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Pass size multiples/absolutes as part of procedural generation config #56
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The thing we decide to do now is providing three options to change the size of one object:
Option 1. Relative to a fixed unit length, universal across all scenes. Option 2. Relative to the size of the room (specified as a fraction of the room) Option 3. Relative to the object itself (just multiple of the native size). In all the cases, we would change the longest axis of the object. |
We might issue a warning or change the input scale if the object seems to be too large to fit in the room. |
Just finished the Option 3 and committed the changes. |
So let's implement option 1 and update the readme update now, and leave the other option 2 and the warning for later. |
OK, option 1 and updating the readme has been finished. |
Closing, @chengxuz let me know if this issue should be reopened. |
I am re-opening this issue, as there is one small bug here: When the permitted list is empty, the current function can not scale the objects. (Thanks for @pbashivan for pointing it out!) |
Bug fixed. Issue closed. Feel free to reopen it if needed. |
Several other things to do:
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No description provided.
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