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test3d.cbp
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test3d.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="test3d" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/test3d" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add option="-DDEBUG" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/test3d" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++14" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDL2main" />
<Add library="SDL2" />
<Add library="opengl32" />
<Add library="glew32" />
<Add library="libpng" />
<Add library="libxml2" />
<Add library="cairo" />
<Add library="unzip" />
<Add library="glu32" />
</Linker>
<Unit filename="src/GLutil.cpp" />
<Unit filename="src/GLutil.h" />
<Unit filename="src/err.cpp" />
<Unit filename="src/err.h" />
<Unit filename="src/font.cpp" />
<Unit filename="src/font.h" />
<Unit filename="src/geo2d.cpp" />
<Unit filename="src/geo2d.h" />
<Unit filename="src/ini.cpp" />
<Unit filename="src/ini.h" />
<Unit filename="src/io.cpp" />
<Unit filename="src/io.h" />
<Unit filename="src/load.cpp" />
<Unit filename="src/load.h" />
<Unit filename="src/matrix.h" />
<Unit filename="src/progress.cpp" />
<Unit filename="src/progress.h" />
<Unit filename="src/random.cpp" />
<Unit filename="src/random.h" />
<Unit filename="src/shader.cpp" />
<Unit filename="src/shader.h" />
<Unit filename="src/str.cpp" />
<Unit filename="src/str.h" />
<Unit filename="src/test3d/app.cpp" />
<Unit filename="src/test3d/app.h" />
<Unit filename="src/test3d/chunk.cpp" />
<Unit filename="src/test3d/chunk.h" />
<Unit filename="src/test3d/collision.cpp" />
<Unit filename="src/test3d/collision.h" />
<Unit filename="src/test3d/dummy-icon.ico" />
<Unit filename="src/test3d/grass.cpp" />
<Unit filename="src/test3d/grass.h" />
<Unit filename="src/test3d/hub.cpp" />
<Unit filename="src/test3d/hub.h">
<Option target="<{~None~}>" />
</Unit>
<Unit filename="src/test3d/mapper.cpp" />
<Unit filename="src/test3d/mapper.h" />
<Unit filename="src/test3d/mesh.cpp" />
<Unit filename="src/test3d/mesh.h" />
<Unit filename="src/test3d/shadow.cpp" />
<Unit filename="src/test3d/shadow.h" />
<Unit filename="src/test3d/terragen.h" />
<Unit filename="src/test3d/toon.cpp" />
<Unit filename="src/test3d/toon.h" />
<Unit filename="src/test3d/vecs.cpp" />
<Unit filename="src/test3d/vecs.h" />
<Unit filename="src/test3d/water.cpp" />
<Unit filename="src/test3d/water.h" />
<Unit filename="src/test3d/winres.h" />
<Unit filename="src/test3d/winres.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Unit filename="src/texture.cpp" />
<Unit filename="src/texture.h" />
<Unit filename="src/thread.cpp" />
<Unit filename="src/thread.h" />
<Unit filename="src/util.cpp" />
<Unit filename="src/util.h" />
<Unit filename="src/vec.h" />
<Unit filename="src/xml.cpp" />
<Unit filename="src/xml.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>