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I'm at a loss as to how to add an array of a class type. For example, in RenderTargetTexture, you need to add any meshes that you want rendered into a property on the RenderTargetTexture object called renderList. This is a plain array of type AbstractMesh[]. The generator picks this up just fine. I try to use it like this:
_shadowRenderTarget.renderList = new AbstractMesh[] { _moleculeMesh };
However, when I later call render() on the RenderTargetTexture, BabylonJS spits out an error. The actual JS AbstractMesh object is the Cached version that has the ___guid. There doesn't seem to be a way to translate those C# objects to the javascript objects. I can't seem to find a way to manipulate arrays, so I'm not sure what to do next.
The text was updated successfully, but these errors were encountered:
I'm at a loss as to how to add an array of a class type. For example, in
RenderTargetTexture
, you need to add any meshes that you want rendered into a property on theRenderTargetTexture
object calledrenderList
. This is a plain array of typeAbstractMesh[]
. The generator picks this up just fine. I try to use it like this:However, when I later call
render()
on theRenderTargetTexture
, BabylonJS spits out an error. The actual JS AbstractMesh object is the Cached version that has the___guid
. There doesn't seem to be a way to translate those C# objects to the javascript objects. I can't seem to find a way to manipulate arrays, so I'm not sure what to do next.The text was updated successfully, but these errors were encountered: