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TODO.txt
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TODO.txt
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TODO
Notes about savegames:
* TIC-80 web seems broken if 'saveid:' is present. Works if absent.
* itch.io export seems to ignore 'saveid:'.
* HOWEVER, installed TIC-80 playing via 'surf' works with 'saveid:'
installed TIC-80 manual cart add works with 'saveid:'
Solution:
TIC-80 web: export without saveid and hope to not update?
-> no, not a good idea because people can download
the cart
itch.io: export with saveid, but it won't work; just hope
to not update it :(
TIC-80 .tic file: use WITH saveid (people can add it with the 'add' command)
Win/MacOSX/Linux: export WITH saveid
[[ PLAY TESTING ]]
[ ] random loot giving too many potions
[ ] RSTO: can go to CELR before finishing governor quest
[X] Music restarts twice after battle
[[ P0 ]]
[X] Music stops after resting.
[X] *** GAME OVER flow -- must stop music, play sad tune,
reset to title music before returning to title screen.
[X] ** CRASH: STMP !TID 141@2
[X] music for IGNI?
[X] rename Ynis -> Glacies
[X] place ITID_SPECTACLES on the world
[X] finish up LVLN_LLIB -- make books give XP, tell lore
[X] find Dictionary LLIB
[X] WPTO scholar receives Dictionary, gives XP
[X] debug rings, make sure they work (and the cursed versions too)
[X] cursed ring of speed should slow
[X] implement ignis, end of game
[X] cursed scrolls, wands
[X] go through all spells, add them somewhere in the world
[X] add city service to remove cursed items
[X] Add monsters that cause CEF_ASLEEP, CEF_FROZEN
[X] Add ways to resist/counter CEF_ASLEEP, CEF_FROZEN
[X] rewrite all legends, etc, including hut in WRLD_MA
[X] add more fountains to more places
[X] add a way to return to Riverside, as last resort
[X] finish up cartographers, place them, etc
[X] figure out what the Inn is useful for (bonus HP?)
[X] add inns to more cities, now that they are actually useful
[X] Lena's Jewelry box somewhere
[X] Don't let party into SK without Vic
[X] JAIL level has blue sky
[X] Fix inn rest logic -- must exercise same logic as ration
[X] Stunned enemies still hitting correctly?
[X] Using scroll/wand does not advance battle turn? (confirm)
[X] Add description to all items
[-] fix saving system (2 slots)
[X] fix battle visual styles everywhere
[X] ensure all huts do something
[X] don't indicate charges left on wands
[X] CRASH during battle w/ snakes,
attempt to compare number with nil
CEF_Get <- CEF_Test <- BatHandleFoeMelee <- BatHandleFoeTurn
[X] where do players SELL wands/scrolls/potions?
[X] ensure all cities have subtitles on DrawFrame
[X] crash while exiting RSTO: !TD116 TileInit <- L_Load <- G_ChangeLvl
[X] music
#0 finished Title
#1 need revamp Overworld 1
#2 need revamp Town
#3 finished Dungeon
#4 finished Battle
#5 needs work Town 2
#6 finished Overworld
#7 tweaks Overworld
[[ P1 ]]
[ ] more rings and amulets
- sleep resistance
- freeze resistance
- poison resistance
- stun resistance
- push resistance
[ ] give rings of resistance somewhere
[X] effect of cursed potions/scrolls/wands
[ ] music
[ ] sfx revamp
[ ] visual feedback when using wand, inflicting effect, etc
[[ P2 ]]
[ ] traps? spell to detect, etc.
[ ] spell: haste (allows 2 attacks next turn)
[ ] spell: pull enemy towards party
[ ] ring of bravery: inc att, def def
[X] add better animation to rest/inn
[ ] some way to recharge wands?