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This repository was archived by the owner on Jul 9, 2019. It is now read-only.
This repository was archived by the owner on Jul 9, 2019. It is now read-only.

Code Refactoring #1

@katunilya

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@katunilya

I looked through the code (it was easy - there was not much of it 😃) and I see a couple of comments:

  • @SixDevelop you do not follow the Contribution Guidelines in terms of code which means that in some occasions you ignored naming conventions for methods and fields (read about camelCase and PascalCase in this article and how we use it in CG
  • Project is simple which means (but not always) that the code is simple, too. Be cautious and get ready to use more complex constructions and revise how you could implement features and mechanics that are already done (like movement)
  • Remember about writing summaries (maybe it doesn't work because you use Mono development environment and not VS - that's the reason to set up Unity to work with VS. For that go to preferences and choose VS2019 as external editor (or locate it manually on your PC).

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