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import pygame, sys
from pygame.locals import*
from dino import dino as dinasour
from soundeffects import play_sound
from other import (display_score, display_background,
display_gamespeed,grayscale_image,
display_total_dinos,display_generation,
display_previous_best_points)
from obstacle import fireball
from NueralNetwork import *
import random
if __name__=="__main__":
pygame.init()
icon=pygame.image.load('assets/idle/Idle (1).png')
pygame.display.set_icon(icon)
pygame.display.set_caption('DINO game with NEAT algorithm')
#variables required in the game
default_screen_size=(1250,600)
screen = pygame.display.set_mode(default_screen_size)
clock=pygame.time.Clock()
default_dino_size=(70,60)
default_fireball_size=(50,50)
default_saw_size=(55,55)
obs_spawn_positions=[180,260,315]
game_speed=20
game_point=0
prev_best=game_point
X_POS_BG=0
Y_POS_BG=360
FONT=pygame.font.Font('freesansbold.ttf',20)
FONT2=pygame.font.Font('freesansbold.ttf',25)
FONT3=pygame.font.Font('freesansbold.ttf',30)
jump_sound=pygame.mixer.Sound('assets/sounds/jump.wav')
speed_increase_sound=pygame.mixer.Sound('assets/sounds/speedincrease.wav')
########################################################################
#loading images
RUNNING= [pygame.image.load('assets/run/Run (1).png'),
pygame.image.load('assets/run/Run (2).png'),
pygame.image.load('assets/run/Run (3).png'),
pygame.image.load('assets/run/Run (4).png'),
pygame.image.load('assets/run/Run (5).png'),
pygame.image.load('assets/run/Run (6).png'),
pygame.image.load('assets/run/Run (7).png'),
pygame.image.load('assets/run/Run (8).png')]
JUMPING= [pygame.image.load('assets/jump/Jump (1).png'),
pygame.image.load('assets/jump/Jump (2).png'),
pygame.image.load('assets/jump/Jump (3).png'),
pygame.image.load('assets/jump/Jump (4).png'),
pygame.image.load('assets/jump/Jump (5).png'),
pygame.image.load('assets/jump/Jump (6).png'),
pygame.image.load('assets/jump/Jump (7).png'),
pygame.image.load('assets/jump/Jump (8).png'),
pygame.image.load('assets/jump/Jump (9).png'),
pygame.image.load('assets/jump/Jump (10).png'),
pygame.image.load('assets/jump/Jump (11).png'),
pygame.image.load('assets/jump/Jump (12).png')]
FIREBALL= [pygame.image.load('assets/hurdles/fireball/red_fireball1.png'),
pygame.image.load('assets/hurdles/fireball/red_fireball2.png')]
SAW=[ pygame.image.load('assets/hurdles/Saw.png')]
BACKGROUND=pygame.image.load('assets/background/Track.png')
OBSTACLE=[FIREBALL,SAW]
########################################################################
#resizing and grayscaling our images
for i in range(len(RUNNING)):
RUNNING[i]=grayscale_image(pygame.transform.scale(RUNNING[i],default_dino_size))
for i in range(len(JUMPING)):
JUMPING[i]=grayscale_image(pygame.transform.scale(JUMPING[i],default_dino_size))
for i in range(len(FIREBALL)):
FIREBALL[i]=grayscale_image(pygame.transform.scale(FIREBALL[i],default_fireball_size))
SAW[0]=grayscale_image(pygame.transform.scale(SAW[0],default_saw_size))
########################################################################
#list of dinasours with their nieral networks and fitnesses
#all the hidden layers and activation layers are specified
#in the constructor or network class
dinasours=[dinasour(RUNNING[0]) for i in range(200)]
dinosours_network=[network(8,1) for i in range(200)]
#obstacle list initially empty
obstacles=[fireball(OBSTACLE[random.randint(0,1)][0],default_screen_size[0],obs_spawn_positions[np.random.choice(np.arange(0,3),p=[0.3,0.2,0.5])])]
########################################################################
#function which would return list of
#dinos and their NN after selection, repopulation and mutation
def repopulate(dino_network):
t_network=[]
smallNo=[0.000001,-0.000001]
for n in dino_network:
for n2 in dino_network:
#new networks, crossovered weights would be saved here
t_net1=network(8,1)
t_net2=network(8,1)
t_net3=network(8,1)
t_net4=network(8,1)
t_n1=n.layers[0].weights.flatten().copy()
t_n2=n.layers[2].weights.flatten().copy()
t_n3=n.layers[4].weights.flatten().copy()
t_b1=n.layers[0].bias.flatten().copy()
t_b2=n.layers[2].bias.flatten().copy()
t_b3=n.layers[4].bias.flatten().copy()
t2_n1=n2.layers[0].weights.flatten().copy()
t2_n2=n2.layers[2].weights.flatten().copy()
t2_n3=n2.layers[4].weights.flatten().copy()
t2_b1=n.layers[0].bias.flatten().copy()
t2_b2=n.layers[2].bias.flatten().copy()
t2_b3=n.layers[4].bias.flatten().copy()
#crossover between
#genome1=A1-B1
#genome2=A2-B2
#crossover would result in
#A2-B1
#A1-B2
temp=t_n1[:40].copy()
t_n1[:40],t2_n1[:40]=t2_n1[:40],temp
temp2=t_n2[:30].copy()
t_n2[:30],t2_n2[:30]=t2_n2[:30],temp2
temp3=t_n3[:3].copy()
t_n3[:3],t2_n3[:3]=t2_n3[:3],temp3
temp4=t_b1[:5].copy()#bias FClayer1
t_b1[:5],t2_b1[:5]=t2_b1[:5],temp4
temp5=t_b2[:3].copy()#bias FClayer2
t_b2[:3],t2_b2[:3]=t2_b2[:3],temp5
#converting back to 2D array
t_net1.layers[0].weights=np.reshape(t_n1,(8,10))
t_net1.layers[2].weights=np.reshape(t_n2,(10,6))
t_net1.layers[4].weights=np.reshape(t_n3,(6,1))
t_net1.layers[0].bias=np.reshape(t_b1,(1,10))
t_net1.layers[2].bias=np.reshape(t_b2,(1,6))
t_net1.layers[4].bias=np.reshape(t_b3,(1,1))
t_net2.layers[0].weights=np.reshape(t2_n1,(8,10))
t_net2.layers[2].weights=np.reshape(t2_n2,(10,6))
t_net2.layers[4].weights=np.reshape(t2_n3,(6,1))
t_net2.layers[0].bias=np.reshape(t2_b1,(1,10))
t_net2.layers[2].bias=np.reshape(t2_b2,(1,6))
t_net2.layers[4].bias=np.reshape(t2_b3,(1,1))
#mutation
#----in weights
t_net1.layers[0].weights[random.randint(0,7)][5:]=np.random.rand(1,5).flatten()-0.5
t_net1.layers[2].weights[random.randint(0,9)][3:]=np.random.rand(1,3).flatten()-0.5
t_net1.layers[4].weights[random.randint(0,5)][0]=random.random()-0.5
t_net2.layers[0].weights[random.randint(0,7)]=np.random.rand(1,10).flatten()-0.5
t_net2.layers[2].weights[random.randint(0,9)]=np.random.rand(1,6).flatten()-0.5
t_net2.layers[4].weights[random.randint(0,5)][0]=random.random()-0.5
#---in bias
t_net1.layers[0].bias[0][random.randint(0,9)]=random.random()-0.5
t_net1.layers[2].bias[0][random.randint(0,5)]=random.random()-0.5
t_net2.layers[0].bias[0][random.randint(0,9)]=random.random()-0.5
t_net2.layers[2].bias[0][random.randint(0,5)]=random.random()-0.5
t_network.append(t_net1)
t_network.append(t_net2)
t_n1=n.layers[0].weights.flatten().copy()
t_n2=n.layers[2].weights.flatten().copy()
t_n3=n.layers[4].weights.flatten().copy()
t_b1=n.layers[0].bias.flatten().copy()
t_b2=n.layers[2].bias.flatten().copy()
t_b3=n.layers[4].bias.flatten().copy()
t2_n1=n2.layers[0].weights.flatten().copy()
t2_n2=n2.layers[2].weights.flatten().copy()
t2_n3=n2.layers[4].weights.flatten().copy()
t2_b1=n.layers[0].bias.flatten().copy()
t2_b2=n.layers[2].bias.flatten().copy()
t2_b3=n.layers[4].bias.flatten().copy()
#crossover would result in
#A1-B2
#A2-B1
#same result as above but mutation would be different
temp=t_n1[40:].copy()
t_n1[40:],t2_n1[40:]=t2_n1[40:],temp
temp2=t_n2[30:].copy()
t_n2[30:],t2_n2[30:]=t2_n2[30:],temp2
temp3=t_n3[3:].copy()
t_n3[3:],t2_n3[3:]=t2_n3[3:],temp3
temp4=t_b1[5:].copy()#bias FClayer1
t_b1[5:],t2_b1[5:]=t2_b1[5:],temp4
temp5=t_b2[3:].copy()#bias FClayer2
t_b2[3:],t2_b2[3:]=t2_b2[3:],temp5
#converting back to 2D array
t_net3.layers[0].weights=np.reshape(t_n1,(8,10))
t_net3.layers[2].weights=np.reshape(t_n2,(10,6))
t_net3.layers[4].weights=np.reshape(t_n3,(6,1))
t_net3.layers[0].bias=np.reshape(t_b1,(1,10))
t_net3.layers[2].bias=np.reshape(t_b2,(1,6))
t_net3.layers[4].bias=np.reshape(t_b3,(1,1))
t_net4.layers[0].weights=np.reshape(t2_n1,(8,10))
t_net4.layers[2].weights=np.reshape(t2_n2,(10,6))
t_net4.layers[4].weights=np.reshape(t2_n3,(6,1))
t_net4.layers[0].bias=np.reshape(t2_b1,(1,10))
t_net4.layers[2].bias=np.reshape(t2_b2,(1,6))
t_net4.layers[4].bias=np.reshape(t2_b3,(1,1))
#mutation
#----in weights
t_net3.layers[0].weights[random.randint(0,7)][:5]=np.random.rand(1,5).flatten()-0.5
t_net3.layers[2].weights[random.randint(0,9)][:3]=np.random.rand(1,3).flatten()-0.5
t_net3.layers[4].weights[random.randint(0,5)][0]=random.random()-0.5
t_net4.layers[0].weights[random.randint(0,7)]=np.random.rand(1,10).flatten()-0.5
t_net4.layers[2].weights[random.randint(0,9)]=np.random.rand(1,6).flatten()-0.5
#---in bias
t_net3.layers[0].bias[0][random.randint(0,9)]=random.random()-0.5
t_net3.layers[2].bias[0][random.randint(0,5)]=random.random()-0.5
t_net3.layers[4].bias[0][0]+=smallNo[random.randint(0,1)]
t_net4.layers[0].bias[0][random.randint(0,9)]=random.random()-0.5
t_net4.layers[2].bias[0][random.randint(0,5)]=random.random()-0.5
t_network.append(t_net3)
t_network.append(t_net4)
return t_network
temp_nets=[]
Generation=0
# main game loop
while True:
if len(dinasours)==0:
dinasours=[dinasour(RUNNING[0]) for i in range(200)]
dinosours_network = repopulate(temp_nets[193:])
dinosours_network.extend(temp_nets[196:])
#print("Total networks: ",len(dinosours_network))
game_speed=20
prev_best=game_point
game_point=0
Generation+=1
obstacles.clear()
temp_nets.clear()
#To exit the game once user clicks quit
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
sys.exit()
#coloring the screen white initially
screen.fill((255,255,255))
#displaying background and increasing gamespeed after each 10 points
X_POS_BG=display_background(X_POS_BG,Y_POS_BG,BACKGROUND,game_speed,screen)
game_point,game_speed=display_score(game_point,game_speed,screen,FONT2,speed_increase_sound,(screen.get_width()/2-40,20))
display_previous_best_points(prev_best,screen,FONT,(10,460))
#displaying game speed ad total dinos remaining
display_gamespeed(game_speed-20,FONT,screen,(10,400))
display_total_dinos(len(dinasours),FONT,screen,(10,430))
display_generation(Generation,screen,FONT3,(screen.get_width()/2-80,screen.get_height()-30))
#adding a new obstacle once previous one has passed
if len(obstacles)==0:
obstacles.append(fireball(OBSTACLE[random.randint(0,1)][0],default_screen_size[0],obs_spawn_positions[np.random.choice(np.arange(0,3),p=[0.3,0.2,0.5])]))
#displaying dinos
for dino in dinasours:
dino.update(JUMPING,RUNNING,game_speed)
dino.draw(screen,obstacles)
#feeding our nn inputs and predicting either dino should jump or not
#inputs to our nueral network are:
#1)distance between player and obstacle
#2)game speed
#3)obstacle width
#4)obstacle heigh
#5)x position of our obstacle
#6)Y position of our obstacle
#7)X position of our dino
#8)Y position of our dino
for i, dino in enumerate(dinasours):
#fitness[i]+=game_point
dist=abs(obstacles[0].rect.x-dino.rect.x) #distance between obs and dino
pred=dinosours_network[i].predict(np.array([dist/10,game_speed*2,obstacles[0].rect.width,obstacles[0].rect.height,obstacles[0].rect.x/10,obstacles[0].rect.y,dino.rect.x/10,dino.rect.y]))
#print(pred)
print(pred)
if pred>=0.5: #jump if P(jump)>=0.5
dino.dino_jump=True
dino.dino_run=False
#play_sound(jump_sound)
#removing dinosour from our list once it has collided with the obstacle
for obs in obstacles:
obs.draw(screen)
obstacles=obs.update(obstacles,OBSTACLE[random.randint(0,1)],game_speed)
for i,dino in enumerate(dinasours):
if dino.rect.colliderect(obs.rect):
temp_nets.append(dinosours_network.pop(i))
dinasours.pop(i)
clock.tick(40)
pygame.display.update()