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model_games.go
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package main
import (
"errors"
"fmt"
"github.com/pborman/uuid"
)
/**
* Game
* A team's game, including links, description, and screenshots
*/
type Game struct {
Name string
TeamId string
Link string
Description string
Framework string
Screenshots []Screenshot
mPath []string // The path in the DB to this game
}
// Create a new game object
func NewGame(tmId string) (*Game, error) {
if tmId == "" {
return nil, errors.New("Team ID is required")
}
return &Game{
TeamId: tmId,
mPath: []string{"jam", "teams", tmId, "game"},
}, nil
}
func (gm *Game) GetScreenshot(ssId string) (*Screenshot, error) {
for _, ss := range gm.Screenshots {
if ss.UUID == ssId {
return &ss, nil
}
}
return nil, errors.New("Invalid Id")
}
func (gm *Game) RemoveScreenshot(ssId string) error {
idx := -1
for i, ss := range gm.Screenshots {
if ss.UUID == ssId {
idx = i
}
}
if idx < 0 {
return errors.New("Invalid Id")
}
fmt.Print("Removing Screenshot (", ssId, ") (IDX:", idx, ")\n")
gm.Screenshots = append(gm.Screenshots[:idx], gm.Screenshots[idx+1:]...)
return nil
}
type Screenshot struct {
UUID string
Description string
Image string
Thumbnail string
Filetype string
mPath []string // The path in the DB to this screenshot
}
// Create a Screenshot Object
func NewScreenshot(tmId, ssId string) (*Screenshot, error) {
if tmId == "" {
return nil, errors.New("Team ID is required")
}
if ssId == "" {
// Generate a new UUID
ssId = uuid.New()
}
return &Screenshot{
UUID: ssId,
mPath: []string{"jam", "teams", tmId, "game", "screenshots", ssId},
}, nil
}
/**
* DB Functions
* These are generally just called when the app starts up, or when the periodic 'save' runs
*/
// Load a team's game from the DB and return it
func (gj *Gamejam) LoadTeamGame(tmId string) (*Game, error) {
var err error
if err = gj.m.openDB(); err != nil {
return nil, err
}
defer gj.m.closeDB()
gm, err := NewGame(tmId)
if err != nil {
return nil, err
}
if gm.Name, err = gj.m.bolt.GetValue(gm.mPath, "name"); err != nil {
gm.Name = ""
}
if gm.Description, err = gj.m.bolt.GetValue(gm.mPath, "description"); err != nil {
gm.Description = ""
}
if gm.Link, err = gj.m.bolt.GetValue(gm.mPath, "link"); err != nil {
gm.Link = ""
}
if gm.Framework, err = gj.m.bolt.GetValue(gm.mPath, "framework"); err != nil {
gm.Framework = ""
}
// Now get the game screenshots
gm.Screenshots = gj.LoadTeamGameScreenshots(tmId)
return gm, nil
}
// Load a games screenshots from the DB
func (gj *Gamejam) LoadTeamGameScreenshots(tmId string) []Screenshot {
var err error
if err = gj.m.openDB(); err != nil {
return nil
}
defer gj.m.closeDB()
var ret []Screenshot
gm, err := NewGame(tmId)
if err != nil {
return ret
}
ssBktPath := append(gm.mPath, "screenshots")
var ssIds []string
ssIds, _ = gj.m.bolt.GetBucketList(ssBktPath)
for _, v := range ssIds {
ssLd, _ := gj.LoadTeamGameScreenshot(tmId, v)
if ssLd != nil {
ret = append(ret, *ssLd)
}
}
return ret
}
// Load a screenshot from the DB
func (gj *Gamejam) LoadTeamGameScreenshot(tmId, ssId string) (*Screenshot, error) {
var err error
if err = gj.m.openDB(); err != nil {
return nil, err
}
defer gj.m.closeDB()
ret, err := NewScreenshot(tmId, ssId)
if err != nil {
return nil, err
}
if ret.Description, err = gj.m.bolt.GetValue(ret.mPath, "description"); err != nil {
return nil, err
}
if ret.Image, err = gj.m.bolt.GetValue(ret.mPath, "image"); err != nil {
return nil, err
}
if ret.Thumbnail, err = gj.m.bolt.GetValue(ret.mPath, "thumbnail"); err != nil {
return nil, err
}
if ret.Thumbnail == "" {
ret.Thumbnail = ret.Image
}
if ret.Filetype, err = gj.m.bolt.GetValue(ret.mPath, "filetype"); err != nil {
return nil, err
}
return ret, err
}
// Save a game to the DB
func (gj *Gamejam) SaveGame(gm *Game) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
if err := gj.m.bolt.MkBucketPath(gm.mPath); err != nil {
return err
}
var tm *Team
if tm, err = gj.GetTeamById(gm.TeamId); err != nil {
return err
}
if gm.Name == "" {
gm.Name = tm.Name + "'s Game"
}
if err := gj.m.bolt.SetValue(gm.mPath, "name", gm.Name); err != nil {
return err
}
if err := gj.m.bolt.SetValue(gm.mPath, "link", gm.Link); err != nil {
return err
}
if err := gj.m.bolt.SetValue(gm.mPath, "description", gm.Description); err != nil {
return err
}
if err := gj.m.bolt.SetValue(gm.mPath, "framework", gm.Framework); err != nil {
return err
}
if err := gj.m.bolt.MkBucketPath(append(gm.mPath, "screenshots")); err != nil {
return err
}
return gj.SaveScreenshots(gm)
}
// Save all of the game's screenshots to the DB
// Remove screenshots from the DB that aren't in the game object
func (gj *Gamejam) SaveScreenshots(gm *Game) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
for _, ss := range gm.Screenshots {
if err = gj.SaveScreenshot(&ss); err != nil {
return err
}
}
// Now remove unused screenshots
ssPath := append(gm.mPath, "screenshots")
var ssIds []string
if ssIds, err = gj.m.bolt.GetBucketList(ssPath); err != nil {
return err
}
for i := range ssIds {
ss, _ := gm.GetScreenshot(ssIds[i])
if ss != nil {
// A valid screenshot, next
continue
}
if ss, err = NewScreenshot(gm.TeamId, ssIds[i]); err != nil {
// Error building screenshot to delete...
continue
}
if err = gj.DeleteScreenshot(ss); err != nil {
return err
}
}
return nil
}
// Save a screenshot
func (gj *Gamejam) SaveScreenshot(ss *Screenshot) error {
var err error
if err = gj.m.openDB(); err != nil {
return err
}
defer gj.m.closeDB()
if err = gj.m.bolt.MkBucketPath(ss.mPath); err != nil {
return err
}
if err = gj.m.bolt.SetValue(ss.mPath, "description", ss.Description); err != nil {
return err
}
if err = gj.m.bolt.SetValue(ss.mPath, "image", ss.Image); err != nil {
return err
}
if err = gj.m.bolt.SetValue(ss.mPath, "filetype", ss.Filetype); err != nil {
return err
}
return nil
}
// Delete a screenshot
func (gj *Gamejam) DeleteScreenshot(ss *Screenshot) error {
var err error
if err = gj.m.openDB(); err != nil {
return nil
}
defer gj.m.closeDB()
ssPath := ss.mPath[:len(ss.mPath)-1]
return gj.m.bolt.DeleteBucket(ssPath, ss.UUID)
}
/**
* In Memory functions
* This is generally how the app accesses client data
*/
// Set the given team's game to gm
func (gj *Gamejam) UpdateGame(tmId string, gm *Game) error {
tm, err := gj.GetTeamById(tmId)
if err != nil {
return errors.New("Error getting team: " + err.Error())
}
tm.Game = gm
gj.IsChanged = true
return nil
}