Skip to content
This repository was archived by the owner on Oct 24, 2023. It is now read-only.

Latest commit

 

History

History
10 lines (8 loc) · 972 Bytes

README.md

File metadata and controls

10 lines (8 loc) · 972 Bytes

About

A prototype for the implementation of Amanatides & Woo's "A Fast Voxel Traversal Algorithm" in C++. Note, this has not been tested, and is not guaranteed to be bug-free. An overview of the algorithm can be found here.

Notes

  • Instead of using double or float, I've decided to use value_type which can be set to a user-specified type in Vec3.h.
  • An optional enhancement that can be done is calculating the ray's inverse direction upon construction of the ray. This will ensure inverse direction is calculated only once per ray.

References