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pattern.h
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327 lines (310 loc) · 7.54 KB
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#ifndef pattern_h
#define pattern_h
#include "Arduino.h"
#include <Adafruit_NeoPixel.h>
enum pattern {NONE, RAINBOW_CYCLE, THEATER_CHASE, COLOR_WIPE, FADE, SOLID, ON, OFF};
enum direction {FORWARD, REVERSE };
class ChanLevels : public Adafruit_NeoPixel
{
public:
pattern ActivePattern;
direction Direction;
unsigned long Interval;
unsigned long lastUpdate;
uint32_t Color1, Color2, Color3;
uint16_t TotalSteps;
uint16_t Index;
uint16_t pixels;
uint8_t pin;
uint8_t type;
String name;
String status;
bool begun;
void (*OnComplete)();
ChanLevels(uint16_t pixels, uint8_t pin, uint8_t type):Adafruit_NeoPixel(pixels, pin, type)
{
SetPin(pin);
SetPixels(pixels);
SetType(type);
pinMode(pin, OUTPUT);
digitalWrite(pin, HIGH);
}
String GetName() {
return name;
}
uint16_t GetPixels(){
return pixels;
}
uint8_t GetPin(){
return pin;
}
uint8_t GetType(){
return type;
}
void SetName(String x){
name = x;
}
void SetPixels(uint16_t x){
pixels = x;
}
void SetPin(uint8_t x){
pin = x;
}
void SetType(uint8_t x){
type = x;
}
void Update()
{
if((millis() - lastUpdate) > Interval)
{
lastUpdate = millis();
switch(ActivePattern)
{
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case FADE:
FadeUpdate();
break;
case ON:
OnUpdate();
break;
case OFF:
OffUpdate();
break;
case SOLID:
SetUpdate();
break;
default:
break;
}
}
}
void Increment()
{
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
if (OnComplete != NULL)
{
OnComplete();
}
}
}
else
{
--Index;
if(Index <= 0)
{
Index = TotalSteps-1;
if (OnComplete != NULL)
{
OnComplete();
}
}
}
}
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps-1;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
void RainbowCycle(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for(int i=0; i< numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
Increment();
}
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for(int i=0; i< numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
// Initialize for a ColorWipe
void CWipe(uint8_t r,uint8_t g,uint8_t b,uint8_t i){
ColorWipe(Color(r,g,b),i);
ColorWipeUpdate();
}
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void FadeUpdate()
{
// Calculate linear interpolation between Color1 and Color2
// Optimise order of operations to minimize truncation error
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
uint32_t DimColor(uint32_t color)
{
// Shift R, G and B components one bit to the right
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
return dimColor;
}
// Set all pixels to a color (synchronously)
void ColorSet(uint32_t color)
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
uint8_t Red(uint32_t color)
{
return (color >> 16) & 0xFF;
}
// Returns the Green component of a 32-bit color
uint8_t Green(uint32_t color)
{
return (color >> 8) & 0xFF;
}
// Returns the Blue component of a 32-bit color
uint8_t Blue(uint32_t color)
{
return color & 0xFF;
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
WheelPos = 255 - WheelPos;
if(WheelPos < 85)
{
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if(WheelPos < 170)
{
WheelPos -= 85;
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else
{
WheelPos -= 170;
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
void SetColor(uint8_t r,uint8_t g, uint8_t b){
Color1 = Color(r,g,b);
ActivePattern = SOLID;
}
void SetUpdate(){
ColorSet(Color1);
show();
Increment();
}
void TurnOn(){
Interval = 20;
ActivePattern = ON;
//ColorSet(Color(255,255,255));
}
void OnUpdate(){
ColorSet(Color(255,255,255));
//setPixelColor(0, Color(255,255,255));
show();
Increment();
}
void TurnOff(){
Interval = 20;
ActivePattern = OFF;
//ColorSet(Color(0,0,0));
}
void OffUpdate(){
ColorSet(Color(0,0,0));
//setPixelColor(0, Color(0,0,0));
show();
Increment();
}
void SHOW(){
show();
}
static uint32_t AColor(uint8_t r, uint8_t g, uint8_t b) {
return ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
}
static uint32_t AColor(uint8_t r, uint8_t g, uint8_t b, uint8_t w) {
return ((uint32_t)w << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
}
};
#endif