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# With the old evaluator.
env CUE_EXPERIMENT=evalv3=0
exec cue vet -c=false
# With the new evaluator.
env CUE_EXPERIMENT=evalv3=1
exec cue vet -c=false
-- input.cue --
package p
#Schema: {
_ok: bool
{} | {
_ok: true
let Ok = _ok
{} | {x: Ok}
}
}
[string]: #Schema
foo: bar
bar: {}
As of c29fd02:
Reduced from https://github.com/vectordotdev/vector in Unity.
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