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@@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[RequireComponent(typeof(Rigidbody))] -public class CameraMove : MonoBehaviour -{ - private const float moveSpeed = 7.5f; - private const float cameraSpeed = 3.0f; - - public Quaternion TargetRotation { private set; get; } - - private Vector3 moveVector = Vector3.zero; - private float moveY = 0.0f; - - private new Rigidbody rigidbody; - - private void Awake() - { - rigidbody = GetComponent(); - Cursor.lockState = CursorLockMode.Locked; - - TargetRotation = transform.rotation; - } - - private void Update() - { - // Rotate the camera. - var rotation = new Vector2(-Input.GetAxis("Mouse Y"), Input.GetAxis("Mouse X")); - var targetEuler = TargetRotation.eulerAngles + (Vector3)rotation * cameraSpeed; - if(targetEuler.x > 180.0f) - { - targetEuler.x -= 360.0f; - } - targetEuler.x = Mathf.Clamp(targetEuler.x, -75.0f, 75.0f); - TargetRotation = Quaternion.Euler(targetEuler); - - transform.rotation = Quaternion.Slerp(transform.rotation, TargetRotation, - Time.deltaTime * 15.0f); - - // Move the camera. - float x = Input.GetAxis("Horizontal"); - float z = Input.GetAxis("Vertical"); - moveVector = new Vector3(x, 0.0f, z) * moveSpeed; - - moveY = Input.GetAxis("Elevation"); - } - - private void FixedUpdate() - { - Vector3 newVelocity = transform.TransformDirection(moveVector); - newVelocity.y += moveY * moveSpeed; - rigidbody.velocity = newVelocity; - } - - public void ResetTargetRotation() - { - TargetRotation = Quaternion.LookRotation(transform.forward, Vector3.up); - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/Crosshair.cs b/project/Assets/Jovan/Portal/Scripts/Crosshair.cs deleted file mode 100644 index 8f04567..0000000 --- a/project/Assets/Jovan/Portal/Scripts/Crosshair.cs +++ /dev/null @@ -1,39 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -public class Crosshair : MonoBehaviour -{ - [SerializeField] - private PortalPair portalPair; - - [SerializeField] - private Image inPortalImg; - - [SerializeField] - private Image outPortalImg; - - private void Start() - { - var portals = portalPair.Portals; - - inPortalImg.color = portals[0].PortalColour; - outPortalImg.color = portals[1].PortalColour; - - inPortalImg.gameObject.SetActive(false); - outPortalImg.gameObject.SetActive(false); - } - - public void SetPortalPlaced(int portalID, bool isPlaced) - { - if(portalID == 0) - { - inPortalImg.gameObject.SetActive(isPlaced); - } - else - { - outPortalImg.gameObject.SetActive(isPlaced); - } - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/PlayerController.cs b/project/Assets/Jovan/Portal/Scripts/PlayerController.cs deleted file mode 100644 index 546fc97..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PlayerController.cs +++ /dev/null @@ -1,21 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PlayerController : PortalableObject -{ - private CameraMove cameraMove; - - protected override void Awake() - { - base.Awake(); - - cameraMove = GetComponent(); - } - - public override void Warp() - { - base.Warp(); - cameraMove.ResetTargetRotation(); - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/Portal.cs b/project/Assets/Jovan/Portal/Scripts/Portal.cs deleted file mode 100644 index 108c7d5..0000000 --- a/project/Assets/Jovan/Portal/Scripts/Portal.cs +++ /dev/null @@ -1,218 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[RequireComponent(typeof(BoxCollider))] -public class Portal : MonoBehaviour -{ - [field: SerializeField] - public Portal OtherPortal { get; private set; } - - [SerializeField] - private Renderer outlineRenderer; - - [field: SerializeField] - public Color PortalColour { get; private set; } - - [SerializeField] - private LayerMask placementMask; - - [SerializeField] - private Transform testTransform; - - private List portalObjects = new List(); - public bool IsPlaced { get; private set; } = false; - private Collider wallCollider; - - // Components. - public Renderer Renderer { get; private set; } - private new BoxCollider collider; - - private void Awake() - { - collider = GetComponent(); - Renderer = GetComponent(); - } - - private void Start() - { - outlineRenderer.material.SetColor("_OutlineColour", PortalColour); - - gameObject.SetActive(false); - } - - private void Update() - { - Renderer.enabled = OtherPortal.IsPlaced; - - for (int i = 0; i < portalObjects.Count; ++i) - { - Vector3 objPos = transform.InverseTransformPoint(portalObjects[i].transform.position); - - if (objPos.z > 0.0f) - { - portalObjects[i].Warp(); - } - } - } - - private void OnTriggerEnter(Collider other) - { - var obj = other.GetComponent(); - if (obj != null) - { - portalObjects.Add(obj); - obj.SetIsInPortal(this, OtherPortal, wallCollider); - } - } - - private void OnTriggerExit(Collider other) - { - var obj = other.GetComponent(); - - if(portalObjects.Contains(obj)) - { - portalObjects.Remove(obj); - obj.ExitPortal(wallCollider); - } - } - - public bool PlacePortal(Collider wallCollider, Vector3 pos, Quaternion rot) - { - testTransform.position = pos; - testTransform.rotation = rot; - testTransform.position -= testTransform.forward * 0.001f; - - FixOverhangs(); - FixIntersects(); - - if (CheckOverlap()) - { - this.wallCollider = wallCollider; - transform.position = testTransform.position; - transform.rotation = testTransform.rotation; - - gameObject.SetActive(true); - IsPlaced = true; - return true; - } - - return false; - } - - // Ensure the portal cannot extend past the edge of a surface. - private void FixOverhangs() - { - var testPoints = new List - { - new Vector3(-1.1f, 0.0f, 0.1f), - new Vector3( 1.1f, 0.0f, 0.1f), - new Vector3( 0.0f, -2.1f, 0.1f), - new Vector3( 0.0f, 2.1f, 0.1f) - }; - - var testDirs = new List - { - Vector3.right, - -Vector3.right, - Vector3.up, - -Vector3.up - }; - - for(int i = 0; i < 4; ++i) - { - RaycastHit hit; - Vector3 raycastPos = testTransform.TransformPoint(testPoints[i]); - Vector3 raycastDir = testTransform.TransformDirection(testDirs[i]); - - if(Physics.CheckSphere(raycastPos, 0.05f, placementMask)) - { - break; - } - else if(Physics.Raycast(raycastPos, raycastDir, out hit, 2.1f, placementMask)) - { - var offset = hit.point - raycastPos; - testTransform.Translate(offset, Space.World); - } - } - } - - // Ensure the portal cannot intersect a section of wall. - private void FixIntersects() - { - var testDirs = new List - { - Vector3.right, - -Vector3.right, - Vector3.up, - -Vector3.up - }; - - var testDists = new List { 1.1f, 1.1f, 2.1f, 2.1f }; - - for (int i = 0; i < 4; ++i) - { - RaycastHit hit; - Vector3 raycastPos = testTransform.TransformPoint(0.0f, 0.0f, -0.1f); - Vector3 raycastDir = testTransform.TransformDirection(testDirs[i]); - - if (Physics.Raycast(raycastPos, raycastDir, out hit, testDists[i], placementMask)) - { - var offset = (hit.point - raycastPos); - var newOffset = -raycastDir * (testDists[i] - offset.magnitude); - testTransform.Translate(newOffset, Space.World); - } - } - } - - // Once positioning has taken place, ensure the portal isn't intersecting anything. - private bool CheckOverlap() - { - var checkExtents = new Vector3(0.9f, 1.9f, 0.05f); - - var checkPositions = new Vector3[] - { - testTransform.position + testTransform.TransformVector(new Vector3( 0.0f, 0.0f, -0.1f)), - - testTransform.position + testTransform.TransformVector(new Vector3(-1.0f, -2.0f, -0.1f)), - testTransform.position + testTransform.TransformVector(new Vector3(-1.0f, 2.0f, -0.1f)), - testTransform.position + testTransform.TransformVector(new Vector3( 1.0f, -2.0f, -0.1f)), - testTransform.position + testTransform.TransformVector(new Vector3( 1.0f, 2.0f, -0.1f)), - - testTransform.TransformVector(new Vector3(0.0f, 0.0f, 0.2f)) - }; - - // Ensure the portal does not intersect walls. - var intersections = Physics.OverlapBox(checkPositions[0], checkExtents, testTransform.rotation, placementMask); - - if(intersections.Length > 1) - { - return false; - } - else if(intersections.Length == 1) - { - // We are allowed to intersect the old portal position. - if (intersections[0] != collider) - { - return false; - } - } - - // Ensure the portal corners overlap a surface. - bool isOverlapping = true; - - for(int i = 1; i < checkPositions.Length - 1; ++i) - { - isOverlapping &= Physics.Linecast(checkPositions[i], - checkPositions[i] + checkPositions[checkPositions.Length - 1], placementMask); - } - - return isOverlapping; - } - - public void RemovePortal() - { - gameObject.SetActive(false); - IsPlaced = false; - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/PortalCamera.cs b/project/Assets/Jovan/Portal/Scripts/PortalCamera.cs deleted file mode 100644 index 38612ab..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PortalCamera.cs +++ /dev/null @@ -1,108 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Rendering; -using UnityEngine.Rendering.Universal; -using RenderPipeline = UnityEngine.Rendering.RenderPipelineManager; - -public class PortalCamera : MonoBehaviour -{ - [SerializeField] - private Portal[] portals = new Portal[2]; - - [SerializeField] - private Camera portalCamera; - - [SerializeField] - private int iterations = 7; - - private RenderTexture tempTexture1; - private RenderTexture tempTexture2; - - private Camera mainCamera; - - private void Awake() - { - mainCamera = GetComponent(); - - tempTexture1 = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGB32); - tempTexture2 = new RenderTexture(Screen.width, Screen.height, 24, RenderTextureFormat.ARGB32); - } - - private void Start() - { - portals[0].Renderer.material.mainTexture = tempTexture1; - portals[1].Renderer.material.mainTexture = tempTexture2; - } - - private void OnEnable() - { - RenderPipeline.beginCameraRendering += UpdateCamera; - } - - private void OnDisable() - { - RenderPipeline.beginCameraRendering -= UpdateCamera; - } - - void UpdateCamera(ScriptableRenderContext SRC, Camera camera) - { - if (!portals[0].IsPlaced || !portals[1].IsPlaced) - { - return; - } - - if (portals[0].Renderer.isVisible) - { - portalCamera.targetTexture = tempTexture1; - for (int i = iterations - 1; i >= 0; --i) - { - RenderCamera(portals[0], portals[1], i, SRC); - } - } - - if(portals[1].Renderer.isVisible) - { - portalCamera.targetTexture = tempTexture2; - for (int i = iterations - 1; i >= 0; --i) - { - RenderCamera(portals[1], portals[0], i, SRC); - } - } - } - - private void RenderCamera(Portal inPortal, Portal outPortal, int iterationID, ScriptableRenderContext SRC) - { - Transform inTransform = inPortal.transform; - Transform outTransform = outPortal.transform; - - Transform cameraTransform = portalCamera.transform; - cameraTransform.position = transform.position; - cameraTransform.rotation = transform.rotation; - - for(int i = 0; i <= iterationID; ++i) - { - // Position the camera behind the other portal. - Vector3 relativePos = inTransform.InverseTransformPoint(cameraTransform.position); - relativePos = Quaternion.Euler(0.0f, 180.0f, 0.0f) * relativePos; - cameraTransform.position = outTransform.TransformPoint(relativePos); - - // Rotate the camera to look through the other portal. - Quaternion relativeRot = Quaternion.Inverse(inTransform.rotation) * cameraTransform.rotation; - relativeRot = Quaternion.Euler(0.0f, 180.0f, 0.0f) * relativeRot; - cameraTransform.rotation = outTransform.rotation * relativeRot; - } - - // Set the camera's oblique view frustum. - Plane p = new Plane(-outTransform.forward, outTransform.position); - Vector4 clipPlaneWorldSpace = new Vector4(p.normal.x, p.normal.y, p.normal.z, p.distance); - Vector4 clipPlaneCameraSpace = - Matrix4x4.Transpose(Matrix4x4.Inverse(portalCamera.worldToCameraMatrix)) * clipPlaneWorldSpace; - - var newMatrix = mainCamera.CalculateObliqueMatrix(clipPlaneCameraSpace); - portalCamera.projectionMatrix = newMatrix; - - // Render the camera to its render target. - UniversalRenderPipeline.RenderSingleCamera(SRC, portalCamera); - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/PortalPair.cs b/project/Assets/Jovan/Portal/Scripts/PortalPair.cs deleted file mode 100644 index 63df573..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PortalPair.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PortalPair : MonoBehaviour -{ - public Portal[] Portals { private set; get; } - - private void Awake() - { - Portals = GetComponentsInChildren(); - - if(Portals.Length != 2) - { - Debug.LogError("PortalPair children must contain exactly two Portal components in total."); - } - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/PortalPair.cs.meta b/project/Assets/Jovan/Portal/Scripts/PortalPair.cs.meta deleted file mode 100644 index e7877c5..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PortalPair.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ab881504e307bbb40a3293bc7b62f3e7 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/project/Assets/Jovan/Portal/Scripts/PortalPlacement.cs b/project/Assets/Jovan/Portal/Scripts/PortalPlacement.cs deleted file mode 100644 index a613909..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PortalPlacement.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[RequireComponent(typeof(CameraMove))] -public class PortalPlacement : MonoBehaviour -{ - [SerializeField] - private PortalPair portals; - - [SerializeField] - private LayerMask layerMask; - - [SerializeField] - private Crosshair crosshair; - - private CameraMove cameraMove; - - private void Awake() - { - cameraMove = GetComponent(); - } - - private void Update() - { - if(Input.GetButtonDown("Fire1")) - { - FirePortal(0, transform.position, transform.forward, 250.0f); - } - else if (Input.GetButtonDown("Fire2")) - { - FirePortal(1, transform.position, transform.forward, 250.0f); - } - } - - private void FirePortal(int portalID, Vector3 pos, Vector3 dir, float distance) - { - RaycastHit hit; - Physics.Raycast(pos, dir, out hit, distance, layerMask); - - if(hit.collider != null) - { - // If we shoot a portal, recursively fire through the portal. - if (hit.collider.tag == "Portal") - { - var inPortal = hit.collider.GetComponent(); - - if(inPortal == null) - { - return; - } - - var outPortal = inPortal.OtherPortal; - - // Update position of raycast origin with small offset. - Vector3 relativePos = inPortal.transform.InverseTransformPoint(hit.point + dir); - relativePos = Quaternion.Euler(0.0f, 180.0f, 0.0f) * relativePos; - pos = outPortal.transform.TransformPoint(relativePos); - - // Update direction of raycast. - Vector3 relativeDir = inPortal.transform.InverseTransformDirection(dir); - relativeDir = Quaternion.Euler(0.0f, 180.0f, 0.0f) * relativeDir; - dir = outPortal.transform.TransformDirection(relativeDir); - - distance -= Vector3.Distance(pos, hit.point); - - FirePortal(portalID, pos, dir, distance); - - return; - } - - // Orient the portal according to camera look direction and surface direction. - var cameraRotation = cameraMove.TargetRotation; - var portalRight = cameraRotation * Vector3.right; - - if(Mathf.Abs(portalRight.x) >= Mathf.Abs(portalRight.z)) - { - portalRight = (portalRight.x >= 0) ? Vector3.right : -Vector3.right; - } - else - { - portalRight = (portalRight.z >= 0) ? Vector3.forward : -Vector3.forward; - } - - var portalForward = -hit.normal; - var portalUp = -Vector3.Cross(portalRight, portalForward); - - var portalRotation = Quaternion.LookRotation(portalForward, portalUp); - - // Attempt to place the portal. - bool wasPlaced = portals.Portals[portalID].PlacePortal(hit.collider, hit.point, portalRotation); - - if(wasPlaced) - { - crosshair.SetPortalPlaced(portalID, true); - } - } - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/PortalPlacement.cs.meta b/project/Assets/Jovan/Portal/Scripts/PortalPlacement.cs.meta deleted file mode 100644 index 231b72b..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PortalPlacement.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c4f8ba086347dad4cb1bbbcf835540b2 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/project/Assets/Jovan/Portal/Scripts/PortalableObject.cs b/project/Assets/Jovan/Portal/Scripts/PortalableObject.cs deleted file mode 100644 index 8e26df0..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PortalableObject.cs +++ /dev/null @@ -1,114 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[RequireComponent(typeof(MeshFilter))] -[RequireComponent(typeof(MeshRenderer))] -[RequireComponent(typeof(Rigidbody))] -[RequireComponent(typeof(Collider))] -public class PortalableObject : MonoBehaviour -{ - private GameObject cloneObject; - - private int inPortalCount = 0; - - private Portal inPortal; - private Portal outPortal; - - private new Rigidbody rigidbody; - protected new Collider collider; - - private static readonly Quaternion halfTurn = Quaternion.Euler(0.0f, 180.0f, 0.0f); - - protected virtual void Awake() - { - cloneObject = new GameObject(); - cloneObject.SetActive(false); - var meshFilter = cloneObject.AddComponent(); - var meshRenderer = cloneObject.AddComponent(); - - meshFilter.mesh = GetComponent().mesh; - meshRenderer.materials = GetComponent().materials; - cloneObject.transform.localScale = transform.localScale; - - rigidbody = GetComponent(); - collider = GetComponent(); - } - - private void LateUpdate() - { - if(inPortal == null || outPortal == null) - { - return; - } - - if(cloneObject.activeSelf && inPortal.IsPlaced && outPortal.IsPlaced) - { - var inTransform = inPortal.transform; - var outTransform = outPortal.transform; - - // Update position of clone. - Vector3 relativePos = inTransform.InverseTransformPoint(transform.position); - relativePos = halfTurn * relativePos; - cloneObject.transform.position = outTransform.TransformPoint(relativePos); - - // Update rotation of clone. - Quaternion relativeRot = Quaternion.Inverse(inTransform.rotation) * transform.rotation; - relativeRot = halfTurn * relativeRot; - cloneObject.transform.rotation = outTransform.rotation * relativeRot; - } - else - { - cloneObject.transform.position = new Vector3(-1000.0f, 1000.0f, -1000.0f); - } - } - - public void SetIsInPortal(Portal inPortal, Portal outPortal, Collider wallCollider) - { - this.inPortal = inPortal; - this.outPortal = outPortal; - - Physics.IgnoreCollision(collider, wallCollider); - - cloneObject.SetActive(false); - - ++inPortalCount; - } - - public void ExitPortal(Collider wallCollider) - { - Physics.IgnoreCollision(collider, wallCollider, false); - --inPortalCount; - - if (inPortalCount == 0) - { - cloneObject.SetActive(false); - } - } - - public virtual void Warp() - { - var inTransform = inPortal.transform; - var outTransform = outPortal.transform; - - // Update position of object. - Vector3 relativePos = inTransform.InverseTransformPoint(transform.position); - relativePos = halfTurn * relativePos; - transform.position = outTransform.TransformPoint(relativePos); - - // Update rotation of object. - Quaternion relativeRot = Quaternion.Inverse(inTransform.rotation) * transform.rotation; - relativeRot = halfTurn * relativeRot; - transform.rotation = outTransform.rotation * relativeRot; - - // Update velocity of rigidbody. - Vector3 relativeVel = inTransform.InverseTransformDirection(rigidbody.velocity); - relativeVel = halfTurn * relativeVel; - rigidbody.velocity = outTransform.TransformDirection(relativeVel); - - // Swap portal references. - var tmp = inPortal; - inPortal = outPortal; - outPortal = tmp; - } -} diff --git a/project/Assets/Jovan/Portal/Scripts/PortalableObject.cs.meta b/project/Assets/Jovan/Portal/Scripts/PortalableObject.cs.meta deleted file mode 100644 index dbb9bf1..0000000 --- a/project/Assets/Jovan/Portal/Scripts/PortalableObject.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9581fdc03f0e386459a466474b74272c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/project/Assets/Jovan/Portal/Shaders/Outline.shader b/project/Assets/Jovan/Portal/Shaders/Outline.shader deleted file mode 100644 index 457d794..0000000 --- a/project/Assets/Jovan/Portal/Shaders/Outline.shader +++ /dev/null @@ -1,59 +0,0 @@ -Shader "Portals/Outline" -{ - Properties - { - _OutlineColour("Outline Colour", Color) = (1, 1, 1, 1) - _MaskID("Mask ID", Int) = 1 - } - SubShader - { - Tags - { - "RenderType" = "Opaque" - "Queue" = "Geometry+2" - "RenderPipeline" = "UniversalPipeline" - } - - HLSLINCLUDE - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - ENDHLSL - - Stencil - { - Ref 0 - Comp equal - } - - Pass - { - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag - - struct appdata - { - float4 vertex : POSITION; - }; - - struct v2f - { - float4 vertex : SV_POSITION; - }; - - uniform float4 _OutlineColour; - - v2f vert (appdata v) - { - v2f o; - o.vertex = TransformObjectToHClip(v.vertex.xyz); - return o; - } - - float4 frag (v2f i) : SV_Target - { - return _OutlineColour; - } - ENDHLSL - } - } -} diff --git a/project/Assets/Jovan/Portal/Shaders/PortalMask.shader b/project/Assets/Jovan/Portal/Shaders/PortalMask.shader deleted file mode 100644 index be36185..0000000 --- a/project/Assets/Jovan/Portal/Shaders/PortalMask.shader +++ /dev/null @@ -1,64 +0,0 @@ -Shader "Portals/PortalMask" -{ - Properties - { - _MainTex("Main Texture", 2D) = "white" {} - } - SubShader - { - Tags - { - "RenderType" = "Opaque" - "Queue" = "Geometry" - "RenderPipeline" = "UniversalPipeline" - } - - HLSLINCLUDE - #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" - ENDHLSL - - Pass - { - Name "Mask" - - Stencil - { - Ref 1 - Pass replace - } - - HLSLPROGRAM - #pragma vertex vert - #pragma fragment frag - - struct appdata - { - float4 vertex : POSITION; - }; - - struct v2f - { - float4 vertex : SV_POSITION; - float4 screenPos : TEXCOORD0; - }; - - v2f vert(appdata v) - { - v2f o; - o.vertex = TransformObjectToHClip(v.vertex.xyz); - o.screenPos = ComputeScreenPos(o.vertex); - return o; - } - - uniform sampler2D _MainTex; - - float4 frag(v2f i) : SV_Target - { - float2 uv = i.screenPos.xy / i.screenPos.w; - float4 col = tex2D(_MainTex, uv); - return col; - } - ENDHLSL - } - } -} diff --git a/project/Assets/Jovan/Portal/Textures.meta b/project/Assets/Jovan/Portal/Textures.meta deleted file mode 100644 index 3e647cc..0000000 --- a/project/Assets/Jovan/Portal/Textures.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e1ad6b9c1a37ba14aac831ae9961e2bc -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/project/Assets/Jovan/Portal/Textures/Crosshair.png b/project/Assets/Jovan/Portal/Textures/Crosshair.png deleted file mode 100644 index bdae26c..0000000 Binary files a/project/Assets/Jovan/Portal/Textures/Crosshair.png and /dev/null differ diff --git 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position (in world space) of the player camera; - otherPortalRelativeTransform.rotation = playerCamera.rotation; - //and its rotation too; - - myPortalRelativeTransform.localPosition = otherPortalRelativeTransform.localPosition; - //then have "my" empty gameobject match the LOCAL position of the other empty; - myPortalRelativeTransform.localRotation = otherPortalRelativeTransform.localRotation; - //and its LOCAL rotation; - - transform.position = myPortalRelativeTransform.position; - //then set this camera's world-space position to match that of the empty; - transform.rotation = myPortalRelativeTransform.rotation; - //and same for the rotation; - } -} \ No newline at end of file diff --git a/project/Assets/Jovan/PortalSystem/Scripts/PortalScreen.cs.meta b/project/Assets/Jovan/PortalSystem/Scripts/PortalScreen.cs.meta deleted file mode 100644 index ea4e3bc..0000000 --- a/project/Assets/Jovan/PortalSystem/Scripts/PortalScreen.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 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portalToPlayer); - - // If this is true: The player has moved across the portal - if (dotProduct < 0f) - { - // Teleport him! - otherPortalRelativeTransform.position = player.position; - otherPortalRelativeTransform.rotation = player.rotation; - //otherPortal matches to player position and rotation - - myPortalRelativeTransform.localPosition = otherPortalRelativeTransform.localPosition; - myPortalRelativeTransform.localRotation = otherPortalRelativeTransform.localRotation; - //then myPortal matches local position+rotation of otherPortal - - player.position = myPortalRelativeTransform.position; - player.rotation = myPortalRelativeTransform.rotation; - //then transforms position of player to myPortal empty - print("Player is teleported"); - - playerIsOverlapping = false; - } - } - } - - void OnTriggerEnter(Collider other) - { - if (other.tag == "Player") - { - playerIsOverlapping = true; - } - } - - void OnTriggerExit(Collider other) - { - if (other.tag == "Player") - { - playerIsOverlapping = false; - } - } -} \ No newline at end of file diff --git a/project/Assets/Jovan/PortalSystem/Scripts/PortalTeleport.cs.meta b/project/Assets/Jovan/PortalSystem/Scripts/PortalTeleport.cs.meta deleted file mode 100644 index 99a3472..0000000 --- a/project/Assets/Jovan/PortalSystem/Scripts/PortalTeleport.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 537d593f4f830044ab7d50e070222900 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/project/Assets/Jovan/PortalSystem/Scripts/PortalTextureManager.cs b/project/Assets/Jovan/PortalSystem/Scripts/PortalTextureManager.cs deleted file mode 100644 index f1647ab..0000000 --- a/project/Assets/Jovan/PortalSystem/Scripts/PortalTextureManager.cs +++ /dev/null @@ -1,22 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class PortalTextureManager : MonoBehaviour -{ - public Camera[] cameras; - public Material[] cameraMat; - //public Portal[] PortalTextures; - void Start () { - for(int i = 0; i < cameras.Length; i++){ - - if (cameras[i].targetTexture != null){ - cameras[i].targetTexture.Release(); - } - cameras[i].targetTexture = new RenderTexture(Screen.width, Screen.height, 24); - //PortalTextures[i] = - cameraMat[i].mainTexture = cameras[i].targetTexture; - } - } - -} \ No newline at end of file diff --git a/project/Assets/Jovan/PortalSystem/Scripts/PortalTextureManager.cs.meta b/project/Assets/Jovan/PortalSystem/Scripts/PortalTextureManager.cs.meta deleted file mode 100644 index 07bbb18..0000000 --- a/project/Assets/Jovan/PortalSystem/Scripts/PortalTextureManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 1e3dd74d70c3a2242838ec6fbdabacf1 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - 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a/project/Assets/Jovan/SebastianPortals/Scripts/Core/CameraUtility.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Core/CameraUtility.cs new file mode 100644 index 0000000..f2c1bcb --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/CameraUtility.cs @@ -0,0 +1,103 @@ +using UnityEngine; + +public static class CameraUtility { + static readonly Vector3[] cubeCornerOffsets = { + new Vector3 (1, 1, 1), + new Vector3 (-1, 1, 1), + new Vector3 (-1, -1, 1), + new Vector3 (-1, -1, -1), + new Vector3 (-1, 1, -1), + new Vector3 (1, -1, -1), + new Vector3 (1, 1, -1), + new Vector3 (1, -1, 1), + }; + + // http://wiki.unity3d.com/index.php/IsVisibleFrom + public static bool VisibleFromCamera (Renderer renderer, Camera camera) { + Plane[] frustumPlanes = GeometryUtility.CalculateFrustumPlanes (camera); + return GeometryUtility.TestPlanesAABB (frustumPlanes, renderer.bounds); + } + + public static bool BoundsOverlap (MeshFilter nearObject, MeshFilter farObject, Camera camera) { + + var near = GetScreenRectFromBounds (nearObject, camera); + var far = GetScreenRectFromBounds (farObject, camera); + + // ensure far object is indeed further away than near object + if (far.zMax > near.zMin) { + // Doesn't overlap on x axis + if (far.xMax < near.xMin || far.xMin > near.xMax) { + return false; + } + // Doesn't overlap on y axis + if (far.yMax < near.yMin || far.yMin > near.yMax) { + return false; + } + // Overlaps + return true; + } + return false; + } + + // With thanks to http://www.turiyaware.com/a-solution-to-unitys-camera-worldtoscreenpoint-causing-ui-elements-to-display-when-object-is-behind-the-camera/ + public static MinMax3D GetScreenRectFromBounds (MeshFilter renderer, Camera mainCamera) { + MinMax3D minMax = new MinMax3D (float.MaxValue, float.MinValue); + + Vector3[] screenBoundsExtents = new Vector3[8]; + var localBounds = renderer.sharedMesh.bounds; + bool anyPointIsInFrontOfCamera = false; + + for (int i = 0; i < 8; i++) { + Vector3 localSpaceCorner = localBounds.center + Vector3.Scale (localBounds.extents, cubeCornerOffsets[i]); + Vector3 worldSpaceCorner = renderer.transform.TransformPoint (localSpaceCorner); + Vector3 viewportSpaceCorner = mainCamera.WorldToViewportPoint (worldSpaceCorner); + + if (viewportSpaceCorner.z > 0) { + anyPointIsInFrontOfCamera = true; + } else { + // If point is behind camera, it gets flipped to the opposite side + // So clamp to opposite edge to correct for this + viewportSpaceCorner.x = (viewportSpaceCorner.x <= 0.5f) ? 1 : 0; + viewportSpaceCorner.y = (viewportSpaceCorner.y <= 0.5f) ? 1 : 0; + } + + // Update bounds with new corner point + minMax.AddPoint (viewportSpaceCorner); + } + + // All points are behind camera so just return empty bounds + if (!anyPointIsInFrontOfCamera) { + return new MinMax3D (); + } + + return minMax; + } + + public struct MinMax3D { + public float xMin; + public float xMax; + public float yMin; + public float yMax; + public float zMin; + public float zMax; + + public MinMax3D (float min, float max) { + this.xMin = min; + this.xMax = max; + this.yMin = min; + this.yMax = max; + this.zMin = min; + this.zMax = max; + } + + public void AddPoint (Vector3 point) { + xMin = Mathf.Min (xMin, point.x); + xMax = Mathf.Max (xMax, point.x); + yMin = Mathf.Min (yMin, point.y); + yMax = Mathf.Max (yMax, point.y); + zMin = Mathf.Min (zMin, point.z); + zMax = Mathf.Max (zMax, point.z); + } + } + +} \ No newline at end of file diff --git a/project/Assets/Jovan/Portal/Scripts/CameraMove.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Core/CameraUtility.cs.meta similarity index 83% rename from project/Assets/Jovan/Portal/Scripts/CameraMove.cs.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Core/CameraUtility.cs.meta index e963199..6c3b2ec 100644 --- a/project/Assets/Jovan/Portal/Scripts/CameraMove.cs.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/CameraUtility.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 609b91f43b8682c41bc1d55f208fc5de +guid: e43c024bb46ea4cce9a2be741f27141d MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Core/MainCamera.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Core/MainCamera.cs new file mode 100644 index 0000000..15c6baa --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/MainCamera.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class MainCamera : MonoBehaviour { + + Portal[] portals; + + void Awake () { + portals = FindObjectsOfType (); + } + + void LateUpdate() { + + for (int i = 0; i < portals.Length; i++) { + portals[i].PrePortalRender (); + } + for (int i = 0; i < portals.Length; i++) { + portals[i].Render (); + } + + for (int i = 0; i < portals.Length; i++) { + portals[i].PostPortalRender (); + } + + } + +} \ No newline at end of file diff --git a/project/Assets/Jovan/Portal/Scripts/Crosshair.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Core/MainCamera.cs.meta similarity index 83% rename from project/Assets/Jovan/Portal/Scripts/Crosshair.cs.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Core/MainCamera.cs.meta index 43f86b0..4dc7983 100644 --- a/project/Assets/Jovan/Portal/Scripts/Crosshair.cs.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/MainCamera.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 5689706f89c34094ba5a773e254fe586 +guid: 1a42331d6ec5746d4960a877e58cfb58 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Core/Portal.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Portal.cs new file mode 100644 index 0000000..938f7ae --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Portal.cs @@ -0,0 +1,320 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Portal : MonoBehaviour { + [Header ("Main Settings")] + public Portal linkedPortal; + public MeshRenderer screen; + public int recursionLimit = 5; + + [Header ("Advanced Settings")] + public float nearClipOffset = 0.05f; + public float nearClipLimit = 0.2f; + + // Private variables + RenderTexture viewTexture; + Camera portalCam; + Camera playerCam; + Material firstRecursionMat; + List trackedTravellers; + MeshFilter screenMeshFilter; + + void Awake () { + playerCam = Camera.main; + portalCam = GetComponentInChildren (); + portalCam.enabled = false; + trackedTravellers = new List (); + screenMeshFilter = screen.GetComponent (); + screen.material.SetInt ("displayMask", 1); + } + + void LateUpdate () { + HandleTravellers (); + } + + void HandleTravellers () { + + for (int i = 0; i < trackedTravellers.Count; i++) { + PortalTraveller traveller = trackedTravellers[i]; + Transform travellerT = traveller.transform; + var m = linkedPortal.transform.localToWorldMatrix * transform.worldToLocalMatrix * travellerT.localToWorldMatrix; + + Vector3 offsetFromPortal = travellerT.position - transform.position; + int portalSide = System.Math.Sign (Vector3.Dot (offsetFromPortal, transform.forward)); + int portalSideOld = System.Math.Sign (Vector3.Dot (traveller.previousOffsetFromPortal, transform.forward)); + // Teleport the traveller if it has crossed from one side of the portal to the other + if (portalSide != portalSideOld) { + var positionOld = travellerT.position; + var rotOld = travellerT.rotation; + traveller.Teleport (transform, linkedPortal.transform, m.GetColumn (3), m.rotation); + traveller.graphicsClone.transform.SetPositionAndRotation (positionOld, rotOld); + // Can't rely on OnTriggerEnter/Exit to be called next frame since it depends on when FixedUpdate runs + linkedPortal.OnTravellerEnterPortal (traveller); + trackedTravellers.RemoveAt (i); + i--; + + } else { + traveller.graphicsClone.transform.SetPositionAndRotation (m.GetColumn (3), m.rotation); + //UpdateSliceParams (traveller); + traveller.previousOffsetFromPortal = offsetFromPortal; + } + } + } + + // Called before any portal cameras are rendered for the current frame + public void PrePortalRender () { + foreach (var traveller in trackedTravellers) { + UpdateSliceParams (traveller); + } + } + + // Manually render the camera attached to this portal + // Called after PrePortalRender, and before PostPortalRender + public void Render () { + + // Skip rendering the view from this portal if player is not looking at the linked portal + if (!CameraUtility.VisibleFromCamera (linkedPortal.screen, playerCam)) { + return; + } + + CreateViewTexture (); + + var localToWorldMatrix = playerCam.transform.localToWorldMatrix; + var renderPositions = new Vector3[recursionLimit]; + var renderRotations = new Quaternion[recursionLimit]; + + int startIndex = 0; + portalCam.projectionMatrix = playerCam.projectionMatrix; + for (int i = 0; i < recursionLimit; i++) { + if (i > 0) { + // No need for recursive rendering if linked portal is not visible through this portal + if (!CameraUtility.BoundsOverlap (screenMeshFilter, linkedPortal.screenMeshFilter, portalCam)) { + break; + } + } + localToWorldMatrix = transform.localToWorldMatrix * linkedPortal.transform.worldToLocalMatrix * localToWorldMatrix; + int renderOrderIndex = recursionLimit - i - 1; + renderPositions[renderOrderIndex] = localToWorldMatrix.GetColumn (3); + renderRotations[renderOrderIndex] = localToWorldMatrix.rotation; + + portalCam.transform.SetPositionAndRotation (renderPositions[renderOrderIndex], renderRotations[renderOrderIndex]); + startIndex = renderOrderIndex; + } + + // Hide screen so that camera can see through portal + screen.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly; + linkedPortal.screen.material.SetInt ("displayMask", 0); + + for (int i = startIndex; i < recursionLimit; i++) { + portalCam.transform.SetPositionAndRotation (renderPositions[i], renderRotations[i]); + SetNearClipPlane (); + HandleClipping (); + portalCam.Render (); + + if (i == startIndex) { + linkedPortal.screen.material.SetInt ("displayMask", 1); + } + } + + // Unhide objects hidden at start of render + screen.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.On; + } + + void HandleClipping () { + // There are two main graphical issues when slicing travellers + // 1. Tiny sliver of mesh drawn on backside of portal + // Ideally the oblique clip plane would sort this out, but even with 0 offset, tiny sliver still visible + // 2. Tiny seam between the sliced mesh, and the rest of the model drawn onto the portal screen + // This function tries to address these issues by modifying the slice parameters when rendering the view from the portal + // Would be great if this could be fixed more elegantly, but this is the best I can figure out for now + const float hideDst = -1000; + const float showDst = 1000; + float screenThickness = linkedPortal.ProtectScreenFromClipping (portalCam.transform.position); + + foreach (var traveller in trackedTravellers) { + if (SameSideOfPortal (traveller.transform.position, portalCamPos)) { + // Addresses issue 1 + traveller.SetSliceOffsetDst (hideDst, false); + } else { + // Addresses issue 2 + traveller.SetSliceOffsetDst (showDst, false); + } + + // Ensure clone is properly sliced, in case it's visible through this portal: + int cloneSideOfLinkedPortal = -SideOfPortal (traveller.transform.position); + bool camSameSideAsClone = linkedPortal.SideOfPortal (portalCamPos) == cloneSideOfLinkedPortal; + if (camSameSideAsClone) { + traveller.SetSliceOffsetDst (screenThickness, true); + } else { + traveller.SetSliceOffsetDst (-screenThickness, true); + } + } + + var offsetFromPortalToCam = portalCamPos - transform.position; + foreach (var linkedTraveller in linkedPortal.trackedTravellers) { + var travellerPos = linkedTraveller.graphicsObject.transform.position; + var clonePos = linkedTraveller.graphicsClone.transform.position; + // Handle clone of linked portal coming through this portal: + bool cloneOnSameSideAsCam = linkedPortal.SideOfPortal (travellerPos) != SideOfPortal (portalCamPos); + if (cloneOnSameSideAsCam) { + // Addresses issue 1 + linkedTraveller.SetSliceOffsetDst (hideDst, true); + } else { + // Addresses issue 2 + linkedTraveller.SetSliceOffsetDst (showDst, true); + } + + // Ensure traveller of linked portal is properly sliced, in case it's visible through this portal: + bool camSameSideAsTraveller = linkedPortal.SameSideOfPortal (linkedTraveller.transform.position, portalCamPos); + if (camSameSideAsTraveller) { + linkedTraveller.SetSliceOffsetDst (screenThickness, false); + } else { + linkedTraveller.SetSliceOffsetDst (-screenThickness, false); + } + } + } + + // Called once all portals have been rendered, but before the player camera renders + public void PostPortalRender () { + foreach (var traveller in trackedTravellers) { + UpdateSliceParams (traveller); + } + ProtectScreenFromClipping (playerCam.transform.position); + } + void CreateViewTexture () { + if (viewTexture == null || viewTexture.width != Screen.width || viewTexture.height != Screen.height) { + if (viewTexture != null) { + viewTexture.Release (); + } + viewTexture = new RenderTexture (Screen.width, Screen.height, 0); + // Render the view from the portal camera to the view texture + portalCam.targetTexture = viewTexture; + // Display the view texture on the screen of the linked portal + linkedPortal.screen.material.SetTexture ("_MainTex", viewTexture); + } + } + + // Sets the thickness of the portal screen so as not to clip with camera near plane when player goes through + float ProtectScreenFromClipping (Vector3 viewPoint) { + float halfHeight = playerCam.nearClipPlane * Mathf.Tan (playerCam.fieldOfView * 0.5f * Mathf.Deg2Rad); + float halfWidth = halfHeight * playerCam.aspect; + float dstToNearClipPlaneCorner = new Vector3 (halfWidth, halfHeight, playerCam.nearClipPlane).magnitude; + float screenThickness = dstToNearClipPlaneCorner; + + Transform screenT = screen.transform; + bool camFacingSameDirAsPortal = Vector3.Dot (transform.forward, transform.position - viewPoint) > 0; + screenT.localScale = new Vector3 (screenT.localScale.x, screenT.localScale.y, screenThickness); + screenT.localPosition = Vector3.forward * screenThickness * ((camFacingSameDirAsPortal) ? 0.5f : -0.5f); + return screenThickness; + } + + void UpdateSliceParams (PortalTraveller traveller) { + // Calculate slice normal + int side = SideOfPortal (traveller.transform.position); + Vector3 sliceNormal = transform.forward * -side; + Vector3 cloneSliceNormal = linkedPortal.transform.forward * side; + + // Calculate slice centre + Vector3 slicePos = transform.position; + Vector3 cloneSlicePos = linkedPortal.transform.position; + + // Adjust slice offset so that when player standing on other side of portal to the object, the slice doesn't clip through + float sliceOffsetDst = 0; + float cloneSliceOffsetDst = 0; + float screenThickness = screen.transform.localScale.z; + + bool playerSameSideAsTraveller = SameSideOfPortal (playerCam.transform.position, traveller.transform.position); + if (!playerSameSideAsTraveller) { + sliceOffsetDst = -screenThickness; + } + bool playerSameSideAsCloneAppearing = side != linkedPortal.SideOfPortal (playerCam.transform.position); + if (!playerSameSideAsCloneAppearing) { + cloneSliceOffsetDst = -screenThickness; + } + + // Apply parameters + for (int i = 0; i < traveller.originalMaterials.Length; i++) { + traveller.originalMaterials[i].SetVector ("sliceCentre", slicePos); + traveller.originalMaterials[i].SetVector ("sliceNormal", sliceNormal); + traveller.originalMaterials[i].SetFloat ("sliceOffsetDst", sliceOffsetDst); + + traveller.cloneMaterials[i].SetVector ("sliceCentre", cloneSlicePos); + traveller.cloneMaterials[i].SetVector ("sliceNormal", cloneSliceNormal); + traveller.cloneMaterials[i].SetFloat ("sliceOffsetDst", cloneSliceOffsetDst); + + } + + } + + // Use custom projection matrix to align portal camera's near clip plane with the surface of the portal + // Note that this affects precision of the depth buffer, which can cause issues with effects like screenspace AO + void SetNearClipPlane () { + // Learning resource: + // http://www.terathon.com/lengyel/Lengyel-Oblique.pdf + Transform clipPlane = transform; + int dot = System.Math.Sign (Vector3.Dot (clipPlane.forward, transform.position - portalCam.transform.position)); + + Vector3 camSpacePos = portalCam.worldToCameraMatrix.MultiplyPoint (clipPlane.position); + Vector3 camSpaceNormal = portalCam.worldToCameraMatrix.MultiplyVector (clipPlane.forward) * dot; + float camSpaceDst = -Vector3.Dot (camSpacePos, camSpaceNormal) + nearClipOffset; + + // Don't use oblique clip plane if very close to portal as it seems this can cause some visual artifacts + if (Mathf.Abs (camSpaceDst) > nearClipLimit) { + Vector4 clipPlaneCameraSpace = new Vector4 (camSpaceNormal.x, camSpaceNormal.y, camSpaceNormal.z, camSpaceDst); + + // Update projection based on new clip plane + // Calculate matrix with player cam so that player camera settings (fov, etc) are used + portalCam.projectionMatrix = playerCam.CalculateObliqueMatrix (clipPlaneCameraSpace); + } else { + portalCam.projectionMatrix = playerCam.projectionMatrix; + } + } + + void OnTravellerEnterPortal (PortalTraveller traveller) { + if (!trackedTravellers.Contains (traveller)) { + traveller.EnterPortalThreshold (); + traveller.previousOffsetFromPortal = traveller.transform.position - transform.position; + trackedTravellers.Add (traveller); + } + } + + void OnTriggerEnter (Collider other) { + var traveller = other.GetComponent (); + if (traveller) { + OnTravellerEnterPortal (traveller); + } + } + + void OnTriggerExit (Collider other) { + var traveller = other.GetComponent (); + if (traveller && trackedTravellers.Contains (traveller)) { + traveller.ExitPortalThreshold (); + trackedTravellers.Remove (traveller); + } + } + + /* + ** Some helper/convenience stuff: + */ + + int SideOfPortal (Vector3 pos) { + return System.Math.Sign (Vector3.Dot (pos - transform.position, transform.forward)); + } + + bool SameSideOfPortal (Vector3 posA, Vector3 posB) { + return SideOfPortal (posA) == SideOfPortal (posB); + } + + Vector3 portalCamPos { + get { + return portalCam.transform.position; + } + } + + void OnValidate () { + if (linkedPortal != null) { + linkedPortal.linkedPortal = this; + } + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/Portal/Scripts/Portal.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Portal.cs.meta similarity index 83% rename from project/Assets/Jovan/Portal/Scripts/Portal.cs.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Core/Portal.cs.meta index 9a5c225..8c9bd4e 100644 --- a/project/Assets/Jovan/Portal/Scripts/Portal.cs.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Portal.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: d80c73be3fe0d35469084ced2f981279 +guid: 57b9885b89b6d4fbe92f77801ecc3671 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Core/PortalTraveller.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Core/PortalTraveller.cs new file mode 100644 index 0000000..af7dc19 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/PortalTraveller.cs @@ -0,0 +1,61 @@ +using System.Collections.Generic; +using UnityEngine; + +public class PortalTraveller : MonoBehaviour { + + public GameObject graphicsObject; + public GameObject graphicsClone { get; set; } + public Vector3 previousOffsetFromPortal { get; set; } + + public Material[] originalMaterials { get; set; } + public Material[] cloneMaterials { get; set; } + + public virtual void Teleport (Transform fromPortal, Transform toPortal, Vector3 pos, Quaternion rot) { + transform.position = pos; + transform.rotation = rot; + } + + // Called when first touches portal + public virtual void EnterPortalThreshold () { + if (graphicsClone == null) { + graphicsClone = Instantiate (graphicsObject); + graphicsClone.transform.parent = graphicsObject.transform.parent; + graphicsClone.transform.localScale = graphicsObject.transform.localScale; + originalMaterials = GetMaterials (graphicsObject); + cloneMaterials = GetMaterials (graphicsClone); + } else { + graphicsClone.SetActive (true); + } + } + + // Called once no longer touching portal (excluding when teleporting) + public virtual void ExitPortalThreshold () { + graphicsClone.SetActive (false); + // Disable slicing + for (int i = 0; i < originalMaterials.Length; i++) { + originalMaterials[i].SetVector ("sliceNormal", Vector3.zero); + } + } + + public void SetSliceOffsetDst (float dst, bool clone) { + for (int i = 0; i < originalMaterials.Length; i++) { + if (clone) { + cloneMaterials[i].SetFloat ("sliceOffsetDst", dst); + } else { + originalMaterials[i].SetFloat ("sliceOffsetDst", dst); + } + + } + } + + Material[] GetMaterials (GameObject g) { + var renderers = g.GetComponentsInChildren (); + var matList = new List (); + foreach (var renderer in renderers) { + foreach (var mat in renderer.sharedMaterials) { + matList.Add (mat); + } + } + return matList.ToArray (); + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/Portal/Scripts/PlayerController.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Core/PortalTraveller.cs.meta similarity index 83% rename from project/Assets/Jovan/Portal/Scripts/PlayerController.cs.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Core/PortalTraveller.cs.meta index cb5e4f6..c90c9c7 100644 --- a/project/Assets/Jovan/Portal/Scripts/PlayerController.cs.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/PortalTraveller.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 9be0ad2dfdb8c31448bdc9e9ef591aec +guid: 906cf3fd207e5450784f73a2d4b57b4c MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/project/Assets/Jovan/Portal/Shaders.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders.meta similarity index 77% rename from project/Assets/Jovan/Portal/Shaders.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders.meta index 0aa6e43..b1777b9 100644 --- a/project/Assets/Jovan/Portal/Shaders.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 0eff77a65084f9d4aaaf5b0a20f3795a +guid: a07a87d41098443a89d0eab9e9cc8b80 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Portal.shader b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Portal.shader new file mode 100644 index 0000000..3d654f8 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Portal.shader @@ -0,0 +1,54 @@ +Shader "Custom/Portal" +{ + Properties + { + _InactiveColour ("Inactive Colour", Color) = (1, 1, 1, 1) + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + Cull Off + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + float4 screenPos : TEXCOORD0; + }; + + sampler2D _MainTex; + float4 _InactiveColour; + int displayMask; // set to 1 to display texture, otherwise will draw test colour + + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.screenPos = ComputeScreenPos(o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + float2 uv = i.screenPos.xy / i.screenPos.w; + fixed4 portalCol = tex2D(_MainTex, uv); + return portalCol * displayMask + _InactiveColour * (1-displayMask); + } + ENDCG + } + } + Fallback "Standard" // for shadows +} diff --git a/project/Assets/Jovan/Portal/Shaders/Outline.shader.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Portal.shader.meta similarity index 80% rename from project/Assets/Jovan/Portal/Shaders/Outline.shader.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Portal.shader.meta index a00e556..0e6c65c 100644 --- a/project/Assets/Jovan/Portal/Shaders/Outline.shader.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Portal.shader.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f6293919533b0084cbdde92867f940b6 +guid: 670c541ecf09d494896624500a1a3272 ShaderImporter: externalObjects: {} defaultTextures: [] diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Slice.shader b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Slice.shader new file mode 100644 index 0000000..7dd39ea --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Slice.shader @@ -0,0 +1,62 @@ +Shader "Custom/Slice" +{ + Properties + { + _Color ("Color", Color) = (1,1,1,1) + _MainTex ("Albedo (RGB)", 2D) = "white" {} + _Glossiness ("Smoothness", Range(0,1)) = 0.5 + _Metallic ("Metallic", Range(0,1)) = 0.0 + + sliceNormal("normal", Vector) = (0,0,0,0) + sliceCentre ("centre", Vector) = (0,0,0,0) + sliceOffsetDst("offset", Float) = 0 + } + SubShader + { + Tags { "Queue" = "Geometry" "IgnoreProjector" = "True" "RenderType"="Geometry" } + LOD 200 + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard addshadow + // Use shader model 3.0 target, to get nicer looking lighting + #pragma target 3.0 + + sampler2D _MainTex; + + struct Input + { + float2 uv_MainTex; + float3 worldPos; + }; + + half _Glossiness; + half _Metallic; + fixed4 _Color; + + // World space normal of slice, anything along this direction from centre will be invisible + float3 sliceNormal; + // World space centre of slice + float3 sliceCentre; + // Increasing makes more of the mesh visible, decreasing makes less of the mesh visible + float sliceOffsetDst; + + void surf (Input IN, inout SurfaceOutputStandard o) + { + float3 adjustedCentre = sliceCentre + sliceNormal * sliceOffsetDst; + float3 offsetToSliceCentre = adjustedCentre - IN.worldPos; + clip (dot(offsetToSliceCentre, sliceNormal)); + + // Albedo comes from a texture tinted by color + fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; + o.Albedo = c.rgb; + + // Metallic and smoothness come from slider variables + o.Metallic = _Metallic; + o.Smoothness = _Glossiness; + o.Alpha = c.a; + } + ENDCG + } + FallBack "VertexLit" +} diff --git a/project/Assets/Jovan/Portal/Shaders/PortalMask.shader.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Slice.shader.meta similarity index 80% rename from project/Assets/Jovan/Portal/Shaders/PortalMask.shader.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Slice.shader.meta index 62d2ec4..d21a973 100644 --- a/project/Assets/Jovan/Portal/Shaders/PortalMask.shader.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Core/Shaders/Slice.shader.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f4381e806ddc6bd48b30a8fe1deb113b +guid: aaeaf3dc8c9344c5fa572f7789c131cc ShaderImporter: externalObjects: {} defaultTextures: [] diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo.meta new file mode 100644 index 0000000..750a937 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4524e2a7e4f00452284502f91e81a097 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Car.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Car.cs new file mode 100644 index 0000000..e314d1f --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Car.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Car : PortalTraveller { + public float maxSpeed = 1; + float speed; + float targetSpeed; + float smoothV; + + void Start () { + Debug.Log ("Press C to stop/start car"); + targetSpeed = maxSpeed; + } + + void Update () { + float moveDst = Time.deltaTime * speed; + transform.position += transform.forward * Time.deltaTime * speed; + + if (Input.GetKeyDown (KeyCode.C)) { + targetSpeed = (targetSpeed == 0) ? maxSpeed : 0; + } + speed = Mathf.SmoothDamp (speed, targetSpeed, ref smoothV, .5f); + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/Portal/Scripts/PortalCamera.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Car.cs.meta similarity index 83% rename from project/Assets/Jovan/Portal/Scripts/PortalCamera.cs.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Demo/Car.cs.meta index e59c23f..f95424d 100644 --- a/project/Assets/Jovan/Portal/Scripts/PortalCamera.cs.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Car.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: fca70876a90a47d46bc6e8fa42abc499 +guid: a50f9ca21e14c4977bdcfea060291485 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudBehaviorTest.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudBehaviorTest.cs new file mode 100644 index 0000000..9364ccf --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudBehaviorTest.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CloudBehaviorTest : MonoBehaviour { + public Vector2 rotSpeedMinMax = new Vector2 (10, 20); + + float rotSpeed; + + CloudCoreTest[] cloudCentres; + Transform myTransform; + + void Start () { + rotSpeed = Random.Range (rotSpeedMinMax.x, rotSpeedMinMax.y); + cloudCentres = FindObjectsOfType (); + myTransform = transform; + } + + void Update () { + myTransform.RotateAround (transform.parent.position, Vector3.up, Time.deltaTime * rotSpeed); + float maxScale = 0; + for (int i = 0; i < cloudCentres.Length; i++) { + CloudCoreTest cloudCentre = cloudCentres[i]; + Vector3 offset = (myTransform.position - cloudCentre.transform.position); + float sqrDstHorizontal = offset.x * offset.x + offset.z * offset.z; + float sqrDstVertical = offset.y * offset.y; + float tH = 1 - Mathf.Min (1, sqrDstHorizontal / (cloudCentre.falloffDstHorizontal * cloudCentre.falloffDstHorizontal)); + float tV = 1 - Mathf.Min (1, sqrDstVertical / (cloudCentre.falloffVertical * cloudCentre.falloffVertical)); + //float t = 1 - Mathf.Min (1, sqrDst / (falloffDst * falloffDst)); + maxScale = Mathf.Max (maxScale, tV * tH * cloudCentre.maxScale); + } + myTransform.localScale = Vector3.one * maxScale; + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudBehaviorTest.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudBehaviorTest.cs.meta new file mode 100644 index 0000000..cce6997 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudBehaviorTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a5c5cb849bc94af5b42cf4d1c1ee6b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudCoreTest.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudCoreTest.cs new file mode 100644 index 0000000..1536f75 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudCoreTest.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CloudCoreTest : MonoBehaviour { + + public float falloffDstHorizontal = 3; + public float falloffVertical = 1.5f; + public float maxScale = 1; + + public Vector2 rotSpeedMinMax = new Vector2 (10, 20); + + float rotSpeed; + + [HideInInspector] + public Transform myTransform; + + void Start () { + rotSpeed = Random.Range (rotSpeedMinMax.x, rotSpeedMinMax.y); + myTransform = transform; + } + + void Update () { + myTransform.RotateAround (transform.parent.position, Vector3.up, Time.deltaTime * rotSpeed); + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudCoreTest.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudCoreTest.cs.meta new file mode 100644 index 0000000..8b6a05c --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudCoreTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: db15b84628c064d438b71d1239b2e7a5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudTest.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudTest.cs new file mode 100644 index 0000000..dca9a68 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudTest.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CloudTest : MonoBehaviour { + public int numViewDirections = 100; + public int numClouds = 10; + public int cloudSpawnSeed; + public bool randomizeCloudSeed; + + public float spawnRadius = 10; + [Range (0, 1)] + public float startHeight; + public GameObject cloudPrefab; + public GameObject cloudCorePrefab; + + void Start () { + + float goldenRatio = (1 + Mathf.Sqrt (5)) / 2; + float angleIncrement = Mathf.PI * 2 * goldenRatio; + + for (int i = 0; i < numViewDirections; i++) { + float t = (float) i / numViewDirections; + float inclination = Mathf.Acos (1 - (1 - startHeight) * t); + float azimuth = angleIncrement * i; + + float x = Mathf.Sin (inclination) * Mathf.Sin (azimuth); + float y = Mathf.Cos (inclination); + float z = Mathf.Sin (inclination) * Mathf.Cos (azimuth); + + var g = Instantiate (cloudPrefab, transform.position + new Vector3 (x, y, z) * spawnRadius, Quaternion.identity, transform); + } + + if (randomizeCloudSeed) { + cloudSpawnSeed = Random.Range (-10000, 10000); + } + var prng = new System.Random (cloudSpawnSeed); + + for (int i = 0; i < numClouds; i++) { + float t = (float) prng.NextDouble (); + float inclination = Mathf.Acos (1 - (1 - startHeight) * t); + float azimuth = angleIncrement * i; + + float x = Mathf.Sin (inclination) * Mathf.Sin (azimuth); + float y = Mathf.Cos (inclination); + float z = Mathf.Sin (inclination) * Mathf.Cos (azimuth); + + var g = Instantiate (cloudCorePrefab, transform.position + new Vector3 (x, y, z) * spawnRadius, Quaternion.identity, transform); + } + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudTest.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudTest.cs.meta new file mode 100644 index 0000000..df43bf2 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/CloudTest.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e6dcef977bb824a4c8aa26bde85cd5d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/FPSController.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/FPSController.cs new file mode 100644 index 0000000..6474cde --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/FPSController.cs @@ -0,0 +1,127 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FPSController : PortalTraveller { + + public float walkSpeed = 3; + public float runSpeed = 6; + public float smoothMoveTime = 0.1f; + public float jumpForce = 8; + public float gravity = 18; + + public bool lockCursor; + public float mouseSensitivity = 10; + public Vector2 pitchMinMax = new Vector2 (-40, 85); + public float rotationSmoothTime = 0.1f; + + CharacterController controller; + Camera cam; + public float yaw; + public float pitch; + float smoothYaw; + float smoothPitch; + + float yawSmoothV; + float pitchSmoothV; + float verticalVelocity; + Vector3 velocity; + Vector3 smoothV; + Vector3 rotationSmoothVelocity; + Vector3 currentRotation; + + bool jumping; + float lastGroundedTime; + bool disabled; + + void Start () { + cam = Camera.main; + if (lockCursor) { + Cursor.lockState = CursorLockMode.Locked; + Cursor.visible = false; + } + + controller = GetComponent (); + + yaw = transform.eulerAngles.y; + pitch = cam.transform.localEulerAngles.x; + smoothYaw = yaw; + smoothPitch = pitch; + } + + void Update () { + if (Input.GetKeyDown (KeyCode.P)) { + Cursor.lockState = CursorLockMode.None; + Cursor.visible = true; + Debug.Break (); + } + if (Input.GetKeyDown (KeyCode.O)) { + Cursor.lockState = CursorLockMode.None; + Cursor.visible = true; + disabled = !disabled; + } + + if (disabled) { + return; + } + + Vector2 input = new Vector2 (Input.GetAxisRaw ("Horizontal"), Input.GetAxisRaw ("Vertical")); + + Vector3 inputDir = new Vector3 (input.x, 0, input.y).normalized; + Vector3 worldInputDir = transform.TransformDirection (inputDir); + + float currentSpeed = (Input.GetKey (KeyCode.LeftShift)) ? runSpeed : walkSpeed; + Vector3 targetVelocity = worldInputDir * currentSpeed; + velocity = Vector3.SmoothDamp (velocity, targetVelocity, ref smoothV, smoothMoveTime); + + verticalVelocity -= gravity * Time.deltaTime; + velocity = new Vector3 (velocity.x, verticalVelocity, velocity.z); + + var flags = controller.Move (velocity * Time.deltaTime); + if (flags == CollisionFlags.Below) { + jumping = false; + lastGroundedTime = Time.time; + verticalVelocity = 0; + } + + if (Input.GetKeyDown (KeyCode.Space)) { + float timeSinceLastTouchedGround = Time.time - lastGroundedTime; + if (controller.isGrounded || (!jumping && timeSinceLastTouchedGround < 0.15f)) { + jumping = true; + verticalVelocity = jumpForce; + } + } + + float mX = Input.GetAxisRaw ("Mouse X"); + float mY = Input.GetAxisRaw ("Mouse Y"); + + // Verrrrrry gross hack to stop camera swinging down at start + float mMag = Mathf.Sqrt (mX * mX + mY * mY); + if (mMag > 5) { + mX = 0; + mY = 0; + } + + yaw += mX * mouseSensitivity; + pitch -= mY * mouseSensitivity; + pitch = Mathf.Clamp (pitch, pitchMinMax.x, pitchMinMax.y); + smoothPitch = Mathf.SmoothDampAngle (smoothPitch, pitch, ref pitchSmoothV, rotationSmoothTime); + smoothYaw = Mathf.SmoothDampAngle (smoothYaw, yaw, ref yawSmoothV, rotationSmoothTime); + + transform.eulerAngles = Vector3.up * smoothYaw; + cam.transform.localEulerAngles = Vector3.right * smoothPitch; + + } + + public override void Teleport (Transform fromPortal, Transform toPortal, Vector3 pos, Quaternion rot) { + transform.position = pos; + Vector3 eulerRot = rot.eulerAngles; + float delta = Mathf.DeltaAngle (smoothYaw, eulerRot.y); + yaw += delta; + smoothYaw += delta; + transform.eulerAngles = Vector3.up * smoothYaw; + velocity = toPortal.TransformVector (fromPortal.InverseTransformVector (velocity)); + Physics.SyncTransforms (); + } + +} \ No newline at end of file diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/FPSController.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/FPSController.cs.meta new file mode 100644 index 0000000..18938d1 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/FPSController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3d6a5ccf8889c4d978067bb5dc639458 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/PortalPhysicsObject.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/PortalPhysicsObject.cs new file mode 100644 index 0000000..a130672 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/PortalPhysicsObject.cs @@ -0,0 +1,27 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[RequireComponent (typeof (Rigidbody))] +public class PortalPhysicsObject : PortalTraveller { + + public float force = 10; + new Rigidbody rigidbody; + public Color[] colors; + static int i; + + void Awake () { + rigidbody = GetComponent (); + graphicsObject.GetComponent ().material.color = colors[i]; + i++; + if (i > colors.Length - 1) { + i = 0; + } + } + + public override void Teleport (Transform fromPortal, Transform toPortal, Vector3 pos, Quaternion rot) { + base.Teleport (fromPortal, toPortal, pos, rot); + rigidbody.velocity = toPortal.TransformVector (fromPortal.InverseTransformVector (rigidbody.velocity)); + rigidbody.angularVelocity = toPortal.TransformVector (fromPortal.InverseTransformVector (rigidbody.angularVelocity)); + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/PortalPhysicsObject.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/PortalPhysicsObject.cs.meta new file mode 100644 index 0000000..289ba87 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/PortalPhysicsObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7a657e3e5efa94ad39b8b5dcb5eda8a1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders.meta new file mode 100644 index 0000000..6e4f4c4 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4026a315721734a93827c306ba8bb2a7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/CloudTest.shader b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/CloudTest.shader new file mode 100644 index 0000000..48fd6e8 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/CloudTest.shader @@ -0,0 +1,63 @@ +// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' + +Shader "Demo/CloudTest" +{ + Properties + { + _Color ("Color", Color) = (1,1,1,1) + _Emission ("Emission", Color) = (1,1,1,1) + _MainTex ("Albedo (RGB)", 2D) = "white" {} + _Glossiness ("Smoothness", Range(0,1)) = 0.5 + _Metallic ("Metallic", Range(0,1)) = 0.0 + } + SubShader + { + Tags { "RenderType"="Opaque" "Queue"="Transparent" } + LOD 200 + + CGPROGRAM + // Physically based Standard lighting model, and enable shadows on all light types + #pragma surface surf Standard fullforwardshadows vertex:vert addshadow + + // Use shader model 3.0 target, to get nicer looking lighting + #pragma target 3.0 + + sampler2D _MainTex; + + struct Input + { + float2 uv_MainTex; + }; + + void vert(inout appdata_full data){ + float3 worldVert = mul (unity_ObjectToWorld, data.vertex); + //data.vertex.xyz += sin(_Time.x + data.vertex.xyz + worldVert * .1) * .2; + } + + half _Glossiness; + half _Metallic; + fixed4 _Color; + fixed4 _Emission; + + // Add instancing support for this shader. You need to check 'Enable Instancing' on materials that use the shader. + // See https://docs.unity3d.com/Manual/GPUInstancing.html for more information about instancing. + // #pragma instancing_options assumeuniformscaling + UNITY_INSTANCING_BUFFER_START(Props) + // put more per-instance properties here + UNITY_INSTANCING_BUFFER_END(Props) + + void surf (Input IN, inout SurfaceOutputStandard o) + { + // Albedo comes from a texture tinted by color + fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color; + o.Albedo = c.rgb; + // Metallic and smoothness come from slider variables + o.Metallic = _Metallic; + o.Smoothness = _Glossiness; + o.Emission = _Emission; + o.Alpha = c.a; + } + ENDCG + } + FallBack "Diffuse" +} diff --git a/project/Assets/Jovan/PortalSystem/ScreenCutoutShader.shader.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/CloudTest.shader.meta similarity index 80% rename from project/Assets/Jovan/PortalSystem/ScreenCutoutShader.shader.meta rename to project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/CloudTest.shader.meta index ca2fb19..2256be6 100644 --- a/project/Assets/Jovan/PortalSystem/ScreenCutoutShader.shader.meta +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/CloudTest.shader.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 74f783625497f5f42bb7bd2395e2aa2a +guid: 96012741a690ab149b12efa92bcaed9d ShaderImporter: externalObjects: {} defaultTextures: [] diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/SkyDome.shader b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/SkyDome.shader new file mode 100644 index 0000000..06d062f --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/SkyDome.shader @@ -0,0 +1,64 @@ +Shader "Demo/SkyDome" +{ + Properties + { + _MainTex ("Texture", 2D) = "white" {} + _ColorA("ColA", Color) = (1,1,1,1) + _ColorB("ColB", Color) = (1,1,1,1) + _ColorC("ColC", Color) = (1,1,1,1) + } + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 100 + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + // make fog work + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + UNITY_FOG_COORDS(1) + float4 vertex : SV_POSITION; + }; + + sampler2D _MainTex; + float4 _MainTex_ST; + float4 _ColorA; + float4 _ColorB; + float4 _ColorC; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = TRANSFORM_TEX(v.uv, _MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + float4 frag (v2f i) : SV_Target + { + float t = 1-i.uv.y; + if (t < 0.5) { + return lerp(_ColorA, _ColorB,t*2); + } + return lerp(_ColorB, _ColorC,(t-0.5)*2); + } + ENDCG + } + } +} diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/SkyDome.shader.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/SkyDome.shader.meta new file mode 100644 index 0000000..a941889 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Shaders/SkyDome.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1cb0adf38622cda4794164ee62817626 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Spawner.cs b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Spawner.cs new file mode 100644 index 0000000..440fad3 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Spawner.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Spawner : MonoBehaviour { + + public bool spawnAtStart; + public GameObject prefab; + + void Start () { + Debug.Log ("Press Space to spawn cubes"); + if (spawnAtStart) { + Spawn (); + } + } + + void Update () { + if (Input.GetKeyDown (KeyCode.Space)) { + Spawn (); + } + } + + void Spawn () { + Instantiate (prefab, transform.position, transform.rotation); + } +} \ No newline at end of file diff --git a/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Spawner.cs.meta b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Spawner.cs.meta new file mode 100644 index 0000000..ae1b714 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Scripts/Demo/Spawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 91c3ad2d65cf94144880d2d4c280d0b0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/project/Assets/Jovan/SebastianPortals/Sky.prefab b/project/Assets/Jovan/SebastianPortals/Sky.prefab new file mode 100644 index 0000000..eefb738 --- /dev/null +++ b/project/Assets/Jovan/SebastianPortals/Sky.prefab @@ -0,0 +1,85 @@ +%YAML 1.1 +%TAG !u! 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