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When I turn back visible other players with NETWORK_CONCEAL_PLAYER . This player is not visible. The collision are here, but the entity is invisible.
Other players should be visible
RegisterCommand('conceal', function(source, args) conceal = args[1] == 1 for _,player in pairs (GetActivePlayers()) do if player ~= mePlayerId then NetworkConcealPlayer(player,conceal) end end end)
There's a workaround
RedM
RedM 7290
No response
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What happened?
When I turn back visible other players with NETWORK_CONCEAL_PLAYER . This player is not visible. The collision are here, but the entity is invisible.
Expected result
Other players should be visible
Reproduction steps
Importancy
There's a workaround
Area(s)
RedM
Specific version(s)
RedM 7290
Additional information
No response
The text was updated successfully, but these errors were encountered: