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Hi, Daniel! 😊 I sincerely ask you to add aim and trigger bot to the project. 🔫 Ideally, it would be great to have the ability to bind aim and trigger bot to each weapon separately. 🙏 I'm really asking you, Daniel! 💖
// Create a Map to store key bindings for each weapon
private Map<String, KeyBinding> weaponKeyBindings = new HashMap<>();
// Bind keys for different weapons
weaponKeyBindings.put("AK-47", new KeyBinding("key.bind.ak47", GLFW.GLFW_KEY_F, "category.mygame"));
weaponKeyBindings.put("Deagle", new KeyBinding("key.bind.deagle", GLFW.GLFW_KEY_G, "category.mygame"));
weaponKeyBindings.put("M4A4", new KeyBinding("key.bind.m4a4", GLFW.GLFW_KEY_H, "category.mygame"));
// Logic for working with Aim Bot and Trigger Bot
public void onTick() {
// Check if the player is aiming and if there is a target in the crosshair
if (isAiming() && isTargetInCrosshair()) {
// For each weapon, check if the corresponding key is pressed
if (weaponKeyBindings.get("AK-47").isPressed()) {
activateTriggerBot(); // Activate Trigger Bot for AK-47
activateAimBot(); // Activate Aim Bot for AK-47
} else if (weaponKeyBindings.get("Deagle").isPressed()) {
activateTriggerBot(); // Activate Trigger Bot for Deagle
activateAimBot(); // Activate Aim Bot for Deagle
}
// Add similar logic for other weapons...
}
}
// Method to activate the Trigger Bot
private void activateTriggerBot() {
// Logic to simulate shooting
System.out.println("Trigger Bot activated!");
}
// Method to activate the Aim Bot
private void activateAimBot() {
// Logic to automatically aim at the target
System.out.println("Aim Bot activated!");
}
// Method to check if the player is aiming
private boolean isAiming() {
// Return true if the player is aiming (this needs to be set according to the game's mechanics)
return player.isAiming();
}
// Method to check if there is a target in the crosshair
private boolean isTargetInCrosshair() {
// Logic to check if a target is in the crosshair
return targetInCrosshair;
}
Explanation:
KeyBinding: A structure that allows you to bind keys for each weapon.
onTick: A method called every tick (or frame) to check the key states and activate the corresponding functions.
activateTriggerBot and activateAimBot: Methods that activate the trigger bot and aim bot when needed.
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Hi, Daniel! 😊 I sincerely ask you to add aim and trigger bot to the project. 🔫 Ideally, it would be great to have the ability to bind aim and trigger bot to each weapon separately. 🙏 I'm really asking you, Daniel! 💖
// Create a Map to store key bindings for each weapon
private Map<String, KeyBinding> weaponKeyBindings = new HashMap<>();
// Bind keys for different weapons
weaponKeyBindings.put("AK-47", new KeyBinding("key.bind.ak47", GLFW.GLFW_KEY_F, "category.mygame"));
weaponKeyBindings.put("Deagle", new KeyBinding("key.bind.deagle", GLFW.GLFW_KEY_G, "category.mygame"));
weaponKeyBindings.put("M4A4", new KeyBinding("key.bind.m4a4", GLFW.GLFW_KEY_H, "category.mygame"));
// Logic for working with Aim Bot and Trigger Bot
public void onTick() {
// Check if the player is aiming and if there is a target in the crosshair
if (isAiming() && isTargetInCrosshair()) {
// For each weapon, check if the corresponding key is pressed
if (weaponKeyBindings.get("AK-47").isPressed()) {
activateTriggerBot(); // Activate Trigger Bot for AK-47
activateAimBot(); // Activate Aim Bot for AK-47
} else if (weaponKeyBindings.get("Deagle").isPressed()) {
activateTriggerBot(); // Activate Trigger Bot for Deagle
activateAimBot(); // Activate Aim Bot for Deagle
}
// Add similar logic for other weapons...
}
}
// Method to activate the Trigger Bot
private void activateTriggerBot() {
// Logic to simulate shooting
System.out.println("Trigger Bot activated!");
}
// Method to activate the Aim Bot
private void activateAimBot() {
// Logic to automatically aim at the target
System.out.println("Aim Bot activated!");
}
// Method to check if the player is aiming
private boolean isAiming() {
// Return true if the player is aiming (this needs to be set according to the game's mechanics)
return player.isAiming();
}
// Method to check if there is a target in the crosshair
private boolean isTargetInCrosshair() {
// Logic to check if a target is in the crosshair
return targetInCrosshair;
}
Explanation:
KeyBinding: A structure that allows you to bind keys for each weapon.
onTick: A method called every tick (or frame) to check the key states and activate the corresponding functions.
activateTriggerBot and activateAimBot: Methods that activate the trigger bot and aim bot when needed.
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