-
Notifications
You must be signed in to change notification settings - Fork 5
/
Copy pathbuild.zig
178 lines (161 loc) · 5.79 KB
/
build.zig
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
const std = @import("std");
const os = std.os;
var is_release = true;
pub fn generate_gl(b: *std.Build) !*std.Build.Step.Run {
const full = std.builtin.OptimizeMode.ReleaseSafe;
const native_target = b.resolveTargetQuery(.{});
var generateFont = b.addExecutable(.{
.name = "gen_gl",
.target = native_target,
.optimize = full,
});
generateFont.addCSourceFile(.{ .file = b.path("./tools/gl_gen.c") });
generateFont.addCSourceFile(.{ .file = b.path("./src/str.c") });
generateFont.addIncludePath(b.path("."));
generateFont.linkLibC();
const ret = b.addRunArtifact(generateFont);
return ret;
}
pub fn generate_fonts(b: *std.Build) !*std.Build.Step.Run {
const full = std.builtin.OptimizeMode.ReleaseSafe;
const native_target = b.resolveTargetQuery(.{});
var generateFont = b.addExecutable(.{
.name = "generate_shaders",
.target = native_target,
.optimize = full,
});
generateFont.addCSourceFile(.{ .file = b.path("./tools/font_bake.c") });
generateFont.linkLibC();
var ret = b.addRunArtifact(generateFont);
ret.addArg("./content/font.ttf");
ret.addArg(".generated/default_font.h");
return ret;
}
pub fn generate_shaders(b: *std.Build) !*std.Build.Step.Run {
const full = std.builtin.OptimizeMode.ReleaseSafe;
const native_target = b.resolveTargetQuery(.{});
var shaderGen = b.addExecutable(.{
.name = "generate_shaders",
.target = native_target,
.optimize = full,
});
shaderGen.addCSourceFile(.{ .file = b.path("./tools/shaders_bake.c") });
shaderGen.addCSourceFile(.{ .file = b.path("./src/str.c") });
shaderGen.addIncludePath(b.path("."));
shaderGen.linkLibC();
var ret = b.addRunArtifact(shaderGen);
ret.addArg("WINDOWS");
ret.addArg(".generated/shaders.h");
return ret;
}
pub fn pack_icons(b: *std.Build) !*std.Build.Step.Run {
const full = std.builtin.OptimizeMode.ReleaseSafe;
const native_target = b.resolveTargetQuery(.{});
var shaderGen = b.addExecutable(.{
.name = "pack_icons",
.target = native_target,
.optimize = full,
});
shaderGen.addCSourceFile(.{ .file = b.path("./tools/pack_icons.c") });
shaderGen.addIncludePath(b.path("."));
shaderGen.linkLibC();
return b.addRunArtifact(shaderGen);
}
pub fn build_brplot(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, is_headless: bool) !*std.Build.Step.Compile {
is_release = optimize != std.builtin.OptimizeMode.Debug;
const exe = b.addExecutable(.{
.name = b.fmt("brplot_{}_{s}_{s}", .{ is_headless, @tagName(target.result.os.tag), @tagName(optimize) }),
.target = target,
.optimize = optimize,
});
exe.addCSourceFiles(.{ .files = &.{
"./src/data.c",
"./src/data_generator.c",
"./src/filesystem.c",
"./src/gl.c",
"./src/graph_utils.c",
"./src/gui.c",
"./src/help.c",
"./src/icons.c",
"./src/keybindings.c",
"./src/main.c",
"./src/memory.c",
"./src/permastate.c",
"./src/plot.c",
"./src/plotter.c",
"./src/q.c",
"./src/read_input.c",
"./src/resampling2.c",
"./src/shaders.c",
"./src/smol_mesh.c",
"./src/str.c",
"./src/text_renderer.c",
"./src/theme.c",
"./src/ui.c",
} });
exe.addIncludePath(b.path("."));
exe.addIncludePath(b.path("./src"));
exe.linkLibC();
if (target.result.os.tag == .windows) {
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("opengl32");
exe.linkSystemLibrary("winmm");
}
if (target.result.os.tag == .macos) {
exe.root_module.addCSourceFile(.{ .file = b.path("src/platform.c"), .flags = &.{"-ObjC"} });
exe.linkFramework("Foundation");
exe.linkFramework("CoreServices");
exe.linkFramework("CoreGraphics");
exe.linkFramework("AppKit");
exe.linkFramework("IOKit");
} else {
exe.root_module.addCSourceFile(.{ .file = b.path("src/platform.c") });
}
exe.defineCMacro("_GNU_SOURCE", null);
if (false == is_release) {
exe.defineCMacro("BR_DEBUG", "1");
} else {
exe.step.dependOn(&(try generate_shaders(b)).step);
}
switch (is_headless) {
false => {},
true => {
exe.defineCMacro("NUMBER_OF_STEPS", "100");
exe.defineCMacro("HEADLESS", null);
},
}
exe.step.dependOn(&(try pack_icons(b)).step);
exe.step.dependOn(&(try generate_fonts(b)).step);
exe.step.dependOn(&(try generate_gl(b)).step);
return exe;
}
pub fn build_all(b: *std.Build, target: std.Build.ResolvedTarget) !void {
inline for (std.meta.fields(std.builtin.OptimizeMode)) |optim| {
{
const brplot = try build_brplot(b, target, @enumFromInt(optim.value), true);
b.installArtifact(brplot);
}
{
const brplot = try build_brplot(b, target, @enumFromInt(optim.value), false);
b.installArtifact(brplot);
}
}
}
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const gui_kind = b.option(bool, "Headless", "Build headless") orelse false;
const all = b.option(bool, "All", "Build all targets") orelse false;
std.fs.cwd().makeDir(".generated") catch {};
if (all) {
try build_all(b, target);
} else {
const brplot = try build_brplot(b, target, optimize, gui_kind);
b.installArtifact(brplot);
}
// const run_cmd = b.addRunArtifact(brplot);
// run_cmd.step.dependOn(b.getInstallStep());
//
// const run_step = b.step("run", "Run the app");
// run_step.dependOn(&run_cmd.step);
}