Testmerges
#10999: '[DNM] Fix of various plane related issues' by Blundir at commit f85a7153c4
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 759efb7bd1
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#12159: 'MP Main's Brig Expansion' by antlersss at commit d95fde7ecd
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit c70b0ced36
#10541: '[TM v.0.85] Warrior "Bulwark" Strain. (Feedback link in PR description)' by Venuska1117 at commit 7bc300c086
#12252: 'Xeno clusters now give protection if theres people nested on them.' by Red-byte3D at commit b23dfd146f
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit 9e13aaa145
Round ID
34501
Description of the bug
I noticed that as a default Hivelord, I am sometimes unable to build in spots where a Designer Hivelord has built. More specifically, even if an area has been cleared of the Designer Hivelords structure, as in there is nothing occupying the space I intend to build on, I am still unable to build on it.
The message prompt "You can't do that here without design nodes" appears on the space I click to build on, despite there being no design node, or anything at all besides weeds being on the tile.
Occurred on Solaris Ridge, at Filtration and Central Colony Grounds, if location seems to matter for any reason.
What's the difference with what should have happened?
I should be able to build resin structures in spaces that are unoccupied, and otherwise normally build upon-able.
How do we reproduce this bug?
- Build various structures as the Designer Hivelord.
- Partially, or fully destroy various parts of what you build.
- Try to build in the spaces where the Designer Hivelord had placed structures, as a regular Hivelord.
Attached logs
Additional details
- Author: Wolf_Dood
- Admin: the novacypher
- Note: None
Testmerges
#10999: '[DNM] Fix of various plane related issues' by Blundir at commit f85a7153c4
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 759efb7bd1
#12174: 'Yautja Armor Sets' by realforest2001 at commit 90c66798ed
#12159: 'MP Main's Brig Expansion' by antlersss at commit d95fde7ecd
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit c70b0ced36
#10541: '[TM v.0.85] Warrior "Bulwark" Strain. (Feedback link in PR description)' by Venuska1117 at commit 7bc300c086
#12252: 'Xeno clusters now give protection if theres people nested on them.' by Red-byte3D at commit b23dfd146f
#11161: 'Gas trap buff & neuro smoke tweaks' by Diegoflores31 at commit 92b29e6eb0
#12322: 'Fort McNeil - (Lowpop) Ground Map' by Steelpoint at commit 9e13aaa145
Round ID
34501
Description of the bug
I noticed that as a default Hivelord, I am sometimes unable to build in spots where a Designer Hivelord has built. More specifically, even if an area has been cleared of the Designer Hivelords structure, as in there is nothing occupying the space I intend to build on, I am still unable to build on it.
The message prompt "You can't do that here without design nodes" appears on the space I click to build on, despite there being no design node, or anything at all besides weeds being on the tile.
Occurred on Solaris Ridge, at Filtration and Central Colony Grounds, if location seems to matter for any reason.
What's the difference with what should have happened?
I should be able to build resin structures in spaces that are unoccupied, and otherwise normally build upon-able.
How do we reproduce this bug?
Attached logs
Additional details