From 44724a41c618b413524bade7d6caa35c2b1ac156 Mon Sep 17 00:00:00 2001 From: Brad Harding Date: Sat, 2 Sep 2023 16:30:06 +1000 Subject: [PATCH] Make `am_antialiasing` CVAR `on` by default Since I'm happy with the recent improvements. --- releasenotes.md | 2 +- src/m_config.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/releasenotes.md b/releasenotes.md index c70582dbba..5e800730b0 100644 --- a/releasenotes.md +++ b/releasenotes.md @@ -59,7 +59,7 @@ * These changes have been made to the widescreen HUD: * The translucency has been reduced slightly when the `r_hud_translucency` CVAR is `on`. * Several improvements have been made to the flashing of the player’s health, armor and ammo when they change. -* All lines in the automap can now be anti-aliased by enabling the new `am_antialiasing` CVAR, which is `off` by default and when vanilla mode is enabled. +* All lines in the automap can now be anti-aliased by enabling the new `am_antialiasing` CVAR, which is `on` by default and `off` when vanilla mode is enabled. * The player’s crosshair when the `crosshair` CVAR is `on`, as well as the crosshair in the automap when the `am_followmode` CVAR is `off`, are no longer visible in the background while the console is open. * These improvements have been made to the support for [*MBF21*](https://doomwiki.org/wiki/MBF21)-compatible WADs: * The `A_RadiusDamage` codepointer now correctly uses `Args1` rather than `Args2` for the amount of damage inflicted. diff --git a/src/m_config.h b/src/m_config.h index 8141ea79a9..cd360ca97c 100644 --- a/src/m_config.h +++ b/src/m_config.h @@ -330,7 +330,7 @@ enum #define am_allmapwallcolor_default 108 #define am_allmapwallcolor_max 255 -#define am_antialiasing_default false +#define am_antialiasing_default true #define am_backcolor_min 0 #define am_backcolor_default 0