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UIView+DCAnimationKit.m
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UIView+DCAnimationKit.m
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//////////////////////////////////////////////////////////////////////////////////////
//
// UIView+AnimationKit.m
//
// Created by Dalton Cherry on 3/20/14.
//
//////////////////////////////////////////////////////////////////////////////////////
#import "UIView+DCAnimationKit.h"
#import <objc/runtime.h>
@interface UIImageView (DCAnimationKit)
@property (readwrite, nonatomic, strong, setter = dc_supAnimator:)UIDynamicAnimator *dc_supAnimator;
@end
@implementation UIView (DCAnimationKit)
static NSTimeInterval DEFAULT_DURATION = 0.25;
//////////////////////////////////////////////////////////////////////////////////////
- (UIDynamicAnimator*)dc_animator {
return [self.superview dc_supAnimator];
}
//////////////////////////////////////////////////////////////////////////////////////
- (UIDynamicAnimator*)dc_supAnimator {
UIDynamicAnimator *animator = (UIDynamicAnimator*)objc_getAssociatedObject(self, @selector(dc_supAnimator));
if(!animator)
{
animator = [[UIDynamicAnimator alloc] initWithReferenceView:self];
[self dc_setSupAnimator:animator];
}
return animator;
}
//////////////////////////////////////////////////////////////////////////////////////
- (void)dc_setSupAnimator:(UIDynamicAnimator*)animator {
objc_setAssociatedObject(self, @selector(dc_supAnimator), animator, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
//////////////////////////////////////////////////////////////////////////////////////
CGFloat degreesToRadians(CGFloat degrees)
{
return degrees * M_PI / 180;
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setDirection:(DCAnimationDirection)direction
{
//these need to be more accurate
CGRect frame = self.frame;
if(direction == DCAnimationDirectionBottom)
frame.origin.y = self.window.frame.size.height;
else if(direction == DCAnimationDirectionTop)
frame.origin.y = -self.window.frame.size.height;
else if(direction == DCAnimationDirectionLeft)
frame.origin.x = -self.window.frame.size.width;
else {
CGFloat offset = self.window.frame.size.width;
if([self.superview isKindOfClass:[UIScrollView class]]) {
UIScrollView *view = (UIScrollView*)self.superview;
offset = view.contentSize.width;
}
frame.origin.x = offset;
}
self.frame = frame;
}
//////////////////////////////////////////////////////////////////////////////////////
-(CGVector)vectorDirection:(DCAnimationDirection)direction
{
if(direction == DCAnimationDirectionBottom)
return CGVectorMake(0, -1);
else if(direction == DCAnimationDirectionTop)
return CGVectorMake(0, 1);
else if(direction == DCAnimationDirectionLeft)
return CGVectorMake(1, 0);
else
return CGVectorMake(-1, 0);
}
//////////////////////////////////////////////////////////////////////////////////////
#pragma general movements
//////////////////////////////////////////////////////////////////////////////////////
-(void)setX:(CGFloat)x finished:(DCAnimationFinished)finished
{
[self setX:x duration:DEFAULT_DURATION finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setX:(CGFloat)x duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[UIView animateWithDuration:time animations:^{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
} completion:^(BOOL f){
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)moveX:(CGFloat)x duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[self setX:(self.frame.origin.x+x) duration:time finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)moveX:(CGFloat)x finished:(DCAnimationFinished)finished
{
[self moveX:x duration:DEFAULT_DURATION finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setY:(CGFloat)y duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[UIView animateWithDuration:time animations:^{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}completion:^(BOOL f){
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setY:(CGFloat)y finished:(DCAnimationFinished)finished
{
[self setY:y duration:DEFAULT_DURATION finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)moveY:(CGFloat)y duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[self setY:(self.frame.origin.y+y) duration:time finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)moveY:(CGFloat)y finished:(DCAnimationFinished)finished
{
[self moveY:y duration:DEFAULT_DURATION finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setPoint:(CGPoint)point duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[UIView animateWithDuration:time animations:^{
CGRect frame = self.frame;
frame.origin = point;
self.frame = frame;
}completion:^(BOOL f){
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setPoint:(CGPoint)point finished:(DCAnimationFinished)finished
{
[self setPoint:point finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)movePoint:(CGPoint)point duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[self setPoint:CGPointMake(self.frame.origin.x+point.x, self.frame.origin.y+point.y) duration:time finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)movePoint:(CGPoint)point finished:(DCAnimationFinished)finished
{
[self movePoint:point duration:DEFAULT_DURATION finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setRotation:(CGFloat)r duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[UIView animateWithDuration:time animations:^{
CGAffineTransform rotationTransform = CGAffineTransformIdentity;
self.transform = CGAffineTransformRotate(rotationTransform, degreesToRadians(r));
} completion:^(BOOL f){
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)setRotation:(CGFloat)r finished:(DCAnimationFinished)finished
{
[self setRotation:r duration:DEFAULT_DURATION finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)moveRotation:(CGFloat)r duration:(NSTimeInterval)time finished:(DCAnimationFinished)finished
{
[UIView animateWithDuration:time animations:^{
CGAffineTransform rotationTransform = self.transform;
self.transform = CGAffineTransformRotate(rotationTransform, degreesToRadians(r));
} completion:^(BOOL f){
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)moveRotation:(CGFloat)r finished:(DCAnimationFinished)finished
{
[self moveRotation:r duration:DEFAULT_DURATION finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
#pragma attention grabbers
//////////////////////////////////////////////////////////////////////////////////////
-(void)bounce:(DCAnimationFinished)finished
{
[self bounce:10 finished:finished];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)bounce:(CGFloat)height finished:(DCAnimationFinished)finished
{
UIDynamicAnimator *animator = [self dc_animator];
[animator removeAllBehaviors];
[self moveY:-height duration:0.25 finished:^{
[self moveY:height duration:0.15 finished:^{
[self moveY:-(height/2) duration:0.15 finished:^{
[self moveY:height/2 duration:0.05 finished:^{
if(finished)
finished();
}];
}];
}];
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)pulse:(DCAnimationFinished)finished
{
[UIView animateWithDuration:0.5 animations:^{
self.transform = CGAffineTransformMakeScale(1.1, 1.1);
} completion:^(BOOL f){
[UIView animateWithDuration:0.5 delay:0.1 options:0 animations:^{
self.transform = CGAffineTransformMakeScale(1, 1);
} completion:^(BOOL f){
if(finished)
finished();
}];
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)shake:(DCAnimationFinished)finished
{
float dist = 10;
[self moveX:-dist duration:0.15 finished:^{
[self moveX:dist*2 duration:0.15 finished:^{
[self moveX:-(dist*2) duration:0.15 finished:^{
[self moveX:dist duration:0.15 finished:^{
if(finished)
finished();
}];
}];
}];
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)swing:(DCAnimationFinished)finished
{
float dist = 15;
float dur = 0.20;
__weak id weakSelf = self;
[weakSelf setRotation:dist duration:dur finished:^{
[weakSelf setRotation:-dist duration:dur finished:^{
[weakSelf setRotation:dist/2 duration:dur finished:^{
[weakSelf setRotation:-dist/2 duration:dur finished:^{
[weakSelf setRotation:0 duration:dur finished:^{
if(finished)
finished();
}];
}];
}];
}];
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)tada:(DCAnimationFinished)finished
{
float dist = 3;
float dur = 0.12;
[UIView animateWithDuration:dur animations:^{
CGAffineTransform rotationTransform = CGAffineTransformMakeScale(0.95, 0.95);
rotationTransform = CGAffineTransformRotate(rotationTransform, degreesToRadians(dist));
self.transform = rotationTransform;
} completion:^(BOOL f){
[UIView animateWithDuration:dur animations:^{
CGAffineTransform rotationTransform = CGAffineTransformMakeScale(1.05, 1.05);
rotationTransform = CGAffineTransformRotate(rotationTransform, degreesToRadians(-dist));
self.transform = rotationTransform;
} completion:^(BOOL f){
__weak id weakSelf = self;
[weakSelf moveRotation:dist*2 duration:dur finished:^{
[weakSelf moveRotation:-dist*2 duration:dur finished:^{
[weakSelf moveRotation:dist*2 duration:dur finished:^{
[weakSelf moveRotation:-dist*2 duration:dur finished:^{
[UIView animateWithDuration:dur animations:^{
CGAffineTransform rotationTransform = CGAffineTransformMakeScale(1, 1);
rotationTransform = CGAffineTransformRotate(rotationTransform, degreesToRadians(0));
self.transform = rotationTransform;
} completion:^(BOOL f){
if(finished)
finished();
}];
}];
}];
}];
}];
}];
}];
}
//////////////////////////////////////////////////////////////////////////////////////
#pragma intros
//////////////////////////////////////////////////////////////////////////////////////
-(void)removeCurrentAnimations
{
UIDynamicAnimator *animator = [self dc_animator];
[animator removeAllBehaviors];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)snapIntoView:(UIView*)view direction:(DCAnimationDirection)direction
{
if(self.superview != view)
[self removeFromSuperview];
[view addSubview:self];
UIDynamicAnimator *animator = [self dc_animator];
if(!animator.isRunning)
[animator removeAllBehaviors];
UISnapBehavior *snapBehaviour = [[UISnapBehavior alloc] initWithItem:self snapToPoint:self.center];
[self setDirection:direction];
snapBehaviour.damping = 0.75f;
[animator addBehavior:snapBehaviour];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)bounceIntoView:(UIView*)view direction:(DCAnimationDirection)direction
{
if(self.superview != view)
[self removeFromSuperview];
[view addSubview:self];
UIDynamicAnimator *animator = [self dc_animator];
if(!animator.isRunning)
[animator removeAllBehaviors];
UIAttachmentBehavior *behavior = [[UIAttachmentBehavior alloc] initWithItem:self attachedToAnchor:self.center];
[self setDirection:direction];
behavior.length = 0;
behavior.damping = 0.55;
behavior.frequency = 1.0;
[animator addBehavior:behavior];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)expandIntoView:(UIView *)view finished:(DCAnimationFinished)finished
{
if(self.superview != view)
[self removeFromSuperview];
[view addSubview:self];
self.transform = CGAffineTransformMakeScale(0, 0);
self.hidden = NO;
[UIView animateWithDuration:0.3 animations:^{
self.transform = CGAffineTransformMakeScale(1, 1);
} completion:^(BOOL f){
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
#pragma outros
//////////////////////////////////////////////////////////////////////////////////////
-(void)compressIntoView:(DCAnimationFinished)finished
{
[UIView animateWithDuration:0.3 animations:^{
self.transform = CGAffineTransformMakeScale(0, 0);
} completion:^(BOOL f){
self.hidden = YES;
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)hinge:(DCAnimationFinished)finished
{
UIDynamicAnimator *animator = [self dc_animator];
[animator removeAllBehaviors];
CGPoint point = CGPointMake(self.frame.origin.x, self.frame.origin.y);
self.layer.anchorPoint = CGPointMake(0, 0);
self.center = point;
__weak UIView *weakSelf = self;
float dur = 0.5;
[weakSelf setRotation:80 duration:dur finished:^{
[weakSelf setRotation:70 duration:dur finished:^{
[weakSelf setRotation:80 duration:dur finished:^{
[weakSelf setRotation:70 duration:dur finished:^{
[self moveY:weakSelf.window.frame.size.height duration:dur finished:^{
[self removeFromSuperview];
if(finished)
finished();
[weakSelf setRotation:0 finished:NULL];
}];
}];
}];
}];
}];
}
//////////////////////////////////////////////////////////////////////////////////////
-(void)drop:(DCAnimationFinished)finished
{
UIDynamicAnimator *animator = [self dc_animator];
if(!animator.isRunning) {
[animator removeAllBehaviors];
}
UIGravityBehavior *gravityBehaviour = [[UIGravityBehavior alloc] initWithItems:@[self]];
gravityBehaviour.gravityDirection = CGVectorMake(0.0f, 10.0f);
[animator addBehavior:gravityBehaviour];
UIDynamicItemBehavior *itemBehaviour = [[UIDynamicItemBehavior alloc] initWithItems:@[self]];
[itemBehaviour addAngularVelocity:-M_PI_2 forItem:self];
[animator addBehavior:itemBehaviour];
[UIView animateWithDuration:0.5 animations:^{
self.alpha = 0;
} completion:^(BOOL f){
[self removeFromSuperview];
if(finished)
finished();
}];
}
//////////////////////////////////////////////////////////////////////////////////////
@end