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texture.js
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texture.js
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/* Copyright (c) 2009-2010 King Abdullah University of Science and Technology
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/** @class
* A helper class to read textures and use them
*
* @constructor
* @param {WebGLContext} context the context we'll use to \
* generate the texture
* @param {String} src the path of the image
*/
function texture(context, src) {
/** The WebGLTexture we'll generate */
this.texture = null;
this.image = null;
/** The WebGLContext we'll use */
this.gl = context;
/** The path to the image file. */
this.src = src;
/** The width of the image */
this.width = 0;
/** The height of the image */
this.height = 0;
/** The callback handler for when the data is read */
this.handler = function() {
this.gl.console.log("Loaded " + this.src);
this.gl.enable(this.gl.TEXTURE_2D);
this.gl.bindTexture(this.gl.TEXTURE_2D, this.texture);
this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.image);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR);
this.gl.bindTexture(this.gl.TEXTURE_2D, null);
this.gl.console.log(this.texture);
this.gl.console.log(this.image);
this.width = this.image.width;
this.height = this.image.height;
}
/** Start reading the image */
this.initialize = function() {
this.texture = this.gl.createTexture();
this.image = new Image();
this.image.texture = this;
this.image.onload = function() {
this.texture.handler();
}
this.image.src = this.src;
}
/** Bind the texture */
this.bind = function() {
this.gl.enable(this.gl.TEXTURE_2D);
this.gl.bindTexture(this.gl.TEXTURE_2D, this.texture);
}
this.initialize();
}