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game.js
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game.js
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var buttonColours = ["red","blue","green","yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
document.addEventListener("keydown", function(){
if (!started) {
document.querySelector("#level-title").innerHTML = "Level " + level;
nextSequence();
started = true;
}
});
var noOfColors = document.querySelectorAll(".btn").length;
for(var i=0; i<noOfColors; i++){
document.querySelectorAll(".btn")[i].addEventListener("click", function(){
var userChosenColour = this.id;
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
})
}
function checkAnswer(currentLevel) {
if (gamePattern[currentLevel] === userClickedPattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length){
setTimeout(function () {
nextSequence();
}, 1000);
}
}
else {
playSound("wrong");
document.querySelector("body").classList.add("game-over");
document.querySelector("#level-title").innerHTML = "Game Over, Press Any Key to Restart";
setTimeout(function () {
document.querySelector("body").classList.remove("game-over");
}, 200);
startOver();
}
}
function nextSequence(){
userClickedPattern = [];
level++;
document.querySelector("#level-title").innerHTML = "Level " + level;
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
var activeButton = document.querySelector("#" + randomChosenColour); // to select say ("#red") id.
activeButton.classList.add("pressed");
setTimeout(function() {
activeButton.classList.remove("pressed");
}, 100);
//$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function animatePress(currentColour){
var activeButton = document.querySelector("#" + currentColour);
activeButton.classList.add("pressed");
setTimeout(function() {
activeButton.classList.remove("pressed");
}, 100);
}
function playSound(name) {
var audio = new Audio("./sounds/" + name + ".mp3");
audio.play();
}
function startOver() {
level = 0;
gamePattern = [];
started = false;
}