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Currently the player class that has been implemented lacks grounding logic for if they are in air or on the ground. This allows the player to effectively be manipulated as if they are flying with zero concern for if they are on the ground or not.
The text was updated successfully, but these errors were encountered:
Currently the player class that has been implemented lacks grounding logic for if they are in air or on the ground. This allows the player to effectively be manipulated as if they are flying with zero concern for if they are on the ground or not.
The text was updated successfully, but these errors were encountered: