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render_game_board.dart
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/*
* Copyright (c) 2019 by Gerrit Grunwald
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:flutter/scheduler.dart';
import 'package:spacefl/game/game.dart';
/// A custom impl of [RenderBox] that draws the game board by talking directly
/// to Flutter's rendering engine.
class RenderGameBoard extends RenderBox {
int _frameCallbackId;
@override
void attach(PipelineOwner owner) {
super.attach(owner);
_scheduleTick();
}
@override
void detach() {
super.detach();
_cancelTick();
}
@override
void performResize() {
super.performResize();
Game.instance().init(size);
}
@override
bool get sizedByParent => true;
@override
void paint(PaintingContext ctx, Offset offset) {
Game.instance().repaint(ctx.canvas);
}
void _scheduleTick() {
_frameCallbackId = SchedulerBinding.instance.scheduleFrameCallback(_tick);
}
void _cancelTick() {
SchedulerBinding.instance.cancelFrameCallbackWithId(_frameCallbackId);
}
void _tick(Duration timestamp) {
_scheduleTick();
if (!attached || !hasSize) {
return;
}
Game.instance().update(timestamp);
markNeedsPaint();
}
}