diff --git a/Combat/i18n/zh.json b/Combat/i18n/zh.json index 7b60f02a..584df568 100644 --- a/Combat/i18n/zh.json +++ b/Combat/i18n/zh.json @@ -1,4 +1,4 @@ -{ +{ /********************* *** 通用模组管理菜单 *** *********************/ @@ -14,8 +14,8 @@ "gmcm.swipe_hold.desc": "只需按住按钮即可执行连击,而无需单次点击按钮.", "gmcm.sections.cmbt.stats": "角色数据", - "gmcm.use_rational_mitigation_formula.title": "使用合理的减缓公式.", - "gmcm.use_rational_mitigation_formula.desc": "用合理的公式取代线性伤害减免公式,使防御的影响更大,但收益递减.*之前:伤害-=防御;之后:伤害*=10/(10+防御)*.", + "gmcm.geometric_mitigation_formula.title": "使用合理的减免公式", + "gmcm.geometric_mitigation_formula.desc": "用合理的公式取代线性伤害减免公式,使防御的影响更大,但收益递减.*之前:伤害-=防御;之后:伤害*=10/(10+防御)*.", "gmcm.defense_improves_parry.title": "防御提高招架伤害", "gmcm.defense_improves_parry.desc": "招架伤害(剑的特殊招式)会因防御而增加.", "gmcm.crits_ignore_defense.title": "暴击. 忽略防御", @@ -35,8 +35,8 @@ "gmcm.face_cursor_condition.always": "所有工具", "gmcm.sections.cmbt.enemies": "敌人设置", - "gmcm.varied_encounters.title": "各种遭遇", - "gmcm.varied_encounters.desc": "根据'每日运气'偏差随机化怪物属性,增加怪物遭遇的可变性.", + "gmcm.varied_encounters.title": "附加设置(随机境遇)", + "gmcm.varied_encounters.desc": "根据'每日运气'偏差随机化怪物属性,增加怪物境遇的可变性.", "gmcm.monster_spawn_chance_multiplier.title": "生成几率倍数", "gmcm.monster_spawn_chance_multiplier.desc": "怪物生成倍增数值.", "gmcm.monster_health_multiplier.title": "生命值倍数",