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1)Cocos2dx has a project which can be run from xcode
2)cocos2d-iphone has a script which does not simply creates an empty project - it has a feature to insert this empty project into xcode templates
So why not to do the same for cocos2dx?
The text was updated successfully, but these errors were encountered:
1)Cocos2dx has a project which can be run from xcode
2)cocos2d-iphone has a script which does not simply creates an empty project - it has a feature to insert this empty project into xcode templates
So why not to do the same for cocos2dx?
The text was updated successfully, but these errors were encountered: