Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Run import and prefab creation kubelik, and make a build and put it on dicarlo-3d-world-editor (18.93.5.202) #45

Open
honeybunches-of-oates opened this issue Aug 11, 2016 · 2 comments

Comments

@honeybunches-of-oates
Copy link
Collaborator

No description provided.

@yamins81
Copy link
Contributor

This has been done with ~6k objects, for some reason it quit in the middle and only produced ~5300 prefabs. We'll get back to this issue after the assetbundle stuff has been resolved (see issue #22 )

@chengxuz
Copy link
Collaborator

Prefabs and assetbundles cross-platform creating and using tests:

  1. Prefabs are NOT universal across different platforms, e.g. prefabs generated from any platform can not be correctly seen or used on other platform. But I have not tested using prefabs generated from other platform to build assetbundles, I suspect it would work.
  2. Assetbundles seem to be universal across platforms (mac, linux, windows). Assetbundles generated from any of the three platforms can be used elsewhere with everything normal.

So the 5300 prefabs generated on windows can only be transformed to assetbundles on windows (which I believe to be fast).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants