Skip to content

Commit 97ad0da

Browse files
authored
Create README.md for modeling
1 parent 063166a commit 97ad0da

File tree

1 file changed

+3
-0
lines changed

1 file changed

+3
-0
lines changed

Modeling/README.md

+3
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,3 @@
1+
# Diablo 1 monster modeling with Blender
2+
3+
After saving all animations as .cl2, update the monstdat.tsv file by adding the folder and the first part of the file name in `assetsSuffix`. Input the sprite width in the `width` column. Specify the length of each animation in the `frames[6]` column in the order of neutral, walk, attack, hit, death, special (use 0 if it doesn't exist). Set `animFrameNum` to the frame where the attack animation makes an impact, and similarly, do so for `animFrameNumSpecial` if there's a special animation.

0 commit comments

Comments
 (0)