education that the examinations require. These are the doctors, teachers and scribes of the empire. Some might say they are as valuable as the erudite few who join the cadres in [Root.Capital.GetCapitalName]" + china_events.29.a: "Everything has beauty, but not everyone sees it." + china_events.29.b: "All good and well but perhaps we should expand the quota for next year?" + china_events.30.t: "Examining the Examinations" + china_events.30.d: "There are those who feel the Imperial Examiners are not in tune with what is good and proper essay-writing and that the ideal they promote is stale and old fashioned. Among those studying for the exams alternative collections of examination essays have begun circulating of what is considered a more modern form. The examiners, however, are determined to keep promoting good taste and proper form.\nBy supporting the renewal faction we would bring a generation of new thinkers to the fore. This would likely come at the cost of the goodwill and loyalty of the old generation..." + china_events.30.a: "Learning without thought is labor lost, thought without learning is perilous." + china_events.30.a.tt: "Act to ensure the continuity of the existing system and the preferences of the Examiners." + china_events.30.b: "Real knowledge is to know the extent of one's ignorance." + china_events.30.b.tt: "Some might see this clear break with the old as unfitting for the [Root.Monarch.GetDaughterSon] of Heaven." + china_events.31.t: "The fall of [From.From.GetName]" + china_events.31.d: "[From.From.GetName] has fallen and the [Root.Monarch.Dynasty.GetName] dynasty is now believed to be the new holders of the Mandate of Heaven. We are expected to pick up the mantle of the Emperor and bring the Chinese people into a new era of prosperity and stability.\nIf we want to win over the remaining supporters of [From.From.GetName] rule we must start to build our own Imperial bureaucracy and invest in a strong and durable state. On the other hand [Root.Monarch.GetName] worries that disloyal officials will remain within any organization we inherit from [Root.Monarch.GetHerHis] predecessors." + china_events.31.a: "We must be merciful if we are to build something lasting." + china_events.31.b: "Purge any remaining loyalists!" + china_events.31.c: "The Imperial treasury needs to be filled first." + china_events.32.t: "History of the [From.From.GetName] Empire" + china_events.32.d: "[Root.Monarch.GetTitle], your reign has ushered in a new era and as the [Root.Monarch.Dynasty.GetName] complete their take-over China will undoubtedly prosper for many years to come. Perhaps the time has come to look back to the [From.GetName] empire and start the compilation of their history. Compiling a the fortunes of China during their entire reign would cost a fair bit of money and take many bureaucrats quite some time, but the benefits might outweigh the costs." + china_events.32.da: "[Root.Monarch.GetTitle], your reign has ushered in a new era and China will undoubtedly prosper for many years to come. Perhaps the time has come to look back to the past days of the [Root.GetName] empire and start the compilation of our history. Compiling a the fortunes of China during the entire reign would cost a fair bit of money and take many bureaucrats quite some time, but the benefits might outweigh the costs." + china_events.32.a: "Time is of the essence!" + china_events.32.b: "A thorough work for a solid rule." + china_events.34.t: "The Four Treasures of the Scholar's Studio" + china_events.34.d: "Use of brush, ink, inkstone and paper and the art of calligraphy is expected of every gentleman in high society. Mastering the cursive, xingshu, caoshu or zhuanshu forms, however, is a rare sign of brilliance. In our chancellery [Root.Adm_Advisor.GetName] is known to be an expert calligraphist, producing great works for the glory of the [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] dynasty.\n[Root.Monarch.GetName] has lately taken a great interest in this art, studying the work of [Root.Monarch.GetHerHis] [Root.Adm_Advisor.GetTitle] in detail, impressed by the beauty and elegant work. It has therefore come as a great shock when a lesser official confessed that the allegory of the lauded works of [Root.Adm_Advisor.GetName] have frequently been veiled criticism of Royal Power." + china_events.34.a: "Death awaits [Root.Adm_Advisor.GetHerHim]." + china_events.34.b: "Killing [Root.Adm_Advisor.GetHerHim] would be a greater crime." + china_events.35.t: "Protecting the Frontier" + china_events.35.d: "A strong army has always been required to secure the borders of the Middle Kingdom. In times of weakness the savages in the regions outside of our reach have never hesitated to raid or even invade our lands.\nTo ensure our safety the commanderies are asking to send expeditions into the frontier regions, probing the strength of the Barbarians while also demonstrating our might." + china_events.35.a: "An excellent idea!" + china_events.35.b: "We must strengthen our defenses instead." + china_events.36.t: "Jin Era Statuette" + china_events.36.d: "A rare statuette from the Jin era has been discovered during renovations of an old temple. The idea has crossed your mind that it might be clever to bestow the statuette upon a worthy subject to strengthen his loyalty to you, The Emperor. Loyalties will doubtlessly change on account of such an impressive gift delivered directly from the Emperor's own hand. Who shall we give it to?" + china_events.36.a: "The Grand Historian." + china_events.36.b: "The Most Influential Family." + china_events.36.c: "The Grand Marshal." + china_events.37.t: "The Classic of Music" + china_events.37.d: "Apart from the five classic texts compiled by Confucius, tradition also speaks of a sixth Classic: The Classic of Music. One of the 305 songs originally contained in this work, which has been lost since 'The Burning of Books' has been rediscovered during an inventory of an old library in one of the Southern provinces. The claim to this marvelous discovery undoubtedly belongs partly to the Head Librarian, but other candidates also claim to have had part in the discovery." + china_events.37.da: "Apart from the five classic texts compiled by Confucius, tradition also speaks of a sixth Classic: The Classic of Music. One of the 305 songs originally contained in this work, which has been lost since 'The Burning of Books' has been rediscovered during an inventory of an old library in one of the Southern provinces. This marvelous discovery is seen by some as a sign of our divine mandate." + china_events.37.a: "The Province Governor." + china_events.37.b: "A Local Literati." + china_events.37.c: "The Empire of China is in good hands." + china_events.38.t: "Cheating at Examinations" + china_events.38.d: "Several examinees have been caught cheating at the Imperial Examinations this year. Instead of the prescribed three day solitude, the examinees have had ready access to the outside world. The cheating appears systematic and supported by corrupt examinators." + china_events.38.a: "We must deal forcefully with the Examinators." + china_events.38.b: "We must tolerate this for now." + china_events.39.t: "Withdrawing Excess Paper" + china_events.39.d: "There is general consensus within the Imperial Court that the amount of fiduciary media in circulation is much too great. Money must be recalled in order for inflation to recede from its current level, but the question is how much money should be rebought." + china_events.39.a: "As much as we can afford." + china_events.39.b: "As much as it takes." + china_events.40.t: "Honoring the Ancestors" + china_events.40.d: "The teachings of Confucius stress the importance of understanding and respecting the 'Five Relationships' that weave the web of society, and one of the most important relationships is that between father and son. Those who have gone before us deserve our thanksgiving, and it has been long enough since last we made an offering. Various courtiers have suggested sacrifices that your Majesty could perform. What seems most appropriate to present as an offering to honor the ancestors?" + china_events.40.a: "Red meat, to keep them fed." + china_events.40.b: "Candles, to light their way." + china_events.40.c: "Spirit money, to pay their dues." + china_events.41.t: "Bad Feng Shui" + china_events.41.d: "Feng Shui is a system of both aesthetics and 'magic' believed by many to control the flow of the primary energy, the 'Qi', by relying on the laws of Heaven and Earth which guide it. The system is applied to tombs, homes and building, to ensure that the energy that courses through them is optimal. One of the court's most respected diviners and interpreters of the ebb and flow of The Qi has recently discovered that a newly built Imperial Ceremony House reeks with negative Qi!" + china_events.41.a: "The diviner himself is clearly gone mad." + china_events.41.b: "The builder did not consult the diviners." + china_events.41.c: "Whoever put me up to building it must be blamed." + china_events.41.dd: "They are mistaken, the building must be put to use." + china_events.41.e: "Whoever put me up to building it must be blamed." + china_events.42.t: "Court Bickering" + china_events.42.d: "One of your Marshals has been insulted by a high ranking official of the Grand Secretariat. Apparently the men have had a hard time getting along for quite some time, and the insult was probably not entirely unprovoked. Nevertheless, the matter has become a pivot point of factional politics at the court, and it might be wise if the Emperor himself gave some input on the issue." + china_events.42.a: "Relieve the Marshal of his duties." + china_events.42.b: "Relieve the Secretary of his duties." + china_events.42.c: "Denounce both for wasting the time of the Imperial Court." + china_events.43.t: "A capital for the [Root.GetName] Empire" + china_events.43.d: "As befits a new ruler of China it is now time to select the new seat of our dynasty. The location of our capital is likely to influence [Root.GetName] politics for years to come." + china_events.43.a: "A [Root.Monarch.GetDaughterSon] of heaven must guard the northern frontier." + china_events.43.b: "The city of the Golden Hills!" + china_events.43.c: "The Ancient City of Eternal Peace." + china_events.43.e: "Along the Lou River in Luoyang." + china_events.43.f: "Let us remain in the seat of our ancestors at [Root.Capital.GetCapitalName]." + china_events.45.t: "Rise of Millenarianism" + china_events.45.d: "Our weakening grip over the empire and the increasingly popular notion that we are losing the Mandate of Heaven has given rise to a variety of Millenarian movements around the country. Remembering the last days of Yuan rule our officials are categorizing these sects as members of the 'White Lotus' society but in truth it seems there is a great disparity in their motivations.\nWhat they do have in common, however, is the goal of disruption chaos and the overthrowing of our established and perceived oppressive rule." + china_events.45.a: "What can they do against the might of the Empire?" + china_events.45.b: "We must act decisively to stomp this out!" + china_events.46.t: "Floods" + china_events.46.d: "The Seasonal rains have hit us unusually hard this year. As the Yellow River levees break and homes are washed away the sky itself seems to be weeping for our dynasty. In the provinces rumors have begun to circulate that this catastrophe is a sign of the loss of the Mandate of Heaven and the iminent collapse of the [Root.Country.GetName] Empire." + china_events.46.a: "It is our duty to restore what we can." + china_events.46.b: "We can clearly no longer protect these people." + china_events.47.t: "Brigands on the Silk Road" + china_events.47.d: "With The Mandate of Heaven seemingly not in our favor, things have quickly gone from bad to worse in several provinces across the country, where brigands and highwaymen are becoming ever more of a problem. The problem has been particularly noticeable along what remains of the old Silk Road." + china_events.47.a: "The Military must handle this." + china_events.47.b: "Let them fend for themselves." + china_events.48.t: "The Shadow that Stalks the Corridor" + china_events.48.d: "As you walk through the long corridors of the Palace, you suddenly have a distinct sense of being followed. In the corner of your eye a white-clad man approaches you from behind. You cannot see the dagger, gleaming with malice, but you know it is there, behind you, a mere few yards from your heart.\nAs you turn around the man is suddenly gone without a trace. It is as if he was never there..." + china_events.48.a: "Enemies are everywhere!" + china_events.48.b: "Surely I can trust everyone here, I just need to rest." + china_events.49.t: "Portentous Solar Eclipse" + china_events.49.d: "You can only stare in awe as the glowing white of the sun disappears behind the black disc suspended in the sky, and the world turns to darkness despite it being mid day. A few minutes later the disc has passed by the sun, and light returns. You are shaken by the experience, but many of your subjects are absolutely terrified. Some whisper that the eclipse proves that Mandate of Heaven has passed from our dynasty. What should we make of this situation?" + china_events.49.a: "Execute and blame the court astrologer." + china_events.49.b: "Prohibit all discussion of the topic." + china_events.50.t: "Disloyal Officials" + china_events.50.d: "The Imperial Examination system is excellent for turning out well educated and thoroughly competent bureaucrats and officials, ready to face the various challenges of day to day rule and administration that the Empire of China possess.\nThat same education is, however, now making our administrators very weary of some of the measures we have been taking recently. Believing the [Root.Monarch.Dynasty.GetName] family to be acting without a heavenly Mandate has made many officials unwilling to comply with our demand. At times it would seem Imperial authority doesn't stretch further than one can see from the palace walls." + china_events.50.a: "We must purge such heresy!" + china_events.50.b: "In time we will earn their trust again." + china_events.51.t: "Lacking Authority" + china_events.51.d: "It is becoming more and more apparent that the power of the [Root.Monarch.Dynasty.GetName] is waning and that the Imperial center is unable to rule the Middle Kingdom, much less maintain any kind of authority over the outer states.\nWith the refusal of the [unruly_subject.GetAdjective] to kowtow before what they believe to be an illegitimate emperor it seems our influence beyond our borders has deteriorated sharply." + china_events.51.a: "Fear will keep them in line!" + china_events.52.t: "Plague Strikes The Court" + china_events.52.d: "Plagues, famines, droughts and calamities are becoming increasingly frequent in $COUNTRY$ these days, and now a particularly nasty disease has arrived at court. Yesterday morning a Bureaucrat employed at the Public Works Office was found dead after having complained of a sore throat the day before. The disease is now spreading throughout the court, and several more are already showing symptoms. The Mandate of Heaven is no longer with us, it would appear." + china_events.52.a: "Flee to a countryside province." + china_events.52.b: "We shall all remain in the capital." + china_events.53.t: "Daggers in the Dark" + china_events.53.d: "A scream echoes through the palace, but soon dissolves again into the silence and black of the night. A courtier has been murdered, found in his bedchamber with a blade buried deep in his back, and several stab wounds to the rest of his body. Fratricide and internal strife are becoming ever more common in $COUNTRY$, and many believe that we no longer enjoy the Mandate of Heaven." + china_events.53.a: "We cannot rest until we've found the culprits!" + china_events.53.b: "Can the [Root.Monarch.GetTitle] trust no one?" + china_events.54.t: "The Concubine's Child" + china_events.54.d: "For the past nine months you have been an expecting father, and today one of your concubines did indeed give birth to a son. The joy is cut short, however, when the child is brought before you. His face is deformed into what looks like a permanent scream, and soft, black fur-like hair grows in patches over his little body. The child is misshapen, and your physician suspects that the deformity has affected his mental capacities as well. Some claim that this disaster proves that we no longer enjoy the Mandate of Heaven." + china_events.54.a: "The strength of the [Root.Monarch.Dynasty.GetName] dynasty will reveal itself in time." + china_events.55.t: "The Riches of China" + china_events.55.d: "The Emperor of China is weak and has little support. From north to south, the ordinary Chinese are questioning his rule and the normally so loyal bureaucrats are debating whether [empire_of_china.Monarch.GetName] has in fact lost the Mandate of Heaven.\nRogue [chinese_border_province.Culture.GetName] officials claiming to represent [chinese_border_province.GetName] have approached [Root.Monarch.GetName] imploring us to free them from the oppression of [empire_of_china.GetName] and end the rule of the [empire_of_china.Monarch.Dynasty.GetName] dynasty." + china_events.55.d.not_emperor: "The [empire_of_china.GetAdjective] [empire_of_china.Monarch.GetTitle] [empire_of_china.Monarch.GetName], the former Emperor of China, is weak and has little support in the territories he still controls. From north to south, the ordinary Chinese are questioning his rule and the normally so loyal bureaucrats are openly proclaiming that [empire_of_china.Monarch.GetName] has lost the Mandate of Heaven.\nRogue [chinese_border_province.Culture.GetName] officials claiming to represent [chinese_border_province.GetName] have approached [Root.Monarch.GetName], imploring us to free them from the oppression of [empire_of_china.GetName] and end the rule of the [empire_of_china.Monarch.Dynasty.GetName] dynasty." + china_events.55.d.not_emperor_but_I_am: "The [empire_of_china.GetAdjective] [empire_of_china.Monarch.GetTitle] [empire_of_china.Monarch.GetName], the former Emperor of China, is weak and has little support in the territories he still controls. From north to south, the ordinary Chinese are questioning his rule and the normally so loyal bureaucrats are openly proclaiming that [empire_of_china.Monarch.GetName] has lost the Mandate of Heaven and that [Root.Monarch.GetTitle] [Root.Monarch.GetName] is their rightful ruler.\nRogue [chinese_border_province.Culture.GetName] officials claiming to represent [chinese_border_province.GetName] have approached [Root.Monarch.GetName], imploring him to take what is his by right and free them from the oppression of [empire_of_china.GetName], finally ending the rule of the [empire_of_china.Monarch.Dynasty.GetName] dynasty." + china_events.55.a: "Time to end this Empire!" + china_events.55.b: "The [empire_of_china.GetName] are our friends!" + china_events.56.t: "Flawed Insights" + china_events.56.d: "The Grand Secretaries have recently delivered their reports on the past years' advancements within their respective areas of expertise, and there is dire news. One of the Offices has significantly lowered their estimates of the rate of future progress, and the faction responsible for that department is bound to lose a great deal of face over the event. These news come at a time when it is becoming increasingly more evident that we no longer enjoy the Mandate of Heaven.\nWhich Office was mismanaged?" + china_events.56.da: "The Grand Secretaries have recently delivered their reports on the past years' advancements within their respective areas of expertise, and there is dire news. One of the Offices has significantly lowered their estimates of the rate of future progress. These news come at a time when it is becoming increasingly more evident that we no longer enjoy the Mandate of Heaven." + china_events.56.a: "Office of Administration." + china_events.56.b: "Office of Taxation & Trade." + china_events.56.c: "Office of War!" + china_events.56.dd: "These are indeed dire times." + china_events.57.t: "Mou Fan" + china_events.57.d: "Local princes all over the Empire are watching with great interest as our control over the provinces grow ever weaker. In some regions they have already begun to usurp our authority and in others outright rebellion seems to be imminent." + china_events.57.a: "The Imperial System is Crumbling..." + low_mandate_separatism_tooltip_1: "Increases §YLocal Unrest§! by §R10§! in every §YCore§! of §Y[low_mandate_separatism_country.GetName]§! under our control." + low_mandate_separatism_tooltip_2: "Increases §YLocal Unrest§! by §R10§! in every §YCore§! of §Y[low_mandate_separatism_country_2.GetName]§! under our control." + low_mandate_separatism_tooltip_3: "Increases §YLocal Unrest§! by §R10§! in every §YCore§! of §Y[low_mandate_separatism_country_3.GetName]§! under our control." + china_events.58.t: "Grand Secretary Howls at the Moon" + china_events.58.d: "Queer noises have been coming from the villa of one of the Grand Secretaries during the night lately, increasing in intensity and strength with each passing month. Initially you put it down to some intricate playtime with one of his concubines, but recently it has begun to dawn on you that there is a remarkable connection between the lunar phase and the noises. A spy sent into the garden on a full moon night returns with disturbing news: The Grand Secretary spends his nights standing in his garden, howling at the moon." + china_events.58.a: "Sha-la-la-la!" + china_events.58.b: "He has taken the law and thrown it away!" + china_events.59.t: "Tax Barges Sink" + china_events.59.d: "Terrible news reach us from the Pearl River, where a number tax barges, carrying a substantial amount of the taxes for $YEAR$, has sunk during a particularly nasty bout of bad weather. The Grand Secretary of the Treasury interprets these events as a sign that our dynasty no longer enjoys the Mandate of Heaven, and argues that we must accept and respect this turn of providence. How shall we respond to these ill tidings?" + china_events.59.a: "Sigh. Not much to do, is there?" + china_events.59.b: "Mint to recoup the losses." + china_events.60.t: "False Edicts" + china_events.60.d: "Provinces have reported to the capital that they are now in full compliance with several sets of new imperial edicts, the only problem is that you've never issued any such edicts. An investigation into the matter reveals that forged bronze plaques with written edicts, bearing your seal, have somehow found their way to the province governors. It is a dark time when people dare challenge the Emperor openly, and many claim that this is because our dynasty no longer enjoys the Mandate of Heaven. What shall we do about these false edicts?" + china_events.60.a: "Pretend that they are yours." + china_events.60.b: "Rescind them." + china_events.61.t: "Treason!" + china_events.61.d: "The Waning influence of the Imperial Palace in the border areas have resulted in local officials proclaiming that we no longer possess the Mandate of Heaven. They have turned to the neighboring [From.GovernmentName] of [From.GetName], inviting them to invade our lands." + china_events.61.a: "This is intolerable!" + china_events.62.t: "Waning Imperial Power" + china_events.62.d: "The [From.GetAdjective] Empire is rapidly declining, as is their ability to project any kind of power beyond their borders. Our representatives in [From.Capital.GetCapitalName] report that their attempts to get an audience with the [From.Monarch.GetTitle] has been met with nothing but feeble and insulting excuses." + china_events.62.a: "They are our overlord in name only." + EVTNAME11102: "A Jade Seal" + EVTDESSCR102: "Your majesty has been presented with a formidable gift in the form of a Jade seal of some level of craftsmanship. The gift has been presented by an up and coming administrator associated with the Bureaucrat faction. As nothing is free in The Middle Kingdom, he probably expects us to return the favor." + EVTOPTA11102: "He expects too much." + EVTOPTB11102: "Naturally we accept the gift!" + EVTNAME11200: "The Buddha's Smile" + EVTDESSCR200: "The writings of Master Confucius are being forgotten in $PROVINCENAME$, as the inhabitants there have more and more taken to practicing the Buddhist rite. The news comes as a major setback for the Temple faction, which has prided itself on the successes of state-sanctioned Confucianism. We could dispatch officials to immediately restore order to the province, but forcing the locals into a different faith will most likely hurt the economic viability of the province." + EVTOPTA11200: "They may believe what they wish." + EVTOPTB11200: "Dispatch officials immediately." + EVTNAME11206: "Bound Feet" + EVTDESSCR206: "Keeping the feet of young girls bound and tied until every bone in them has grown broken and deformed creates wonders of female and human beauty. The fashion of bound feet waxes and wanes every hundred years or so, and this time the wax seems to be due to the fact that the Temple faction is actively promoting this sound ideal of beauty all over the country." + EVTOPTA11206: "Everyone must follow this example!" + EVTOPTB11206: "This sounds a bit over the top." + EVTOPTB11214: "The Temple has the right idea!" + EVTNAME11220: "A Tibetan Monk" + EVTDESSCR220: "A traveler from Tibet has arrived in $CAPITAL$. He says that he has traveled from far-away Lhasa, and that he comes to spread the word of the Buddha. The Temple faction opposes this request, preferring instead the traditional teachings of Confucius as the sole font of spiritual guidance for our people. While there is a case to be made for the Temple Faction's position, overly heavy-handed treatment of Buddhism will destabilize our country." + EVTOPTA11220: "Of course he is free to preach" + EVTOPTB11220: "We should weed out this pest!" + EVTNAME11222: "Burning of Books" + EVTDESSCR222: "The Temple faction has had enough of the discord and strife that plagues $COUNTRY$. Pointing to the myriad of schools of thought that flourish within the realm it is no wonder, they argue, that we live in troubled times. The Temple faction holds that only a return to true Confucian values can restore order, and what better way than to burn a few books of heterodox teachings?" + EVTOPTA11222: "That does sound like an idea!" + EVTOPTB11222: "Some other time, perhaps." + EVTNAME11224: "Burying of Scholars" + EVTDESSCR224: "The Temple faction, tired of the pluralistic thought climate that has taken hold in China in the past few years, has taken matter into its own hands. In several provinces all over the country several prominent scholars of other schools than the official Confucian doctrine have been buried alive. That this will be a blow to innovation is already clear, but how shall we punish the Temple?" + EVTOPTA11224: "Forgive and forget!" + EVTOPTB11224: "Repay them in kind." + EVTOPTSCR230: "A Scholar at the Examination Center" + EVTNAME11242: "The Gilded Pagoda" + EVTDESSCR242: "Wrapped in the reddish gold of a dying sun, and reflecting the blue of the heavens suspended above it, the old Gilded Pagoda has stood since the times of the Tang dynasty, or perhaps even longer still. The silence and darkness within the Pagoda is a stark contrast to the light and reflection outside of. Since Buddhism has become rare, the Pagoda has gone unused, and your courtiers have various suggestions as to what could be done with it." + EVTOPTA11242: "Eunuchs: Melt it down and mint the gold!" + EVTOPTB11242: "Bureaucrats: Turn it into an examination center!" + EVTOPTSCR242: "Temples: Leave its beauty undisturbed" + EVTOPTA11300: "Flee to the Eunuchs!" + EVTOPTB11300: "Flee to the Bureaucrats!" + EVTOPTSCR300: "Stand and fight!" + EVTNAME11302: "Bureaucrat Swindles the Treasury" + EVTDESSCR302: "A high ranking member of the Bureaucrat faction has been caught siphoning funds out of the Imperial Treasury and into his own pocket. The only punishment that can at all be considered is of course death, but the question of who should replace him is less obvious. There are powerful candidates within both the Eunuch and Temple factions, but the candidates from the Bureaucrat faction are doubtlessly the ones best equipped to handle the job. Who should get the job?" + EVTOPTA11302: "A Eunuch Candidate." + EVTOPTB11302: "A Temple Candidate." + EVTOPTSCR302: "Sigh. Find a new Bureaucrat." + EVTNAME11306: "Reputation for Cruelty" + EVTDESSCR306: "Since losing the Mandate of Heaven, people have begun avoiding you. It did not happen overnight, but progressively, as the months have passed, you have noticed that fewer and fewer people seem to take the time to pay their Emperor the proper respects and courtesies. After some cautious inquiries among trusted retainers you discover the reason: People have begun to fear you. For whatever reason, you have developed a reputation for cruelty. What to do about it?" + EVTOPTA11306: "Embrace the reputation." + EVTOPTB11306: "Initiate a propaganda campaign." + EVTNAME11316: "Daggers in the Dark" + EVTDESSCR316: "A scream echoes through the palace, but soon dissolves again into the silence and black of the night. A courtier has been murdered, found in his bedchamber with a blade buried deep in his back, and several stab wounds to the rest of his body. Fratricide and internal strife are becoming ever more common in $COUNTRY$, and many believe that we no longer enjoy the Mandate of Heaven. There are three suspects in the murder case, who did it?" + EVTOPTA11316: "The Palace Chef, in the Bedchamber, with a knife." + EVTOPTB11316: "The Grand Secretary, in the Bedchamber, with a knife." + EVTOPTSCR316: "The Grand Marshal, in the Bedchamber, with a knife." + EVTNAME11320: "A Riding Accident" + EVTDESSCR320: "They present your heir on a stretcher, lying dead before you. He had been out riding with some of his companions, and apparently fell off the horse. You can feel only a quiet rage welling up within you when you think of the futility of his death. The son of the Emperor, dead, not in war or battle, but from a pointless accident. The event is a clear sign that the Mandate of Heaven has passed from our dynasty, and that we need to regain it. His companions are from various factions, who should be punished for the incident?" + EVTOPTA11320: "The tall one." + EVTOPTB11320: "The fair-skinned one." + EVTOPTSCR320: "The eunuch." + EVTNAME10500: "State Council" + EVTDESC10500: "One of the highest organs of our government, the old Privy Council, still seems to have ties to the old Dynasty. To assure loyalty and a more effective government we should dismiss it and appoint a new State Council." + EVTOPTA10500: "Form the Council." + EVTOPTB10500: "Let things be as they were." + EVTNAME10501: "The King's Approval" + EVTDESC10501: "It has long been the custom of court ministers and advisers to make important national decisions amongst themselves, reducing the King to a mere onlooker.\n\nThis might be interpreted as a sign of weakness by our neighbors. To counter this possible threat and strengthen the King's hold over the country, perhaps a change of system is needed?" + EVTOPTA10501: "All decisions should be approved by the King." + EVTOPTB10501: "The current system works well enough." + EVTNAME10502: "Sinmun Office" + EVTDESC10502: "Subjects who feel they have been exploited or treated unfairly by the government or their overlords have little or no chance to voice their concerns. It has been suggested that we form a special branch of the government to review these cases." + EVTOPTA10502: "Create the Sinmun Office." + EVTOPTB10502: "Dismiss this absurd request." + EVTNAME4001: "Nobles Resist Westernization" + EVTDESC4001: "Our attempts to westernize have been met by refusals from local nobles. They are now up in arms over our latest demands which they feel are interfering with their privileges" + EVTOPTA4001: "Ignore their demands." + EVTOPTB4001: "Accept the demands." + EVTNAME4002: "Provinces resist Westernization" + EVTDESC4002: "Our attempt to westernize is not popular everywhere in $COUNTRY$. Some of the provinces are asking for greater autonomy as a price to accept the changes." + EVTOPTA4002: "Grant autonomy." + EVTOPTB4002: "Slower Westernization." + EVTNAME4003: "Peasants resist Westernization" + EVTDESC4003: "The ignorant serfs are getting uppity again, and are creating havoc over our reasonable demands to modernize and become civilized. This is outrageous, but the price to accept their demands may be too high." + EVTOPTA4003: "Ignore their demands." + EVTOPTB4003: "Accept the demands." + EVTNAME4004: "The people resist Westernization" + EVTDESC4004: "Our attempts to westernize have met resistance from every strata of society and protesters from all corners of $COUNTRY$ demand we put a stop to this. Failing to do so may jeopardize the standing of the royal family." + EVTOPTA4004: "Ignore their demands." + EVTOPTB4004: "Accept the demands." + EVTNAME4005: "Reactionaries resist Westernization" + EVTDESC4005: "Our attempts to westernize have been met by refusals from reactionaries. They are now up in arms over our latest demands which they feel are interfering with their old privileges and traditions." + EVTOPTA4005: "Ignore their demands." + EVTOPTB4005: "Accept the demands." + EVTNAME4006: "Merchants resist Westernization" + EVTDESC4006: "Our attempts to westernize have been met by refusals from our traders. Feeling hindered by new trade restrictions they threaten to move elsewhere, taking their trade with them." + EVTOPTA4006: "Ignore their demands." + EVTOPTB4006: "Accept the demands." + EVTNAME4007: "Cultural Establishment resist Westernization" + EVTDESC4007: "Influential artists throughout the country have voiced concerns that our attempts at westernization are eroding our cultural identity and demand an immediate stop to this." + EVTOPTA4007: "Ignore their demands." + EVTOPTB4007: "Accept the demands." + EVTNAME4008: "Government Officials resist Westernization" + EVTDESC4008: "Several government officials have been voicing concerns that our attempts at westernization are going too fast and may drive the country to the brink of ruin. They advise an immediate stop to this or some of them might resign in protest." + EVTOPTA4008: "Ignore their demands." + EVTOPTB4008: "Accept the demands." + EVTNAME4009: "High Command resist Westernization" + EVTDESC4009: "Our attempts to westernize have been met with refusal from the High Command of our armed forces. They demand we put a halt to this or some of them might resign in protest." + EVTOPTA4009: "Ignore their demands." + EVTOPTB4009: "Accept the demands." + EVTNAME4010: "Advisers resist Westernization" + EVTDESC4010: "Our attempts to westernize have been met with refusal from our most trusted advisers. They demand we put a halt to this or some of them might resign in protest." + EVTOPTA4010: "Ignore their demands." + EVTOPTB4010: "Accept the demands." + EVTNAME9610: "Decline of Renaissance" + EVTDESC9610: "The growth that our country has seen lately seems to have diverted much of both our resources and attention. The educational reforms and artistic development we were once known for have suffered accordingly, and we can no longer claim to be a leading nation when it comes to embracing the renaissance philosophy." + EVTOPTA9610: "Very unfortunate." + EVTNAME750: "Bad Reputation!" + EVTDESC750: "Our recent strategy to carve new provinces out of whoever happens to be in the way surprisingly seems to have had a somewhat negative effect on our standing among our fellow nations." + EVTOPTA750: "They are overreacting as always!" + EVTNAME751: "Inflation" + EVTDESC751: "The state of constant war has eroded our economy and now inflation is spiraling out of control!" + EVTOPTA751: "Try minting more coins!" + EVTNAME752: "Officers Deserting" + EVTDESC752: "Disillusioned by the repeated and seemingly aimless wars of $MONARCH$, many officers in the army have deserted to seek better assignments elsewhere." + EVTOPTA752: "Bah, I'll lead the army myself!" + EVTNAME753: "Merchants Resented" + EVTOPTA753: "Then I'll conquer them too!" + EVTNAME754: "Legitimacy Questioned" + EVTDESC754: "The bloodthirst shown by $MONARCH$ has ruined the reputation of $COUNTRY$ in the eyes of the world, and now our own subjects are starting to question the legitimacy of such a ruthless ruler." + EVTOPTA754: "Tell my heir to start worrying..." + EVTNAME755: "Magistrates Resigns" + EVTDESC755: "Magistrates are the very sinews of a country, and unfortunately all ours are resigning!\n\n They claim this to be a protest to the burden of never-ending wars that has been laid upon them." + EVTOPTA755: "I can do whatever they did myself!" + EVTNAME756: "Advisor Resigns" + EVTDESC756: "Horrified by our conquest-bent foreign policy, a leading court adviser has resigned and left the country!" + EVTOPTA756: "Typical naysayer... Good riddance!" + EVTNAME757: "$PROVINCENAME$ Revolts!" + EVTDESC757: "The loyal subjects of $COUNTRY$ have long carried the enormous burden of the $MONARCHTITLE$'s constant wars without complaint. Those days are now over...\n\nSince $MONARCH$ doesn't seem to listen to reason, the people of $PROVINCENAME$ have decided to try saber rattling!" + EVTOPTA757: "That I hear..." + EVTNAME758: "We have been chosen!" + EVTDESC758: "Good news, my $MONARCHTITLE$! The Emperor has bestowed the great honor of hosting this year's assembly of the Reichstag upon us.\n\nThis will greatly increase our prestige in the empire. May all delegates gasp in awe as they enter our glorious capital $PROVINCECAPITAL$!" + EVTOPTA758: "Excellent!" + EVTNAME773: "Merchants Assassinated!" + EVTOPTA773: "Heads will roll! Hopefully not mine..." + EVTNAME759: "Primas Germaniae" + EVTDESC759:1 "Since the Tenth Century the Archbishops of Mainz have held the prestigious title of §YPrimas Germaniae§! - the most important Catholic Archbishop throughout the Dragon Aspects.\n\nNaturally, such a title will inspire jealousy among the other princes of the Empire... We must take heed and not let our prestige drop too low, or we might find the title slip from our fingers!" + EVTOPTA759: "I see..." + EVTNAME760:1 "Title of Primas Germaniae Questioned" + EVTDESC760: "My $MONARCHTITLE$, much of the Catholic community seem to have lost their faith in us! There are even rumors that another Archbishopric plans to claim our title as Primas Germaniae!" + EVTOPTA760: "Probably just rumors." + EVTNAME761: "Primas Germaniae" + EVTDESC761: "The title of §WPrimas Germaniae§! - the most important Catholic Archbishop throughout the Dragon Aspects - was created in the Tenth Century when the Archbishopric of Mainz became the first Archbishopric to receive it.\n\nFor the second-rate power of $FROM$ to hold such a prestigious title seems an affront to the Catholic Church. Perhaps a more worthy candidate can be found?" + EVTOPTA761: "Perhaps... me?" + EVTOPTB761: "Leave it be. For now..." + EVTOPTC761: "A better one could not be found." + EVTNAME762: "Primas Germaniae Lost" + EVTDESC762:2 "My $MONARCHTITLE$, we have lost the prestigious title of §WPrimas Germaniae§!. Due to our low standing in the empire of late, another Archbishop has gone ahead and claimed the title!" + EVTOPTA762: "Very well, congratulate him..." + EVTOPTB762: "We will not forget this!" + EVTNAME763: "Legatus Natus" + EVTDESC763: "We have long been honored with being the Pope's representative - §WLegatus Natus§! - north of the Alps.\n\nSuch a prestigious title demands a certain level of dignity and we cannot let our prestige or our relations with the Pope drop too low." + EVTOPTA763: "It's all in God's hands." + EVTNAME764: "Title of Legatus Natus Lost" + EVTDESC764: "Our standings in the Empire and with the Pope have declined lately. The Pope no longer seems to have confidence in us upholding our role as his delegate in the empire and has most unfortunately decided to relieve us of the title." + EVTOPTA764: "I guess it was in my hands after all..." + EVTNAME765: "Envoy from the Pope" + EVTDESC765: "Good news! We have been selected by the Pope to hold the prestigious title of §WLegatus Natus§! - his representative north of the Alps - after the former holder fell from grace." + EVTOPTA765: "Is that a crepuscular ray shining in?" + EVTOPTB765: "We must graciously decline." + EVTDESC6197: "Our policy of supporting and expanding the bureaucracy of our nation is really paying off. Every day new officials are trained and set off to glorious new careers in our administration!" + EVTOPTA6197: "Excellent!" + EVTDESC6198: "An empire of this size needs a lot of bureaucrats, perhaps offering a sign up bonus will encourage their numbers to grow?" + EVTOPTA6198: "Whatever it takes." + EVTOPTB6198: "Not right now." + EVTNAME2036: "Religious Turmoil" + EVTDESC2036: "Reports have reached us that the Emperor is planning to march against all Protestant states in the Empire. He is determined to cleanse the Holy Roman lands of all heretics before the end of the year. If we are to stay true to our faith, we'll have to make preparations." + EVTOPTA2036: "Proclaim religious independence." + EVTOPTB2036: "Our allegiance lies with the Emperor." + EVTNAME6100: "Popular Support for our Grand navy" + EVTDESC6100: "Across the land people are supporting our Grand Navy, making contributions towards the defense of our nation. In the shipyards our shipwrights are working ever harder, and people are even volunteering to become sailors! People take pride in our great Navy." + EVTOPTA6100: "That's just fantastic." + EVTNAME6101: "Popular Enthusiasm for our Navy diminishes" + EVTDESC6101: "To be honest our people do not feel that our Navy is so Grand anymore, in fact they just plain don't like it. Press gangs are finding it even harder than usual and even acquiring basic materials is a struggle." + EVTOPTA6101: "This is only a short term problem." + EVTOPTB6101: "This is nothing a little money can't solve." + EVTNAME6102: "Promising Admiral Appears" + EVTDESC6102: "One of our Seahawks has turned out to be much better than we first expected." + EVTOPTA6102: "I knew this was a good idea." + EVTNAME6103: "Aristocrats concerned" + EVTDESC6103: "Our policy of appointing promising commanders regardless of birth is upsetting our aristocrats who find it hard to dine with men who lack breeding. According to our aristocrats it is also upsetting the men under their command, who expect to be led by their betters rather than by someone who is plainly not a gentleman." + EVTOPTA6103: "Let them complain." + EVTOPTB6103: "Well, we can make a few concessions." + EVTNAME6104: "Naval Developments" + EVTDESC6104: "Our use of Superior Seamanship is leading to huge developments in Naval thought. This is just too good to be true." + EVTOPTA6104: "This just can't be bad." + EVTNAME6105: "Naval Hubris" + EVTDESC6105: "Our seamanship is so superior that to be honest complacency is setting in. People are content to rest on their laurels and I am not sure this is what we need right now." + EVTOPTA6105: "Our Navy is the best." + EVTOPTB6105: "We must shake them up a little." + EVTNAME6106: "Improved Blockade Tactics" + EVTDESC6106: "Our use of Naval fighting instruction has allowed us to develop much improved blockade tactics. Although our enemies will eventually counter them, for the moment we will really be able to turn the screw." + EVTOPTA6106: "We might even make some money out of this." + EVTNAME6107: "Slipping Standards" + EVTDESC6107: "Our use of naval fighting instruction has allowed us to put up fearsome blockades of enemy coasts, but at the moment our sailors are just getting a bit lazy." + EVTOPTA6107: "Well we can't expect them to operate at peak efficiency all the time." + EVTOPTB6107: "I expect every man to do his duty no matter what." + EVTNAME6108: "Naval Technical Developments" + EVTDESC6108: "Our shipwrights are already excellent, but they are currently undergoing a burst of creativity that is leading to newer technical developments." + EVTOPTA6108: "Who am I to stop them?" + EVTNAME6109: "Concerned Shipwrights" + EVTDESC6109: "For reasons we cannot fathom our shipwrights feel that they are not getting the backing and support for the Naval establishment. However ruling a nation is a lot of work, do we really care about such a minor matter?" + EVTOPTA6109: "Why should I care about people who are so poor they have to work?" + EVTOPTB6109: "Time to upset the Naval Establishment." + EVTNAME6110: "We Rule the Waves" + EVTDESC6110: "Our Glorious Navy is the pride of our Nation and the envy of the world." + EVTOPTA6110: "More Glory for us." + EVTNAME6111: "The Fleet has declined" + EVTDESC6111: "No one can quite understand it. One minute we had a glorious navy that the whole nation took pride in. Now the world laughs at our fleet." + EVTOPTA6111: "The Glory days will return." + EVTOPTB6111: "A little money might sort things out." + EVTNAME6112: "Recruits flock to the standards" + EVTDESC6112: "Our system of national conscripts is proving very successful, the poor, the desperate, even the patriotic are flocking to the colors. The Generals are pleased." + EVTOPTA6112: "Let's get them into the army now." + EVTOPTB6112: "No, we must think long term here." + EVTNAME6113: "People don't want to be conscripted" + EVTDESC6113: "Usually our system of national conscripts functions like a well oiled machine, but at the moment we are encountering some resistance to recruitment. You know, riots, recruiting parties being attacked, minor things like that." + EVTOPTA6113: "Well I am sure we can slow down recruitment in the short term" + EVTOPTB6113: "Bah! I need soldiers, not whiners." + EVTNAME6114: "Isn't our Army Grand?" + EVTDESC6114: "Our Grand Army is so grand that it is marching from one victory to another. Experience from those victories positively impacts recruitment and training of new soldiers." + EVTOPTA6114: "This is fantastic." + EVTNAME6115: "Our Army is not so grand" + EVTDESC6115: "One minute our army is the envy of the world, next no one has anything good to say about it. We have no idea how our grand army slipped so, but it could end up affecting recruitment." + EVTOPTA6115: "Looks like recruitment will be a little harder." + EVTOPTB6115: "Time to shake up the military establishment!" + EVTNAME6116: "Military Improvements" + EVTDESC6116: "Our Officers are experimenting with new ways to drill our, already superbly drilled, army. This seems to be raising the overall level of military thought in our nation." + EVTOPTA6116: "I like military thinkers!" + EVTNAME6117: "Military Complacency" + EVTDESC6117: "Our superbly drilled army is in the opinion of our most influential generals invincible. Any recent defeats are down to the weather or the enemy using such unmanly things as tactics. As far as our generals are concerned there is no way to improve on perfection." + EVTOPTA6117: "Invincible, I like the sound of it..." + EVTOPTB6117: "I think the truth may upset some people." + EVTNAME6118: "Fortification Effort" + EVTDESC6118: "Our Engineering Corps is currently short of things to do, however, they have found a province without any fortifications and have taken upon themselves to sort this out." + EVTOPTA6118: "That is very nice of them." + EVTNAME6119: "Fortification Enhancement" + EVTDESC6119: "Our Engineering Corps has found a minor fortification that could do with some improvements." + EVTOPTA6119: "We must always seek improvements wherever possible." + EVTNAME6120: "Our Engineers are busy" + EVTDESC6120: "Our Engineer Corps is always finding ways to keep themselves occupied. Today they upgraded a fortification in one of our provinces." + EVTOPTA6120: "We are pleased." + EVTNAME6121: "Fortification works" + EVTDESC6121: "Our Engineers have enhanced a fortification making it a substantial barrier to enemy forces." + EVTOPTA6121: "Let's hope someone tries to siege it" + EVTNAME6122: "Epic Fortification built" + EVTDESC6122: "An already substantial fortification has been enhanced by our engineers, although some of our generals feel that our troops are wasted cowering behind forts." + EVTOPTA6122: "One mustn't grumble." + EVTNAME6123: "New Bastions built" + EVTDESC6123: "Just when it seemed that our fortifications couldn't get any better. One of our engineers came up with this great idea of triangular bastions. Not only do they look great, they also seem to slow down the enemy." + EVTOPTA6123: "I guess I shouldn't complain." + EVTNAME6124: "Fort falls into disrepair" + EVTDESC6124: "A minor fortification has been neglected by our engineers and has fallen into disrepair. To be honest, at the moment it probably wouldn't even delay a party of school children, never mind an invading army." + EVTOPTA6124: "Real men don't hide behind forts!" + EVTOPTB6124: "Perhaps some repairs are in order..." + EVTNAME6125: "Fort decays" + EVTDESC6125: "Our Engineers have sadly neglected the condition of this fortification, unless an action is taken the fort will only offer minimal protection." + EVTOPTA6125: "It isn't important..." + EVTOPTB6125: "There's nothing money can't solve." + EVTNAME6126: "Fort crumbles" + EVTDESC6126: "A recent audit has revealed that the walls of one of our fortifications are crumbling, while our engineering corps claims that there isn't enough money for repairs. If nothing is done its defensive ability will be reduced, however, on the long term basis it might become a major tourist attraction in a few hundred years time, boosting the local economy." + EVTOPTA6126: "Let's go for long term gain." + EVTOPTB6126: "I think a more short term approach is in order." + EVTNAME6127: "Fort Weakens" + EVTDESC6127: "Poor maintenance work by Engineer Corps has left one of our more substantial fortifications with serious structural damage. For this fort to remain up to spec major structural work will be required." + EVTOPTA6127: "Just punish a few of the people responsible." + EVTOPTB6127: "No, let's spend the money." + EVTNAME6128: "Complacent engineers" + EVTDESC6128: "It has been discovered that one of our largest fortifications is no longer up to the job after a bout of complacency in our engineer corps." + EVTOPTA6128: "If the experts are getting complacent I am sure things must be fine." + EVTOPTB6128: "Action must be taken." + EVTNAME6129: "Fortification Crisis" + EVTDESC6129: "Neglect by our Engineer Corps has left one of our most powerful and modern fortification with a weakened wall. A besieging army may be able to exploit this." + EVTOPTA6129: "The experts have spoken." + EVTOPTB6129: "No! We will do something immediately." + EVTNAME6130: "Promising General" + EVTDESC6130: "Our policy of battlefield commissions has been very successful, a new general has emerged." + EVTOPTA6130: "Well, he shows promise." + EVTNAME6131: "Nobility concerned with the loss of privileges" + EVTDESC6131: "Our policy of battlefield commissions is seriously concerning our nobles. They believe that just because a man shows some ability on the battlefield doesn't mean that he will be a good general. In fact it seems that life in the mess is becoming quite unbearable, as these new officers have no idea how a gentleman behaves. There are also rumors that the rank and file believe that a good leader ought to be better bred." + EVTOPTA6131: "Does the nobility really matter?" + EVTOPTB6131: "Well, I think making things a bit more difficult in the short term might be better." + EVTNAME6132: "Glory of the Army" + EVTDESC6132: "Our Glorious Army is enhancing the prestige of our nation." + EVTOPTA6132: "Glory to us!" + EVTNAME6133: "Our Army has seen better days" + EVTDESC6133: "The tarnish seems to have come off the glory of our arms. People just aren't taking our army as seriously as before." + EVTOPTA6133: "Time to shake things up then!" + EVTOPTB6133: "I don't think there is much that can be done..." + EVTNAME6134: "Our Merchants are adventuring" + EVTDESC6134: "Current trading conditions are strongly favoring our merchants. Our merchants are ready to take advantage of these." + EVTOPTA6134: "Excellent." + EVTNAME6135: "Our Merchants are doing poorly" + EVTDESC6135: "Although previously our adventuring merchants were doing good business, things have recently taken a turn for the worse." + EVTOPTA6135: "I guess we'll just have to tighten our belts!" + EVTOPTB6135: "A few unpopular reforms are the answer." + EVTNAME6136: "Expeditioner Rush" + EVTDESC6136: "Rumors of our Quest for the New World have led to more people readying themselves for a new life as a colonial settler." + EVTOPTA6136: "They might be useful." + EVTNAME6137: "People Flee to the Expeditions" + EVTDESC6137: "Our Quest for the New World has opened up opportunities for people in our colonies. The continuing war has convinced many of the best and brightest that the time to take these opportunities is now." + EVTOPTA6137: "Let them go." + EVTOPTB6137: "They must be stopped." + EVTNAME6138: "Colonial Company founded" + EVTDESC6138: "A Colonial Company has decided to expand a colony into an adjacent province." + EVTOPTA6138: "This can only be good." + EVTNAME6139: "Colonial Company goes bankrupt" + EVTDESC6139: "One of colonial ventures has run into serious financial trouble, if no action is taken the colonists could suffer." + EVTOPTA6139: "They knew the risks, it's not my problem." + EVTOPTB6139: "Time for us to step in." + EVTOPTA6140: "Excellent news." + EVTNAME6141: "Trade Complacency" + EVTDESC6141: "Although as a nation we are famous for our shrewd commerce practices, at the moment our merchants are becoming a tad complacent." + EVTOPTA6141: "I can see our merchants not competing as well." + EVTOPTB6141: "I think prices could be rising." + EVTNAME6142: "Excellent Viceroys" + EVTDESC6142: "Every so often a country is blessed with honest men working hard for the state. A number of good viceroys across our overseas holdings are giving us a real boost." + EVTOPTA6142: "We are pleased to hear this." + EVTNAME6143: "Corrupt Viceroys" + EVTDESC6143: "Overseas provinces are notoriously too hard to police and good viceroys are essential. Sometimes though things don't work according to the plan, and corrupt and venal men end up in charge." + EVTOPTA6143: "Take action." + EVTOPTB6143: "Just turn a blind eye." + EVTNAME6144: "Production Improvements" + EVTDESC6144: "Our embracing of Smithian Economics has led to people spending time thinking about how things are produced. For the moment it seems to have paid off." + EVTOPTA6144: "This is good." + EVTNAME6145: "Production Stifled" + EVTDESC6145: "Our producers become complacent as our use of Smithian Economics led to our production techniques being so advanced." + EVTOPTA6145: "I think this will hurt production." + EVTOPTB6145: "Actually it seems to have translated into higher prices." + EVTNAME6146: "Successful Bureaucracy" + EVTDESC6146: "On an annual basis bureaucracy gives the country a nice little tax boost, but sometimes the right men in the right place can give the country that little bit extra. It is a shame that a few years down the line you have to promote them beyond their ability." + EVTOPTA6146: "Make hay while the sun shines." + EVTNAME6147: "Corrupt Bureaucracy" + EVTDESC6147: "Bureaucracy sometimes just doesn't work. The wrong men in the wrong places can lead to corrupt practices which hurt the country's income. Even worse, it will take a few years to get the proper paperwork to change it." + EVTOPTA6147: "You just can't fight the system." + EVTNAME6148: "National Bank pays dividends" + EVTDESC6148: "Several shrewd loans have led to very good profits at our National Bank. The bank is hiking its dividend and buying back some of its shares." + EVTOPTA6148: "We're in the money." + EVTNAME6149: "National Bank in trouble" + EVTDESC6149: "Our National Bank is doing very poorly. It is finding it hard to lend to reliable people and is running into difficulties." + EVTOPTA6149: "We'll give it some money to support it!" + EVTOPTB6149: "Tell the bank to lend to slightly less reliable people." + EVTNAME6150: "Trade Policy Success" + EVTDESC6150: "Our National Trade Policy is proving unusually successful at the moment. This is giving our merchants a real boost." + EVTOPTA6150: "I am sure this is good news." + EVTNAME6151: "Trade Policy is failing" + EVTDESC6151: "Our National Trade Policy isn't really delivering at the moment. Our merchant just aren't doing as well." + EVTOPTA6151: "Looks like the merchants are struggling." + EVTOPTB6151: "We should grease the wheels a little more..." + EVTNAME6152: "New Spy techniques" + EVTDESC6152: "Our Espionage system is performing and our agents have found new ways to spy on people. Sooner or later our 'friends' and enemies will find out, but for the moment we have an edge." + EVTOPTA6152: "I like edges." + EVTNAME6153: "Spy Defections" + EVTDESC6153: "Some of the spies in our espionage system are defecting to other countries. This could hurt us in the short term." + EVTOPTA6153: "Let the disloyal elements go." + EVTOPTB6153: "A small cash sum might change a few minds." + EVTNAME6154: "Cabinet Dynamism" + EVTDESC6154: "A combination of just the correct people in our cabinet can create conditions for a nice little boost in tax income. You will be pleased to hear that this has just happened." + EVTOPTA6154: "This is good news indeed." + EVTNAME6155: "Government Corruption" + EVTDESC6155: "When the wrong men get into your cabinet it can mean bad news for the country, also it is difficult to remove them." + EVTOPTA6155: "It looks like our taxes are dropping." + EVTOPTB6155: "Inflation is on the rise." + EVTNAME6156: "Minority Prospers" + EVTDESC6156: "With their legal status guaranteed by our Bill of Rights, a minority is prospering under our rule." + EVTOPTA6156: "Good to see." + EVTNAME6157: "Backlash" + EVTDESC6157: "Since we introduced the Bill of Rights many of our original ruling classes have been feeling marginalized, however, rather than discuss it they seem to be staging a revolt." + EVTOPTA6157: "Why don't they just discuss this like gentlemen?" + EVTNAME6158: "The Clergy Mobilizes Population" + EVTDESC6158:1 "For many years our policies have motivated a large majority of our population to dutifully attend the expected religious ceremonies. The clergy has shown its thanks for our supportive policy by in turn making supportive comments about our government." + EVTOPTA6158: "May our people always find unity through faith." + EVTNAME6159: "Religious Divergences" + EVTDESC6159: "We are in many ways seen as one of the foremost defenders of the [Root.Religion.GetName] faith. Our religious institutions are strong and priests both here and abroad flock to our seminars.\nIt is therefore somewhat embarrassing that the rural population in our country isn't quite as in tune with the theology as we are. Reports of deviations such as a dog being proclaimed a saint or old heathen festivals being integrated with the holy ceremonies of our faith is undermining our state." + EVTOPTA6159: "Let them complain." + EVTOPTB6159: "Attempt to make them abandon their ways." + religious_deviants: "Religious Deviants" + desc_religious_deviants: "By turning a blind eye on religious deviants around our country we have undermined the authority of our missionaries throughout our country.." + EVTNAME6160: "Religious Zeal" + EVTDESC6160: "Inspired by our fervent beliefs and religious policies, our missionaries are proving to be more convincing in their quiet chats with the unbelievers." + EVTOPTA6160: "Time to spread the good news." + EVTNAME6161: "Conservative Backlash" + EVTDESC6161: "Our religious establishment doesn't feel that the nation is properly sticking to the principles of Divine Supremacy. We have heard them condemning the government." + EVTOPTA6161: "It's just idle talk from restless souls." + EVTOPTB6161: "These dissidents must be dealt with!" + EVTNAME6163: "His Holiness is concerned" + EVTDESC6163: "Our Policy of tolerance to all faiths has led to some of our Catholic population deciding to embrace orthodoxy." + EVTOPTA6163: "I guess I shouldn't be surprised." + EVTNAME6164: "His Holiness is outraged" + EVTDESC6164: "Taking advantage of our tolerant society, people have decided to embrace the Reformed Faith. The Papal nuncio has already expressed to us the concern of the Church." + EVTOPTA6164: "Hey, live and let live." + EVTNAME6165: "His Holiness is shocked" + EVTDESC6165: "As we are an enlightened and tolerant society, some of our citizens have decided that the Catholic faith does not fit in with their current lifestyle choice and have decided instead to embrace Protestantism." + EVTOPTA6165: "Well I am sure the Pope can live with this." + EVTNAME6166: "The Orthodox Faith is Rocked" + EVTDESC6166: "The Patriarch arrived today to express his anger that our policy of tolerance has allowed the schismatics who sacked holy Constantinople and abandoned the Roman Empire to spread their faith in our realm." + EVTOPTA6166: "Is it really that bad?" + EVTNAME6167: "The Patriarch is complaining" + EVTDESC6167: "The Patriarch is concerned that we are showing too much tolerance when the news came the followers of Luther expanded their heretic beliefs in our realm." + EVTOPTA6167: "These things happen." + EVTNAME6168: "The Patriarch is concerned" + EVTDESC6168: "The news has reached us today that Calvinism has spread in our realm. It seems that people are taking advantage of our tolerance to try out strange new faiths." + EVTOPTA6168: "Well such is the price you pay for tolerance." + EVTNAME6169: "Bishops feel we are losing ground" + EVTDESC6169: "The Archbishop today arrived to express his dismay that our tolerance has led to people turning their back on the true faith and returning to Catholicism." + EVTOPTA6169: "We are a modern state, these things happen." + EVTNAME6170: "Bishops shocked" + EVTDESC6170: "A delegation of senior bishops arrived today to discuss the effects of our continuing policy of tolerance for other faiths. They are especially concerned that the Orthodox faith is gaining ground in our country." + EVTOPTA6170: "They should not be so backward." + EVTNAME6171: "Bishops concerned" + EVTDESC6171: "Our policy of tolerance has led to concerns amongst senior churchmen, since the news has reached us that the followers of Calvin are spreading their faith in our realm." + EVTOPTA6171: "This is not a problem." + EVTNAME6172: "Church Elders think the apocalypse is coming" + EVTDESC6172: "Church elders believe that, as God has ordained, that our tolerant policies should be punished with our people converting to Catholicism, the apocalypse is surely just round the corner." + EVTOPTA6172: "I think we should wait for a few more signs." + EVTNAME6173: "God Punishing us?" + EVTDESC6173: "Church Elders are of the opinion that our Merciful Lord is punishing us for the sinful policy of humanist tolerance. Certainly the Orthodox faith is advancing in our realm." + EVTOPTA6173: "Would God really do that?" + EVTNAME6174: "Church Elders concerned" + EVTDESC6174: "Senior Elders in our church have expressed the opinion that the recent mass conversion to Protestantism was yet another sign of our Lord's divine wrath. Slightly more skeptical government officials think that our policy of tolerance may be a more likely cause." + EVTOPTA6174: "I guess you reap what you sow." + EVTNAME6175: "Ulema Concerned" + EVTDESC6175: "The Ulema are increasingly concerned that we are being too tolerant to the schismatic followers of Ali. They feel that Allah the compassionate, the merciful, will be angered by this. Regardless, their faith is advancing in our country." + EVTOPTA6175: "I am sure there will be no problems." + EVTNAME6176: "Ayatollahs are concerned" + EVTDESC6176: "A delegation of senior Ayatollahs advised us today that our policy of tolerance has allowed the advancement of Sunni Islam in our realm. They are concerned that this may delay the return of the Mahdi." + EVTOPTA6176: "I'm sure he will return on time." + EVTNAME6177: "Monks concerned" + EVTDESC6177: "A delegation of senior Monks, after several days of meditation, have come to suggest that our tolerant policy is affecting the enlightenment of our realm. It seems that some of our people have decided to embrace the Hindu faith." + EVTOPTA6177: "This could harm some of our people's Karma." + EVTNAME6178: "People turn to philosophy!" + EVTDESC6178: "In a move that could rock the Karma of the whole nation, some of our people have decided to turn their back on the teachings of the Lord Buddha and instead embrace the teachings of a Chinese philosopher. Senior Monks believe that our policy of tolerance is the cause of this." + EVTOPTA6178: "If only the Lord Buddha allowed us to be a bit more intolerant." + EVTNAME6179: "The People turn to spirit worship" + EVTDESC6179: "Our People have taken advantage of our policy of tolerance to embrace the spirit worship of Shintoism. Many monks are concerned." + EVTOPTA6179: "Such is the price for being such a forward looking country." + EVTNAME6180: "People turn their back on Brahman" + EVTDESC6180: "Our People have started to turn their back on traditional forms of worship, to follow the teaching of that new thinker Buddha. Priests blame our policy of tolerance." + EVTOPTA6180: "It was an unenlightened move." + EVTNAME6181: "People turn to philosophy" + EVTDESC6181: "Shockingly to the religious establishment, due to our tolerant policies people are turning to the Chinese philosophy of Confucianism. The Thuggees have already announced there will be unspecified action taken." + EVTOPTA6181: "It is not that surprising really..." + EVTNAME6182: "Gurus complain!" + EVTDESC6182: "A number of important Gurus are expressing their concern at our policy of Tolerance. It seems a new form of spirit worship has been spreading in our country." + EVTOPTA6182: "It won't catch on." + EVTNAME6183: "People turn to Buddhism" + EVTDESC6183: "Some of our people have decided that as we are so tolerant that there would be no problems in becoming Buddhists. Confucius says 'Do not be concerned about others appreciating you. Be concerned about your not appreciating others.'" + EVTOPTA6183: "We live in Interesting times." + EVTNAME6184: "People start worshiping Hinduism" + EVTDESC6184: "With our tolerance of other faiths people have decided to embrace Hinduism. Confucius says 'Lead through policies, discipline through punishments, and the people may be restrained but without a sense of shame. Lead through virtue, discipline through the rites, and there will be a sense of shame and conscientious improvements.'" + EVTOPTA6184: "These things do happen." + EVTNAME6185: "Our people embrace Shintoism" + EVTDESC6185: "Our Humanist Tolerance has led some of our people to become Shintoists. Confucius says 'If a man is without benevolences, then of what use are the rights? If a man is without benevolences, then of what use is music?'." + EVTOPTA6185: "At least we are tolerant." + EVTNAME6186: "Our Priests express mild displeasure" + EVTDESC6186: "Our Shinto priests are concerned that our tolerance is causing our people to turn their back on the religion of our ancestors and start worshiping Buddhism." + EVTOPTA6186: "Disharmonious development." + EVTNAME6187: "Priests politely raise complaint" + EVTDESC6187: "Our Priests wish to politely mention that our tolerance of other faiths is leading our people to start worshiping in the Hindu manner." + EVTOPTA6187: "We accept the developments." + EVTNAME6188: "Our Priests suffer mild outrage" + EVTDESC6188: "Our Priest are mildly outraged to discover that due to our humanist tolerance, some of our people are now following the teachings of Confucius." + EVTOPTA6188: "There is nothing that can be done here." + EVTNAME6189: "The Spirits of Nature are concerned" + EVTDESC6189: "The Spirits of the nature are telling our people that our policy of tolerance is allowing shamanism to spread in our realm." + EVTOPTA6189: "Well, that is tolerance for you." + EVTNAME6190: "Unhappy news from the hunting ground" + EVTDESC6190: "Our Shamans are reporting that some of our people have decided that since we are so tolerant they will turn to Animism." + EVTOPTA6190: "Still at least we are tolerant." + EVTNAMAWR00: "The Spirits of Nature are concerned" + EVTDESC8000: "The Spirits of the nature are telling our people that our policy of tolerance is allowing Totemism to spread in our realm." + EVTOPTA8000: "Well, that is tolerance for you." + EVTNAMAWR01: "Unhappy news from the hunting ground" + EVTDESC8001: "Our Shamans are reporting that some of our people have decided that since we are so tolerant they will turn to Totemism." + EVTOPTA8001: "Still at least we are tolerant." + EVTNAMAWR02: "Spiritual connection in Danger" + EVTDESC8002: "Our kinship with animals and plants are in danger as we have let Animism spread through our nation." + EVTOPTA8002: "This can't be good." + EVTNAMAWR03: "Spiritual connection in Danger" + EVTDESC8003: "Our kinship with animals and plants are in danger as we have let Shamanism spread through our nation." + EVTOPTA8003: "This can't be good." + EVTNAME6191: "The Scientific Revolution Continues" + EVTDESC6191: "Our Scientific Revolution continues to provide benefits. Our scientists are making further developments." + EVTOPTA6191: "The Army should benefit!" + EVTOPTB6191: "Make it the Navy!" + EVTOPTC6191: "No let's focus on production!" + EVTOPTDWR91: "Government is vital!" + EVTOPTE6191: "Actually I think trade should benefit!" + EVTNAME6192: "Scientific Revolution Halts" + EVTDESC6192: "At the moment our scientists seem to be running out of things to discover. Well, probably not, but the revolution has slowed down for the moment." + EVTOPTA6192: "Not ideal." + EVTNAME6193: "Epic Art Produced" + EVTDESC6193: "Our continuing patronage of the arts has led to one the greatest works the world has seen being produced. This brings much glory to our nation." + EVTOPTA6193: "We revel in the glory." + EVTNAME6194: "No Art worth Patronizing" + EVTDESC6194: "Although we are known for being a patron of the Arts, at the moment the artists we patronize are not producing good art. Our Ruler looks a tad foolish." + EVTOPTA6194: "I am sure things will change." + EVTNAME6195: "Support for the War" + EVTDESC6195: "As we have declared that we will wage war on our religious enemies, the people have swung behind the war effort." + EVTOPTA6195: "Deus Vult!" + EVTNAME6196:1 "Failed Promises" + EVTDESC6196:1 "We have often made it clear that the [Root.Religion.GetName] faith is the one true faith, ensuring our people that a war against [infidel_neighbor.GetName] is imminent, considering our religious differences. However, many of our subjects are currently disappointed in us as we have failed to pursue any kind of war against our neighbors of [infidel_neighbor.GetName]. Some take to the streets to show their discontent." + EVTOPTA6196: "We are just not quite ready yet." + EVTOPTB6196:1 "If it's a fight they want, they shall have it!" + EVTNAME6300: "Serfs Properly Exploited" + EVTDESWWR00: "Our Policy of Serfdom has yielded results, as our Land Owners have recently made extra special efforts to exploit their serfs." + EVTOPTA6300: "That is why we keep them in their place." + EVTNAME6301: "Serfs Upset" + EVTDESWWR01: "Word has reached us that our happy population of serfs are not quite as happy as we first thought. We even hear rumors of a planned revolt." + EVTOPTA6301: "Our Troops need the practice." + EVTOPTB6301: "A few concession might be best." + EVTNAME6302: "Our People Revel in Freedom" + EVTDESWWR02: "Our policy of allowing the common people freedom is paying off. It seems they are more content than usual." + EVTOPTA6302: "We rule wisely." + EVTNAME6303: "Nobles Concerned" + EVTDESWWR03: "Our Nobility are concerned that our policy of allowing free subjects is interfering with their ability to flog their servants. It seems several dinner parties were ruined." + EVTOPTA6303: "Let them complain." + EVTOPTB6303: "Let us make some concessions." + EVTNAME6304: "More men for the Army" + EVTDESWWR04: "Our policy of favoring quantity over quality is paying off, as of today yet more men came available for the army." + EVTOPTA6304: "You can never have too many men." + EVTNAME6305: "Decline in Army Quality" + EVTDESWWR05: "Our decision to focus on quantity is leading to a decline in the number of recruits for our army." + EVTOPTA6305: "We'll just ignore it." + EVTOPTB6305: "Reform is the answer." + EVTNAME6306: "The Quality of our troops is Impressive" + EVTDESWWR06: "Our decision to invest in quality has made our army seem more impressive in the eyes of our neighbors." + EVTOPTA6306: "We Rule!" + EVTNAME6307: "Recruiting crisis" + EVTDESWWR07: "Our focus on Quality has left our generals concerned about the level of manpower available for the army." + EVTOPTA6307: "The Army can suffer." + EVTOPTB6307: "We must reverse our policy." + EVTNAME6308: "Army is the way to Glory" + EVTDESWWR08: "Our focus on land has left many feeling that we have an excellent army. Some of our brightest and best wish to become officers in it." + EVTOPTA6308: "They have chosen wisely." + EVTNAME6309: "Admirals Concerned" + EVTDESWWR09: "Our Admirals are expressing concern that our focus on land is coming too much at the expense of the fleet." + EVTOPTA6309: "What do they know?" + EVTOPTB6309: "Let us do something." + EVTNAME6310: "Our Fleet is the pride of the Nation" + EVTDESWWR10: "Our decision to focus on Naval policies is causing a surge in the support for the Navy at home. Young fools are signing up to be officers." + EVTOPTA6310: "I wish them luck." + EVTNAME6311: "Generals Bothered" + EVTDESWWR11: "Our Generals are concerned that our focus on the navy is hurting our Army." + EVTOPTA6311: "The Fleet it is, Damn them." + EVTOPTB6311: "Time to devote more attention to the army." + EVTNAME6312: "Our Army's Elan strikes fear into the enemy" + EVTDESWWR12: "Our Policy of choosing the offensive over the defensive has led to tales about the elan of armies." + EVTOPTA6312: "Charge." + EVTNAME6313: "Fortification neglected" + EVTDESWWR13: "Our Policy of favoring the offensive attitude is leading to our fortifications being neglected." + EVTOPTA6313: "Let it fall." + EVTOPTB6313: "Let's do something." + EVTNAME6314: "Fortification suffering" + EVTDESWWR14: "As we remain wedded to the doctrine of offensive action, some of our fortifications are suffering." + EVTOPTA6314: "We must remain on the offensive." + EVTOPTB6314: "Perhaps defense is also a good form of defense." + EVTNAME6315: "Fortifications are doing poorly" + EVTDESWWR15: "The offensive nature of our armed forces means that local commanders are not concerned with the status of local fortifications." + EVTOPTA6315: "I trust my commanders." + EVTOPTB6315: "Maybe we should think about this." + EVTNAME6316: "Who cares about forts?" + EVTDESWWR16: "Following our focus on the offensive attitude, our generals are letting some of our larger forts to fall into disrepair." + EVTOPTA6316: "I don't care either." + EVTOPTB6316: "Ok, I am concerned." + EVTNAME6317: "Our Generals are refusing to maintain our forts" + EVTDESWWR17: "Local Generals are so enamored with the offense that they refuse to man one of our larger fortifications properly." + EVTOPTA6317: "Let them." + EVTOPTB6317: "Time to reverse course." + EVTNAME6318: "Generals frown upon unmanly fortifications" + EVTDESWWR18: "Our Generals love our policy of offense so much that they are refusing to use one of our mighty fortifications properly." + EVTOPTA6318: "Quite Right." + EVTOPTB6318: "Let's reconsider." + EVTNAME6319: "Fortification Effort" + EVTDESWWR19: "Our decision to focus on the defensive has led to local commanders building fortifications to hide behind." + EVTOPTA6319: "A wise decision." + EVTNAME6320: "Fortification upgrade" + EVTDESWWR20: "Due to us favoring defensive tactics, a local commander has decided to upgrade his fortification." + EVTOPTA6320: "Quite right too." + EVTNAME6321: "Fortification Enhancement" + EVTDESWWR21: "Our focus on the defense has left local commanders thinking that improving fortification is the proper use of their time." + EVTOPTA6321: "This is good." + EVTNAME6322: "Fortification Improvement" + EVTDESWWR22: "A local commander, taking his cue from our focus on the defense, has decided to improve a local fortification." + EVTOPTA6322: "I like to see commanders take the initiative." + EVTNAME6323: "Large scale fortification improvement" + EVTDESWWR23: "As we committed to the defense, local commanders feel that it would be all round safer if they put more troops in forts, rather than waste them on the battlefield." + EVTOPTA6323: "Quite Right too." + EVTNAME6324: "Epic Fortification enhancement" + EVTDESWWR24: "With our focus on the defensive, a local commander has taken it on himself to maximize the fortification level of our province." + EVTOPTA6324: "This is what we like to see." + EVTNAME6325: "Generals Concerned by our unmanly tactics" + EVTDESWWR25: "Our focus on the defensive is robbing our units of the élan they need to be truly successful on the battlefield. Our generals are deeply concerned about this, and there are rumors that other countries snigger about us behind our back." + EVTOPTA6325: "Who cares what others think?" + EVTOPTB6325: "We can give a little ground here." + EVTNAME6326: "Our Mercantilist Policies Strengthen Trade" + EVTDESWWR26: "Our Embracing of Mercantilist policies is making it harder for other nations to compete with our merchants, meaning more profits for us." + EVTOPTA6326: "I like profits." + EVTNAME6327: "Merchant defects" + EVTDESWWR27: "Our use of mercantilist policies is proving frustrating for some of our merchants, causing some to defect to other countries." + EVTOPTA6327: "Mercantilism is right." + EVTOPTB6327: "A slight loosening of the policy might be the answer." + EVTNAME6328: "Trade Expansion" + EVTDESWWR28: "Our policy of free trade is allowing our merchants to expand our trade." + EVTOPTA6328: "Excellent." + EVTNAME6329: "Merchants worried about lack of protection" + EVTDESWWR29: "With our focus on free trade our merchants are concerned that they are not getting the support that they would get under a more mercantilist policy." + EVTOPTA6329: "That is why it is called free trade." + EVTOPTB6329: "Well maybe there is something we can do." + EVTNAME6330: "Innovation Wave" + EVTDESWWR30: "Our long-term policy of encouraging innovation has reaped major benefits. We are seeing intellectual growth in our nation." + EVTOPTA6330: "This is Good." + EVTNAME6331: "People sampling new religions" + EVTDESWWR31: "Our policy of encouraging innovation and free thinking has led to our people taking a more relaxed attitude to the state religion." + EVTOPTA6331: "Let them." + EVTOPTB6331: "Reverse course." + EVTNAME6332:1 "The Unity of Faith" + EVTDESWWR32:1 "Since the government of our [Root.GovernmentName] officially began encouraging worship and focusing life on the true [Root.Religion.GetName] faith our people feel more secure in their daily lives and with each other." + EVTOPTA6332:1 "Where there is faith there is trust." + EVTNAME6333: "Liberals Angry" + EVTDESWWR33: "The more liberal and free thinking sections of our society are upset about the lack of innovation in government attitudes." + EVTOPTA6333:1 "Innovation is nothing compared to tradition." + EVTOPTB6333:1 "They deserve to be heard." + EVTNAME6334: "Centralization Yields Benefits" + EVTDESWWR34: "Thanks to our centralizing policies we are better able to control the administration of our state, yielding benefits for all." + EVTOPTA6334: "This is good news." + EVTNAME6335: "Provinces Frustrated by Lack of Autonomy" + EVTDESWWR35: "Our Centralizing policies have led many in the provinces to feel that they have lost a lot of autonomy. There is talk of revolt in the air." + EVTOPTA6335: "Let them revolt." + EVTOPTB6335: "Give concessions." + EVTNAME6337: "Provinces want even more autonomy" + EVTOPTB6337: "Rein them in." + EVTNAME6338: "Aristocrats grateful for our favor" + EVTDESWWR38: "A delegation of Aristocrats came to us today to thank us for favoring them in government. In fact they are so grateful that a small voluntary contribution was made to the treasury." + EVTOPTA6338: "We thank them for their gift." + EVTNAME6339: "Merchants complain" + EVTDESWWR39: "Merchants of the better sort are complaining how the government's insistence on favoring the aristocracy is hurting their interests." + EVTOPTA6339: "No Pain, no gain." + EVTOPTB6339: "Maybe I can help." + EVTNAME6340: "Merchants pleased" + EVTDESWWR40: "Our merchants are prospering under our plutocratic policies, and they have therefore decided to send the state a small gift to remind us why this is good." + EVTOPTA6340: "We thank them for the gift." + EVTNAME6341: "Aristocrats concerned" + EVTDESWWR41: "Our aristocracy are concerned that our plutocratic policies are not giving them their proper due." + EVTOPTA6341: "Let them complain." + EVTOPTB6341: "Maybe we can give a little." + EVTNAME6400: "Colonial Expansion" + EVTDESC6400: "Some of our citizens have decided to strike out and found a new colony." + EVTOPTA6400: "Well, who I am to stop them?" + EVTNAME6401: "Colonial Migration" + EVTDESC6401: "Some of our colonists have decided that the current colony isn't very good and have decided to move elsewhere." + EVTOPTA6401: "It's hard to keep track of people these days." + EVTNAME6405: "Protestant Faith?" + EVTDESC6405: "Ever since we fell under western influences, there have been those that suggest that we should embrace the Protestant religion of the west as well." + EVTOPTA6405: "This Protestant religion sounds quite good." + EVTOPTB6405: "No, we won't abandon the faith of our fathers." + EVTNAME6406: "The Reformed Religion" + EVTDESC6406: "Now that we are under western influences, many of our people are suggesting that we should also embrace the western religion of Reformed." + EVTOPTA6406: "So God has ordained it." + EVTOPTB6406: "No, we will not betray our traditions." + EVTNAME6407: "The Catholic Faith" + EVTDESC6407: "Some of our people feel that as we are already under western influences we should also become Catholics." + EVTOPTA6407: "I must confess that this sounds good." + EVTOPTB6407: "No Never!" + EVTNAME6417: "Cultural Absorption" + EVTDESC6417: "Good news, some of our more progressive peoples have decided to see the light and embrace our culture fully." + EVTOPTA6417: "This is good news indeed." + EVTNAME6418: "Excellent Year" + EVTDESC6418: "Some of our grain farms are having an excellent year, allowing us to feed more troops and so increasing our manpower." + EVTOPTA6418: "You can never have too much manpower." + EVTNAME6419: "Excellent Vintage" + EVTDESC6419: "Our wine experts believe that a recent vintage from one of our wine producing areas is of superior quality. Our people are happily drinking it." + EVTOPTA6419: "As long as there is some left for me." + EVTNAME6420: "Poor Vintage" + EVTDESC6420: "One of our more prestigious vineyards has shockingly produced a wine of vastly inferior quality. Needless to say, people think less of our country for it." + EVTOPTA6420: "I hope I never drank any." + EVTNAME6421: "Quality wool" + EVTDESC6421: "Recent shipments of wool have been of unsurpassed quality, earning our nation extra money." + EVTOPTA6421: "You can never have too much money." + EVTNAME6422: "Poor Uniforms" + EVTDESC6422: "One of our cloth suppliers has been found to be supplying substandard cloth for our army uniforms. We understand that the troops are not impressed." + EVTOPTA6422: "Damn them!" + EVTNAME6423: "Hardy Seamen" + EVTDESC6423: "Our traditional fisheries are proving excellent grounds for the recruiting of sailors for our fleet. This has filtered through into better leadership in our navy." + EVTOPTA6423: "Good to see." + EVTNAME6424: "Natives not assisting" + EVTDESC6424: "Local native 'helpers' are temporarily not assisting our fur trappers, this is leading to reduced production." + EVTOPTA6424: "They will help us again." + EVTNAME6425: "Salt Crisis" + EVTDESC6425: "Rumors are sweeping the country that there has been a shortage in salt production. Although we have tried to quash these rumors, people are certain there will be a salt crisis soon." + EVTOPTA6425: "We will have to live with this." + EVTNAME6426: "Excellent supplies" + EVTDESC6426: "Our naval supply production has been unusually good. Giving us a boost in ship production." + EVTOPTA6426: "That is good news." + EVTNAME6427: "Poor Quality Copper" + EVTDESC6427: "Some of our copper mines have hit some below standard ores, this has pushed up the cost of artillery units in our nation." + EVTOPTA6427: "I am disappointed." + EVTNAME6428: "GOLD RUSH!" + EVTDESC6428: "Our miners have hit a massive deposit of gold. Massive amounts of money are flowing into the treasury." + EVTOPTA6428: "Oh Yes." + EVTNAME6429: "Iron ore quality problems" + EVTDESC6429: "One of our iron ore mines has hit some lower quality iron ore. This has made the raising of units more expensive." + EVTOPTA6429: "I'm sure we have enough men anyway." + EVTNAME6430: "Disease" + EVTDESC6430: "An outbreak of disease has swept through the local population weakening the local populace. This has led to a reduction in the number of healthy people we can export as slaves." + EVTOPTA6430: "It will pass." + EVTNAME6431: "Quality Ivory" + EVTDESC6431: "Our Ivory production has of late been of much higher quality than usual. People are admiring the quality of the workmanship." + EVTOPTA6431: "It is a good day." + EVTNAME6432: "Tea Party" + EVTDESC6432: "Local residents, upset at seeing their high quality tea shipped abroad have attacked a tea ship and thrown the cargo into the harbor. Although the over all quantity was negligible, the province does have a little discontent." + EVTOPTA6432: "Something must be done." + EVTOPTB6432: "We will handle it ourselves." + EVTNAME6433N: "Storms" + EVTDESC6433N: "Heavy Storms have hit some of our porcelain factories. It will take years until they have recovered to full productivity." + EVTOPTA6433N: "At least a bull didn't run through..." + EVTNAME6434: "Harvest failure" + EVTDESC6434: "The spice harvest in one of our spice producing regions has failed, although not badly. However, production will be reduced due to this." + EVTOPTA6434: "This is not ideal." + EVTNAME6435: "Slave uprising" + EVTDESC6435: "Slaves at one of our plantations have staged an uprising, which was suppressed. Although the brutality of the suppression has led to rising discontentment amongst the happy servile population." + EVTOPTA6435: "They should know their place." + EVTNAME6500: "Liberum Veto" + EVTDESC6500: "Our nobility have come to us with an interesting proposal. If we were to grant them the Liberum Veto they would in return give us substantial support during the current war. Although their offer is very generous indeed, some of our advisors are suggesting that this could just be the thin edge of the wedge. In fact although they will get angry if we refuse them, they will most definitely prey on any future weakness we show to demand further concessions." + EVTOPTA6500: "It's only a Latin phrase." + EVTOPTB6500: "Let them revolt!" + EVTNAME6501: "Further concessions demanded" + EVTDESC6501: "As we have graciously granted the Liberum Veto, our nobility are demanding further concessions or they will use their right of confederation against us." + EVTOPTA6501: "We grant these concessions." + EVTOPTB6501: "I fear no confederation." + EVTNAME6502: "Noble Support" + EVTDESC6502: "Our nobles fear that should their lands be lost to the enemy they will no longer enjoy the Liberum Veto. Thus they are making contributions towards the war effort." + EVTOPTA6502: "Excellent!" + EVTNAME6503: "Reform" + EVTDESC6503: "For a long time the power of the government has been seriously restricted by the granting of the Liberum Veto. Now the government finally feels strong enough to consider reform. However, our neighbors may not look too kindly on our attempts to strengthen the state." + EVTOPTA6503: "Yes, we must." + EVTOPTB6503: "No, it's not the right time." + EVTNAME6504: "End of the Liberum Veto" + EVTDESC6504: "One of neighbors had very kindly kept itself weak and divided by having the policy of the Liberum Veto. Now, however, they have started to reform and so will greatly strengthen." + EVTOPTA6504: "Time to take action." + EVTNAMFGR01: "The Revolution is here" + EVTDESC6601: "The growing revolutionary activity in our country has caused the collapse of the regime. The revolutionary masses stormed a major prison in our capital and this sent shockwaves throughout the government. The offer to form a new, slightly more constitutional, monarchy was initially accepted, but then our old corrupt monarch just couldn't quite resist the urge to try and bring the good old days back. We were left with no choice but to limit the old King's ability to influence the government by removing his head. Although diehard monarchists were convinced that the King would soon grow another one, this was not the case. Now a purely temporary committee of public safety has been appointed, which includes the leaders of the initial revolution and an over-ambitious general. Our regime's future of liberty and equality at home would be bright but we seem to have annoyed every crowned head of Europe. Even now we hear reports that they are preparing for war against us, so we must now prepare to defend the republic. On the bright side, liberal forces are looking to us to export the benefits of the revolution to them, so we will be able to gain support in such a way." + EVTOPTA6601: "Vive la Revolution" + EVTNAMFGR02: "Defense of the revolution" + EVTDESC6602: "The forces of reaction not only refuse to accept that our revolutionary government should be considered one of the family of Europe, but also deny our manifest right to spread our revolution to other needy countries. Our people are rallying to support the revolution." + EVTOPTA6602: "We must fight on." + EVTNAMFGR03: "The Revolution must be contained" + EVTDESC6603: "The evil revolutionary government is not only doing vile things like removing feudal obligation, taxing the clergy and beheading nobles, but they are also exporting their revolutionary dogma to other countries, whether they want it or not. Right thinking people in our realm are rallying to the support of our divinely appointed monarch in his struggle against the great enemy." + EVTOPTA6603: "We will overcome." + EVTNAMFGR04: "The revolution is over" + EVTDESC6604: "Reactionary forces have deposed the government of the people, replacing our godless revolutionary government with a divinely ordained King. People are dusting off all the old monarchist symbols." + EVTOPTA6604: "All good things..." + EVTNAMFGR05: "Order has triumphed!" + EVTDESC6605: "Our victorious armies have managed to depose the foul revolutionary government and a proper God-anointed monarch has been put in power. All we need do now is agree to a just peace." + EVTOTPA6605: "Rejoice!" + EVTNAMFGR06: "The Storming of the Bastille" + EVTDESC6606: "We have been unable to prevent the third estate rising in revolt. The mob has stormed the Bastille and overthrown the ancien regime. A new revolutionary republic has been installed with such strange notions as inalienable rights for everyone (not just monarchs). Already Europe's monarchies are hostile and it looks like war is coming." + EVTOPTA6606: "Aujourd'hui, rien." + EVTNAMFGR07: "The restoration" + EVTDESC6607: "The forces of order have finally emerged triumphant, the ancien regime has been restored and France is back to normal." + EVTOPTA6607: "Let most Frenchmen rejoice." + EVTNAMFGR08: "The end of the monarchy" + EVTDESC6608: "Due to the monarchy's failure to adapt to the new more progressive climate, a revolutionary court has decided that our monarch will assist with science instead. The King of the ancient regime will be the first to try out our new invention by Dr. Guillotin" + EVTOPTA6608: "So are the ways of progress." + EVTNAMFGR09: "The exile of the revolutionaries" + EVTDESC6609: "With the fall of the revolutionary government the leaders of the revolution have gone into exile, giving France back its proper king." + EVTOPTA6609: "Vive Le Roi!" + EVTNAMFGR10: "The Revolution Advances" + EVTDESC6610: "With the end of Royal Absolutism, a new government based on liberal principals emerged. However, continuing instability and attempts by the monarchy to reassert absolutism have radicalized the situation. The government has now switched to being outright revolutionary and the Bourbon monarch has been beheaded. The rest of Europe is shocked." + EVTOPTA6610: "Vive la France." + revolution.20.t: "$COUNTRY$ is more stable!" + revolution.20.d: "The worst drawbacks of the revolutionary period are now just a memory." + revolution.20.a: "Good News!" + EVTNAME1042: "Central America's quest for independence" + EVTDESC1042: "Rumors have reached us that a small group of rebels has been spreading ideas in our colonies about an independent and unified Central American state. We cannot let this proceed! They will take control of all our colonies if we don't take this seriously." + EVTOPTA1042: "They won't get far!" + EVTNAME1043: "Venezuela's quest for independence" + EVTDESC1043: "Small guerrilla groups have begun to terrorize the countryside in some of our northern colonies in South America. A few attempts have even been made to overthrow our colonial governor and declare the land an independent state. If these colonies are truly precious to us, we have to capture those rebels before they bring the whole area against us." + EVTOPTA1043: "We must choose our strategy wisely!" + EVTNAME1044: "Paraguay's quest for independence" + EVTDESC1044: "Independence movements have begun to surface in several areas of our South American provinces. It won't be long before they overthrow our local government if we don't take action. How do you want to proceed?" + EVTOPTA1044: "We must defend what's ours!" + EVTNAME1045: "Haiti's quest for independence" + EVTDESC1045: "A small group of rebels have begun to disturb the order in our Caribbean colonies. Some of them are even spreading ideas about an independent Haitian state. This could prove quite a challenge if not handled properly." + EVTOPTA1045: "They won't last long!" + EVTNAME1012: "Westphalia" + EVTDESC1012: "Initially it was a small duchy established in the 12th century east of the Rhine River but over time the area grew in importance especially during the Middle Ages as several cities in the Westphalian region such as Münster and Osnabrück prospered as members of the Hanseatic League." + EVTOPTA1012: "Support the idea of a Westphalian Nation." + EVTNAME1082: "The Papal State" + EVTDESC1082: "It truly saddens us to see that the dominions of the Pope have all but disappeared. Our strong devotion makes us the ideal candidate responsible for establishing a new Papal State. Perhaps we should cede a province of ours?" + EVTOPTA1082: "For the Glory of God!" + EVTOPTB1082: "Perhaps not." + EVTNAME9090: "The release of $FROM$" + EVTDESC9090: "$FROMCOUNTRY$ has made the decision to hand over the unlawfully-held province of $FROM$. They chose ... wisely.\n\nTo avoid similar accusations of holding unlawful imperial provinces, it would be wise to restore the province to its rightful owner as soon as possible." + EVTOPTA9090: "Well, now it is ours!" + EVTOPTB9090: "Release it to the previous owner." + EVTNAME9091: "The province of $FROM$" + EVTDESC9091: "$FROMCOUNTRY$ turned down our request to hand back the unlawfully held province of $FROM$." + EVTOPTA9091: "They chose... poorly." + EVTNAME9001: "Kyoto Discovered!" + EVTDESC9001: "$MONARCHTITLE$! Word has just reached us from the Far East. An explorer from our nation has visited the capital of Japan. We must hurry to take advantage of this before other European nations do." + EVTOPTA9001: "Excellent!" + EVTNAME6008: "province integrated" + EVTDESC6008: "The province of $PROVINCENAME$ is now considered to be a fully integrated part of our realm. The local resistance have died out and it seems like the population finally submits to our overlordship." + EVTOPTA6008: "Great news!" + EVTNAME962: "Title of Primas Germaniae Lost" + EVTDESC962: "The prestigious title §WPrimas Germaniae§! can only be held by a Catholic spiritual elector. As we no longer meet these requirements, the Pope has revoked the privilege." + EVTOPTA962: "Most unfortunate." + EVTNAME96200: "Envoy from the Pope" + EVTDESC96200: "Good news! We have been selected by the Pope to hold the prestigious title of §WPrimas Germaniae§! - the most important Catholic Archbishop throughout the Dragon Aspects - after the former holder fell from grace." + EVTOPTA96200: "We will gladly accept this title." + EVTOPTB96200: "We must graciously decline." + EVTNAME964: "Position as Legatus Natus Revoked" + EVTDESC964: "The prestigious position as §WLegatus Natus§! can only be held by a Catholic bishop in the Dragon Aspects. As we no longer meet this requirement, the Pope has revoked the title." + EVTOPTA964: "Most unfortunate." + EVTNAME850: "Glory for $DYNASTY$" + EVTDESC850: "Scholars have discovered ancient documents tracing the heritage of our noble dynasty back to Julius Caesar himself. This must be used to our advantage." + EVTOPTA850: "Use it to strengthen the throne" + EVTOPTB850: "Publish the knowledge abroad." + EVTNAME851: "The House of $DYNASTY$ is shaken" + EVTDESC851: "There seems to have been a misunderstanding regarding the heritage of the great grandmother of $MONARCH$. It seems that she was the daughter of a lowly farmer from outside $CAPITAL_CITY$." + EVTOPTA851: "Deny it fervently." + EVTOPTB851: "Acknowledge the fact." + EVTNAME852: "Brilliant Government." + EVTDESC852: "Our most serene republic has been governed extremely efficiently the last year. There is now a possibility for us to benefit from this..." + EVTOPTA852: "Money is always good..." + EVTOPTB852: "But prestige is better" + EVTNAME853: "Great Economic Policy" + EVTDESC853: "With the great administrative leadership of $MONARCH$, we've been able to reduce the accumulated inflation of our country quite dramatically this last year." + EVTOPTA853: "Good News!" + EVTNAME854: "A Golden Era for Culture!" + EVTDESC854: "With peace in our country, the great musicians, artists and poets are rejoicing in the capabilities of entertaining their betters. This era of cultural enlightenment is definitely improving the mood of $COUNTRY$." + EVTOPTA854: "This is great!" + EVTNAME855: "Warriors do not read books" + EVTDESC855: "With the war taking the focus of every capable and productive person in the nation, there is a lot less time for frivolous activities of musicians and poets. And even the best of poets is no better a soldier than a common farmer." + EVTOPTA855: "The sword is stronger than the book." + EVTNAME859: "War-weary Population" + EVTDESC859: "Our peasants are tired of our war and our soldiers are exhausted. This may have some repercussions on our ability to finish this war in a positive way." + EVTOPTA859: "The peasants are to be ignored" + EVTOPTB859: "Soldiers are just peasants in uniform" + EVTNAME860: "There is still hope" + EVTDESC860: "While $COUNTRY$ is tired of war, there is still hope and a positive spirit in the chest of everyone from the lowliest peasant to $MONARCH$. We will get through this war, and we will win it." + EVTOPTA860: "Once more into the breach" + EVTOPTB860: "My band of Brothers..." + EVTNAME861: "Visit from some shady people" + EVTDESC861: "A few slightly shady looking characters have appeared at our court, offering their service to our $MONARCHTITLE$. They claim to be willing and able to do things that any proper ruler would never deign to do - publicly." + EVTOPTA861: "It's an offer..." + EVTOPTB861: "...we can refuse actually" + EVTNAME862: "The New World beckons!" + EVTDESC862: "Words about the prospects of the New World in the west are attracting quite a lot of people who wish to enhance their future there. The question is who to send on the next ship?" + EVTOPTA862: "We can always use some peasants." + EVTOPTB862: "A nobleman can be useful!" + EVTNAME863: "Merchants spread thin" + EVTDESC863: "We have merchants dealing in trade all over the world. It seems as if we struggled to support them properly, so a few rich exploiting capitalists just have to be downsized." + EVTOPTA863: "Asia is not as important." + EVTOPTB863: "We can ignore Europe." + EVTOPTC863: "Support them anyway!" + EVTNAME864: "Relations Improved" + EVTDESC864: "We have found common grounds with one of our neighbors in the fact that we share the same faith. Our relations have improved, and this can only be good for the future." + EVTOPTA864: "For the $COUNTRY_RELIGION$ faith" + EVTNAME865: "Influential Preacher" + EVTDESC865: "A young devout preacher has spoken out recently about how great our adherence to the teachings of the Holy Father in Rome is. This can only be good for our future." + EVTOPTA865: "Send him to Rome" + EVTOPTB865: "He'll make a nice bishop" + EVTNAME866: "Improvements in Land Technology" + EVTDESC866: "Our generals are discussing the impact of some new weapons a local gunsmith has been making. They believe they can be used effectively in our armies, if we get a few more people to work on it." + EVTOPTA866: "Spare no expenses..." + EVTOPTB866: "Use Caution" + EVTNAME867: "Improvements in Naval Technology" + EVTDESC867: "There are claims that local fishermen have improved ship design. If we do a careful study of their ships, and try building a copy, our best admirals believe that our naval technology will benefit a lot for the future." + EVTOPTA867: "Spare no expenses..." + EVTOPTB867: "Use Caution" + EVTNAME868: "Improvements in Trade Technology" + EVTDESC868: "Our merchants have picked up a few new concepts when it comes to handling trade, when they encountered some foreign merchants. They think that with some investment to try it out, it will be very beneficial for $COUNTRY$ in the long run." + EVTOPTA868: "Spare no expenses..." + EVTOPTB868: "Use Caution" + EVTNAME869: "Improvements in Government Technology" + EVTDESC869: "A few local workers in the administration have discovered what they claim is a more efficient way to handle documents. Obviously they do not know what they are talking about, but can it hurt to let them try their new ideas?" + EVTOPTA869: "Spare no expenses..." + EVTOPTB869: "Use Caution" + EVTNAMKAM0: "Improvements in Production Technology" + EVTDESGNR0: "There are reports of farmers and miners being more productive than local bailiffs expect them to be. We should investigate if there is something that the entire nation of $COUNTRY$ can benefit from." + EVTOPTA870: "Spare no expenses..." + EVTOPTB870: "Use Caution" + EVTNAMKAM1: "Sale of Titles" + EVTDESGNR1: "My lord, one of your advisors has suggested selling off titles of nobility to anyone who can afford to pay. It could bring in lots of money and open a way for social advancement for the rich if we do, but it would devalue the idea of nobility and perhaps upset the existing aristocratic families. Should we do this?" + EVTOPTA871: "Gold is the sign of nobility!" + EVTOPTB871: "Nobility cannot be bought!" + EVTNAMKAM2: "A traveling minstrel" + EVTDESGNR2: "A renowned minstrel recently crossed our nation's borders. His intention is to roam our country bringing joy to all who hear him, but some say only your ears are fit to hear such wonderful music." + EVTOPTA872: "Allow him to go where his heart wishes" + EVTOPTB872: "Bring him to court" + EVTNAMKAM3: "A bountiful harvest" + EVTDESGNR3: "This year's harvests have been exceptional! Rarely in our nation's history has the earth brought forth so much of its bounty. The populace are already interpreting this as a sign that we are enjoying divine favor." + EVTOPTA873: "We are blessed!" + EVTNAMKAM4: "Tensions between nobles and clergy" + EVTDESGNR4: "In feudal kingdoms two castes within society held great power. The nobility and the clergy. Now it turns out a baron and the local monastery of his fief are bickering about who owns a rather large piece of land. These days the royal court is swamped with people yammering about divine right. The nobles claiming their divine right to rule the land and the clergy asserting their position as the representatives of God on Earth. The whole situation is growing rather unstable, the baron in question is inciting the other nobles against the clergy and questioning their right to hold any sort of temporal property. The prior of the monastery has brought in the archbishop on his side, who in turn threatens to go straight to Rome should you decide to side with the nobles. Now, what shall we do, my liege?" + EVTOPTA874: "Jesus lived among beggars and fishermen, why don't you?" + EVTOPTB874: "Surely we do not wish to anger his holiness." + EVTNAMKAM5: "The Maid of $CAPITAL_CITY$" + EVTDESGNR5: "My lord, a peasant girl from the region of $CAPITAL$ has arrived at your court. She claims to have received a divine vision, where God commanded her to take command of your armies and drive the hated invaders from our lands! Some of your ministers are laughing at her" + EVTOPTA875: "She is a messenger from God!" + EVTOPTB875: "Poor girl, she's clearly mad" + EVTOPTGNR5: "Burn the witch!" + EVTNAMKAM6: "Bible printed!" + EVTDESGNR6: "A talented inventor of our country made something many considered impossible. He managed to devise a method that allows him to build a press to print huge amounts of copies of the Holy Bible, allowing every Christian to have one and rendering many monks across the world jobless. He started with the Bible but soon other books will be printed to spread enlightenment across the continent. As classics are rediscovered in Europe, the whole continent is going to change forever." + EVTOPTA876: "Glory to God!" + EVTNAMKAM7: "The Sweating Sickness spreads through $CAPITAL$" + EVTDESGNR7: "A virulent disease that kills peasants, clergy, merchants and nobles within hours of infection spreads quickly throughout your capital, creating widespread panic and death." + EVTOPTA877: "$MONARCH$ flees the city" + EVTOPTB877: "Spend every effort to limit its effects" + EVTOPTGNR7: "Salvation and piety are the only answers" + EVTNAMKAM8: "Disagreeing advisor" + EVTDESGNR8: "One of our advisors, while having been a faithful servant so far, but now they seem to have grown too insolent. The advisor dares to denounce our great $MONARCHTITLE$'s policies and recently did so in public in front of foreign ambassadors. Even if there might be some grounds for these criticisms, we shouldn't let open criticism of the $MONARCHTITLE$ become a habit of anyone." + EVTOPTA878: "But it was a good point..." + EVTOPTB878: "Off with their head!" + EVTNAMKAM9: "Privateers bring profits" + EVTDESGNR9: "Our decision to support privateer fleet is paying off. One of our captains has managed to capture a ship full of valuable gold." + EVTOPTA879: "That should fill our coffers nicely." + EVTNAME880: "Privateers captured" + EVTDESC880: "One of our captains has shown excessive skill in naval combat by capturing a privateer that has been trying to plunder our ships. It is not the first time he has managed to outwit the enemy captains and he has already gained quite a lot of fame among our fleet." + EVTOPTA880: "We shall reward him with a promotion." + EVTOPTB880: "A man of such skill would be welcomed at our court." + EVTNAME4900: "Native Assimilation in $PROVINCENAME$" + EVTDESC4900: "Some of the local natives have been assimilated into the colony's population. With the additional population, we have a lot bigger faith in the feasibility of $PROVINCENAME$." + EVTOPTA4900: "OK" + EVTNAME4901: "Accommodation with Natives in $PROVINCENAME$" + EVTDESC4901: "The local native population seems to be more accepting of our presence. This will have great benefits in the long run." + EVTOPTA4901: "OK" + EVTNAME881: "Merchant arranges an expedition." + EVTDESC881: "After recent suggestions of a trade route to India a merchant has gathered a fleet and hired an explorer to explore the uncharted waters of the west." + EVTOPTA881: "Support the expedition." + EVTOPTB881: "While he's gone, seize his assets!" + EVTNAME882: "Expanding influence" + EVTDESC882: "The East-India Trading Company is lobbying among our politicians for a military intervention in India. They claim that in order to protect our interests in Asia we need to assume control over more lands." + EVTOPTA882: "There is no need for hostilities" + EVTOPTB882: "We need to ensure the profitability of our trade." + EVTNAME883: "Renaissance Prince" + EVTDESC883: "The various and innovative ideas of the Renaissance are spreading through Italy. Already a number of wealthy families have decided to provide financial support for the promising artists. Are we to let history pass by without leaving our mark on it?" + EVTOPTA883: "We too shall support the blooming renaissance art." + EVTOPTB883: "I've got better things to spend money on." + EVTNAME884: "Local Noble's Power Grows" + EVTDESC884: "Through intrigue at court, skillful alliances and exploitation of his local realm, one of our kingdom's nobles has grown incredibly wealthy and powerful. If we don't deal with him now, he may became a pretender to the throne, though reducing his power will prove difficult given his influence and private retainers that he maintains as part of his own small army." + EVTOPTA884: "Ignore him" + EVTOPTB884: "Outwit him at court" + EVTOPTC884: "Order his arrest" + EVTNAME885: "Colonial Discovery!" + EVTDESC885: "Our colonists have stumbled upon an amazing discovery, and it is a real delicacy back in Europe. The major trading houses are importing this curiosity by the barrel load. They have discovered enough to supply your Kingdom, Sire, until the end of time." + EVTOPTA885: "The merchants can learn from it" + EVTOPTB885: "The manufactories can benefit!" + EVTNAME9521: "Lack of Production" + EVTDESC9521: "There are no resources to be found in $PROVINCENAME$ yet, but we hope that will change soon." + EVTOPTA9521: "OK" + EVTNAME900: "The Emperor is Dead..." + EVTDESC900: "Long Live the Emperor! The Imperial Crown remains in $COUNTRY$." + EVTDESC900_01: "Long Live the Emperor! The electors have decided to maintain their faith in us, and the Imperial Crown remains in $COUNTRY$. As our country strengthens its grip on the Imperial Crown and the Princes begin to see us as the natural holders, Imperial Authority increases." + EVTOPTA900: "Excellent!" + EVTNAME901: "A Prince Restored" + EVTDESC901: "Like a phoenix, $FROMCOUNTRY$, a Dragon Aspects member state has risen from the ashes!" + EVTOPTA901: "Good!" + EVTNAME902: "A Heretic Prince" + EVTDESC902: "$FROMCOUNTRY$, a Dragon Aspects member state, has converted to a heretical faith!" + EVTOPTA902: "Intolerable!" + EVTNAME903: "A Wayward Sheep Returns" + EVTDESC903: "$FROMCOUNTRY$, a Dragon Aspects member state, has converted to the True Faith!" + EVTOPTA903: "Excellent!" + EVTNAME904: "Glory to the Empire!" + EVTDESC904: "The Empire has triumphed against the vicious aggressors of $FROMCOUNTRY$!" + EVTOPTA904: "I had foreseen it..." + EVTNAME905: "A Prince Undone" + EVTDESC905: "$FROMCOUNTRY$, a Dragon Aspects member state, has been annexed by a foreign power!" + EVTOPTA905: "Alas!" + EVTNAME907: "A Prince Released" + EVTDESC907: "$FROMCOUNTRY$, a Dragon Aspects member state, has been released from foreign vassalage!" + EVTOPTA907: "Good!" + EVTNAME908: "In Defense of the Empire!" + EVTDESC908: "The Emperor has rushed to the defense of $FROMCOUNTRY$ against foreign aggression!" + EVTOPTA908: "Naturally!" + EVTNAME909: "Dishonorable Emperor" + EVTDESC909: "The Emperor has failed to defend $FROMCOUNTRY$ against foreign aggression." + EVTOPTA909: "Dishonorable? Prudent, I say!" + EVTNAME748: "Troops Deserting" + EVTDESFER8: "Our infamy is causing widespread resent of our war effort. A lot of men are basically running to the forest instead of reporting for duty." + EVTOPTA748: "They would have been cowards anyway." + EVTNAME749: "Widespread Opposition" + EVTDESFER9: "Our nation is extremely infamous, and there are a lot of people in $COUNTRY$ that have taken exception to this." + EVTOPTA749: "We need better whips..." + EVTNAME950: "Imperial Reconquest" + EVTDESC950: "$PROVINCENAME$ has been liberated from the clutches of $FROMCOUNTRY$ and restored to the Dragon Aspects. Our service to the Empire has been recognized." + EVTOPTA950: "As Planned" + EVTDESC9551: "Discussions regarding ways to expand our trade have been ongoing in the Parliament for some time now. We already have exclusive control over a local trade node but there are many who are enticed by the possibilities of overseas trading. Others are convinced that the risks are too great and that more money could be made at home." + EVTDESC9553: "Our Parliament is divided regarding the proposal to establish a new trade node. Most of them can't see any logical reason to why such a prominent trading nation as our own shouldn't have its own trade node, but as we all know, these things don't come cheap and therefore require careful consideration." + EVTDESC753: "Apparently citing disgust with $COUNTRY$'s endless wars of conquest some Trade Nodes have decided to expel our merchants." + EVTDESC773: "Some countries are apparently so appalled by our foreign policy that they've decided to retaliate by assassinating our merchants in an attempt to strike at our finances!\n\nWhat makes it even more shocking is that it happens even in our own Trade Nodes..." + EVTDESC9512: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area has proved to be the perfect trade node for ivory. Our government couldn't be happier." + EVTDESC2008: "Thoughts of disapproval against the Roman Catholic Church are spreading across Europe as a result of the increasing corruption of monks and clerics. Voices are raised questioning the current principles and greed of the Church. $COUNTRY$, which was recently swayed by these so called heresies, has now openly broken with Rome and declared itself Protestant." + EVTDESC2009: "The Protestant Reformation is spreading like wildfire across Europe. Several different movements have already formed, proposing alternative ways of reforming the Christian faith. The so called Reformed school of thought has come to dominate $COUNTRY$. Now, $MONARCH$ has decided to renounce Catholicism entirely and adopt a Reformed form of Christianity." + EVTNAME700: "Election!" + EVTDESC700:1 "The term is up for $MONARCH$. With enough support [Root.Monarch.GetSheHe] can stay in office, but then [Root.Monarch.GetSheHe] must defeat [Root.Monarch.GetHerHis] three primary competitors..." + EVTDESC701: "The unfortunate passing of $MONARCH$ forces us to hold a premature election. Three primary candidates have been nominated..." + EVTOPTA700: "Keep $MONARCH$" + EVTOPTB700: "Bureaucrat Candidate" + EVTOPTC700: "Diplomat Candidate" + EVTOPTD700: "Military Candidate" + elections.700.e: "We need a Medici to rule us!" + remains_ruler: "[Root.Monarch.GetName] ([Root.Monarch.GetAdm] £adm£ / [Root.Monarch.GetDip] £dip£ / [Root.Monarch.GetMil] £mil£ ) remains ruler." + EVTNAME2011: "The Reformation Branches Out" + EVTDESC2011: "The Protestant Reformation is spreading like wildfire across Europe. Several different movements have already formed, proposing alternative ways of reforming the Christian faith. A devout preacher in $CAPITAL$ has become the principal figure for the so called Reformed school of thought, stressing the complete ruin of humanity's ethical nature. Only with the divine intervention of God can humanity find salvation, turning from rebellion to willing obedience." + EVTNAME9500: "Grain" + EVTDESC9500: "We have received reports from our colonial settlers in $PROVINCENAME$ that the land is very fertile and would be highly suitable for agricultural production of anything from cereals and vegetable foodstuff to more exotic crops." + EVTOPTA9500: "You can never have too much grain" + EVTNAME9501: "Fish" + EVTDESC9501: "We have received reports from our colonial settlers in $PROVINCENAME$ that the surrounding waters have a very rich supply of fish. Fish may be one of the most basic foods available but it's nonetheless an important resource." + EVTOPTA9501: "Indeed" + EVTNAME9502: "Wine" + EVTDESC9502: "We have received reports from our colonial settlers in $PROVINCENAME$ that the land is very fertile and would be highly suitable for agricultural production of various types of staples but wine in particular." + EVTOPTA9502: "That is good news" + EVTNAME9503: "Wool" + EVTDESC9503: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area has perfect conditions for wool production. This is a rather valuable find considering that wool is the major raw material used for clothing." + EVTOPTA9503: "That is good news" + EVTNAME9504: "Cloth" + EVTDESC9504: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area has perfect conditions for cloth production." + EVTOPTA9504: "That is good news" + EVTNAME9505: "Fur" + EVTDESC9505: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area has a very rich supply of wildlife and perfect conditions for fur trade." + EVTOPTA9505: "That is good news" + EVTNAME9506: "Salt" + EVTDESC9506: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area has a rich abundance of salt. This is a truly valuable find considering that salt is not only essential for human life but also one of the most common means to preserve food." + EVTOPTA9506: "That is good news" + EVTNAME9507: "Naval Supplies" + EVTDESC9507: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area would be very well suited for production of naval supplies, everything from basic wood to tar, ropes, linen and sails." + EVTOPTA9507: "That is good news" + EVTNAME9508: "Copper" + EVTDESC9508: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area is very rich in various metals but copper in particular. This is truly a valuable find considering copper's importance in cannon production." + EVTOPTA9508: "That is good news" + EVTNAME9509: "Gold" + EVTDESC9509: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area is very rich in various metals but gold in particular. Gold and silver being the basis of all formal currencies this is truly a valuable find." + EVTOPTA9509: "That is great news" + EVTNAME9510: "Iron" + EVTDESC9510: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area is very rich in various metals but iron in particular. Iron forming the basis of the metallurgical industry this is truly a valuable find." + EVTOPTA9510: "That is good news" + EVTNAME9511: "Slaves" + EVTDESC9511: "Slaves have been a trading commodity since Antiquity but lately the demand has increased rather drastically in part due to the large amount of plantations established in colonies like $PROVINCENAME$ and similar provinces." + EVTOPTA9511: "Ok" + EVTNAME9512: "Ivory" + EVTOPTA9512: "That is great news" + EVTNAME9513: "Tea" + EVTDESC9513: "We have received reports from our colonial settlers in $PROVINCENAME$ that the climate in combination with the fertile land makes the province a highly suitable area for tea production." + EVTOPTA9513: "That is great news" + EVTNAME9514: "Chinaware" + EVTDESC9514: "We have received reports from our colonial settlers in $PROVINCENAME$ that the area has perfect conditions for production of high value luxuries like chinaware." + EVTOPTA9514: "That is great news" + EVTNAME9515: "Spices" + EVTDESC9515: "We have received reports from our colonial settlers in $PROVINCENAME$ that the land is immensely fertile and would serve extremely well for most kinds of spices like pepper, ginger, nutmeg, chilli or cinnamon." + EVTOPTA9515: "That is great news" + EVTNAME9516: "Coffee" + EVTDESC9516: "We have received reports from our colonial settlers in $PROVINCENAME$ that the climate in combination with the province's fertile land makes it a highly suitable area for coffee production." + EVTOPTA9516: "That is great news" + EVTNAME9517: "Cotton" + EVTDESC9517: "We have received reports from our colonial settlers in $PROVINCENAME$ that the climate in combination with the province's fertile land makes it a highly suitable area for cotton production." + EVTOPTA9517: "That is great news" + EVTNAME9518: "Sugar" + EVTDESC9518: "We have received reports from our colonial settlers in $PROVINCENAME$ that the land is very fertile and would serve extremely well for sugar plantations." + EVTOPTA9518: "That is great news" + EVTNAME9519: "Tobacco" + EVTDESC9519: "We have received reports from our colonial settlers in $PROVINCENAME$ that the climate in combination with the province's fertile land makes it a highly suitable area for tobacco production." + EVTOPTA9519: "That is great news" + EVTNAME2050: "The Counter-Reformation Ends" + EVTDESC2050: "The Counter-Reformation no longer has the necessary support in $COUNTRY$, and thus has come to an end. The Pope is very disappointed." + EVTOPTA2050: "Time to Move On" + EVTDESC2051: "The Counter-Reformation served its purpose, but the era of religious strife in Europe is coming to an end." + EVTDESC2052: "With our new ideas of every men being equal without regard for their religion, the Counter-Reformation has come to an end in our country." + EVTDESC2053: "With our new ideas of religious tolerance towards heretics, the Counter-Reformation has come to an end in our country." + EVTNAME9600: "Subquest of the Clergy" + EVTDESC9600: "A proposition has been made to restrict the Church's authority and right to formulate laws regarding church affairs without the king or queen's consent. Although centralizing the monarch's power may have its benefits this will also separate us further from the Roman church." + EVTOPTA9600: "All power to the king" + EVTOPTB9600: "Let the Clergy keep its authority" + EVTNAME9520:1 "Abolition of Slavery" + EVTDESC9520:1 "As slavery has been abolished in $COUNTRY$, all subjects, even in remote regions need to find another way to earn their living. Hopefully our traders can figure out another thing that is as profitable." + EVTOPTA9520: "Let my people go!" + EVTNAME9522: "Cocoa" + EVTDESC9522: "We have received reports from our colonial settlers in $PROVINCENAME$ that the province's fertile land in combination with the province's hot, rainy tropical climate makes it a highly suitable area for cocoa production." + EVTOPTA9522: "That is great news" + EVTNAME610: "Integrating $FROMCOUNTRY$" + EVTDESC610: "When a smaller country gives up its independence to join a greater realm, there is a lot of adapting, and while some parts are easy, the administration of the realm will still need to expand to accommodate all possibilities." + EVTOPTB610A: "Integration is a slow process." + EVTNAME9550: "Trade Focus" + EVTDESC9550: "Some members of our parliament feel that we're not putting enough focus on national trade. It's pretty clear to everyone that we're not exactly dominating trade in this area but we could certainly do worse, at least that's what the other members are claiming. If our previous track record is anything to go by, our parliament are not very likely to come to any sort of agreement anytime soon unless someone is able to talk some sense into them." + EVTOPTA9550: "We need more merchants" + EVTOPTB9550: "It's efficiency we lack" + EVTNAME9551: "Trade Expansion" + EVTOPTA9551: "Local trade is where our focus should be" + EVTOPTB9551: "Perhaps it's time to broaden our horizons" + EVTNAME9552: "Budgetary Disagreements" + EVTDESC9552: "Our parliament seems to have some real difficulties coming to terms with how to govern our nation, whether it's agreeing on a budget, taxes, port duties or trade and customs policies. This time it's the budget, should more money be invested into research or be set aside for unforeseen expenses in the future?" + EVTOPTA9552: "Invest it all in research" + EVTOPTB9552: "Save some for future expenses" + EVTNAME9553: "Disagreements in the Parliament" + EVTOPTA9553: "Try to mediate between the two parties" + EVTOPTB9553: "Propose some other changes" + EVTNAME9554: "Misdirected Focus" + EVTDESC9554: "A few members of our parliament are convinced that we're putting too much focus on military operations instead of concentrating on expanding our trade. They are complaining that too many investments are being directed into financing our military but almost nothing to improve our trade conditions." + EVTOPTA9554: "It's all according to plan" + EVTOPTB9554: "Perhaps our focus has been a bit misdirected" + EVTNAME9555: "Parliamentary Problems" + EVTDESC9555: "$STATESMAN$ has been quite busy lately, proposing new changes, one after the other. Although you could argue that they are only doing their job, their constant interference and attitude of 'knowing it all' in any matter even remotely related to politics is causing quite a rift in our parliament, there are even those that think we would do better without $STATESMAN$." + EVTOPTA9555: "Find someone to replace $STATESMAN_S_PRONOUN$." + EVTOPTB9555: "Give the advisor another chance" + EVTNAME9556: "Heated Debates" + EVTDESC9556: "Some members of the parliament are having some concerns regarding our increasingly bad reputation, they are claiming that it's having a negative effect on our trade relations. This question has been raised numerous times in the past but not that many have thought it of any consequence. This time the matter is causing some really heated debates though, perhaps we should try to settle things before they get out of hand." + EVTOPTA9556: "That is probably wise" + EVTOPTB9556: "It's not really a problem" + EVTNAME9557: "Offense or Defense" + EVTDESC9557: "The ongoing war has led to some serious conflicts in parliament. On the one side there are those arguing that there is nothing to be gained by allowing the war to drag on while others are convinced that there's no turning back. Unfortunately their inability to come to some sort of agreement does nothing to improve our current situation but rather the contrary." + EVTOPTA9557: "Offense is probably the only option" + EVTOPTB9557: "Defense sounds better at this stage" + EVTNAME9558: "Conflicting Opinions" + EVTDESC9558: "It seems there is always a small group of the parliament that can't agree with the others. Regardless of the matter at hand this particular group always have a different opinion than everyone else." + EVTOPTA9558: "It's probably best to leave things as they are" + EVTOPTB9558: "Some restructuring might be needed" + EVTNAME9559: "An infiltrator in Parliament" + EVTDESC9559: "There is a spy among us! Somehow a spy has managed to infiltrate our parliament and all of a sudden everyone is a suspect. We haven't managed to find out who sent him yet but since our relations with some of our neighbors are somewhat strained at the moment it was probably one of them." + EVTOPTA9559: "That's not possible" + EVTOPTB9559: "That's the only reasonable explanation" + EVTNAME9560: "A Traitor in the Parliament" + EVTDESC9560: "It would appear as though a member of our parliament has been selling secrets to our enemies. How would you otherwise explain the fact that they all of a sudden seem able to predict our every move? These were decisions that were never discussed outside the Parliament building." + EVTOPTA9560: "Of course it was one of them" + EVTOPTB9560: "It's better to play it safe until we know more" + EVTNAME9561: "Political Chaos" + EVTDESC9561: "Our Parliament's indecisiveness and inability to make any kind of decision has created near chaos. Every member is trying their utmost to get their voice heard but refusing to acknowledge the opinions of anyone else." + EVTOPTA9561: "That's just the nature of politics" + EVTOPTB9561: "Some restructuring might be necessary" + EVTNAME9562: "Influenced Decisions" + EVTDESC9562: "It has been brought to your attention that a certain member of our Parliament has been accepting bribes from several different sources for influencing all kinds of national decisions." + EVTOPTA9562: "It has to stop" + EVTOPTB9562: "That can't be true" + EVTNAME9563: "Financial Disagreements" + EVTDESC9563: "Our economy isn't what it has been. The treasury is almost empty and our parliament can't seem to figure out how to handle the situation or the reasons for it to happen in the first place. Minting more money is always an option of course or raising taxes, either way they are waiting for you to make a decision." + EVTOPTA9563: "Mint more money" + EVTOPTB9563: "Raise taxes" + EVTNAME9564: "Military Spending" + EVTDESC9564: "Some members of parliament are complaining that we're spending too much money on our military. Many of them are convinced that our production and trade will suffer if we don't cut back on military expenses." + EVTOPTA9564: "Well, trade and production aren't as important" + EVTOPTB9564: "Cut back on military expenses" + EVTNAME9565: "A Strong Army or Navy?" + EVTDESC9565: "Our Parliament is divided in regards to our military focus, some of them are advocating for a grand navy while others are more interested in a large army. Although some sort of middle way would be possible, most of them would prefer that we increased the size of our navy." + EVTOPTA9565: "A large navy is the only option" + EVTOPTB9565: "A large army would be more beneficial" + EVTNAME9566: "Military Leniency" + EVTDESC9566: "Some members of our parliament feel that we are too lenient when it comes to asserting control over what is rightfully ours. They can't understand how we can allow a core province like $PROVINCENAME$ to be controlled by some other country and just sit idly by." + EVTOPTA9566: "They fail to see the bigger picture" + EVTOPTB9566: "It's not of any interest anymore" + EVTNAME9567: "Too many liberties" + EVTDESC9567: "A few members of our parliament are of the opinion that $MONARCH$ has been taking a few too many liberties lately when it comes to governing our nation. Some are even claiming that $MONARCH$ seem to lack any respect whatsoever for both the constitution and the rest of the parliament." + EVTOPTA9567: "They are exaggerating" + EVTOPTB9567: "Take appropriate measurements" + EVTNAME9568: "Economic Decisions" + EVTDESC9568: "Our parliament is constantly exploring different ways to bring more money into our state treasury but as always there are disagreements regarding the best strategy. A heavy tax raise would improve the state of our treasury considerably but it is also very likely to upset the populace, a small raise on the other hand wouldn't improve our finances as much but wouldn't cause that many protests either." + EVTOPTA9568: "A short-term solution is probably the best option" + EVTOPTB9568: "Consider the long-term consequences" + EVTNAME9569: "Military Expenses" + EVTDESC9569: "Several members of our parliament are complaining that the costs of maintaining such a large army are too big for our current budget." + EVTOPTA9569: "Convince them that we can afford it" + EVTOPTB9569: "Agree to make some cutbacks" + EVTNAME9570: "Sympathizers of the Old Government" + EVTDESC9570: "It would appear as though a few members of our parliament still sympathize with the former government. Neither of them will admit it of course, but their behavior is rather suspicious at times. It might be a good idea to investigate where their real allegiances lay." + EVTOPTA9570: "That won't be necessary" + EVTOPTB9570: "Get to it" + EVTNAME9571: "A New Constitution" + EVTDESC9571: "Despite the considerable time and effort dedicated to the establishment of a new constitution, our parliament can't seem to agree on a common goal. So far, not a single proposition has been accepted by all parties and all normal activities have come to a standstill." + EVTOPTA9571: "It will be solved soon enough" + EVTOPTB9571: "Request some help" + EVTNAME9572: "Areas of Research" + EVTDESC9572: "Every member of our parliament is requesting more money to be invested in a different area. Our army needs funding but so does our trade and production and let's not forget about our navy." + EVTOPTA9572: "An even spread should do the trick" + EVTOPTB9572: "There's no need for any extra investments" + EVTNAME9573: "Lack of Support" + EVTDESC9573: "Some members of our parliament seem to think that $MONARCH$ has held his office long enough and are arguing for a new election. Apparently the reason for this is grounded in a disagreement they had with $MONARCH$ a short while ago regarding the implementation of a new financial reform." + EVTOPTA9573: "Ignore them" + EVTOPTB9573: "Agree to hear them out once more" + EVTNAME9574: "Anxious Parliament" + EVTDESC9574: "$SPYMASTER$, always being a rather suspicious person has managed to convince several members of parliament that a counter revolution is under works. $SPYMASTER_CAP_ADJ$ doesn't have any real evidence so far but most members seem to take $SPYMASTER_S_PRONOUN$ seriously and are therefore demanding appropriate measures to be taken." + EVTOPTA9574: "It's nothing to worry about" + EVTOPTB9574: "It's better to be safe than sorry" + EVTNAME9575: "Troublesome Parliament" + EVTDESC9575: "Our parliament seems to have some difficulties understanding who's in charge of our government. They seem to think it's fully acceptable to make decisions without either informing or discussing the matter with you first. Whatever gave them that idea?" + EVTOPTA9575: "Make it a bit more clear to them" + EVTOPTB9575: "Let them think they have a say in things" + EVTNAME9576: "Overspending" + EVTDESC9576: "$TREASURER$ has been complaining constantly for the last few weeks that we're spending more money than our budget allows. $TREASURER_CAP_ADJ$ has always been a bit overdramatic of course but this time $TREASURER_ADJ$ has even managed to convince some of the other members of parliament that it's a real problem." + EVTOPTA9576: "Try to convince $TREASURER_O_PRONOUN$ otherwise" + EVTOPTB9576: "Let $TREASURER_O_PRONOUN$ worry" + EVTNAME9577: "Embezzlement" + EVTDESC9577: "It's becoming more and more clear to you that there aren't that many members of the parliament that you can really trust. One of your closest advisors has just been exposed stealing money from the state treasury." + EVTOPTA9577: "There's probably a good explanation for this" + EVTOPTB9577: "Get rid of them" + EVTNAME9578: "Planned Coup" + EVTDESC9578: "According to some fairly trustworthy sources a few members of parliament are planning a coup to have $MONARCH$ replaced. It might be wise to investigate the matter further." + EVTOPTA9578: "You can never be too careful" + EVTOPTB9578: "They wouldn't dare!" + EVTNAME9579: "Possible Traitors" + EVTDESC9579: "There are some rumors floating around that certain members of our parliament are actually spies sent by a rivaling nation to infiltrate our government. Apparently you can't trust anyone." + EVTOPTA9579: "Confront them" + EVTOPTB9579: "Send a few spies of your own" + EVTNAME1083: "Lacking Support" + EVTDESC1083: "For reasons unknown, some of the cardinals have begun to question your decisions more and more lately, it almost seems like they are beginning to lose faith in your ability to govern the Catholic Church." + EVTOPTA1083: "Hire someone to investigate the matter" + EVTOPTB1083: "Just try to prove them wrong" + EVTNAME1084: "Possible Infiltrator" + EVTDESC1084: "According to one of your closest advisors, a spy has managed to infiltrate the Sacred College of Cardinals. Unless you think you can trust the advisor, perhaps you should ask them to provide you with some evidence?" + EVTOPTA1084: "Take their word for it" + EVTOPTB1084: "Ask for some proof" + EVTNAME1090: "Too Much Religious Freedom" + EVTDESC1090: "One of your advisors has asked you to consider the matter of religious freedom a bit more thoroughly. They are claiming that having a large group of people that doesn't adhere to our state religion is having a severe impact on our national stability." + EVTOPTA1090: "Take their advice under consideration" + EVTOPTB1090: "It's not of any consequence" + EVTNAME1091: "Problematic Relations" + EVTDESC1091: "It has become a real issue for you that some of your neighbors refuse to accept the one true faith. Your relations are already far from ideal but this only makes matters worse." + EVTOPTA1091: "Make your opinion clear to them" + EVTOPTB1091: "Make preparations for a future attack" + EVTNAME2060: "Missionary Falls Ill" + EVTDESC2060: "The missionary we sent to $PROVINCENAME$ hasn't had much luck so far, news have just reached us that he has fallen ill. Any further work on the new church has come to a standstill and without his guidance the chances of converting the locals are rather slim." + EVTOPTA2060: "Send someone to assist him" + EVTOPTB2060: "Direct your efforts elsewhere" + EVTNAME2061: "Religious Resistance" + EVTDESC2061: "It is proving much harder than anticipated to convert the citizens of $PROVINCENAME$. Although a few of them showed some clear interest in the beginning, the majority don't seem that willing to embrace a new religion." + EVTOPTA2061: "Increase your efforts" + EVTOPTB2061: "It's a waste of time" + EVTNAME2062: "Native Attack" + EVTDESC2062: "We have just received news regarding the missionary we sent to $PROVINCENAME$. According to the report he and his followers were attacked by natives just a short while ago. Unfortunately it's not clear if they managed to drive the attackers away or if they still pose a threat." + EVTOPTA2062: "Send some troops and supplies just in case" + EVTOPTB2062: "They can probably handle this themselves" + EVTNAME2063: "Religious Uproar" + EVTDESC2063: "According to the governor of $PROVINCENAME$, the citizens are in uproar because of our missionaries' complete lack of respect for any religious practices or traditions different from their own. He is asking us to consider canceling all further missionary activities in the area or at least send some more troops until things calm down a bit." + EVTOPTA2063: "Send some troops" + EVTOPTB2063: "It's not of much importance" + EVTNAME2064: "Wicked Rumors" + EVTDESC2064: "There are some very disturbing rumors circulating regarding the missionary we sent to $PROVINCENAME$. According to the rumors he never used the money we gave him to finance the construction of a new church but kept it all to himself. Who would have thought such a godly man could be capable of such a thing." + EVTOPTA2064: "Find out if it's true" + EVTOPTB2064: "There's no reason to doubt a man of god" + EVTNAME2065: "Religious Tensions" + EVTDESC2065: "The situation in $PROVINCENAME$ is getting close to unbearable. The citizens are refusing to accept the preaching of the missionary we sent there a short while ago and now he fears for his life. A revolt seems imminent unless we do something soon." + EVTOPTA2065: "Take your chances" + EVTOPTB2065: "Do what you can" + EVTNAME2066: "Neighbor Disrupting the Peace" + EVTDESC2066: "The missionary we sent to $PROVINCENAME$ is complaining that the area is too unstable at the moment. Despite our neutral stance, the war that is currently going on in the neighboring country is having an impact on $PROVINCENAME$ too." + EVTOPTA2066: "Offer him some more money" + EVTOPTB2066: "Offer him some help" + EVTOPTC2066: "Don't worry about it" + EVTNAME2067: "Missionary Activities" + EVTDESC2067: "Our theologian is complaining that not enough money is invested in missionary activities. One missionary is hardly enough to convert the whole population of $PROVINCENAME$ for instance." + EVTOPTA2067: "Perhaps he's right" + EVTOPTB2067: "It's more than enough" + EVTNAME1420: "Founding Father in $PROVINCENAME$." + EVTDESC1420: "There is a man, who to be honest is not quite a gentleman, preaching ideas about our colonies being self-sufficient and capable of governing themselves on their own. It is sad when children behave this way, or as they say spare children, don't spare the rod." + EVTOPTA1420: "He can't do any harm" + EVTOPTB1420: "Execute him" + EVTNAME1421: "A Firebrand Preacher stirs up $PROVINCENAME$" + EVTDESC1421: "An illiterate preacher who doesn't seem to understand his Bible is preaching a message that contradicts Jesus' true message about showing deference to true authority." + EVTOPTA1421: "And the people listen to him..." + EVTNAME1422: "Corrupt Governor in $PROVINCENAME$" + EVTDESC1422: "It seems that our governor in $PROVINCENAME$ has been taking his office for profit under the crown a little too far..." + EVTOPTA1422: "Replace him, and repay the people" + EVTOPTB1422: "They should not complain!" + EVTNAME2103: "Popery Act" + EVTDESC2103: "As time has gone by we have realized that the Popery Act doesn't really have any relevance anymore so we have decided to revoke it. Instead we will be focusing on promoting Catholic influences." + EVTOPTA2103: "This is the way forward" + EVTNAME1423: "Minorities flock to $PROVINCENAME$" + EVTDESC1423:1 "These so called pilgrims are following the [heretics_from_here.Religion.GetName] faith, which is an abomination to our $COUNTRY_RELIGION$ church. They are following a wicked faith and will most likely perish in the colonies.\nStill they have managed to gain the support of many of our settlers and have made a new home for themselves in this faraway land." + EVTOPTA1423: "The natives will deal with them." + colonial.5.b: "They are not part of our Expedition!" + EVTDESC1424: "These so called pilgrims are following the Protestant faith, which is an abomination to our $COUNTRY_RELIGION$ church. They are following a wicked faith and will most likely perish in the colonies." + EVTDESC1425: "These so called pilgrims are following the Catholic faith, which is an abomination to our $COUNTRY_RELIGION$ church. They are following a wicked faith and will most likely perish in the colonies." + EVTNAME4104: "$MASTER_OF_MINT$" + EVTDESC4104: "The mint is functioning at full efficiency and the coinage has never been so pure, $MASTER_OF_MINT$ is the person responsible." + EVTOPTA4104: "$MASTER_OF_MINT_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4104: "$MASTER_OF_MINT_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4110: "$NAVIGATOR$" + EVTDESC4110: "The reputation of $NAVIGATOR$ is second to none, our sailors can sail further than other comparable nations thanks to $NAVIGATOR$'s talents." + EVTOPTA4110: "$NAVIGATOR_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4110: "$NAVIGATOR_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4114: "$GRAND_CAPTAIN$" + EVTDESC4114: "Troops feel good when they know a good person is directing operations. $GRAND_CAPTAIN$ is probably the greatest military mind our country has ever seen." + EVTOPTA4114: "$GRAND_CAPTAIN_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4114: "$GRAND_CAPTAIN_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4115: "$ARMY_ORGANISER$" + EVTDESC4115: "A first rate organizer, $ARMY_ORGANISER$ has done fantastic work with our armies. Tales of $ARMY_ORGANISER$'s abilities have spread far and wide." + EVTOPTA4115: "$ARMY_ORGANISER_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4115: "$ARMY_ORGANISER_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4116: "$COMMANDANT$" + EVTDESC4116: "A drillmaster par excellence, $COMMANDANT$ has turned our army into clockwork automatons that don't flinch on the battlefield." + EVTOPTA4116: "$COMMANDANT_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4116: "$COMMANDANT_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4117: "$QUARTERMASTER$" + EVTDESC4117: "To many in the army, especially those that end up dying due to various things outside battles, the quartermaster seems to do nothing. However to those that understand the complexity of logistics $QUARTERMASTER$ is a true genius." + EVTOPTA4117: "$QUARTERMASTER_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4117: "$QUARTERMASTER_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4118: "$RECRUITMASTER$" + EVTDESC4118: "Joining the army is usually an automatic death sentence. If you actually survive the various illnesses and poor rations, then someone will come along and shoot you in a battle (usually enemy troops). With this in mind people aren't that keen to sign up, but $RECRUITMASTER$ uses their talents to 'persuade' yet more men to join the colors." + EVTOPTA4118: "$RECRUITMASTER_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4118: "$RECRUITMASTER_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4119: "$FORTIFICATION_EXPERT$" + EVTDESC4119: "To our enemies the effort we put into defending our fortresses seems cowardly. However $FORTIFICATION_EXPERT$ gets the last laugh as attrition slowly eats our enemies away while we sit snugly inside our fortresses." + EVTOPTA4119: "$FORTIFICATION_EXPERT_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4119: "$FORTIFICATION_EXPERT_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME4120: "$INQUISITOR$" + EVTDESC4120: "Always knowing just the right questions to ask, $INQUISITOR$ strikes fear into the hearts of those that would spy upon us. $INQUISITOR$'s presence alone is enough to plant the seed of failure before the quest has even begun." + EVTOPTA4120: "$INQUISITOR_CAP_POSS_PRONOUN$ efforts will be admired throughout the nation." + EVTOPTB4120: "$INQUISITOR_CAP_POSS_PRONOUN$ reputation will reach further than our borders." + EVTNAME9200: "Wealthy Neighbors" + EVTDESC9200: "Rumors have reached $MONARCHTITLE$ $MONARCH$ about riches beyond the $COUNTRY_ADJ$ borders. Factions within $COUNTRY$ have been arguing that certain cities should rightfully belong to us. Or at least be sacked..." + EVTOPTA9200: "It is ripe for taking" + EVTNAME9201: "Weaker Neighbors" + EVTDESC9201: "Smaller realms should be ruled by $COUNTRY_ADJ$. We definitely need to expand the size of $COUNTRY$." + EVTOPTA9201: "Crush them!" + EVTNAME9202: "$MONARCHTITLE$ $MONARCH$ shows weakness." + EVTDESC9202: "We have been way too long at peace, and that means that we are growing decadent. This is not the $COUNTRY_ADJ$ way, and some individuals have started to proclaim themselves are the new $MONARCHTITLE$." + EVTOPTA9202: "It is time to show strength" + EVTNAME9203: "$DYNASTY$ is a house of peace" + EVTDESC9203: "It is clearly a sign of weakness and decadence that we are letting our tribe fall into a long period of peace. Clearly $DYNASTY$ is no longer fit to rule $COUNTRY$ anymore. A new heir would be a bit more acceptable." + EVTOPTA9203: "Off With $HEIR_CAP_ADJ$ Head!" + EVTOPTB9203: "My word is the law!" + EVTNAME9204: "The tribe is losing respect for $DYNASTY$" + EVTDESC9204: "With the lack of a proper heir, and no battles to fight, the clansmen of $COUNTRY$ are spending way too much time considering if the house of $DYNASTY$ is truly a proper house to lead the $COUNTRY_ADJ$ forces." + EVTOPTA9204: "This has do be dealt with quickly" + EVTNAME9205: "Sacking of $FROM$" + EVTDESC9205: "$FROM$ has fallen to our forces, and $MONARCHTITLE$ $MONARCH$ is allowing the troops to do as they like with the city. This is greatly increasing the popularity of him amongst the men." + EVTOPTA9205: "$MONARCH$ rewards his followers" + EVTNAME9206: "$PROVINCENAME$ has been sacked!" + EVTDESC9206: "The armies of $CONTROLLERNAME$ have sacked $PROVINCENAME$, plundering it of its wealth." + EVTOPTA9206: "Curses!" + EVTNAME611: "Rise of a Pretender" + EVTDESC611: "The disputed succession of $HEIR$ has caused a Pretender to raise an army and march for the capital!" + EVTOPTB611A: "God is with $HEIR$!" + EVTNAME5060: "Comet Sighted" + EVTDESC5060: "Peasants are always superstitious, and the appearance of a comet in the sky has caused panic among our people. They are convinced that this is a sign that the end of times is near or that something bad is going to happen in the near future." + EVTOPTA5060: "It's an omen" + EVTOPTB5060: "The end is nigh!" + EVTOPTC5060: "The economy, fools!" + EVTOPTE5060: "I wish I lived in more enlightened times..." + EVTOPTF5060: "Sacrifice a human heart to appease the comet!" + EVTOPTG5060: "If only we had comet sense..." + EVTOPTH5060: "Oh Comet, devil's kith and kin..." + EVTNAME9073: "Privileges Revoked" + EVTDESC9073: "In the year of our lord, $YEAR$, the most serene Augustus §Y$EMPERORNAME$§W, Romanorum Imperator, crowned by God, has again convened the Estates of the Dragon Aspects. The Diet has agreed to a motion to centralize foreign policy and warfare by having all member states submit to a direct vassalage under the Emperor." + EVTOPTA9073: "Demand Oaths of Loyalty" + EVTNAME9074: "Privileges Revoked" + EVTDESC9074: "The reform has been passed and our time as an independent country is no more. Our only choice is to submit to vassalage under the Emperor or turn against the Empire and fight it in a war." + EVTOPTA9074: "Swear Oath of Loyalty" + EVTOPTB9074: "He may take our lives, but he will never take our freedom." + EVTNAME9075: "Renovatio Imperii Romanorum" + EVTDESC9075: "In the year of our lord, $YEAR$, the most serene Augustus §Y$EMPERORNAME$§W, Romanorum Imperator, crowned by God, has again convened the Estates of the Dragon Aspects. The Diet has agreed to a motion to unite the disparate states of The Empire into a nation state and recrown the Emperor as its hereditary ruler." + EVTOPTA9075: "Claim the crown!" + EVTNAME9076: "Renovatio Imperii Romanorum" + EVTDESC9076: "The reform has been passed and our time as a state is no more. As our provinces pass into the hands of the Emperor, we take comfort in being part of something greater." + EVTOPTA9076: "Ave Caesar!" + EVTNAME9450: "Carnal Sins" + EVTDESC9450: "Could her lips be any redder? Doubtful. Hollow, in the back of your mind, echo the cautioning words of priests and preachers. Is this what the sermons spoke of? The Devil in a woman's body, and the temptations of the flesh? Strange. As devils go, this one looks a lot like an angel. Either way, you'll have to bring this up in your confession on Sunday." + EVTOPTA9450: "The need of an heir goes before the need of forgiveness." + EVTOPTB9450: "Forgive me, Father, for I have sinned." + EVTNAME9451: "A beloved heir dies" + EVTDESC9451: "A strange fever has claimed the life of your beloved heir, $HEIR$. As the court sheds its clothes for blacker garments, it strikes you what a frail and transient thing life can be. Just as your thoughts are about to turn to the eternal, a young maid catches your eye..." + EVTOPTA9451: "In the arms of the Lord, I find solace." + EVTOPTB9451: "In the arms of the maid, I find solace." + EVTNAME9452: "Palace Coup" + EVTDESC9452: "'$MONARCH$,' $HEIR_S_PRONOUN$ says, $HEIR_ADJ$ sword pointing at you. 'Your rule has brought this nation to the brink of destruction, and shame to our family.' $HEIR_CAP_S_PRONOUN$ looks nervously at $HEIR_ADJ$ co-conspirators. An other-worldly sense of fatigue washes over you. Betrayal in your own midst?'" + EVTOPTA9452: "I feel so old..." + EVTOPTB9452: "You spoiled little runt!" + EVTNAME9453: "The Weeping Song" + EVTDESC9453: "The war has taken a heavy toll upon the mothers and wives of your nation, and as you pass this ragged old widow where she sits, her face buried deep in her palmed hands, your heir asks: 'Oh Father, why are all the women weeping?'" + EVTOPTA9453: "They are all weeping for their men..." + EVTOPTB9453: "They are merely crying." + EVTNAME9454: "A Silent Spring" + EVTDESC9454: "She giggles. - 'Your majesty...', she says. You look at her. Her beauty is unmatched in your realm, and even in realms beyond yours. You say nothing. Spring is in the air, and as you lean in toward her, with the intoxicating scent of her perfume painfully present, a thought crosses your mind..." + EVTOPTA9454: "Cute girl..." + EVTOPTB9454: "Bargaining chip..." + EVTNAME9455: "Soirée" + EVTDESC9455: "The chandeliers blaze shadows and light across the grand ball room of your palace, and the music of a hundred dancing violins fills the air. 'Your Majesty!', 'Your Excellency!', 'My $MONARCHTITLE$!', the foreign guests and local dignitaries greet you. Everywhere is conversation, laughter, discussion, and the breathing, pulsating rhythm of life. Your eyes gaze across the assembled myriads. Who should you talk to tonight?'" + EVTOPTA9455: "Good evening, My Lady!" + EVTOPTB9455: "Good evening, My Lord!" + EVTOPTC9455: "Good evening, My Good Sir!" + EVTNAME9456: "Heir falls ill" + EVTDESC9456: "The heir, [Root.Heir.GetName], breathes heavily. $HEIR_CAP_S_PRONOUN$ has been lying in bed for three days now, and reflected in the beads of sweat on $HEIR_ADJ$ forehead is the fear in $HEIR_ADJ$ attendant's eyes for [Root.Heir.GetName]'s life. [Root.Heir.GetName] might not make it through the night unless something is done." + EVTOPTA9456: "Send for a trained Medicus." + EVTOPTB9456: "Pray for $HEIR_ADJ$ life." + EVTNAME9457: "A Child in The Reeds" + EVTDESC9457: "Suddenly something startles the animal and, before you have time to fire, it is long gone. You look around you. The water in the small creek reflects the sunlight of a perfect day, and the reeds wave slowly before a light breeze. Is that laughter? You realize now what had startled the animal. In a cradle, floating among the reeds, lies a laughing little boy. Judging by his smile, you'd say that he has never known fear in his life." + EVTOPTA9457: "Adopt him as your own" + EVTOPTB9457: "Where did that deer go?" + EVTNAME9458: "Jousting Tournament" + EVTDESC9458: "The proud banners of our nation flutter in the wind, and gilded trumpets blow four blast salutes, honoring our equestrian elites. The air is filled with the smells of roasted almonds, horses and intrigue. Our cultural and military prominence are truly boons to our nation, and nowhere is this fact more real than here today. How do you wish to spend your day at the tournament? " + EVTOPTA9458: "Watch your heir joust." + EVTOPTB9458: "Brag about our cultural accomplishments." + EVTOPTC9458: "Simply enjoy the day." + EVTNAME9459: "Hunting Accident" + EVTDESC9459: "$HEIR_CAP_ADJ$ body has been draped, by whom you do not know, in a white cloth now stained red by $HEIR_ADJ$ lost vitae. They say $HEIR_S_PRONOUN$ was found by $HEIR_ADJ$ horse, in a clearing in the woods. You know the place they speak of. $HEIR_CAP_ADJ$ face is calm, almost serene. You reach out to touch $HEIR_O_PRONOUN$. The terrible reality of the situation dawns on you. The cold you feel is that of death." + EVTOPTA9459: "Sorrow overtakes you." + EVTOPTB9459: "Oh well..." + EVTNAME9460: "Family Secret?" + EVTDESC9460: "The first time you brush it off, but when it happens a second and a third time, you do begin to wonder. Why are people laughing at you when they think you can't hear them? After you've asked around, for more than a bit, you finally manage to get an answer out of a chamber maid. It appears that your heir has been running about town in a most unchristian fashion, and that your family is now becoming the laughing stock of Europe." + EVTOPTA9460: "Scold $HEIR_O_PRONOUN$ publicly." + EVTOPTB9460: "...so?" + EVTNAME9461: "Settlement Policy" + EVTDESC9461: "The settlement policy we have enacted in this province seems to have been met with success. With the province safely within our cultural sphere, we can now end the policy." + EVTOPTA9461: "Excellent!" + EVTNAME9462: "Scheming Bureaucracy" + EVTDESC9462: "Seizing power? Certainly not. This is simply a normal assumption of the executive office, as laid out in form 32B, on the administration of the Kingdom, whitepaper 48:53-D, on the transfer of power under certain circumstances, as modified by protective clauses 3, 8 and 12b, law 48-9 and edict 3W-4. What is there not to understand? Your majesty has signed all of them." + EVTOPTA9462: "Kill them. All." + EVTOPTB9462: "Well... yes... Yes this does seem to be all in good order." + EVTNAME9463: "The $DYNASTY$s" + EVTDESC9463: "...meanwhile, in another country, a different branch of the $DYNASTY$ family is in dire straits. With their country destabilized, they now struggle to cling on to power. If we do not help them now, their situation might worsen significantly. What is the best course of action?" + EVTOPTA9463: "Family first, brother." + EVTOPTB9463: "I already gave at the office, brother." + EVTNAME9464: "$PROVINCENAME$ University -- Class of $YEAR$" + EVTDESC9464: "Sic oculos, sic ille manus, sic ora ferebat! The $YEAR$ graduating class at $PROVINCENAME$ University is exceptional. As the graduation festivities die down, whole classes of fresh graduates report for duty across the country. Where shall we direct them?" + EVTOPTA9464: "To the administration" + EVTOPTB9464: "To sow a thousand flowers" + EVTNAME9465: "A Beautiful Statue" + EVTDESC9465: "The veined marble is of the finest $COUNTRY_ADJ$ quality. In the cool display room at the $PROVINCENAME$ Fine Arts Academy, it seems almost alive. Life inspires art, but you know in your heart that this particular piece of art has outdone all sources of original inspiration. The feeling that rushes through you as you touch it is almost sacrilegious." + EVTOPTA9465: "The common heritage of mankind is richer for it" + EVTOPTB9465: "Well. That was fun. Sell it" + EVTNAME9467: "The $PROVINCENAME$ Speech" + EVTDESC9467: "'...and thus it must be,' he looks out across the crowd assembled in the grand lecture hall at $PROVINCENAME$ University, '...that we come to the aid of our country now, in its time of need, as it has always come to ours, in our times of need. The pen is mightier than the sword, they say. I do not know if that is the case, but if it is... then $COUNTRY$ need not fear. Long live $MONARCHTITLE$ $MONARCH$! Long live $COUNTRY$!' Jubilant are the cheers when the students, as one man, march off to join the army." + EVTOPTA9467: "March this flower of youth off to war" + EVTOPTB9467: "War is no excuse to drop out of school!" + EVTNAME9468: "Regent usurps The Throne" + EVTDESC9468: "The $HEIR_DYNASTY$s have been nothing but bad news ever since they ascended to the throne. If you were to ask me, and I think you should, these good times are nothing but a sign, from almighty God himself, that my regency holds divine favor. With God on my side, I shall, therefore, assume the throne for myself. Good Night, Sweet Prince.'" + EVTOPTA9468: "Alas, it was destined." + EVTOPTB9468: "To the salt mines, traitor!" + EVTNAME9469: "Lux Stella" + EVTDESC9469: "The thread of fate is fickle, and balances on the razor's edge between the sublime and the eternal. Fickle, are the vagaries of destiny. Jupiter ascendant, and the moon is in the seventh house. Who he is, I do not know, but the stars foretell that a man born to a royal house on this day, shall one day be the ruler of a mighty kingdom.' Thus the astrologer spoke. Today, the Queen gave birth to a child." + EVTOPTA9469: "I shall name him Alexander" + EVTOPTAb9469: "I shall name him Iskandar" + EVTOPTAc9469: "I shall name him Sikandar" + EVTOPTAd9469: "I shall name him Genghis" + EVTOPTAe9469: "I shall name him Gunnarr" + EVTOPTAf9469: "I shall name him Ahuizotl" + EVTOPTAg9469: "I shall name him Pachakutiq" + EVTOPTAh9469: "I shall name him Deganawida" + EVTOPTAi9469: "I shall name him Ruhinda" + EVTOPTAj9469: "I shall name him Cacique" + EVTOPTAl9469: "I shall name him Rustam" + EVTOPTAm9469: "I shall name him David" + EVTOPTAk9469: "I shall name him Sikandar" + EVTOPTBk9469: "I shall name him Ashoka" + EVTOPTB9469: "His name shall be Caesar" + EVTOPTBb9469: "His name shall be Mansur" + EVTOPTBc9469: "His name shall be Krishna" + EVTOPTBd9469: "His name shall be Kubilai" + EVTOPTBe9469: "His name shall be Erik" + EVTOPTBf9469: "His name shall be Itzcoatl" + EVTOPTBg9469: "His name shall be Viracocha" + EVTOPTBh9469: "His name shall be Hiawatha" + EVTOPTBi9469: "His name shall be Ruhanga" + EVTOPTBj9469: "His name shall be Bochica" + EVTOPTBl9469: "His name shall be Zal" + EVTOPTBm9469: "His name shall be Solomon" + EVTOPTC9469: "His name shall be Johan" + EVTNAME9470: "Marriage Policies Pay Off" + EVTDESC9470: "Sire! Sire!' the herald doesn't even attempt to hide his excitement. 'Great news!'. 'A son of our family is next in line to the [marriage_policy_paid_off_here.GetAdjective] throne!'" + EVTOPTA9470: "Take that, von Habsburgs." + EVTOPTB9470: "Excellent news" + EVTNAME9471: "Tensions along the $PROVINCENAME$ border" + EVTOPTA9471: "All is as it must be." + EVTNAME9472: "Benign Neglect" + EVTDESC9472: "It seems that the government that governs the least governs the best as far as those outside the capital are concerned. Our non-involvement has proved beneficial, and the local economy is booming." + EVTOPTA9472: "They can do things on their own...?" + EVTOPTB9472: "If it moves, tax it." + EVTNAME9476: "The $DYNASTY$s" + EVTDESC9476: "Our family in $FROMCOUNTRY$ have sent us aid in this troubled time." + EVTOPTA9476: "The $DYNASTY$s stick together." + EVTNAME9477: "The $DYNASTY$s" + EVTDESC9477: "Our kith and kin, our own flesh and blood, in $FROMCOUNTRY$ have declared that they have no intention of coming to our aid in our time of trouble. May God have mercy on their souls." + EVTOPTA9477: "A house divided cannot stand." + EVTNAME9478: "Debased Currency" + EVTDESC9478: "Despite our promises to maintain sound monetary policies, we have debased our currency. The $COUNTRY_ADJ$ Ducat is now being dumped in banks and merchant houses around the world, and the value of it is sinking faster than a scurvy-ridden, rat-infested galley in a typhoon." + EVTOPTA9478: "But I was only printing a little!" + EVTNAME9479: "Constitutional Restoration" + EVTDESC9479: "The transformation of this nation's government is unconstitutional and unlawful. We demand the restoration of the Constitutional Monarchy.'" + EVTOPTA9479: "Why don't you forget about that." + EVTOPTB9479: "Well, when you put it that way..." + EVTNAME9480: "The worst excesses stop" + EVTDESC9480: "Things are slowly returning to normal in $COUNTRY$. These days, it is almost safe to profess religious belief, or even support for a non-decimal calendar. The sleep of reason gives birth to demons, but the cult to father most demons may very well have been that whose expressed purpose was the worship of reason." + EVTOPTA9480: "Maybe it is for the best" + EVTNAME9481: "Fear and Loathing in $PROVINCENAME$" + EVTDESC9481: "Twilight is always the worst. The clouds racing circles across moonless skies, cruel stars suspended like grains of broken glass, and chandeliers throwing strange shadows across the Royal Chambers. Lately, a strange sense has come upon you that there is something wrong with the place. The geometry of it seems... unsound. Thinking back... it all started with the birth of $HEIR$." + EVTOPTA9481: "All work and no play, makes $MONARCH$ a dull, dull boy." + EVTOPTB9481: "Lord God our Father, thou who art in heaven!" + EVTNAME9482: "The Discovery" + EVTDESC9482: "My $MONARCHTITLE$...' you sense instantly that there is something wrong. There is something in his voice, right below the surface. Hidden contempt, and fear. '...the new brick wall in the eastern cellar. It wasn't built for insulation, was it?' You remember it clearly now. How small the body felt. Carrying it down into the damp cellar, laying the bricks. It made you sick. Sick to the core. Killing your progeny wasn't the catharsis you had expected it to be. For an instant, the flashing glimpse of an insight blows across your mind..." + EVTOPTA9482: "What have I done!?" + EVTOPTB9482: "Heeere's $MONARCH$!" + EVTNAME9483: "Dance Macabre" + EVTDESC9483: "The Royal Chamber is a swirling mist of scents and shapes, coming and going into and out of existence like colorful snowflakes. You are hungry. So very hungry. As if you hadn't eaten in months. The stars looking down on you, still suspended in a moonless sky, laugh and dance. They seem free, and wild. There is something about those stars. They seem so... right. You have gone quite insane." + EVTOPTA9483: "Not by the hair of my chiny-chin-chin!" + EVTOPTB9483: "I'd give my god-damned soul for just a glass of beer." + EVTOPT9480: "Maybe it is for the best" + EVTNAME9484: "Wedding Bells" + EVTDESC9484: "Sire...', again the advisor interrupts you, their furrowed brow telling tall tales of concern and sleepless nights. '... the succession does not secure itself, your majesty...' On they go. This dusty old study, and your advisor's dry voice resonating of boredom and wasted potential, accentuates the brightness of the clear day outside. '...which is why it is of vital importance that...' - Doesn't they ever stop? 'In nature', you find yourself saying in interruption, 'the first step, leading an animal into the grave, is always procreation.' You're not sure if you believe it, only that there is nothing in their voice to convince you that marriage is preferable to the promise of a clear sky." + EVTOPTA9484: "Nevermind. Nature always finds its course." + EVTOPTB9484: "Chess on the veranda?" + EVTNAME9485: "A Modest Proposal" + EVTDESC9485: "While it is not uncommon among a certain type of young men to wish to remain outside the inevitable bonds of wedlock, the bonds are inevitable nevertheless. Looking out from your eagle's perch, you have spotted prey. The ruler of this foreign country has for a long time been postponing his marriage, and his throne lacks a secure succession. This might be the perfect time to form a dynastic bond between our countries. Should we dispatch an embassy to try to marry one of our dynasty's young girls into this foreign royal house?" + EVTOPTA9485: "Indeed we shall!" + EVTOPTB9485: "We have better things to do." + EVTNAME9486: "A rose from a foreign land" + EVTDESC9486: "The ruler of $FROMCOUNTRY$ has sent you a painting, depicting a young girl in his court. Her eyes are green, her hair is black, and your eyes are drawn to the painting as if to a vacuum. A cunning smile find its way to your advisor's face. The noise of the room dies down. You do not know how long you stand there looking. She is beautiful." + EVTOPTA9486: "I must have her!" + EVTOPTB9486: "What is this foul witchcraft? Begone!" + EVTNAME9487: "A thorn from a foreign land" + EVTDESC9487: "While the poor quality of the painting might explain away some of it, the fact remains that The Creator was not being overly generous when he endowed this girl with her looks. The ruler of $FROMCOUNTRY$ has offered her hand in marriage, and you are not sure if you should laugh or feel insulted. Then again, there is the succession to consider." + EVTOPTA9487: "A good $COUNTRY_RELIGION$ woman, I'm sure." + EVTOPTB9487: "This will obviously not do." + EVTNAME9488: "The Aftermath" + EVTDESC9488: "'Our last war was an abject failure, and you know it!', the anger in your heir's voice is unmistakable. True, mistakes were made during the war, but all of them were hardly yours. Besides, $HEIRNAME$ also commanded troops. 'I believe it is time for you to retire.' 'The audacity...'" + EVTOPTA9488: "I accept responsibility" + EVTOPTB9488: "I will not be met with insolence in my own house!" + EVTNAME9489: "$COUNTRY_ADJ$ Moon" + EVTDESC9489: "The garden is bathed in the cool light of a full moon. Turning a corner to come across this sight was not what you had expected, but here it is. Before you stands a monument to $RANDOM_OLD_WAR$. The beauty lies not in the exquisite marble, or even in the craftsmanship of the thing, but in the fact that even now, many years later, the monument is still strewn with thousands and thousands of fresh flowers. Here, if nowhere else, the memory of $RANDOM_OLD_WAR$, and the memories of the fallen, still lives." + EVTOPTA9489: "May the memory live on" + EVTOPTB9489: "Our sorrow proves the justness of our cause." + EVTNAME9490: "Seeing The Real You" + EVTDESC9490: "She turns around. She looks at you. - 'Have you prayed lately, $MONARCH$?' The question underscores the distance between you that, for the past year, has been growing. - 'I think you should. I do. Almost every night.' You laugh. For all her human flaws she is still your wife. She draws closer, the hint of a smile spreading across her face. - 'What are you laughing at, $MONARCH$'?" + EVTOPTA9490: "I just realized how much you mean to me." + EVTOPTB9490: "The economy is doing laughably good! Haha!" + EVTNAMEHR97: "Rebel Uprising!" + EVTDESHOR97: "With traitor armies raising their flags in rebellion across our empire, $LIKELYREBELS$ Rebels think they can smell blood in the water and have joined the other malcontents in revolt." + EVTOPTA3097: "Jackals! Vultures!" + EVTNAME9492: "Our Monarch Dies" + EVTDESC9492: "Our monarch has died, and considering the strange things he was saying toward the end of his life, perhaps it is for the better." + EVTOPTA9492: "God bless his soul" + EVTNAMEHR98: "$LIKELYREBELS$ Sentiment" + EVTDESHOR98: "With our reputation, our neighbors think we are the spawn of the Devil and are all plotting our downfall. $LIKELYREBELS$ conspirators are spreading lies and igniting rebel sentiment in $PROVINCENAME$..." + EVTOPTA3098: "A minor inconvenience" + EVTNAME6006: "City-state Wants Independence" + EVTDESC6006: "The citizens of Venice want their independence back." + EVTOPTA6006: "Nah..." + EVTOPTB6006: "We'll consider it" + EVTNAME5003: "Muslim Influences" + EVTDESC5003: "Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs." + EVTOPTA5003: "Convert religion" + EVTOPTB5003: "Honor the beliefs of our ancestors" + EVTNAME6016: "Buddhist Influences" + EVTDESC6016: "Close contact with settlers, traders and missionaries has influenced our population to such an extent that they are gradually giving up their old religious faith and are converting their customs and beliefs." + EVTOPTA6016: "Convert to Vajrayana Buddhism" + EVTOPTB6016: "Honor the beliefs of our ancestors" + EVTOPTC6016: "Convert to Theravada Buddhism" + EVTOPTD6016: "Convert to Mahayana Buddhism" + EVTNAME6018: "Civil War Brings our Nation to its Knees" + EVTDESC6018: "Political conflicts have tormented our nation for far too long. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late." + EVTOPTA6018: "There is nothing we can do" + EVTOPTB6018: "Support one of the factions" + EVTOPTC6018: "Start negotiations to minimize the damage" + EVTNAME6019: "Civil Disorder Transfer into Chaos" + EVTDESC6019: "Minor political conflicts have tormented our nation for some time now. We are at an evolutionary standstill and drastic measures must be taken to reclaim our nation's prominence and put an end to the infighting before it is too late." + EVTOPTA6019: "There is nothing we can do" + EVTOPTB6019: "We will stop this at any cost" + EVTNAME6020: "New Factional Powers" + EVTDESC6020: "In the midst of the ongoing chaos small but powerful factions have emerged and each one of them is trying to gain the upper hand by swaying important nobles from our court to side with them and their cause." + EVTOPTA6020: "Support one side" + EVTOPTB6020: "Don't support any faction" + EVTNAME6021: "Faction Requests Financial Aid" + EVTDESC6021: "The war chest is beginning to run low for several of the combatants and as a result some are asking for financial support. If we invest our money wisely our favored faction may be able to overcome the other opponents and put and end to the turmoil." + EVTOPTA6021: "Lend support" + EVTOPTB6021: "Ignore their pleas" + EVTNAME6022: "Favored Faction Threatens to Splinter" + EVTDESC6022: "It has come to our attention that an individual of unknown origin has managed to sway the opinions of the leader of our favored faction. As a consequence we are now facing two new groups thirsting for individual power instead of one." + EVTOPTA6022: "Let them splinter" + EVTOPTB6022: "Side with one of the new factions" + EVTOPTC6022: "Summon the faction leaders to begin negotiations" + EVTNAME6023: "Total War Emerges Internally" + EVTDESC6023: "What initially began as minor clashes between different factions has turned into pure mayhem. We don't have much time to turn this around, if we are to act this is the time or our nation will likely crumble before us." + EVTOPTA6023: "We can't do anything about it" + EVTOPTB6023: "Try to suppress the worst spots" + EVTNAME6024: "Chaos in Neighboring Country" + EVTDESC6024: "The chaos that has engulfed our neighbor is slowly creeping closer to our own borders. You would think that they would be able to handle their own petty problems but apparently that is not the case. Should we try to help them?" + EVTOPTA6024: "We can't afford to help them" + EVTOPTB6024: "Secure our own borders" + EVTOPTC6024: "Secure our own borders and send aid" + EVTNAME6025: "Our Country has Splintered Apart" + EVTDESC6025: "The strong disagreement between different political groups has splintered our nation into several smaller fragments. Unification seems unlikely at the moment but we shouldn't give up so easily." + EVTOPTA6025: "It's over, let them go" + EVTOPTB6025: "Consolidate our forces and forget about them" + EVTOPTC6025: "We will have our revenge someday" + EVTNAME6026: "Dominant Factions Emerge" + EVTDESC6026: "The conflict has taken a most unexpected turn, some of the smaller factions have increased their power and influence immensely during the past few weeks. These groups could pose a serious threat if not handled carefully." + EVTOPTA6026: "Fight it out" + EVTOPTB6026: "Negotiate a settlement between all major factions" + EVTNAME6027: "Negotiations Break Down" + EVTDESC6027: "The strong and vocal will of each faction makes negotiation talks almost impossible. To make matters worse their pride seems to rule over common sense more often than not." + EVTOPTA6027: "We must intervene" + EVTOPTB6027: "Let them fight it out" + EVTNAME6028: "War Ends with Negotiated Peace" + EVTDESC6028: "After several months of negotiations all involved parties finally seem to have come to a conclusive agreement. A time of peace now finally lays before us...or does it?" + EVTOPTA6028: "Agree to their proposal" + EVTOPTB6028: "Make changes to the fine print" + EVTNAME710: "Complaints about Bailiff" + EVTDESC710: "A Bailiff in one of our provinces has earned a reputation as a greedy and cruel person. The local populace have gathered a petition to have him removed." + EVTOPTA710: "Execute the Bailiff!" + EVTOPTB710: "Ignore Complaints" + EVTNAME711: "Priests are preaching Heresy!" + EVTDESC711: "Rumors talk about several priests who have been preaching a heresy which is clearly against our one true faith. The local populace seem to follow their words, and this may become troublesome in the future." + EVTOPTA711: "Ignore Heresy" + EVTOPTB711: "Crack down on it!" + EVTNAME712: "Dramatic Currency Revaluation" + EVTDESC712: "Concerned about spiraling inflation, your government strongly advises you to abandon the old coinage and begin using a new, more stable currency. While beneficial in the long run, this would immediately cause severe unrest in your country, along with a loss of prestige." + EVTOPTA712: "Heed this advice." + EVTOPTB712: "Who cares about the economy?" + EVTNAME713: "Decadence" + EVTDESC713: "In periods of prosperity and peace, while people were happy and secure, there was a tendency for them to gradually become less productive and lazier over time." + EVTOPTA713: "We needed a shakeup." + EVTNAME714: "Military Divided!" + EVTDESC714:1 "Opposing factions in the military are advocating different tactics. We need to back one of them, to end the bickering." + EVTOPTA714: "The forts are our strength!" + EVTOPTB714: "We must always attack!" + EVTNAME715: "$MONARCH$ embarrasses the court" + EVTDESC715: "The $MONARCHTITLE$ committed an absolute faux pas today in front of the court and a few foreign dignitaries. The repercussions of this will take years to repair." + EVTOPTA715: "Blame the $MONARCHTITLE$" + EVTNAME716: "Nobles Demand Recompensation" + EVTDESC716: "The state has lived off the contribution of the nobles for a long period of the time. Now the country is doing well, so the nobility is eager to get their cut of the cake." + EVTOPTA716: "Ignore them!" + EVTOPTB716: "Very well, pay them off." + EVTNAME717: "Monetary Reforms" + EVTDESC717: "Our treasurers are arguing that we need to enact some reforms in our economic policies. A new master of mint will also be needed to take care of the economy." + EVTOPTA717: "Enact them!" + EVTOPTB717: "There is no need for reforms." + EVTNAME718: "The Fortunes of War" + EVTDESC718: "Our realm has been ravaged by war, and the people, from the highest noble down to the poorest serf, are tired of it. We need to enact some temporary laws to let our country recover quicker." + EVTOPTA718: "Enact Strong Laws" + EVTOPTB718: "Be more lenient." + EVTNAME719: "Strong Military Leadership" + EVTDESC719: "Our recent wars have given the rise to competent leaders, even from the peasant stock. We could prosper from their skills, or we could reject them as they, after all, are not noble. Accepting them may upset factions in our country though." + EVTOPTA719: "$COUNTRY$ needs them all!" + EVTOPTB719: "Restrict the non-nobility." + EVTNAME720: "The Naval Tradition" + EVTDESC720: "The only thing that can truly create a good commander at sea is the experience of being at sea. Competent people can be promoted, and this is what creates a strong navy. However, some factions in the country truly dislike such egalitarianism." + EVTOPTA720: "A cabin boy can become Captain!" + EVTOPTB720: "Never!" + EVTNAME722: "Sickness of $MONARCHTITLE$" + EVTDESC722: "$MONARCH$ has fallen ill, and cannot handle all aspects of ruling $COUNTRY$ for the time being. How shall we handle this?" + EVTOPTA722: "More power to the Nobles" + EVTOPTB722: "Delegate more to the provinces" + EVTNAME723: "Regional Nobles challenge $COUNTRY$" + EVTDESC723: "Local Nobles are not satisfied with their granted privileges. They demand more rights, and are willing to back this up with a rebellion against the $MONARCHTITLE$." + EVTOPTA723: "Crush them!" + EVTOPTB723: "Give them more local authority." + EVTOPTC723: "Reform Society" + EVTNAME724: "Clergy condemns a philosopher as heretic!" + EVTDESC724: "A prominent natural philosopher is forwarding new claims that contradict religious truths. The clergy demands that he be stopped and turned over for punishment. Either way, this will cause great turmoil in the realm." + EVTOPTA724: "Support Clergy" + EVTOPTB724: "Support Philosopher" + EVTNAME725: "Growth of Cities attracts Serfs" + EVTDESC725: "It seems as if serfs are moving out of the provinces and aim to earn a living in the capital. This is creating turmoil in the country, but our capital may benefit in the long run." + EVTOPTA725: "We have to accept this." + EVTOPTB725: "The serfs belong on their turf." + EVTNAME726: "$MONARCHTITLE$'s reputation tarnished!" + EVTDESC726: "Some sort of propaganda text is circulating in the court about how $MONARCH$ is a ruthless powermonger. This might impact our relations with other countries." + EVTOPTA726: "Embrace the reputation!" + EVTOPTB726: "Execute someone for this!" + EVTNAME727: "Fight the Good Fight!" + EVTOPTA727: "Hold the Line!" + EVTNAME728: "Claims on Our Rivals!" + EVTDESC728: "We have managed to produce very legitimate documents which show that we have a historical claim on one of their provinces!" + EVTOPTA728: "Glorious will $COUNTRY$ be!" + EVTNAMAWR0: "Noble Uprising" + EVTDESC800: "The nobility of $COUNTRY$ is up in arms over our decision to limit their privileges and have vowed to stop us. Perhaps we should have considered this before taking action." + EVTOPTB800A: "Very well, crush them!" + EVTNAMAWR1: "Loss of Prestige" + EVTDESC801: "Strengthening the burghers and merchants at the cost of the gentry lessens our prestige in the eyes of the world. We are losing face, and risk becoming a nation of greedy moneygrubbers." + EVTOPTB801A: "What do we care?" + EVTNAMAWR2: "Merchants Benefit" + EVTDESC802: "When the position of burghers and merchants is strengthened in a country, there will be more competent people available for state duty. Sometimes a country can benefit even from the talents of the common folk." + EVTOPTB802A: "One Great Man will serve us!" + EVTNAMAWR3: "Loss of Stability" + EVTDESC803: "This strengthening of the privileges of the nobles is severely upsetting the burghers and merchants. This is creating turmoil in our realm, and may prove disastrous in the long run." + EVTOPTA803: "Well, they are just peasants." + EVTNAMAWR4: "The Burghers Rise!" + EVTDESC804: "The Burghers are rising against the changes in our country, which have limited their powers. Clearly, they are not happy with having the privileges of the nobility strengthened." + EVTOPTB804A: "Rely on the Nobility." + EVTNAMAWR5: "More Nobility in the Army" + EVTDESC805: "With the increased privileges of the aristocracy come additional duties. A true nobleman is expected to serve in the army as an officer and a gentleman." + EVTOPTB805A: "A Noble can always lead." + EVTNAMAWR6: "Country Destabilized" + EVTDESC806: "Our decision to strengthen the state at the cost of regional interests has left a bit of a gap in local politics. Since there are no local potentates to tell them everything is fine, the people have started to believe they are being badly governed." + EVTOPTB806A: "Unfortunate" + EVTNAMAWR7: "Large Revolt" + EVTDESC807: "Although we are well aware that no one likes paying taxes, you would think that people would have the sense to realize that glorious victories on the battlefield require a little more taxation. It seems we will have to explain it to them." + EVTOPTB807A: "Target practice" + EVTNAMAWR8: "Local Pretender Rises" + EVTDESC808: "In order to ensure the glory of our country we have had to restrict local privileges. The problem with privileges is that people get very attached to them for sentimental reasons. Now, some power hungry idiot has declared himself the true ruler of our country, and many hopefuls flock to his banner because he has promised to restore local privileges." + EVTOPTB808A: "Off with his head!" + EVTNAMAWR9: "Local Tax Increase" + EVTDESC809: "One of our local provincial governors has skilfully used his authority to increase the tax base in his province." + EVTOPTB809A: "Excellent work" + EVTNAME810: "More Local Recruiting" + EVTDESC810: "Our decision to ensure that local privileges will be honored has meant that peasants are keen to defend their villages. This in turn has the added benefit of people being less resentful about serving in our military." + EVTOPTB810A: "We are pleased" + EVTNAME811: "Stability Increase" + EVTDESC811: "Our decision to give more power to local magnates has ensured that people of importance feel good about our government. So, they have been telling everyone else how well they are being governed." + EVTOPTB811A: "Good news" + EVTNAME812: "Peasant Revolt" + EVTDESC812: "One of the good things about serfdom is that by ensuring that peasants cannot move around they become easier to tax. However, some peasants seem to have issues with this just and natural policy, so they have foolishly decided to revolt." + EVTOPTB812A: "Kill them All!" + EVTNAME813: "Attracting the right people" + EVTDESC813:1 "By assisting our nobles in confining the serfs to their lands we have greatly enriched the landed aristocracy. A wealthy nobility is one that can devote time to life's higher pursuits and the lesser sons of any house of respect will count a great number of loyal and able artists, administrators or other men of quality among their scions. Some are quite eager to pay the state back for the service it has done to their families." + EVTOPTB813A: "This is good" + EVTNAME814: "Major Revolt" + EVTDESC814: "Our Peasants are deeply upset at the news that their freedom of movement is to be further restricted. In fact, there have been massive revolts across our country because of this... Perhaps if they took the time to care for their personal hygiene they would not be so revolting? " + EVTOPTB814A: "The peasants are revolting!" + EVTNAME815: "People are disappearing" + EVTDESC815: "Since we have made it easier for the peasants to move around in search of better farming opportunities, it has, unfortunately, been more difficult to track them down when the army needs recruits." + EVTOPTA815: "Not ideal this" + EVTNAME816: "Losing control" + EVTDESC816: "With our new laws that tie the peasantry less firmly to the land, it seems that they are also getting strange new ideas about their precise role in the grand scheme of things." + EVTOPTB816A: "This is a worrying development" + EVTNAME817: "Better Administration" + EVTDESC817: "By reining in the nobility in their ruthless exploitation of the peasantry, so called 'gentleman farmers' have become surprisingly common in the administration. This, in turn, has improved general conditions in our country." + EVTOPTB817A: "Progress!" + EVTNAME818: "Dangerous ideas are spreading!" + EVTDESC818: "Our slightly less dogmatic thinking has led to new and strange notions of 'humanism'. This is a cause for deep concern, since people are starting to question the proper order of things." + EVTOPTB818A: "We are concerned." + EVTNAME819: "We look weak" + EVTDESC819: "Properly civilized countries do not allow petty commoners to attempt any kind of serious thought. The eyes of the world are upon us, and the world does not like what it sees." + EVTOPTB819A: "It is temporary" + EVTNAMNDR0: "New thinkers arise" + EVTDESC820: "Our generous policies allowing people more freedom of speech have created a fertile breeding ground for promising new ideas. Some of the prominent new thinkers might become great men, who will eventually leave our nation with a lasting legacy of intellectual growth." + EVTOPTB820A: "We have chosen wisely" + EVTNAMNDR1: "Heresy" + EVTDESC821: "Somehow, it seems like for every nest of heretics we root out and purge, another two spring up." + EVTOPTB821A: "Weeds in the garden..." + EVTNAMNDR2: "Disorder" + EVTDESC822:1 "Not everybody agrees with our religious doctrine. Some people are complaining loudly, calling our approach to modern ideas narrow-minded and arguing that clinging to ancient philosophy is regressive nonsense." + EVTOPTB822A: "Alas, some might have to burn..." + EVTNAMNDR3: "A Holy Person Has Arrived" + EVTDESC823:1 "A person from a holy order arrived at court today, impressed with our harsh, but just and Godly, punishment of heretics and unbelievers. They have asked for an advisory position, stating that a [Root.GovernmentName] that prays together will stay together." + EVTOPTB823A: "Let me think about this." + EVTNAME830: "Nobles are worried" + EVTDESC830: "Our nobles with estates close to the frontier are concerned that we are neglecting our defenses. They have voiced their worries to all and sundry." + EVTOPTB830A: "But attack is the best form of defense!" + EVTNAME831: "Too many cowards" + EVTDESC831: "Our increasing focus on offensive doctrine has made it harder to find brave peasants to fill the ranks. Ridiculous complaints about being cannon fodder are frequently spouted to our recruitment officers." + EVTOPTB831A: "The fools are missing out on glory" + EVTNAME832: "Glory to us" + EVTDESC832: "Our decision to focus on offense has led too many of our neighbors looking enviously and worriedly at our glorious troops, who stand ready to give our enemies a taste of cold steel." + EVTOPTB832A: "Indeed" + EVTNAME833: "Aristocrats don't want to serve" + EVTDESC833: "Our Aristocrats are becoming reluctant to serve in our army since we are focusing on defensive tactics. They are concerned about the lack of opportunities for glory while cowering behind fortifications." + EVTOPTB833A: "They just don't understand" + EVTOPTB833B: "A little gold will convince them" + EVTNAME834: "Peasants upset" + EVTDESC834: "With our increasing focus on defense, we have been clearing land around our fortifications to dig moats and create clear fields of fire. The people occupying some of the land have reacted in a most disloyal manner." + EVTOPTB834A: "Well, the fort should hold out till relief arrives." + EVTNAME835: "Fortification Expert" + EVTDESC835: "Since we have started to focus on more defensive philosophies, a humble engineer (a position usually at the bottom of the rung in the military) has had a chance to impress with the mark of true genius." + EVTOPTB835A: "He is pretty good I guess..." + ideagroups.802.b: "Let him improve defenses in his home province." + EVTNAME836: "Naval thought suffering" + EVTDESC836: "With our attention shifting further from the Navy to the Army, some of our master shipwrights have decided to seek employment elsewhere. This has caused our shipyards to suffer." + EVTOPTB836A: "To be expected" + EVTNAME837: "Naval Officers are retiring" + EVTDESC837: "Our decision to start favoring the Army more has led to a crop of promising young naval officers to retire from service. They claim that there are not as many opportunities for advancement as there used to be." + EVTOPTB837A: "Damn" + EVTNAME838: "An example to us all" + EVTDESC838: "As the Army is starting to enjoy the fruits of our increased favor, many young officers are looking for opportunities to distinguish themselves. One captain in particular stands out - he even cuts a striking figure!" + EVTOPTB838A: "Interesting." + EVTNAME839: "Arsenals are being deserted" + EVTDESC839: "Since we have decided to increase our focus on naval matters, our military arsenals supplying the Army are being deserted. Experienced craftsmen are seeking employment elsewhere." + EVTOPTB839A: "Disappointing" + EVTNAME840: "General retires" + EVTDESC840: "The recent decision to favor the Navy more has caused several generals to seek retirement. They feel that there will be less glory for them." + EVTOPTB840A: "Oh well" + EVTNAME842: "Unsuitable recruits" + EVTDESC842: "Since we have felt it necessary to tighten up the quality standards of our army, a whole host of potential recruits must regrettably be declared unfit for duty." + EVTOPTB842A: "We must separate the wheat from the chaff " + EVTNAME843:1 "[Root.GetNoblesReplacementForOtherGovernments] worried" + EVTDESC843:1 "With our army increasingly focused on quality, there are concerns that the traditional army - loyal to them first and the country second - is gone forever. Fortunately, they are even more worried that this new model army will prove a most compelling argument against any overly loud complaints... [Root.GetNoblesReplacementForOtherGovernments] are especially worried that their positions may be threatened." + EVTOPTB843A: "There is nothing to worry about" + EVTNAME844: "New commandant" + EVTDESC844: "Since we are looking for a more disciplined army, our commandants are working hard at making sure our troops are drilled to perfection. One man in particular shows real promise." + EVTOPTB844A: "Very Good" + EVTNAME845: "People laugh at our army" + EVTDESC845: "Although the decision to go for a massed army makes sense to many inside our country, uncouth foreigners are laughing at us, saying our army is nothing but an undisciplined mob." + EVTOPTB845A: "Let them laugh." + EVTNAME846: "Leaders harder to find" + EVTDESC846: "We have made the wise decision to favor quantity over quality. However, the new larger army has the unforeseen problem of finding it harder to spot officers of talent among the masses." + EVTOPTB846A: "Things will no doubt improve" + EVTNAME847: "New organization" + EVTDESC847: "Some thought that our decision to favor quantity over quality was foolish, that it would lead to a decline in leadership, or even make our army a bit of a joke - but they were wrong. Our new larger army has unlocked the talents of our military minds, leading to ever better levels of organization." + EVTOPTB847A: "Nice " + EVTNAME729: "Improve the Capital" + EVTDESC729: "The glory of our capital has long been neglected. We now have an opportunity to improve the city and make it a beacon of cultural pride. This may prove costly, but there is an alternative solution." + EVTOPTA729: "Use the Military as Workforce" + EVTOPTB729: "Spend Money" + EVTNAME730: "Land Technology Research Useless" + EVTDESC730: "Several prominent men in our country are pointing out that the path we are going when it comes to army research is utterly foolish and will amount to nothing. They demand that we stop the current approach and stick with what was good enough for our fathers." + EVTOPTA730: "They have a point!" + EVTOPTB730: "Ignore them" + EVTNAME731: "Naval Research Wrong!" + EVTDESC731: "It seems as if a leading shipwright in our country has written a very convincing document detailing how the new ship technology, that his rival has been trying to get funding for, will never work, and may even cause the ships to sink before they leave the harbor." + EVTOPTA731: "They must be right!" + EVTOPTB731: "Ignore them" + EVTNAME732: "New Trade Research is Heretical" + EVTDESC732: "We have had complaints from several dignitaries in our country that the new practices of our merchants are clearly heretical, and that we should put a stop to them." + EVTOPTA732: "Accept the demands." + EVTOPTB732: "Ignore them" + EVTNAME733: "Production Research Flawed" + EVTDESC733: "The new techniques in our production are rumored to be flawed, and several leading nobles argue that we should discard them and go back to the old and tried methods instead." + EVTOPTA733: "They must be right!" + EVTOPTB733: "Ignore them" + EVTNAME734: "There should be a Stable Government" + EVTDESC734: "Several of the leading members of the government are deeply worried about some changes proposed to how the realm should be ruled. They demand a stop to such outrageous reforms, based on our tried and proved traditions (naturally avoiding mentioning how the changes would impact their own power base.)" + EVTOPTA734: "Accept the demands." + EVTOPTB734: "Ignore them" + EVTNAME735: "A Generation of Cowards" + EVTDESC735: "Many long years of peace have caused a disturbing lack of manly virtues in the common man. This could be disastrous, since far too many of our recruits turn out to be cowards..." + EVTOPTA735: "Purge them!" + EVTOPTB735: "We need them." + EVTNAME736: "Death of a Merchant" + EVTDESC736: "One of the greatest and richest men in $COUNTRY$ has died without an heir. He was a well known patron of religion and the arts." + EVTOPTA736: "The state needs the money." + EVTOPTB736: "Use them as he would have." + EVTNAME737: "Local fortification expert discovered" + EVTDESC737: "It seems as if there is a great man in one of the provinces, who has some rather intriguing ideas on how to create better fortifications. However, he is reluctant to leave his hometown." + EVTOPTA737: "The entire country needs him" + EVTOPTB737: "Let him stay home" + EVTNAME738: "Naive Relative" + EVTDESC738: "A close member of the family of our ruler has proven utterly naive, and keeps telling foreigners vital information publicly. This is technically treason, but executing a member of the royalty might cause unrest." + EVTOPTA738: "Execute him for Treason!" + EVTOPTB738: "He is a relative after all..." + EVTNAME739: "Saint Proclaimed" + EVTDESC739: "The Pope has just announced that one of our ruler's most esteemed and revered ancestors was actually a saint. This is a cause for great celebration!" + EVTOPTA739: "Te Deum!" + EVTNAME740: "Smugglers running rampant" + EVTDESFER0: "People are finding lots of ways of getting around paying taxes and fees on moving goods. This is cutting into our income, but stopping it would cost quite a lot in the short-term." + EVTOPTA740: "Stop them!" + EVTOPTB740: "It is too expensive" + EVTNAME741: "Printing Press gives Benefits" + EVTDESFER1: "Since the invention of the printing press, more and more books, about an ever wider range of subjects, have been published. We can now see the benefit of this, since knowledge spreads faster and more ideas are appearing amongst our philosophers and natural scientists." + EVTOPTA741: "Good News!" + EVTNAME742: "Extraordinary Recruiting Policies" + EVTDESFER2: "We are at war, and our manpower reserves are slowly disappearing. Our great and competent ruler has come up with a plan to recruit more men for military duties. However, this may cause problems in the countryside." + EVTOPTA742: "As many as Possible!" + EVTOPTB742: "Only take what can be spared." + EVTNAME743: "Impact of War" + EVTDESFER3: "The high war exhaustion in our country is wreaking all sorts of havoc with the state. Everyone from the highest noble to the most common serf is feeling the strain of continuing this clearly pointless war." + EVTOPTA743: "We should sign a peace!" + EVTNAME744: "This War is Futile!" + EVTDESFER4: "Is is clear that we are fighting a losing war, and that we should cut our losses and sign a dignified peace. Continuing to fight like this only makes us look insane." + EVTOPTA744: "Peace would be better." + EVTNAME745: "War causes fractions" + EVTDESFER5: "The abysmal handling of this war has caused several pretenders to emerge. One of them is now even taking up arms against us in the middle of a war." + EVTOPTA745: "He would not be able to win the war..." + EVTNAME746: "$PROVINCENAME$ Defects." + EVTDESFER6: "The local authorities in $PROVINCENAME$ have no problem adapting to the new rules and laws of the occupier. Now, due to the disastrous progress of this war, they have already accepted the foregone conclusion of their transfer at the peace table, and have defected." + EVTOPTA746: "We should sign a peace!" + EVTNAME747: "$FROM$ defects to $COUNTRY$" + EVTDESFER7: "The local authorities in $FROM$ have no problem adapting to the new rules and laws of the occupier. Now due to the disastrous progress of this war, they have already accepted the foregone conclusion of their transfer at the peace table, and have legally defected over." + EVTOPTA747: "Integrate them into $COUNTRY$" + EVTOPTB747: "It is a useless piece of land." + EVTNAME2038: "End of Religious Turmoil" + EVTDESC2038: "Our country has now recovered from the disastrous fractions of religious turmoil and is now together in one piece." + EVTOPTA2038: "One Faith!" + random_event.EVTNAME1: "Support for revolution overseas" + random_event.EVTDESC1: "As the revolutionary war between our rival and their enemies in the New World continues, more and more people in our country voice their opinion that we shall not stay idle, but help those who struggle for freedom in the colonies." + random_event.EVTOPTA1: "We cannot let the people in America be crushed" + random_event.EVTOPTB1: "This is not our war" + random_event.EVTNAME2:1 "Emergent Culture in the Expeditions" + random_event.EVTDESC2:1 "As time goes by the ties between the our former homeland and the colonies grow weaker. The settlers in [american_province.GetName] barely associate themselves with their ancestral home any more. They now prefer to think of themselves as Americans, and this sentiment is beginning to spread throughout [american_province.GetAreaName]." + random_event.EVTDESC2B: "As time goes by the ties between the our former homeland and the colonies grow weaker. The settlers in [brazilian_province.GetName] barely associate themselves with their ancestral home any more. They now prefer to think of themselves as Brazilians, and this sentiment is beginning to spread throughout [brazilian_province.GetAreaName]." + random_event.EVTDESC2C: "As time goes by the ties between the our former homeland and the colonies grow weaker. The settlers in [mexican_province.GetName] barely associate themselves with their ancestral home any more. They now prefer to think of themselves as Mexicans, and this sentiment is beginning to spread throughout [mexican_province.GetAreaName]." + random_event.EVTOPTA2:1 "Embrace American culture." + random_event.EVTOPTB2:1 "We should maintain our traditional culture." + random_event.EVTOPTC2: "Embrace Brazilian culture." + random_event.EVTOPTE2: "Embrace Mexican culture." + random_event.EVTNAME3: "Traitor in Parliament" + random_event.EVTDESC3: "It has become apparent that an elected member of our government is aligned and aiding the opposition during the war. We would expose and execute him for treason but he is widely supported within the community and it could cause instability." + random_event.EVTOPTA3: "Execute him" + random_event.EVTOPTB3: "Try and reduce his involvement" + random_event.EVTNAME4: "A new religion spreads?" + random_event.EVTDESC4: "Our peasant rabble is performing strange rituals involving some kind of ...balls? We have to prevent another religious turmoil!" + random_event.EVTOPTA4: "At least keep our universities clean!" + random_event.EVTOPTB4: "My advisors haven't even heard of football?!" + random_event.EVTNAME5: "Our ancestors are watching" + random_event.EVTDESC5: "Recently people have begun to doubt the legitimacy of our reign. We need to remind them of our right to rule!" + random_event.EVTOPTA5: "Glory to our ancestors! Build the biggest monument thinkable!" + random_event.EVTOPTB5: "Build a nice statue of one of my ancestors" + random_event.EVTOPTC5: "Don't make me remember my grand-father..." + random_event.EVTNAME6: "A new champion of the joust" + random_event.EVTDESC6: "During a recent jousting tournament, an unheralded commoner surprised all in attendance by besting everyone who faced him until he was declared the champion. Now we face the awkward decision of what to do with him." + random_event.EVTOPTA6: "The man must lead our armies!" + random_event.EVTOPTB6: "Tighten the rules to make sure this doesn't happen again!" + random_event.EVTNAME7: "A new flagship!" + random_event.EVTDESC7: "Our fleet can't be complete without a glorious flagship." + random_event.EVTOPTA7: "A golden figurehead sounds nice!" + random_event.EVTOPTB7: "I guess so..." + random_event.EVTOPTC7: "The cheapest design available sounds appropriate" + random_event.EVTNAME8: "Heresy!" + random_event.EVTDESC8: "One of your advisors argued with the Bishop during your last banquet and now the Church has sent an inquisitor to question the advisor about their ideas. You could spend your influence to defend them or bow to the Church to gain the Pope's benevolence." + random_event.EVTOPTA8: "Father, your will be done" + random_event.EVTOPTB8: "Poison the Bishop's lunch, next time!" + random_event.EVTNAME9: "We have a man inside!" + random_event.EVTDESC9:1 "One of our military experts has been working for our enemies for years and he's now offering his help to defeat them in this blessed war." + random_event.EVTOPTA9: "Ask him to sabotage that fortress!" + random_event.EVTOPTB9: "Let us know what he built for them!" + random_event.EVTNAME10: "A greedy corsair" + random_event.EVTDESC10: "Your most feared privateer decided that enemy vessels were not enough to satisfy his lust for loot and glory, so he started to attack your own merchant fleet. The merchants are asking for his head, but your treasurer suggested that you could find an arrangement with him, since your exhausted coffers could benefit from some extra money." + random_event.EVTOPTA10: "We must protect our merchants, sink that greedy bastard!" + random_event.EVTOPTB10: "Pecunia non olet, right?" + random_event.EVTNAME11: "Foreign Military Expert" + random_event.EVTDESSCR: "Our country is at war, but our leadership is not ready! Today a foreign military expert arrived in our court. His reputation precedes him and has a reasonable grasp of our language but his prices are steep. What should we do with him?" + random_event.EVTOPTA11: "Ask him to train our officers" + random_event.EVTOPTB11: "Put him in command of our armies" + random_event.EVTOPTSCR: "We do not need foreign aid!" + random_event.EVTNAME12: "The White Elephant" + random_event.EVTDESC12: "We've managed to get hold of a holy White Elephant, a symbol of royal justice and power, and peace and prosperity for our kingdom." + random_event.EVTOPTA12: "Splendid" + random_event.EVTNAME13: "Profits in Mecca!" + random_event.EVTDESC13: "My $MONARCHTITLE$, an unusual number of nobles and merchants from all across the Islamic world have made their pilgrimage to Mecca this year. The increased traffic of these wealthy persons has bolstered local trade! How should we collect the taxes?" + random_event.EVTOPTA13: "Send it to my coffers" + random_event.EVTOPTB13: "Invest in local shops" + random_event.EVTOPTC13: "Send it to the Church" + random_event.EVTNAME14: "An astonishing performance" + random_event.EVTDESC14: "Recently, a young female troubadour who has won fame across Europe for her unconventional music was invited to perform at your court. The sight of her costume prompted the entire room to gasp. Her songs had countless instances of thinly-disguised innuendo and references to unconventional sex acts - at one point the archbishop turned scarlet and stormed out of the room. The performance concluded, all eyes turn to you to hear your response." + random_event.EVTOPTA14: "Provocative and mesmerizing commentary on romance and gender in contemporary society!" + random_event.EVTOPTB14: "Ridiculous trash for stupid people! Get out of my sight!" + random_event.EVTNAMWFR: "Musket or Bow?" + random_event.EVTDESC15: "An argument has broken out in court over the importance of Musket compared to the traditional archery regiments. With the hopes of convincing $MONARCHTITLE$ $MONARCH$ that their role in the army is not becoming obsolete a group of veteran archers have put on an impressive demonstration. Their grace, skill and accuracy was admired by many who were present." + random_event.EVTOPTA15: "Of course archery should serve a primary role" + random_event.EVTOPTB15: "It's time for these old men to retire." + random_event.EVTNAME16: "Gaps in the Blockade" + random_event.EVTDESC16: "My lord, a prominent privateer is able to avoid the blockade and get essential supplies into the country, but to continue the runs he is requesting increasingly large sums." + random_event.EVTOPTA16: "The supplies must get through" + random_event.EVTOPTB16: "Make the merchants pay" + random_event.EVTOPTC16: "We shall not parley with such rogues" + colonial.EVTNAME8: "A Witch!" + colonial.EVTDESC8: "The villagers in $PROVINCENAME$ have caught a witch red-handed as she attempted to cook some children in an oven... the town is in outrage and it seems she is likely to be out to the stake. Should we condemn or condone this trial by fire?" + colonial.EVTOPTA8: "Burn the witch, burn to ash and bone!" + colonial.EVTOPTB8: "Everyone knows there is no such thing as witches. Free the poor woman" + colonial.EVTNAME9: "A new Settlement" + colonial.EVTDESC9: "Our efforts to develop $PROVINCENAME$ go on, but now some of the settlers have rejected our capital city and begun establishing a new settlement quite far from the original one. Now people flock to that second settlement, and we are left to split our efforts." + colonial.EVTOPTA9: "That settlement will have to be abandoned" + colonial.EVTOPTB9: "More people means more taxes" + colonial.EVTNAME10: "Rival Cities" + colonial.EVTDESC10: "Two of our settlements in $PROVINCENAME$ have begun a fierce competition, trying their best to establish their sway over the entire province." + colonial.EVTOPTA10: "Competition breeds success" + colonial.EVTOPTB10: "Appoint separate governors" + colonial.EVTNAME11: "Defenses are compromised" + colonial.EVTDESSCR: "We have two significant settlements in $PROVINCENAME$, and many days of travel between them. This has compromised our ability to defend the province effectively!" + colonial.EVTOPTA11: "Well, they can defend themselves" + colonial.EVTOPTB11: "I suppose we'll have to build another fort" + colonial.EVTNAME12: "The Call of the Hunt" + colonial.EVTDESC12: "Our young men living in $PROVINCENAME$ are at best half-civilized. They learn from and admire the nearby native people, and many yearn to cast aside their home to become wanderers and hunters in the great wilderness beyond our borders." + colonial.EVTOPTA12: "Condemn this foolishness" + colonial.EVTOPTB12: "They might as well explore a bit" + colonial.EVTOPTC12: "As long as they bring back some furs..." + colonial.EVTNAME13: "Fur Trade Dwindles" + colonial.EVTDESC13: "As civilization marches on, the beasts of the woodlands from which we take our fur have become scarce, and fur hunting is no longer possible in $PROVINCENAME$." + colonial.EVTOPTA13: "If the forests are empty I guess we can cut down the trees..." + colonial.EVTOPTC13: "Maybe they'll finally settle down on their farms!" + colonial.EVTNAME14: "Jesuit quest founded" + colonial.EVTDESC14: "A monastic group from the Society of Jesus has traveled to the New World to establish a quest in one of our colonies, to Christianize the natives there." + colonial.EVTOPTA14: "Ad Maiorem Dei Gloriam!" + colonial.EVTNAMWFR: "Our colony has been struck by Roman Fever!" + colonial.EVTDESC15: "Illness has struck our colony in $PROVINCENAME$. It is so devastating that there is a serious risk our colony will disappear. The natives seem immune but our colonists are dying daily." + colonial.EVTOPTA15: "Send someone to organize a response" + colonial.EVTOPTB15: "Quarantine the province!" + colonial.EVTOPTC15: "Pray for the best" + colonial.EVTNAME18: "New World Coffee" + colonial.EVTDESC18: "Coffee has become a product very much in demand as people just can't seem to get enough of it. The climate and the vast expanse of the New World seems like the perfect place to grow coffee. Perhaps we should consider steering the production in [Root.GetName] towards it?" + colonial.EVTOPTA18: "Some call it the black gold, why not?" + colonial.EVTOPTC18: "We better not disrupt things" + colonial.19.t: "Growth of the port of [Root.GetName]" + colonial.19.d: "The growth of our colony in [Root.GetName] has always been closely associated with the Natural Harbor in the area and over time the province has come to act as something of a local trade hub.\nAs the settlement has grown so has the importance of its port. The settlement has come to act as the entrepôt for the entire region and foreign as well as local traders all go there to conduct their trade." + colonial.19.a: "This must be the the result of our wise policies." + ship_building_problems: "Shipbuilding problems" + increased_tariffs: "Increased Tariffs" + desc_increased_tariffs: "[Root.ColonialParent.GetName] has not listened to our protests and increased the tariffs on our economy." + reduced_tariffs: "Reduced Tariffs" + desc_reduced_tariffs: "[Root.ColonialParent.GetName] has listened to our protests and reduced the tariffs on our economy." + colonial_nation.EVTNAME1: "Tariffs Too High" + colonial_nation.EVTDESC1: "People in the colonies think that the prices of goods are too high. They blame the inflated prices on our tariffs and demand they should be lowered." + colonial_nation.EVTOPTA1: "Better show them who rule the colonies!" + colonial_nation.EVTOPTB1: "Accept to lower the tariffs" + colonial_nation.EVTNAME2: "Increased Tariffs" + colonial_nation.EVTDESC2: "Despite our protests, [Root.ColonialParent.GetName] has temporarily imposed harsher tariffs that will bleed our economy." + colonial_nation.EVTOPTA2: "Push us far enough..." + colonial_nation.EVTNAME3: "Decreased Tariffs" + colonial_nation.EVTDESC3: "[Root.ColonialParent.GetName] has listened to reason and decided to temporarily lower the tariffs that were slowly strangling our economy." + colonial_nation.EVTOPTA3: "Good news!" + colonial_nation.EVTNAME4: "Freedom Fighter or Rebel?" + colonial_nation.EVTDESC4: "A colonel in the army is making a name for himself as a strong proponent of armed resistance against [Root.ColonialParent.GetName]. Besides being a gifted soldier, he seems to be an inspiring and charismatic leader and more and more people seem to listen to his ideas of independence.\n\nShould we brand him a traitor and rebel or might he be the one who can help us throw of the colonial shackles and lead [Root.GetName] towards freedom?" + colonial_nation.EVTOPTA4: "Promote him to general!" + colonial_nation.EVTNAME5: "Trouble in [From.GetName]" + colonial_nation.EVTDESC5: "A colonel in the [From.GetAdjective] army has been making a name for himself as a strong proponent of armed resistance against [Root.GetName]! Besides being a gifted soldier, he seems to be an inspiring and charismatic leader and more and more people seem to listen to his dangerous ideas of independence.\n\nBut instead of immediately beheading this upstart, the local authorities in [From.GetName] have promoted him to general!" + colonial_nation.EVTOPTA5: "How dare they?!" + colonial_nation.EVTNAME6: "Colonial Rebel Executed" + colonial_nation.EVTDESC6: "A colonel in the [From.GetAdjective] army has been making a name for himself as a strong proponent of armed resistance against [Root.GetName]! Besides being a gifted soldier, he seems to be an inspiring and charismatic leader and more and more people seem to listen to his dangerous ideas of independence.\n\nFortunately, [From.Monarch.GetTitle] [From.Monarch.GetName] dealt with the matter swiftly by removing his head. This action, however, seems to have stirred up more even desire for liberty [From.GetName]..." + colonial_nation.EVTOPTA6: "Perhaps a too swift solution..." + can_lift_tariff_modifier: "\nOnce [Root.GetName] becomes an independent nation, this tariff will be removed." + colonial_nation.EVTNAME10: "Colonial Wars" + colonial_nation.EVTDESC10: "If we are interested in building up good relations and possible alliances with the native tribes of the New World, we might need to restrain some of our Expeditions from declaring Colonial Wars." + colonial_nation.EVTOPTA10: "Keep them on a tight leash!" + colonial_nation.EVTOPTB10: "It is not in our interest" + colonial_nation.EVTNAME11: "The Proclamation of [GetYear]" + colonial_nation.EVTDESSCR: "In order to preserve their good relations with neighboring native tribes, [From.GetName] has sent [Root.Monarch.GetTitle] [Root.Monarch.GetName] a proclamation forbidding us to attack native tribes without a valid reason!" + colonial_nation.EVTOPTA11: "This is an outrage!" + restricted_colonial_expansion: "Restricted Colonial Expansion" + desc_restricted_colonial_expansion: "Careful not to upset their relationship with the neighboring native tribes, [Root.ColonialParent.GetName] has restricted our colonial expansion." + colonial_nation.EVTNAME12: "Colonial Expansion" + colonial_nation.EVTDESC12: "Diplomats in our New World colonies report unrest along the frontier. The continued rapid expansion of settlers has greatly angered neighboring native tribes. If it is in our interest to keep good relations with these tribes, we must restrict our colonies' expansion." + colonial_nation.EVTOPTA12: "Restrict it!" + colonial_nation.EVTOPTB12: "Let them expand freely" + proclamation_tooltip: "The casus belli §YColonial Conquest§W will not be available for 10 years." + colonial_nation.EVTNAME13: "Restricted Colonial Expansion" + colonial_nation.EVTDESC13: "The continued rapid expansion of settlers has greatly angered neighboring native tribes, and in order to retain good relations with them, [From.GetName] have decided restrict our colonial expansion!" + colonial_nation.EVTOPTA13: "Intolerable!" + colonial_nation.EVTNAME14: "The Burden of War" + colonial_nation.EVTDESC14: "Our recent war has left the country exhausted. Perhaps some of this burden should be shared by our colonies?" + colonial_nation.EVTOPTA14: "Let the colonies pay!" + colonial_nation.EVTOPTB14: "We will shoulder the burden" + colonial_nation.EVTDESC15: "The recent war of [From.GetName] has left her exhausted. Since the war involved one of our neighbors, [From.Monarch.GetTitle] [From.Monarch.GetName] has now decided that part of the burden should be shouldered by us!" + colonial_nation.EVTNAME75: "Spread the Revolution" + colonial_nation.EVTDESC75: "After having successfully broken free from the tyrannical grip of [Root.ColonialParent.GetName], we have become a beacon of hope and an inspiration among the colonies of the New World that strive for independence. Perhaps it is time to spread the revolution to the neighboring colonies and support them in their struggle?" + colonial_nation.EVTOPTA75: "Viva la revolución!" + colonial_nation.EVTOPTB75: "Don't upset the balance" + viva_la_revolution: "Gets two regiments of revolutionary soldiers." + colonial_nation.EVTNAME76: "The Domino Effect" + colonial_nation.EVTDESC76: "An emissary from [From.GetName] has arrived. After their successful war of independence against [From.ColonialParent.GetName], they wish to spread the revolution throughout the New World and offer to give us a helping hand in our struggle against [Root.ColonialParent.GetName]. At the border awaits two regiments of revolutionary veterans ready to join our army. Should we accept their help?" + colonial_nation.EVTOPTA76: "Embrace these ideas and their help!" + colonial_nation.EVTOPTB76: "We will remain loyal" + supported_the_revolution: "Supported the Revolution" + colonial_nation.EVTNAME77: "Revolutionary Spirit" + colonial_nation.EVTDESC77: "Liberty desire runs high as revolutionary fervor sweeps across the nation. The people in [Root.GetName] are tired of having their lives dictated by some [Root.ColonialParent.Monarch.GetTitle] over in [Root.ColonialParent.Capital.GetCapitalName]. The New World must also be a free world, governed by locally elected officials. The people cry out for freedom and many volunteers await perquest to join the army. Could [GetYear] be the year that we break free from [Root.ColonialParent.GetName]?" + colonial_nation.EVTOPTA77: "Expand the army!" + colonial_nation.EVTOPTB77: "Reject these troublemakers" + revolutionary_spirit: "Revolutionary Spirit" + desc_revolutionary_spirit: "In a desire to win their freedom, many volunteers have joined the armed forces." + colonial_nation.EVTNAME90: "New Government!" + colonial_nation.EVTDESC90: "If [Root.GetName] are to win their independence from [Root.ColonialParent.GetName], we must get rid of [Root.Monarch.GetTitle] [Root.Monarch.GetName] and set up a strong and stable government of our own. We should choose carefully, as this decision will shape the future for our young nation." + colonial_nation.EVTOPTA90: "We need a Monarchy!" + colonial_nation.EVTOPTB90: "We must be a Republic!" + colonial_nation.EVTNAME91: "Treaty of [Root.Capital.GetCapitalName]" + colonial_nation.EVTDESC91: "The War of Independence for [From.GetName] is over. Their rebel forces have been utterly crushed by our victorious army, and they are once again a colony of [Root.GetName]. Should we execute [From.Monarch.GetTitle] [From.Monarch.GetName] and exact harsh war reparations to cover the damages inflicted during the war? Or should we take a more lenient approach so as to not stir up more trouble in the New World?" + colonial_nation.EVTOPTA91: "Off with [From.Monarch.GetHerHis] head!" + colonial_nation.EVTOPTB91: "Show leniency" + colonial_nation.EVTNAME92: "Independence War Fails" + colonial_nation.EVTDESC92: "The War of Independence has tragically failed and [Root.GetName] is once more under the boot of [Root.ColonialParent.GetName]. Our short-lived government under [Root.Monarch.GetTitle] [Root.Monarch.GetName] has been dissolved and [Root.Monarch.GetName] sentenced to death. A new governor or viceroy has been sent over from [Root.ColonialParent.Capital.GetCapitalName] to take charge and [Root.ColonialParent.GetName] is demanding harsh war reparations to cover the damages inflicted during the war." + colonial_nation.EVTOPTA92: "We will bide our time..." + colonial_nation.EVTDESC93: "The War of Independence has tragically failed and [Root.GetName] is once more under the boot of [Root.ColonialParent.GetName]. Our short-lived government under [Root.Monarch.GetTitle] [Root.Monarch.GetName] has been dissolved. A new governor or viceroy has been sent over from [Root.ColonialParent.Capital.GetCapitalName] to take charge. Fortunately, [Root.Monarch.GetName] has been pardoned and [Root.ColonialParent.GetName] has agreed not to demand any war reparations for the damages inflicted during the war." + colonial_nation.EVTOPTA93: "I guess we should be thankful..." + colonial_nation.EVTNAME100: "Tariffs on Grain" + colonial_nation.EVTDESC100: "The grain production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their grain through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTOPTA100: "Tax it!" + colonial_nation.EVTOPTB100: "Better leave it be" + colonial_nation.EVTDESC101: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Grain." + colonial_nation.EVTOPTA101: "Perhaps we should throw the grain into the sea instead..." + colonial_nation.EVTNAME102: "Tariffs on Wine" + colonial_nation.EVTDESC102: "The wine production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their wine through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC103: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Wine." + colonial_nation.EVTOPTA103: "Perhaps we should throw the wine into the sea instead..." + colonial_nation.EVTNAME104: "Tariffs on Wool" + colonial_nation.EVTDESC104: "The wool production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their wool through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC105: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Wool." + colonial_nation.EVTOPTA105: "Perhaps we should throw the wool into the sea instead..." + colonial_nation.EVTNAME106: "Tariffs on Cloth" + colonial_nation.EVTDESC106: "The cloth production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their cloth through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC107: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Cloth." + colonial_nation.EVTOPTA107: "Perhaps we should throw the cloth into the sea instead..." + colonial_nation.EVTNAME108: "Tariffs on Fish" + colonial_nation.EVTDESC108: "The fish production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their fish through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC109: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Fish." + colonial_nation.EVTOPTA109: "Perhaps we should throw the fish into the sea instead..." + colonial_nation.EVTNAME110: "Tariffs on Fur" + colonial_nation.EVTDESSCR0: "The fur production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their fur through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESSCR1: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Fur." + colonial_nation.EVTOPTA111: "Perhaps we should throw the fur into the sea instead..." + colonial_nation.EVTNAME112: "Tariffs on Salt" + colonial_nation.EVTDESSCR2: "The salt production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their salt through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESSCR3: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Salt." + colonial_nation.EVTOPTA113: "Perhaps we should throw the salt into the sea instead..." + colonial_nation.EVTNAME114: "Tariffs on Naval Supplies" + colonial_nation.EVTDESSCR4: "The naval supplies production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their naval supplies through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESSCR5: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Naval Supplies." + colonial_nation.EVTOPTA115: "Perhaps we should throw the naval supplies into the sea instead..." + colonial_nation.EVTNAME116: "Tariffs on Copper" + colonial_nation.EVTDESSCR6: "The copper production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their copper through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESSCR7: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Copper." + colonial_nation.EVTOPTA117: "Perhaps we should throw the copper into the sea instead..." + colonial_nation.EVTNAME118: "Tariffs on Iron" + colonial_nation.EVTDESSCR8: "The iron production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their iron through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESSCR9: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Iron." + colonial_nation.EVTOPTA119: "Perhaps we should throw the iron into the sea instead..." + colonial_nation.EVTNAME120: "Tariffs on Ivory" + colonial_nation.EVTDESC120: "The ivory production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their ivory through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC121: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Ivory." + colonial_nation.EVTOPTA121: "Perhaps we should throw the ivory into the sea instead..." + colonial_nation.EVTNAME122: "Tariffs on Tea" + colonial_nation.EVTDESC122: "The tea production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their tea through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC123: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Tea." + colonial_nation.EVTOPTA123: "Perhaps we should have a tea party..." + colonial_nation.EVTNAME124: "Tariffs on Chinaware" + colonial_nation.EVTDESC124: "The chinaware production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their chinaware through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC125: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Chinaware." + colonial_nation.EVTOPTA125: "Perhaps we should throw the chinaware into the sea instead..." + colonial_nation.EVTNAME126: "Tariffs on Spices" + colonial_nation.EVTDESC126: "The spices production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their spices through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC127: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Spices." + colonial_nation.EVTOPTA127: "Perhaps we should throw the spices into the sea instead..." + colonial_nation.EVTNAME128: "Tariffs on Coffee" + colonial_nation.EVTDESC128: "The coffee production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their coffee through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC129: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Coffee." + colonial_nation.EVTOPTA129: "Perhaps we should throw the coffee into the sea instead..." + colonial_nation.EVTNAME130: "Tariffs on Cotton" + colonial_nation.EVTDESC130: "The cotton production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their cotton through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC131: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Cotton." + colonial_nation.EVTOPTA131: "Perhaps we should throw the cotton into the sea instead..." + colonial_nation.EVTNAME132: "Tariffs on Sugar" + colonial_nation.EVTDESC132: "The sugar production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their sugar through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC133: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Sugar." + colonial_nation.EVTOPTA133: "Perhaps we should throw the sugar into the sea instead..." + colonial_nation.EVTNAME134: "Tariffs on Tobacco" + colonial_nation.EVTDESC134: "The tobacco production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their tobacco through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC135: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Tobacco." + colonial_nation.EVTOPTA135: "Perhaps we should throw the tobacco into the sea instead..." + colonial_nation.EVTNAME136: "Tariffs on Cocoa" + colonial_nation.EVTDESC136: "The cocoa production in one of our colonies has come into focus. It seems that it generates quite a lot of money. Perhaps too much without being properly taxed. In the spirit of mercantilism, we should force them to trade their cocoa through our ports instead. This will greatly benefit our own merchants and add a lot of income to the crown's coffers." + colonial_nation.EVTDESC137: "Bad news from the Old World! [From.GetName] has tightened their grip on our economy by introducing a new tariff on Cocoa." + colonial_nation.EVTOPTA137: "Perhaps we should throw the cocoa into the sea instead..." + send_trade_delegation: "The result will influence the Liberty desire in [Root.GetName]." + colonial_nation.EVTNAME140: "Smuggling of Grain" + colonial_nation.EVTDESC140: "The tariffs on grain imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTOPTA140: "Send a delegation" + colonial_nation.EVTOPTB140: "Let them smuggle" + colonial_nation.EVTDESC141: "Our tariffs on grain have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTOPTA141: "Send the demand!" + colonial_nation.EVTOPTB141: "Lift the tariff" + colonial_nation.EVTNAME142: "Smuggling of Wine" + colonial_nation.EVTDESC142: "The tariffs on wine imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC143: "Our tariffs on wine have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME144: "Smuggling of Wool" + colonial_nation.EVTDESC144: "The tariffs on wool imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC145: "Our tariffs on wool have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME146: "Smuggling of Cloth" + colonial_nation.EVTDESC146: "The tariffs on cloth imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC147: "Our tariffs on cloth have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME148: "Smuggling of Fish" + colonial_nation.EVTDESC148: "The tariffs on fish imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC149: "Our tariffs on fish have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAMWFR0: "Smuggling of Fur" + colonial_nation.EVTDESC150: "The tariffs on fur imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC151: "Our tariffs on fur have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAMWFR2: "Smuggling of Salt" + colonial_nation.EVTDESC152: "The tariffs on salt imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC153: "Our tariffs on salt have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAMWFR4: "Smuggling of Naval Supplies" + colonial_nation.EVTDESC154: "The tariffs on naval supplies imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC155: "Our tariffs on naval supplies have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAMWFR6: "Smuggling of Copper" + colonial_nation.EVTDESC156: "The tariffs on copper imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC157: "Our tariffs on copper have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAMWFR8: "Smuggling of Iron" + colonial_nation.EVTDESC158: "The tariffs on iron imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC159: "Our tariffs on iron have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME160: "Smuggling of Ivory" + colonial_nation.EVTDESC160: "The tariffs on ivory imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC161: "Our tariffs on ivory have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME162: "Smuggling of Tea" + colonial_nation.EVTDESC162: "The tariffs on tea imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC163: "Our tariffs on tea have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME164: "Smuggling of Chinaware" + colonial_nation.EVTDESC164: "The tariffs on chinaware imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC165: "Our tariffs on chinaware have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME166: "Smuggling of Spices" + colonial_nation.EVTDESC166: "The tariffs on spices imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC167: "Our tariffs on spices have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME168: "Smuggling of Coffee" + colonial_nation.EVTDESC168: "The tariffs on coffee imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC169: "Our tariffs on coffee have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME170: "Smuggling of Cotton" + colonial_nation.EVTDESC170: "The tariffs on cotton imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC171: "Our tariffs on cotton have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME172: "Smuggling of Sugar" + colonial_nation.EVTDESC172: "The tariffs on sugar imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC173: "Our tariffs on sugar have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME174: "Smuggling of Tobacco" + colonial_nation.EVTDESC174: "The tariffs on tobacco imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC175: "Our tariffs on tobacco have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME176: "Smuggling of Cocoa" + colonial_nation.EVTDESC176: "The tariffs on cocoa imposed on us by [Root.ColonialParent.GetName] are cutting deep into the profits of our merchants. They demand that we send a delegation to [Root.ColonialParent.Capital.GetCapitalName] to protest these taxes or they will turn to smuggling." + colonial_nation.EVTDESC177: "Our tariffs on cocoa have caused great upheaval in the colonies. Outraged traders threaten with smuggling to avoid the taxes cutting too deep into their profits. We should demand that [From.Monarch.GetTitle] [From.Monarch.GetName] quickly puts an end to this nonsense." + colonial_nation.EVTNAME180: "Delegation Returns Unsuccessful" + colonial_nation.EVTDESC180: "The delegation to [From.Capital.GetCapitalName] returns unsuccessful. [From.Monarch.GetTitle] [From.Monarch.GetName] has declared that the tariff is here to stay and ordered [Root.Monarch.GetTitle] [Root.Monarch.GetName] to immediately put a stop to any smuggling." + colonial_nation.EVTOPTA180: "This will not be popular" + colonial_nation.EVTNAME181: "Delegation Returns Successful" + colonial_nation.EVTDESC181: "The delegation to [From.Capital.GetCapitalName] returns successful. [From.Monarch.GetTitle] [From.Monarch.GetName] has declared that the tariff should be removed and has asked [Root.Monarch.GetTitle] [Root.Monarch.GetName] to immediately see to it." + colonial_nation.EVTOPTA181: "Good news!" + smuggling_of_grain: "Smuggling of Grain" + desc_smuggling_of_grain: "To avoid the loss of income due to high tariffs, grain merchants have turned to smuggling." + smuggling_of_wine: "Smuggling of Wine" + desc_smuggling_of_wine: "To avoid the loss of income due to high tariffs, wine merchants have turned to smuggling." + smuggling_of_wool: "Smuggling of Wool" + desc_smuggling_of_wool: "To avoid the loss of income due to high tariffs, wool merchants have turned to smuggling." + smuggling_of_cloth: "Smuggling of Cloth" + desc_smuggling_of_cloth: "To avoid the loss of income due to high tariffs, cloth merchants have turned to smuggling." + smuggling_of_fish: "Smuggling of Fish" + desc_smuggling_of_fish: "To avoid the loss of income due to high tariffs, fish merchants have turned to smuggling." + smuggling_of_fur: "Smuggling of Fur" + desc_smuggling_of_fur: "To avoid the loss of income due to high tariffs, fur merchants have turned to smuggling." + smuggling_of_salt: "Smuggling of Salt" + desc_smuggling_of_salt: "To avoid the loss of income due to high tariffs, salt merchants have turned to smuggling." + smuggling_of_naval_supplies: "Smuggling of Naval Supplies" + desc_smuggling_of_naval_supplies: "To avoid the loss of income due to high tariffs, naval supplies merchants have turned to smuggling." + smuggling_of_copper: "Smuggling of Copper" + desc_smuggling_of_copper: "To avoid the loss of income due to high tariffs, copper merchants have turned to smuggling." + smuggling_of_iron: "Smuggling of Iron" + desc_smuggling_of_iron: "To avoid the loss of income due to high tariffs, iron merchants have turned to smuggling." + smuggling_of_ivory: "Smuggling of Ivory" + desc_smuggling_of_ivory: "To avoid the loss of income due to high tariffs, ivory merchants have turned to smuggling." + smuggling_of_tea: "Smuggling of Tea" + desc_smuggling_of_tea: "To avoid the loss of income due to high tariffs, tea merchants have turned to smuggling." + smuggling_of_chinaware: "Smuggling of Chinaware" + desc_smuggling_of_chinaware: "To avoid the loss of income due to high tariffs, chinaware merchants have turned to smuggling." + smuggling_of_spices: "Smuggling of Spices" + desc_smuggling_of_spices: "To avoid the loss of income due to high tariffs, spices merchants have turned to smuggling." + smuggling_of_coffee: "Smuggling of Coffee" + desc_smuggling_of_coffee: "To avoid the loss of income due to high tariffs, coffee merchants have turned to smuggling." + smuggling_of_cotton: "Smuggling of Cotton" + desc_smuggling_of_cotton: "To avoid the loss of income due to high tariffs, cotton merchants have turned to smuggling." + smuggling_of_sugar: "Smuggling of Sugar" + desc_smuggling_of_sugar: "To avoid the loss of income due to high tariffs, sugar merchants have turned to smuggling." + smuggling_of_tobacco: "Smuggling of Tobacco" + desc_smuggling_of_tobacco: "To avoid the loss of income due to high tariffs, tobacco merchants have turned to smuggling." + smuggling_of_cocoa: "Smuggling of Cocoa" + desc_smuggling_of_cocoa: "To avoid the loss of income due to high tariffs, cocoa merchants have turned to smuggling." + colonial_nation.EVTNAME199: "No more tariffs!" + colonial_nation.EVTDESC199: "With the successful declaration of independence from [Root.ColonialParent.GetName] we are finally free from the burden of tariffs that has long plagued our economy." + colonial_nation.EVTOPTA199: "Rejoice!" + remove_tariffs_tooltip: "All tariff modifiers will be removed." + border_friction.1t: "Border Friction" + border_friction.1d: "Across our country there is outrage that we would ally with a nation who holds provinces which are rightfully ours!" + border_friction.1a: "Perhaps a policy change is in order..." + border_friction.1b: "Put a positive spin on things!" + border_friction.1c: "Revoke the claim." + border_friction.2d: "'Our rightful provinces are held by other nations and our government seems to be making no effort to recover them! What use are they anyway?' proclaims the broadsheet.\nWidespread dissatisfaction with our failure to recover our claimed provinces is sweeping the nation." + ignored_unrest: "Ignored Unrest" + desc_ignored_unrest: "Ignoring the unrest caused by high taxes, and cultural and religious differences, has only increased the unhappiness of our citizens." + lower_taxes_unrest: "Lowered Taxes" + desc_lower_taxes_unrest: "We have managed to increase the happiness of our citizens by lowering the taxes." + dynastic_events.1.t: "Starlight" + dynastic_events.1.d: "The birth of an heir draws nearer, and the astrologer has just completed his work. He proclaims that a child born to a royal house on this day shall rule a mighty kindom and is about to continue when the feeble sound of a newborn's first scream is heard. 'A daughter,' the midwife announces, 'You have a healthy, sturdy daughter, my [Root.Monarch.GetTitle].'" + dynastic_events.1.a: "Name her Elisabeth." + dynastic_events.1.b: "Catherine will be her name." + dynastic_events.1.c: "Give her a traditional [Root.Culture.GetName] name." + dynastic_events.1.e: "Sara is a lovely name." + dynastic_events.2.t: "Newborn Daughter" + dynastic_events.2.d: "People rejoiced when they heard the news that a young princess had been born. They have celebrated for days and nights, but you have not named your young daughter the new heir yet." + dynastic_events.2.a: "I declare her my new heir." + dynastic_events.2.b: "I want a male heir!" + dynastic_events.3.t: "Talented and Ambitious Daughter" + dynastic_events.3.d: "The lack of an heir is worrying both the people of [Root.Country.GetName] and your advisors. You have an ambitious and talented daughter who has impressed both diplomats, foreign nobles and your personal advisors with her wit and cunning. Is it not time to consider her as the heir to the throne?" + dynastic_events.3.a: "She would make an excellent ruler." + dynastic_events.3.b: "I am not dead yet! I can still sire a son or two." + dynastic_events.4.t: "The Ruler's Daughter" + dynastic_events.4.d: "The old ruler left this earth without a male heir, but their daughter is a talented and intelligent woman. She has a claim to the throne few others can compete with, and the wit needed to keep it. There is a man from another county who have also made a claim on the throne, and although it is not as strong, there are those who would prefer to see a man on the throne rather than a woman." + dynastic_events.4.a: "Crown the former ruler's daughter." + dynastic_events.4.b: "Choose the foreign noble." + dynastic_events.5.t: "A Political Marriage" + dynastic_events.5.d: "Few marriages in this time are based on romance, on passion or even friendship. Most are political, where the parents seek to join together two farms, two dynasties or two kingdoms. Without an heir and without a spouse, many have suggested that a marriage between our country and [nameless_neighbor_no_more.GetName] would be adequate, or even necessary." + dynastic_events.5.a: "Send a herald to the monarch and suggest this political marriage between us." + dynastic_events.5.b: "If I am to marry, it will be based on love." + dynastic_events.6.t: "A Political Marriage Offered" + dynastic_events.6.d: "A herald from [From.Country.GetName]'s [From.Monarch.GetTitle] [From.Monarch.GetName] has arrived, suggesting a marriage between them and [Root.Monarch.GetTitle] [Root.Monarch.GetName]." + dynastic_events.6.a: "Accept it." + dynastic_events.6.b: "Politely decline it." + dynastic_events.7.t: "A Political Marriage - Accepted or Not?" + dynastic_events.7.d: "It was not with abated breath [Root.Monarch.GetTitle] [Root.Monarch.GetName] awaited the answer from [From.Country.GetName]'s [From.Monarch.GetTitle] [From.Monarch.GetName], but [Root.Monarch.GetHerHis] hands still trembled when the herald delivered the message." + dynastic_events.7.a: "[From.Monarch.GetTitle] [From.Monarch.GetName] accepted!" + dynastic_events.7.b: "[From.Monarch.GetTitle] [From.Monarch.GetName] refused!" + dynastic_events.8.t: "[From.GetAdjective] [Root.Heir.GetTitle]" + dynastic_events.8.d: "A country without a secured succession is a country in peril. Not daring to wait for a royal heir of [Root.Monarch.GetHerHis] own making, [Root.Monarch.GetName] has appointed a relative from [From.GetName] as the designated heir." + dynastic_events.8.a: "At least it is not the Habsburgs." + dynastic_events.8.b: "A.E.I.O.U." + dynastic_events.8.a.tt: "A member of the §Y[From.Monarch.Dynasty.GetName]§! family has become the designated heir of [GetDefiniteArticleBeforePluralCountry]§Y[Root.GetName]§!." + dyn_newborn_daughter: "Denied Newborn Daughter" + desc_dyn_newborn_daughter: "The people are concerned about the lack of succession after you did not name your newborn daughter your heir." + opinion_spurned_heir: "Spurned Heir from our Dynasty" + opinion_choose_heir: "Choose Heir from our Dynasty" + opinion_spurned_pu: "Spurned Personal Union with us" + english_civil_war.11.t: "Parliamentarian Victory" + english_civil_war.11.d: "As the civil war that has plagued our land has come to an end we stand at a crossroad. Some feel that this would be the ideal time to re-establish a monarchy in our lands, albeit one governed by a strict constitution and laws to prevent the situation that lead to our recent turmoil. Others argue that the time has come to do away with the monarchy altogether and establish a modern republic built around the old principles of the English Parliament." + english_civil_war.11.a: "Let us found a Constitutional Republic!" + english_civil_war.11.b: "A modern Monarchy it is." + english_civil_war.12.t: "Legacy of Cromwell" + english_civil_war.12.d: "With the death of our Lord Protector the question remains how our country should progress. Some feel that this would be the ideal time to re-establish a monarchy in our lands, albeit one governed by a strict constitution and laws to prevent the situation that lead to the Civil War we have just left behind us. Others argue that the time has come to do away with the monarchy altogether and establish a modern republic built around the old principles of the English Parliament." + english_civil_war.12.a: "Let us found a Constitutional Republic!" + english_civil_war.12.b: "A modern Monarchy it is." + government_events.1.t: "Change of Administration" + government_events.1.d: "Having abandoned the religion of our ancestors we are also changing some of our administrative customs. Rather than relying on the Islamic establishment for legitimacy all power now comes from the Monarch and the circle around [Root.Monarch.GetHerHim] instead." + government_events.1.a: "Ok." + westernisation.100.t: "[Root.GetName] turns to the West." + westernisation.100.d: "By our conquests we have proven that we are every part as powerful as our Western neighbors and our political influence in the west is already substantial. It is now time to take our rightful place among the Great Powers and to make them recognize our part in the culture, economy and politics of Western Europe." + westernisation.100.a: "The world shall tremble before us!" + bad_ending_court_and_country_tooltip: "This will trigger a §Rnegative§! ending to the §YCourt and Country§! disaster." + court_and_country: "Court And Country" + desc_court_and_country: "Resistance to the growing centralization in our country has culminated in a period of general crisis and conflict between Court and Country.\n§YDepending on how we handle this time of crisis we might come out of it a stronger country than before.§!" + court_and_country_events.1.t: "Conflict of Court and Country" + court_and_country_events.1.d: "The encroachment of the [Root.GetAdjective] state on domains that have traditionally been dominated by regional aristocrats, local courts or other interest groups has led to a widespread resentment of the [Root.Monarch.GetTitle] and the [Root.Capital.GetCapitalName] court. These groups have now united and formed alliances to combat central authority.\nToday we have received a number of objections to our latest tax decree, citing ancient rights and immoral conduct by the representatives of the [Root.Monarch.GetTitle]. It is clear that continued attempts to strengthen our power will be obstructed at every opportunity." + court_and_country_events.1.a: "I am the State." + court_and_country_events.1.b: "Attempt to negotiate with these Frondeurs." + court_and_country_events.2.t: "Refusal to Pay Taxes" + court_and_country_events.2.d: "Local [Root.GetLocalPowerStructure]s in [local_court_location.GetName] and surrounding provinces are refusing to acquiesce to a number of recent ordonances and taxes. Instead the [Root.GetLocalPowerStructure]s have sent a formal request to [Root.Capital.GetCapitalName] asking us to replace a number of [Root.GetLowLevelOfficialForCountry]s in the state, citing abuse of power and a disrespect of their old privileges." + court_and_country_events.2.a: "Arrest their leaders!" + court_and_country_events.2.b: "Send a negotiator to the [local_court_location.GetName] [Root.GetLocalPowerStructure]." + court_and_country_events.3.t: "[separatist_province.Culture.GetName] Revolt" + court_and_country_events.3.d: "Our attempts to unify the legal traditions, taxes and obligations of the provinces in the [Root.GovernmentName] of [Root.GetName] has led to the leaders of the [separatist_province.Culture.GetName] people to call their compatriots to arms. They claim we have violated the rules we swore to uphold when the [separatist_province.Culture.GetName] lands came under our control and that they have no choice but to once again raise the [separatists_wanted_country.GetAdjective] banners.\nOur local representatives implore us to strike a deal before it is too late. If we guarantee to uphold some of the [separatist_province.Culture.GetName] privileges they may yet be convinced the abolition of others." + court_and_country_events.3.a: "This rebellion must be crushed!" + court_and_country_events.3.a.tt: "All other §Y[separatist_province.Culture.GetName]§! provinces will get the same local effects as §Y[separatist_province.GetName]§!." + court_and_country_events.3.b: "We will buy their loyalty." + court_and_country_events.3.b.tt: "All other §Y[separatist_province.Culture.GetName]§! provinces will get the same local effects as §Y[separatist_province.GetName]§!." + court_and_country_events.3.c: "Then they have no place in our realm!" + court_and_country_events.4.t: "The League of [city_league_demand_rights_province.GetName]" + court_and_country_events.4.d: "Recent years have seen a number of new taxes and obligations put on many [Root.GetAdjective] cities and guilds. So far we have received all what has been asked for but our [Root.GetLowLevelOfficialForCountry]s report an increasing dissatisfaction among them.\nWith the growing resistance to the [Root.Capital.GetCapitalName] edicts and taxes the most powerful cities in the province of [city_league_demand_rights_province.GetName] have banded together around the mayor of [city_league_demand_rights_province.GetCapitalName]. They now demand their rights to levy their own taxes and privileges to uphold their own laws and they have violently evicted our [Root.GetLowLevelOfficialForCountry] from the area." + court_and_country_events.4.a: "Let us crush these troublemakers!" + court_and_country_events.4.b: "We can make exceptions for the cities of [city_league_demand_rights_province.GetName]." + court_and_country_events.5.t: "The Quarrelsome Nobles of [quarrelsome_nobles_province.GetName]" + court_and_country_events.5.d: "Some nobles have come to resent the new ideals of nobility. They have lost influence and power in [Root.Capital.GetCapitalName] but they still command considerable local influence, with vast estates to their name and deep pockets. Longing for the time when they were the pillars of the realm instead of the servants of the [Root.Monarch.GetTitle] and [Root.Monarch.GetHerHis] ministers, they have grown increasingly quarrelsome and obstinate.\nIt seems one such group has been preparing a plot to restore their old privileges and bring tradition and dignity back to the [Root.Capital.GetCapitalName] court. Using their countryside holdings as a base they have assembled an army to force their will upon us." + court_and_country_events.5.a: "We will meet them with sword in hand." + court_and_country_events.5.b: "Let us see try to meet their demands." + court_and_country_events.6.t: "Disloyal Officers" + court_and_country_events.6.d: "In times of war the army allows advancement like few other places. In a period of inward strife such as this, however, we must not forget that these men of ability still have ties to the disenfranchised and disloyal groups of the realm.\nCan we really trust our armed forces? Close ministers to the [Root.Monarch.GetTitle] are asking us to purge all men with ties to the groups and families that oppose us." + court_and_country_events.6.a: "We need loyal soldiers." + court_and_country_events.6.b: "We cannot afford that." + court_and_country_events.7.t: "Supporters of the [Root.Monarch.GetTitle]" + court_and_country_events.7.d: "Not everyone stands to lose from the new order of the [Root.GovernmentName], some can now make a salaried career out of military service or as a functionary in one of the many new institutions of the state. Others yet remain loyal to the [Root.Monarch.GetTitle] out of their sense of honor and tradition.\nWhile the resistance to the increasingly ironclad rule of the [Root.Capital.GetCapitalName] court is widespread in our country we have recently seen a [Root.GetGovernmentSupporters] surge." + court_and_country_events.7.a: "An excellent opportunity to strengthen our ranks!" + court_and_country_events.7.b: "Their loyalty will be rewarded." + court_and_country_events.100.t: "An End to Hostilities between Court and Country" + court_and_country_events.100.d: "The period widespread obstruction of authority in the provinces has finally come to an end. The way we have handled this crisis will shape the way local power structures interact with the government in [Root.Capital.GetCapitalName] for the foreseeble future." + court_and_country_events.100.a: "The state is Triumphant!" + court_and_country_events.100.b: "Perhaps we can now finally work together." + court_and_country_events.100.c: "The [Root.Capital.GetCapitalName] court is devastated." + random_events.23.b.tt: "Influenza can spread from non-quarantined provinces into adjacent provinces." + culture_religion_events.1.t: "[Root.Heir.GetName] and the [Root.given_teacher_culture.Culture.GetName] people." + culture_religion_events.1.d: "During [Root.Heir.GetHerHis] education our [Root.Heir.GetTitle], [Root.Heir.GetName], has come to be very close to our royal advisor, [Root.Adm_Advisor.GetName], forming a special bond both to [Root.Adm_Advisor.GetHerHim] and to the [Root.given_teacher_culture.Culture.GetName] people of [Root.Adm_Advisor.GetHerHis] homeland.\n[Root.Heir.GetName]'s travels in our [Root.given_teacher_culture.Culture.GetName] lands have done wonders for the popularity of our dynasty, but it has also raised more than a few eyebrows in [Root.Capital.GetName]. Our nobles, led by the demanding [Root.capital_noble.GetName], are starting to worry that [Root.Heir.GetName] will favor [Root.given_teacher_culture.Culture.GetName] subjects when [Root.Heir.GetSheHe] becomes ascends the throne and have begun to plot against [Root.Heir.GetHerHim] and [Root.Adm_Advisor.GetName] at court. They demand that we chastize the [Root.Heir.GetTitle] and guarantee the rights of the nobility." + culture_religion_events.1.a: "Best let [Root.capital_noble.GetName] guide our young [Root.Heir.GetTitle] instead." + culture_religion_events.1.b: "[Root.Heir.GetName] has our blessing in this." + culture_and_religion_opinion_tooltip:1 "All countries of §Y[Root.new_ruler_religion.GetReligionName]§! religion will have their opinion of us increase of us by §G35§!.\nAll countries of §Y[Root.new_ruler_culture.Culture.GetName]§! culture will increase their opinion of us by §G35§!." + religion_opinion_tooltip:1 "All countries of §Y[Root.new_ruler_religion.GetReligionName]§! religion will have their opinion of us increase of us by §G35§!." + culture_opinion_tooltip:1 "All countries of §Y[Root.new_ruler_culture.Culture.GetName]§! culture will increase their opinion of us by §G35§!." + culture_religion_events.1.b.tt: "All our provinces of the §Y[Root.given_teacher_culture.Culture.GetName]§! culture will get §G-3§! unrest for §Y10§! years." + culture_religion_events.2.t: "[Root.GetRulerOrRegency] and the [Root.Culture.GetName] people" + culture_religion_events.2.da: "The ascension of [Root.Monarch.GetName] has been very well received by the [Root.new_ruler_culture.Culture.GetName] people in our [Root.GovernmentName] but the [Root.Culture.GetName] view their new [Root.Monarch.GetTitle] with some distrust. To them [Root.Monarch.GetSheHe] is in many ways a [Root.Monarch.GetWomanMan] of strange customs and foreign mannerisms." + culture_religion_events.2.db: "The ascension of [Root.Monarch.GetName] has been less than well received by the [Root.Culture.GetName] people. They consider [Root.Monarch.GetHerHis] manners foreign and strange. While some distrust to a new ruler is only natural it seems that for the time being our new [Root.Monarch.GetTitle] will mostly have supporters at court, where [Root.Monarch.GetSheHe] surrounds [Root.Monarch.GetHerselfHimself] with [Root.new_ruler_religion.Culture.GetName] friends from foreign lands." + culture_religion_events.2.dc: "The ascension of [Root.Monarch.GetName] to be the [Root.Monarch.GetTitle] of [Root.GetName] has shaken the [Root.GetAdjective] court. Our new ruler openly patronizes the [Root.new_ruler_culture.GetReligionName] faith and has taken a circle of like-minded friends with [Root.Monarch.GetHerHim] to rule the country. This has proved too much to swallow for many of our righteous [Root.Religion.GetName] subjects and some, led by the prominent preacher [Root.rebel_preacher.GetName], have come out in open protests against us." + culture_religion_events.2.dda: "The ascension of [Root.Monarch.GetName] to be the [Root.Monarch.GetTitle] of [Root.GetName] has shaken the [Root.GetAdjective] court. Our new ruler openly patronizes the [Root.new_ruler_culture.GetReligionName] faith and has taken a circle of like-minded friends with [Root.Monarch.GetHerHim] to rule the country. This has proved too much to swallow for many of our righteous [Root.Religion.GetName] subjects and it seems that for now our new [Root.Monarch.GetTitle] have few friends outside the gates of [Root.Capital.GetCapitalName]." + culture_religion_events.2.de: "The rise of [Root.Monarch.GetName] is one that many of our subjects and [Root.GetNoblesReplacementForOtherGovernments] have watched with concern and distaste. The new [Root.Monarch.GetTitle] seem foreign in every meaning of the word. [Root.Monarch.GetSheHeCap] does not speak the language of the common [Root.Culture.GetName] man or noble, nor does [Root.Monarch.GetSheHe] worship in the same way.\nThe few years that have passed since [Root.Monarch.GetName] took up office has only allowed [Root.Monarch.GetHerHis] enemies to prepare..." + culture_religion_events.2.df: "Recent years have been both chaotic and full of turmoil. With power now in more stable hands however there is hope that things will return back to normal shortly." + culture_religion_events.2.a: "They will learn to love me in time." + culture_religion_events.2.a.tts1: "All §Y[Root.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+2§! Unrest for §Y3§! years." + culture_religion_events.2.a.tts2: "All §Y[Root.new_ruler_culture.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §G-2§! Unrest for §Y3§! years." + culture_religion_events.2.a.ttm1: "All §Y[Root.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+2§! Unrest for §Y5§! years." + culture_religion_events.2.a.ttm2: "All §Y[Root.new_ruler_culture.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §G-2§! Unrest for §Y5§! years." + culture_religion_events.2.a.ttl1: "All §Y[Root.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+2§! Unrest for §Y7§! years." + culture_religion_events.2.a.ttl2: "All §Y[Root.new_ruler_culture.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §G-2§! Unrest for §Y7§! years." + culture_religion_events.2.b: "They will learn to love me in time." + culture_religion_events.2.b.tts1:1 "All §Y[Root.Religion.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+5§! Unrest and §R-5%§! Missionary Strength for §Y5§! years." + culture_religion_events.2.b.tts2:1 "All §Y[Root.new_ruler_religion.GetReligionName]§! provinces in §Y[Root.GetName]§! will receive §G-5§! Unrest and §R-5%§! Missionary Strength for §Y5§! years." + culture_religion_events.2.b.ttm1:1 "All §Y[Root.Religion.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+5§! Unrest and §R-5%§! Missionary Strength for §Y7§! years." + culture_religion_events.2.b.ttm2: "All §Y[Root.new_ruler_religion.GetReligionName]§! provinces in §Y[Root.GetName]§! will receive §G-3§! Unrest and §R-5§! Missionary Strength for §Y7§! years." + culture_religion_events.2.b.ttl1: "All §Y[Root.Religion.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+5§! Unrest and §R-5§! Missionary Strength for §Y10§! years." + culture_religion_events.2.b.ttl2: "All §Y[Root.new_ruler_religion.GetReligionName]§! provinces in §Y[Root.GetName]§! will receive §G-5§! Unrest and §R-5§! Missionary Strength for §Y10§! years." + culture_religion_events.2.c: "They will learn to love me in time." + culture_religion_events.2.c.tts1: "All §Y[Root.Religion.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+3§! Unrest and §R-5§! Missionary Strength for §Y5§! years." + culture_religion_events.2.c.tts2: "All §Y[Root.new_ruler_religion.GetReligionName]§! provinces in §Y[Root.GetName]§! will receive §G-3§! Unrest and §R-5§! conversion resistance for §Y5§! years." + culture_religion_events.2.c.ttm1: "All §Y[Root.Religion.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+3§! Unrest and §R-5§! Missionary Strength for §Y7§! years." + culture_religion_events.2.c.ttm2: "All §Y[Root.new_ruler_religion.GetReligionName]§! provinces in §Y[Root.GetName]§! will receive §G-3§! Unrest and §R-5§! conversion resistance for §Y7! years." + culture_religion_events.2.c.ttl1: "All §Y[Root.Religion.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+3§! Unrest and §R-5§! Missionary Strength for §Y10§! years." + culture_religion_events.2.c.ttl2: "All §Y[Root.new_ruler_religion.GetReligionName]§! provinces in §Y[Root.GetName]§! will receive §G-3§! Unrest and §R-5§! Missionary Strength for §Y10§! years." + culture_religion_events.2.dd: "They will learn to love me in time." + culture_religion_events.2.dd.tts: "All §Y[Root.Religion.GetName]§! and §Y[Root.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+5§! Unrest and §R-5§! Missionary Strength for up to §Y5§! years." + culture_religion_events.2.dd.ttm: "All §Y[Root.Religion.GetName]§! and §Y[Root.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+5§! Unrest and §R-5§! Missionary Strength for up to §Y7§! years." + culture_religion_events.2.dd.ttl: "All §Y[Root.Religion.GetName]§! and §Y[Root.Culture.GetName]§! provinces in §Y[Root.GetName]§! will receive §R+5§! Unrest and §R-5§! Missionary Strength for up to §Y10§! years." + culture_religion_events.2.e: "Order will be restored." + culture_religion_events.3.t: "The Faith of [Root.Monarch.GetName]" + culture_religion_events.3.d: "The faith of [Root.Monarch.GetName] has long been the cause of consternation among the leading [Root.GetNoblesReplacementForOtherGovernments] of our [Root.GovernmentName]. Over time however [Root.Monarch.GetHerHis] influence has lead to some 'new men' and even some of our older families adapting the [Root.new_ruler_religion.GetReligionName] faith. The fact that [Root.new_ruler_religion.GetReligionName] rite opens doors in [Root.Capital.GetCapitalName], together with a generally increased visibility of [Root.Monarch.GetName]'s worship, has lead to the rite growing increasingly commonplace throughout our country, attracting new converts from within as well as from other parts of the world." + culture_religion_events.3.a: "Wonderful!" + culture_religion_events.3.b: "We must attempt to stem the subversive powers of the [Root.Monarch.GetTitle]." + culture_religion_events.4.t: "A Bad Influence" + culture_religion_events.4.d: "Many among the righteous clergy and the [Root.GetNoblesReplacementForOtherGovernments] have long been in agreement that the apostasy of [Root.Monarch.GetName] is a bad influence on the country and is putting our people in peril.\nTogether with the local priests of [rebel_province.GetName] [Root.noblezealot.GetName], a very pious scion of one of our older families, has assembled an army and is now marching on the capital to depose the vile heretic in [Root.Capital.GetCapitalName]." + culture_religion_events.4.a: "Traitors must die." + culture_religion_events.5.t: "A Heathen [Root.Monarch.GetTitle]" + culture_religion_events.5.d: "The presence of an openly heathen [Root.heathen_ruler.GetReligionGroupName] in [Root.Capital.GetCapitalName] has not gone unnoticed among the [Root.Religion.GetName] subjects in our [Root.GovernmentName]. Among the orthodox this has come to be a common matter of irritation and discussion and in areas with existing religious tensions it has lead to even greater frequency of conflicts. A priest named [Root.antimonarchistpriest.GetName] is reported to have attempted to further inflame the situation by repeatedly returning to the 'corruption of [Root.Capital.GetCapitalName]' in agitating speeches to the people of [rebelprovince.GetAreaName]. At this point it might be hard to remove him from his position without extensive use of force." + culture_religion_events.5.a: "Extensive use of force is only fitting." + culture_religion_events.5.b: "Let us not escalate the situation." + culture_religion_events.6.t: "The [Root.new_monarch_religion.GetReligionGroupName] court of [Root.Monarch.GetName]" + culture_religion_events.6.d: "While there are many who find the faith of [Root.Monarch.GetName] to be an affront to all that is holy, [Root.Monarch.GetSheHe] has made [Root.Monarch.GetHerHis] court a veritable haven for [Root.Monarch.GetHerHis] sisters and brothers in faith. Using the contact network built this way we can reach many that we would never have been able to attract otherwise." + culture_religion_events.6.a: "Come one come all!" + culture_religion_events.6.b: "Their talents are needed in our [Root.new_monarch_religion.GetReligionName] Provinces" + culture_religion_events.7.t: "The Competition for the [Root.Monarch.GetTitle]'s Favors" + culture_religion_events.7.da: "It is no secret that [Root.Monarch.GetName] hold the [Root.new_monarch_culture.Culture.GetName] people dear to [Root.Monarch.GetHerHis] heart and that [Root.Monarch.GetSheHe] speaks the [Root.Culture.GetName] language with a distinct [Root.new_monarch_culture.Culture.GetName] accent.\n[Root.Monarch.GetName] even surrounds [Root.Monarch.GetHerselfHimself] with [Root.new_monarch_culture.Culture.GetName] advisors and courtiers, something that has not gone unnoticed by the old [Root.Culture.GetName] families in our country. Our court [Root.Adm_Advisor.GetTitle], an old champion of traditional [Root.Culture.GetName] values have increasingly come to be at odds with [Root.Monarch.GetName]'s policies and is now about to withdraw from the Royal Council." + culture_religion_events.7.db: "It is no secret that [Root.Monarch.GetTitle] hold the [Root.new_monarch_culture.Culture.GetName] people dear to [Root.Monarch.GetHerHis] heart and that [Root.Monarch.GetSheHe] speaks the [Root.Culture.GetName] language with a distinct [Root.new_monarch_culture.Culture.GetName] accent.\n[Root.Monarch.GetName] even surrounds [Root.Monarch.GetHerselfHimself] with [Root.new_monarch_culture.Culture.GetName] advisors and courtiers, something that has not gone unnoticed by the old [Root.Culture.GetName] families in our country. Our court [Root.Dip_Advisor.GetTitle], an old champion of traditional [Root.Culture.GetName] values have increasingly come to be at odds with [Root.Monarch.GetName]'s policies and is now about to withdraw from the Royal Council." + culture_religion_events.7.dc: "It is no secret that [Root.Monarch.GetTitle] hold the [Root.new_monarch_culture.Culture.GetName] people dear to [Root.Monarch.GetHerHis] heart and that [Root.Monarch.GetSheHe] speaks the [Root.Culture.GetName] language with a distinct [Root.new_monarch_culture.Culture.GetName] accent.\n[Root.Monarch.GetName] even surrounds [Root.Monarch.GetHerselfHimself] with [Root.new_monarch_culture.Culture.GetName] advisors and courtiers, something that has not gone unnoticed by the old [Root.Culture.GetName] families in our country. Our court [Root.Mil_Advisor.GetTitle], an old champion of traditional [Root.Culture.GetName] values have increasingly come to be at odds with [Root.Monarch.GetName]'s policies and is now about to withdraw from the Royal Council." + culture_religion_events.7.a: "We must try to remedy this situation." + culture_religion_events.7.b: "There is nothing we can do." + culture_religion_events.8.t: "Favoritism in [Root.Capital.GetCapitalName]" + culture_religion_events.8.d: "[Root.Monarch.GetName]'s blatant favoritism of [Root.new_monarch_culture.Culture.GetName] culture has not gone unnoticed among the [Root.Culture.GetName] people of our [Root.GovernmentName]. Obstructionism is becoming ever more widespread as those that have the power to do so make their frustration with recent policies known through whatever means they have available." + culture_religion_events.8.a: "There is no such favoritism." + culture_religion_events.8.b: "We must be seen to make some amends." + culture_religion_events.9.t: "Friends Abroad" + culture_religion_events.9.d: "[Root.Monarch.GetName]'s preference for the [Root.new_monarch_culture.Culture.GetName] culture and language is seen as a bit of an eccentricity by many, but it has also opened doors for us in the wider community of [Root.new_monarch_culture.Culture.GetName] countries. [Root.Monarch.GetName] has been doing what [Root.Monarch.GetSheHe] can to form closer bonds with [Root.Monarch.GetHerHis] compatriots." + culture_religion_events.9.a: "One can never have too many friends." + culture_religion_events.9.b: "Let us study the ways of the [advanced_country.GetAdjective] [advanced_country.GovernmentName]." + culture_religion_events.10.t: "Intrigues in [Root.Capital.GetCapitalName]" + culture_religion_events.10.da: "A [Root.other_advisor_culture.Culture.GetName] official, [Root.Adm_Advisor.GetName]'s rise to high office has angered many of those closest to [Root.Monarch.GetName]. [Root.prominent_noble.GetName], a member of one of the oldest [Root.Culture.GetName] families in our country, has approached our monarch demanding that we relieve [Root.Adm_Advisor.GetName] of [Root.Adm_Advisor.GetHerHis] position." + culture_religion_events.10.db: "A [Root.other_advisor_culture.Culture.GetName] official, [Root.Dip_Advisor.GetName]'s rise to high office has not been easy and has angered many of those closest to [Root.Monarch.GetName]. [Root.prominent_noble.GetName], a member of one of the oldest [Root.Culture.GetName] families in our country, has approached our monarch demanding that we relieve [Root.Dip_Advisor.GetName] of [Root.Dip_Advisor.GetHerHis] position." + culture_religion_events.10.dc: "A [Root.other_advisor_culture.Culture.GetName] official, [Root.Mil_Advisor.GetName]'s rise to high office has not been easy and has angered many of those closest to [Root.Monarch.GetName]. [Root.prominent_noble.GetName], a member of one of the oldest [Root.Culture.GetName] families in our country, has approached our monarch demanding that we relieve [Root.Mil_Advisor.GetName] of [Root.Mil_Advisor.GetHerHis] position." + culture_religion_events.10.a: "We must listen to the [Root.GetNoblesReplacementForOtherGovernments] of the Realm." + culture_religion_events.10.b: "Preposterous!" + culture_religion_events.11.t: "Rising support among the [Root.other_advisor_culture.Culture.GetName] Population" + culture_religion_events.11.da: "As a leading figure of the [Root.other_advisor_culture.Culture.GetName] community, [Root.Adm_Advisor.GetName] has both good insights and a strong influence far beyond the council which [Root.Adm_Advisor.GetSheHe] is part of in [Root.Capital.GetCapitalName]. A fact that [Root.Adm_Advisor.GetSheHe] has used to our advantage, strongly increasing the popular support for both our [Root.GovernmentName] and the [Root.Culture.GetName] people that rules it." + culture_religion_events.11.db: "As a leading figure of the [Root.other_advisor_culture.Culture.GetName] community, [Root.Dip_Advisor.GetName] has both good insights and a strong influence far beyond the council which [Root.Dip_Advisor.GetSheHe] is part of in [Root.Capital.GetCapitalName]. A fact that [Root.Dip_Advisor.GetSheHe] has used to our advantage, strongly increasing the popular support for both our [Root.GovernmentName] and the [Root.Culture.GetName] people that rules it." + culture_religion_events.11.dc: "As a leading figure of the [Root.other_advisor_culture.Culture.GetName] community, [Root.Mil_Advisor.GetName] has both good insights and a strong influence far beyond the council which [Root.Mil_Advisor.GetSheHe] is part of in [Root.Capital.GetCapitalName]. A fact that [Root.Mil_Advisor.GetSheHe] has used to our advantage, strongly increasing the popular support for both our [Root.GovernmentName] and the [Root.Culture.GetName] people that rules it." + culture_religion_events.11.a: "Great." + culture_religion_events.11.a.tt:1 "All §Y[Root.other_advisor_culture.Culture.GetName]§! provinces will get §G-2§! Unrest and §G+10%§! Production Efficiency for §Y10§! years." + culture_religion_events.12.t: "The [Root.other_advisor_religion.GetReligionName] Minister" + culture_religion_events.12.da: "The [Root.other_advisor_religion.GetReligionName] faithful have watched the rise of our [Root.Adm_Advisor.GetTitle] [Root.Adm_Advisor.GetName] with both interest and enthusiasm. To many [Root.Adm_Advisor.GetSheHe] has become proof that it is possible for someone to do well within the [Root.GetAdjective] state despite not belonging to the state religion." + culture_religion_events.12.db: "The [Root.other_advisor_religion.GetReligionName] faithful have watched the rise of our [Root.Dip_Advisor.GetTitle] [Root.Dip_Advisor.GetName] with both interest and enthusiasm. To many [Root.Dip_Advisor.GetSheHe] has become proof that it is possible for someone to do well within the [Root.GetAdjective] state despite not belonging to the state religion." + culture_religion_events.12.dc: "The [Root.other_advisor_religion.GetReligionName] faithful have watched the rise of our [Root.Mil_Advisor.GetTitle] [Root.Mil_Advisor.GetName] with both interest and enthusiasm. To many [Root.Mil_Advisor.GetSheHe] has become proof that it is possible for someone to do well within the [Root.GetAdjective] state despite not belonging to the state religion." + culture_religion_events.12.a: "One day you might all rise to be like [Root.Adm_Advisor.GetName]." + culture_religion_events.12.b: "One day you might all rise to be like [Root.Dip_Advisor.GetName]." + culture_religion_events.12.c: "One day you might all rise to be like [Root.Mil_Advisor.GetName]." + culture_religion_events.13.t: "Heathens in High Places" + culture_religion_events.13.da: "The clergy have long objected to our use of heathen in high positions. When [Root.Adm_Advisor.GetName] was made [Root.Adm_Advisor.GetTitle] they objected loudly, and their objections have not grown any less adamant over time. Some leading religious scholars, both at home and abroad, are now denouncing the [Root.GovernmentName] for its blatant favoritism of non-[Root.Religion.GetGroupName] officials." + culture_religion_events.13.db: "The clergy have long objected to our use of heathen in high positions. When [Root.Dip_Advisor.GetName] was made [Root.Dip_Advisor.GetTitle] they objected loudly, and their objections have not grown any less adamant over time. Some leading religious scholars, both at home and abroad, are now denouncing the [Root.GovernmentName] for its blatant favoritism of non-[Root.Religion.GetGroupName] officials." + culture_religion_events.13.dc: "The clergy have long objected to our use of heathen in high positions. When [Root.Mil_Advisor.GetName] was made [Root.Mil_Advisor.GetTitle] they objected loudly, and their objections have not grown any less adamant over time. Some leading religious scholars, both at home and abroad, are now denouncing the [Root.GovernmentName] for its blatant favoritism of non-[Root.Religion.GetGroupName] officials." + culture_religion_events.13.a: "It is time we let [Root.Adm_Advisor.GetName] go." + culture_religion_events.13.b: "It is time we let [Root.Dip_Advisor.GetName] go." + culture_religion_events.13.c: "It is time we let [Root.Mil_Advisor.GetName] go." + culture_religion_events.13.e: "We do not bow to the demands of petty dilettantes." + culture_religion_events.13.e.tt: "Widespread condemnation will hurt our relations with all other §Y[Root.Religion.GetGroupName]§! countries by §R-35§!." + culture_religion_events.14.t: "Influence in the Cabinet" + culture_religion_events.14.da: "Many of the faithful [Root.Religion.GetName] of [Root.GetName] see our [Root.Adm_Advisor.GetTitle], [Root.Adm_Advisor.GetName], as a threat to the theological purity of the government. It is feared that through [Root.Adm_Advisor.GetHerHis] influence [Root.Monarch.GetName] will be convinced to favor the [Root.other_advisor_religion.GetReligionName] in government or indeed that [Root.Adm_Advisor.GetSheHe] might turn the [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] away from the true faith." + culture_religion_events.14.db: "Many of the faithful [Root.Religion.GetName] of [Root.GetName] see our [Root.Dip_Advisor.GetTitle], [Root.Dip_Advisor.GetName], as a threat to the theological purity of the government. It is feared that through [Root.Dip_Advisor.GetHerHis] influence [Root.Monarch.GetName] will be convinced to favor the [Root.other_advisor_religion.GetReligionName] in government or indeed that [Root.Dip_Advisor.GetSheHe] might turn the [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] away from the true faith." + culture_religion_events.14.dc: "Many of the faithful [Root.Religion.GetName] of [Root.GetName] see our [Root.Mil_Advisor.GetTitle], [Root.Mil_Advisor.GetName], as a threat to the theological purity of the government. It is feared that through [Root.Mil_Advisor.GetHerHis] influence [Root.Monarch.GetName] will be convinced to favor the [Root.other_advisor_religion.GetReligionName] in government or indeed that [Root.Mil_Advisor.GetSheHe] might turn the [Root.Monarch.GetTitle] [Root.Monarch.GetHerselfHimself] away from the true faith." + culture_religion_events.14.a: "It is time we let [Root.Adm_Advisor.GetName] go." + culture_religion_events.14.b: "It is time we let [Root.Dip_Advisor.GetName] go." + culture_religion_events.14.c: "It is time we let [Root.Mil_Advisor.GetName] go." + culture_religion_events.14.e: "Preposterous." + culture_religion_events.15.t: "[Root.foreign_leader.GetName] and the [foreign_culture_province.Culture.GetName] People" + culture_religion_events.15.d: "[Root.foreign_leader.GetName] is a powerful landowner and political influencer among our [foreign_culture_province.Culture.GetName] subjects and we have long had a working relationship with him. He has always been quick to know what it is that the state needs and what it could perhaps do for him in return. His name is often mentioned when discussing candidates for the council of state. While he would in many ways be a good fit for such a position it would undoubtedly also greatly increase the influence of an already powerful man and his clients." + culture_religion_events.15.a: "[Root.foreign_leader.GetName] will be a welcome addition to the cabinet." + culture_religion_events.15.b: "He serves us better as a local leader of our [foreign_culture_province.Culture.GetName] subjects." + culture_religion_events.16.t: "A Rising Star?" + culture_religion_events.16.d: "Throughout his career [Root.rising_star_advisor.GetName] has left a strong impression on everyone he has met or worked with. From his time as a promising student to his rise to positions of increasing responsibility he has consistently done well and found new solutions to whatever problems he has faced.\nIt is clear however that for someone of his background, both as a commoner and as a [wrong_religion_province.Religion.GetName], he has now reached about as high as he can come. It would raise quite a few eyebrows to have a man, no matter how talented, assume the highest offices of state with such a background." + culture_religion_events.16.a: "Let us make an exception for the good of the country." + culture_religion_events.16.b: "A remarkable individual, but we all have our place in life." + culture_religion_events.17.t: "Rising Tensions among the [wrong_culture_province.Culture.GetName] People" + culture_religion_events.17.d: "Our relations with our [wrong_culture_province.Culture.GetName] subjects have been mishandled for some time by a variety of state officials. A series of land surveys to additional taxes and musterings, have made the locals feel that the leadership in [Root.Capital.GetCapitalName] are anything but understanding of local affairs." + culture_religion_events.17.a: "We have ministers who can communicate with these Barbarians." + culture_religion_events.17.b: "[Root.Monarch.GetName] [Root.Monarch.GetHerselfHimself] might be able to sway them." + culture_religion_events.17.c: "[Root.Heir.GetName] has always had a way with these people." + culture_religion_events.17.e: "Perhaps [Root.Consort.GetName] can convince them of our good will?" + culture_religion_events.17.f: "Best send in soldiers before this escalates." + culture_religion_events.17.g: "Perhaps some tax exemptions could ease their burden." + culture_religion_events.18.t: "[Root.potential_heir_religion.GetReligionName] [Root.Heir.GetTitle]?" + culture_religion_events.18.d: "[Root.Heir.GetName] has taken a strong interest in [Root.potential_heir_religion.GetReligionName] teachings. As the Heir-Apparent [Root.Heir.GetSheHe] is of course expected to know all our subjects but perhaps not to the extent of discussing theology and hosting debates [Root.Heir.GetHerselfHimself]. [Root.leading_religious_person.GetName] a leading member of the Clergy has now approached [Root.Monarch.GetName] to voice their concerns. He does not foresee a future for our [Root.Heir.GetTitle] in high government if we do not force [Root.Heir.GetHerHim] to come to [Root.Heir.GetHerHis] senses." + culture_religion_events.18.a: "It is time to have a talk with [Root.Heir.GetName]" + culture_religion_events.18.b: "Last I looked [Root.leading_religious_person.GetName] was not the [Root.Monarch.GetTitle] of this country." + culture_religion_events.19.t: "The Faith of [Root.Heir.GetName]" + culture_religion_events.19.d: "Ever since [Root.Heir.GetHerHis] younger years [Root.Heir.GetName] has taken a great interest in the religion of our [Root.potential_heir_religion.GetReligionName] subjects. As [Root.Heir.GetSheHe] grew up this has not faltered, instead it seems that the [Root.potential_heir_religion.GetReligionName] is taking up more and more of [Root.Heir.GetHerHis] thoughts and dreams. [Root.Heir.GetName] is now often seen surrounded by [Root.potential_heir_religion.GetReligionName] friends, and frequently even in the [Root.potential_heir_religion.GetReligionName] quarters.\nMany, both among nobles and clergy, have begun to question how proper this is and some have openly begun to ask of [Root.Monarch.GetName] that [Root.Monarch.GetSheHe] talk sense into the [Root.Heir.GetTitle]." + culture_religion_events.19.a: "What harm could come of this?" + culture_religion_events.19.b: "This is something [Root.Heir.GetSheHe] will have to keep to [Root.Heir.GetHerselfHimself]." + culture_religion_events.20.t: "The Succession of [Root.Monarch.GetName]" + culture_religion_events.20.d: "The lack of an heir-apparent for the [Root.GetAdjective] throne is a pressing matter, not only for [Root.Monarch.GetHerselfHimself] but also for the realm at large. It has been suggested that [Root.young_heir.GetName], a young and promising scion of a distant branch of the [Root.Monarch.Dynasty.GetName] family could perhaps be introduced in the [Root.Capital.GetCapitalName] court, and in time take the place as [Root.Monarch.GetName]'s successor." + culture_religion_events.20.a: "A capital idea!" + culture_religion_events.20.b: "We will never see a [family_holdings.Culture.GetName] noble on our throne." + culture_religion_events.21.t: "A Question of Faith" + culture_religion_events.21.d: "For a long time now the personal convictions of [Root.Monarch.GetName] have been at odds with the religious establishment of [Root.GetName]. This has caused both friction and conflict, with the clergy and leading nobles often questioning [Root.Monarch.GetHerHis] rule. There are, however, many that now support [Root.Monarch.GetHerHim] in his devotion to the [Root.new_monarch_religion.GetReligionName] faith, both in [Root.Capital.GetCapitalName] and the [Root.GetAdjective] countryside.\nPerhaps the time has come to make a great change to how the [Root.GovernmentName] of [Root.GetName] functions to its very core? Surely the defenders of the old would not go out willingly but if there is a will there is a way..." + culture_religion_events.21.a: "[Root.Capital.GetCapitalName] shall be a [Root.new_monarch_religion.GetReligionName] city." + culture_religion_events.21.b: "We could never take such a risk." + culture_religion_events.22.t: "The Court of [Root.Monarch.GetName]" + culture_religion_events.22.d: "Ever since the start of [Root.Monarch.GetName]'s reign it has been clear that [Root.Monarch.GetHerHis] heart lies with the [Root.new_monarch_culture.Culture.GetName]. In time the palace halls of [Root.Capital.GetCapitalName] have come to echo in merry conversations entirely held in the [Root.new_monarch_culture.Culture.GetName] language as even the [Root.Culture.GetName] nobles have taken to using the language of the [Root.Monarch.GetTitle].\nPerhaps it is time to codify the special status of the [Root.new_monarch_culture.Culture.GetName] culture?" + culture_religion_events.22.a: "The time has come indeed." + culture_religion_events.22.b: "We could never dishonor the legacy of our ancestors." + culture_religion_events.23.t: "[Root.new_monarch_culture.Culture.GetName] Migration" + culture_religion_events.23.d: "Ever since the ascension of our [Root.Monarch.GetTitle] we have seen an increasing influx of [Root.new_monarch_culture.Culture.GetName] immigrants into our country. These are people from all walks of life who are attracted to the opportunities in our [Root.GovernmentName]. The province of [cultural_migration_province.GetName] in particular has come to be home to a great number of these immigrants." + culture_religion_events.23.a: "Let us welcome our countrymen." + culture_religion_events.23.b: "Let us spread them out a bit among our people." diff --git a/localisation_fr/replace/loadingtips_l_english.yml b/localisation_fr/replace/loadingtips_l_english.yml new file mode 100644 index 0000000000..e5eccaac24 --- /dev/null +++ b/localisation_fr/replace/loadingtips_l_english.yml @@ -0,0 +1,114 @@ +l_english: + LOADING_TIP_0: "Republics have elections every 4-8 years." + LOADING_TIP_1: "Druids can protect Emerald Dream from Nightmare's influence by slumbering via decisions." + LOADING_TIP_2: "Advisors not only give you a bonus from their specialty.\nThey also boost your Administrative, Diplomatic or Military Power." + LOADING_TIP_3: "Once The Dark Portal is closed, all nations that is cut off from their capital are converted to Remnant Nations." + LOADING_TIP_4: "Overextension and other special decisions may cause you get marked as Evil. Evil countries can be targeted by good countries and adventurers." + LOADING_TIP_5: "Always make sure your armies have a leader before engaging an enemy.\nLeaderless armies are more likely to lose, and can shatter entirely." + LOADING_TIP_6: "When you have no units selected you can right-click\na province to open up Diplomacy with that nation." + LOADING_TIP_7: "Make sure you have a claim on an enemy's province.\nIt will be cheaper and faster to make it your core later." + LOADING_TIP_8: "Right click on an alert to dismiss it, and shift+right-click\nto disable it. You can enable them again in the outliner." + LOADING_TIP_9: "The latest peace offer you sent in the current war is saved.\nSo if the enemy does not accept right now, you can easily send it again." + LOADING_TIP_10: "Having a claim reduces the cost and time to make the province\na core by 10%." + LOADING_TIP_11: "Don't enter too many Diplomatic Relationships. You will lose\nDiplomatic Power if you are above your Diplomatic Upkeep." + LOADING_TIP_12: "World of Warcraft Universalis is an ever-developing mod. There will always be new features every couple of weeks (And bugs too!)." + LOADING_TIP_13: "If you encounter a bug, do not hestiate to report it on discord or steam." + LOADING_TIP_14: "There always must be a Lich King." + LOADING_TIP_15: "Value your Monarch Points. They are very important\nfor Technology and Ideas." + LOADING_TIP_16: "War Exhaustion can be reduced by spending Diplomatic Power." + LOADING_TIP_17: "Having too many leaders will cost you Military Power each month." + LOADING_TIP_18: "Pandarian nations must be always careful about Sha. Negative effects might lead Sha Forces spawn in your provinces." + LOADING_TIP_19: "Ages in Warcraft are passed when certain historical conditions met." + LOADING_TIP_20: "Left-click on a province to open its province view.\nRight-click on a province to open Diplomacy with the owner." + LOADING_TIP_21: "Besieged forts of coastal provinces will surrender sooner if there's a naval blockade in place." + LOADING_TIP_22: "Your home Trade Node will collect trade income,\neven if you don't have a Merchant assigned there." + LOADING_TIP_23: "Controlling a good amount of the world's supply of a type of trade goods will grant unique bonuses related to the product." + LOADING_TIP_24: "Provinces of highly mercantile countries grant more Trade Power in Trade Nodes they trade through." + LOADING_TIP_25: "You can use the ledger to compare your country's economic and military power against others." + LOADING_TIP_26:1 "When relieving a besieged Fort, your armies will be treated as the defenders." + LOADING_TIP_27: "High Stability increases your chances of inheriting countries you are in a Personal Union with." + LOADING_TIP_28:1 "Don't use up all your Administrative Power while at war.\nYou may need some to core any provinces you take." + LOADING_TIP_29: "All trade modifiers are listed and explained in the Trade screen for your country." + LOADING_TIP_30: "If you're the leader of a faction, letting your subject lose provinces and war cause liberty desire." + LOADING_TIP_31: "When a country is annexed by military means, its court may seek asylum under another Country." + LOADING_TIP_32: "The lands of Azeroth are full of secrets, waiting to be unearthed. Use Excavation decision to find objects of immense power." + LOADING_TIP_33: "The more autonomous your provinces are, the less tax and manpower you will get from them." + LOADING_TIP_34: "Classes are the first type of 'personality' a monarch, consort or heir learns in their life. Additionally, you can send your Heir to training if they do not have a class yet." + LOADING_TIP_35: "Naval Tradition increases your Trade Steering." + LOADING_TIP_36: "Assigning a leader with maneuver to a fleet that is Protecting Trade will increase its efficiency." + LOADING_TIP_37: "Your troops may suffer increased attrition during winter." + LOADING_TIP_38: "The number of monthly reinforcements is tied to your army maintenance slider." + LOADING_TIP_39: "Rulers and heirs that command an army may die in battle.\nThink twice before assigning them!" + LOADING_TIP_40: "Even a small siege bonus can shorten a siege significantly." + LOADING_TIP_41: "Reduced Recruitment Cost for a unit also reduces Maintenance Cost." + LOADING_TIP_42: "The cost for advisors increases as time advances." + LOADING_TIP_43: "You may recall your Expeditioner after establishing a colony. It will reduce the colony's growth, but allows you to colonize another province." + LOADING_TIP_44: "Exceeding your colony limit will increase colonial maintenance significantly." + LOADING_TIP_45: "Don't take too much land at once.\nOverextension means trouble on the horizon!" + LOADING_TIP_46: "Overextension increases the costs of raising Stability." + LOADING_TIP_47: "Lower Religious Unity will increase unrest in your provinces." + LOADING_TIP_48: "Overseas colonies will not add to Overextension.\nBut conquered cities will!" + LOADING_TIP_49: "Blockading enemy ports not only hurts their province income, but also their Trade Power." + LOADING_TIP_50: "Both taking and extending loans increases inflation." + LOADING_TIP_51: "Mercenaries can be useful to conserve Manpower, if you can afford them." + LOADING_TIP_52: "Raising autonomy in a province will lower the unrest but earn you less taxes." + LOADING_TIP_53: "Picking rivals hurts your relations with them, but earns you more Prestige in battle and allows you to claim more land from them." + LOADING_TIP_54: "Controlling provinces in important Trade Nodes is vital for achieving a global trade empire." + LOADING_TIP_55: "Coalitions can be a very powerful tool to counter a superior foe." + LOADING_TIP_56: "Don't rush into action, make sure you know your foe's friends and enemies before declaring war. They can be useful to achieve your goals." + LOADING_TIP_57: "Armies, navies and advisors become more expensive over time.\nMake sure your economy grows enough to keep supporting them." + LOADING_TIP_58: "Constructing buildings can greatly increase the value of your provinces." + LOADING_TIP_59: "The value of trade goods directly increases the production income from a province." + LOADING_TIP_60: "Adding a core to a province is cheaper when you have a claim on it." + LOADING_TIP_61: "Make sure you conquer your War Goals, they will help you earn war score quicker." + LOADING_TIP_62: "Aggressive Expansion affects your neighbors more than distant countries." + LOADING_TIP_63: "Holy Orders are specialized Marches with theocracy government." + LOADING_TIP_64: "Vassalization and Diplomatic Annexation can help you in expanding your realm without disturbing your neighbors." + LOADING_TIP_65: "You can change your primary culture by changing majority of your provinces into another culture, including the capital." + LOADING_TIP_66: "Fighting an expensive war?\nDon't be afraid to raise War Taxes or take out a Loan." + LOADING_TIP_67: "Organizations are special government type that has access to unique covert actions. Other countries must sign contracts with them to be able use these actions as well." + LOADING_TIP_68: "Fate can be cruel. Every major nation in warcraft experince huge disasters at some point." + LOADING_TIP_69: "It's not possible to assault a fort before its walls have been breached." + LOADING_TIP_70: "Galleys excel when fighting in the inland seas.\nExamples are the Baltic, the Mediterranean and the Black Sea." + LOADING_TIP_71:1 "Attrition kills!\nAssigning a leader with high maneuver will reduce a unit's attrition." + LOADING_TIP_72: "Your provinces may develop themselves if you\nmaintain peace, avoid devastation and keep your manpower up." + LOADING_TIP_73: "Reducing naval maintenance reduces Trade Power from ships. If you have a lot of light ships, you will lose income by lowering maintenance." + LOADING_TIP_74: "Visit World of Warcraft Universalis discord for latest news, updates and more: https://discord.gg/tQ6hCa." + LOADING_TIP_75: "Keep an eye out for coalitions. Stumbling into a war with most of your neighbors can be dangerous." + LOADING_TIP_76: "You cannot only forge a claim on adjacent provinces, but on all provinces sharing a sea-zone with one of your cores." + LOADING_TIP_77: "Guild Estates can be specialized within Estate actions menu, letting countries use diplomatic actions that normally require a contract with an organization." + LOADING_TIP_78: "Use Control plus a number key to assign a selected unit to a control group. Hit the number key alone to instantly select the unit in question." + LOADING_TIP_79: "Manpower recovers slowly. Consider mixing a few mercenary regiments into your armies to conserve Manpower." + LOADING_TIP_80: "Thanks for playing World of Warcraft Universalis. You rock!" + LOADING_TIP_81: "Skilled Advisors are a lot more expensive than less skilled ones. Make sure you can actually afford higher skill advisors before hiring them." + LOADING_TIP_82: "Don't just look at the Fire and Shock pips when comparing military units. Keep in mind your Fire and Shock modifiers, too." + LOADING_TIP_83: "High level forts are virtually unsiegeable without artillery. Make sure you bring enough firepower." + LOADING_TIP_84: "Moving an army to a rebellious province may considerably reduce the local unrest." + LOADING_TIP_85: "You may use your fleet to block your enemy from crossing a strait." + LOADING_TIP_86: "You can find your screenshots from the game here: ../Documents/Paradox Interactive/Europa Universalis IV/Screenshots" + LOADING_TIP_87: "Press F11 to save a screenshot of the game." + LOADING_TIP_88: "Hold down shift while giving orders to a unit to create a custom path." + LOADING_TIP_89: "You can delete saves in-game by clicking the delete button on a save game." + LOADING_TIP_90: "The Z and C keys can be used to cancel and confirm event decisions and diplomacy decisions." + LOADING_TIP_91: "The B key opens up the rebalance army interface." + LOADING_TIP_92: "With the rebalance army interface open the Z and B key can be used to send units from one side to another." + LOADING_TIP_93: "The B key can be used to deselect the top army or navy when multiple armies/navies are selected." + LOADING_TIP_94: "Stormwind is the strongest nation in the game, and are recommended if you are a beginner." + LOADING_TIP_95: "Very Easy is suitable for beginners who feel that Normal is too challenging." + LOADING_TIP_96: "At Hard difficulty, the AI is as skillful as possible with almost no cheats." + LOADING_TIP_97: "At Very Hard difficulty, the AI is as skillful as possible and has a lot of cheats to make playing even major nations a challenge." + LOADING_TIP_98:1 "Use terrain to your advantage! Place your armies so that if attacked,\nthe attacker gets river crossing or difficult terrain." + LOADING_TIP_99: "An army besieging a fortress in enemy territory will be counted as the attacker in a battle when attacked, incurring terrain penalties." + LOADING_TIP_100: "This game takes a long time to master, don't be surprised to be learning new things after playing a thousand hours." + LOADING_TIP_101: "You might lose a battle (or more), but still win the war.\nIt's often worth fighting on after suffering initial setbacks in a war." + + + + + + + + + + + diff --git a/localisation_fr/replace/prov_names_l_english.yml b/localisation_fr/replace/prov_names_l_english.yml new file mode 100644 index 0000000000..b58ee16229 --- /dev/null +++ b/localisation_fr/replace/prov_names_l_english.yml @@ -0,0 +1,3157 @@ +l_english: + PROV1: "Water" + PROV2: "" + PROV3: "" + PROV4: "" + PROV5: "" + PROV6: "" + PROV7: "" + PROV8: "" + PROV9: "" + PROV10: "" + PROV11: "" + PROV12: "" + PROV13: "" + PROV14: "" + PROV15: "" + PROV16: "" + PROV17: "" + PROV18: "" + PROV19: "" + PROV20: "" + PROV21: "" + PROV22: "" + PROV23: "Bladefist Bay" + PROV24: "" + PROV25: "" + PROV26: "" + PROV27: "" + PROV28: "" + PROV29: "" + PROV30: "" + PROV31: "" + PROV32: "" + PROV33: "" + PROV34: "" + PROV35: "" + PROV36: "" + PROV37: "" + PROV38: "" + PROV39: "" + PROV40: "" + PROV41: "" + PROV42: "" + PROV43: "" + PROV44: "" + PROV45: "" + PROV46: "" + PROV47: "" + PROV48: "" + PROV49: "" + PROV50: "" + PROV51: "" + PROV52: "" + PROV53: "" + PROV54: "" + PROV55: "" + PROV56: "" + PROV57: "" + PROV58: "" + PROV59: "" + PROV60: "" + PROV61: "" + PROV62: "" + PROV63: "" + PROV64: "" + PROV65: "" + PROV66: "" + PROV67: "" + PROV68: "" + PROV69: "" + PROV70: "" + PROV71: "" + PROV72: "" + PROV73: "" + PROV74: "" + PROV75: "" + PROV76: "" + PROV77: "" + PROV78: "" + PROV79: "" + PROV80: "" + PROV81: "" + PROV82: "" + PROV83: "" + PROV84: "" + PROV85: "" + PROV86: "" + PROV87: "" + PROV88: "" + PROV89: "" + PROV90: "" + PROV91: "" + PROV92: "" + PROV93: "" + PROV94: "" + PROV95: "" + PROV96: "" + PROV97: "" + PROV98: "" + PROV99: "" + PROV100: "" + PROV101: "" + PROV102: "" + PROV103: "" + PROV104: "" + PROV105: "" + PROV106: "" + PROV107: "" + PROV108: "" + PROV109: "" + PROV110: "" + PROV111: "" + PROV112: "" + PROV113: "" + PROV114: "" + PROV115: "" + PROV116: "" + PROV117: "" + PROV118: "" + PROV119: "" + PROV120: "" + PROV121: "" + PROV122: "" + PROV123: "" + PROV124: "" + PROV125: "" + PROV126: "" + PROV127: "" + PROV128: "" + PROV129: "" + PROV130: "" + PROV131: "" + PROV132: "" + PROV133: "" + PROV134: "" + PROV135: "" + PROV136: "" + PROV137: "" + PROV138: "" + PROV139: "" + PROV140: "" + PROV141: "" + PROV142: "" + PROV143: "" + PROV144: "" + PROV145: "" + PROV146: "" + PROV147: "" + PROV148: "" + PROV149: "" + PROV150: "" + PROV151: "" + PROV152: "" + PROV153: "" + PROV154: "" + PROV155: "" + PROV156: "" + PROV157: "" + PROV158: "" + PROV159: "" + PROV160: "" + PROV161: "" + PROV162: "" + PROV163: "" + PROV164: "" + PROV165: "" + PROV166: "" + PROV167: "" + PROV168: "Granite Flow" + PROV169: "Light's Lake" + PROV170: "Light's Wash" + PROV171: "Vordrassil's River" + PROV172: "" + PROV173: "" + PROV174: "" + PROV175: "" + PROV176: "" + PROV177: "" + PROV178: "" + PROV179: "Halvarde Wash" + PROV180: "Utgarde Waters" + PROV181: "" + PROV182: "" + PROV183: "" + PROV184: "" + PROV185: "" + PROV186: "" + PROV187: "" + PROV188: "" + PROV189: "" + PROV190: "" + PROV191: "" + PROV192: "" + PROV193: "" + PROV194: "" + PROV195: "" + PROV196: "" + PROV197: "" + PROV198: "" + PROV199: "" + PROV200: "" + PROV201: "" + PROV202: "" + PROV203: "" + PROV204: "" + PROV205: "" + PROV206: "" + PROV207: "" + PROV208: "" + PROV209: "" + PROV210: "" + PROV211: "" + PROV212: "" + PROV213: "" + PROV214: "" + PROV215: "" + PROV216: "" + PROV217: "" + PROV218: "" + PROV219: "" + PROV220: "" + PROV221: "" + PROV222: "" + PROV223: "" + PROV224: "" + PROV225: "" + PROV226: "" + PROV227: "" + PROV228: "" + PROV229: "Shalandis Coastal Waters" + PROV230: "Northern Windy Water" + PROV231: "Southern Windy Water" + PROV232: "Northeron waters" + PROV233: "" + PROV234: "" + PROV235: "" + PROV236: "Scarlet Bay" + PROV237: "" + PROV238: "" + PROV239: "" + PROV240: "Northern Silverpine Waters" + PROV241: "Southern Silverpine Waters" + PROV242: "" + PROV243: "" + PROV244: "Keel's Bay" + PROV245: "" + PROV246: "Gilneas Canals" + PROV247: "" + PROV248: "Drisburg Bay" + PROV249: "Baradin Strand" + PROV250: "Baradin Flood" + PROV251: "Baradin Shallow" + PROV252: "Baradin Reef" + PROV253: "Baradin Wrecks" + PROV254: "Baradin Bay" + PROV255: "Boralus Deep" + PROV256: "Waldmark Sight" + PROV257: "Southshore Flow" + PROV258: "Tarren Mill Crossing" + PROV259: "Tarren Mill Flow" + PROV260: "Aerie Crossing" + PROV261: "Andorhal Crossing" + PROV262: "Western Darrowmere" + PROV263: "Eastern Darrowmere" + PROV264: "Thondroril River" + PROV265: "Thandol's Rift" + PROV266: "" + PROV267: "" + PROV268: "" + PROV269: "The Great Gap" + PROV270: "" + PROV271: "" + PROV272: "" + PROV273: "" + PROV274: "" + PROV275: "" + PROV276: "" + PROV277: "" + PROV278: "" + PROV279: "" + PROV280: "" + PROV281: "" + PROV282: "" + PROV283: "" + PROV284: "" + PROV285: "" + PROV286: "" + PROV287: "" + PROV288: "" + PROV289: "" + PROV290: "Booty Coast" + PROV291: "" + PROV292: "" + PROV293: "" + PROV294: "" + PROV295: "" + PROV296: "" + PROV297: "" + PROV298: "" + PROV299: "" + PROV300: "" + PROV301: "" + PROV302: "" + PROV303: "" + PROV304: "" + PROV305: "" + PROV306: "" + PROV307: "" + PROV308: "" + PROV309: "" + PROV310: "" + PROV311: "" + PROV312: "" + PROV313: "" + PROV314: "" + PROV315: "" + PROV316: "" + PROV317: "" + PROV318: "" + PROV319: "" + PROV320: "" + PROV321: "" + PROV322: "" + PROV323: "" + PROV324: "" + PROV325: "" + PROV326: "" + PROV327: "Sora Deep" + PROV328: "Watha Deep" + PROV329: "" + PROV330: "" + PROV331: "" + PROV332: "" + PROV333: "" + PROV334: "" + PROV335: "" + PROV336: "" + PROV337: "" + PROV338: "" + PROV339: "" + PROV340: "" + PROV341: "" + PROV342: "" + PROV343: "" + PROV344: "" + PROV345: "" + PROV346: "" + PROV347: "" + PROV348: "" + PROV349: "" + PROV350: "Blue Sky Lake" + PROV351: "Amberpine River" + PROV352: "Amberpine Wash" + PROV353: "Bay of Naxxramas" + PROV354: "" + PROV355: "" + PROV356: "" + PROV357: "" + PROV358: "" + PROV359: "" + PROV360: "Maze of Bak'ri" + PROV361: "Pillars of Might" + PROV362: "Black Shrine" + PROV363: "Kaxeer's Den" + PROV364: "Highkeeper's Perch" + PROV365: "Sentinel Path" + PROV366: "Shifting Sands" + PROV367: "Hives of Vel'kor" + PROV368: "Outland Space" + PROV369: "" + PROV370: "" + PROV371: "" + PROV372: "" + PROV373: "" + PROV374: "" + PROV375: "" + PROV376: "" + PROV377: "" + PROV378: "" + PROV379: "" + PROV380: "" + PROV381: "" + PROV382: "" + PROV383: "" + PROV384: "" + PROV385: "" + PROV386: "" + PROV387: "" + PROV388: "" + PROV389: "" + PROV390: "" + PROV391: "" + PROV392: "" + PROV393: "" + PROV394: "" + PROV395: "" + PROV396: "" + PROV397: "" + PROV398: "" + PROV399: "" + PROV400: "" + PROV401: "" + PROV402: "" + PROV403: "" + PROV404: "" + PROV405: "" + PROV406: "" + PROV407: "" + PROV408: "" + PROV409: "" + PROV410: "" + PROV411: "" + PROV412: "" + PROV413: "" + PROV414: "" + PROV415: "" + PROV416: "Roiling Rise" + PROV417: "" + PROV418: "" + PROV419: "" + PROV420: "" + PROV421: "" + PROV422: "" + PROV423: "" + PROV424: "" + PROV425: "" + PROV426: "" + PROV427: "" + PROV428: "" + PROV429: "" + PROV430: "" + PROV431: "" + PROV432: "" + PROV433: "" + PROV434: "" + PROV435: "" + PROV436: "" + PROV437: "" + PROV438: "" + PROV439: "" + PROV440: "" + PROV441: "" + PROV442: "" + PROV443: "" + PROV444: "" + PROV445: "" + PROV446: "" + PROV447: "" + PROV448: "Sandstone Passage" + PROV449: "" + PROV450: "" + PROV451: "" + PROV452: "" + PROV453: "" + PROV454: "" + PROV455: "" + PROV456: "" + PROV457: "" + PROV458: "" + PROV459: "" + PROV460: "" + PROV461: "" + PROV462: "" + PROV463: "" + PROV464: "" + PROV465: "" + PROV466: "" + PROV467: "" + PROV468: "" + PROV469: "" + PROV470: "" + PROV471: "" + PROV472: "Dunes of the Sun" + PROV473: "Neferset Beachhead" + PROV474: "Akhenet Sands" + PROV475: "Stone Path" + PROV476: "Dunes of the Stars" + PROV477: "Sahket Dunes" + PROV478: "" + PROV479: "" + PROV480: "Ramkahen Sands" + PROV481: "Orsis Knoll" + PROV482: "Sun Promontory" + PROV483: "Sunstone Halls" + PROV484: "" + PROV485: "" + PROV486: "" + PROV487: "" + PROV488: "" + PROV489: "" + PROV490: "" + PROV491: "" + PROV492: "" + PROV493: "" + PROV494: "" + PROV495: "" + PROV496: "" + PROV497: "" + PROV498: "" + PROV499: "" + PROV500: "" + PROV501: "" + PROV502: "" + PROV503: "" + PROV504: "" + PROV505: "Northern Headlands" + PROV506: "Faldir's Cove" + PROV507: "Eastwall Tower" + PROV508: "" + PROV509: "Azure Dragonshrine" + PROV510: "Warsong Hold" + PROV511: "Ruins of Zul'Mamwe" + PROV512: "" + PROV513: "" + PROV514: "" + PROV515: "North Gate Outpost" + PROV516: "Mossy Caves" + PROV517: "Revantusk Village" + PROV518: "Corrahn's Dagger" + PROV519: "King's Harbor" + PROV520: "East Sanctum" + PROV521: "Greengill Coast" + PROV522: "Valkyrion" + PROV523: "The Conflagration" + PROV524: "" + PROV525: "Northgate Woods" + PROV526: "Nesingwary Base Camp" + PROV527: "Northfold Manor" + PROV528: "Warm Hearth Manor" + PROV529: "Ruby Dragonshrine" + PROV530: "Transitus Shield" + PROV531: "Balia'mah Ruins" + PROV532: "" + PROV533: "Hogger's Camp" + PROV534: "" + PROV535: "" + PROV536: "Fallen Cliffs" + PROV537: "Lower Jintha'Alor" + PROV538: "Tarren Mill" + PROV539: "Tyr's Hand" + PROV540: "The Scorched Grove" + PROV541: "Plain of Echos" + PROV542: "Dunwald Ruins" + PROV543: "Capital City" + PROV544: "Drak'Sotra" + PROV545: "Obsidian Dragonshrine" + PROV546: "New Agamand" + PROV547: "Marshtide Watch" + PROV548: "Fort Livingston" + PROV549: "" + PROV550: "Stonefield Farm" + PROV551: "" + PROV552: "Valley of Kings" + PROV553: "Shattered Overlook" + PROV554: "Slabchisel's Survey" + PROV555: "" + PROV556: "Strahnbrad" + PROV557: "Light's Hope Chapel" + PROV558: "Sunstrider Isle" + PROV559: "" + PROV560: "Agamand Mills" + PROV561: "The Twilight Gate" + PROV562: "Pools of Sseratus" + PROV563: "Jintha'kalar" + PROV564: "Scalawag Point" + PROV565: "Bambala" + PROV566: "" + PROV567: "Maclure Vineyards" + PROV568: "" + PROV569: "" + PROV570: "Crestfall" + PROV571: "Mosshide Fen" + PROV572: "" + PROV573: "" + PROV574: "Corin's Crossing" + PROV575: "Fairbreeze Village" + PROV576: "Frosthold" + PROV577: "" + PROV578: "The Stormwright's Shelf" + PROV579: "" + PROV580: "Swiftgear Station" + PROV581: "Obsidian Forest" + PROV582: "Altar of Sseratus" + PROV583: "The Forgotten Shore" + PROV584: "Kamagua" + PROV585: "Venture Co. Base Camp" + PROV586: "The Yorgen Farmstead" + PROV587: "Crystal Lake" + PROV588: "" + PROV589: "Dun Algaz" + PROV590: "" + PROV591: "Chillwind Camp" + PROV592: "Terrordale" + PROV593: "Sunsail Anchorage" + PROV594: "Stagalbog" + PROV595: "The Makers' Overlook" + PROV596: "Moonbrook" + PROV597: "Highbank" + PROV598: "Voltarus" + PROV599: "Naxxramas" + PROV600: "Ember Clutch" + PROV601: "Kurzen's Compound" + PROV602: "Vul'gol Ogre Mound" + PROV603: "Goldshire" + PROV604: "" + PROV605: "Angerfang Hills" + PROV606: "Hammerfall" + PROV607: "Uther's Tomb" + PROV608: "Plaguewood" + PROV609: "North Sanctum" + PROV610: "Bloodgulch" + PROV611: "" + PROV612: "Westfall Lighthouse" + PROV613: "Crucible of Carnage" + PROV614: "Twilight Shore" + PROV615: "Thrym's End" + PROV616: "" + PROV617: "" + PROV618: "Addle's Stead" + PROV619: "Northshire Abbey" + PROV620: "" + PROV621: "" + PROV622: "Wetland Hills" + PROV623: "Witherbark Village" + PROV624: "Ravenhold Manor" + PROV625: "Plaguewood Tower" + PROV626: "The Dead Scar" + PROV627: "Sandy Shores" + PROV628: "Scourgeholme" + PROV629: "Windrunner Spire" + PROV630: "Nethergarde Keep" + PROV631: "Crushblow" + PROV632: "Firebeard's Patrol" + PROV633: "Rageclaw Lake" + PROV634: "Wintergarde Keep" + PROV635: "Westguard Keep" + PROV636: "Nesingwary's Expedition" + PROV637: "Ravenhill" + PROV638: "Sorrowmurk" + PROV639: "The Great Anchorage" + PROV640: "" + PROV641: "Boulderfist Hall" + PROV642: "Stratholme" + PROV643: "Duskwither Hills" + PROV644: "Plaguemist Ravine" + PROV645: "Garm" + PROV646: "Solliden Farmstead" + PROV647: "" + PROV648: "The Ivar Patch" + PROV649: "Zeramas" + PROV650: "Burning Hills" + PROV651: "Rivenwood" + PROV652: "Kal'ai Ruins" + PROV653: "Misty Bank" + PROV654: "" + PROV655: "Thelsamar" + PROV656: "Whelgar's Retreat" + PROV657: "" + PROV658: "" + PROV659: "Zeb'Sora" + PROV660: "Silvermoon" + PROV661: "Ridgepoint Tower" + PROV662: "Scarlet Palisade" + PROV663: "North Tide Field" + PROV664: "Ebon Watch" + PROV665: "" + PROV666: "Rivenwood Flow" + PROV667: "" + PROV668: "" + PROV669: "Render's Valley" + PROV670: "" + PROV671: "The Sepulcher" + PROV672: "The King's Highway" + PROV673: "Refuge Pointe" + PROV674: "" + PROV675: "" + PROV676: "Ruins of Silvermoon" + PROV677: "Valgan's Field" + PROV678: "" + PROV679: "Venomspite" + PROV680: "Gjalerbron" + PROV681: "Mizjah Ruins" + PROV682: "Raven Hill Cemetery" + PROV683: "Lakeridge Highway" + PROV684: "" + PROV685: "South Tide Fields" + PROV686: "Shadowfang Keep" + PROV687: "Refuge Crossroads" + PROV688: "Andorhal" + PROV689: "" + PROV690: "The Dead Scar" + PROV691: "Zul'Dare" + PROV692: "Wildgrowth Mangal" + PROV693: "Wild Shore" + PROV694: "" + PROV695: "Bloodmoon Isle" + PROV696: "Skorn" + PROV697: "Grom'gol Base Camp" + PROV698: "Twilight Grove" + PROV699: "" + PROV700: "" + PROV701: "Gorshak War Camp" + PROV702: "Deep Elem Mine" + PROV703: "Felstone Field" + PROV704: "Duskwither Spire" + PROV705: "Sunwell Plateau" + PROV706: "Violet Stand" + PROV707: "Stonard" + PROV708: "Sunken Ring" + PROV709: "" + PROV710: "The Bastion of Twilight" + PROV711: "The Skittering Dark" + PROV712: "Drakil'jin Ruins" + PROV713: "The Crystal Vice" + PROV714: "Vengeance Landing" + PROV715: "Bal'lal Ruins" + PROV716: "Sentinel Hill" + PROV717: "Three Corners" + PROV718: "" + PROV719: "" + PROV720: "Ambermill" + PROV721: "Eastpoint Tower" + PROV722: "Dalson's Farm" + PROV723: "Quel'Lithien Lodge" + PROV724: "Dawnstar Village" + PROV725: "Misty Valley" + PROV726: "The Fleshwerks" + PROV727: "Vandermar" + PROV728: "Ulduar Entrance" + PROV729: "Northpass Tower" + PROV730: "Victor's Point" + PROV731: "Fenris Isle" + PROV732: "Thor Modan" + PROV733: "Galakrond's Rest" + PROV734: "Utgarde Keep" + PROV735: "Zuuldaia Ruins" + PROV736: "The Raging Chasm" + PROV737: "Lakeshire" + PROV738: "" + PROV739: "The Krazzworks" + PROV740: "Balnir Farmstead" + PROV741: "Durnholde Keep" + PROV742: "Northridge Lumber Camp" + PROV743: "Zul'Mashar" + PROV744: "Elementium Depths" + PROV745: "" + PROV746: "The Shining Strand" + PROV747: "The Broken Bluffs" + PROV748: "Moa'ki Harbor" + PROV749: "Explorers' League Outpost" + PROV750: "Ruins of Zul'kunda" + PROV751: "Saldean's Farm" + PROV752: "Redridge Canyons" + PROV753: "Dun Niffelem" + PROV754: "" + PROV755: "Dragonmaw Port" + PROV756: "Dandred's Fold" + PROV757: "Gilnean Islands" + PROV758: "" + PROV759: "" + PROV760: "Magister's Terrace" + PROV761: "Jotunheim" + PROV762: "Rainspeaker Canopy" + PROV763: "Agol'watha" + PROV764: "Terrace of the Makers" + PROV765: "" + PROV766: "The Mosslight Pillar" + PROV767: "Camp Oneqwah" + PROV768: "" + PROV769: "Halvarde" + PROV770: "" + PROV771: "The Dead Acre" + PROV772: "Render's Camp" + PROV773: "Ruins of Alterac" + PROV774: "Keel Harbour" + PROV775: "Hearthglen" + PROV776: "North Thalassian Pass" + PROV777: "Sindragosa's Fall" + PROV778: "The Fungal Vale" + PROV779: "Heb'Valok" + PROV780: "Dun Argol" + PROV781: "Agmar's Hammer" + PROV782: "Nifflevar" + PROV783: "Tainted Temple" + PROV784: "Mortwake's Tower" + PROV785: "Alther's Mill" + PROV786: "" + PROV787: "Thundermar" + PROV788: "Ironbeard's Tomb" + PROV789: "Greymane Manor" + PROV790: "Scholomance" + PROV791: "An'owyn" + PROV792: "Ironband's Excavation Site" + PROV793: "" + PROV794: "Gundrak" + PROV795: "Westfall Bridage Encampment" + PROV796: "Stars' Rest" + PROV797: "Giant's Run" + PROV798: "" + PROV799: "The Dagger Hills" + PROV800: "Stonewatch" + PROV801: "Coldridge Valley" + PROV802: "Kirkhaven" + PROV803: "Vermillion Passage" + PROV804: "Aderic's Repose" + PROV805: "The Menders Stead" + PROV806: "Zul'Aman" + PROV807: "Blasted Plains" + PROV808: "Sanctum of the Sun" + PROV809: "The Headlands" + PROV810: "Zol'maz Stronghold" + PROV811: "Ursoc's Den" + PROV812: "Icemist Village" + PROV813: "" + PROV814: "Surwich" + PROV815: "Alexston Farmstead" + PROV816: "Tower of Ilgalar" + PROV817: "Coldridge Pass" + PROV818: "" + PROV819: "" + PROV820: "The Blackwald" + PROV821: "Andorhal Field" + PROV822: "Zeb'Nowa" + PROV823: "" + PROV824: "Boralus" + PROV825: "Sunreaver's Command" + PROV826: "Frenzyheart Hill" + PROV827: "The Savage Ledge" + PROV828: "Camp Tunka'lo" + PROV829: "Accursed Cove" + PROV830: "Argent Vanguard" + PROV831: "" + PROV832: "Altar of Mam'toth" + PROV833: "Grizzlemaw" + PROV834: "Wintergrasp Fortress" + PROV835: "Camp Winterhoof" + PROV836: "The Tainted Forest" + PROV837: "Westfall Coast" + PROV838: "Shalewind Canyon" + PROV839: "Brewnall Village" + PROV840: "" + PROV841: "Vermillion Redoubt" + PROV842: "Stormglen Village" + PROV843: "Gahrron's Farm" + PROV844: "Farstrider Enclave" + PROV845: "Nethander Stead" + PROV846: "Onslaught Harbor" + PROV847: "" + PROV848: "Emberstone Mine" + PROV849: "Blue Sky Logging Grounds" + PROV850: "Temple City of En'kilah" + PROV851: "Fort Wildervar" + PROV852: "Spirit Den" + PROV853: "The Tainted Scar" + PROV854: "" + PROV855: "Shimmer Ridge" + PROV856: "The Maw of Mountains" + PROV857: "Dun Modr Mountains" + PROV858: "Tempest Isles" + PROV859: "The Weeping Cave" + PROV860: "An'telas" + PROV861: "" + PROV862: "Wintergrasp Ice Wastes" + PROV863: "Dalaran" + PROV864: "Splinterspear Junction" + PROV865: "Forest's Edge Post" + PROV866: "Death's Stand" + PROV867: "Bleeding Vale" + PROV868: "Mistvale Valley" + PROV869: "Sunveil Excursion" + PROV870: "Jangolode Mine" + PROV871: "" + PROV872: "Crushcog's Arsenal" + PROV873: "Ruins of Drakgor" + PROV874: "Dun Modr" + PROV875: "The Marris Stead" + PROV876: "Amani Catacombs" + PROV877: "" + PROV878: "The Twilight Breach" + PROV879: "Misty Reed Post" + PROV880: "Amberpine Lodge" + PROV881: "Taunka'le Village" + PROV882: "Valgarde" + PROV883: "Nek'mani Wellspring" + PROV884: "Blasted Pass" + PROV885: "Bogpaddle" + PROV886: "" + PROV887: "Upper City" + PROV888: "The Shores of Madness" + PROV889: "Aerie Peak" + PROV890: "Tempest's Reach" + PROV891: "Crown Guard Tower" + PROV892: "Tranquil Shore" + PROV893: "Forlorn Woods" + PROV894: "The Inventors Library" + PROV895: "Sindragosa's Peaks" + PROV896: "Snowdrift Plains" + PROV897: "Dabyrie's Farmstead" + PROV898: "Altar of Quetz'lun" + PROV899: "Voldrune" + PROV900: "The Geyser Fields" + PROV901: "The Decrepit Flow" + PROV902: "Ruins of Aboraz" + PROV903: "The Darkened Bank" + PROV904: "Furlbrow's Pumpkin Farm" + PROV905: "" + PROV906: "" + PROV907: "" + PROV908: "Gilnean Fields" + PROV909: "" + PROV910: "" + PROV911: "Argent Tournament" + PROV912: "" + PROV913: "Brackwell Pumpkin Patch" + PROV914: "Greymane Gate" + PROV915: "The Noxious Glade" + PROV916: "The Suntouched Pillar" + PROV917: "Altar of Rhunok" + PROV918: "Conquest Hold" + PROV919: "Kaskala" + PROV920: "Ruins of Jubuwal" + PROV921: "The Vice" + PROV922: "The Jansen Stead" + PROV923: "" + PROV924: "" + PROV925: "Glopgut's Hollow" + PROV926: "Hiri'watha" + PROV927: "Gilneas City" + PROV928: "Scarlet Base Camp" + PROV929: "" + PROV930: "The Bombardment" + PROV931: "Brill" + PROV932: "Northdale" + PROV933: "Zim'torga" + PROV934: "Granite Springs" + PROV935: "New Hearthglen" + PROV936: "Fizzcrank Airstrip" + PROV937: "Hardwrench Hideaway" + PROV938: "Deadman's Crossing" + PROV939: "The Lifeblood Pillar" + PROV940: "" + PROV941: "Ironforge" + PROV942: "Shadra'Alor" + PROV943: "The Uplands" + PROV944: "Farstrider Retreat" + PROV945: "The Dead Scar" + PROV946: "Engine of the Makers" + PROV947: "Ymirheim" + PROV948: "" + PROV949: "Temple of Atal'Hakkar" + PROV950: "Zeb'halak" + PROV951: "Bor'gorok Outpost" + PROV952: "" + PROV953: "Karazhan" + PROV954: "Eastvale Logging Camp" + PROV955: "" + PROV956: "Kharanos" + PROV957: "Farson Hold" + PROV958: "The Altar of Zul" + PROV959: "Hillsbrad Fields" + PROV960: "Zeb'Watha" + PROV961: "West Sanctum" + PROV962: "Purgation Isle" + PROV963: "" + PROV964: "Venomweb Vale" + PROV965: "" + PROV966: "Thoradin's Gate" + PROV967: "Silverbrook" + PROV968: "Amber Ledge" + PROV969: "Gurubashi Arena" + PROV970: "The Rotting Orchard" + PROV971: "The Glimmering Pillar" + PROV972: "" + PROV973: "Frostmane Retreat" + PROV974: "Forgotten Hill" + PROV975: "The Creeping Ruin" + PROV976: "Azurelode Mine" + PROV977: "" + PROV978: "Falthrien Academy" + PROV979: "Scarlet Monastery" + PROV980: "" + PROV981: "Arathor Square" + PROV982: "Wyrmrest Temple" + PROV983: "Coast of Echos" + PROV984: "Crystalvein Mine" + PROV985: "Tranquil Gardens Cemetery" + PROV986: "Tower of Azora" + PROV987: "" + PROV988: "Ironband's Compound" + PROV989: "Tol Barad" + PROV990: "Skulk Rock" + PROV991: "Southshore" + PROV992: "Acherus" + PROV993: "Dawnstar Spire" + PROV994: "The Bloodmire" + PROV995: "Azjol Nerub" + PROV996: "Booty Bay" + PROV997: "Jaguero Isle" + PROV998: "Mord'rethar" + PROV999: "Greenwarden's Grove" + PROV1000: "Trollbane Hall" + PROV1001: "" + PROV1002: "Riplash Ruins" + PROV1003: "Jainiz Ruins" + PROV1004: "Manor Mistmantle" + PROV1005: "Stone Cairn" + PROV1006: "" + PROV1007: "Gol'bolar Quarry" + PROV1008: "" + PROV1009: "Highvale" + PROV1010: "The Headlands" + PROV1011: "Havenshire" + PROV1012: "Sanctum of the Moon" + PROV1013: "Suncrown Village" + PROV1014: "Skittering Sands" + PROV1015: "Garren's Field" + PROV1016: "The Black Breach" + PROV1017: "Altar of Har'koa" + PROV1018: "Emerald Dragonshrine" + PROV1019: "Riplash Strand" + PROV1020: "Explorers' League Digsite" + PROV1021: "Darkshire" + PROV1022: "Stormwind Keep" + PROV1023: "" + PROV1024: "" + PROV1025: "The Grim Approach" + PROV1026: "Seradane" + PROV1027: "Southshore Crossing" + PROV1028: "New Avalon" + PROV1029: "Goldenmist Village" + PROV1030: "" + PROV1031: "" + PROV1032: "Angerfang Encampment" + PROV1033: "Dreadmaul Post" + PROV1034: "Serpent's Coil" + PROV1035: "The Dark Portal - Azeroth" + PROV1036: "" + PROV1037: "The Red Reaches" + PROV1038: "Windrunner Village" + PROV1039: "Deatholme" + PROV1040: "" + PROV1041: "Howling Ziggurat" + PROV1042: "Shattered Landing" + PROV1043: "Shattered Beachhead" + PROV1044: "Scarlet Outpost" + PROV1045: "Altar of Storms" + PROV1046: "Grizzlepaw Ridge" + PROV1047: "The Farstrider Lodge" + PROV1048: "Silver Stream Mine" + PROV1049: "" + PROV1050: "Okril'lon Hold" + PROV1051: "The Ruined Road" + PROV1052: "Valiance Keep" + PROV1053: "" + PROV1054: "Light's Shield Tower" + PROV1055: "Menethil Harbor" + PROV1056: "Mosh'ogg Ogre Mound" + PROV1057: "Brightwood Grove" + PROV1058: "Westbrook Garrison" + PROV1059: "" + PROV1060: "" + PROV1061: "Grim Batol" + PROV1062: "" + PROV1063: "" + PROV1064: "Tor'watha" + PROV1065: "Rutheran Village" + PROV1066: "Darnassus Tree" + PROV1067: "Dolanaar" + PROV1068: "Starbreeze Village" + PROV1069: "Shadowglen" + PROV1070: "The Oracle Glade" + PROV1071: "Gnarlpine Hold" + PROV1072: "Gnarlpine Caves" + PROV1073: "Temple of The Moon" + PROV1074: "Wyrmscar Island" + PROV1075: "Bloodcurse Isle" + PROV1076: "The Warp Piston" + PROV1077: "Blood Watch" + PROV1078: "Axxarien" + PROV1079: "Amberweb Pass" + PROV1080: "The Vector Coil" + PROV1081: "Nazzivian" + PROV1082: "Blacksilt Shore" + PROV1083: "The Cryo Core" + PROV1084: "Wrathscale Lair" + PROV1085: "Kessel's Crossing" + PROV1086: "Stillpine Hold" + PROV1087: "The Exodar" + PROV1088: "Emberglade" + PROV1089: "Azure Watch" + PROV1090: "Odesyus Landing" + PROV1091: "Bristlelimb Village" + PROV1092: "Silvermyst Isle" + PROV1093: "Ammen Vale" + PROV1094: "Nestlewood Hills" + PROV1095: "Azure Lakes" + PROV1096: "The Erupted Mountain" + PROV1097: "Bilgewater Lumber Yard" + PROV1098: "KTC Oil Platform" + PROV1099: "Gallywix Docks" + PROV1100: "The Slave Pits" + PROV1101: "Warchief's Lookout" + PROV1102: "Wild Overlook" + PROV1103: "Shipwreck Shore" + PROV1104: "Alliance Beachhead" + PROV1105: "Horde Base Camp" + PROV1106: "Oomlot Village" + PROV1107: "Ruins of Vashj'elan" + PROV1108: "Garden of the Loa" + PROV1109: "Melted Land" + PROV1110: "Tal'gurub" + PROV1111: "Zeb'ahari" + PROV1112: "Atal'gral" + PROV1113: "Terrace of the Devoted" + PROV1114: "Port of Zem'lan" + PROV1115: "Atul'aman" + PROV1116: "Temple of Akunda" + PROV1117: "Vulpera Hideaway" + PROV1118: "Shatterstone Harbor" + PROV1119: "Slithering Gluch" + PROV1120: "Tortaka Refuge" + PROV1121: "" # Mountains of Zandalar + PROV1122: "Heart of Darkness" + PROV1123: "Zul'jan Ruins" + PROV1124: "Terrace of Sorrows" + PROV1125: "Zeb'Shaol" + PROV1126: "Shoaljai Tar Pits" + PROV1127: "The Necropolis" + PROV1128: "Torga's Rest" + PROV1129: "Nazwatha" + PROV1130: "Krag'wa's Burrow" + PROV1131: "Dunes of Vol'dun" + PROV1132: "Kaz'ai" + PROV1133: "Covescale Rise" + PROV1134: "Amberstill Ranch" + PROV1135: "Warport Rastari" + PROV1136: "The Blood Gate" + PROV1137: "Stonesplinter Valley" + PROV1138: "" + PROV1139: "" + PROV1140: "New Tinkertown" + PROV1141: "Greengill Lake" + PROV1142: "The Grizzled Den" + PROV1143: "Lakes of Zuldazar" + PROV1144: "" # Azerothian Mountains + PROV1145: "" + PROV1146: "" + PROV1147: "" # Burning Mountains + PROV1148: "" + PROV1149: "" + PROV1150: "" # Westfall Mountains + PROV1151: "" + PROV1152: "" + PROV1153: "" # Sorrowful Mountains + PROV1154: "" + PROV1155: "" + PROV1156: "" + PROV1157: "" # Zul'kunda Mountains + PROV1158: "" # Blasted Mountains + PROV1159: "" # Tainted Mountains + PROV1160: "" + PROV1161: "The Maelstrom" + PROV1162: "" + PROV1163: "" + PROV1164: "" + PROV1165: "Central Elrendar Estuary" + PROV1166: "Northern Elrendar Estuary" + PROV1167: "Scorched River" + PROV1168: "Southern Elrendar Estuary" + PROV1169: "Tranquill River" + PROV1170: "Runestone Surroundings" + PROV1171: "Northern Elrendar Lake" + PROV1172: "Central Elrendar Lake" + PROV1173: "Southern Elrendar Lake" + PROV1174: "Zeb'Nowa Lakes" + PROV1175: "" + PROV1176: "Lakes of the Sun and Moon" + PROV1177: "Stratholme Lake" + PROV1178: "Northdale Lake" + PROV1179: "Eastwall Flow" + PROV1180: "Lake of the Light" + PROV1181: "Mereldar" + PROV1182: "Plagued Spring" + PROV1183: "" + PROV1184: "Quil'danil Flow" + PROV1185: "Jintha'Alor Lakes" + PROV1186: "Shadra'Alor Lakes" + PROV1187: "Scarlet Lake" + PROV1188: "Stillwater Pond" + PROV1189: "Brightwater Lake" + PROV1190: "Lake Lordamere" + PROV1191: "Lake Arevass" + PROV1192: "Greymane Lake" + PROV1193: "Silver Flow" + PROV1194: "Tarren Lake" + PROV1195: "" + PROV1196: "Lake Zul" + PROV1197: "Witherbark Lake" + PROV1198: "Ula-tek Basin" + PROV1199: "" + PROV1200: "Wetlands Cannals" + PROV1201: "" + PROV1202: "" + PROV1203: "" + PROV1204: "" + PROV1205: "" + PROV1206: "" + PROV1207: "" + PROV1208: "Lake Algaz" + PROV1209: "Lake Vawser" + PROV1210: "" + PROV1211: "Loch Modan" + PROV1212: "Iceflow Lake" + PROV1213: "" + PROV1214: "Northshire River" + PROV1215: "" + PROV1216: "" + PROV1217: "" + PROV1218: "" + PROV1219: "Blackrock Lake" + PROV1220: "Lake Everstill" + PROV1221: "Sorrow Pools" + PROV1222: "Lake Amani" + PROV1223: "Sentinel Lake" + PROV1224: "Writhing Waters" + PROV1225: "Balagarde" + PROV1226: "Shadow Sea Cliffs" + PROV1227: "Temple of Order" + PROV1228: "Thunderfall" + PROV1229: "Snowdrift Cliffs" + PROV1230: "Amber Waters" + PROV1231: "Upper Geyser Pools" + PROV1232: "Lower Geyser Pools" + PROV1233: "The Nexus" + PROV1234: "Death's Lake" + PROV1235: "Skyreach Flow" + PROV1236: "Frenzyheart Lake" + PROV1237: "The Maker's Lake" + PROV1238: "The Lost Lake" + PROV1239: "" + PROV1240: "Lifeblood Crossing" + PROV1241: "River's Heart" + PROV1242: "Glimmering Lake" + PROV1243: "Icemist Lake" + PROV1244: "" + PROV1245: "Lake of Stars" + PROV1246: "" + PROV1247: "Moa'ki Pools" + PROV1248: "" + PROV1249: "" + PROV1250: "Silverbrook Lake" + PROV1251: "" + PROV1252: "" + PROV1253: "Grizzlemaw Lake" + PROV1254: "Lake of Skorn" + PROV1255: "" + PROV1256: "Wildervar Lake" + PROV1257: "Lake of Giants" + PROV1258: "Icy Ravine" + PROV1259: "Malygos's Overlook" + PROV1260: "Frozen Rise" + PROV1261: "Spellweaver's Platform" + PROV1262: "The Makers' Perch" + PROV1263: "Bittertide Lakeshore" + PROV1264: "The Lost Lands" + PROV1265: "The Avalanche" + PROV1266: "Death's Rise" + PROV1267: "Corp'rethar" + PROV1268: "Icecrown Citadel" + PROV1269: "The Shadow Vault" + PROV1270: "Aldur'thar" + PROV1271: "Dalaran" + PROV1272: "Forlorn Bridge" + PROV1273: "The Unbound Thicket" + PROV1274: "The Dead Fields" + PROV1275: "Storm Peak Pass" + PROV1276: "Windrunner's Overlook" + PROV1277: "Temple of Storms" + PROV1278: "K3" + PROV1279: "Ruined Temples" + PROV1280: "Brunnhildar Village" + PROV1281: "Icy Wash" + PROV1282: "Icy Pass" + PROV1283: "Westwind Refugee Camp" + PROV1284: "Drak'Tharon Keep" + PROV1285: "Amphitheater of Anguish" + PROV1286: "Dubra'Jin" + PROV1287: "Heb'Drakkar" + PROV1288: "Frostblade Pass" + PROV1289: "Venture Bay" + PROV1290: "The Ancient Lift" + PROV1291: "Bouldercrag's Refuge" + PROV1292: "" + PROV1293: "" + PROV1294: "" + PROV1295: "Shatterspear War Camp" + PROV1296: "Shatterspear Vale" + PROV1297: "Ruins of Mathystra" + PROV1298: "Lor'danel" + PROV1299: "Bashal'Aran" + PROV1300: "Auberdinei" + PROV1301: "Ameth' Aran" + PROV1302: "Grove of the Ancients" + PROV1303: "The Master's Glaive" + PROV1304: "Blackfathom Deeps" + PROV1305: "Orendil's Retreat" + PROV1306: "Zoram'gar Outpost" + PROV1307: "Maestra's Post" + PROV1308: "The Shrine of Aessina" + PROV1309: "Thistlefur Village" + PROV1310: "Astranaar" + PROV1311: "Stardust Spire" + PROV1312: "Raynewood Retreat" + PROV1313: "Silverwind Refuge" + PROV1314: "Jadefire Glen" + PROV1315: "Emerald Sanctury" + PROV1316: "Ruins of Constellas" + PROV1317: "Jaedenar" + PROV1318: "Bloodvenom Post" + PROV1319: "Talonbranch Glade" + PROV1320: "Ruins of Xyl" + PROV1321: "Entrance of Timbermaw" + PROV1322: "Timbermaw Hold" + PROV1323: "Timbermaw Approach" + PROV1324: "Shrine of Remulos" + PROV1325: "Stormrage Barrow Dens" + PROV1326: "Moonglade" + PROV1327: "Frostsaber Rock" + PROV1328: "The Hidden Grove" + PROV1329: "Starfall Village" + PROV1330: "Everlook" + PROV1331: "Lake Kel'theril" + PROV1332: "Mazthoril" + PROV1333: "Owl Wing Thicket" + PROV1334: "Nordrassil Settlements" + PROV1335: "The Circle of Cinders" + PROV1336: "Shrine of Aviana" + PROV1337: "Shrine of Goldrinn" + PROV1338: "Grove of Aessina " + PROV1339: "The Regrowth" + PROV1340: "Sanctuary of Malorne" + PROV1341: "Sethria's Roost" + PROV1342: "Dark Troll Dens" + PROV1343: "Ascendant's Circle" + PROV1344: "Gates of Sothann" + PROV1345: "Seat of the Chosen" + PROV1346: "The Forge of Supplication" + PROV1347: "Doom's Vigil" + PROV1348: "Hyjal Hollow" + PROV1349: "Splintertree Post" + PROV1350: "Warsong Lumber Camp" + PROV1351: "The Mor'shan Rampart" + PROV1352: "Shadowsong Shrine" + PROV1353: "Forest Heart" + PROV1354: "Swamp of Mor'shan" + PROV1355: "Stonetalon Peak" + PROV1356: "Thal'darah Overlook" + PROV1357: "Cliffwalker Post" + PROV1358: "Thal'darah Grove" + PROV1359: "The Talon Den" + PROV1360: "Farwatcher's Glen" + PROV1361: "Windshear Crag" + PROV1362: "Sun Rock Retreat" + PROV1363: "Windshear Pass" + PROV1364: "Windshear Cliffs" + PROV1365: "Lushwater Oasis" + PROV1366: "Malaka'jin" + PROV1367: "The Talondeep Path" + PROV1368: "The Forgotten Pools" + PROV1369: "Honor's Stand" + PROV1370: "The Sludge Fen" + PROV1371: "The Sludge Hills" + PROV1372: "Far Watch Post" + PROV1373: "The Crossroads" + PROV1374: "The Wailing Caverns" + PROV1375: "Ratchet" + PROV1376: "The Merchant Coast" + PROV1377: "The Drag" + PROV1378: "Drygulch Ravine" + PROV1379: "Thunder Ridge" + PROV1380: "Southfury Watershed" + PROV1381: "Razor Hill" + PROV1382: "Tiragarde Keep" + PROV1383: "Valley of Trials" + PROV1384: "Sen'jin Village" + PROV1385: "Echo Isles" + PROV1386: "Charred Vale" + PROV1387: "Nijel's Point" + PROV1388: "" + PROV1389: "Kolkar Village" # Magram Territory + PROV1390: "Shok'thokar" + PROV1391: "Ghost Walker Post" # Cenarion Wildlands + PROV1392: "Thunder Axe Fortress" + PROV1393: "Ethel Rethor" + PROV1394: "Thargad's Camp" + PROV1395: "Maraudon" + PROV1396: "Gelkis Village" + PROV1397: "Mannoroc Coven" + PROV1398: "Shadowprey Village" + PROV1399: "Ranazjar Isle" + PROV1400: "Thunder Axe Plains" + PROV1401: "Valley of Spears" + PROV1402: "Mannoroc Wastes" + PROV1403: "Ranazjar Ruins" + PROV1404: "" + PROV1405: "Mirkfallon Lake" + PROV1406: "Cragpool Lake" + PROV1407: "Webwinder Path" + PROV1408: "Greatwood Vale" + PROV1409: "The Dry Hills" + PROV1410: "The Stonetalon Mountains" + PROV1411: "The Jadefire Hills" + PROV1412: "Bloodvemon Hills" + PROV1413: "Moonglade Mountains" + PROV1414: "Frostsaber Mountains" + PROV1415: "" # North Kalimdor Wasteland + PROV1416: "Northern Hyjal" + PROV1417: "Western Hyjal" + PROV1418: "Southern Hyjal" + PROV1419: "Eastern Hyjal" + PROV1420: "Dry Plains" + PROV1421: "Grol'dom Farm" + PROV1422: "Dusty Flat" + PROV1423: "The Stagnant Oasis" + PROV1424: "Northern Cliffs" + PROV1425: "" # Central Kalimdor Wasteland + PROV1426: "Jaggedswine Farm" + PROV1427: "Orgrimmar Cliffs" + PROV1428: "Tower of Eldara" + PROV1429: "Jagged Reef" + PROV1430: "Thalassian Base Camp" + PROV1431: "Eldarath" + PROV1432: "Ursolan" + PROV1433: "Azsharan Forest" + PROV1434: "Ravencrest Monument" + PROV1435: "Isle of Arkkoran" + PROV1436: "Bear's Head" + PROV1437: "" + PROV1438: "Alcaz Island" + PROV1439: "Northwatch Hold" + PROV1440: "Bramblescar" + PROV1441: "Agama'gor" + PROV1442: "The Overgrowth" + PROV1443: "Hunter's Hill" + PROV1444: "Taurajo" + PROV1445: "The Great Gate" + PROV1446: "Southern Barrens" + PROV1447: "The Field of Giants" + PROV1448: "Bael Modan" + PROV1449: "Razorfen Kraul" + PROV1450: "Blackhoof Village" + PROV1451: "Brackenwall Village" + PROV1452: "The Quagmire" + PROV1453: "The Dragonmurk" + PROV1454: "The Wyrmbog" + PROV1455: "Mudsprocket" + PROV1456: "Theramore Isle" + PROV1457: "Splithoof Heights" + PROV1458: "Razerfen Downs" + PROV1459: "The Great Lift" + PROV1460: "Splithoof Trail" + PROV1461: "Dreadmurk Coast" + PROV1462: "Tidefury Cove" + PROV1463: "Lost Point" + PROV1464: "Southern Gold Road" + PROV1465: "Shady Rest Inn" + PROV1466: "Sorrowful Mountains" + PROV1467: "Stonetalon Pass" + PROV1468: "Wildmane Water Well" + PROV1469: "Camp Sungraze" + PROV1470: "Red Rocks" + PROV1471: "The Venture Co Mine" + PROV1472: "Thunderhorn Water Well" + PROV1473: "Thunder Bluff" + PROV1474: "Bael'dun Digsite" + PROV1475: "Bloodhoof Village" + PROV1476: "Winterhoof Water Well" + PROV1477: "Camp Narache" + PROV1478: "Northern Thunder Bluff Mountains" + PROV1479: "Western Thunder Bluff Mountains" + PROV1480: "Southern Thunder Bluff Mountains" + PROV1481: "Eastern Thunder Bluff Mountains" + PROV1482: "The Golden Plains" + PROV1483: "Bloodhoof Plains" + PROV1484: "The Rolling Plains" + PROV1485: "Ruins of Ravenwind" + PROV1486: "Camp Ataya" + PROV1487: "Dreamer's Rest" + PROV1488: "The Forgotten Coast" + PROV1489: "Sardor Isle" + PROV1490: "Dire Maul" + PROV1491: "Darkmist Ruins" + PROV1492: "Ruins of Isildien" + PROV1493: "Camp Mojache" + PROV1494: "Gordunni Outpost" + PROV1495: "Woodpaw Hills" + PROV1496: "Thalanaar" + PROV1497: "Dream Bough" + PROV1498: "Rage Scar Vale" + PROV1499: "High Wilderness" + PROV1500: "Ravenwind Mountains" + PROV1501: "Dire Maul Mountains" + PROV1502: "Isildien Mountains" + PROV1503: "The Writhing Mountains" + PROV1504: "Kalimdor Mountains" + PROV1505: "" + PROV1506: "" + PROV1507: "Bloodhoof Lake" + PROV1508: "The Crystal Vale" + PROV1509: "Hive'Ashi" + PROV1510: "Staghelm Point" + PROV1511: "Valor's Rest" + PROV1512: "Southwind Village" + PROV1513: "Cenarion Hold" + PROV1514: "Sandstone Base Camp" + PROV1515: "Sandstone Post" + PROV1516: "Hive'Zora" + PROV1517: "Bones of Grakkarond" + PROV1518: "Hive'Regal" + PROV1519: "Sandstone Outpost" + PROV1520: "Vault of C'thun" + PROV1521: "Crawling Quarters" + PROV1522: "The Scarab Road" + PROV1523: "Ahn'qiraj Mountains" + PROV1524: "" # South Kalimdor wasteland + PROV1525: "Tanaris Mountains" + PROV1526: "Un'goro Ramp" + PROV1527: "The Screaming Reaches" + PROV1528: "Lakkari Tar Pits" + PROV1529: "Fungal Rock" + PROV1530: "The Roiling Gardens" + PROV1531: "The Shaper's Terrace" + PROV1532: "Marshal's Stand" + PROV1533: "Fire Plume Ridge" + PROV1534: "Mossy Pile" + PROV1535: "Golakka Hot Springs" + PROV1536: "Terror Run" + PROV1537: "The Slithering Scar" + PROV1538: "Thistleshrub Valley" + PROV1539: "Plain of Terror" + PROV1540: "Burning Pile" + PROV1541: "Zul'farrak" + PROV1542: "Sandsorrow Watch" + PROV1543: "Gadgetzan" + PROV1544: "Caverns of Time" + PROV1545: "The Noxious Lair" + PROV1546: "Dunemaul Compound" + PROV1547: "Valley of the Watchers" + PROV1548: "The Gaping Chasm" + PROV1549: "Land's End Beach" + PROV1550: "Shimmering Beach" + PROV1551: "Zalashji's Den" + PROV1552: "Southbreak Shore" + PROV1553: "Broken Pillar" + PROV1554: "Abyssal Sands" + PROV1555: "Eastmoon Ruins" + PROV1556: "Gates of Unending Cycles" + PROV1557: "The Cursed Landing" + PROV1558: "Halls of Origination" + PROV1559: "Lost City of the Tol'vir" + PROV1560: "The Vortex Pinnacle" + PROV1561: "Throne of the Four Winds" + PROV1562: "Akhenet Fields" + PROV1563: "Neferset" + PROV1564: "Obelisk of the Sun" + PROV1565: "Cradle of the Ancients" + PROV1566: "Ruins of Ammon" + PROV1567: "Schonottz's Landing" + PROV1568: "Orsis" + PROV1569: "Ramkahen" + PROV1570: "Obelisk of the Stars" + PROV1571: "Khartut's Tomb" + PROV1572: "Obelisk of the Moon" + PROV1573: "Temple of Uldum" + PROV1574: "Dunes of Uldum" + PROV1575: "Sunstone Terrace" + PROV1576: "Tombs of the Precursors" + PROV1577: "Sahket Wastes" + PROV1578: "Oasis of Vir'sar" + PROV1579: "Southsea Holdfast" + PROV1580: "Roguefeather Den" + PROV1581: "Splithoof Hold" + PROV1582: "Freewind Post" + PROV1583: "Darkcloud Pinnacle" + PROV1584: "Whitereach Summit" + PROV1585: "Highperch" + PROV1586: "The Dark Portal - Outland" + PROV1587: "The Legion Front" + PROV1588: "Zeth'gor" + PROV1589: "Expedition Armory" + PROV1590: "Honor Hold" + PROV1591: "Hellfire Citadel" + PROV1592: "Thrallmar" + PROV1593: "Throne of Kil'jaeden" + PROV1594: "Pools of Aggonar" + PROV1595: "Mag'har Post" + PROV1596: "Den of Haal'esh" + PROV1597: "Falcon Watch" + PROV1598: "Temple of Telhamat" + PROV1599: "Ruins of Sha'naar" + PROV1600: "Northern Hellfire Mountains" + PROV1601: "Southern Hellfire Mountains" + PROV1602: "Hellfire Trail" + PROV1603: "The Dead Mire" + PROV1604: "Swamprat Post" + PROV1605: "Cenarion Refuge" + PROV1606: "Umbrafen Lake" + PROV1607: "The Lagoon" + PROV1608: "Telredor" + PROV1609: "Coilfang Reservoir" + PROV1610: "Twin Spire Ruins" + PROV1611: "Serpent Lake" + PROV1612: "Zabra'jin" + PROV1613: "Sporeggar" + PROV1614: "The Spawning Glen" + PROV1615: "Marshlight Lake" + PROV1616: "Ango'rosh Grounds" + PROV1617: "Orebor Harborage" + PROV1618: "Zanger Mountains" + PROV1619: "Blade's Edge Foothills" + PROV1620: "Zangar Ridge" + PROV1621: "Warmaul Hill" + PROV1622: "Forge Camp Hate" + PROV1623: "Forge Camp Fear" + PROV1624: "Twilight Ridge" + PROV1625: "Oshu'gun" + PROV1626: "Sunspring Post" + PROV1627: "Halaa" + PROV1628: "Garadar" + PROV1629: "Laughing Skull Ruins" + PROV1630: "Throne of the Elements" + PROV1631: "Ring of Trials" + PROV1632: "Telaar" + PROV1633: "Kil'sorrow Fortress" + PROV1634: "Burning Blade Ruins" + PROV1635: "Warmaul Crossroads" + PROV1636: "Southwind Cleft" + PROV1637: "Burning Blade Plains" + PROV1638: "Garadar Plains" + PROV1639: "Shattrath Mountains" + PROV1640: "Bleeding Hollow Mountains" + PROV1641: "Shattrath City" + PROV1642: "Cenarion Thicket" + PROV1643: "Tuurem" + PROV1644: "Firewing Point" + PROV1645: "Bonechewer Ruins" + PROV1646: "Allerian Stronghold" + PROV1647: "Stonebreaker Hold" + PROV1648: "Northern Bone Wastes" + PROV1649: "Auchindoun" + PROV1650: "Bleeding Hollow Ruins" + PROV1651: "Skettis" + PROV1652: "Razorthorn Shelf" + PROV1653: "" + PROV1654: "Raastok Glade" + PROV1655: "Eastern Bone Wastes" + PROV1656: "Western Bone Wastes" + PROV1657: "Southern Bone Wastes" + PROV1658: "Plains of Terokkar" + PROV1659: "Mountains of Skettis" + PROV1660: "Shadowmoon Mountains" + PROV1661: "Shadowmoon Village" + PROV1662: "Legion Hold" + PROV1663: "Illidari Point" + PROV1664: "Wildhammer Stronghold" + PROV1665: "Eclipse Point" + PROV1666: "Sanctum of the Stars" + PROV1667: "The Deathforge" + PROV1668: "Coilskar Point" + PROV1669: "The Hand of Gul'dan" + PROV1670: "Altar of Sha'tar" + PROV1671: "The Black Temple" + PROV1672: "Dragonmaw Fortress" + PROV1673: "Netherwing Ledge" + PROV1674: "Shadowed Wastes" + PROV1675: "Shadowmoon Wastes" + PROV1676: "Wildhammer Wastes" + PROV1677: "Warden's Cage" + PROV1678: "Fel Wastes" + PROV1679: "Oronok's Farm" + PROV1680: "Forge Camp Terror" + PROV1681: "Ogri'la" + PROV1682: "Forge Camp Wrath" + PROV1683: "Raven's Wood" + PROV1684: "Grishnath" + PROV1685: "Bladespire Hold" + PROV1686: "Circle of Blood" + PROV1687: "Thunderlord Stronghold" + PROV1688: "Bloodmaul Outpost" + PROV1689: "Sylvanaar" + PROV1690: "Death's Door" + PROV1691: "Vekhaar Stand" + PROV1692: "Mok'nathai" + PROV1693: "Ruuan Weald" + PROV1694: "Veil Ruuan" + PROV1695: "Gruul's Lair" + PROV1696: "Bash'ir Landing" + PROV1697: "The Crystal Spine" + PROV1698: "Forge Camp Anger" + PROV1699: "Netherwarpped Passage" + PROV1700: "" + PROV1701: "Manaforge B'naar" + PROV1702: "Area 52" + PROV1703: "Arklon Ruins" + PROV1704: "Ruins of Enkaat" + PROV1705: "Manaforge Ara" + PROV1706: "Manaforge Coruu" + PROV1707: "Sunfury Hold" + PROV1708: "Kirin'var Village" + PROV1709: "Manaforge Duro" + PROV1710: "Eco-dome Midrealm" + PROV1711: "Stormspire" + PROV1712: "Forge Base Oblivion" + PROV1713: "Forge Base Gehenna" + PROV1714: "Ruins of Farahlon" + PROV1715: "Manaforge Ultris" + PROV1716: "Celestial Ridge" + PROV1717: "Tempest Keep" + PROV1718: "Moonwater Retreat" + PROV1719: "Pearlfin Village" + PROV1720: "Paw'don Village" + PROV1721: "Nectarbreeze Orchard" + PROV1722: "Temple of the Jade Serpent" + PROV1723: "Serpent's Heart" + PROV1724: "Grookin Hill" + PROV1725: "Dawn's Blossom" + PROV1726: "The Arboretum" + PROV1727: "Windward Isle" + PROV1728: "Sri-la Village" + PROV1729: "Tian Monastery" + PROV1730: "Terrace of Ten Thunders" + PROV1731: "Honeydew Village" + PROV1732: "Emperor's Omen" + PROV1733: "Grookin Woods" + PROV1734: "Moonwater Islands" + PROV1735: "Paw'don Islands" + PROV1736: "Jade Islands" + PROV1737: "Thunder Islands" + PROV1738: "Moonwater Crossing" + PROV1739: "Jade Crossing" + PROV1740: "Serpent's Approach" + PROV1741: "Honeydew Lake" + PROV1742: "Tian Lakes" + PROV1743: "Sri-la River" + PROV1744: "Dawn Lakes" + PROV1745: "Arboretum Bay" + PROV1746: "Jade Bay" + PROV1747: "Pearlfin Waters" + PROV1748: "Paw'don Waters" + PROV1749: "Serpent's Heart Waters" + PROV1750: "Grookin Waters" + PROV1751: "Binan Waters" + PROV1752: "Thunderfoot Flow" + PROV1753: "Thunderfoot Waters" + PROV1754: "Silken Flow" + PROV1755: "Pools of Purity" + PROV1756: "Purity's Flow" + PROV1757: "Imperial Waters" + PROV1758: "Stormstout Waters" + PROV1759: "Thunder Celft Waters" + PROV1760: "Waters of the Red Crane" + PROV1761: "Nesingwary's Lake" + PROV1762: "Whitepetal Lake" + PROV1763: "Gui-lai Lake" + PROV1764: "Mogu'shan Pools" + PROV1765: "Lake of Stars" + PROV1766: "The Widening Deep" + PROV1767: "Dusklight Pools" + PROV1768: "Kota Lake" + PROV1769: "" + PROV1770: "Zouchin Flow" + PROV1771: "Niuzao Lake" + PROV1772: "Sra'vess Lake" + PROV1773: "Zhu's Watch" + PROV1774: "The Incursion" + PROV1775: "Anglers Wharf" + PROV1776: "Thunder Cleft" + PROV1777: "Ruins of Dojan" + PROV1778: "Crane Wing Refuge" + PROV1779: "Temple of the Red Crane" + PROV1780: "Nayeli Lagoon" + PROV1781: "Cradle of Chi-ji" + PROV1782: "Dawnchaser Retreat" + PROV1783: "Sentinel Basecamp" + PROV1784: "Shores of Dojan" + PROV1785: "Thunderfoot Overlook" + PROV1786: "Thunder Cleft Overlook" + PROV1787: "Domination Point" + PROV1788: "Lion's Landing" + PROV1789: "The Forbidden Forest" + PROV1790: "Nesingwary's Safari" + PROV1791: "Stoneplow" + PROV1792: "Paoquan Hollow" + PROV1793: "Stormstout Brewery" + PROV1794: "The Imperial Granary" + PROV1795: "The Heartland" + PROV1796: "Halfhill" + PROV1797: "Silken Fields" + PROV1798: "Pools of Purity" + PROV1799: "Thunderfoot Fields" + PROV1800: "Tavern in the Mists" + PROV1801: "Terrace of Endless Spring" + PROV1802: "The Ancient Passage" + PROV1803: "Halfhill Farmland" + PROV1804: "Stormstout Plain" + PROV1805: "Uncovered Burrows" + PROV1806: "The Secret Aerie" + PROV1807: "Mogu'shan Palace" + PROV1808: "Shrine of Seven Stars" + PROV1809: "Shrine of Two Moons" + PROV1810: "The Golden Pagoda" + PROV1811: "The Golden Stair" + PROV1812: "Tu Shen Burial Ground" + PROV1813: "Mistfall Village" + PROV1814: "Setting Sun Garrison" + PROV1815: "The Five Sisters" + PROV1816: "Ruins of Guo-lai" + PROV1817: "Guo-lai Halls" + PROV1818: "Northern Vale Gate" + PROV1819: "Central Vale Gate" + PROV1820: "Mogu'shan Courtyard" + PROV1821: "Whitepetal Woods" + PROV1822: "Mogu'shan Hills" + PROV1823: "Setting Sun Plain" + PROV1824: "Golden Plain" + PROV1825: "Vale Mountains" + PROV1826: "Southern Vale Wall" + PROV1827: "Northern Vale Wall" + PROV1828: "Osul Passage" + PROV1829: "Stoneplow Passage" + PROV1830: "Pearlfin Lakes" + PROV1831: "Paw'don Lake" + PROV1832: "Terrace of Gurthani" + PROV1833: "Forgotten Mire" + PROV1834: "Lake of Stars" + PROV1835: "Kypari Zar" + PROV1836: "Soggy's Gamble" + PROV1837: "The Briny Muck" + PROV1838: "Zan'vess" + PROV1839: "Heart of Fear" + PROV1840: "Klaxxi'vess" + PROV1841: "Kor'vess" + PROV1842: "Rikkitun Village" + PROV1843: "Kypari Vor" + PROV1844: "Lonesome Cove" + PROV1845: "Chittering Coast" + PROV1846: "Mazu's Overlook" + PROV1847: "The Stinging Trail" + PROV1848: "Duskroot Fen" + PROV1849: "Kypari'ik" + PROV1850: "The Horrid March" + PROV1851: "Panic Clutch" + PROV1852: "The Clutches of Shek'zeer" + PROV1853: "Amberglow Hollow" + PROV1854: "Venomous Ledge" + PROV1855: "Whispering Stones" + PROV1856: "Fear Clutch" + PROV1857: "Horror Clutch" + PROV1858: "The Thundering Run" + PROV1859: "Gao-ran Battlefront" + PROV1860: "Hatred's Vice" + PROV1861: "Longying Outpost" + PROV1862: "Fire Camp Osul" + PROV1863: "Kri'vess" + PROV1864: "Dusklight Hollow" + PROV1865: "Rensai's Watchpost" + PROV1866: "Sik'vess" + PROV1867: "Niuzao Temple" + PROV1868: "Sra'vess" + PROV1869: "Shan'ze Dao" + PROV1870: "Shado-pan Garrison" + PROV1871: "Forward Assault Camp" + PROV1872: "Lower Sumprushes" + PROV1873: "Upper Sumprushes" + PROV1874: "Dampsoil Burrow" + PROV1875: "Dusklight Bridge" + PROV1876: "The Underbough" + PROV1877: "Fire Camp Gai-Cho" + PROV1878: "Deadtalker's Plateau" + PROV1879: "Kzzok Warcamp" + PROV1880: "Fields of Niuzao" + PROV1881: "Sra'thik Incursion" + PROV1882: "Dawnseeker Promontory" + PROV1883: "Court of Bones" + PROV1884: "Za'tual" + PROV1885: "Ihgaluk Crag" + PROV1886: "Violet Rise" + PROV1887: "Diremoor" + PROV1888: "The Thunder Forges" + PROV1889: "Stormsea Landing" + PROV1890: "Throne of Thunder" + PROV1891: "Thundering Gates " + PROV1892: "Shado-pan Monastery" + PROV1893: "Winter's Blossom" + PROV1894: "Kota Basecamp" + PROV1895: "Shado-pan Fallback" + PROV1896: "Westwind Rest" + PROV1897: "Eastwind Rest" + PROV1898: "Binan Village" + PROV1899: "The Yaungol Advance" + PROV1900: "One Keg" + PROV1901: "Temple of the White Tiger" + PROV1902: "Mogu'shan Terrace" + PROV1903: "Peak of Serenity" + PROV1904: "Zouchin Village" + PROV1905: "Isle of Reckoning" + PROV1906: "The Dooker Dome" + PROV1907: "Mogujia" + PROV1908: "Muskpaw Ranch" + PROV1909: "Fire Camp Ordo" + PROV1910: "Chow Farmstead" + PROV1911: "Inkgill Mereb" + PROV1912: "Lao & Son's Yakwash" + PROV1913: "Yinying Village" + PROV1914: "Garrosh'ar Advance" + PROV1915: "Valley of Emperors" + PROV1916: "" + PROV1917: "The Grummle Bazaar" + PROV1918: "Fire Camp Ruqin" + PROV1919: "Firebough Nook" + PROV1920: "Isle of Giants" + PROV1921: "South Thalassian Pass" + PROV1922: "Browman Mill" + PROV1923: "Andorhal Bulwark" + PROV1924: "South Tide's Run" + PROV1925: "Calston Estate" + PROV1926: "Nightmare Vale" + PROV1927: "Scarlet Tower" + PROV1928: "Capital Waystation" + PROV1929: "Circle of West Binding" + PROV1930: "Durnholde Passage" + PROV1931: "Dun Garok" + PROV1932: "Circle of Inner Binding" + PROV1933: "Thandol Span" + PROV1934: "Boulderfist Outpost" + PROV1935: "Circle of East Binding" + PROV1936: "Go'shek Farm" + PROV1937: "Circle of Outer Binding" + PROV1938: "Shaol'watha" + PROV1939: "Direforge Hill" + PROV1940: "Raptor Ridge" + PROV1941: "Mo'grosh Stronghold" + PROV1942: "Loch Modan" + PROV1943: "Ironforge Airfield" + PROV1944: "Algaz Station" + PROV1945: "South Gate Pass" + PROV1946: "Helm's Bed Lake" + PROV1947: "Amberstill Lake" + PROV1948: "Ironforge Pools" + PROV1949: "Anvilmar" + PROV1950: "Coldridge Lake" + PROV1951: "Frostmane Hold" + PROV1952: "Blackwing Lair" + PROV1953: "Stonewrought Pass" + PROV1954: "Dustfire Valley" + PROV1955: "Thorium Advance" + PROV1956: "Grimsilt Dig Site" + PROV1957: "The Sea of Cinders" + PROV1958: "The Cauldron" + PROV1959: "Thorium Point" + PROV1960: "Firewatch Ridge" + PROV1961: "Iron Summit" + PROV1962: "Blackrock Depths" + PROV1963: "Dun Murogh Mountains" + PROV1964: "Blackchar Cave" + PROV1965: "Pyrox Flats" + PROV1966: "The Slag Pit" + PROV1967: "New Kargath" + PROV1968: "Uldaman" + PROV1969: "Angor Fortress" + PROV1970: "Camp Kosh" + PROV1971: "Dustwind Dig" + PROV1972: "Bloodwatcher Point" + PROV1973: "Agmond's End" + PROV1974: "Dragon's Mouth" + PROV1975: "Fuselight" + PROV1976: "Lethlor Ravine" + PROV1977: "Fuselight-by-the-sea" + PROV1978: "The Dustbowl" + PROV1979: "Dustbelch Grotto" + PROV1980: "Altar of Storms" + PROV1981: "Flamestar Post" + PROV1982: "The Whelping Downs" + PROV1983: "Blackrock Path" + PROV1984: "Black Tooth Hovel" + PROV1985: "Chiselgrip" + PROV1986: "Ruins of Thaurissan" + PROV1987: "Flame Crest" + PROV1988: "Dreadmaul Rock" + PROV1989: "Morgan's Vigil" + PROV1990: "Valley of Ashes" + PROV1991: "Blackrock Valley" + PROV1992: "Keeshan's Post" + PROV1993: "Camp Everstill" + PROV1994: "Redridge Trail" + PROV1995: "Bogpaddle Islands" + PROV1996: "Strangethorn Trail" + PROV1997: "Rebel Camp" + PROV1998: "Janeiro's Point" + PROV1999: "The Deadmines" + PROV2000: "The Molsen Farm" + PROV2001: "Northpass Lakes" + PROV2002: "Terrorlake" + PROV2003: "Wellson Shipyard" + PROV2004: "Cape of Lost Hope" + PROV2005: "Rustberg Village" + PROV2006: "The Darkwood" + PROV2007: "Largo's Overlook" + PROV2008: "The Restless Front" + PROV2009: "Tol Barad Approach" + PROV2010: "Baradin Hold" + PROV2011: "Ironclad Garrison" + PROV2012: "Slagworks" + PROV2013: "Warden's Vigil" + PROV2014: "Green Lantern Slums" + PROV2015: "Boralus Farmlands" + PROV2016: "Skorn Flow" + PROV2017: "Winterhoof River" + PROV2018: "Wildervar Flow" + PROV2019: "Outland Rift" + PROV2020: "Skettis Lake" + PROV2021: "Shadowmoon Lake" + PROV2022: "Bonechewer Lake" + PROV2023: "Shattrath Lake" + PROV2024: "Garadar Lake" + PROV2025: "Sunspring Lake" + PROV2026: "Lake of Kul Tiras" + PROV2027: "Waters of Vandermar" + PROV2028: "The Stair of Destiny" + PROV2029: "Spinebreaker Post" + PROV2030: "Forge Camp Mageddon" + PROV2031: "Forge Camp Rage" + PROV2032: "Invasion Point Annihilator" + PROV2033: "The Warp Fields" + PROV2034: "The Great Fissure" + PROV2035: "Fallen Sky Ridge" + PROV2036: "Netherwing Fields" + PROV2037: "Ruins of Baa'ri" + PROV2038: "Blackwind Landing" + PROV2039: "Veil Harr'ik" + PROV2040: "Terokk's Rest" + PROV2041: "Veil Shienor" + PROV2042: "Grangol'var Village" + PROV2043: "Veil Skith" + PROV2044: "Tomb of Lights" + PROV2045: "Veil Shalas" + PROV2046: "Veil Lithic" + PROV2047: "Shadowtomb" + PROV2048: "Veil Reskk" + PROV2049: "Umbrafen Marsh" + PROV2050: "Clan Watch" + PROV2051: "Windyreed Village" + PROV2052: "Windyreed Pass" + PROV2053: "Raven's Pass" + PROV2054: "Razor Ridge" + PROV2055: "Singing Ridge" + PROV2056: "The Heap" + PROV2057: "The Scrap Field" + PROV2058: "Cosmowrench" + PROV2059: "Ethereum Staging Grounds" + PROV2060: "Eco-dome Farfield" + PROV2061: "Socrethar's Seat" + PROV2062: "Feralfen Village" + PROV2063: "Quagg Ridge" + PROV2064: "Hewn Bog" + PROV2065: "Daggerfen Village" + PROV2066: "Ango'rosh Stronghold" + PROV2067: "Slingtail Pits" + PROV2068: "Wreck of the Vanguard" + PROV2069: "Den of Sorrow" + PROV2070: "Twinspire Keep" + PROV2071: "Camp Gormal" + PROV2072: "Serpent's Overlook" + PROV2073: "Dookin' Grounds" + PROV2074: "Shrine of the Dawn" + PROV2075: "Greenstone Village" + PROV2076: "Forest Heart" + PROV2077: "Camp Nooka Nooka" + PROV2078: "Honeydew Hills" + PROV2079: "Grookin Groves" + PROV2080: "Honeydew Shrine" + PROV2081: "" + PROV2082: "" + PROV2083: "" + PROV2084: "" + PROV2085: "" + PROV2086: "" + PROV2087: "" + PROV2088: "" + PROV2089: "" + PROV2090: "" + PROV2091: "" + PROV2092: "" + PROV2093: "" + PROV2094: "" + PROV2095: "" + PROV2097: "Seabreach Passage" + PROV2098: "Sholazar Shelf" + PROV2099: "The Lost Passage" + PROV2100: "The Savage Thicket" + PROV2101: "Crystal Passage" + PROV2102: "Ivald's Ruin " + PROV2103: "Baleheim" + PROV2104: "Cauldros Isle" + PROV2105: "Halgrind" + PROV2106: "The Vibrant Glade" + PROV2107: "The Frozen Glade" + PROV2108: "The Twisted Glade" + PROV2109: "Chillmere Coast" + PROV2110: "Baelgun's Excavation Site" + PROV2111: "Heart's Blood Shrine" + PROV2112: "Vordrassil's Heart" + PROV2113: "Vordrassil's Limb" + PROV2114: "Vordrassil's Tears" + PROV2115: "Kartak's Hold" + PROV2116: "Unu'pe" + PROV2117: "Dens of the Dying" + PROV2118: "Talramas" + PROV2119: "Winterfin Retreat" + PROV2120: "Torp's Farm" + PROV2121: "Plains of Nasam" + PROV2122: "Gammoth" + PROV2123: "Isles of Nasam" + PROV2124: "Mountains of Coldarra" + PROV2125: "Glimmer Bay" + PROV2126: "Tower of Life" + PROV2127: "Broken Temple" + PROV2128: "Winter's Edge Tower" + PROV2129: "Flamewatch Tower" + PROV2130: "Moonrest Gardens" + PROV2131: "Indu'le" + PROV2132: "Fordragon Hold" + PROV2133: "Kor'kron Vanguard" + PROV2134: "Scarlet Point" + PROV2135: "Nighthaven" + PROV2136: "Moonshone Pass" + PROV2137: "" + PROV2138: "Goldshire Woods" + PROV2139: "Goldshire Farms" + PROV2140: "Northshire Vineyards" + PROV2141: "Stormwind Harbour" + PROV2142: "Stormwind Fields" + PROV2143: "Stonecairn Hills" + PROV2144: "Jasperlode Mine" + PROV2145: "Woods of Elwynn" + PROV2146: "Crystal Lake Trail" + PROV2147: "Westvale Path" + PROV2148: "Eastvale Path" + PROV2149: "Stormwind Gates" + PROV2150: "Dusky Bank" + PROV2151: "Withered Remains" + PROV2152: "Raven's Cloister" + PROV2153: "Howling Stones" + PROV2154: "The Raging Ravine" + PROV2155: "Murky Pools" + PROV2156: "The Quagmire" + PROV2157: "Nethergarde Caves" + PROV2158: "The Murky Shore" + PROV2159: "Crackling Ruins" + PROV2160: "Jin'jii Ruins" + PROV2161: "Deadman's Foil" + PROV2162: "Darkshire Pass" + PROV2163: "The Crumbling Cliff" + PROV2164: "The Obsidian Scar" + PROV2165: "Wild Islands" + # 03/08/2015 + PROV2166: "Hills of Booty Bay" + PROV2167: "Mistvale Plains" + PROV2168: "" + PROV2169: "Dagger Shore" + PROV2170: "" + PROV2171: "Tainted Hills" + PROV2172: "" + PROV2173: "The Red Shore" + PROV2174: "Shattered Hills" + PROV2175: "" + PROV2176: "Stormy Pass" + PROV2177: "The Dark Road" + PROV2178: "The Darkened Retreat" + PROV2179: "" + PROV2180: "Stonard Bog" + PROV2181: "Splinterspear Bog" + PROV2182: "Deadman's Peak" + PROV2183: "Jin'ji Shore" + PROV2184: "Stagalbog Island" + PROV2185: "Mistreed Island" + PROV2186: "Crackling Banks" + PROV2187: "" + PROV2188: "Murky Banks" + PROV2189: "Murky Islands" + PROV2190: "" + PROV2191: "Swampy Passage" + PROV2192: "Rotbrain Encampment" + PROV2193: "Central Redridge Trail" + PROV2194: "Banks of Everstill" + PROV2195: "Burning Approach" + PROV2196: "Stonewatch Fields" + PROV2197: "Shalewind Ruins" + PROV2198: "Ilgalar Fields" + PROV2199: "Shalewind Approach" + PROV2200: "Northshire Hills" + PROV2201: "Dusky Shore" + PROV2202: "Trade District" + PROV2203: "Dwarven District" + PROV2204: "Cathedral Square" + PROV2205: "The Mage Quarter" + PROV2206: "Old Town" + PROV2207: "Park District" + PROV2208: "Lake Abasi" + PROV2209: "Zeb'Abasi" + PROV2210: "Zeb'Maisara" + PROV2211: "Maisara Hills" + PROV2212: "Aman'Tharon Keep" + PROV2213: "Sacrifical Grounds" + PROV2214: "Shrine of Ula-tek" + PROV2215: "Wild Shore" + PROV2216: "Frostwhisper Gorge" + PROV2217: "Ice Thistle Hills" + PROV2218: "Winterfall Village" + PROV2219: "Timbermaw Post" + PROV2220: "Frostfire Hot Springs" + PROV2221: "Felpaw Village" + PROV2222: "Irontree Cavern" + PROV2223: "Irontree Woods" + PROV2224: "Jadefire Run" + PROV2225: "Shatter Scar Vale" + PROV2226: "Morlos'Aran" + PROV2227: "The Howling Vale" + PROV2228: "Bathran's Hand" + PROV2229: "Lake Falathim" + PROV2230: "Greenpaw Village" + PROV2231: "Silverwing Grove" + PROV2232: "Bloodtooth Camp" + PROV2233: "Bough Shadow" + PROV2234: "Satyrnaar" + PROV2235: "Labor Camp" + PROV2236: "Felfire Hill" + PROV2237: "Fire Scar Shrine" + PROV2238: "Iris Lake" + PROV2239: "Valormok" + PROV2240: "Forlorn Ridge" + PROV2241: "The Ruined Reaches" + PROV2242: "Lake Mennar" + PROV2243: "Southridge Beach" + PROV2244: "Timbermaw Hold" + PROV2245: "Temple of Zin-Malor" + PROV2246: "The Shattered Strand" + PROV2247: "Bitter Reaches" + PROV2248: "Haldarr Encampment" + PROV2249: "Bay of Storms" + PROV2250: "Legash Encampment" + PROV2251: "Darkwood Den" + PROV2252: "Remtravel's Excavation" + PROV2253: "Twilight Vale" + PROV2254: "The Long Wash" + PROV2255: "Tower of Althalaxx" + PROV2256: "Darkwood Pass" + PROV2257: "" + PROV2258: "Ammen Fields" + PROV2259: "Shadow Ridge" + PROV2260: "Ammen Ford" + PROV2261: "Nestlewood Thicket" + PROV2262: "Geezle's Camp" + PROV2263: "Wrathscale Point" + PROV2264: "Fairbridge Strand" + PROV2265: "Exodar Fields" + PROV2266: "Bladewood" + PROV2267: "Vindicator's Rest" + PROV2268: "Ruins of Loreth'Aran" + PROV2269: "Middenvale" + PROV2270: "Bristlelimb Enclave" + PROV2271: "Beryl Coast" + PROV2272: "The Lost Fold" + PROV2273: "Mystwood" + PROV2274: "Ragefeather Ridge" + PROV2275: "Tel'athion's Camp" + PROV2276: "" + PROV2277: "Stonetalon Pass" + PROV2278: "Sishir Canyon" + PROV2279: "Boulderslide Ravine" + PROV2280: "Grimtotem Post" + PROV2281: "Camp Aparaje" + PROV2282: "Boulder Lode Mine" + PROV2283: "Thorn Hill" + PROV2284: "Ratchet Overlook" + PROV2285: "Muddy Shore" + PROV2286: "Raptor Grounds" + PROV2287: "Blackthorn Ridge" + PROV2288: "Rocktusk Farm" + PROV2289: "Skull Rock" + PROV2290: "Razormane Grounds" + PROV2291: "Burning Blade Coven" + PROV2292: "Scuttle Coast" + PROV2293: "Kolkar Crag" + PROV2294: "Razor Trail" + PROV2295: "Red Cloud Mesa" + PROV2296: "Pale Mane Rock" + PROV2297: "Sun Beaten Trail" + PROV2298: "Sargeron" + PROV2299: "Tethris Aran" + PROV2300: "Scrabblescrew's Camp" + PROV2301: "Bolgan's Hole" + PROV2302: "Sar'theris Strand" + PROV2303: "Jademir Lake" + PROV2304: "Oneiros" + PROV2305: "The Twin Colossals" + PROV2306: "Feral Scale Vale" + PROV2307: "Frayfeather Highlands" + PROV2308: "The Writhing Deep" + PROV2309: "Grimtotem Compound" + PROV2310: "Lower Wilds" + PROV2311: "Upper Headlands" + PROV2312: "Lariss Pavillion" + PROV2313: "Camp E'thok" + PROV2314: "The Screeching Canyon" + PROV2315: "Splithoof Crag" + PROV2316: "The Weathered Nook" + PROV2317: "Ironstone Camp" + PROV2318: "The Shimmering Flats" + PROV2319: "Rustmaul Dig Site" + PROV2320: "Windbreak Canyon" + PROV2321: "Southmoon Ruins" + PROV2322: "Slithering Passage" + PROV2323: "Lost Rigger Cove" + PROV2324: "Wavestrider Beach" + PROV2325: "Waterspring Field" + PROV2326: "Steamwheedle Port" + PROV2327: "Noonshade Ruins" + PROV2328: "Sands of the Watchers" + PROV2329: "The Scarab Wall" + PROV2330: "Skittering Quarters" + PROV2331: "Echo Cove" + PROV2332: "Pal'ea" + PROV2333: "Beryl Point" + PROV2334: "Nasam's Talon" + PROV2335: "Sands of Nasam" + PROV2336: "Farshire Fields" + PROV2337: "The Abandoned Reach" + PROV2338: "Njord's Breath Bay" + PROV2339: "Lake Kum'uya" + PROV2340: "Coldrock Quarry" + PROV2341: "The Flood Plains" + PROV2342: "Steam Springs" + PROV2343: "Festering Pools" + PROV2344: "Naxxanar" + PROV2345: "Steeljaw's Cavern" + PROV2346: "Kaw's Roost" + PROV2347: "Ruins of Eldra'nath" + PROV2348: "Bloodspore Plains" + PROV2349: "The Path of the Lifewarden" + PROV2350: "The Bones of Nozronn" + PROV2351: "Sparktouched Haven" + PROV2352: "Spearborn Encampment" + PROV2353: "Dorian's Outpost" + PROV2354: "The Bonefields" + PROV2355: "Mosswalker Village" + PROV2356: "The Sundered Shard" + PROV2357: "Sapphire Hive" + PROV2358: "Mistwhisper Refuge" + PROV2359: "Swinglegrin's Dig" + PROV2360: "Hall of the Ancestors" + PROV2361: "Battlescar Spire" + PROV2362: "Kul'galar Keep" + PROV2363: "Njorndar Village" + PROV2364: "The Underhalls" + PROV2365: "Valhalas" + PROV2366: "Ufrang's Hall" + PROV2367: "Cathedral of Darkness" + PROV2368: "The Court of Bones" + PROV2369: "Malvkriss" + PROV2370: "Rise of Suffering" + PROV2371: "The Valley of Fallen Heroes" + PROV2372: "Ironwall Rampart" + PROV2373: "Weeping Quarry" + PROV2374: "Corp'neth" + PROV2375: "Aldur'thar Rampart" + PROV2376: "The Valley of Lost Hope" + PROV2377: "The Breach" + PROV2378: "Silent Vigil" + PROV2379: "Valley of Echoes" + PROV2380: "The Broken Front" + PROV2381: "The Crimson Cathedral" + PROV2382: "Bor's Breath" + PROV2383: "Uldis" + PROV2384: "Rohemdal Pass" + PROV2385: "Frostgrip's Hollow" + PROV2386: "The Frigid Tomb" + PROV2387: "Sifeldar Village" + PROV2388: "The Forlorn Mine" + PROV2389: "The Frozen Mine" + PROV2390: "Mimir's Workshop" + PROV2391: "Temple of Winter" + PROV2392: "Frostfloe Deep" + PROV2393: "The Howling Hollow" + PROV2394: "Temple of Lightning" + PROV2395: "Valley of Ancient Winters" + PROV2396: "Loken's Bargain" + PROV2397: "Surge Needle" + PROV2398: "Glittering Strand" + PROV2399: "Lothalor Woodlands" + PROV2400: "The Briny Pinnacle" + PROV2401: "Kili'ua's Atoll" + PROV2402: "Snowfall Glade" + PROV2403: "The Half Shell" + PROV2404: "The Mirror of Dawn" + PROV2405: "Dragon's Fall" + PROV2406: "The Court of Skulls" + PROV2407: "Angrathar the Wrath Gate" + PROV2408: "Coldwind Heights" + PROV2409: "Ice Heart Cavern" + PROV2410: "7th Legion Front" + PROV2411: "Path of the Titans" + PROV2412: "Eldritch Heights" + PROV2413: "Frostmourne Cavern" + PROV2414: "Light's Trust" + PROV2415: "Dawn's Reach" + PROV2416: "The Carrion Fields" + PROV2417: "Jintha'kalar Steps" + PROV2418: "Bronze Dragonshrine" + PROV2419: "Wintergarde Mine" + PROV2420: "Reliquary of Agony" + PROV2421: "Rageclaw Den" + PROV2422: "Light's Breach" + PROV2423: "Dargath's Demise" + PROV2424: "Reliquary of Pain" + PROV2425: "Crusader Forward Camp" + PROV2426: "Ebon Rise" + PROV2427: "Drak'va Rise" + PROV2428: "Kolramas" + PROV2429: "Drak'Sotra Fields" + PROV2430: "Zim'Abwa" + PROV2431: "The Argent Stand" + PROV2432: "Pools of Zha'Jin" + PROV2433: "Drak'Agal" + PROV2434: "Drak'atal Passage" + PROV2435: "Steps of Anguish" + PROV2436: "Drak'Mabwa" + PROV2437: "Pools of Jin'Alai" + PROV2438: "Zim'Rhuk" + PROV2439: "Gundrak Rise" + PROV2440: "Zol'Heb" + PROV2441: "The Gundrak Approach" + PROV2442: "Steps of Har'koa" + PROV2443: "Boulder Hills" + PROV2444: "Hollowstone Mine" + PROV2445: "Solstice Village" + PROV2446: "White Pine Trading Post" + PROV2447: "Redwood Trading Post" + PROV2448: "Prospector's Point" + PROV2449: "Harko Ruins of Tethys" + PROV2450: "Ashwood Post" + PROV2451: "Rage Fang Shrine" + PROV2452: "Heartwood Trading Post" + PROV2453: "Blackriver Logging Camp" + PROV2454: "Aspen Grove Post" + PROV2455: "Evergreen Trading Post" + PROV2456: "Ruins of Drak'Zin" + PROV2457: "Spruce Point Post" + PROV2458: "Silverbrook Hills" + PROV2459: "Apothecary Camp" + PROV2460: "Tundra of Skorn" + PROV2461: "North Spear Tower" + PROV2462: "Iskaal" + PROV2463: "Ember Trail" + PROV2464: "Utgarde Bluffs" + PROV2465: "Thorval's Camp" + PROV2466: "Shield Hill" + PROV2467: "Wyrmskull Village" + PROV2468: "Derelict Strand" + PROV2469: "Dazar'alor" + PROV2470: "Atal'dazara" + PROV2471: "Xibala" + PROV2472: "Slim Pickings" + PROV2473: "" + PROV2474: "East Zanger Swamp" + PROV2475: "West Zanger Swamp" + PROV2476: "Central Zanger Swamp" + PROV2477: "Sporeggar Swamp" + PROV2478: "Chillmere Shore" + PROV2479: "Venture Outpost" + PROV2480: "Venture Docks" + PROV2481: "Amberpine Outpost" + PROV2482: "Grizzlemaw Watering Hole" + PROV2483: "Drak'Tharon Approach" + PROV2484: "Light's Shore" + PROV2485: "Heartwood Clearing" + PROV2486: "Blackwood Clearing" + PROV2487: "Blackwood Outpost" + PROV2488: "Redwood Isle" + PROV2489: "Broken Shore" + PROV2490: "Dead Grove" + PROV2491: "Bluffs of Dawn" + PROV2492: "Icemist Hills" + PROV2493: "Frozen Canyon" + PROV2494: "Accursed Shore" + PROV2495: "Halls of the Titans" + PROV2496: "Hall of Memories" + PROV2497: "Halls of Winter" + PROV2498: "Clash of Thunder" + PROV2499: "Conservatory of Life" + PROV2500: "Hall of Ingenuity" + PROV2501: "Battered Cliffs" + PROV2502: "Windy Cliffs" + PROV2503: "Eroded Cliffs" + PROV2504: "Shen'dralar Quarters" + PROV2505: "Deeprun Tram" + PROV2506: "Ironkeg Fields" + PROV2507: "Anthut's Inn" + PROV2508: "Talanji's Rebuke" + PROV2509: "Atal'zur" + PROV2510: "" + PROV2511: "" + PROV2512: "" + PROV2513: "" + PROV2514: "" + PROV2515: "" + PROV2516: "" + PROV2517: "" + PROV2518: "" + PROV2519: "" + PROV2520: "" + PROV2521: "" + PROV2522: "" + PROV2523: "" + PROV2524: "" + PROV2525: "" + PROV2526: "" + PROV2527: "" + PROV2528: "" + PROV2529: "" + PROV2530: "" + PROV2531: "" + PROV2532: "" + PROV2533: "" + PROV2534: "" + PROV2535: "" + PROV2536: "" + PROV2537: "" + PROV2538: "" + PROV2539: "" + PROV2540: "" + PROV2541: "" + PROV2542: "" + PROV2543: "" + PROV2544: "" + PROV2545: "" + PROV2546: "" + PROV2547: "" + PROV2548: "" + PROV2549: "" + PROV2550: "" + PROV2551: "" + PROV2552: "" + PROV2553: "" + PROV2554: "" + PROV2555: "" + PROV2556: "" + PROV2557: "" + PROV2558: "" + PROV2559: "" + PROV2560: "" + PROV2561: "" + PROV2562: "" + PROV2563: "" + PROV2564: "" + PROV2565: "" + PROV2566: "" + PROV2567: "" + PROV2568: "" + PROV2569: "" + PROV2570: "" + PROV2571: "" + PROV2572: "" + PROV2573: "" + PROV2574: "" + PROV2575: "" + PROV2576: "" + PROV2577: "" + PROV2578: "" + PROV2579: "" + PROV2580: "" + PROV2581: "" + PROV2582: "" + PROV2583: "" + PROV2584: "" + PROV2585: "" + PROV2586: "" + PROV2587: "" + PROV2588: "" + PROV2589: "" + PROV2590: "" + PROV2591: "" + PROV2592: "" + PROV2593: "" + PROV2594: "" + PROV2595: "" + PROV2596: "" + PROV2597: "" + PROV2598: "" + PROV2599: "" + PROV2600: "" + PROV2601: "" + PROV2602: "" + PROV2603: "" + PROV2604: "" + PROV2605: "" + PROV2606: "" + PROV2607: "" + PROV2608: "" + PROV2609: "" + PROV2610: "" + PROV2611: "" + PROV2612: "" + PROV2613: "" + PROV2614: "" + PROV2615: "" + PROV2616: "" + PROV2617: "" + PROV2618: "" + PROV2619: "" + PROV2620: "" + PROV2621: "" + PROV2622: "" + PROV2623: "" + PROV2624: "" + PROV2625: "" + PROV2626: "" + PROV2627: "" + PROV2628: "" + PROV2629: "" + PROV2630: "" + PROV2631: "" + PROV2632: "" + PROV2633: "" + PROV2634: "Shipwrecked Cove" + PROV2635: "Torokk's Bluff" + PROV2636: "Eastern Highmountain" + PROV2637: "Blind Marshlands" + PROV2638: "Cliff's Edge" + PROV2639: "Skyhorn" + PROV2640: "Trueshot Lodge" + PROV2641: "Riverbend" + PROV2642: "Thunder Totem" + PROV2643: "Frosthoof Watch" + PROV2644: "Gloaming Reef" + PROV2645: "Black Rook Hold" + PROV2646: "Bradensbrook" + PROV2647: "Western Moonclaw Vale" + PROV2648: "Smolderhide Thicket" + PROV2649: "Thas'talah" + PROV2650: "Grove of Cenarius" + PROV2651: "Temple of Elune" + PROV2652: "Lower Andu'talah" + PROV2653: "Shala'nir" + PROV2654: "Dream Grove" + PROV2655: "Shala'drassil" + PROV2656: "Warden's Isle" + PROV2657: "Faronaar" + PROV2658: "Oceanus Cove" + PROV2659: "Ruined Sanctum" + PROV2660: "Felblaze Ingress" + PROV2661: "Zarkhenar" + PROV2662: "Narthalas Academy" + PROV2663: "Azurewing Repose" + PROV2664: "Nor'danel Wellspring" + PROV2665: "Challiane's Terrace" + PROV2666: "Eye of The Storm" + PROV2667: "Tomb of Sargeras" + PROV2668: "Deliverance Point" + PROV2669: "Suramar City" + PROV2670: "Jond'vik" + PROV2671: "Crimson Thicket" + PROV2672: "Tel'anor" + PROV2673: "Moonguard Stronghold" + PROV2674: "Meredil" + PROV2675: "Falanoor" + PROV2676: "Felsoul Hold" + PROV2677: "Eastern Moonclaw Vale" + PROV2678: "Hrydashal" + PROV2679: "Dreadwake's Landing" + PROV2680: "Talon's Rest" + PROV2681: "Weeping Bluff" + PROV2682: "Blackbeak Overlook" + PROV2683: "Aggramar's Vault" + PROV2684: "Tideskorn Harbor" + PROV2685: "Cove of Nashal" + PROV2686: "Shield's Rest" + PROV2687: "Haustvald" + PROV2688: "Greywatch" + PROV2689: "Halls of Valor" + PROV2690: "Valdisdall" + PROV2691: "Illidari Stand" + PROV2692: "" + PROV2693: "" + PROV2694: "" + PROV2695: "" + PROV2696: "" + PROV2697: "" + PROV2698: "" + PROV2699: "" + PROV2700: "Temple of Earth" + PROV2701: "" + PROV2702: "" + PROV2703: "" + PROV2704: "" + PROV2705: "" + PROV2706: "" + PROV2707: "" + PROV2708: "" + PROV2709: "" + PROV2710: "" + PROV2711: "" + PROV2712: "" + PROV2713: "" + PROV2714: "" + PROV2715: "" + PROV2716: "" + PROV2717: "" + PROV2718: "" + PROV2719: "" + PROV2720: "" + PROV2721: "" + PROV2722: "" + PROV2723: "" + PROV2724: "" + PROV2725: "" + PROV2726: "" + PROV2727: "" + PROV2728: "" + PROV2729: "" + PROV2730: "" + PROV2731: "" + PROV2732: "" + PROV2733: "" + PROV2734: "" + PROV2735: "" + PROV2736: "" + PROV2737: "" + PROV2738: "" + PROV2739: "" + PROV2740: "" + PROV2741: "" + PROV2742: "" + PROV2743: "" + PROV2744: "" + PROV2745: "" + PROV2746: "" + PROV2747: "" + PROV2748: "" + PROV2749: "" + PROV2750: "" + PROV2751: "" + PROV2752: "" + PROV2753: "" + PROV2754: "" + PROV2755: "" + PROV2756: "" + PROV2757: "" + PROV2758: "" + PROV2759: "" + PROV2760: "" + PROV2761: "" + PROV2762: "" + PROV2763: "" + PROV2764: "" + PROV2765: "" + PROV2766: "" + PROV2767: "" + PROV2768: "" + PROV2769: "" + PROV2770: "" + PROV2771: "" + PROV2772: "" + PROV2773: "" + PROV2774: "" + PROV2775: "" + PROV2776: "" + PROV2777: "" + PROV2778: "" + PROV2779: "" + PROV2780: "" + PROV2781: "" + PROV2782: "" + PROV2783: "" + PROV2784: "" + PROV2785: "" + PROV2786: "" + PROV2787: "" + PROV2788: "" + PROV2789: "" + PROV2790: "" + PROV2791: "" + PROV2792: "" + PROV2793: "" + PROV2794: "" + PROV2795: "" + PROV2796: "" + PROV2797: "" + PROV2798: "" + PROV2799: "" + PROV2800: "" + PROV2801: "" + PROV2802: "" + PROV2803: "" + PROV2804: "" + PROV2805: "" + PROV2806: "" + PROV2807: "" + PROV2808: "" + PROV2809: "" + PROV2810: "" + PROV2811: "" + PROV2812: "" + PROV2813: "" + PROV2814: "" + PROV2815: "" + PROV2816: "" + PROV2817: "" + PROV2818: "" + PROV2819: "" + PROV2820: "" + PROV2821: "" + PROV2822: "" + PROV2823: "" + PROV2824: "" + PROV2825: "" + PROV2826: "" + PROV2827: "" + PROV2828: "" + PROV2829: "" + PROV2830: "" + PROV2831: "" + PROV2832: "" + PROV2833: "" + PROV2834: "" + PROV2835: "" + PROV2836: "" + PROV2837: "" + PROV2838: "" + PROV2839: "" + PROV2840: "" + PROV2841: "" + PROV2842: "" + PROV2843: "" + PROV2844: "" + PROV2845: "" + PROV2846: "" + PROV2847: "" + PROV2848: "" + PROV2849: "" + PROV2850: "" + PROV2851: "" + PROV2852: "" + PROV2853: "" + PROV2854: "" + PROV2855: "" + PROV2856: "" + PROV2857: "" + PROV2858: "" + PROV2859: "" + PROV2860: "" + PROV2861: "" + PROV2862: "" + PROV2863: "" + PROV2864: "" + PROV2865: "" + PROV2866: "" + PROV2867: "" + PROV2868: "" + PROV2869: "" + PROV2870: "" + PROV2871: "" + PROV2872: "" + PROV2873: "" + PROV2874: "" + PROV2875: "" + PROV2876: "" + PROV2877: "" + PROV2878: "" + PROV2879: "" + PROV2880: "" + PROV2881: "" + PROV2882: "" + PROV2883: "" + PROV2884: "" + PROV2885: "" + PROV2886: "" + PROV2887: "" + PROV2888: "" + PROV2889: "" + PROV2890: "" + PROV2891: "" + PROV2892: "" + PROV2893: "" + PROV2894: "" + PROV2895: "" + PROV2896: "" + PROV2897: "" + PROV2898: "" + PROV2899: "" + PROV2900: "" + PROV2901: "" + PROV2902: "" + PROV2903: "" + PROV2904: "" + PROV2905: "" + PROV2906: "" + PROV2907: "" + PROV2908: "" + PROV2909: "" + PROV2910: "" + PROV2911: "" + PROV2912: "" + PROV2913: "" + PROV2914: "" + PROV2915: "" + PROV2916: "" + PROV2917: "" + PROV2918: "" + PROV2919: "" + PROV2920: "" + PROV2921: "" + PROV2922: "" + PROV2923: "" + PROV2924: "" + PROV2925: "" + PROV2926: "" + PROV2927: "" + PROV2928: "" + PROV2929: "" + PROV2930: "" + PROV2931: "" + PROV2932: "" + PROV2933: "" + PROV2934: "" + PROV2935: "" + PROV2936: "" + PROV2937: "" + PROV2938: "" + PROV2939: "" + PROV2940: "" + PROV2941: "" + PROV2942: "" + PROV2943: "" + PROV2944: "" + PROV2945: "" + PROV2946: "" + PROV2947: "" + PROV2948: "" + PROV2949: "Northwatch Port" + PROV2950: "Direhorn Grounds" + PROV2951: "Sentry Point" + PROV2952: "Swamplight" + PROV2953: "North Point" + PROV2954: "Vandermar Road" + PROV2955: "Agamand's Crossing" + PROV2956: "Brightwater Forest" + PROV2957: "Tirisfal Fields" + PROV2958: "Tirisfal Bulwark" + PROV2959: "Arevass Riverside" + PROV2960: "Beren's Peril" + PROV2961: "Southpoint Gate" + PROV2962: "Pyrewood" + PROV2963: "Olsen's Farthing" + PROV2964: "Brazie Farmstead" + PROV2965: "Guard of Alterac" + PROV2966: "Strahnbrad Station" + PROV2967: "Chillwind Point" + PROV2968: "Darrowmere Hillside" + PROV2969: "Caer Darrow Shore" + PROV2970: "Mere's Step" + PROV2971: "Undercroft" + PROV2972: "Darrowshire" + PROV2973: "Blackwood Town" + PROV2974: "Darrow Bridge" + PROV2975: "Scarlet Bastion" + PROV2976: "Hope Point" + PROV2977: "Tranquillien" + PROV2978: "Bleeding Ziggurat" + PROV2979: "Underlight Mines" + PROV2980: "Dead Road" + PROV2981: "An'daroth" + PROV2982: "Shalandis Isle" + PROV2983: "Zeb'Tela" + PROV2984: "Hatchet Hills" + PROV2985: "Dead Walk" + PROV2986: "Shan'dor" + PROV2987: "Thuron's Livery" + PROV2988: "Silver Guard" + PROV2989: "Goldenbough Pass" + PROV2990: "Sun's Reach" + PROV2991: "Sunwell" + PROV2992: "Greengill base" + PROV2993: "Dead Approach" + PROV2994: "Dawning Square" + PROV2995: "Eastern Strand" + PROV2996: "Western Strand" + PROV2997: "Bogen's Ledge" + PROV2998: "Zeb'Hiri" + PROV2999: "Upper Jintha'Alor" + PROV3000: "Tower Square" + PROV3001: "Trollbane Square" + PROV3002: "Stromgarde Keep" + PROV3003: "Central Square" + PROV3004: "Stormic Road" + PROV3005: "Arathi Strand" + PROV3006: "Passguard" + PROV3007: "Arathi Pass" + PROV3008: "Amani Wildlands" + PROV3009: "Copperstock" + PROV3010: "Drisburg" + PROV3011: "Zul'Drar" + PROV3012: "Fort Waldmark" + PROV3013: "Coppertown" + PROV3014: "Anchor's Fall" + PROV3015: "Fort Tiras" + PROV3016: "Duskhaven" + PROV3017: "Emberstone Village" + PROV3018: "King's Gate" + PROV3019: "Stagecoach" + PROV3020: "Hailwood" + PROV3021: "Tal'doren" + PROV3022: "Bluegill Marsh" + PROV3023: "Black Channel Marsh" + PROV3024: "Saltspray Glen" + PROV3025: "Wetlands Farmlands" + PROV3026: "Wetlands Crossing" + PROV3027: "Garmason's Camp" + PROV3028: "Green Caravan" + PROV3029: "Stonewrought Dam" + PROV3030: "Stonesplinter Camp" + PROV3031: "Ratlands" + PROV3032: "Loch Modan Wildlands" + PROV3033: "Ironband's Camp" + PROV3034: "The Loch Shallow" + PROV3035: "Frostmane Tunnels" + PROV3036: "The Hall of Gears" + PROV3037: "The Hanger" + PROV3038: "The Workshop" + PROV3039: "The Gnome Gate" + PROV3040: "Test Field" + PROV3041: "Frostmane Village" + PROV3042: "Frostmane Caves" + PROV3043: "Coldbase" + PROV3044: "Middlecamp" + PROV3045: "Coldmountain Pass" + PROV3046: "Anvil Mountains" + PROV3047: "Arathi Basin" + PROV3048: "Military Ward" + PROV3049: "Tinker Town" + PROV3050: "Hall of Explorers" + PROV3051: "Mystic Ward" + PROV3052: "The Gates of Ironforge" + PROV3053: "Helms Camp" + PROV3054: "Blackrock Stronghold" + PROV3055: "Black Tooth Watch" + PROV3056: "Slither Rock" + PROV3057: "Blackrock Spire" + PROV3058: "Night Web Hollow" + PROV3059: "Northern Vandermar" + PROV3060: "Dun Baldar" + PROV3061: "Frostwolf Keep" + PROV3062: "Field of Strife" + PROV3063: "Iceblood Garrison" + PROV3064: "Stonehearth Outpost" + PROV3065: "Snowfall" + PROV3066: "Eastern Cave" + PROV3067: "Western Cave" + PROV3068: "Gray Shore" + PROV3069: "Taelan's Tower" + PROV3070: "West Lands" + PROV3071: "Violet Mountain" + PROV3072: "Tyr's Foreground" + PROV3073: "Light's Point" + PROV3074: "Dead Forest" + PROV3075: "Reanimatory" + PROV3076: "Bay of Uldum" + PROV3077: "Mandokir's Domain" + PROV3078: "Cache of Madness" + PROV3079: "Bethekk's Domain" + PROV3080: "Zul'gurub Entrance" + PROV3081: "Zul'gurub Lake" + PROV3082: "" + PROV3083: "" + PROV3084: "" + PROV3085: "" + PROV3086: "" + PROV3087: "" + PROV3088: "" + PROV3089: "" + PROV3090: "" + PROV3154: "Blackrock Caverns" + PROV3155: "Molten Core" + PROV3156: "Blackwing Descent" + PROV3157: "Therazane's Throne" + PROV3158: "Crimson Expanse" + PROV3159: "Quaking Fields" + PROV3160: "Needlerock" + PROV3161: "Temple Complex" + PROV3162: "Hives of Kre'vor" + PROV3163: "The Ritual Grounds" + PROV3164: "Valley of Strength" + PROV3165: "Valley of Spirits" + PROV3166: "Valley of Wisdom" + PROV3167: "Valley of Honor" + PROV3168: "Darnassus Terrace" + PROV3169: "Cenarion Enclave" + PROV3170: "Temple Gardens" + PROV3171: "Kelp'thar Forest" + PROV3172: "Shimmering Grotto" + PROV3173: "Nespirah's Fields" + PROV3174: "Ruins of Vashj'ir" + PROV3175: "Abyssal Maw" + PROV3176: "Coral Reefs" + PROV3177: "L'ghorek's Fields" + PROV3178: "Crumbled Palace" + PROV3179: "Southern Oceanus Cove" + PROV3180: "Crescent Vale" + PROV3181: "Upper Andu'talah" + PROV3182: "Nighthold" + PROV3183: "Grand Preminade" + PROV3184: "Skold-Ashil" + PROV3185: "Vrekt" + PROV3186: "Runewood" + PROV3187: "Bloodhut Highland" + PROV3188: "Cordana's Apex" + PROV3189: "Crystal Fissure" + PROV3190: "Candlerock" + PROV3191: "Neltharion's Lair" + PROV3192: "Murkloc Cave" + PROV3193: "Lake Hyjal" + PROV3194: "Verdant Path" + PROV3195: "Tranquil Grove" + PROV3196: "Lake Edunel" + PROV3197: "Verdant Thicket" + PROV3198: "Lightning Ledge" + PROV3199: "Twilight Fields" + PROV3200: "Spirit Fields" + PROV3201: "Ashen Lake" + PROV3202: "Ashen Path" + PROV3203: "Scorched Path" + PROV3204: "Winter Pass" + PROV3205: "Maw of Lycanthoth" + PROV3206: "Wolf's Run" + PROV3207: "Hardgraft" + PROV3208: "Plunder Bay" + PROV3209: "Limespoil" + PROV3210: "Windswept Gully" + PROV3211: "Ledge of Serenity" + PROV3212: "Maker's Run" + PROV3213: "Zouchin Ruins" + PROV3214: "Path of Conquerors" + PROV3215: "Southwind Passages" + PROV3216: "Sahket Rise" + PROV3217: "Golakka Passages" + PROV3218: "Writhing Borehole" + PROV3219: "Qiraji Passage" \ No newline at end of file diff --git a/localisation_fr/replace/wwu_technology_l_english.yml b/localisation_fr/replace/wwu_technology_l_english.yml new file mode 100644 index 0000000000..48287c41e7 --- /dev/null +++ b/localisation_fr/replace/wwu_technology_l_english.yml @@ -0,0 +1,383 @@ +l_english: + MESSAGE_HEAD_DIP: "Our Chancellor reports" + MESSAGE_HEAD_ADM: "Our Steward reports" + MESSAGE_HEAD_MIL: "Our Marshal reports" + + #-------------------------------------------------------- + # ADM Tech + #-------------------------------------------------------- + adm_tech_cs_0_name: "Administrative Technology" + adm_tech_cs_0_desc: "The beginning of our technology tree." + + adm_tech_cs_1_name: "Industrial Innovations I" + adm_tech_cs_1_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_2_name: "Administrative Capacity I" + adm_tech_cs_2_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_3_name: "Industrial Innovations II" + adm_tech_cs_3_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_4_name: "Innovation Wave I" + adm_tech_cs_4_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_5_name: "Administrative Capacity II" + adm_tech_cs_5_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_6_name: "Industrial Innovations III" + adm_tech_cs_6_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_7_name: "Architectural Innovations I" + adm_tech_cs_7_desc: "Our nation has brought recent innovations in architecture to the forefront of national thought, vastly expanding what we can build effectively." + + adm_tech_cs_8_name: "Innovation Wave II" + adm_tech_cs_8_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_9_name: "Administrative Capacity III" + adm_tech_cs_9_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_10_name: "Industrial Innovations IV" + adm_tech_cs_10_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_11_name: "Administrative Capacity IV" + adm_tech_cs_11_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_12_name: "Innovation Wave III" + adm_tech_cs_12_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_13_name: "Industrial Innovations V" + adm_tech_cs_13_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_14_name: "Administrative Capacity V" + adm_tech_cs_14_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_15_name: "Architectural Innovations II" + adm_tech_cs_15_desc: "Our nation has brought recent innovations in architecture to the forefront of national thought, vastly expanding what we can build effectively." + + adm_tech_cs_16_name: "Innovation Wave IV" + adm_tech_cs_16_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_17_name: "Administrative Efficiency I" + adm_tech_cs_17_desc: "Our administrative servants have learnt new techniques that will greatly increase the efficiency of administrating our nation." + + adm_tech_cs_18_name: "Industrial Innovations VI" + adm_tech_cs_18_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_19_name: "Administrative Capacity VI" + adm_tech_cs_19_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_20_name: "Innovation Wave V" + adm_tech_cs_20_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_21_name: "Industrial Innovations VII" + adm_tech_cs_21_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_22_name: "Administrative Capacity VII" + adm_tech_cs_22_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_23_name: "Industrial Innovations VIII" + adm_tech_cs_23_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_24_name: "Innovation Wave V" + adm_tech_cs_24_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_25_name: "Administrative Efficiency II" + adm_tech_cs_25_desc: "Our administrative servants have learnt new techniques that will greatly increase the efficiency of administrating our nation." + + adm_tech_cs_26_name: "Industrial Innovations IX" + adm_tech_cs_26_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_27_name: "Administrative Capacity VIII" + adm_tech_cs_27_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_28_name: "Innovation Wave VI" + adm_tech_cs_28_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_29_name: "Administrative Efficiency III" + adm_tech_cs_29_desc: "Our administrative servants have learnt new techniques that will greatly increase the efficiency of administrating our nation." + + adm_tech_cs_30_name: "Administrative Capacity IX" + adm_tech_cs_30_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_31_name: "Industrial Innovations X" + adm_tech_cs_31_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_32_name: "Innovation Wave VII" + adm_tech_cs_32_desc: "Our researchers have delivered upon us innovation wave that shall transform our nation in some manner." + + adm_tech_cs_33_name: "Administrative Efficiency IV" + adm_tech_cs_33_desc: "Our administrative servants have learnt new techniques that will greatly increase the efficiency of administrating our nation." + + adm_tech_cs_34_name: "Administrative Capacity X" + adm_tech_cs_34_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_35_name: "Industrial Innovations XI" + adm_tech_cs_35_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_36_name: "Administrative Efficiency V" + adm_tech_cs_36_desc: "Our administrative servants have learnt new techniques that will greatly increase the efficiency of administrating our nation." + + adm_tech_cs_37_name: "Administrative Capacity XI" + adm_tech_cs_37_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_38_name: "Industrial Innovations XII" + adm_tech_cs_38_desc: "Our industry has been transformed by recent innovations." + + adm_tech_cs_39_name: "Administrative Capacity XII" + adm_tech_cs_39_desc: "Our administration has improved its capacity to deal with larger groups of citizens." + + adm_tech_cs_40_name: "Administrative Efficiency VI" + adm_tech_cs_40_desc: "Our administrative servants have learnt new techniques that will greatly increase the efficiency of administrating our nation." + + #-------------------------------------------------------- + # DIP Tech + #-------------------------------------------------------- + dip_tech_cs_0_name: "Diplomatic Technology" + dip_tech_cs_0_desc: "The beginning of our technology tree." + + dip_tech_cs_1_name: "Trade Innovations I" + dip_tech_cs_1_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_2_name: "Naval Prowess I" + dip_tech_cs_2_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_3_name: "Trade Innovations II" + dip_tech_cs_3_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_4_name: "Cultural Integration I" + dip_tech_cs_4_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_5_name: "Naval Prowess II" + dip_tech_cs_5_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_6_name: "Trade Innovations III" + dip_tech_cs_6_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_7_name: "Construction Innovations I" + dip_tech_cs_7_desc: "Our nation has brought recent innovations in construction to the forefront of national thought, vastly expanding what we can build effectively." + + dip_tech_cs_8_name: "Cultural Integration II" + dip_tech_cs_8_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_9_name: "Naval Prowess III" + dip_tech_cs_9_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_10_name: "Trade Innovations IV" + dip_tech_cs_10_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_11_name: "Naval Prowess IV" + dip_tech_cs_11_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_12_name: "Cultural Integration III" + dip_tech_cs_12_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_13_name: "Trade Innovations V" + dip_tech_cs_13_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_14_name: "Naval Prowess V" + dip_tech_cs_14_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_15_name: "Construction Innovations II" + dip_tech_cs_15_desc: "Our nation has brought recent innovations in construction to the forefront of national thought, vastly expanding what we can build effectively." + + dip_tech_cs_16_name: "Cultural Integration IV" + dip_tech_cs_16_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_17_name: "Diplomatic Reach I" + dip_tech_cs_17_desc: "Our diplomatic servants have learnt new techniques that greatly expand the reach of our nation." + + dip_tech_cs_18_name: "Trade Innovations VI" + dip_tech_cs_18_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_19_name: "Naval Prowess VI" + dip_tech_cs_19_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_20_name: "Cultural Integration V" + dip_tech_cs_20_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_21_name: "Trade Innovations VII" + dip_tech_cs_21_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_22_name: "Naval Prowess VII" + dip_tech_cs_22_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_23_name: "Trade Innovations VIII" + dip_tech_cs_23_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_24_name: "Cultural Integration V" + dip_tech_cs_24_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_25_name: "Diplomatic Reach II" + dip_tech_cs_25_desc: "Our diplomatic servants have learnt new techniques that greatly expand the reach of our nation." + + dip_tech_cs_26_name: "Trade Innovations IX" + dip_tech_cs_26_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_27_name: "Naval Prowess VIII" + dip_tech_cs_27_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_28_name: "Cultural Integration VI" + dip_tech_cs_28_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_29_name: "Diplomatic Reach III" + dip_tech_cs_29_desc: "Our diplomatic servants have learnt new techniques that greatly expand the reach of our nation." + + dip_tech_cs_30_name: "Naval Prowess IX" + dip_tech_cs_30_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_31_name: "Trade Innovations X" + dip_tech_cs_31_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_32_name: "Cultural Integration VII" + dip_tech_cs_32_desc: "Our nation has integrated another culture into our own." + + dip_tech_cs_33_name: "Diplomatic Reach IV" + dip_tech_cs_33_desc: "Our diplomatic servants have learnt new techniques that greatly expand the reach of our nation." + + dip_tech_cs_34_name: "Naval Prowess X" + dip_tech_cs_34_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_35_name: "Trade Innovations XI" + dip_tech_cs_35_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_36_name: "Diplomatic Reach V" + dip_tech_cs_36_desc: "Our diplomatic servants have learnt new techniques that greatly expand the reach of our nation." + + dip_tech_cs_37_name: "Naval Prowess XI" + dip_tech_cs_37_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_38_name: "Trade Innovations XII" + dip_tech_cs_38_desc: "Our markets have been transformed by recent innovations." + + dip_tech_cs_39_name: "Naval Prowess XII" + dip_tech_cs_39_desc: "Our navy has begun stronger and more disciplined, improving morale." + + dip_tech_cs_40_name: "Diplomatic Reach VI" + dip_tech_cs_40_desc: "Our diplomatic servants have learnt new techniques that greatly expand the reach of our nation." + + #-------------------------------------------------------- + # MIL Tech + #-------------------------------------------------------- + mil_tech_cs_0_name: "Military Technology" + mil_tech_cs_0_desc: "The beginning of our technology tree." + + mil_tech_cs_1_name: "Infantry Improvements I" + mil_tech_cs_1_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_2_name: "Cavalry Improvements I" + mil_tech_cs_2_desc: "Our cavalry have shown significant improvement due to technological advancements." + + mil_tech_cs_3_name: "Infantry Improvements II" + mil_tech_cs_3_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_4_name: "Military Tactics I" + mil_tech_cs_4_desc: "Our nation has advanced tactically due to technological advancements." + + mil_tech_cs_5_name: "Artillery Improvements I" + mil_tech_cs_5_desc: "Our artillery has shown significant improvement due to technological advancements." + + mil_tech_cs_6_name: "Expanded Recruitment I" + mil_tech_cs_6_desc: "We have expanded what kinds of soldiers we recruit, granting us more options in battle." + + mil_tech_cs_7_name: "Engineering Innovations I" + mil_tech_cs_7_desc: "Our nation has brought recent innovations in engineering to the forefront of national thought, vastly expanding what we can build effectively." + + mil_tech_cs_8_name: "Military Tactics II" + mil_tech_cs_8_desc: "Our nation has advanced tactically due to technological advancements." + + mil_tech_cs_9_name: "Cavalry Improvements II" + mil_tech_cs_9_desc: "Our cavalry have shown significant improvement due to technological advancements." + + mil_tech_cs_10_name: "Infantry Improvements IV" + mil_tech_cs_10_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_11_name: "Artillery Improvements II" + mil_tech_cs_11_desc: "Our artillery has shown significant improvement due to technological advancements." + + mil_tech_cs_12_name: "Expanded Recruitment II" + mil_tech_cs_12_desc: "We have expanded what kinds of soldiers we recruit, granting us more options in battle." + + mil_tech_cs_13_name: "Infantry Improvements V" + mil_tech_cs_13_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_14_name: "Cavalry Improvements III" + mil_tech_cs_14_desc: "Our cavalry have shown significant improvement due to technological advancements." + + mil_tech_cs_15_name: "Engineering Innovations II" + mil_tech_cs_15_desc: "Our nation has brought recent innovations in engineering to the forefront of national thought, vastly expanding what we can build effectively." + + mil_tech_cs_16_name: "Military Tactics IV" + mil_tech_cs_16_desc: "Our nation has advanced tactically due to technological advancements." + + mil_tech_cs_17_name: "Supply Lines I" + mil_tech_cs_17_desc: "Our military servants have learnt new techniques, improving access to supplies for our troops" + + mil_tech_cs_18_name: "Expanded Recruitment III" + mil_tech_cs_18_desc: "We have expanded what kinds of soldiers we recruit, granting us more options in battle." + + mil_tech_cs_19_name: "Artillery Improvements III" + mil_tech_cs_19_desc: "Our artillery has shown significant improvement due to technological advancements." + + mil_tech_cs_20_name: "Military Tactics V" + mil_tech_cs_20_desc: "Our nation has advanced tactically due to technological advancements." + + mil_tech_cs_21_name: "Infantry Improvements VII" + mil_tech_cs_21_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_22_name: "Cavalry Improvements IV" + mil_tech_cs_22_desc: "Our cavalry have shown significant improvement due to technological advancements." + + mil_tech_cs_23_name: "Infantry Improvements VIII" + mil_tech_cs_23_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_24_name: "Expanded Recruitment IV" + mil_tech_cs_24_desc: "We have expanded what kinds of soldiers we recruit, granting us more options in battle." + + mil_tech_cs_25_name: "Supply Lines II" + mil_tech_cs_25_desc: "Our military servants have learnt new techniques, improving access to supplies for our troops" + + mil_tech_cs_26_name: "Infantry Improvements IX" + mil_tech_cs_26_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_27_name: "Artillery Improvements IV" + mil_tech_cs_27_desc: "Our artillery has shown significant improvement due to technological advancements." + + mil_tech_cs_28_name: "Military Tactics VI" + mil_tech_cs_28_desc: "Our nation has advanced tactically due to technological advancements." + + mil_tech_cs_29_name: "Supply Lines III" + mil_tech_cs_29_desc: "Our military servants have learnt new techniques, improving access to supplies for our troops" + + mil_tech_cs_30_name: "Cavalry Improvements V" + mil_tech_cs_30_desc: "Our cavalry have shown significant improvement due to technological advancements." + + mil_tech_cs_31_name: "Infantry Improvements X" + mil_tech_cs_31_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_32_name: "Military Tactics VII" + mil_tech_cs_32_desc: "Our nation has advanced tactically due to technological advancements." + + mil_tech_cs_33_name: "Supply Lines IV" + mil_tech_cs_33_desc: "Our military servants have learnt new techniques, improving access to supplies for our troops" + + mil_tech_cs_34_name: "Artillery Improvements V" + mil_tech_cs_34_desc: "Our artillery has shown significant improvement due to technological advancements." + + mil_tech_cs_35_name: "Infantry Improvements XI" + mil_tech_cs_35_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_36_name: "Military Tactics VIII" + mil_tech_cs_36_desc: "Our nation has advanced tactically due to technological advancements." + + mil_tech_cs_37_name: "Cavalry Improvements VI" + mil_tech_cs_37_desc: "Our cavalry have shown significant improvement due to technological advancements." + + mil_tech_cs_38_name: "Infantry Improvements XII" + mil_tech_cs_38_desc: "Our infantry has shown significant improvement due to technological advancements." + + mil_tech_cs_39_name: "Artillery Improvements VI" + mil_tech_cs_39_desc: "Our artillery has shown significant improvement due to technological advancements." + + mil_tech_cs_40_name: "Military Tactics IX" + mil_tech_cs_40_desc: "Our nation has advanced tactically due to technological advancements." + \ No newline at end of file From 9be7a4c829f72e61dd5e52379641ac28866b0e8d Mon Sep 17 00:00:00 2001 From: Iramo16 Date: Thu, 10 Nov 2022 17:37:36 +0100 Subject: [PATCH 2/7] Translation of prov-names MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Jusqu'à la ligne 552 --- .../replace/prov_names_l_english.yml | 130 +++++++++--------- 1 file changed, 65 insertions(+), 65 deletions(-) diff --git a/localisation_fr/replace/prov_names_l_english.yml b/localisation_fr/replace/prov_names_l_english.yml index b58ee16229..80f9acb3fd 100644 --- a/localisation_fr/replace/prov_names_l_english.yml +++ b/localisation_fr/replace/prov_names_l_english.yml @@ -1,5 +1,5 @@ l_english: - PROV1: "Water" + PROV1: "Eau" PROV2: "" PROV3: "" PROV4: "" @@ -21,7 +21,7 @@ PROV20: "" PROV21: "" PROV22: "" - PROV23: "Bladefist Bay" + PROV23: "Baie de Lamepoing" PROV24: "" PROV25: "" PROV26: "" @@ -166,10 +166,10 @@ PROV165: "" PROV166: "" PROV167: "" - PROV168: "Granite Flow" + PROV168: "Coulée De Granit" PROV169: "Light's Lake" PROV170: "Light's Wash" - PROV171: "Vordrassil's River" + PROV171: "Rivière De Vordrassil" PROV172: "" PROV173: "" PROV174: "" @@ -234,7 +234,7 @@ PROV233: "" PROV234: "" PROV235: "" - PROV236: "Scarlet Bay" + PROV236: "Baie Écarlate" PROV237: "" PROV238: "" PROV239: "" @@ -242,20 +242,20 @@ PROV241: "Southern Silverpine Waters" PROV242: "" PROV243: "" - PROV244: "Keel's Bay" + PROV244: "Baie De La Quille" PROV245: "" - PROV246: "Gilneas Canals" + PROV246: "Canal De Gilnéas" PROV247: "" PROV248: "Drisburg Bay" PROV249: "Baradin Strand" PROV250: "Baradin Flood" - PROV251: "Baradin Shallow" + PROV251: "Côtes De Baradin" PROV252: "Baradin Reef" PROV253: "Baradin Wrecks" PROV254: "Baradin Bay" PROV255: "Boralus Deep" PROV256: "Waldmark Sight" - PROV257: "Southshore Flow" + PROV257: "Rive Sud" PROV258: "Tarren Mill Crossing" PROV259: "Tarren Mill Flow" PROV260: "Aerie Crossing" @@ -267,7 +267,7 @@ PROV266: "" PROV267: "" PROV268: "" - PROV269: "The Great Gap" + PROV269: "Le Grand Vide" PROV270: "" PROV271: "" PROV272: "" @@ -288,7 +288,7 @@ PROV287: "" PROV288: "" PROV289: "" - PROV290: "Booty Coast" + PROV290: "Côte Du Butin" PROV291: "" PROV292: "" PROV293: "" @@ -325,8 +325,8 @@ PROV324: "" PROV325: "" PROV326: "" - PROV327: "Sora Deep" - PROV328: "Watha Deep" + PROV327: "Profondeurs De Sora" + PROV328: "Profondeurs De Watha" PROV329: "" PROV330: "" PROV331: "" @@ -348,24 +348,24 @@ PROV347: "" PROV348: "" PROV349: "" - PROV350: "Blue Sky Lake" - PROV351: "Amberpine River" - PROV352: "Amberpine Wash" - PROV353: "Bay of Naxxramas" + PROV350: "Lac Du Ciel Bleu" + PROV351: "Rivière Ambrepin" + PROV352: "Lac Ambrepin" + PROV353: "Baie De Naxxramas" PROV354: "" PROV355: "" PROV356: "" PROV357: "" PROV358: "" PROV359: "" - PROV360: "Maze of Bak'ri" - PROV361: "Pillars of Might" - PROV362: "Black Shrine" - PROV363: "Kaxeer's Den" - PROV364: "Highkeeper's Perch" - PROV365: "Sentinel Path" - PROV366: "Shifting Sands" - PROV367: "Hives of Vel'kor" + PROV360: "Labyrinthe De Bak'ri" + PROV361: "Piliers De La Puissance" + PROV362: "Sanctuaire Noir" + PROV363: "Tanière De Kaxeer" + PROV364: "Perchoir Du Haut Gardien" + PROV365: "Chemin Des Sentinelles" + PROV366: "Sables Changeants" + PROV367: "Ruche De Vel'kor" PROV368: "Outland Space" PROV369: "" PROV370: "" @@ -414,7 +414,7 @@ PROV413: "" PROV414: "" PROV415: "" - PROV416: "Roiling Rise" + PROV416: "Passe Mouvante" PROV417: "" PROV418: "" PROV419: "" @@ -446,7 +446,7 @@ PROV445: "" PROV446: "" PROV447: "" - PROV448: "Sandstone Passage" + PROV448: "Passag De Grès" PROV449: "" PROV450: "" PROV451: "" @@ -470,18 +470,18 @@ PROV469: "" PROV470: "" PROV471: "" - PROV472: "Dunes of the Sun" - PROV473: "Neferset Beachhead" - PROV474: "Akhenet Sands" + PROV472: "Dunes Du Soleil" + PROV473: "Tête de pont de Neferset" + PROV474: "Sables D'Akhenet" PROV475: "Stone Path" - PROV476: "Dunes of the Stars" - PROV477: "Sahket Dunes" + PROV476: "Dunes Des Étoiles" + PROV477: "Dunes de Sahket" PROV478: "" PROV479: "" - PROV480: "Ramkahen Sands" - PROV481: "Orsis Knoll" - PROV482: "Sun Promontory" - PROV483: "Sunstone Halls" + PROV480: "Sables de Ramkahen" + PROV481: "Éminence D'Orsis" + PROV482: "Promontoire du Soleil" + PROV483: "Salles des Solepierre" PROV484: "" PROV485: "" PROV486: "" @@ -503,54 +503,54 @@ PROV502: "" PROV503: "" PROV504: "" - PROV505: "Northern Headlands" - PROV506: "Faldir's Cove" - PROV507: "Eastwall Tower" + PROV505: "Éminence Du Nord" + PROV506: "Crique De Faldir" + PROV507: "Tour du mur d'est" PROV508: "" PROV509: "Azure Dragonshrine" PROV510: "Warsong Hold" - PROV511: "Ruins of Zul'Mamwe" + PROV511: "Ruines de Zul'Mamwe" PROV512: "" PROV513: "" PROV514: "" - PROV515: "North Gate Outpost" - PROV516: "Mossy Caves" - PROV517: "Revantusk Village" - PROV518: "Corrahn's Dagger" + PROV515: "Avant-Poste De La Porte Nord" + PROV516: "Grottes Moussues" + PROV517: "Village Des Vengebroches" + PROV518: "Dague De Corrahn" PROV519: "King's Harbor" - PROV520: "East Sanctum" - PROV521: "Greengill Coast" + PROV520: "Sanctum Oriental" + PROV521: "Côte de Verte-Branchie" PROV522: "Valkyrion" - PROV523: "The Conflagration" + PROV523: "La Conflagration" PROV524: "" - PROV525: "Northgate Woods" - PROV526: "Nesingwary Base Camp" - PROV527: "Northfold Manor" - PROV528: "Warm Hearth Manor" + PROV525: "Bois De La Porte" + PROV526: "Camp De Base De Nesingwary" + PROV527: "Manoir De Norclos" + PROV528: "Manoir Du Coeur Chaud" PROV529: "Ruby Dragonshrine" - PROV530: "Transitus Shield" - PROV531: "Balia'mah Ruins" + PROV530: "Bouclier Transitus" + PROV531: "Ruines De Balia'mah" PROV532: "" - PROV533: "Hogger's Camp" + PROV533: "Camp De Lardeur" PROV534: "" PROV535: "" PROV536: "Fallen Cliffs" - PROV537: "Lower Jintha'Alor" - PROV538: "Tarren Mill" - PROV539: "Tyr's Hand" + PROV537: "Bas De Jintha'Alor" + PROV538: "Moulin De Tarren" + PROV539: "Main De Tyr" PROV540: "The Scorched Grove" - PROV541: "Plain of Echos" - PROV542: "Dunwald Ruins" - PROV543: "Capital City" + PROV541: "Plaine Des Échos" + PROV542: "Ruines De Dunwald" + PROV543: "Capitale" PROV544: "Drak'Sotra" - PROV545: "Obsidian Dragonshrine" - PROV546: "New Agamand" - PROV547: "Marshtide Watch" + PROV545: "Sanctuaire Draconique Obsidien" + PROV546: "Nouvelle-Agamande" + PROV547: "Guet De L'Estran" PROV548: "Fort Livingston" PROV549: "" - PROV550: "Stonefield Farm" + PROV550: "Ferme Des Champierreux" PROV551: "" - PROV552: "Valley of Kings" + PROV552: "Vallée Des Rois" PROV553: "Shattered Overlook" PROV554: "Slabchisel's Survey" PROV555: "" From 20acbb61009afd82e61b3b09004b6632b88305ed Mon Sep 17 00:00:00 2001 From: Iramo16 Date: Thu, 10 Nov 2022 18:31:48 +0100 Subject: [PATCH 3/7] prov_names Translatation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Jusqu'à la ligne 630 --- .../replace/prov_names_l_english.yml | 97 +++++++++---------- 1 file changed, 48 insertions(+), 49 deletions(-) diff --git a/localisation_fr/replace/prov_names_l_english.yml b/localisation_fr/replace/prov_names_l_english.yml index 80f9acb3fd..6dfccefc6d 100644 --- a/localisation_fr/replace/prov_names_l_english.yml +++ b/localisation_fr/replace/prov_names_l_english.yml @@ -551,84 +551,83 @@ PROV550: "Ferme Des Champierreux" PROV551: "" PROV552: "Vallée Des Rois" - PROV553: "Shattered Overlook" - PROV554: "Slabchisel's Survey" + PROV553: "Surplomb Brisé" + PROV554: "Mission De Cisepierre" PROV555: "" - PROV556: "Strahnbrad" - PROV557: "Light's Hope Chapel" - PROV558: "Sunstrider Isle" + PROV556: "Strahnbrande" + PROV557: "Chapelle De L'espoir De La Lumière" + PROV558: "Île De Haut-Soleil" PROV559: "" - PROV560: "Agamand Mills" - PROV561: "The Twilight Gate" - PROV562: "Pools of Sseratus" + PROV560: "Moulin D'Agamand" + PROV561: "La Porte Du Crépuscule" + PROV562: "Bassin De Sseratus" PROV563: "Jintha'kalar" - PROV564: "Scalawag Point" + PROV564: "Cap Du Forban" PROV565: "Bambala" PROV566: "" - PROV567: "Maclure Vineyards" + PROV567: "Vignes Des Maclures" PROV568: "" PROV569: "" PROV570: "Crestfall" - PROV571: "Mosshide Fen" + PROV571: "Marais Peaumoussue" PROV572: "" PROV573: "" - PROV574: "Corin's Crossing" - PROV575: "Fairbreeze Village" - PROV576: "Frosthold" + PROV574: "Croisée De Corin" + PROV575: "Brise-Clémente" + PROV576: "Fort Du Givre" PROV577: "" - PROV578: "The Stormwright's Shelf" + PROV578: "Le Rebord De L'orage" PROV579: "" - PROV580: "Swiftgear Station" - PROV581: "Obsidian Forest" - PROV582: "Altar of Sseratus" - PROV583: "The Forgotten Shore" + PROV580: "Poste De Vifembraye" + PROV581: "Forêt Obsidienne" + PROV582: "Autel De Sseratus" + PROV583: "Le Rivage Oublié" PROV584: "Kamagua" - PROV585: "Venture Co. Base Camp" - PROV586: "The Yorgen Farmstead" - PROV587: "Crystal Lake" + PROV585: "Camp De Base De Venture Co." + PROV586: "Ferme Des Yorgen" + PROV587: "Lac De Cristal" PROV588: "" PROV589: "Dun Algaz" PROV590: "" - PROV591: "Chillwind Camp" + PROV591: "Camp Du Vent Froid" PROV592: "Terrordale" - PROV593: "Sunsail Anchorage" - PROV594: "Stagalbog" - PROV595: "The Makers' Overlook" - PROV596: "Moonbrook" - PROV597: "Highbank" + PROV593: "Mouillages Des Voiles Du Soleil" + PROV594: "La Tourbière" + PROV595: "Le Perchoir Du Faiseur" + PROV596: "Ruisselune" + PROV597: "Hauterive" PROV598: "Voltarus" PROV599: "Naxxramas" - PROV600: "Ember Clutch" - PROV601: "Kurzen's Compound" - PROV602: "Vul'gol Ogre Mound" - PROV603: "Goldshire" + PROV600: "Étreinte De Braise" + PROV601: "Base De Kurzen" + PROV602: "Terte Des Ogres Vul'gol" + PROV603: "Comté-de-l'or" PROV604: "" - PROV605: "Angerfang Hills" - PROV606: "Hammerfall" - PROV607: "Uther's Tomb" + PROV605: "Collines D'Hargnecroc" + PROV606: "Trépas-D'Orgrim" + PROV607: "Tombeau D'Uther" PROV608: "Plaguewood" - PROV609: "North Sanctum" - PROV610: "Bloodgulch" + PROV609: "Sanctum Nord" + PROV610: "Goulet Sanglant" PROV611: "" - PROV612: "Westfall Lighthouse" - PROV613: "Crucible of Carnage" - PROV614: "Twilight Shore" - PROV615: "Thrym's End" + PROV612: "Phare De L'ouest" + PROV613: "Creuset Du Carnage" + PROV614: "Rivage Du Crépuscule" + PROV615: "Fin De Thrym" PROV616: "" PROV617: "" - PROV618: "Addle's Stead" - PROV619: "Northshire Abbey" + PROV618: "Ferme Des Addle" + PROV619: "Abbaye De Comté-Du-Nord" PROV620: "" PROV621: "" PROV622: "Wetland Hills" - PROV623: "Witherbark Village" - PROV624: "Ravenhold Manor" + PROV623: "Village Des Fanécorces" + PROV624: "Manoir Ravenhold" PROV625: "Plaguewood Tower" PROV626: "The Dead Scar" - PROV627: "Sandy Shores" - PROV628: "Scourgeholme" - PROV629: "Windrunner Spire" - PROV630: "Nethergarde Keep" + PROV627: "Rivages Sablonneux" + PROV628: "Flèches De Coursevent" + PROV630: "Rempart-Du-Néant" PROV631: "Crushblow" PROV632: "Firebeard's Patrol" PROV633: "Rageclaw Lake" From 560f850bb0e71e05b2e534519a4e25c069aa4f1c Mon Sep 17 00:00:00 2001 From: Iramo16 Date: Thu, 10 Nov 2022 22:08:31 +0100 Subject: [PATCH 4/7] prov_names translation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Jusqu'à la ligne 760 --- .../replace/prov_names_l_english.yml | 183 +++++++++--------- 1 file changed, 91 insertions(+), 92 deletions(-) diff --git a/localisation_fr/replace/prov_names_l_english.yml b/localisation_fr/replace/prov_names_l_english.yml index 6dfccefc6d..2746821568 100644 --- a/localisation_fr/replace/prov_names_l_english.yml +++ b/localisation_fr/replace/prov_names_l_english.yml @@ -581,7 +581,7 @@ PROV580: "Poste De Vifembraye" PROV581: "Forêt Obsidienne" PROV582: "Autel De Sseratus" - PROV583: "Le Rivage Oublié" + PROV583: "La Côte Oublié" PROV584: "Kamagua" PROV585: "Camp De Base De Venture Co." PROV586: "Ferme Des Yorgen" @@ -607,7 +607,7 @@ PROV606: "Trépas-D'Orgrim" PROV607: "Tombeau D'Uther" PROV608: "Plaguewood" - PROV609: "Sanctum Nord" + PROV609: "Sanctum Septentrional" PROV610: "Goulet Sanglant" PROV611: "" PROV612: "Phare De L'ouest" @@ -628,136 +628,135 @@ PROV627: "Rivages Sablonneux" PROV628: "Flèches De Coursevent" PROV630: "Rempart-Du-Néant" - PROV631: "Crushblow" - PROV632: "Firebeard's Patrol" - PROV633: "Rageclaw Lake" - PROV634: "Wintergarde Keep" - PROV635: "Westguard Keep" - PROV636: "Nesingwary's Expedition" - PROV637: "Ravenhill" - PROV638: "Sorrowmurk" - PROV639: "The Great Anchorage" + PROV631: "Frakass" + PROV632: "Patrouille De Barbe-En-Feu" + PROV633: "Lac Grifferage" + PROV634: "Donjon De Garde-Hiver" + PROV635: "Donjon De Garde De L'Ouest" + PROV636: "Expédition De Nesingwary" + PROV637: "Colline-Aux-Corbeaux" + PROV638: "Noirchagrin" + PROV639: "Le Grand Mouillage" PROV640: "" - PROV641: "Boulderfist Hall" - PROV642: "Stratholme" - PROV643: "Duskwither Hills" + PROV641: "Hall Rochepoing" + PROV642: "Collines De Ternesoir" PROV644: "Plaguemist Ravine" PROV645: "Garm" - PROV646: "Solliden Farmstead" + PROV646: "Ferme Des Solliden" PROV647: "" - PROV648: "The Ivar Patch" + PROV648: "Le Champ D'Ivar" PROV649: "Zeramas" - PROV650: "Burning Hills" - PROV651: "Rivenwood" - PROV652: "Kal'ai Ruins" - PROV653: "Misty Bank" + PROV650: "Collines brûlantes" + PROV651: "Clivebois" + PROV652: "Ruines De Kal'ai" + PROV653: "Rive Brumeuse" PROV654: "" PROV655: "Thelsamar" - PROV656: "Whelgar's Retreat" + PROV656: "Retraite De Whelgar" PROV657: "" PROV658: "" PROV659: "Zeb'Sora" - PROV660: "Silvermoon" - PROV661: "Ridgepoint Tower" - PROV662: "Scarlet Palisade" - PROV663: "North Tide Field" - PROV664: "Ebon Watch" + PROV660: "Lune-D'Argent" + PROV661: "Tour de la crète" + PROV662: "Palissade Écarlate" + PROV663: "Côte Nord" + PROV664: "Guet D'Ébène" PROV665: "" PROV666: "Rivenwood Flow" PROV667: "" PROV668: "" - PROV669: "Render's Valley" + PROV669: "Vallée Des Étripeurs" PROV670: "" - PROV671: "The Sepulcher" - PROV672: "The King's Highway" - PROV673: "Refuge Pointe" + PROV671: "Le Sépulcre" + PROV672: "La Grand-Route Royale" + PROV673: "Refuge De L'Ornière" PROV674: "" PROV675: "" - PROV676: "Ruins of Silvermoon" - PROV677: "Valgan's Field" + PROV676: "Ruines De Lune-D'Argent" + PROV677: "Champ De Valgan" PROV678: "" - PROV679: "Venomspite" + PROV679: "Vexevenin" PROV680: "Gjalerbron" - PROV681: "Mizjah Ruins" - PROV682: "Raven Hill Cemetery" - PROV683: "Lakeridge Highway" + PROV681: "Ruines De Mizjah" + PROV682: "Cimetière De Colline-Aux-Corbeaux" + PROV683: "Grand-Route De La Crète Du Lac" PROV684: "" - PROV685: "South Tide Fields" - PROV686: "Shadowfang Keep" - PROV687: "Refuge Crossroads" + PROV685: "Champs De La Côte Sud" + PROV686: "Donjon D'Ombrecroc" + PROV687: "Refuge Du Croisement" PROV688: "Andorhal" PROV689: "" PROV690: "The Dead Scar" PROV691: "Zul'Dare" - PROV692: "Wildgrowth Mangal" - PROV693: "Wild Shore" + PROV692: "Mangrove De La Croissance Sauvage" + PROV693: "Rivage Cruel" PROV694: "" - PROV695: "Bloodmoon Isle" - PROV696: "Skorn" - PROV697: "Grom'gol Base Camp" - PROV698: "Twilight Grove" + PROV695: "Île De La Lune Sanguine" + PROV696: "Morg" + PROV697: "Campement Grom'gol" + PROV698: "Bosquet Crépusculaire" PROV699: "" PROV700: "" - PROV701: "Gorshak War Camp" - PROV702: "Deep Elem Mine" - PROV703: "Felstone Field" - PROV704: "Duskwither Spire" - PROV705: "Sunwell Plateau" - PROV706: "Violet Stand" - PROV707: "Stonard" + PROV701: "Camp De Guerre Gorshak" + PROV702: "Mine Du Gouffre D'Elem" + PROV703: "Champ De Gangrepierre" + PROV704: "Flèche De Ternesoir" + PROV705: "Plateau Du Puit De Soleil" + PROV706: "Séjour Pourpre" + PROV707: "Pierrêche" PROV708: "Sunken Ring" PROV709: "" - PROV710: "The Bastion of Twilight" - PROV711: "The Skittering Dark" - PROV712: "Drakil'jin Ruins" - PROV713: "The Crystal Vice" - PROV714: "Vengeance Landing" - PROV715: "Bal'lal Ruins" - PROV716: "Sentinel Hill" - PROV717: "Three Corners" + PROV710: "Le Bastion Du Crépuscule" + PROV711: "Grottes Des Tisse-Nuit" + PROV712: "Ruines De Drakil'jin" + PROV713: "L'Étau De Cristal" + PROV714: "Accostage De La Vengeance" + PROV715: "Ruines De Bal'lal" + PROV716: "Collines Des Sentinelles" + PROV717: "Trois Chemins" PROV718: "" PROV719: "" - PROV720: "Ambermill" - PROV721: "Eastpoint Tower" - PROV722: "Dalson's Farm" - PROV723: "Quel'Lithien Lodge" - PROV724: "Dawnstar Village" - PROV725: "Misty Valley" - PROV726: "The Fleshwerks" + PROV720: "Moulin-De-L'Ambre" + PROV721: "Tour Du Point De L'Est" + PROV722: "Ferme De Dalson" + PROV723: "Gite De Quel'Lithien" + PROV724: "Aubétoile" + PROV725: "Vallée Des Brumes" + PROV726: "La Charognerie" PROV727: "Vandermar" - PROV728: "Ulduar Entrance" - PROV729: "Northpass Tower" - PROV730: "Victor's Point" - PROV731: "Fenris Isle" + PROV728: "Entrée D'Ulduar" + PROV729: "Tour Du Col Du Nord" + PROV730: "Halte De La Victoire" + PROV731: "Île De Fenris" PROV732: "Thor Modan" - PROV733: "Galakrond's Rest" - PROV734: "Utgarde Keep" - PROV735: "Zuuldaia Ruins" - PROV736: "The Raging Chasm" - PROV737: "Lakeshire" + PROV733: "Repos De Galakrond" + PROV734: "Donjon D'Utgarde" + PROV735: "Ruines De Zuuldaia" + PROV736: "Gouffre Déchaîné" + PROV737: "Comté-Du-Lac" PROV738: "" - PROV739: "The Krazzworks" - PROV740: "Balnir Farmstead" - PROV741: "Durnholde Keep" - PROV742: "Northridge Lumber Camp" + PROV739: "Le Kraazar" + PROV740: "Ferme Des Balnir" + PROV741: "Donjon De Fort-De-Durn" + PROV742: "Camp De Bûcherons De La Crête Du Nord" PROV743: "Zul'Mashar" - PROV744: "Elementium Depths" + PROV744: "Profondeurs D'Élementium" PROV745: "" - PROV746: "The Shining Strand" - PROV747: "The Broken Bluffs" - PROV748: "Moa'ki Harbor" - PROV749: "Explorers' League Outpost" - PROV750: "Ruins of Zul'kunda" - PROV751: "Saldean's Farm" - PROV752: "Redridge Canyons" + PROV746: "Le Rivage Scintillant" + PROV747: "Les Falaises Brisées" + PROV748: "Port Moa'ki" + PROV749: "Avant-Poste De La Ligue Des Explorateurs" + PROV750: "Ruines De Zul'kunda" + PROV751: "Ferme Des Saldean" + PROV752: "Canyons Des Carmines" PROV753: "Dun Niffelem" PROV754: "" - PROV755: "Dragonmaw Port" - PROV756: "Dandred's Fold" - PROV757: "Gilnean Islands" + PROV755: "Port Gueule-De-Dragon" + PROV756: "Clos De Dandred" + PROV757: "Îles Gilnéennes" PROV758: "" PROV759: "" - PROV760: "Magister's Terrace" + PROV760: "Terrasse Des Magistères" PROV761: "Jotunheim" PROV762: "Rainspeaker Canopy" PROV763: "Agol'watha" From fc4cc04bda785d5d04b8be7e96af37cc733b6d7a Mon Sep 17 00:00:00 2001 From: Iramo16 Date: Sat, 12 Nov 2022 11:21:08 +0100 Subject: [PATCH 5/7] Prov_names translation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Jusqu'à la ligne 788 --- .../replace/prov_names_l_english.yml | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/localisation_fr/replace/prov_names_l_english.yml b/localisation_fr/replace/prov_names_l_english.yml index 2746821568..c3a37761a4 100644 --- a/localisation_fr/replace/prov_names_l_english.yml +++ b/localisation_fr/replace/prov_names_l_english.yml @@ -758,33 +758,33 @@ PROV759: "" PROV760: "Terrasse Des Magistères" PROV761: "Jotunheim" - PROV762: "Rainspeaker Canopy" + PROV762: "Canopée Parlepluie" PROV763: "Agol'watha" - PROV764: "Terrace of the Makers" + PROV764: "Terrasse Des Faiseurs" PROV765: "" - PROV766: "The Mosslight Pillar" + PROV766: "Le Pilier Mousselume" PROV767: "Camp Oneqwah" PROV768: "" PROV769: "Halvarde" PROV770: "" - PROV771: "The Dead Acre" - PROV772: "Render's Camp" - PROV773: "Ruins of Alterac" - PROV774: "Keel Harbour" - PROV775: "Hearthglen" - PROV776: "North Thalassian Pass" - PROV777: "Sindragosa's Fall" + PROV771: "L'Acre Mort" + PROV772: "Camp Des Étripeurs" + PROV773: "Ruines D'Alterac" + PROV774: "Quilleport" + PROV775: "Âtreval" + PROV776: "Passe Thalassienne Nord" + PROV777: "Chute De Sindragosa" PROV778: "The Fungal Vale" PROV779: "Heb'Valok" PROV780: "Dun Argol" - PROV781: "Agmar's Hammer" + PROV781: "Marteau D'Agmar" PROV782: "Nifflevar" - PROV783: "Tainted Temple" - PROV784: "Mortwake's Tower" - PROV785: "Alther's Mill" + PROV783: "Temple Souillé" + PROV784: "Tour De Morteveille" + PROV785: "Scierie D'Alther" PROV786: "" - PROV787: "Thundermar" - PROV788: "Ironbeard's Tomb" + PROV787: "Tonnemar" + PROV788: "Tombe De Barbe-De-Fer" PROV789: "Greymane Manor" PROV790: "Scholomance" PROV791: "An'owyn" From 79ff7328853c27a902cdf9edf2e44791f439f57a Mon Sep 17 00:00:00 2001 From: Iramo16 Date: Mon, 14 Nov 2022 20:57:44 +0100 Subject: [PATCH 6/7] prov_names french translation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Jusqu'à la ligne 864 --- .../replace/prov_names_l_english.yml | 107 +++++++++--------- 1 file changed, 53 insertions(+), 54 deletions(-) diff --git a/localisation_fr/replace/prov_names_l_english.yml b/localisation_fr/replace/prov_names_l_english.yml index c3a37761a4..41b3b69cdc 100644 --- a/localisation_fr/replace/prov_names_l_english.yml +++ b/localisation_fr/replace/prov_names_l_english.yml @@ -785,82 +785,81 @@ PROV786: "" PROV787: "Tonnemar" PROV788: "Tombe De Barbe-De-Fer" - PROV789: "Greymane Manor" + PROV789: "Manoir De Grisetête" PROV790: "Scholomance" PROV791: "An'owyn" - PROV792: "Ironband's Excavation Site" + PROV792: "Excavation De Baguefer" PROV793: "" PROV794: "Gundrak" - PROV795: "Westfall Bridage Encampment" - PROV796: "Stars' Rest" - PROV797: "Giant's Run" + PROV795: "Bridage De La Marche De L'Ouest" + PROV796: "Repos Des Étoiles" + PROV797: "La Piste Des Géants" PROV798: "" - PROV799: "The Dagger Hills" - PROV800: "Stonewatch" - PROV801: "Coldridge Valley" - PROV802: "Kirkhaven" - PROV803: "Vermillion Passage" - PROV804: "Aderic's Repose" - PROV805: "The Menders Stead" + PROV799: "Collines De La Dague" + PROV800: "Guet-De-Pierre" + PROV801: "Vallée Des Frigères" + PROV802: "Havran'Iliz" + PROV803: "Passe Vermillion" + PROV804: "Repos D'Aderic" + PROV805: "Bivouac Des Soigneurs" PROV806: "Zul'Aman" - PROV807: "Blasted Plains" - PROV808: "Sanctum of the Sun" - PROV809: "The Headlands" - PROV810: "Zol'maz Stronghold" - PROV811: "Ursoc's Den" - PROV812: "Icemist Village" + PROV807: "Plaines Foudroyées" + PROV808: "Sanctum Du Soleil" + PROV809: "L'Éminence" + PROV810: "Bastion De Zol'maz" + PROV811: "Tanière D'Ursoc" + PROV812: "Brume-Glace" PROV813: "" PROV814: "Surwich" - PROV815: "Alexston Farmstead" - PROV816: "Tower of Ilgalar" - PROV817: "Coldridge Pass" + PROV815: "Ferme Des Alexston" + PROV816: "Tour D'Ilgalar" + PROV817: "Passe Des Frigères" PROV818: "" PROV819: "" - PROV820: "The Blackwald" - PROV821: "Andorhal Field" + PROV820: "La Forêt Noire" + PROV821: "Champs D'Andorhal" PROV822: "Zeb'Nowa" PROV823: "" PROV824: "Boralus" - PROV825: "Sunreaver's Command" - PROV826: "Frenzyheart Hill" - PROV827: "The Savage Ledge" + PROV825: "Quartier Général De Saccage-Soleil" + PROV826: "Colline De Frénécœur" + PROV827: "Le Rebord Sauvage" PROV828: "Camp Tunka'lo" - PROV829: "Accursed Cove" - PROV830: "Argent Vanguard" + PROV829: "Crique Maudite" + PROV830: "L'Avant-Garde D'Argent" PROV831: "" - PROV832: "Altar of Mam'toth" - PROV833: "Grizzlemaw" - PROV834: "Wintergrasp Fortress" - PROV835: "Camp Winterhoof" - PROV836: "The Tainted Forest" - PROV837: "Westfall Coast" - PROV838: "Shalewind Canyon" - PROV839: "Brewnall Village" + PROV832: "Autel De Mam'toth" + PROV833: "Griseguele" + PROV834: "Donjon De Garde-Hiver" + PROV835: "Camp Sabot-D'Hiver" + PROV836: "La Forêt Impure" + PROV837: "Côte De Marche De L'Ouest" + PROV838: "Canyon Vent-De-Schiste" + PROV839: "Brassetout" PROV840: "" - PROV841: "Vermillion Redoubt" - PROV842: "Stormglen Village" - PROV843: "Gahrron's Farm" - PROV844: "Farstrider Enclave" - PROV845: "Nethander Stead" - PROV846: "Onslaught Harbor" + PROV841: "Redoute Vermillion" + PROV842: "Val-Tempête" + PROV843: "Flétrissure De Gahrron" + PROV844: "Enclave Des Pérégrins" + PROV845: "Port De L'Assaut" PROV847: "" - PROV848: "Emberstone Mine" - PROV849: "Blue Sky Logging Grounds" - PROV850: "Temple City of En'kilah" - PROV851: "Fort Wildervar" - PROV852: "Spirit Den" - PROV853: "The Tainted Scar" + PROV848: "Mine De Pierrebraise" + PROV849: "Chantier D'Abattage Du Ciel Bleu" + PROV850: "Cité-Temple D'En'kilah" + PROV851: "Fort Hardivar" + PROV852: "Tanière Des Esprits" + PROV853: "La Balafre Impure" PROV854: "" - PROV855: "Shimmer Ridge" - PROV856: "The Maw of Mountains" - PROV857: "Dun Modr Mountains" - PROV858: "Tempest Isles" + PROV855: "Crête Scintillante" + PROV856: "La Gueule Des Montagnes" + PROV857: "Montagnes De Dun Modr" + PROV858: "Îles De La Tempête" PROV859: "The Weeping Cave" PROV860: "An'telas" PROV861: "" - PROV862: "Wintergrasp Ice Wastes" + PROV862: "Déchets De Glace Du Joug-D'hiver" PROV863: "Dalaran" - PROV864: "Splinterspear Junction" + PROV864: "Croisement De Lance-Brisée" PROV865: "Forest's Edge Post" PROV866: "Death's Stand" PROV867: "Bleeding Vale" From 7bbb83a185a3173a829386446695cd9d37d53d3f Mon Sep 17 00:00:00 2001 From: Iramo16 Date: Mon, 28 Nov 2022 21:04:25 +0100 Subject: [PATCH 7/7] prov_names translation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Jusqu'à la ligne 900 --- .../replace/prov_names_l_english.yml | 58 +++++++++---------- 1 file changed, 29 insertions(+), 29 deletions(-) diff --git a/localisation_fr/replace/prov_names_l_english.yml b/localisation_fr/replace/prov_names_l_english.yml index 41b3b69cdc..06c6b4d400 100644 --- a/localisation_fr/replace/prov_names_l_english.yml +++ b/localisation_fr/replace/prov_names_l_english.yml @@ -857,45 +857,45 @@ PROV859: "The Weeping Cave" PROV860: "An'telas" PROV861: "" - PROV862: "Déchets De Glace Du Joug-D'hiver" + PROV862: "Désert De Glace Du Joug-D'hiver" PROV863: "Dalaran" PROV864: "Croisement De Lance-Brisée" - PROV865: "Forest's Edge Post" - PROV866: "Death's Stand" - PROV867: "Bleeding Vale" - PROV868: "Mistvale Valley" - PROV869: "Sunveil Excursion" - PROV870: "Jangolode Mine" + PROV865: "Poste De La Lisière" + PROV866: "Le Séjour De La Mort" + PROV867: "Val Sanglant" + PROV868: "Valbrume" + PROV869: "Expédition De Solevoile" + PROV870: "Mine Veine-De-Jango" PROV871: "" - PROV872: "Crushcog's Arsenal" - PROV873: "Ruins of Drakgor" + PROV872: "Arsenal De Brisedent" + PROV873: "Ruines De Drakgor" PROV874: "Dun Modr" - PROV875: "The Marris Stead" - PROV876: "Amani Catacombs" + PROV875: "La Ferme Des Marris" + PROV876: "Catacombes Des Amani" PROV877: "" - PROV878: "The Twilight Breach" - PROV879: "Misty Reed Post" - PROV880: "Amberpine Lodge" - PROV881: "Taunka'le Village" + PROV878: "La Brèche Du Crépuscule" + PROV879: "Grève De Brumejonc" + PROV880: "Gîte Ambrepin" + PROV881: "Taunka'le" PROV882: "Valgarde" - PROV883: "Nek'mani Wellspring" - PROV884: "Blasted Pass" - PROV885: "Bogpaddle" + PROV883: "Fontaine Des Nek'mani" + PROV884: "Passe Foudroyée" + PROV885: "Brasse-Tourbe" PROV886: "" PROV887: "Upper City" - PROV888: "The Shores of Madness" - PROV889: "Aerie Peak" - PROV890: "Tempest's Reach" - PROV891: "Crown Guard Tower" - PROV892: "Tranquil Shore" - PROV893: "Forlorn Woods" + PROV888: "Les Rivages De La Folie" + PROV889: "Nid-De-L'Aigle" + PROV890: "Confins De La Tourmente" + PROV891: "Tour De La Garde De La Couronne" + PROV892: "Rivage Paisible" + PROV893: Bois Lugubre" PROV894: "The Inventors Library" - PROV895: "Sindragosa's Peaks" - PROV896: "Snowdrift Plains" - PROV897: "Dabyrie's Farmstead" - PROV898: "Altar of Quetz'lun" + PROV895: "Pics De Sindragosa" + PROV896: "Plaines Des Congères" + PROV897: "Ferme Des Dabyrie" + PROV898: "Autel De Quetz'lun" PROV899: "Voldrune" - PROV900: "The Geyser Fields" + PROV900: "Les Champs De Geyser" PROV901: "The Decrepit Flow" PROV902: "Ruins of Aboraz" PROV903: "The Darkened Bank"