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Virtual Boy Dumping: Red Alarm #4

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DoctorDan1986 opened this issue Sep 25, 2017 · 1 comment
Open

Virtual Boy Dumping: Red Alarm #4

DoctorDan1986 opened this issue Sep 25, 2017 · 1 comment

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@DoctorDan1986
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So, I'm using Helder's VB to Genesis Retrode Adapter, and so far, all of my games read great...except for Red Alarm.

For some reason, Red Alarm is read as a 512KB game, when it's actually 1024KB (1MB). It's not the size; I don't have any trouble with Jack Bros or Waterworld (aside from Waterworld sucking), so I'm wondering if it has something to do with how the Retrode is reading carts.

@pathawks
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pathawks commented Feb 3, 2022

Have you tried updating to the latest firmware and trying again? From the firmware changelog:

v0.25 (2018-05-12)
- Changes by skaman:
-- Virtual Boy Saves!
-- Added VB SRAM save support.
-- VB SRAM carts should be identified by Product Code
   and display the .SAV file.  The .SAV file can be read
   and written.
-- SRAM support requires a modified VB Plugin with the SRAM
   control pins connected.
-- Fixed identification of Red Alarm.
-- Fixed Galactic Pinball and Mario's Tennis detection.
-- Moved VBOY cart detection ahead of NGP cart detection.
   Some VBOY carts were incorrectly detected as NGP.
-- Added "vboy" setting for [forceSystem] in the Config file.
-- Fixed VBOY size detection code to work with [forceSystem].

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