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Invisible players after NETWORK_CONCEAL_PLAYER #2389

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KadDarem opened this issue Feb 13, 2024 · 1 comment · Fixed by #3245
Closed

Invisible players after NETWORK_CONCEAL_PLAYER #2389

KadDarem opened this issue Feb 13, 2024 · 1 comment · Fixed by #3245
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bug RedM Issues/PRs related to RedM

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@KadDarem
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What happened?

When I turn back visible other players with NETWORK_CONCEAL_PLAYER . This player is not visible. The collision are here, but the entity is invisible.

Expected result

Other players should be visible

Reproduction steps

  1. Use "/conceal 1" to conceal/hide other players
  2. Use "/conceal 0" to set them back visible
  3. You can collide them but not see them
RegisterCommand('conceal', function(source, args)
  conceal = args[1] == 1
  for _,player in pairs (GetActivePlayers()) do
    if player ~= mePlayerId then
        NetworkConcealPlayer(player,conceal)
    end
  end
end)

Importancy

There's a workaround

Area(s)

RedM

Specific version(s)

RedM 7290

Additional information

No response

@KadDarem KadDarem added bug triage Needs a preliminary assessment to determine the urgency and required action labels Feb 13, 2024
@github-actions github-actions bot added the RedM Issues/PRs related to RedM label Feb 13, 2024
@outsider31000
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thanks for reporting the issue a fix is in place.

@github-actions github-actions bot removed the triage Needs a preliminary assessment to determine the urgency and required action label Mar 17, 2025
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Labels
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2 participants