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net.h
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// Copyright (c) 2009-2010 Satoshi Nakamoto
// Copyright (c) 2009-2020 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_NET_H
#define BITCOIN_NET_H
#include <addrdb.h>
#include <addrman.h>
#include <bloom.h>
#include <chainparams.h>
#include <compat.h>
#include <fs.h>
#include <crypto/siphash.h>
#include <hash.h>
#include <i2p.h>
#include <limitedmap.h>
#include <net_permissions.h>
#include <netaddress.h>
#include <policy/feerate.h>
#include <protocol.h>
#include <random.h>
#include <saltedhasher.h>
#include <streams.h>
#include <sync.h>
#include <threadinterrupt.h>
#include <uint256.h>
#include <util/system.h>
#include <consensus/params.h>
#include <atomic>
#include <cstdint>
#include <deque>
#include <map>
#include <thread>
#include <memory>
#include <condition_variable>
#include <optional>
#include <queue>
#ifndef WIN32
#define USE_WAKEUP_PIPE
#endif
class CScheduler;
class CNode;
class BanMan;
struct bilingual_str;
/** Default for -whitelistrelay. */
static const bool DEFAULT_WHITELISTRELAY = true;
/** Default for -whitelistforcerelay. */
static const bool DEFAULT_WHITELISTFORCERELAY = false;
/** Time after which to disconnect, after waiting for a ping response (or inactivity). */
static const int TIMEOUT_INTERVAL = 20 * 60;
/** Time to wait since nTimeConnected before disconnecting a probe node. **/
static const int PROBE_WAIT_INTERVAL = 5;
/** Minimum time between warnings printed to log. */
static const int WARNING_INTERVAL = 10 * 60;
/** Run the feeler connection loop once every 2 minutes or 120 seconds. **/
static const int FEELER_INTERVAL = 120;
/** The maximum number of entries in an 'inv' protocol message */
static const unsigned int MAX_INV_SZ = 50000;
/** The maximum number of addresses from our addrman to return in response to a getaddr message. */
static constexpr size_t MAX_ADDR_TO_SEND = 1000;
/** Maximum length of incoming protocol messages (no message over 3 MiB is currently acceptable). */
static const unsigned int MAX_PROTOCOL_MESSAGE_LENGTH = 3 * 1024 * 1024;
/** Maximum length of the user agent string in `version` message */
static const unsigned int MAX_SUBVERSION_LENGTH = 256;
/** Maximum number of automatic outgoing nodes over which we'll relay everything (blocks, tx, addrs, etc) */
static const int MAX_OUTBOUND_FULL_RELAY_CONNECTIONS = 8;
/** Maximum number of addnode outgoing nodes */
static const int MAX_ADDNODE_CONNECTIONS = 8;
/** Eviction protection time for incoming connections */
static const int INBOUND_EVICTION_PROTECTION_TIME = 1;
/** Maximum number of block-relay-only outgoing connections */
static const int MAX_BLOCK_RELAY_ONLY_CONNECTIONS = 2;
/** Maximum number of feeler connections */
static const int MAX_FEELER_CONNECTIONS = 1;
/** -listen default */
static const bool DEFAULT_LISTEN = true;
/** The maximum number of peer connections to maintain.
* Masternodes are forced to accept at least this many connections
*/
static const unsigned int DEFAULT_MAX_PEER_CONNECTIONS = 125;
/** The default for -maxuploadtarget. 0 = Unlimited */
static constexpr uint64_t DEFAULT_MAX_UPLOAD_TARGET = 0;
/** Default for blocks only*/
static const bool DEFAULT_BLOCKSONLY = false;
/** -peertimeout default */
static const int64_t DEFAULT_PEER_CONNECT_TIMEOUT = 60;
static const bool DEFAULT_FORCEDNSSEED = false;
static const size_t DEFAULT_MAXRECEIVEBUFFER = 5 * 1000;
static const size_t DEFAULT_MAXSENDBUFFER = 1 * 1000;
#if defined USE_KQUEUE
#define DEFAULT_SOCKETEVENTS "kqueue"
#elif defined USE_EPOLL
#define DEFAULT_SOCKETEVENTS "epoll"
#elif defined USE_POLL
#define DEFAULT_SOCKETEVENTS "poll"
#else
#define DEFAULT_SOCKETEVENTS "select"
#endif
typedef int64_t NodeId;
struct AddedNodeInfo
{
std::string strAddedNode;
CService resolvedAddress;
bool fConnected;
bool fInbound;
};
class CNodeStats;
class CClientUIInterface;
struct CSerializedNetMsg
{
CSerializedNetMsg() = default;
CSerializedNetMsg(CSerializedNetMsg&&) = default;
CSerializedNetMsg& operator=(CSerializedNetMsg&&) = default;
// No copying, only moves.
CSerializedNetMsg(const CSerializedNetMsg& msg) = delete;
CSerializedNetMsg& operator=(const CSerializedNetMsg&) = delete;
std::vector<unsigned char> data;
std::string command;
};
class NetEventsInterface;
class CConnman
{
friend class CNode;
public:
enum NumConnections {
CONNECTIONS_NONE = 0,
CONNECTIONS_IN = (1U << 0),
CONNECTIONS_OUT = (1U << 1),
CONNECTIONS_ALL = (CONNECTIONS_IN | CONNECTIONS_OUT),
CONNECTIONS_VERIFIED = (1U << 2),
CONNECTIONS_VERIFIED_IN = (CONNECTIONS_VERIFIED | CONNECTIONS_IN),
CONNECTIONS_VERIFIED_OUT = (CONNECTIONS_VERIFIED | CONNECTIONS_OUT),
};
enum SocketEventsMode {
SOCKETEVENTS_SELECT = 0,
SOCKETEVENTS_POLL = 1,
SOCKETEVENTS_EPOLL = 2,
SOCKETEVENTS_KQUEUE = 3,
};
struct Options
{
ServiceFlags nLocalServices = NODE_NONE;
int nMaxConnections = 0;
int m_max_outbound_full_relay = 0;
int m_max_outbound_block_relay = 0;
int nMaxAddnode = 0;
int nMaxFeeler = 0;
CClientUIInterface* uiInterface = nullptr;
NetEventsInterface* m_msgproc = nullptr;
BanMan* m_banman = nullptr;
unsigned int nSendBufferMaxSize = 0;
unsigned int nReceiveFloodSize = 0;
uint64_t nMaxOutboundLimit = 0;
int64_t m_peer_connect_timeout = DEFAULT_PEER_CONNECT_TIMEOUT;
std::vector<std::string> vSeedNodes;
std::vector<NetWhitelistPermissions> vWhitelistedRange;
std::vector<NetWhitebindPermissions> vWhiteBinds;
std::vector<CService> vBinds;
std::vector<CService> onion_binds;
bool m_use_addrman_outgoing = true;
std::vector<std::string> m_specified_outgoing;
std::vector<std::string> m_added_nodes;
SocketEventsMode socketEventsMode = SOCKETEVENTS_SELECT;
std::vector<bool> m_asmap;
bool m_i2p_accept_incoming;
};
void Init(const Options& connOptions) {
nLocalServices = connOptions.nLocalServices;
nMaxConnections = connOptions.nMaxConnections;
m_max_outbound_full_relay = std::min(connOptions.m_max_outbound_full_relay, connOptions.nMaxConnections);
m_max_outbound_block_relay = connOptions.m_max_outbound_block_relay;
m_use_addrman_outgoing = connOptions.m_use_addrman_outgoing;
nMaxAddnode = connOptions.nMaxAddnode;
nMaxFeeler = connOptions.nMaxFeeler;
m_max_outbound = m_max_outbound_full_relay + m_max_outbound_block_relay + nMaxFeeler;
clientInterface = connOptions.uiInterface;
m_banman = connOptions.m_banman;
m_msgproc = connOptions.m_msgproc;
nSendBufferMaxSize = connOptions.nSendBufferMaxSize;
nReceiveFloodSize = connOptions.nReceiveFloodSize;
m_peer_connect_timeout = connOptions.m_peer_connect_timeout;
{
LOCK(cs_totalBytesSent);
nMaxOutboundLimit = connOptions.nMaxOutboundLimit;
}
vWhitelistedRange = connOptions.vWhitelistedRange;
{
LOCK(cs_vAddedNodes);
vAddedNodes = connOptions.m_added_nodes;
}
socketEventsMode = connOptions.socketEventsMode;
m_onion_binds = connOptions.onion_binds;
}
CConnman(uint64_t seed0, uint64_t seed1, CAddrMan& addrman);
~CConnman();
bool Start(CScheduler& scheduler, const Options& options);
void StopThreads();
void StopNodes();
void Stop()
{
StopThreads();
StopNodes();
};
void Interrupt();
bool GetNetworkActive() const { return fNetworkActive; };
bool GetUseAddrmanOutgoing() const { return m_use_addrman_outgoing; };
void SetNetworkActive(bool active);
SocketEventsMode GetSocketEventsMode() const { return socketEventsMode; }
enum class MasternodeConn {
IsNotConnection,
IsConnection,
};
enum class MasternodeProbeConn {
IsNotConnection,
IsConnection,
};
void OpenNetworkConnection(const CAddress& addrConnect, bool fCountFailure, CSemaphoreGrant *grantOutbound = nullptr, const char *strDest = nullptr, bool fOneShot = false, bool fFeeler = false, bool manual_connection = false, bool block_relay_only = false, MasternodeConn masternode_connection = MasternodeConn::IsNotConnection, MasternodeProbeConn masternode_probe_connection = MasternodeProbeConn::IsNotConnection);
void OpenMasternodeConnection(const CAddress& addrConnect, MasternodeProbeConn probe = MasternodeProbeConn::IsConnection);
bool CheckIncomingNonce(uint64_t nonce);
struct CFullyConnectedOnly {
bool operator() (const CNode* pnode) const {
return NodeFullyConnected(pnode);
}
};
constexpr static const CFullyConnectedOnly FullyConnectedOnly{};
struct CAllNodes {
bool operator() (const CNode*) const {return true;}
};
constexpr static const CAllNodes AllNodes{};
bool ForNode(NodeId id, std::function<bool(const CNode* pnode)> cond, std::function<bool(CNode* pnode)> func);
bool ForNode(const CService& addr, std::function<bool(const CNode* pnode)> cond, std::function<bool(CNode* pnode)> func);
template<typename Callable>
bool ForNode(const CService& addr, Callable&& func)
{
return ForNode(addr, FullyConnectedOnly, func);
}
template<typename Callable>
bool ForNode(NodeId id, Callable&& func)
{
return ForNode(id, FullyConnectedOnly, func);
}
bool IsConnected(const CService& addr, std::function<bool(const CNode* pnode)> cond)
{
return ForNode(addr, cond, [](CNode* pnode){
return true;
});
}
bool IsMasternodeOrDisconnectRequested(const CService& addr);
void PushMessage(CNode* pnode, CSerializedNetMsg&& msg);
template<typename Condition, typename Callable>
bool ForEachNodeContinueIf(const Condition& cond, Callable&& func)
{
LOCK(cs_vNodes);
for (auto&& node : vNodes)
if (cond(node))
if(!func(node))
return false;
return true;
};
template<typename Callable>
bool ForEachNodeContinueIf(Callable&& func)
{
return ForEachNodeContinueIf(FullyConnectedOnly, func);
}
template<typename Condition, typename Callable>
bool ForEachNodeContinueIf(const Condition& cond, Callable&& func) const
{
LOCK(cs_vNodes);
for (const auto& node : vNodes)
if (cond(node))
if(!func(node))
return false;
return true;
};
template<typename Callable>
bool ForEachNodeContinueIf(Callable&& func) const
{
return ForEachNodeContinueIf(FullyConnectedOnly, func);
}
template<typename Condition, typename Callable>
void ForEachNode(const Condition& cond, Callable&& func)
{
LOCK(cs_vNodes);
for (auto&& node : vNodes) {
if (cond(node))
func(node);
}
};
template<typename Callable>
void ForEachNode(Callable&& func)
{
ForEachNode(FullyConnectedOnly, func);
}
template<typename Condition, typename Callable>
void ForEachNode(const Condition& cond, Callable&& func) const
{
LOCK(cs_vNodes);
for (auto&& node : vNodes) {
if (cond(node))
func(node);
}
};
template<typename Callable>
void ForEachNode(Callable&& func) const
{
ForEachNode(FullyConnectedOnly, func);
}
template<typename Condition, typename Callable, typename CallableAfter>
void ForEachNodeThen(const Condition& cond, Callable&& pre, CallableAfter&& post)
{
LOCK(cs_vNodes);
for (auto&& node : vNodes) {
if (cond(node))
pre(node);
}
post();
};
template<typename Callable, typename CallableAfter>
void ForEachNodeThen(Callable&& pre, CallableAfter&& post)
{
ForEachNodeThen(FullyConnectedOnly, pre, post);
}
template<typename Condition, typename Callable, typename CallableAfter>
void ForEachNodeThen(const Condition& cond, Callable&& pre, CallableAfter&& post) const
{
LOCK(cs_vNodes);
for (auto&& node : vNodes) {
if (cond(node))
pre(node);
}
post();
};
template<typename Callable, typename CallableAfter>
void ForEachNodeThen(Callable&& pre, CallableAfter&& post) const
{
ForEachNodeThen(FullyConnectedOnly, pre, post);
}
std::vector<CNode*> CopyNodeVector(std::function<bool(const CNode* pnode)> cond);
std::vector<CNode*> CopyNodeVector();
void ReleaseNodeVector(const std::vector<CNode*>& vecNodes);
void RelayTransaction(const CTransaction& tx);
void RelayInv(CInv &inv, const int minProtoVersion = MIN_PEER_PROTO_VERSION);
void RelayInvFiltered(CInv &inv, const CTransaction &relatedTx, const int minProtoVersion = MIN_PEER_PROTO_VERSION);
// This overload will not update node filters, so use it only for the cases when other messages will update related transaction data in filters
void RelayInvFiltered(CInv &inv, const uint256 &relatedTxHash, const int minProtoVersion = MIN_PEER_PROTO_VERSION);
// Addrman functions
/**
* Return all or many randomly selected addresses, optionally by network.
*
* @param[in] max_addresses Maximum number of addresses to return (0 = all).
* @param[in] max_pct Maximum percentage of addresses to return (0 = all).
* @param[in] network Select only addresses of this network (nullopt = all).
*/
std::vector<CAddress> GetAddresses(size_t max_addresses, size_t max_pct, std::optional<Network> network);
/**
* Cache is used to minimize topology leaks, so it should
* be used for all non-trusted calls, for example, p2p.
* A non-malicious call (from RPC or a peer with addr permission) should
* call the function without a parameter to avoid using the cache.
*/
std::vector<CAddress> GetAddresses(CNode& requestor, size_t max_addresses, size_t max_pct);
// This allows temporarily exceeding m_max_outbound_full_relay, with the goal of finding
// a peer that is better than all our current peers.
void SetTryNewOutboundPeer(bool flag);
bool GetTryNewOutboundPeer();
// Return the number of outbound peers we have in excess of our target (eg,
// if we previously called SetTryNewOutboundPeer(true), and have since set
// to false, we may have extra peers that we wish to disconnect). This may
// return a value less than (num_outbound_connections - num_outbound_slots)
// in cases where some outbound connections are not yet fully connected, or
// not yet fully disconnected.
int GetExtraOutboundCount();
bool AddNode(const std::string& node);
bool RemoveAddedNode(const std::string& node);
std::vector<AddedNodeInfo> GetAddedNodeInfo();
bool AddPendingMasternode(const uint256& proTxHash);
void SetMasternodeQuorumNodes(Consensus::LLMQType llmqType, const uint256& quorumHash, const std::set<uint256>& proTxHashes);
void SetMasternodeQuorumRelayMembers(Consensus::LLMQType llmqType, const uint256& quorumHash, const std::set<uint256>& proTxHashes);
bool HasMasternodeQuorumNodes(Consensus::LLMQType llmqType, const uint256& quorumHash);
std::set<uint256> GetMasternodeQuorums(Consensus::LLMQType llmqType);
// also returns QWATCH nodes
std::set<NodeId> GetMasternodeQuorumNodes(Consensus::LLMQType llmqType, const uint256& quorumHash) const;
void RemoveMasternodeQuorumNodes(Consensus::LLMQType llmqType, const uint256& quorumHash);
bool IsMasternodeQuorumNode(const CNode* pnode);
bool IsMasternodeQuorumRelayMember(const uint256& protxHash);
void AddPendingProbeConnections(const std::set<uint256>& proTxHashes);
size_t GetNodeCount(NumConnections num);
size_t GetMaxOutboundNodeCount();
void GetNodeStats(std::vector<CNodeStats>& vstats);
bool DisconnectNode(const std::string& node);
bool DisconnectNode(const CSubNet& subnet);
bool DisconnectNode(const CNetAddr& addr);
bool DisconnectNode(NodeId id);
//! Used to convey which local services we are offering peers during node
//! connection.
//!
//! The data returned by this is used in CNode construction,
//! which is used to advertise which services we are offering
//! that peer during `net_processing.cpp:PushNodeVersion()`.
ServiceFlags GetLocalServices() const;
uint64_t GetMaxOutboundTarget();
std::chrono::seconds GetMaxOutboundTimeframe();
//! check if the outbound target is reached
//! if param historicalBlockServingLimit is set true, the function will
//! response true if the limit for serving historical blocks has been reached
bool OutboundTargetReached(bool historicalBlockServingLimit);
//! response the bytes left in the current max outbound cycle
//! in case of no limit, it will always response 0
uint64_t GetOutboundTargetBytesLeft();
//! returns the time left in the current max outbound cycle
//! in case of no limit, it will always return 0
std::chrono::seconds GetMaxOutboundTimeLeftInCycle();
uint64_t GetTotalBytesRecv();
uint64_t GetTotalBytesSent();
/** Get a unique deterministic randomizer. */
CSipHasher GetDeterministicRandomizer(uint64_t id) const;
unsigned int GetReceiveFloodSize() const;
void WakeMessageHandler();
void WakeSelect();
/** Attempts to obfuscate tx time through exponentially distributed emitting.
Works assuming that a single interval is used.
Variable intervals will result in privacy decrease.
*/
int64_t PoissonNextSendInbound(int64_t now, int average_interval_seconds);
void SetAsmap(std::vector<bool> asmap) { addrman.m_asmap = std::move(asmap); }
private:
struct ListenSocket {
public:
SOCKET socket;
inline void AddSocketPermissionFlags(NetPermissionFlags& flags) const { NetPermissions::AddFlag(flags, m_permissions); }
ListenSocket(SOCKET socket_, NetPermissionFlags permissions_) : socket(socket_), m_permissions(permissions_) {}
private:
NetPermissionFlags m_permissions;
};
bool BindListenPort(const CService& bindAddr, bilingual_str& strError, NetPermissionFlags permissions);
bool Bind(const CService& addr, unsigned int flags, NetPermissionFlags permissions);
bool InitBinds(
const std::vector<CService>& binds,
const std::vector<NetWhitebindPermissions>& whiteBinds,
const std::vector<CService>& onion_binds);
void ThreadOpenAddedConnections();
void AddOneShot(const std::string& strDest);
void ProcessOneShot();
void ThreadOpenConnections(std::vector<std::string> connect);
void ThreadMessageHandler();
void ThreadI2PAcceptIncoming();
void AcceptConnection(const ListenSocket& hListenSocket);
/**
* Create a `CNode` object from a socket that has just been accepted and add the node to
* the `vNodes` member.
* @param[in] hSocket Connected socket to communicate with the peer.
* @param[in] permissionFlags The peer's permissions.
* @param[in] addr_bind The address and port at our side of the connection.
* @param[in] addr The address and port at the peer's side of the connection.
*/
void CreateNodeFromAcceptedSocket(SOCKET hSocket,
NetPermissionFlags permissionFlags,
const CAddress& addr_bind,
const CAddress& addr);
void DisconnectNodes();
void NotifyNumConnectionsChanged();
void CalculateNumConnectionsChangedStats();
void InactivityCheck(CNode *pnode) const;
bool GenerateSelectSet(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set);
#ifdef USE_KQUEUE
void SocketEventsKqueue(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set, bool fOnlyPoll);
#endif
#ifdef USE_EPOLL
void SocketEventsEpoll(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set, bool fOnlyPoll);
#endif
#ifdef USE_POLL
void SocketEventsPoll(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set, bool fOnlyPoll);
#endif
void SocketEventsSelect(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set, bool fOnlyPoll);
void SocketEvents(std::set<SOCKET> &recv_set, std::set<SOCKET> &send_set, std::set<SOCKET> &error_set, bool fOnlyPoll);
void SocketHandler();
void ThreadSocketHandler();
void ThreadDNSAddressSeed();
void ThreadOpenMasternodeConnections();
uint64_t CalculateKeyedNetGroup(const CAddress& ad) const;
CNode* FindNode(const CNetAddr& ip, bool fExcludeDisconnecting = true);
CNode* FindNode(const CSubNet& subNet, bool fExcludeDisconnecting = true);
CNode* FindNode(const std::string& addrName, bool fExcludeDisconnecting = true);
CNode* FindNode(const CService& addr, bool fExcludeDisconnecting = true);
bool AttemptToEvictConnection();
CNode* ConnectNode(CAddress addrConnect, const char *pszDest = nullptr, bool fCountFailure = false, bool manual_connection = false, bool block_relay_only = false);
void AddWhitelistPermissionFlags(NetPermissionFlags& flags, const CNetAddr &addr) const;
void DeleteNode(CNode* pnode);
NodeId GetNewNodeId();
size_t SocketSendData(CNode *pnode);
size_t SocketRecvData(CNode* pnode);
void DumpAddresses();
// Network stats
void RecordBytesRecv(uint64_t bytes);
void RecordBytesSent(uint64_t bytes);
/**
* Return vector of current BLOCK_RELAY peers.
*/
std::vector<CAddress> GetCurrentBlockRelayOnlyConns() const;
// Whether the node should be passed out in ForEach* callbacks
static bool NodeFullyConnected(const CNode* pnode);
void RegisterEvents(CNode* pnode);
void UnregisterEvents(CNode* pnode);
// Network usage totals
RecursiveMutex cs_totalBytesRecv;
RecursiveMutex cs_totalBytesSent;
uint64_t nTotalBytesRecv GUARDED_BY(cs_totalBytesRecv) {0};
uint64_t nTotalBytesSent GUARDED_BY(cs_totalBytesSent) {0};
// outbound limit & stats
uint64_t nMaxOutboundTotalBytesSentInCycle GUARDED_BY(cs_totalBytesSent) {0};
std::chrono::seconds nMaxOutboundCycleStartTime GUARDED_BY(cs_totalBytesSent) {0};
uint64_t nMaxOutboundLimit GUARDED_BY(cs_totalBytesSent);
// P2P timeout in seconds
int64_t m_peer_connect_timeout;
// Whitelisted ranges. Any node connecting from these is automatically
// whitelisted (as well as those connecting to whitelisted binds).
std::vector<NetWhitelistPermissions> vWhitelistedRange;
unsigned int nSendBufferMaxSize{0};
unsigned int nReceiveFloodSize{0};
std::vector<ListenSocket> vhListenSocket;
std::atomic<bool> fNetworkActive{true};
bool fAddressesInitialized{false};
CAddrMan& addrman;
std::deque<std::string> vOneShots GUARDED_BY(cs_vOneShots);
RecursiveMutex cs_vOneShots;
std::vector<std::string> vAddedNodes GUARDED_BY(cs_vAddedNodes);
RecursiveMutex cs_vAddedNodes;
std::vector<uint256> vPendingMasternodes;
mutable RecursiveMutex cs_vPendingMasternodes;
std::map<std::pair<Consensus::LLMQType, uint256>, std::set<uint256>> masternodeQuorumNodes GUARDED_BY(cs_vPendingMasternodes);
std::map<std::pair<Consensus::LLMQType, uint256>, std::set<uint256>> masternodeQuorumRelayMembers GUARDED_BY(cs_vPendingMasternodes);
std::set<uint256> masternodePendingProbes GUARDED_BY(cs_vPendingMasternodes);
std::vector<CNode*> vNodes GUARDED_BY(cs_vNodes);
std::list<CNode*> vNodesDisconnected;
std::unordered_map<SOCKET, CNode*> mapSocketToNode;
mutable RecursiveMutex cs_vNodes;
std::atomic<NodeId> nLastNodeId{0};
unsigned int nPrevNodeCount{0};
/**
* Cache responses to addr requests to minimize privacy leak.
* Attack example: scraping addrs in real-time may allow an attacker
* to infer new connections of the victim by detecting new records
* with fresh timestamps (per self-announcement).
*/
struct CachedAddrResponse {
std::vector<CAddress> m_addrs_response_cache;
std::chrono::microseconds m_cache_entry_expiration{0};
};
/**
* Addr responses stored in different caches
* per (network, local socket) prevent cross-network node identification.
* If a node for example is multi-homed under Tor and IPv6,
* a single cache (or no cache at all) would let an attacker
* to easily detect that it is the same node by comparing responses.
* Indexing by local socket prevents leakage when a node has multiple
* listening addresses on the same network.
*
* The used memory equals to 1000 CAddress records (or around 40 bytes) per
* distinct Network (up to 5) we have/had an inbound peer from,
* resulting in at most ~196 KB. Every separate local socket may
* add up to ~196 KB extra.
*/
std::map<uint64_t, CachedAddrResponse> m_addr_response_caches;
/**
* Services this instance offers.
*
* This data is replicated in each CNode instance we create during peer
* connection (in ConnectNode()) under a member also called
* nLocalServices.
*
* This data is not marked const, but after being set it should not
* change. See the note in CNode::nLocalServices documentation.
*
* \sa CNode::nLocalServices
*/
ServiceFlags nLocalServices;
std::unique_ptr<CSemaphore> semOutbound;
std::unique_ptr<CSemaphore> semAddnode;
int nMaxConnections;
// How many full-relay (tx, block, addr) outbound peers we want
int m_max_outbound_full_relay;
// How many block-relay only outbound peers we want
// We do not relay tx or addr messages with these peers
int m_max_outbound_block_relay;
int nMaxAddnode;
int nMaxFeeler;
int m_max_outbound;
bool m_use_addrman_outgoing;
CClientUIInterface* clientInterface;
NetEventsInterface* m_msgproc;
BanMan* m_banman;
/**
* Addresses that were saved during the previous clean shutdown. We'll
* attempt to make block-relay-only connections to them.
*/
std::vector<CAddress> m_anchors;
/** SipHasher seeds for deterministic randomness */
const uint64_t nSeed0, nSeed1;
/** flag for waking the message processor. */
bool fMsgProcWake GUARDED_BY(mutexMsgProc);
std::condition_variable condMsgProc;
Mutex mutexMsgProc;
std::atomic<bool> flagInterruptMsgProc{false};
/**
* This is signaled when network activity should cease.
* A pointer to it is saved in `m_i2p_sam_session`, so make sure that
* the lifetime of `interruptNet` is not shorter than
* the lifetime of `m_i2p_sam_session`.
*/
CThreadInterrupt interruptNet;
/**
* I2P SAM session.
* Used to accept incoming and make outgoing I2P connections.
*/
std::unique_ptr<i2p::sam::Session> m_i2p_sam_session;
#ifdef USE_WAKEUP_PIPE
/** a pipe which is added to select() calls to wakeup before the timeout */
int wakeupPipe[2]{-1,-1};
#endif
std::atomic<bool> wakeupSelectNeeded{false};
SocketEventsMode socketEventsMode;
#ifdef USE_KQUEUE
int kqueuefd{-1};
#endif
#ifdef USE_EPOLL
int epollfd{-1};
#endif
/** Protected by cs_vNodes */
std::unordered_map<NodeId, CNode*> mapReceivableNodes GUARDED_BY(cs_vNodes);
std::unordered_map<NodeId, CNode*> mapSendableNodes GUARDED_BY(cs_vNodes);
/** Protected by cs_mapNodesWithDataToSend */
std::unordered_map<NodeId, CNode*> mapNodesWithDataToSend GUARDED_BY(cs_mapNodesWithDataToSend);
mutable RecursiveMutex cs_mapNodesWithDataToSend;
std::thread threadDNSAddressSeed;
std::thread threadSocketHandler;
std::thread threadOpenAddedConnections;
std::thread threadOpenConnections;
std::thread threadOpenMasternodeConnections;
std::thread threadMessageHandler;
std::thread threadI2PAcceptIncoming;
/** flag for deciding to connect to an extra outbound peer,
* in excess of m_max_outbound_full_relay
* This takes the place of a feeler connection */
std::atomic_bool m_try_another_outbound_peer;
std::atomic<int64_t> m_next_send_inv_to_incoming{0};
/**
* A vector of -bind=<address>:<port>=onion arguments each of which is
* an address and port that are designated for incoming Tor connections.
*/
std::vector<CService> m_onion_binds;
friend struct CConnmanTest;
friend struct ConnmanTestMsg;
};
void Discover();
uint16_t GetListenPort();
struct CombinerAll
{
typedef bool result_type;
template<typename I>
bool operator()(I first, I last) const
{
while (first != last) {
if (!(*first)) return false;
++first;
}
return true;
}
};
/**
* Interface for message handling
*/
class NetEventsInterface
{
public:
/** Initialize a peer (setup state, queue any initial messages) */
virtual void InitializeNode(CNode* pnode) = 0;
/** Handle removal of a peer (clear state) */
virtual void FinalizeNode(const CNode& node) = 0;
/**
* Process protocol messages received from a given node
*
* @param[in] pnode The node which we have received messages from.
* @param[in] interrupt Interrupt condition for processing threads
* @return True if there is more work to be done
*/
virtual bool ProcessMessages(CNode* pnode, std::atomic<bool>& interrupt) = 0;
/**
* Send queued protocol messages to a given node.
*
* @param[in] pnode The node which we are sending messages to.
* @return True if there is more work to be done
*/
virtual bool SendMessages(CNode* pnode) = 0;
protected:
/**
* Protected destructor so that instances can only be deleted by derived classes.
* If that restriction is no longer desired, this should be made public and virtual.
*/
~NetEventsInterface() = default;
};
enum
{
LOCAL_NONE, // unknown
LOCAL_IF, // address a local interface listens on
LOCAL_BIND, // address explicit bound to
LOCAL_MAPPED, // address reported by UPnP or NAT-PMP
LOCAL_MANUAL, // address explicitly specified (-externalip=)
LOCAL_MAX
};
bool IsPeerAddrLocalGood(CNode *pnode);
/** Returns a local address that we should advertise to this peer */
std::optional<CAddress> GetLocalAddrForPeer(CNode *pnode);
/**
* Mark a network as reachable or unreachable (no automatic connects to it)
* @note Networks are reachable by default
*/
void SetReachable(enum Network net, bool reachable);
/** @returns true if the network is reachable, false otherwise */
bool IsReachable(enum Network net);
/** @returns true if the address is in a reachable network, false otherwise */
bool IsReachable(const CNetAddr& addr);
bool AddLocal(const CService& addr, int nScore = LOCAL_NONE);
bool AddLocal(const CNetAddr& addr, int nScore = LOCAL_NONE);
void RemoveLocal(const CService& addr);
bool SeenLocal(const CService& addr);
bool IsLocal(const CService& addr);
bool GetLocal(CService &addr, const CNetAddr *paddrPeer = nullptr);
CAddress GetLocalAddress(const CNetAddr *paddrPeer, ServiceFlags nLocalServices);
extern bool fDiscover;
extern bool fListen;
/** Subversion as sent to the P2P network in `version` messages */
extern std::string strSubVersion;
struct LocalServiceInfo {
int nScore;
uint16_t nPort;
};
extern Mutex g_maplocalhost_mutex;
extern std::map<CNetAddr, LocalServiceInfo> mapLocalHost GUARDED_BY(g_maplocalhost_mutex);
extern const std::string NET_MESSAGE_COMMAND_OTHER;
typedef std::map<std::string, uint64_t> mapMsgCmdSize; //command, total bytes
class CNodeStats
{
public:
NodeId nodeid;
ServiceFlags nServices;
bool fRelayTxes;
int64_t nLastSend;
int64_t nLastRecv;
int64_t nTimeConnected;
int64_t nTimeOffset;
std::string addrName;
int nVersion;
std::string cleanSubVer;
bool fInbound;
bool m_manual_connection;
int nStartingHeight;
uint64_t nSendBytes;
mapMsgCmdSize mapSendBytesPerMsgCmd;
uint64_t nRecvBytes;
mapMsgCmdSize mapRecvBytesPerMsgCmd;
NetPermissionFlags m_permissionFlags;
bool m_legacyWhitelisted;
int64_t m_ping_usec;
int64_t m_ping_wait_usec;
int64_t m_min_ping_usec;
// Our address, as reported by the peer
std::string addrLocal;
// Address of this peer
CAddress addr;
// Bind address of our side of the connection
CAddress addrBind;
// Name of the network the peer connected through
std::string m_network;
uint32_t m_mapped_as;
// In case this is a verified MN, this value is the proTx of the MN
uint256 verifiedProRegTxHash;
// In case this is a verified MN, this value is the hashed operator pubkey of the MN
uint256 verifiedPubKeyHash;
bool m_masternode_connection;
};
/** Transport protocol agnostic message container.
* Ideally it should only contain receive time, payload,
* command and size.
*/
class CNetMessage {
public:
CDataStream m_recv; // received message data
int64_t m_time = 0; // time (in microseconds) of message receipt.
uint32_t m_message_size = 0; // size of the payload
uint32_t m_raw_message_size = 0; // used wire size of the message (including header/checksum)
std::string m_command;
CNetMessage(CDataStream&& recv_in) : m_recv(std::move(recv_in)) {}
void SetVersion(int nVersionIn)
{
m_recv.SetVersion(nVersionIn);
}
};
/** The TransportDeserializer takes care of holding and deserializing the
* network receive buffer. It can deserialize the network buffer into a
* transport protocol agnostic CNetMessage (command & payload)
*/
class TransportDeserializer {
public:
// returns true if the current deserialization is complete
virtual bool Complete() const = 0;
// set the serialization context version
virtual void SetVersion(int version) = 0;
/** read and deserialize data, advances msg_bytes data pointer */
virtual int Read(Span<const uint8_t>& msg_bytes) = 0;
// decomposes a message from the context
virtual std::optional<CNetMessage> GetMessage(int64_t time, uint32_t& out_err) = 0;
virtual ~TransportDeserializer() {}
};
class V1TransportDeserializer final : public TransportDeserializer
{
private:
const CChainParams& m_chain_params;
const NodeId m_node_id; // Only for logging
mutable CHash256 hasher;
mutable uint256 data_hash;
bool in_data; // parsing header (false) or data (true)
CDataStream hdrbuf; // partially received header
CMessageHeader hdr; // complete header
CDataStream vRecv; // received message data
unsigned int nHdrPos;
unsigned int nDataPos;
const uint256& GetMessageHash() const;
int readHeader(Span<const uint8_t> msg_bytes);
int readData(Span<const uint8_t> msg_bytes);
void Reset() {
vRecv.clear();
hdrbuf.clear();
hdrbuf.resize(24);
in_data = false;
nHdrPos = 0;
nDataPos = 0;
data_hash.SetNull();
hasher.Reset();
}
public:
V1TransportDeserializer(const CChainParams& chain_params, const NodeId node_id, int nTypeIn, int nVersionIn)
: m_chain_params(chain_params),
m_node_id(node_id),
hdrbuf(nTypeIn, nVersionIn),
vRecv(nTypeIn, nVersionIn)
{
Reset();
}
bool Complete() const override
{
if (!in_data)
return false;
return (hdr.nMessageSize == nDataPos);
}
void SetVersion(int nVersionIn) override
{
hdrbuf.SetVersion(nVersionIn);
vRecv.SetVersion(nVersionIn);
}