## Testmerges <a href="https://github.com/cmss13-devs/cmss13/pull/10999">#10999: '[DNM] Fix of various plane related issues' by Blundir at commit f85a7153c4</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/11075">#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/11902">#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 759efb7bd1</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12174">#12174: 'Yautja Armor Sets' by realforest2001 at commit ca3779b2a1</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12159">#12159: 'MP Main's Brig Expansion' by antlersss at commit a7883e2a53</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/10414">#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit c70b0ced36</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12234">#12234: 'B8 Smart Scope now tries to continue fire after IFF prevention' by larentoun at commit 84bd3adbd3</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12252">#12252: 'Xeno clusters now give protection if theres people nested on them.' by Red-byte3D at commit b23dfd146f</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/12283">#12283: 'M2C and M56D resprite' by Blundir at commit f10c5ec21f</a><br><a href="https://github.com/cmss13-devs/cmss13/pull/10541">#10541: '[TM v.0.75] Warrior "Bulwark" Strain. (Feedback link in PR description)' by Venuska1117 at commit 22fae3b612</a><br> ## Round ID 34424 ## Description of the bug LZ Turrets target Hyperdyne Liaisons ## What's the difference with what should have happened? LZ turrets shouldnt target anything but Xenos and Yautja and should leave survivors free to pass through. ## How do we reproduce this bug? 1) Spawn as Hyperdyne Surv. 2) Step into the LZ 3) Become swiss cheese ## Attached logs ``` is hit by the autocannon bullet in the chest! ``` ## Additional details - Author: Zanfee - Admin: SmellyHippie - Note: None
Testmerges
#10999: '[DNM] Fix of various plane related issues' by Blundir at commit f85a7153c4
#11075: 'Ticket Panel (Adminhelps & Mentorhelps)' by GeneriedJenelle at commit 4ad8d0cf87
#11902: 'implement pii scrubbing for sentry' by hry-gh at commit 759efb7bd1
#12174: 'Yautja Armor Sets' by realforest2001 at commit ca3779b2a1
#12159: 'MP Main's Brig Expansion' by antlersss at commit a7883e2a53
#10414: 'Port: Harm Intent uses Auto-Fire instead of PB' by MistChristmas at commit c70b0ced36
#12234: 'B8 Smart Scope now tries to continue fire after IFF prevention' by larentoun at commit 84bd3adbd3
#12252: 'Xeno clusters now give protection if theres people nested on them.' by Red-byte3D at commit b23dfd146f
#12283: 'M2C and M56D resprite' by Blundir at commit f10c5ec21f
#10541: '[TM v.0.75] Warrior "Bulwark" Strain. (Feedback link in PR description)' by Venuska1117 at commit 22fae3b612
Round ID
34424
Description of the bug
LZ Turrets target Hyperdyne Liaisons
What's the difference with what should have happened?
LZ turrets shouldnt target anything but Xenos and Yautja and should leave survivors free to pass through.
How do we reproduce this bug?
Attached logs
Additional details