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In the estimate3d-gui sample, it would be better to display the dummy SurfaceTexture on the background instead of loading the byte buffer's Y,UV channels into a texture and doing color conversion via shaders.
The text was updated successfully, but these errors were encountered:
In the estimate3d-gui sample, it would be better to display the dummy
SurfaceTexture
on the background instead of loading the byte buffer's Y,UV channels into a texture and doing color conversion via shaders.The text was updated successfully, but these errors were encountered: