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script.js
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let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["knife"];
const button1 = document.querySelector("#button1");
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterNameText = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const text = document.querySelector("#text");
// buttons
button1.onclick = goToStore;
button2.onclick = goToCave;
button3.onclick = fightDragon;
const locations = [
{
name: "town square",
"button text": ["Go to Store", "Go to Cave", "Fight Dragon"],
"button functions": [goToStore, goToCave, fightDragon],
text: "You are in the town square. You see a sign that says 'Store'"
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to Town Square"],
"button functions": [buyHealth, buyWeapon, goToTown],
text: "You enter the store!"
},
{
name: "cave",
"button text": ["Fight bats", "Fight fanged beast", "Go to Town Square"],
"button functions": [fightBats, fightBeast, goToTown],
text: "You enter the cave. You see some monsters."
},
{
name: "fight",
"button text": ["Attack", "Dodge", "Run"],
"button functions": [attack, dodge, goToTown],
text: "You are fighting the monster."
},
{
name: "kill monster",
"button text": ["Go to Town Square", "Go to Town Square", "Go to Town Square"],
"button functions": [goToTown, goToTown, goToTown],
text: "You defeated the monster! You gain experience points and find gold."
},
{
name: "lose",
"button text": ["Replay?", "Replay?", "Replay?"],
"button functions": [restart, restart, restart],
text: "OOPS! You died."
},
{
name: "win",
"button text": ["Replay?", "Replay?", "Replay?"],
"button functions": [restart, restart, restart],
text: "YAY. You defeated the dragon! You win the game."
}
];
const monsters = [
{
name: "bats",
level: 1,
health: 15
},
{
name: "fanged beast",
level: 10,
health: 50
},
{
name: "dragon",
level: 20,
health: 200
}
];
const weapons = [
{
name: "knife",
power: 5
},
{
name: "Dagger",
power: 30
},
{
name: "Crossbow",
power: 50
},
{
name: "Sword",
power: 100
}
];
function update(location) {
monsterStats.style.display = "none";
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerText = location.text;
}
function goToTown() {
update(locations[0]);
}
function goToStore() {
update(locations[1]);
}
function goToCave() {
update(locations[2]);
}
function buyHealth() {
if (gold >= 10) {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
} else {
text.innerText = "You don't have enough gold to buy health.";
}
}
function buyWeapon() {
if (currentWeapon < weapons.length - 1) {
if (gold >= 30) {
gold = gold - 30;
currentWeapon += 1;
goldText.innerText = gold;
let newWeapon = weapons[currentWeapon].name;
text.innerText = "You now have a " + newWeapon + ".";
inventory.push(newWeapon);
text.innerText += " In your inventory you have: " + inventory;
} else {
text.innerText = "You don't have enough gold to buy a weapon.";
}
} else {
text.innerText = "You already have the most powerful weapon!";
button2.innerText = "Sell weapon for 15 gold";
button2.onclick = sellWeapon;
}
}
function fightBats() {
fighting = 0;
goFight();
}
function fightBeast() {
fighting = 1;
goFight();
}
function fightDragon() {
fighting = 2;
goFight();
}
function sellWeapon() {
if (inventory.length > 1) {
gold = gold + 15;
goldText.innerText = gold;
let soldWeapon = inventory.shift(); // removes the first item from inventory
text.innerText = "You sold a " + soldWeapon + ".";
text.innerText = text.innerText + " In your inventory you have: " + inventory;
} else {
text.innerText = "Don't sell your only weapon!";
}
}
function goFight() {
update(locations[3]);
monsterHealth = monsters[fighting].health;
monsterStats.style.display = "block";
monsterNameText.innerText = monsters[fighting].name;
monsterHealthText.innerText = monsterHealth;
}
function attack() {
text.innerText = "The " + monsters[fighting].name + " attacks! ";
text.innerText += "You attack it with your " + weapons[currentWeapon].name + ".";
health = health - monsters[fighting].level;
monsterHealth = monsterHealth - weapons[currentWeapon].power;
monsterHealth = monsterHealth - weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
if (fighting == 2) {
winGame();
} else {
defeatMonster();
}
}
}
function dodge() {
text.innerText = "You dodged an attack from " + monsters[fighting].name + ".";
}
function lose() {
update(locations[5]);
}
function winGame() {
update(locations[6]);
}
function defeatMonster() {
gold = gold + Math.floor(monsters[fighting].level * 6.7);
xp = xp + monsters[fighting].level;
goldText.innerText = gold;
xpText.innerText = xp;
update(locations[4]);
}
function restart() {
xp = 0;
health = 100;
gold = 50;
currentWeapon = 0;
inventory = ["Stick"];
goldText.innerText = gold;
healthText.innerText = health;
xpText.innerText = xp;
goToTown();
}