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osgExport seems to ignore the scaling of models in Blender 2.62. If I make a cube, scale it 100x and export, it will display completely black in osgviewer, because normals are incorrect. A workaround is to "bake" scaling transformation into vertices ("apply scaling"), but it would be probably better to fix export of the normals instead.
The text was updated successfully, but these errors were encountered:
osgExport seems to ignore the scaling of models in Blender 2.62. If I make a cube, scale it 100x and export, it will display completely black in osgviewer, because normals are incorrect. A workaround is to "bake" scaling transformation into vertices ("apply scaling"), but it would be probably better to fix export of the normals instead.
The text was updated successfully, but these errors were encountered: