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HumanPlayer.cs
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using System;
using KingsTableConsoleEdition.Interfaces;
namespace KingsTableConsoleEdition
{
public class HumanPlayer : IPlayer
{
string name;
int wins, draws, losses;
public HumanPlayer()
{
wins = 0;
draws = 0;
losses = 0;
}
public void SetName(string playerName)
{
name = playerName;
}
public string GetName()
{
return name;
}
public void AddWin()
{
wins++;
}
public int GetWins()
{
return wins;
}
public void AddDraw()
{
draws++;
}
public int GetDraws()
{
return draws;
}
public void AddLoss()
{
losses++;
}
public int GetLosses()
{
return losses;
}
}
}