@@ -323,7 +323,6 @@ enum {
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// BOSS RBO3 - Medusa
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#define SFX_RBO3_UNK_7C5 0x7C5
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#define SFX_RBO3_UNK_7C8 0x7C8
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- #define SFX_RBO3_UNK_7D1 0x7D1
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#define SFX_RBO3_UNK_7FB 0x7FB
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#define SFX_RBO3_UNK_7FD 0x7FD
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#define SFX_RBO3_UNK_7FE 0x7FE
@@ -332,10 +331,6 @@ enum {
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#define SFX_RBO3_UNK_802 0x802
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#define SFX_RBO3_UNK_804 0x804
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- // SHARED SOUNDS
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- // These are sounds that are shared across multiple BIN files
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- #define SE_BOSS_DEFEATED 0x7D2
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-
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// UNUSED SOUNDS
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#define NA_VO_MAR_AIM_HEAD 0x87F
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@@ -409,7 +404,7 @@ enum Sfx {
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/* 0x62D */ SFX_WEAPON_STAB_A ,
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/* 0x62E */ SFX_WEAPON_STAB_B , // Common stab sfx
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/* 0x62F */ SFX_WEAPON_APPEAR , // Item Crash, Neutron Bomb
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- /* 0x630 */ SFX_UNK_BETA_630 , // 0x630 (MAD, TE1, TE2, TE3, TE4, TE5)
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+ /* 0x630 */ SFX_UNK_BETA_630 , // (MAD, TE1, TE2, TE3, TE4, TE5)
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/* 0x631 */ SFX_DEATH_AMBIENCE , // BGM ambience during first Death cutscene
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/* 0x632 */ SFX_MAGIC_GLASS_BREAK , // Subweapon Container
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/* 0x633 */ SFX_UI_CONFIRM ,
@@ -648,23 +643,28 @@ enum Sfx {
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SFX_SALEM_WITCH_ATTACK = 0x736 ,
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SFX_SALEM_WITCH_HURT ,
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SFX_SALEM_WITCH_DEATH ,
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+ SFX_GHOST_ENEMY_HOWL = 0x739 ,
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SFX_BLOODY_ZOMBIE_HIT_GRUNT = 0x746 ,
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SFX_BLOODY_ZOMBIE_DEATH ,
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SFX_BLOODY_ZOMBIE_HIT ,
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SFX_BLOODY_ZOMBIE_SPLATTER ,
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+ SFX_CTULHU_LAUGH = 0x758 ,
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+ SFX_CTULHU_ROAR ,
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+ SFX_UNK_761 = 0x761 ,
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SFX_SPEAR_GUARD_DEATH = 0x771 ,
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SFX_WARG_DEATH_HOWL = 0x780 , // also used for Scylla Worm (phase 2)
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SFX_WARG_PAIN ,
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SFX_WARG_ATTACK ,
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SFX_WARG_GROWL ,
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- SFX_GHOST_ENEMY_HOWL = 1849 ,
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- SFX_CTULHU_LAUGH = 1880 ,
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- SFX_UNK_797 = 1943 ,
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- SFX_CLOCK_BELL = 1958 ,
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- SFX_CLOCK_ROOM_TICK = 1961 ,
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+ SFX_UNK_797 = 0x797 ,
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+ SFX_CLOCK_BELL = 0x7A6 ,
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+ SFX_CLOCK_ROOM_TICK = 0x7A9 ,
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+ SFX_TELESCOPE_SHUTTER_CLICK = 0x7AC ,
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+ SFX_ALU_ZZZ_SNORE ,
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SFX_UNK_7AF = 0x7Af ,
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SFX_UNK_7BE = 0x7BE ,
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- SFX_UNK_761 = 0x761 ,
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+ SFX_SCIFI_BLAST = 0x7D1 ,
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+ SFX_BOSS_DEFEATED ,
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// Exclusive to Maria PSP
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/* 0x8E6 */ SFX_VO_MAR_8E6 = 0x8E6 ,
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