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torpedo.dart
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/*
* Copyright (c) 2019 by Gerrit Grunwald
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import 'package:spacefl/game/actors/actor.dart';
import 'package:spacefl/game/actors/mixins/simple_kinematics.dart';
import 'package:spacefl/game/game.dart';
class Torpedo extends Actor with SimpleKinematics {
Torpedo(Game game, double x, double y) {
image = game.images.lookupImage('torpedo');
initKinematics(x, y - image.height, 0, -Game.torpedoSpeed);
}
void update(Game game, Duration deltaT) {
final state = game.state;
updateKinematics(state.boardSize, whenOffBoard: () => state.torpedoesToRemove.add(this));
}
}