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dcolors.c
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dcolors.c
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#define VERSION "1.1"
/*
=============================================================================
DCOLORS
by John Carmack
=============================================================================
*/
#include "cmdlib.h"
#include "lbmlib.h"
#define NUMLIGHTS 32
#define GRAYCOLORMAP 32
byte *palette;
byte lightpalette[NUMLIGHTS+2][256];
short color12s[NUMLIGHTS+2][256];
short color15s[NUMLIGHTS+2][256];
/*
=====================
=
= ColorShiftPalette
=
= at shift = 0, the colors are normal
= at shift = steps, the colors are all the given rgb
=====================
*/
void ColorShiftPalette (byte *inpal, byte *outpal
, int r, int g, int b, int shift, int steps)
{
int i;
int dr, dg, db;
byte *in_p, *out_p;
in_p = inpal;
out_p = outpal;
for (i=0 ; i<256 ; i++)
{
dr = r - in_p[0];
dg = g - in_p[1];
db = b - in_p[2];
out_p[0] = in_p[0] + dr*shift/steps;
out_p[1] = in_p[1] + dg*shift/steps;
out_p[2] = in_p[2] + db*shift/steps;
in_p += 3;
out_p += 3;
}
}
/*
===============
=
= BestColor
=
===============
*/
byte BestColor (int r, int g, int b, byte *palette, int rangel, int rangeh)
{
int i;
long dr, dg, db;
long bestdistortion, distortion;
int bestcolor;
byte *pal;
//
// let any color go to 0 as a last resort
//
bestdistortion = ( (long)r*r + (long)g*g + (long)b*b )*2;
bestcolor = 0;
pal = &palette[rangel*3];
for (i=rangel ; i<= rangeh ; i++)
{
dr = r - (int)pal[0];
dg = g - (int)pal[1];
db = b - (int)pal[2];
pal += 3;
distortion = dr*dr + dg*dg + db*db;
if (distortion < bestdistortion)
{
if (!distortion)
return i; // perfect match
bestdistortion = distortion;
bestcolor = i;
}
}
return bestcolor;
}
/*
=====================
=
= RF_BuildLights
=
= 0 is full palette
= NUMLIGHTS and NUMLIGHTS+1 are all black
=
=====================
*/
void RF_BuildLights (void)
{
int l,c;
int red,green,blue, ri, gi, bi;
byte *palsrc;
short color12,color15;
for (l=0;l<NUMLIGHTS;l++)
{
//printf ("%i.",NUMLIGHTS-l);
palsrc = palette;
for (c=0;c<256;c++)
{
red = *palsrc++;
green = *palsrc++;
blue = *palsrc++;
red = (red*(NUMLIGHTS-l)+NUMLIGHTS/2)/NUMLIGHTS;
green = (green*(NUMLIGHTS-l)+NUMLIGHTS/2)/NUMLIGHTS;
blue = (blue*(NUMLIGHTS-l)+NUMLIGHTS/2)/NUMLIGHTS;
ri = (red+8)>>4;
ri = ri > 15 ? 15 : ri;
gi = (green+8)>>4;
gi = gi > 15 ? 15 : gi;
bi = (blue+8)>>4;
bi = bi > 15 ? 15 : bi;
color12 = (ri<<12) + (gi<<8) + (bi<<4) + 15;
ri = (red+4)>>3;
ri = ri > 31 ? 31 : ri;
gi = (green+4)>>3;
gi = gi > 31 ? 31 : gi;
bi = (blue+4)>>3;
bi = bi > 31 ? 31 : bi;
color15 = (ri<<10) + (gi<<5) + bi;
lightpalette[l][c] = BestColor(red,green,blue,palette,0,255);
color12s[l][c] = color12;
color15s[l][c] = color15;
}
memcpy (screen,lightpalette[l],256);
screen+=320;
memcpy (screen,lightpalette[l],256);
screen+=320;
memcpy (screen,lightpalette[l],256);
screen+=320;
}
}
/*
=====================
=
= BuildSpecials
=
= Red and gray colormaps
=
=====================
*/
void BuildSpecials (void)
{
int c;
float red, green, blue, gray;
byte *palsrc;
palsrc = palette;
for (c=0;c<256;c++)
{
red = *palsrc++ / 256.0;
green = *palsrc++ / 256.0;
blue = *palsrc++ / 256.0;
gray = red*0.299 + green*0.587 + blue*0.144;
gray = 1.0 - gray;
lightpalette[GRAYCOLORMAP][c] = BestColor(gray*255,gray*255,gray*255,palette,0,255);
}
memcpy (screen,lightpalette[GRAYCOLORMAP],256);
screen+=320;
memcpy (screen,lightpalette[GRAYCOLORMAP],256);
screen+=320;
memcpy (screen,lightpalette[GRAYCOLORMAP],256);
screen+=320;
}
/*
====================
=
= main
=
====================
*/
int main (int argc, char **argv)
{
int i,handle;
byte *pic;
byte outpal[768];
printf ("\nDCOLORS "VERSION" by John Carmack, copyright (c) 1992 Id Software\n");
if (argc != 2)
Error ("dcolors picture.lbm");
//
// load lbm for base palette
//
LoadLBM (argv[1],&pic, &palette);
VGAMode ();
SetPalette (palette);
memcpy ( screen, pic, 64000);
free (pic); // don't care whats on it
//
// build palette shifts
//
handle = SafeOpenWrite ("playpal.lmp");
SafeWrite (handle, palette, 768);
GetKey ();
for (i=1 ; i<9 ; i++)
{
ColorShiftPalette (palette, outpal, 255, 0, 0, i, 9);
SafeWrite (handle, outpal, 768);
SetPalette (outpal);
GetKey ();
}
SetPalette (palette);
GetKey ();
for (i=1 ; i<5 ; i++)
{
ColorShiftPalette (palette, outpal, 215, 186, 69, i, 8);
SafeWrite (handle, outpal, 768);
SetPalette (outpal);
GetKey ();
}
ColorShiftPalette (palette, outpal, 0, 256, 0, 1, 8);
SafeWrite (handle, outpal, 768);
SetPalette (outpal);
GetKey ();
close (handle);
SetPalette (palette);
//
// build light mappings
//
RF_BuildLights ();
//
// build special maps
//
BuildSpecials ();
//
// write lumps
//
SaveFile ("colormap.lmp",&lightpalette[0][0],sizeof(lightpalette));
// SaveFile ("colors12.lmp",&color12s[0][0],NUMLIGHTS*512);
// SaveFile ("colors15.lmp",&color15s[0][0],NUMLIGHTS*512);
GetKey ();
TextMode ();
return 0;
}