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具体案例发生在 ccShader_Wave_VH_Frag.js (全局波浪),iOS和Android均有此问题。(web、native). 当motion值到达200左右,波浪会越来越卡。 临时的解决方式是让motion传入的值在200时重置为0,而不是1e20时才重置 precision改为highp也可以解决此问题,但怕有的设置不支持。
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具体案例发生在 ccShader_Wave_VH_Frag.js (全局波浪),iOS和Android均有此问题。(web、native).
当motion值到达200左右,波浪会越来越卡。
临时的解决方式是让motion传入的值在200时重置为0,而不是1e20时才重置
precision改为highp也可以解决此问题,但怕有的设置不支持。
The text was updated successfully, but these errors were encountered: