From 96881ba7b10dbf6de1954c39a05a84cb1d398adc Mon Sep 17 00:00:00 2001 From: Kirill <95088806+kirill-mapper@users.noreply.github.com> Date: Wed, 15 Jan 2025 21:12:36 +0300 Subject: [PATCH] Fix editing gizmo in 2D Camera Fixing cases: If in 3D view the camera is below the object gizmo, after switching to 2D we cannot control the object gizmo or it is blocked --- CodeWalker.Core/World/Camera.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CodeWalker.Core/World/Camera.cs b/CodeWalker.Core/World/Camera.cs index efa716da..179ee732 100644 --- a/CodeWalker.Core/World/Camera.cs +++ b/CodeWalker.Core/World/Camera.cs @@ -136,7 +136,7 @@ private void UpdateFollow(float elapsed) } LocalLookAt = Vector3.Zero; Position = cpos; - //Position.Z = 1000.0f; + Position.Z = 1000.0f; ViewDirection = -Vector3.UnitZ; UpDirection = Vector3.UnitY; }