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states.c
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states.c
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// generated by statescr
#include "states.h"
#include <stdlib.h>
char *sprnames[NUMSPRITES] = {
"TROO","SHTG","PUNG","PISG","PISF","SHTF","CHGG","CHGF","MISG","MISF",
"SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2","BAL7",
"PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","PLAY","POSS","SPOS",
"CPOS","SARG","HEAD","BOSS","SKUL","SPID","CYBR","ARM1","ARM2","BAR1",
"BEXP","BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM",
"MEDI","SOUL","PINV","PSTR","PINS","SUIT","PMAP","PVIS","CLIP","AMMO",
"ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
"LAUN","PLAS","SHOT","COLU","SMT2","GOR1","POL2","POL5","POL4","POL3",
"POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2","COL3",
"COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU","COL5",
"TBLU","TGRN","TRED","SMBT","SMGT","SMRT"
};
void A_Light0 ();
void A_WeaponReady ();
void A_Lower ();
void A_Raise ();
void A_Punch ();
void A_ReFire ();
void A_FirePistol ();
void A_Light1 ();
void A_FireShotgun ();
void A_Light2 ();
void A_FireCGun ();
void A_GunFlash ();
void A_FireMissile ();
void A_Saw ();
void A_FirePlasma ();
void A_BFGsound ();
void A_FireBFG ();
void A_BFGSpray ();
void A_Explode ();
void A_Pain ();
void A_Scream ();
void A_Fall ();
void A_XScream ();
void A_Look ();
void A_Chase ();
void A_FaceTarget ();
void A_PosAttack ();
void A_SPosAttack ();
void A_CPosAttack ();
void A_CPosRefire ();
void A_TroopAttack ();
void A_SargAttack ();
void A_HeadAttack ();
void A_BruisAttack ();
void A_BossDeath ();
void A_SkullAttack ();
void A_Metal ();
void A_SpidRefire ();
void A_Hoof ();
void A_CyberAttack ();
state_t states[NUMSTATES] = {
{SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL
{SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
{SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH
{SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
{SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
{SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1
{SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2
{SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3
{SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4
{SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5
{SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0}, // S_PISTOL
{SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
{SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP
{SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1
{SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0}, // S_PISTOL2
{SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3
{SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4
{SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH
{SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN
{SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN
{SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP
{SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1
{SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2
{SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3
{SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4
{SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5
{SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6
{SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7
{SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8
{SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9
{SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
{SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
{SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN
{SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN
{SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP
{SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1
{SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2
{SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3
{SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1
{SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
{SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE
{SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
{SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP
{SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1
{SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2
{SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3
{SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
{SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
{SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
{SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
{SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW
{SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB
{SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN
{SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP
{SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1
{SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2
{SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3
{SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA
{SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN
{SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP
{SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1
{SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2
{SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
{SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
{SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG
{SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN
{SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP
{SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1
{SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2
{SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3
{SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4
{SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1
{SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
{SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
{SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
{SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
{SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1
{SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2
{SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3
{SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4
{SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1
{SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2
{SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1
{SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2
{SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3
{SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1
{SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2
{SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1
{SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2
{SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3
{SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1
{SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2
{SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1
{SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2
{SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3
{SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL
{SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2
{SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP
{SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2
{SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3
{SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4
{SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5
{SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET
{SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT
{SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2
{SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND
{SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2
{SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3
{SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4
{SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5
{SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6
{SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP
{SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2
{SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3
{SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4
{SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1
{SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2
{SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3
{SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG
{SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01
{SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02
{SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
{SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
{SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
{SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
{SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
{SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
{SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
{SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9
{SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10
{SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
{SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
{SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
{SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
{SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
{SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
{SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
{SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
{SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
{SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
{SPR_PLAY,8,10,A_Scream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
{SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
{SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
{SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
{SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
{SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
{SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
{SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
{SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
{SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
{SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
{SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
{SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
{SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
{SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
{SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND
{SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2
{SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1
{SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2
{SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3
{SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4
{SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5
{SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6
{SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7
{SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8
{SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1
{SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2
{SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3
{SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN
{SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2
{SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1
{SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2
{SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3
{SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4
{SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5
{SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
{SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
{SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
{SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
{SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
{SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
{SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
{SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
{SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9
{SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND
{SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2
{SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
{SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
{SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
{SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
{SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
{SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
{SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
{SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
{SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
{SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
{SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
{SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
{SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
{SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
{SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
{SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
{SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
{SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5
{SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
{SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
{SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
{SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
{SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
{SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
{SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
{SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
{SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9
{SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND
{SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2
{SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
{SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
{SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
{SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
{SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
{SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
{SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
{SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
{SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
{SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
{SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
{SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
{SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
{SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
{SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
{SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
{SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
{SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
{SPR_CPOS,11,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE5
{SPR_CPOS,12,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
{SPR_CPOS,13,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
{SPR_CPOS,14,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
{SPR_CPOS,15,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
{SPR_CPOS,16,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
{SPR_CPOS,17,5,NULL,S_CPOS_XDIE7,0,0}, // S_CPOS_XDIE6
{SPR_CPOS,18,5,NULL,S_CPOS_XDIE8,0,0}, // S_CPOS_XDIE7
{SPR_CPOS,19,5,NULL,S_CPOS_XDIE9,0,0}, // S_CPOS_XDIE8
{SPR_CPOS,20,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE9
{SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND
{SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2
{SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1
{SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2
{SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3
{SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4
{SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5
{SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6
{SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7
{SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8
{SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1
{SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2
{SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3
{SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN
{SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2
{SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1
{SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2
{SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3
{SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4
{SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5
{SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
{SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
{SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
{SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
{SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
{SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
{SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
{SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8
{SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND
{SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2
{SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1
{SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2
{SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3
{SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4
{SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5
{SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6
{SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7
{SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8
{SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1
{SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2
{SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3
{SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN
{SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2
{SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1
{SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2
{SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3
{SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4
{SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5
{SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6
{SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND
{SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
{SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
{SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
{SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
{SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
{SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
{SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
{SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
{SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
{SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
{SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
{SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
{SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6
{SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND
{SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2
{SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
{SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
{SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
{SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
{SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
{SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
{SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
{SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
{SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
{SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
{SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
{SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
{SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
{SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
{SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
{SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
{SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
{SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
{SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
{SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7
{SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND
{SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2
{SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
{SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
{SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
{SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
{SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
{SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
{SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
{SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
{SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
{SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
{SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
{SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
{SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
{SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6
{SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND
{SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2
{SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1
{SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2
{SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3
{SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4
{SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5
{SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6
{SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7
{SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8
{SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9
{SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10
{SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11
{SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12
{SPR_SPID,0,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1
{SPR_SPID,6,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2
{SPR_SPID,7,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3
{SPR_SPID,7,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4
{SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN
{SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2
{SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1
{SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2
{SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3
{SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4
{SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5
{SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6
{SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7
{SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8
{SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9
{SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10
{SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11
{SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND
{SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2
{SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
{SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
{SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
{SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
{SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
{SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
{SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
{SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
{SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
{SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
{SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
{SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
{SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
{SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
{SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
{SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
{SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
{SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
{SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
{SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
{SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
{SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
{SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
{SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
{SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10
{SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1
{SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A
{SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2
{SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A
{SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1
{SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2
{SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP
{SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2
{SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3
{SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4
{SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5
{SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1
{SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A
{SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B
{SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C
{SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D
{SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E
{SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2
{SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A
{SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B
{SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C
{SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D
{SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E
{SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY
{SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2
{SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY
{SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2
{SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY
{SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2
{SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL
{SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2
{SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL
{SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2
{SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL
{SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2
{SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM
{SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI
{SPR_SOUL,0,6,NULL,S_SOUL2,0,0}, // S_SOUL
{SPR_SOUL,1,6,NULL,S_SOUL3,0,0}, // S_SOUL2
{SPR_SOUL,2,6,NULL,S_SOUL4,0,0}, // S_SOUL3
{SPR_SOUL,3,6,NULL,S_SOUL5,0,0}, // S_SOUL4
{SPR_SOUL,2,6,NULL,S_SOUL6,0,0}, // S_SOUL5
{SPR_SOUL,1,6,NULL,S_SOUL,0,0}, // S_SOUL6
{SPR_PINV,0,6,NULL,S_PINV2,0,0}, // S_PINV
{SPR_PINV,1,6,NULL,S_PINV3,0,0}, // S_PINV2
{SPR_PINV,2,6,NULL,S_PINV4,0,0}, // S_PINV3
{SPR_PINV,3,6,NULL,S_PINV,0,0}, // S_PINV4
{SPR_PSTR,0,-1,NULL,S_NULL,0,0}, // S_PSTR
{SPR_PINS,0,6,NULL,S_PINS2,0,0}, // S_PINS
{SPR_PINS,1,6,NULL,S_PINS3,0,0}, // S_PINS2
{SPR_PINS,2,6,NULL,S_PINS4,0,0}, // S_PINS3
{SPR_PINS,3,6,NULL,S_PINS,0,0}, // S_PINS4
{SPR_SUIT,0,-1,NULL,S_NULL,0,0}, // S_SUIT
{SPR_PMAP,0,6,NULL,S_PMAP2,0,0}, // S_PMAP
{SPR_PMAP,1,6,NULL,S_PMAP3,0,0}, // S_PMAP2
{SPR_PMAP,2,6,NULL,S_PMAP4,0,0}, // S_PMAP3
{SPR_PMAP,3,6,NULL,S_PMAP5,0,0}, // S_PMAP4
{SPR_PMAP,2,6,NULL,S_PMAP6,0,0}, // S_PMAP5
{SPR_PMAP,1,6,NULL,S_PMAP,0,0}, // S_PMAP6
{SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS
{SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2
{SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP
{SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO
{SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK
{SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK
{SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL
{SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP
{SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL
{SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX
{SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK
{SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG
{SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN
{SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW
{SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN
{SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS
{SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT
{SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU
{SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG
{SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
{SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
{SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
{SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
{SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
{SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM
{SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK
{SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS
{SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK
{SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES
{SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2
{SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK
{SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK
{SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2
{SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2
{SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3
{SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4
{SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5
{SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE
{SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL
{SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL
{SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL
{SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL
{SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK
{SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA
{SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL
{SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE
{SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE
{SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR
{SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE
{SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2
{SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3
{SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4
{SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL
{SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
{SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3
{SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL
{SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2
{SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH
{SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2
{SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3
{SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4
{SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH
{SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2
{SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3
{SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4
{SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH
{SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2
{SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3
{SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4
{SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
{SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
{SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
{SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
{SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
{SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
{SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
{SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
{SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
{SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
{SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
{SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0} // S_RTORCHSHRT4
};